From ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f Mon Sep 17 00:00:00 2001 From: Miles Macklin Date: Fri, 10 Mar 2017 14:51:31 +1300 Subject: Initial 1.1.0 binary release --- external/D3D11/include/D3DX10.h | 72 + external/D3D11/include/D3DX10core.h | 444 + external/D3D11/include/D3DX10math.h | 1866 + external/D3D11/include/D3DX10math.inl | 2228 + external/D3D11/include/D3DX10mesh.h | 286 + external/D3D11/include/D3DX10tex.h | 766 + external/D3D11/include/D3DX11.h | 74 + external/D3D11/include/D3DX11async.h | 164 + external/D3D11/include/D3DX11core.h | 128 + external/D3D11/include/D3DX11tex.h | 772 + external/D3D11/include/d3dx10async.h | 290 + external/D3D11/libs/x64/d3d11.lib | Bin 0 -> 13980 bytes external/D3D11/libs/x64/d3dx10.lib | Bin 0 -> 45128 bytes external/D3D11/libs/x64/d3dx11.lib | Bin 0 -> 13786 bytes external/D3D11/libs/x86/d3d11.lib | Bin 0 -> 14362 bytes external/D3D11/libs/x86/d3dx10.lib | Bin 0 -> 48486 bytes external/D3D11/libs/x86/d3dx11.lib | Bin 0 -> 14636 bytes external/D3D12/include/d3d12.h | 7214 +++ external/D3D12/include/d3d12sdklayers.h | 2388 + external/D3D12/include/d3dx12.h | 1478 + external/D3D12/libs/x64/d3d12.lib | Bin 0 -> 3940 bytes external/D3D12/libs/x86/d3d12.lib | Bin 0 -> 4098 bytes external/NvToolsExt/include/nvToolsExt.h | 678 + external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib | Bin 0 -> 11852 bytes external/NvToolsExt/lib/x64/nvToolsExt64_1.lib | Bin 0 -> 11198 bytes external/SDL2-2.0.4/BUGS.txt | 16 + external/SDL2-2.0.4/COPYING.txt | 20 + external/SDL2-2.0.4/README-SDL.txt | 13 + external/SDL2-2.0.4/README.txt | 21 + external/SDL2-2.0.4/WhatsNew.txt | 199 + external/SDL2-2.0.4/docs/README-android.md | 464 + external/SDL2-2.0.4/docs/README-cmake.md | 32 + external/SDL2-2.0.4/docs/README-directfb.md | 107 + external/SDL2-2.0.4/docs/README-dynapi.md | 130 + external/SDL2-2.0.4/docs/README-emscripten.md | 37 + external/SDL2-2.0.4/docs/README-gesture.md | 71 + external/SDL2-2.0.4/docs/README-hg.md | 25 + 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external/SDL2-2.0.4/include/SDL_blendmode.h | 63 + external/SDL2-2.0.4/include/SDL_clipboard.h | 71 + external/SDL2-2.0.4/include/SDL_config.h | 221 + external/SDL2-2.0.4/include/SDL_cpuinfo.h | 161 + external/SDL2-2.0.4/include/SDL_egl.h | 1673 + external/SDL2-2.0.4/include/SDL_endian.h | 239 + external/SDL2-2.0.4/include/SDL_error.h | 76 + external/SDL2-2.0.4/include/SDL_events.h | 750 + external/SDL2-2.0.4/include/SDL_filesystem.h | 136 + external/SDL2-2.0.4/include/SDL_gamecontroller.h | 323 + external/SDL2-2.0.4/include/SDL_gesture.h | 87 + external/SDL2-2.0.4/include/SDL_haptic.h | 1223 + external/SDL2-2.0.4/include/SDL_hints.h | 711 + external/SDL2-2.0.4/include/SDL_joystick.h | 273 + external/SDL2-2.0.4/include/SDL_keyboard.h | 217 + external/SDL2-2.0.4/include/SDL_keycode.h | 341 + external/SDL2-2.0.4/include/SDL_loadso.h | 81 + external/SDL2-2.0.4/include/SDL_log.h | 211 + external/SDL2-2.0.4/include/SDL_main.h | 161 + external/SDL2-2.0.4/include/SDL_messagebox.h | 144 + external/SDL2-2.0.4/include/SDL_mouse.h | 300 + external/SDL2-2.0.4/include/SDL_mutex.h | 251 + external/SDL2-2.0.4/include/SDL_name.h | 33 + external/SDL2-2.0.4/include/SDL_opengl.h | 2176 + external/SDL2-2.0.4/include/SDL_opengl_glext.h | 11177 +++++ external/SDL2-2.0.4/include/SDL_opengles.h | 38 + external/SDL2-2.0.4/include/SDL_opengles2.h | 50 + external/SDL2-2.0.4/include/SDL_opengles2_gl2.h | 621 + external/SDL2-2.0.4/include/SDL_opengles2_gl2ext.h | 2050 + .../SDL2-2.0.4/include/SDL_opengles2_gl2platform.h | 30 + .../SDL2-2.0.4/include/SDL_opengles2_khrplatform.h | 282 + external/SDL2-2.0.4/include/SDL_pixels.h | 454 + external/SDL2-2.0.4/include/SDL_platform.h | 181 + external/SDL2-2.0.4/include/SDL_power.h | 75 + external/SDL2-2.0.4/include/SDL_quit.h | 58 + external/SDL2-2.0.4/include/SDL_rect.h | 148 + external/SDL2-2.0.4/include/SDL_render.h | 880 + external/SDL2-2.0.4/include/SDL_revision.h | 2 + external/SDL2-2.0.4/include/SDL_rwops.h | 231 + external/SDL2-2.0.4/include/SDL_scancode.h | 401 + external/SDL2-2.0.4/include/SDL_shape.h | 143 + external/SDL2-2.0.4/include/SDL_stdinc.h | 527 + external/SDL2-2.0.4/include/SDL_surface.h | 503 + external/SDL2-2.0.4/include/SDL_system.h | 216 + external/SDL2-2.0.4/include/SDL_syswm.h | 301 + external/SDL2-2.0.4/include/SDL_test.h | 68 + external/SDL2-2.0.4/include/SDL_test_assert.h | 105 + external/SDL2-2.0.4/include/SDL_test_common.h | 188 + external/SDL2-2.0.4/include/SDL_test_compare.h | 69 + external/SDL2-2.0.4/include/SDL_test_crc32.h | 124 + external/SDL2-2.0.4/include/SDL_test_font.h | 76 + external/SDL2-2.0.4/include/SDL_test_fuzzer.h | 384 + external/SDL2-2.0.4/include/SDL_test_harness.h | 123 + external/SDL2-2.0.4/include/SDL_test_images.h | 78 + external/SDL2-2.0.4/include/SDL_test_log.h | 67 + external/SDL2-2.0.4/include/SDL_test_md5.h | 129 + external/SDL2-2.0.4/include/SDL_test_random.h | 115 + external/SDL2-2.0.4/include/SDL_thread.h | 287 + external/SDL2-2.0.4/include/SDL_timer.h | 115 + external/SDL2-2.0.4/include/SDL_touch.h | 86 + external/SDL2-2.0.4/include/SDL_types.h | 29 + external/SDL2-2.0.4/include/SDL_version.h | 162 + external/SDL2-2.0.4/include/SDL_video.h | 1103 + external/SDL2-2.0.4/include/begin_code.h | 146 + external/SDL2-2.0.4/include/close_code.h | 37 + external/SDL2-2.0.4/lib/x64/SDL2.dll | Bin 0 -> 1230336 bytes external/SDL2-2.0.4/lib/x64/SDL2.lib | Bin 0 -> 117610 bytes external/SDL2-2.0.4/lib/x64/SDL2main.lib | Bin 0 -> 39358 bytes external/SDL2-2.0.4/lib/x64/SDL2test.lib | Bin 0 -> 831240 bytes external/SDL2-2.0.4/lib/x64/libSDL2-2.0.so.0.4.0 | Bin 0 -> 5470915 bytes external/SDL2-2.0.4/lib/x64/libSDL2.a | Bin 0 -> 9565772 bytes external/SDL2-2.0.4/lib/x64/libSDL2.la | 41 + external/SDL2-2.0.4/lib/x64/libSDL2_test.a | Bin 0 -> 681058 bytes external/SDL2-2.0.4/lib/x64/libSDL2main.a | Bin 0 -> 5740 bytes external/SDL2-2.0.4/lib/x86/SDL2.dll | Bin 0 -> 1047552 bytes 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.../cub/block_range/block_range_reduce.cuh | 430 + .../cub/block_range/block_range_reduce_by_key.cuh | 1034 + .../cub-1.3.2/cub/block_range/block_range_scan.cuh | 538 + .../cub/block_range/block_range_select.cuh | 735 + .../block_range/block_scan_prefix_operators.cuh | 566 + .../specializations/block_range_histo_gatomic.cuh | 184 + .../specializations/block_range_histo_satomic.cuh | 245 + .../specializations/block_range_histo_sort.cuh | 364 + external/cub-1.3.2/cub/cub.cuh | 95 + external/cub-1.3.2/cub/device/device_histogram.cuh | 653 + external/cub-1.3.2/cub/device/device_partition.cuh | 275 + .../cub-1.3.2/cub/device/device_radix_sort.cuh | 420 + external/cub-1.3.2/cub/device/device_reduce.cuh | 804 + external/cub-1.3.2/cub/device/device_scan.cuh | 419 + external/cub-1.3.2/cub/device/device_select.cuh | 372 + .../device/dispatch/device_histogram_dispatch.cuh | 554 + .../device/dispatch/device_radix_sort_dispatch.cuh | 939 + .../dispatch/device_reduce_by_key_dispatch.cuh | 594 + 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external/cub-1.3.2/cub/thread/thread_reduce.cuh | 169 + external/cub-1.3.2/cub/thread/thread_scan.cuh | 283 + external/cub-1.3.2/cub/thread/thread_store.cuh | 414 + external/cub-1.3.2/cub/util_allocator.cuh | 664 + external/cub-1.3.2/cub/util_arch.cuh | 197 + external/cub-1.3.2/cub/util_debug.cuh | 115 + external/cub-1.3.2/cub/util_device.cuh | 372 + external/cub-1.3.2/cub/util_macro.cuh | 107 + external/cub-1.3.2/cub/util_namespace.cuh | 41 + external/cub-1.3.2/cub/util_ptx.cuh | 606 + external/cub-1.3.2/cub/util_type.cuh | 1027 + .../cub/warp/specializations/warp_reduce_shfl.cuh | 330 + .../cub/warp/specializations/warp_reduce_smem.cuh | 358 + .../cub/warp/specializations/warp_scan_shfl.cuh | 401 + .../cub/warp/specializations/warp_scan_smem.cuh | 319 + external/cub-1.3.2/cub/warp/warp_reduce.cuh | 627 + external/cub-1.3.2/cub/warp/warp_scan.cuh | 1451 + external/egl_setup/egl_setup.cpp | 253 + external/egl_setup/egl_setup.h | 67 + external/glew/LICENSE.txt | 73 + external/glew/include/GL/glew.h | 18062 ++++++++ external/glew/include/GL/glxew.h | 1669 + external/glew/include/GL/wglew.h | 1421 + external/glew/lib/linux/libGLEW.so | Bin 0 -> 555080 bytes external/glew/lib/linux/libGLEW.so.1.10 | 1 + external/glew/lib/linux/libGLEW.so.1.10.0 | Bin 0 -> 555080 bytes external/glew/lib/linux/libGLEWmx.so.1.10 | 1 + external/glew/lib/linux/libGLEWmx.so.1.10.0 | Bin 0 -> 497728 bytes external/glew/lib/win32/glew32.lib | Bin 0 -> 562210 bytes external/glew/lib/x64/glew32.lib | Bin 0 -> 553592 bytes external/nvapi/include/NvApiDriverSettings.c | 1009 + external/nvapi/include/NvApiDriverSettings.h | 1212 + external/nvapi/include/nvHLSLExtns.h | 436 + external/nvapi/include/nvHLSLExtnsInternal.h | 514 + external/nvapi/include/nvShaderExtnEnums.h | 72 + external/nvapi/include/nvapi.h | 12542 ++++++ external/nvapi/include/nvapi_lite_common.h | 545 + external/nvapi/include/nvapi_lite_d3dext.h | 191 + external/nvapi/include/nvapi_lite_salend.h | 816 + external/nvapi/include/nvapi_lite_salstart.h | 821 + external/nvapi/include/nvapi_lite_sli.h | 244 + external/nvapi/include/nvapi_lite_stereo.h | 600 + external/nvapi/include/nvapi_lite_surround.h | 105 + external/nvapi/lib/nvapi.lib | Bin 0 -> 256522 bytes external/nvapi/lib/nvapi64.lib | Bin 0 -> 582686 bytes external/regal_shared/Android.mk | 9 + external/regal_shared/include/GL/Regal.h | 43977 ++++++++++++++++++ external/regal_shared/lib/armeabi-v7a/libRegal.so | Bin 0 -> 4884100 bytes external/regal_static/Android.mk | 9 + external/regal_static/include/GL/Regal.h | 43980 +++++++++++++++++++ .../regal_static/lib/armeabi-v7a/Regal_static.a | Bin 0 -> 10946302 bytes .../regal_static/lib/armeabi-v7a/libRegal_static.a | Bin 0 -> 10946302 bytes external/xpj/xpj4 | Bin 0 -> 2209632 bytes external/xpj/xpj4.exe | Bin 0 -> 835584 bytes 258 files changed, 221689 insertions(+) create mode 100644 external/D3D11/include/D3DX10.h create mode 100644 external/D3D11/include/D3DX10core.h create mode 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All Rights Reserved. +// +// File: d3dx10.h +// Content: D3DX10 utility library +// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __D3DX10_INTERNAL__ +#error Incorrect D3DX10 header used +#endif + +#ifndef __D3DX10_H__ +#define __D3DX10_H__ + + +// Defines +#include +#include + +#define D3DX10_DEFAULT ((UINT) -1) +#define D3DX10_FROM_FILE ((UINT) -3) +#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3) + +#ifndef D3DX10INLINE +#ifdef _MSC_VER + #if (_MSC_VER >= 1200) + #define D3DX10INLINE __forceinline + #else + #define D3DX10INLINE __inline + #endif +#else + #ifdef __cplusplus + #define D3DX10INLINE inline + #else + #define D3DX10INLINE + #endif +#endif +#endif + + + +// Includes +#include "d3d10.h" +#include "d3dx10.h" +#include "d3dx10math.h" +#include "d3dx10core.h" +#include "d3dx10tex.h" +#include "d3dx10mesh.h" +#include "d3dx10async.h" + + +// Errors +#define _FACDD 0x876 +#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code ) + +enum _D3DX10_ERR { + D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900), + D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901), + D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902), + D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903), + D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904), + D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905), + D3DX10_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906), + D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907), + D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908), +}; + + +#endif //__D3DX10_H__ + diff --git a/external/D3D11/include/D3DX10core.h b/external/D3D11/include/D3DX10core.h new file mode 100644 index 0000000..290a004 --- /dev/null +++ b/external/D3D11/include/D3DX10core.h @@ -0,0 +1,444 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx10core.h +// Content: D3DX10 core types and functions +// +/////////////////////////////////////////////////////////////////////////// + +#include "d3dx10.h" + +#ifndef __D3DX10CORE_H__ +#define __D3DX10CORE_H__ + +// Current name of the DLL shipped in the same SDK as this header. + + +#define D3DX10_DLL_W L"d3dx10_43.dll" +#define D3DX10_DLL_A "d3dx10_43.dll" + +#ifdef UNICODE + #define D3DX10_DLL D3DX10_DLL_W +#else + #define D3DX10_DLL D3DX10_DLL_A +#endif + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +/////////////////////////////////////////////////////////////////////////// +// D3DX10_SDK_VERSION: +// ----------------- +// This identifier is passed to D3DX10CheckVersion in order to ensure that an +// application was built against the correct header files and lib files. +// This number is incremented whenever a header (or other) change would +// require applications to be rebuilt. If the version doesn't match, +// D3DX10CreateVersion will return FALSE. (The number itself has no meaning.) +/////////////////////////////////////////////////////////////////////////// + + +#define D3DX10_SDK_VERSION 43 + + +/////////////////////////////////////////////////////////////////////////// +// D3DX10CreateDevice +// D3DX10CreateDeviceAndSwapChain +// D3DX10GetFeatureLevel1 +/////////////////////////////////////////////////////////////////////////// +HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + ID3D10Device **ppDevice); + +HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, + IDXGISwapChain **ppSwapChain, + ID3D10Device **ppDevice); + +typedef interface ID3D10Device1 ID3D10Device1; +HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1); + + +#ifdef D3D_DIAG_DLL +BOOL WINAPI D3DX10DebugMute(BOOL Mute); +#endif +HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion); + +#ifdef __cplusplus +} +#endif //__cplusplus + + +////////////////////////////////////////////////////////////////////////////// +// D3DX10_SPRITE flags: +// ----------------- +// D3DX10_SPRITE_SAVE_STATE +// Specifies device state should be saved and restored in Begin/End. +// D3DX10SPRITE_SORT_TEXTURE +// Sprites are sorted by texture prior to drawing. This is recommended when +// drawing non-overlapping sprites of uniform depth. For example, drawing +// screen-aligned text with ID3DX10Font. +// D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK +// Sprites are sorted by depth front-to-back prior to drawing. This is +// recommended when drawing opaque sprites of varying depths. +// D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT +// Sprites are sorted by depth back-to-front prior to drawing. This is +// recommended when drawing transparent sprites of varying depths. +// D3DX10SPRITE_ADDREF_TEXTURES +// AddRef/Release all textures passed in to DrawSpritesBuffered +////////////////////////////////////////////////////////////////////////////// + +typedef enum _D3DX10_SPRITE_FLAG +{ + D3DX10_SPRITE_SORT_TEXTURE = 0x01, + D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02, + D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04, + D3DX10_SPRITE_SAVE_STATE = 0x08, + D3DX10_SPRITE_ADDREF_TEXTURES = 0x10, +} D3DX10_SPRITE_FLAG; + +typedef struct _D3DX10_SPRITE +{ + D3DXMATRIX matWorld; + + D3DXVECTOR2 TexCoord; + D3DXVECTOR2 TexSize; + + D3DXCOLOR ColorModulate; + + ID3D10ShaderResourceView *pTexture; + UINT TextureIndex; +} D3DX10_SPRITE; + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX10Sprite: +// ------------ +// This object intends to provide an easy way to drawing sprites using D3D. +// +// Begin - +// Prepares device for drawing sprites. +// +// Draw - +// Draws a sprite +// +// Flush - +// Forces all batched sprites to submitted to the device. +// +// End - +// Restores device state to how it was when Begin was called. +// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3DX10Sprite ID3DX10Sprite; +typedef interface ID3DX10Sprite *LPD3DX10SPRITE; + + +// {BA0B762D-8D28-43ec-B9DC-2F84443B0614} +DEFINE_GUID(IID_ID3DX10Sprite, +0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); + + +#undef INTERFACE +#define INTERFACE ID3DX10Sprite + +DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX10Sprite + STDMETHOD(Begin)(THIS_ UINT flags) PURE; + + STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE; + STDMETHOD(Flush)(THIS) PURE; + + STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE; + STDMETHOD(End)(THIS) PURE; + + STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; + STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; + STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; + STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; + + STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; +}; + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DX10CreateSprite( + ID3D10Device* pDevice, + UINT cDeviceBufferSize, + LPD3DX10SPRITE* ppSprite); + +#ifdef __cplusplus +} +#endif //__cplusplus + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX10ThreadPump: +////////////////////////////////////////////////////////////////////////////// + +#undef INTERFACE +#define INTERFACE ID3DX10DataLoader + +DECLARE_INTERFACE(ID3DX10DataLoader) +{ + STDMETHOD(Load)(THIS) PURE; + STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE; + STDMETHOD(Destroy)(THIS) PURE; +}; + +#undef INTERFACE +#define INTERFACE ID3DX10DataProcessor + +DECLARE_INTERFACE(ID3DX10DataProcessor) +{ + STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE; + STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE; + STDMETHOD(Destroy)(THIS) PURE; +}; + +// {C93FECFA-6967-478a-ABBC-402D90621FCB} +DEFINE_GUID(IID_ID3DX10ThreadPump, +0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb); + +#undef INTERFACE +#define INTERFACE ID3DX10ThreadPump + +DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX10ThreadPump + STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE; + STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE; + + STDMETHOD(WaitForAllItems)(THIS) PURE; + STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount); + + STDMETHOD(PurgeAllItems)(THIS) PURE; + STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE; + +}; + +HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump); + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX10Font: +// ---------- +// Font objects contain the textures and resources needed to render a specific +// font on a specific device. +// +// GetGlyphData - +// Returns glyph cache data, for a given glyph. +// +// PreloadCharacters/PreloadGlyphs/PreloadText - +// Preloads glyphs into the glyph cache textures. +// +// DrawText - +// Draws formatted text on a D3D device. Some parameters are +// surprisingly similar to those of GDI's DrawText function. See GDI +// documentation for a detailed description of these parameters. +// If pSprite is NULL, an internal sprite object will be used. +// +////////////////////////////////////////////////////////////////////////////// + +typedef struct _D3DX10_FONT_DESCA +{ + INT Height; + UINT Width; + UINT Weight; + UINT MipLevels; + BOOL Italic; + BYTE CharSet; + BYTE OutputPrecision; + BYTE Quality; + BYTE PitchAndFamily; + CHAR FaceName[LF_FACESIZE]; + +} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA; + +typedef struct _D3DX10_FONT_DESCW +{ + INT Height; + UINT Width; + UINT Weight; + UINT MipLevels; + BOOL Italic; + BYTE CharSet; + BYTE OutputPrecision; + BYTE Quality; + BYTE PitchAndFamily; + WCHAR FaceName[LF_FACESIZE]; + +} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW; + +#ifdef UNICODE +typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC; +typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC; +#else +typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC; +typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC; +#endif + + +typedef interface ID3DX10Font ID3DX10Font; +typedef interface ID3DX10Font *LPD3DX10FONT; + + +// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} +DEFINE_GUID(IID_ID3DX10Font, +0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); + + +#undef INTERFACE +#define INTERFACE ID3DX10Font + +DECLARE_INTERFACE_(ID3DX10Font, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX10Font + STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; + STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE; + STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE; + STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; + STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; + + STDMETHOD_(HDC, GetDC)(THIS) PURE; + STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; + + STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; + STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; + STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; + STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; + + STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; + STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; + +#ifdef __cplusplus +#ifdef UNICODE + HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); } + HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } +#else + HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); } + HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } +#endif +#endif //__cplusplus +}; + +#ifndef GetTextMetrics +#ifdef UNICODE +#define GetTextMetrics GetTextMetricsW +#else +#define GetTextMetrics GetTextMetricsA +#endif +#endif + +#ifndef DrawText +#ifdef UNICODE +#define DrawText DrawTextW +#else +#define DrawText DrawTextA +#endif +#endif + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +HRESULT WINAPI + D3DX10CreateFontA( + ID3D10Device* pDevice, + INT Height, + UINT Width, + UINT Weight, + UINT MipLevels, + BOOL Italic, + UINT CharSet, + UINT OutputPrecision, + UINT Quality, + UINT PitchAndFamily, + LPCSTR pFaceName, + LPD3DX10FONT* ppFont); + +HRESULT WINAPI + D3DX10CreateFontW( + ID3D10Device* pDevice, + INT Height, + UINT Width, + UINT Weight, + UINT MipLevels, + BOOL Italic, + UINT CharSet, + UINT OutputPrecision, + UINT Quality, + UINT PitchAndFamily, + LPCWSTR pFaceName, + LPD3DX10FONT* ppFont); + +#ifdef UNICODE +#define D3DX10CreateFont D3DX10CreateFontW +#else +#define D3DX10CreateFont D3DX10CreateFontA +#endif + + +HRESULT WINAPI + D3DX10CreateFontIndirectA( + ID3D10Device* pDevice, + CONST D3DX10_FONT_DESCA* pDesc, + LPD3DX10FONT* ppFont); + +HRESULT WINAPI + D3DX10CreateFontIndirectW( + ID3D10Device* pDevice, + CONST D3DX10_FONT_DESCW* pDesc, + LPD3DX10FONT* ppFont); + +#ifdef UNICODE +#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW +#else +#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA +#endif + +HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice); + +#ifdef __cplusplus +} +#endif //__cplusplus + +/////////////////////////////////////////////////////////////////////////// + +#define _FACD3D 0x876 +#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) +#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) + +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) + +#endif //__D3DX10CORE_H__ + diff --git a/external/D3D11/include/D3DX10math.h b/external/D3D11/include/D3DX10math.h new file mode 100644 index 0000000..a4b8e2d --- /dev/null +++ b/external/D3D11/include/D3DX10math.h @@ -0,0 +1,1866 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: D3DX10math.h +// Content: D3DX10 math types and functions +// +////////////////////////////////////////////////////////////////////////////// + +#include "D3DX10.h" + +// D3DX10 and D3DX9 math look the same. You can include either one into your project. +// We are intentionally using the header define from D3DX9 math to prevent double-inclusion. +#ifndef __D3DX9MATH_H__ +#define __D3DX9MATH_H__ + +#include +#if _MSC_VER >= 1200 +#pragma warning(push) +#endif +#pragma warning(disable:4201) // anonymous unions warning + +//=========================================================================== +// +// Type definitions from D3D9 +// +//=========================================================================== + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +#ifndef D3DMATRIX_DEFINED +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + + }; + float m[4][4]; + }; +} D3DMATRIX; +#define D3DMATRIX_DEFINED +#endif + +//=========================================================================== +// +// General purpose utilities +// +//=========================================================================== +#define D3DX_PI (3.14159265358979323846) +#define D3DX_1BYPI ( 1.0 / D3DX_PI ) + +#define D3DXToRadian( degree ) ((degree) * (D3DX_PI / 180.0)) +#define D3DXToDegree( radian ) ((radian) * (180.0 / D3DX_PI)) + + + +//=========================================================================== +// +// 16 bit floating point numbers +// +//=========================================================================== + +#define D3DX_16F_DIG 3 // # of decimal digits of precision +#define D3DX_16F_EPSILON 4.8875809e-4f // smallest such that 1.0 + epsilon != 1.0 +#define D3DX_16F_MANT_DIG 11 // # of bits in mantissa +#define D3DX_16F_MAX 6.550400e+004 // max value +#define D3DX_16F_MAX_10_EXP 4 // max decimal exponent +#define D3DX_16F_MAX_EXP 15 // max binary exponent +#define D3DX_16F_MIN 6.1035156e-5f // min positive value +#define D3DX_16F_MIN_10_EXP (-4) // min decimal exponent +#define D3DX_16F_MIN_EXP (-14) // min binary exponent +#define D3DX_16F_RADIX 2 // exponent radix +#define D3DX_16F_ROUNDS 1 // addition rounding: near +#define D3DX_16F_SIGN_MASK 0x8000 +#define D3DX_16F_EXP_MASK 0x7C00 +#define D3DX_16F_FRAC_MASK 0x03FF + +typedef struct D3DXFLOAT16 +{ +#ifdef __cplusplus +public: + D3DXFLOAT16() {}; + D3DXFLOAT16( FLOAT ); + D3DXFLOAT16( CONST D3DXFLOAT16& ); + + // casting + operator FLOAT (); + + // binary operators + BOOL operator == ( CONST D3DXFLOAT16& ) const; + BOOL operator != ( CONST D3DXFLOAT16& ) const; + +protected: +#endif //__cplusplus + WORD value; +} D3DXFLOAT16, *LPD3DXFLOAT16; + + + +//=========================================================================== +// +// Vectors +// +//=========================================================================== + + +//-------------------------- +// 2D Vector +//-------------------------- +typedef struct D3DXVECTOR2 +{ +#ifdef __cplusplus +public: + D3DXVECTOR2() {}; + D3DXVECTOR2( CONST FLOAT * ); + D3DXVECTOR2( CONST D3DXFLOAT16 * ); + D3DXVECTOR2( FLOAT x, FLOAT y ); + + // casting + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXVECTOR2& operator += ( CONST D3DXVECTOR2& ); + D3DXVECTOR2& operator -= ( CONST D3DXVECTOR2& ); + D3DXVECTOR2& operator *= ( FLOAT ); + D3DXVECTOR2& operator /= ( FLOAT ); + + // unary operators + D3DXVECTOR2 operator + () const; + D3DXVECTOR2 operator - () const; + + // binary operators + D3DXVECTOR2 operator + ( CONST D3DXVECTOR2& ) const; + D3DXVECTOR2 operator - ( CONST D3DXVECTOR2& ) const; + D3DXVECTOR2 operator * ( FLOAT ) const; + D3DXVECTOR2 operator / ( FLOAT ) const; + + friend D3DXVECTOR2 operator * ( FLOAT, CONST D3DXVECTOR2& ); + + BOOL operator == ( CONST D3DXVECTOR2& ) const; + BOOL operator != ( CONST D3DXVECTOR2& ) const; + + +public: +#endif //__cplusplus + FLOAT x, y; +} D3DXVECTOR2, *LPD3DXVECTOR2; + + + +//-------------------------- +// 2D Vector (16 bit) +//-------------------------- + +typedef struct D3DXVECTOR2_16F +{ +#ifdef __cplusplus +public: + D3DXVECTOR2_16F() {}; + D3DXVECTOR2_16F( CONST FLOAT * ); + D3DXVECTOR2_16F( CONST D3DXFLOAT16 * ); + D3DXVECTOR2_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y ); + + // casting + operator D3DXFLOAT16* (); + operator CONST D3DXFLOAT16* () const; + + // binary operators + BOOL operator == ( CONST D3DXVECTOR2_16F& ) const; + BOOL operator != ( CONST D3DXVECTOR2_16F& ) const; + +public: +#endif //__cplusplus + D3DXFLOAT16 x, y; + +} D3DXVECTOR2_16F, *LPD3DXVECTOR2_16F; + + + +//-------------------------- +// 3D Vector +//-------------------------- +#ifdef __cplusplus +typedef struct D3DXVECTOR3 : public D3DVECTOR +{ +public: + D3DXVECTOR3() {}; + D3DXVECTOR3( CONST FLOAT * ); + D3DXVECTOR3( CONST D3DVECTOR& ); + D3DXVECTOR3( CONST D3DXFLOAT16 * ); + D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z ); + + // casting + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& ); + D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& ); + D3DXVECTOR3& operator *= ( FLOAT ); + D3DXVECTOR3& operator /= ( FLOAT ); + + // unary operators + D3DXVECTOR3 operator + () const; + D3DXVECTOR3 operator - () const; + + // binary operators + D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const; + D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const; + D3DXVECTOR3 operator * ( FLOAT ) const; + D3DXVECTOR3 operator / ( FLOAT ) const; + + friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& ); + + BOOL operator == ( CONST D3DXVECTOR3& ) const; + BOOL operator != ( CONST D3DXVECTOR3& ) const; + +} D3DXVECTOR3, *LPD3DXVECTOR3; + +#else //!__cplusplus +typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; +#endif //!__cplusplus + + + +//-------------------------- +// 3D Vector (16 bit) +//-------------------------- +typedef struct D3DXVECTOR3_16F +{ +#ifdef __cplusplus +public: + D3DXVECTOR3_16F() {}; + D3DXVECTOR3_16F( CONST FLOAT * ); + D3DXVECTOR3_16F( CONST D3DVECTOR& ); + D3DXVECTOR3_16F( CONST D3DXFLOAT16 * ); + D3DXVECTOR3_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y, CONST D3DXFLOAT16 &z ); + + // casting + operator D3DXFLOAT16* (); + operator CONST D3DXFLOAT16* () const; + + // binary operators + BOOL operator == ( CONST D3DXVECTOR3_16F& ) const; + BOOL operator != ( CONST D3DXVECTOR3_16F& ) const; + +public: +#endif //__cplusplus + D3DXFLOAT16 x, y, z; + +} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F; + + + +//-------------------------- +// 4D Vector +//-------------------------- +typedef struct D3DXVECTOR4 +{ +#ifdef __cplusplus +public: + D3DXVECTOR4() {}; + D3DXVECTOR4( CONST FLOAT* ); + D3DXVECTOR4( CONST D3DXFLOAT16* ); + D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w ); + D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w ); + + // casting + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& ); + D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& ); + D3DXVECTOR4& operator *= ( FLOAT ); + D3DXVECTOR4& operator /= ( FLOAT ); + + // unary operators + D3DXVECTOR4 operator + () const; + D3DXVECTOR4 operator - () const; + + // binary operators + D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const; + D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const; + D3DXVECTOR4 operator * ( FLOAT ) const; + D3DXVECTOR4 operator / ( FLOAT ) const; + + friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& ); + + BOOL operator == ( CONST D3DXVECTOR4& ) const; + BOOL operator != ( CONST D3DXVECTOR4& ) const; + +public: +#endif //__cplusplus + FLOAT x, y, z, w; +} D3DXVECTOR4, *LPD3DXVECTOR4; + + +//-------------------------- +// 4D Vector (16 bit) +//-------------------------- +typedef struct D3DXVECTOR4_16F +{ +#ifdef __cplusplus +public: + D3DXVECTOR4_16F() {}; + D3DXVECTOR4_16F( CONST FLOAT * ); + D3DXVECTOR4_16F( CONST D3DXFLOAT16* ); + D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& xyz, CONST D3DXFLOAT16& w ); + D3DXVECTOR4_16F( CONST D3DXFLOAT16& x, CONST D3DXFLOAT16& y, CONST D3DXFLOAT16& z, CONST D3DXFLOAT16& w ); + + // casting + operator D3DXFLOAT16* (); + operator CONST D3DXFLOAT16* () const; + + // binary operators + BOOL operator == ( CONST D3DXVECTOR4_16F& ) const; + BOOL operator != ( CONST D3DXVECTOR4_16F& ) const; + +public: +#endif //__cplusplus + D3DXFLOAT16 x, y, z, w; + +} D3DXVECTOR4_16F, *LPD3DXVECTOR4_16F; + + + +//=========================================================================== +// +// Matrices +// +//=========================================================================== +#ifdef __cplusplus +typedef struct D3DXMATRIX : public D3DMATRIX +{ +public: + D3DXMATRIX() {}; + D3DXMATRIX( CONST FLOAT * ); + D3DXMATRIX( CONST D3DMATRIX& ); + D3DXMATRIX( CONST D3DXFLOAT16 * ); + D3DXMATRIX( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14, + FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24, + FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34, + FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 ); + + + // access grants + FLOAT& operator () ( UINT Row, UINT Col ); + FLOAT operator () ( UINT Row, UINT Col ) const; + + // casting operators + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXMATRIX& operator *= ( CONST D3DXMATRIX& ); + D3DXMATRIX& operator += ( CONST D3DXMATRIX& ); + D3DXMATRIX& operator -= ( CONST D3DXMATRIX& ); + D3DXMATRIX& operator *= ( FLOAT ); + D3DXMATRIX& operator /= ( FLOAT ); + + // unary operators + D3DXMATRIX operator + () const; + D3DXMATRIX operator - () const; + + // binary operators + D3DXMATRIX operator * ( CONST D3DXMATRIX& ) const; + D3DXMATRIX operator + ( CONST D3DXMATRIX& ) const; + D3DXMATRIX operator - ( CONST D3DXMATRIX& ) const; + D3DXMATRIX operator * ( FLOAT ) const; + D3DXMATRIX operator / ( FLOAT ) const; + + friend D3DXMATRIX operator * ( FLOAT, CONST D3DXMATRIX& ); + + BOOL operator == ( CONST D3DXMATRIX& ) const; + BOOL operator != ( CONST D3DXMATRIX& ) const; + +} D3DXMATRIX, *LPD3DXMATRIX; + +#else //!__cplusplus +typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX; +#endif //!__cplusplus + + +//--------------------------------------------------------------------------- +// Aligned Matrices +// +// This class helps keep matrices 16-byte aligned as preferred by P4 cpus. +// It aligns matrices on the stack and on the heap or in global scope. +// It does this using __declspec(align(16)) which works on VC7 and on VC 6 +// with the processor pack. Unfortunately there is no way to detect the +// latter so this is turned on only on VC7. On other compilers this is the +// the same as D3DXMATRIX. +// +// Using this class on a compiler that does not actually do the alignment +// can be dangerous since it will not expose bugs that ignore alignment. +// E.g if an object of this class in inside a struct or class, and some code +// memcopys data in it assuming tight packing. This could break on a compiler +// that eventually start aligning the matrix. +//--------------------------------------------------------------------------- +#ifdef __cplusplus +typedef struct _D3DXMATRIXA16 : public D3DXMATRIX +{ + _D3DXMATRIXA16() {}; + _D3DXMATRIXA16( CONST FLOAT * ); + _D3DXMATRIXA16( CONST D3DMATRIX& ); + _D3DXMATRIXA16( CONST D3DXFLOAT16 * ); + _D3DXMATRIXA16( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14, + FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24, + FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34, + FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 ); + + // new operators + void* operator new ( size_t ); + void* operator new[] ( size_t ); + + // delete operators + void operator delete ( void* ); // These are NOT virtual; Do not + void operator delete[] ( void* ); // cast to D3DXMATRIX and delete. + + // assignment operators + _D3DXMATRIXA16& operator = ( CONST D3DXMATRIX& ); + +} _D3DXMATRIXA16; + +#else //!__cplusplus +typedef D3DXMATRIX _D3DXMATRIXA16; +#endif //!__cplusplus + + + +#if _MSC_VER >= 1300 // VC7 +#define D3DX_ALIGN16 __declspec(align(16)) +#else +#define D3DX_ALIGN16 // Earlier compiler may not understand this, do nothing. +#endif + +typedef D3DX_ALIGN16 _D3DXMATRIXA16 D3DXMATRIXA16, *LPD3DXMATRIXA16; + + + +//=========================================================================== +// +// Quaternions +// +//=========================================================================== +typedef struct D3DXQUATERNION +{ +#ifdef __cplusplus +public: + D3DXQUATERNION() {}; + D3DXQUATERNION( CONST FLOAT * ); + D3DXQUATERNION( CONST D3DXFLOAT16 * ); + D3DXQUATERNION( FLOAT x, FLOAT y, FLOAT z, FLOAT w ); + + // casting + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXQUATERNION& operator += ( CONST D3DXQUATERNION& ); + D3DXQUATERNION& operator -= ( CONST D3DXQUATERNION& ); + D3DXQUATERNION& operator *= ( CONST D3DXQUATERNION& ); + D3DXQUATERNION& operator *= ( FLOAT ); + D3DXQUATERNION& operator /= ( FLOAT ); + + // unary operators + D3DXQUATERNION operator + () const; + D3DXQUATERNION operator - () const; + + // binary operators + D3DXQUATERNION operator + ( CONST D3DXQUATERNION& ) const; + D3DXQUATERNION operator - ( CONST D3DXQUATERNION& ) const; + D3DXQUATERNION operator * ( CONST D3DXQUATERNION& ) const; + D3DXQUATERNION operator * ( FLOAT ) const; + D3DXQUATERNION operator / ( FLOAT ) const; + + friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION& ); + + BOOL operator == ( CONST D3DXQUATERNION& ) const; + BOOL operator != ( CONST D3DXQUATERNION& ) const; + +#endif //__cplusplus + FLOAT x, y, z, w; +} D3DXQUATERNION, *LPD3DXQUATERNION; + + +//=========================================================================== +// +// Planes +// +//=========================================================================== +typedef struct D3DXPLANE +{ +#ifdef __cplusplus +public: + D3DXPLANE() {}; + D3DXPLANE( CONST FLOAT* ); + D3DXPLANE( CONST D3DXFLOAT16* ); + D3DXPLANE( FLOAT a, FLOAT b, FLOAT c, FLOAT d ); + + // casting + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXPLANE& operator *= ( FLOAT ); + D3DXPLANE& operator /= ( FLOAT ); + + // unary operators + D3DXPLANE operator + () const; + D3DXPLANE operator - () const; + + // binary operators + D3DXPLANE operator * ( FLOAT ) const; + D3DXPLANE operator / ( FLOAT ) const; + + friend D3DXPLANE operator * ( FLOAT, CONST D3DXPLANE& ); + + BOOL operator == ( CONST D3DXPLANE& ) const; + BOOL operator != ( CONST D3DXPLANE& ) const; + +#endif //__cplusplus + FLOAT a, b, c, d; +} D3DXPLANE, *LPD3DXPLANE; + + +//=========================================================================== +// +// Colors +// +//=========================================================================== + +typedef struct D3DXCOLOR +{ +#ifdef __cplusplus +public: + D3DXCOLOR() {}; + D3DXCOLOR( UINT argb ); + D3DXCOLOR( CONST FLOAT * ); + D3DXCOLOR( CONST D3DXFLOAT16 * ); + D3DXCOLOR( FLOAT r, FLOAT g, FLOAT b, FLOAT a ); + + // casting + operator UINT () const; + + operator FLOAT* (); + operator CONST FLOAT* () const; + + // assignment operators + D3DXCOLOR& operator += ( CONST D3DXCOLOR& ); + D3DXCOLOR& operator -= ( CONST D3DXCOLOR& ); + D3DXCOLOR& operator *= ( FLOAT ); + D3DXCOLOR& operator /= ( FLOAT ); + + // unary operators + D3DXCOLOR operator + () const; + D3DXCOLOR operator - () const; + + // binary operators + D3DXCOLOR operator + ( CONST D3DXCOLOR& ) const; + D3DXCOLOR operator - ( CONST D3DXCOLOR& ) const; + D3DXCOLOR operator * ( FLOAT ) const; + D3DXCOLOR operator / ( FLOAT ) const; + + friend D3DXCOLOR operator * ( FLOAT, CONST D3DXCOLOR& ); + + BOOL operator == ( CONST D3DXCOLOR& ) const; + BOOL operator != ( CONST D3DXCOLOR& ) const; + +#endif //__cplusplus + FLOAT r, g, b, a; +} D3DXCOLOR, *LPD3DXCOLOR; + + + +//=========================================================================== +// +// D3DX math functions: +// +// NOTE: +// * All these functions can take the same object as in and out parameters. +// +// * Out parameters are typically also returned as return values, so that +// the output of one function may be used as a parameter to another. +// +//=========================================================================== + +//-------------------------- +// Float16 +//-------------------------- + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +// Converts an array 32-bit floats to 16-bit floats +D3DXFLOAT16* WINAPI D3DXFloat32To16Array + ( D3DXFLOAT16 *pOut, CONST FLOAT *pIn, UINT n ); + +// Converts an array 16-bit floats to 32-bit floats +FLOAT* WINAPI D3DXFloat16To32Array + ( __out_ecount(n) FLOAT *pOut, __in_ecount(n) CONST D3DXFLOAT16 *pIn, UINT n ); + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// 2D Vector +//-------------------------- + +// inline + +FLOAT D3DXVec2Length + ( CONST D3DXVECTOR2 *pV ); + +FLOAT D3DXVec2LengthSq + ( CONST D3DXVECTOR2 *pV ); + +FLOAT D3DXVec2Dot + ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +// Z component of ((x1,y1,0) cross (x2,y2,0)) +FLOAT D3DXVec2CCW + ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +D3DXVECTOR2* D3DXVec2Add + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +D3DXVECTOR2* D3DXVec2Subtract + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +// Minimize each component. x = min(x1, x2), y = min(y1, y2) +D3DXVECTOR2* D3DXVec2Minimize + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +// Maximize each component. x = max(x1, x2), y = max(y1, y2) +D3DXVECTOR2* D3DXVec2Maximize + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ); + +D3DXVECTOR2* D3DXVec2Scale + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, FLOAT s ); + +// Linear interpolation. V1 + s(V2-V1) +D3DXVECTOR2* D3DXVec2Lerp + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, + FLOAT s ); + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +D3DXVECTOR2* WINAPI D3DXVec2Normalize + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV ); + +// Hermite interpolation between position V1, tangent T1 (when s == 0) +// and position V2, tangent T2 (when s == 1). +D3DXVECTOR2* WINAPI D3DXVec2Hermite + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pT1, + CONST D3DXVECTOR2 *pV2, CONST D3DXVECTOR2 *pT2, FLOAT s ); + +// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) +D3DXVECTOR2* WINAPI D3DXVec2CatmullRom + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV0, CONST D3DXVECTOR2 *pV1, + CONST D3DXVECTOR2 *pV2, CONST D3DXVECTOR2 *pV3, FLOAT s ); + +// Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) +D3DXVECTOR2* WINAPI D3DXVec2BaryCentric + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, + CONST D3DXVECTOR2 *pV3, FLOAT f, FLOAT g); + +// Transform (x, y, 0, 1) by matrix. +D3DXVECTOR4* WINAPI D3DXVec2Transform + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR2 *pV, CONST D3DXMATRIX *pM ); + +// Transform (x, y, 0, 1) by matrix, project result back into w=1. +D3DXVECTOR2* WINAPI D3DXVec2TransformCoord + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, CONST D3DXMATRIX *pM ); + +// Transform (x, y, 0, 0) by matrix. +D3DXVECTOR2* WINAPI D3DXVec2TransformNormal + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, CONST D3DXMATRIX *pM ); + +// Transform Array (x, y, 0, 1) by matrix. +D3DXVECTOR4* WINAPI D3DXVec2TransformArray + ( D3DXVECTOR4 *pOut, UINT OutStride, CONST D3DXVECTOR2 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n); + +// Transform Array (x, y, 0, 1) by matrix, project result back into w=1. +D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray + ( D3DXVECTOR2 *pOut, UINT OutStride, CONST D3DXVECTOR2 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + +// Transform Array (x, y, 0, 0) by matrix. +D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray + ( D3DXVECTOR2 *pOut, UINT OutStride, CONST D3DXVECTOR2 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + + + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// 3D Vector +//-------------------------- + +// inline + +FLOAT D3DXVec3Length + ( CONST D3DXVECTOR3 *pV ); + +FLOAT D3DXVec3LengthSq + ( CONST D3DXVECTOR3 *pV ); + +FLOAT D3DXVec3Dot + ( CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +D3DXVECTOR3* D3DXVec3Cross + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +D3DXVECTOR3* D3DXVec3Add + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +D3DXVECTOR3* D3DXVec3Subtract + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +// Minimize each component. x = min(x1, x2), y = min(y1, y2), ... +D3DXVECTOR3* D3DXVec3Minimize + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +// Maximize each component. x = max(x1, x2), y = max(y1, y2), ... +D3DXVECTOR3* D3DXVec3Maximize + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ); + +D3DXVECTOR3* D3DXVec3Scale + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, FLOAT s); + +// Linear interpolation. V1 + s(V2-V1) +D3DXVECTOR3* D3DXVec3Lerp + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, + FLOAT s ); + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +D3DXVECTOR3* WINAPI D3DXVec3Normalize + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV ); + +// Hermite interpolation between position V1, tangent T1 (when s == 0) +// and position V2, tangent T2 (when s == 1). +D3DXVECTOR3* WINAPI D3DXVec3Hermite + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pT1, + CONST D3DXVECTOR3 *pV2, CONST D3DXVECTOR3 *pT2, FLOAT s ); + +// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) +D3DXVECTOR3* WINAPI D3DXVec3CatmullRom + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV0, CONST D3DXVECTOR3 *pV1, + CONST D3DXVECTOR3 *pV2, CONST D3DXVECTOR3 *pV3, FLOAT s ); + +// Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) +D3DXVECTOR3* WINAPI D3DXVec3BaryCentric + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, + CONST D3DXVECTOR3 *pV3, FLOAT f, FLOAT g); + +// Transform (x, y, z, 1) by matrix. +D3DXVECTOR4* WINAPI D3DXVec3Transform + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR3 *pV, CONST D3DXMATRIX *pM ); + +// Transform (x, y, z, 1) by matrix, project result back into w=1. +D3DXVECTOR3* WINAPI D3DXVec3TransformCoord + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3DXMATRIX *pM ); + +// Transform (x, y, z, 0) by matrix. If you transforming a normal by a +// non-affine matrix, the matrix you pass to this function should be the +// transpose of the inverse of the matrix you would use to transform a coord. +D3DXVECTOR3* WINAPI D3DXVec3TransformNormal + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3DXMATRIX *pM ); + + +// Transform Array (x, y, z, 1) by matrix. +D3DXVECTOR4* WINAPI D3DXVec3TransformArray + ( D3DXVECTOR4 *pOut, UINT OutStride, CONST D3DXVECTOR3 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + +// Transform Array (x, y, z, 1) by matrix, project result back into w=1. +D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray + ( D3DXVECTOR3 *pOut, UINT OutStride, CONST D3DXVECTOR3 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + +// Transform (x, y, z, 0) by matrix. If you transforming a normal by a +// non-affine matrix, the matrix you pass to this function should be the +// transpose of the inverse of the matrix you would use to transform a coord. +D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray + ( D3DXVECTOR3 *pOut, UINT OutStride, CONST D3DXVECTOR3 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + +// Project vector from object space into screen space +D3DXVECTOR3* WINAPI D3DXVec3Project + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT *pViewport, + CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld); + +// Project vector from screen space into object space +D3DXVECTOR3* WINAPI D3DXVec3Unproject + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT *pViewport, + CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld); + +// Project vector Array from object space into screen space +D3DXVECTOR3* WINAPI D3DXVec3ProjectArray + ( D3DXVECTOR3 *pOut, UINT OutStride,CONST D3DXVECTOR3 *pV, UINT VStride,CONST D3D10_VIEWPORT *pViewport, + CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld, UINT n); + +// Project vector Array from screen space into object space +D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray + ( D3DXVECTOR3 *pOut, UINT OutStride, CONST D3DXVECTOR3 *pV, UINT VStride, CONST D3D10_VIEWPORT *pViewport, + CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld, UINT n); + + +#ifdef __cplusplus +} +#endif + + + +//-------------------------- +// 4D Vector +//-------------------------- + +// inline + +FLOAT D3DXVec4Length + ( CONST D3DXVECTOR4 *pV ); + +FLOAT D3DXVec4LengthSq + ( CONST D3DXVECTOR4 *pV ); + +FLOAT D3DXVec4Dot + ( CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2 ); + +D3DXVECTOR4* D3DXVec4Add + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2); + +D3DXVECTOR4* D3DXVec4Subtract + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2); + +// Minimize each component. x = min(x1, x2), y = min(y1, y2), ... +D3DXVECTOR4* D3DXVec4Minimize + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2); + +// Maximize each component. x = max(x1, x2), y = max(y1, y2), ... +D3DXVECTOR4* D3DXVec4Maximize + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2); + +D3DXVECTOR4* D3DXVec4Scale + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s); + +// Linear interpolation. V1 + s(V2-V1) +D3DXVECTOR4* D3DXVec4Lerp + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, + FLOAT s ); + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +// Cross-product in 4 dimensions. +D3DXVECTOR4* WINAPI D3DXVec4Cross + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, + CONST D3DXVECTOR4 *pV3); + +D3DXVECTOR4* WINAPI D3DXVec4Normalize + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV ); + +// Hermite interpolation between position V1, tangent T1 (when s == 0) +// and position V2, tangent T2 (when s == 1). +D3DXVECTOR4* WINAPI D3DXVec4Hermite + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pT1, + CONST D3DXVECTOR4 *pV2, CONST D3DXVECTOR4 *pT2, FLOAT s ); + +// CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) +D3DXVECTOR4* WINAPI D3DXVec4CatmullRom + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV0, CONST D3DXVECTOR4 *pV1, + CONST D3DXVECTOR4 *pV2, CONST D3DXVECTOR4 *pV3, FLOAT s ); + +// Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) +D3DXVECTOR4* WINAPI D3DXVec4BaryCentric + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, + CONST D3DXVECTOR4 *pV3, FLOAT f, FLOAT g); + +// Transform vector by matrix. +D3DXVECTOR4* WINAPI D3DXVec4Transform + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, CONST D3DXMATRIX *pM ); + +// Transform vector array by matrix. +D3DXVECTOR4* WINAPI D3DXVec4TransformArray + ( D3DXVECTOR4 *pOut, UINT OutStride, CONST D3DXVECTOR4 *pV, UINT VStride, CONST D3DXMATRIX *pM, UINT n ); + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// 4D Matrix +//-------------------------- + +// inline + +D3DXMATRIX* D3DXMatrixIdentity + ( D3DXMATRIX *pOut ); + +BOOL D3DXMatrixIsIdentity + ( CONST D3DXMATRIX *pM ); + + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +FLOAT WINAPI D3DXMatrixDeterminant + ( CONST D3DXMATRIX *pM ); + +HRESULT WINAPI D3DXMatrixDecompose + ( D3DXVECTOR3 *pOutScale, D3DXQUATERNION *pOutRotation, + D3DXVECTOR3 *pOutTranslation, CONST D3DXMATRIX *pM ); + +D3DXMATRIX* WINAPI D3DXMatrixTranspose + ( D3DXMATRIX *pOut, CONST D3DXMATRIX *pM ); + +// Matrix multiplication. The result represents the transformation M2 +// followed by the transformation M1. (Out = M1 * M2) +D3DXMATRIX* WINAPI D3DXMatrixMultiply + ( D3DXMATRIX *pOut, CONST D3DXMATRIX *pM1, CONST D3DXMATRIX *pM2 ); + +// Matrix multiplication, followed by a transpose. (Out = T(M1 * M2)) +D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose + ( D3DXMATRIX *pOut, CONST D3DXMATRIX *pM1, CONST D3DXMATRIX *pM2 ); + +// Calculate inverse of matrix. Inversion my fail, in which case NULL will +// be returned. The determinant of pM is also returned it pfDeterminant +// is non-NULL. +D3DXMATRIX* WINAPI D3DXMatrixInverse + ( D3DXMATRIX *pOut, FLOAT *pDeterminant, CONST D3DXMATRIX *pM ); + +// Build a matrix which scales by (sx, sy, sz) +D3DXMATRIX* WINAPI D3DXMatrixScaling + ( D3DXMATRIX *pOut, FLOAT sx, FLOAT sy, FLOAT sz ); + +// Build a matrix which translates by (x, y, z) +D3DXMATRIX* WINAPI D3DXMatrixTranslation + ( D3DXMATRIX *pOut, FLOAT x, FLOAT y, FLOAT z ); + +// Build a matrix which rotates around the X axis +D3DXMATRIX* WINAPI D3DXMatrixRotationX + ( D3DXMATRIX *pOut, FLOAT Angle ); + +// Build a matrix which rotates around the Y axis +D3DXMATRIX* WINAPI D3DXMatrixRotationY + ( D3DXMATRIX *pOut, FLOAT Angle ); + +// Build a matrix which rotates around the Z axis +D3DXMATRIX* WINAPI D3DXMatrixRotationZ + ( D3DXMATRIX *pOut, FLOAT Angle ); + +// Build a matrix which rotates around an arbitrary axis +D3DXMATRIX* WINAPI D3DXMatrixRotationAxis + ( D3DXMATRIX *pOut, CONST D3DXVECTOR3 *pV, FLOAT Angle ); + +// Build a matrix from a quaternion +D3DXMATRIX* WINAPI D3DXMatrixRotationQuaternion + ( D3DXMATRIX *pOut, CONST D3DXQUATERNION *pQ); + +// Yaw around the Y axis, a pitch around the X axis, +// and a roll around the Z axis. +D3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll + ( D3DXMATRIX *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll ); + +// Build transformation matrix. NULL arguments are treated as identity. +// Mout = Msc-1 * Msr-1 * Ms * Msr * Msc * Mrc-1 * Mr * Mrc * Mt +D3DXMATRIX* WINAPI D3DXMatrixTransformation + ( D3DXMATRIX *pOut, CONST D3DXVECTOR3 *pScalingCenter, + CONST D3DXQUATERNION *pScalingRotation, CONST D3DXVECTOR3 *pScaling, + CONST D3DXVECTOR3 *pRotationCenter, CONST D3DXQUATERNION *pRotation, + CONST D3DXVECTOR3 *pTranslation); + +// Build 2D transformation matrix in XY plane. NULL arguments are treated as identity. +// Mout = Msc-1 * Msr-1 * Ms * Msr * Msc * Mrc-1 * Mr * Mrc * Mt +D3DXMATRIX* WINAPI D3DXMatrixTransformation2D + ( D3DXMATRIX *pOut, CONST D3DXVECTOR2* pScalingCenter, + FLOAT ScalingRotation, CONST D3DXVECTOR2* pScaling, + CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation, + CONST D3DXVECTOR2* pTranslation); + +// Build affine transformation matrix. NULL arguments are treated as identity. +// Mout = Ms * Mrc-1 * Mr * Mrc * Mt +D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation + ( D3DXMATRIX *pOut, FLOAT Scaling, CONST D3DXVECTOR3 *pRotationCenter, + CONST D3DXQUATERNION *pRotation, CONST D3DXVECTOR3 *pTranslation); + +// Build 2D affine transformation matrix in XY plane. NULL arguments are treated as identity. +// Mout = Ms * Mrc-1 * Mr * Mrc * Mt +D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D + ( D3DXMATRIX *pOut, FLOAT Scaling, CONST D3DXVECTOR2* pRotationCenter, + FLOAT Rotation, CONST D3DXVECTOR2* pTranslation); + +// Build a lookat matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixLookAtRH + ( D3DXMATRIX *pOut, CONST D3DXVECTOR3 *pEye, CONST D3DXVECTOR3 *pAt, + CONST D3DXVECTOR3 *pUp ); + +// Build a lookat matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixLookAtLH + ( D3DXMATRIX *pOut, CONST D3DXVECTOR3 *pEye, CONST D3DXVECTOR3 *pAt, + CONST D3DXVECTOR3 *pUp ); + +// Build a perspective projection matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH + ( D3DXMATRIX *pOut, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf ); + +// Build a perspective projection matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH + ( D3DXMATRIX *pOut, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf ); + +// Build a perspective projection matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH + ( D3DXMATRIX *pOut, FLOAT fovy, FLOAT Aspect, FLOAT zn, FLOAT zf ); + +// Build a perspective projection matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH + ( D3DXMATRIX *pOut, FLOAT fovy, FLOAT Aspect, FLOAT zn, FLOAT zf ); + +// Build a perspective projection matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH + ( D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, + FLOAT zf ); + +// Build a perspective projection matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH + ( D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, + FLOAT zf ); + +// Build an ortho projection matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixOrthoRH + ( D3DXMATRIX *pOut, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf ); + +// Build an ortho projection matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixOrthoLH + ( D3DXMATRIX *pOut, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf ); + +// Build an ortho projection matrix. (right-handed) +D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH + ( D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, + FLOAT zf ); + +// Build an ortho projection matrix. (left-handed) +D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH + ( D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, + FLOAT zf ); + +// Build a matrix which flattens geometry into a plane, as if casting +// a shadow from a light. +D3DXMATRIX* WINAPI D3DXMatrixShadow + ( D3DXMATRIX *pOut, CONST D3DXVECTOR4 *pLight, + CONST D3DXPLANE *pPlane ); + +// Build a matrix which reflects the coordinate system about a plane +D3DXMATRIX* WINAPI D3DXMatrixReflect + ( D3DXMATRIX *pOut, CONST D3DXPLANE *pPlane ); + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// Quaternion +//-------------------------- + +// inline + +FLOAT D3DXQuaternionLength + ( CONST D3DXQUATERNION *pQ ); + +// Length squared, or "norm" +FLOAT D3DXQuaternionLengthSq + ( CONST D3DXQUATERNION *pQ ); + +FLOAT D3DXQuaternionDot + ( CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2 ); + +// (0, 0, 0, 1) +D3DXQUATERNION* D3DXQuaternionIdentity + ( D3DXQUATERNION *pOut ); + +BOOL D3DXQuaternionIsIdentity + ( CONST D3DXQUATERNION *pQ ); + +// (-x, -y, -z, w) +D3DXQUATERNION* D3DXQuaternionConjugate + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ); + + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +// Compute a quaternin's axis and angle of rotation. Expects unit quaternions. +void WINAPI D3DXQuaternionToAxisAngle + ( CONST D3DXQUATERNION *pQ, D3DXVECTOR3 *pAxis, FLOAT *pAngle ); + +// Build a quaternion from a rotation matrix. +D3DXQUATERNION* WINAPI D3DXQuaternionRotationMatrix + ( D3DXQUATERNION *pOut, CONST D3DXMATRIX *pM); + +// Rotation about arbitrary axis. +D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis + ( D3DXQUATERNION *pOut, CONST D3DXVECTOR3 *pV, FLOAT Angle ); + +// Yaw around the Y axis, a pitch around the X axis, +// and a roll around the Z axis. +D3DXQUATERNION* WINAPI D3DXQuaternionRotationYawPitchRoll + ( D3DXQUATERNION *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll ); + +// Quaternion multiplication. The result represents the rotation Q2 +// followed by the rotation Q1. (Out = Q2 * Q1) +D3DXQUATERNION* WINAPI D3DXQuaternionMultiply + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ1, + CONST D3DXQUATERNION *pQ2 ); + +D3DXQUATERNION* WINAPI D3DXQuaternionNormalize + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ); + +// Conjugate and re-norm +D3DXQUATERNION* WINAPI D3DXQuaternionInverse + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ); + +// Expects unit quaternions. +// if q = (cos(theta), sin(theta) * v); ln(q) = (0, theta * v) +D3DXQUATERNION* WINAPI D3DXQuaternionLn + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ); + +// Expects pure quaternions. (w == 0) w is ignored in calculation. +// if q = (0, theta * v); exp(q) = (cos(theta), sin(theta) * v) +D3DXQUATERNION* WINAPI D3DXQuaternionExp + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ); + +// Spherical linear interpolation between Q1 (t == 0) and Q2 (t == 1). +// Expects unit quaternions. +D3DXQUATERNION* WINAPI D3DXQuaternionSlerp + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ1, + CONST D3DXQUATERNION *pQ2, FLOAT t ); + +// Spherical quadrangle interpolation. +// Slerp(Slerp(Q1, C, t), Slerp(A, B, t), 2t(1-t)) +D3DXQUATERNION* WINAPI D3DXQuaternionSquad + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ1, + CONST D3DXQUATERNION *pA, CONST D3DXQUATERNION *pB, + CONST D3DXQUATERNION *pC, FLOAT t ); + +// Setup control points for spherical quadrangle interpolation +// from Q1 to Q2. The control points are chosen in such a way +// to ensure the continuity of tangents with adjacent segments. +void WINAPI D3DXQuaternionSquadSetup + ( D3DXQUATERNION *pAOut, D3DXQUATERNION *pBOut, D3DXQUATERNION *pCOut, + CONST D3DXQUATERNION *pQ0, CONST D3DXQUATERNION *pQ1, + CONST D3DXQUATERNION *pQ2, CONST D3DXQUATERNION *pQ3 ); + +// Barycentric interpolation. +// Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g)) +D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ1, + CONST D3DXQUATERNION *pQ2, CONST D3DXQUATERNION *pQ3, + FLOAT f, FLOAT g ); + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// Plane +//-------------------------- + +// inline + +// ax + by + cz + dw +FLOAT D3DXPlaneDot + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR4 *pV); + +// ax + by + cz + d +FLOAT D3DXPlaneDotCoord + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV); + +// ax + by + cz +FLOAT D3DXPlaneDotNormal + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV); + +D3DXPLANE* D3DXPlaneScale + (D3DXPLANE *pOut, CONST D3DXPLANE *pP, FLOAT s); + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +// Normalize plane (so that |a,b,c| == 1) +D3DXPLANE* WINAPI D3DXPlaneNormalize + ( D3DXPLANE *pOut, CONST D3DXPLANE *pP); + +// Find the intersection between a plane and a line. If the line is +// parallel to the plane, NULL is returned. +D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine + ( D3DXVECTOR3 *pOut, CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV1, + CONST D3DXVECTOR3 *pV2); + +// Construct a plane from a point and a normal +D3DXPLANE* WINAPI D3DXPlaneFromPointNormal + ( D3DXPLANE *pOut, CONST D3DXVECTOR3 *pPoint, CONST D3DXVECTOR3 *pNormal); + +// Construct a plane from 3 points +D3DXPLANE* WINAPI D3DXPlaneFromPoints + ( D3DXPLANE *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, + CONST D3DXVECTOR3 *pV3); + +// Transform a plane by a matrix. The vector (a,b,c) must be normal. +// M should be the inverse transpose of the transformation desired. +D3DXPLANE* WINAPI D3DXPlaneTransform + ( D3DXPLANE *pOut, CONST D3DXPLANE *pP, CONST D3DXMATRIX *pM ); + +// Transform an array of planes by a matrix. The vectors (a,b,c) must be normal. +// M should be the inverse transpose of the transformation desired. +D3DXPLANE* WINAPI D3DXPlaneTransformArray + ( D3DXPLANE *pOut, UINT OutStride, CONST D3DXPLANE *pP, UINT PStride, CONST D3DXMATRIX *pM, UINT n ); + +#ifdef __cplusplus +} +#endif + + +//-------------------------- +// Color +//-------------------------- + +// inline + +// (1-r, 1-g, 1-b, a) +D3DXCOLOR* D3DXColorNegative + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC); + +D3DXCOLOR* D3DXColorAdd + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2); + +D3DXCOLOR* D3DXColorSubtract + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2); + +D3DXCOLOR* D3DXColorScale + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s); + +// (r1*r2, g1*g2, b1*b2, a1*a2) +D3DXCOLOR* D3DXColorModulate + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2); + +// Linear interpolation of r,g,b, and a. C1 + s(C2-C1) +D3DXCOLOR* D3DXColorLerp + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s); + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +// Interpolate r,g,b between desaturated color and color. +// DesaturatedColor + s(Color - DesaturatedColor) +D3DXCOLOR* WINAPI D3DXColorAdjustSaturation + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s); + +// Interpolate r,g,b between 50% grey and color. Grey + s(Color - Grey) +D3DXCOLOR* WINAPI D3DXColorAdjustContrast + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT c); + +#ifdef __cplusplus +} +#endif + + + + +//-------------------------- +// Misc +//-------------------------- + +#ifdef __cplusplus +extern "C" { +#endif + +// Calculate Fresnel term given the cosine of theta (likely obtained by +// taking the dot of two normals), and the refraction index of the material. +FLOAT WINAPI D3DXFresnelTerm + (FLOAT CosTheta, FLOAT RefractionIndex); + +#ifdef __cplusplus +} +#endif + + + +//=========================================================================== +// +// Matrix Stack +// +//=========================================================================== + +typedef interface ID3DXMatrixStack ID3DXMatrixStack; +typedef interface ID3DXMatrixStack *LPD3DXMATRIXSTACK; + +// {C7885BA7-F990-4fe7-922D-8515E477DD85} +DEFINE_GUID(IID_ID3DXMatrixStack, +0xc7885ba7, 0xf990, 0x4fe7, 0x92, 0x2d, 0x85, 0x15, 0xe4, 0x77, 0xdd, 0x85); + + +#undef INTERFACE +#define INTERFACE ID3DXMatrixStack + +DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown) +{ + // + // IUnknown methods + // + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + // + // ID3DXMatrixStack methods + // + + // Pops the top of the stack, returns the current top + // *after* popping the top. + STDMETHOD(Pop)(THIS) PURE; + + // Pushes the stack by one, duplicating the current matrix. + STDMETHOD(Push)(THIS) PURE; + + // Loads identity in the current matrix. + STDMETHOD(LoadIdentity)(THIS) PURE; + + // Loads the given matrix into the current matrix + STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX* pM ) PURE; + + // Right-Multiplies the given matrix to the current matrix. + // (transformation is about the current world origin) + STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX* pM ) PURE; + + // Left-Multiplies the given matrix to the current matrix + // (transformation is about the local origin of the object) + STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX* pM ) PURE; + + // Right multiply the current matrix with the computed rotation + // matrix, counterclockwise about the given axis with the given angle. + // (rotation is about the current world origin) + STDMETHOD(RotateAxis) + (THIS_ CONST D3DXVECTOR3* pV, FLOAT Angle) PURE; + + // Left multiply the current matrix with the computed rotation + // matrix, counterclockwise about the given axis with the given angle. + // (rotation is about the local origin of the object) + STDMETHOD(RotateAxisLocal) + (THIS_ CONST D3DXVECTOR3* pV, FLOAT Angle) PURE; + + // Right multiply the current matrix with the computed rotation + // matrix. All angles are counterclockwise. (rotation is about the + // current world origin) + + // The rotation is composed of a yaw around the Y axis, a pitch around + // the X axis, and a roll around the Z axis. + STDMETHOD(RotateYawPitchRoll) + (THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE; + + // Left multiply the current matrix with the computed rotation + // matrix. All angles are counterclockwise. (rotation is about the + // local origin of the object) + + // The rotation is composed of a yaw around the Y axis, a pitch around + // the X axis, and a roll around the Z axis. + STDMETHOD(RotateYawPitchRollLocal) + (THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE; + + // Right multiply the current matrix with the computed scale + // matrix. (transformation is about the current world origin) + STDMETHOD(Scale)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; + + // Left multiply the current matrix with the computed scale + // matrix. (transformation is about the local origin of the object) + STDMETHOD(ScaleLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; + + // Right multiply the current matrix with the computed translation + // matrix. (transformation is about the current world origin) + STDMETHOD(Translate)(THIS_ FLOAT x, FLOAT y, FLOAT z ) PURE; + + // Left multiply the current matrix with the computed translation + // matrix. (transformation is about the local origin of the object) + STDMETHOD(TranslateLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; + + // Obtain the current matrix at the top of the stack + STDMETHOD_(D3DXMATRIX*, GetTop)(THIS) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI + D3DXCreateMatrixStack( + UINT Flags, + LPD3DXMATRIXSTACK* ppStack); + +#ifdef __cplusplus +} +#endif + +// non-inline +#ifdef __cplusplus +extern "C" { +#endif + +//============================================================================ +// +// Basic Spherical Harmonic math routines +// +//============================================================================ + +#define D3DXSH_MINORDER 2 +#define D3DXSH_MAXORDER 6 + +//============================================================================ +// +// D3DXSHEvalDirection: +// -------------------- +// Evaluates the Spherical Harmonic basis functions +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned. +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pDir +// Direction to evaluate in - assumed to be normalized +// +//============================================================================ + +FLOAT* WINAPI D3DXSHEvalDirection + ( FLOAT *pOut, UINT Order, CONST D3DXVECTOR3 *pDir ); + +//============================================================================ +// +// D3DXSHRotate: +// -------------------- +// Rotates SH vector by a rotation matrix +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned (should not alias with pIn.) +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pMatrix +// Matrix used for rotation - rotation sub matrix should be orthogonal +// and have a unit determinant. +// pIn +// Input SH coeffs (rotated), incorect results if this is also output. +// +//============================================================================ + +FLOAT* WINAPI D3DXSHRotate + ( __out_ecount(Order*Order) FLOAT *pOut, UINT Order, CONST D3DXMATRIX *pMatrix, CONST FLOAT *pIn ); + +//============================================================================ +// +// D3DXSHRotateZ: +// -------------------- +// Rotates the SH vector in the Z axis by an angle +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned (should not alias with pIn.) +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// Angle +// Angle in radians to rotate around the Z axis. +// pIn +// Input SH coeffs (rotated), incorect results if this is also output. +// +//============================================================================ + + +FLOAT* WINAPI D3DXSHRotateZ + ( FLOAT *pOut, UINT Order, FLOAT Angle, CONST FLOAT *pIn ); + +//============================================================================ +// +// D3DXSHAdd: +// -------------------- +// Adds two SH vectors, pOut[i] = pA[i] + pB[i]; +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned. +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pA +// Input SH coeffs. +// pB +// Input SH coeffs (second vector.) +// +//============================================================================ + +FLOAT* WINAPI D3DXSHAdd + ( __out_ecount(Order*Order) FLOAT *pOut, UINT Order, CONST FLOAT *pA, CONST FLOAT *pB ); + +//============================================================================ +// +// D3DXSHScale: +// -------------------- +// Adds two SH vectors, pOut[i] = pA[i]*Scale; +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned. +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pIn +// Input SH coeffs. +// Scale +// Scale factor. +// +//============================================================================ + +FLOAT* WINAPI D3DXSHScale + ( __out_ecount(Order*Order) FLOAT *pOut, UINT Order, CONST FLOAT *pIn, CONST FLOAT Scale ); + +//============================================================================ +// +// D3DXSHDot: +// -------------------- +// Computes the dot product of two SH vectors +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pA +// Input SH coeffs. +// pB +// Second set of input SH coeffs. +// +//============================================================================ + +FLOAT WINAPI D3DXSHDot + ( UINT Order, CONST FLOAT *pA, CONST FLOAT *pB ); + +//============================================================================ +// +// D3DXSHMultiply[O]: +// -------------------- +// Computes the product of two functions represented using SH (f and g), where: +// pOut[i] = int(y_i(s) * f(s) * g(s)), where y_i(s) is the ith SH basis +// function, f(s) and g(s) are SH functions (sum_i(y_i(s)*c_i)). The order O +// determines the lengths of the arrays, where there should always be O^2 +// coefficients. In general the product of two SH functions of order O generates +// and SH function of order 2*O - 1, but we truncate the result. This means +// that the product commutes (f*g == g*f) but doesn't associate +// (f*(g*h) != (f*g)*h. +// +// Parameters: +// pOut +// Output SH coefficients - basis function Ylm is stored at l*l + m+l +// This is the pointer that is returned. +// pF +// Input SH coeffs for first function. +// pG +// Second set of input SH coeffs. +// +//============================================================================ + +__out_ecount(4) FLOAT* WINAPI D3DXSHMultiply2(__out_ecount(4) FLOAT *pOut,__in_ecount(4) CONST FLOAT *pF,__in_ecount(4) CONST FLOAT *pG); +__out_ecount(9) FLOAT* WINAPI D3DXSHMultiply3(__out_ecount(9) FLOAT *pOut,__in_ecount(9) CONST FLOAT *pF,__in_ecount(9) CONST FLOAT *pG); +__out_ecount(16) FLOAT* WINAPI D3DXSHMultiply4(__out_ecount(16) FLOAT *pOut,__in_ecount(16) CONST FLOAT *pF,__in_ecount(16) CONST FLOAT *pG); +__out_ecount(25) FLOAT* WINAPI D3DXSHMultiply5(__out_ecount(25) FLOAT *pOut,__in_ecount(25) CONST FLOAT *pF,__in_ecount(25) CONST FLOAT *pG); +__out_ecount(36) FLOAT* WINAPI D3DXSHMultiply6(__out_ecount(36) FLOAT *pOut,__in_ecount(36) CONST FLOAT *pF,__in_ecount(36) CONST FLOAT *pG); + + +//============================================================================ +// +// Basic Spherical Harmonic lighting routines +// +//============================================================================ + +//============================================================================ +// +// D3DXSHEvalDirectionalLight: +// -------------------- +// Evaluates a directional light and returns spectral SH data. The output +// vector is computed so that if the intensity of R/G/B is unit the resulting +// exit radiance of a point directly under the light on a diffuse object with +// an albedo of 1 would be 1.0. This will compute 3 spectral samples, pROut +// has to be specified, while pGout and pBout are optional. +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pDir +// Direction light is coming from (assumed to be normalized.) +// RIntensity +// Red intensity of light. +// GIntensity +// Green intensity of light. +// BIntensity +// Blue intensity of light. +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green (optional.) +// pBOut +// Output SH vector for Blue (optional.) +// +//============================================================================ + +HRESULT WINAPI D3DXSHEvalDirectionalLight + ( UINT Order, CONST D3DXVECTOR3 *pDir, + FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, + __out_ecount_opt(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut ); + +//============================================================================ +// +// D3DXSHEvalSphericalLight: +// -------------------- +// Evaluates a spherical light and returns spectral SH data. There is no +// normalization of the intensity of the light like there is for directional +// lights, care has to be taken when specifiying the intensities. This will +// compute 3 spectral samples, pROut has to be specified, while pGout and +// pBout are optional. +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pPos +// Position of light - reciever is assumed to be at the origin. +// Radius +// Radius of the spherical light source. +// RIntensity +// Red intensity of light. +// GIntensity +// Green intensity of light. +// BIntensity +// Blue intensity of light. +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green (optional.) +// pBOut +// Output SH vector for Blue (optional.) +// +//============================================================================ + +HRESULT WINAPI D3DXSHEvalSphericalLight + ( UINT Order, CONST D3DXVECTOR3 *pPos, FLOAT Radius, + FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, + __out_ecount_opt(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut ); + +//============================================================================ +// +// D3DXSHEvalConeLight: +// -------------------- +// Evaluates a light that is a cone of constant intensity and returns spectral +// SH data. The output vector is computed so that if the intensity of R/G/B is +// unit the resulting exit radiance of a point directly under the light oriented +// in the cone direction on a diffuse object with an albedo of 1 would be 1.0. +// This will compute 3 spectral samples, pROut has to be specified, while pGout +// and pBout are optional. +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pDir +// Direction light is coming from (assumed to be normalized.) +// Radius +// Radius of cone in radians. +// RIntensity +// Red intensity of light. +// GIntensity +// Green intensity of light. +// BIntensity +// Blue intensity of light. +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green (optional.) +// pBOut +// Output SH vector for Blue (optional.) +// +//============================================================================ + +HRESULT WINAPI D3DXSHEvalConeLight + ( UINT Order, CONST D3DXVECTOR3 *pDir, FLOAT Radius, + FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, + __out_ecount_opt(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut ); + +//============================================================================ +// +// D3DXSHEvalHemisphereLight: +// -------------------- +// Evaluates a light that is a linear interpolant between two colors over the +// sphere. The interpolant is linear along the axis of the two points, not +// over the surface of the sphere (ie: if the axis was (0,0,1) it is linear in +// Z, not in the azimuthal angle.) The resulting spherical lighting function +// is normalized so that a point on a perfectly diffuse surface with no +// shadowing and a normal pointed in the direction pDir would result in exit +// radiance with a value of 1 if the top color was white and the bottom color +// was black. This is a very simple model where Top represents the intensity +// of the "sky" and Bottom represents the intensity of the "ground". +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pDir +// Axis of the hemisphere. +// Top +// Color of the upper hemisphere. +// Bottom +// Color of the lower hemisphere. +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green +// pBOut +// Output SH vector for Blue +// +//============================================================================ + +HRESULT WINAPI D3DXSHEvalHemisphereLight + ( UINT Order, CONST D3DXVECTOR3 *pDir, D3DXCOLOR Top, D3DXCOLOR Bottom, + __out_ecount_opt(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut ); + +// Math intersection functions + +BOOL WINAPI D3DXIntersectTri +( + CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position + CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position + CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position + CONST D3DXVECTOR3 *pRayPos, // Ray origin + CONST D3DXVECTOR3 *pRayDir, // Ray direction + FLOAT *pU, // Barycentric Hit Coordinates + FLOAT *pV, // Barycentric Hit Coordinates + FLOAT *pDist); // Ray-Intersection Parameter Distance + +BOOL WINAPI + D3DXSphereBoundProbe( + CONST D3DXVECTOR3 *pCenter, + FLOAT Radius, + CONST D3DXVECTOR3 *pRayPosition, + CONST D3DXVECTOR3 *pRayDirection); + +BOOL WINAPI + D3DXBoxBoundProbe( + CONST D3DXVECTOR3 *pMin, + CONST D3DXVECTOR3 *pMax, + CONST D3DXVECTOR3 *pRayPosition, + CONST D3DXVECTOR3 *pRayDirection); + +HRESULT WINAPI + D3DXComputeBoundingSphere( + CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position + DWORD NumVertices, + DWORD dwStride, // count in bytes to subsequent position vectors + D3DXVECTOR3 *pCenter, + FLOAT *pRadius); + +HRESULT WINAPI + D3DXComputeBoundingBox( + CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position + DWORD NumVertices, + DWORD dwStride, // count in bytes to subsequent position vectors + D3DXVECTOR3 *pMin, + D3DXVECTOR3 *pMax); + + +/////////////////////////////////////////////////////////////////////////// +// CPU Optimization: +/////////////////////////////////////////////////////////////////////////// + +//------------------------------------------------------------------------- +// D3DX_CPU_OPTIMIZATION flags: +// ---------------------------- +// D3DX_NOT_OPTIMIZED Use Intel Pentium optimizations +// D3DX_3DNOW_OPTIMIZED Use AMD 3DNow optimizations +// D3DX_SSE_OPTIMIZED Use Intel Pentium III SSE optimizations +// D3DX_SSE2_OPTIMIZED Use Intel Pentium IV SSE2 optimizations +//------------------------------------------------------------------------- + + +typedef enum _D3DX_CPU_OPTIMIZATION +{ + D3DX_NOT_OPTIMIZED = 0, + D3DX_3DNOW_OPTIMIZED, + D3DX_SSE2_OPTIMIZED, + D3DX_SSE_OPTIMIZED +} D3DX_CPU_OPTIMIZATION; + + +//------------------------------------------------------------------------- +// D3DXCpuOptimizations: +// --------------------- +// Enables or disables CPU optimizations. Returns the type of CPU, which +// was detected, and for which optimizations exist. +// +// Parameters: +// Enable +// TRUE to enable CPU optimizations. FALSE to disable. +//------------------------------------------------------------------------- + +D3DX_CPU_OPTIMIZATION WINAPI + D3DXCpuOptimizations(BOOL Enable); + +#ifdef __cplusplus +} +#endif + + +#include "D3DX10math.inl" + +#if _MSC_VER >= 1200 +#pragma warning(pop) +#else +#pragma warning(default:4201) +#endif + +#endif // __D3DX9MATH_H__ + diff --git a/external/D3D11/include/D3DX10math.inl b/external/D3D11/include/D3DX10math.inl new file mode 100644 index 0000000..56f1163 --- /dev/null +++ b/external/D3D11/include/D3DX10math.inl @@ -0,0 +1,2228 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx10math.inl +// Content: D3DX10 math inline functions +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DXMATH_INL__ +#define __D3DXMATH_INL__ + + +//=========================================================================== +// +// Inline Class Methods +// +//=========================================================================== + +#ifdef __cplusplus + +//-------------------------- +// Float16 +//-------------------------- + +D3DX10INLINE +D3DXFLOAT16::D3DXFLOAT16( FLOAT f ) +{ + D3DXFloat32To16Array(this, &f, 1); +} + +D3DX10INLINE +D3DXFLOAT16::D3DXFLOAT16( CONST D3DXFLOAT16& f ) +{ + value = f.value; +} + +// casting +D3DX10INLINE +D3DXFLOAT16::operator FLOAT () +{ + FLOAT f; + D3DXFloat16To32Array(&f, this, 1); + return f; +} + +// binary operators +D3DX10INLINE BOOL +D3DXFLOAT16::operator == ( CONST D3DXFLOAT16& f ) const +{ + // At least one is NaN + if(((value & D3DX_16F_EXP_MASK) == D3DX_16F_EXP_MASK && (value & D3DX_16F_FRAC_MASK)) + || ((f.value & D3DX_16F_EXP_MASK) == D3DX_16F_EXP_MASK && (f.value & D3DX_16F_FRAC_MASK))) + return false; + // +/- Zero + else if((value & ~D3DX_16F_SIGN_MASK) == 0 && (f.value & ~D3DX_16F_SIGN_MASK) == 0) + return true; + else + return value == f.value; +} + +D3DX10INLINE BOOL +D3DXFLOAT16::operator != ( CONST D3DXFLOAT16& f ) const +{ + // At least one is NaN + if(((value & D3DX_16F_EXP_MASK) == D3DX_16F_EXP_MASK && (value & D3DX_16F_FRAC_MASK)) + || ((f.value & D3DX_16F_EXP_MASK) == D3DX_16F_EXP_MASK && (f.value & D3DX_16F_FRAC_MASK))) + return true; + // +/- Zero + else if((value & ~D3DX_16F_SIGN_MASK) == 0 && (f.value & ~D3DX_16F_SIGN_MASK) == 0) + return false; + else + return value != f.value; +} + + +//-------------------------- +// 2D Vector +//-------------------------- + +D3DX10INLINE +D3DXVECTOR2::D3DXVECTOR2( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + x = pf[0]; + y = pf[1]; +} + +D3DX10INLINE +D3DXVECTOR2::D3DXVECTOR2( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&x, pf, 2); +} + +D3DX10INLINE +D3DXVECTOR2::D3DXVECTOR2( FLOAT fx, FLOAT fy ) +{ + x = fx; + y = fy; +} + + +// casting +D3DX10INLINE +D3DXVECTOR2::operator FLOAT* () +{ + return (FLOAT *) &x; +} + +D3DX10INLINE +D3DXVECTOR2::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &x; +} + + +// assignment operators +D3DX10INLINE D3DXVECTOR2& +D3DXVECTOR2::operator += ( CONST D3DXVECTOR2& v ) +{ + x += v.x; + y += v.y; + return *this; +} + +D3DX10INLINE D3DXVECTOR2& +D3DXVECTOR2::operator -= ( CONST D3DXVECTOR2& v ) +{ + x -= v.x; + y -= v.y; + return *this; +} + +D3DX10INLINE D3DXVECTOR2& +D3DXVECTOR2::operator *= ( FLOAT f ) +{ + x *= f; + y *= f; + return *this; +} + +D3DX10INLINE D3DXVECTOR2& +D3DXVECTOR2::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + x *= fInv; + y *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator - () const +{ + return D3DXVECTOR2(-x, -y); +} + + +// binary operators +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator + ( CONST D3DXVECTOR2& v ) const +{ + return D3DXVECTOR2(x + v.x, y + v.y); +} + +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator - ( CONST D3DXVECTOR2& v ) const +{ + return D3DXVECTOR2(x - v.x, y - v.y); +} + +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator * ( FLOAT f ) const +{ + return D3DXVECTOR2(x * f, y * f); +} + +D3DX10INLINE D3DXVECTOR2 +D3DXVECTOR2::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXVECTOR2(x * fInv, y * fInv); +} + +D3DX10INLINE D3DXVECTOR2 +operator * ( FLOAT f, CONST D3DXVECTOR2& v ) +{ + return D3DXVECTOR2(f * v.x, f * v.y); +} + +D3DX10INLINE BOOL +D3DXVECTOR2::operator == ( CONST D3DXVECTOR2& v ) const +{ + return x == v.x && y == v.y; +} + +D3DX10INLINE BOOL +D3DXVECTOR2::operator != ( CONST D3DXVECTOR2& v ) const +{ + return x != v.x || y != v.y; +} + + + +//-------------------------- +// 2D Vector (16 bit) +//-------------------------- + +D3DX10INLINE +D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat32To16Array(&x, pf, 2); +} + +D3DX10INLINE +D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + *((UINT *) &x) = *((UINT *) &pf[0]); +} + +D3DX10INLINE +D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy ) +{ + x = fx; + y = fy; +} + + +// casting +D3DX10INLINE +D3DXVECTOR2_16F::operator D3DXFLOAT16* () +{ + return (D3DXFLOAT16*) &x; +} + +D3DX10INLINE +D3DXVECTOR2_16F::operator CONST D3DXFLOAT16* () const +{ + return (CONST D3DXFLOAT16*) &x; +} + + +// binary operators +D3DX10INLINE BOOL +D3DXVECTOR2_16F::operator == ( CONST D3DXVECTOR2_16F &v ) const +{ + return x == v.x && y == v.y; +} + +D3DX10INLINE BOOL +D3DXVECTOR2_16F::operator != ( CONST D3DXVECTOR2_16F &v ) const +{ + return x != v.x || y != v.y; +} + + +//-------------------------- +// 3D Vector +//-------------------------- +D3DX10INLINE +D3DXVECTOR3::D3DXVECTOR3( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + x = pf[0]; + y = pf[1]; + z = pf[2]; +} + +D3DX10INLINE +D3DXVECTOR3::D3DXVECTOR3( CONST D3DVECTOR& v ) +{ + x = v.x; + y = v.y; + z = v.z; +} + +D3DX10INLINE +D3DXVECTOR3::D3DXVECTOR3( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&x, pf, 3); +} + +D3DX10INLINE +D3DXVECTOR3::D3DXVECTOR3( FLOAT fx, FLOAT fy, FLOAT fz ) +{ + x = fx; + y = fy; + z = fz; +} + + +// casting +D3DX10INLINE +D3DXVECTOR3::operator FLOAT* () +{ + return (FLOAT *) &x; +} + +D3DX10INLINE +D3DXVECTOR3::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &x; +} + + +// assignment operators +D3DX10INLINE D3DXVECTOR3& +D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& v ) +{ + x += v.x; + y += v.y; + z += v.z; + return *this; +} + +D3DX10INLINE D3DXVECTOR3& +D3DXVECTOR3::operator -= ( CONST D3DXVECTOR3& v ) +{ + x -= v.x; + y -= v.y; + z -= v.z; + return *this; +} + +D3DX10INLINE D3DXVECTOR3& +D3DXVECTOR3::operator *= ( FLOAT f ) +{ + x *= f; + y *= f; + z *= f; + return *this; +} + +D3DX10INLINE D3DXVECTOR3& +D3DXVECTOR3::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + x *= fInv; + y *= fInv; + z *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator - () const +{ + return D3DXVECTOR3(-x, -y, -z); +} + + +// binary operators +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator + ( CONST D3DXVECTOR3& v ) const +{ + return D3DXVECTOR3(x + v.x, y + v.y, z + v.z); +} + +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator - ( CONST D3DXVECTOR3& v ) const +{ + return D3DXVECTOR3(x - v.x, y - v.y, z - v.z); +} + +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator * ( FLOAT f ) const +{ + return D3DXVECTOR3(x * f, y * f, z * f); +} + +D3DX10INLINE D3DXVECTOR3 +D3DXVECTOR3::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXVECTOR3(x * fInv, y * fInv, z * fInv); +} + + +D3DX10INLINE D3DXVECTOR3 +operator * ( FLOAT f, CONST struct D3DXVECTOR3& v ) +{ + return D3DXVECTOR3(f * v.x, f * v.y, f * v.z); +} + + +D3DX10INLINE BOOL +D3DXVECTOR3::operator == ( CONST D3DXVECTOR3& v ) const +{ + return x == v.x && y == v.y && z == v.z; +} + +D3DX10INLINE BOOL +D3DXVECTOR3::operator != ( CONST D3DXVECTOR3& v ) const +{ + return x != v.x || y != v.y || z != v.z; +} + + + +//-------------------------- +// 3D Vector (16 bit) +//-------------------------- + +D3DX10INLINE +D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat32To16Array(&x, pf, 3); +} + +D3DX10INLINE +D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DVECTOR& v ) +{ + D3DXFloat32To16Array(&x, &v.x, 1); + D3DXFloat32To16Array(&y, &v.y, 1); + D3DXFloat32To16Array(&z, &v.z, 1); +} + +D3DX10INLINE +D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + *((UINT *) &x) = *((UINT *) &pf[0]); + *((WORD *) &z) = *((WORD *) &pf[2]); +} + +D3DX10INLINE +D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy, CONST D3DXFLOAT16 &fz ) +{ + x = fx; + y = fy; + z = fz; +} + + +// casting +D3DX10INLINE +D3DXVECTOR3_16F::operator D3DXFLOAT16* () +{ + return (D3DXFLOAT16*) &x; +} + +D3DX10INLINE +D3DXVECTOR3_16F::operator CONST D3DXFLOAT16* () const +{ + return (CONST D3DXFLOAT16*) &x; +} + + +// binary operators +D3DX10INLINE BOOL +D3DXVECTOR3_16F::operator == ( CONST D3DXVECTOR3_16F &v ) const +{ + return x == v.x && y == v.y && z == v.z; +} + +D3DX10INLINE BOOL +D3DXVECTOR3_16F::operator != ( CONST D3DXVECTOR3_16F &v ) const +{ + return x != v.x || y != v.y || z != v.z; +} + + +//-------------------------- +// 4D Vector +//-------------------------- +D3DX10INLINE +D3DXVECTOR4::D3DXVECTOR4( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + x = pf[0]; + y = pf[1]; + z = pf[2]; + w = pf[3]; +} + +D3DX10INLINE +D3DXVECTOR4::D3DXVECTOR4( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&x, pf, 4); +} + +D3DX10INLINE +D3DXVECTOR4::D3DXVECTOR4( CONST D3DVECTOR& v, FLOAT f ) +{ + x = v.x; + y = v.y; + z = v.z; + w = f; +} + +D3DX10INLINE +D3DXVECTOR4::D3DXVECTOR4( FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw ) +{ + x = fx; + y = fy; + z = fz; + w = fw; +} + + +// casting +D3DX10INLINE +D3DXVECTOR4::operator FLOAT* () +{ + return (FLOAT *) &x; +} + +D3DX10INLINE +D3DXVECTOR4::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &x; +} + + +// assignment operators +D3DX10INLINE D3DXVECTOR4& +D3DXVECTOR4::operator += ( CONST D3DXVECTOR4& v ) +{ + x += v.x; + y += v.y; + z += v.z; + w += v.w; + return *this; +} + +D3DX10INLINE D3DXVECTOR4& +D3DXVECTOR4::operator -= ( CONST D3DXVECTOR4& v ) +{ + x -= v.x; + y -= v.y; + z -= v.z; + w -= v.w; + return *this; +} + +D3DX10INLINE D3DXVECTOR4& +D3DXVECTOR4::operator *= ( FLOAT f ) +{ + x *= f; + y *= f; + z *= f; + w *= f; + return *this; +} + +D3DX10INLINE D3DXVECTOR4& +D3DXVECTOR4::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + x *= fInv; + y *= fInv; + z *= fInv; + w *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator - () const +{ + return D3DXVECTOR4(-x, -y, -z, -w); +} + + +// binary operators +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator + ( CONST D3DXVECTOR4& v ) const +{ + return D3DXVECTOR4(x + v.x, y + v.y, z + v.z, w + v.w); +} + +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator - ( CONST D3DXVECTOR4& v ) const +{ + return D3DXVECTOR4(x - v.x, y - v.y, z - v.z, w - v.w); +} + +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator * ( FLOAT f ) const +{ + return D3DXVECTOR4(x * f, y * f, z * f, w * f); +} + +D3DX10INLINE D3DXVECTOR4 +D3DXVECTOR4::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXVECTOR4(x * fInv, y * fInv, z * fInv, w * fInv); +} + +D3DX10INLINE D3DXVECTOR4 +operator * ( FLOAT f, CONST D3DXVECTOR4& v ) +{ + return D3DXVECTOR4(f * v.x, f * v.y, f * v.z, f * v.w); +} + + +D3DX10INLINE BOOL +D3DXVECTOR4::operator == ( CONST D3DXVECTOR4& v ) const +{ + return x == v.x && y == v.y && z == v.z && w == v.w; +} + +D3DX10INLINE BOOL +D3DXVECTOR4::operator != ( CONST D3DXVECTOR4& v ) const +{ + return x != v.x || y != v.y || z != v.z || w != v.w; +} + + + +//-------------------------- +// 4D Vector (16 bit) +//-------------------------- + +D3DX10INLINE +D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST FLOAT *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat32To16Array(&x, pf, 4); +} + +D3DX10INLINE +D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXFLOAT16 *pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + *((UINT *) &x) = *((UINT *) &pf[0]); + *((UINT *) &z) = *((UINT *) &pf[2]); +} + +D3DX10INLINE +D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& v, CONST D3DXFLOAT16& f ) +{ + x = v.x; + y = v.y; + z = v.z; + w = f; +} + +D3DX10INLINE +D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy, CONST D3DXFLOAT16 &fz, CONST D3DXFLOAT16 &fw ) +{ + x = fx; + y = fy; + z = fz; + w = fw; +} + + +// casting +D3DX10INLINE +D3DXVECTOR4_16F::operator D3DXFLOAT16* () +{ + return (D3DXFLOAT16*) &x; +} + +D3DX10INLINE +D3DXVECTOR4_16F::operator CONST D3DXFLOAT16* () const +{ + return (CONST D3DXFLOAT16*) &x; +} + + +// binary operators +D3DX10INLINE BOOL +D3DXVECTOR4_16F::operator == ( CONST D3DXVECTOR4_16F &v ) const +{ + return x == v.x && y == v.y && z == v.z && w == v.w; +} + +D3DX10INLINE BOOL +D3DXVECTOR4_16F::operator != ( CONST D3DXVECTOR4_16F &v ) const +{ + return x != v.x || y != v.y || z != v.z || w != v.w; +} + + +//-------------------------- +// Matrix +//-------------------------- +D3DX10INLINE +D3DXMATRIX::D3DXMATRIX( CONST FLOAT* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + memcpy(&_11, pf, sizeof(D3DXMATRIX)); +} + +D3DX10INLINE +D3DXMATRIX::D3DXMATRIX( CONST D3DMATRIX& mat ) +{ + memcpy(&_11, &mat, sizeof(D3DXMATRIX)); +} + +D3DX10INLINE +D3DXMATRIX::D3DXMATRIX( CONST D3DXFLOAT16* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&_11, pf, 16); +} + +D3DX10INLINE +D3DXMATRIX::D3DXMATRIX( FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, + FLOAT f21, FLOAT f22, FLOAT f23, FLOAT f24, + FLOAT f31, FLOAT f32, FLOAT f33, FLOAT f34, + FLOAT f41, FLOAT f42, FLOAT f43, FLOAT f44 ) +{ + _11 = f11; _12 = f12; _13 = f13; _14 = f14; + _21 = f21; _22 = f22; _23 = f23; _24 = f24; + _31 = f31; _32 = f32; _33 = f33; _34 = f34; + _41 = f41; _42 = f42; _43 = f43; _44 = f44; +} + + + +// access grants +D3DX10INLINE FLOAT& +D3DXMATRIX::operator () ( UINT iRow, UINT iCol ) +{ + return m[iRow][iCol]; +} + +D3DX10INLINE FLOAT +D3DXMATRIX::operator () ( UINT iRow, UINT iCol ) const +{ + return m[iRow][iCol]; +} + + +// casting operators +D3DX10INLINE +D3DXMATRIX::operator FLOAT* () +{ + return (FLOAT *) &_11; +} + +D3DX10INLINE +D3DXMATRIX::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &_11; +} + + +// assignment operators +D3DX10INLINE D3DXMATRIX& +D3DXMATRIX::operator *= ( CONST D3DXMATRIX& mat ) +{ + D3DXMatrixMultiply(this, this, &mat); + return *this; +} + +D3DX10INLINE D3DXMATRIX& +D3DXMATRIX::operator += ( CONST D3DXMATRIX& mat ) +{ + _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14; + _21 += mat._21; _22 += mat._22; _23 += mat._23; _24 += mat._24; + _31 += mat._31; _32 += mat._32; _33 += mat._33; _34 += mat._34; + _41 += mat._41; _42 += mat._42; _43 += mat._43; _44 += mat._44; + return *this; +} + +D3DX10INLINE D3DXMATRIX& +D3DXMATRIX::operator -= ( CONST D3DXMATRIX& mat ) +{ + _11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14; + _21 -= mat._21; _22 -= mat._22; _23 -= mat._23; _24 -= mat._24; + _31 -= mat._31; _32 -= mat._32; _33 -= mat._33; _34 -= mat._34; + _41 -= mat._41; _42 -= mat._42; _43 -= mat._43; _44 -= mat._44; + return *this; +} + +D3DX10INLINE D3DXMATRIX& +D3DXMATRIX::operator *= ( FLOAT f ) +{ + _11 *= f; _12 *= f; _13 *= f; _14 *= f; + _21 *= f; _22 *= f; _23 *= f; _24 *= f; + _31 *= f; _32 *= f; _33 *= f; _34 *= f; + _41 *= f; _42 *= f; _43 *= f; _44 *= f; + return *this; +} + +D3DX10INLINE D3DXMATRIX& +D3DXMATRIX::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + _11 *= fInv; _12 *= fInv; _13 *= fInv; _14 *= fInv; + _21 *= fInv; _22 *= fInv; _23 *= fInv; _24 *= fInv; + _31 *= fInv; _32 *= fInv; _33 *= fInv; _34 *= fInv; + _41 *= fInv; _42 *= fInv; _43 *= fInv; _44 *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator - () const +{ + return D3DXMATRIX(-_11, -_12, -_13, -_14, + -_21, -_22, -_23, -_24, + -_31, -_32, -_33, -_34, + -_41, -_42, -_43, -_44); +} + + +// binary operators +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator * ( CONST D3DXMATRIX& mat ) const +{ + D3DXMATRIX matT; + D3DXMatrixMultiply(&matT, this, &mat); + return matT; +} + +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator + ( CONST D3DXMATRIX& mat ) const +{ + return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14, + _21 + mat._21, _22 + mat._22, _23 + mat._23, _24 + mat._24, + _31 + mat._31, _32 + mat._32, _33 + mat._33, _34 + mat._34, + _41 + mat._41, _42 + mat._42, _43 + mat._43, _44 + mat._44); +} + +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator - ( CONST D3DXMATRIX& mat ) const +{ + return D3DXMATRIX(_11 - mat._11, _12 - mat._12, _13 - mat._13, _14 - mat._14, + _21 - mat._21, _22 - mat._22, _23 - mat._23, _24 - mat._24, + _31 - mat._31, _32 - mat._32, _33 - mat._33, _34 - mat._34, + _41 - mat._41, _42 - mat._42, _43 - mat._43, _44 - mat._44); +} + +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator * ( FLOAT f ) const +{ + return D3DXMATRIX(_11 * f, _12 * f, _13 * f, _14 * f, + _21 * f, _22 * f, _23 * f, _24 * f, + _31 * f, _32 * f, _33 * f, _34 * f, + _41 * f, _42 * f, _43 * f, _44 * f); +} + +D3DX10INLINE D3DXMATRIX +D3DXMATRIX::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXMATRIX(_11 * fInv, _12 * fInv, _13 * fInv, _14 * fInv, + _21 * fInv, _22 * fInv, _23 * fInv, _24 * fInv, + _31 * fInv, _32 * fInv, _33 * fInv, _34 * fInv, + _41 * fInv, _42 * fInv, _43 * fInv, _44 * fInv); +} + + +D3DX10INLINE D3DXMATRIX +operator * ( FLOAT f, CONST D3DXMATRIX& mat ) +{ + return D3DXMATRIX(f * mat._11, f * mat._12, f * mat._13, f * mat._14, + f * mat._21, f * mat._22, f * mat._23, f * mat._24, + f * mat._31, f * mat._32, f * mat._33, f * mat._34, + f * mat._41, f * mat._42, f * mat._43, f * mat._44); +} + + +D3DX10INLINE BOOL +D3DXMATRIX::operator == ( CONST D3DXMATRIX& mat ) const +{ + return 0 == memcmp(this, &mat, sizeof(D3DXMATRIX)); +} + +D3DX10INLINE BOOL +D3DXMATRIX::operator != ( CONST D3DXMATRIX& mat ) const +{ + return 0 != memcmp(this, &mat, sizeof(D3DXMATRIX)); +} + + + +//-------------------------- +// Aligned Matrices +//-------------------------- + +D3DX10INLINE +_D3DXMATRIXA16::_D3DXMATRIXA16( CONST FLOAT* f ) : + D3DXMATRIX( f ) +{ +} + +D3DX10INLINE +_D3DXMATRIXA16::_D3DXMATRIXA16( CONST D3DMATRIX& m ) : + D3DXMATRIX( m ) +{ +} + +D3DX10INLINE +_D3DXMATRIXA16::_D3DXMATRIXA16( CONST D3DXFLOAT16* f ) : + D3DXMATRIX( f ) +{ +} + +D3DX10INLINE +_D3DXMATRIXA16::_D3DXMATRIXA16( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14, + FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24, + FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34, + FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 ) : + D3DXMATRIX(_11, _12, _13, _14, + _21, _22, _23, _24, + _31, _32, _33, _34, + _41, _42, _43, _44) +{ +} + +#ifndef SIZE_MAX +#define SIZE_MAX ((SIZE_T)-1) +#endif + +D3DX10INLINE void* +_D3DXMATRIXA16::operator new( size_t s ) +{ + if (s > (SIZE_MAX-16)) + return NULL; + LPBYTE p = ::new BYTE[s + 16]; + if (p) + { + BYTE offset = (BYTE)(16 - ((UINT_PTR)p & 15)); + p += offset; + p[-1] = offset; + } + return p; +} + +D3DX10INLINE void* +_D3DXMATRIXA16::operator new[]( size_t s ) +{ + if (s > (SIZE_MAX-16)) + return NULL; + LPBYTE p = ::new BYTE[s + 16]; + if (p) + { + BYTE offset = (BYTE)(16 - ((UINT_PTR)p & 15)); + p += offset; + p[-1] = offset; + } + return p; +} + +D3DX10INLINE void +_D3DXMATRIXA16::operator delete(void* p) +{ + if(p) + { + BYTE* pb = static_cast(p); + pb -= pb[-1]; + ::delete [] pb; + } +} + +D3DX10INLINE void +_D3DXMATRIXA16::operator delete[](void* p) +{ + if(p) + { + BYTE* pb = static_cast(p); + pb -= pb[-1]; + ::delete [] pb; + } +} + +D3DX10INLINE _D3DXMATRIXA16& +_D3DXMATRIXA16::operator=(CONST D3DXMATRIX& rhs) +{ + memcpy(&_11, &rhs, sizeof(D3DXMATRIX)); + return *this; +} + + +//-------------------------- +// Quaternion +//-------------------------- + +D3DX10INLINE +D3DXQUATERNION::D3DXQUATERNION( CONST FLOAT* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + x = pf[0]; + y = pf[1]; + z = pf[2]; + w = pf[3]; +} + +D3DX10INLINE +D3DXQUATERNION::D3DXQUATERNION( CONST D3DXFLOAT16* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&x, pf, 4); +} + +D3DX10INLINE +D3DXQUATERNION::D3DXQUATERNION( FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw ) +{ + x = fx; + y = fy; + z = fz; + w = fw; +} + + +// casting +D3DX10INLINE +D3DXQUATERNION::operator FLOAT* () +{ + return (FLOAT *) &x; +} + +D3DX10INLINE +D3DXQUATERNION::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &x; +} + + +// assignment operators +D3DX10INLINE D3DXQUATERNION& +D3DXQUATERNION::operator += ( CONST D3DXQUATERNION& q ) +{ + x += q.x; + y += q.y; + z += q.z; + w += q.w; + return *this; +} + +D3DX10INLINE D3DXQUATERNION& +D3DXQUATERNION::operator -= ( CONST D3DXQUATERNION& q ) +{ + x -= q.x; + y -= q.y; + z -= q.z; + w -= q.w; + return *this; +} + +D3DX10INLINE D3DXQUATERNION& +D3DXQUATERNION::operator *= ( CONST D3DXQUATERNION& q ) +{ + D3DXQuaternionMultiply(this, this, &q); + return *this; +} + +D3DX10INLINE D3DXQUATERNION& +D3DXQUATERNION::operator *= ( FLOAT f ) +{ + x *= f; + y *= f; + z *= f; + w *= f; + return *this; +} + +D3DX10INLINE D3DXQUATERNION& +D3DXQUATERNION::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + x *= fInv; + y *= fInv; + z *= fInv; + w *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator - () const +{ + return D3DXQUATERNION(-x, -y, -z, -w); +} + + +// binary operators +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator + ( CONST D3DXQUATERNION& q ) const +{ + return D3DXQUATERNION(x + q.x, y + q.y, z + q.z, w + q.w); +} + +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator - ( CONST D3DXQUATERNION& q ) const +{ + return D3DXQUATERNION(x - q.x, y - q.y, z - q.z, w - q.w); +} + +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator * ( CONST D3DXQUATERNION& q ) const +{ + D3DXQUATERNION qT; + D3DXQuaternionMultiply(&qT, this, &q); + return qT; +} + +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator * ( FLOAT f ) const +{ + return D3DXQUATERNION(x * f, y * f, z * f, w * f); +} + +D3DX10INLINE D3DXQUATERNION +D3DXQUATERNION::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXQUATERNION(x * fInv, y * fInv, z * fInv, w * fInv); +} + + +D3DX10INLINE D3DXQUATERNION +operator * (FLOAT f, CONST D3DXQUATERNION& q ) +{ + return D3DXQUATERNION(f * q.x, f * q.y, f * q.z, f * q.w); +} + + +D3DX10INLINE BOOL +D3DXQUATERNION::operator == ( CONST D3DXQUATERNION& q ) const +{ + return x == q.x && y == q.y && z == q.z && w == q.w; +} + +D3DX10INLINE BOOL +D3DXQUATERNION::operator != ( CONST D3DXQUATERNION& q ) const +{ + return x != q.x || y != q.y || z != q.z || w != q.w; +} + + + +//-------------------------- +// Plane +//-------------------------- + +D3DX10INLINE +D3DXPLANE::D3DXPLANE( CONST FLOAT* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + a = pf[0]; + b = pf[1]; + c = pf[2]; + d = pf[3]; +} + +D3DX10INLINE +D3DXPLANE::D3DXPLANE( CONST D3DXFLOAT16* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&a, pf, 4); +} + +D3DX10INLINE +D3DXPLANE::D3DXPLANE( FLOAT fa, FLOAT fb, FLOAT fc, FLOAT fd ) +{ + a = fa; + b = fb; + c = fc; + d = fd; +} + + +// casting +D3DX10INLINE +D3DXPLANE::operator FLOAT* () +{ + return (FLOAT *) &a; +} + +D3DX10INLINE +D3DXPLANE::operator CONST FLOAT* () const +{ + return (CONST FLOAT *) &a; +} + + +// assignment operators +D3DX10INLINE D3DXPLANE& +D3DXPLANE::operator *= ( FLOAT f ) +{ + a *= f; + b *= f; + c *= f; + d *= f; + return *this; +} + +D3DX10INLINE D3DXPLANE& +D3DXPLANE::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + a *= fInv; + b *= fInv; + c *= fInv; + d *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXPLANE +D3DXPLANE::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXPLANE +D3DXPLANE::operator - () const +{ + return D3DXPLANE(-a, -b, -c, -d); +} + + +// binary operators +D3DX10INLINE D3DXPLANE +D3DXPLANE::operator * ( FLOAT f ) const +{ + return D3DXPLANE(a * f, b * f, c * f, d * f); +} + +D3DX10INLINE D3DXPLANE +D3DXPLANE::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXPLANE(a * fInv, b * fInv, c * fInv, d * fInv); +} + +D3DX10INLINE D3DXPLANE +operator * (FLOAT f, CONST D3DXPLANE& p ) +{ + return D3DXPLANE(f * p.a, f * p.b, f * p.c, f * p.d); +} + +D3DX10INLINE BOOL +D3DXPLANE::operator == ( CONST D3DXPLANE& p ) const +{ + return a == p.a && b == p.b && c == p.c && d == p.d; +} + +D3DX10INLINE BOOL +D3DXPLANE::operator != ( CONST D3DXPLANE& p ) const +{ + return a != p.a || b != p.b || c != p.c || d != p.d; +} + + + + +//-------------------------- +// Color +//-------------------------- + +D3DX10INLINE +D3DXCOLOR::D3DXCOLOR( UINT dw ) +{ + CONST FLOAT f = 1.0f / 255.0f; + r = f * (FLOAT) (unsigned char) (dw >> 16); + g = f * (FLOAT) (unsigned char) (dw >> 8); + b = f * (FLOAT) (unsigned char) (dw >> 0); + a = f * (FLOAT) (unsigned char) (dw >> 24); +} + +D3DX10INLINE +D3DXCOLOR::D3DXCOLOR( CONST FLOAT* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + r = pf[0]; + g = pf[1]; + b = pf[2]; + a = pf[3]; +} + +D3DX10INLINE +D3DXCOLOR::D3DXCOLOR( CONST D3DXFLOAT16* pf ) +{ +#ifdef D3DX10_DEBUG + if(!pf) + return; +#endif + + D3DXFloat16To32Array(&r, pf, 4); +} + +D3DX10INLINE +D3DXCOLOR::D3DXCOLOR( FLOAT fr, FLOAT fg, FLOAT fb, FLOAT fa ) +{ + r = fr; + g = fg; + b = fb; + a = fa; +} + + +// casting +D3DX10INLINE +D3DXCOLOR::operator UINT () const +{ + UINT dwR = r >= 1.0f ? 0xff : r <= 0.0f ? 0x00 : (UINT) (r * 255.0f + 0.5f); + UINT dwG = g >= 1.0f ? 0xff : g <= 0.0f ? 0x00 : (UINT) (g * 255.0f + 0.5f); + UINT dwB = b >= 1.0f ? 0xff : b <= 0.0f ? 0x00 : (UINT) (b * 255.0f + 0.5f); + UINT dwA = a >= 1.0f ? 0xff : a <= 0.0f ? 0x00 : (UINT) (a * 255.0f + 0.5f); + + return (dwA << 24) | (dwR << 16) | (dwG << 8) | (dwB << 0); +} + + +D3DX10INLINE +D3DXCOLOR::operator FLOAT * () +{ + return (FLOAT *) &r; +} + +D3DX10INLINE +D3DXCOLOR::operator CONST FLOAT * () const +{ + return (CONST FLOAT *) &r; +} + +// assignment operators +D3DX10INLINE D3DXCOLOR& +D3DXCOLOR::operator += ( CONST D3DXCOLOR& c ) +{ + r += c.r; + g += c.g; + b += c.b; + a += c.a; + return *this; +} + +D3DX10INLINE D3DXCOLOR& +D3DXCOLOR::operator -= ( CONST D3DXCOLOR& c ) +{ + r -= c.r; + g -= c.g; + b -= c.b; + a -= c.a; + return *this; +} + +D3DX10INLINE D3DXCOLOR& +D3DXCOLOR::operator *= ( FLOAT f ) +{ + r *= f; + g *= f; + b *= f; + a *= f; + return *this; +} + +D3DX10INLINE D3DXCOLOR& +D3DXCOLOR::operator /= ( FLOAT f ) +{ + FLOAT fInv = 1.0f / f; + r *= fInv; + g *= fInv; + b *= fInv; + a *= fInv; + return *this; +} + + +// unary operators +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator + () const +{ + return *this; +} + +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator - () const +{ + return D3DXCOLOR(-r, -g, -b, -a); +} + + +// binary operators +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator + ( CONST D3DXCOLOR& c ) const +{ + return D3DXCOLOR(r + c.r, g + c.g, b + c.b, a + c.a); +} + +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator - ( CONST D3DXCOLOR& c ) const +{ + return D3DXCOLOR(r - c.r, g - c.g, b - c.b, a - c.a); +} + +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator * ( FLOAT f ) const +{ + return D3DXCOLOR(r * f, g * f, b * f, a * f); +} + +D3DX10INLINE D3DXCOLOR +D3DXCOLOR::operator / ( FLOAT f ) const +{ + FLOAT fInv = 1.0f / f; + return D3DXCOLOR(r * fInv, g * fInv, b * fInv, a * fInv); +} + + +D3DX10INLINE D3DXCOLOR +operator * (FLOAT f, CONST D3DXCOLOR& c ) +{ + return D3DXCOLOR(f * c.r, f * c.g, f * c.b, f * c.a); +} + + +D3DX10INLINE BOOL +D3DXCOLOR::operator == ( CONST D3DXCOLOR& c ) const +{ + return r == c.r && g == c.g && b == c.b && a == c.a; +} + +D3DX10INLINE BOOL +D3DXCOLOR::operator != ( CONST D3DXCOLOR& c ) const +{ + return r != c.r || g != c.g || b != c.b || a != c.a; +} + + +#endif //__cplusplus + + + +//=========================================================================== +// +// Inline functions +// +//=========================================================================== + + +//-------------------------- +// 2D Vector +//-------------------------- + +D3DX10INLINE FLOAT D3DXVec2Length + ( CONST D3DXVECTOR2 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + +#ifdef __cplusplus + return sqrtf(pV->x * pV->x + pV->y * pV->y); +#else + return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y); +#endif +} + +D3DX10INLINE FLOAT D3DXVec2LengthSq + ( CONST D3DXVECTOR2 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + + return pV->x * pV->x + pV->y * pV->y; +} + +D3DX10INLINE FLOAT D3DXVec2Dot + ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pV1 || !pV2) + return 0.0f; +#endif + + return pV1->x * pV2->x + pV1->y * pV2->y; +} + +D3DX10INLINE FLOAT D3DXVec2CCW + ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pV1 || !pV2) + return 0.0f; +#endif + + return pV1->x * pV2->y - pV1->y * pV2->x; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Add + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + pV2->x; + pOut->y = pV1->y + pV2->y; + return pOut; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Subtract + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x - pV2->x; + pOut->y = pV1->y - pV2->y; + return pOut; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Minimize + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; + return pOut; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Maximize + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; + return pOut; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Scale + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, FLOAT s ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV) + return NULL; +#endif + + pOut->x = pV->x * s; + pOut->y = pV->y * s; + return pOut; +} + +D3DX10INLINE D3DXVECTOR2* D3DXVec2Lerp + ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, + FLOAT s ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + s * (pV2->x - pV1->x); + pOut->y = pV1->y + s * (pV2->y - pV1->y); + return pOut; +} + + +//-------------------------- +// 3D Vector +//-------------------------- + +D3DX10INLINE FLOAT D3DXVec3Length + ( CONST D3DXVECTOR3 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + +#ifdef __cplusplus + return sqrtf(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z); +#else + return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z); +#endif +} + +D3DX10INLINE FLOAT D3DXVec3LengthSq + ( CONST D3DXVECTOR3 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + + return pV->x * pV->x + pV->y * pV->y + pV->z * pV->z; +} + +D3DX10INLINE FLOAT D3DXVec3Dot + ( CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pV1 || !pV2) + return 0.0f; +#endif + + return pV1->x * pV2->x + pV1->y * pV2->y + pV1->z * pV2->z; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Cross + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ + D3DXVECTOR3 v; + +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + v.x = pV1->y * pV2->z - pV1->z * pV2->y; + v.y = pV1->z * pV2->x - pV1->x * pV2->z; + v.z = pV1->x * pV2->y - pV1->y * pV2->x; + + *pOut = v; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Add + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + pV2->x; + pOut->y = pV1->y + pV2->y; + pOut->z = pV1->z + pV2->z; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Subtract + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x - pV2->x; + pOut->y = pV1->y - pV2->y; + pOut->z = pV1->z - pV2->z; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Minimize + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; + pOut->z = pV1->z < pV2->z ? pV1->z : pV2->z; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Maximize + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; + pOut->z = pV1->z > pV2->z ? pV1->z : pV2->z; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Scale + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, FLOAT s) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV) + return NULL; +#endif + + pOut->x = pV->x * s; + pOut->y = pV->y * s; + pOut->z = pV->z * s; + return pOut; +} + +D3DX10INLINE D3DXVECTOR3* D3DXVec3Lerp + ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, + FLOAT s ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + s * (pV2->x - pV1->x); + pOut->y = pV1->y + s * (pV2->y - pV1->y); + pOut->z = pV1->z + s * (pV2->z - pV1->z); + return pOut; +} + + +//-------------------------- +// 4D Vector +//-------------------------- + +D3DX10INLINE FLOAT D3DXVec4Length + ( CONST D3DXVECTOR4 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + +#ifdef __cplusplus + return sqrtf(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w); +#else + return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w); +#endif +} + +D3DX10INLINE FLOAT D3DXVec4LengthSq + ( CONST D3DXVECTOR4 *pV ) +{ +#ifdef D3DX10_DEBUG + if(!pV) + return 0.0f; +#endif + + return pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w; +} + +D3DX10INLINE FLOAT D3DXVec4Dot + ( CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2 ) +{ +#ifdef D3DX10_DEBUG + if(!pV1 || !pV2) + return 0.0f; +#endif + + return pV1->x * pV2->x + pV1->y * pV2->y + pV1->z * pV2->z + pV1->w * pV2->w; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Add + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + pV2->x; + pOut->y = pV1->y + pV2->y; + pOut->z = pV1->z + pV2->z; + pOut->w = pV1->w + pV2->w; + return pOut; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Subtract + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x - pV2->x; + pOut->y = pV1->y - pV2->y; + pOut->z = pV1->z - pV2->z; + pOut->w = pV1->w - pV2->w; + return pOut; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Minimize + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; + pOut->z = pV1->z < pV2->z ? pV1->z : pV2->z; + pOut->w = pV1->w < pV2->w ? pV1->w : pV2->w; + return pOut; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Maximize + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; + pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; + pOut->z = pV1->z > pV2->z ? pV1->z : pV2->z; + pOut->w = pV1->w > pV2->w ? pV1->w : pV2->w; + return pOut; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Scale + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV) + return NULL; +#endif + + pOut->x = pV->x * s; + pOut->y = pV->y * s; + pOut->z = pV->z * s; + pOut->w = pV->w * s; + return pOut; +} + +D3DX10INLINE D3DXVECTOR4* D3DXVec4Lerp + ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, + FLOAT s ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pV1 || !pV2) + return NULL; +#endif + + pOut->x = pV1->x + s * (pV2->x - pV1->x); + pOut->y = pV1->y + s * (pV2->y - pV1->y); + pOut->z = pV1->z + s * (pV2->z - pV1->z); + pOut->w = pV1->w + s * (pV2->w - pV1->w); + return pOut; +} + + +//-------------------------- +// 4D Matrix +//-------------------------- + +D3DX10INLINE D3DXMATRIX* D3DXMatrixIdentity + ( D3DXMATRIX *pOut ) +{ +#ifdef D3DX10_DEBUG + if(!pOut) + return NULL; +#endif + + pOut->m[0][1] = pOut->m[0][2] = pOut->m[0][3] = + pOut->m[1][0] = pOut->m[1][2] = pOut->m[1][3] = + pOut->m[2][0] = pOut->m[2][1] = pOut->m[2][3] = + pOut->m[3][0] = pOut->m[3][1] = pOut->m[3][2] = 0.0f; + + pOut->m[0][0] = pOut->m[1][1] = pOut->m[2][2] = pOut->m[3][3] = 1.0f; + return pOut; +} + + +D3DX10INLINE BOOL D3DXMatrixIsIdentity + ( CONST D3DXMATRIX *pM ) +{ +#ifdef D3DX10_DEBUG + if(!pM) + return FALSE; +#endif + + return pM->m[0][0] == 1.0f && pM->m[0][1] == 0.0f && pM->m[0][2] == 0.0f && pM->m[0][3] == 0.0f && + pM->m[1][0] == 0.0f && pM->m[1][1] == 1.0f && pM->m[1][2] == 0.0f && pM->m[1][3] == 0.0f && + pM->m[2][0] == 0.0f && pM->m[2][1] == 0.0f && pM->m[2][2] == 1.0f && pM->m[2][3] == 0.0f && + pM->m[3][0] == 0.0f && pM->m[3][1] == 0.0f && pM->m[3][2] == 0.0f && pM->m[3][3] == 1.0f; +} + + +//-------------------------- +// Quaternion +//-------------------------- + +D3DX10INLINE FLOAT D3DXQuaternionLength + ( CONST D3DXQUATERNION *pQ ) +{ +#ifdef D3DX10_DEBUG + if(!pQ) + return 0.0f; +#endif + +#ifdef __cplusplus + return sqrtf(pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w); +#else + return (FLOAT) sqrt(pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w); +#endif +} + +D3DX10INLINE FLOAT D3DXQuaternionLengthSq + ( CONST D3DXQUATERNION *pQ ) +{ +#ifdef D3DX10_DEBUG + if(!pQ) + return 0.0f; +#endif + + return pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w; +} + +D3DX10INLINE FLOAT D3DXQuaternionDot + ( CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2 ) +{ +#ifdef D3DX10_DEBUG + if(!pQ1 || !pQ2) + return 0.0f; +#endif + + return pQ1->x * pQ2->x + pQ1->y * pQ2->y + pQ1->z * pQ2->z + pQ1->w * pQ2->w; +} + + +D3DX10INLINE D3DXQUATERNION* D3DXQuaternionIdentity + ( D3DXQUATERNION *pOut ) +{ +#ifdef D3DX10_DEBUG + if(!pOut) + return NULL; +#endif + + pOut->x = pOut->y = pOut->z = 0.0f; + pOut->w = 1.0f; + return pOut; +} + +D3DX10INLINE BOOL D3DXQuaternionIsIdentity + ( CONST D3DXQUATERNION *pQ ) +{ +#ifdef D3DX10_DEBUG + if(!pQ) + return FALSE; +#endif + + return pQ->x == 0.0f && pQ->y == 0.0f && pQ->z == 0.0f && pQ->w == 1.0f; +} + + +D3DX10INLINE D3DXQUATERNION* D3DXQuaternionConjugate + ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pQ) + return NULL; +#endif + + pOut->x = -pQ->x; + pOut->y = -pQ->y; + pOut->z = -pQ->z; + pOut->w = pQ->w; + return pOut; +} + + +//-------------------------- +// Plane +//-------------------------- + +D3DX10INLINE FLOAT D3DXPlaneDot + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR4 *pV) +{ +#ifdef D3DX10_DEBUG + if(!pP || !pV) + return 0.0f; +#endif + + return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z + pP->d * pV->w; +} + +D3DX10INLINE FLOAT D3DXPlaneDotCoord + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) +{ +#ifdef D3DX10_DEBUG + if(!pP || !pV) + return 0.0f; +#endif + + return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z + pP->d; +} + +D3DX10INLINE FLOAT D3DXPlaneDotNormal + ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) +{ +#ifdef D3DX10_DEBUG + if(!pP || !pV) + return 0.0f; +#endif + + return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z; +} + +D3DX10INLINE D3DXPLANE* D3DXPlaneScale + (D3DXPLANE *pOut, CONST D3DXPLANE *pP, FLOAT s) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pP) + return NULL; +#endif + + pOut->a = pP->a * s; + pOut->b = pP->b * s; + pOut->c = pP->c * s; + pOut->d = pP->d * s; + return pOut; +} + + +//-------------------------- +// Color +//-------------------------- + +D3DX10INLINE D3DXCOLOR* D3DXColorNegative + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC) + return NULL; +#endif + + pOut->r = 1.0f - pC->r; + pOut->g = 1.0f - pC->g; + pOut->b = 1.0f - pC->b; + pOut->a = pC->a; + return pOut; +} + +D3DX10INLINE D3DXCOLOR* D3DXColorAdd + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC1 || !pC2) + return NULL; +#endif + + pOut->r = pC1->r + pC2->r; + pOut->g = pC1->g + pC2->g; + pOut->b = pC1->b + pC2->b; + pOut->a = pC1->a + pC2->a; + return pOut; +} + +D3DX10INLINE D3DXCOLOR* D3DXColorSubtract + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC1 || !pC2) + return NULL; +#endif + + pOut->r = pC1->r - pC2->r; + pOut->g = pC1->g - pC2->g; + pOut->b = pC1->b - pC2->b; + pOut->a = pC1->a - pC2->a; + return pOut; +} + +D3DX10INLINE D3DXCOLOR* D3DXColorScale + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC) + return NULL; +#endif + + pOut->r = pC->r * s; + pOut->g = pC->g * s; + pOut->b = pC->b * s; + pOut->a = pC->a * s; + return pOut; +} + +D3DX10INLINE D3DXCOLOR* D3DXColorModulate + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC1 || !pC2) + return NULL; +#endif + + pOut->r = pC1->r * pC2->r; + pOut->g = pC1->g * pC2->g; + pOut->b = pC1->b * pC2->b; + pOut->a = pC1->a * pC2->a; + return pOut; +} + +D3DX10INLINE D3DXCOLOR* D3DXColorLerp + (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s) +{ +#ifdef D3DX10_DEBUG + if(!pOut || !pC1 || !pC2) + return NULL; +#endif + + pOut->r = pC1->r + s * (pC2->r - pC1->r); + pOut->g = pC1->g + s * (pC2->g - pC1->g); + pOut->b = pC1->b + s * (pC2->b - pC1->b); + pOut->a = pC1->a + s * (pC2->a - pC1->a); + return pOut; +} + + +#endif // __D3DXMATH_INL__ + diff --git a/external/D3D11/include/D3DX10mesh.h b/external/D3D11/include/D3DX10mesh.h new file mode 100644 index 0000000..e5fed8f --- /dev/null +++ b/external/D3D11/include/D3DX10mesh.h @@ -0,0 +1,286 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx10mesh.h +// Content: D3DX10 mesh types and functions +// +////////////////////////////////////////////////////////////////////////////// + +#include "d3dx10.h" + +#ifndef __D3DX10MESH_H__ +#define __D3DX10MESH_H__ + +// {7ED943DD-52E8-40b5-A8D8-76685C406330} +DEFINE_GUID(IID_ID3DX10BaseMesh, +0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); + +// {04B0D117-1041-46b1-AA8A-3952848BA22E} +DEFINE_GUID(IID_ID3DX10MeshBuffer, +0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); + +// {4020E5C2-1403-4929-883F-E2E849FAC195} +DEFINE_GUID(IID_ID3DX10Mesh, +0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); + +// {8875769A-D579-4088-AAEB-534D1AD84E96} +DEFINE_GUID(IID_ID3DX10PMesh, +0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); + +// {667EA4C7-F1CD-4386-B523-7C0290B83CC5} +DEFINE_GUID(IID_ID3DX10SPMesh, +0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); + +// {3CE6CC22-DBF2-44f4-894D-F9C34A337139} +DEFINE_GUID(IID_ID3DX10PatchMesh, +0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); + + +// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags +enum _D3DX10_MESH { + D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. + D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input. + +}; + +typedef struct _D3DX10_ATTRIBUTE_RANGE +{ + UINT AttribId; + UINT FaceStart; + UINT FaceCount; + UINT VertexStart; + UINT VertexCount; +} D3DX10_ATTRIBUTE_RANGE; + +typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; + +typedef enum _D3DX10_MESH_DISCARD_FLAGS +{ + D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, + D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, + D3DX10_MESH_DISCARD_POINTREPS = 0x04, + D3DX10_MESH_DISCARD_ADJACENCY = 0x08, + D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, + +} D3DX10_MESH_DISCARD_FLAGS; + +typedef struct _D3DX10_WELD_EPSILONS +{ + FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency + // in general, it should be the same value or greater than the one passed to GeneratedAdjacency + FLOAT BlendWeights; + FLOAT Normal; + FLOAT PSize; + FLOAT Specular; + FLOAT Diffuse; + FLOAT Texcoord[8]; + FLOAT Tangent; + FLOAT Binormal; + FLOAT TessFactor; +} D3DX10_WELD_EPSILONS; + +typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS; + +typedef struct _D3DX10_INTERSECT_INFO +{ + UINT FaceIndex; // index of face intersected + FLOAT U; // Barycentric Hit Coordinates + FLOAT V; // Barycentric Hit Coordinates + FLOAT Dist; // Ray-Intersection Parameter Distance +} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO; + +// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers +#undef INTERFACE +#define INTERFACE ID3DX10MeshBuffer + +DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX10MeshBuffer + STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE; + STDMETHOD(Unmap)(THIS) PURE; + STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; +}; + +// D3DX10 Mesh interfaces +#undef INTERFACE +#define INTERFACE ID3DX10Mesh + +DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX10Mesh + STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; + STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; + STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; + STDMETHOD_(UINT, GetFlags)(THIS) PURE; + STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE; + + STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE; + + STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE; + + STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE; + STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE; + + STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE; + + STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE; + STDMETHOD(GenerateGSAdjacency)(THIS) PURE; + + STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE; + STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE; + + STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE; + STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE; + + STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE; + STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE; + + STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE; + STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; + + STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, + UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); + STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, + UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); + + // ID3DX10Mesh - Device functions + STDMETHOD(CommitToDevice)(THIS) PURE; + STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE; + STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE; + + STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE; + STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE; +}; + + +// Flat API +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DX10CreateMesh( + ID3D10Device *pDevice, + CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration, + UINT DeclCount, + LPCSTR pPositionSemantic, + UINT VertexCount, + UINT FaceCount, + UINT Options, + ID3DX10Mesh **ppMesh); + +#ifdef __cplusplus +} +#endif //__cplusplus + + +// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags +enum _D3DX10_MESHOPT { + D3DX10_MESHOPT_COMPACT = 0x01000000, + D3DX10_MESHOPT_ATTR_SORT = 0x02000000, + D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000, + D3DX10_MESHOPT_STRIP_REORDER = 0x08000000, + D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices + D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting + D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards + + // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead + +}; + + +////////////////////////////////////////////////////////////////////////// +// ID3DXSkinInfo +////////////////////////////////////////////////////////////////////////// + +// {420BD604-1C76-4a34-A466-E45D0658A32C} +DEFINE_GUID(IID_ID3DX10SkinInfo, +0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c); + +// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh() +#define D3DX10_SKININFO_NO_SCALING 0 +#define D3DX10_SKININFO_SCALE_TO_1 1 +#define D3DX10_SKININFO_SCALE_TO_TOTAL 2 + +typedef struct _D3DX10_SKINNING_CHANNEL +{ + UINT SrcOffset; + UINT DestOffset; + BOOL IsNormal; +} D3DX10_SKINNING_CHANNEL; + +#undef INTERFACE +#define INTERFACE ID3DX10SkinInfo + +typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO; + +DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD_(UINT , GetNumVertices)(THIS) PURE; + STDMETHOD_(UINT , GetNumBones)(THIS) PURE; + STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE; + + STDMETHOD(AddVertices)(THIS_ UINT Count) PURE; + STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE; + + STDMETHOD(AddBones)(THIS_ UINT Count) PURE; + STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE; + STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE; + + STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE; + STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE; + STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE; + STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE; + STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE; + STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE; + STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE; + + STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE; + STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI + D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo); + +#ifdef __cplusplus +} +#endif //__cplusplus + +typedef struct _D3DX10_ATTRIBUTE_WEIGHTS +{ + FLOAT Position; + FLOAT Boundary; + FLOAT Normal; + FLOAT Diffuse; + FLOAT Specular; + FLOAT Texcoord[8]; + FLOAT Tangent; + FLOAT Binormal; +} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS; + +#endif //__D3DX10MESH_H__ + + diff --git a/external/D3D11/include/D3DX10tex.h b/external/D3D11/include/D3DX10tex.h new file mode 100644 index 0000000..a6d8bb9 --- /dev/null +++ b/external/D3D11/include/D3DX10tex.h @@ -0,0 +1,766 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx10tex.h +// Content: D3DX10 texturing APIs +// +////////////////////////////////////////////////////////////////////////////// + +#include "d3dx10.h" + +#ifndef __D3DX10TEX_H__ +#define __D3DX10TEX_H__ + + +//---------------------------------------------------------------------------- +// D3DX10_FILTER flags: +// ------------------ +// +// A valid filter must contain one of these values: +// +// D3DX10_FILTER_NONE +// No scaling or filtering will take place. Pixels outside the bounds +// of the source image are assumed to be transparent black. +// D3DX10_FILTER_POINT +// Each destination pixel is computed by sampling the nearest pixel +// from the source image. +// D3DX10_FILTER_LINEAR +// Each destination pixel is computed by linearly interpolating between +// the nearest pixels in the source image. This filter works best +// when the scale on each axis is less than 2. +// D3DX10_FILTER_TRIANGLE +// Every pixel in the source image contributes equally to the +// destination image. This is the slowest of all the filters. +// D3DX10_FILTER_BOX +// Each pixel is computed by averaging a 2x2(x2) box pixels from +// the source image. Only works when the dimensions of the +// destination are half those of the source. (as with mip maps) +// +// And can be OR'd with any of these optional flags: +// +// D3DX10_FILTER_MIRROR_U +// Indicates that pixels off the edge of the texture on the U-axis +// should be mirrored, not wraped. +// D3DX10_FILTER_MIRROR_V +// Indicates that pixels off the edge of the texture on the V-axis +// should be mirrored, not wraped. +// D3DX10_FILTER_MIRROR_W +// Indicates that pixels off the edge of the texture on the W-axis +// should be mirrored, not wraped. +// D3DX10_FILTER_MIRROR +// Same as specifying D3DX10_FILTER_MIRROR_U | D3DX10_FILTER_MIRROR_V | +// D3DX10_FILTER_MIRROR_V +// D3DX10_FILTER_DITHER +// Dithers the resulting image using a 4x4 order dither pattern. +// D3DX10_FILTER_SRGB_IN +// Denotes that the input data is in sRGB (gamma 2.2) colorspace. +// D3DX10_FILTER_SRGB_OUT +// Denotes that the output data is in sRGB (gamma 2.2) colorspace. +// D3DX10_FILTER_SRGB +// Same as specifying D3DX10_FILTER_SRGB_IN | D3DX10_FILTER_SRGB_OUT +// +//---------------------------------------------------------------------------- + +typedef enum D3DX10_FILTER_FLAG +{ + D3DX10_FILTER_NONE = (1 << 0), + D3DX10_FILTER_POINT = (2 << 0), + D3DX10_FILTER_LINEAR = (3 << 0), + D3DX10_FILTER_TRIANGLE = (4 << 0), + D3DX10_FILTER_BOX = (5 << 0), + + D3DX10_FILTER_MIRROR_U = (1 << 16), + D3DX10_FILTER_MIRROR_V = (2 << 16), + D3DX10_FILTER_MIRROR_W = (4 << 16), + D3DX10_FILTER_MIRROR = (7 << 16), + + D3DX10_FILTER_DITHER = (1 << 19), + D3DX10_FILTER_DITHER_DIFFUSION= (2 << 19), + + D3DX10_FILTER_SRGB_IN = (1 << 21), + D3DX10_FILTER_SRGB_OUT = (2 << 21), + D3DX10_FILTER_SRGB = (3 << 21), +} D3DX10_FILTER_FLAG; + +//---------------------------------------------------------------------------- +// D3DX10_NORMALMAP flags: +// --------------------- +// These flags are used to control how D3DX10ComputeNormalMap generates normal +// maps. Any number of these flags may be OR'd together in any combination. +// +// D3DX10_NORMALMAP_MIRROR_U +// Indicates that pixels off the edge of the texture on the U-axis +// should be mirrored, not wraped. +// D3DX10_NORMALMAP_MIRROR_V +// Indicates that pixels off the edge of the texture on the V-axis +// should be mirrored, not wraped. +// D3DX10_NORMALMAP_MIRROR +// Same as specifying D3DX10_NORMALMAP_MIRROR_U | D3DX10_NORMALMAP_MIRROR_V +// D3DX10_NORMALMAP_INVERTSIGN +// Inverts the direction of each normal +// D3DX10_NORMALMAP_COMPUTE_OCCLUSION +// Compute the per pixel Occlusion term and encodes it into the alpha. +// An Alpha of 1 means that the pixel is not obscured in anyway, and +// an alpha of 0 would mean that the pixel is completly obscured. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX10_NORMALMAP_FLAG +{ + D3DX10_NORMALMAP_MIRROR_U = (1 << 16), + D3DX10_NORMALMAP_MIRROR_V = (2 << 16), + D3DX10_NORMALMAP_MIRROR = (3 << 16), + D3DX10_NORMALMAP_INVERTSIGN = (8 << 16), + D3DX10_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16), +} D3DX10_NORMALMAP_FLAG; + +//---------------------------------------------------------------------------- +// D3DX10_CHANNEL flags: +// ------------------- +// These flags are used by functions which operate on or more channels +// in a texture. +// +// D3DX10_CHANNEL_RED +// Indicates the red channel should be used +// D3DX10_CHANNEL_BLUE +// Indicates the blue channel should be used +// D3DX10_CHANNEL_GREEN +// Indicates the green channel should be used +// D3DX10_CHANNEL_ALPHA +// Indicates the alpha channel should be used +// D3DX10_CHANNEL_LUMINANCE +// Indicates the luminaces of the red green and blue channels should be +// used. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX10_CHANNEL_FLAG +{ + D3DX10_CHANNEL_RED = (1 << 0), + D3DX10_CHANNEL_BLUE = (1 << 1), + D3DX10_CHANNEL_GREEN = (1 << 2), + D3DX10_CHANNEL_ALPHA = (1 << 3), + D3DX10_CHANNEL_LUMINANCE = (1 << 4), +} D3DX10_CHANNEL_FLAG; + + + +//---------------------------------------------------------------------------- +// D3DX10_IMAGE_FILE_FORMAT: +// --------------------- +// This enum is used to describe supported image file formats. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX10_IMAGE_FILE_FORMAT +{ + D3DX10_IFF_BMP = 0, + D3DX10_IFF_JPG = 1, + D3DX10_IFF_PNG = 3, + D3DX10_IFF_DDS = 4, + D3DX10_IFF_TIFF = 10, + D3DX10_IFF_GIF = 11, + D3DX10_IFF_WMP = 12, + D3DX10_IFF_FORCE_DWORD = 0x7fffffff + +} D3DX10_IMAGE_FILE_FORMAT; + + +//---------------------------------------------------------------------------- +// D3DX10_SAVE_TEXTURE_FLAG: +// --------------------- +// This enum is used to support texture saving options. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX10_SAVE_TEXTURE_FLAG +{ + D3DX10_STF_USEINPUTBLOB = 0x0001, +} D3DX10_SAVE_TEXTURE_FLAG; + + + +//---------------------------------------------------------------------------- +// D3DX10_IMAGE_INFO: +// --------------- +// This structure is used to return a rough description of what the +// the original contents of an image file looked like. +// +// Width +// Width of original image in pixels +// Height +// Height of original image in pixels +// Depth +// Depth of original image in pixels +// ArraySize +// Array size in textures +// MipLevels +// Number of mip levels in original image +// MiscFlags +// Miscellaneous flags +// Format +// D3D format which most closely describes the data in original image +// ResourceDimension +// D3D10_RESOURCE_DIMENSION representing the dimension of texture stored in the file. +// D3D10_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D +// ImageFileFormat +// D3DX10_IMAGE_FILE_FORMAT representing the format of the image file. +//---------------------------------------------------------------------------- + +typedef struct D3DX10_IMAGE_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT ArraySize; + UINT MipLevels; + UINT MiscFlags; + DXGI_FORMAT Format; + D3D10_RESOURCE_DIMENSION ResourceDimension; + D3DX10_IMAGE_FILE_FORMAT ImageFileFormat; +} D3DX10_IMAGE_INFO; + + + + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + + +////////////////////////////////////////////////////////////////////////////// +// Image File APIs /////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX10_IMAGE_LOAD_INFO: +// --------------- +// This structure can be optionally passed in to texture loader APIs to +// control how textures get loaded. Pass in D3DX10_DEFAULT for any of these +// to have D3DX automatically pick defaults based on the source file. +// +// Width +// Rescale texture to Width texels wide +// Height +// Rescale texture to Height texels high +// Depth +// Rescale texture to Depth texels deep +// FirstMipLevel +// First mip level to load +// MipLevels +// Number of mip levels to load after the first level +// Usage +// D3D10_USAGE flag for the new texture +// BindFlags +// D3D10 Bind flags for the new texture +// CpuAccessFlags +// D3D10 CPU Access flags for the new texture +// MiscFlags +// Reserved. Must be 0 +// Format +// Resample texture to the specified format +// Filter +// Filter the texture using the specified filter (only when resampling) +// MipFilter +// Filter the texture mip levels using the specified filter (only if +// generating mips) +// pSrcInfo +// (optional) pointer to a D3DX10_IMAGE_INFO structure that will get +// populated with source image information +//---------------------------------------------------------------------------- + + +typedef struct D3DX10_IMAGE_LOAD_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT FirstMipLevel; + UINT MipLevels; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CpuAccessFlags; + UINT MiscFlags; + DXGI_FORMAT Format; + UINT Filter; + UINT MipFilter; + D3DX10_IMAGE_INFO* pSrcInfo; + +#ifdef __cplusplus + D3DX10_IMAGE_LOAD_INFO() + { + Width = D3DX10_DEFAULT; + Height = D3DX10_DEFAULT; + Depth = D3DX10_DEFAULT; + FirstMipLevel = D3DX10_DEFAULT; + MipLevels = D3DX10_DEFAULT; + Usage = (D3D10_USAGE) D3DX10_DEFAULT; + BindFlags = D3DX10_DEFAULT; + CpuAccessFlags = D3DX10_DEFAULT; + MiscFlags = D3DX10_DEFAULT; + Format = DXGI_FORMAT_FROM_FILE; + Filter = D3DX10_DEFAULT; + MipFilter = D3DX10_DEFAULT; + pSrcInfo = NULL; + } +#endif + +} D3DX10_IMAGE_LOAD_INFO; + +//------------------------------------------------------------------------------- +// GetImageInfoFromFile/Resource/Memory: +// ------------------------------ +// Fills in a D3DX10_IMAGE_INFO struct with information about an image file. +// +// Parameters: +// pSrcFile +// File name of the source image. +// pSrcModule +// Module where resource is located, or NULL for module associated +// with image the os used to create the current process. +// pSrcResource +// Resource name. +// pSrcData +// Pointer to file in memory. +// SrcDataSize +// Size in bytes of file in memory. +// pPump +// Optional pointer to a thread pump object to use. +// pSrcInfo +// Pointer to a D3DX10_IMAGE_INFO structure to be filled in with the +// description of the data in the source image file. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +//------------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10GetImageInfoFromFileA( + LPCSTR pSrcFile, + ID3DX10ThreadPump* pPump, + D3DX10_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10GetImageInfoFromFileW( + LPCWSTR pSrcFile, + ID3DX10ThreadPump* pPump, + D3DX10_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileW +#else +#define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileA +#endif + + +HRESULT WINAPI + D3DX10GetImageInfoFromResourceA( + HMODULE hSrcModule, + LPCSTR pSrcResource, + ID3DX10ThreadPump* pPump, + D3DX10_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10GetImageInfoFromResourceW( + HMODULE hSrcModule, + LPCWSTR pSrcResource, + ID3DX10ThreadPump* pPump, + D3DX10_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceW +#else +#define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceA +#endif + + +HRESULT WINAPI + D3DX10GetImageInfoFromMemory( + LPCVOID pSrcData, + SIZE_T SrcDataSize, + ID3DX10ThreadPump* pPump, + D3DX10_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + + +////////////////////////////////////////////////////////////////////////////// +// Create/Save Texture APIs ////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX10CreateTextureFromFile/Resource/Memory: +// D3DX10CreateShaderResourceViewFromFile/Resource/Memory: +// ----------------------------------- +// Create a texture object from a file or resource. +// +// Parameters: +// +// pDevice +// The D3D device with which the texture is going to be used. +// pSrcFile +// File name. +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module +// pvSrcData +// Pointer to file in memory. +// SrcDataSize +// Size in bytes of file in memory. +// pLoadInfo +// Optional pointer to a D3DX10_IMAGE_LOAD_INFO structure that +// contains additional loader parameters. +// pPump +// Optional pointer to a thread pump object to use. +// ppTexture +// [out] Created texture object. +// ppShaderResourceView +// [out] Shader resource view object created. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +// +//---------------------------------------------------------------------------- + + +// FromFile + +HRESULT WINAPI + D3DX10CreateShaderResourceViewFromFileA( + ID3D10Device* pDevice, + LPCSTR pSrcFile, + D3DX10_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10CreateShaderResourceViewFromFileW( + ID3D10Device* pDevice, + LPCWSTR pSrcFile, + D3DX10_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileW +#else +#define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileA +#endif + +HRESULT WINAPI + D3DX10CreateTextureFromFileA( + ID3D10Device* pDevice, + LPCSTR pSrcFile, + D3DX10_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10Resource** ppTexture, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10CreateTextureFromFileW( + ID3D10Device* pDevice, + LPCWSTR pSrcFile, + D3DX10_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10Resource** ppTexture, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileW +#else +#define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileA +#endif + + +// FromResource (resources in dll/exes) + +HRESULT WINAPI + D3DX10CreateShaderResourceViewFromResourceA( + ID3D10Device* pDevice, + HMODULE hSrcModule, + LPCSTR pSrcResource, + D3DX10_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10CreateShaderResourceViewFromResourceW( + ID3D10Device* pDevice, + HMODULE hSrcModule, + LPCWSTR pSrcResource, + D3DX10_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceW +#else +#define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceA +#endif + +HRESULT WINAPI + D3DX10CreateTextureFromResourceA( + ID3D10Device* pDevice, + HMODULE hSrcModule, + LPCSTR pSrcResource, + D3DX10_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10Resource** ppTexture, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10CreateTextureFromResourceW( + ID3D10Device* pDevice, + HMODULE hSrcModule, + LPCWSTR pSrcResource, + D3DX10_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10Resource** ppTexture, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceW +#else +#define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceA +#endif + + +// FromFileInMemory + +HRESULT WINAPI + D3DX10CreateShaderResourceViewFromMemory( + ID3D10Device* pDevice, + LPCVOID pSrcData, + SIZE_T SrcDataSize, + D3DX10_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX10CreateTextureFromMemory( + ID3D10Device* pDevice, + LPCVOID pSrcData, + SIZE_T SrcDataSize, + D3DX10_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX10ThreadPump* pPump, + ID3D10Resource** ppTexture, + HRESULT* pHResult); + + +////////////////////////////////////////////////////////////////////////////// +// Misc Texture APIs ///////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX10_TEXTURE_LOAD_INFO: +// ------------------------ +// +//---------------------------------------------------------------------------- + +typedef struct _D3DX10_TEXTURE_LOAD_INFO +{ + D3D10_BOX *pSrcBox; + D3D10_BOX *pDstBox; + UINT SrcFirstMip; + UINT DstFirstMip; + UINT NumMips; + UINT SrcFirstElement; + UINT DstFirstElement; + UINT NumElements; + UINT Filter; + UINT MipFilter; + +#ifdef __cplusplus + _D3DX10_TEXTURE_LOAD_INFO() + { + pSrcBox = NULL; + pDstBox = NULL; + SrcFirstMip = 0; + DstFirstMip = 0; + NumMips = D3DX10_DEFAULT; + SrcFirstElement = 0; + DstFirstElement = 0; + NumElements = D3DX10_DEFAULT; + Filter = D3DX10_DEFAULT; + MipFilter = D3DX10_DEFAULT; + } +#endif + +} D3DX10_TEXTURE_LOAD_INFO; + + +//---------------------------------------------------------------------------- +// D3DX10LoadTextureFromTexture: +// ---------------------------- +// Load a texture from a texture. +// +// Parameters: +// +//---------------------------------------------------------------------------- + + +HRESULT WINAPI + D3DX10LoadTextureFromTexture( + ID3D10Resource *pSrcTexture, + D3DX10_TEXTURE_LOAD_INFO *pLoadInfo, + ID3D10Resource *pDstTexture); + + +//---------------------------------------------------------------------------- +// D3DX10FilterTexture: +// ------------------ +// Filters mipmaps levels of a texture. +// +// Parameters: +// pBaseTexture +// The texture object to be filtered +// SrcLevel +// The level whose image is used to generate the subsequent levels. +// MipFilter +// D3DX10_FILTER flags controlling how each miplevel is filtered. +// Or D3DX10_DEFAULT for D3DX10_FILTER_BOX, +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10FilterTexture( + ID3D10Resource *pTexture, + UINT SrcLevel, + UINT MipFilter); + + +//---------------------------------------------------------------------------- +// D3DX10SaveTextureToFile: +// ---------------------- +// Save a texture to a file. +// +// Parameters: +// pDestFile +// File name of the destination file +// DestFormat +// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving. +// pSrcTexture +// Source texture, containing the image to be saved +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10SaveTextureToFileA( + ID3D10Resource *pSrcTexture, + D3DX10_IMAGE_FILE_FORMAT DestFormat, + LPCSTR pDestFile); + +HRESULT WINAPI + D3DX10SaveTextureToFileW( + ID3D10Resource *pSrcTexture, + D3DX10_IMAGE_FILE_FORMAT DestFormat, + LPCWSTR pDestFile); + +#ifdef UNICODE +#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileW +#else +#define D3DX10SaveTextureToFile D3DX10SaveTextureToFileA +#endif + + +//---------------------------------------------------------------------------- +// D3DX10SaveTextureToMemory: +// ---------------------- +// Save a texture to a blob. +// +// Parameters: +// pSrcTexture +// Source texture, containing the image to be saved +// DestFormat +// D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving. +// ppDestBuf +// address of a d3dxbuffer pointer to return the image data +// Flags +// optional flags +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10SaveTextureToMemory( + ID3D10Resource* pSrcTexture, + D3DX10_IMAGE_FILE_FORMAT DestFormat, + LPD3D10BLOB* ppDestBuf, + UINT Flags); + + +//---------------------------------------------------------------------------- +// D3DX10ComputeNormalMap: +// --------------------- +// Converts a height map into a normal map. The (x,y,z) components of each +// normal are mapped to the (r,g,b) channels of the output texture. +// +// Parameters +// pSrcTexture +// Pointer to the source heightmap texture +// Flags +// D3DX10_NORMALMAP flags +// Channel +// D3DX10_CHANNEL specifying source of height information +// Amplitude +// The constant value which the height information is multiplied by. +// pDestTexture +// Pointer to the destination texture +//--------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10ComputeNormalMap( + ID3D10Texture2D *pSrcTexture, + UINT Flags, + UINT Channel, + FLOAT Amplitude, + ID3D10Texture2D *pDestTexture); + + +//---------------------------------------------------------------------------- +// D3DX10SHProjectCubeMap: +// ---------------------- +// Projects a function represented in a cube map into spherical harmonics. +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pCubeMap +// CubeMap that is going to be projected into spherical harmonics +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green +// pBOut +// Output SH vector for Blue +// +//--------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX10SHProjectCubeMap( + __in_range(2,6) UINT Order, + ID3D10Texture2D *pCubeMap, + __out_ecount(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut); + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX10TEX_H__ + diff --git a/external/D3D11/include/D3DX11.h b/external/D3D11/include/D3DX11.h new file mode 100644 index 0000000..103c782 --- /dev/null +++ b/external/D3D11/include/D3DX11.h @@ -0,0 +1,74 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx11.h +// Content: D3DX11 utility library +// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __D3DX11_INTERNAL__ +#error Incorrect D3DX11 header used +#endif + +#ifndef __D3DX11_H__ +#define __D3DX11_H__ + + +// Defines +#include +#include + +#ifdef ALLOW_THROWING_NEW +#include +#endif + +#define D3DX11_DEFAULT ((UINT) -1) +#define D3DX11_FROM_FILE ((UINT) -3) +#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3) + +#ifndef D3DX11INLINE +#ifdef _MSC_VER + #if (_MSC_VER >= 1200) + #define D3DX11INLINE __forceinline + #else + #define D3DX11INLINE __inline + #endif +#else + #ifdef __cplusplus + #define D3DX11INLINE inline + #else + #define D3DX11INLINE + #endif +#endif +#endif + + + +// Includes +#include "d3d11.h" +#include "d3dx11.h" +#include "d3dx11core.h" +#include "d3dx11tex.h" +#include "d3dx11async.h" + + +// Errors +#define _FACDD 0x876 +#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code ) + +enum _D3DX11_ERR { + D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900), + D3DX11_ERR_INVALID_MESH = MAKE_DDHRESULT(2901), + D3DX11_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902), + D3DX11_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903), + D3DX11_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904), + D3DX11_ERR_INVALID_DATA = MAKE_DDHRESULT(2905), + D3DX11_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906), + D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907), + D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908), +}; + + +#endif //__D3DX11_H__ + diff --git a/external/D3D11/include/D3DX11async.h b/external/D3D11/include/D3DX11async.h new file mode 100644 index 0000000..4586c55 --- /dev/null +++ b/external/D3D11/include/D3DX11async.h @@ -0,0 +1,164 @@ + +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3DX11Async.h +// Content: D3DX11 Asynchronous Shader loaders / compilers +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX11ASYNC_H__ +#define __D3DX11ASYNC_H__ + +#include "d3dx11.h" + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +//---------------------------------------------------------------------------- +// D3DX11Compile: +// ------------------ +// Compiles an effect or shader. +// +// Parameters: +// pSrcFile +// Source file name. +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module. +// pSrcData +// Pointer to source code. +// SrcDataLen +// Size of source code, in bytes. +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when compiling +// from file, and will error when compiling from resource or memory. +// pFunctionName +// Name of the entrypoint function where execution should begin. +// pProfile +// Instruction set to be used when generating code. Currently supported +// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", +// "vs_3_sw", "vs_4_0", "vs_4_1", +// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", +// "ps_3_sw", "ps_4_0", "ps_4_1", +// "gs_4_0", "gs_4_1", +// "tx_1_0", +// "fx_4_0", "fx_4_1" +// Note that this entrypoint does not compile fx_2_0 targets, for that +// you need to use the D3DX9 function. +// Flags1 +// See D3D10_SHADER_xxx flags. +// Flags2 +// See D3D10_EFFECT_xxx flags. +// ppShader +// Returns a buffer containing the created shader. This buffer contains +// the compiled shader code, as well as any embedded debug and symbol +// table info. (See D3D10GetShaderConstantTable) +// ppErrorMsgs +// Returns a buffer containing a listing of errors and warnings that were +// encountered during the compile. If you are running in a debugger, +// these are the same messages you will see in your debug output. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CompileFromFile D3DX11CompileFromFileW +#else +#define D3DX11CompileFromFile D3DX11CompileFromFileA +#endif + +HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CompileFromResource D3DX11CompileFromResourceW +#else +#define D3DX11CompileFromResource D3DX11CompileFromResourceA +#endif + +HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW +#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW +#else +#define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA +#define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA +#endif + +//---------------------------------------------------------------------------- +// Async processors +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, + ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); + +HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); + +//---------------------------------------------------------------------------- +// D3DX11 Asynchronous texture I/O (advanced mode) +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader); +HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader); +HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader); +HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); +HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); + +#ifdef UNICODE +#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW +#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW +#else +#define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA +#define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA +#endif + +HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); +HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor); +HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX11ASYNC_H__ + + diff --git a/external/D3D11/include/D3DX11core.h b/external/D3D11/include/D3DX11core.h new file mode 100644 index 0000000..18e9935 --- /dev/null +++ b/external/D3D11/include/D3DX11core.h @@ -0,0 +1,128 @@ +/////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx11core.h +// Content: D3DX11 core types and functions +// +/////////////////////////////////////////////////////////////////////////// + +#include "d3dx11.h" + +#ifndef __D3DX11CORE_H__ +#define __D3DX11CORE_H__ + +// Current name of the DLL shipped in the same SDK as this header. + + +#define D3DX11_DLL_W L"d3dx11_43.dll" +#define D3DX11_DLL_A "d3dx11_43.dll" + +#ifdef UNICODE + #define D3DX11_DLL D3DX11_DLL_W +#else + #define D3DX11_DLL D3DX11_DLL_A +#endif + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +/////////////////////////////////////////////////////////////////////////// +// D3DX11_SDK_VERSION: +// ----------------- +// This identifier is passed to D3DX11CheckVersion in order to ensure that an +// application was built against the correct header files and lib files. +// This number is incremented whenever a header (or other) change would +// require applications to be rebuilt. If the version doesn't match, +// D3DX11CreateVersion will return FALSE. (The number itself has no meaning.) +/////////////////////////////////////////////////////////////////////////// + + +#define D3DX11_SDK_VERSION 43 + + +#ifdef D3D_DIAG_DLL +BOOL WINAPI D3DX11DebugMute(BOOL Mute); +#endif +HRESULT WINAPI D3DX11CheckVersion(UINT D3DSdkVersion, UINT D3DX11SdkVersion); + +#ifdef __cplusplus +} +#endif //__cplusplus + + + +////////////////////////////////////////////////////////////////////////////// +// ID3DX11ThreadPump: +////////////////////////////////////////////////////////////////////////////// + +#undef INTERFACE +#define INTERFACE ID3DX11DataLoader + +DECLARE_INTERFACE(ID3DX11DataLoader) +{ + STDMETHOD(Load)(THIS) PURE; + STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE; + STDMETHOD(Destroy)(THIS) PURE; +}; + +#undef INTERFACE +#define INTERFACE ID3DX11DataProcessor + +DECLARE_INTERFACE(ID3DX11DataProcessor) +{ + STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE; + STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE; + STDMETHOD(Destroy)(THIS) PURE; +}; + +// {C93FECFA-6967-478a-ABBC-402D90621FCB} +DEFINE_GUID(IID_ID3DX11ThreadPump, +0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb); + +#undef INTERFACE +#define INTERFACE ID3DX11ThreadPump + +DECLARE_INTERFACE_(ID3DX11ThreadPump, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + // ID3DX11ThreadPump + STDMETHOD(AddWorkItem)(THIS_ ID3DX11DataLoader *pDataLoader, ID3DX11DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE; + STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE; + + STDMETHOD(WaitForAllItems)(THIS) PURE; + STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount); + + STDMETHOD(PurgeAllItems)(THIS) PURE; + STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE; + +}; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +HRESULT WINAPI D3DX11CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump **ppThreadPump); + +HRESULT WINAPI D3DX11UnsetAllDeviceObjects(ID3D11DeviceContext *pContext); + +#ifdef __cplusplus +} +#endif //__cplusplus + +/////////////////////////////////////////////////////////////////////////// + +#define _FACD3D 0x876 +#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) +#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) + +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) + +#endif //__D3DX11CORE_H__ + diff --git a/external/D3D11/include/D3DX11tex.h b/external/D3D11/include/D3DX11tex.h new file mode 100644 index 0000000..16c0409 --- /dev/null +++ b/external/D3D11/include/D3DX11tex.h @@ -0,0 +1,772 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx11tex.h +// Content: D3DX11 texturing APIs +// +////////////////////////////////////////////////////////////////////////////// + +#include "d3dx11.h" + +#ifndef __D3DX11TEX_H__ +#define __D3DX11TEX_H__ + + +//---------------------------------------------------------------------------- +// D3DX11_FILTER flags: +// ------------------ +// +// A valid filter must contain one of these values: +// +// D3DX11_FILTER_NONE +// No scaling or filtering will take place. Pixels outside the bounds +// of the source image are assumed to be transparent black. +// D3DX11_FILTER_POINT +// Each destination pixel is computed by sampling the nearest pixel +// from the source image. +// D3DX11_FILTER_LINEAR +// Each destination pixel is computed by linearly interpolating between +// the nearest pixels in the source image. This filter works best +// when the scale on each axis is less than 2. +// D3DX11_FILTER_TRIANGLE +// Every pixel in the source image contributes equally to the +// destination image. This is the slowest of all the filters. +// D3DX11_FILTER_BOX +// Each pixel is computed by averaging a 2x2(x2) box pixels from +// the source image. Only works when the dimensions of the +// destination are half those of the source. (as with mip maps) +// +// And can be OR'd with any of these optional flags: +// +// D3DX11_FILTER_MIRROR_U +// Indicates that pixels off the edge of the texture on the U-axis +// should be mirrored, not wraped. +// D3DX11_FILTER_MIRROR_V +// Indicates that pixels off the edge of the texture on the V-axis +// should be mirrored, not wraped. +// D3DX11_FILTER_MIRROR_W +// Indicates that pixels off the edge of the texture on the W-axis +// should be mirrored, not wraped. +// D3DX11_FILTER_MIRROR +// Same as specifying D3DX11_FILTER_MIRROR_U | D3DX11_FILTER_MIRROR_V | +// D3DX11_FILTER_MIRROR_V +// D3DX11_FILTER_DITHER +// Dithers the resulting image using a 4x4 order dither pattern. +// D3DX11_FILTER_SRGB_IN +// Denotes that the input data is in sRGB (gamma 2.2) colorspace. +// D3DX11_FILTER_SRGB_OUT +// Denotes that the output data is in sRGB (gamma 2.2) colorspace. +// D3DX11_FILTER_SRGB +// Same as specifying D3DX11_FILTER_SRGB_IN | D3DX11_FILTER_SRGB_OUT +// +//---------------------------------------------------------------------------- + +typedef enum D3DX11_FILTER_FLAG +{ + D3DX11_FILTER_NONE = (1 << 0), + D3DX11_FILTER_POINT = (2 << 0), + D3DX11_FILTER_LINEAR = (3 << 0), + D3DX11_FILTER_TRIANGLE = (4 << 0), + D3DX11_FILTER_BOX = (5 << 0), + + D3DX11_FILTER_MIRROR_U = (1 << 16), + D3DX11_FILTER_MIRROR_V = (2 << 16), + D3DX11_FILTER_MIRROR_W = (4 << 16), + D3DX11_FILTER_MIRROR = (7 << 16), + + D3DX11_FILTER_DITHER = (1 << 19), + D3DX11_FILTER_DITHER_DIFFUSION= (2 << 19), + + D3DX11_FILTER_SRGB_IN = (1 << 21), + D3DX11_FILTER_SRGB_OUT = (2 << 21), + D3DX11_FILTER_SRGB = (3 << 21), +} D3DX11_FILTER_FLAG; + +//---------------------------------------------------------------------------- +// D3DX11_NORMALMAP flags: +// --------------------- +// These flags are used to control how D3DX11ComputeNormalMap generates normal +// maps. Any number of these flags may be OR'd together in any combination. +// +// D3DX11_NORMALMAP_MIRROR_U +// Indicates that pixels off the edge of the texture on the U-axis +// should be mirrored, not wraped. +// D3DX11_NORMALMAP_MIRROR_V +// Indicates that pixels off the edge of the texture on the V-axis +// should be mirrored, not wraped. +// D3DX11_NORMALMAP_MIRROR +// Same as specifying D3DX11_NORMALMAP_MIRROR_U | D3DX11_NORMALMAP_MIRROR_V +// D3DX11_NORMALMAP_INVERTSIGN +// Inverts the direction of each normal +// D3DX11_NORMALMAP_COMPUTE_OCCLUSION +// Compute the per pixel Occlusion term and encodes it into the alpha. +// An Alpha of 1 means that the pixel is not obscured in anyway, and +// an alpha of 0 would mean that the pixel is completly obscured. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX11_NORMALMAP_FLAG +{ + D3DX11_NORMALMAP_MIRROR_U = (1 << 16), + D3DX11_NORMALMAP_MIRROR_V = (2 << 16), + D3DX11_NORMALMAP_MIRROR = (3 << 16), + D3DX11_NORMALMAP_INVERTSIGN = (8 << 16), + D3DX11_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16), +} D3DX11_NORMALMAP_FLAG; + +//---------------------------------------------------------------------------- +// D3DX11_CHANNEL flags: +// ------------------- +// These flags are used by functions which operate on or more channels +// in a texture. +// +// D3DX11_CHANNEL_RED +// Indicates the red channel should be used +// D3DX11_CHANNEL_BLUE +// Indicates the blue channel should be used +// D3DX11_CHANNEL_GREEN +// Indicates the green channel should be used +// D3DX11_CHANNEL_ALPHA +// Indicates the alpha channel should be used +// D3DX11_CHANNEL_LUMINANCE +// Indicates the luminaces of the red green and blue channels should be +// used. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX11_CHANNEL_FLAG +{ + D3DX11_CHANNEL_RED = (1 << 0), + D3DX11_CHANNEL_BLUE = (1 << 1), + D3DX11_CHANNEL_GREEN = (1 << 2), + D3DX11_CHANNEL_ALPHA = (1 << 3), + D3DX11_CHANNEL_LUMINANCE = (1 << 4), +} D3DX11_CHANNEL_FLAG; + + + +//---------------------------------------------------------------------------- +// D3DX11_IMAGE_FILE_FORMAT: +// --------------------- +// This enum is used to describe supported image file formats. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX11_IMAGE_FILE_FORMAT +{ + D3DX11_IFF_BMP = 0, + D3DX11_IFF_JPG = 1, + D3DX11_IFF_PNG = 3, + D3DX11_IFF_DDS = 4, + D3DX11_IFF_TIFF = 10, + D3DX11_IFF_GIF = 11, + D3DX11_IFF_WMP = 12, + D3DX11_IFF_FORCE_DWORD = 0x7fffffff + +} D3DX11_IMAGE_FILE_FORMAT; + + +//---------------------------------------------------------------------------- +// D3DX11_SAVE_TEXTURE_FLAG: +// --------------------- +// This enum is used to support texture saving options. +// +//---------------------------------------------------------------------------- + +typedef enum D3DX11_SAVE_TEXTURE_FLAG +{ + D3DX11_STF_USEINPUTBLOB = 0x0001, +} D3DX11_SAVE_TEXTURE_FLAG; + + +//---------------------------------------------------------------------------- +// D3DX11_IMAGE_INFO: +// --------------- +// This structure is used to return a rough description of what the +// the original contents of an image file looked like. +// +// Width +// Width of original image in pixels +// Height +// Height of original image in pixels +// Depth +// Depth of original image in pixels +// ArraySize +// Array size in textures +// MipLevels +// Number of mip levels in original image +// MiscFlags +// Miscellaneous flags +// Format +// D3D format which most closely describes the data in original image +// ResourceDimension +// D3D11_RESOURCE_DIMENSION representing the dimension of texture stored in the file. +// D3D11_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D +// ImageFileFormat +// D3DX11_IMAGE_FILE_FORMAT representing the format of the image file. +//---------------------------------------------------------------------------- + +typedef struct D3DX11_IMAGE_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT ArraySize; + UINT MipLevels; + UINT MiscFlags; + DXGI_FORMAT Format; + D3D11_RESOURCE_DIMENSION ResourceDimension; + D3DX11_IMAGE_FILE_FORMAT ImageFileFormat; +} D3DX11_IMAGE_INFO; + + + + + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + + +////////////////////////////////////////////////////////////////////////////// +// Image File APIs /////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX11_IMAGE_LOAD_INFO: +// --------------- +// This structure can be optionally passed in to texture loader APIs to +// control how textures get loaded. Pass in D3DX11_DEFAULT for any of these +// to have D3DX automatically pick defaults based on the source file. +// +// Width +// Rescale texture to Width texels wide +// Height +// Rescale texture to Height texels high +// Depth +// Rescale texture to Depth texels deep +// FirstMipLevel +// First mip level to load +// MipLevels +// Number of mip levels to load after the first level +// Usage +// D3D11_USAGE flag for the new texture +// BindFlags +// D3D11 Bind flags for the new texture +// CpuAccessFlags +// D3D11 CPU Access flags for the new texture +// MiscFlags +// Reserved. Must be 0 +// Format +// Resample texture to the specified format +// Filter +// Filter the texture using the specified filter (only when resampling) +// MipFilter +// Filter the texture mip levels using the specified filter (only if +// generating mips) +// pSrcInfo +// (optional) pointer to a D3DX11_IMAGE_INFO structure that will get +// populated with source image information +//---------------------------------------------------------------------------- + + +typedef struct D3DX11_IMAGE_LOAD_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT FirstMipLevel; + UINT MipLevels; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CpuAccessFlags; + UINT MiscFlags; + DXGI_FORMAT Format; + UINT Filter; + UINT MipFilter; + D3DX11_IMAGE_INFO* pSrcInfo; + +#ifdef __cplusplus + D3DX11_IMAGE_LOAD_INFO() + { + Width = D3DX11_DEFAULT; + Height = D3DX11_DEFAULT; + Depth = D3DX11_DEFAULT; + FirstMipLevel = D3DX11_DEFAULT; + MipLevels = D3DX11_DEFAULT; + Usage = (D3D11_USAGE) D3DX11_DEFAULT; + BindFlags = D3DX11_DEFAULT; + CpuAccessFlags = D3DX11_DEFAULT; + MiscFlags = D3DX11_DEFAULT; + Format = DXGI_FORMAT_FROM_FILE; + Filter = D3DX11_DEFAULT; + MipFilter = D3DX11_DEFAULT; + pSrcInfo = NULL; + } +#endif + +} D3DX11_IMAGE_LOAD_INFO; + +//------------------------------------------------------------------------------- +// GetImageInfoFromFile/Resource/Memory: +// ------------------------------ +// Fills in a D3DX11_IMAGE_INFO struct with information about an image file. +// +// Parameters: +// pSrcFile +// File name of the source image. +// pSrcModule +// Module where resource is located, or NULL for module associated +// with image the os used to create the current process. +// pSrcResource +// Resource name. +// pSrcData +// Pointer to file in memory. +// SrcDataSize +// Size in bytes of file in memory. +// pPump +// Optional pointer to a thread pump object to use. +// pSrcInfo +// Pointer to a D3DX11_IMAGE_INFO structure to be filled in with the +// description of the data in the source image file. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +//------------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11GetImageInfoFromFileA( + LPCSTR pSrcFile, + ID3DX11ThreadPump* pPump, + D3DX11_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11GetImageInfoFromFileW( + LPCWSTR pSrcFile, + ID3DX11ThreadPump* pPump, + D3DX11_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileW +#else +#define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileA +#endif + + +HRESULT WINAPI + D3DX11GetImageInfoFromResourceA( + HMODULE hSrcModule, + LPCSTR pSrcResource, + ID3DX11ThreadPump* pPump, + D3DX11_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11GetImageInfoFromResourceW( + HMODULE hSrcModule, + LPCWSTR pSrcResource, + ID3DX11ThreadPump* pPump, + D3DX11_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceW +#else +#define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceA +#endif + + +HRESULT WINAPI + D3DX11GetImageInfoFromMemory( + LPCVOID pSrcData, + SIZE_T SrcDataSize, + ID3DX11ThreadPump* pPump, + D3DX11_IMAGE_INFO* pSrcInfo, + HRESULT* pHResult); + + +////////////////////////////////////////////////////////////////////////////// +// Create/Save Texture APIs ////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX11CreateTextureFromFile/Resource/Memory: +// D3DX11CreateShaderResourceViewFromFile/Resource/Memory: +// ----------------------------------- +// Create a texture object from a file or resource. +// +// Parameters: +// +// pDevice +// The D3D device with which the texture is going to be used. +// pSrcFile +// File name. +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module +// pvSrcData +// Pointer to file in memory. +// SrcDataSize +// Size in bytes of file in memory. +// pLoadInfo +// Optional pointer to a D3DX11_IMAGE_LOAD_INFO structure that +// contains additional loader parameters. +// pPump +// Optional pointer to a thread pump object to use. +// ppTexture +// [out] Created texture object. +// ppShaderResourceView +// [out] Shader resource view object created. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +// +//---------------------------------------------------------------------------- + + +// FromFile + +HRESULT WINAPI + D3DX11CreateShaderResourceViewFromFileA( + ID3D11Device* pDevice, + LPCSTR pSrcFile, + D3DX11_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11CreateShaderResourceViewFromFileW( + ID3D11Device* pDevice, + LPCWSTR pSrcFile, + D3DX11_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileW +#else +#define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileA +#endif + +HRESULT WINAPI + D3DX11CreateTextureFromFileA( + ID3D11Device* pDevice, + LPCSTR pSrcFile, + D3DX11_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11Resource** ppTexture, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11CreateTextureFromFileW( + ID3D11Device* pDevice, + LPCWSTR pSrcFile, + D3DX11_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11Resource** ppTexture, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileW +#else +#define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileA +#endif + + +// FromResource (resources in dll/exes) + +HRESULT WINAPI + D3DX11CreateShaderResourceViewFromResourceA( + ID3D11Device* pDevice, + HMODULE hSrcModule, + LPCSTR pSrcResource, + D3DX11_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11CreateShaderResourceViewFromResourceW( + ID3D11Device* pDevice, + HMODULE hSrcModule, + LPCWSTR pSrcResource, + D3DX11_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceW +#else +#define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceA +#endif + +HRESULT WINAPI + D3DX11CreateTextureFromResourceA( + ID3D11Device* pDevice, + HMODULE hSrcModule, + LPCSTR pSrcResource, + D3DX11_IMAGE_LOAD_INFO *pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11Resource** ppTexture, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11CreateTextureFromResourceW( + ID3D11Device* pDevice, + HMODULE hSrcModule, + LPCWSTR pSrcResource, + D3DX11_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11Resource** ppTexture, + HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceW +#else +#define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceA +#endif + + +// FromFileInMemory + +HRESULT WINAPI + D3DX11CreateShaderResourceViewFromMemory( + ID3D11Device* pDevice, + LPCVOID pSrcData, + SIZE_T SrcDataSize, + D3DX11_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11ShaderResourceView** ppShaderResourceView, + HRESULT* pHResult); + +HRESULT WINAPI + D3DX11CreateTextureFromMemory( + ID3D11Device* pDevice, + LPCVOID pSrcData, + SIZE_T SrcDataSize, + D3DX11_IMAGE_LOAD_INFO* pLoadInfo, + ID3DX11ThreadPump* pPump, + ID3D11Resource** ppTexture, + HRESULT* pHResult); + + +////////////////////////////////////////////////////////////////////////////// +// Misc Texture APIs ///////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3DX11_TEXTURE_LOAD_INFO: +// ------------------------ +// +//---------------------------------------------------------------------------- + +typedef struct _D3DX11_TEXTURE_LOAD_INFO +{ + D3D11_BOX *pSrcBox; + D3D11_BOX *pDstBox; + UINT SrcFirstMip; + UINT DstFirstMip; + UINT NumMips; + UINT SrcFirstElement; + UINT DstFirstElement; + UINT NumElements; + UINT Filter; + UINT MipFilter; + +#ifdef __cplusplus + _D3DX11_TEXTURE_LOAD_INFO() + { + pSrcBox = NULL; + pDstBox = NULL; + SrcFirstMip = 0; + DstFirstMip = 0; + NumMips = D3DX11_DEFAULT; + SrcFirstElement = 0; + DstFirstElement = 0; + NumElements = D3DX11_DEFAULT; + Filter = D3DX11_DEFAULT; + MipFilter = D3DX11_DEFAULT; + } +#endif + +} D3DX11_TEXTURE_LOAD_INFO; + + +//---------------------------------------------------------------------------- +// D3DX11LoadTextureFromTexture: +// ---------------------------- +// Load a texture from a texture. +// +// Parameters: +// +//---------------------------------------------------------------------------- + + +HRESULT WINAPI + D3DX11LoadTextureFromTexture( + ID3D11DeviceContext *pContext, + ID3D11Resource *pSrcTexture, + D3DX11_TEXTURE_LOAD_INFO *pLoadInfo, + ID3D11Resource *pDstTexture); + + +//---------------------------------------------------------------------------- +// D3DX11FilterTexture: +// ------------------ +// Filters mipmaps levels of a texture. +// +// Parameters: +// pBaseTexture +// The texture object to be filtered +// SrcLevel +// The level whose image is used to generate the subsequent levels. +// MipFilter +// D3DX11_FILTER flags controlling how each miplevel is filtered. +// Or D3DX11_DEFAULT for D3DX11_FILTER_BOX, +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11FilterTexture( + ID3D11DeviceContext *pContext, + ID3D11Resource *pTexture, + UINT SrcLevel, + UINT MipFilter); + + +//---------------------------------------------------------------------------- +// D3DX11SaveTextureToFile: +// ---------------------- +// Save a texture to a file. +// +// Parameters: +// pDestFile +// File name of the destination file +// DestFormat +// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving. +// pSrcTexture +// Source texture, containing the image to be saved +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11SaveTextureToFileA( + ID3D11DeviceContext *pContext, + ID3D11Resource *pSrcTexture, + D3DX11_IMAGE_FILE_FORMAT DestFormat, + LPCSTR pDestFile); + +HRESULT WINAPI + D3DX11SaveTextureToFileW( + ID3D11DeviceContext *pContext, + ID3D11Resource *pSrcTexture, + D3DX11_IMAGE_FILE_FORMAT DestFormat, + LPCWSTR pDestFile); + +#ifdef UNICODE +#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileW +#else +#define D3DX11SaveTextureToFile D3DX11SaveTextureToFileA +#endif + + +//---------------------------------------------------------------------------- +// D3DX11SaveTextureToMemory: +// ---------------------- +// Save a texture to a blob. +// +// Parameters: +// pSrcTexture +// Source texture, containing the image to be saved +// DestFormat +// D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving. +// ppDestBuf +// address of a d3dxbuffer pointer to return the image data +// Flags +// optional flags +//---------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11SaveTextureToMemory( + ID3D11DeviceContext *pContext, + ID3D11Resource* pSrcTexture, + D3DX11_IMAGE_FILE_FORMAT DestFormat, + ID3D10Blob** ppDestBuf, + UINT Flags); + + +//---------------------------------------------------------------------------- +// D3DX11ComputeNormalMap: +// --------------------- +// Converts a height map into a normal map. The (x,y,z) components of each +// normal are mapped to the (r,g,b) channels of the output texture. +// +// Parameters +// pSrcTexture +// Pointer to the source heightmap texture +// Flags +// D3DX11_NORMALMAP flags +// Channel +// D3DX11_CHANNEL specifying source of height information +// Amplitude +// The constant value which the height information is multiplied by. +// pDestTexture +// Pointer to the destination texture +//--------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11ComputeNormalMap( + ID3D11DeviceContext *pContext, + ID3D11Texture2D *pSrcTexture, + UINT Flags, + UINT Channel, + FLOAT Amplitude, + ID3D11Texture2D *pDestTexture); + + +//---------------------------------------------------------------------------- +// D3DX11SHProjectCubeMap: +// ---------------------- +// Projects a function represented in a cube map into spherical harmonics. +// +// Parameters: +// Order +// Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 +// pCubeMap +// CubeMap that is going to be projected into spherical harmonics +// pROut +// Output SH vector for Red. +// pGOut +// Output SH vector for Green +// pBOut +// Output SH vector for Blue +// +//--------------------------------------------------------------------------- + +HRESULT WINAPI + D3DX11SHProjectCubeMap( + ID3D11DeviceContext *pContext, + __in_range(2,6) UINT Order, + ID3D11Texture2D *pCubeMap, + __out_ecount(Order*Order) FLOAT *pROut, + __out_ecount_opt(Order*Order) FLOAT *pGOut, + __out_ecount_opt(Order*Order) FLOAT *pBOut); + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX11TEX_H__ + diff --git a/external/D3D11/include/d3dx10async.h b/external/D3D11/include/d3dx10async.h new file mode 100644 index 0000000..d1b1fc5 --- /dev/null +++ b/external/D3D11/include/d3dx10async.h @@ -0,0 +1,290 @@ + +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3DX10Async.h +// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX10ASYNC_H__ +#define __D3DX10ASYNC_H__ + +#include "d3dx10.h" + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +//---------------------------------------------------------------------------- +// D3DX10Compile: +// ------------------ +// Compiles an effect or shader. +// +// Parameters: +// pSrcFile +// Source file name. +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module. +// pSrcData +// Pointer to source code. +// SrcDataLen +// Size of source code, in bytes. +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when compiling +// from file, and will error when compiling from resource or memory. +// pFunctionName +// Name of the entrypoint function where execution should begin. +// pProfile +// Instruction set to be used when generating code. Currently supported +// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", +// "vs_3_sw", "vs_4_0", "vs_4_1", +// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", +// "ps_3_sw", "ps_4_0", "ps_4_1", +// "gs_4_0", "gs_4_1", +// "tx_1_0", +// "fx_4_0", "fx_4_1" +// Note that this entrypoint does not compile fx_2_0 targets, for that +// you need to use the D3DX9 function. +// Flags1 +// See D3D10_SHADER_xxx flags. +// Flags2 +// See D3D10_EFFECT_xxx flags. +// ppShader +// Returns a buffer containing the created shader. This buffer contains +// the compiled shader code, as well as any embedded debug and symbol +// table info. (See D3D10GetShaderConstantTable) +// ppErrorMsgs +// Returns a buffer containing a listing of errors and warnings that were +// encountered during the compile. If you are running in a debugger, +// these are the same messages you will see in your debug output. +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CompileFromFile D3DX10CompileFromFileW +#else +#define D3DX10CompileFromFile D3DX10CompileFromFileA +#endif + +HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CompileFromResource D3DX10CompileFromResourceW +#else +#define D3DX10CompileFromResource D3DX10CompileFromResourceA +#endif + +HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +//---------------------------------------------------------------------------- +// D3DX10CreateEffectFromXXXX: +// -------------------------- +// Creates an effect from a binary effect or file +// +// Parameters: +// +// [in] +// +// +// pFileName +// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load +// +// hModule +// Handle to the module containing the resource to compile from +// pResourceName +// Name of the resource within hModule to compile from +// +// pData +// Blob of effect data, either ASCII (uncompiled) or binary (compiled) +// DataLength +// Length of the data blob +// +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when compiling +// from file, and will error when compiling from resource or memory. +// pProfile +// Profile to use when compiling the effect. +// HLSLFlags +// Compilation flags pertaining to shaders and data types, honored by +// the HLSL compiler +// FXFlags +// Compilation flags pertaining to Effect compilation, honored +// by the Effect compiler +// pDevice +// Pointer to the D3D10 device on which to create Effect resources +// pEffectPool +// Pointer to an Effect pool to share variables with or NULL +// +// [out] +// +// ppEffect +// Address of the newly created Effect interface +// ppEffectPool +// Address of the newly created Effect pool interface +// ppErrors +// If non-NULL, address of a buffer with error messages that occurred +// during parsing or compilation +// pHResult +// Pointer to a memory location to receive the return value upon completion. +// Maybe NULL if not needed. +// If pPump != NULL, pHResult must be a valid memory location until the +// the asynchronous execution completes. +//---------------------------------------------------------------------------- + + +HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult); + + +#ifdef UNICODE +#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW +#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW +#else +#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA +#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA +#endif + +HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump, + ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump, + ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, + ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, + ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW +#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW +#else +#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA +#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA +#endif + +HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, + LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); + +#ifdef UNICODE +#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW +#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW +#else +#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA +#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA +#endif + +//---------------------------------------------------------------------------- +// Async processors +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, + ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); + +HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); + +HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, + ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); + +HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, + ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor); + + + +//---------------------------------------------------------------------------- +// D3DX10 Asynchronous texture I/O (advanced mode) +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader); +HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader); +HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader); +HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader); +HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader); + +#ifdef UNICODE +#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW +#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW +#else +#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA +#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA +#endif + +HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor); +HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor); +HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor); + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3DX10ASYNC_H__ + + diff --git a/external/D3D11/libs/x64/d3d11.lib b/external/D3D11/libs/x64/d3d11.lib new file mode 100644 index 0000000..441d85b Binary files /dev/null and b/external/D3D11/libs/x64/d3d11.lib differ diff --git a/external/D3D11/libs/x64/d3dx10.lib b/external/D3D11/libs/x64/d3dx10.lib new file mode 100644 index 0000000..cfd7b9f Binary files /dev/null and b/external/D3D11/libs/x64/d3dx10.lib differ diff --git a/external/D3D11/libs/x64/d3dx11.lib b/external/D3D11/libs/x64/d3dx11.lib new file mode 100644 index 0000000..92a666f Binary files /dev/null and b/external/D3D11/libs/x64/d3dx11.lib differ diff --git a/external/D3D11/libs/x86/d3d11.lib b/external/D3D11/libs/x86/d3d11.lib new file mode 100644 index 0000000..9200898 Binary files /dev/null and b/external/D3D11/libs/x86/d3d11.lib differ diff --git a/external/D3D11/libs/x86/d3dx10.lib b/external/D3D11/libs/x86/d3dx10.lib new file mode 100644 index 0000000..a397032 Binary files /dev/null and b/external/D3D11/libs/x86/d3dx10.lib differ diff --git a/external/D3D11/libs/x86/d3dx11.lib b/external/D3D11/libs/x86/d3dx11.lib new file mode 100644 index 0000000..904d157 Binary files /dev/null and b/external/D3D11/libs/x86/d3dx11.lib differ diff --git a/external/D3D12/include/d3d12.h b/external/D3D12/include/d3d12.h new file mode 100644 index 0000000..c7db74f --- /dev/null +++ b/external/D3D12/include/d3d12.h @@ -0,0 +1,7214 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0618 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; + +#endif /* __ID3D12Object_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; + +#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; + +#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; + +#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; + +#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; + +#endif /* __ID3D12Pageable_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; + +#endif /* __ID3D12Heap_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; + +#endif /* __ID3D12Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; + +#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; + +#endif /* __ID3D12Fence_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; + +#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; + +#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; + +#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; + +#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; + +#endif /* __ID3D12CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; + +#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; + +#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; + +#endif /* __ID3D12Device_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ +#define __ID3D12PipelineLibrary_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; + +#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device1_FWD_DEFINED__ +#define __ID3D12Device1_FWD_DEFINED__ +typedef interface ID3D12Device1 ID3D12Device1; + +#endif /* __ID3D12Device1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) + +#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D12_LINEAR_GAMMA ( 1.0f ) +#define D3D12_MAJOR_VERSION ( 12 ) + +#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D12_MAX_DEPTH ( 1.0f ) +#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) + +#define D3D12_MAX_MAXANISOTROPY ( 16 ) + +#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D12_MAX_ROOT_COST ( 64 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) + +#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D12_MINOR_VERSION ( 0 ) + +#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_MIN_DEPTH ( 0.0f ) +#define D3D12_MIN_MAXANISOTROPY ( 0 ) + +#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) + +#define D3D12_PACKED_TILE ( 0xffffffff ) + +#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_MAXANISOTROPY ( 16 ) + +#define D3D12_REQ_MIP_LEVELS ( 15 ) + +#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_SUBRESOURCES ( 30720 ) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) + +#define D3D12_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D12_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D12_SHADER_MAX_TYPES ( 65535 ) + +#define D3D12_SHADER_MINOR_VERSION ( 1 ) + +#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D12_SO_STREAM_COUNT ( 4 ) + +#define D3D12_SPEC_DATE_DAY ( 14 ) + +#define D3D12_SPEC_DATE_MONTH ( 11 ) + +#define D3D12_SPEC_DATE_YEAR ( 2014 ) + +#define D3D12_SPEC_VERSION ( 1.16 ) +#define D3D12_SRGB_GAMMA ( 2.2f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) + +#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_UAV_SLOT_COUNT ( 64 ) + +#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#endif + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef +enum D3D12_COMMAND_LIST_TYPE + { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3 + } D3D12_COMMAND_LIST_TYPE; + +typedef +enum D3D12_COMMAND_QUEUE_FLAGS + { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 + } D3D12_COMMAND_QUEUE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); +typedef +enum D3D12_COMMAND_QUEUE_PRIORITY + { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100 + } D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC + { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; + } D3D12_COMMAND_QUEUE_DESC; + +typedef +enum D3D12_PRIMITIVE_TOPOLOGY_TYPE + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 + } D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef +enum D3D12_INPUT_CLASSIFICATION + { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 + } D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D12_INPUT_ELEMENT_DESC; + +typedef +enum D3D12_FILL_MODE + { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 + } D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +typedef +enum D3D12_CULL_MODE + { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 + } D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D12_VIEWPORT; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D12_BOX; + +typedef +enum D3D12_COMPARISON_FUNC + { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 + } D3D12_COMPARISON_FUNC; + +typedef +enum D3D12_DEPTH_WRITE_MASK + { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 + } D3D12_DEPTH_WRITE_MASK; + +typedef +enum D3D12_STENCIL_OP + { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 + } D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + } D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + } D3D12_DEPTH_STENCIL_DESC; + +typedef +enum D3D12_BLEND + { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19 + } D3D12_BLEND; + +typedef +enum D3D12_BLEND_OP + { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 + } D3D12_BLEND_OP; + +typedef +enum D3D12_COLOR_WRITE_ENABLE + { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) + } D3D12_COLOR_WRITE_ENABLE; + +typedef +enum D3D12_LOGIC_OP + { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , + D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , + D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , + D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , + D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , + D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , + D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , + D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , + D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , + D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , + D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , + D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , + D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , + D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) + } D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D12_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_MODE + { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +/* interface ID3D12Object */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Object; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") + ID3D12Object : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + _In_z_ LPCWSTR Name) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Object * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Object * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Object * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Object * This, + _In_z_ LPCWSTR Name); + + END_INTERFACE + } ID3D12ObjectVtbl; + + interface ID3D12Object + { + CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Object_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Object_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Object_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") + ID3D12DeviceChild : public ID3D12Object + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceChildVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceChild * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceChild * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DeviceChild * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceChildVtbl; + + interface ID3D12DeviceChild + { + CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DeviceChild_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") + ID3D12RootSignature : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12RootSignatureVtbl; + + interface ID3D12RootSignature + { + CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0001 */ +/* [local] */ + +typedef struct D3D12_SHADER_BYTECODE + { + _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; + SIZE_T BytecodeLength; + } D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC + { + _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + _Field_size_full_(NumStrides) const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; + } D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC + { + _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; + } D3D12_INPUT_LAYOUT_DESC; + +typedef +enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 + } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE + { + _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; + } D3D12_CACHED_PIPELINE_STATE; + +typedef +enum D3D12_PIPELINE_STATE_FLAGS + { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 + } D3D12_PIPELINE_STATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ 8 ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_COMPUTE_PIPELINE_STATE_DESC; + +typedef +enum D3D12_FEATURE + { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_ROOT_SIGNATURE = 12 + } D3D12_FEATURE; + +typedef +enum D3D12_SHADER_MIN_PRECISION_SUPPORT + { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 + } D3D12_SHADER_MIN_PRECISION_SUPPORT; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ); +typedef +enum D3D12_TILED_RESOURCES_TIER + { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3 + } D3D12_TILED_RESOURCES_TIER; + +typedef +enum D3D12_RESOURCE_BINDING_TIER + { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 + } D3D12_RESOURCE_BINDING_TIER; + +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_TIER + { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef +enum D3D12_FORMAT_SUPPORT1 + { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 + } D3D12_FORMAT_SUPPORT1; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ); +typedef +enum D3D12_FORMAT_SUPPORT2 + { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 + } D3D12_FORMAT_SUPPORT2; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ); +typedef +enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS + { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 + } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ); +typedef +enum D3D12_CROSS_NODE_SHARING_TIER + { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3 + } D3D12_CROSS_NODE_SHARING_TIER; + +typedef +enum D3D12_RESOURCE_HEAP_TIER + { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 + } D3D12_RESOURCE_HEAP_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS + { + _Out_ BOOL DoublePrecisionFloatShaderOps; + _Out_ BOOL OutputMergerLogicOp; + _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + _Out_ BOOL PSSpecifiedStencilRefSupported; + _Out_ BOOL TypedUAVLoadAdditionalFormats; + _Out_ BOOL ROVsSupported; + _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + _Out_ UINT MaxGPUVirtualAddressBitsPerResource; + _Out_ BOOL StandardSwizzle64KBSupported; + _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + _Out_ BOOL CrossAdapterRowMajorTextureSupported; + _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 + { + _Out_ BOOL WaveOps; + _Out_ UINT WaveLaneCountMin; + _Out_ UINT WaveLaneCountMax; + _Out_ UINT TotalLaneCount; + _Out_ BOOL ExpandedComputeResourceStates; + _Out_ BOOL Int64ShaderOps; + } D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +typedef +enum D3D_ROOT_SIGNATURE_VERSION + { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 + } D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE + { + _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; + } D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + } D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS + { + _In_ UINT NumFeatureLevels; + _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; + } D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef +enum D3D_SHADER_MODEL + { + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60 + } D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL + { + _Inout_ D3D_SHADER_MODEL HighestShaderModel; + } D3D12_FEATURE_DATA_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT + { + _In_ DXGI_FORMAT Format; + _Out_ D3D12_FORMAT_SUPPORT1 Support1; + _Out_ D3D12_FORMAT_SUPPORT2 Support2; + } D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS + { + _In_ DXGI_FORMAT Format; + _In_ UINT SampleCount; + _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + _Out_ UINT NumQualityLevels; + } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO + { + DXGI_FORMAT Format; + UINT8 PlaneCount; + } D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO + { + UINT64 SizeInBytes; + UINT64 Alignment; + } D3D12_RESOURCE_ALLOCATION_INFO; + +typedef +enum D3D12_HEAP_TYPE + { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4 + } D3D12_HEAP_TYPE; + +typedef +enum D3D12_CPU_PAGE_PROPERTY + { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 + } D3D12_CPU_PAGE_PROPERTY; + +typedef +enum D3D12_MEMORY_POOL + { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 + } D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES + { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; + } D3D12_HEAP_PROPERTIES; + +typedef +enum D3D12_HEAP_FLAGS + { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 + } D3D12_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); +typedef struct D3D12_HEAP_DESC + { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; + } D3D12_HEAP_DESC; + +typedef +enum D3D12_RESOURCE_DIMENSION + { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D12_RESOURCE_DIMENSION; + +typedef +enum D3D12_TEXTURE_LAYOUT + { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 + } D3D12_TEXTURE_LAYOUT; + +typedef +enum D3D12_RESOURCE_FLAGS + { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20 + } D3D12_RESOURCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); +typedef struct D3D12_RESOURCE_DESC + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + } D3D12_RESOURCE_DESC; + +typedef struct D3D12_DEPTH_STENCIL_VALUE + { + FLOAT Depth; + UINT8 Stencil; + } D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE + { + DXGI_FORMAT Format; + union + { + FLOAT Color[ 4 ]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } ; + } D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE + { + SIZE_T Begin; + SIZE_T End; + } D3D12_RANGE; + +typedef struct D3D12_SUBRESOURCE_INFO + { + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; + } D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D12_TILE_REGION_SIZE; + +typedef +enum D3D12_TILE_RANGE_FLAGS + { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 + } D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D12_PACKED_MIP_INFO; + +typedef +enum D3D12_TILE_MAPPING_FLAGS + { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 + } D3D12_TILE_MAPPING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); +typedef +enum D3D12_TILE_COPY_FLAGS + { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D12_TILE_COPY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); +typedef +enum D3D12_RESOURCE_STATES + { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200 + } D3D12_RESOURCE_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); +typedef +enum D3D12_RESOURCE_BARRIER_TYPE + { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , + D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) + } D3D12_RESOURCE_BARRIER_TYPE; + + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER + { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; + } D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER + { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; + } D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER + { + ID3D12Resource *pResource; + } D3D12_RESOURCE_UAV_BARRIER; + +typedef +enum D3D12_RESOURCE_BARRIER_FLAGS + { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 + } D3D12_RESOURCE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); +typedef struct D3D12_RESOURCE_BARRIER + { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } ; + } D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT + { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; + } D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT + { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; + } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef +enum D3D12_TEXTURE_COPY_TYPE + { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 + } D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION + { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } ; + } D3D12_TEXTURE_COPY_LOCATION; + +typedef +enum D3D12_SHADER_COMPONENT_MAPPING + { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 + } D3D12_SHADER_COMPONENT_MAPPING; + +#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ + (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) +typedef +enum D3D12_BUFFER_SRV_FLAGS + { + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 + } D3D12_BUFFER_SRV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); +typedef struct D3D12_BUFFER_SRV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_SRV; + +typedef +enum D3D12_SRV_DIMENSION + { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10 + } D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + } ; + } D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + } D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef +enum D3D12_FILTER + { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D12_FILTER; + +typedef +enum D3D12_FILTER_TYPE + { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 + } D3D12_FILTER_TYPE; + +typedef +enum D3D12_FILTER_REDUCTION_TYPE + { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D12_FILTER_REDUCTION_TYPE; + +#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D12_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D12_MIN_FILTER_SHIFT ( 4 ) + +#define D3D12_MAG_FILTER_SHIFT ( 2 ) + +#define D3D12_MIP_FILTER_SHIFT ( 0 ) + +#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D12_FILTER ) ( \ + ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ + ( ( D3D12_FILTER_REDUCTION_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ + ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ + ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) +typedef +enum D3D12_TEXTURE_ADDRESS_MODE + { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 + } D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D12_SAMPLER_DESC; + +typedef +enum D3D12_BUFFER_UAV_FLAGS + { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 + } D3D12_BUFFER_UAV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); +typedef struct D3D12_BUFFER_UAV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV + { + UINT MipSlice; + } D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_UAV; + +typedef +enum D3D12_UAV_DIMENSION + { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8 + } D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + } ; + } D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV + { + UINT64 FirstElement; + UINT NumElements; + } D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV + { + UINT MipSlice; + } D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_RTV; + +typedef +enum D3D12_RTV_DIMENSION + { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 + } D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } ; + } D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV + { + UINT MipSlice; + } D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV + { + UINT MipSlice; + } D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D12_DSV_FLAGS + { + D3D12_DSV_FLAG_NONE = 0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 + } D3D12_DSV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); +typedef +enum D3D12_DSV_DIMENSION + { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef +enum D3D12_CLEAR_FLAGS + { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 + } D3D12_CLEAR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); +typedef +enum D3D12_FENCE_FLAGS + { + D3D12_FENCE_FLAG_NONE = 0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2 + } D3D12_FENCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); +typedef +enum D3D12_DESCRIPTOR_HEAP_TYPE + { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) + } D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef +enum D3D12_DESCRIPTOR_HEAP_FLAGS + { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 + } D3D12_DESCRIPTOR_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); +typedef struct D3D12_DESCRIPTOR_HEAP_DESC + { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; + } D3D12_DESCRIPTOR_HEAP_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_TYPE + { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) + } D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_CONSTANTS + { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; + } D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR + { + UINT ShaderRegister; + UINT RegisterSpace; + } D3D12_ROOT_DESCRIPTOR; + +typedef +enum D3D12_SHADER_VISIBILITY + { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5 + } D3D12_SHADER_VISIBILITY; + +typedef +enum D3D12_ROOT_PARAMETER_TYPE + { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) + } D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER; + +typedef +enum D3D12_ROOT_SIGNATURE_FLAGS + { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40 + } D3D12_ROOT_SIGNATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); +typedef +enum D3D12_STATIC_BORDER_COLOR + { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) + } D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_ROOT_SIGNATURE_DESC + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_FLAGS + { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8 + } D3D12_DESCRIPTOR_RANGE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ); +typedef struct D3D12_DESCRIPTOR_RANGE1 + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef +enum D3D12_ROOT_DESCRIPTOR_FLAGS + { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 + } D3D12_ROOT_DESCRIPTOR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ); +typedef struct D3D12_ROOT_DESCRIPTOR1 + { + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; + } D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC1; + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC + { + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + } ; + } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") + ID3D12RootSignatureDeserializer : public IUnknown + { + public: + virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignatureDeserializer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignatureDeserializer * This); + + const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( + ID3D12RootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12RootSignatureDeserializerVtbl; + + interface ID3D12RootSignatureDeserializer + { + CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12VersionedRootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") + ID3D12VersionedRootSignatureDeserializer : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; + + virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VersionedRootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VersionedRootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VersionedRootSignatureDeserializer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VersionedRootSignatureDeserializer * This); + + HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( + ID3D12VersionedRootSignatureDeserializer * This, + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); + + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( + ID3D12VersionedRootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12VersionedRootSignatureDeserializerVtbl; + + interface ID3D12VersionedRootSignatureDeserializer + { + CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ + ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) + +#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0003 */ +/* [local] */ + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeRootSignature( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE + { + SIZE_T ptr; + } D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE + { + UINT64 ptr; + } D3D12_GPU_DESCRIPTOR_HANDLE; + +// If rects are supplied in D3D12_DISCARD_REGION, below, the resource +// must have 2D subresources with all specified subresources the same dimension. +typedef struct D3D12_DISCARD_REGION + { + UINT NumRects; + _In_reads_(NumRects) const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; + } D3D12_DISCARD_REGION; + +typedef +enum D3D12_QUERY_HEAP_TYPE + { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3 + } D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC + { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; + } D3D12_QUERY_HEAP_DESC; + +typedef +enum D3D12_QUERY_TYPE + { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7 + } D3D12_QUERY_TYPE; + +typedef +enum D3D12_PREDICATION_OP + { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 + } D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; + } D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; + } D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; + } D3D12_INDEX_BUFFER_VIEW; + +typedef +enum D3D12_INDIRECT_ARGUMENT_TYPE + { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) + } D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC + { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + } ; + } D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC + { + UINT ByteStride; + UINT NumArgumentDescs; + _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; + } D3D12_COMMAND_SIGNATURE_DESC; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +/* interface ID3D12Pageable */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Pageable; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") + ID3D12Pageable : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Pageable * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Pageable * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Pageable * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12PageableVtbl; + + interface ID3D12Pageable + { + CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Pageable_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Pageable_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Pageable_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +/* interface ID3D12Heap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") + ID3D12Heap : public ID3D12Pageable + { + public: + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12HeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This); + + END_INTERFACE + } ID3D12HeapVtbl; + + interface ID3D12Heap + { + CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +/* interface ID3D12Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") + ID3D12Resource : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This); + + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + END_INTERFACE + } ID3D12ResourceVtbl; + + interface ID3D12Resource + { + CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12Resource_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +/* interface ID3D12CommandAllocator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandAllocator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") + ID3D12CommandAllocator : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandAllocatorVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandAllocator * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandAllocator * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandAllocator * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12CommandAllocator * This); + + END_INTERFACE + } ID3D12CommandAllocatorVtbl; + + interface ID3D12CommandAllocator + { + CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandAllocator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandAllocator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandAllocator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandAllocator_Reset(This) \ + ( (This)->lpVtbl -> Reset(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +/* interface ID3D12Fence */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") + ID3D12Fence : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 Value, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 Value) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12FenceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence * This, + UINT64 Value, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence * This, + UINT64 Value); + + END_INTERFACE + } ID3D12FenceVtbl; + + interface ID3D12Fence + { + CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") + ID3D12PipelineState : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + END_INTERFACE + } ID3D12PipelineStateVtbl; + + interface ID3D12PipelineState + { + CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12DescriptorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DescriptorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") + ID3D12DescriptorHeap : public ID3D12Pageable + { + public: + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; + + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DescriptorHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DescriptorHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DescriptorHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DescriptorHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This); + + D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + END_INTERFACE + } ID3D12DescriptorHeapVtbl; + + interface ID3D12DescriptorHeap + { + CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DescriptorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DescriptorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DescriptorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12DescriptorHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) + +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +/* interface ID3D12QueryHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12QueryHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") + ID3D12QueryHeap : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12QueryHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12QueryHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12QueryHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12QueryHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12QueryHeapVtbl; + + interface ID3D12QueryHeap + { + CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12QueryHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12QueryHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12QueryHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +/* interface ID3D12CommandSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") + ID3D12CommandSignature : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12CommandSignatureVtbl; + + interface ID3D12CommandSignature + { + CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +/* interface ID3D12CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") + ID3D12CommandList : public ID3D12DeviceChild + { + public: + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12CommandList * This); + + END_INTERFACE + } ID3D12CommandListVtbl; + + interface ID3D12CommandList + { + CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12CommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") + ID3D12GraphicsCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + _In_opt_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + _In_opt_ const FLOAT BlendFactor[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + _In_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + _In_ ID3D12GraphicsCommandList *pCommandList) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList * This, + _In_opt_ const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + END_INTERFACE + } ID3D12GraphicsCommandListVtbl; + + interface ID3D12GraphicsCommandList + { + CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") + ID3D12CommandQueue : public ID3D12Pageable + { + public: + virtual void STDMETHODCALLTYPE UpdateTileMappings( + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + _Out_ UINT64 *pFrequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp) = 0; + + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pFrequency); + + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This); + + END_INTERFACE + } ID3D12CommandQueueVtbl; + + interface ID3D12CommandQueue + { + CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) + +#define ID3D12CommandQueue_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +/* interface ID3D12Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") + ID3D12Device : public ID3D12Object + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; + + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + BOOL Enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This); + + END_INTERFACE + } ID3D12DeviceVtbl; + + interface ID3D12Device + { + CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") + ID3D12PipelineLibrary : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE StorePipeline( + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Serialize( + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibraryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary * This); + + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + END_INTERFACE + } ID3D12PipelineLibraryVtbl; + + interface ID3D12PipelineLibrary + { + CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0019 */ +/* [local] */ + +typedef +enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS + { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 + } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ); +typedef +enum D3D12_RESIDENCY_PRIORITY + { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0000000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 + } D3D12_RESIDENCY_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0019_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0019_v0_0_s_ifspec; + +#ifndef __ID3D12Device1_INTERFACE_DEFINED__ +#define __ID3D12Device1_INTERFACE_DEFINED__ + +/* interface ID3D12Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") + ID3D12Device1 : public ID3D12Device + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device1 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device1 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device1 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device1 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device1 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device1 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device1 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device1 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device1 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device1 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device1 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device1 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device1 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device1 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device1 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device1 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device1 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device1 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device1 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device1 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device1 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + END_INTERFACE + } ID3D12Device1Vtbl; + + interface ID3D12Device1 + { + CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device1_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device1_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0020 */ +/* [local] */ + +typedef struct D3D12_SUBRESOURCE_DATA + { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; + } D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST + { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; + } D3D12_MEMCPY_DEST; + +#if !defined( D3D12_IGNORE_SDK_LAYERS ) +#include "d3d12sdklayers.h" +#endif + +/////////////////////////////////////////////////////////////////////////// +// D3D12CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D12CreateDevice will choose the primary adapter. +// If non-NULL, D3D12CreateDevice will use the provided adapter. +// MinimumFeatureLevel +// The minimum feature level required for successful device creation. +// riid +// The interface IID of the device to be returned. Expected: ID3D12Device. +// ppDevice +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// D3D12CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, + D3D_FEATURE_LEVEL, + _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12CreateDevice( + _In_opt_ IUnknown* pAdapter, + D3D_FEATURE_LEVEL MinimumFeatureLevel, + _In_ REFIID riid, // Expected: ID3D12Device + _COM_Outptr_opt_ void** ppDevice ); + + +typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); +DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); +DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); +DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); +DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); +DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); +DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); +DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); +DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); +DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); +DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); +DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); +DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); +DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); +DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); +DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); +DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); +DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/external/D3D12/include/d3d12sdklayers.h b/external/D3D12/include/d3d12sdklayers.h new file mode 100644 index 0000000..c961f18 --- /dev/null +++ b/external/D3D12/include/d3d12sdklayers.h @@ -0,0 +1,2388 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0618 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12sdklayers_h__ +#define __d3d12sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Debug_FWD_DEFINED__ +#define __ID3D12Debug_FWD_DEFINED__ +typedef interface ID3D12Debug ID3D12Debug; + +#endif /* __ID3D12Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug1_FWD_DEFINED__ +#define __ID3D12Debug1_FWD_DEFINED__ +typedef interface ID3D12Debug1 ID3D12Debug1; + +#endif /* __ID3D12Debug1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice1_FWD_DEFINED__ +#define __ID3D12DebugDevice1_FWD_DEFINED__ +typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1; + +#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_FWD_DEFINED__ +#define __ID3D12DebugDevice_FWD_DEFINED__ +typedef interface ID3D12DebugDevice ID3D12DebugDevice; + +#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; + +#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__ +#define __ID3D12DebugCommandList1_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1; + +#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ +#define __ID3D12DebugCommandList_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; + +#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue_FWD_DEFINED__ +#define __ID3D12InfoQueue_FWD_DEFINED__ +typedef interface ID3D12InfoQueue ID3D12InfoQueue; + +#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Debug_INTERFACE_DEFINED__ +#define __ID3D12Debug_INTERFACE_DEFINED__ + +/* interface ID3D12Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") + ID3D12Debug : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug * This); + + END_INTERFACE + } ID3D12DebugVtbl; + + interface ID3D12Debug + { + CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug1_INTERFACE_DEFINED__ +#define __ID3D12Debug1_INTERFACE_DEFINED__ + +/* interface ID3D12Debug1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304") + ID3D12Debug1 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug1 * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug1 * This); + + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug1Vtbl; + + interface ID3D12Debug1 + { + CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug1_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0002 */ +/* [local] */ + +typedef +enum D3D12_RLDO_FLAGS + { + D3D12_RLDO_NONE = 0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4 + } D3D12_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) +typedef +enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE + { + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) + } D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef +enum D3D12_DEBUG_FEATURE + { + D3D12_DEBUG_FEATURE_NONE = 0, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4, + D3D12_DEBUG_FEATURE_VALID_MASK = ( ( D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS | D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING ) | D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION ) + } D3D12_DEBUG_FEATURE; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE) +typedef +enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) , + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 ) + } D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef +enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS + { + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7 + } D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS) +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS + { + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; + } D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88") + ID3D12DebugDevice1 : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice1 * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDevice1Vtbl; + + interface ID3D12DebugDevice1 + { + CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") + ID3D12DebugDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDeviceVtbl; + + interface ID3D12DebugDevice + { + CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0004 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") + ID3D12DebugCommandQueue : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + END_INTERFACE + } ID3D12DebugCommandQueueVtbl; + + interface ID3D12DebugCommandQueue + { + CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0005 */ +/* [local] */ + +typedef +enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE + { + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0 + } D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; + } D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37") + ID3D12DebugCommandList1 : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList1 * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList1Vtbl; + + interface ID3D12DebugCommandList1 + { + CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") + ID3D12DebugCommandList : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList * This); + + END_INTERFACE + } ID3D12DebugCommandListVtbl; + + interface ID3D12DebugCommandList + { + CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0007 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CATEGORY + { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D12_MESSAGE_CATEGORY; + +typedef +enum D3D12_MESSAGE_SEVERITY + { + D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) + } D3D12_MESSAGE_SEVERITY; + +typedef +enum D3D12_MESSAGE_ID + { + D3D12_MESSAGE_ID_UNKNOWN = 0, + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D12_MESSAGE_ID_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_THIS = ( D3D12_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D12_MESSAGE_ID_CORRUPTED_THIS + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) , + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) , + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = ( D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = ( D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_THREADING_MODE = ( D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE + 1 ) , + D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_THREADING_MODE + 1 ) , + D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION = ( D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = ( D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = ( D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1 ) , + D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY = ( D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER + 1 ) , + D3D12_MESSAGE_ID_REF_INFO = ( D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_REF_INFO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_LIVE_BUFFER = ( D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE1D = ( D3D12_MESSAGE_ID_LIVE_BUFFER + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE2D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE1D + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE3D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE2D + 1 ) , + D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = ( D3D12_MESSAGE_ID_LIVE_TEXTURE3D + 1 ) , + D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW = ( D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = ( D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_VERTEXSHADER = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER = ( D3D12_MESSAGE_ID_LIVE_VERTEXSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIXELSHADER = ( D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT = ( D3D12_MESSAGE_ID_LIVE_PIXELSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SAMPLER = ( D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_BLENDSTATE = ( D3D12_MESSAGE_ID_LIVE_SAMPLER + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = ( D3D12_MESSAGE_ID_LIVE_BLENDSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERY = ( D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PREDICATE = ( D3D12_MESSAGE_ID_LIVE_QUERY + 1 ) , + D3D12_MESSAGE_ID_LIVE_COUNTER = ( D3D12_MESSAGE_ID_LIVE_PREDICATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEVICE = ( D3D12_MESSAGE_ID_LIVE_COUNTER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = ( D3D12_MESSAGE_ID_LIVE_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_LIVE_SWAPCHAIN + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = ( D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY + 1 ) , + D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SHADER_ABORT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV + 1 ) , + D3D12_MESSAGE_ID_SHADER_MESSAGE = ( D3D12_MESSAGE_ID_SHADER_ABORT + 1 ) , + D3D12_MESSAGE_ID_SHADER_ERROR = ( D3D12_MESSAGE_ID_SHADER_MESSAGE + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_SHADER_ERROR + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = ( D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS + 1 ) , + D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = ( D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_GETDC_INACCESSIBLE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = ( D3D12_MESSAGE_ID_GETDC_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = ( D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT + 1 ) , + D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM = ( D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM = ( D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 = ( D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 + 1 ) , + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING = ( D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING + 1 ) , + D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR + 1 ) , + D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA = ( D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE = ( D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER = ( D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = ( D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = ( D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS + 1 ) , + D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDEVICE_WARNING + 1 ) , + D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION = ( D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = ( D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG + 1 ) , + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE + 1 ) , + D3D12_MESSAGE_ID_INEFFICIENT_PRESENT = ( D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = ( D3D12_MESSAGE_ID_INEFFICIENT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET + 1 ) , + D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_OPEN + 1 ) , + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = ( D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = ( D3D12_MESSAGE_ID_INVALID_BUNDLE_API + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED + 1 ) , + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER = ( D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE + 1 ) , + D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE = ( D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = ( D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_SYNC + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = ( D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_CREATE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_CREATE_RESOURCE = ( D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_CREATE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_LIBRARY = ( D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATE_HEAP = ( D3D12_MESSAGE_ID_CREATE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_CREATE_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = ( D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = ( D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_LIVE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_LIVE_RESOURCE = ( D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_LIVE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_LIBRARY = ( D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_HEAP = ( D3D12_MESSAGE_ID_LIVE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_LIVE_HEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = ( D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = ( D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_DESTROY_RESOURCE = ( D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_DESTROY_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_LIBRARY = ( D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_HEAP = ( D3D12_MESSAGE_ID_DESTROY_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = ( D3D12_MESSAGE_ID_DESTROY_HEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = ( D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA + 1 ) , + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = ( D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = ( D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = ( D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = ( D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = ( D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = ( D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = ( D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = ( D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY + 1 ) , + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE = ( D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID + 1 ) , + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS = ( D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE = ( D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY = ( D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = ( D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH = ( D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_MAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_MAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = ( D3D12_MESSAGE_ID_UNMAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER + 1 ) , + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = ( D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = ( D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED + 1 ) , + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_INVALID_NODE_INDEX + 1 ) , + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = ( D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = ( D3D12_MESSAGE_ID_NODE_MASK_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = ( D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = ( D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE + 1 ) , + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = ( D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = ( D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END + 1 ) , + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = ( D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = ( D3D12_MESSAGE_ID_STOREPIPELINE_NONAME + 1 ) , + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = ( D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME + 1 ) , + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = ( D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND + 1 ) , + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = ( D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = ( D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY + 1 ) , + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEOCOMMANDLIST = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = ( D3D12_MESSAGE_ID_CREATE_VIDEOCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEOCOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = ( D3D12_MESSAGE_ID_LIVE_VIDEOCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEOCOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = ( D3D12_MESSAGE_ID_DESTROY_VIDEOCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_DEPRECATED_API = ( D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_DEPRECATED_API + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = ( D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE + 1 ) , + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = ( D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS + 1 ) , + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = ( D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D + 1 ) , + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = ( D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = ( D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE + 1 ) , + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED + 1 ) + } D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE + { + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; + } D3D12_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D12_INFO_QUEUE_FILTER + { + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; + } D3D12_INFO_QUEUE_FILTER; + +#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") + ID3D12InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + _In_ D3D12_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue * This, + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue * This); + + END_INTERFACE + } ID3D12InfoQueueVtbl; + + interface ID3D12InfoQueue + { + CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0008 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); +DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04); +DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88); +DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); +DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); +DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37); +DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); +DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/external/D3D12/include/d3dx12.h b/external/D3D12/include/d3dx12.h new file mode 100644 index 0000000..7ef2328 --- /dev/null +++ b/external/D3D12/include/d3dx12.h @@ -0,0 +1,1478 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx12.h +// Content: D3DX12 utility library +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX12_H__ +#define __D3DX12_H__ + +#include "d3d12.h" + +#if defined( __cplusplus ) + +struct CD3DX12_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RECT : public D3D12_RECT +{ + CD3DX12_RECT() + {} + explicit CD3DX12_RECT( const D3D12_RECT& o ) : + D3D12_RECT( o ) + {} + explicit CD3DX12_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } + ~CD3DX12_RECT() {} + operator const D3D12_RECT&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BOX : public D3D12_BOX +{ + CD3DX12_BOX() + {} + explicit CD3DX12_BOX( const D3D12_BOX& o ) : + D3D12_BOX( o ) + {} + explicit CD3DX12_BOX( + LONG Left, + LONG Right ) + { + left = Left; + top = 0; + front = 0; + right = Right; + bottom = 1; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + front = 0; + right = Right; + bottom = Bottom; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) + { + left = Left; + top = Top; + front = Front; + right = Right; + bottom = Bottom; + back = Back; + } + ~CD3DX12_BOX() {} + operator const D3D12_BOX&() const { return *this; } +}; +inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC +{ + CD3DX12_DEPTH_STENCIL_DESC() + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) : + D3D12_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3DX12_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc ) + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } + ~CD3DX12_DEPTH_STENCIL_DESC() {} + operator const D3D12_DEPTH_STENCIL_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC +{ + CD3DX12_BLEND_DESC() + {} + explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) : + D3D12_BLEND_DESC( o ) + {} + explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } + ~CD3DX12_BLEND_DESC() {} + operator const D3D12_BLEND_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC +{ + CD3DX12_RASTERIZER_DESC() + {} + explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) : + D3D12_RASTERIZER_DESC( o ) + {} + explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } + ~CD3DX12_RASTERIZER_DESC() {} + operator const D3D12_RASTERIZER_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO +{ + CD3DX12_RESOURCE_ALLOCATION_INFO() + {} + explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) : + D3D12_RESOURCE_ALLOCATION_INFO( o ) + {} + CD3DX12_RESOURCE_ALLOCATION_INFO( + UINT64 size, + UINT64 alignment ) + { + SizeInBytes = size; + Alignment = alignment; + } + operator const D3D12_RESOURCE_ALLOCATION_INFO&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES +{ + CD3DX12_HEAP_PROPERTIES() + {} + explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) : + D3D12_HEAP_PROPERTIES(o) + {} + CD3DX12_HEAP_PROPERTIES( + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = D3D12_HEAP_TYPE_CUSTOM; + CPUPageProperty = cpuPageProperty; + MemoryPoolPreference = memoryPoolPreference; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + explicit CD3DX12_HEAP_PROPERTIES( + D3D12_HEAP_TYPE type, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = type; + CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + operator const D3D12_HEAP_PROPERTIES&() const { return *this; } + bool IsCPUAccessible() const + { + return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && + (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); + } +}; +inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ + return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && + l.MemoryPoolPreference == r.MemoryPoolPreference && + l.CreationNodeMask == r.CreationNodeMask && + l.VisibleNodeMask == r.VisibleNodeMask; +} +inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC +{ + CD3DX12_HEAP_DESC() + {} + explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) : + D3D12_HEAP_DESC(o) + {} + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_PROPERTIES properties, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = properties; + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_TYPE type, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_PROPERTIES properties, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = properties; + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_TYPE type, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + operator const D3D12_HEAP_DESC&() const { return *this; } + bool IsCPUAccessible() const + { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE +{ + CD3DX12_CLEAR_VALUE() + {} + explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) : + D3D12_CLEAR_VALUE(o) + {} + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + const FLOAT color[4] ) + { + Format = format; + memcpy( Color, color, sizeof( Color ) ); + } + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + FLOAT depth, + UINT8 stencil ) + { + Format = format; + /* Use memcpy to preserve NAN values */ + memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); + DepthStencil.Stencil = stencil; + } + operator const D3D12_CLEAR_VALUE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE : public D3D12_RANGE +{ + CD3DX12_RANGE() + {} + explicit CD3DX12_RANGE(const D3D12_RANGE &o) : + D3D12_RANGE(o) + {} + CD3DX12_RANGE( + SIZE_T begin, + SIZE_T end ) + { + Begin = begin; + End = end; + } + operator const D3D12_RANGE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE +{ + CD3DX12_TILED_RESOURCE_COORDINATE() + {} + explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) : + D3D12_TILED_RESOURCE_COORDINATE(o) + {} + CD3DX12_TILED_RESOURCE_COORDINATE( + UINT x, + UINT y, + UINT z, + UINT subresource ) + { + X = x; + Y = y; + Z = z; + Subresource = subresource; + } + operator const D3D12_TILED_RESOURCE_COORDINATE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE +{ + CD3DX12_TILE_REGION_SIZE() + {} + explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) : + D3D12_TILE_REGION_SIZE(o) + {} + CD3DX12_TILE_REGION_SIZE( + UINT numTiles, + BOOL useBox, + UINT width, + UINT16 height, + UINT16 depth ) + { + NumTiles = numTiles; + UseBox = useBox; + Width = width; + Height = height; + Depth = depth; + } + operator const D3D12_TILE_REGION_SIZE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING +{ + CD3DX12_SUBRESOURCE_TILING() + {} + explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) : + D3D12_SUBRESOURCE_TILING(o) + {} + CD3DX12_SUBRESOURCE_TILING( + UINT widthInTiles, + UINT16 heightInTiles, + UINT16 depthInTiles, + UINT startTileIndexInOverallResource ) + { + WidthInTiles = widthInTiles; + HeightInTiles = heightInTiles; + DepthInTiles = depthInTiles; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } + operator const D3D12_SUBRESOURCE_TILING&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE +{ + CD3DX12_TILE_SHAPE() + {} + explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) : + D3D12_TILE_SHAPE(o) + {} + CD3DX12_TILE_SHAPE( + UINT widthInTexels, + UINT heightInTexels, + UINT depthInTexels ) + { + WidthInTexels = widthInTexels; + HeightInTexels = heightInTexels; + DepthInTexels = depthInTexels; + } + operator const D3D12_TILE_SHAPE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() + {} + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_ ID3D12Resource* pResourceBefore, + _In_ ID3D12Resource* pResourceAfter) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_ ID3D12Resource* pResource) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } + operator const D3D12_RESOURCE_BARRIER&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO +{ + CD3DX12_PACKED_MIP_INFO() + {} + explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) : + D3D12_PACKED_MIP_INFO(o) + {} + CD3DX12_PACKED_MIP_INFO( + UINT8 numStandardMips, + UINT8 numPackedMips, + UINT numTilesForPackedMips, + UINT startTileIndexInOverallResource ) + { + NumStandardMips = numStandardMips; + NumPackedMips = numPackedMips; + NumTilesForPackedMips = numTilesForPackedMips; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } + operator const D3D12_PACKED_MIP_INFO&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT +{ + CD3DX12_SUBRESOURCE_FOOTPRINT() + {} + explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) : + D3D12_SUBRESOURCE_FOOTPRINT(o) + {} + CD3DX12_SUBRESOURCE_FOOTPRINT( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT rowPitch ) + { + Format = format; + Width = width; + Height = height; + Depth = depth; + RowPitch = rowPitch; + } + explicit CD3DX12_SUBRESOURCE_FOOTPRINT( + const D3D12_RESOURCE_DESC& resDesc, + UINT rowPitch ) + { + Format = resDesc.Format; + Width = UINT( resDesc.Width ); + Height = resDesc.Height; + Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); + RowPitch = rowPitch; + } + operator const D3D12_SUBRESOURCE_FOOTPRINT&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION +{ + CD3DX12_TEXTURE_COPY_LOCATION() + {} + explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) : + D3D12_TEXTURE_COPY_LOCATION(o) + {} + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; } + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + PlacedFootprint = Footprint; + } + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + SubresourceIndex = Sub; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE +{ + CD3DX12_DESCRIPTOR_RANGE() { } + explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) : + D3D12_DESCRIPTOR_RANGE(o) + {} + CD3DX12_DESCRIPTOR_RANGE( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE() {} + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) : + D3D12_ROOT_DESCRIPTOR_TABLE(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS +{ + CD3DX12_ROOT_CONSTANTS() {} + explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) : + D3D12_ROOT_CONSTANTS(o) + {} + CD3DX12_ROOT_CONSTANTS( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(num32BitValues, shaderRegister, registerSpace); + } + + inline void Init( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, num32BitValues, shaderRegister, registerSpace); + } + + static inline void Init( + _Out_ D3D12_ROOT_CONSTANTS &rootConstants, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + rootConstants.Num32BitValues = num32BitValues; + rootConstants.ShaderRegister = shaderRegister; + rootConstants.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR +{ + CD3DX12_ROOT_DESCRIPTOR() {} + explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) : + D3D12_ROOT_DESCRIPTOR(o) + {} + CD3DX12_ROOT_DESCRIPTOR( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(shaderRegister, registerSpace); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, shaderRegister, registerSpace); + } + + static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER +{ + CD3DX12_ROOT_PARAMETER() {} + explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) : + D3D12_ROOT_PARAMETER(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC +{ + CD3DX12_STATIC_SAMPLER_DESC() {} + explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) : + D3D12_STATIC_SAMPLER_DESC(o) + {} + CD3DX12_STATIC_SAMPLER_DESC( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC +{ + CD3DX12_ROOT_SIGNATURE_DESC() {} + explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) : + D3D12_ROOT_SIGNATURE_DESC(o) + {} + CD3DX12_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + inline void Init( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + desc.NumParameters = numParameters; + desc.pParameters = _pParameters; + desc.NumStaticSamplers = numStaticSamplers; + desc.pStaticSamplers = _pStaticSamplers; + desc.Flags = flags; + } + + CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) : CD3DX12_ROOT_SIGNATURE_DESC(0,NULL,0,NULL,D3D12_ROOT_SIGNATURE_FLAG_NONE) {} +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE +{ + CD3DX12_CPU_DESCRIPTOR_HANDLE() {} + explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) : + D3D12_CPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr += offsetInDescriptors * descriptorIncrementSize; + return *this; + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr += offsetScaledByIncrementSize; + return *this; + } + bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) + { + return (ptr == other.ptr); + } + bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) + { + return (ptr != other.ptr); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = base.ptr + offsetScaledByIncrementSize; + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE +{ + CD3DX12_GPU_DESCRIPTOR_HANDLE() {} + explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) : + D3D12_GPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr += offsetInDescriptors * descriptorIncrementSize; + return *this; + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr += offsetScaledByIncrementSize; + return *this; + } + inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) + { + return (ptr == other.ptr); + } + inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) + { + return (ptr != other.ptr); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = base.ptr + offsetScaledByIncrementSize; + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; + } +}; + +//------------------------------------------------------------------------------------------------ +inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) +{ + return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; +} + +//------------------------------------------------------------------------------------------------ +template +inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) +{ + MipSlice = static_cast(Subresource % MipLevels); + ArraySlice = static_cast((Subresource / MipLevels) % ArraySize); + PlaneSlice = static_cast(Subresource / (MipLevels * ArraySize)); +} + +//------------------------------------------------------------------------------------------------ +inline UINT8 D3D12GetFormatPlaneCount( + _In_ ID3D12Device* pDevice, + DXGI_FORMAT Format + ) +{ + D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format}; + if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) + { + return 0; + } + return formatInfo.PlaneCount; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC +{ + CD3DX12_RESOURCE_DESC() + {} + explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) : + D3D12_RESOURCE_DESC( o ) + {} + CD3DX12_RESOURCE_DESC( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags ) + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + } + static inline CD3DX12_RESOURCE_DESC Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags ); + } + inline UINT16 Depth() const + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT16 ArraySize() const + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const + { return MipLevels * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } + operator const D3D12_RESOURCE_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const D3D12_SUBRESOURCE_DATA* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) +{ + for (UINT z = 0; z < NumSlices; ++z) + { + BYTE* pDestSlice = reinterpret_cast(pDest->pData) + pDest->SlicePitch * z; + const BYTE* pSrcSlice = reinterpret_cast(pSrc->pData) + pSrc->SlicePitch * z; + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * y, + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Returns required size of a buffer to be used for data upload +inline UINT64 GetRequiredIntermediateSize( + _In_ ID3D12Resource* pDestinationResource, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) +{ + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + UINT64 RequiredSize = 0; + + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); + pDevice->Release(); + + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) +{ + // Minor validation + D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc(); + D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc(); + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > (SIZE_T)-1 || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] }; + MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, NULL); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + CD3DX12_BOX SrcBox( UINT( pLayouts[0].Offset ), UINT( pLayouts[0].Offset + pLayouts[0].Footprint.Width ) ); + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + UINT64 MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == NULL) + { + return 0; + } + D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast(pMem); + UINT64* pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + UINT* pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0, MaxSubresources) UINT FirstSubresource, + _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) +{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } + +//------------------------------------------------------------------------------------------------ +inline ID3D12CommandList * const * CommandListCast(ID3D12GraphicsCommandList * const * pp) +{ + // This cast is useful for passing strongly typed command list pointers into + // ExecuteCommandLists. + // This cast is valid as long as the const-ness is respected. D3D12 APIs do + // respect the const-ness of their arguments. + return reinterpret_cast(pp); +} + + +#endif // defined( __cplusplus ) + +#endif //__D3DX12_H__ + + + diff --git a/external/D3D12/libs/x64/d3d12.lib b/external/D3D12/libs/x64/d3d12.lib new file mode 100644 index 0000000..d4c5ada Binary files /dev/null and b/external/D3D12/libs/x64/d3d12.lib differ diff --git a/external/D3D12/libs/x86/d3d12.lib b/external/D3D12/libs/x86/d3d12.lib new file mode 100644 index 0000000..9b82e13 Binary files /dev/null and b/external/D3D12/libs/x86/d3d12.lib differ diff --git a/external/NvToolsExt/include/nvToolsExt.h b/external/NvToolsExt/include/nvToolsExt.h new file mode 100644 index 0000000..87b9bba --- /dev/null +++ b/external/NvToolsExt/include/nvToolsExt.h @@ -0,0 +1,678 @@ +/* +* Copyright 2009-2012 NVIDIA Corporation. All rights reserved. +* +* NOTICE TO USER: +* +* This source code is subject to NVIDIA ownership rights under U.S. and +* international Copyright laws. +* +* This software and the information contained herein is PROPRIETARY and +* CONFIDENTIAL to NVIDIA and is being provided under the terms and conditions +* of a form of NVIDIA software license agreement. +* +* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE +* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR +* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH +* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF +* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. +* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, +* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS +* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE +* OR PERFORMANCE OF THIS SOURCE CODE. +* +* U.S. Government End Users. This source code is a "commercial item" as +* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of +* "commercial computer software" and "commercial computer software +* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) +* and is provided to the U.S. Government only as a commercial end item. +* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through +* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the +* source code with only those rights set forth herein. +* +* Any use of this source code in individual and commercial software must +* include, in the user documentation and internal comments to the code, +* the above Disclaimer and U.S. Government End Users Notice. +*/ + +/** \mainpage + * \section Introduction + * The NVIDIA Tools Extension library is a set of functions that a + * developer can use to provide additional information to tools. + * The additional information is used by the tool to improve + * analysis and visualization of data. + * + * The library introduces close to zero overhead if no tool is + * attached to the application. The overhead when a tool is + * attached is specific to the tool. + */ + +#ifndef NVTOOLSEXT_H_ +#define NVTOOLSEXT_H_ + +#if defined(_MSC_VER) /* Microsoft Visual C++ Compiler */ + #ifdef NVTX_EXPORTS + #define NVTX_DECLSPEC + #else + #define NVTX_DECLSPEC __declspec(dllimport) + #endif /* NVTX_EXPORTS */ + #define NVTX_API __stdcall +#else /* GCC and most other compilers */ + #define NVTX_DECLSPEC + #define NVTX_API +#endif /* Platform */ + +/** + * The nvToolsExt library depends on stdint.h. If the build tool chain in use + * does not include stdint.h then define NVTX_STDINT_TYPES_ALREADY_DEFINED + * and define the following types: + *
    + *
  • uint8_t + *
  • int8_t + *
  • uint16_t + *
  • int16_t + *
  • uint32_t + *
  • int32_t + *
  • uint64_t + *
  • int64_t + *
  • uintptr_t + *
  • intptr_t + *
+ #define NVTX_STDINT_TYPES_ALREADY_DEFINED if you are using your own header file. + */ +#ifndef NVTX_STDINT_TYPES_ALREADY_DEFINED +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/** + * Tools Extension API version + */ +#define NVTX_VERSION 1 + +/** + * Size of the nvtxEventAttributes_t structure. + */ +#define NVTX_EVENT_ATTRIB_STRUCT_SIZE ( (uint16_t)( sizeof(nvtxEventAttributes_v1) ) ) + +#define NVTX_NO_PUSH_POP_TRACKING ((int)-2) + +typedef uint64_t nvtxRangeId_t; + +/** \page EVENT_ATTRIBUTES Event Attributes + * + * \ref MARKER_AND_RANGES can be annotated with various attributes to provide + * additional information for an event or to guide the tool's visualization of + * the data. Each of the attributes is optional and if left unused the + * attributes fall back to a default value. + * + * To specify any attribute other than the text message, the \ref + * EVENT_ATTRIBUTE_STRUCTURE "Event Attribute Structure" must be used. + */ + +/** --------------------------------------------------------------------------- + * Color Types + * ------------------------------------------------------------------------- */ +typedef enum nvtxColorType_t +{ + NVTX_COLOR_UNKNOWN = 0, /**< Color attribute is unused. */ + NVTX_COLOR_ARGB = 1 /**< An ARGB color is provided. */ +} nvtxColorType_t; + +/** --------------------------------------------------------------------------- + * Payload Types + * ------------------------------------------------------------------------- */ +typedef enum nvtxPayloadType_t +{ + NVTX_PAYLOAD_UNKNOWN = 0, /**< Color payload is unused. */ + NVTX_PAYLOAD_TYPE_UNSIGNED_INT64 = 1, /**< A unsigned integer value is used as payload. */ + NVTX_PAYLOAD_TYPE_INT64 = 2, /**< A signed integer value is used as payload. */ + NVTX_PAYLOAD_TYPE_DOUBLE = 3 /**< A floating point value is used as payload. */ +} nvtxPayloadType_t; + +/** --------------------------------------------------------------------------- + * Message Types + * ------------------------------------------------------------------------- */ +typedef enum nvtxMessageType_t +{ + NVTX_MESSAGE_UNKNOWN = 0, /**< Message payload is unused. */ + NVTX_MESSAGE_TYPE_ASCII = 1, /**< A character sequence is used as payload. */ + NVTX_MESSAGE_TYPE_UNICODE = 2 /**< A wide character sequence is used as payload. */ +} nvtxMessageType_t; + +/** \brief Event Attribute Structure. + * \anchor EVENT_ATTRIBUTE_STRUCTURE + * + * This structure is used to describe the attributes of an event. The layout of + * the structure is defined by a specific version of the tools extension + * library and can change between different versions of the Tools Extension + * library. + * + * \par Initializing the Attributes + * + * The caller should always perform the following three tasks when using + * attributes: + *
    + *
  • Zero the structure + *
  • Set the version field + *
  • Set the size field + *
+ * + * Zeroing the structure sets all the event attributes types and values + * to the default value. + * + * The version and size field are used by the Tools Extension + * implementation to handle multiple versions of the attributes structure. + * + * It is recommended that the caller use one of the following to methods + * to initialize the event attributes structure: + * + * \par Method 1: Initializing nvtxEventAttributes for future compatibility + * \code + * nvtxEventAttributes_t eventAttrib = {0}; + * eventAttrib.version = NVTX_VERSION; + * eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE; + * \endcode + * + * \par Method 2: Initializing nvtxEventAttributes for a specific version + * \code + * nvtxEventAttributes_t eventAttrib = {0}; + * eventAttrib.version = 1; + * eventAttrib.size = (uint16_t)(sizeof(nvtxEventAttributes_v1)); + * \endcode + * + * If the caller uses Method 1 it is critical that the entire binary + * layout of the structure be configured to 0 so that all fields + * are initialized to the default value. + * + * The caller should either use both NVTX_VERSION and + * NVTX_EVENT_ATTRIB_STRUCT_SIZE (Method 1) or use explicit values + * and a versioned type (Method 2). Using a mix of the two methods + * will likely cause either source level incompatibility or binary + * incompatibility in the future. + * + * \par Settings Attribute Types and Values + * + * + * \par Example: + * \code + * // Initialize + * nvtxEventAttributes_t eventAttrib = {0}; + * eventAttrib.version = NVTX_VERSION; + * eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE; + * + * // Configure the Attributes + * eventAttrib.colorType = NVTX_COLOR_ARGB; + * eventAttrib.color = 0xFF880000; + * eventAttrib.messageType = NVTX_MESSAGE_TYPE_ASCII; + * eventAttrib.message.ascii = "Example"; + * \endcode + * + * In the example the caller does not have to set the value of + * \ref ::nvtxEventAttributes_v1::category or + * \ref ::nvtxEventAttributes_v1::payload as these fields were set to + * the default value by {0}. + * \sa + * ::nvtxMarkEx + * ::nvtxRangeStartEx + * ::nvtxRangePushEx + */ +typedef struct nvtxEventAttributes_v1 +{ + /** + * \brief Version flag of the structure. + * + * Needs to be set to NVTX_VERSION to indicate the version of NVTX APIs + * supported in this header file. This can optionally be overridden to + * another version of the tools extension library. + */ + uint16_t version; + + /** + * \brief Size of the structure. + * + * Needs to be set to the size in bytes of the event attribute + * structure used to specify the event. + */ + uint16_t size; + + /** + * \brief ID of the category the event is assigned to. + * + * A category is a user-controlled ID that can be used to group + * events. The tool may use category IDs to improve filtering or + * enable grouping of events in the same category. The functions + * \ref ::nvtxNameCategoryA or \ref ::nvtxNameCategoryW can be used + * to name a category. + * + * Default Value is 0 + */ + uint32_t category; + + /** \brief Color type specified in this attribute structure. + * + * Defines the color format of the attribute structure's \ref COLOR_FIELD + * "color" field. + * + * Default Value is NVTX_COLOR_UNKNOWN + */ + int32_t colorType; /* nvtxColorType_t */ + + /** \brief Color assigned to this event. \anchor COLOR_FIELD + * + * The color that the tool should use to visualize the event. + */ + uint32_t color; + + /** + * \brief Payload type specified in this attribute structure. + * + * Defines the payload format of the attribute structure's \ref PAYLOAD_FIELD + * "payload" field. + * + * Default Value is NVTX_PAYLOAD_UNKNOWN + */ + int32_t payloadType; /* nvtxPayloadType_t */ + + int32_t reserved0; + + /** + * \brief Payload assigned to this event. \anchor PAYLOAD_FIELD + * + * A numerical value that can be used to annotate an event. The tool could + * use the payload data to reconstruct graphs and diagrams. + */ + union payload_t + { + uint64_t ullValue; + int64_t llValue; + double dValue; + } payload; + + /** \brief Message type specified in this attribute structure. + * + * Defines the message format of the attribute structure's \ref MESSAGE_FIELD + * "message" field. + * + * Default Value is NVTX_MESSAGE_UNKNOWN + */ + int32_t messageType; /* nvtxMessageType_t */ + + /** \brief Message assigned to this attribute structure. \anchor MESSAGE_FIELD + * + * The text message that is attached to an event. + */ + union message_t + { + const char* ascii; + const wchar_t* unicode; + } message; + +} nvtxEventAttributes_v1; + +typedef struct nvtxEventAttributes_v1 nvtxEventAttributes_t; + +/* ========================================================================= */ +/** \defgroup MARKER_AND_RANGES Marker and Ranges + * + * Markers and ranges are used to describe events at a specific time (markers) + * or over a time span (ranges) during the execution of the application + * respectively. The additional information is presented alongside all other + * captured data and facilitates understanding of the collected information. + */ + +/* ========================================================================= */ +/** \name Markers + */ +/** \name Markers + */ +/** \addtogroup MARKER_AND_RANGES + * \section MARKER Marker + * + * A marker describes a single point in time. A marker event has no side effect + * on other events. + * + * @{ + */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks an instantaneous event in the application. + * + * A marker can contain a text message or specify additional information + * using the event attributes structure. These attributes include a text + * message, color, category, and a payload. Each of the attributes is optional + * and can only be sent out using the \ref nvtxMarkEx function. + * If \ref nvtxMarkA or \ref nvtxMarkW are used to specify the the marker + * or if an attribute is unspecified then a default value will be used. + * + * \param eventAttrib - The event attribute structure defining the marker's + * attribute types and attribute values. + * + * \par Example: + * \code + * // zero the structure + * nvtxEventAttributes_t eventAttrib = {0}; + * // set the version and the size information + * eventAttrib.version = NVTX_VERSION; + * eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE; + * // configure the attributes. 0 is the default for all attributes. + * eventAttrib.colorType = NVTX_COLOR_ARGB; + * eventAttrib.color = 0xFF880000; + * eventAttrib.messageType = NVTX_MESSAGE_TYPE_ASCII; + * eventAttrib.message.ascii = "Example nvtxMarkEx"; + * nvtxMarkEx(&eventAttrib); + * \endcode + * + * \version \NVTX_VERSION_1 + * @{ */ +NVTX_DECLSPEC void NVTX_API nvtxMarkEx(const nvtxEventAttributes_t* eventAttrib); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks an instantaneous event in the application. + * + * A marker created using \ref nvtxMarkA or \ref nvtxMarkW contains only a + * text message. + * + * \param message - The message associated to this marker event. + * + * \par Example: + * \code + * nvtxMarkA("Example nvtxMarkA"); + * nvtxMarkW(L"Example nvtxMarkW"); + * \endcode + * + * \version \NVTX_VERSION_0 + * @{ */ +NVTX_DECLSPEC void NVTX_API nvtxMarkA(const char* message); +NVTX_DECLSPEC void NVTX_API nvtxMarkW(const wchar_t* message); +/** @} */ + +/** @} */ /* END MARKER_AND_RANGES */ + +/* ========================================================================= */ +/** \name Start/Stop Ranges + */ +/** \addtogroup MARKER_AND_RANGES + * \section INDEPENDENT_RANGES Start/Stop Ranges + * + * Start/Stop ranges denote a time span that can expose arbitrary concurrency - + * opposed to Push/Pop ranges that only support nesting. In addition the start + * of a range can happen on a different thread than the end. For the + * correlation of a start/end pair an unique correlation ID is used that is + * returned from the start API call and needs to be passed into the end API + * call. + * + * @{ + */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the start of a range. + * + * \param eventAttrib - The event attribute structure defining the range's + * attribute types and attribute values. + * + * \return The unique ID used to correlate a pair of Start and End events. + * + * \remarks Ranges defined by Start/End can overlap. + * + * \par Example: + * \code + * nvtxEventAttributes_t eventAttrib = {0}; + * eventAttrib.version = NVTX_VERSION; + * eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE; + * eventAttrib.category = 3; + * eventAttrib.colorType = NVTX_COLOR_ARGB; + * eventAttrib.color = 0xFF0088FF; + * eventAttrib.messageType = NVTX_MESSAGE_TYPE_ASCII; + * eventAttrib.message.ascii = "Example RangeStartEnd"; + * nvtxRangeId_t rangeId = nvtxRangeStartEx(&eventAttrib); + * // ... + * nvtxRangeEnd(rangeId); + * \endcode + * + * \sa + * ::nvtxRangeEnd + * + * \version \NVTX_VERSION_1 + * @{ */ +NVTX_DECLSPEC nvtxRangeId_t NVTX_API nvtxRangeStartEx(const nvtxEventAttributes_t* eventAttrib); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the start of a range. + * + * \param message - The event message associated to this range event. + * + * \return The unique ID used to correlate a pair of Start and End events. + * + * \remarks Ranges defined by Start/End can overlap. + * + * \par Example: + * \code + * nvtxRangeId_t r1 = nvtxRangeStartA("Range 1"); + * nvtxRangeId_t r2 = nvtxRangeStartW(L"Range 2"); + * nvtxRangeEnd(r1); + * nvtxRangeEnd(r2); + * \endcode + * \sa + * ::nvtxRangeEnd + * + * \version \NVTX_VERSION_0 + * @{ */ +NVTX_DECLSPEC nvtxRangeId_t NVTX_API nvtxRangeStartA(const char* message); +NVTX_DECLSPEC nvtxRangeId_t NVTX_API nvtxRangeStartW(const wchar_t* message); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the end of a range. + * + * \param id - The correlation ID returned from a nvtxRangeStart call. + * + * \sa + * ::nvtxRangeStartEx + * ::nvtxRangeStartA + * ::nvtxRangeStartW + * + * \version \NVTX_VERSION_0 + * @{ */ +NVTX_DECLSPEC void NVTX_API nvtxRangeEnd(nvtxRangeId_t id); +/** @} */ + +/** @} */ + + +/* ========================================================================= */ +/** \name Push/Pop Ranges + */ +/** \addtogroup MARKER_AND_RANGES + * \section PUSH_POP_RANGES Push/Pop Ranges + * + * Push/Pop ranges denote nested time ranges. Nesting is maintained per thread + * and does not require any additional correlation mechanism. The duration of a + * push/pop range is defined by the corresponding pair of Push/Pop API calls. + * + * @{ + */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the start of a nested range + * + * \param eventAttrib - The event attribute structure defining the range's + * attribute types and attribute values. + * + * \return The 0 based level of range being started. If an error occurs a + * negative value is returned. + * + * \par Example: + * \code + * nvtxEventAttributes_t eventAttrib = {0}; + * eventAttrib.version = NVTX_VERSION; + * eventAttrib.size = NVTX_EVENT_ATTRIB_STRUCT_SIZE; + * eventAttrib.colorType = NVTX_COLOR_ARGB; + * eventAttrib.color = 0xFFFF0000; + * eventAttrib.messageType = NVTX_MESSAGE_TYPE_ASCII; + * eventAttrib.message.ascii = "Level 0"; + * nvtxRangePushEx(&eventAttrib); + * + * // Re-use eventAttrib + * eventAttrib.messageType = NVTX_MESSAGE_TYPE_UNICODE; + * eventAttrib.message.unicode = L"Level 1"; + * nvtxRangePushEx(&eventAttrib); + * + * nvtxRangePop(); + * nvtxRangePop(); + * \endcode + * + * \sa + * ::nvtxRangePop + * + * \version \NVTX_VERSION_1 + * @{ */ +NVTX_DECLSPEC int NVTX_API nvtxRangePushEx(const nvtxEventAttributes_t* eventAttrib); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the start of a nested range + * + * \param message - The event message associated to this range event. + * + * \return The 0 based level of range being started. If an error occurs a + * negative value is returned. + * + * \par Example: + * \code + * nvtxRangePushA("Level 0"); + * nvtxRangePushW(L"Level 1"); + * nvtxRangePop(); + * nvtxRangePop(); + * \endcode + * + * \sa + * ::nvtxRangePop + * + * \version \NVTX_VERSION_0 + * @{ */ +NVTX_DECLSPEC int NVTX_API nvtxRangePushA(const char* message); +NVTX_DECLSPEC int NVTX_API nvtxRangePushW(const wchar_t* message); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \brief Marks the end of a nested range + * + * \return The level of the range being ended. If an error occurs a negative + * value is returned on the current thread. + * + * \sa + * ::nvtxRangePushEx + * ::nvtxRangePushA + * ::nvtxRangePushW + * + * \version \NVTX_VERSION_0 + * @{ */ +NVTX_DECLSPEC int NVTX_API nvtxRangePop(void); +/** @} */ + +/** @} */ + +/* ========================================================================= */ +/** \defgroup RESOURCE_NAMING Resource Naming + * + * This section covers calls that allow to annotate objects with user-provided + * names in order to allow for a better analysis of complex trace data. All of + * the functions take the handle or the ID of the object to name and the name. + * The functions can be called multiple times during the execution of an + * application, however, in that case it is implementation dependent which + * name will be reported by the tool. + * + * \section RESOURCE_NAMING_NVTX NVTX Resource Naming + * The NVIDIA Tools Extension library allows to attribute events with additional + * information such as category IDs. These category IDs can be annotated with + * user-provided names using the respective resource naming functions. + * + * \section RESOURCE_NAMING_OS OS Resource Naming + * In order to enable a tool to report system threads not just by their thread + * identifier, the NVIDIA Tools Extension library allows to provide user-given + * names to these OS resources. + * @{ + */ + +/* ------------------------------------------------------------------------- */ +/** \name Functions for NVTX Resource Naming + */ +/** @{ + * \brief Annotate an NVTX category. + * + * Categories are used to group sets of events. Each category is identified + * through a unique ID and that ID is passed into any of the marker/range + * events to assign that event to a specific category. The nvtxNameCategory + * function calls allow the user to assign a name to a category ID. + * + * \param category - The category ID to name. + * \param name - The name of the category. + * + * \remarks The category names are tracked per process. + * + * \par Example: + * \code + * nvtxNameCategory(1, "Memory Allocation"); + * nvtxNameCategory(2, "Memory Transfer"); + * nvtxNameCategory(3, "Memory Object Lifetime"); + * \endcode + * + * \version \NVTX_VERSION_1 + */ +NVTX_DECLSPEC void NVTX_API nvtxNameCategoryA(uint32_t category, const char* name); +NVTX_DECLSPEC void NVTX_API nvtxNameCategoryW(uint32_t category, const wchar_t* name); +/** @} */ + +/* ------------------------------------------------------------------------- */ +/** \name Functions for OS Resource Naming + */ +/** @{ + * \brief Annotate an OS thread. + * + * Allows the user to name an active thread of the current process. If an + * invalid thread ID is provided or a thread ID from a different process is + * used the behavior of the tool is implementation dependent. + * + * \param threadId - The ID of the thread to name. + * \param name - The name of the thread. + * + * \par Example: + * \code + * nvtxNameOsThread(GetCurrentThreadId(), "MAIN_THREAD"); + * \endcode + * + * \version \NVTX_VERSION_1 + */ +NVTX_DECLSPEC void NVTX_API nvtxNameOsThreadA(uint32_t threadId, const char* name); +NVTX_DECLSPEC void NVTX_API nvtxNameOsThreadW(uint32_t threadId, const wchar_t* name); +/** @} */ + +/** @} */ /* END RESOURCE_NAMING */ + +/* ========================================================================= */ + +#ifdef UNICODE + #define nvtxMark nvtxMarkW + #define nvtxRangeStart nvtxRangeStartW + #define nvtxRangePush nvtxRangePushW + #define nvtxNameCategory nvtxNameCategoryW + #define nvtxNameOsThread nvtxNameOsThreadW +#else + #define nvtxMark nvtxMarkA + #define nvtxRangeStart nvtxRangeStartA + #define nvtxRangePush nvtxRangePushA + #define nvtxNameCategory nvtxNameCategoryA + #define nvtxNameOsThread nvtxNameOsThreadA +#endif + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* NVTOOLSEXT_H_ */ diff --git a/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib b/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib new file mode 100644 index 0000000..b8db49e Binary files /dev/null and b/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib differ diff --git a/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib b/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib new file mode 100644 index 0000000..f83bf9d Binary files /dev/null and b/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib differ diff --git a/external/SDL2-2.0.4/BUGS.txt b/external/SDL2-2.0.4/BUGS.txt new file mode 100644 index 0000000..c5ed3af --- /dev/null +++ b/external/SDL2-2.0.4/BUGS.txt @@ -0,0 +1,16 @@ + +Bugs are now managed in the SDL bug tracker, here: + + http://bugzilla.libsdl.org/ + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + +You may also find help on the SDL mailing list. Subscription information: + + http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org + +Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. + diff --git a/external/SDL2-2.0.4/COPYING.txt b/external/SDL2-2.0.4/COPYING.txt new file mode 100644 index 0000000..dd9574e --- /dev/null +++ b/external/SDL2-2.0.4/COPYING.txt @@ -0,0 +1,20 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2016 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/external/SDL2-2.0.4/README-SDL.txt b/external/SDL2-2.0.4/README-SDL.txt new file mode 100644 index 0000000..fade0b9 --- /dev/null +++ b/external/SDL2-2.0.4/README-SDL.txt @@ -0,0 +1,13 @@ + +Please distribute this file with the SDL runtime environment: + +The Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games and +emulators. + +The Simple DirectMedia Layer library source code is available from: +http://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://www.zlib.net/zlib_license.html + diff --git a/external/SDL2-2.0.4/README.txt b/external/SDL2-2.0.4/README.txt new file mode 100644 index 0000000..f76a633 --- /dev/null +++ b/external/SDL2-2.0.4/README.txt @@ -0,0 +1,21 @@ + + Simple DirectMedia Layer + + (SDL) + + Version 2.0 + +--- +http://www.libsdl.org/ + +Simple DirectMedia Layer is a cross-platform development library designed +to provide low level access to audio, keyboard, mouse, joystick, and graphics +hardware via OpenGL and Direct3D. It is used by video playback software, +emulators, and popular games including Valve's award winning catalog +and many Humble Bundle games. + +More extensive documentation is available in the docs directory, starting +with README.md + +Enjoy! + Sam Lantinga (slouken@libsdl.org) diff --git a/external/SDL2-2.0.4/WhatsNew.txt b/external/SDL2-2.0.4/WhatsNew.txt new file mode 100644 index 0000000..9b7139f --- /dev/null +++ b/external/SDL2-2.0.4/WhatsNew.txt @@ -0,0 +1,199 @@ + +This is a list of major changes in SDL's version history. + +--------------------------------------------------------------------------- +2.0.4: +--------------------------------------------------------------------------- + +General: +* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information +* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information +* Added an API to queue audio instead of using the audio callback: + SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() +* Added events for audio device hot plug support: + SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED +* Added SDL_PointInRect() +* Added SDL_HasAVX2() to detect CPUs with AVX2 support +* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) +* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any +* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer +* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window +* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space +* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window +* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not +* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) +* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms +* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers +* Added a Vivante video driver that is used on various SoC platforms +* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated +* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling +* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads +* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines +* Improved support for WAV and BMP files with unusual chunks in them +* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState +* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden +* Added SDL_GetDisplayDPI() to get the DPI information for a display +* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick +* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. +* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. + +Windows: +* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) +* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint +* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds +* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() +* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop +* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field +* SDL_SysWMinfo now contains the window HDC +* Added support for Unicode command line options +* Prevent beeping when Alt-key combos are pressed +* SDL_SetTextInputRect() re-positions the OS-rendered IME +* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed +* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) + +Mac OS X: +* Implemented drag-and-drop support +* Improved joystick hot-plug detection +* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations +* Fixed relative mouse mode when the application loses/regains focus +* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode +* Fixed the refresh rate of display modes +* SDL_SysWMInfo is now ARC-compatible +* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process + +Linux: +* Enabled building with Mir and Wayland support by default. +* Added IBus IME support +* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events +* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() +* Added support for multiple audio devices when using Pulseaudio +* Fixed duplicate mouse events when using relative mouse motion + +iOS: +* Added support for iOS 8 +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) +* Added native resolution support for the iPhone 6 Plus +* Added support for MFi game controllers +* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK +* Added sRGB OpenGL ES context support on iOS 7+ +* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER +* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view +* Fixed various rotation and orientation issues +* Fixed memory leaks + +Android: +* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events +* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION +* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER +* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() + +Raspberry Pi: +* Added support for the Raspberry Pi 2 + + +--------------------------------------------------------------------------- +2.0.3: +--------------------------------------------------------------------------- + +Mac OS X: +* Fixed creating an OpenGL context by default on Mac OS X 10.6 + + +--------------------------------------------------------------------------- +2.0.2: +--------------------------------------------------------------------------- +General: +* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values +* Added an API to load a database of game controller mappings from a file: + SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() +* Added game controller mappings for the PS4 and OUYA controllers +* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() +* Added SDL_DetachThread() +* Added SDL_HasAVX() to determine if the CPU has AVX features +* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines +* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share + them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT +* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. +* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. +* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. +* testgl2 does not need to link with libGL anymore +* Added testgles2 test program to demonstrate working with OpenGL ES 2.0 +* Added controllermap test program to visually map a game controller + +Windows: +* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via + the driver or emulated through ANGLE) +* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE +* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. +* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. + +Mac OS X: +* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. + +Linux: +* Fixed fullscreen and focused behavior when receiving NotifyGrab events +* Added experimental Wayland and Mir support, disabled by default + +Android: +* Joystick support (minimum SDK version required to build SDL is now 12, + the required runtime version remains at 10, but on such devices joystick + support won't be available). +* Hotplugging support for joysticks +* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. + + +--------------------------------------------------------------------------- +2.0.1: +--------------------------------------------------------------------------- + +General: +* Added an API to get common filesystem paths in SDL_filesystem.h: + SDL_GetBasePath(), SDL_GetPrefPath() +* Added an API to do optimized YV12 and IYUV texture updates: + SDL_UpdateYUVTexture() +* Added an API to get the amount of RAM on the system: + SDL_GetSystemRAM() +* Added a macro to perform timestamp comparisons with SDL_GetTicks(): + SDL_TICKS_PASSED() +* Dramatically improved OpenGL ES 2.0 rendering performance +* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE + +Windows: +* Created a static library configuration for the Visual Studio 2010 project +* Added a hint to create the Direct3D device with support for multi-threading: + SDL_HINT_RENDER_DIRECT3D_THREADSAFE +* Added a function to get the D3D9 adapter index for a display: + SDL_Direct3D9GetAdapterIndex() +* Added a function to get the D3D9 device for a D3D9 renderer: + SDL_RenderGetD3D9Device() +* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) +* Fixed crash when using two XInput controllers at the same time +* Fixed detecting a mixture of XInput and DirectInput controllers +* Fixed clearing a D3D render target larger than the window +* Improved support for format specifiers in SDL_snprintf() + +Mac OS X: +* Added support for retina displays: + Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. +* Fixed mouse warping in fullscreen mode +* Right mouse click is emulated by holding the Ctrl key while left clicking + +Linux: +* Fixed float audio support with the PulseAudio driver +* Fixed missing line endpoints in the OpenGL renderer on some drivers +* X11 symbols are no longer defined to avoid collisions when linking statically + +iOS: +* Fixed status bar visibility on iOS 7 +* Flipped the accelerometer Y axis to match expected values + +Android: +IMPORTANT: You MUST get the updated SDLActivity.java to match C code +* Moved EGL initialization to native code +* Fixed the accelerometer axis rotation relative to the device rotation +* Fixed race conditions when handling the EGL context on pause/resume +* Touch devices are available for enumeration immediately after init + +Raspberry Pi: +* Added support for the Raspberry Pi, see README-raspberrypi.txt for details diff --git a/external/SDL2-2.0.4/docs/README-android.md b/external/SDL2-2.0.4/docs/README-android.md new file mode 100644 index 0000000..0911eea --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-android.md @@ -0,0 +1,464 @@ +Android +================================================================================ + +Requirements: + +Android SDK (version 12 or later) +http://developer.android.com/sdk/index.html + +Android NDK r7 or later +http://developer.android.com/tools/sdk/ndk/index.html + +Minimum API level supported by SDL: 10 (Android 2.3.3) +Joystick support is available for API level >=12 devices. + +================================================================================ + How the port works +================================================================================ + +- Android applications are Java-based, optionally with parts written in C +- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to + the SDL library +- This means that your application C code must be placed inside an Android + Java project, along with some C support code that communicates with Java +- This eventually produces a standard Android .apk package + +The Android Java code implements an "Activity" and can be found in: +android-project/src/org/libsdl/app/SDLActivity.java + +The Java code loads your game code, the SDL shared library, and +dispatches to native functions implemented in the SDL library: +src/core/android/SDL_android.c + +Your project must include some glue code that starts your main() routine: +src/main/android/SDL_android_main.c + + +================================================================================ + Building an app +================================================================================ + +For simple projects you can use the script located at build-scripts/androidbuild.sh + +There's two ways of using it: + + androidbuild.sh com.yourcompany.yourapp < sources.list + androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c + +sources.list should be a text file with a source file name in each line +Filenames should be specified relative to the current directory, for example if +you are in the build-scripts directory and want to create the testgles.c test, you'll +run: + + ./androidbuild.sh org.libsdl.testgles ../test/testgles.c + +One limitation of this script is that all sources provided will be aggregated into +a single directory, thus all your source files should have a unique name. + +Once the project is complete the script will tell you where the debug APK is located. +If you want to create a signed release APK, you can use the project created by this +utility to generate it. + +Finally, a word of caution: re running androidbuild.sh wipes any changes you may have +done in the build directory for the app! + + +For more complex projects, follow these instructions: + +1. Copy the android-project directory wherever you want to keep your projects + and rename it to the name of your project. +2. Move or symlink this SDL directory into the /jni directory +3. Edit /jni/src/Android.mk to include your source files +4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source + +If you want to use the Eclipse IDE, skip to the Eclipse section below. + +5. Create /local.properties and use that to point to the Android SDK directory, by writing a line with the following form: + + sdk.dir=PATH_TO_ANDROID_SDK + +6. Run 'ant debug' in android/project. This compiles the .java and eventually + creates a .apk with the native code embedded +7. 'ant debug install' will push the apk to the device or emulator (if connected) + +Here's an explanation of the files in the Android project, so you can customize them: + + android-project/ + AndroidManifest.xml - package manifest. Among others, it contains the class name + of the main Activity and the package name of the application. + build.properties - empty + build.xml - build description file, used by ant. The actual application name + is specified here. + default.properties - holds the target ABI for the application, android-10 and up + project.properties - holds the target ABI for the application, android-10 and up + local.properties - holds the SDK path, you should change this to the path to your SDK + jni/ - directory holding native code + jni/Android.mk - Android makefile that can call recursively the Android.mk files + in all subdirectories + jni/SDL/ - (symlink to) directory holding the SDL library files + jni/SDL/Android.mk - Android makefile for creating the SDL shared library + jni/src/ - directory holding your C/C++ source + jni/src/Android.mk - Android makefile that you should customize to include your + source code and any library references + res/ - directory holding resources for your application + res/drawable-* - directories holding icons for different phone hardware. Could be + one dir called "drawable". + res/layout/main.xml - Usually contains a file main.xml, which declares the screen layout. + We don't need it because we use the SDL video output. + res/values/strings.xml - strings used in your application, including the application name + shown on the phone. + src/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding + to SDL. Be very careful changing this, as the SDL library relies + on this implementation. + + +================================================================================ + Build an app with static linking of libSDL +================================================================================ + +This build uses the Android NDK module system. + +Instructions: +1. Copy the android-project directory wherever you want to keep your projects + and rename it to the name of your project. +2. Rename /jni/src/Android_static.mk to /jni/src/Android.mk + (overwrite the existing one) +3. Edit /jni/src/Android.mk to include your source files +4. create and export an environment variable named NDK_MODULE_PATH that points + to the parent directory of this SDL directory. e.g.: + + export NDK_MODULE_PATH="$PWD"/.. + +5. Edit /src/org/libsdl/app/SDLActivity.java and remove the call to + System.loadLibrary("SDL2"). +6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source + + +================================================================================ + Customizing your application name +================================================================================ + +To customize your application name, edit AndroidManifest.xml and replace +"org.libsdl.app" with an identifier for your product package. + +Then create a Java class extending SDLActivity and place it in a directory +under src matching your package, e.g. + + src/com/gamemaker/game/MyGame.java + +Here's an example of a minimal class file: + + --- MyGame.java -------------------------- + package com.gamemaker.game; + + import org.libsdl.app.SDLActivity; + + /** + * A sample wrapper class that just calls SDLActivity + */ + + public class MyGame extends SDLActivity { } + + ------------------------------------------ + +Then replace "SDLActivity" in AndroidManifest.xml with the name of your +class, .e.g. "MyGame" + +================================================================================ + Customizing your application icon +================================================================================ + +Conceptually changing your icon is just replacing the "ic_launcher.png" files in +the drawable directories under the res directory. There are four directories for +different screen sizes. These can be replaced with one dir called "drawable", +containing an icon file "ic_launcher.png" with dimensions 48x48 or 72x72. + +You may need to change the name of your icon in AndroidManifest.xml to match +this icon filename. + +================================================================================ + Loading assets +================================================================================ + +Any files you put in the "assets" directory of your android-project directory +will get bundled into the application package and you can load them using the +standard functions in SDL_rwops.h. + +There are also a few Android specific functions that allow you to get other +useful paths for saving and loading data: +* SDL_AndroidGetInternalStoragePath() +* SDL_AndroidGetExternalStorageState() +* SDL_AndroidGetExternalStoragePath() + +See SDL_system.h for more details on these functions. + +The asset packaging system will, by default, compress certain file extensions. +SDL includes two asset file access mechanisms, the preferred one is the so +called "File Descriptor" method, which is faster and doesn't involve the Dalvik +GC, but given this method does not work on compressed assets, there is also the +"Input Stream" method, which is automatically used as a fall back by SDL. You +may want to keep this fact in mind when building your APK, specially when large +files are involved. +For more information on which extensions get compressed by default and how to +disable this behaviour, see for example: + +http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/ + +================================================================================ + Pause / Resume behaviour +================================================================================ + +If SDL is compiled with SDL_ANDROID_BLOCK_ON_PAUSE defined (the default), +the event loop will block itself when the app is paused (ie, when the user +returns to the main Android dashboard). Blocking is better in terms of battery +use, and it allows your app to spring back to life instantaneously after resume +(versus polling for a resume message). + +Upon resume, SDL will attempt to restore the GL context automatically. +In modern devices (Android 3.0 and up) this will most likely succeed and your +app can continue to operate as it was. + +However, there's a chance (on older hardware, or on systems under heavy load), +where the GL context can not be restored. In that case you have to listen for +a specific message, (which is not yet implemented!) and restore your textures +manually or quit the app (which is actually the kind of behaviour you'll see +under iOS, if the OS can not restore your GL context it will just kill your app) + +================================================================================ + Threads and the Java VM +================================================================================ + +For a quick tour on how Linux native threads interoperate with the Java VM, take +a look here: http://developer.android.com/guide/practices/jni.html + +If you want to use threads in your SDL app, it's strongly recommended that you +do so by creating them using SDL functions. This way, the required attach/detach +handling is managed by SDL automagically. If you have threads created by other +means and they make calls to SDL functions, make sure that you call +Android_JNI_SetupThread() before doing anything else otherwise SDL will attach +your thread automatically anyway (when you make an SDL call), but it'll never +detach it. + +================================================================================ + Using STL +================================================================================ + +You can use STL in your project by creating an Application.mk file in the jni +folder and adding the following line: + + APP_STL := stlport_static + +For more information check out CPLUSPLUS-SUPPORT.html in the NDK documentation. + +================================================================================ + Additional documentation +================================================================================ + +The documentation in the NDK docs directory is very helpful in understanding the +build process and how to work with native code on the Android platform. + +The best place to start is with docs/OVERVIEW.TXT + + +================================================================================ + Using Eclipse +================================================================================ + +First make sure that you've installed Eclipse and the Android extensions as described here: + http://developer.android.com/tools/sdk/eclipse-adt.html + +Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: + * File -> New -> Other + * Select the Android -> Android Project wizard and click Next + * Enter the name you'd like your project to have + * Select "Create project from existing source" and browse for your project directory + * Make sure the Build Target is set to Android 3.1 (API 12) + * Click Finish + + +================================================================================ + Using the emulator +================================================================================ + +There are some good tips and tricks for getting the most out of the +emulator here: http://developer.android.com/tools/devices/emulator.html + +Especially useful is the info on setting up OpenGL ES 2.0 emulation. + +Notice that this software emulator is incredibly slow and needs a lot of disk space. +Using a real device works better. + +================================================================================ + Troubleshooting +================================================================================ + +You can create and run an emulator from the Eclipse IDE: + * Window -> Android SDK and AVD Manager + +You can see if adb can see any devices with the following command: + + adb devices + +You can see the output of log messages on the default device with: + + adb logcat + +You can push files to the device with: + + adb push local_file remote_path_and_file + +You can push files to the SD Card at /sdcard, for example: + + adb push moose.dat /sdcard/moose.dat + +You can see the files on the SD card with a shell command: + + adb shell ls /sdcard/ + +You can start a command shell on the default device with: + + adb shell + +You can remove the library files of your project (and not the SDL lib files) with: + + ndk-build clean + +You can do a build with the following command: + + ndk-build + +You can see the complete command line that ndk-build is using by passing V=1 on the command line: + + ndk-build V=1 + +If your application crashes in native code, you can use addr2line to convert the +addresses in the stack trace to lines in your code. + +For example, if your crash looks like this: + + I/DEBUG ( 31): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 400085d0 + I/DEBUG ( 31): r0 00000000 r1 00001000 r2 00000003 r3 400085d4 + I/DEBUG ( 31): r4 400085d0 r5 40008000 r6 afd41504 r7 436c6a7c + I/DEBUG ( 31): r8 436c6b30 r9 435c6fb0 10 435c6f9c fp 4168d82c + I/DEBUG ( 31): ip 8346aff0 sp 436c6a60 lr afd1c8ff pc afd1c902 cpsr 60000030 + I/DEBUG ( 31): #00 pc 0001c902 /system/lib/libc.so + I/DEBUG ( 31): #01 pc 0001ccf6 /system/lib/libc.so + I/DEBUG ( 31): #02 pc 000014bc /data/data/org.libsdl.app/lib/libmain.so + I/DEBUG ( 31): #03 pc 00001506 /data/data/org.libsdl.app/lib/libmain.so + +You can see that there's a crash in the C library being called from the main code. +I run addr2line with the debug version of my code: + + arm-eabi-addr2line -C -f -e obj/local/armeabi/libmain.so + +and then paste in the number after "pc" in the call stack, from the line that I care about: +000014bc + +I get output from addr2line showing that it's in the quit function, in testspriteminimal.c, on line 23. + +You can add logging to your code to help show what's happening: + + #include + + __android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x); + +If you need to build without optimization turned on, you can create a file called +"Application.mk" in the jni directory, with the following line in it: + + APP_OPTIM := debug + + +================================================================================ + Memory debugging +================================================================================ + +The best (and slowest) way to debug memory issues on Android is valgrind. +Valgrind has support for Android out of the box, just grab code using: + + svn co svn://svn.valgrind.org/valgrind/trunk valgrind + +... and follow the instructions in the file README.android to build it. + +One thing I needed to do on Mac OS X was change the path to the toolchain, +and add ranlib to the environment variables: +export RANLIB=$NDKROOT/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-ranlib + +Once valgrind is built, you can create a wrapper script to launch your +application with it, changing org.libsdl.app to your package identifier: + + --- start_valgrind_app ------------------- + #!/system/bin/sh + export TMPDIR=/data/data/org.libsdl.app + exec /data/local/Inst/bin/valgrind --log-file=/sdcard/valgrind.log --error-limit=no $* + ------------------------------------------ + +Then push it to the device: + + adb push start_valgrind_app /data/local + +and make it executable: + + adb shell chmod 755 /data/local/start_valgrind_app + +and tell Android to use the script to launch your application: + + adb shell setprop wrap.org.libsdl.app "logwrapper /data/local/start_valgrind_app" + +If the setprop command says "could not set property", it's likely that +your package name is too long and you should make it shorter by changing +AndroidManifest.xml and the path to your class file in android-project/src + +You can then launch your application normally and waaaaaaaiiittt for it. +You can monitor the startup process with the logcat command above, and +when it's done (or even while it's running) you can grab the valgrind +output file: + + adb pull /sdcard/valgrind.log + +When you're done instrumenting with valgrind, you can disable the wrapper: + + adb shell setprop wrap.org.libsdl.app "" + +================================================================================ + Why is API level 10 the minimum required? +================================================================================ + +API level 10 is the minimum required level at runtime (that is, on the device) +because SDL requires some functionality for running not +available on older devices. Since the incorporation of joystick support into SDL, +the minimum SDK required to *build* SDL is version 12. Devices running API levels +10-11 are still supported, only with the joystick functionality disabled. + +Support for native OpenGL ES and ES2 applications was introduced in the NDK for +API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which +has since then been obsoleted, with the recommendation to developers to bump the +required API level to 10. +As of this writing, according to http://developer.android.com/about/dashboards/index.html +about 90% of the Android devices accessing Google Play support API level 10 or +higher (March 2013). + +================================================================================ + A note regarding the use of the "dirty rectangles" rendering technique +================================================================================ + +If your app uses a variation of the "dirty rectangles" rendering technique, +where you only update a portion of the screen on each frame, you may notice a +variety of visual glitches on Android, that are not present on other platforms. +This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2 +contexts, in particular the use of the eglSwapBuffers function. As stated in the +documentation for the function "The contents of ancillary buffers are always +undefined after calling eglSwapBuffers". +Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED +is not possible for SDL as it requires EGL 1.4, available only on the API level +17+, so the only workaround available on this platform is to redraw the entire +screen each frame. + +Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html + +================================================================================ + Known issues +================================================================================ + +- The number of buttons reported for each joystick is hardcoded to be 36, which +is the current maximum number of buttons Android can report. + diff --git a/external/SDL2-2.0.4/docs/README-cmake.md b/external/SDL2-2.0.4/docs/README-cmake.md new file mode 100644 index 0000000..db31860 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-cmake.md @@ -0,0 +1,32 @@ +CMake +================================================================================ +(www.cmake.org) + +SDL's build system was traditionally based on autotools. Over time, this +approach has suffered from several issues across the different supported +platforms. +To solve these problems, a new build system based on CMake is under development. +It works in parallel to the legacy system, so users can experiment with it +without complication. +While still experimental, the build system should be usable on the following +platforms: + +* FreeBSD +* Linux +* VS.NET 2010 +* MinGW and Msys +* OS X with support for XCode + + +================================================================================ +Usage +================================================================================ + +Assuming the source for SDL is located at ~/sdl + + cd ~ + mkdir build + cd build + cmake ../sdl + +This will build the static and dynamic versions of SDL in the ~/build directory. diff --git a/external/SDL2-2.0.4/docs/README-directfb.md b/external/SDL2-2.0.4/docs/README-directfb.md new file mode 100644 index 0000000..67b64fb --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-directfb.md @@ -0,0 +1,107 @@ +DirectFB +======== + +Supports: + +- Hardware YUV overlays +- OpenGL - software only +- 2D/3D accelerations (depends on directfb driver) +- multiple displays +- windows + +What you need: + +* DirectFB 1.0.1, 1.2.x, 1.3.0 +* Kernel-Framebuffer support: required: vesafb, radeonfb .... +* Mesa 7.0.x - optional for OpenGL + +/etc/directfbrc + +This file should contain the following lines to make +your joystick work and avoid crashes: +------------------------ +disable-module=joystick +disable-module=cle266 +disable-module=cyber5k +no-linux-input-grab +------------------------ + +To disable to use x11 backend when DISPLAY variable is found use + +export SDL_DIRECTFB_X11_CHECK=0 + +To disable the use of linux input devices, i.e. multimice/multikeyboard support, +use + +export SDL_DIRECTFB_LINUX_INPUT=0 + +To use hardware accelerated YUV-overlays for YUV-textures, use: + +export SDL_DIRECTFB_YUV_DIRECT=1 + +This is disabled by default. It will only support one +YUV texture, namely the first. Every other YUV texture will be +rendered in software. + +In addition, you may use (directfb-1.2.x) + +export SDL_DIRECTFB_YUV_UNDERLAY=1 + +to make the YUV texture an underlay. This will make the cursor to +be shown. + +Simple Window Manager +===================== + +The driver has support for a very, very basic window manager you may +want to use when running with "wm=default". Use + +export SDL_DIRECTFB_WM=1 + +to enable basic window borders. In order to have the window title rendered, +you need to have the following font installed: + +/usr/share/fonts/truetype/freefont/FreeSans.ttf + +OpenGL Support +============== + +The following instructions will give you *software* OpenGL. However this +works at least on all directfb supported platforms. + +As of this writing 20100802 you need to pull Mesa from git and do the following: + +------------------------ +git clone git://anongit.freedesktop.org/git/mesa/mesa +cd mesa +git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a +------------------------ + +Edit configs/linux-directfb so that the Directories-section looks like +------------------------ +# Directories +SRC_DIRS = mesa glu +GLU_DIRS = sgi +DRIVER_DIRS = directfb +PROGRAM_DIRS = +------------------------ + +make linux-directfb +make + +echo Installing - please enter sudo pw. + +sudo make install INSTALL_DIR=/usr/local/dfb_GL +cd src/mesa/drivers/directfb +make +sudo make install INSTALL_DIR=/usr/local/dfb_GL +------------------------ + +To run the SDL - testprograms: + +export SDL_VIDEODRIVER=directfb +export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib +export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 + +./testgl + diff --git a/external/SDL2-2.0.4/docs/README-dynapi.md b/external/SDL2-2.0.4/docs/README-dynapi.md new file mode 100644 index 0000000..bfaecb3 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-dynapi.md @@ -0,0 +1,130 @@ +Dynamic API +================================================================================ +Originally posted by Ryan at: + https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U + +Background: + +- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2, + but developers are shipping their own SDL2 with individual Steam games. + These games might stop getting updates, but a newer SDL2 might be needed later. + Certainly we'll always be fixing bugs in SDL, even if a new video target isn't + ever needed, and these fixes won't make it to a game shipping its own SDL. +- Even if we replace the SDL2 in those games with a compatible one, that is to + say, edit a developer's Steam depot (yuck!), there are developers that are + statically linking SDL2 that we can't do this for. We can't even force the + dynamic loader to ignore their SDL2 in this case, of course. +- If you don't ship an SDL2 with the game in some form, people that disabled the + Steam Runtime, or just tried to run the game from the command line instead of + Steam might find themselves unable to run the game, due to a missing dependency. +- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target + generic Linux boxes that may or may not have SDL2 installed, you have to ship + the library or risk a total failure to launch. So now, you might have to have + a non-Steam build plus a Steam build (that is, one with and one without SDL2 + included), which is inconvenient if you could have had one universal build + that works everywhere. +- We like the zlib license, but the biggest complaint from the open source + community about the license change is the static linking. The LGPL forced this + as a legal, not technical issue, but zlib doesn't care. Even those that aren't + concerned about the GNU freedoms found themselves solving the same problems: + swapping in a newer SDL to an older game often times can save the day. + Static linking stops this dead. + +So here's what we did: + +SDL now has, internally, a table of function pointers. So, this is what SDL_Init +now looks like: + + UInt32 SDL_Init(Uint32 flags) + { + return jump_table.SDL_Init(flags); + } + +Except that is all done with a bunch of macro magic so we don't have to maintain +every one of these. + +What is jump_table.SDL_init()? Eventually, that's a function pointer of the real +SDL_Init() that you've been calling all this time. But at startup, it looks more +like this: + + Uint32 SDL_Init_DEFAULT(Uint32 flags) + { + SDL_InitDynamicAPI(); + return jump_table.SDL_Init(flags); + } + +SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function +pointers, which means that this _DEFAULT function never gets called again. +First call to any SDL function sets the whole thing up. + +So you might be asking, what was the value in that? Isn't this what the operating +system's dynamic loader was supposed to do for us? Yes, but now we've got this +level of indirection, we can do things like this: + + export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0 + ./MyGameThatIsStaticallyLinkedToSDL2 + +And now, this game that is staticallly linked to SDL, can still be overridden +with a newer, or better, SDL. The statically linked one will only be used as +far as calling into the jump table in this case. But in cases where no override +is desired, the statically linked version will provide its own jump table, +and everyone is happy. + +So now: +- Developers can statically link SDL, and users can still replace it. + (We'd still rather you ship a shared library, though!) +- Developers can ship an SDL with their game, Valve can override it for, say, + new features on SteamOS, or distros can override it for their own needs, + but it'll also just work in the default case. +- Developers can ship the same package to everyone (Humble Bundle, GOG, etc), + and it'll do the right thing. +- End users (and Valve) can update a game's SDL in almost any case, + to keep abandoned games running on newer platforms. +- Everyone develops with SDL exactly as they have been doing all along. + Same headers, same ABI. Just get the latest version to enable this magic. + + +A little more about SDL_InitDynamicAPI(): + +Internally, InitAPI does some locking to make sure everything waits until a +single thread initializes everything (although even SDL_CreateThread() goes +through here before spinning a thread, too), and then decides if it should use +an external SDL library. If not, it sets up the jump table using the current +SDL's function pointers (which might be statically linked into a program, or in +a shared library of its own). If so, it loads that library and looks for and +calls a single function: + + SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize); + +That function takes a version number (more on that in a moment), the address of +the jump table, and the size, in bytes, of the table. +Now, we've got policy here: this table's layout never changes; new stuff gets +added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all +the needed functions if tablesize <= sizeof its own jump table. If tablesize is +bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but +if it's smaller, we know we can provide the entire API that the caller needs. + +The version variable is a failsafe switch. +Right now it's always 1. This number changes when there are major API changes +(so we know if the tablesize might be smaller, or entries in it have changed). +Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not +inconceivable to have a small dispatch library that only supplies this one +function and loads different, otherwise-incompatible SDL libraries and has the +right one initialize the jump table based on the version. For something that +must generically catch lots of different versions of SDL over time, like the +Steam Client, this isn't a bad option. + +Finally, I'm sure some people are reading this and thinking, +"I don't want that overhead in my project!" +To which I would point out that the extra function call through the jump table +probably wouldn't even show up in a profile, but lucky you: this can all be +disabled. You can build SDL without this if you absolutely must, but we would +encourage you not to do that. However, on heavily locked down platforms like +iOS, or maybe when debugging, it makes sense to disable it. The way this is +designed in SDL, you just have to change one #define, and the entire system +vaporizes out, and SDL functions exactly like it always did. Most of it is +macro magic, so the system is contained to one C file and a few headers. +However, this is on by default and you have to edit a header file to turn it +off. Our hopes is that if we make it easy to disable, but not too easy, +everyone will ultimately be able to get what they want, but we've gently +nudged everyone towards what we think is the best solution. diff --git a/external/SDL2-2.0.4/docs/README-emscripten.md b/external/SDL2-2.0.4/docs/README-emscripten.md new file mode 100644 index 0000000..62012db --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-emscripten.md @@ -0,0 +1,37 @@ +Emscripten +================================================================================ + +Build: + + $ mkdir build + $ cd build + $ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2" + $ emmake make + +Or with cmake: + + $ mkdir build + $ cd build + $ emcmake cmake .. + $ emmake make + +To build one of the tests: + + $ cd test/ + $ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html + +Uses GLES2 renderer or software + +tests: https://dl.dropboxusercontent.com/u/17360362/SDL2-em/index.html + +Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere): + +SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/): + + $ EMCONFIGURE_JS=1 emconfigure ../configure + build as usual... + +SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx): + + $ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx + build as usual... diff --git a/external/SDL2-2.0.4/docs/README-gesture.md b/external/SDL2-2.0.4/docs/README-gesture.md new file mode 100644 index 0000000..451afae --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-gesture.md @@ -0,0 +1,71 @@ +Dollar Gestures +=========================================================================== +SDL provides an implementation of the $1 gesture recognition system. This allows for recording, saving, loading, and performing single stroke gestures. + +Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up. + +Dollar gestures are assigned an Id based on a hash function. This is guaranteed to remain constant for a given gesture. There is a (small) chance that two different gestures will be assigned the same ID. In this case, simply re-recording one of the gestures should result in a different ID. + +Recording: +---------- +To begin recording on a touch device call: +SDL_RecordGesture(SDL_TouchID touchId), where touchId is the id of the touch device you wish to record on, or -1 to record on all connected devices. + +Recording terminates as soon as a finger comes up. Recording is acknowledged by an SDL_DOLLARRECORD event. +A SDL_DOLLARRECORD event is a dgesture with the following fields: + +* event.dgesture.touchId - the Id of the touch used to record the gesture. +* event.dgesture.gestureId - the unique id of the recorded gesture. + + +Performing: +----------- +As long as there is a dollar gesture assigned to a touch, every finger-up event will also cause an SDL_DOLLARGESTURE event with the following fields: + +* event.dgesture.touchId - the Id of the touch which performed the gesture. +* event.dgesture.gestureId - the unique id of the closest gesture to the performed stroke. +* event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match. +* event.dgesture.numFingers - the number of fingers used to draw the stroke. + +Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed). + + + +Saving: +------- +To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored. + +To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored. + +Both functions return the number of gestures successfully saved. + + +Loading: +-------- +To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file. + +SDL_LoadDollarTemplates returns the number of templates successfully loaded. + + + +=========================================================================== +Multi Gestures +=========================================================================== +SDL provides simple support for pinch/rotate/swipe gestures. +Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields: + +* event.mgesture.touchId - the Id of the touch on which the gesture was performed. +* event.mgesture.x - the normalized x coordinate of the gesture. (0..1) +* event.mgesture.y - the normalized y coordinate of the gesture. (0..1) +* event.mgesture.dTheta - the amount that the fingers rotated during this motion. +* event.mgesture.dDist - the amount that the fingers pinched during this motion. +* event.mgesture.numFingers - the number of fingers used in the gesture. + + +=========================================================================== +Notes +=========================================================================== +For a complete example see test/testgesture.c + +Please direct questions/comments to: + jim.tla+sdl_touch@gmail.com diff --git a/external/SDL2-2.0.4/docs/README-hg.md b/external/SDL2-2.0.4/docs/README-hg.md new file mode 100644 index 0000000..d5d9f65 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-hg.md @@ -0,0 +1,25 @@ +Mercurial +========= + +The latest development version of SDL is available via Mercurial. +Mercurial allows you to get up-to-the-minute fixes and enhancements; +as a developer works on a source tree, you can use "hg" to mirror that +source tree instead of waiting for an official release. Please look +at the Mercurial website ( http://mercurial.selenic.com/ ) for more +information on using hg, where you can also download software for +Mac OS X, Windows, and Unix systems. + + hg clone http://hg.libsdl.org/SDL + +If you are building SDL with an IDE, you will need to copy the file +include/SDL_config.h.default to include/SDL_config.h before building. + +If you are building SDL via configure, you will need to run autogen.sh +before running configure. + +There is a web interface to the subversion repository at: + http://hg.libsdl.org/SDL/ + +There is an RSS feed available at that URL, for those that want to +track commits in real time. + diff --git a/external/SDL2-2.0.4/docs/README-ios.md b/external/SDL2-2.0.4/docs/README-ios.md new file mode 100644 index 0000000..f391d1e --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-ios.md @@ -0,0 +1,266 @@ +iOS +====== + +============================================================================== +Building the Simple DirectMedia Layer for iOS 5.1+ +============================================================================== + +Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK. + +Instructions: +1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode. +2. Select your desired target, and hit build. + +There are three build targets: +- libSDL.a: + Build SDL as a statically linked library +- testsdl: + Build a test program (there are known test failures which are fine) +- Template: + Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen. + + +============================================================================== +Build SDL for iOS from the command line +============================================================================== + +1. cd (PATH WHERE THE SDL CODE IS)/build-scripts +2. ./iosbuild.sh + +If everything goes fine, you should see a build/ios directory, inside there's +two directories "lib" and "include". +"include" contains a copy of the SDL headers that you'll need for your project, +make sure to configure XCode to look for headers there. +"lib" contains find two files, libSDL2.a and libSDL2main.a, you have to add both +to your XCode project. These libraries contain three architectures in them, +armv6 for legacy devices, armv7, and i386 (for the simulator). +By default, iosbuild.sh will autodetect the SDK version you have installed using +xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour +by setting the MIN_OS_VERSION variable, ie: + +MIN_OS_VERSION=4.2 ./iosbuild.sh + +============================================================================== +Using the Simple DirectMedia Layer for iOS +============================================================================== + +FIXME: This needs to be updated for the latest methods + +Here is the easiest method: +1. Build the SDL library (libSDL2.a) and the iPhone SDL Application template. +2. Install the iPhone SDL Application template by copying it to one of Xcode's template directories. I recommend creating a directory called "SDL" in "/Developer/Platforms/iOS.platform/Developer/Library/Xcode/Project Templates/" and placing it there. +3. Start a new project using the template. The project should be immediately ready for use with SDL. + +Here is a more manual method: +1. Create a new iOS view based application. +2. Build the SDL static library (libSDL2.a) for iOS and include them in your project. Xcode will ignore the library that is not currently of the correct architecture, hence your app will work both on iOS and in the iOS Simulator. +3. Include the SDL header files in your project. +4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iOS provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iOS produces its user interface programmatically. +5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell Xcode not to use the project prefix file, as it includes Objective-C code. + +============================================================================== +Notes -- Retina / High-DPI and window sizes +============================================================================== + +Window and display mode sizes in SDL are in "screen coordinates" (or "points", +in Apple's terminology) rather than in pixels. On iOS this means that a window +created on an iPhone 6 will have a size in screen coordinates of 375 x 667, +rather than a size in pixels of 750 x 1334. All iOS apps are expected to +size their content based on screen coordinates / points rather than pixels, +as this allows different iOS devices to have different pixel densities +(Retina versus non-Retina screens, etc.) without apps caring too much. + +By default SDL will not use the full pixel density of the screen on +Retina/high-dpi capable devices. Use the SDL_WINDOW_ALLOW_HIGHDPI flag when +creating your window to enable high-dpi support. + +When high-dpi support is enabled, SDL_GetWindowSize and display mode sizes +will still be in "screen coordinates" rather than pixels, but the window will +have a much greater pixel density when the device supports it, and the +SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize functions (depending on +whether raw OpenGL or the SDL_Render API is used) can be queried to determine +the size in pixels of the drawable screen framebuffer. + +Some OpenGL ES functions such as glViewport expect sizes in pixels rather than +sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an +orthographic projection matrix using the size in screen coordinates +(SDL_GetWindowSize) can be used in order to display content at the same scale +no matter whether a Retina device is used or not. + +============================================================================== +Notes -- Application events +============================================================================== + +On iOS the application goes through a fixed life cycle and you will get +notifications of state changes via application events. When these events +are delivered you must handle them in an event callback because the OS may +not give you any processing time after the events are delivered. + +e.g. + + int HandleAppEvents(void *userdata, SDL_Event *event) + { + switch (event->type) + { + case SDL_APP_TERMINATING: + /* Terminate the app. + Shut everything down before returning from this function. + */ + return 0; + case SDL_APP_LOWMEMORY: + /* You will get this when your app is paused and iOS wants more memory. + Release as much memory as possible. + */ + return 0; + case SDL_APP_WILLENTERBACKGROUND: + /* Prepare your app to go into the background. Stop loops, etc. + This gets called when the user hits the home button, or gets a call. + */ + return 0; + case SDL_APP_DIDENTERBACKGROUND: + /* This will get called if the user accepted whatever sent your app to the background. + If the user got a phone call and canceled it, you'll instead get an SDL_APP_DIDENTERFOREGROUND event and restart your loops. + When you get this, you have 5 seconds to save all your state or the app will be terminated. + Your app is NOT active at this point. + */ + return 0; + case SDL_APP_WILLENTERFOREGROUND: + /* This call happens when your app is coming back to the foreground. + Restore all your state here. + */ + return 0; + case SDL_APP_DIDENTERFOREGROUND: + /* Restart your loops here. + Your app is interactive and getting CPU again. + */ + return 0; + default: + /* No special processing, add it to the event queue */ + return 1; + } + } + + int main(int argc, char *argv[]) + { + SDL_SetEventFilter(HandleAppEvents, NULL); + + ... run your main loop + + return 0; + } + + +============================================================================== +Notes -- Accelerometer as Joystick +============================================================================== + +SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory. + +The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF. + +============================================================================== +Notes -- OpenGL ES +============================================================================== + +Your SDL application for iOS uses OpenGL ES for video by default. + +OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. + +If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0. + +Finally, if your application completely redraws the screen each frame, you may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 0. + +OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided in other operating systems. Special care must be taken because of this: + +- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow is called. +- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow is called. +- If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable framebuffer must be resolved to the MSAA resolve framebuffer (via glBlitFramebuffer or glResolveMultisampleFramebufferAPPLE), and the MSAA resolve framebuffer must be bound to the GL_READ_FRAMEBUFFER binding point, before glReadPixels is called. + +The above objects can be obtained via SDL_GetWindowWMInfo (in SDL_syswm.h). + +============================================================================== +Notes -- Keyboard +============================================================================== + +The SDL keyboard API has been extended to support on-screen keyboards: + +void SDL_StartTextInput() + -- enables text events and reveals the onscreen keyboard. + +void SDL_StopTextInput() + -- disables text events and hides the onscreen keyboard. + +SDL_bool SDL_IsTextInputActive() + -- returns whether or not text events are enabled (and the onscreen keyboard is visible) + + +============================================================================== +Notes -- Reading and Writing files +============================================================================== + +Each application installed on iPhone resides in a sandbox which includes its own Application Home directory. Your application may not access files outside this directory. + +Once your application is installed its directory tree looks like: + + MySDLApp Home/ + MySDLApp.app + Documents/ + Library/ + Preferences/ + tmp/ + +When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences". + +More information on this subject is available here: +http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html + +============================================================================== +Notes -- iPhone SDL limitations +============================================================================== + +Windows: + Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). + +Textures: + The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats. + +Loading Shared Objects: + This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h. + +============================================================================== +Game Center +============================================================================== + +Game Center integration might require that you break up your main loop in order to yield control back to the system. In other words, instead of running an endless main loop, you run each frame in a callback function, using: + + int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); + +This will set up the given function to be called back on the animation callback, and then you have to return from main() to let the Cocoa event loop run. + +e.g. + + extern "C" + void ShowFrame(void*) + { + ... do event handling, frame logic and rendering ... + } + + int main(int argc, char *argv[]) + { + ... initialize game ... + + #if __IPHONEOS__ + // Initialize the Game Center for scoring and matchmaking + InitGameCenter(); + + // Set up the game to run in the window animation callback on iOS + // so that Game Center and so forth works correctly. + SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL); + #else + while ( running ) { + ShowFrame(0); + DelayFrame(); + } + #endif + return 0; + } diff --git a/external/SDL2-2.0.4/docs/README-linux.md b/external/SDL2-2.0.4/docs/README-linux.md new file mode 100644 index 0000000..fddabf5 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-linux.md @@ -0,0 +1,82 @@ +Linux +================================================================================ + +By default SDL will only link against glibc, the rest of the features will be +enabled dynamically at runtime depending on the available features on the target +system. So, for example if you built SDL with Xinerama support and the target +system does not have the Xinerama libraries installed, it will be disabled +at runtime, and you won't get a missing library error, at least with the +default configuration parameters. + + +================================================================================ +Build Dependencies +================================================================================ + +Ubuntu 13.04, all available features enabled: + +sudo apt-get install build-essential mercurial make cmake autoconf automake \ +libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \ +libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \ +libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \ +libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev + +Ubuntu 14.04 can also add "libwayland-dev libmirclient-dev libxkbcommon-dev" +to that command line for Wayland and Mir support. + +NOTES: +- This includes all the audio targets except arts, because Ubuntu pulled the + artsc0-dev package, but in theory SDL still supports it. +- DirectFB isn't included because the configure script (currently) fails to find + it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the + configure script to include DirectFB support. Send patches. :) + + +================================================================================ +Joystick does not work +================================================================================ + +If you compiled or are using a version of SDL with udev support (and you should!) +there's a few issues that may cause SDL to fail to detect your joystick. To +debug this, start by installing the evtest utility. On Ubuntu/Debian: + + sudo apt-get install evtest + +Then run: + + sudo evtest + +You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX" +Now run: + + cat /dev/input/event/XX + +If you get a permission error, you need to set a udev rule to change the mode of +your device (see below) + +Also, try: + + sudo udevadm info --query=all --name=input/eventXX + +If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it, +you need to set up an udev rule to force this variable. + +A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks +like: + + SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" + SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" + +You can set up similar rules for your device by changing the values listed in +idProduct and idVendor. To obtain these values, try: + + sudo udevadm info -a --name=input/eventXX | grep idVendor + sudo udevadm info -a --name=input/eventXX | grep idProduct + +If multiple values come up for each of these, the one you want is the first one of each. + +On other systems which ship with an older udev (such as CentOS), you may need +to set up a rule such as: + + SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1" + diff --git a/external/SDL2-2.0.4/docs/README-macosx.md b/external/SDL2-2.0.4/docs/README-macosx.md new file mode 100644 index 0000000..32f8eb8 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-macosx.md @@ -0,0 +1,230 @@ +Mac OS X +============================================================================== + +These instructions are for people using Apple's Mac OS X (pronounced +"ten"). + +From the developer's point of view, OS X is a sort of hybrid Mac and +Unix system, and you have the option of using either traditional +command line tools or Apple's IDE Xcode. + +To build SDL using the command line, use the standard configure and make +process: + + ./configure + make + sudo make install + +You can also build SDL as a Universal library (a single binary for both +32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using +the gcc-fat.sh script in build-scripts: + + mkdir mybuild + cd mybuild + CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++fat.sh ../configure + make + sudo make install + +This script builds SDL with 10.5 ABI compatibility on i386 and 10.6 +ABI compatibility on x86_64 architectures. For best compatibility you +should compile your application the same way. + +Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK +(even if you target back to 10.5 systems). PowerPC support for Mac OS X has +been officially dropped as of SDL 2.0.2. + +To use the library once it's built, you essential have two possibilities: +use the traditional autoconf/automake/make method, or use Xcode. + +============================================================================== +Caveats for using SDL with Mac OS X +============================================================================== + +Some things you have to be aware of when using SDL on Mac OS X: + +- If you register your own NSApplicationDelegate (using [NSApp setDelegate:]), + SDL will not register its own. This means that SDL will not terminate using + SDL_Quit if it receives a termination request, it will terminate like a + normal app, and it will not send a SDL_DROPFILE when you request to open a + file with the app. To solve these issues, put the following code in your + NSApplicationDelegate implementation: + + + - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender + { + if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); + } + + return NSTerminateCancel; + } + + - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename + { + if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) { + SDL_Event event; + event.type = SDL_DROPFILE; + event.drop.file = SDL_strdup([filename UTF8String]); + return (SDL_PushEvent(&event) > 0); + } + + return NO; + } + +============================================================================== +Using the Simple DirectMedia Layer with a traditional Makefile +============================================================================== + +An existing autoconf/automake build system for your SDL app has good chances +to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary +that you can distribute to users, you need to put the generated binary into a +so called "bundle", which basically is a fancy folder with a name like +"MyCoolGame.app". + +To get this build automatically, add something like the following rule to +your Makefile.am: + +bundle_contents = APP_NAME.app/Contents +APP_NAME_bundle: EXE_NAME + mkdir -p $(bundle_contents)/MacOS + mkdir -p $(bundle_contents)/Resources + echo "APPL????" > $(bundle_contents)/PkgInfo + $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ + +You should replace EXE_NAME with the name of the executable. APP_NAME is what +will be visible to the user in the Finder. Usually it will be the same +as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME +usually is "TestGame". You might also want to use @PACKAGE@ to use the package +name as specified in your configure.in file. + +If your project builds more than one application, you will have to do a bit +more. For each of your target applications, you need a separate rule. + +If you want the created bundles to be installed, you may want to add this +rule to your Makefile.am: + +install-exec-hook: APP_NAME_bundle + rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app + mkdir -p $(DESTDIR)$(prefix)/Applications/ + cp -r $< /$(DESTDIR)$(prefix)Applications/ + +This rule takes the Bundle created by the rule from step 3 and installs them +into $(DESTDIR)$(prefix)/Applications/. + +Again, if you want to install multiple applications, you will have to augment +the make rule accordingly. + + +But beware! That is only part of the story! With the above, you end up with +a bare bone .app bundle, which is double clickable from the Finder. But +there are some more things you should do before shipping your product... + +1) The bundle right now probably is dynamically linked against SDL. That + means that when you copy it to another computer, *it will not run*, + unless you also install SDL on that other computer. A good solution + for this dilemma is to static link against SDL. On OS X, you can + achieve that by linking against the libraries listed by + sdl-config --static-libs + instead of those listed by + sdl-config --libs + Depending on how exactly SDL is integrated into your build systems, the + way to achieve that varies, so I won't describe it here in detail +2) Add an 'Info.plist' to your application. That is a special XML file which + contains some meta-information about your application (like some copyright + information, the version of your app, the name of an optional icon file, + and other things). Part of that information is displayed by the Finder + when you click on the .app, or if you look at the "Get Info" window. + More information about Info.plist files can be found on Apple's homepage. + + +As a final remark, let me add that I use some of the techniques (and some +variations of them) in Exult and ScummVM; both are available in source on +the net, so feel free to take a peek at them for inspiration! + + +============================================================================== +Using the Simple DirectMedia Layer with Xcode +============================================================================== + +These instructions are for using Apple's Xcode IDE to build SDL applications. + +- First steps + +The first thing to do is to unpack the Xcode.tar.gz archive in the +top level SDL directory (where the Xcode.tar.gz archive resides). +Because Stuffit Expander will unpack the archive into a subdirectory, +you should unpack the archive manually from the command line: + cd [path_to_SDL_source] + tar zxf Xcode.tar.gz +This will create a new folder called Xcode, which you can browse +normally from the Finder. + +- Building the Framework + +The SDL Library is packaged as a framework bundle, an organized +relocatable folder hierarchy of executable code, interface headers, +and additional resources. For practical purposes, you can think of a +framework as a more user and system-friendly shared library, whose library +file behaves more or less like a standard UNIX shared library. + +To build the framework, simply open the framework project and build it. +By default, the framework bundle "SDL.framework" is installed in +/Library/Frameworks. Therefore, the testers and project stationary expect +it to be located there. However, it will function the same in any of the +following locations: + + ~/Library/Frameworks + /Local/Library/Frameworks + /System/Library/Frameworks + +- Build Options + There are two "Build Styles" (See the "Targets" tab) for SDL. + "Deployment" should be used if you aren't tweaking the SDL library. + "Development" should be used to debug SDL apps or the library itself. + +- Building the Testers + Open the SDLTest project and build away! + +- Using the Project Stationary + Copy the stationary to the indicated folders to access it from + the "New Project" and "Add target" menus. What could be easier? + +- Setting up a new project by hand + Some of you won't want to use the Stationary so I'll give some tips: + * Create a new "Cocoa Application" + * Add src/main/macosx/SDLMain.m , .h and .nib to your project + * Remove "main.c" from your project + * Remove "MainMenu.nib" from your project + * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path + * Add "$(HOME)/Library/Frameworks" to the frameworks search path + * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS" + * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" + * Add your files + * Clean and build + +- Building from command line + Use pbxbuild in the same directory as your .pbproj file + +- Running your app + You can send command line args to your app by either invoking it from + the command line (in *.app/Contents/MacOS) or by entering them in the + "Executables" panel of the target settings. + +- Implementation Notes + Some things that may be of interest about how it all works... + * Working directory + As defined in the SDL_main.m file, the working directory of your SDL app + is by default set to its parent. You may wish to change this to better + suit your needs. + * You have a Cocoa App! + Your SDL app is essentially a Cocoa application. When your app + starts up and the libraries finish loading, a Cocoa procedure is called, + which sets up the working directory and calls your main() method. + You are free to modify your Cocoa app with generally no consequence + to SDL. You cannot, however, easily change the SDL window itself. + Functionality may be added in the future to help this. + + +Known bugs are listed in the file "BUGS" diff --git a/external/SDL2-2.0.4/docs/README-nacl.md b/external/SDL2-2.0.4/docs/README-nacl.md new file mode 100644 index 0000000..4c9432b --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-nacl.md @@ -0,0 +1,103 @@ +Native Client +================================================================================ + +Requirements: + +* Native Client SDK (https://developer.chrome.com/native-client), + (tested with Pepper version 33 or higher). + +The SDL backend for Chrome's Native Client has been tested only with the PNaCl +toolchain, which generates binaries designed to run on ARM and x86_32/64 +platforms. This does not mean it won't work with the other toolchains! + +================================================================================ +Building SDL for NaCl +================================================================================ + +Set up the right environment variables (see naclbuild.sh), then configure SDL with: + + configure --host=pnacl --prefix some/install/destination + +Then "make". + +As an example of how to create a deployable app a Makefile project is provided +in test/nacl/Makefile, which includes some monkey patching of the common.mk file +provided by NaCl, without which linking properly to SDL won't work (the search +path can't be modified externally, so the linker won't find SDL's binaries unless +you dump them into the SDK path, which is inconvenient). +Also provided in test/nacl is the required support file, such as index.html, +manifest.json, etc. +SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure. +This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem), +hiding the asynchronous nature of the browser behind the scenes...which is not the +same as making it disappear! + + +================================================================================ +Running tests +================================================================================ + +Due to the nature of NaCl programs, building and running SDL tests is not as +straightforward as one would hope. The script naclbuild.sh in build-scripts +automates the process and should serve as a guide for users of SDL trying to build +their own applications. + +Basic usage: + + ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35) + +This will build testgles2.c by default. + +If you want to build a different test, for example testrendercopyex.c: + + SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35 + +Once the build finishes, you have to serve the contents with a web server (the +script will give you instructions on how to do that with Python). + +================================================================================ +RWops and nacl_io +================================================================================ + +SDL_RWops work transparently with nacl_io. Two functions control the mount points: + + int mount(const char* source, const char* target, + const char* filesystemtype, + unsigned long mountflags, const void *data); + int umount(const char *target); + + For convenience, SDL will by default mount an httpfs tree at / before calling +the app's main function. Such setting can be overridden by calling: + + umount("/"); + +And then mounting a different filesystem at / + +It's important to consider that the asynchronous nature of file operations on a +browser is hidden from the application, effectively providing the developer with +a set of blocking file operations just like you get in a regular desktop +environment, which eases the job of porting to Native Client, but also introduces +a set of challenges of its own, in particular when big file sizes and slow +connections are involved. + +For more information on how nacl_io and mount points work, see: + + https://developer.chrome.com/native-client/devguide/coding/nacl_io + https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h + +To be able to save into the directory "/save/" (like backup of game) : + + mount("", "/save", "html5fs", 0, "type=PERSISTENT"); + +And add to manifest.json : + + "permissions": [ + "unlimitedStorage" + ] + +================================================================================ +TODO - Known Issues +================================================================================ +* Testing of all systems with a real application (something other than SDL's tests) +* Key events don't seem to work properly + diff --git a/external/SDL2-2.0.4/docs/README-pandora.md b/external/SDL2-2.0.4/docs/README-pandora.md new file mode 100644 index 0000000..511a054 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-pandora.md @@ -0,0 +1,17 @@ +Pandora +===================================================================== + +( http://openpandora.org/ ) +- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES +support to work on the pandora under the framebuffer. This driver do not have +input support for now, so if you use it you will have to add your own control code. +The video driver name is "pandora" so if you have problem running it from +the framebuffer, try to set the following variable before starting your application : +"export SDL_VIDEODRIVER=pandora" + +- OpenGL ES support was added to the x11 driver, so it's working like the normal +x11 driver one with OpenGLX support, with SDL input event's etc.. + + +David Carré (Cpasjuste) +cpasjuste@gmail.com diff --git a/external/SDL2-2.0.4/docs/README-platforms.md b/external/SDL2-2.0.4/docs/README-platforms.md new file mode 100644 index 0000000..14454ec --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-platforms.md @@ -0,0 +1,8 @@ +Platforms +========= + +We maintain the list of supported platforms on our wiki now, and how to +build and install SDL for those platforms: + + https://wiki.libsdl.org/Installation + diff --git a/external/SDL2-2.0.4/docs/README-porting.md b/external/SDL2-2.0.4/docs/README-porting.md new file mode 100644 index 0000000..062cb03 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-porting.md @@ -0,0 +1,64 @@ +Porting +======= + +* Porting To A New Platform + + The first thing you have to do when porting to a new platform, is look at +include/SDL_platform.h and create an entry there for your operating system. +The standard format is __PLATFORM__, where PLATFORM is the name of the OS. +Ideally SDL_platform.h will be able to auto-detect the system it's building +on based on C preprocessor symbols. + +There are two basic ways of building SDL at the moment: + +1. The "UNIX" way: ./configure; make; make install + + If you have a GNUish system, then you might try this. Edit configure.in, + take a look at the large section labelled: + "Set up the configuration based on the host platform!" + Add a section for your platform, and then re-run autogen.sh and build! + +2. Using an IDE: + + If you're using an IDE or other non-configure build system, you'll probably + want to create a custom SDL_config.h for your platform. Edit SDL_config.h, + add a section for your platform, and create a custom SDL_config_{platform}.h, + based on SDL_config.h.minimal and SDL_config.h.in + + Add the top level include directory to the header search path, and then add + the following sources to the project: + src/*.c + src/atomic/*.c + src/audio/*.c + src/cpuinfo/*.c + src/events/*.c + src/file/*.c + src/haptic/*.c + src/joystick/*.c + src/power/*.c + src/render/*.c + src/stdlib/*.c + src/thread/*.c + src/timer/*.c + src/video/*.c + src/audio/disk/*.c + src/audio/dummy/*.c + src/filesystem/dummy/*.c + src/video/dummy/*.c + src/haptic/dummy/*.c + src/joystick/dummy/*.c + src/main/dummy/*.c + src/thread/generic/*.c + src/timer/dummy/*.c + src/loadso/dummy/*.c + + +Once you have a working library without any drivers, you can go back to each +of the major subsystems and start implementing drivers for your platform. + +If you have any questions, don't hesitate to ask on the SDL mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga (slouken@libsdl.org) + diff --git a/external/SDL2-2.0.4/docs/README-psp.md b/external/SDL2-2.0.4/docs/README-psp.md new file mode 100644 index 0000000..0acc93d --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-psp.md @@ -0,0 +1,19 @@ +PSP +====== +SDL port for the Sony PSP contributed by + Captian Lex + +Credit to + Marcus R.Brown,Jim Paris,Matthew H for the original SDL 1.2 for PSP + Geecko for his PSP GU lib "Glib2d" + +Building +-------- +To build for the PSP, make sure psp-config is in the path and run: + make -f Makefile.psp + + + +To Do +------ +PSP Screen Keyboard diff --git a/external/SDL2-2.0.4/docs/README-raspberrypi.md b/external/SDL2-2.0.4/docs/README-raspberrypi.md new file mode 100644 index 0000000..9ecea9a --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-raspberrypi.md @@ -0,0 +1,178 @@ +Raspberry Pi +================================================================================ + +Requirements: + +Raspbian (other Linux distros may work as well). + +================================================================================ + Features +================================================================================ + +* Works without X11 +* Hardware accelerated OpenGL ES 2.x +* Sound via ALSA +* Input (mouse/keyboard/joystick) via EVDEV +* Hotplugging of input devices via UDEV + + +================================================================================ + Raspbian Build Dependencies +================================================================================ + +sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev + +You also need the VideoCore binary stuff that ships in /opt/vc for EGL and +OpenGL ES 2.x, it usually comes pre installed, but in any case: + +sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev + +================================================================================ + Cross compiling from x86 Linux +================================================================================ + +To cross compile SDL for Raspbian from your desktop machine, you'll need a +Raspbian system root and the cross compilation tools. We'll assume these tools +will be placed in /opt/rpi-tools + + sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools + +You'll also need a Rasbian binary image. +Get it from: http://downloads.raspberrypi.org/raspbian_latest +After unzipping, you'll get file with a name like: -wheezy-raspbian.img +Let's assume the sysroot will be built in /opt/rpi-sysroot. + + export SYSROOT=/opt/rpi-sysroot + sudo kpartx -a -v .img + sudo mount -o loop /dev/mapper/loop0p2 /mnt + sudo cp -r /mnt $SYSROOT + sudo apt-get install qemu binfmt-support qemu-user-static + sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin + sudo mount --bind /dev $SYSROOT/dev + sudo mount --bind /proc $SYSROOT/proc + sudo mount --bind /sys $SYSROOT/sys + +Now, before chrooting into the ARM sysroot, you'll need to apply a workaround, +edit $SYSROOT/etc/ld.so.preload and comment out all lines in it. + + sudo chroot $SYSROOT + apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev + exit + sudo umount $SYSROOT/dev + sudo umount $SYSROOT/proc + sudo umount $SYSROOT/sys + sudo umount /mnt + +There's one more fix required, as the libdl.so symlink uses an absolute path +which doesn't quite work in our setup. + + sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so + sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so + +The final step is compiling SDL itself. + + export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" + cd + mkdir -p build;cd build + LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd + make + make install + +To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths: + + perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config + +================================================================================ + Apps don't work or poor video/audio performance +================================================================================ + +If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to +update the RPi's firmware. Note that doing so will fix these problems, but it +will also render the CMA - Dynamic Memory Split functionality useless. + +Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too +low in general, specially if a 1080p TV is hooked up. + +See here how to configure this setting: http://elinux.org/RPiconfig + +Using a fixed gpu_mem=128 is the best option (specially if you updated the +firmware, using CMA probably won't work, at least it's the current case). + +================================================================================ + No input +================================================================================ + +Make sure you belong to the "input" group. + + sudo usermod -aG input `whoami` + +================================================================================ + No HDMI Audio +================================================================================ + +If you notice that ALSA works but there's no audio over HDMI, try adding: + + hdmi_drive=2 + +to your config.txt file and reboot. + +Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062 + +================================================================================ + Text Input API support +================================================================================ + +The Text Input API is supported, with translation of scan codes done via the +kernel symbol tables. For this to work, SDL needs access to a valid console. +If you notice there's no SDL_TEXTINPUT message being emitted, double check that +your app has read access to one of the following: + +* /proc/self/fd/0 +* /dev/tty +* /dev/tty[0...6] +* /dev/vc/0 +* /dev/console + +This is usually not a problem if you run from the physical terminal (as opposed +to running from a pseudo terminal, such as via SSH). If running from a PTS, a +quick workaround is to run your app as root or add yourself to the tty group, +then re login to the system. + + sudo usermod -aG tty `whoami` + +The keyboard layout used by SDL is the same as the one the kernel uses. +To configure the layout on Raspbian: + + sudo dpkg-reconfigure keyboard-configuration + +To configure the locale, which controls which keys are interpreted as letters, +this determining the CAPS LOCK behavior: + + sudo dpkg-reconfigure locales + +================================================================================ + OpenGL problems +================================================================================ + +If you have desktop OpenGL headers installed at build time in your RPi or cross +compilation environment, support for it will be built in. However, the chipset +does not actually have support for it, which causes issues in certain SDL apps +since the presence of OpenGL support supersedes the ES/ES2 variants. +The workaround is to disable OpenGL at configuration time: + + ./configure --disable-video-opengl + +Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER +environment variable: + + export SDL_RENDER_DRIVER=opengles2 + +================================================================================ + Notes +================================================================================ + +* When launching apps remotely (via SSH), SDL can prevent local keystrokes from + leaking into the console only if it has root privileges. Launching apps locally + does not suffer from this issue. + + diff --git a/external/SDL2-2.0.4/docs/README-touch.md b/external/SDL2-2.0.4/docs/README-touch.md new file mode 100644 index 0000000..20925c4 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-touch.md @@ -0,0 +1,86 @@ +Touch +=========================================================================== +System Specific Notes +=========================================================================== +Linux: +The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. + +Mac: +The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. + +iPhone: +Works out of box. + +Windows: +Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com + +=========================================================================== +Events +=========================================================================== +SDL_FINGERDOWN: +Sent when a finger (or stylus) is placed on a touch device. +Fields: +* event.tfinger.touchId - the Id of the touch device. +* event.tfinger.fingerId - the Id of the finger which just went down. +* event.tfinger.x - the x coordinate of the touch (0..1) +* event.tfinger.y - the y coordinate of the touch (0..1) +* event.tfinger.pressure - the pressure of the touch (0..1) + +SDL_FINGERMOTION: +Sent when a finger (or stylus) is moved on the touch device. +Fields: +Same as SDL_FINGERDOWN but with additional: +* event.tfinger.dx - change in x coordinate during this motion event. +* event.tfinger.dy - change in y coordinate during this motion event. + +SDL_FINGERUP: +Sent when a finger (or stylus) is lifted from the touch device. +Fields: +Same as SDL_FINGERDOWN. + + +=========================================================================== +Functions +=========================================================================== +SDL provides the ability to access the underlying Finger structures. +These structures should _never_ be modified. + +The following functions are included from SDL_touch.h + +To get a SDL_TouchID call SDL_GetTouchDevice(index). +This returns a SDL_TouchID. +IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouchID will return 0. Be sure to check for this! + +The number of touch devices can be queried with SDL_GetNumTouchDevices(). + +A SDL_TouchID may be used to get pointers to SDL_Finger. + +SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device. + +The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following: + + float x = event.tfinger.x; + float y = event.tfinger.y; + + + +To get a SDL_Finger, call SDL_GetTouchFinger(touchID,index), where touchID is a SDL_TouchID, and index is the requested finger. +This returns a SDL_Finger*, or NULL if the finger does not exist, or has been removed. +A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled. +As a result, be very careful to check for NULL return values. + +A SDL_Finger has the following fields: +* x,y,pressure: + The current coordinates of the touch. +* pressure: + The pressure of the touch. + + +=========================================================================== +Notes +=========================================================================== +For a complete example see test/testgesture.c + +Please direct questions/comments to: + jim.tla+sdl_touch@gmail.com + (original author, API was changed since) diff --git a/external/SDL2-2.0.4/docs/README-wince.md b/external/SDL2-2.0.4/docs/README-wince.md new file mode 100644 index 0000000..9fc6454 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-wince.md @@ -0,0 +1,10 @@ +WinCE +===== + +Windows CE is no longer supported by SDL. + +We have left the CE support in SDL 1.2 for those that must have it, and we +have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3. + +--ryan. + diff --git a/external/SDL2-2.0.4/docs/README-windows.md b/external/SDL2-2.0.4/docs/README-windows.md new file mode 100644 index 0000000..076b155 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-windows.md @@ -0,0 +1,41 @@ +Windows +================================================================================ + +================================================================================ +OpenGL ES 2.x support +================================================================================ + +SDL has support for OpenGL ES 2.x under Windows via two alternative +implementations. +The most straightforward method consists in running your app in a system with +a graphic card paired with a relatively recent (as of November of 2013) driver +which supports the WGL_EXT_create_context_es2_profile extension. Vendors known +to ship said extension on Windows currently include nVidia and Intel. + +The other method involves using the ANGLE library (https://code.google.com/p/angleproject/) +If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile +extension is found, SDL will try to load the libEGL.dll library provided by +ANGLE. +To obtain the ANGLE binaries, you can either compile from source from +https://chromium.googlesource.com/angle/angle or copy the relevant binaries from +a recent Chrome/Chromium install for Windows. The files you need are: + + * libEGL.dll + * libGLESv2.dll + * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) + or... + * d3dcompiler_43.dll (supports Windows XP or later) + +If you compile ANGLE from source, you can configure it so it does not need the +d3dcompiler_* DLL at all (for details on this, see their documentation). +However, by default SDL will try to preload the d3dcompiler_46.dll to +comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to +support Windows XP) or to skip this step at all, you can use the +SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details). + +Known Bugs: + + * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears + that there's a bug in the library which prevents the window contents from + refreshing if this is set to anything other than the default value. + diff --git a/external/SDL2-2.0.4/docs/README-winrt.md b/external/SDL2-2.0.4/docs/README-winrt.md new file mode 100644 index 0000000..741def6 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README-winrt.md @@ -0,0 +1,468 @@ +WinRT +===== + +This port allows SDL applications to run on Microsoft's platforms that require +use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently +full-screen only, and run in what Microsoft sometimes refers to as their +"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also +refer to them as "Windows Store" apps, due to them being distributed, +primarily, via a Microsoft-run online store (of the same name). + +Some of the operating systems that include WinRT, are: + +* Windows 10, via its Universal Windows Platform (UWP) APIs +* Windows 8.x +* Windows RT 8.x (aka. Windows 8.x for ARM processors) +* Windows Phone 8.x + + +Requirements +------------ + +* Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012 + - Free, "Community" or "Express" editions may be used, so long as they + include support for either "Windows Store" or "Windows Phone" apps. + "Express" versions marked as supporting "Windows Desktop" development + typically do not include support for creating WinRT apps, to note. + (The "Community" editions of Visual C++ do, however, support both + desktop/Win32 and WinRT development). + - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, + or Windows Phone. 8.0-targetted apps will run on devices running 8.1 + editions of Windows, however they will not be able to take advantage of + 8.1-specific features. + - Visual C++ 2013 cannot create app projects that target Windows 8.0. + Visual C++ 2013 Update 4, can create app projects for Windows Phone 8.0, + Windows Phone 8.1, and Windows 8.1, but not Windows 8.0. An optional + Visual Studio add-in, "Tools for Maintaining Store apps for Windows 8", + allows Visual C++ 2013 to load and build Windows 8.0 projects that were + created with Visual C++ 2012, so long as Visual C++ 2012 is installed + on the same machine. More details on targeting different versions of + Windows can found at the following web pages: + - [Develop apps by using Visual Studio 2013](http://msdn.microsoft.com/en-us/library/windows/apps/br211384.aspx) + - [To add the Tools for Maintaining Store apps for Windows 8](http://msdn.microsoft.com/en-us/library/windows/apps/dn263114.aspx#AddMaintenanceTools) +* A valid Microsoft account - This requirement is not imposed by SDL, but + rather by Microsoft's Visual C++ toolchain. This is required to launch or + debug apps. + + +Status +------ + +Here is a rough list of what works, and what doens't: + +* What works: + * compilation via Visual C++ 2012 through 2015 + * compile-time platform detection for SDL programs. The C/C++ #define, + `__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT. + * GPU-accelerated 2D rendering, via SDL_Renderer. + * OpenGL ES 2, via the ANGLE library (included separately from SDL) + * software rendering, via either SDL_Surface (optionally in conjunction with + SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the + SDL_Renderer APIs + * threads + * timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(), + SDL_GetPerformanceFrequency(), etc.) + * file I/O via SDL_RWops + * mouse input (unsupported on Windows Phone) + * audio, via a modified version of SDL's XAudio2 backend + * .DLL file loading. Libraries *MUST* be packaged inside applications. Loading + anything outside of the app is not supported. + * system path retrieval via SDL's filesystem APIs + * game controllers. Support is provided via the SDL_Joystick and + SDL_GameController APIs, and is backed by Microsoft's XInput API. + * multi-touch input + * app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as + appropriate. + * window events + * using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can + choose to render content directly via Direct3D, using SDL to manage the + internal WinRT window, as well as input and audio. (Use + SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into + IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.) + +* What partially works: + * keyboard input. Most of WinRT's documented virtual keys are supported, as + well as many keys with documented hardware scancodes. + * SDLmain. WinRT uses a different signature for each app's main() function. + SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp + (in `SDL\src\main\winrt\`) directly in order for their C-style main() + functions to be called. + +* What doesn't work: + * compilation with anything other than Visual C++ + * programmatically-created custom cursors. These don't appear to be supported + by WinRT. Different OS-provided cursors can, however, be created via + SDL_CreateSystemCursor() (unsupported on Windows Phone) + * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently + supported by WinRT itself. + * joysticks and game controllers that aren't supported by Microsoft's XInput + API. + * turning off VSync when rendering on Windows Phone. Attempts to turn VSync + off on Windows Phone result either in Direct3D not drawing anything, or it + forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get + turned-on on Windows Phone. This limitation is not present in non-Phone + WinRT (such as Windows 8.x), where turning off VSync appears to work. + * probably anything else that's not listed as supported + + + +Upgrade Notes +------------- + +#### SDL_GetPrefPath() usage when upgrading WinRT apps from SDL 2.0.3 + +SDL 2.0.4 fixes two bugs found in the WinRT version of SDL_GetPrefPath(). +The fixes may affect older, SDL 2.0.3-based apps' save data. Please note +that these changes only apply to SDL-based WinRT apps, and not to apps for +any other platform. + +1. SDL_GetPrefPath() would return an invalid path, one in which the path's + directory had not been created. Attempts to create files there + (via fopen(), for example), would fail, unless that directory was + explicitly created beforehand. + +2. SDL_GetPrefPath(), for non-WinPhone-based apps, would return a path inside + a WinRT 'Roaming' folder, the contents of which get automatically + synchronized across multiple devices. This process can occur while an + application runs, and can cause existing save-data to be overwritten + at unexpected times, with data from other devices. (Windows Phone apps + written with SDL 2.0.3 did not utilize a Roaming folder, due to API + restrictions in Windows Phone 8.0). + + +SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by: + +1. making sure that SDL_GetPrefPath() returns a directory in which data + can be written to immediately, without first needing to create directories. + +2. basing SDL_GetPrefPath() off of a different, non-Roaming folder, the + contents of which do not automatically get synchronized across devices + (and which require less work to use safely, in terms of data integrity). + +Apps that wish to get their Roaming folder's path can do so either by using +SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a +UCS-2/wide-char string), or directly through the WinRT class, +Windows.Storage.ApplicationData. + + + +Setup, High-Level Steps +----------------------- + +The steps for setting up a project for an SDL/WinRT app looks like the +following, at a high-level: + +1. create a new Visual C++ project using Microsoft's template for a, + "Direct3D App". +2. remove most of the files from the project. +3. make your app's project directly reference SDL/WinRT's own Visual C++ + project file, via use of Visual C++'s "References" dialog. This will setup + the linker, and will copy SDL's .dll files to your app's final output. +4. adjust your app's build settings, at minimum, telling it where to find SDL's + header files. +5. add a file that contains a WinRT-appropriate main function. +6. add SDL-specific app code. +7. build and run your app. + + +Setup, Detailed Steps +--------------------- + +### 1. Create a new project ### + +Create a new project using one of Visual C++'s templates for a plain, non-XAML, +"Direct3D App" (XAML support for SDL/WinRT is not yet ready for use). If you +don't see one of these templates, in Visual C++'s 'New Project' dialog, try +using the textbox titled, 'Search Installed Templates' to look for one. + + +### 2. Remove unneeded files from the project ### + +In the new project, delete any file that has one of the following extensions: + +- .cpp +- .h +- .hlsl + +When you are done, you should be left with a few files, each of which will be a +necessary part of your app's project. These files will consist of: + +- an .appxmanifest file, which contains metadata on your WinRT app. This is + similar to an Info.plist file on iOS, or an AndroidManifest.xml on Android. +- a few .png files, one of which is a splash screen (displayed when your app + launches), others are app icons. +- a .pfx file, used for code signing purposes. + + +### 3. Add references to SDL's project files ### + +SDL/WinRT can be built in multiple variations, spanning across three different +CPU architectures (x86, x64, and ARM) and two different configurations +(Debug and Release). WinRT and Visual C++ do not currently provide a means +for combining multiple variations of one library into a single file. +Furthermore, it does not provide an easy means for copying pre-built .dll files +into your app's final output (via Post-Build steps, for example). It does, +however, provide a system whereby an app can reference the MSVC projects of +libraries such that, when the app is built: + +1. each library gets built for the appropriate CPU architecture(s) and WinRT + platform(s). +2. each library's output, such as .dll files, get copied to the app's build + output. + +To set this up for SDL/WinRT, you'll need to run through the following steps: + +1. open up the Solution Explorer inside Visual C++ (under the "View" menu, then + "Solution Explorer") +2. right click on your app's solution. +3. navigate to "Add", then to "Existing Project..." +4. find SDL/WinRT's Visual C++ project file and open it. Different project + files exist for different WinRT platforms. All of them are in SDL's + source distribution, in the following directories: + * `VisualC-WinRT/UWP_VS2015/` - for Windows 10 / UWP apps + * `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps + * `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps + * `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps +5. once the project has been added, right-click on your app's project and + select, "References..." +6. click on the button titled, "Add New Reference..." +7. check the box next to SDL +8. click OK to close the dialog +9. SDL will now show up in the list of references. Click OK to close that + dialog. + +Your project is now linked to SDL's project, insofar that when the app is +built, SDL will be built as well, with its build output getting included with +your app. + + +### 4. Adjust Your App's Build Settings ### + +Some build settings need to be changed in your app's project. This guide will +outline the following: + +- making sure that the compiler knows where to find SDL's header files +- **Optional for C++, but NECESSARY for compiling C code:** telling the + compiler not to use Microsoft's C++ extensions for WinRT development. +- **Optional:** telling the compiler not generate errors due to missing + precompiled header files. + +To change these settings: + +1. right-click on the project +2. choose "Properties" +3. in the drop-down box next to "Configuration", choose, "All Configurations" +4. in the drop-down box next to "Platform", choose, "All Platforms" +5. in the left-hand list, expand the "C/C++" section +6. select "General" +7. edit the "Additional Include Directories" setting, and add a path to SDL's + "include" directory +8. **Optional: to enable compilation of C code:** change the setting for + "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're + working with a completely C++ based project, this step can usually be + omitted. +9. **Optional: to disable precompiled headers (which can produce + 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand + list, select "Precompiled Headers", then change the setting for "Precompiled + Header" from "Use (/Yu)" to "Not Using Precompiled Headers". +10. close the dialog, saving settings, by clicking the "OK" button + + +### 5. Add a WinRT-appropriate main function to the app. ### + +C/C++-based WinRT apps do contain a `main` function that the OS will invoke when +the app starts launching. The parameters of WinRT main functions are different +than those found on other platforms, Win32 included. SDL/WinRT provides a +platform-appropriate main function that will perform these actions, setup key +portions of the app, then invoke a classic, C/C++-style main function (that take +in "argc" and "argv" parameters). The code for this file is contained inside +SDL's source distribution, under `src/main/winrt/SDL_winrt_main_NonXAML.cpp`. +You'll need to add this file, or a copy of it, to your app's project, and make +sure it gets compiled using a Microsoft-specific set of C++ extensions called +C++/CX. + +**NOTE: C++/CX compilation is currently required in at least one file of your +app's project. This is to make sure that Visual C++'s linker builds a 'Windows +Metadata' file (.winmd) for your app. Not doing so can lead to build errors.** + +To include `SDL_winrt_main_NonXAML.cpp`: + +1. right-click on your project (again, in Visual C++'s Solution Explorer), + navigate to "Add", then choose "Existing Item...". +2. open `SDL_winrt_main_NonXAML.cpp`, which is found inside SDL's source + distribution, under `src/main/winrt/`. Make sure that the open-file dialog + closes, either by double-clicking on the file, or single-clicking on it and + then clicking Add. +3. right-click on the file (as listed in your project), then click on + "Properties...". +4. in the drop-down box next to "Configuration", choose, "All Configurations" +5. in the drop-down box next to "Platform", choose, "All Platforms" +6. in the left-hand list, click on "C/C++" +7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)". +8. click the OK button. This will close the dialog. + + +### 6. Add app code and assets ### + +At this point, you can add in SDL-specific source code. Be sure to include a +C-style main function (ie: `int main(int argc, char *argv[])`). From there you +should be able to create a single `SDL_Window` (WinRT apps can only have one +window, at present), as well as an `SDL_Renderer`. Direct3D will be used to +draw content. Events are received via SDL's usual event functions +(`SDL_PollEvent`, etc.) If you have a set of existing source files and assets, +you can start adding them to the project now. If not, or if you would like to +make sure that you're setup correctly, some short and simple sample code is +provided below. + + +#### 6.A. ... when creating a new app #### + +If you are creating a new app (rather than porting an existing SDL-based app), +or if you would just like a simple app to test SDL/WinRT with before trying to +get existing code working, some working SDL/WinRT code is provided below. To +set this up: + +1. right click on your app's project +2. select Add, then New Item. An "Add New Item" dialog will show up. +3. from the left-hand list, choose "Visual C++" +4. from the middle/main list, choose "C++ File (.cpp)" +5. near the bottom of the dialog, next to "Name:", type in a name for your +source file, such as, "main.cpp". +6. click on the Add button. This will close the dialog, add the new file to +your project, and open the file in Visual C++'s text editor. +7. Copy and paste the following code into the new file, then save it. + + + #include + + int main(int argc, char **argv) + { + SDL_DisplayMode mode; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; + SDL_Event evt; + + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + return 1; + } + + if (SDL_GetCurrentDisplayMode(0, &mode) != 0) { + return 1; + } + + if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) { + return 1; + } + + while (1) { + while (SDL_PollEvent(&evt)) { + } + + SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + } + } + + +#### 6.B. Adding code and assets #### + +If you have existing code and assets that you'd like to add, you should be able +to add them now. The process for adding a set of files is as such. + +1. right click on the app's project +2. select Add, then click on "New Item..." +3. open any source, header, or asset files as appropriate. Support for C and +C++ is available. + +Do note that WinRT only supports a subset of the APIs that are available to +Win32-based apps. Many portions of the Win32 API and the C runtime are not +available. + +A list of unsupported C APIs can be found at + + +General information on using the C runtime in WinRT can be found at + + +A list of supported Win32 APIs for WinRT apps can be found at +. To note, +the list of supported Win32 APIs for Windows Phone 8.0 is different. +That list can be found at + + + +### 7. Build and run your app ### + +Your app project should now be setup, and you should be ready to build your app. +To run it on the local machine, open the Debug menu and choose "Start +Debugging". This will build your app, then run your app full-screen. To switch +out of your app, press the Windows key. Alternatively, you can choose to run +your app in a window. To do this, before building and running your app, find +the drop-down menu in Visual C++'s toolbar that says, "Local Machine". Expand +this by clicking on the arrow on the right side of the list, then click on +Simulator. Once you do that, any time you build and run the app, the app will +launch in window, rather than full-screen. + + +#### 7.A. Running apps on older, ARM-based, "Windows RT" devices #### + +**These instructions do not include Windows Phone, despite Windows Phone +typically running on ARM processors.** They are specifically for devices +that use the "Windows RT" operating system, which was a modified version of +Windows 8.x that ran primarily on ARM-based tablet computers. + +To build and run the app on ARM-based, "Windows RT" devices, you'll need to: + +- install Microsoft's "Remote Debugger" on the device. Visual C++ installs and + debugs ARM-based apps via IP networks. +- change a few options on the development machine, both to make sure it builds + for ARM (rather than x86 or x64), and to make sure it knows how to find the + Windows RT device (on the network). + +Microsoft's Remote Debugger can be found at +. Please note +that separate versions of this debugger exist for different versions of Visual +C++, one each for MSVC 2015, 2013, and 2012. + +To setup Visual C++ to launch your app on an ARM device: + +1. make sure the Remote Debugger is running on your ARM device, and that it's on + the same IP network as your development machine. +2. from Visual C++'s toolbar, find a drop-down menu that says, "Win32". Click + it, then change the value to "ARM". +3. make sure Visual C++ knows the hostname or IP address of the ARM device. To + do this: + 1. open the app project's properties + 2. select "Debugging" + 3. next to "Machine Name", enter the hostname or IP address of the ARM + device + 4. if, and only if, you've turned off authentication in the Remote Debugger, + then change the setting for "Require Authentication" to No + 5. click "OK" +4. build and run the app (from Visual C++). The first time you do this, a + prompt will show up on the ARM device, asking for a Microsoft Account. You + do, unfortunately, need to log in here, and will need to follow the + subsequent registration steps in order to launch the app. After you do so, + if the app didn't already launch, try relaunching it again from within Visual + C++. + + +Troubleshooting +--------------- + +#### Build fails with message, "error LNK2038: mismatch detected for 'vccorlib_lib_should_be_specified_before_msvcrt_lib_to_linker'" + +Try adding the following to your linker flags. In MSVC, this can be done by +right-clicking on the app project, navigating to Configuration Properties -> +Linker -> Command Line, then adding them to the Additional Options +section. + +* For Release builds / MSVC-Configurations, add: + + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib + +* For Debug builds / MSVC-Configurations, add: + + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib + diff --git a/external/SDL2-2.0.4/docs/README.md b/external/SDL2-2.0.4/docs/README.md new file mode 100644 index 0000000..4e31069 --- /dev/null +++ b/external/SDL2-2.0.4/docs/README.md @@ -0,0 +1,63 @@ +Simple DirectMedia Layer {#mainpage} +======================== + + (SDL) + + Version 2.0 + +--- +http://www.libsdl.org/ + +Simple DirectMedia Layer is a cross-platform development library designed +to provide low level access to audio, keyboard, mouse, joystick, and graphics +hardware via OpenGL and Direct3D. It is used by video playback software, +emulators, and popular games including Valve's award winning catalog +and many Humble Bundle games. + +SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. +Support for other platforms may be found in the source code. + +SDL is written in C, works natively with C++, and there are bindings +available for several other languages, including C# and Python. + +This library is distributed under the zlib license, which can be found +in the file "COPYING.txt". + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. + +More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/) + +- [Android](README-android.md) +- [CMake](README-cmake.md) +- [DirectFB](README-directfb.md) +- [DynAPI](README-dynapi.md) +- [Emscripten](README-emscripten.md) +- [Gesture](README-gesture.md) +- [Mercurial](README-hg.md) +- [iOS](README-ios.md) +- [Linux](README-linux.md) +- [OS X](README-macosx.md) +- [Native Client](README-nacl.md) +- [Pandora](README-pandora.md) +- [Supported Platforms](README-platforms.md) +- [Porting information](README-porting.md) +- [PSP](README-psp.md) +- [Raspberry Pi](README-raspberrypi.md) +- [Touch](README-touch.md) +- [WinCE](README-wince.md) +- [Windows](README-windows.md) +- [WinRT](README-winrt.md) + +If you need help with the library, or just want to discuss SDL related +issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php) + +If you want to report bugs or contribute patches, please submit them to +[bugzilla](http://bugzilla.libsdl.org/) + +Enjoy! + + +Sam Lantinga + diff --git a/external/SDL2-2.0.4/docs/doxyfile b/external/SDL2-2.0.4/docs/doxyfile new file mode 100644 index 0000000..baf1c98 --- /dev/null +++ b/external/SDL2-2.0.4/docs/doxyfile @@ -0,0 +1,1560 @@ +# Doxyfile 1.5.9 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all +# text before the first occurrence of this tag. Doxygen uses libiconv (or the +# iconv built into libc) for the transcoding. See +# http://www.gnu.org/software/libiconv for the list of possible encodings. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = SDL + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = 2.0 + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = ./output + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of +# source files, where putting all generated files in the same directory would +# otherwise cause performance problems for the file system. + +CREATE_SUBDIRS = YES + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, +# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, +# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English +# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, +# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, +# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is +# used as the annotated text. Otherwise, the brief description is used as-is. +# If left blank, the following values are used ("$name" is automatically +# replaced with the name of the entity): "The $name class" "The $name widget" +# "The $name file" "is" "provides" "specifies" "contains" +# "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = "The $name class" \ + "The $name widget" \ + "The $name file" \ + is \ + provides \ + specifies \ + contains \ + represents \ + a \ + an \ + the + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = YES + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all +# inherited members of a class in the documentation of that class as if those +# members were ordinary class members. Constructors, destructors and assignment +# operators of the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = YES + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user-defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like regular Qt-style comments +# (thus requiring an explicit @brief command for a brief description.) + +JAVADOC_AUTOBRIEF = NO + +# If the QT_AUTOBRIEF tag is set to YES then Doxygen will +# interpret the first line (until the first dot) of a Qt-style +# comment as the brief description. If set to NO, the comments +# will behave just like regular Qt-style comments (thus requiring +# an explicit \brief command for a brief description.) + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = "defined=\"\def\"" \ + "discussion=\"\par Discussion:\n\"" + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = YES + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it parses. +# With this tag you can assign which parser to use for a given extension. +# Doxygen has a built-in mapping, but you can override or extend it using this tag. +# The format is ext=language, where ext is a file extension, and language is one of +# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, +# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat +# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. Note that for custom extensions you also need to set +# FILE_PATTERNS otherwise the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = YES + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate getter +# and setter methods for a property. Setting this option to YES (the default) +# will make doxygen to replace the get and set methods by a property in the +# documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = YES + +# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to +# determine which symbols to keep in memory and which to flush to disk. +# When the cache is full, less often used symbols will be written to disk. +# For small to medium size projects (<1000 input files) the default value is +# probably good enough. For larger projects a too small cache size can cause +# doxygen to be busy swapping symbols to and from disk most of the time +# causing a significant performance penality. +# If the system has enough physical memory increasing the cache will improve the +# performance by keeping more symbols in memory. Note that the value works on +# a logarithmic scale so increasing the size by one will rougly double the +# memory usage. The cache size is given by this formula: +# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols + +SYMBOL_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = YES + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = YES + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespace are hidden. + +EXTRACT_ANON_NSPACES = YES + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = YES + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = ./doxygen_warn.txt + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = . ../include + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.d \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.idl \ + *.odl \ + *.cs \ + *.php \ + *.php3 \ + *.inc \ + *.m \ + *.mm \ + *.dox \ + *.py \ + *.f90 \ + *.f \ + *.vhd \ + *.vhdl \ + *.h.in \ + *.h.default \ + *.md + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = ../include/SDL_opengles2_gl2ext.h \ + ../include/SDL_opengles2_gl2platform.h \ + ../include/SDL_opengles2_khrplatform.h \ + ../include/SDL_opengl_glext.h \ + ../include/SDL_opengles2_gl2.h \ + ../include/SDL_opengles2.h \ + ../include/SDL_opengles.h \ + ../include/SDL_opengl.h \ + ../include/SDL_egl.h \ + + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = YES + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = YES + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = NO + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = SDL_ \ + SDL + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. For this to work a browser that supports +# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox +# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). + +HTML_DYNAMIC_SECTIONS = YES + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. + +GENERATE_DOCSET = NO + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "SDL 2.0 Doxygen" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.libsdl.sdl20 + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = ./sdl20.chm + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = YES + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER +# are set, an additional index file will be generated that can be used as input for +# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated +# HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. +# For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's +# filter section matches. +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 1 + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to FRAME, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, +# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are +# probably better off using the HTML help feature. Other possible values +# for this tag are: HIERARCHIES, which will generate the Groups, Directories, +# and Class Hierarchy pages using a tree view instead of an ordered list; +# ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which +# disables this behavior completely. For backwards compatibility with previous +# releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE +# respectively. + +GENERATE_TREEVIEW = ALL + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = DOXYGEN_SHOULD_IGNORE_THIS=1 \ + DECLSPEC= \ + SDLCALL= \ + _WIN32=1 + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse +# the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = ./SDL.tag + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = c:\Perl\bin\perl.exe + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option is superseded by the HAVE_DOT option below. This is only a +# fallback. It is recommended to install and use dot, since it yields more +# powerful graphs. + +CLASS_DIAGRAMS = YES + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = YES + +# By default doxygen will write a font called FreeSans.ttf to the output +# directory and reference it in all dot files that doxygen generates. This +# font does not include all possible unicode characters however, so when you need +# these (or just want a differently looking font) you can specify the font name +# using DOT_FONTNAME. You need need to make sure dot is able to find the font, +# which can be done by putting it in a standard location or by setting the +# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory +# containing the font. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the output directory to look for the +# FreeSans.ttf font (which doxygen will put there itself). If you specify a +# different font using DOT_FONTNAME you can set the path where dot +# can find it using this tag. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 60 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 2 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = YES + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES + +#--------------------------------------------------------------------------- +# Options related to the search engine +#--------------------------------------------------------------------------- + +# The SEARCHENGINE tag specifies whether or not a search engine should be +# used. If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = NO diff --git a/external/SDL2-2.0.4/include/SDL.h b/external/SDL2-2.0.4/include/SDL.h new file mode 100644 index 0000000..7647b51 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL.h @@ -0,0 +1,132 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_atomic.h" +#include "SDL_audio.h" +#include "SDL_clipboard.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_filesystem.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "SDL_haptic.h" +#include "SDL_hints.h" +#include "SDL_loadso.h" +#include "SDL_log.h" +#include "SDL_messagebox.h" +#include "SDL_mutex.h" +#include "SDL_power.h" +#include "SDL_render.h" +#include "SDL_rwops.h" +#include "SDL_system.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_version.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/* @{ */ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000 +#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ +#define SDL_INIT_EVERYTHING ( \ + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + ) +/* @} */ + +/** + * This function initializes the subsystems specified by \c flags + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + * + * Subsystem initialization is ref-counted, you must call + * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly + * shutdown a subsystem manually (or call SDL_Quit to force shutdown). + * If a subsystem is already loaded then this call will + * increase the ref-count and return. + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns a mask of the specified subsystems which have + * previously been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems. You should + * call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_assert.h b/external/SDL2-2.0.4/include/SDL_assert.h new file mode 100644 index 0000000..402981f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_assert.h @@ -0,0 +1,289 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_assert_h +#define _SDL_assert_h + +#include "SDL_config.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) +/* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif defined(HAVE_SIGNAL_H) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +typedef struct SDL_AssertData +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_AssertData *next; +} SDL_AssertData; + +#if (SDL_ASSERT_LEVEL > 0) + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, + const char *, + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData* data, void* userdata); + +/** + * \brief Set an application-defined assertion handler. + * + * This allows an app to show its own assertion UI and/or force the + * response to an assertion failure. If the app doesn't provide this, SDL + * will try to do the right thing, popping up a system-specific GUI dialog, + * and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * Setting the callback to NULL restores SDL's original internal handler. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \return SDL_AssertState value of how to handle the assertion failure. + * + * \param handler Callback function, called when an assertion fails. + * \param userdata A pointer passed to the callback as-is. + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * \brief Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, + * that is used for assertions when SDL_SetAssertionHandler() hasn't been + * used to provide a different function. + * + * \return The default SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * \brief Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is + * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * \param puserdata Pointer to a void*, which will store the "userdata" + * pointer that was passed to SDL_SetAssertionHandler(). + * This value will always be NULL for the default handler. + * If you don't care about this data, it is safe to pass + * a NULL pointer to this function to ignore it. + * \return The SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * \brief Get a list of all assertion failures. + * + * Get all assertions triggered since last call to SDL_ResetAssertionReport(), + * or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * + * + * \return List of all assertions. + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * \brief Reset the list of all assertion failures. + * + * Reset list of all assertions triggered. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + + +/* these had wrong naming conventions until 2.0.4. Please update your app! */ +#define SDL_assert_state SDL_AssertState +#define SDL_assert_data SDL_AssertData + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_assert_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_atomic.h b/external/SDL2-2.0.4/include/SDL_atomic.h new file mode 100644 index 0000000..56aa81d --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_atomic.h @@ -0,0 +1,268 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * http://preshing.com/ + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef _SDL_atomic_h_ +#define _SDL_atomic_h_ + +#include "SDL_stdinc.h" +#include "SDL_platform.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/* @{ */ + +typedef int SDL_SpinLock; + +/** + * \brief Try to lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + * + * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * \brief Lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * \brief Unlock a spin lock by setting it to 0. Always returns immediately + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/* @} *//* SDL AtomicLock */ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#if defined(_MSC_VER) && (_MSC_VER > 1200) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } +#endif + +/** + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, + * and for thread B to read the flag and get the data. In this case you + * would insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the + * flag and reading the data, to ensure that all the reads associated + * with the flag have completed. + * + * In this pattern you should always see a release barrier paired with + * an acquire barrier and you should gate the data reads/writes with a + * single flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + */ +#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +typedef struct { int value; } SDL_atomic_t; + +/** + * \brief Set an atomic variable to a new value if it is currently an old value. + * + * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); + +/** + * \brief Set an atomic variable to a value. + * + * \return The previous value of the atomic variable. + */ +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); + +/** + * \brief Get the value of an atomic variable + */ +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); + +/** + * \brief Add to an atomic variable. + * + * \return The previous value of the atomic variable. + * + * \note This same style can be used for any number operation + */ +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * \brief Set a pointer to a new value if it is currently an old value. + * + * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); + +/** + * \brief Set a pointer to a value atomically. + * + * \return The previous value of the pointer. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); + +/** + * \brief Get the value of a pointer atomically. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include "close_code.h" + +#endif /* _SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_audio.h b/external/SDL2-2.0.4/include/SDL_audio.h new file mode 100644 index 0000000..4f65521 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_audio.h @@ -0,0 +1,605 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 2.0 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/* @{ */ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/* @{ */ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/* @} */ + +/** + * \name int32 support + */ +/* @{ */ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/* @} */ + +/** + * \name float32 support + */ +/* @{ */ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/* @} */ + +/** + * \name Native audio byte ordering + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/* @} */ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/* @{ */ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +/* @} */ + +/* @} *//* Audio flags */ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + * + * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if + * you like. Just open your audio device with a NULL callback. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ + void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * A structure to hold a set of audio conversion filters and buffers. + */ +#ifdef __GNUC__ +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[10]; /**< Filter list */ + int filter_index; /**< Current audio conversion function */ +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/* @} */ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/* @} */ + +/** + * This function returns the name of the current audio driver, or NULL + * if no driver has been initialized. + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by \c obtained. If \c obtained is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * - \c desired->freq should be the desired audio frequency in samples-per- + * second. + * - \c desired->format should be the desired audio format. + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by + * the audio driver to a value more suitable for the hardware. Good values + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of + * both right and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: \code ms = (samples*1000)/freq \endcode + * - \c desired->size is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - \c desired->silence is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - \c desired->callback should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL + * pointer here, and call SDL_QueueAudio() with some frequency, to queue + * more audio samples to be played. + * - \c desired->userdata is passed as the first parameter to your callback + * function. If you passed a NULL callback, this value is ignored. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + * Returns -1 if an explicit list of devices can't be determined; this is + * not an error. For example, if SDL is set up to talk to a remote audio + * server, it can't list every one available on the Internet, but it will + * still allow a specific host to be specified to SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + * The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); recall that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the + * string for any length of time, you should make your own copy of it, as it + * will be invalid next time any of several other SDL functions is called. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + + +/** + * Open a specific audio device. Passing in a device name of NULL requests + * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). + * + * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * \return 0 on error, a valid device ID that is >= 2 on success. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained, + int + allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/* @{ */ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +extern DECLSPEC SDL_AudioStatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/* @} *//* Audio State */ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/* @} *//* Pause audio functions */ + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if \c freesrc is non-zero. For example, to load a WAVE file, + * you could do: + * \code + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * \endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * \c *audio_buf to a malloc()'d buffer containing the audio data, + * and sets \c *audio_len to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the \c cvt structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * + * \return -1 if the format conversion is not supported, 0 if there's + * no conversion needed, or 1 if the audio filter is set up. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), + * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * + * The data conversion may expand the size of the audio data, so the buffer + * \c cvt->buf should be allocated after the \c cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * This works like SDL_MixAudio(), but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * Queue more audio on non-callback devices. + * + * SDL offers two ways to feed audio to the device: you can either supply a + * callback that SDL triggers with some frequency to obtain more audio + * (pull method), or you can supply no callback, and then SDL will expect + * you to supply data at regular intervals (push method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Queued data will drain to the device as + * necessary without further intervention from you. If the device needs + * audio but there is not enough queued, it will play silence to make up + * the difference. This means you will have skips in your audio playback + * if you aren't routinely queueing sufficient data. + * + * This function copies the supplied data, so you are safe to free it when + * the function returns. This function is thread-safe, but queueing to the + * same device from two threads at once does not promise which buffer will + * be queued first. + * + * You may not queue audio on a device that is using an application-supplied + * callback; doing so returns an error. You have to use the audio callback + * or queue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID to which we will queue audio. + * \param data The data to queue to the device for later playback. + * \param len The number of bytes (not samples!) to which (data) points. + * \return zero on success, -1 on error. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); + +/** + * Get the number of bytes of still-queued audio. + * + * This is the number of bytes that have been queued for playback with + * SDL_QueueAudio(), but have not yet been sent to the hardware. + * + * Once we've sent it to the hardware, this function can not decide the exact + * byte boundary of what has been played. It's possible that we just gave the + * hardware several kilobytes right before you called this function, but it + * hasn't played any of it yet, or maybe half of it, etc. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device always returns 0. + * You have to use the audio callback or queue audio with SDL_QueueAudio(), + * but not both. + * + * You should not call SDL_LockAudio() on the device before querying; SDL + * handles locking internally for this function. + * + * \param dev The device ID of which we will query queued audio size. + * \return Number of bytes (not samples!) of queued audio. + * + * \sa SDL_QueueAudio + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); + +/** + * Drop any queued audio data waiting to be sent to the hardware. + * + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and + * the hardware will start playing silence if more audio isn't queued. + * + * This will not prevent playback of queued audio that's already been sent + * to the hardware, as we can not undo that, so expect there to be some + * fraction of a second of audio that might still be heard. This can be + * useful if you want to, say, drop any pending music during a level change + * in your game. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device is always a no-op. + * You have to use the audio callback or queue audio with SDL_QueueAudio(), + * but not both. + * + * You should not call SDL_LockAudio() on the device before clearing the + * queue; SDL handles locking internally for this function. + * + * This function always succeeds and thus returns void. + * + * \param dev The device ID of which to clear the audio queue. + * + * \sa SDL_QueueAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); + + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/* @} *//* Audio lock functions */ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_bits.h b/external/SDL2-2.0.4/include/SDL_bits.h new file mode 100644 index 0000000..528da2e --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_bits.h @@ -0,0 +1,97 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_bits.h + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef _SDL_bits_h +#define _SDL_bits_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_bits.h + */ + +/** + * Get the index of the most significant bit. Result is undefined when called + * with 0. This operation can also be stated as "count leading zeroes" and + * "log base 2". + * + * \return Index of the most significant bit, or -1 if the value is 0. + */ +SDL_FORCE_INLINE int +SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && __GNUC__ >= 4 + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_bits_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_blendmode.h b/external/SDL2-2.0.4/include/SDL_blendmode.h new file mode 100644 index 0000000..56d8ad6 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_blendmode.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef _SDL_blendmode_h +#define _SDL_blendmode_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< no blending + dstRGBA = srcRGBA */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending + dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) + dstA = srcA + (dstA * (1-srcA)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending + dstRGB = (srcRGB * srcA) + dstRGB + dstA = dstA */ + SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate + dstRGB = srcRGB * dstRGB + dstA = dstA */ +} SDL_BlendMode; + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_blendmode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_clipboard.h b/external/SDL2-2.0.4/include/SDL_clipboard.h new file mode 100644 index 0000000..a5556f2 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_clipboard.h @@ -0,0 +1,71 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef _SDL_clipboard_h +#define _SDL_clipboard_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Put UTF-8 text into the clipboard + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() + * + * \sa SDL_SetClipboardText() + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_clipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_config.h b/external/SDL2-2.0.4/include/SDL_config.h new file mode 100644 index 0000000..890986c --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_config.h @@ -0,0 +1,221 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_VSSCANF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_SCALBN 1 +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/external/SDL2-2.0.4/include/SDL_cpuinfo.h b/external/SDL2-2.0.4/include/SDL_cpuinfo.h new file mode 100644 index 0000000..d0ba47b --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_cpuinfo.h @@ -0,0 +1,161 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#include +#ifndef _WIN64 +#define __MMX__ +#define __3dNOW__ +#endif +#define __SSE__ +#define __SSE2__ +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#else +#ifdef __ALTIVEC__ +#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#include +#undef pixel +#endif +#endif +#ifdef __MMX__ +#include +#endif +#ifdef __3dNOW__ +#include +#endif +#ifdef __SSE__ +#include +#endif +#ifdef __SSE2__ +#include +#endif +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * This function returns the number of CPU cores available. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * This function returns the L1 cache line size of the CPU + * + * This is useful for determining multi-threaded structure padding + * or SIMD prefetch sizes. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * This function returns true if the CPU has the RDTSC instruction. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * This function returns true if the CPU has AltiVec features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * This function returns true if the CPU has MMX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * This function returns true if the CPU has 3DNow! features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * This function returns true if the CPU has SSE features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * This function returns true if the CPU has SSE2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * This function returns true if the CPU has SSE3 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * This function returns true if the CPU has SSE4.1 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * This function returns true if the CPU has SSE4.2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + +/** + * This function returns true if the CPU has AVX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * This function returns true if the CPU has AVX2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); + +/** + * This function returns the amount of RAM configured in the system, in MB. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_egl.h b/external/SDL2-2.0.4/include/SDL_egl.h new file mode 100644 index 0000000..bea2a6c --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_egl.h @@ -0,0 +1,1673 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_egl.h + * + * This is a simple file to encapsulate the EGL API headers. + */ +#ifndef _MSC_VER + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. +* +* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ +* +* Adopters may modify this file to suit their platform. Adopters are +* encouraged to submit platform specific modifications to the Khronos +* group so that they can be included in future versions of this file. +* Please submit changes by sending them to the public Khronos Bugzilla +* (http://khronos.org/bugzilla) by filing a bug against product +* "Khronos (general)" component "Registry". +* +* A predefined template which fills in some of the bug fields can be +* reached using http://tinyurl.com/khrplatform-h-bugreport, but you +* must create a Bugzilla login first. +* +* +* See the Implementer's Guidelines for information about where this file +* should be located on your system and for more details of its use: +* http://www.khronos.org/registry/implementers_guide.pdf +* +* This file should be included as +* #include +* by Khronos client API header files that use its types and defines. +* +* The types in khrplatform.h should only be used to define API-specific types. +* +* Types defined in khrplatform.h: +* khronos_int8_t signed 8 bit +* khronos_uint8_t unsigned 8 bit +* khronos_int16_t signed 16 bit +* khronos_uint16_t unsigned 16 bit +* khronos_int32_t signed 32 bit +* khronos_uint32_t unsigned 32 bit +* khronos_int64_t signed 64 bit +* khronos_uint64_t unsigned 64 bit +* khronos_intptr_t signed same number of bits as a pointer +* khronos_uintptr_t unsigned same number of bits as a pointer +* khronos_ssize_t signed size +* khronos_usize_t unsigned size +* khronos_float_t signed 32 bit floating point +* khronos_time_ns_t unsigned 64 bit time in nanoseconds +* khronos_utime_nanoseconds_t unsigned time interval or absolute time in +* nanoseconds +* khronos_stime_nanoseconds_t signed time interval in nanoseconds +* khronos_boolean_enum_t enumerated boolean type. This should +* only be used as a base type when a client API's boolean type is +* an enum. Client APIs which use an integer or other type for +* booleans cannot use this as the base type for their boolean. +* +* Tokens defined in khrplatform.h: +* +* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. +* +* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. +* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. +* +* Calling convention macros defined in this file: +* KHRONOS_APICALL +* KHRONOS_APIENTRY +* KHRONOS_APIATTRIBUTES +* +* These may be used in function prototypes as: +* +* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( +* int arg1, +* int arg2) KHRONOS_APIATTRIBUTES; +*/ + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APICALL +*------------------------------------------------------------------------- +* This precedes the return type of the function in the function prototype. +*/ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIENTRY +*------------------------------------------------------------------------- +* This follows the return type of the function and precedes the function +* name in the function prototype. +*/ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIATTRIBUTES +*------------------------------------------------------------------------- +* This follows the closing parenthesis of the function prototype arguments. +*/ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- +* basic type definitions +*-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* +* Win32 +*/ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* +* Sun or Digital +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* +* Hypothetical platform with no float or int64 support +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* +* Generic fallback +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* +* Types that are (so far) the same on all platforms +*/ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* +* Types that differ between LLP64 and LP64 architectures - in LLP64, +* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears +* to be the only LLP64 architecture in current use. +*/ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* +* Float type +*/ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types +* +* These types can be used to represent a time interval in nanoseconds or +* an absolute Unadjusted System Time. Unadjusted System Time is the number +* of nanoseconds since some arbitrary system event (e.g. since the last +* time the system booted). The Unadjusted System Time is an unsigned +* 64 bit value that wraps back to 0 every 584 years. Time intervals +* may be either signed or unsigned. +*/ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* +* Dummy value used to pad enum types to 32 bits. +*/ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* +* Enumerated boolean type +* +* Values other than zero should be considered to be true. Therefore +* comparisons should not be made against KHRONOS_TRUE. +*/ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h +* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ +* +* Adopters may modify khrplatform.h and this file to suit their platform. +* You are encouraged to submit all modifications to the Khronos group so that +* they can be included in future versions of this file. Please submit changes +* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) +* by filing a bug against product "EGL" component "Registry". +*/ + +/*#include */ + +/* Macros used in EGL function prototype declarations. +* +* EGL functions should be prototyped as: +* +* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); +* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); +* +* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h +*/ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType +* are aliases of window-system-dependent types, such as X Display * or +* Windows Device Context. They must be defined in platform-specific +* code below. The EGL-prefixed versions of Native*Type are the same +* types, renamed in EGL 1.3 so all types in the API start with "EGL". +* +* Khronos STRONGLY RECOMMENDS that you use the default definitions +* provided below, since these changes affect both binary and source +* portability of applications using EGL running on different EGL +* implementations. +*/ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +#if __WINRT__ +#include +typedef IUnknown * EGLNativeWindowType; +typedef IUnknown * EGLNativePixmapType; +typedef IUnknown * EGLNativeDisplayType; +#else +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; +#endif + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) /* Android */ + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef struct ANativeWindow *EGLNativeWindowType; +typedef struct egl_native_pixmap_t *EGLNativePixmapType; +typedef void *EGLNativeDisplayType; + +#elif defined(MIR_EGL_PLATFORM) + +#include +typedef MirEGLNativeDisplayType EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef MirEGLNativeWindowType EGLNativeWindowType; + +#elif defined(__unix__) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain +* all legal attribute names and values passed into and out of EGL, whether +* their type is boolean, bitmask, enumerant (symbolic constant), integer, +* handle, or other. While in general a 32-bit integer will suffice, if +* handles are 64 bit types, then EGLint should be defined as a signed 64-bit +* integer type. +*/ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +/* Generated on date 20150623 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE ((EGLint)-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN ((EGLint)-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC ((EGLSync)0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE ((EGLImage)0) +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20150623 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) +#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + + +#endif /* _MSC_VER */ diff --git a/external/SDL2-2.0.4/include/SDL_endian.h b/external/SDL2-2.0.4/include/SDL_endian.h new file mode 100644 index 0000000..9100b10 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_endian.h @@ -0,0 +1,239 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/** + * \name The two types of endianness + */ +/* @{ */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/* @} */ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux__ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux__ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_endian.h + */ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + union + { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), + "1"(v.s. + b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#else +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +SDL_FORCE_INLINE float +SDL_SwapFloat(float x) +{ + union + { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/* @} *//* Swap to native */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_error.h b/external/SDL2-2.0.4/include/SDL_error.h new file mode 100644 index 0000000..2f3b4b5 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_error.h @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +/* SDL_SetError() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); +extern DECLSPEC const char *SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +/* SDL_Error() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_events.h b/external/SDL2-2.0.4/include/SDL_events.h new file mode 100644 index 0000000..1437f4c --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_events.h @@ -0,0 +1,750 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "SDL_quit.h" +#include "SDL_gesture.h" +#include "SDL_touch.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * \brief The types of events that can be delivered. + */ +typedef enum +{ + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS, see README-ios.md for details */ + SDL_APP_TERMINATING, /**< The application is being terminated by the OS + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onLowMemory() + */ + SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. + */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ + SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + + /* Game controller events */ + SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ + SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ + SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ + SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ + SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ + SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + + /* Audio hotplug events */ + SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ + SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Fields shared by every event + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; + Uint32 timestamp; +} SDL_CommonEvent; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 timestamp; + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 timestamp; + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 timestamp; + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 timestamp; + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding1; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * \brief Joystick device event structure (event.jdevice.*) + */ +typedef struct SDL_JoyDeviceEvent +{ + Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ + Uint32 timestamp; + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ +} SDL_JoyDeviceEvent; + + +/** + * \brief Game controller axis motion event structure (event.caxis.*) + */ +typedef struct SDL_ControllerAxisEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_ControllerAxisEvent; + + +/** + * \brief Game controller button event structure (event.cbutton.*) + */ +typedef struct SDL_ControllerButtonEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ + Uint32 timestamp; + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The controller button (SDL_GameControllerButton) */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_ControllerButtonEvent; + + +/** + * \brief Controller device event structure (event.cdevice.*) + */ +typedef struct SDL_ControllerDeviceEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ + Uint32 timestamp; + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ +} SDL_ControllerDeviceEvent; + +/** + * \brief Audio device event structure (event.adevice.*) + */ +typedef struct SDL_AudioDeviceEvent +{ + Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ + Uint32 timestamp; + Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ + Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + + +/** + * \brief Touch finger event structure (event.tfinger.*) + */ +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_TouchFingerEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device index */ + float dTheta; + float dDist; + float x; + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + + +/** + * \brief Dollar Gesture Event (event.dgesture.*) + */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device id */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + float x; /**< Normalized center of gesture */ + float y; /**< Normalized center of gesture */ +} SDL_DollarGestureEvent; + + +/** + * \brief An event used to request a file open by the system (event.drop.*) + * This event is enabled by default, you can disable it with SDL_EventState(). + * \note If this event is enabled, you must free the filename in the event. + */ +typedef struct SDL_DropEvent +{ + Uint32 type; /**< ::SDL_DROPFILE */ + Uint32 timestamp; + char *file; /**< The file name, which should be freed with SDL_free() */ +} SDL_DropEvent; + + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; +} SDL_QuitEvent; + +/** + * \brief OS Specific event + */ +typedef struct SDL_OSEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; +} SDL_OSEvent; + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ + Uint32 timestamp; + Uint32 windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * This event is disabled by default, you can enable it with SDL_EventState() + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + Uint32 timestamp; + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_CommonEvent common; /**< Common event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ + SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ + SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_MultiGestureEvent mgesture; /**< Gesture event data */ + SDL_DollarGestureEvent dgesture; /**< Gesture event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC + Visual C++ will respect the push pack pragma and use 52 bytes for + this structure, and GCC will use the alignment of the largest datatype + within the union, which is 8 bytes. + + So... we'll add padding to force the size to be 56 bytes for both. + */ + Uint8 padding[56]; +} SDL_Event; + + +/* Function prototypes */ + +/** + * Pumps the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to + * the back of the event queue. + * + * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will not be removed from the queue. + * + * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will be removed from the queue. + * + * \return The number of events actually stored, or -1 if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Checks to see if certain event types are in the event queue. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * This function clears events from the event queue + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * \brief Polls for currently pending events. + * + * \return 1 if there are any pending events, or 0 if there are none available. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * \brief Waits indefinitely for the next available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * \brief Waits until the specified timeout (in milliseconds) for the next + * available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + * \param timeout The timeout (in milliseconds) to wait for next event. + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * \brief Add an event to the event queue. + * + * \return 1 on success, 0 if the event was filtered, or -1 if the event queue + * was full or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Sets up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * The filter is prototyped as: + * \code + * int SDL_EventFilter(void *userdata, SDL_Event * event); + * \endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * \warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the ::SDL_QuitEvent event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns SDL_FALSE. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a function which is called when an event is added to the queue. + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch function added with SDL_AddEventWatch() + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run the filter function on the current event queue, removing any + * events for which the filter returns 0. + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/* @{ */ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * This function allows you to set the state of processing certain events. + * - If \c state is set to ::SDL_IGNORE, that event will be automatically + * dropped from the event queue and will not event be filtered. + * - If \c state is set to ::SDL_ENABLE, that event will be processed + * normally. + * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the + * current processing state of the specified event. + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/* @} */ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * This function allocates a set of user-defined events, and returns + * the beginning event number for that set of events. + * + * If there aren't enough user-defined events left, this function + * returns (Uint32)-1 + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_filesystem.h b/external/SDL2-2.0.4/include/SDL_filesystem.h new file mode 100644 index 0000000..02999ed --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_filesystem.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef _SDL_filesystem_h +#define _SDL_filesystem_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the path where the application resides. + * + * Get the "base path". This is the directory where the application was run + * from, which is probably the installation directory, and may or may not + * be the process's current working directory. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * Some platforms can't determine the application's path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \return String of base dir in UTF-8 encoding, or NULL on error. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * \brief Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native filesystem, + * create the directory if necessary, and return a string of the absolute + * path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" + * + * On Linux, the string might look like: + * "/home/bob/.local/share/My Program Name/" + * + * On Mac OS X, the string might look like: + * "/Users/bob/Library/Application Support/My Program Name/" + * + * (etc.) + * + * You specify the name of your organization (if it's not a real organization, + * your name or an Internet domain you own might do) and the name of your + * application. These should be untranslated proper names. + * + * Both the org and app strings may become part of a directory name, so + * please follow these rules: + * + * - Try to use the same org string (including case-sensitivity) for + * all your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like + * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * You should assume the path returned by this function is the only safe + * place to write files (and that SDL_GetBasePath(), while it might be + * writable, or even the parent of the returned path, aren't where you + * should be writing things). + * + * Some platforms can't determine the pref path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \param org The name of your organization. + * \param app The name of your application. + * \return UTF-8 string of user dir in platform-dependent notation. NULL + * if there's a problem (creating directory failed, etc). + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_filesystem_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_gamecontroller.h b/external/SDL2-2.0.4/include/SDL_gamecontroller.h new file mode 100644 index 0000000..42087ee --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_gamecontroller.h @@ -0,0 +1,323 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gamecontroller.h + * + * Include file for SDL game controller event handling + */ + +#ifndef _SDL_gamecontroller_h +#define _SDL_gamecontroller_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_gamecontroller.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * for game controllers, and load appropriate drivers. + * + * If you would like to receive controller updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/* The gamecontroller structure used to identify an SDL game controller */ +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + + +typedef enum +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +/** + * Get the SDL joystick layer binding for this controller button/axis mapping + */ +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + + +/** + * To count the number of game controllers in the system for the following: + * int nJoysticks = SDL_NumJoysticks(); + * int nGameControllers = 0; + * for ( int i = 0; i < nJoysticks; i++ ) { + * if ( SDL_IsGameController(i) ) { + * nGameControllers++; + * } + * } + * + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * guid,name,mappings + * + * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. + * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. + * The mapping format for joystick is: + * bX - a joystick button, index X + * hX.Y - hat X with value Y + * aX - axis X of the joystick + * Buttons can be used as a controller axis and vice versa. + * + * This string shows an example of a valid mapping for a controller + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * + */ + +/** + * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() + * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt + * + * If \c freerw is non-zero, the stream will be closed after being read. + * + * \return number of mappings added, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); + +/** + * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Add or update an existing mapping configuration + * + * \return 1 if mapping is added, 0 if updated, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); + +/** + * Get a mapping string for a GUID + * + * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); + +/** + * Get a mapping string for an open GameController + * + * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); + +/** + * Is the joystick on this index supported by the game controller interface? + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); + + +/** + * Get the implementation dependent name of a game controller. + * This can be called before any controllers are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); + +/** + * Open a game controller for use. + * The index passed as an argument refers to the N'th game controller on the system. + * This index is not the value which will identify this controller in future + * controller events. The joystick's instance id (::SDL_JoystickID) will be + * used there instead. + * + * \return A controller identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); + +/** + * Return the SDL_GameController associated with an instance id. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened controller + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); + +/** + * Returns SDL_TRUE if the controller has been opened and currently connected, + * or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +/** + * Get the underlying joystick object used by a controller + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +/** + * Enable/disable controller event polling. + * + * If controller events are disabled, you must call SDL_GameControllerUpdate() + * yourself and check the state of the controller when you want controller + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); + +/** + * Update the current state of the open game controllers. + * + * This is called automatically by the event loop if any game controller + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); + + +/** + * The list of axes available from a controller + */ +typedef enum +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +/** + * turn this string into a axis mapping + */ +extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); + +/** + * turn this axis enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * Get the current state of an axis control on a game controller. + * + * The state is a value ranging from -32768 to 32767 (except for the triggers, + * which range from 0 to 32767). + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * The list of buttons available from a controller + */ +typedef enum +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +/** + * turn this string into a button mapping + */ +extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); + +/** + * turn this button enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + + +/** + * Get the current state of a button on a game controller. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Close a controller previously opened with SDL_GameControllerOpen(). + */ +extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_gamecontroller_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_gesture.h b/external/SDL2-2.0.4/include/SDL_gesture.h new file mode 100644 index 0000000..3c29ca7 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_gesture.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef _SDL_gesture_h +#define _SDL_gesture_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "SDL_touch.h" + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * \brief Begin Recording a gesture on the specified touch, or all touches (-1) + * + * + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * \brief Save all currently loaded Dollar Gesture templates + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); + +/** + * \brief Save a currently loaded Dollar Gesture template + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); + + +/** + * \brief Load Dollar Gesture templates from a file + * + * + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_gesture_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_haptic.h b/external/SDL2-2.0.4/include/SDL_haptic.h new file mode 100644 index 0000000..b36d78b --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_haptic.h @@ -0,0 +1,1223 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the Subsystem (::SDL_INIT_HAPTIC). + * - Open a Haptic Device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + */ + +#ifndef _SDL_haptic_h +#define _SDL_haptic_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1<<1) + +/** + * \brief Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \sa SDL_HapticLeftRight + * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, + * we ran out of bits, and this is important for XInput devices. + */ +#define SDL_HAPTIC_LEFTRIGHT (1<<2) + +/* !!! FIXME: put this back when we have more bits in 2.1 */ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1<<11) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device can be queried for effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1<<14) + +/** + * \brief Device can be paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1<<15) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * This is the direction where the force comes from, + * instead of the direction in which the force is exerted. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (-1,0) West <----[ HAPTIC ]----> East (1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_LEFTRIGHT + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a value + * of 9000 will displace it 25% of its period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * the effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. One motor is high + * frequency, the other is low frequency. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * the joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ +/** + * \brief Count the number of haptic devices attached to the system. + * + * \return Number of haptic devices detected on the system. + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * \brief Get the implementation dependent name of a Haptic device. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + * + * \param device_index Index of the device to get its name. + * \return Name of the device or NULL on error. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * \brief Opens a Haptic device for usage. + * + * The index passed as an argument refers to the N'th Haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use + * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). + * + * \param device_index Index of the device to open. + * \return Device identifier or NULL on error. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + * \sa SDL_HapticSetGain + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticPause + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * \brief Checks if the haptic device at index has been opened. + * + * \param device_index Index to check to see if it has been opened. + * \return 1 if it has been opened or 0 if it hasn't. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticIndex + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * \brief Gets the index of a haptic device. + * + * \param haptic Haptic device to get the index of. + * \return The index of the haptic device or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * \brief Gets whether or not the current mouse has haptic capabilities. + * + * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * \brief Tries to open a haptic device from the current mouse. + * + * \return The haptic device identifier or NULL on error. + * + * \sa SDL_MouseIsHaptic + * \sa SDL_HapticOpen + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * \brief Checks to see if a joystick has haptic features. + * + * \param joystick Joystick to test for haptic capabilities. + * \return 1 if the joystick is haptic, 0 if it isn't + * or -1 if an error ocurred. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * \brief Opens a Haptic device for usage from a Joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opening from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick Joystick to create a haptic device from. + * \return A valid haptic device identifier on success or NULL on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticClose + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic Haptic device to close. + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic The haptic device to query effect max. + * \return The number of effects the haptic device can store or + * -1 on error. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can play at the same + * time. + * + * This is not supported on all platforms, but will always return a value. + * Added here for the sake of completeness. + * + * \param haptic The haptic device to query maximum playing effects. + * \return The number of effects the haptic device can play at the same time + * or -1 on error. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * \brief Gets the haptic device's supported features in bitwise manner. + * + * Example: + * \code + * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { + * printf("We have constant haptic effect!"); + * } + * \endcode + * + * \param haptic The haptic device to query. + * \return Haptic features in bitwise manner (OR'd). + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticEffectSupported + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * \brief Gets the number of haptic axes the device has. + * + * \sa SDL_HapticDirection + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * \brief Checks to see if effect is supported by haptic. + * + * \param haptic Haptic device to check on. + * \param effect Effect to check to see if it is supported. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticQuery + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * \brief Creates a new haptic effect on the device. + * + * \param haptic Haptic device to create the effect on. + * \param effect Properties of the effect to create. + * \return The id of the effect on success or -1 on error. + * + * \sa SDL_HapticUpdateEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * \brief Updates the properties of an effect. + * + * Can be used dynamically, although behaviour when dynamically changing + * direction may be strange. Specifically the effect may reupload itself + * and start playing from the start. You cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic Haptic device that has the effect. + * \param effect Effect to update. + * \param data New effect properties to use. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * \brief Runs the haptic effect on its associated haptic device. + * + * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over + * repeating the envelope (attack and fade) every time. If you only want the + * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length + * parameter. + * + * \param haptic Haptic device to run the effect on. + * \param effect Identifier of the haptic effect to run. + * \param iterations Number of iterations to run the effect. Use + * ::SDL_HAPTIC_INFINITY for infinity. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticStopEffect + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * \brief Stops the haptic effect on its associated haptic device. + * + * \param haptic Haptic device to stop the effect on. + * \param effect Identifier of the effect to stop. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Destroys a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic Device to destroy the effect on. + * \param effect Identifier of the effect to destroy. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Gets the status of the current effect on the haptic device. + * + * Device must support the ::SDL_HAPTIC_STATUS feature. + * + * \param haptic Haptic device to query the effect status on. + * \param effect Identifier of the effect to query its status. + * \return 0 if it isn't playing, 1 if it is playing or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * \brief Sets the global gain of the device. + * + * Device must support the ::SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the + * maximum. + * + * \param haptic Haptic device to set the gain on. + * \param gain Value to set the gain to, should be between 0 and 100. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * \brief Sets the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic Haptic device to set autocentering on. + * \param autocenter Value to set autocenter to, 0 disables autocentering. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * \brief Pauses a haptic device. + * + * Device must support the ::SDL_HAPTIC_PAUSE feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. + * That can cause all sorts of weird errors. + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * \brief Unpauses a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic Haptic device to unpause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * \brief Stops all the currently playing effects on a haptic device. + * + * \param haptic Haptic device to stop. + * \return 0 on success or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * \brief Checks to see if rumble is supported on a haptic device. + * + * \param haptic Haptic device to check to see if it supports rumble. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * \brief Initializes the haptic device for simple rumble playback. + * + * \param haptic Haptic device to initialize for simple rumble playback. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * \brief Runs simple rumble on a haptic device + * + * \param haptic Haptic device to play rumble effect on. + * \param strength Strength of the rumble to play as a 0-1 float value. + * \param length Length of the rumble to play in milliseconds. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * \brief Stops the simple rumble on a haptic device. + * + * \param haptic Haptic to stop the rumble on. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_haptic_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_hints.h b/external/SDL2-2.0.4/include/SDL_hints.h new file mode 100644 index 0000000..3bd5435 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_hints.h @@ -0,0 +1,711 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef _SDL_hints_h +#define _SDL_hints_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * + * This variable can be set to the following values: + * "0" - Thread-safety is not enabled (faster) + * "1" - Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * "0" - Disable Debug Layer use + * "1" - Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * \brief A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * "0" - Disable screensaver + * "1" - Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * \brief A variable controlling whether the X11 VidMode extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XVidMode + * "1" - Enable XVidMode + * + * By default SDL will use XVidMode if it is available. + */ +#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" + +/** + * \brief A variable controlling whether the X11 Xinerama extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable Xinerama + * "1" - Enable Xinerama + * + * By default SDL will use Xinerama if it is available. + */ +#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" + +/** + * \brief A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XRandR + * "1" - Enable XRandR + * + * By default SDL will not use XRandR because of window manager issues. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_PING + * "1" - Enable _NET_WM_PING + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they can + * turn it off to avoid the window manager thinking the app is hung. + * The hint is checked in CreateWindow. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden + * + * This variable can be set to the following values: + * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) + * "1" - The window frame is interactive when the cursor is hidden + * + * By default SDL will allow interaction with the window frame when the cursor is hidden + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * \brief A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: + * "0" - The window message loop is not run + * "1" - The window message loop is processed in SDL_PumpEvents() + * + * By default SDL will process the windows message loop + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * \brief A variable controlling whether grabbing input grabs the keyboard + * + * This variable can be set to the following values: + * "0" - Grab will affect only the mouse + * "1" - Grab will affect mouse and keyboard + * + * By default SDL will not grab the keyboard so system shortcuts still work. + */ +#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" + +/** +* \brief A variable controlling whether relative mouse mode is implemented using mouse warping +* +* This variable can be set to the following values: +* "0" - Relative mouse mode uses raw input +* "1" - Relative mouse mode uses mouse warping +* +* By default SDL will use raw input for relative mouse mode +*/ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. + * + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish + * the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable controlling which orientations are allowed on iOS. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device, rather than listing + * actual joysticks only. + * + * This variable can be set to the following values: + * "0" - List only real joysticks and accept input from them + * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" + + +/** + * \brief A variable that lets you disable the detection and use of Xinput gamepad devices + * + * The variable can be set to the following values: + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + + +/** + * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL 2.1 + * + * The default value is "0". This hint must be set before SDL_Init() + */ +#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" + + +/** + * \brief A variable that lets you manually hint extra gamecontroller db entries + * + * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + + +/** + * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. + * + * The variable can be set to the following values: + * "0" - Disable joystick & gamecontroller input events when the + * application is in the background. + * "1" - Enable joystick & gamecontroller input events when the + * application is in the background. + * + * The default value is "0". This hint may be set at any time. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + + +/** + * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. + * This is a debugging aid for developers and not expected to be used by end users. The default is "1" + * + * This variable can be set to the following values: + * "0" - don't allow topmost + * "1" - allow topmost + */ +#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" + + +/** + * \brief A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services + * timer interrupts, and the more precise delays are, but this takes up + * power and CPU time. This hint is only used on Windows 7 and earlier. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + + + +/** +* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size +* +* Use this hint in case you need to set SDL's threads stack size to other than the default. +* This is specially useful if you build SDL against a non glibc libc library (such as musl) which +* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). +* Support for this hint is currently available only in the pthread backend. +*/ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** +* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries +* +* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It +* can use two different sets of binaries, those compiled by the user from source +* or those provided by the Chrome browser. In the later case, these binaries require +* that SDL loads a DLL providing the shader compiler. +* +* This variable can be set to the following values: +* "d3dcompiler_46.dll" - default, best for Vista or later. +* "d3dcompiler_43.dll" - for XP support. +* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. +* +*/ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** +* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). +* +* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has +* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly +* created SDL_Window: +* +* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is +* needed for example when sharing an OpenGL context across multiple windows. +* +* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for +* OpenGL rendering. +* +* This variable can be set to the following values: +* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should +* share a pixel format with. +*/ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/** + * \brief A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be + * be available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the app's + * privacy policy. + * + * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL + * before calling any SDL_Init functions. The contents of the hint should + * be a valid URL. For example, "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy policy + * link to the Settings charm. This hint should only be set during app init. + * + * The label text of an app's "Privacy Policy" link may be customized via another + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL + * will not get used on that platform. Network-enabled phone apps should display + * their privacy policy through some other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" + +/** \brief Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with its label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init. + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" + +/** \brief Allows back-button-press events on Windows Phone to be marked as handled + * + * Windows Phone devices typically feature a Back button. When pressed, + * the OS will emit back-button-press events, which apps are expected to + * handle in an appropriate manner. If apps do not explicitly mark these + * events as 'Handled', then the OS will invoke its default behavior for + * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to + * terminate the app (and attempt to switch to the previous app, or to the + * device's home screen). + * + * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL + * to mark back-button-press events as Handled, if and when one is sent to + * the app. + * + * Internally, Windows Phone sends back button events as parameters to + * special back-button-press callback functions. Apps that need to respond + * to back-button-press events are expected to register one or more + * callback functions for such, shortly after being launched (during the + * app's initialization phase). After the back button is pressed, the OS + * will invoke these callbacks. If the app's callback(s) do not explicitly + * mark the event as handled by the time they return, or if the app never + * registers one of these callback, the OS will consider the event + * un-handled, and it will apply its default back button behavior (terminate + * the app). + * + * SDL registers its own back-button-press callback with the Windows Phone + * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN + * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which + * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. + * If the hint's value is set to "1", the back button event's Handled + * property will get set to 'true'. If the hint's value is set to something + * else, or if it is unset, SDL will leave the event's Handled property + * alone. (By default, the OS sets this property to 'false', to note.) + * + * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a + * back button is pressed, or can set it in direct-response to a back button + * being pressed. + * + * In order to get notified when a back button is pressed, SDL apps should + * register a callback function with SDL_AddEventWatch(), and have it listen + * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. + * (Alternatively, SDL_KEYUP events can be listened-for. Listening for + * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON + * set by such a callback, will be applied to the OS' current + * back-button-press event. + * + * More details on back button behavior in Windows Phone apps can be found + * at the following page, on Microsoft's developer site: + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" + +/** + * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" + * button on their titlebars). + * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" + * button on their titlebars). + * + * The default value is "1". Spaces are disabled regardless of this hint if + * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before + * any windows are created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** +* \brief When set don't force the SDL app to become a foreground process +* +* This hint only applies to Mac OS X. +* +*/ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" + +/** + * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" + +/** + * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. + * + * The variable can be set to the following values: + * "0" - SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and + * differentiate it somehow from committed text. (default) + * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. + */ +#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" + + /** + * \brief A variable to control whether mouse and touch events are to be treated together or separately + * + * The variable can be set to the following values: + * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse + * events. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - Mouse events will be handled separately from pure touch events. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + +/** + * \brief override the binding element for keyboard inputs for Emscripten builds + * + * This hint only applies to the emscripten platform + * + * The variable can be one of + * "#window" - The javascript window object (this is the default) + * "#document" - The javascript document object + * "#screen" - the javascript window.screen object + * "#canvas" - the WebGL canvas element + * any other string without a leading # sign applies to the element on the page with that ID. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms. + * + * The variable can be set to the following values: + * "0" - SDL will install a SIGINT and SIGTERM handler, and when it + * catches a signal, convert it into an SDL_QUIT event. + * "1" - SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. + * + * The variable can be set to the following values: + * "0" - SDL will generate a window-close event when it sees Alt+F4. + * "1" - SDL will only do normal key handling for Alt+F4. + */ +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * \brief Set a hint with a specific priority + * + * The priority controls the behavior when setting a hint that already + * has a value. Hints will replace existing hints of their priority and + * lower. Environment variables are considered to have override priority. + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * \brief Set a hint with normal priority + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + +/** + * \brief Get a hint + * + * \return The string value of a hint variable. + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * \brief Add a function to watch a particular hint + * + * \param name The hint to watch + * \param callback The function to call when the hint value changes + * \param userdata A pointer to pass to the callback function + */ +typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); +extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Remove a function watching a particular hint + * + * \param name The hint being watched + * \param callback The function being called when the hint value changes + * \param userdata A pointer being passed to the callback function + */ +extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Clear all hints + * + * This function is called during SDL_Quit() to free stored hints. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_hints_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_joystick.h b/external/SDL2-2.0.4/include/SDL_joystick.h new file mode 100644 index 0000000..266f3b3 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_joystick.h @@ -0,0 +1,273 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + * + * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick + * behind a device_index changing as joysticks are plugged and unplugged. + * + * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted + * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. + * + * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of + * the device (a X360 wired controller for example). This identifier is platform dependent. + * + * + */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + * + * If you would like to receive joystick updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/* A structure that encodes the stable unique id for a joystick device */ +typedef struct { + Uint8 data[16]; +} SDL_JoystickGUID; + +typedef Sint32 SDL_JoystickID; + +typedef enum +{ + SDL_JOYSTICK_POWER_UNKNOWN = -1, + SDL_JOYSTICK_POWER_EMPTY, + SDL_JOYSTICK_POWER_LOW, + SDL_JOYSTICK_POWER_MEDIUM, + SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_WIRED, + SDL_JOYSTICK_POWER_MAX +} SDL_JoystickPowerLevel; + +/* Function prototypes */ +/** + * Count the number of joysticks attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); + +/** + * Open a joystick for use. + * The index passed as an argument refers to the N'th joystick on the system. + * This index is not the value which will identify this joystick in future + * joystick events. The joystick's instance id (::SDL_JoystickID) will be used + * there instead. + * + * \return A joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Return the SDL_Joystick associated with an instance id. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened joystick. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); + +/** + * Return the GUID for the joystick at this index + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Return the GUID for this opened joystick + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); + +/** + * Return a string representation for this guid. pszGUID must point to at least 33 bytes + * (32 for the string plus a NULL terminator). + */ +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); + +/** + * convert a string into a joystick formatted guid + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); + +/** + * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); + +/** + * Get the instance ID of an opened joystick or -1 if the joystick is invalid. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); + +/** + * Get the number of general axis controls on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); + +/** + * Get the number of POV hats on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); + +/** + * Get the number of buttons on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/** + * Get the current state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, + int axis); + +/** + * \name Hat positions + */ +/* @{ */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* @} */ + +/** + * Get the current state of a POV hat on a joystick. + * + * The hat indices start at index 0. + * + * \return The return value is one of the following positions: + * - ::SDL_HAT_CENTERED + * - ::SDL_HAT_UP + * - ::SDL_HAT_RIGHT + * - ::SDL_HAT_DOWN + * - ::SDL_HAT_LEFT + * - ::SDL_HAT_RIGHTUP + * - ::SDL_HAT_RIGHTDOWN + * - ::SDL_HAT_LEFTUP + * - ::SDL_HAT_LEFTDOWN + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * \return 0, or -1 if you passed it invalid parameters. + * + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, + int button); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); + +/** + * Return the battery level of this joystick + */ +extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_keyboard.h b/external/SDL2-2.0.4/include/SDL_keyboard.h new file mode 100644 index 0000000..bbba0f0 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_keyboard.h @@ -0,0 +1,217 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keycode.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The SDL keysym structure, used in key events. + * + * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unused; +} SDL_Keysym; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has keyboard focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * \brief Get a snapshot of the current state of the keyboard. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. + * + * \b Example: + * \code + * const Uint8 *state = SDL_GetKeyboardState(NULL); + * if ( state[SDL_SCANCODE_RETURN] ) { + * printf(" is pressed.\n"); + * } + * \endcode + */ +extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * \brief Get the current key modifier state for the keyboard. + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * \brief Set the current key modifier state for the keyboard. + * + * \note This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * \brief Get the key code corresponding to the given scancode according + * to the current keyboard layout. + * + * See ::SDL_Keycode for details. + * + * \sa SDL_GetKeyName() + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * \brief Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See ::SDL_Scancode for details. + * + * \sa SDL_GetScancodeName() + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * \brief Get a human-readable name for a scancode. + * + * \return A pointer to the name for the scancode. + * If the scancode doesn't have a name, this function returns + * an empty string (""). + * + * \sa SDL_Scancode + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * \brief Get a scancode from a human-readable name + * + * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Scancode + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * \brief Get a human-readable name for a key. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the key doesn't have a name, this function returns an + * empty string (""). + * + * \sa SDL_Key + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * \brief Get a key code from a human-readable name + * + * \return key code, or SDLK_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Keycode + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * \brief Start accepting Unicode text input events. + * This function will show the on-screen keyboard if supported. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * \brief Return whether or not Unicode text input events are enabled. + * + * \sa SDL_StartTextInput() + * \sa SDL_StopTextInput() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); + +/** + * \brief Stop receiving any text input events. + * This function will hide the on-screen keyboard if supported. + * + * \sa SDL_StartTextInput() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \brief Set the rectangle used to type Unicode text inputs. + * This is used as a hint for IME and on-screen keyboard placement. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + +/** + * \brief Returns whether the platform has some screen keyboard support. + * + * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. + * + * \note Not all screen keyboard functions are supported on all platforms. + * + * \sa SDL_IsScreenKeyboardShown() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * \brief Returns whether the screen keyboard is shown for given window. + * + * \param window The window for which screen keyboard should be queried. + * + * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. + * + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_keycode.h b/external/SDL2-2.0.4/include/SDL_keycode.h new file mode 100644 index 0000000..7be9635 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_keycode.h @@ -0,0 +1,341 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef _SDL_keycode_h +#define _SDL_keycode_h + +#include "SDL_stdinc.h" +#include "SDL_scancode.h" + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + */ +typedef Sint32 SDL_Keycode; + +#define SDLK_SCANCODE_MASK (1<<30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\033', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\177', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) +}; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDL_Keymod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) + +#endif /* _SDL_keycode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_loadso.h b/external/SDL2-2.0.4/include/SDL_loadso.h new file mode 100644 index 0000000..3d540bd --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_loadso.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_log.h b/external/SDL2-2.0.4/include/SDL_log.h new file mode 100644 index 0000000..09be110 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_log.h @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef _SDL_log_h +#define _SDL_log_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * the assert category is enabled at the WARN level, test is enabled + * at the VERBOSE level and all other categories are enabled at the + * CRITICAL level. + */ +enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +}; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * \brief Set the priority of all log categories + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * \brief Get the priority of a particular log category + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * \brief Reset all priorities to default. + * + * \note This is called in SDL_Quit(). + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_DEBUG + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_WARN + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_ERROR + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * \brief The prototype for the log output function + */ +typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * \brief Get the current log output function. + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * \brief This function allows you to replace the default log output + * function with one of your own. + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_log_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_main.h b/external/SDL2-2.0.4/include/SDL_main.h new file mode 100644 index 0000000..9ce3754 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_main.h @@ -0,0 +1,161 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#ifndef SDL_MAIN_HANDLED +#if defined(__WIN32__) +/* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__IPHONEOS__) +/* On iOS SDL provides a main function that creates an application delegate + and starts the iOS application run loop. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__ANDROID__) +/* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See README-android.txt for more details on extending that class. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__NACL__) +/* On NACL we use ppapi_simple to set up the application helper code, + then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before + starting the user main function. + All user code is run in a separate thread by ppapi_simple, thus + allowing for blocking io to take place via nacl_io +*/ +#define SDL_MAIN_NEEDED + +#endif +#endif /* SDL_MAIN_HANDLED */ + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) +#define main SDL_main +#endif + +/** + * The prototype for the application's main() function + */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is called by the real SDL main function to let the rest of the + * library know that initialization was done properly. + * + * Calling this yourself without knowing what you're doing can cause + * crashes and hard to diagnose problems with your application. + */ +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); + +#ifdef __WIN32__ + +/** + * This can be called to set the application class at startup + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, + void *hInst); +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __WINRT__ + +/** + * \brief Initializes and launches an SDL/WinRT application. + * + * \param mainFunction The SDL app's C-style main(). + * \param reserved Reserved for future use; should be NULL + * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more + * information on the failure. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); + +#endif /* __WINRT__ */ + + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_main_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_messagebox.h b/external/SDL2-2.0.4/include/SDL_messagebox.h new file mode 100644 index 0000000..ec370db --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_messagebox.h @@ -0,0 +1,144 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_messagebox_h +#define _SDL_messagebox_h + +#include "SDL_stdinc.h" +#include "SDL_video.h" /* For SDL_Window */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief SDL_MessageBox flags. If supported will display warning icon, etc. + */ +typedef enum +{ + SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ + SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ + SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ +} SDL_MessageBoxFlags; + +/** + * \brief Flags for SDL_MessageBoxButtonData. + */ +typedef enum +{ + SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ + SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ +} SDL_MessageBoxButtonFlags; + +/** + * \brief Individual button data. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ + int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char * text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * \brief RGB value used in a message box color scheme + */ +typedef struct +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +typedef enum +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_MAX +} SDL_MessageBoxColorType; + +/** + * \brief A set of colors to use for message box dialogs + */ +typedef struct +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; +} SDL_MessageBoxColorScheme; + +/** + * \brief MessageBox structure containing title, text, window, etc. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxFlags */ + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * \brief Create a modal message box. + * + * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. + * \param buttonid The pointer to which user id of hit button should be copied. + * + * \return -1 on error, otherwise 0 and buttonid contains user id of button + * hit or -1 if dialog was closed. + * + * \note This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or + * closes the messagebox. + */ +extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * \brief Create a simple modal message box + * + * \param flags ::SDL_MessageBoxFlags + * \param title UTF-8 title text + * \param message UTF-8 message text + * \param window The parent window, or NULL for no parent + * + * \return 0 on success, -1 on error + * + * \sa SDL_ShowMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_messagebox_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_mouse.h b/external/SDL2-2.0.4/include/SDL_mouse.h new file mode 100644 index 0000000..ea9622f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_mouse.h @@ -0,0 +1,300 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ + +/** + * \brief Cursor types for SDL_CreateSystemCursor. + */ +typedef enum +{ + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ + SDL_NUM_SYSTEM_CURSORS +} SDL_SystemCursor; + +/** + * \brief Scroll direction types for the Scroll event + */ +typedef enum +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has mouse focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * \brief Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * \brief Get the current state of the mouse, in relation to the desktop + * + * This works just like SDL_GetMouseState(), but the coordinates will be + * reported relative to the top-left of the desktop. This can be useful if + * you need to track the mouse outside of a specific window and + * SDL_CaptureMouse() doesn't fit your needs. For example, it could be + * useful if you need to track the mouse while dragging a window, where + * coordinates relative to a window might not be in sync at all times. + * + * \note SDL_GetMouseState() returns the mouse position as SDL understands + * it from the last pump of the event queue. This function, however, + * queries the OS for the current mouse position, and as such, might + * be a slightly less efficient function. Unless you know what you're + * doing and have a good reason to use this function, you probably want + * SDL_GetMouseState() instead. + * + * \param x Returns the current X coord, relative to the desktop. Can be NULL. + * \param y Returns the current Y coord, relative to the desktop. Can be NULL. + * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. + * + * \sa SDL_GetMouseState + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); + +/** + * \brief Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * \brief Moves the mouse to the given position within the window. + * + * \param window The window to move the mouse into, or NULL for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * \brief Moves the mouse to the given position in global screen space. + * + * \param x The x coordinate + * \param y The y coordinate + * \return 0 on success, -1 on error (usually: unsupported by a platform). + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); + +/** + * \brief Set relative mouse mode. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \brief Capture the mouse, to track input outside an SDL window. + * + * \param enabled Whether or not to enable capturing + * + * Capturing enables your app to obtain mouse events globally, instead of + * just within your window. Not all video targets support this function. + * When capturing is enabled, the current window will get all mouse events, + * but unlike relative mode, no change is made to the cursor and it is + * not restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this + * function sparingly, and in small bursts. For example, you might want to + * track the mouse while the user is dragging something, until the user + * releases a mouse button. It is not recommended that you capture the mouse + * for long periods of time, such as the entire time your app is running. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only + * allowed for the foreground window. If the window loses focus while + * capturing, the capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * SDL_WINDOW_MOUSE_CAPTURE flag set. + * + * \return 0 on success, or -1 if not supported. + */ +extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); + +/** + * \brief Query whether relative mouse mode is enabled. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * \brief Create a cursor, using the specified bitmap data and + * mask (in MSB format). + * + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * + * + * + * + * + *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black + * if not.
+ * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * \brief Create a color cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * \brief Create a system cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * \brief Set the active cursor. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * \brief Return the active cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * \brief Return the default cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); + +/** + * \brief Frees a cursor created with SDL_CreateCursor(). + * + * \sa SDL_CreateCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \brief Toggle whether or not the cursor is shown. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current + * state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_mutex.h b/external/SDL2-2.0.4/include/SDL_mutex.h new file mode 100644 index 0000000..b7e3973 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_mutex.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/* @{ */ + +/* The SDL mutex structure, defined in SDL_sysmutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a mutex, initialized unlocked. + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * \return 0, or -1 on error. + */ +#define SDL_mutexP(m) SDL_LockMutex(m) +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); + +/** + * Try to lock the mutex + * + * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * \return 0, or -1 on error. + * + * \warning It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +#define SDL_mutexV(m) SDL_UnlockMutex(m) +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); + +/** + * Destroy a mutex. + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/* The SDL semaphore structure, defined in SDL_syssem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore, initialized with value, returns NULL on failure. + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by \c sem has a positive count. It then atomically decreases the + * semaphore count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * Non-blocking variant of SDL_SemWait(). + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would + * block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Variant of SDL_SemWait() with a timeout in milliseconds. + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not + * succeed in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increases the semaphore's count (not blocking). + * + * \return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Returns the current count of the semaphore. + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/* The SDL condition variable structure, defined in SDL_syscond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * Typical use of condition variables: + * + * Thread A: + * SDL_LockMutex(lock); + * while ( ! condition ) { + * SDL_CondWait(cond, lock); + * } + * SDL_UnlockMutex(lock); + * + * Thread B: + * SDL_LockMutex(lock); + * ... + * condition = true; + * ... + * SDL_CondSignal(cond); + * SDL_UnlockMutex(lock); + * + * There is some discussion whether to signal the condition variable + * with the mutex locked or not. There is some potential performance + * benefit to unlocking first on some platforms, but there are some + * potential race conditions depending on how your code is structured. + * + * In general it's safer to signal the condition variable while the + * mutex is locked. + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait on the condition variable, unlocking the provided mutex. + * + * \warning The mutex must be locked before entering this function! + * + * The mutex is re-locked once the condition variable is signaled. + * + * \return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Waits for at most \c ms milliseconds, and returns 0 if the condition + * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/* @} *//* Condition variable functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_name.h b/external/SDL2-2.0.4/include/SDL_name.h new file mode 100644 index 0000000..06cd4a5 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_name.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_opengl.h b/external/SDL2-2.0.4/include/SDL_opengl.h new file mode 100644 index 0000000..780919b --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengl.h @@ -0,0 +1,2176 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#ifndef _SDL_opengl_h +#define _SDL_opengl_h + +#include "SDL_config.h" + +#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include "SDL_opengl_glext.h" +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !__IPHONEOS__ */ + +#endif /* _SDL_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_opengl_glext.h b/external/SDL2-2.0.4/include/SDL_opengl_glext.h new file mode 100644 index 0000000..cd3869f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengl_glext.h @@ -0,0 +1,11177 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20140521 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +#ifdef __MACOSX__ +typedef long GLsizeiptr; +typedef long GLintptr; +#else +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#endif +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_KHR_context_flush_control +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ +typedef long GLsizeiptrARB; +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/external/SDL2-2.0.4/include/SDL_opengles.h b/external/SDL2-2.0.4/include/SDL_opengles.h new file mode 100644 index 0000000..bcc1277 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/external/SDL2-2.0.4/include/SDL_opengles2.h b/external/SDL2-2.0.4/include/SDL_opengles2.h new file mode 100644 index 0000000..edcd1a2 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#ifndef _MSC_VER + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include "SDL_opengles2_khrplatform.h" +#include "SDL_opengles2_gl2platform.h" +#include "SDL_opengles2_gl2.h" +#include "SDL_opengles2_gl2ext.h" + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/external/SDL2-2.0.4/include/SDL_opengles2_gl2.h b/external/SDL2-2.0.4/include/SDL_opengles2_gl2.h new file mode 100644 index 0000000..c62fb0a --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2_gl2.h @@ -0,0 +1,621 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ + +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + diff --git a/external/SDL2-2.0.4/include/SDL_opengles2_gl2ext.h b/external/SDL2-2.0.4/include/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..e8ca8b1 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2_gl2ext.h @@ -0,0 +1,2050 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/* New types shared by several extensions */ + +#ifndef __gl3_h_ +/* These are defined with respect to in the + * Apple extension spec, but they are also used by non-APPLE + * extensions, and in the Khronos header we use the Khronos + * portable types in khrplatform.h, which must be defined. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_QUERY_KHR 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER_KHR 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#endif + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_sRGB_write_control */ +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_sRGB_decode */ +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_draw_instanced */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +#endif + +/* GL_NV_generate_mipmap_sRGB */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#endif /* GL_EXT_draw_buffers */ + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +/* All entry points also exist in GL_EXT_disjoint_timer_query */ +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_draw_instanced */ +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/* GL_NV_generate_mipmap_sRGB */ +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/external/SDL2-2.0.4/include/SDL_opengles2_gl2platform.h b/external/SDL2-2.0.4/include/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..c325686 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2_gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/external/SDL2-2.0.4/include/SDL_opengles2_khrplatform.h b/external/SDL2-2.0.4/include/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..c9e6f17 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2_khrplatform.h @@ -0,0 +1,282 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/external/SDL2-2.0.4/include/SDL_pixels.h b/external/SDL2-2.0.4/include/SDL_pixels.h new file mode 100644 index 0000000..8499c32 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_pixels.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef _SDL_pixels_h +#define _SDL_pixels_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/* @{ */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/* @} */ + +/** Pixel type. */ +enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +}; + +/** Bitmap pixel order, high bit -> low bit. */ +enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +}; + +/** Packed component order, high bit -> low bit. */ +enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +}; + +/** Array component order, low byte -> high byte. */ +/* !!! FIXME: in 2.1, make these not overlap differently with + !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ +enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +}; + +/** Packed component layout. */ +enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +}; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + +/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_RGBX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGRX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), + SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), + SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') +}; + +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * \brief Get the human readable name of a pixel format + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. + * + * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. + * + * \sa SDL_MasksToPixelFormatEnum() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * \brief Convert a bpp and RGBA masks to an enumerated pixel format. + * + * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion + * wasn't possible. + * + * \sa SDL_PixelFormatEnumToMasks() + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * \brief Create an SDL_PixelFormat structure from a pixel format enum. + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * \brief Free an SDL_PixelFormat structure. + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * \brief Create a palette structure with the specified number of color + * entries. + * + * \return A new palette, or NULL if there wasn't enough memory. + * + * \note The palette entries are initialized to white. + * + * \sa SDL_FreePalette() + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * \brief Set the palette for a pixel format structure. + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * \brief Set a range of colors in a palette. + * + * \param palette The palette to modify. + * \param colors An array of colors to copy into the palette. + * \param firstcolor The index of the first palette entry to modify. + * \param ncolors The number of entries to modify. + * + * \return 0 on success, or -1 if not all of the colors could be set. + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * \brief Free a palette created with SDL_AllocPalette(). + * + * \sa SDL_AllocPalette() + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the RGB components from a pixel of the specified format. + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \brief Get the RGBA components from a pixel of the specified format. + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Calculate a 256 entry gamma ramp for a gamma value. + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_pixels_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_platform.h b/external/SDL2-2.0.4/include/SDL_platform.h new file mode 100644 index 0000000..c6c2139 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_platform.h @@ -0,0 +1,181 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if (defined(linux) || defined(__linux) || defined(__linux__)) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) || defined(__ANDROID__) +#undef __ANDROID__ +#undef __LINUX__ /* do we need to do this? */ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include "AvailabilityMacros.h" +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +/* if compiling for iPhone */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iPhone */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050 +# error SDL for Mac OS X only supports deploying on 10.5 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__sun) && defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif + +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +/* Try to find out if we're compiling for WinRT or non-WinRT */ +/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ +#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#include +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#undef __WINDOWS__ +#define __WINDOWS__ 1 +/* See if we're compiling for WinRT: */ +#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#undef __WINRT__ +#define __WINRT__ 1 +#endif +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif /* _MSC_VER < 1700 */ +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) +#undef __WIN32__ +#define __WIN32__ 1 +#endif +#if defined(__PSP__) +#undef __PSP__ +#define __PSP__ 1 +#endif + +/* The NACL compiler defines __native_client__ and __pnacl__ + * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi + */ +#if defined(__native_client__) +#undef __LINUX__ +#undef __NACL__ +#define __NACL__ 1 +#endif +#if defined(__pnacl__) +#undef __LINUX__ +#undef __PNACL__ +#define __PNACL__ 1 +/* PNACL with newlib supports static linking only */ +#define __SDL_NOGETPROCADDR__ +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Gets the name of the platform. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_platform_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_power.h b/external/SDL2-2.0.4/include/SDL_power.h new file mode 100644 index 0000000..24c0501 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_power.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_power_h +#define _SDL_power_h + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * \brief Get the current power supply details. + * + * \param secs Seconds of battery life left. You can pass a NULL here if + * you don't care. Will return -1 if we can't determine a + * value, or we're not running on a battery. + * + * \param pct Percentage of battery life left, between 0 and 100. You can + * pass a NULL here if you don't care. Will return -1 if we + * can't determine a value, or we're not running on a battery. + * + * \return The state of the battery (if any). + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_power_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_quit.h b/external/SDL2-2.0.4/include/SDL_quit.h new file mode 100644 index 0000000..cc06f28 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* _SDL_quit_h */ diff --git a/external/SDL2-2.0.4/include/SDL_rect.h b/external/SDL2-2.0.4/include/SDL_rect.h new file mode 100644 index 0000000..bbcb9a3 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_rect.h @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef _SDL_rect_h +#define _SDL_rect_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a point + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \brief Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the two rectangles are equal. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate the union of two rectangles. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate a minimal rectangle enclosing a set of points + * + * \return SDL_TRUE if any points were within the clipping rect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * \brief Calculate the intersection of a rectangle and line segment. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rect_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_render.h b/external/SDL2-2.0.4/include/SDL_render.h new file mode 100644 index 0000000..e4ed2af --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_render.h @@ -0,0 +1,880 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as polygons and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + * + * These functions must be called from the main thread. + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 + */ + +#ifndef _SDL_render_h +#define _SDL_render_h + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized + with the refresh rate */ + SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports + rendering to texture */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief Flip constants for SDL_RenderCopyEx + */ +typedef enum +{ + SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ + SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ + SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ +} SDL_RendererFlip; + +/** + * \brief A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create a window and default renderer + * + * \param width The width of the window + * \param height The height of the window + * \param window_flags The flags used to create the window + * \param window A pointer filled with the window, or NULL on error + * \param renderer A pointer filled with the renderer, or NULL on error + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + + +/** + * \brief Create a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateSoftwareRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Create a 2D software rendering context for a surface. + * + * \param surface The surface where rendering is done. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateRenderer() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * \brief Get the renderer associated with a window. + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * \brief Get information about a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * \brief Get the output size in pixels of a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +/** + * \brief Create a texture for a rendering context. + * + * \param renderer The renderer. + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or NULL if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \sa SDL_QueryTexture() + * \sa SDL_UpdateTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param renderer The renderer. + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or NULL on error. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data. + * \param pitch The number of bytes in a row of pixel data, including padding between lines. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane The raw pixel data for the Y plane. + * \param Ypitch The number of bytes between rows of pixel data for the Y plane. + * \param Uplane The raw pixel data for the U plane. + * \param Upitch The number of bytes between rows of pixel data for the U plane. + * \param Vplane The raw pixel data for the V plane. + * \param Vpitch The number of bytes between rows of pixel data for the V plane. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note You can use SDL_UpdateTexture() as long as your pixel data is + * a contiguous block of Y and U/V planes in the proper order, but + * this function is available if your pixel data is not contiguous. + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * \brief Lock a portion of the texture for write-only pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. + * + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to video memory, if needed. + * + * \sa SDL_LockTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Determines whether a window supports the use of render targets + * + * \param renderer The renderer that will be checked + * + * \return SDL_TRUE if supported, SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * \brief Set a texture as the current rendering target. + * + * \param renderer The renderer. + * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target + * + * \return 0 on success, or -1 on error + * + * \sa SDL_GetRenderTarget() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** + * \brief Get the current render target or NULL for the default render target. + * + * \return The current render target + * + * \sa SDL_SetRenderTarget() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * \brief Set device independent resolution for rendering + * + * \param renderer The renderer for which resolution should be set. + * \param w The width of the logical resolution + * \param h The height of the logical resolution + * + * This function uses the viewport and scaling functionality to allow a fixed logical + * resolution for rendering, regardless of the actual output resolution. If the actual + * output resolution doesn't have the same aspect ratio the output rendering will be + * centered within the output display. + * + * If the output display is a window, mouse events in the window will be filtered + * and scaled so they seem to arrive within the logical resolution. + * + * \note If this function results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. + * + * \sa SDL_RenderGetLogicalSize() + * \sa SDL_RenderSetScale() + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +/** + * \brief Get device independent resolution for rendering + * + * \param renderer The renderer from which resolution should be queried. + * \param w A pointer filled with the width of the logical resolution + * \param h A pointer filled with the height of the logical resolution + * + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +/** + * \brief Set the drawing area for rendering on the current target. + * + * \param renderer The renderer for which the drawing area should be set. + * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. + * + * The x,y of the viewport rect represents the origin for rendering. + * + * \return 0 on success, or -1 on error + * + * \note If the window associated with the renderer is resized, the viewport is automatically reset. + * + * \sa SDL_RenderGetViewport() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the drawing area for the current target. + * + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Set the clip rectangle for the current target. + * + * \param renderer The renderer for which clip rectangle should be set. + * \param rect A pointer to the rectangle to set as the clip rectangle, or + * NULL to disable clipping. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the clip rectangle for the current target. + * + * \param renderer The renderer from which clip rectangle should be queried. + * \param rect A pointer filled in with the current clip rectangle, or + * an empty rectangle if clipping is disabled. + * + * \sa SDL_RenderSetClipRect() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Get whether clipping is enabled on the given renderer. + * + * \param renderer The renderer from which clip state should be queried. + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); + + +/** + * \brief Set the drawing scale for rendering on the current target. + * + * \param renderer The renderer for which the drawing scale should be set. + * \param scaleX The horizontal scaling factor + * \param scaleY The vertical scaling factor + * + * The drawing coordinates are scaled by the x/y scaling factors + * before they are used by the renderer. This allows resolution + * independent drawing with a single coordinate system. + * + * \note If this results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. For best results use integer scaling factors. + * + * \sa SDL_RenderGetScale() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +/** + * \brief Get the drawing scale for the current target. + * + * \param renderer The renderer from which drawing scale should be queried. + * \param scaleX A pointer filled in with the horizontal scaling factor + * \param scaleY A pointer filled in with the vertical scaling factor + * + * \sa SDL_RenderSetScale() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +/** + * \brief Set the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer for which drawing color should be set. + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer from which drawing color should be queried. + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param renderer The renderer for which blend mode should be set. + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 on error + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param renderer The renderer from which blend mode should be queried. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + * + * This function clears the entire rendering target, ignoring the viewport. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + +/** + * \brief Read pixels from the current rendering target. + * + * \param renderer The renderer from which pixels should be read. + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + + +/** + * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with + * OpenGL instructions. + * + * \param texture The SDL texture to bind + * \param texw A pointer to a float that will be filled with the texture width + * \param texh A pointer to a float that will be filled with the texture height + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +/** + * \brief Unbind a texture from the current OpenGL/ES/ES2 context. + * + * \param texture The SDL texture to unbind + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_render_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_revision.h b/external/SDL2-2.0.4/include/SDL_revision.h new file mode 100644 index 0000000..6d7163d --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "hg-10001:e12c38730512" +#define SDL_REVISION_NUMBER 10001 diff --git a/external/SDL2-2.0.4/include/SDL_rwops.h b/external/SDL2-2.0.4/include/SDL_rwops.h new file mode 100644 index 0000000..f460ae7 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_rwops.h @@ -0,0 +1,231 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* RWops Types */ +#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */ +#define SDL_RWOPS_WINFILE 1 /* Win32 file */ +#define SDL_RWOPS_STDFILE 2 /* Stdio file */ +#define SDL_RWOPS_JNIFILE 3 /* Android asset */ +#define SDL_RWOPS_MEMORY 4 /* Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */ + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Return the size of the file in this rwops, or -1 if unknown + */ + Sint64 (SDLCALL * size) (struct SDL_RWops * context); + + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(__ANDROID__) + struct + { + void *fileNameRef; + void *inputStreamRef; + void *readableByteChannelRef; + void *readMethod; + void *assetFileDescriptorRef; + long position; + long size; + long offset; + int fd; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + void *data2; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/* @{ */ + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, + SDL_bool autoclose); +#else +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/* @} *//* RWFrom functions */ + + +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * \name Read/write macros + * + * Macros to easily read and write from an SDL_RWops structure. + */ +/* @{ */ +#define SDL_RWsize(ctx) (ctx)->size(ctx) +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/* @} *//* Read/write macros */ + + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ +extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ +extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_scancode.h b/external/SDL2-2.0.4/include/SDL_scancode.h new file mode 100644 index 0000000..0af1dd5 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_scancode.h @@ -0,0 +1,401 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef _SDL_scancode_h +#define _SDL_scancode_h + +#include "SDL_stdinc.h" + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /* @} *//* Usage page 0x0C */ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /* @{ */ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + SDL_SCANCODE_APP1 = 283, + SDL_SCANCODE_APP2 = 284, + + /* @} *//* Walther keys */ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* _SDL_scancode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_shape.h b/external/SDL2-2.0.4/include/SDL_shape.h new file mode 100644 index 0000000..db10a8f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_shape.h @@ -0,0 +1,143 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_shape_h +#define _SDL_shape_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * \brief Create a window that can be shaped with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: + * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, + * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, + * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. + * + * \return The window created, or NULL if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * \brief Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * \brief Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window* given does not reference a valid shaped window. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * \brief Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode + * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if + * the SDL_Window* given is a shapeable window currently lacking a shape. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_shape_h */ diff --git a/external/SDL2-2.0.4/include/SDL_stdinc.h b/external/SDL2-2.0.4/include/SDL_stdinc.h new file mode 100644 index 0000000..887bcd2 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_stdinc.h @@ -0,0 +1,527 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# if defined(__WINRT__) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# define _USE_MATH_DEFINES +# endif +# include +#endif +#ifdef HAVE_FLOAT_H +# include +#endif +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +# include +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif +/* @} *//* Cast operators */ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/* @{ */ + +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +/** + * \brief A signed 8-bit integer type. + */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +typedef uint64_t Uint64; + +/* @} *//* Basic data types */ + +/* Make sure we have macros for printing 64 bit values. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#ifdef PRIs64 +#define SDL_PRIs64 PRIs64 +#elif defined(__WIN32__) +#define SDL_PRIs64 "I64d" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#ifdef PRIu64 +#define SDL_PRIu64 PRIu64 +#elif defined(__WIN32__) +#define SDL_PRIu64 "I64u" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#ifdef PRIx64 +#define SDL_PRIx64 PRIx64 +#elif defined(__WIN32__) +#define SDL_PRIx64 "I64x" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#ifdef PRIX64 +#define SDL_PRIX64 PRIX64 +#elif defined(__WIN32__) +#define SDL_PRIX64 "I64X" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_DISABLE_ANALYZE_MACROS +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__ANDROID__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void SDLCALL SDL_free(void *mem); + +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); + +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); + +extern DECLSPEC int SDLCALL SDL_abs(int x); + +/* !!! FIXME: these have side effects. You probably shouldn't use them. */ +/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +extern DECLSPEC int SDLCALL SDL_isdigit(int x); +extern DECLSPEC int SDLCALL SDL_isspace(int x); +extern DECLSPEC int SDLCALL SDL_toupper(int x); +extern DECLSPEC int SDLCALL SDL_tolower(int x); + +extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) +{ +#if defined(__GNUC__) && defined(i386) + int u0, u1, u2; + __asm__ __volatile__ ( + "cld \n\t" + "rep ; stosl \n\t" + : "=&D" (u0), "=&a" (u1), "=&c" (u2) + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) + : "memory" + ); +#else + size_t _n = (dwords + 3) / 4; + Uint32 *_p = SDL_static_cast(Uint32 *, dst); + Uint32 _val = (val); + if (dwords == 0) + return; + switch (dwords % 4) + { + case 0: do { *_p++ = _val; + case 3: *_p++ = _val; + case 2: *_p++ = _val; + case 1: *_p++ = _val; + } while ( --_n ); + } +#endif +} + + +extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); +extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); +extern DECLSPEC char *SDLCALL SDL_strrev(char *str); +extern DECLSPEC char *SDLCALL SDL_strupr(char *str); +extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); +extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); + +extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); + +extern DECLSPEC int SDLCALL SDL_atoi(const char *str); +extern DECLSPEC double SDLCALL SDL_atof(const char *str); +extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); +extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); + +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); + +#ifndef HAVE_M_PI +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#endif +#endif + +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC double SDLCALL SDL_cos(double x); +extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC double SDLCALL SDL_sin(double x); +extern DECLSPEC float SDLCALL SDL_sinf(float x); +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +extern DECLSPEC float SDLCALL SDL_sqrtf(float x); +extern DECLSPEC double SDLCALL SDL_tan(double x); +extern DECLSPEC float SDLCALL SDL_tanf(float x); + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#define SDL_memset memset +#define SDL_memcpy memcpy +#define SDL_memmove memmove +#define SDL_memcmp memcmp +#define SDL_strlen strlen +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strdup strdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_strcmp strcmp +#define SDL_strncmp strncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) +{ + return SDL_memcpy(dst, src, dwords * 4); +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_surface.h b/external/SDL2-2.0.4/include/SDL_surface.h new file mode 100644 index 0000000..e63ca89 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_surface.h @@ -0,0 +1,503 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_Surface definition and management functions. + */ + +#ifndef _SDL_surface_h +#define _SDL_surface_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_blendmode.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_Surface. + * + * \internal + * Used internally (read-only). + */ +/* @{ */ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +/* @} *//* Surface flags */ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Allocate and free an RGB surface. + * + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * + * If the function runs out of memory, it will return NULL. + * + * \param flags The \c flags are obsolete and should be set to 0. + * \param width The width in pixels of the surface to create. + * \param height The height in pixels of the surface to create. + * \param depth The depth in bits of the surface to create. + * \param Rmask The red mask of the surface to create. + * \param Gmask The green mask of the surface to create. + * \param Bmask The blue mask of the surface to create. + * \param Amask The alpha mask of the surface to create. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * \brief Sets up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write + * to and read from \c surface->pixels, using the pixel format stored in + * \c surface->format. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + * + * \sa SDL_UnlockSurface() + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +/** \sa SDL_LockSurface() */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a surface from a seekable SDL data stream (memory or file). + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The new surface should be freed with SDL_FreeSurface(). + * + * \return the new surface, or NULL if there was an error. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream (memory or file). + * + * If \c freedst is non-zero, the stream will be closed after being written. + * + * \return 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + * + * You can pass SDL_RLEACCEL to enable RLE accelerated blits. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * \brief Gets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native + * surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not + * enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * \brief Set an additional color value used in blit operations. + * + * \param surface The surface to update. + * \param r The red color value multiplied into blit operations. + * \param g The green color value multiplied into blit operations. + * \param b The blue color value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in blit operations. + * + * \param surface The surface to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in blit operations. + * + * \param surface The surface to update. + * \param alpha The alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in blit operations. + * + * \param surface The surface to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for blit operations. + * + * \param surface The surface to update. + * \param blendMode ::SDL_BlendMode to use for blit blending. + * + * \return 0 on success, or -1 if the parameters are not valid. + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for blit operations. + * + * \param surface The surface to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * + * \c rect must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * \brief Copy a block of pixels of one format to another format + * + * \return 0 on success, or -1 if there was an error + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Performs a fast fill of the given rectangle with \c color. + * + * If \c rect is NULL, the whole surface will be filled with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \return If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + + RGBA->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Perform a fast, low quality, stretch blit between two surfaces of the + * same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * This is the public scaled blit function, SDL_BlitScaled(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_surface_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_system.h b/external/SDL2-2.0.4/include/SDL_system.h new file mode 100644 index 0000000..5da9adb --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_system.h @@ -0,0 +1,216 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_system.h + * + * Include file for platform specific SDL API functions + */ + +#ifndef _SDL_system_h +#define _SDL_system_h + +#include "SDL_stdinc.h" +#include "SDL_keyboard.h" +#include "SDL_render.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* Platform specific functions for Windows */ +#ifdef __WIN32__ + +/** + \brief Set a function that is called for every windows message, before TranslateMessage() +*/ +typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); +extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +/** + \brief Returns the D3D9 adapter index that matches the specified display index. + + This adapter index can be passed to IDirect3D9::CreateDevice and controls + on which monitor a full screen application will appear. +*/ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +typedef struct IDirect3DDevice9 IDirect3DDevice9; +/** + \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. + + Once you are done using the device, you should release it to avoid a resource leak. + */ +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +/** + \brief Returns the DXGI Adapter and Output indices for the specified display index. + + These can be passed to EnumAdapters and EnumOutputs respectively to get the objects + required to create a DX10 or DX11 device and swap chain. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* __WIN32__ */ + + +/* Platform specific functions for iOS */ +#if defined(__IPHONEOS__) && __IPHONEOS__ + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); + +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#if defined(__ANDROID__) && __ANDROID__ + +/** + \brief Get the JNI environment for the current thread + + This returns JNIEnv*, but the prototype is void* so we don't need jni.h + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); + +/** + \brief Get the SDL Activity object for the application + + This returns jobject, but the prototype is void* so we don't need jni.h + The jobject returned by SDL_AndroidGetActivity is a local reference. + It is the caller's responsibility to properly release it + (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); + +/** + See the official Android developer guide for more information: + http://developer.android.com/guide/topics/data/data-storage.html +*/ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + \brief Get the path used for internal storage for this application. + + This path is unique to your application and cannot be written to + by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); + +/** + \brief Get the current state of external storage, a bitmask of these values: + SDL_ANDROID_EXTERNAL_STORAGE_READ + SDL_ANDROID_EXTERNAL_STORAGE_WRITE + + If external storage is currently unavailable, this will return 0. +*/ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); + +/** + \brief Get the path used for external storage for this application. + + This path is unique to your application, but is public and can be + written to by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); + +#endif /* __ANDROID__ */ + +/* Platform specific functions for WinRT */ +#if defined(__WINRT__) && __WINRT__ + +/** + * \brief WinRT / Windows Phone path types + */ +typedef enum +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +#endif /* __WINRT__ */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_system_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_syswm.h b/external/SDL2-2.0.4/include/SDL_syswm.h new file mode 100644 index 0000000..1056e52 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_syswm.h @@ -0,0 +1,301 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /* The Cocoa window */ +#else + NSWindow *window; /* The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /* The UIKit window */ +#else + UIWindow *window; /* The UIKit window */ +#endif + GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) + struct + { + struct MirConnection *connection; /**< Mir display server connection */ + struct MirSurface *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + + /* Can't have an empty union */ + int dummy; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test.h b/external/SDL2-2.0.4/include/SDL_test.h new file mode 100644 index 0000000..217847b --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test.h @@ -0,0 +1,68 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef _SDL_test_h +#define _SDL_test_h + +#include "SDL.h" +#include "SDL_test_common.h" +#include "SDL_test_font.h" +#include "SDL_test_random.h" +#include "SDL_test_fuzzer.h" +#include "SDL_test_crc32.h" +#include "SDL_test_md5.h" +#include "SDL_test_log.h" +#include "SDL_test_assert.h" +#include "SDL_test_harness.h" +#include "SDL_test_images.h" +#include "SDL_test_compare.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Global definitions */ + +/* + * Note: Maximum size of SDLTest log message is less than SDL's limit + * to ensure we can fit additional information such as the timestamp. + */ +#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_assert.h b/external/SDL2-2.0.4/include/SDL_test_assert.h new file mode 100644 index 0000000..29277e1 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_assert.h @@ -0,0 +1,105 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_assert.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Assert API for test code and test cases + * + */ + +#ifndef _SDL_test_assert_h +#define _SDL_test_assert_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Fails the assert. + */ +#define ASSERT_FAIL 0 + +/** + * \brief Passes the assert. + */ +#define ASSERT_PASS 1 + +/** + * \brief Assert that logs and break execution flow on failures. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + * + * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. + */ +int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. + * + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Resets the assert summary counters to zero. + */ +void SDLTest_ResetAssertSummary(); + +/** + * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. + */ +void SDLTest_LogAssertSummary(); + + +/** + * \brief Converts the current assert summary state to a test result. + * + * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT + */ +int SDLTest_AssertSummaryToTestResult(); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_assert_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_common.h b/external/SDL2-2.0.4/include/SDL_test_common.h new file mode 100644 index 0000000..0ebf31c --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_common.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_common.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* Ported from original test\common.h file. */ + +#ifndef _SDL_test_common_h +#define _SDL_test_common_h + +#include "SDL.h" + +#if defined(__PSP__) +#define DEFAULT_WINDOW_WIDTH 480 +#define DEFAULT_WINDOW_HEIGHT 272 +#else +#define DEFAULT_WINDOW_WIDTH 640 +#define DEFAULT_WINDOW_HEIGHT 480 +#endif + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + const char *window_icon; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int window_minW; + int window_minH; + int window_maxW; + int window_maxH; + int logical_w; + int logical_h; + float scale; + int depth; + int refresh_rate; + int num_windows; + SDL_Window **windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + SDL_Renderer **renderers; + SDL_Texture **targets; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; + + /* GL settings */ + int gl_red_size; + int gl_green_size; + int gl_blue_size; + int gl_alpha_size; + int gl_buffer_size; + int gl_depth_size; + int gl_stencil_size; + int gl_double_buffer; + int gl_accum_red_size; + int gl_accum_green_size; + int gl_accum_blue_size; + int gl_accum_alpha_size; + int gl_stereo; + int gl_multisamplebuffers; + int gl_multisamplesamples; + int gl_retained_backing; + int gl_accelerated; + int gl_major_version; + int gl_minor_version; + int gl_debug; + int gl_profile_mask; +} SDLTest_CommonState; + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Parse command line parameters and create common state. + * + * \param argv Array of command line parameters + * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) + * + * \returns Returns a newly allocated common state object. + */ +SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); + +/** + * \brief Process one common argument. + * + * \param state The common state describing the test window to create. + * \param index The index of the argument to process in argv[]. + * + * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. + */ +int SDLTest_CommonArg(SDLTest_CommonState * state, int index); + +/** + * \brief Returns common usage information + * + * \param state The common state describing the test window to create. + * + * \returns String with usage information + */ +const char *SDLTest_CommonUsage(SDLTest_CommonState * state); + +/** + * \brief Open test window. + * + * \param state The common state describing the test window to create. + * + * \returns True if initialization succeeded, false otherwise + */ +SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); + +/** + * \brief Common event handler for test windows. + * + * \param state The common state used to create test window. + * \param event The event to handle. + * \param done Flag indicating we are done. + * + */ +void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); + +/** + * \brief Close test window. + * + * \param state The common state used to create test window. + * + */ +void SDLTest_CommonQuit(SDLTest_CommonState * state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_common_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_compare.h b/external/SDL2-2.0.4/include/SDL_test_compare.h new file mode 100644 index 0000000..772cf9f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_compare.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_compare.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines comparison functions (i.e. for surfaces). + +*/ + +#ifndef _SDL_test_compare_h +#define _SDL_test_compare_h + +#include "SDL.h" + +#include "SDL_test_images.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Compares a surface and with reference image data for equality + * + * \param surface Surface used in comparison + * \param referenceSurface Test Surface used in comparison + * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. + * + * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. + */ +int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_compare_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_crc32.h b/external/SDL2-2.0.4/include/SDL_test_crc32.h new file mode 100644 index 0000000..572a3d9 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_crc32.h @@ -0,0 +1,124 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_crc32.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Implements CRC32 calculations (default output is Perl String::CRC32 compatible). + +*/ + +#ifndef _SDL_test_crc32_h +#define _SDL_test_crc32_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ------------ Definitions --------- */ + +/* Definition shared by all CRC routines */ + +#ifndef CrcUint32 + #define CrcUint32 unsigned int +#endif +#ifndef CrcUint8 + #define CrcUint8 unsigned char +#endif + +#ifdef ORIGINAL_METHOD + #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ +#else + #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ +#endif + +/** + * Data structure for CRC32 (checksum) computation + */ + typedef struct { + CrcUint32 crc32_table[256]; /* CRC table */ + } SDLTest_Crc32Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief Initialize the CRC context + * + * Note: The function initializes the crc table required for all crc calculations. + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * + */ + int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); + + +/** + * \brief calculate a crc32 from a data block + * + * \param crcContext pointer to context variable + * \param inBuf input buffer to checksum + * \param inLen length of input buffer + * \param crc32 pointer to Uint32 to store the final CRC into + * + * \returns 0 for OK, -1 on error + * + */ +int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + +/* Same routine broken down into three steps */ +int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + + +/** + * \brief clean up CRC context + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * +*/ + +int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_crc32_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_font.h b/external/SDL2-2.0.4/include/SDL_test_font.h new file mode 100644 index 0000000..3378ea8 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_font.h @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_font.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef _SDL_test_font_h +#define _SDL_test_font_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +#define FONT_CHARACTER_SIZE 8 + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the character. + * \param y The Y coordinate of the upper left corner of the character. + * \param c The character to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the string. + * \param y The Y coordinate of the upper left corner of the string. + * \param s The string to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s ); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_font_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_fuzzer.h b/external/SDL2-2.0.4/include/SDL_test_fuzzer.h new file mode 100644 index 0000000..9603652 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_fuzzer.h @@ -0,0 +1,384 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_fuzzer.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Data generators for fuzzing test data in a reproducible way. + +*/ + +#ifndef _SDL_test_fuzzer_h +#define _SDL_test_fuzzer_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + Based on GSOC code by Markus Kauppila +*/ + + +/** + * \file + * Note: The fuzzer implementation uses a static instance of random context + * internally which makes it thread-UNsafe. + */ + +/** + * Initializes the fuzzer for a test + * + * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. + * + */ +void SDLTest_FuzzerInit(Uint64 execKey); + + +/** + * Returns a random Uint8 + * + * \returns Generated integer + */ +Uint8 SDLTest_RandomUint8(); + +/** + * Returns a random Sint8 + * + * \returns Generated signed integer + */ +Sint8 SDLTest_RandomSint8(); + + +/** + * Returns a random Uint16 + * + * \returns Generated integer + */ +Uint16 SDLTest_RandomUint16(); + +/** + * Returns a random Sint16 + * + * \returns Generated signed integer + */ +Sint16 SDLTest_RandomSint16(); + + +/** + * Returns a random integer + * + * \returns Generated integer + */ +Sint32 SDLTest_RandomSint32(); + + +/** + * Returns a random positive integer + * + * \returns Generated integer + */ +Uint32 SDLTest_RandomUint32(); + +/** + * Returns random Uint64. + * + * \returns Generated integer + */ +Uint64 SDLTest_RandomUint64(); + + +/** + * Returns random Sint64. + * + * \returns Generated signed integer + */ +Sint64 SDLTest_RandomSint64(); + +/** + * \returns random float in range [0.0 - 1.0[ + */ +float SDLTest_RandomUnitFloat(); + +/** + * \returns random double in range [0.0 - 1.0[ + */ +double SDLTest_RandomUnitDouble(); + +/** + * \returns random float. + * + */ +float SDLTest_RandomFloat(); + +/** + * \returns random double. + * + */ +double SDLTest_RandomDouble(); + +/** + * Returns a random boundary value for Uint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 + * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT8_MIN with error set + */ +Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); + + +/** + * Returns a random boundary value for Sint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 + * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT16_MIN with error set + */ +Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 + * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT32_MIN with error set + */ +Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 + * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT64_MIN with error set + */ +Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); + + +/** + * Returns integer in range [min, max] (inclusive). + * Min and max values can be negative values. + * If Max in smaller than min, then the values are swapped. + * Min and max are the same value, that value will be returned. + * + * \param min Minimum inclusive value of returned random number + * \param max Maximum inclusive value of returned random number + * + * \returns Generated random integer in range + */ +Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); + + +/** + * Generates random null-terminated string. The minimum length for + * the string is 1 character, maximum length for the string is 255 + * characters and it can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiString(); + + +/** + * Generates random null-terminated string. The maximum length for + * the string is defined by the maxLength parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param maxLength The maximum length of the generated string. + * + * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); + + +/** + * Generates random null-terminated string. The length for + * the string is defined by the size parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param size The length of the generated string + * + * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringOfSize(int size); + +/** + * Returns the invocation count for the fuzzer since last ...FuzzerInit. + */ +int SDLTest_GetFuzzerInvocationCount(); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_fuzzer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_harness.h b/external/SDL2-2.0.4/include/SDL_test_harness.h new file mode 100644 index 0000000..74c0950 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_harness.h @@ -0,0 +1,123 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_harness.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + Defines types for test case definitions and the test execution harness API. + + Based on original GSOC code by Markus Kauppila +*/ + +#ifndef _SDL_test_harness_h +#define _SDL_test_harness_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ! Definitions for test case structures */ +#define TEST_ENABLED 1 +#define TEST_DISABLED 0 + +/* ! Definition of all the possible test return values of the test case method */ +#define TEST_ABORTED -1 +#define TEST_STARTED 0 +#define TEST_COMPLETED 1 +#define TEST_SKIPPED 2 + +/* ! Definition of all the possible test results for the harness */ +#define TEST_RESULT_PASSED 0 +#define TEST_RESULT_FAILED 1 +#define TEST_RESULT_NO_ASSERT 2 +#define TEST_RESULT_SKIPPED 3 +#define TEST_RESULT_SETUP_FAILURE 4 + +/* !< Function pointer to a test case setup function (run before every test) */ +typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); + +/* !< Function pointer to a test case function */ +typedef int (*SDLTest_TestCaseFp)(void *arg); + +/* !< Function pointer to a test case teardown function (run after every test) */ +typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); + +/** + * Holds information about a single test case. + */ +typedef struct SDLTest_TestCaseReference { + /* !< Func2Stress */ + SDLTest_TestCaseFp testCase; + /* !< Short name (or function name) "Func2Stress" */ + char *name; + /* !< Long name or full description "This test pushes func2() to the limit." */ + char *description; + /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ + int enabled; +} SDLTest_TestCaseReference; + +/** + * Holds information about a test suite (multiple test cases). + */ +typedef struct SDLTest_TestSuiteReference { + /* !< "PlatformSuite" */ + char *name; + /* !< The function that is run before each test. NULL skips. */ + SDLTest_TestCaseSetUpFp testSetUp; + /* !< The test cases that are run as part of the suite. Last item should be NULL. */ + const SDLTest_TestCaseReference **testCases; + /* !< The function that is run after each test. NULL skips. */ + SDLTest_TestCaseTearDownFp testTearDown; +} SDLTest_TestSuiteReference; + + +/** + * \brief Execute a test suite using the given run seed and execution key. + * + * \param testSuites Suites containing the test case. + * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. + * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. + * \param filter Filter specification. NULL disables. Case sensitive. + * \param testIterations Number of iterations to run each test case. + * + * \returns Test run result; 0 when all tests passed, 1 if any tests failed. + */ +int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_harness_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_images.h b/external/SDL2-2.0.4/include/SDL_test_images.h new file mode 100644 index 0000000..8c64b4f --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_images.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_images.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines some images for tests. + +*/ + +#ifndef _SDL_test_images_h +#define _SDL_test_images_h + +#include "SDL.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + *Type for test images. + */ +typedef struct SDLTest_SurfaceImage_s { + int width; + int height; + unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ + const char *pixel_data; +} SDLTest_SurfaceImage_t; + +/* Test images */ +SDL_Surface *SDLTest_ImageBlit(); +SDL_Surface *SDLTest_ImageBlitColor(); +SDL_Surface *SDLTest_ImageBlitAlpha(); +SDL_Surface *SDLTest_ImageBlitBlendAdd(); +SDL_Surface *SDLTest_ImageBlitBlend(); +SDL_Surface *SDLTest_ImageBlitBlendMod(); +SDL_Surface *SDLTest_ImageBlitBlendNone(); +SDL_Surface *SDLTest_ImageBlitBlendAll(); +SDL_Surface *SDLTest_ImageFace(); +SDL_Surface *SDLTest_ImagePrimitives(); +SDL_Surface *SDLTest_ImagePrimitivesBlend(); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_images_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_log.h b/external/SDL2-2.0.4/include/SDL_test_log.h new file mode 100644 index 0000000..73a5c01 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_log.h @@ -0,0 +1,67 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_log.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Wrapper to log in the TEST category + * + */ + +#ifndef _SDL_test_log_h +#define _SDL_test_log_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Prints given message with a timestamp in the TEST category and INFO priority. + * + * \param fmt Message to be logged + */ +void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. + * + * \param fmt Message to be logged + */ +void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_log_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_md5.h b/external/SDL2-2.0.4/include/SDL_test_md5.h new file mode 100644 index 0000000..f2d9a7d --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_md5.h @@ -0,0 +1,129 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_md5.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + *********************************************************************** + ** Header file for implementation of MD5 ** + ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** + ** Created: 2/17/90 RLR ** + ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** + ** Revised (for MD5): RLR 4/27/91 ** + ** -- G modified to have y&~z instead of y&z ** + ** -- FF, GG, HH modified to add in last register done ** + ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** + ** -- distinct additive constant for each step ** + ** -- round 4 added, working mod 7 ** + *********************************************************************** +*/ + +/* + *********************************************************************** + ** Message-digest routines: ** + ** To form the message digest for a message M ** + ** (1) Initialize a context buffer mdContext using MD5Init ** + ** (2) Call MD5Update on mdContext and M ** + ** (3) Call MD5Final on mdContext ** + ** The message digest is now in mdContext->digest[0...15] ** + *********************************************************************** +*/ + +#ifndef _SDL_test_md5_h +#define _SDL_test_md5_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------ Definitions --------- */ + +/* typedef a 32-bit type */ + typedef unsigned long int MD5UINT4; + +/* Data structure for MD5 (Message-Digest) computation */ + typedef struct { + MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ + MD5UINT4 buf[4]; /* scratch buffer */ + unsigned char in[64]; /* input buffer */ + unsigned char digest[16]; /* actual digest after Md5Final call */ + } SDLTest_Md5Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief initialize the context + * + * \param mdContext pointer to context variable + * + * Note: The function initializes the message-digest context + * mdContext. Call before each new use of the context - + * all fields are set to zero. + */ + void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); + + +/** + * \brief update digest from variable length data + * + * \param mdContext pointer to context variable + * \param inBuf pointer to data array/string + * \param inLen length of data array/string + * + * Note: The function updates the message-digest context to account + * for the presence of each of the characters inBuf[0..inLen-1] + * in the message whose digest is being computed. +*/ + + void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, + unsigned int inLen); + + +/** + * \brief complete digest computation + * + * \param mdContext pointer to context variable + * + * Note: The function terminates the message-digest computation and + * ends with the desired message digest in mdContext.digest[0..15]. + * Always call before using the digest[] variable. +*/ + + void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_md5_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_test_random.h b/external/SDL2-2.0.4/include/SDL_test_random.h new file mode 100644 index 0000000..91c3652 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_test_random.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_random.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + A "32-bit Multiply with carry random number generator. Very fast. + Includes a list of recommended multipliers. + + multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. + period: (a*2^31)-1 + +*/ + +#ifndef _SDL_test_random_h +#define _SDL_test_random_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* --- Definitions */ + +/* + * Macros that return a random number in a specific format. + */ +#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) + +/* + * Context structure for the random number generator state. + */ + typedef struct { + unsigned int a; + unsigned int x; + unsigned int c; + unsigned int ah; + unsigned int al; + } SDLTest_RandomContext; + + +/* --- Function prototypes */ + +/** + * \brief Initialize random number generator with two integers. + * + * Note: The random sequence of numbers returned by ...Random() is the + * same for the same two integers and has a period of 2^31. + * + * \param rndContext pointer to context structure + * \param xi integer that defines the random sequence + * \param ci integer that defines the random sequence + * + */ + void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, + unsigned int ci); + +/** + * \brief Initialize random number generator based on current system time. + * + * \param rndContext pointer to context structure + * + */ + void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); + + +/** + * \brief Initialize random number generator based on current system time. + * + * Note: ...RandomInit() or ...RandomInitTime() must have been called + * before using this function. + * + * \param rndContext pointer to context structure + * + * \returns A random number (32bit unsigned integer) + * + */ + unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_test_random_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_thread.h b/external/SDL2-2.0.4/include/SDL_thread.h new file mode 100644 index 0000000..377e6c7 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_thread.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_atomic.h" +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* Thread local storage ID, 0 is the invalid ID */ +typedef unsigned int SDL_TLSID; + +/** + * The SDL thread priority. + * + * \note On many systems you require special privileges to set high priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH +} SDL_ThreadPriority; + +/** + * The function passed to SDL_CreateThread(). + * It is passed a void* user context parameter and returns an int. + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + +#if defined(__WIN32__) && !defined(HAVE_LIBC) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL.DLL which uses this API, + * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#include /* This has _beginthread() and _endthread() defined! */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall * + func) (void + *), + void *arg, unsigned, + unsigned *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +/** + * Create a thread. + */ +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#else + +/** + * Create a thread. + * + * Thread naming is a little complicated: Most systems have very small + * limits for the string length (Haiku has 32 bytes, Linux currently has 16, + * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll + * have to see what happens with your system's debugger. The name should be + * UTF-8 (but using the naming limits of C identifiers is a better bet). + * There are no requirements for thread naming conventions, so long as the + * string is null-terminated UTF-8, but these guidelines are helpful in + * choosing a name: + * + * http://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for + * it (truncate, etc), but the original string contents will be available + * from SDL_GetThreadName(). + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +#endif + +/** + * Get the thread name, as it was specified in SDL_CreateThread(). + * This function returns a pointer to a UTF-8 string that names the + * specified thread, or NULL if it doesn't have a name. This is internal + * memory, not to be free()'d by the caller, and remains valid until the + * specified thread is cleaned up by SDL_WaitThread(). + */ +extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * Equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. Threads that haven't been detached will + * remain (as a "zombie") until this function cleans them up. Not doing so + * is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. + * As such, only one thread may call SDL_WaitThread() on another. + * + * The return code for the thread function is placed in the area + * pointed to by \c status, if \c status is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not + * both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + +/** + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread + * is useful for long-running threads that nothing needs to synchronize + * with or further manage. When a detached thread is done, it simply + * goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon + * the detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. + * It is not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. + * Use either that function or this one, but not both, or behavior is + * undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + +/** + * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. + * + * \return The newly created thread local storage identifier, or 0 on error + * + * \code + * static SDL_SpinLock tls_lock; + * static SDL_TLSID thread_local_storage; + * + * void SetMyThreadData(void *value) + * { + * if (!thread_local_storage) { + * SDL_AtomicLock(&tls_lock); + * if (!thread_local_storage) { + * thread_local_storage = SDL_TLSCreate(); + * } + * SDL_AtomicUnlock(&tls_lock); + * } + * SDL_TLSSet(thread_local_storage, value, 0); + * } + * + * void *GetMyThreadData(void) + * { + * return SDL_TLSGet(thread_local_storage); + * } + * \endcode + * + * \sa SDL_TLSGet() + * \sa SDL_TLSSet() + */ +extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); + +/** + * \brief Get the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * + * \return The value associated with the ID for the current thread, or NULL if no value has been set. + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSSet() + */ +extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); + +/** + * \brief Set the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * \param value The value to associate with the ID for the current thread + * \param destructor A function called when the thread exits, to free the value. + * + * \return 0 on success, -1 on error + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSGet() + */ +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_timer.h b/external/SDL2-2.0.4/include/SDL_timer.h new file mode 100644 index 0000000..e0d3785 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the number of milliseconds since the SDL library initialization. + * + * \note This value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * \brief Compare SDL ticks values, and return true if A has passed B + * + * e.g. if you want to wait 100 ms, you could do this: + * Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * ... do work until timeout has elapsed + * } + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + +/** + * \brief Get the current value of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * \brief Get the count per second of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * \brief Wait a specified number of milliseconds before returning. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * \brief Add a new timer to the pool of timers already running. + * + * \return A timer ID, or 0 when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * \brief Remove a timer knowing its ID. + * + * \return A boolean value indicating success or failure. + * + * \warning It is not safe to remove a timer multiple times. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_touch.h b/external/SDL2-2.0.4/include/SDL_touch.h new file mode 100644 index 0000000..2643e36 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_touch.h @@ -0,0 +1,86 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef _SDL_touch_h +#define _SDL_touch_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + + +/* Function prototypes */ + +/** + * \brief Get the number of registered touch devices. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * \brief Get the touch ID with the given index, or 0 if the index is invalid. + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * \brief Get the number of active fingers for a given touch device. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * \brief Get the finger object of the given touch, with the given index. + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_touch_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_types.h b/external/SDL2-2.0.4/include/SDL_types.h new file mode 100644 index 0000000..5118af2 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/external/SDL2-2.0.4/include/SDL_version.h b/external/SDL2-2.0.4/include/SDL_version.h new file mode 100644 index 0000000..de1f160 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_version.h @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Information the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 2 +#define SDL_MINOR_VERSION 0 +#define SDL_PATCHLEVEL 4 + +/** + * \brief Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * \brief Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_VERSION() is a + * macro that tells you what version you compiled with. + * + * \code + * SDL_version compiled; + * SDL_version linked; + * + * SDL_VERSION(&compiled); + * SDL_GetVersion(&linked); + * printf("We compiled against SDL version %d.%d.%d ...\n", + * compiled.major, compiled.minor, compiled.patch); + * printf("But we linked against SDL version %d.%d.%d.\n", + * linked.major, linked.minor, linked.patch); + * \endcode + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \sa SDL_VERSION + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * \brief Get the code revision of SDL that is linked against your program. + * + * Returns an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * \brief Get the revision number of SDL that is linked against your program. + * + * Returns a number uniquely identifying the exact revision of the SDL + * library in use. It is an incrementing number based on commits to + * hg.libsdl.org. + */ +extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/SDL_video.h b/external/SDL2-2.0.4/include/SDL_video.h new file mode 100644 index 0000000..52dbbc7 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_video.h @@ -0,0 +1,1103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width, in screen coordinates */ + int h; /**< height, in screen coordinates */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), + SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */ +} SDL_WindowFlags; + +/** + * \brief Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * \brief Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * \brief Event subtype for window events + */ +typedef enum +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as + a result of an API call or through the + system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the + window be closed */ +} SDL_WindowEventID; + +/** + * \brief An opaque handle to an OpenGL context. + */ +typedef void *SDL_GLContext; + +/** + * \brief OpenGL configuration attributes + */ +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION, + SDL_GL_CONTEXT_EGL, + SDL_GL_CONTEXT_FLAGS, + SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, + SDL_GL_CONTEXT_RELEASE_BEHAVIOR +} SDL_GLattr; + +typedef enum +{ + SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ +} SDL_GLprofile; + +typedef enum +{ + SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, + SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, + SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, + SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 +} SDL_GLcontextFlag; + +typedef enum +{ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 +} SDL_GLcontextReleaseFlag; + + +/* Function prototypes */ + +/** + * \brief Get the number of video drivers compiled into SDL + * + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * \brief Get the name of a built in video driver. + * + * \note The video drivers are presented in the order in which they are + * normally checked during initialization. + * + * \sa SDL_GetNumVideoDrivers() + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * \brief Initialize the video subsystem, optionally specifying a video driver. + * + * \param driver_name Initialize a specific driver by name, or NULL for the + * default video driver. + * + * \return 0 on success, -1 on error + * + * This function initializes the video subsystem; setting up a connection + * to the window manager, etc, and determines the available display modes + * and pixel formats, but does not initialize a window or graphics mode. + * + * \sa SDL_VideoQuit() + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * \brief Shuts down the video subsystem. + * + * This function closes all windows, and restores the original video mode. + * + * \sa SDL_VideoInit() + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * \brief Returns the name of the currently initialized video driver. + * + * \return The name of the current video driver or NULL if no driver + * has been initialized + * + * \sa SDL_GetNumVideoDrivers() + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * \brief Returns the number of available video displays. + * + * \sa SDL_GetDisplayBounds() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * \brief Get the name of a display in UTF-8 encoding + * + * \return The name of a display, or NULL for an invalid display index. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); + +/** + * \brief Get the desktop area represented by a display, with the primary + * display located at 0,0 + * + * \return 0 on success, or -1 if the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Returns the number of available display modes. + * + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * \brief Fill in information about a specific display mode. + * + * \note The display modes are sorted in this priority: + * \li bits per pixel -> more colors to fewer colors + * \li width -> largest to smallest + * \li height -> largest to smallest + * \li refresh rate -> highest to lowest + * + * \sa SDL_GetNumDisplayModes() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the desktop display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the current display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * \brief Get the closest match to the requested display mode. + * + * \param displayIndex The index of display from which mode should be queried. + * \param mode The desired display mode + * \param closest A pointer to a display mode to be filled in with the closest + * match of the available display modes. + * + * \return The passed in value \c closest, or NULL if no matching video mode + * was available. + * + * The available display modes are scanned, and \c closest is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh_rate default to the desktop mode if they are 0. The modes are + * scanned with size being first priority, format being second priority, and + * finally checking the refresh_rate. If all the available modes are too + * small, then NULL is returned. + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * \brief Get the display index associated with a window. + * + * \return the display index of the display containing the center of the + * window, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); + +/** + * \brief Set the display mode used when a fullscreen window is visible. + * + * By default the window's dimensions and the desktop format and refresh rate + * are used. + * + * \param window The window for which the display mode should be set. + * \param mode The mode to use, or NULL for the default mode. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_GetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode + * mode); + +/** + * \brief Fill in information about the display mode used when a fullscreen + * window is visible. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * \brief Get the pixel format associated with the window. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * \brief Create a window with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window, in screen coordinates. + * \param h The height of the window, in screen coordinates. + * \param flags The flags for the window, a mask of any of the following: + * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_ALLOW_HIGHDPI. + * + * \return The id of the window created, or zero if window creation failed. + * + * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size + * in pixels may differ from its size in screen coordinates on platforms with + * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() + * or SDL_GetRendererOutputSize() to query the drawable size in pixels. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * \brief Create an SDL window from an existing native window. + * + * \param data A pointer to driver-dependent window creation data + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * \brief Get the numeric ID of a window, for logging purposes. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * \brief Get a window from a stored ID, or NULL if it doesn't exist. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * \brief Get the window flags. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * \brief Set the title of a window, in UTF-8 format. + * + * \sa SDL_GetWindowTitle() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * \brief Get the title of a window, in UTF-8 format. + * + * \sa SDL_SetWindowTitle() + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * \brief Set the icon for a window. + * + * \param window The window for which the icon should be set. + * \param icon The icon for the window. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * \brief Associate an arbitrary named pointer with a window. + * + * \param window The window to associate with the pointer. + * \param name The name of the pointer. + * \param userdata The associated pointer. + * + * \return The previous value associated with 'name' + * + * \note The name is case-sensitive. + * + * \sa SDL_GetWindowData() + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * \brief Retrieve the data pointer associated with a window. + * + * \param window The window to query. + * \param name The name of the pointer. + * + * \return The value associated with 'name' + * + * \sa SDL_SetWindowData() + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * \brief Set the position of a window. + * + * \param window The window to reposition. + * \param x The x coordinate of the window in screen coordinates, or + * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y coordinate of the window in screen coordinates, or + * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. + * + * \note The window coordinate origin is the upper left of the display. + * + * \sa SDL_GetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * \brief Get the position of a window. + * + * \param window The window to query. + * \param x Pointer to variable for storing the x position, in screen + * coordinates. May be NULL. + * \param y Pointer to variable for storing the y position, in screen + * coordinates. May be NULL. + * + * \sa SDL_SetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * \brief Set the size of a window's client area. + * + * \param window The window to resize. + * \param w The width of the window, in screen coordinates. Must be >0. + * \param h The height of the window, in screen coordinates. Must be >0. + * + * \note You can't change the size of a fullscreen window, it automatically + * matches the size of the display mode. + * + * The window size in screen coordinates may differ from the size in pixels, if + * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. + * + * \sa SDL_GetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * \brief Get the size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the width, in screen + * coordinates. May be NULL. + * \param h Pointer to variable for storing the height, in screen + * coordinates. May be NULL. + * + * The window size in screen coordinates may differ from the size in pixels, if + * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. + * + * \sa SDL_SetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Set the minimum size of a window's client area. + * + * \param window The window to set a new minimum size. + * \param min_w The minimum width of the window, must be >0 + * \param min_h The minimum height of the window, must be >0 + * + * \note You can't change the minimum size of a fullscreen window, it + * automatically matches the size of the display mode. + * + * \sa SDL_GetWindowMinimumSize() + * \sa SDL_SetWindowMaximumSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, + int min_w, int min_h); + +/** + * \brief Get the minimum size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the minimum width, may be NULL + * \param h Pointer to variable for storing the minimum height, may be NULL + * + * \sa SDL_GetWindowMaximumSize() + * \sa SDL_SetWindowMinimumSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, + int *w, int *h); + +/** + * \brief Set the maximum size of a window's client area. + * + * \param window The window to set a new maximum size. + * \param max_w The maximum width of the window, must be >0 + * \param max_h The maximum height of the window, must be >0 + * + * \note You can't change the maximum size of a fullscreen window, it + * automatically matches the size of the display mode. + * + * \sa SDL_GetWindowMaximumSize() + * \sa SDL_SetWindowMinimumSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, + int max_w, int max_h); + +/** + * \brief Get the maximum size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the maximum width, may be NULL + * \param h Pointer to variable for storing the maximum height, may be NULL + * + * \sa SDL_GetWindowMinimumSize() + * \sa SDL_SetWindowMaximumSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, + int *w, int *h); + +/** + * \brief Set the border state of a window. + * + * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and + * add or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * \param window The window of which to change the border state. + * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. + * + * \note You can't change the border state of a fullscreen window. + * + * \sa SDL_GetWindowFlags() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, + SDL_bool bordered); + +/** + * \brief Show a window. + * + * \sa SDL_HideWindow() + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * \brief Hide a window. + * + * \sa SDL_ShowWindow() + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * \brief Raise a window above other windows and set the input focus. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * \brief Make a window as large as possible. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * \brief Minimize a window to an iconic representation. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * \brief Restore the size and position of a minimized or maximized window. + * + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * \brief Set a window's fullscreen state. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + Uint32 flags); + +/** + * \brief Get the SDL surface associated with the window. + * + * \return The window's framebuffer surface, or NULL on error. + * + * A new surface will be created with the optimal format for the window, + * if necessary. This surface will be freed when the window is destroyed. + * + * \note You may not combine this with 3D or the rendering API on this window. + * + * \sa SDL_UpdateWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * \brief Copy the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * \brief Copy a number of rectangles on the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRect() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + const SDL_Rect * rects, + int numrects); + +/** + * \brief Set a window's input grab mode. + * + * \param window The window for which the input grab mode should be set. + * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. + * + * If the caller enables a grab while another window is currently grabbed, + * the other window loses its grab in favor of the caller's window. + * + * \sa SDL_GetWindowGrab() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * \brief Get a window's input grab mode. + * + * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. + * + * \sa SDL_SetWindowGrab() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * \brief Get the window that currently has an input grab enabled. + * + * \return This returns the window if input is grabbed, and NULL otherwise. + * + * \sa SDL_SetWindowGrab() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * \brief Set the brightness (gamma correction) for a window. + * + * \return 0 on success, or -1 if setting the brightness isn't supported. + * + * \sa SDL_GetWindowBrightness() + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * \brief Get the brightness (gamma correction) for a window. + * + * \return The last brightness value passed to SDL_SetWindowBrightness() + * + * \sa SDL_SetWindowBrightness() + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * \brief Set the gamma ramp for a window. + * + * \param window The window for which the gamma ramp should be set. + * \param red The translation table for the red channel, or NULL. + * \param green The translation table for the green channel, or NULL. + * \param blue The translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * \sa SDL_GetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * \brief Get the gamma ramp for a window. + * + * \param window The window from which the gamma ramp should be queried. + * \param red A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the red channel, or NULL. + * \param green A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the green channel, or NULL. + * \param blue A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * \brief Possible return values from the SDL_HitTest callback. + * + * \sa SDL_HitTest + */ +typedef enum +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, + SDL_HITTEST_RESIZE_TOP, + SDL_HITTEST_RESIZE_TOPRIGHT, + SDL_HITTEST_RESIZE_RIGHT, + SDL_HITTEST_RESIZE_BOTTOMRIGHT, + SDL_HITTEST_RESIZE_BOTTOM, + SDL_HITTEST_RESIZE_BOTTOMLEFT, + SDL_HITTEST_RESIZE_LEFT +} SDL_HitTestResult; + +/** + * \brief Callback used for hit-testing. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * \brief Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable + * from any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of + * a given window as special. This callback is run during event processing + * if we need to tell the OS to treat a region of the window specially; the + * use of this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within + * a special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return -1 + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire + * when the OS is deciding whether to drag your window, but it fires for lots + * of other reasons, too, some unrelated to anything you probably care about + * _and when the mouse isn't actually at the location it is testing_). + * Since this can fire at any time, you should try to keep your callback + * efficient, devoid of allocations, etc. + * + * \param window The window to set hit-testing on. + * \param callback The callback to call when doing a hit-test. + * \param callback_data An app-defined void pointer passed to the callback. + * \return 0 on success, -1 on error (including unsupported). + */ +extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, + SDL_HitTest callback, + void *callback_data); + +/** + * \brief Destroy a window. + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * \brief Returns whether the screensaver is currently enabled (default on). + * + * \sa SDL_EnableScreenSaver() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * \brief Allow the screen to be blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * \brief Prevent the screen from being blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_EnableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * \brief Dynamically load an OpenGL library. + * + * \param path The platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * + * \return 0 on success, or -1 if the library couldn't be loaded. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * \note If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \sa SDL_GL_GetProcAddress() + * \sa SDL_GL_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * \brief Get the address of an OpenGL function. + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \sa SDL_GL_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * \brief Return true if an OpenGL extension is supported for the current + * context. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * \brief Reset all previously set OpenGL context attributes to their default values + */ +extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * \brief Set an OpenGL window attribute before window creation. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * \brief Get the actual value for an attribute from the current context. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * \brief Create an OpenGL context for use with an OpenGL window, and make it + * current. + * + * \sa SDL_GL_DeleteContext() + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * \brief Set up an OpenGL context for rendering into an OpenGL window. + * + * \note The context must have been created with a compatible window. + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * \brief Get the currently active OpenGL window. + */ +extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * \brief Get the currently active OpenGL context. + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * \brief Get the size of a window's underlying drawable in pixels (for use + * with glViewport). + * + * \param window Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, may be NULL + * \param h Pointer to variable for storing the height in pixels, may be NULL + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Set the swap interval for the current OpenGL context. + * + * \param interval 0 for immediate updates, 1 for updates synchronized with the + * vertical retrace. If the system supports it, you may + * specify -1 to allow late swaps to happen immediately + * instead of waiting for the next retrace. + * + * \return 0 on success, or -1 if setting the swap interval is not supported. + * + * \sa SDL_GL_GetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * \brief Get the swap interval for the current OpenGL context. + * + * \return 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if late + * swaps happen immediately instead of waiting for the next retrace. + * If the system can't determine the swap interval, or there isn't a + * valid current context, this will return 0 as a safe default. + * + * \sa SDL_GL_SetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * \brief Swap the OpenGL buffers for a window, if double-buffering is + * supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * \brief Delete an OpenGL context. + * + * \sa SDL_GL_CreateContext() + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/SDL2-2.0.4/include/begin_code.h b/external/SDL2-2.0.4/include/begin_code.h new file mode 100644 index 0000000..04e78c6 --- /dev/null +++ b/external/SDL2-2.0.4/include/begin_code.h @@ -0,0 +1,146 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +#ifndef SDL_DEPRECATED +# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _M_X64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/external/SDL2-2.0.4/include/close_code.h b/external/SDL2-2.0.4/include/close_code.h new file mode 100644 index 0000000..d908b00 --- /dev/null +++ b/external/SDL2-2.0.4/include/close_code.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/external/SDL2-2.0.4/lib/x64/SDL2.dll b/external/SDL2-2.0.4/lib/x64/SDL2.dll new file mode 100644 index 0000000..0f653f5 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/SDL2.dll differ diff --git a/external/SDL2-2.0.4/lib/x64/SDL2.lib b/external/SDL2-2.0.4/lib/x64/SDL2.lib new file mode 100644 index 0000000..fd67b32 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/SDL2.lib differ diff --git a/external/SDL2-2.0.4/lib/x64/SDL2main.lib b/external/SDL2-2.0.4/lib/x64/SDL2main.lib new file mode 100644 index 0000000..a001767 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/SDL2main.lib differ diff --git a/external/SDL2-2.0.4/lib/x64/SDL2test.lib b/external/SDL2-2.0.4/lib/x64/SDL2test.lib new file mode 100644 index 0000000..ef4eaad Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/SDL2test.lib differ diff --git a/external/SDL2-2.0.4/lib/x64/libSDL2-2.0.so.0.4.0 b/external/SDL2-2.0.4/lib/x64/libSDL2-2.0.so.0.4.0 new file mode 100644 index 0000000..a31f289 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/libSDL2-2.0.so.0.4.0 differ diff --git a/external/SDL2-2.0.4/lib/x64/libSDL2.a b/external/SDL2-2.0.4/lib/x64/libSDL2.a new file mode 100644 index 0000000..9f79a78 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/libSDL2.a differ diff --git a/external/SDL2-2.0.4/lib/x64/libSDL2.la b/external/SDL2-2.0.4/lib/x64/libSDL2.la new file mode 100644 index 0000000..4061106 --- /dev/null +++ b/external/SDL2-2.0.4/lib/x64/libSDL2.la @@ -0,0 +1,41 @@ +# libSDL2.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='libSDL2-2.0.so.0' + +# Names of this library. +library_names='libSDL2-2.0.so.0.4.0 libSDL2-2.0.so.0 libSDL2.so' + +# The name of the static archive. +old_library='libSDL2.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs=' -lm -ldl -lpthread -lrt' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2. +current=4 +age=4 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/usr/local/lib' diff --git a/external/SDL2-2.0.4/lib/x64/libSDL2_test.a b/external/SDL2-2.0.4/lib/x64/libSDL2_test.a new file mode 100644 index 0000000..d1e5d6f Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/libSDL2_test.a differ diff --git a/external/SDL2-2.0.4/lib/x64/libSDL2main.a b/external/SDL2-2.0.4/lib/x64/libSDL2main.a new file mode 100644 index 0000000..cce060a Binary files /dev/null and b/external/SDL2-2.0.4/lib/x64/libSDL2main.a differ diff --git a/external/SDL2-2.0.4/lib/x86/SDL2.dll b/external/SDL2-2.0.4/lib/x86/SDL2.dll new file mode 100644 index 0000000..15ad52e Binary files /dev/null and b/external/SDL2-2.0.4/lib/x86/SDL2.dll differ diff --git a/external/SDL2-2.0.4/lib/x86/SDL2.lib b/external/SDL2-2.0.4/lib/x86/SDL2.lib new file mode 100644 index 0000000..d24f272 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x86/SDL2.lib differ diff --git a/external/SDL2-2.0.4/lib/x86/SDL2main.lib b/external/SDL2-2.0.4/lib/x86/SDL2main.lib new file mode 100644 index 0000000..5993374 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x86/SDL2main.lib differ diff --git a/external/SDL2-2.0.4/lib/x86/SDL2test.lib b/external/SDL2-2.0.4/lib/x86/SDL2test.lib new file mode 100644 index 0000000..d9f3614 Binary files /dev/null and b/external/SDL2-2.0.4/lib/x86/SDL2test.lib differ diff --git a/external/ags_lib/.gitattributes b/external/ags_lib/.gitattributes new file mode 100644 index 0000000..56f15ab --- /dev/null +++ b/external/ags_lib/.gitattributes @@ -0,0 +1,11 @@ +# This is a windows-only project. Force CRLF. +* text eol=crlf + +# Explicit settings for specific file types. +*.h eol=crlf +*.txt eol=crlf +*.md eol=crlf +*.pdf binary +*.png binary +*.dll binary +*.lib binary diff --git a/external/ags_lib/CHANGELOG.md b/external/ags_lib/CHANGELOG.md new file mode 100644 index 0000000..867a35e --- /dev/null +++ b/external/ags_lib/CHANGELOG.md @@ -0,0 +1,37 @@ +# AMD AGS Library Changelog + +### v4.0.3 - 2016-08-18 +* Improve support for DirectX 11 and DirectX 12 GCN shader extensions +* Add support for Multidraw Indirect Count Indirect for DirectX 11 +* Fix clock speed information for Polaris GPUs +* Requires Radeon Software Crimson Edition 16.9.1 (driver version 16.40) or later + +### v4.0.0 - 2016-05-24 +* Add support for GCN shader extensions + * Shader extensions are exposed for both DirectX 11 and DirectX 12 + * Requires Radeon Software Crimson Edition 16.5.2 or later +* Remove `RegisterApp` from the extension API + * This extension is not currently supported in the driver + +### v3.2.2 - 2016-05-23 +* Add back `radeonSoftwareVersion` now that updated driver is public + * Radeon Software Crimson Edition 16.5.2 or later +* Fix GPU info when primary adapter is > 0 +* Update the implementation of agsDriverExtensions_NotifyResourceEndWrites + +### v3.2.0 - 2016-02-12 +* Add ability to disable Crossfire + * This is in addition to the existing ability to enable the explicit Crossfire API + * Desired Crossfire mode is now passed in to `agsInit` + * Separate `SetCrossfireMode` function has been removed from the AGS API + * The `agsInit` function should now be called **prior to device creation** +* Return library version number in the optional info parameter of `agsInit` +* Build amd_ags DLLs such that they do not depend on any Microsoft Visual C++ redistributable packages + +### v3.1.1 - 2016-01-28 +* Return null for the context when initialization fails +* Add version number defines to `amd_ags.h` +* Remove `radeonSoftwareVersion` until needed driver update is public + +### v3.1.0 - 2016-01-26 +* Initial release on GitHub diff --git a/external/ags_lib/LICENSE.txt b/external/ags_lib/LICENSE.txt new file mode 100644 index 0000000..1bebf79 --- /dev/null +++ b/external/ags_lib/LICENSE.txt @@ -0,0 +1,19 @@ +Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/external/ags_lib/README.md b/external/ags_lib/README.md new file mode 100644 index 0000000..134b0fc --- /dev/null +++ b/external/ags_lib/README.md @@ -0,0 +1,7 @@ +# AMD AGS Library +![AMD AGS Library](http://gpuopen-librariesandsdks.github.io/media/amd_logo_black.png) + +The AMD GPU Services (AGS) library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphic APIs. Version 4.0 of the library includes support for querying graphics driver version info, GPU performance, Crossfire™ (AMD's multi-GPU rendering technology) configuration info, and Eyefinity (AMD's multi-display rendering technology) configuration info. AGS also exposes the explicit Crossfire API extension, GCN shader extensions, and additional extensions supported in the AMD drivers for DirectX 11 and DirectX 12. + +This version of the AGS library is just the documentation, header file, import libraries, and DLLs. For the full AGS SDK, which includes samples, visit the AGS SDK repository: +https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK diff --git a/external/ags_lib/doc/AGS Documentation.pdf b/external/ags_lib/doc/AGS Documentation.pdf new file mode 100644 index 0000000..e5fae1a Binary files /dev/null and b/external/ags_lib/doc/AGS Documentation.pdf differ diff --git a/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl b/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl new file mode 100644 index 0000000..b2c59fa --- /dev/null +++ b/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl @@ -0,0 +1,746 @@ +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +/** +************************************************************************************************************* +* @File ags_shader_intrinsics_dx11.hlsl +* +* @brief +* AMD D3D Shader Intrinsics API hlsl file. +* This include file contains the shader intrinsics definitions (structures, enums, constant) +* and HLSL shader intrinsics functions. +* +************************************************************************************************************* +*/ + +#ifndef _AMDDXEXTSHADERINTRINSICS_HLSL_ +#define _AMDDXEXTSHADERINTRINSICS_HLSL_ + +/** +************************************************************************************************************* +* Definitions to construct the intrinsic instruction composed of an opcode and optional immediate data. +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsics_MagicCodeShift 28 +#define AmdDxExtShaderIntrinsics_MagicCodeMask 0xf +#define AmdDxExtShaderIntrinsics_OpcodePhaseShift 24 +#define AmdDxExtShaderIntrinsics_OpcodePhaseMask 0x3 +#define AmdDxExtShaderIntrinsics_DataShift 8 +#define AmdDxExtShaderIntrinsics_DataMask 0xffff +#define AmdDxExtShaderIntrinsics_OpcodeShift 0 +#define AmdDxExtShaderIntrinsics_OpcodeMask 0xff + +#define AmdDxExtShaderIntrinsics_MagicCode 0x5 + + +/** +************************************************************************************************************* +* Intrinsic opcodes. +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsicsOpcode_Readfirstlane 0x01 +#define AmdDxExtShaderIntrinsicsOpcode_Readlane 0x02 +#define AmdDxExtShaderIntrinsicsOpcode_LaneId 0x03 +#define AmdDxExtShaderIntrinsicsOpcode_Swizzle 0x04 +#define AmdDxExtShaderIntrinsicsOpcode_Ballot 0x05 +#define AmdDxExtShaderIntrinsicsOpcode_MBCnt 0x06 +#define AmdDxExtShaderIntrinsicsOpcode_Min3U 0x08 +#define AmdDxExtShaderIntrinsicsOpcode_Min3F 0x09 +#define AmdDxExtShaderIntrinsicsOpcode_Med3U 0x0a +#define AmdDxExtShaderIntrinsicsOpcode_Med3F 0x0b +#define AmdDxExtShaderIntrinsicsOpcode_Max3U 0x0c +#define AmdDxExtShaderIntrinsicsOpcode_Max3F 0x0d +#define AmdDxExtShaderIntrinsicsOpcode_BaryCoord 0x0e +#define AmdDxExtShaderIntrinsicsOpcode_VtxParam 0x0f + + +/** +************************************************************************************************************* +* Intrinsic opcode phases. +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsicsOpcodePhase_0 0x0 +#define AmdDxExtShaderIntrinsicsOpcodePhase_1 0x1 +#define AmdDxExtShaderIntrinsicsOpcodePhase_2 0x2 +#define AmdDxExtShaderIntrinsicsOpcodePhase_3 0x3 + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsicsSwizzle defines for common swizzles. Can be used as the operation parameter for +* the AmdDxExtShaderIntrinsics_Swizzle intrinsic. +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsicsSwizzle_SwapX1 0x041f +#define AmdDxExtShaderIntrinsicsSwizzle_SwapX2 0x081f +#define AmdDxExtShaderIntrinsicsSwizzle_SwapX4 0x101f +#define AmdDxExtShaderIntrinsicsSwizzle_SwapX8 0x201f +#define AmdDxExtShaderIntrinsicsSwizzle_SwapX16 0x401f +#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX2 0x041f +#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX4 0x0c1f +#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX8 0x1c1f +#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX16 0x3c1f +#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX32 0x7c1f +#define AmdDxExtShaderIntrinsicsSwizzle_BCastX2 0x003e +#define AmdDxExtShaderIntrinsicsSwizzle_BCastX4 0x003c +#define AmdDxExtShaderIntrinsicsSwizzle_BCastX8 0x0038 +#define AmdDxExtShaderIntrinsicsSwizzle_BCastX16 0x0030 +#define AmdDxExtShaderIntrinsicsSwizzle_BCastX32 0x0020 + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsicsBarycentric defines for barycentric interpolation mode. To be used with +* AmdDxExtShaderIntrinsicsOpcode_IjBarycentricCoords to specify the interpolation mode. +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsicsBarycentric_LinearCenter 0x1 +#define AmdDxExtShaderIntrinsicsBarycentric_LinearCentroid 0x2 +#define AmdDxExtShaderIntrinsicsBarycentric_LinearSample 0x3 +#define AmdDxExtShaderIntrinsicsBarycentric_PerspCenter 0x4 +#define AmdDxExtShaderIntrinsicsBarycentric_PerspCentroid 0x5 +#define AmdDxExtShaderIntrinsicsBarycentric_PerspSample 0x6 +#define AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel 0x7 + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsicsBarycentric defines for specifying vertex and parameter indices. To be used as +* the inputs to the AmdDxExtShaderIntrinsicsOpcode_VertexParameter function +************************************************************************************************************* +*/ +#define AmdDxExtShaderIntrinsicsBarycentric_Vertex0 0x0 +#define AmdDxExtShaderIntrinsicsBarycentric_Vertex1 0x1 +#define AmdDxExtShaderIntrinsicsBarycentric_Vertex2 0x2 + +#define AmdDxExtShaderIntrinsicsBarycentric_Param0 0x00 +#define AmdDxExtShaderIntrinsicsBarycentric_Param1 0x01 +#define AmdDxExtShaderIntrinsicsBarycentric_Param2 0x02 +#define AmdDxExtShaderIntrinsicsBarycentric_Param3 0x03 +#define AmdDxExtShaderIntrinsicsBarycentric_Param4 0x04 +#define AmdDxExtShaderIntrinsicsBarycentric_Param5 0x05 +#define AmdDxExtShaderIntrinsicsBarycentric_Param6 0x06 +#define AmdDxExtShaderIntrinsicsBarycentric_Param7 0x07 +#define AmdDxExtShaderIntrinsicsBarycentric_Param8 0x08 +#define AmdDxExtShaderIntrinsicsBarycentric_Param9 0x09 +#define AmdDxExtShaderIntrinsicsBarycentric_Param10 0x0a +#define AmdDxExtShaderIntrinsicsBarycentric_Param11 0x0b +#define AmdDxExtShaderIntrinsicsBarycentric_Param12 0x0c +#define AmdDxExtShaderIntrinsicsBarycentric_Param13 0x0d +#define AmdDxExtShaderIntrinsicsBarycentric_Param14 0x0e +#define AmdDxExtShaderIntrinsicsBarycentric_Param15 0x0f +#define AmdDxExtShaderIntrinsicsBarycentric_Param16 0x10 +#define AmdDxExtShaderIntrinsicsBarycentric_Param17 0x11 +#define AmdDxExtShaderIntrinsicsBarycentric_Param18 0x12 +#define AmdDxExtShaderIntrinsicsBarycentric_Param19 0x13 +#define AmdDxExtShaderIntrinsicsBarycentric_Param20 0x14 +#define AmdDxExtShaderIntrinsicsBarycentric_Param21 0x15 +#define AmdDxExtShaderIntrinsicsBarycentric_Param22 0x16 +#define AmdDxExtShaderIntrinsicsBarycentric_Param23 0x17 +#define AmdDxExtShaderIntrinsicsBarycentric_Param24 0x18 +#define AmdDxExtShaderIntrinsicsBarycentric_Param25 0x19 +#define AmdDxExtShaderIntrinsicsBarycentric_Param26 0x1a +#define AmdDxExtShaderIntrinsicsBarycentric_Param27 0x1b +#define AmdDxExtShaderIntrinsicsBarycentric_Param28 0x1c +#define AmdDxExtShaderIntrinsicsBarycentric_Param29 0x1d +#define AmdDxExtShaderIntrinsicsBarycentric_Param30 0x1e +#define AmdDxExtShaderIntrinsicsBarycentric_Param31 0x1f + +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentX 0x0 +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentY 0x1 +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentZ 0x2 +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentW 0x3 + +#define AmdDxExtShaderIntrinsicsBarycentric_ParamShift 0 +#define AmdDxExtShaderIntrinsicsBarycentric_ParamMask 0x1f +#define AmdDxExtShaderIntrinsicsBarycentric_VtxShift 0x5 +#define AmdDxExtShaderIntrinsicsBarycentric_VtxMask 0x3 +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentShift 0x7 +#define AmdDxExtShaderIntrinsicsBarycentric_ComponentMask 0x3 + +/** +************************************************************************************************************* +* Resource slots +************************************************************************************************************* +*/ +#ifndef AmdDxExtShaderIntrinsicsUAVSlot +#define AmdDxExtShaderIntrinsicsUAVSlot u7 +#endif + +RWByteAddressBuffer AmdDxExtShaderIntrinsicsUAV : register(AmdDxExtShaderIntrinsicsUAVSlot); + +/** +************************************************************************************************************* +* MakeAmdShaderIntrinsicsInstruction +* +* Creates instruction from supplied opcode and immediate data. +* NOTE: This is an internal function and should not be called by the source HLSL shader directly. +* +************************************************************************************************************* +*/ +uint MakeAmdShaderIntrinsicsInstruction(uint opcode, uint opcodePhase, uint immediateData) +{ + return ((AmdDxExtShaderIntrinsics_MagicCode << AmdDxExtShaderIntrinsics_MagicCodeShift) | + (immediateData << AmdDxExtShaderIntrinsics_DataShift) | + (opcodePhase << AmdDxExtShaderIntrinsics_OpcodePhaseShift) | + (opcode << AmdDxExtShaderIntrinsics_OpcodeShift)); +} + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_ReadfirstlaneF +* +* Returns the value of float src for the first active lane of the wavefront. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readfirstlane) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_ReadfirstlaneF(float src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readfirstlane, + 0, 0); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_ReadfirstlaneU +* +* Returns the value of unsigned integer src for the first active lane of the wavefront. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readfirstlane) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_ReadfirstlaneU(uint src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readfirstlane, + 0, 0); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Readlane +* +* Returns the value of float src for the lane within the wavefront specified by laneId. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readlane) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_ReadlaneF(float src, uint laneId) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readlane, 0, + laneId); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_ReadlaneU +* +* Returns the value of unsigned integer src for the lane within the wavefront specified by laneId. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readlane) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_ReadlaneU(uint src, uint laneId) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readlane, 0, + laneId); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_LaneId +* +* Returns the current lane id for the thread within the wavefront. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_LaneId) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_LaneId() +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_LaneId, 0, 0); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal); + return retVal; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Swizzle +* +* Generic instruction to shuffle the float src value among different lanes as specified by the +* operation. +* Note that the operation parameter must be an immediately specified value not a value from a variable. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Swizzle) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_SwizzleF(float src, uint operation) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Swizzle, 0, + operation); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_SwizzleU +* +* Generic instruction to shuffle the unsigned integer src value among different lanes as specified by the +* operation. +* Note that the operation parameter must be an immediately specified value not a value from a variable. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Swizzle) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_SwizzleU(uint src, uint operation) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Swizzle, 0, + operation); + + uint retVal; + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Ballot +* +* Given an input predicate returns a bit mask indicating for which lanes the predicate is true. +* Inactive or non-existent lanes will always return 0. The number of existent lanes is the +* wavefront size. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK. +* +************************************************************************************************************* +*/ +uint2 AmdDxExtShaderIntrinsics_Ballot(bool predicate) +{ + uint instruction; + + uint retVal1; + instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Ballot, + AmdDxExtShaderIntrinsicsOpcodePhase_0, 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal1); + + uint retVal2; + instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Ballot, + AmdDxExtShaderIntrinsicsOpcodePhase_1, 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal2); + + return uint2(retVal1, retVal2); +} + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_BallotAny +* +* Convenience routine that uses Ballot and returns true if for any of the active lanes the predicate +* is true. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK. +* +************************************************************************************************************* +*/ +bool AmdDxExtShaderIntrinsics_BallotAny(bool predicate) +{ + uint2 retVal = AmdDxExtShaderIntrinsics_Ballot(predicate); + + return ((retVal.x | retVal.y) != 0 ? true : false); +} + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_BallotAll +* +* Convenience routine that uses Ballot and returns true if for all of the active lanes the predicate +* is true. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK. +* +************************************************************************************************************* +*/ +bool AmdDxExtShaderIntrinsics_BallotAll(bool predicate) +{ + uint2 ballot = AmdDxExtShaderIntrinsics_Ballot(predicate); + + uint2 execMask = AmdDxExtShaderIntrinsics_Ballot(true); + + return ((ballot.x == execMask.x) && (ballot.y == execMask.y)); +} + + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_MBCnt +* +* Returns the masked bit count of the source register for this thread within all the active threads +* within a wavefront. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_MBCnt) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_MBCnt(uint2 src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_MBCnt, 0, 0); + + uint retVal; + + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src.x, src.y, retVal); + + return retVal; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Min3F +* +* Returns the minimum value of the three floating point source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_Min3F(float src0, float src1, float src2) +{ + uint minimum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3F, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), minimum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3F, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), minimum, minimum); + + return asfloat(minimum); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Min3U +* +* Returns the minimum value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_Min3U(uint src0, uint src1, uint src2) +{ + uint minimum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3U, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, minimum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3U, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, minimum, minimum); + + return minimum; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Med3F +* +* Returns the median value of the three floating point source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_Med3F(float src0, float src1, float src2) +{ + uint median; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3F, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), median); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3F, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), median, median); + + return asfloat(median); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Med3U +* +* Returns the median value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_Med3U(uint src0, uint src1, uint src2) +{ + uint median; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3U, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, median); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3U, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, median, median); + + return median; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Max3F +* +* Returns the maximum value of the three floating point source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_Max3F(float src0, float src1, float src2) +{ + uint maximum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3F, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), maximum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3F, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), maximum, maximum); + + return asfloat(maximum); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_Max3U +* +* Returns the maximum value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK. +* +************************************************************************************************************* +*/ +uint AmdDxExtShaderIntrinsics_Max3U(uint src0, uint src1, uint src2) +{ + uint maximum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3U, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, maximum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3U, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + 0); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, maximum, maximum); + + return maximum; +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_IjBarycentricCoords +* +* Returns the (i, j) barycentric coordinate pair for this shader invocation with the specified +* interpolation mode at the specified pixel location. Should not be used for "pull-model" interpolation, +* PullModelBarycentricCoords should be used instead +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_BaryCoord) returned S_OK. +* +* Can only be used in pixel shader stages. +* +************************************************************************************************************* +*/ +float2 AmdDxExtShaderIntrinsics_IjBarycentricCoords(uint interpMode) +{ + uint2 retVal; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + interpMode); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + interpMode); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y); + + return float2(asfloat(retVal.x), asfloat(retVal.y)); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_PullModelBarycentricCoords +* +* Returns the (1/W,1/I,1/J) coordinates at the pixel center which can be used for custom interpolation at +* any location in the pixel. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_BaryCoord) returned S_OK. +* +* Can only be used in pixel shader stages. +* +************************************************************************************************************* +*/ +float3 AmdDxExtShaderIntrinsics_PullModelBarycentricCoords() +{ + uint3 retVal; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord, + AmdDxExtShaderIntrinsicsOpcodePhase_1, + AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y); + + uint instruction3 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord, + AmdDxExtShaderIntrinsicsOpcodePhase_2, + AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction3, retVal.y, 0, retVal.z); + + return float3(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z)); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_VertexParameter +* +* Returns the triangle's parameter information at the specified triangle vertex. +* The vertex and parameter indices must specified as immediate values. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_VtxParam) returned S_OK. +* +* Only available in pixel shader stages. +* +************************************************************************************************************* +*/ +float4 AmdDxExtShaderIntrinsics_VertexParameter(uint vertexIdx, uint parameterIdx) +{ + uint4 retVal; + uint4 instruction; + + instruction.x = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) | + (AmdDxExtShaderIntrinsicsBarycentric_ComponentX << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift))); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.x, 0, 0, retVal.x); + + instruction.y = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) | + (AmdDxExtShaderIntrinsicsBarycentric_ComponentY << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift))); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.y, 0, 0, retVal.y); + + instruction.z = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) | + (AmdDxExtShaderIntrinsicsBarycentric_ComponentZ << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift))); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.z, 0, 0, retVal.z); + + instruction.w = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) | + (AmdDxExtShaderIntrinsicsBarycentric_ComponentW << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift))); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.w, 0, 0, retVal.w); + + return float4(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z), asfloat(retVal.w)); +} + +/** +************************************************************************************************************* +* AmdDxExtShaderIntrinsics_VertexParameterComponent +* +* Returns the triangle's parameter information at the specified triangle vertex and component. +* The vertex, parameter and component indices must be specified as immediate values. +* +* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_VtxParam) returned S_OK. +* +* Only available in pixel shader stages. +* +************************************************************************************************************* +*/ +float AmdDxExtShaderIntrinsics_VertexParameterComponent(uint vertexIdx, uint parameterIdx, uint componentIdx) +{ + uint retVal; + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam, + AmdDxExtShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) | + (componentIdx << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift))); + AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal); + + return asfloat(retVal); +} + +#endif // AMD_HLSL_EXTENSION diff --git a/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl b/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl new file mode 100644 index 0000000..55f63f6 --- /dev/null +++ b/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl @@ -0,0 +1,738 @@ +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +/** +*********************************************************************************************************************** +* @file ags_shader_intrinsics_dx12.hlsl +* @brief +* AMD D3D Shader Intrinsics HLSL include file. +* This include file contains the Shader Intrinsics definitions used in shader code by the application. +* @note +* This does not work with immediate values or values that the compiler determines can produces denorms +* +*********************************************************************************************************************** +*/ + +#ifndef _AMDEXTD3DSHADERINTRINICS_HLSL +#define _AMDEXTD3DSHADERINTRINICS_HLSL +// AMD shader intrinsics designated SpaceId. Denotes Texture3D resource and static sampler used in conjuction with +// instrinsic instructions. +#define AmdExtD3DShaderIntrinsicsSpaceId space2147420894 +// Texture3D and SamplerState used to access AMD shader instrinsics instruction set. +// Applications need to add descriptor table entries for these when creating root descriptor table. +///@note Requires SM 5.1 RWBuffer +RWByteAddressBuffer AmdExtD3DShaderIntrinsicsUAV : register(u0, AmdExtD3DShaderIntrinsicsSpaceId); + +/** +*********************************************************************************************************************** +* Definitions to construct the intrinsic instruction composed of an opcode and optional immediate data. +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsics_MagicCodeShift 28 +#define AmdExtD3DShaderIntrinsics_MagicCodeMask 0xf +#define AmdExtD3DShaderIntrinsics_OpcodePhaseShift 24 +#define AmdExtD3DShaderIntrinsics_OpcodePhaseMask 0x3 +#define AmdExtD3DShaderIntrinsics_DataShift 8 +#define AmdExtD3DShaderIntrinsics_DataMask 0xffff +#define AmdExtD3DShaderIntrinsics_OpcodeShift 0 +#define AmdExtD3DShaderIntrinsics_OpcodeMask 0xff + +#define AmdExtD3DShaderIntrinsics_MagicCode 0x5 + + +/** +*********************************************************************************************************************** +* Intrinsic opcodes. +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane 0x01 +#define AmdExtD3DShaderIntrinsicsOpcode_Readlane 0x02 +#define AmdExtD3DShaderIntrinsicsOpcode_LaneId 0x03 +#define AmdExtD3DShaderIntrinsicsOpcode_Swizzle 0x04 +#define AmdExtD3DShaderIntrinsicsOpcode_Ballot 0x05 +#define AmdExtD3DShaderIntrinsicsOpcode_MBCnt 0x06 +#define AmdExtD3DShaderIntrinsicsOpcode_Min3U 0x07 +#define AmdExtD3DShaderIntrinsicsOpcode_Min3F 0x08 +#define AmdExtD3DShaderIntrinsicsOpcode_Med3U 0x09 +#define AmdExtD3DShaderIntrinsicsOpcode_Med3F 0x0a +#define AmdExtD3DShaderIntrinsicsOpcode_Max3U 0x0b +#define AmdExtD3DShaderIntrinsicsOpcode_Max3F 0x0c +#define AmdExtD3DShaderIntrinsicsOpcode_BaryCoord 0x0d +#define AmdExtD3DShaderIntrinsicsOpcode_VtxParam 0x0e + + +/** +*********************************************************************************************************************** +* Intrinsic opcode phases. +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsicsOpcodePhase_0 0x0 +#define AmdExtD3DShaderIntrinsicsOpcodePhase_1 0x1 +#define AmdExtD3DShaderIntrinsicsOpcodePhase_2 0x2 +#define AmdExtD3DShaderIntrinsicsOpcodePhase_3 0x3 + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsicsSwizzle defines for common swizzles. Can be used as the operation parameter for the +* AmdExtD3DShaderIntrinsics_Swizzle intrinsic. +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX1 0x041f +#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX2 0x081f +#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX4 0x101f +#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX8 0x201f +#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX16 0x401f +#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX2 0x041f +#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX4 0x0c1f +#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX8 0x1c1f +#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX16 0x3c1f +#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX32 0x7c1f +#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX2 0x003e +#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX4 0x003c +#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX8 0x0038 +#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX16 0x0030 +#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX32 0x0020 + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsicsBarycentric defines for barycentric interpolation mode. To be used with +* AmdExtD3DShaderIntrinsicsOpcode_IjBarycentricCoords to specify the interpolation mode. +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsicsBarycentric_LinearCenter 0x1 +#define AmdExtD3DShaderIntrinsicsBarycentric_LinearCentroid 0x2 +#define AmdExtD3DShaderIntrinsicsBarycentric_LinearSample 0x3 +#define AmdExtD3DShaderIntrinsicsBarycentric_PerspCenter 0x4 +#define AmdExtD3DShaderIntrinsicsBarycentric_PerspCentroid 0x5 +#define AmdExtD3DShaderIntrinsicsBarycentric_PerspSample 0x6 +#define AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel 0x7 + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsicsBarycentric defines for specifying vertex and parameter indices. To be used as inputs to +* the AmdExtD3DShaderIntrinsicsOpcode_VertexParameter function +*********************************************************************************************************************** +*/ +#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex0 0x0 +#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex1 0x1 +#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex2 0x2 + +#define AmdExtD3DShaderIntrinsicsBarycentric_Param0 0x00 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param1 0x01 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param2 0x02 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param3 0x03 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param4 0x04 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param5 0x05 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param6 0x06 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param7 0x07 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param8 0x08 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param9 0x09 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param10 0x0a +#define AmdExtD3DShaderIntrinsicsBarycentric_Param11 0x0b +#define AmdExtD3DShaderIntrinsicsBarycentric_Param12 0x0c +#define AmdExtD3DShaderIntrinsicsBarycentric_Param13 0x0d +#define AmdExtD3DShaderIntrinsicsBarycentric_Param14 0x0e +#define AmdExtD3DShaderIntrinsicsBarycentric_Param15 0x0f +#define AmdExtD3DShaderIntrinsicsBarycentric_Param16 0x10 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param17 0x11 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param18 0x12 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param19 0x13 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param20 0x14 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param21 0x15 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param22 0x16 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param23 0x17 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param24 0x18 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param25 0x19 +#define AmdExtD3DShaderIntrinsicsBarycentric_Param26 0x1a +#define AmdExtD3DShaderIntrinsicsBarycentric_Param27 0x1b +#define AmdExtD3DShaderIntrinsicsBarycentric_Param28 0x1c +#define AmdExtD3DShaderIntrinsicsBarycentric_Param29 0x1d +#define AmdExtD3DShaderIntrinsicsBarycentric_Param30 0x1e +#define AmdExtD3DShaderIntrinsicsBarycentric_Param31 0x1f + +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentX 0x0 +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentY 0x1 +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentZ 0x2 +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentW 0x3 + +#define AmdExtD3DShaderIntrinsicsBarycentric_ParamShift 0 +#define AmdExtD3DShaderIntrinsicsBarycentric_ParamMask 0x1f +#define AmdExtD3DShaderIntrinsicsBarycentric_VtxShift 0x5 +#define AmdExtD3DShaderIntrinsicsBarycentric_VtxMask 0x3 +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift 0x7 +#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentMask 0x3 + + +/** +*********************************************************************************************************************** +* MakeAmdShaderIntrinsicsInstruction +* +* Creates instruction from supplied opcode and immediate data. +* NOTE: This is an internal function and should not be called by the source HLSL shader directly. +* +*********************************************************************************************************************** +*/ +uint MakeAmdShaderIntrinsicsInstruction(uint opcode, uint opcodePhase, uint immediateData) +{ + return ((AmdExtD3DShaderIntrinsics_MagicCode << AmdExtD3DShaderIntrinsics_MagicCodeShift) | + (immediateData << AmdExtD3DShaderIntrinsics_DataShift) | + (opcodePhase << AmdExtD3DShaderIntrinsics_OpcodePhaseShift) | + (opcode << AmdExtD3DShaderIntrinsics_OpcodeShift)); +} + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_ReadfirstlaneF +* +* Returns the value of float src for the first active lane of the wavefront. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readfirstlane) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_ReadfirstlaneF(float src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane, 0, 0); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_ReadfirstlaneU +* +* Returns the value of unsigned integer src for the first active lane of the wavefront. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readfirstlane) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_ReadfirstlaneU(uint src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane, 0, 0); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Readlane +* +* Returns the value of float src for the lane within the wavefront specified by laneId. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readlane) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_ReadlaneF(float src, uint laneId) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readlane, 0, laneId); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_ReadlaneU +* +* Returns the value of unsigned integer src for the lane within the wavefront specified by laneId. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readlane) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_ReadlaneU(uint src, uint laneId) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readlane, 0, laneId); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_LaneId +* +* Returns the current lane id for the thread within the wavefront. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_LaneId) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_LaneId() +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_LaneId, 0, 0); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal); + return retVal; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Swizzle +* +* Generic instruction to shuffle the float src value among different lanes as specified by the operation. +* Note that the operation parameter must be an immediately specified value not a value from a variable. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Swizzle) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_SwizzleF(float src, uint operation) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Swizzle, 0, operation); + + uint retVal; + //InterlockedCompareExchange(AmdExtD3DShaderIntrinsicsUAV[instruction], asuint(src), 0, retVal); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal); + return asfloat(retVal); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_SwizzleU +* +* Generic instruction to shuffle the unsigned integer src value among different lanes as specified by the operation. +* Note that the operation parameter must be an immediately specified value not a value from a variable. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Swizzle) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_SwizzleU(uint src, uint operation) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Swizzle, 0, operation); + + uint retVal; + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal); + return retVal; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Ballot +* +* Given an input predicate returns a bit mask indicating for which lanes the predicate is true. +* Inactive or non-existent lanes will always return 0. The number of existent lanes is the wavefront size. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint2 AmdExtD3DShaderIntrinsics_Ballot(bool predicate) +{ + uint instruction; + + uint retVal1; + instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Ballot, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal1); + + uint retVal2; + instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Ballot, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal2); + + return uint2(retVal1, retVal2); +} + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_BallotAny +* +* Convenience routine that uses Ballot and returns true if for any of the active lanes the predicate is true. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK. +* +*********************************************************************************************************************** +*/ +bool AmdExtD3DShaderIntrinsics_BallotAny(bool predicate) +{ + uint2 retVal = AmdExtD3DShaderIntrinsics_Ballot(predicate); + + return ((retVal.x | retVal.y) != 0 ? true : false); +} + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_BallotAll +* +* Convenience routine that uses Ballot and returns true if for all of the active lanes the predicate is true. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK. +* +*********************************************************************************************************************** +*/ +bool AmdExtD3DShaderIntrinsics_BallotAll(bool predicate) +{ + uint2 ballot = AmdExtD3DShaderIntrinsics_Ballot(predicate); + + uint2 execMask = AmdExtD3DShaderIntrinsics_Ballot(true); + + return ((ballot.x == execMask.x) && (ballot.y == execMask.y)); +} + + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_MBCnt +* +* Returns the masked bit count of the source register for this thread within all the active threads within a +* wavefront. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_MBCnt) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_MBCnt(uint2 src) +{ + uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_MBCnt, 0, 0); + + uint retVal; + + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src.x, src.y, retVal); + + return retVal; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Min3F +* +* Returns the minimum value of the three floating point source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_Min3F(float src0, float src1, float src2) +{ + uint minimum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), minimum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), minimum, minimum); + + return asfloat(minimum); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Min3U +* +* Returns the minimum value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_Min3U(uint src0, uint src1, uint src2) +{ + uint minimum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, minimum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, minimum, minimum); + + return minimum; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Med3F +* +* Returns the median value of the three floating point source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_Med3F(float src0, float src1, float src2) +{ + uint median; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), median); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), median, median); + + return asfloat(median); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Med3U +* +* Returns the median value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_Med3U(uint src0, uint src1, uint src2) +{ + uint median; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, median); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, median, median); + + return median; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Max3F +* +* Returns the maximum value of the three floating point source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_Max3F(float src0, float src1, float src2) +{ + uint maximum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), maximum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3F, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), maximum, maximum); + + return asfloat(maximum); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_Max3U +* +* Returns the maximum value of the three unsigned integer source arguments. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK. +* +*********************************************************************************************************************** +*/ +uint AmdExtD3DShaderIntrinsics_Max3U(uint src0, uint src1, uint src2) +{ + uint maximum; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, maximum); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3U, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + 0); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, maximum, maximum); + + return maximum; +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_IjBarycentricCoords +* +* Returns the (i, j) barycentric coordinate pair for this shader invocation with the specified interpolation mode at +* the specified pixel location. Should not be used for "pull-model" interpolation, PullModelBarycentricCoords should +* be used instead +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_BaryCoord) returned S_OK. +* +* Can only be used in pixel shader stages. +* +*********************************************************************************************************************** +*/ +float2 AmdExtD3DShaderIntrinsics_IjBarycentricCoords(uint interpMode) +{ + uint2 retVal; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + interpMode); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + interpMode); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y); + + return float2(asfloat(retVal.x), asfloat(retVal.y)); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_PullModelBarycentricCoords +* +* Returns the (1/W,1/I,1/J) coordinates at the pixel center which can be used for custom interpolation at any +* location in the pixel. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_BaryCoord) returned S_OK. +* +* Can only be used in pixel shader stages. +* +*********************************************************************************************************************** +*/ +float3 AmdExtD3DShaderIntrinsics_PullModelBarycentricCoords() +{ + uint3 retVal; + + uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x); + + uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord, + AmdExtD3DShaderIntrinsicsOpcodePhase_1, + AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y); + + uint instruction3 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord, + AmdExtD3DShaderIntrinsicsOpcodePhase_2, + AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction3, retVal.y, 0, retVal.z); + + return float3(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z)); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_VertexParameter +* +* Returns the triangle's parameter information at the specified triangle vertex. +* The vertex and parameter indices must specified as immediate values. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_VtxParam) returned S_OK. +* +* Only available in pixel shader stages. +* +*********************************************************************************************************************** +*/ +float4 AmdExtD3DShaderIntrinsics_VertexParameter(uint vertexIdx, uint parameterIdx) +{ + uint4 retVal; + uint4 instruction; + + instruction.x = MakeAmdShaderIntrinsicsInstruction( + AmdExtD3DShaderIntrinsicsOpcode_VtxParam, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) | + (AmdExtD3DShaderIntrinsicsBarycentric_ComponentX << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift))); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.x, 0, 0, retVal.x); + + instruction.y = MakeAmdShaderIntrinsicsInstruction( + AmdExtD3DShaderIntrinsicsOpcode_VtxParam, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) | + (AmdExtD3DShaderIntrinsicsBarycentric_ComponentY << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift))); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.y, 0, 0, retVal.y); + + instruction.z = MakeAmdShaderIntrinsicsInstruction( + AmdExtD3DShaderIntrinsicsOpcode_VtxParam, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) | + (AmdExtD3DShaderIntrinsicsBarycentric_ComponentZ << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift))); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.z, 0, 0, retVal.z); + + instruction.w = MakeAmdShaderIntrinsicsInstruction( + AmdExtD3DShaderIntrinsicsOpcode_VtxParam, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) | + (AmdExtD3DShaderIntrinsicsBarycentric_ComponentW << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift))); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.w, 0, 0, retVal.w); + + return float4(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z), asfloat(retVal.w)); +} + +/** +*********************************************************************************************************************** +* AmdExtD3DShaderIntrinsics_VertexParameterComponent +* +* Returns the triangle's parameter information at the specified triangle vertex and component. +* The vertex, parameter and component indices must be specified as immediate values. +* +* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_VtxParam) returned S_OK. +* +* Only available in pixel shader stages. +* +*********************************************************************************************************************** +*/ +float AmdExtD3DShaderIntrinsics_VertexParameterComponent(uint vertexIdx, uint parameterIdx, uint componentIdx) +{ + uint retVal; + uint instruction = + MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_VtxParam, + AmdExtD3DShaderIntrinsicsOpcodePhase_0, + ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) | + (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) | + (componentIdx << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift))); + AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal); + + return asfloat(retVal); +} + +#endif // AMDEXTD3DSHADERINTRINICS_HLSL diff --git a/external/ags_lib/inc/amd_ags.h b/external/ags_lib/inc/amd_ags.h new file mode 100644 index 0000000..a2605d5 --- /dev/null +++ b/external/ags_lib/inc/amd_ags.h @@ -0,0 +1,494 @@ +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +#ifndef AMD_AGS_H +#define AMD_AGS_H + +#define AMD_AGS_VERSION_MAJOR 4 +#define AMD_AGS_VERSION_MINOR 0 +#define AMD_AGS_VERSION_PATCH 3 + +#ifdef __cplusplus +extern "C" { +#endif + + +#define AMD_AGS_API __declspec(dllexport) + +// Forward declaration of D3D11 types +struct ID3D11Device; +struct ID3D11Resource; +struct ID3D11Buffer; +struct ID3D11Texture1D; +struct ID3D11Texture2D; +struct ID3D11Texture3D; +struct D3D11_BUFFER_DESC; +struct D3D11_TEXTURE1D_DESC; +struct D3D11_TEXTURE2D_DESC; +struct D3D11_TEXTURE3D_DESC; +struct D3D11_SUBRESOURCE_DATA; +struct tagRECT; +typedef tagRECT D3D11_RECT; + +// Forward declaration of D3D12 types +struct ID3D12Device; + + +enum AGSReturnCode +{ + AGS_SUCCESS, + AGS_INVALID_ARGS, + AGS_OUT_OF_MEMORY, + AGS_ERROR_MISSING_DLL, + AGS_ERROR_LEGACY_DRIVER, // returned if driver doesn't support ADL2 (from before AMD Catalyst driver 12.20) + AGS_EXTENSION_NOT_SUPPORTED, + AGS_ADL_FAILURE, +}; + +enum AGSDriverExtensionDX11 +{ + AGS_DX11_EXTENSION_QUADLIST = 1 << 0, + AGS_DX11_EXTENSION_SCREENRECTLIST = 1 << 1, + AGS_DX11_EXTENSION_UAV_OVERLAP = 1 << 2, + AGS_DX11_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 3, + AGS_DX11_EXTENSION_MULTIDRAWINDIRECT = 1 << 4, + AGS_DX11_EXTENSION_MULTIDRAWINDIRECT_COUNTINDIRECT = 1 << 5, + AGS_DX11_EXTENSION_CROSSFIRE_API = 1 << 6, + AGS_DX11_EXTENSION_INTRINSIC_READFIRSTLANE = 1 << 7, + AGS_DX11_EXTENSION_INTRINSIC_READLANE = 1 << 8, + AGS_DX11_EXTENSION_INTRINSIC_LANEID = 1 << 9, + AGS_DX11_EXTENSION_INTRINSIC_SWIZZLE = 1 << 10, + AGS_DX11_EXTENSION_INTRINSIC_BALLOT = 1 << 11, + AGS_DX11_EXTENSION_INTRINSIC_MBCOUNT = 1 << 12, + AGS_DX11_EXTENSION_INTRINSIC_COMPARE3 = 1 << 13, + AGS_DX11_EXTENSION_INTRINSIC_BARYCENTRICS = 1 << 14 +}; + +enum AGSDriverExtensionDX12 +{ + AGS_DX12_EXTENSION_INTRINSIC_READFIRSTLANE = 1 << 0, + AGS_DX12_EXTENSION_INTRINSIC_READLANE = 1 << 1, + AGS_DX12_EXTENSION_INTRINSIC_LANEID = 1 << 2, + AGS_DX12_EXTENSION_INTRINSIC_SWIZZLE = 1 << 3, + AGS_DX12_EXTENSION_INTRINSIC_BALLOT = 1 << 4, + AGS_DX12_EXTENSION_INTRINSIC_MBCOUNT = 1 << 5, + AGS_DX12_EXTENSION_INTRINSIC_COMPARE3 = 1 << 6, + AGS_DX12_EXTENSION_INTRINSIC_BARYCENTRICS = 1 << 7 +}; + +const unsigned int AGS_DX12_SHADER_INSTRINSICS_SPACE_ID = 0x7FFF0ADE; // 2147420894 + +enum AGSPrimitiveTopology +{ + AGS_PRIMITIVE_TOPOLOGY_QUADLIST = 7, + AGS_PRIMITIVE_TOPOLOGY_SCREENRECTLIST = 9 +}; + +enum AGSCrossfireMode +{ + AGS_CROSSFIRE_MODE_DRIVER_AFR = 0, // Use the default driver-based AFR rendering + AGS_CROSSFIRE_MODE_EXPLICIT_AFR, // Use the AGS Crossfire API functions to perform explicit AFR rendering + AGS_CROSSFIRE_MODE_DISABLE // Completely disable AFR rendering +}; + +enum AGSAfrTransferType +{ + AGS_AFR_TRANSFER_DEFAULT = 0, // default Crossfire driver resource tracking + AGS_AFR_TRANSFER_DISABLE = 1, // turn off driver resource tracking + AGS_AFR_TRANSFER_1STEP_P2P = 2, // app controlled GPU to next GPU transfer + AGS_AFR_TRANSFER_2STEP_NO_BROADCAST = 3, // app controlled GPU to next GPU transfer using intermediate system memory + AGS_AFR_TRANSFER_2STEP_WITH_BROADCAST = 4, // app controlled GPU to all render GPUs transfer using intermediate system memory +}; + +struct AGSContext; // All function calls in AGS require a pointer to a context. This is generated via agsInit + +struct AGSRect +{ + int iXOffset; + int iYOffset; + int iWidth; + int iHeight; +}; + +struct AGSEyefinityInfo +{ + int iSLSActive; // Indicates if Eyefinity is active for the operating system display + // index passed into atiEyefinityGetConfigInfo(). 1 if enabled and 0 if disabled. + + int iSLSGridWidth; // Contains width of the multi-monitor grid that makes up the Eyefinity Single Large Surface. + // For example, a 3 display wide by 2 high Eyefinity setup will return 3 for this entry. + int iSLSGridHeight; // Contains height of the multi-monitor grid that makes up the Eyefinity Single Large Surface. + // For example, a 3 display wide by 2 high Eyefinity setup will return 2 for this entry. + + int iSLSWidth; // Contains width in pixels of the multi-monitor Single Large Surface. The value returned is + // a function of the width of the SLS grid, of the horizontal resolution of each display, and + // of whether or not bezel compensation is enabled. + int iSLSHeight; // Contains height in pixels of the multi-monitor Single Large Surface. The value returned is + // a function of the height of the SLS grid, of the vertical resolution of each display, and + // of whether or not bezel compensation is enabled. + + int iBezelCompensatedDisplay; // Indicates if bezel compensation is used for the current SLS display area. + // 1 if enabled, and 0 if disabled. +}; + +struct AGSDisplayInfo +{ + int iGridXCoord; // Contains horizontal SLS grid coordinate of the display. The value is zero based with + // increasing values from left to right of the overall SLS grid. For example, the left-most + // display of a 3x2 Eyefinity setup will have the value 0, and the right-most will have + // the value 2. + int iGridYCoord; // Contains vertical SLS grid coordinate of the display. The value is zero based with + // increasing values from top to bottom of the overall SLS grid. For example, the top + // display of a 3x2 Eyefinity setup will have the value 0, and the bottom will have the + // value 1. + + AGSRect displayRect; // Contains the base offset and dimensions in pixels of the SLS rendering + // area associated with this display. If bezel compensation is enabled, this + // area will be larger than what the display can natively present to account + // for bezel area. If bezel compensation is disabled, this area will be equal + // to what the display can support natively. + + AGSRect displayRectVisible; // Contains the base offset and dimensions in pixels of the SLS rendering area + // associated with this display that is visible to the end user. If bezel + // compensation is enabled, this area will be equal to what the display can + // natively, but smaller that the area described in the displayRect entry. If + // bezel compensation is disabled, this area will be equal to what the display + // can support natively and equal to the area described in the displayRect entry. + // Developers wishing to place UI, HUD, or other game assets on a given display + // so that it is visible and accessible to end users need to locate them inside + // of the region defined by this rect. + + int iPreferredDisplay; // Indicates whether or not this display is the preferred one for rendering of + // game HUD and UI elements. Only one display out of the whole SLS grid will have + // this be true if it is the preferred display and 0 otherwise. Developers wishing + // to place specific UI, HUD, or other game assets on a given display so that it + // is visible and accessible to end users need to locate them inside of the region + // defined by this rect. +}; + +struct AGSConfiguration +{ + AGSCrossfireMode crossfireMode; // Desired Crossfire mode. See AGSCrossfireMode for more details +}; + +struct AGSGPUInfo +{ + enum ArchitectureVersion + { + ArchitectureVersion_Unknown, + ArchitectureVersion_PreGCN, + ArchitectureVersion_GCN + }; + + int agsVersionMajor; // Major field of Major.Minor.Patch AGS version number + int agsVersionMinor; // Minor field of Major.Minor.Patch AGS version number + int agsVersionPatch; // Patch field of Major.Minor.Patch AGS version number + + ArchitectureVersion architectureVersion; // Set to Unknown if not AMD hardware + const char* adapterString; // The adapter name string. NULL if not AMD hardware + int deviceId; // The device id + int revisionId; // The revision id + + const char* driverVersion; // The driver package version + const char* radeonSoftwareVersion; // The Radeon Software Version + + int iNumCUs; // Number of GCN compute units. Zero if not GCN + int iCoreClock; // core clock speed at 100% power in MHz + int iMemoryClock; // memory clock speed at 100% power in MHz + float fTFlops; // Teraflops of GPU. Zero if not GCN. Calculated from iCoreClock * iNumCUs * 64 Pixels/clk * 2 instructions/MAD +}; + +// Description +// Function used to initialize the AGS library. +// Must be called prior to any of the subsequent AGS API calls. +// Must be called prior to ID3D11Device or ID3D12Device creation. +// +// Input params +// context - Address of a pointer to a context. This function allocates a context on the heap which is then required for all subsequent API calls. +// config - Optional pointer to a AGSConfiguration struct to override the default library configuration. +// gpuInfo - Optional pointer to a AGSGPUInfo struct which will get filled in for the primary adapter. +// +AMD_AGS_API AGSReturnCode agsInit( AGSContext** context, const AGSConfiguration* config, AGSGPUInfo* gpuInfo ); + +// Description +// Function used to clean up the AGS library. +// +// Input params +// context - Pointer to a context. This function will deallocate the context from the heap. +// +AMD_AGS_API AGSReturnCode agsDeInit( AGSContext* context ); + +// Description +// Function used to query the number of GPUs used for Crossfire acceleration. +// This may be different from the total number of GPUs present in the system +// which you can query using agsGetTotalGPUCount which reports all GPUs, +// even if they are not configured for Crossfire. +// +// Input params +// context - Pointer to a context. +// +// Output params +// numGPUs - Number of GPUs used for Crossfire acceleration +// +AMD_AGS_API AGSReturnCode agsGetCrossfireGPUCount( AGSContext* context, int* numGPUs ); + +// Description +// Function used to query the number of GPUs in the system. +// This number may be different from agsGetCrossfireGPUCount as it reports +// all devices installed in the system, and not only those configured for +// Crossfire. +// +// Input params +// context - Pointer to a context. +// +// Output params +// numGPUs - Number of GPUs in the system. +// +AMD_AGS_API AGSReturnCode agsGetTotalGPUCount( AGSContext* context, int* numGPUs ); + +// Description +// Function used to query the memory size of a GPU. The number of GPUs should +// be obtained using agsGetTotalGPUCount +// +// Input params +// context - Pointer to a context. +// gpuIndex - The GPU index to query +// +// Output params +// sizeInBytes - Memory size on the device in bytes +// +AMD_AGS_API AGSReturnCode agsGetGPUMemorySize( AGSContext* context, int gpuIndex, long long* sizeInBytes ); + +// Description +// Function used to query Eyefinity configuration state information relevant to ISVs. State info returned +// includes: whether Eyefinity is enabled or not, SLS grid configuration, SLS dimensions, whether bezel +// compensation is enabled or not, SLS grid coordinate for each display, total rendering area for each +// display, visible rendering area for each display, and a preferred display flag. +// +// This function needs to be called twice. Firstly to null into eyefinityInfo and displaysInfo. This will +// return the number of AGSDisplayInfo objects to allocate. +// Second call requires valid pointers to eyefinityInfo and the newly allocated displaysInfo array. It is the +// responsibility of the caller to free this memory. +// +// +// Input params +// context - Pointer to a context. +// displayIndex - Operating system specific display index identifier. The value used should be the +// index of the display used for rendering operations. On Windows operating systems, +// the value can be queried using the EnumDisplayDevices() API. +// +// Output params +// eyefinityInfo - This is a pointer to an AGSEyefinityInfo structure that contains system Eyefinity +// configuration information. +// numDisplaysInfo - Pointer to the number of AGSDisplayInfo structures stored in the returned +// displaysInfo array. The value returned is equal to the number of displays +// used for the Eyefinity setup. +// displaysInfo - Pointer to an array of AGSDisplayInfo structures that contains per display +// Eyefinity configuration information. +// +AMD_AGS_API AGSReturnCode agsGetEyefinityConfigInfo( AGSContext* context, int displayIndex, AGSEyefinityInfo* eyefinityInfo, int* numDisplaysInfo, AGSDisplayInfo* displaysInfo ); + + +// Description +// Function used to initialize the AMD-specific driver extensions for D3D12 +// +// Input params +// context - Pointer to a context. This is generated by agsInit() +// device - The D3D12 device. +// extensionsSupported - Pointer to a bit mask that this function will fill in to indicate which extensions are supported. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX12_Init( AGSContext* context, ID3D12Device* device, unsigned int* extensionsSupported ); + +// Description +// Function used to cleanup any AMD-specific driver extensions for D3D12 +// +// Input params +// context - Pointer to a context. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX12_DeInit( AGSContext* context ); + + +// Description +// Function used to initialize the AMD-specific driver extensions for D3D11 +// +// Input params +// context - Pointer to a context. This is generated by agsInit() +// device - The D3D11 device. +// uavSlot - The UAV slot reserved for intrinsic support. This must match the slot defined in the HLSL, ie #define AmdDxExtShaderIntrinsicsUAVSlot. +// The default slot is 7, but the caller is free to use an alternative slot. +// extensionsSupported - Pointer to a bit mask that this function will fill in to indicate which extensions are supported. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_Init( AGSContext* context, ID3D11Device* device, unsigned int uavSlot, unsigned int* extensionsSupported ); + +// Description +// Function used to cleanup any AMD-specific driver extensions for D3D11 +// +// Input params +// context - Pointer to a context. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_DeInit( AGSContext* context ); + +// Description +// Function used to set the primitive topology. If you are using any of the extended topology types, then this function should +// be called to set ALL topology types. +// +// Input params +// context - Pointer to a context. +// topology - The topology to set on the D3D11 device. This can be either an AGS-defined topology such as AGS_PRIMITIVE_TOPOLOGY_QUAD_LIST +// or a standard D3D-defined topology such as D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP. +// NB. the AGS-defined types will require casting to a D3D_PRIMITIVE_TOPOLOGY type. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_IASetPrimitiveTopology( AGSContext* context, enum D3D_PRIMITIVE_TOPOLOGY topology ); + +// Description +// Function used indicate to the driver it can overlap the subsequent batch of back-to-back dispatches +// +// Input params +// context - Pointer to a context. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_BeginUAVOverlap( AGSContext* context ); + +// Description +// Function used indicate to the driver it can no longer overlap the batch of back-to-back dispatches that has been submitted +// +// Input params +// context - Pointer to a context. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_EndUAVOverlap( AGSContext* context ); + +// Description +// Function used to set the depth bounds test extension +// +// Input params +// context - Pointer to a context. +// enabled - Whether to enable or disable the depth bounds testing. If disabled, the next two args are ignored. +// minDepth - The near depth range to clip against. +// maxDepth - The far depth range to clip against. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_SetDepthBounds( AGSContext* context, bool enabled, float minDepth, float maxDepth ); + +// Description +// Function used to submit a batch of draws via MultiDrawIndirect +// +// Input params +// context - Pointer to a context. +// drawCount - The number of draws. +// pBufferForArgs - The args buffer. +// alignedByteOffsetForArgs - The offset into the args buffer. +// byteStrideForArgs - The per element stride of the args buffer. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_MultiDrawInstancedIndirect( AGSContext* context, unsigned int drawCount, ID3D11Buffer* pBufferForArgs, unsigned int alignedByteOffsetForArgs, unsigned int byteStrideForArgs ); + +// Description +// Function used to submit a batch of draws via MultiDrawIndirect +// +// Input params +// context - Pointer to a context. +// drawCount - The number of draws. +// pBufferForArgs - The args buffer. +// alignedByteOffsetForArgs - The offset into the args buffer. +// byteStrideForArgs - The per element stride of the args buffer. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_MultiDrawIndexedInstancedIndirect( AGSContext* context, unsigned int drawCount, ID3D11Buffer* pBufferForArgs, unsigned int alignedByteOffsetForArgs, unsigned int byteStrideForArgs ); + +// Description +// Function used to submit a batch of draws via MultiDrawIndirect +// +// Input params +// context - Pointer to a context. +// pBufferForDrawCount - The draw count buffer. +// alignedByteOffsetForDrawCount - The offset into the draw count buffer. +// pBufferForArgs - The args buffer. +// alignedByteOffsetForArgs - The offset into the args buffer. +// byteStrideForArgs - The per element stride of the args buffer. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_MultiDrawInstancedIndirectCountIndirect( AGSContext* context, ID3D11Buffer* pBufferForDrawCount, unsigned int alignedByteOffsetForDrawCount, ID3D11Buffer* pBufferForArgs, unsigned int alignedByteOffsetForArgs, unsigned int byteStrideForArgs ); + +// Description +// Function used to submit a batch of draws via MultiDrawIndirect +// +// Input params +// context - Pointer to a context. +// pBufferForDrawCount - The draw count buffer. +// alignedByteOffsetForDrawCount - The offset into the draw count buffer. +// pBufferForArgs - The args buffer. +// alignedByteOffsetForArgs - The offset into the args buffer. +// byteStrideForArgs - The per element stride of the args buffer. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_MultiDrawIndexedInstancedIndirectCountIndirect( AGSContext* context, ID3D11Buffer* pBufferForDrawCount, unsigned int alignedByteOffsetForDrawCount, ID3D11Buffer* pBufferForArgs, unsigned int alignedByteOffsetForArgs, unsigned int byteStrideForArgs ); + +// Description +// Functions to create a Direct3D11 resource with the specified AFR transfer type +// +// Input params +// context - Pointer to a context. +// desc - Pointer to the D3D11 resource description. +// initialData - Optional pointer to the initializing data for the resource. +// transferType - The transfer behavior. See AGSAfrTransferType for more details. +// +// Output params +// buffer/texture - Returned pointer to the resource. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_CreateBuffer( AGSContext* context, const D3D11_BUFFER_DESC* desc, const D3D11_SUBRESOURCE_DATA* initialData, ID3D11Buffer** buffer, AGSAfrTransferType transferType ); +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_CreateTexture1D( AGSContext* context, const D3D11_TEXTURE1D_DESC* desc, const D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture1D** texture1D, AGSAfrTransferType transferType ); +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_CreateTexture2D( AGSContext* context, const D3D11_TEXTURE2D_DESC* desc, const D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture2D** texture2D, AGSAfrTransferType transferType ); +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_CreateTexture3D( AGSContext* context, const D3D11_TEXTURE3D_DESC* desc, const D3D11_SUBRESOURCE_DATA* initialData, ID3D11Texture3D** texture3D, AGSAfrTransferType transferType ); + +// Description +// Functions to notify the driver that we have finished writing to the resource this frame. +// This will initiate a transfer for AGS_AFR_TRANSFER_1STEP_P2P, +// AGS_AFR_TRANSFER_2STEP_NO_BROADCAST, and AGS_AFR_TRANSFER_2STEP_WITH_BROADCAST. +// +// Input params +// context - Pointer to a context. +// resource - Pointer to the resource. +// transferRegions - An array of transfer regions (can be null to specify the whole area). +// subresourceArray - An array of subresource indices (can be null to specify all subresources). +// numSubresources - The number of subresources in subresourceArray OR number of transferRegions. Use 0 to specify ALL subresources and one transferRegion (which may be null if specifying the whole area). +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_NotifyResourceEndWrites( AGSContext* context, ID3D11Resource* resource, const D3D11_RECT* transferRegions, const unsigned int* subresourceArray, unsigned int numSubresources ); + +// Description +// This will notify the driver that the app will begin read/write access to the resource. +// +// Input params +// context - Pointer to a context. +// resource - Pointer to the resource. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_NotifyResourceBeginAllAccess( AGSContext* context, ID3D11Resource* resource ); + +// Description +// This is used for AGS_AFR_TRANSFER_1STEP_P2P to notify when it is safe to initiate a transfer. +// This call in frame N-(NumGpus-1) allows a 1 step P2P in frame N to start. +// This should be called after agsDriverExtensionsDX11_NotifyResourceEndWrites. +// +// Input params +// context - Pointer to a context. +// resource - Pointer to the resource. +// +AMD_AGS_API AGSReturnCode agsDriverExtensionsDX11_NotifyResourceEndAllAccess( AGSContext* context, ID3D11Resource* resource ); + + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // AMD_AGS_H diff --git a/external/ags_lib/lib/amd_ags_x64.dll b/external/ags_lib/lib/amd_ags_x64.dll new file mode 100644 index 0000000..f2cfec4 Binary files /dev/null and b/external/ags_lib/lib/amd_ags_x64.dll differ diff --git a/external/ags_lib/lib/amd_ags_x64.lib b/external/ags_lib/lib/amd_ags_x64.lib new file mode 100644 index 0000000..7af8789 Binary files /dev/null and b/external/ags_lib/lib/amd_ags_x64.lib differ diff --git a/external/ags_lib/lib/amd_ags_x86.dll b/external/ags_lib/lib/amd_ags_x86.dll new file mode 100644 index 0000000..6359d64 Binary files /dev/null and b/external/ags_lib/lib/amd_ags_x86.dll differ diff --git a/external/ags_lib/lib/amd_ags_x86.lib b/external/ags_lib/lib/amd_ags_x86.lib new file mode 100644 index 0000000..72985ef Binary files /dev/null and b/external/ags_lib/lib/amd_ags_x86.lib differ diff --git a/external/cub-1.3.2/cub/block/block_discontinuity.cuh b/external/cub-1.3.2/cub/block/block_discontinuity.cuh new file mode 100644 index 0000000..6b2f8c7 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_discontinuity.cuh @@ -0,0 +1,593 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockDiscontinuity class provides [collective](index.html#sec0) methods for flagging discontinuities within an ordered set of items partitioned across a CUDA thread block. + */ + +#pragma once + +#include "../util_type.cuh" +#include "../util_ptx.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief The BlockDiscontinuity class provides [collective](index.html#sec0) methods for flagging discontinuities within an ordered set of items partitioned across a CUDA thread block. ![](discont_logo.png) + * \ingroup BlockModule + * + * \tparam T The data type to be flagged. + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - A set of "head flags" (or "tail flags") is often used to indicate corresponding items + * that differ from their predecessors (or successors). For example, head flags are convenient + * for demarcating disjoint data segments as part of a segmented scan or reduction. + * - \blocked + * + * \par Performance Considerations + * - \granularity + * + * \par A Simple Example + * \blockcollective{BlockDiscontinuity} + * \par + * The code snippet below illustrates the head flagging of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockDiscontinuity for a 1D block of 128 threads on type int + * typedef cub::BlockDiscontinuity BlockDiscontinuity; + * + * // Allocate shared memory for BlockDiscontinuity + * __shared__ typename BlockDiscontinuity::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute head flags for discontinuities in the segment + * int head_flags[4]; + * BlockDiscontinuity(temp_storage).FlagHeads(head_flags, thread_data, cub::Inequality()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,0,1,1], [1,1,1,1], [2,3,3,3], [3,4,4,4], ... }. + * The corresponding output \p head_flags in those threads will be + * { [1,0,1,0], [0,0,0,0], [1,1,0,0], [0,1,0,0], ... }. + * + * \par Performance Considerations + * - Incurs zero bank conflicts for most types + * + */ +template < + typename T, + int BLOCK_DIM_X, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockDiscontinuity +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + + /// Shared memory storage layout type (last element from each thread's input) + typedef T _TempStorage[BLOCK_THREADS]; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /// Specialization for when FlagOp has third index param + template ::HAS_PARAM> + struct ApplyOp + { + // Apply flag operator + static __device__ __forceinline__ bool Flag(FlagOp flag_op, const T &a, const T &b, int idx) + { + return flag_op(a, b, idx); + } + }; + + /// Specialization for when FlagOp does not have a third index param + template + struct ApplyOp + { + // Apply flag operator + static __device__ __forceinline__ bool Flag(FlagOp flag_op, const T &a, const T &b, int idx) + { + return flag_op(a, b); + } + }; + + /// Templated unrolling of item comparison (inductive case) + template + struct Iterate + { + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + static __device__ __forceinline__ void FlagItems( + int linear_tid, + FlagT (&flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity head_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op) ///< [in] Binary boolean flag predicate + { + flags[ITERATION] = ApplyOp::Flag( + flag_op, + input[ITERATION - 1], + input[ITERATION], + (linear_tid * ITEMS_PER_THREAD) + ITERATION); + + Iterate::FlagItems(linear_tid, flags, input, flag_op); + } + }; + + /// Templated unrolling of item comparison (termination case) + template + struct Iterate + { + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + static __device__ __forceinline__ void FlagItems( + int linear_tid, + FlagT (&flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity head_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op) ///< [in] Binary boolean flag predicate + {} + }; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + +public: + + /// \smemstorage{BlockDiscontinuity} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockDiscontinuity() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockDiscontinuity( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Head flag operations + *********************************************************************/ + //@{ + + + /** + * \brief Sets head flags indicating discontinuities between items partitioned across the thread block, for which the first item has no reference and is always flagged. + * + * \par + * - The flag head_flagsi is set for item + * inputi when + * flag_op(previous-item, inputi) + * returns \p true (where previous-item is either the preceding item + * in the same thread or the last item in the previous thread). + * - For thread0, item input0 is always flagged. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the head-flagging of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockDiscontinuity for a 1D block of 128 threads on type int + * typedef cub::BlockDiscontinuity BlockDiscontinuity; + * + * // Allocate shared memory for BlockDiscontinuity + * __shared__ typename BlockDiscontinuity::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute head flags for discontinuities in the segment + * int head_flags[4]; + * BlockDiscontinuity(temp_storage).FlagHeads(head_flags, thread_data, cub::Inequality()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,0,1,1], [1,1,1,1], [2,3,3,3], [3,4,4,4], ... }. + * The corresponding output \p head_flags in those threads will be + * { [1,0,1,0], [0,0,0,0], [1,1,0,0], [0,1,0,0], ... }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam FlagT [inferred] The flag type (must be an integer type) + * \tparam FlagOp [inferred] Binary predicate functor type having member T operator()(const T &a, const T &b) or member T operator()(const T &a, const T &b, unsigned int b_index), and returning \p true if a discontinuity exists between \p a and \p b, otherwise \p false. \p b_index is the rank of b in the aggregate tile of data. + */ + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + __device__ __forceinline__ void FlagHeads( + FlagT (&head_flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity head_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op) ///< [in] Binary boolean flag predicate + { + // Share last item + temp_storage[linear_tid] = input[ITEMS_PER_THREAD - 1]; + + __syncthreads(); + + // Set flag for first item + head_flags[0] = (linear_tid == 0) ? + 1 : // First thread + ApplyOp::Flag( + flag_op, + temp_storage[linear_tid - 1], + input[0], + linear_tid * ITEMS_PER_THREAD); + + // Set head_flags for remaining items + Iterate<1, ITEMS_PER_THREAD>::FlagItems(linear_tid, head_flags, input, flag_op); + } + + + /** + * \brief Sets head flags indicating discontinuities between items partitioned across the thread block. + * + * \par + * - The flag head_flagsi is set for item + * inputi when + * flag_op(previous-item, inputi) + * returns \p true (where previous-item is either the preceding item + * in the same thread or the last item in the previous thread). + * - For thread0, item input0 is compared + * against \p tile_predecessor_item. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the head-flagging of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockDiscontinuity for a 1D block of 128 threads on type int + * typedef cub::BlockDiscontinuity BlockDiscontinuity; + * + * // Allocate shared memory for BlockDiscontinuity + * __shared__ typename BlockDiscontinuity::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Have thread0 obtain the predecessor item for the entire tile + * int tile_predecessor_item; + * if (threadIdx.x == 0) tile_predecessor_item == ... + * + * // Collectively compute head flags for discontinuities in the segment + * int head_flags[4]; + * BlockDiscontinuity(temp_storage).FlagHeads( + * head_flags, thread_data, cub::Inequality(), tile_predecessor_item); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,0,1,1], [1,1,1,1], [2,3,3,3], [3,4,4,4], ... }, + * and that \p tile_predecessor_item is \p 0. The corresponding output \p head_flags in those threads will be + * { [0,0,1,0], [0,0,0,0], [1,1,0,0], [0,1,0,0], ... }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam FlagT [inferred] The flag type (must be an integer type) + * \tparam FlagOp [inferred] Binary predicate functor type having member T operator()(const T &a, const T &b) or member T operator()(const T &a, const T &b, unsigned int b_index), and returning \p true if a discontinuity exists between \p a and \p b, otherwise \p false. \p b_index is the rank of b in the aggregate tile of data. + */ + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + __device__ __forceinline__ void FlagHeads( + FlagT (&head_flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity head_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op, ///< [in] Binary boolean flag predicate + T tile_predecessor_item) ///< [in] [thread0 only] Item with which to compare the first tile item (input0 from thread0). + { + // Share last item + temp_storage[linear_tid] = input[ITEMS_PER_THREAD - 1]; + + __syncthreads(); + + // Set flag for first item + T predecessor_item = (linear_tid == 0) ? + tile_predecessor_item : // First thread + temp_storage[linear_tid - 1]; + + head_flags[0] = ApplyOp::Flag( + flag_op, + predecessor_item, + input[0], + linear_tid * ITEMS_PER_THREAD); + + // Set head_flags for remaining items + Iterate<1, ITEMS_PER_THREAD>::FlagItems(linear_tid, head_flags, input, flag_op); + } + + + //@} end member group + /******************************************************************//** + * \name Tail flag operations + *********************************************************************/ + //@{ + + + /** + * \brief Sets tail flags indicating discontinuities between items partitioned across the thread block, for which the last item has no reference and is always flagged. + * + * \par + * - The flag tail_flagsi is set for item + * inputi when + * flag_op(inputi, next-item) + * returns \p true (where next-item is either the next item + * in the same thread or the first item in the next thread). + * - For threadBLOCK_THREADS-1, item + * inputITEMS_PER_THREAD-1 is always flagged. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the tail-flagging of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockDiscontinuity for a 1D block of 128 threads on type int + * typedef cub::BlockDiscontinuity BlockDiscontinuity; + * + * // Allocate shared memory for BlockDiscontinuity + * __shared__ typename BlockDiscontinuity::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute tail flags for discontinuities in the segment + * int tail_flags[4]; + * BlockDiscontinuity(temp_storage).FlagTails(tail_flags, thread_data, cub::Inequality()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,0,1,1], [1,1,1,1], [2,3,3,3], ..., [124,125,125,125] }. + * The corresponding output \p tail_flags in those threads will be + * { [0,1,0,0], [0,0,0,1], [1,0,0,...], ..., [1,0,0,1] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam FlagT [inferred] The flag type (must be an integer type) + * \tparam FlagOp [inferred] Binary predicate functor type having member T operator()(const T &a, const T &b) or member T operator()(const T &a, const T &b, unsigned int b_index), and returning \p true if a discontinuity exists between \p a and \p b, otherwise \p false. \p b_index is the rank of b in the aggregate tile of data. + */ + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + __device__ __forceinline__ void FlagTails( + FlagT (&tail_flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity tail_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op) ///< [in] Binary boolean flag predicate + { + // Share first item + temp_storage[linear_tid] = input[0]; + + __syncthreads(); + + // Set flag for last item + tail_flags[ITEMS_PER_THREAD - 1] = (linear_tid == BLOCK_THREADS - 1) ? + 1 : // Last thread + ApplyOp::Flag( + flag_op, + input[ITEMS_PER_THREAD - 1], + temp_storage[linear_tid + 1], + (linear_tid * ITEMS_PER_THREAD) + (ITEMS_PER_THREAD - 1)); + + // Set tail_flags for remaining items + Iterate<0, ITEMS_PER_THREAD - 1>::FlagItems(linear_tid, tail_flags, input, flag_op); + } + + + /** + * \brief Sets tail flags indicating discontinuities between items partitioned across the thread block. + * + * \par + * - The flag tail_flagsi is set for item + * inputi when + * flag_op(inputi, next-item) + * returns \p true (where next-item is either the next item + * in the same thread or the first item in the next thread). + * - For threadBLOCK_THREADS-1, item + * inputITEMS_PER_THREAD-1 is compared + * against \p tile_predecessor_item. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the tail-flagging of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockDiscontinuity for a 1D block of 128 threads on type int + * typedef cub::BlockDiscontinuity BlockDiscontinuity; + * + * // Allocate shared memory for BlockDiscontinuity + * __shared__ typename BlockDiscontinuity::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Have thread127 obtain the successor item for the entire tile + * int tile_successor_item; + * if (threadIdx.x == 127) tile_successor_item == ... + * + * // Collectively compute tail flags for discontinuities in the segment + * int tail_flags[4]; + * BlockDiscontinuity(temp_storage).FlagTails( + * tail_flags, thread_data, cub::Inequality(), tile_successor_item); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,0,1,1], [1,1,1,1], [2,3,3,3], ..., [124,125,125,125] } + * and that \p tile_successor_item is \p 125. The corresponding output \p tail_flags in those threads will be + * { [0,1,0,0], [0,0,0,1], [1,0,0,...], ..., [1,0,0,0] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam FlagT [inferred] The flag type (must be an integer type) + * \tparam FlagOp [inferred] Binary predicate functor type having member T operator()(const T &a, const T &b) or member T operator()(const T &a, const T &b, unsigned int b_index), and returning \p true if a discontinuity exists between \p a and \p b, otherwise \p false. \p b_index is the rank of b in the aggregate tile of data. + */ + template < + int ITEMS_PER_THREAD, + typename FlagT, + typename FlagOp> + __device__ __forceinline__ void FlagTails( + FlagT (&tail_flags)[ITEMS_PER_THREAD], ///< [out] Calling thread's discontinuity tail_flags + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + FlagOp flag_op, ///< [in] Binary boolean flag predicate + T tile_successor_item) ///< [in] [threadBLOCK_THREADS-1 only] Item with which to compare the last tile item (inputITEMS_PER_THREAD-1 from threadBLOCK_THREADS-1). + { + // Share first item + temp_storage[linear_tid] = input[0]; + + __syncthreads(); + + // Set flag for last item + T successor_item = (linear_tid == BLOCK_THREADS - 1) ? + tile_successor_item : // Last thread + temp_storage[linear_tid + 1]; + + tail_flags[ITEMS_PER_THREAD - 1] = ApplyOp::Flag( + flag_op, + input[ITEMS_PER_THREAD - 1], + successor_item, + (linear_tid * ITEMS_PER_THREAD) + (ITEMS_PER_THREAD - 1)); + + // Set tail_flags for remaining items + Iterate<0, ITEMS_PER_THREAD - 1>::FlagItems(linear_tid, tail_flags, input, flag_op); + } + + //@} end member group + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/block/block_exchange.cuh b/external/cub-1.3.2/cub/block/block_exchange.cuh new file mode 100644 index 0000000..1eb4c5f --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_exchange.cuh @@ -0,0 +1,988 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockExchange class provides [collective](index.html#sec0) methods for rearranging data partitioned across a CUDA thread block. + */ + +#pragma once + +#include "../util_ptx.cuh" +#include "../util_arch.cuh" +#include "../util_macro.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief The BlockExchange class provides [collective](index.html#sec0) methods for rearranging data partitioned across a CUDA thread block. ![](transpose_logo.png) + * \ingroup BlockModule + * + * \tparam T The data type to be exchanged. + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ITEMS_PER_THREAD The number of items partitioned onto each thread. + * \tparam WARP_TIME_SLICING [optional] When \p true, only use enough shared memory for a single warp's worth of tile data, time-slicing the block-wide exchange over multiple synchronized rounds. Yields a smaller memory footprint at the expense of decreased parallelism. (Default: false) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - It is commonplace for blocks of threads to rearrange data items between + * threads. For example, the global memory subsystem prefers access patterns + * where data items are "striped" across threads (where consecutive threads access consecutive items), + * yet most block-wide operations prefer a "blocked" partitioning of items across threads + * (where consecutive items belong to a single thread). + * - BlockExchange supports the following types of data exchanges: + * - Transposing between [blocked](index.html#sec5sec3) and [striped](index.html#sec5sec3) arrangements + * - Transposing between [blocked](index.html#sec5sec3) and [warp-striped](index.html#sec5sec3) arrangements + * - Scattering ranked items to a [blocked arrangement](index.html#sec5sec3) + * - Scattering ranked items to a [striped arrangement](index.html#sec5sec3) + * - \blocked + * + * \par A Simple Example + * \blockcollective{BlockExchange} + * \par + * The code snippet below illustrates the conversion from a "blocked" to a "striped" arrangement + * of 512 integer items partitioned across 128 threads where each thread owns 4 items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockExchange for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockExchange BlockExchange; + * + * // Allocate shared memory for BlockExchange + * __shared__ typename BlockExchange::TempStorage temp_storage; + * + * // Load a tile of data striped across threads + * int thread_data[4]; + * cub::LoadDirectStriped<128>(threadIdx.x, d_data, thread_data); + * + * // Collectively exchange data into a blocked arrangement across threads + * BlockExchange(temp_storage).StripedToBlocked(thread_data); + * + * \endcode + * \par + * Suppose the set of striped input \p thread_data across the block of threads is + * { [0,128,256,384], [1,129,257,385], ..., [127,255,383,511] }. + * The corresponding output \p thread_data in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * + * \par Performance Considerations + * - Proper device-specific padding ensures zero bank conflicts for most types. + * + */ +template < + typename T, + int BLOCK_DIM_X, + int ITEMS_PER_THREAD, + bool WARP_TIME_SLICING = false, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockExchange +{ +private: + + /****************************************************************************** + * Constants + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + LOG_WARP_THREADS = CUB_LOG_WARP_THREADS(PTX_ARCH), + WARP_THREADS = 1 << LOG_WARP_THREADS, + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + + LOG_SMEM_BANKS = CUB_LOG_SMEM_BANKS(PTX_ARCH), + SMEM_BANKS = 1 << LOG_SMEM_BANKS, + + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + + TIME_SLICES = (WARP_TIME_SLICING) ? WARPS : 1, + + TIME_SLICED_THREADS = (WARP_TIME_SLICING) ? CUB_MIN(BLOCK_THREADS, WARP_THREADS) : BLOCK_THREADS, + TIME_SLICED_ITEMS = TIME_SLICED_THREADS * ITEMS_PER_THREAD, + + WARP_TIME_SLICED_THREADS = CUB_MIN(BLOCK_THREADS, WARP_THREADS), + WARP_TIME_SLICED_ITEMS = WARP_TIME_SLICED_THREADS * ITEMS_PER_THREAD, + + // Insert padding if the number of items per thread is a power of two + INSERT_PADDING = 0, // Mooch PowerOfTwo::VALUE, + PADDING_ITEMS = (INSERT_PADDING) ? (TIME_SLICED_ITEMS >> LOG_SMEM_BANKS) : 0, + }; + + /****************************************************************************** + * Type definitions + ******************************************************************************/ + + /// Shared memory storage layout type + typedef T _TempStorage[TIME_SLICED_ITEMS + PADDING_ITEMS]; + +public: + + /// \smemstorage{BlockExchange} + struct TempStorage : Uninitialized<_TempStorage> {}; + +private: + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + int lane_id; + int warp_id; + int warp_offset; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /** + * Transposes data items from blocked arrangement to striped arrangement. Specialized for no timeslicing. + */ + __device__ __forceinline__ void BlockedToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between blocked and striped arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (linear_tid * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = int(ITEM * BLOCK_THREADS) + linear_tid; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + + + /** + * Transposes data items from blocked arrangement to striped arrangement. Specialized for warp-timeslicing. + */ + __device__ __forceinline__ void BlockedToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between blocked and striped arrangements. + Int2Type time_slicing) + { + T temp_items[ITEMS_PER_THREAD]; + + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; SLICE++) + { + const int SLICE_OFFSET = SLICE * TIME_SLICED_ITEMS; + const int SLICE_OOB = SLICE_OFFSET + TIME_SLICED_ITEMS; + + __syncthreads(); + + if (warp_id == SLICE) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (lane_id * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + // Read a strip of items + const int STRIP_OFFSET = ITEM * BLOCK_THREADS; + const int STRIP_OOB = STRIP_OFFSET + BLOCK_THREADS; + + if ((SLICE_OFFSET < STRIP_OOB) && (SLICE_OOB > STRIP_OFFSET)) + { + int item_offset = STRIP_OFFSET + linear_tid - SLICE_OFFSET; + if ((item_offset >= 0) && (item_offset < TIME_SLICED_ITEMS)) + { + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_items[ITEM] = temp_storage[item_offset]; + } + } + } + } + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = temp_items[ITEM]; + } + } + + + /** + * Transposes data items from blocked arrangement to warp-striped arrangement. Specialized for no timeslicing + */ + __device__ __forceinline__ void BlockedToWarpStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between blocked and warp-striped arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = warp_offset + ITEM + (lane_id * ITEMS_PER_THREAD); + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = warp_offset + (ITEM * WARP_TIME_SLICED_THREADS) + lane_id; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + + /** + * Transposes data items from blocked arrangement to warp-striped arrangement. Specialized for warp-timeslicing + */ + __device__ __forceinline__ void BlockedToWarpStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between blocked and warp-striped arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; ++SLICE) + { + __syncthreads(); + + if (warp_id == SLICE) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ITEM + (lane_id * ITEMS_PER_THREAD); + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (ITEM * WARP_TIME_SLICED_THREADS) + lane_id; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + } + } + + + /** + * Transposes data items from striped arrangement to blocked arrangement. Specialized for no timeslicing. + */ + __device__ __forceinline__ void StripedToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between striped and blocked arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = int(ITEM * BLOCK_THREADS) + linear_tid; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + // No timeslicing + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (linear_tid * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + + + /** + * Transposes data items from striped arrangement to blocked arrangement. Specialized for warp-timeslicing. + */ + __device__ __forceinline__ void StripedToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between striped and blocked arrangements. + Int2Type time_slicing) + { + // Warp time-slicing + T temp_items[ITEMS_PER_THREAD]; + + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; SLICE++) + { + const int SLICE_OFFSET = SLICE * TIME_SLICED_ITEMS; + const int SLICE_OOB = SLICE_OFFSET + TIME_SLICED_ITEMS; + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + // Write a strip of items + const int STRIP_OFFSET = ITEM * BLOCK_THREADS; + const int STRIP_OOB = STRIP_OFFSET + BLOCK_THREADS; + + if ((SLICE_OFFSET < STRIP_OOB) && (SLICE_OOB > STRIP_OFFSET)) + { + int item_offset = STRIP_OFFSET + linear_tid - SLICE_OFFSET; + if ((item_offset >= 0) && (item_offset < TIME_SLICED_ITEMS)) + { + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + } + } + + __syncthreads(); + + if (warp_id == SLICE) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (lane_id * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_items[ITEM] = temp_storage[item_offset]; + } + } + } + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = temp_items[ITEM]; + } + } + + + /** + * Transposes data items from warp-striped arrangement to blocked arrangement. Specialized for no timeslicing + */ + __device__ __forceinline__ void WarpStripedToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between warp-striped and blocked arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = warp_offset + (ITEM * WARP_TIME_SLICED_THREADS) + lane_id; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = warp_offset + ITEM + (lane_id * ITEMS_PER_THREAD); + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + + + /** + * Transposes data items from warp-striped arrangement to blocked arrangement. Specialized for warp-timeslicing + */ + __device__ __forceinline__ void WarpStripedToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange, converting between warp-striped and blocked arrangements. + Int2Type time_slicing) + { + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; ++SLICE) + { + __syncthreads(); + + if (warp_id == SLICE) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (ITEM * WARP_TIME_SLICED_THREADS) + lane_id; + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_storage[item_offset] = items[ITEM]; + } + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ITEM + (lane_id * ITEMS_PER_THREAD); + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + items[ITEM] = temp_storage[item_offset]; + } + } + } + } + + + /** + * Exchanges data items annotated by rank into blocked arrangement. Specialized for no timeslicing. + */ + template + __device__ __forceinline__ void ScatterToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD], ///< [in] Corresponding scatter ranks + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM]; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (linear_tid * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + items[ITEM] = temp_storage[item_offset]; + } + } + + /** + * Exchanges data items annotated by rank into blocked arrangement. Specialized for warp-timeslicing. + */ + template + __device__ __forceinline__ void ScatterToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD], ///< [in] Corresponding scatter ranks + Int2Type time_slicing) + { + T temp_items[ITEMS_PER_THREAD]; + + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; SLICE++) + { + __syncthreads(); + + const int SLICE_OFFSET = TIME_SLICED_ITEMS * SLICE; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM] - SLICE_OFFSET; + if ((item_offset >= 0) && (item_offset < WARP_TIME_SLICED_ITEMS)) + { + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + temp_storage[item_offset] = items[ITEM]; + } + } + + __syncthreads(); + + if (warp_id == SLICE) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = (lane_id * ITEMS_PER_THREAD) + ITEM; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + temp_items[ITEM] = temp_storage[item_offset]; + } + } + } + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = temp_items[ITEM]; + } + } + + + /** + * Exchanges data items annotated by rank into striped arrangement. Specialized for no timeslicing. + */ + template + __device__ __forceinline__ void ScatterToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD], ///< [in] Corresponding scatter ranks + Int2Type time_slicing) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM]; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = int(ITEM * BLOCK_THREADS) + linear_tid; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + items[ITEM] = temp_storage[item_offset]; + } + } + + + /** + * Exchanges data items annotated by rank into striped arrangement. Specialized for warp-timeslicing. + */ + template + __device__ __forceinline__ void ScatterToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD], ///< [in] Corresponding scatter ranks + Int2Type time_slicing) + { + T temp_items[ITEMS_PER_THREAD]; + + #pragma unroll + for (int SLICE = 0; SLICE < TIME_SLICES; SLICE++) + { + const int SLICE_OFFSET = SLICE * TIME_SLICED_ITEMS; + const int SLICE_OOB = SLICE_OFFSET + TIME_SLICED_ITEMS; + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM] - SLICE_OFFSET; + if ((item_offset >= 0) && (item_offset < WARP_TIME_SLICED_ITEMS)) + { + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + temp_storage[item_offset] = items[ITEM]; + } + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + // Read a strip of items + const int STRIP_OFFSET = ITEM * BLOCK_THREADS; + const int STRIP_OOB = STRIP_OFFSET + BLOCK_THREADS; + + if ((SLICE_OFFSET < STRIP_OOB) && (SLICE_OOB > STRIP_OFFSET)) + { + int item_offset = STRIP_OFFSET + linear_tid - SLICE_OFFSET; + if ((item_offset >= 0) && (item_offset < TIME_SLICED_ITEMS)) + { + if (INSERT_PADDING) item_offset += item_offset >> LOG_SMEM_BANKS; + temp_items[ITEM] = temp_storage[item_offset]; + } + } + } + } + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = temp_items[ITEM]; + } + } + + +public: + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockExchange() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()), + warp_offset(warp_id * WARP_TIME_SLICED_ITEMS) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockExchange( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()), + warp_offset(warp_id * WARP_TIME_SLICED_ITEMS) + {} + + + //@} end member group + /******************************************************************//** + * \name Structured exchanges + *********************************************************************/ + //@{ + + /** + * \brief Transposes data items from striped arrangement to blocked arrangement. + * + * \par + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the conversion from a "striped" to a "blocked" arrangement + * of 512 integer items partitioned across 128 threads where each thread owns 4 items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockExchange for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockExchange BlockExchange; + * + * // Allocate shared memory for BlockExchange + * __shared__ typename BlockExchange::TempStorage temp_storage; + * + * // Load a tile of ordered data into a striped arrangement across block threads + * int thread_data[4]; + * cub::LoadDirectStriped<128>(threadIdx.x, d_data, thread_data); + * + * // Collectively exchange data into a blocked arrangement across threads + * BlockExchange(temp_storage).StripedToBlocked(thread_data); + * + * \endcode + * \par + * Suppose the set of striped input \p thread_data across the block of threads is + * { [0,128,256,384], [1,129,257,385], ..., [127,255,383,511] } after loading from global memory. + * The corresponding output \p thread_data in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * + */ + __device__ __forceinline__ void StripedToBlocked( + T items[ITEMS_PER_THREAD]) ///< [in-out] Items to exchange, converting between striped and blocked arrangements. + { + StripedToBlocked(items, Int2Type()); + } + + /** + * \brief Transposes data items from blocked arrangement to striped arrangement. + * + * \par + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the conversion from a "blocked" to a "striped" arrangement + * of 512 integer items partitioned across 128 threads where each thread owns 4 items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockExchange for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockExchange BlockExchange; + * + * // Allocate shared memory for BlockExchange + * __shared__ typename BlockExchange::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively exchange data into a striped arrangement across threads + * BlockExchange(temp_storage).BlockedToStriped(thread_data); + * + * // Store data striped across block threads into an ordered tile + * cub::StoreDirectStriped(threadIdx.x, d_data, thread_data); + * + * \endcode + * \par + * Suppose the set of blocked input \p thread_data across the block of threads is + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * The corresponding output \p thread_data in those threads will be + * { [0,128,256,384], [1,129,257,385], ..., [127,255,383,511] } in + * preparation for storing to global memory. + * + */ + __device__ __forceinline__ void BlockedToStriped( + T items[ITEMS_PER_THREAD]) ///< [in-out] Items to exchange, converting between blocked and striped arrangements. + { + BlockedToStriped(items, Int2Type()); + } + + + /** + * \brief Transposes data items from warp-striped arrangement to blocked arrangement. + * + * \par + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the conversion from a "warp-striped" to a "blocked" arrangement + * of 512 integer items partitioned across 128 threads where each thread owns 4 items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockExchange for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockExchange BlockExchange; + * + * // Allocate shared memory for BlockExchange + * __shared__ typename BlockExchange::TempStorage temp_storage; + * + * // Load a tile of ordered data into a warp-striped arrangement across warp threads + * int thread_data[4]; + * cub::LoadSWarptriped(threadIdx.x, d_data, thread_data); + * + * // Collectively exchange data into a blocked arrangement across threads + * BlockExchange(temp_storage).WarpStripedToBlocked(thread_data); + * + * \endcode + * \par + * Suppose the set of warp-striped input \p thread_data across the block of threads is + * { [0,32,64,96], [1,33,65,97], [2,34,66,98], ..., [415,447,479,511] } + * after loading from global memory. (The first 128 items are striped across + * the first warp of 32 threads, the second 128 items are striped across the second warp, etc.) + * The corresponding output \p thread_data in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * + */ + __device__ __forceinline__ void WarpStripedToBlocked( + T items[ITEMS_PER_THREAD]) ///< [in-out] Items to exchange, converting between warp-striped and blocked arrangements. + { + WarpStripedToBlocked(items, Int2Type()); + } + + /** + * \brief Transposes data items from blocked arrangement to warp-striped arrangement. + * + * \par + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the conversion from a "blocked" to a "warp-striped" arrangement + * of 512 integer items partitioned across 128 threads where each thread owns 4 items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockExchange for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockExchange BlockExchange; + * + * // Allocate shared memory for BlockExchange + * __shared__ typename BlockExchange::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively exchange data into a warp-striped arrangement across threads + * BlockExchange(temp_storage).BlockedToWarpStriped(thread_data); + * + * // Store data striped across warp threads into an ordered tile + * cub::StoreDirectStriped(threadIdx.x, d_data, thread_data); + * + * \endcode + * \par + * Suppose the set of blocked input \p thread_data across the block of threads is + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * The corresponding output \p thread_data in those threads will be + * { [0,32,64,96], [1,33,65,97], [2,34,66,98], ..., [415,447,479,511] } + * in preparation for storing to global memory. (The first 128 items are striped across + * the first warp of 32 threads, the second 128 items are striped across the second warp, etc.) + * + */ + __device__ __forceinline__ void BlockedToWarpStriped( + T items[ITEMS_PER_THREAD]) ///< [in-out] Items to exchange, converting between blocked and warp-striped arrangements. + { + BlockedToWarpStriped(items, Int2Type()); + } + + + //@} end member group + /******************************************************************//** + * \name Scatter exchanges + *********************************************************************/ + //@{ + + + /** + * \brief Exchanges data items annotated by rank into blocked arrangement. + * + * \par + * - \smemreuse + * + * \tparam Offset [inferred] Signed integer type for local offsets + */ + template + __device__ __forceinline__ void ScatterToBlocked( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD]) ///< [in] Corresponding scatter ranks + { + ScatterToBlocked(items, ranks, Int2Type()); + } + + + /** + * \brief Exchanges data items annotated by rank into striped arrangement. + * + * \par + * - \smemreuse + * + * \tparam Offset [inferred] Signed integer type for local offsets + */ + template + __device__ __forceinline__ void ScatterToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD]) ///< [in] Corresponding scatter ranks + { + ScatterToStriped(items, ranks, Int2Type()); + } + + + /** + * \brief Exchanges data items annotated by rank into striped arrangement. Items with rank -1 are not exchanged. + * + * \par + * - \smemreuse + * + * \tparam Offset [inferred] Signed integer type for local offsets + */ + template + __device__ __forceinline__ void ScatterToStripedGuarded( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD]) ///< [in] Corresponding scatter ranks + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM]; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + if (ranks[ITEM] >= 0) + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = int(ITEM * BLOCK_THREADS) + linear_tid; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + items[ITEM] = temp_storage[item_offset]; + } + } + + /** + * \brief Exchanges valid data items annotated by rank into striped arrangement. + * + * \par + * - \smemreuse + * + * \tparam Offset [inferred] Signed integer type for local offsets + * \tparam ValidFlag [inferred] Flag type denoting which items are valid + */ + template + __device__ __forceinline__ void ScatterToStriped( + T items[ITEMS_PER_THREAD], ///< [in-out] Items to exchange + Offset ranks[ITEMS_PER_THREAD], ///< [in] Corresponding scatter ranks + ValidFlag is_valid[ITEMS_PER_THREAD]) ///< [in] Corresponding flag denoting item validity + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = ranks[ITEM]; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + if (is_valid[ITEM]) + temp_storage[item_offset] = items[ITEM]; + } + + __syncthreads(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + int item_offset = int(ITEM * BLOCK_THREADS) + linear_tid; + if (INSERT_PADDING) item_offset = SHR_ADD(item_offset, LOG_SMEM_BANKS, item_offset); + items[ITEM] = temp_storage[item_offset]; + } + } + + //@} end member group + + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_histogram.cuh b/external/cub-1.3.2/cub/block/block_histogram.cuh new file mode 100644 index 0000000..1ec7838 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_histogram.cuh @@ -0,0 +1,415 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockHistogram class provides [collective](index.html#sec0) methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. + */ + +#pragma once + +#include "specializations/block_histogram_sort.cuh" +#include "specializations/block_histogram_atomic.cuh" +#include "../util_ptx.cuh" +#include "../util_arch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + +/** + * \brief BlockHistogramAlgorithm enumerates alternative algorithms for the parallel construction of block-wide histograms. + */ +enum BlockHistogramAlgorithm +{ + + /** + * \par Overview + * Sorting followed by differentiation. Execution is comprised of two phases: + * -# Sort the data using efficient radix sort + * -# Look for "runs" of same-valued keys by detecting discontinuities; the run-lengths are histogram bin counts. + * + * \par Performance Considerations + * Delivers consistent throughput regardless of sample bin distribution. + */ + BLOCK_HISTO_SORT, + + + /** + * \par Overview + * Use atomic addition to update byte counts directly + * + * \par Performance Considerations + * Performance is strongly tied to the hardware implementation of atomic + * addition, and may be significantly degraded for non uniformly-random + * input distributions where many concurrent updates are likely to be + * made to the same bin counter. + */ + BLOCK_HISTO_ATOMIC, +}; + + + +/****************************************************************************** + * Block histogram + ******************************************************************************/ + + +/** + * \brief The BlockHistogram class provides [collective](index.html#sec0) methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. ![](histogram_logo.png) + * \ingroup BlockModule + * + * \tparam T The sample type being histogrammed (must be castable to an integer bin identifier) + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ITEMS_PER_THREAD The number of items per thread + * \tparam BINS The number bins within the histogram + * \tparam ALGORITHM [optional] cub::BlockHistogramAlgorithm enumerator specifying the underlying algorithm to use (default: cub::BLOCK_HISTO_SORT) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - A histogram + * counts the number of observations that fall into each of the disjoint categories (known as bins). + * - BlockHistogram can be optionally specialized to use different algorithms: + * -# cub::BLOCK_HISTO_SORT. Sorting followed by differentiation. [More...](\ref cub::BlockHistogramAlgorithm) + * -# cub::BLOCK_HISTO_ATOMIC. Use atomic addition to update byte counts directly. [More...](\ref cub::BlockHistogramAlgorithm) + * + * \par Performance Considerations + * - \granularity + * + * \par A Simple Example + * \blockcollective{BlockHistogram} + * \par + * The code snippet below illustrates a 256-bin histogram of 512 integer samples that + * are partitioned across 128 threads where each thread owns 4 samples. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize a 256-bin BlockHistogram type for a 1D block of 128 threads having 4 character samples each + * typedef cub::BlockHistogram BlockHistogram; + * + * // Allocate shared memory for BlockHistogram + * __shared__ typename BlockHistogram::TempStorage temp_storage; + * + * // Allocate shared memory for block-wide histogram bin counts + * __shared__ unsigned int smem_histogram[256]; + * + * // Obtain input samples per thread + * unsigned char data[4]; + * ... + * + * // Compute the block-wide histogram + * BlockHistogram(temp_storage).Histogram(data, smem_histogram); + * + * \endcode + * + * \par Performance and Usage Considerations + * - The histogram output can be constructed in shared or global memory + * - See cub::BlockHistogramAlgorithm for performance details regarding algorithmic alternatives + * + */ +template < + typename T, + int BLOCK_DIM_X, + int ITEMS_PER_THREAD, + int BINS, + BlockHistogramAlgorithm ALGORITHM = BLOCK_HISTO_SORT, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockHistogram +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + /** + * Ensure the template parameterization meets the requirements of the + * targeted device architecture. BLOCK_HISTO_ATOMIC can only be used + * on version SM120 or later. Otherwise BLOCK_HISTO_SORT is used + * regardless. + */ + static const BlockHistogramAlgorithm SAFE_ALGORITHM = + ((ALGORITHM == BLOCK_HISTO_ATOMIC) && (PTX_ARCH < 120)) ? + BLOCK_HISTO_SORT : + ALGORITHM; + + /// Internal specialization. + typedef typename If<(SAFE_ALGORITHM == BLOCK_HISTO_SORT), + BlockHistogramSort, + BlockHistogramAtomic >::Type InternalBlockHistogram; + + /// Shared memory storage layout type for BlockHistogram + typedef typename InternalBlockHistogram::TempStorage _TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + +public: + + /// \smemstorage{BlockHistogram} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockHistogram() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockHistogram( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Histogram operations + *********************************************************************/ + //@{ + + + /** + * \brief Initialize the shared histogram counters to zero. + * + * \par Snippet + * The code snippet below illustrates a the initialization and update of a + * histogram of 512 integer samples that are partitioned across 128 threads + * where each thread owns 4 samples. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize a 256-bin BlockHistogram type for a 1D block of 128 threads having 4 character samples each + * typedef cub::BlockHistogram BlockHistogram; + * + * // Allocate shared memory for BlockHistogram + * __shared__ typename BlockHistogram::TempStorage temp_storage; + * + * // Allocate shared memory for block-wide histogram bin counts + * __shared__ unsigned int smem_histogram[256]; + * + * // Obtain input samples per thread + * unsigned char thread_samples[4]; + * ... + * + * // Initialize the block-wide histogram + * BlockHistogram(temp_storage).InitHistogram(smem_histogram); + * + * // Update the block-wide histogram + * BlockHistogram(temp_storage).Composite(thread_samples, smem_histogram); + * + * \endcode + * + * \tparam HistoCounter [inferred] Histogram counter type + */ + template + __device__ __forceinline__ void InitHistogram(HistoCounter histogram[BINS]) + { + // Initialize histogram bin counts to zeros + int histo_offset = 0; + + #pragma unroll + for(; histo_offset + BLOCK_THREADS <= BINS; histo_offset += BLOCK_THREADS) + { + histogram[histo_offset + linear_tid] = 0; + } + // Finish up with guarded initialization if necessary + if ((BINS % BLOCK_THREADS != 0) && (histo_offset + linear_tid < BINS)) + { + histogram[histo_offset + linear_tid] = 0; + } + } + + + /** + * \brief Constructs a block-wide histogram in shared/global memory. Each thread contributes an array of input elements. + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a 256-bin histogram of 512 integer samples that + * are partitioned across 128 threads where each thread owns 4 samples. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize a 256-bin BlockHistogram type for a 1D block of 128 threads having 4 character samples each + * typedef cub::BlockHistogram BlockHistogram; + * + * // Allocate shared memory for BlockHistogram + * __shared__ typename BlockHistogram::TempStorage temp_storage; + * + * // Allocate shared memory for block-wide histogram bin counts + * __shared__ unsigned int smem_histogram[256]; + * + * // Obtain input samples per thread + * unsigned char thread_samples[4]; + * ... + * + * // Compute the block-wide histogram + * BlockHistogram(temp_storage).Histogram(thread_samples, smem_histogram); + * + * \endcode + * + * \tparam HistoCounter [inferred] Histogram counter type + */ + template < + typename HistoCounter> + __device__ __forceinline__ void Histogram( + T (&items)[ITEMS_PER_THREAD], ///< [in] Calling thread's input values to histogram + HistoCounter histogram[BINS]) ///< [out] Reference to shared/global memory histogram + { + // Initialize histogram bin counts to zeros + InitHistogram(histogram); + + __syncthreads(); + + // Composite the histogram + InternalBlockHistogram(temp_storage).Composite(items, histogram); + } + + + + /** + * \brief Updates an existing block-wide histogram in shared/global memory. Each thread composites an array of input elements. + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a the initialization and update of a + * histogram of 512 integer samples that are partitioned across 128 threads + * where each thread owns 4 samples. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize a 256-bin BlockHistogram type for a 1D block of 128 threads having 4 character samples each + * typedef cub::BlockHistogram BlockHistogram; + * + * // Allocate shared memory for BlockHistogram + * __shared__ typename BlockHistogram::TempStorage temp_storage; + * + * // Allocate shared memory for block-wide histogram bin counts + * __shared__ unsigned int smem_histogram[256]; + * + * // Obtain input samples per thread + * unsigned char thread_samples[4]; + * ... + * + * // Initialize the block-wide histogram + * BlockHistogram(temp_storage).InitHistogram(smem_histogram); + * + * // Update the block-wide histogram + * BlockHistogram(temp_storage).Composite(thread_samples, smem_histogram); + * + * \endcode + * + * \tparam HistoCounter [inferred] Histogram counter type + */ + template < + typename HistoCounter> + __device__ __forceinline__ void Composite( + T (&items)[ITEMS_PER_THREAD], ///< [in] Calling thread's input values to histogram + HistoCounter histogram[BINS]) ///< [out] Reference to shared/global memory histogram + { + InternalBlockHistogram(temp_storage).Composite(items, histogram); + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_load.cuh b/external/cub-1.3.2/cub/block/block_load.cuh new file mode 100644 index 0000000..afa8ff7 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_load.cuh @@ -0,0 +1,1086 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Operations for reading linear tiles of data into the CUDA thread block. + */ + +#pragma once + +#include + +#include "block_exchange.cuh" +#include "../util_ptx.cuh" +#include "../util_macro.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIo + * @{ + */ + + +/******************************************************************//** + * \name Blocked arrangement I/O (direct) + *********************************************************************/ +//@{ + + +/** + * \brief Load a linear segment of items into a blocked arrangement across the thread block. + * + * \blocked + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectBlocked( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load +{ + // Load directly in thread-blocked order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = block_itr[(linear_tid * ITEMS_PER_THREAD) + ITEM]; + } +} + + +/** + * \brief Load a linear segment of items into a blocked arrangement across the thread block, guarded by range. + * + * \blocked + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectBlocked( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load +{ + int bounds = valid_items - (linear_tid * ITEMS_PER_THREAD); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if (ITEM < bounds) + { + items[ITEM] = block_itr[(linear_tid * ITEMS_PER_THREAD) + ITEM]; + } + } +} + + +/** + * \brief Load a linear segment of items into a blocked arrangement across the thread block, guarded by range, with a fall-back assignment of out-of-bound elements.. + * + * \blocked + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectBlocked( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items +{ + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = oob_default; + } + + LoadDirectBlocked(linear_tid, block_itr, items, valid_items); +} + + +/** + * \brief Load a linear segment of items into a blocked arrangement across the thread block. + * + * \blocked + * + * The input offset (\p block_ptr + \p block_offset) must be quad-item aligned + * + * The following conditions will prevent vectorization and loading will fall back to cub::BLOCK_LOAD_DIRECT: + * - \p ITEMS_PER_THREAD is odd + * - The data type \p T is not a built-in primitive or CUDA vector type (e.g., \p short, \p int2, \p double, \p float2, etc.) + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + */ +template < + typename T, + int ITEMS_PER_THREAD> +__device__ __forceinline__ void LoadDirectBlockedVectorized( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + T *block_ptr, ///< [in] Input pointer for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load +{ + enum + { + // Maximum CUDA vector size is 4 elements + MAX_VEC_SIZE = CUB_MIN(4, ITEMS_PER_THREAD), + + // Vector size must be a power of two and an even divisor of the items per thread + VEC_SIZE = ((((MAX_VEC_SIZE - 1) & MAX_VEC_SIZE) == 0) && ((ITEMS_PER_THREAD % MAX_VEC_SIZE) == 0)) ? + MAX_VEC_SIZE : + 1, + + VECTORS_PER_THREAD = ITEMS_PER_THREAD / VEC_SIZE, + }; + + // Vector type + typedef typename CubVector::Type Vector; + + // Vector items + Vector vec_items[VECTORS_PER_THREAD]; + + // Aliased input ptr + Vector *ptr = reinterpret_cast(block_ptr + (linear_tid * VEC_SIZE * VECTORS_PER_THREAD)); + + // Load directly in thread-blocked order + #pragma unroll + for (int ITEM = 0; ITEM < VECTORS_PER_THREAD; ITEM++) + { + vec_items[ITEM] = ptr[ITEM]; + } + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = reinterpret_cast(vec_items)[ITEM]; + } +} + + + +//@} end member group +/******************************************************************//** + * \name Striped arrangement I/O (direct) + *********************************************************************/ +//@{ + + +/** + * \brief Load a linear segment of items into a striped arrangement across the thread block. + * + * \striped + * + * \tparam BLOCK_THREADS The thread block size in threads + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + int BLOCK_THREADS, + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load +{ + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = block_itr[(ITEM * BLOCK_THREADS) + linear_tid]; + } +} + + +/** + * \brief Load a linear segment of items into a striped arrangement across the thread block, guarded by range + * + * \striped + * + * \tparam BLOCK_THREADS The thread block size in threads + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + int BLOCK_THREADS, + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load +{ + int bounds = valid_items - linear_tid; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if (ITEM * BLOCK_THREADS < bounds) + { + items[ITEM] = block_itr[linear_tid + (ITEM * BLOCK_THREADS)]; + } + } +} + + +/** + * \brief Load a linear segment of items into a striped arrangement across the thread block, guarded by range, with a fall-back assignment of out-of-bound elements. + * + * \striped + * + * \tparam BLOCK_THREADS The thread block size in threads + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + int BLOCK_THREADS, + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items +{ + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = oob_default; + } + + LoadDirectStriped(linear_tid, block_itr, items, valid_items); +} + + + +//@} end member group +/******************************************************************//** + * \name Warp-striped arrangement I/O (direct) + *********************************************************************/ +//@{ + + +/** + * \brief Load a linear segment of items into a warp-striped arrangement across the thread block. + * + * \warpstriped + * + * \par Usage Considerations + * The number of threads in the thread block must be a multiple of the architecture's warp size. + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectWarpStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load +{ + int tid = linear_tid & (CUB_PTX_WARP_THREADS - 1); + int wid = linear_tid >> CUB_PTX_LOG_WARP_THREADS; + int warp_offset = wid * CUB_PTX_WARP_THREADS * ITEMS_PER_THREAD; + + // Load directly in warp-striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = block_itr[warp_offset + tid + (ITEM * CUB_PTX_WARP_THREADS)]; + } +} + + +/** + * \brief Load a linear segment of items into a warp-striped arrangement across the thread block, guarded by range + * + * \warpstriped + * + * \par Usage Considerations + * The number of threads in the thread block must be a multiple of the architecture's warp size. + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectWarpStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load +{ + int tid = linear_tid & (CUB_PTX_WARP_THREADS - 1); + int wid = linear_tid >> CUB_PTX_LOG_WARP_THREADS; + int warp_offset = wid * CUB_PTX_WARP_THREADS * ITEMS_PER_THREAD; + int bounds = valid_items - warp_offset - tid; + + // Load directly in warp-striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if ((ITEM * CUB_PTX_WARP_THREADS) < bounds) + { + items[ITEM] = block_itr[warp_offset + tid + (ITEM * CUB_PTX_WARP_THREADS)]; + } + } +} + + +/** + * \brief Load a linear segment of items into a warp-striped arrangement across the thread block, guarded by range, with a fall-back assignment of out-of-bound elements. + * + * \warpstriped + * + * \par Usage Considerations + * The number of threads in the thread block must be a multiple of the architecture's warp size. + * + * \tparam T [inferred] The data type to load. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam InputIterator [inferred] The random-access iterator type for input \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename InputIterator> +__device__ __forceinline__ void LoadDirectWarpStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items +{ + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = oob_default; + } + + LoadDirectWarpStriped(linear_tid, block_itr, items, valid_items); +} + + +//@} end member group + +/** @} */ // end group UtilIo + + + +//----------------------------------------------------------------------------- +// Generic BlockLoad abstraction +//----------------------------------------------------------------------------- + +/** + * \brief cub::BlockLoadAlgorithm enumerates alternative algorithms for cub::BlockLoad to read a linear segment of data from memory into a blocked arrangement across a CUDA thread block. + */ +enum BlockLoadAlgorithm +{ + /** + * \par Overview + * + * A [blocked arrangement](index.html#sec5sec3) of data is read + * directly from memory. The thread block reads items in a parallel "raking" fashion: threadi + * reads the ith segment of consecutive elements. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) decreases as the + * access stride between threads increases (i.e., the number items per thread). + */ + BLOCK_LOAD_DIRECT, + + /** + * \par Overview + * + * A [blocked arrangement](index.html#sec5sec3) of data is read directly + * from memory using CUDA's built-in vectorized loads as a coalescing optimization. + * The thread block reads items in a parallel "raking" fashion: threadi uses vector loads to + * read the ith segment of consecutive elements. + * + * For example, ld.global.v4.s32 instructions will be generated when \p T = \p int and \p ITEMS_PER_THREAD > 4. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high until the the + * access stride between threads (i.e., the number items per thread) exceeds the + * maximum vector load width (typically 4 items or 64B, whichever is lower). + * - The following conditions will prevent vectorization and loading will fall back to cub::BLOCK_LOAD_DIRECT: + * - \p ITEMS_PER_THREAD is odd + * - The \p InputIterator is not a simple pointer type + * - The block input offset is not quadword-aligned + * - The data type \p T is not a built-in primitive or CUDA vector type (e.g., \p short, \p int2, \p double, \p float2, etc.) + */ + BLOCK_LOAD_VECTORIZE, + + /** + * \par Overview + * + * A [striped arrangement](index.html#sec5sec3) of data is read + * directly from memory and then is locally transposed into a + * [blocked arrangement](index.html#sec5sec3). The thread block + * reads items in a parallel "strip-mining" fashion: + * threadi reads items having stride \p BLOCK_THREADS + * between them. cub::BlockExchange is then used to locally reorder the items + * into a [blocked arrangement](index.html#sec5sec3). + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high regardless + * of items loaded per thread. + * - The local reordering incurs slightly longer latencies and throughput than the + * direct cub::BLOCK_LOAD_DIRECT and cub::BLOCK_LOAD_VECTORIZE alternatives. + */ + BLOCK_LOAD_TRANSPOSE, + + + /** + * \par Overview + * + * A [warp-striped arrangement](index.html#sec5sec3) of data is read + * directly from memory and then is locally transposed into a + * [blocked arrangement](index.html#sec5sec3). Each warp reads its own + * contiguous segment in a parallel "strip-mining" fashion: lanei + * reads items having stride \p WARP_THREADS between them. cub::BlockExchange + * is then used to locally reorder the items into a + * [blocked arrangement](index.html#sec5sec3). + * + * \par Usage Considerations + * - BLOCK_THREADS must be a multiple of WARP_THREADS + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high regardless + * of items loaded per thread. + * - The local reordering incurs slightly longer latencies and throughput than the + * direct cub::BLOCK_LOAD_DIRECT and cub::BLOCK_LOAD_VECTORIZE alternatives. + */ + BLOCK_LOAD_WARP_TRANSPOSE, +}; + + +/** + * \brief The BlockLoad class provides [collective](index.html#sec0) data movement methods for loading a linear segment of items from memory into a [blocked arrangement](index.html#sec5sec3) across a CUDA thread block. ![](block_load_logo.png) + * \ingroup BlockModule + * \ingroup UtilIo + * + * \tparam InputIterator The input iterator type \iterator. + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ITEMS_PER_THREAD The number of consecutive items partitioned onto each thread. + * \tparam ALGORITHM [optional] cub::BlockLoadAlgorithm tuning policy. default: cub::BLOCK_LOAD_DIRECT. + * \tparam WARP_TIME_SLICING [optional] Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any load-related data transpositions (versus each warp having its own storage). (default: false) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - The BlockLoad class provides a single data movement abstraction that can be specialized + * to implement different cub::BlockLoadAlgorithm strategies. This facilitates different + * performance policies for different architectures, data types, granularity sizes, etc. + * - BlockLoad can be optionally specialized by different data movement strategies: + * -# cub::BLOCK_LOAD_DIRECT. A [blocked arrangement](index.html#sec5sec3) + * of data is read directly from memory. [More...](\ref cub::BlockLoadAlgorithm) + * -# cub::BLOCK_LOAD_VECTORIZE. A [blocked arrangement](index.html#sec5sec3) + * of data is read directly from memory using CUDA's built-in vectorized loads as a + * coalescing optimization. [More...](\ref cub::BlockLoadAlgorithm) + * -# cub::BLOCK_LOAD_TRANSPOSE. A [striped arrangement](index.html#sec5sec3) + * of data is read directly from memory and is then locally transposed into a + * [blocked arrangement](index.html#sec5sec3). [More...](\ref cub::BlockLoadAlgorithm) + * -# cub::BLOCK_LOAD_WARP_TRANSPOSE. A [warp-striped arrangement](index.html#sec5sec3) + * of data is read directly from memory and is then locally transposed into a + * [blocked arrangement](index.html#sec5sec3). [More...](\ref cub::BlockLoadAlgorithm) + * - \rowmajor + * + * \par A Simple Example + * \blockcollective{BlockLoad} + * \par + * The code snippet below illustrates the loading of a linear + * segment of 512 integers into a "blocked" arrangement across 128 threads where each + * thread owns 4 consecutive items. The load is specialized for \p BLOCK_LOAD_WARP_TRANSPOSE, + * meaning memory references are efficiently coalesced using a warp-striped access + * pattern (after which items are locally reordered among threads). + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockLoad for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockLoad BlockLoad; + * + * // Allocate shared memory for BlockLoad + * __shared__ typename BlockLoad::TempStorage temp_storage; + * + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage).Load(d_data, thread_data); + * + * \endcode + * \par + * Suppose the input \p d_data is 0, 1, 2, 3, 4, 5, .... + * The set of \p thread_data across the block of threads in those threads will be + * { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * + */ +template < + typename InputIterator, + int BLOCK_DIM_X, + int ITEMS_PER_THREAD, + BlockLoadAlgorithm ALGORITHM = BLOCK_LOAD_DIRECT, + bool WARP_TIME_SLICING = false, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockLoad +{ +private: + + /****************************************************************************** + * Constants and typed definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + + /****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + + /// Load helper + template + struct LoadInternal; + + + /** + * BLOCK_LOAD_DIRECT specialization of load helper + */ + template + struct LoadInternal + { + /// Shared memory storage layout type + typedef NullType TempStorage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ LoadInternal( + TempStorage &temp_storage, + int linear_tid) + : + linear_tid(linear_tid) + {} + + /// Load a linear segment of items from memory + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load + { + LoadDirectBlocked(linear_tid, block_itr, items); + } + + /// Load a linear segment of items from memory, guarded by range + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load + { + LoadDirectBlocked(linear_tid, block_itr, items, valid_items); + } + + /// Load a linear segment of items from memory, guarded by range, with a fall-back assignment of out-of-bound elements + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items + { + LoadDirectBlocked(linear_tid, block_itr, items, valid_items, oob_default); + } + + }; + + + /** + * BLOCK_LOAD_VECTORIZE specialization of load helper + */ + template + struct LoadInternal + { + /// Shared memory storage layout type + typedef NullType TempStorage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ LoadInternal( + TempStorage &temp_storage, + int linear_tid) + : + linear_tid(linear_tid) + {} + + /// Load a linear segment of items from memory, specialized for native pointer types (attempts vectorization) + __device__ __forceinline__ void Load( + T *block_ptr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load + { + LoadDirectBlockedVectorized(linear_tid, block_ptr, items); + } + + /// Load a linear segment of items from memory, specialized for opaque input iterators (skips vectorization) + template < + typename T, + typename _InputIterator> + __device__ __forceinline__ void Load( + _InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load + { + LoadDirectBlocked(linear_tid, block_itr, items); + } + + /// Load a linear segment of items from memory, guarded by range (skips vectorization) + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load + { + LoadDirectBlocked(linear_tid, block_itr, items, valid_items); + } + + /// Load a linear segment of items from memory, guarded by range, with a fall-back assignment of out-of-bound elements (skips vectorization) + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items + { + LoadDirectBlocked(linear_tid, block_itr, items, valid_items, oob_default); + } + + }; + + + /** + * BLOCK_LOAD_TRANSPOSE specialization of load helper + */ + template + struct LoadInternal + { + // BlockExchange utility type for keys + typedef BlockExchange BlockExchange; + + /// Shared memory storage layout type + typedef typename BlockExchange::TempStorage _TempStorage; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ LoadInternal( + TempStorage &temp_storage, + int linear_tid) + : + temp_storage(temp_storage.Alias()), + linear_tid(linear_tid) + {} + + /// Load a linear segment of items from memory + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load{ + { + LoadDirectStriped(linear_tid, block_itr, items); + BlockExchange(temp_storage).StripedToBlocked(items); + } + + /// Load a linear segment of items from memory, guarded by range + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load + { + LoadDirectStriped(linear_tid, block_itr, items, valid_items); + BlockExchange(temp_storage).StripedToBlocked(items); + } + + /// Load a linear segment of items from memory, guarded by range, with a fall-back assignment of out-of-bound elements + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items + { + LoadDirectStriped(linear_tid, block_itr, items, valid_items, oob_default); + BlockExchange(temp_storage).StripedToBlocked(items); + } + + }; + + + /** + * BLOCK_LOAD_WARP_TRANSPOSE specialization of load helper + */ + template + struct LoadInternal + { + enum + { + WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH) + }; + + // Assert BLOCK_THREADS must be a multiple of WARP_THREADS + CUB_STATIC_ASSERT((BLOCK_THREADS % WARP_THREADS == 0), "BLOCK_THREADS must be a multiple of WARP_THREADS"); + + // BlockExchange utility type for keys + typedef BlockExchange BlockExchange; + + /// Shared memory storage layout type + typedef typename BlockExchange::TempStorage _TempStorage; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ LoadInternal( + TempStorage &temp_storage, + int linear_tid) + : + temp_storage(temp_storage.Alias()), + linear_tid(linear_tid) + {} + + /// Load a linear segment of items from memory + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load{ + { + LoadDirectWarpStriped(linear_tid, block_itr, items); + BlockExchange(temp_storage).WarpStripedToBlocked(items); + } + + /// Load a linear segment of items from memory, guarded by range + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load + { + LoadDirectWarpStriped(linear_tid, block_itr, items, valid_items); + BlockExchange(temp_storage).WarpStripedToBlocked(items); + } + + + /// Load a linear segment of items from memory, guarded by range, with a fall-back assignment of out-of-bound elements + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items + { + LoadDirectWarpStriped(linear_tid, block_itr, items, valid_items, oob_default); + BlockExchange(temp_storage).WarpStripedToBlocked(items); + } + }; + + + /****************************************************************************** + * Type definitions + ******************************************************************************/ + + /// Internal load implementation to use + typedef LoadInternal InternalLoad; + + + /// Shared memory storage layout type + typedef typename InternalLoad::TempStorage _TempStorage; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + +public: + + /// \smemstorage{BlockLoad} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockLoad() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockLoad( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + + + //@} end member group + /******************************************************************//** + * \name Data movement + *********************************************************************/ + //@{ + + + /** + * \brief Load a linear segment of items from memory. + * + * \par + * - \blocked + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the loading of a linear + * segment of 512 integers into a "blocked" arrangement across 128 threads where each + * thread owns 4 consecutive items. The load is specialized for \p BLOCK_LOAD_WARP_TRANSPOSE, + * meaning memory references are efficiently coalesced using a warp-striped access + * pattern (after which items are locally reordered among threads). + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockLoad for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockLoad BlockLoad; + * + * // Allocate shared memory for BlockLoad + * __shared__ typename BlockLoad::TempStorage temp_storage; + * + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage).Load(d_data, thread_data); + * + * \endcode + * \par + * Suppose the input \p d_data is 0, 1, 2, 3, 4, 5, .... + * The set of \p thread_data across the block of threads in those threads will be + * { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * + */ + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load + { + InternalLoad(temp_storage, linear_tid).Load(block_itr, items); + } + + + /** + * \brief Load a linear segment of items from memory, guarded by range. + * + * \par + * - \blocked + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the guarded loading of a linear + * segment of 512 integers into a "blocked" arrangement across 128 threads where each + * thread owns 4 consecutive items. The load is specialized for \p BLOCK_LOAD_WARP_TRANSPOSE, + * meaning memory references are efficiently coalesced using a warp-striped access + * pattern (after which items are locally reordered among threads). + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, int valid_items, ...) + * { + * // Specialize BlockLoad for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockLoad BlockLoad; + * + * // Allocate shared memory for BlockLoad + * __shared__ typename BlockLoad::TempStorage temp_storage; + * + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage).Load(d_data, thread_data, valid_items); + * + * \endcode + * \par + * Suppose the input \p d_data is 0, 1, 2, 3, 4, 5, 6... and \p valid_items is \p 5. + * The set of \p thread_data across the block of threads in those threads will be + * { [0,1,2,3], [4,?,?,?], ..., [?,?,?,?] }, with only the first two threads + * being unmasked to load portions of valid data (and other items remaining unassigned). + * + */ + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items) ///< [in] Number of valid items to load + { + InternalLoad(temp_storage, linear_tid).Load(block_itr, items, valid_items); + } + + + /** + * \brief Load a linear segment of items from memory, guarded by range, with a fall-back assignment of out-of-bound elements + * + * \par + * - \blocked + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the guarded loading of a linear + * segment of 512 integers into a "blocked" arrangement across 128 threads where each + * thread owns 4 consecutive items. The load is specialized for \p BLOCK_LOAD_WARP_TRANSPOSE, + * meaning memory references are efficiently coalesced using a warp-striped access + * pattern (after which items are locally reordered among threads). + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, int valid_items, ...) + * { + * // Specialize BlockLoad for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockLoad BlockLoad; + * + * // Allocate shared memory for BlockLoad + * __shared__ typename BlockLoad::TempStorage temp_storage; + * + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage).Load(d_data, thread_data, valid_items, -1); + * + * \endcode + * \par + * Suppose the input \p d_data is 0, 1, 2, 3, 4, 5, 6..., + * \p valid_items is \p 5, and the out-of-bounds default is \p -1. + * The set of \p thread_data across the block of threads in those threads will be + * { [0,1,2,3], [4,-1,-1,-1], ..., [-1,-1,-1,-1] }, with only the first two threads + * being unmasked to load portions of valid data (and other items are assigned \p -1) + * + */ + __device__ __forceinline__ void Load( + InputIterator block_itr, ///< [in] The thread block's base input iterator for loading from + T (&items)[ITEMS_PER_THREAD], ///< [out] Data to load + int valid_items, ///< [in] Number of valid items to load + T oob_default) ///< [in] Default value to assign out-of-bound items + { + InternalLoad(temp_storage, linear_tid).Load(block_itr, items, valid_items, oob_default); + } + + + //@} end member group + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_radix_rank.cuh b/external/cub-1.3.2/cub/block/block_radix_rank.cuh new file mode 100644 index 0000000..4b5a6a7 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_radix_rank.cuh @@ -0,0 +1,485 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRadixRank provides operations for ranking unsigned integer types within a CUDA threadblock + */ + +#pragma once + +#include "../thread/thread_reduce.cuh" +#include "../thread/thread_scan.cuh" +#include "../block/block_scan.cuh" +#include "../util_ptx.cuh" +#include "../util_arch.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief BlockRadixRank provides operations for ranking unsigned integer types within a CUDA threadblock. + * \ingroup BlockModule + * + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam RADIX_BITS The number of radix bits per digit place + * \tparam DESCENDING Whether or not the sorted-order is high-to-low + * \tparam MEMOIZE_OUTER_SCAN [optional] Whether or not to buffer outer raking scan partials to incur fewer shared memory reads at the expense of higher register pressure (default: true for architectures SM35 and newer, false otherwise). See BlockScanAlgorithm::BLOCK_SCAN_RAKING_MEMOIZE for more details. + * \tparam INNER_SCAN_ALGORITHM [optional] The cub::BlockScanAlgorithm algorithm to use (default: cub::BLOCK_SCAN_WARP_SCANS) + * \tparam SMEM_CONFIG [optional] Shared memory bank mode (default: \p cudaSharedMemBankSizeFourByte) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * Blah... + * - Keys must be in a form suitable for radix ranking (i.e., unsigned bits). + * - \blocked + * + * \par Performance Considerations + * - \granularity + * + * \par Examples + * \par + * - Example 1: Simple radix rank of 32-bit integer keys + * \code + * #include + * + * template + * __global__ void ExampleKernel(...) + * { + * + * \endcode + */ +template < + int BLOCK_DIM_X, + int RADIX_BITS, + bool DESCENDING, + bool MEMOIZE_OUTER_SCAN = (CUB_PTX_ARCH >= 350) ? true : false, + BlockScanAlgorithm INNER_SCAN_ALGORITHM = BLOCK_SCAN_WARP_SCANS, + cudaSharedMemConfig SMEM_CONFIG = cudaSharedMemBankSizeFourByte, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockRadixRank +{ +private: + + /****************************************************************************** + * Type definitions and constants + ******************************************************************************/ + + // Integer type for digit counters (to be packed into words of type PackedCounters) + typedef unsigned short DigitCounter; + + // Integer type for packing DigitCounters into columns of shared memory banks + typedef typename If<(SMEM_CONFIG == cudaSharedMemBankSizeEightByte), + unsigned long long, + unsigned int>::Type PackedCounter; + + enum + { + // The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + RADIX_DIGITS = 1 << RADIX_BITS, + + LOG_WARP_THREADS = CUB_LOG_WARP_THREADS(PTX_ARCH), + WARP_THREADS = 1 << LOG_WARP_THREADS, + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + + BYTES_PER_COUNTER = sizeof(DigitCounter), + LOG_BYTES_PER_COUNTER = Log2::VALUE, + + PACKING_RATIO = sizeof(PackedCounter) / sizeof(DigitCounter), + LOG_PACKING_RATIO = Log2::VALUE, + + LOG_COUNTER_LANES = CUB_MAX((RADIX_BITS - LOG_PACKING_RATIO), 0), // Always at least one lane + COUNTER_LANES = 1 << LOG_COUNTER_LANES, + + // The number of packed counters per thread (plus one for padding) + RAKING_SEGMENT = COUNTER_LANES + 1, + + LOG_SMEM_BANKS = CUB_LOG_SMEM_BANKS(PTX_ARCH), + SMEM_BANKS = 1 << LOG_SMEM_BANKS, + }; + + + /// BlockScan type + typedef BlockScan< + PackedCounter, + BLOCK_DIM_X, + INNER_SCAN_ALGORITHM, + BLOCK_DIM_Y, + BLOCK_DIM_Z, + PTX_ARCH> + BlockScan; + + + /// Shared memory storage layout type for BlockRadixRank + struct _TempStorage + { + // Storage for scanning local ranks + typename BlockScan::TempStorage block_scan; + + union + { + DigitCounter digit_counters[COUNTER_LANES + 1][BLOCK_THREADS][PACKING_RATIO]; + PackedCounter raking_grid[BLOCK_THREADS][RAKING_SEGMENT]; + }; + }; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /// Copy of raking segment, promoted to registers + PackedCounter cached_segment[RAKING_SEGMENT]; + + + /****************************************************************************** + * Templated iteration + ******************************************************************************/ + + // General template iteration + template + struct Iterate + { + /** + * Decode keys. Decodes the radix digit from the current digit place + * and increments the thread's corresponding counter in shared + * memory for that digit. + * + * Saves both (1) the prior value of that counter (the key's + * thread-local exclusive prefix sum for that digit), and (2) the shared + * memory offset of the counter (for later use). + */ + template + static __device__ __forceinline__ void DecodeKeys( + BlockRadixRank &cta, // BlockRadixRank instance + UnsignedBits (&keys)[KEYS_PER_THREAD], // Key to decode + DigitCounter (&thread_prefixes)[KEYS_PER_THREAD], // Prefix counter value (out parameter) + DigitCounter* (&digit_counters)[KEYS_PER_THREAD], // Counter smem offset (out parameter) + int current_bit, // The least-significant bit position of the current digit to extract + int num_bits) // The number of bits in the current digit + { + // Get digit + UnsignedBits digit = BFE(keys[COUNT], current_bit, num_bits); + + // Get sub-counter + UnsignedBits sub_counter = digit >> LOG_COUNTER_LANES; + + // Get counter lane + UnsignedBits counter_lane = digit & (COUNTER_LANES - 1); + + if (DESCENDING) + { + sub_counter = PACKING_RATIO - 1 - sub_counter; + counter_lane = COUNTER_LANES - 1 - counter_lane; + } + + // Pointer to smem digit counter + digit_counters[COUNT] = &cta.temp_storage.digit_counters[counter_lane][cta.linear_tid][sub_counter]; + + // Load thread-exclusive prefix + thread_prefixes[COUNT] = *digit_counters[COUNT]; + + // Store inclusive prefix + *digit_counters[COUNT] = thread_prefixes[COUNT] + 1; + + // Iterate next key + Iterate::DecodeKeys(cta, keys, thread_prefixes, digit_counters, current_bit, num_bits); + } + + + // Termination + template + static __device__ __forceinline__ void UpdateRanks( + int (&ranks)[KEYS_PER_THREAD], // Local ranks (out parameter) + DigitCounter (&thread_prefixes)[KEYS_PER_THREAD], // Prefix counter value + DigitCounter* (&digit_counters)[KEYS_PER_THREAD]) // Counter smem offset + { + // Add in threadblock exclusive prefix + ranks[COUNT] = thread_prefixes[COUNT] + *digit_counters[COUNT]; + + // Iterate next key + Iterate::UpdateRanks(ranks, thread_prefixes, digit_counters); + } + }; + + + // Termination + template + struct Iterate + { + // DecodeKeys + template + static __device__ __forceinline__ void DecodeKeys( + BlockRadixRank &cta, + UnsignedBits (&keys)[KEYS_PER_THREAD], + DigitCounter (&thread_prefixes)[KEYS_PER_THREAD], + DigitCounter* (&digit_counters)[KEYS_PER_THREAD], + int current_bit, // The least-significant bit position of the current digit to extract + int num_bits) // The number of bits in the current digit + {} + + + // UpdateRanks + template + static __device__ __forceinline__ void UpdateRanks( + int (&ranks)[KEYS_PER_THREAD], + DigitCounter (&thread_prefixes)[KEYS_PER_THREAD], + DigitCounter *(&digit_counters)[KEYS_PER_THREAD]) + {} + }; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /** + * Internal storage allocator + */ + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /** + * Performs upsweep raking reduction, returning the aggregate + */ + __device__ __forceinline__ PackedCounter Upsweep() + { + PackedCounter *smem_raking_ptr = temp_storage.raking_grid[linear_tid]; + PackedCounter *raking_ptr; + + if (MEMOIZE_OUTER_SCAN) + { + // Copy data into registers + #pragma unroll + for (int i = 0; i < RAKING_SEGMENT; i++) + { + cached_segment[i] = smem_raking_ptr[i]; + } + raking_ptr = cached_segment; + } + else + { + raking_ptr = smem_raking_ptr; + } + + return ThreadReduce(raking_ptr, Sum()); + } + + + /// Performs exclusive downsweep raking scan + __device__ __forceinline__ void ExclusiveDownsweep( + PackedCounter raking_partial) + { + PackedCounter *smem_raking_ptr = temp_storage.raking_grid[linear_tid]; + + PackedCounter *raking_ptr = (MEMOIZE_OUTER_SCAN) ? + cached_segment : + smem_raking_ptr; + + // Exclusive raking downsweep scan + ThreadScanExclusive(raking_ptr, raking_ptr, Sum(), raking_partial); + + if (MEMOIZE_OUTER_SCAN) + { + // Copy data back to smem + #pragma unroll + for (int i = 0; i < RAKING_SEGMENT; i++) + { + smem_raking_ptr[i] = cached_segment[i]; + } + } + } + + + /** + * Reset shared memory digit counters + */ + __device__ __forceinline__ void ResetCounters() + { + // Reset shared memory digit counters + #pragma unroll + for (int LANE = 0; LANE < COUNTER_LANES + 1; LANE++) + { + *((PackedCounter*) temp_storage.digit_counters[LANE][linear_tid]) = 0; + } + } + + + /** + * Scan shared memory digit counters. + */ + __device__ __forceinline__ void ScanCounters() + { + // Upsweep scan + PackedCounter raking_partial = Upsweep(); + + // Compute exclusive sum + PackedCounter exclusive_partial; + PackedCounter packed_aggregate; + BlockScan(temp_storage.block_scan).ExclusiveSum(raking_partial, exclusive_partial, packed_aggregate); + + // Propagate totals in packed fields + #pragma unroll + for (int PACKED = 1; PACKED < PACKING_RATIO; PACKED++) + { + exclusive_partial += packed_aggregate << (sizeof(DigitCounter) * 8 * PACKED); + } + + // Downsweep scan with exclusive partial + ExclusiveDownsweep(exclusive_partial); + } + +public: + + /// \smemstorage{BlockScan} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockRadixRank() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockRadixRank( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Raking + *********************************************************************/ + //@{ + + /** + * \brief Rank keys. + */ + template < + typename UnsignedBits, + int KEYS_PER_THREAD> + __device__ __forceinline__ void RankKeys( + UnsignedBits (&keys)[KEYS_PER_THREAD], ///< [in] Keys for this tile + int (&ranks)[KEYS_PER_THREAD], ///< [out] For each key, the local rank within the tile + int current_bit, ///< [in] The least-significant bit position of the current digit to extract + int num_bits) ///< [in] The number of bits in the current digit + { + DigitCounter thread_prefixes[KEYS_PER_THREAD]; // For each key, the count of previous keys in this tile having the same digit + DigitCounter* digit_counters[KEYS_PER_THREAD]; // For each key, the byte-offset of its corresponding digit counter in smem + + // Reset shared memory digit counters + ResetCounters(); + + // Decode keys and update digit counters + Iterate<0, KEYS_PER_THREAD>::DecodeKeys(*this, keys, thread_prefixes, digit_counters, current_bit, num_bits); + + __syncthreads(); + + // Scan shared memory counters + ScanCounters(); + + __syncthreads(); + + // Extract the local ranks of each key + Iterate<0, KEYS_PER_THREAD>::UpdateRanks(ranks, thread_prefixes, digit_counters); + } + + + /** + * \brief Rank keys. For the lower \p RADIX_DIGITS threads, digit counts for each digit are provided for the corresponding thread. + */ + template < + typename UnsignedBits, + int KEYS_PER_THREAD> + __device__ __forceinline__ void RankKeys( + UnsignedBits (&keys)[KEYS_PER_THREAD], ///< [in] Keys for this tile + int (&ranks)[KEYS_PER_THREAD], ///< [out] For each key, the local rank within the tile (out parameter) + int current_bit, ///< [in] The least-significant bit position of the current digit to extract + int num_bits, ///< [in] The number of bits in the current digit + int &inclusive_digit_prefix) ///< [out] The incluisve prefix sum for the digit threadIdx.x + { + // Rank keys + RankKeys(keys, ranks, current_bit, num_bits); + + // Get the inclusive and exclusive digit totals corresponding to the calling thread. + if ((BLOCK_THREADS == RADIX_DIGITS) || (linear_tid < RADIX_DIGITS)) + { + int bin_idx = (DESCENDING) ? + RADIX_DIGITS - linear_tid - 1 : + linear_tid; + + // Obtain ex/inclusive digit counts. (Unfortunately these all reside in the + // first counter column, resulting in unavoidable bank conflicts.) + int counter_lane = (bin_idx & (COUNTER_LANES - 1)); + int sub_counter = bin_idx >> (LOG_COUNTER_LANES); + inclusive_digit_prefix = temp_storage.digit_counters[counter_lane + 1][0][sub_counter]; + } + } +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/block/block_radix_sort.cuh b/external/cub-1.3.2/cub/block/block_radix_sort.cuh new file mode 100644 index 0000000..032f367 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_radix_sort.cuh @@ -0,0 +1,863 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockRadixSort class provides [collective](index.html#sec0) methods for radix sorting of items partitioned across a CUDA thread block. + */ + + +#pragma once + +#include "block_exchange.cuh" +#include "block_radix_rank.cuh" +#include "../util_ptx.cuh" +#include "../util_arch.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief The BlockRadixSort class provides [collective](index.html#sec0) methods for sorting items partitioned across a CUDA thread block using a radix sorting method. ![](sorting_logo.png) + * \ingroup BlockModule + * + * \tparam Key Key type + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ITEMS_PER_THREAD The number of items per thread + * \tparam Value [optional] Value type (default: cub::NullType, which indicates a keys-only sort) + * \tparam RADIX_BITS [optional] The number of radix bits per digit place (default: 4 bits) + * \tparam MEMOIZE_OUTER_SCAN [optional] Whether or not to buffer outer raking scan partials to incur fewer shared memory reads at the expense of higher register pressure (default: true for architectures SM35 and newer, false otherwise). + * \tparam INNER_SCAN_ALGORITHM [optional] The cub::BlockScanAlgorithm algorithm to use (default: cub::BLOCK_SCAN_WARP_SCANS) + * \tparam SMEM_CONFIG [optional] Shared memory bank mode (default: \p cudaSharedMemBankSizeFourByte) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - The [radix sorting method](http://en.wikipedia.org/wiki/Radix_sort) arranges + * items into ascending order. It relies upon a positional representation for + * keys, i.e., each key is comprised of an ordered sequence of symbols (e.g., digits, + * characters, etc.) specified from least-significant to most-significant. For a + * given input sequence of keys and a set of rules specifying a total ordering + * of the symbolic alphabet, the radix sorting method produces a lexicographic + * ordering of those keys. + * - BlockRadixSort can sort all of the built-in C++ numeric primitive types, e.g.: + * unsigned char, \p int, \p double, etc. Within each key, the implementation treats fixed-length + * bit-sequences of \p RADIX_BITS as radix digit places. Although the direct radix sorting + * method can only be applied to unsigned integral types, BlockRadixSort + * is able to sort signed and floating-point types via simple bit-wise transformations + * that ensure lexicographic key ordering. + * - \rowmajor + * + * \par Performance Considerations + * - \granularity + * + * \par A Simple Example + * \blockcollective{BlockRadixSort} + * \par + * The code snippet below illustrates a sort of 512 integer keys that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * ... + * + * // Collectively sort the keys + * BlockRadixSort(temp_storage).Sort(thread_keys); + * + * ... + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * + */ +template < + typename Key, + int BLOCK_DIM_X, + int ITEMS_PER_THREAD, + typename Value = NullType, + int RADIX_BITS = 4, + bool MEMOIZE_OUTER_SCAN = (CUB_PTX_ARCH >= 350) ? true : false, + BlockScanAlgorithm INNER_SCAN_ALGORITHM = BLOCK_SCAN_WARP_SCANS, + cudaSharedMemConfig SMEM_CONFIG = cudaSharedMemBankSizeFourByte, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockRadixSort +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + // The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + // Whether or not there are values to be trucked along with keys + KEYS_ONLY = Equals::VALUE, + }; + + // Key traits and unsigned bits type + typedef NumericTraits KeyTraits; + typedef typename KeyTraits::UnsignedBits UnsignedBits; + + /// Ascending BlockRadixRank utility type + typedef BlockRadixRank< + BLOCK_DIM_X, + RADIX_BITS, + false, + MEMOIZE_OUTER_SCAN, + INNER_SCAN_ALGORITHM, + SMEM_CONFIG, + BLOCK_DIM_Y, + BLOCK_DIM_Z, + PTX_ARCH> + AscendingBlockRadixRank; + + /// Descending BlockRadixRank utility type + typedef BlockRadixRank< + BLOCK_DIM_X, + RADIX_BITS, + true, + MEMOIZE_OUTER_SCAN, + INNER_SCAN_ALGORITHM, + SMEM_CONFIG, + BLOCK_DIM_Y, + BLOCK_DIM_Z, + PTX_ARCH> + DescendingBlockRadixRank; + + /// BlockExchange utility type for keys + typedef BlockExchange BlockExchangeKeys; + + /// BlockExchange utility type for values + typedef BlockExchange BlockExchangeValues; + + /// Shared memory storage layout type + struct _TempStorage + { + union + { + typename AscendingBlockRadixRank::TempStorage asending_ranking_storage; + typename DescendingBlockRadixRank::TempStorage descending_ranking_storage; + typename BlockExchangeKeys::TempStorage exchange_keys; + typename BlockExchangeValues::TempStorage exchange_values; + }; + }; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + /// Rank keys (specialized for ascending sort) + __device__ __forceinline__ void RankKeys( + UnsignedBits (&unsigned_keys)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + int begin_bit, + int pass_bits, + Int2Type is_descending) + { + AscendingBlockRadixRank(temp_storage.asending_ranking_storage).RankKeys( + unsigned_keys, + ranks, + begin_bit, + pass_bits); + } + + /// Rank keys (specialized for descending sort) + __device__ __forceinline__ void RankKeys( + UnsignedBits (&unsigned_keys)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + int begin_bit, + int pass_bits, + Int2Type is_descending) + { + DescendingBlockRadixRank(temp_storage.descending_ranking_storage).RankKeys( + unsigned_keys, + ranks, + begin_bit, + pass_bits); + } + + /// ExchangeValues (specialized for key-value sort, to-blocked arrangement) + __device__ __forceinline__ void ExchangeValues( + Value (&values)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Int2Type is_keys_only, + Int2Type is_blocked) + { + __syncthreads(); + + // Exchange values through shared memory in blocked arrangement + BlockExchangeValues(temp_storage.exchange_values).ScatterToBlocked(values, ranks); + } + + /// ExchangeValues (specialized for key-value sort, to-striped arrangement) + __device__ __forceinline__ void ExchangeValues( + Value (&values)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Int2Type is_keys_only, + Int2Type is_blocked) + { + __syncthreads(); + + // Exchange values through shared memory in blocked arrangement + BlockExchangeValues(temp_storage.exchange_values).ScatterToStriped(values, ranks); + } + + /// ExchangeValues (specialized for keys-only sort) + template + __device__ __forceinline__ void ExchangeValues( + Value (&values)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Int2Type is_keys_only, + Int2Type is_blocked) + {} + + /// Sort blocked arrangement + template + __device__ __forceinline__ void SortBlocked( + Key (&keys)[ITEMS_PER_THREAD], ///< Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< Values to sort + int begin_bit, ///< The beginning (least-significant) bit index needed for key comparison + int end_bit, ///< The past-the-end (most-significant) bit index needed for key comparison + Int2Type is_descending, ///< Tag whether is a descending-order sort + Int2Type is_keys_only) ///< Tag whether is keys-only sort + { + UnsignedBits (&unsigned_keys)[ITEMS_PER_THREAD] = + reinterpret_cast(keys); + + // Twiddle bits if necessary + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + unsigned_keys[KEY] = KeyTraits::TwiddleIn(unsigned_keys[KEY]); + } + + // Radix sorting passes + while (true) + { + int pass_bits = CUB_MIN(RADIX_BITS, end_bit - begin_bit); + + // Rank the blocked keys + int ranks[ITEMS_PER_THREAD]; + RankKeys(unsigned_keys, ranks, begin_bit, pass_bits, is_descending); + begin_bit += RADIX_BITS; + + __syncthreads(); + + // Exchange keys through shared memory in blocked arrangement + BlockExchangeKeys(temp_storage.exchange_keys).ScatterToBlocked(keys, ranks); + + // Exchange values through shared memory in blocked arrangement + ExchangeValues(values, ranks, is_keys_only, Int2Type()); + + // Quit if done + if (begin_bit >= end_bit) break; + + __syncthreads(); + } + + // Untwiddle bits if necessary + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + unsigned_keys[KEY] = KeyTraits::TwiddleOut(unsigned_keys[KEY]); + } + } + + /// Sort blocked -> striped arrangement + template + __device__ __forceinline__ void SortBlockedToStriped( + Key (&keys)[ITEMS_PER_THREAD], ///< Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< Values to sort + int begin_bit, ///< The beginning (least-significant) bit index needed for key comparison + int end_bit, ///< The past-the-end (most-significant) bit index needed for key comparison + Int2Type is_descending, ///< Tag whether is a descending-order sort + Int2Type is_keys_only) ///< Tag whether is keys-only sort + { + UnsignedBits (&unsigned_keys)[ITEMS_PER_THREAD] = + reinterpret_cast(keys); + + // Twiddle bits if necessary + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + unsigned_keys[KEY] = KeyTraits::TwiddleIn(unsigned_keys[KEY]); + } + + // Radix sorting passes + while (true) + { + int pass_bits = CUB_MIN(RADIX_BITS, end_bit - begin_bit); + + // Rank the blocked keys + int ranks[ITEMS_PER_THREAD]; + RankKeys(unsigned_keys, ranks, begin_bit, pass_bits, is_descending); + begin_bit += RADIX_BITS; + + __syncthreads(); + + // Check if this is the last pass + if (begin_bit >= end_bit) + { + // Last pass exchanges keys through shared memory in striped arrangement + BlockExchangeKeys(temp_storage.exchange_keys).ScatterToStriped(keys, ranks); + + // Last pass exchanges through shared memory in striped arrangement + ExchangeValues(values, ranks, is_keys_only, Int2Type()); + + // Quit + break; + } + + // Exchange keys through shared memory in blocked arrangement + BlockExchangeKeys(temp_storage.exchange_keys).ScatterToBlocked(keys, ranks); + + // Exchange values through shared memory in blocked arrangement + ExchangeValues(values, ranks, is_keys_only, Int2Type()); + + __syncthreads(); + } + + // Untwiddle bits if necessary + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + unsigned_keys[KEY] = KeyTraits::TwiddleOut(unsigned_keys[KEY]); + } + } + + + +public: + + /// \smemstorage{BlockScan} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockRadixSort() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockRadixSort( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Sorting (blocked arrangements) + *********************************************************************/ + //@{ + + /** + * \brief Performs an ascending block-wide radix sort over a [blocked arrangement](index.html#sec5sec3) of keys. + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive keys. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * ... + * + * // Collectively sort the keys + * BlockRadixSort(temp_storage).Sort(thread_keys); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. + * The corresponding output \p thread_keys in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + */ + __device__ __forceinline__ void Sort( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + NullType values[ITEMS_PER_THREAD]; + + SortBlocked(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + /** + * \brief Performs an ascending block-wide radix sort across a [blocked arrangement](index.html#sec5sec3) of keys and values. + * + * \par + * - BlockRadixSort can only accommodate one associated tile of values. To "truck along" + * more than one tile of values, simply perform a key-value sort of the keys paired + * with a temporary value array that enumerates the key indices. The reordered indices + * can then be used as a gather-vector for exchanging other associated tile data through + * shared memory. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys and values that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive pairs. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys and values each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * int thread_values[4]; + * ... + * + * // Collectively sort the keys and values among block threads + * BlockRadixSort(temp_storage).Sort(thread_keys, thread_values); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [0,1,2,3], [4,5,6,7], [8,9,10,11], ..., [508,509,510,511] }. + * + */ + __device__ __forceinline__ void Sort( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< [in-out] Values to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + SortBlocked(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + /** + * \brief Performs a descending block-wide radix sort over a [blocked arrangement](index.html#sec5sec3) of keys. + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive keys. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * ... + * + * // Collectively sort the keys + * BlockRadixSort(temp_storage).Sort(thread_keys); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. + * The corresponding output \p thread_keys in those threads will be + * { [511,510,509,508], [11,10,9,8], [7,6,5,4], ..., [3,2,1,0] }. + */ + __device__ __forceinline__ void SortDescending( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + NullType values[ITEMS_PER_THREAD]; + + SortBlocked(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + /** + * \brief Performs a descending block-wide radix sort across a [blocked arrangement](index.html#sec5sec3) of keys and values. + * + * \par + * - BlockRadixSort can only accommodate one associated tile of values. To "truck along" + * more than one tile of values, simply perform a key-value sort of the keys paired + * with a temporary value array that enumerates the key indices. The reordered indices + * can then be used as a gather-vector for exchanging other associated tile data through + * shared memory. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys and values that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive pairs. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys and values each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * int thread_values[4]; + * ... + * + * // Collectively sort the keys and values among block threads + * BlockRadixSort(temp_storage).Sort(thread_keys, thread_values); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [511,510,509,508], [11,10,9,8], [7,6,5,4], ..., [3,2,1,0] }. + * + */ + __device__ __forceinline__ void SortDescending( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< [in-out] Values to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + SortBlocked(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + //@} end member group + /******************************************************************//** + * \name Sorting (blocked arrangement -> striped arrangement) + *********************************************************************/ + //@{ + + + /** + * \brief Performs an ascending radix sort across a [blocked arrangement](index.html#sec5sec3) of keys, leaving them in a [striped arrangement](index.html#sec5sec3). + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys that + * are initially partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive keys. The final partitioning is striped. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * ... + * + * // Collectively sort the keys + * BlockRadixSort(temp_storage).SortBlockedToStriped(thread_keys); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [0,128,256,384], [1,129,257,385], [2,130,258,386], ..., [127,255,383,511] }. + * + */ + __device__ __forceinline__ void SortBlockedToStriped( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + NullType values[ITEMS_PER_THREAD]; + + SortBlockedToStriped(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + /** + * \brief Performs an ascending radix sort across a [blocked arrangement](index.html#sec5sec3) of keys and values, leaving them in a [striped arrangement](index.html#sec5sec3). + * + * \par + * - BlockRadixSort can only accommodate one associated tile of values. To "truck along" + * more than one tile of values, simply perform a key-value sort of the keys paired + * with a temporary value array that enumerates the key indices. The reordered indices + * can then be used as a gather-vector for exchanging other associated tile data through + * shared memory. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys and values that + * are initially partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive pairs. The final partitioning is striped. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys and values each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * int thread_values[4]; + * ... + * + * // Collectively sort the keys and values among block threads + * BlockRadixSort(temp_storage).SortBlockedToStriped(thread_keys, thread_values); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [0,128,256,384], [1,129,257,385], [2,130,258,386], ..., [127,255,383,511] }. + * + */ + __device__ __forceinline__ void SortBlockedToStriped( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< [in-out] Values to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + SortBlockedToStriped(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + /** + * \brief Performs a descending radix sort across a [blocked arrangement](index.html#sec5sec3) of keys, leaving them in a [striped arrangement](index.html#sec5sec3). + * + * \par + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys that + * are initially partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive keys. The final partitioning is striped. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * ... + * + * // Collectively sort the keys + * BlockRadixSort(temp_storage).SortBlockedToStriped(thread_keys); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [511,383,255,127], [386,258,130,2], [385,257,128,1], ..., [384,256,128,0] }. + * + */ + __device__ __forceinline__ void SortDescendingBlockedToStriped( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + NullType values[ITEMS_PER_THREAD]; + + SortBlockedToStriped(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + /** + * \brief Performs a descending radix sort across a [blocked arrangement](index.html#sec5sec3) of keys and values, leaving them in a [striped arrangement](index.html#sec5sec3). + * + * \par + * - BlockRadixSort can only accommodate one associated tile of values. To "truck along" + * more than one tile of values, simply perform a key-value sort of the keys paired + * with a temporary value array that enumerates the key indices. The reordered indices + * can then be used as a gather-vector for exchanging other associated tile data through + * shared memory. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sort of 512 integer keys and values that + * are initially partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive pairs. The final partitioning is striped. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockRadixSort for a 1D block of 128 threads owning 4 integer keys and values each + * typedef cub::BlockRadixSort BlockRadixSort; + * + * // Allocate shared memory for BlockRadixSort + * __shared__ typename BlockRadixSort::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_keys[4]; + * int thread_values[4]; + * ... + * + * // Collectively sort the keys and values among block threads + * BlockRadixSort(temp_storage).SortBlockedToStriped(thread_keys, thread_values); + * + * \endcode + * \par + * Suppose the set of input \p thread_keys across the block of threads is + * { [0,511,1,510], [2,509,3,508], [4,507,5,506], ..., [254,257,255,256] }. The + * corresponding output \p thread_keys in those threads will be + * { [511,383,255,127], [386,258,130,2], [385,257,128,1], ..., [384,256,128,0] }. + * + */ + __device__ __forceinline__ void SortDescendingBlockedToStriped( + Key (&keys)[ITEMS_PER_THREAD], ///< [in-out] Keys to sort + Value (&values)[ITEMS_PER_THREAD], ///< [in-out] Values to sort + int begin_bit = 0, ///< [in] [optional] The beginning (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8) ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + { + SortBlockedToStriped(keys, values, begin_bit, end_bit, Int2Type(), Int2Type()); + } + + + //@} end member group + +}; + +/** + * \example example_block_radix_sort.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_raking_layout.cuh b/external/cub-1.3.2/cub/block/block_raking_layout.cuh new file mode 100644 index 0000000..cf11f2d --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_raking_layout.cuh @@ -0,0 +1,149 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRakingLayout provides a conflict-free shared memory layout abstraction for warp-raking across thread block data. + */ + + +#pragma once + +#include "../util_macro.cuh" +#include "../util_arch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief BlockRakingLayout provides a conflict-free shared memory layout abstraction for 1D raking across thread block data. ![](raking.png) + * \ingroup BlockModule + * + * \par Overview + * This type facilitates a shared memory usage pattern where a block of CUDA + * threads places elements into shared memory and then reduces the active + * parallelism to one "raking" warp of threads for serially aggregating consecutive + * sequences of shared items. Padding is inserted to eliminate bank conflicts + * (for most data types). + * + * \tparam T The data type to be exchanged. + * \tparam BLOCK_THREADS The thread block size in threads. + * \tparam PTX_ARCH [optional] \ptxversion + */ +template < + typename T, + int BLOCK_THREADS, + int PTX_ARCH = CUB_PTX_ARCH> +struct BlockRakingLayout +{ + //--------------------------------------------------------------------- + // Constants and type definitions + //--------------------------------------------------------------------- + + enum + { + /// The total number of elements that need to be cooperatively reduced + SHARED_ELEMENTS = BLOCK_THREADS, + + /// Maximum number of warp-synchronous raking threads + MAX_RAKING_THREADS = CUB_MIN(BLOCK_THREADS, CUB_WARP_THREADS(PTX_ARCH)), + + /// Number of raking elements per warp-synchronous raking thread (rounded up) + SEGMENT_LENGTH = (SHARED_ELEMENTS + MAX_RAKING_THREADS - 1) / MAX_RAKING_THREADS, + + /// Never use a raking thread that will have no valid data (e.g., when BLOCK_THREADS is 62 and SEGMENT_LENGTH is 2, we should only use 31 raking threads) + RAKING_THREADS = (SHARED_ELEMENTS + SEGMENT_LENGTH - 1) / SEGMENT_LENGTH, + + /// Whether we will have bank conflicts (technically we should find out if the GCD is > 1) + HAS_CONFLICTS = (CUB_SMEM_BANKS(PTX_ARCH) % SEGMENT_LENGTH == 0), + + /// Degree of bank conflicts (e.g., 4-way) + CONFLICT_DEGREE = (HAS_CONFLICTS) ? + (MAX_RAKING_THREADS * SEGMENT_LENGTH) / CUB_SMEM_BANKS(PTX_ARCH) : + 1, + + /// Pad each segment length with one element if degree of bank conflicts is greater than 4-way (heuristic) + SEGMENT_PADDING = (CONFLICT_DEGREE > CUB_PREFER_CONFLICT_OVER_PADDING(PTX_ARCH)) ? 1 : 0, +// SEGMENT_PADDING = (HAS_CONFLICTS) ? 1 : 0, + + /// Total number of elements in the raking grid + GRID_ELEMENTS = RAKING_THREADS * (SEGMENT_LENGTH + SEGMENT_PADDING), + + /// Whether or not we need bounds checking during raking (the number of reduction elements is not a multiple of the number of raking threads) + UNGUARDED = (SHARED_ELEMENTS % RAKING_THREADS == 0), + }; + + + /** + * \brief Shared memory storage type + */ + typedef T _TempStorage[BlockRakingLayout::GRID_ELEMENTS]; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /** + * \brief Returns the location for the calling thread to place data into the grid + */ + static __device__ __forceinline__ T* PlacementPtr( + TempStorage &temp_storage, + int linear_tid) + { + // Offset for partial + unsigned int offset = linear_tid; + + // Add in one padding element for every segment + if (SEGMENT_PADDING > 0) + { + offset += offset / SEGMENT_LENGTH; + } + + // Incorporating a block of padding partials every shared memory segment + return temp_storage.Alias() + offset; + } + + + /** + * \brief Returns the location for the calling thread to begin sequential raking + */ + static __device__ __forceinline__ T* RakingPtr( + TempStorage &temp_storage, + int linear_tid) + { + return temp_storage.Alias() + (linear_tid * (SEGMENT_LENGTH + SEGMENT_PADDING)); + } +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_reduce.cuh b/external/cub-1.3.2/cub/block/block_reduce.cuh new file mode 100644 index 0000000..d77cd91 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_reduce.cuh @@ -0,0 +1,607 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block. + */ + +#pragma once + +#include "specializations/block_reduce_raking.cuh" +#include "specializations/block_reduce_raking_commutative_only.cuh" +#include "specializations/block_reduce_warp_reductions.cuh" +#include "../util_ptx.cuh" +#include "../util_type.cuh" +#include "../thread/thread_operators.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + +/** + * BlockReduceAlgorithm enumerates alternative algorithms for parallel + * reduction across a CUDA threadblock. + */ +enum BlockReduceAlgorithm +{ + + /** + * \par Overview + * An efficient "raking" reduction algorithm that only supports commutative + * reduction operators (true for most operations, e.g., addition). + * + * \par + * Execution is comprised of three phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Threads in warps other than the first warp place + * their partial reductions into shared memory. + * -# Upsweep sequential reduction in shared memory. Threads within the first + * warp continue to accumulate by raking across segments of shared partial reductions + * -# A warp-synchronous Kogge-Stone style reduction within the raking warp. + * + * \par + * \image html block_reduce.png + *
\p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread threadblock and 4-thread raking warp.
+ * + * \par Performance Considerations + * - This variant performs less communication than BLOCK_REDUCE_RAKING_NON_COMMUTATIVE + * and is preferable when the reduction operator is commutative. This variant + * applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall + * throughput across the GPU when suitably occupied. However, turn-around latency may be + * higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable + * when the GPU is under-occupied. + */ + BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY, + + + /** + * \par Overview + * An efficient "raking" reduction algorithm that supports commutative + * (e.g., addition) and non-commutative (e.g., string concatenation) reduction + * operators. \blocked. + * + * \par + * Execution is comprised of three phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Each thread then places the partial reduction + * of its item(s) into shared memory. + * -# Upsweep sequential reduction in shared memory. Threads within a + * single warp rake across segments of shared partial reductions. + * -# A warp-synchronous Kogge-Stone style reduction within the raking warp. + * + * \par + * \image html block_reduce.png + *
\p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread threadblock and 4-thread raking warp.
+ * + * \par Performance Considerations + * - This variant performs more communication than BLOCK_REDUCE_RAKING + * and is only preferable when the reduction operator is non-commutative. This variant + * applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall + * throughput across the GPU when suitably occupied. However, turn-around latency may be + * higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable + * when the GPU is under-occupied. + */ + BLOCK_REDUCE_RAKING, + + + /** + * \par Overview + * A quick "tiled warp-reductions" reduction algorithm that supports commutative + * (e.g., addition) and non-commutative (e.g., string concatenation) reduction + * operators. + * + * \par + * Execution is comprised of four phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Each thread then places the partial reduction + * of its item(s) into shared memory. + * -# Compute a shallow, but inefficient warp-synchronous Kogge-Stone style + * reduction within each warp. + * -# A propagation phase where the warp reduction outputs in each warp are + * updated with the aggregate from each preceding warp. + * + * \par + * \image html block_scan_warpscans.png + *
\p BLOCK_REDUCE_WARP_REDUCTIONS data flow for a hypothetical 16-thread threadblock and 4-thread raking warp.
+ * + * \par Performance Considerations + * - This variant applies more reduction operators than BLOCK_REDUCE_RAKING + * or BLOCK_REDUCE_RAKING_NON_COMMUTATIVE, which may result in lower overall + * throughput across the GPU. However turn-around latency may be lower and + * thus useful when the GPU is under-occupied. + */ + BLOCK_REDUCE_WARP_REDUCTIONS, +}; + + +/****************************************************************************** + * Block reduce + ******************************************************************************/ + +/** + * \brief The BlockReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block. ![](reduce_logo.png) + * \ingroup BlockModule + * + * \tparam T Data type being reduced + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ALGORITHM [optional] cub::BlockReduceAlgorithm enumerator specifying the underlying algorithm to use (default: cub::BLOCK_REDUCE_WARP_REDUCTIONS) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - A reduction (or fold) + * uses a binary combining operator to compute a single aggregate from a list of input elements. + * - \rowmajor + * - BlockReduce can be optionally specialized by algorithm to accommodate different latency/throughput workload profiles: + * -# cub::BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY. An efficient "raking" reduction algorithm that only supports commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * -# cub::BLOCK_REDUCE_RAKING. An efficient "raking" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * -# cub::BLOCK_REDUCE_WARP_REDUCTIONS. A quick "tiled warp-reductions" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * + * \par Performance Considerations + * - \granularity + * - Very efficient (only one synchronization barrier). + * - Incurs zero bank conflicts for most types + * - Computation is slightly more efficient (i.e., having lower instruction overhead) for: + * - Summation (vs. generic reduction) + * - \p BLOCK_THREADS is a multiple of the architecture's warp size + * - Every thread has a valid input (i.e., full vs. partial-tiles) + * - See cub::BlockReduceAlgorithm for performance details regarding algorithmic alternatives + * + * \par A Simple Example + * \blockcollective{BlockReduce} + * \par + * The code snippet below illustrates a sum reduction of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + */ +template < + typename T, + int BLOCK_DIM_X, + BlockReduceAlgorithm ALGORITHM = BLOCK_REDUCE_WARP_REDUCTIONS, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockReduce +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + typedef BlockReduceWarpReductions WarpReductions; + typedef BlockReduceRakingCommutativeOnly RakingCommutativeOnly; + typedef BlockReduceRaking Raking; + + /// Internal specialization type + typedef typename If<(ALGORITHM == BLOCK_REDUCE_WARP_REDUCTIONS), + WarpReductions, + typename If<(ALGORITHM == BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY), + RakingCommutativeOnly, + Raking>::Type>::Type InternalBlockReduce; // BlockReduceRaking + + /// Shared memory storage layout type for BlockReduce + typedef typename InternalBlockReduce::TempStorage _TempStorage; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + +public: + + /// \smemstorage{BlockReduce} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockReduce() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockReduce( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Generic reductions + *********************************************************************/ + //@{ + + + /** + * \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. Each thread contributes one input element. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max()); + * + * \endcode + * + * \tparam ReductionOp [inferred] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op) ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + return InternalBlockReduce(temp_storage).template Reduce(input, BLOCK_THREADS, reduction_op); + } + + + /** + * \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. Each thread contributes an array of consecutive input elements. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max()); + * + * \endcode + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ReductionOp [inferred] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T (&inputs)[ITEMS_PER_THREAD], ///< [in] Calling thread's input segment + ReductionOp reduction_op) ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + // Reduce partials + T partial = ThreadReduce(inputs, reduction_op); + return Reduce(partial, reduction_op); + } + + + /** + * \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. The first \p num_valid threads each contribute one input element. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of a partially-full tile of integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int num_valid, ...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * if (threadIdx.x < num_valid) thread_data = ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max(), num_valid); + * + * \endcode + * + * \tparam ReductionOp [inferred] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op, ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS) + { + // Determine if we scan skip bounds checking + if (num_valid >= BLOCK_THREADS) + { + return InternalBlockReduce(temp_storage).template Reduce(input, num_valid, reduction_op); + } + else + { + return InternalBlockReduce(temp_storage).template Reduce(input, num_valid, reduction_op); + } + } + + + //@} end member group + /******************************************************************//** + * \name Summation reductions + *********************************************************************/ + //@{ + + + /** + * \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. Each thread contributes one input element. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + */ + __device__ __forceinline__ T Sum( + T input) ///< [in] Calling thread's input + { + return InternalBlockReduce(temp_storage).template Sum(input, BLOCK_THREADS); + } + + /** + * \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. Each thread contributes an array of consecutive input elements. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + */ + template + __device__ __forceinline__ T Sum( + T (&inputs)[ITEMS_PER_THREAD]) ///< [in] Calling thread's input segment + { + // Reduce partials + T partial = ThreadReduce(inputs, cub::Sum()); + return Sum(partial); + } + + + /** + * \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. The first \p num_valid threads each contribute one input element. + * + * \par + * - The return value is undefined in threads other than thread0. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of a partially-full tile of integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int num_valid, ...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item (up to num_items) + * int thread_data; + * if (threadIdx.x < num_valid) + * thread_data = ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data, num_valid); + * + * \endcode + * + */ + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS) + { + // Determine if we scan skip bounds checking + if (num_valid >= BLOCK_THREADS) + { + return InternalBlockReduce(temp_storage).template Sum(input, num_valid); + } + else + { + return InternalBlockReduce(temp_storage).template Sum(input, num_valid); + } + } + + + //@} end member group +}; + +/** + * \example example_block_reduce.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_scan.cuh b/external/cub-1.3.2/cub/block/block_scan.cuh new file mode 100644 index 0000000..314c3f2 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_scan.cuh @@ -0,0 +1,2318 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockScan class provides [collective](index.html#sec0) methods for computing a parallel prefix sum/scan of items partitioned across a CUDA thread block. + */ + +#pragma once + +#include "specializations/block_scan_raking.cuh" +#include "specializations/block_scan_warp_scans.cuh" +#include "../util_arch.cuh" +#include "../util_type.cuh" +#include "../util_ptx.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/****************************************************************************** + * Scan utility types + ******************************************************************************/ + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Reduce-value-by-ID scan operator + */ +template ///< Wrapped reduction operator type +struct ReduceByKeyOp +{ + ReductionOp op; ///< Wrapped reduction operator + + /// Constructor + __device__ __forceinline__ ReduceByKeyOp(ReductionOp op) : op(op) {} + + /// Scan operator + template + __device__ __forceinline__ KeyValuePair operator()( + const KeyValuePair &first, + const KeyValuePair &second) + { + KeyValuePair retval; + + retval.value = (second.key != first.key) ? + second.value : // The second value is for a different ID, return only that value + op(first.value, second.value); // The values are for the same ID so reduce them + + retval.key = second.key; + return retval; + } +}; + + + +/** + * Segmented scan operator + */ +template ///< Wrapped reduction operator type +struct SegmentedOp +{ + ReductionOp op; ///< Wrapped reduction operator + + /// Constructor + __device__ __forceinline__ SegmentedOp(ReductionOp op) : op(op) {} + + /// Scan operator + template + __device__ __forceinline__ KeyValuePair operator()( + const KeyValuePair &first, + const KeyValuePair &second) + { + if (second.key) { + KeyValuePair retval; + retval.value = second.value; + retval.key = first.key + second.key; + return retval; + } else { + KeyValuePair retval; + retval.value = op(first.value, second.value); + retval.key = first.key + second.key; + return ; + } + } +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + +/** + * \brief BlockScanAlgorithm enumerates alternative algorithms for cub::BlockScan to compute a parallel prefix scan across a CUDA thread block. + */ +enum BlockScanAlgorithm +{ + + /** + * \par Overview + * An efficient "raking reduce-then-scan" prefix scan algorithm. Execution is comprised of five phases: + * -# Upsweep sequential reduction in registers (if threads contribute more than one input each). Each thread then places the partial reduction of its item(s) into shared memory. + * -# Upsweep sequential reduction in shared memory. Threads within a single warp rake across segments of shared partial reductions. + * -# A warp-synchronous Kogge-Stone style exclusive scan within the raking warp. + * -# Downsweep sequential exclusive scan in shared memory. Threads within a single warp rake across segments of shared partial reductions, seeded with the warp-scan output. + * -# Downsweep sequential scan in registers (if threads contribute more than one input), seeded with the raking scan output. + * + * \par + * \image html block_scan_raking.png + *
\p BLOCK_SCAN_RAKING data flow for a hypothetical 16-thread threadblock and 4-thread raking warp.
+ * + * \par Performance Considerations + * - Although this variant may suffer longer turnaround latencies when the + * GPU is under-occupied, it can often provide higher overall throughput + * across the GPU when suitably occupied. + */ + BLOCK_SCAN_RAKING, + + + /** + * \par Overview + * Similar to cub::BLOCK_SCAN_RAKING, but with fewer shared memory reads at + * the expense of higher register pressure. Raking threads preserve their + * "upsweep" segment of values in registers while performing warp-synchronous + * scan, allowing the "downsweep" not to re-read them from shared memory. + */ + BLOCK_SCAN_RAKING_MEMOIZE, + + + /** + * \par Overview + * A quick "tiled warpscans" prefix scan algorithm. Execution is comprised of four phases: + * -# Upsweep sequential reduction in registers (if threads contribute more than one input each). Each thread then places the partial reduction of its item(s) into shared memory. + * -# Compute a shallow, but inefficient warp-synchronous Kogge-Stone style scan within each warp. + * -# A propagation phase where the warp scan outputs in each warp are updated with the aggregate from each preceding warp. + * -# Downsweep sequential scan in registers (if threads contribute more than one input), seeded with the raking scan output. + * + * \par + * \image html block_scan_warpscans.png + *
\p BLOCK_SCAN_WARP_SCANS data flow for a hypothetical 16-thread threadblock and 4-thread raking warp.
+ * + * \par Performance Considerations + * - Although this variant may suffer lower overall throughput across the + * GPU because due to a heavy reliance on inefficient warpscans, it can + * often provide lower turnaround latencies when the GPU is under-occupied. + */ + BLOCK_SCAN_WARP_SCANS, +}; + + +/****************************************************************************** + * Block scan + ******************************************************************************/ + +/** + * \brief The BlockScan class provides [collective](index.html#sec0) methods for computing a parallel prefix sum/scan of items partitioned across a CUDA thread block. ![](block_scan_logo.png) + * \ingroup BlockModule + * + * \tparam T Data type being scanned + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ALGORITHM [optional] cub::BlockScanAlgorithm enumerator specifying the underlying algorithm to use (default: cub::BLOCK_SCAN_RAKING) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - Given a list of input elements and a binary reduction operator, a [prefix scan](http://en.wikipedia.org/wiki/Prefix_sum) + * produces an output list where each element is computed to be the reduction + * of the elements occurring earlier in the input list. Prefix sum + * connotes a prefix scan with the addition operator. The term \em inclusive indicates + * that the ith output reduction incorporates the ith input. + * The term \em exclusive indicates the ith input is not incorporated into + * the ith output reduction. + * - \rowmajor + * - BlockScan can be optionally specialized by algorithm to accommodate different workload profiles: + * -# cub::BLOCK_SCAN_RAKING. An efficient (high throughput) "raking reduce-then-scan" prefix scan algorithm. [More...](\ref cub::BlockScanAlgorithm) + * -# cub::BLOCK_SCAN_RAKING_MEMOIZE. Similar to cub::BLOCK_SCAN_RAKING, but having higher throughput at the expense of additional register pressure for intermediate storage. [More...](\ref cub::BlockScanAlgorithm) + * -# cub::BLOCK_SCAN_WARP_SCANS. A quick (low latency) "tiled warpscans" prefix scan algorithm. [More...](\ref cub::BlockScanAlgorithm) + * + * \par Performance Considerations + * - \granularity + * - Uses special instructions when applicable (e.g., warp \p SHFL) + * - Uses synchronization-free communication between warp lanes when applicable + * - Invokes a minimal number of minimal block-wide synchronization barriers (only + * one or two depending on algorithm selection) + * - Incurs zero bank conflicts for most types + * - Computation is slightly more efficient (i.e., having lower instruction overhead) for: + * - Prefix sum variants (vs. generic scan) + * - \blocksize + * - See cub::BlockScanAlgorithm for performance details regarding algorithmic alternatives + * + * \par A Simple Example + * \blockcollective{BlockScan} + * \par + * The code snippet below illustrates an exclusive prefix sum of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide exclusive prefix sum + * BlockScan(temp_storage).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * {[1,1,1,1], [1,1,1,1], ..., [1,1,1,1]}. + * The corresponding output \p thread_data in those threads will be + * {[0,1,2,3], [4,5,6,7], ..., [508,509,510,511]}. + * + */ +template < + typename T, + int BLOCK_DIM_X, + BlockScanAlgorithm ALGORITHM = BLOCK_SCAN_RAKING, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockScan +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + /** + * Ensure the template parameterization meets the requirements of the + * specified algorithm. Currently, the BLOCK_SCAN_WARP_SCANS policy + * cannot be used with threadblock sizes not a multiple of the + * architectural warp size. + */ + static const BlockScanAlgorithm SAFE_ALGORITHM = + ((ALGORITHM == BLOCK_SCAN_WARP_SCANS) && (BLOCK_THREADS % CUB_WARP_THREADS(PTX_ARCH) != 0)) ? + BLOCK_SCAN_RAKING : + ALGORITHM; + + typedef BlockScanWarpScans WarpScans; + typedef BlockScanRaking Raking; + + /// Define the delegate type for the desired algorithm + typedef typename If<(SAFE_ALGORITHM == BLOCK_SCAN_WARP_SCANS), + WarpScans, + Raking>::Type InternalBlockScan; + + /// Shared memory storage layout type for BlockScan + typedef typename InternalBlockScan::TempStorage _TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + +public: + + /// \smemstorage{BlockScan} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockScan() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockScan( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + + + + + //@} end member group + /******************************************************************//** + * \name Exclusive prefix sum operations + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. + * + * \par + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix sum of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide exclusive prefix sum + * BlockScan(temp_storage).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 1, 1, ..., 1. The + * corresponding output \p thread_data in those threads will be 0, 1, ..., 127. + * + */ + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output) ///< [out] Calling thread's output item (may be aliased to \p input) + { + T block_aggregate; + InternalBlockScan(temp_storage).ExclusiveSum(input, output, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix sum of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide exclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveSum(thread_data, thread_data, block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 1, 1, ..., 1. The + * corresponding output \p thread_data in those threads will be 0, 1, ..., 127. + * Furthermore the value \p 128 will be stored in \p block_aggregate for all threads. + * + */ + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + InternalBlockScan(temp_storage).ExclusiveSum(input, output, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Instead of using 0 as the block-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an exclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total += block_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockScan for a 1D block of 128 threads + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the block-wide exclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveSum( + * thread_data, thread_data, block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is 1, 1, 1, 1, 1, 1, 1, 1, .... + * The corresponding output for the first segment will be 0, 1, ..., 127. + * The output for the second segment will be 128, 129, ..., 255. Furthermore, + * the value \p 128 will be stored in \p block_aggregate for all threads after each scan. + * + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + InternalBlockScan(temp_storage).ExclusiveSum(input, output, block_aggregate, block_prefix_callback_op); + } + + + //@} end member group + /******************************************************************//** + * \name Exclusive prefix sum operations (multiple data per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. + * + * \par + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix sum of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide exclusive prefix sum + * BlockScan(temp_storage).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is { [1,1,1,1], [1,1,1,1], ..., [1,1,1,1] }. The + * corresponding output \p thread_data in those threads will be { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + */ + template + __device__ __forceinline__ void ExclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD]) ///< [out] Calling thread's output items (may be aliased to \p input) + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix sum of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide exclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveSum(thread_data, thread_data, block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is { [1,1,1,1], [1,1,1,1], ..., [1,1,1,1] }. The + * corresponding output \p thread_data in those threads will be { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * Furthermore the value \p 512 will be stored in \p block_aggregate for all threads. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + */ + template + __device__ __forceinline__ void ExclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial, block_aggregate); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. Instead of using 0 as the block-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an exclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 512 integer items that are partitioned in a [blocked arrangement](index.html#sec5sec3) + * across 128 threads where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total += block_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockLoad, BlockStore, and BlockScan for a 1D block of 128 threads, 4 ints per thread + * typedef cub::BlockLoad BlockLoad; + * typedef cub::BlockStore BlockStore; + * typedef cub::BlockScan BlockScan; + * + * // Allocate aliased shared memory for BlockLoad, BlockStore, and BlockScan + * __shared__ union { + * typename BlockLoad::TempStorage load; + * typename BlockScan::TempStorage scan; + * typename BlockStore::TempStorage store; + * } temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128 * 4) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage.load).Load(d_data + block_offset, thread_data); + * __syncthreads(); + * + * // Collectively compute the block-wide exclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage.scan).ExclusiveSum( + * thread_data, thread_data, block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * BlockStore(temp_storage.store).Store(d_data + block_offset, thread_data); + * __syncthreads(); + * } + * \endcode + * \par + * Suppose the input \p d_data is 1, 1, 1, 1, 1, 1, 1, 1, .... + * The corresponding output for the first segment will be 0, 1, 2, 3, ..., 510, 511. + * The output for the second segment will be 512, 513, 514, 515, ..., 1022, 1023. Furthermore, + * the value \p 512 will be stored in \p block_aggregate for all threads after each scan. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + int ITEMS_PER_THREAD, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial, block_aggregate, block_prefix_callback_op); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + + //@} end member group // Inclusive prefix sums + /******************************************************************//** + * \name Exclusive prefix scan operations + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix max scan of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide exclusive prefix max scan + * BlockScan(temp_storage).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 0, -1, 2, -3, ..., 126, -127. The + * corresponding output \p thread_data in those threads will be INT_MIN, 0, 0, 2, ..., 124, 126. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + T block_aggregate; + InternalBlockScan(temp_storage).ExclusiveScan(input, output, identity, scan_op, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix max scan of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide exclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max(), block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 0, -1, 2, -3, ..., 126, -127. The + * corresponding output \p thread_data in those threads will be INT_MIN, 0, 0, 2, ..., 124, 126. + * Furthermore the value \p 126 will be stored in \p block_aggregate for all threads. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input items + T &output, ///< [out] Calling thread's output items (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + InternalBlockScan(temp_storage).ExclusiveScan(input, output, identity, scan_op, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an exclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total = (block_aggregate > old_prefix) ? block_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockScan for a 1D block of 128 threads + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(INT_MIN); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the block-wide exclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveScan( + * thread_data, thread_data, INT_MIN, cub::Max(), block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is 0, -1, 2, -3, 4, -5, .... + * The corresponding output for the first segment will be INT_MIN, 0, 0, 2, ..., 124, 126. + * The output for the second segment will be 126, 128, 128, 130, ..., 252, 254. Furthermore, + * \p block_aggregate will be assigned \p 126 in all threads after the first scan, assigned \p 254 after the second + * scan, etc. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + InternalBlockScan(temp_storage).ExclusiveScan(input, output, identity, scan_op, block_aggregate, block_prefix_callback_op); + } + + + //@} end member group // Inclusive prefix sums + /******************************************************************//** + * \name Exclusive prefix scan operations (multiple data per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix max scan of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide exclusive prefix max scan + * BlockScan(temp_storage).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,-1,2,-3], [4,-5,6,-7], ..., [508,-509,510,-511] }. + * The corresponding output \p thread_data in those threads will be + * { [INT_MIN,0,0,2], [2,4,4,6], ..., [506,508,508,510] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, identity, scan_op); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an exclusive prefix max scan of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide exclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max(), block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is { [0,-1,2,-3], [4,-5,6,-7], ..., [508,-509,510,-511] }. The + * corresponding output \p thread_data in those threads will be { [INT_MIN,0,0,2], [2,4,4,6], ..., [506,508,508,510] }. + * Furthermore the value \p 510 will be stored in \p block_aggregate for all threads. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, identity, scan_op, block_aggregate); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an exclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total = (block_aggregate > old_prefix) ? block_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockLoad, BlockStore, and BlockScan for a 1D block of 128 threads, 4 ints per thread + * typedef cub::BlockLoad BlockLoad; + * typedef cub::BlockStore BlockStore; + * typedef cub::BlockScan BlockScan; + * + * // Allocate aliased shared memory for BlockLoad, BlockStore, and BlockScan + * __shared__ union { + * typename BlockLoad::TempStorage load; + * typename BlockScan::TempStorage scan; + * typename BlockStore::TempStorage store; + * } temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128 * 4) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage.load).Load(d_data + block_offset, thread_data); + * __syncthreads(); + * + * // Collectively compute the block-wide exclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage.scan).ExclusiveScan( + * thread_data, thread_data, INT_MIN, cub::Max(), block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * BlockStore(temp_storage.store).Store(d_data + block_offset, thread_data); + * __syncthreads(); + * } + * \endcode + * \par + * Suppose the input \p d_data is 0, -1, 2, -3, 4, -5, .... + * The corresponding output for the first segment will be INT_MIN, 0, 0, 2, 2, 4, ..., 508, 510. + * The output for the second segment will be 510, 512, 512, 514, 514, 516, ..., 1020, 1022. Furthermore, + * \p block_aggregate will be assigned \p 510 in all threads after the first scan, assigned \p 1022 after the second + * scan, etc. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, identity, scan_op, block_aggregate, block_prefix_callback_op); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + //@} end member group + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + /******************************************************************//** + * \name Exclusive prefix scan operations (identityless, single datum per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. With no identity value, the output computed for thread0 is undefined. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + T block_aggregate; + InternalBlockScan(temp_storage).ExclusiveScan(input, output, scan_op, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. With no identity value, the output computed for thread0 is undefined. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + InternalBlockScan(temp_storage).ExclusiveScan(input, output, scan_op, block_aggregate); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + InternalBlockScan(temp_storage).ExclusiveScan(input, output, scan_op, block_aggregate, block_prefix_callback_op); + } + + + //@} end member group + /******************************************************************//** + * \name Exclusive prefix scan operations (identityless, multiple data per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. With no identity value, the output computed for thread0 is undefined. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. Also provides every thread with the block-wide \p block_aggregate of all inputs. With no identity value, the output computed for thread0 is undefined. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op, block_aggregate); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + + + /** + * \brief Computes an exclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op, block_aggregate, block_prefix_callback_op); + + // Exclusive scan in registers with prefix + ThreadScanExclusive(input, output, scan_op, thread_partial); + } + + + //@} end member group + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + /******************************************************************//** + * \name Inclusive prefix sum operations + *********************************************************************/ + //@{ + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. + * + * \par + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix sum of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide inclusive prefix sum + * BlockScan(temp_storage).InclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 1, 1, ..., 1. The + * corresponding output \p thread_data in those threads will be 1, 2, ..., 128. + * + */ + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output) ///< [out] Calling thread's output item (may be aliased to \p input) + { + T block_aggregate; + InternalBlockScan(temp_storage).InclusiveSum(input, output, block_aggregate); + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix sum of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide inclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).InclusiveSum(thread_data, thread_data, block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 1, 1, ..., 1. The + * corresponding output \p thread_data in those threads will be 1, 2, ..., 128. + * Furthermore the value \p 128 will be stored in \p block_aggregate for all threads. + * + */ + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + InternalBlockScan(temp_storage).InclusiveSum(input, output, block_aggregate); + } + + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Instead of using 0 as the block-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an inclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total += block_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockScan for a 1D block of 128 threads + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the block-wide inclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).InclusiveSum( + * thread_data, thread_data, block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is 1, 1, 1, 1, 1, 1, 1, 1, .... + * The corresponding output for the first segment will be 1, 2, ..., 128. + * The output for the second segment will be 129, 130, ..., 256. Furthermore, + * the value \p 128 will be stored in \p block_aggregate for all threads after each scan. + * + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + InternalBlockScan(temp_storage).InclusiveSum(input, output, block_aggregate, block_prefix_callback_op); + } + + + //@} end member group + /******************************************************************//** + * \name Inclusive prefix sum operations (multiple data per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. + * + * \par + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix sum of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide inclusive prefix sum + * BlockScan(temp_storage).InclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is { [1,1,1,1], [1,1,1,1], ..., [1,1,1,1] }. The + * corresponding output \p thread_data in those threads will be { [1,2,3,4], [5,6,7,8], ..., [509,510,511,512] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + */ + template + __device__ __forceinline__ void InclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD]) ///< [out] Calling thread's output items (may be aliased to \p input) + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveSum(input[0], output[0]); + } + else + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix sum of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide inclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage).InclusiveSum(thread_data, thread_data, block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [1,1,1,1], [1,1,1,1], ..., [1,1,1,1] }. The + * corresponding output \p thread_data in those threads will be + * { [1,2,3,4], [5,6,7,8], ..., [509,510,511,512] }. + * Furthermore the value \p 512 will be stored in \p block_aggregate for all threads. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void InclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveSum(input[0], output[0], block_aggregate); + } + else + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial, block_aggregate); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using addition (+) as the scan operator. Each thread contributes an array of consecutive input elements. Instead of using 0 as the block-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an inclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 512 integer items that are partitioned in a [blocked arrangement](index.html#sec5sec3) + * across 128 threads where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total += block_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockLoad, BlockStore, and BlockScan for a 1D block of 128 threads, 4 ints per thread + * typedef cub::BlockLoad BlockLoad; + * typedef cub::BlockStore BlockStore; + * typedef cub::BlockScan BlockScan; + * + * // Allocate aliased shared memory for BlockLoad, BlockStore, and BlockScan + * __shared__ union { + * typename BlockLoad::TempStorage load; + * typename BlockScan::TempStorage scan; + * typename BlockStore::TempStorage store; + * } temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128 * 4) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage.load).Load(d_data + block_offset, thread_data); + * __syncthreads(); + * + * // Collectively compute the block-wide inclusive prefix sum + * int block_aggregate; + * BlockScan(temp_storage.scan).IncluisveSum( + * thread_data, thread_data, block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * BlockStore(temp_storage.store).Store(d_data + block_offset, thread_data); + * __syncthreads(); + * } + * \endcode + * \par + * Suppose the input \p d_data is 1, 1, 1, 1, 1, 1, 1, 1, .... + * The corresponding output for the first segment will be 1, 2, 3, 4, ..., 511, 512. + * The output for the second segment will be 513, 514, 515, 516, ..., 1023, 1024. Furthermore, + * the value \p 512 will be stored in \p block_aggregate for all threads after each scan. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + int ITEMS_PER_THREAD, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void InclusiveSum( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveSum(input[0], output[0], block_aggregate, block_prefix_callback_op); + } + else + { + // Reduce consecutive thread items in registers + Sum scan_op; + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveSum(thread_partial, thread_partial, block_aggregate, block_prefix_callback_op); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial); + } + } + + + //@} end member group + /******************************************************************//** + * \name Inclusive prefix scan operations + *********************************************************************/ + //@{ + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix max scan of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide inclusive prefix max scan + * BlockScan(temp_storage).InclusiveScan(thread_data, thread_data, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 0, -1, 2, -3, ..., 126, -127. The + * corresponding output \p thread_data in those threads will be 0, 0, 2, 2, ..., 126, 126. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + T block_aggregate; + InclusiveScan(input, output, scan_op, block_aggregate); + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix max scan of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain input item for each thread + * int thread_data; + * ... + * + * // Collectively compute the block-wide inclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).InclusiveScan(thread_data, thread_data, cub::Max(), block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is 0, -1, 2, -3, ..., 126, -127. The + * corresponding output \p thread_data in those threads will be 0, 0, 2, 2, ..., 126, 126. + * Furthermore the value \p 126 will be stored in \p block_aggregate for all threads. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + InternalBlockScan(temp_storage).InclusiveScan(input, output, scan_op, block_aggregate); + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - Supports non-commutative scan operators. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an inclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total = (block_aggregate > old_prefix) ? block_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockScan for a 1D block of 128 threads + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(INT_MIN); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the block-wide inclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).InclusiveScan( + * thread_data, thread_data, cub::Max(), block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is 0, -1, 2, -3, 4, -5, .... + * The corresponding output for the first segment will be 0, 0, 2, 2, ..., 126, 126. + * The output for the second segment will be 128, 128, 130, 130, ..., 254, 254. Furthermore, + * \p block_aggregate will be assigned \p 126 in all threads after the first scan, assigned \p 254 after the second + * scan, etc. + * + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + InternalBlockScan(temp_storage).InclusiveScan(input, output, scan_op, block_aggregate, block_prefix_callback_op); + } + + + //@} end member group + /******************************************************************//** + * \name Inclusive prefix scan operations (multiple data per thread) + *********************************************************************/ + //@{ + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix max scan of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide inclusive prefix max scan + * BlockScan(temp_storage).InclusiveScan(thread_data, thread_data, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is { [0,-1,2,-3], [4,-5,6,-7], ..., [508,-509,510,-511] }. The + * corresponding output \p thread_data in those threads will be { [0,0,2,2], [4,4,6,6], ..., [508,508,510,510] }. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void InclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveScan(input[0], output[0], scan_op); + } + else + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates an inclusive prefix max scan of 512 integer items that + * are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockScan for a 1D block of 128 threads on type int + * typedef cub::BlockScan BlockScan; + * + * // Allocate shared memory for BlockScan + * __shared__ typename BlockScan::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Collectively compute the block-wide inclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage).InclusiveScan(thread_data, thread_data, cub::Max(), block_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is + * { [0,-1,2,-3], [4,-5,6,-7], ..., [508,-509,510,-511] }. + * The corresponding output \p thread_data in those threads will be + * { [0,0,2,2], [4,4,6,6], ..., [508,508,510,510] }. + * Furthermore the value \p 510 will be stored in \p block_aggregate for all threads. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp> + __device__ __forceinline__ void InclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate) ///< [out] block-wide aggregate reduction of input items + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveScan(input[0], output[0], scan_op, block_aggregate); + } + else + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op, block_aggregate); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial, (linear_tid != 0)); + } + } + + + /** + * \brief Computes an inclusive block-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes an array of consecutive input elements. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + * + * \par + * - The \p block_prefix_callback_op functor must implement a member function T operator()(T block_aggregate). + * The functor's input parameter \p block_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the first warp of threads in the block, however only the return value from + * lane0 is applied as the block-wide prefix. Can be stateful. + * - Supports non-commutative scan operators. + * - \blocked + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block that progressively + * computes an inclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 128 integer items that are partitioned across 128 threads. + * \par + * \code + * #include // or equivalently + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct BlockPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ BlockPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the first warp of threads in the block. + * // Thread-0 is responsible for returning a value for seeding the block-wide scan. + * __device__ int operator()(int block_aggregate) + * { + * int old_prefix = running_total; + * running_total = (block_aggregate > old_prefix) ? block_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize BlockLoad, BlockStore, and BlockScan for a 1D block of 128 threads, 4 ints per thread + * typedef cub::BlockLoad BlockLoad; + * typedef cub::BlockStore BlockStore; + * typedef cub::BlockScan BlockScan; + * + * // Allocate aliased shared memory for BlockLoad, BlockStore, and BlockScan + * __shared__ union { + * typename BlockLoad::TempStorage load; + * typename BlockScan::TempStorage scan; + * typename BlockStore::TempStorage store; + * } temp_storage; + * + * // Initialize running total + * BlockPrefixCallbackOp prefix_op(0); + * + * // Have the block iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 128 * 4) + * { + * // Load a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * BlockLoad(temp_storage.load).Load(d_data + block_offset, thread_data); + * __syncthreads(); + * + * // Collectively compute the block-wide inclusive prefix max scan + * int block_aggregate; + * BlockScan(temp_storage.scan).InclusiveScan( + * thread_data, thread_data, cub::Max(), block_aggregate, prefix_op); + * __syncthreads(); + * + * // Store scanned items to output segment + * BlockStore(temp_storage.store).Store(d_data + block_offset, thread_data); + * __syncthreads(); + * } + * \endcode + * \par + * Suppose the input \p d_data is 0, -1, 2, -3, 4, -5, .... + * The corresponding output for the first segment will be 0, 0, 2, 2, 4, 4, ..., 510, 510. + * The output for the second segment will be 512, 512, 514, 514, 516, 516, ..., 1022, 1022. Furthermore, + * \p block_aggregate will be assigned \p 510 in all threads after the first scan, assigned \p 1022 after the second + * scan, etc. + * + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam ScanOp [inferred] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) type having member T operator()(const T &a, const T &b) + * \tparam BlockPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T block_aggregate) + */ + template < + int ITEMS_PER_THREAD, + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void InclusiveScan( + T (&input)[ITEMS_PER_THREAD], ///< [in] Calling thread's input items + T (&output)[ITEMS_PER_THREAD], ///< [out] Calling thread's output items (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + T &block_aggregate, ///< [out] block-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a block-wide prefix to be applied to all inputs. + { + if (ITEMS_PER_THREAD == 1) + { + InclusiveScan(input[0], output[0], scan_op, block_aggregate, block_prefix_callback_op); + } + else + { + // Reduce consecutive thread items in registers + T thread_partial = ThreadReduce(input, scan_op); + + // Exclusive threadblock-scan + ExclusiveScan(thread_partial, thread_partial, scan_op, block_aggregate, block_prefix_callback_op); + + // Inclusive scan in registers with prefix + ThreadScanInclusive(input, output, scan_op, thread_partial); + } + } + + //@} end member group + + +}; + +/** + * \example example_block_scan.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_shift.cuh b/external/cub-1.3.2/cub/block/block_shift.cuh new file mode 100644 index 0000000..3cd0922 --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_shift.cuh @@ -0,0 +1,325 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockShift class provides [collective](index.html#sec0) methods for rearranging data partitioned across a CUDA thread block. + */ + +#pragma once + +#include "../util_arch.cuh" +#include "../util_ptx.cuh" +#include "../util_macro.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief The BlockShift class provides [collective](index.html#sec0) methods for shifting data partitioned across a CUDA thread block. ![](transpose_logo.png) + * \ingroup BlockModule + * + * \tparam T The data type to be exchanged. + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * It is commonplace for blocks of threads to rearrange data items between + * threads. The BlockShift abstraction allows threads to efficiently shift items + * either (a) up to their successor or (b) down to their predecessor. + * + */ +template < + typename T, + int BLOCK_DIM_X, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockShift +{ +private: + + /****************************************************************************** + * Constants + ******************************************************************************/ + + enum + { + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + LOG_WARP_THREADS = CUB_LOG_WARP_THREADS(PTX_ARCH), + WARP_THREADS = 1 << LOG_WARP_THREADS, + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + }; + + /****************************************************************************** + * Type definitions + ******************************************************************************/ + + /// Shared memory storage layout type + typedef typename If<(PTX_ARCH >= 300), + T[WARPS], // Kepler+ only needs smem to share between warps + T[BLOCK_THREADS] >::Type _TempStorage; + +public: + + /// \smemstorage{BlockShift} + struct TempStorage : Uninitialized<_TempStorage> {}; + +private: + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + int lane_id; + int warp_id; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + +public: + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockShift() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockShift( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()) + {} + + + //@} end member group + /******************************************************************//** + * \name Shift exchanges + *********************************************************************/ + //@{ + + + /** + * \brief Each thread obtains the \p input provided by its predecessor. The first thread receives \p block_prefix. + * + * \par + * - \smemreuse + */ + __device__ __forceinline__ void Up( + T input, ///< [in] Input item + T &output, ///< [out] Output item + T block_prefix) ///< [in] Prefix item to be provided to thread0 + { +#if CUB_PTX_ARCH >= 300 + if (lane_id == WARP_THREADS - 1) + temp_storage[warp_id] = input; + + __syncthreads(); + + output = ShuffleUp(input, 1); + if (lane_id == 0) + { + output = (linear_tid == 0) ? + block_prefix : + temp_storage[warp_id - 1]; + } +#else + temp_storage[linear_tid] = input; + + __syncthreads(); + + output = (linear_tid == 0) ? + block_prefix : + temp_storage[linear_tid - 1]; +#endif + } + + + /** + * \brief Each thread receives the \p input provided by its predecessor. The first thread receives \p block_prefix. All threads receive the \p input provided by threadBLOCK_THREADS-1. + * + * \par + * - \smemreuse + */ + __device__ __forceinline__ void Up( + T input, ///< [in] Input item + T &output, ///< [out] Output item + T block_prefix, ///< [in] Prefix item to be provided to thread0 + T &block_suffix) ///< [out] Suffix item shifted out by the threadBLOCK_THREADS-1 to be provided to all threads + { +#if CUB_PTX_ARCH >= 300 + if (lane_id == WARP_THREADS - 1) + temp_storage[warp_id] = input; + + __syncthreads(); + + output = ShuffleUp(input, 1); + if (lane_id == 0) + { + output = (linear_tid == 0) ? + block_prefix : + temp_storage[warp_id - 1]; + } + block_suffix = temp_storage[WARPS - 1]; +#else + temp_storage[linear_tid] = input; + + __syncthreads(); + + output = (linear_tid == 0) ? + block_prefix : + temp_storage[linear_tid - 1]; + + block_suffix = temp_storage[BLOCK_THREADS - 1]; +#endif + } + + + /** + * \brief Each thread obtains the \p input provided by its successor. The last thread receives \p block_suffix. + * + * \par + * - \smemreuse + */ + __device__ __forceinline__ void Down( + T input, ///< [in] Input item + T &output, ///< [out] Output item + T block_suffix) ///< [in] Suffix item to be provided to threadBLOCK_THREADS-1 + { +#if CUB_PTX_ARCH >= 300 + if (lane_id == 0) + temp_storage[warp_id] = input; + + __syncthreads(); + + output = ShuffleDown(input, 1); + if (lane_id == WARP_THREADS - 1) + { + output = (linear_tid == BLOCK_THREADS - 1) ? + block_suffix : + temp_storage[warp_id + 1]; + } +#else + temp_storage[linear_tid] = input; + + __syncthreads(); + + output = (linear_tid == BLOCK_THREADS - 1) ? + block_suffix : + temp_storage[linear_tid + 1]; +#endif + } + + + /** + * \brief Each thread obtains the \p input provided by its successor. The last thread receives \p block_suffix. All threads receive the \p input provided by thread0. + * + * \par + * - \smemreuse + */ + __device__ __forceinline__ void Down( + T input, ///< [in] Input item + T &output, ///< [out] Output item + T block_suffix, ///< [in] Suffix item to be provided to threadBLOCK_THREADS-1 + T &block_prefix) ///< [out] Prefix item shifted out by the thread0 to be provided to all threads + { +#if CUB_PTX_ARCH >= 300 + if (lane_id == 0) + temp_storage[warp_id] = input; + + __syncthreads(); + + output = ShuffleDown(input, 1); + if (lane_id == WARP_THREADS - 1) + { + output = (linear_tid == BLOCK_THREADS - 1) ? + block_suffix : + temp_storage[warp_id + 1]; + } +#else + temp_storage[linear_tid] = input; + + __syncthreads(); + + output = (linear_tid == BLOCK_THREADS - 1) ? + block_suffix : + temp_storage[linear_tid + 1]; +#endif + + block_prefix = temp_storage[0]; + } + + //@} end member group + + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/block_store.cuh b/external/cub-1.3.2/cub/block/block_store.cuh new file mode 100644 index 0000000..066541a --- /dev/null +++ b/external/cub-1.3.2/cub/block/block_store.cuh @@ -0,0 +1,892 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Operations for writing linear segments of data from the CUDA thread block + */ + +#pragma once + +#include + +#include "block_exchange.cuh" +#include "../util_ptx.cuh" +#include "../util_macro.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIo + * @{ + */ + + +/******************************************************************//** + * \name Blocked arrangement I/O (direct) + *********************************************************************/ +//@{ + +/** + * \brief Store a blocked arrangement of items across a thread block into a linear segment of items. + * + * \blocked + * + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectBlocked( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store +{ + // Store directly in thread-blocked order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + block_itr[(linear_tid * ITEMS_PER_THREAD) + ITEM] = items[ITEM]; + } +} + + +/** + * \brief Store a blocked arrangement of items across a thread block into a linear segment of items, guarded by range + * + * \blocked + * + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectBlocked( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write +{ + // Store directly in thread-blocked order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if (ITEM + (linear_tid * ITEMS_PER_THREAD) < valid_items) + { + block_itr[(linear_tid * ITEMS_PER_THREAD) + ITEM] = items[ITEM]; + } + } +} + + +/** + * \brief Store a blocked arrangement of items across a thread block into a linear segment of items. + * + * \blocked + * + * The output offset (\p block_ptr + \p block_offset) must be quad-item aligned, + * which is the default starting offset returned by \p cudaMalloc() + * + * \par + * The following conditions will prevent vectorization and storing will fall back to cub::BLOCK_STORE_DIRECT: + * - \p ITEMS_PER_THREAD is odd + * - The data type \p T is not a built-in primitive or CUDA vector type (e.g., \p short, \p int2, \p double, \p float2, etc.) + * + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * + */ +template < + typename T, + int ITEMS_PER_THREAD> +__device__ __forceinline__ void StoreDirectBlockedVectorized( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + T *block_ptr, ///< [in] Input pointer for storing from + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store +{ + enum + { + // Maximum CUDA vector size is 4 elements + MAX_VEC_SIZE = CUB_MIN(4, ITEMS_PER_THREAD), + + // Vector size must be a power of two and an even divisor of the items per thread + VEC_SIZE = ((((MAX_VEC_SIZE - 1) & MAX_VEC_SIZE) == 0) && ((ITEMS_PER_THREAD % MAX_VEC_SIZE) == 0)) ? + MAX_VEC_SIZE : + 1, + + VECTORS_PER_THREAD = ITEMS_PER_THREAD / VEC_SIZE, + }; + + // Vector type + typedef typename CubVector::Type Vector; + + // Alias global pointer + Vector *block_ptr_vectors = reinterpret_cast(block_ptr); + + // Alias pointers (use "raw" array here which should get optimized away to prevent conservative PTXAS lmem spilling) + Vector raw_vector[VECTORS_PER_THREAD]; + T *raw_items = reinterpret_cast(raw_vector); + + // Copy + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + raw_items[ITEM] = items[ITEM]; + } + + // Direct-store using vector types + StoreDirectBlocked(linear_tid, block_ptr_vectors, raw_vector); +} + + + +//@} end member group +/******************************************************************//** + * \name Striped arrangement I/O (direct) + *********************************************************************/ +//@{ + + +/** + * \brief Store a striped arrangement of data across the thread block into a linear segment of items. + * + * \striped + * + * \tparam BLOCK_THREADS The thread block size in threads + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + int BLOCK_THREADS, + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store +{ + // Store directly in striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + block_itr[(ITEM * BLOCK_THREADS) + linear_tid] = items[ITEM]; + } +} + + +/** + * \brief Store a striped arrangement of data across the thread block into a linear segment of items, guarded by range + * + * \striped + * + * \tparam BLOCK_THREADS The thread block size in threads + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + int BLOCK_THREADS, + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write +{ + // Store directly in striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if ((ITEM * BLOCK_THREADS) + linear_tid < valid_items) + { + block_itr[(ITEM * BLOCK_THREADS) + linear_tid] = items[ITEM]; + } + } +} + + + +//@} end member group +/******************************************************************//** + * \name Warp-striped arrangement I/O (direct) + *********************************************************************/ +//@{ + + +/** + * \brief Store a warp-striped arrangement of data across the thread block into a linear segment of items. + * + * \warpstriped + * + * \par Usage Considerations + * The number of threads in the thread block must be a multiple of the architecture's warp size. + * + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectWarpStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [out] Data to load +{ + int tid = linear_tid & (CUB_PTX_WARP_THREADS - 1); + int wid = linear_tid >> CUB_PTX_LOG_WARP_THREADS; + int warp_offset = wid * CUB_PTX_WARP_THREADS * ITEMS_PER_THREAD; + + // Store directly in warp-striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + block_itr[warp_offset + tid + (ITEM * CUB_PTX_WARP_THREADS)] = items[ITEM]; + } +} + + +/** + * \brief Store a warp-striped arrangement of data across the thread block into a linear segment of items, guarded by range + * + * \warpstriped + * + * \par Usage Considerations + * The number of threads in the thread block must be a multiple of the architecture's warp size. + * + * \tparam T [inferred] The data type to store. + * \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread. + * \tparam OutputIterator [inferred] The random-access iterator type for output \iterator. + */ +template < + typename T, + int ITEMS_PER_THREAD, + typename OutputIterator> +__device__ __forceinline__ void StoreDirectWarpStriped( + int linear_tid, ///< [in] A suitable 1D thread-identifier for the calling thread (e.g., (threadIdx.y * blockDim.x) + linear_tid for 2D thread blocks) + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write +{ + int tid = linear_tid & (CUB_PTX_WARP_THREADS - 1); + int wid = linear_tid >> CUB_PTX_LOG_WARP_THREADS; + int warp_offset = wid * CUB_PTX_WARP_THREADS * ITEMS_PER_THREAD; + + // Store directly in warp-striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + if (warp_offset + tid + (ITEM * CUB_PTX_WARP_THREADS) < valid_items) + { + block_itr[warp_offset + tid + (ITEM * CUB_PTX_WARP_THREADS)] = items[ITEM]; + } + } +} + + +//@} end member group + + +/** @} */ // end group UtilIo + + +//----------------------------------------------------------------------------- +// Generic BlockStore abstraction +//----------------------------------------------------------------------------- + +/** + * \brief cub::BlockStoreAlgorithm enumerates alternative algorithms for cub::BlockStore to write a blocked arrangement of items across a CUDA thread block to a linear segment of memory. + */ +enum BlockStoreAlgorithm +{ + /** + * \par Overview + * + * A [blocked arrangement](index.html#sec5sec3) of data is written + * directly to memory. The thread block writes items in a parallel "raking" fashion: + * threadi writes the ith segment of consecutive elements. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) decreases as the + * access stride between threads increases (i.e., the number items per thread). + */ + BLOCK_STORE_DIRECT, + + /** + * \par Overview + * + * A [blocked arrangement](index.html#sec5sec3) of data is written directly + * to memory using CUDA's built-in vectorized stores as a coalescing optimization. + * The thread block writes items in a parallel "raking" fashion: threadi uses vector stores to + * write the ith segment of consecutive elements. + * + * For example, st.global.v4.s32 instructions will be generated when \p T = \p int and \p ITEMS_PER_THREAD > 4. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high until the the + * access stride between threads (i.e., the number items per thread) exceeds the + * maximum vector store width (typically 4 items or 64B, whichever is lower). + * - The following conditions will prevent vectorization and writing will fall back to cub::BLOCK_STORE_DIRECT: + * - \p ITEMS_PER_THREAD is odd + * - The \p OutputIterator is not a simple pointer type + * - The block output offset is not quadword-aligned + * - The data type \p T is not a built-in primitive or CUDA vector type (e.g., \p short, \p int2, \p double, \p float2, etc.) + */ + BLOCK_STORE_VECTORIZE, + + /** + * \par Overview + * A [blocked arrangement](index.html#sec5sec3) is locally + * transposed into a [striped arrangement](index.html#sec5sec3) + * which is then written to memory. More specifically, cub::BlockExchange + * used to locally reorder the items into a + * [striped arrangement](index.html#sec5sec3), after which the + * thread block writes items in a parallel "strip-mining" fashion: consecutive + * items owned by threadi are written to memory with + * stride \p BLOCK_THREADS between them. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high regardless + * of items written per thread. + * - The local reordering incurs slightly longer latencies and throughput than the + * direct cub::BLOCK_STORE_DIRECT and cub::BLOCK_STORE_VECTORIZE alternatives. + */ + BLOCK_STORE_TRANSPOSE, + + /** + * \par Overview + * A [blocked arrangement](index.html#sec5sec3) is locally + * transposed into a [warp-striped arrangement](index.html#sec5sec3) + * which is then written to memory. More specifically, cub::BlockExchange used + * to locally reorder the items into a + * [warp-striped arrangement](index.html#sec5sec3), after which + * each warp writes its own contiguous segment in a parallel "strip-mining" fashion: + * consecutive items owned by lanei are written to memory + * with stride \p WARP_THREADS between them. + * + * \par Performance Considerations + * - The utilization of memory transactions (coalescing) remains high regardless + * of items written per thread. + * - The local reordering incurs slightly longer latencies and throughput than the + * direct cub::BLOCK_STORE_DIRECT and cub::BLOCK_STORE_VECTORIZE alternatives. + */ + BLOCK_STORE_WARP_TRANSPOSE, +}; + + +/** + * \brief The BlockStore class provides [collective](index.html#sec0) data movement methods for writing a [blocked arrangement](index.html#sec5sec3) of items partitioned across a CUDA thread block to a linear segment of memory. ![](block_store_logo.png) + * \ingroup BlockModule + * \ingroup UtilIo + * + * \tparam OutputIterator The input iterator type \iterator. + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ITEMS_PER_THREAD The number of consecutive items partitioned onto each thread. + * \tparam ALGORITHM [optional] cub::BlockStoreAlgorithm tuning policy enumeration. default: cub::BLOCK_STORE_DIRECT. + * \tparam WARP_TIME_SLICING [optional] Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any load-related data transpositions (versus each warp having its own storage). (default: false) + * \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - The BlockStore class provides a single data movement abstraction that can be specialized + * to implement different cub::BlockStoreAlgorithm strategies. This facilitates different + * performance policies for different architectures, data types, granularity sizes, etc. + * - BlockStore can be optionally specialized by different data movement strategies: + * -# cub::BLOCK_STORE_DIRECT. A [blocked arrangement](index.html#sec5sec3) of data is written + * directly to memory. [More...](\ref cub::BlockStoreAlgorithm) + * -# cub::BLOCK_STORE_VECTORIZE. A [blocked arrangement](index.html#sec5sec3) + * of data is written directly to memory using CUDA's built-in vectorized stores as a + * coalescing optimization. [More...](\ref cub::BlockStoreAlgorithm) + * -# cub::BLOCK_STORE_TRANSPOSE. A [blocked arrangement](index.html#sec5sec3) + * is locally transposed into a [striped arrangement](index.html#sec5sec3) which is + * then written to memory. [More...](\ref cub::BlockStoreAlgorithm) + * -# cub::BLOCK_STORE_WARP_TRANSPOSE. A [blocked arrangement](index.html#sec5sec3) + * is locally transposed into a [warp-striped arrangement](index.html#sec5sec3) which is + * then written to memory. [More...](\ref cub::BlockStoreAlgorithm) + * - \rowmajor + * + * \par A Simple Example + * \blockcollective{BlockStore} + * \par + * The code snippet below illustrates the storing of a "blocked" arrangement + * of 512 integers across 128 threads (where each thread owns 4 consecutive items) + * into a linear segment of memory. The store is specialized for \p BLOCK_STORE_WARP_TRANSPOSE, + * meaning items are locally reordered among threads so that memory references will be + * efficiently coalesced using a warp-striped access pattern. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockStore for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockStore BlockStore; + * + * // Allocate shared memory for BlockStore + * __shared__ typename BlockStore::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Store items to linear memory + * int thread_data[4]; + * BlockStore(temp_storage).Store(d_data, thread_data); + * + * \endcode + * \par + * Suppose the set of \p thread_data across the block of threads is + * { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * The output \p d_data will be 0, 1, 2, 3, 4, 5, .... + * + */ +template < + typename OutputIterator, + int BLOCK_DIM_X, + int ITEMS_PER_THREAD, + BlockStoreAlgorithm ALGORITHM = BLOCK_STORE_DIRECT, + bool WARP_TIME_SLICING = false, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockStore +{ +private: + /****************************************************************************** + * Constants and typed definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + + /****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + + /// Store helper + template + struct StoreInternal; + + + /** + * BLOCK_STORE_DIRECT specialization of store helper + */ + template + struct StoreInternal + { + /// Shared memory storage layout type + typedef NullType TempStorage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ StoreInternal( + TempStorage &temp_storage, + int linear_tid) + : + linear_tid(linear_tid) + {} + + /// Store items into a linear segment of memory + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + StoreDirectBlocked(linear_tid, block_itr, items); + } + + /// Store items into a linear segment of memory, guarded by range + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write + { + StoreDirectBlocked(linear_tid, block_itr, items, valid_items); + } + }; + + + /** + * BLOCK_STORE_VECTORIZE specialization of store helper + */ + template + struct StoreInternal + { + /// Shared memory storage layout type + typedef NullType TempStorage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ StoreInternal( + TempStorage &temp_storage, + int linear_tid) + : + linear_tid(linear_tid) + {} + + /// Store items into a linear segment of memory, specialized for native pointer types (attempts vectorization) + __device__ __forceinline__ void Store( + T *block_ptr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + StoreDirectBlockedVectorized(linear_tid, block_ptr, items); + } + + /// Store items into a linear segment of memory, specialized for opaque input iterators (skips vectorization) + template + __device__ __forceinline__ void Store( + _OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + StoreDirectBlocked(linear_tid, block_itr, items); + } + + /// Store items into a linear segment of memory, guarded by range + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write + { + StoreDirectBlocked(linear_tid, block_itr, items, valid_items); + } + }; + + + /** + * BLOCK_STORE_TRANSPOSE specialization of store helper + */ + template + struct StoreInternal + { + // BlockExchange utility type for keys + typedef BlockExchange BlockExchange; + + /// Shared memory storage layout type + typedef typename BlockExchange::TempStorage _TempStorage; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ StoreInternal( + TempStorage &temp_storage, + int linear_tid) + : + temp_storage(temp_storage.Alias()), + linear_tid(linear_tid) + {} + + /// Store items into a linear segment of memory + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + BlockExchange(temp_storage).BlockedToStriped(items); + StoreDirectStriped(linear_tid, block_itr, items); + } + + /// Store items into a linear segment of memory, guarded by range + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write + { + BlockExchange(temp_storage).BlockedToStriped(items); + StoreDirectStriped(linear_tid, block_itr, items, valid_items); + } + }; + + + /** + * BLOCK_STORE_WARP_TRANSPOSE specialization of store helper + */ + template + struct StoreInternal + { + enum + { + WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH) + }; + + // Assert BLOCK_THREADS must be a multiple of WARP_THREADS + CUB_STATIC_ASSERT((BLOCK_THREADS % WARP_THREADS == 0), "BLOCK_THREADS must be a multiple of WARP_THREADS"); + + // BlockExchange utility type for keys + typedef BlockExchange BlockExchange; + + /// Shared memory storage layout type + typedef typename BlockExchange::TempStorage _TempStorage; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + + /// Constructor + __device__ __forceinline__ StoreInternal( + TempStorage &temp_storage, + int linear_tid) + : + temp_storage(temp_storage.Alias()), + linear_tid(linear_tid) + {} + + /// Store items into a linear segment of memory + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + BlockExchange(temp_storage).BlockedToWarpStriped(items); + StoreDirectWarpStriped(linear_tid, block_itr, items); + } + + /// Store items into a linear segment of memory, guarded by range + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write + { + BlockExchange(temp_storage).BlockedToWarpStriped(items); + StoreDirectWarpStriped(linear_tid, block_itr, items, valid_items); + } + }; + + /****************************************************************************** + * Type definitions + ******************************************************************************/ + + /// Internal load implementation to use + typedef StoreInternal InternalStore; + + + /// Shared memory storage layout type + typedef typename InternalStore::TempStorage _TempStorage; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Thread reference to shared storage + _TempStorage &temp_storage; + + /// Linear thread-id + int linear_tid; + +public: + + + /// \smemstorage{BlockStore} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockStore() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockStore( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Data movement + *********************************************************************/ + //@{ + + + /** + * \brief Store items into a linear segment of memory. + * + * \par + * - \blocked + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the storing of a "blocked" arrangement + * of 512 integers across 128 threads (where each thread owns 4 consecutive items) + * into a linear segment of memory. The store is specialized for \p BLOCK_STORE_WARP_TRANSPOSE, + * meaning items are locally reordered among threads so that memory references will be + * efficiently coalesced using a warp-striped access pattern. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, ...) + * { + * // Specialize BlockStore for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockStore BlockStore; + * + * // Allocate shared memory for BlockStore + * __shared__ typename BlockStore::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Store items to linear memory + * int thread_data[4]; + * BlockStore(temp_storage).Store(d_data, thread_data); + * + * \endcode + * \par + * Suppose the set of \p thread_data across the block of threads is + * { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] }. + * The output \p d_data will be 0, 1, 2, 3, 4, 5, .... + * + */ + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD]) ///< [in] Data to store + { + InternalStore(temp_storage, linear_tid).Store(block_itr, items); + } + + /** + * \brief Store items into a linear segment of memory, guarded by range. + * + * \par + * - \blocked + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates the guarded storing of a "blocked" arrangement + * of 512 integers across 128 threads (where each thread owns 4 consecutive items) + * into a linear segment of memory. The store is specialized for \p BLOCK_STORE_WARP_TRANSPOSE, + * meaning items are locally reordered among threads so that memory references will be + * efficiently coalesced using a warp-striped access pattern. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(int *d_data, int valid_items, ...) + * { + * // Specialize BlockStore for a 1D block of 128 threads owning 4 integer items each + * typedef cub::BlockStore BlockStore; + * + * // Allocate shared memory for BlockStore + * __shared__ typename BlockStore::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Store items to linear memory + * int thread_data[4]; + * BlockStore(temp_storage).Store(d_data, thread_data, valid_items); + * + * \endcode + * \par + * Suppose the set of \p thread_data across the block of threads is + * { [0,1,2,3], [4,5,6,7], ..., [508,509,510,511] } and \p valid_items is \p 5. + * The output \p d_data will be 0, 1, 2, 3, 4, ?, ?, ?, ..., with + * only the first two threads being unmasked to store portions of valid data. + * + */ + __device__ __forceinline__ void Store( + OutputIterator block_itr, ///< [in] The thread block's base output iterator for storing to + T (&items)[ITEMS_PER_THREAD], ///< [in] Data to store + int valid_items) ///< [in] Number of valid items to write + { + InternalStore(temp_storage, linear_tid).Store(block_itr, items, valid_items); + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_histogram_atomic.cuh b/external/cub-1.3.2/cub/block/specializations/block_histogram_atomic.cuh new file mode 100644 index 0000000..ec4159e --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_histogram_atomic.cuh @@ -0,0 +1,82 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockHistogramAtomic class provides atomic-based methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. + */ + +#pragma once + +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief The BlockHistogramAtomic class provides atomic-based methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. + */ +template +struct BlockHistogramAtomic +{ + /// Shared memory storage layout type + struct TempStorage {}; + + + /// Constructor + __device__ __forceinline__ BlockHistogramAtomic( + TempStorage &temp_storage) + {} + + + /// Composite data onto an existing histogram + template < + typename T, + typename HistoCounter, + int ITEMS_PER_THREAD> + __device__ __forceinline__ void Composite( + T (&items)[ITEMS_PER_THREAD], ///< [in] Calling thread's input values to histogram + HistoCounter histogram[BINS]) ///< [out] Reference to shared/global memory histogram + { + // Update histogram + #pragma unroll + for (int i = 0; i < ITEMS_PER_THREAD; ++i) + { + atomicAdd(histogram + items[i], 1); + } + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_histogram_sort.cuh b/external/cub-1.3.2/cub/block/specializations/block_histogram_sort.cuh new file mode 100644 index 0000000..12766ae --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_histogram_sort.cuh @@ -0,0 +1,226 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockHistogramSort class provides sorting-based methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. + */ + +#pragma once + +#include "../../block/block_radix_sort.cuh" +#include "../../block/block_discontinuity.cuh" +#include "../../util_ptx.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/** + * \brief The BlockHistogramSort class provides sorting-based methods for constructing block-wide histograms from data samples partitioned across a CUDA thread block. + */ +template < + typename T, ///< Sample type + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int ITEMS_PER_THREAD, ///< The number of samples per thread + int BINS, ///< The number of bins into which histogram samples may fall + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockHistogramSort +{ + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + // Parameterize BlockRadixSort type for our thread block + typedef BlockRadixSort< + T, + BLOCK_DIM_X, + ITEMS_PER_THREAD, + NullType, + 4, + (PTX_ARCH >= 350) ? true : false, + BLOCK_SCAN_WARP_SCANS, + (PTX_ARCH >= 350) ? cudaSharedMemBankSizeEightByte : cudaSharedMemBankSizeFourByte, + BLOCK_DIM_Y, + BLOCK_DIM_Z, + PTX_ARCH> + BlockRadixSortT; + + // Parameterize BlockDiscontinuity type for our thread block + typedef BlockDiscontinuity< + T, + BLOCK_DIM_X, + BLOCK_DIM_Y, + BLOCK_DIM_Z, + PTX_ARCH> + BlockDiscontinuityT; + + /// Shared memory + union _TempStorage + { + // Storage for sorting bin values + typename BlockRadixSortT::TempStorage sort; + + struct + { + // Storage for detecting discontinuities in the tile of sorted bin values + typename BlockDiscontinuityT::TempStorage flag; + + // Storage for noting begin/end offsets of bin runs in the tile of sorted bin values + unsigned int run_begin[BINS]; + unsigned int run_end[BINS]; + }; + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + + + /// Constructor + __device__ __forceinline__ BlockHistogramSort( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + // Discontinuity functor + struct DiscontinuityOp + { + // Reference to temp_storage + _TempStorage &temp_storage; + + // Constructor + __device__ __forceinline__ DiscontinuityOp(_TempStorage &temp_storage) : + temp_storage(temp_storage) + {} + + // Discontinuity predicate + __device__ __forceinline__ bool operator()(const T &a, const T &b, unsigned int b_index) + { + if (a != b) + { + // Note the begin/end offsets in shared storage + temp_storage.run_begin[b] = b_index; + temp_storage.run_end[a] = b_index; + + return true; + } + else + { + return false; + } + } + }; + + + // Composite data onto an existing histogram + template < + typename HistoCounter> + __device__ __forceinline__ void Composite( + T (&items)[ITEMS_PER_THREAD], ///< [in] Calling thread's input values to histogram + HistoCounter histogram[BINS]) ///< [out] Reference to shared/global memory histogram + { + enum { TILE_SIZE = BLOCK_THREADS * ITEMS_PER_THREAD }; + + // Sort bytes in blocked arrangement + BlockRadixSortT(temp_storage.sort).Sort(items); + + __syncthreads(); + + // Initialize the shared memory's run_begin and run_end for each bin + int histo_offset = 0; + + #pragma unroll + for(; histo_offset + BLOCK_THREADS <= BINS; histo_offset += BLOCK_THREADS) + { + temp_storage.run_begin[histo_offset + linear_tid] = TILE_SIZE; + temp_storage.run_end[histo_offset + linear_tid] = TILE_SIZE; + } + // Finish up with guarded initialization if necessary + if ((BINS % BLOCK_THREADS != 0) && (histo_offset + linear_tid < BINS)) + { + temp_storage.run_begin[histo_offset + linear_tid] = TILE_SIZE; + temp_storage.run_end[histo_offset + linear_tid] = TILE_SIZE; + } + + __syncthreads(); + + int flags[ITEMS_PER_THREAD]; // unused + + // Compute head flags to demarcate contiguous runs of the same bin in the sorted tile + DiscontinuityOp flag_op(temp_storage); + BlockDiscontinuityT(temp_storage.flag).FlagHeads(flags, items, flag_op); + + // Update begin for first item + if (linear_tid == 0) temp_storage.run_begin[items[0]] = 0; + + __syncthreads(); + + // Composite into histogram + histo_offset = 0; + + #pragma unroll + for(; histo_offset + BLOCK_THREADS <= BINS; histo_offset += BLOCK_THREADS) + { + int thread_offset = histo_offset + linear_tid; + HistoCounter count = temp_storage.run_end[thread_offset] - temp_storage.run_begin[thread_offset]; + histogram[thread_offset] += count; + } + + // Finish up with guarded composition if necessary + if ((BINS % BLOCK_THREADS != 0) && (histo_offset + linear_tid < BINS)) + { + int thread_offset = histo_offset + linear_tid; + HistoCounter count = temp_storage.run_end[thread_offset] - temp_storage.run_begin[thread_offset]; + histogram[thread_offset] += count; + } + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_reduce_raking.cuh b/external/cub-1.3.2/cub/block/specializations/block_reduce_raking.cuh new file mode 100644 index 0000000..3bddce6 --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_reduce_raking.cuh @@ -0,0 +1,247 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockReduceRaking provides raking-based methods of parallel reduction across a CUDA thread block. Supports non-commutative reduction operators. + */ + +#pragma once + +#include "../../block/block_raking_layout.cuh" +#include "../../warp/warp_reduce.cuh" +#include "../../thread/thread_reduce.cuh" +#include "../../util_ptx.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief BlockReduceRaking provides raking-based methods of parallel reduction across a CUDA thread block. Supports non-commutative reduction operators. + * + * Supports non-commutative binary reduction operators. Unlike commutative + * reduction operators (e.g., addition), the application of a non-commutative + * reduction operator (e.g, string concatenation) across a sequence of inputs must + * honor the relative ordering of items and partial reductions when applying the + * reduction operator. + * + * Compared to the implementation of BlockReduceRaking (which does not support + * non-commutative operators), this implementation requires a few extra + * rounds of inter-thread communication. + */ +template < + typename T, ///< Data type being reduced + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockReduceRaking +{ + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + /// Layout type for padded thread block raking grid + typedef BlockRakingLayout BlockRakingLayout; + + /// WarpReduce utility type + typedef typename WarpReduce::InternalWarpReduce WarpReduce; + + /// Constants + enum + { + /// Number of raking threads + RAKING_THREADS = BlockRakingLayout::RAKING_THREADS, + + /// Number of raking elements per warp synchronous raking thread + SEGMENT_LENGTH = BlockRakingLayout::SEGMENT_LENGTH, + + /// Cooperative work can be entirely warp synchronous + WARP_SYNCHRONOUS = (RAKING_THREADS == BLOCK_THREADS), + + /// Whether or not warp-synchronous reduction should be unguarded (i.e., the warp-reduction elements is a power of two + WARP_SYNCHRONOUS_UNGUARDED = PowerOfTwo::VALUE, + + /// Whether or not accesses into smem are unguarded + RAKING_UNGUARDED = BlockRakingLayout::UNGUARDED, + + }; + + + /// Shared memory storage layout type + struct _TempStorage + { + typename WarpReduce::TempStorage warp_storage; ///< Storage for warp-synchronous reduction + typename BlockRakingLayout::TempStorage raking_grid; ///< Padded threadblock raking grid + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + + + /// Constructor + __device__ __forceinline__ BlockReduceRaking( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + template + __device__ __forceinline__ T RakingReduction( + ReductionOp reduction_op, ///< [in] Binary scan operator + T *raking_segment, + T partial, ///< [in] [lane0 only] Warp-wide aggregate reduction of input items + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + Int2Type iteration) + { + // Update partial if addend is in range + if ((FULL_TILE && RAKING_UNGUARDED) || ((linear_tid * SEGMENT_LENGTH) + ITERATION < num_valid)) + { + T addend = raking_segment[ITERATION]; + partial = reduction_op(partial, addend); + } + return RakingReduction(reduction_op, raking_segment, partial, num_valid, Int2Type()); + } + + template + __device__ __forceinline__ T RakingReduction( + ReductionOp reduction_op, ///< [in] Binary scan operator + T *raking_segment, + T partial, ///< [in] [lane0 only] Warp-wide aggregate reduction of input items + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + Int2Type iteration) + { + return partial; + } + + + /// Computes a threadblock-wide reduction using addition (+) as the reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template + __device__ __forceinline__ T Sum( + T partial, ///< [in] Calling thread's input partial reductions + int num_valid) ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + { + cub::Sum reduction_op; + + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp synchronous reduction (unguarded if active threads is a power-of-two) + partial = WarpReduce(temp_storage.warp_storage).template Sum( + partial, + num_valid); + } + else + { + // Place partial into shared memory grid. + *BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid) = partial; + + __syncthreads(); + + // Reduce parallelism to one warp + if (linear_tid < RAKING_THREADS) + { + // Raking reduction in grid + T *raking_segment = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + partial = raking_segment[0]; + + partial = RakingReduction(reduction_op, raking_segment, partial, num_valid, Int2Type<1>()); + + partial = WarpReduce(temp_storage.warp_storage).template Sum( + partial, + num_valid); + } + } + + return partial; + } + + + /// Computes a threadblock-wide reduction using the specified reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template < + bool FULL_TILE, + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T partial, ///< [in] Calling thread's input partial reductions + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp synchronous reduction (unguarded if active threads is a power-of-two) + partial = WarpReduce(temp_storage.warp_storage).template Reduce( + partial, + num_valid, + reduction_op); + } + else + { + // Place partial into shared memory grid. + *BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid) = partial; + + __syncthreads(); + + // Reduce parallelism to one warp + if (linear_tid < RAKING_THREADS) + { + // Raking reduction in grid + T *raking_segment = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + partial = raking_segment[0]; + + partial = RakingReduction(reduction_op, raking_segment, partial, num_valid, Int2Type<1>()); + + partial = WarpReduce(temp_storage.warp_storage).template Reduce( + partial, + num_valid, + reduction_op); + } + } + + return partial; + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_reduce_raking_commutative_only.cuh b/external/cub-1.3.2/cub/block/specializations/block_reduce_raking_commutative_only.cuh new file mode 100644 index 0000000..d0d7367 --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_reduce_raking_commutative_only.cuh @@ -0,0 +1,202 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockReduceRakingCommutativeOnly provides raking-based methods of parallel reduction across a CUDA thread block. Does not support non-commutative reduction operators. + */ + +#pragma once + +#include "block_reduce_raking.cuh" +#include "../../warp/warp_reduce.cuh" +#include "../../thread/thread_reduce.cuh" +#include "../../util_ptx.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief BlockReduceRakingCommutativeOnly provides raking-based methods of parallel reduction across a CUDA thread block. Does not support non-commutative reduction operators. Does not support block sizes that are not a multiple of the warp size. + */ +template < + typename T, ///< Data type being reduced + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockReduceRakingCommutativeOnly +{ + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + // The fall-back implementation to use when BLOCK_THREADS is not a multiple of the warp size or not all threads have valid values + typedef BlockReduceRaking FallBack; + + /// Constants + enum + { + /// Number of warp threads + WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH), + + /// Whether or not to use fall-back + USE_FALLBACK = ((BLOCK_THREADS % WARP_THREADS != 0) || (BLOCK_THREADS <= WARP_THREADS)), + + /// Number of raking threads + RAKING_THREADS = WARP_THREADS, + + /// Number of threads actually sharing items with the raking threads + SHARING_THREADS = CUB_MAX(1, BLOCK_THREADS - RAKING_THREADS), + + /// Number of raking elements per warp synchronous raking thread + SEGMENT_LENGTH = SHARING_THREADS / WARP_THREADS, + }; + + /// WarpReduce utility type + typedef WarpReduce WarpReduce; + + /// Layout type for padded thread block raking grid + typedef BlockRakingLayout BlockRakingLayout; + + /// Shared memory storage layout type + struct _TempStorage + { + union + { + struct + { + typename WarpReduce::TempStorage warp_storage; ///< Storage for warp-synchronous reduction + typename BlockRakingLayout::TempStorage raking_grid; ///< Padded threadblock raking grid + }; + typename FallBack::TempStorage fallback_storage; ///< Fall-back storage for non-commutative block scan + }; + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + + + /// Constructor + __device__ __forceinline__ BlockReduceRakingCommutativeOnly( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /// Computes a threadblock-wide reduction using addition (+) as the reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template + __device__ __forceinline__ T Sum( + T partial, ///< [in] Calling thread's input partial reductions + int num_valid) ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + { + if (USE_FALLBACK || !FULL_TILE) + { + return FallBack(temp_storage.fallback_storage).template Sum(partial, num_valid); + } + else + { + // Place partial into shared memory grid + if (linear_tid >= RAKING_THREADS) + *BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid - RAKING_THREADS) = partial; + + __syncthreads(); + + // Reduce parallelism to one warp + if (linear_tid < RAKING_THREADS) + { + // Raking reduction in grid + T *raking_segment = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + partial = ThreadReduce(raking_segment, cub::Sum(), partial); + + // Warpscan + partial = WarpReduce(temp_storage.warp_storage).Sum(partial); + } + } + + return partial; + } + + + /// Computes a threadblock-wide reduction using the specified reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template < + bool FULL_TILE, + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T partial, ///< [in] Calling thread's input partial reductions + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + if (USE_FALLBACK || !FULL_TILE) + { + return FallBack(temp_storage.fallback_storage).template Reduce(partial, num_valid, reduction_op); + } + else + { + // Place partial into shared memory grid + if (linear_tid >= RAKING_THREADS) + *BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid - RAKING_THREADS) = partial; + + __syncthreads(); + + // Reduce parallelism to one warp + if (linear_tid < RAKING_THREADS) + { + // Raking reduction in grid + T *raking_segment = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + partial = ThreadReduce(raking_segment, reduction_op, partial); + + // Warpscan + partial = WarpReduce(temp_storage.warp_storage).Reduce(partial, reduction_op); + } + } + + return partial; + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_reduce_warp_reductions.cuh b/external/cub-1.3.2/cub/block/specializations/block_reduce_warp_reductions.cuh new file mode 100644 index 0000000..648650f --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_reduce_warp_reductions.cuh @@ -0,0 +1,222 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockReduceWarpReductions provides variants of warp-reduction-based parallel reduction across a CUDA threadblock. Supports non-commutative reduction operators. + */ + +#pragma once + +#include "../../warp/warp_reduce.cuh" +#include "../../util_ptx.cuh" +#include "../../util_arch.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief BlockReduceWarpReductions provides variants of warp-reduction-based parallel reduction across a CUDA threadblock. Supports non-commutative reduction operators. + */ +template < + typename T, ///< Data type being reduced + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockReduceWarpReductions +{ + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + /// Number of warp threads + WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH), + + /// Number of active warps + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + + /// The logical warp size for warp reductions + LOGICAL_WARP_SIZE = CUB_MIN(BLOCK_THREADS, WARP_THREADS), + + /// Whether or not the logical warp size evenly divides the threadblock size + EVEN_WARP_MULTIPLE = (BLOCK_THREADS % LOGICAL_WARP_SIZE == 0) + }; + + + /// WarpReduce utility type + typedef typename WarpReduce::InternalWarpReduce WarpReduce; + + + /// Shared memory storage layout type + struct _TempStorage + { + typename WarpReduce::TempStorage warp_reduce[WARPS]; ///< Buffer for warp-synchronous scan + T warp_aggregates[WARPS]; ///< Shared totals from each warp-synchronous scan + T block_prefix; ///< Shared prefix for the entire threadblock + }; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + int warp_id; + int lane_id; + + + /// Constructor + __device__ __forceinline__ BlockReduceWarpReductions( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()) + {} + + + template + __device__ __forceinline__ T ApplyWarpAggregates( + ReductionOp reduction_op, ///< [in] Binary scan operator + T warp_aggregate, ///< [in] [lane0 only] Warp-wide aggregate reduction of input items + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + Int2Type successor_warp) + { + if (FULL_TILE || (SUCCESSOR_WARP * LOGICAL_WARP_SIZE < num_valid)) + { + T addend = temp_storage.warp_aggregates[SUCCESSOR_WARP]; + warp_aggregate = reduction_op(warp_aggregate, addend); + } + return ApplyWarpAggregates(reduction_op, warp_aggregate, num_valid, Int2Type()); + } + + template + __device__ __forceinline__ T ApplyWarpAggregates( + ReductionOp reduction_op, ///< [in] Binary scan operator + T warp_aggregate, ///< [in] [lane0 only] Warp-wide aggregate reduction of input items + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + Int2Type successor_warp) + { + return warp_aggregate; + } + + + /// Returns block-wide aggregate in thread0. + template < + bool FULL_TILE, + typename ReductionOp> + __device__ __forceinline__ T ApplyWarpAggregates( + ReductionOp reduction_op, ///< [in] Binary scan operator + T warp_aggregate, ///< [in] [lane0 only] Warp-wide aggregate reduction of input items + int num_valid) ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + { + // Share lane aggregates + if (lane_id == 0) + { + temp_storage.warp_aggregates[warp_id] = warp_aggregate; + } + + __syncthreads(); + + // Update total aggregate in warp 0, lane 0 + if (linear_tid == 0) + { + warp_aggregate = ApplyWarpAggregates(reduction_op, warp_aggregate, num_valid, Int2Type<1>()); + } + + return warp_aggregate; + } + + + /// Computes a threadblock-wide reduction using addition (+) as the reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input partial reductions + int num_valid) ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + { + cub::Sum reduction_op; + unsigned int warp_offset = warp_id * LOGICAL_WARP_SIZE; + unsigned int warp_num_valid = (FULL_TILE && EVEN_WARP_MULTIPLE) ? + LOGICAL_WARP_SIZE : + (warp_offset < num_valid) ? + num_valid - warp_offset : + 0; + + // Warp reduction in every warp + T warp_aggregate = WarpReduce(temp_storage.warp_reduce[warp_id]).template Sum<(FULL_TILE && EVEN_WARP_MULTIPLE), 1>( + input, + warp_num_valid); + + // Update outputs and block_aggregate with warp-wide aggregates from lane-0s + return ApplyWarpAggregates(reduction_op, warp_aggregate, num_valid); + } + + + /// Computes a threadblock-wide reduction using the specified reduction operator. The first num_valid threads each contribute one reduction partial. The return value is only valid for thread0. + template < + bool FULL_TILE, + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input partial reductions + int num_valid, ///< [in] Number of valid elements (may be less than BLOCK_THREADS) + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + unsigned int warp_id = (WARPS == 1) ? 0 : (linear_tid / LOGICAL_WARP_SIZE); + unsigned int warp_offset = warp_id * LOGICAL_WARP_SIZE; + unsigned int warp_num_valid = (FULL_TILE && EVEN_WARP_MULTIPLE) ? + LOGICAL_WARP_SIZE : + (warp_offset < num_valid) ? + num_valid - warp_offset : + 0; + + // Warp reduction in every warp + T warp_aggregate = WarpReduce(temp_storage.warp_reduce[warp_id]).template Reduce<(FULL_TILE && EVEN_WARP_MULTIPLE), 1>( + input, + warp_num_valid, + reduction_op); + + // Update outputs and block_aggregate with warp-wide aggregates from lane-0s + return ApplyWarpAggregates(reduction_op, warp_aggregate, num_valid); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_scan_raking.cuh b/external/cub-1.3.2/cub/block/specializations/block_scan_raking.cuh new file mode 100644 index 0000000..8ae388d --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_scan_raking.cuh @@ -0,0 +1,788 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + + +/** + * \file + * cub::BlockScanRaking provides variants of raking-based parallel prefix scan across a CUDA threadblock. + */ + +#pragma once + +#include "../../util_ptx.cuh" +#include "../../util_arch.cuh" +#include "../../block/block_raking_layout.cuh" +#include "../../thread/thread_reduce.cuh" +#include "../../thread/thread_scan.cuh" +#include "../../warp/warp_scan.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief BlockScanRaking provides variants of raking-based parallel prefix scan across a CUDA threadblock. + */ +template < + typename T, ///< Data type being scanned + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + bool MEMOIZE, ///< Whether or not to buffer outer raking scan partials to incur fewer shared memory reads at the expense of higher register pressure + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockScanRaking +{ + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + /// Layout type for padded threadblock raking grid + typedef BlockRakingLayout BlockRakingLayout; + + /// Constants + enum + { + /// Number of raking threads + RAKING_THREADS = BlockRakingLayout::RAKING_THREADS, + + /// Number of raking elements per warp synchronous raking thread + SEGMENT_LENGTH = BlockRakingLayout::SEGMENT_LENGTH, + + /// Cooperative work can be entirely warp synchronous + WARP_SYNCHRONOUS = (BLOCK_THREADS == RAKING_THREADS), + }; + + /// WarpScan utility type + typedef WarpScan WarpScan; + + /// Shared memory storage layout type + struct _TempStorage + { + typename WarpScan::TempStorage warp_scan; ///< Buffer for warp-synchronous scan + typename BlockRakingLayout::TempStorage raking_grid; ///< Padded threadblock raking grid + T block_aggregate; ///< Block aggregate + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + T cached_segment[SEGMENT_LENGTH]; + + + /// Constructor + __device__ __forceinline__ BlockScanRaking( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /// Templated reduction + template + __device__ __forceinline__ T GuardedReduce( + T* raking_ptr, ///< [in] Input array + ScanOp scan_op, ///< [in] Binary reduction operator + T raking_partial, ///< [in] Prefix to seed reduction with + Int2Type iteration) + { + if ((BlockRakingLayout::UNGUARDED) || (((linear_tid * SEGMENT_LENGTH) + ITERATION) < BLOCK_THREADS)) + { + T addend = raking_ptr[ITERATION]; + raking_partial = scan_op(raking_partial, addend); + } + + return GuardedReduce(raking_ptr, scan_op, raking_partial, Int2Type()); + } + + + /// Templated reduction (base case) + template + __device__ __forceinline__ T GuardedReduce( + T* raking_ptr, ///< [in] Input array + ScanOp scan_op, ///< [in] Binary reduction operator + T raking_partial, ///< [in] Prefix to seed reduction with + Int2Type iteration) + { + return raking_partial; + } + + + /// Templated copy + template + __device__ __forceinline__ void CopySegment( + T* out, ///< [out] Out array + T* in, ///< [in] Input array + Int2Type iteration) + { + out[ITERATION] = in[ITERATION]; + CopySegment(out, in, Int2Type()); + } + + + /// Templated copy (base case) + __device__ __forceinline__ void CopySegment( + T* out, ///< [out] Out array + T* in, ///< [in] Input array + Int2Type iteration) + {} + + + /// Performs upsweep raking reduction, returning the aggregate + template + __device__ __forceinline__ T Upsweep( + ScanOp scan_op) + { + T *smem_raking_ptr = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + + // Read data into registers + CopySegment(cached_segment, smem_raking_ptr, Int2Type<0>()); + + T raking_partial = cached_segment[0]; + + return GuardedReduce(cached_segment, scan_op, raking_partial, Int2Type<1>()); + } + + + /// Performs exclusive downsweep raking scan + template + __device__ __forceinline__ void ExclusiveDownsweep( + ScanOp scan_op, + T raking_partial, + bool apply_prefix = true) + { + T *smem_raking_ptr = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + + // Read data back into registers + if (!MEMOIZE) + { + CopySegment(cached_segment, smem_raking_ptr, Int2Type<0>()); + } + + ThreadScanExclusive(cached_segment, cached_segment, scan_op, raking_partial, apply_prefix); + + // Write data back to smem + CopySegment(smem_raking_ptr, cached_segment, Int2Type<0>()); + } + + + /// Performs inclusive downsweep raking scan + template + __device__ __forceinline__ void InclusiveDownsweep( + ScanOp scan_op, + T raking_partial, + bool apply_prefix = true) + { + T *smem_raking_ptr = BlockRakingLayout::RakingPtr(temp_storage.raking_grid, linear_tid); + + // Read data back into registers + if (!MEMOIZE) + { + CopySegment(cached_segment, smem_raking_ptr, Int2Type<0>()); + } + + ThreadScanInclusive(cached_segment, cached_segment, scan_op, raking_partial, apply_prefix); + + // Write data back to smem + CopySegment(smem_raking_ptr, cached_segment, Int2Type<0>()); + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input items + T &output, ///< [out] Calling thread's output items (may be aliased to \p input) + const T &identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + input, + output, + identity, + scan_op, + block_aggregate); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + identity, + scan_op, + temp_storage.block_aggregate); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + input, + output, + identity, + scan_op, + block_aggregate, + block_prefix_callback_op); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + identity, + scan_op, + temp_storage.block_aggregate, + block_prefix_callback_op); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. With no identity value, the output computed for thread0 is undefined. + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + input, + output, + scan_op, + block_aggregate); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + scan_op, + temp_storage.block_aggregate); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial, (linear_tid != 0)); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + input, + output, + scan_op, + block_aggregate, + block_prefix_callback_op); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + scan_op, + temp_storage.block_aggregate, + block_prefix_callback_op); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an exclusive threadblock-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + input, + output, + block_aggregate); + } + else + { + // Raking scan + Sum scan_op; + + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + raking_partial, + raking_partial, + temp_storage.block_aggregate); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an exclusive threadblock-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Instead of using 0 as the threadblock-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + input, + output, + block_aggregate, + block_prefix_callback_op); + } + else + { + // Raking scan + Sum scan_op; + + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + raking_partial, + raking_partial, + temp_storage.block_aggregate, + block_prefix_callback_op); + + // Exclusive raking downsweep scan + ExclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).InclusiveScan( + input, + output, + scan_op, + block_aggregate); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + scan_op, + temp_storage.block_aggregate); + + // Inclusive raking downsweep scan + InclusiveDownsweep(scan_op, raking_partial, (linear_tid != 0)); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).InclusiveScan( + input, + output, + scan_op, + block_aggregate, + block_prefix_callback_op); + } + else + { + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveScan( + raking_partial, + raking_partial, + scan_op, + temp_storage.block_aggregate, + block_prefix_callback_op); + + // Inclusive raking downsweep scan + InclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).InclusiveSum( + input, + output, + block_aggregate); + } + else + { + // Raking scan + Sum scan_op; + + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Exclusive warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + raking_partial, + raking_partial, + temp_storage.block_aggregate); + + // Inclusive raking downsweep scan + InclusiveDownsweep(scan_op, raking_partial, (linear_tid != 0)); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Instead of using 0 as the threadblock-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + if (WARP_SYNCHRONOUS) + { + // Short-circuit directly to warp scan + WarpScan(temp_storage.warp_scan).InclusiveSum( + input, + output, + block_aggregate, + block_prefix_callback_op); + } + else + { + // Raking scan + Sum scan_op; + + // Place thread partial into shared memory raking grid + T *placement_ptr = BlockRakingLayout::PlacementPtr(temp_storage.raking_grid, linear_tid); + *placement_ptr = input; + + __syncthreads(); + + // Reduce parallelism down to just raking threads + if (linear_tid < RAKING_THREADS) + { + // Raking upsweep reduction in grid + T raking_partial = Upsweep(scan_op); + + // Warp synchronous scan + WarpScan(temp_storage.warp_scan).ExclusiveSum( + raking_partial, + raking_partial, + temp_storage.block_aggregate, + block_prefix_callback_op); + + // Inclusive raking downsweep scan + InclusiveDownsweep(scan_op, raking_partial); + } + + __syncthreads(); + + // Grab thread prefix from shared memory + output = *placement_ptr; + + // Retrieve block aggregate + block_aggregate = temp_storage.block_aggregate; + } + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block/specializations/block_scan_warp_scans.cuh b/external/cub-1.3.2/cub/block/specializations/block_scan_warp_scans.cuh new file mode 100644 index 0000000..f2d06be --- /dev/null +++ b/external/cub-1.3.2/cub/block/specializations/block_scan_warp_scans.cuh @@ -0,0 +1,421 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockScanWarpscans provides warpscan-based variants of parallel prefix scan across a CUDA threadblock. + */ + +#pragma once + +#include "../../util_arch.cuh" +#include "../../util_ptx.cuh" +#include "../../warp/warp_scan.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief BlockScanWarpScans provides warpscan-based variants of parallel prefix scan across a CUDA threadblock. + */ +template < + typename T, + int BLOCK_DIM_X, ///< The thread block length in threads along the X dimension + int BLOCK_DIM_Y, ///< The thread block length in threads along the Y dimension + int BLOCK_DIM_Z, ///< The thread block length in threads along the Z dimension + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct BlockScanWarpScans +{ + /// Constants + enum + { + /// Number of warp threads + WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH), + + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + + /// Number of active warps + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + }; + + /// WarpScan utility type + typedef WarpScan WarpScan; + + /// Shared memory storage layout type + struct _TempStorage + { + typename WarpScan::TempStorage warp_scan[WARPS]; ///< Buffer for warp-synchronous scans + T warp_aggregates[WARPS]; ///< Shared totals from each warp-synchronous scan + T block_prefix; ///< Shared prefix for the entire threadblock + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Thread fields + _TempStorage &temp_storage; + int linear_tid; + int warp_id; + int lane_id; + + + /// Constructor + __device__ __forceinline__ BlockScanWarpScans( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)), + warp_id((WARPS == 1) ? 0 : linear_tid / WARP_THREADS), + lane_id(LaneId()) + {} + + template + __device__ __forceinline__ void ApplyWarpAggregates( + T &partial, ///< [out] The calling thread's partial reduction + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items + bool lane_valid, ///< [in] Whether or not the partial belonging to the current thread is valid + Int2Type addend_warp) + { + T inclusive = scan_op(block_aggregate, partial); + if (warp_id == WARP) + { + partial = (lane_valid) ? + inclusive : + block_aggregate; + } + + T addend = temp_storage.warp_aggregates[WARP]; + block_aggregate = scan_op(block_aggregate, addend); + + ApplyWarpAggregates(partial, scan_op, block_aggregate, lane_valid, Int2Type()); + } + + template + __device__ __forceinline__ void ApplyWarpAggregates( + T &partial, ///< [out] The calling thread's partial reduction + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items + bool lane_valid, ///< [in] Whether or not the partial belonging to the current thread is valid + Int2Type addend_warp) + {} + + + /// Update the calling thread's partial reduction with the warp-wide aggregates from preceding warps. Also returns block-wide aggregate in thread0. + template + __device__ __forceinline__ void ApplyWarpAggregates( + T &partial, ///< [out] The calling thread's partial reduction + ScanOp scan_op, ///< [in] Binary scan operator + T warp_aggregate, ///< [in] [laneWARP_THREADS - 1 only] Warp-wide aggregate reduction of input items + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items + bool lane_valid = true) ///< [in] Whether or not the partial belonging to the current thread is valid + { + // Last lane in each warp shares its warp-aggregate + if (lane_id == WARP_THREADS - 1) + temp_storage.warp_aggregates[warp_id] = warp_aggregate; + + __syncthreads(); + + block_aggregate = temp_storage.warp_aggregates[0]; + +#if __CUDA_ARCH__ <= 130 + + // Use template unrolling for SM1x (since the PTX backend can't handle it) + ApplyWarpAggregates(partial, scan_op, block_aggregate, lane_valid, Int2Type<1>()); + +#else + + // Use the pragma unrolling (since it uses less registers) + #pragma unroll + for (int WARP = 1; WARP < WARPS; WARP++) + { + T inclusive = scan_op(block_aggregate, partial); + if (warp_id == WARP) + { + partial = (lane_valid) ? + inclusive : + block_aggregate; + } + + T addend = temp_storage.warp_aggregates[WARP]; + block_aggregate = scan_op(block_aggregate, addend); + } + +#endif + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input items + T &output, ///< [out] Calling thread's output items (may be aliased to \p input) + const T &identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + T inclusive_output; + WarpScan(temp_storage.warp_scan[warp_id]).Scan(input, inclusive_output, output, identity, scan_op); + + // Update outputs and block_aggregate with warp-wide aggregates + ApplyWarpAggregates(output, scan_op, inclusive_output, block_aggregate); + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + ExclusiveScan(input, output, identity, scan_op, block_aggregate); + + // Use the first warp to determine the threadblock prefix, returning the result in lane0 + if (warp_id == 0) + { + T block_prefix = block_prefix_callback_op(block_aggregate); + if (lane_id == 0) + { + // Share the prefix with all threads + temp_storage.block_prefix = block_prefix; + } + } + + __syncthreads(); + + // Incorporate threadblock prefix into outputs + T block_prefix = temp_storage.block_prefix; + output = scan_op(block_prefix, output); + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. With no identity value, the output computed for thread0 is undefined. + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + T inclusive_output; + WarpScan(temp_storage.warp_scan[warp_id]).Scan(input, inclusive_output, output, scan_op); + + // Update outputs and block_aggregate with warp-wide aggregates + ApplyWarpAggregates(output, scan_op, inclusive_output, block_aggregate, (lane_id > 0)); + } + + + /// Computes an exclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + ExclusiveScan(input, output, scan_op, block_aggregate); + + // Use the first warp to determine the threadblock prefix, returning the result in lane0 + if (warp_id == 0) + { + T block_prefix = block_prefix_callback_op(block_aggregate); + if (lane_id == 0) + { + // Share the prefix with all threads + temp_storage.block_prefix = block_prefix; + } + } + + __syncthreads(); + + // Incorporate threadblock prefix into outputs + T block_prefix = temp_storage.block_prefix; + output = (linear_tid == 0) ? + block_prefix : + scan_op(block_prefix, output); + } + + + /// Computes an exclusive threadblock-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + Sum scan_op; + T inclusive_output; + + WarpScan(temp_storage.warp_scan[warp_id]).Sum(input, inclusive_output, output); + + // Update outputs and block_aggregate with warp-wide aggregates from lane WARP_THREADS-1 + ApplyWarpAggregates(output, scan_op, inclusive_output, block_aggregate); + } + + + /// Computes an exclusive threadblock-wide prefix scan using addition (+) as the scan operator. Each thread contributes one input element. Instead of using 0 as the threadblock-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + ExclusiveSum(input, output, block_aggregate); + + // Use the first warp to determine the threadblock prefix, returning the result in lane0 + if (warp_id == 0) + { + T block_prefix = block_prefix_callback_op(block_aggregate); + if (lane_id == 0) + { + // Share the prefix with all threads + temp_storage.block_prefix = block_prefix; + } + } + + __syncthreads(); + + // Incorporate threadblock prefix into outputs + Sum scan_op; + T block_prefix = temp_storage.block_prefix; + output = scan_op(block_prefix, output); + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + WarpScan(temp_storage.warp_scan[warp_id]).InclusiveScan(input, output, scan_op); + + // Update outputs and block_aggregate with warp-wide aggregates from lane WARP_THREADS-1 + ApplyWarpAggregates(output, scan_op, output, block_aggregate); + + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template < + typename ScanOp, + typename BlockPrefixCallbackOp> + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + InclusiveScan(input, output, scan_op, block_aggregate); + + // Use the first warp to determine the threadblock prefix, returning the result in lane0 + if (warp_id == 0) + { + T block_prefix = block_prefix_callback_op(block_aggregate); + if (lane_id == 0) + { + // Share the prefix with all threads + temp_storage.block_prefix = block_prefix; + } + } + + __syncthreads(); + + // Incorporate threadblock prefix into outputs + T block_prefix = temp_storage.block_prefix; + output = scan_op(block_prefix, output); + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Also provides every thread with the block-wide \p block_aggregate of all inputs. + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate) ///< [out] Threadblock-wide aggregate reduction of input items + { + WarpScan(temp_storage.warp_scan[warp_id]).InclusiveSum(input, output); + + // Update outputs and block_aggregate with warp-wide aggregates from lane WARP_THREADS-1 + ApplyWarpAggregates(output, Sum(), output, block_aggregate); + } + + + /// Computes an inclusive threadblock-wide prefix scan using the specified binary \p scan_op functor. Each thread contributes one input element. Instead of using 0 as the threadblock-wide prefix, the call-back functor \p block_prefix_callback_op is invoked by the first warp in the block, and the value returned by lane0 in that warp is used as the "seed" value that logically prefixes the threadblock's scan inputs. Also provides every thread with the block-wide \p block_aggregate of all inputs. + template + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item + T &output, ///< [out] Calling thread's output item (may be aliased to \p input) + T &block_aggregate, ///< [out] Threadblock-wide aggregate reduction of input items (exclusive of the \p block_prefix_callback_op value) + BlockPrefixCallbackOp &block_prefix_callback_op) ///< [in-out] [warp0 only] Call-back functor for specifying a threadblock-wide prefix to be applied to all inputs. + { + InclusiveSum(input, output, block_aggregate); + + // Use the first warp to determine the threadblock prefix, returning the result in lane0 + if (warp_id == 0) + { + T block_prefix = block_prefix_callback_op(block_aggregate); + if (lane_id == 0) + { + // Share the prefix with all threads + temp_storage.block_prefix = block_prefix; + } + } + + __syncthreads(); + + // Incorporate threadblock prefix into outputs + Sum scan_op; + T block_prefix = temp_storage.block_prefix; + output = scan_op(block_prefix, output); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_histo.cuh b/external/cub-1.3.2/cub/block_range/block_range_histo.cuh new file mode 100644 index 0000000..3ad884c --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_histo.cuh @@ -0,0 +1,319 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeHistogram implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection across a range of tiles. + */ + +#pragma once + +#include + +#include "specializations/block_range_histo_gatomic.cuh" +#include "specializations/block_range_histo_satomic.cuh" +#include "specializations/block_range_histo_sort.cuh" +#include "../util_type.cuh" +#include "../grid/grid_mapping.cuh" +#include "../grid/grid_even_share.cuh" +#include "../grid/grid_queue.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + + +/** + * \brief DeviceHistogramAlgorithm enumerates alternative algorithms for BlockRangeHistogram. + */ +enum DeviceHistogramAlgorithm +{ + + /** + * \par Overview + * A two-kernel approach in which: + * -# Thread blocks in the first kernel aggregate their own privatized + * histograms using block-wide sorting (see BlockHistogramAlgorithm::BLOCK_HISTO_SORT). + * -# A single thread block in the second kernel reduces them into the output histogram(s). + * + * \par Performance Considerations + * Delivers consistent throughput regardless of sample bin distribution. + * + * However, because histograms are privatized in shared memory, a large + * number of bins (e.g., thousands) may adversely affect occupancy and + * performance (or even the ability to launch). + */ + DEVICE_HISTO_SORT, + + + /** + * \par Overview + * A two-kernel approach in which: + * -# Thread blocks in the first kernel aggregate their own privatized + * histograms using shared-memory \p atomicAdd(). + * -# A single thread block in the second kernel reduces them into the + * output histogram(s). + * + * \par Performance Considerations + * Performance is strongly tied to the hardware implementation of atomic + * addition, and may be significantly degraded for non uniformly-random + * input distributions where many concurrent updates are likely to be + * made to the same bin counter. + * + * However, because histograms are privatized in shared memory, a large + * number of bins (e.g., thousands) may adversely affect occupancy and + * performance (or even the ability to launch). + */ + DEVICE_HISTO_SHARED_ATOMIC, + + + /** + * \par Overview + * A single-kernel approach in which thread blocks update the output histogram(s) directly + * using global-memory \p atomicAdd(). + * + * \par Performance Considerations + * Performance is strongly tied to the hardware implementation of atomic + * addition, and may be significantly degraded for non uniformly-random + * input distributions where many concurrent updates are likely to be + * made to the same bin counter. + * + * Performance is not significantly impacted when computing histograms having large + * numbers of bins (e.g., thousands). + */ + DEVICE_HISTO_GLOBAL_ATOMIC, + +}; + + +/****************************************************************************** + * Tuning policy + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeHistogram + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + DeviceHistogramAlgorithm _HISTO_ALGORITHM, ///< Cooperative histogram algorithm to use + GridMappingStrategy _GRID_MAPPING> ///< How to map tiles of input onto thread blocks +struct BlockRangeHistogramPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + }; + + static const DeviceHistogramAlgorithm HISTO_ALGORITHM = _HISTO_ALGORITHM; ///< Cooperative histogram algorithm to use + static const GridMappingStrategy GRID_MAPPING = _GRID_MAPPING; ///< How to map tiles of input onto thread blocks +}; + + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeHistogram implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection across a range of tiles. + */ +template < + typename BlockRangeHistogramPolicy, ///< Parameterized BlockRangeHistogramPolicy tuning policy type + int BINS, ///< Number of histogram bins per channel + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of active channels being histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< Random-access input iterator type for reading samples. Must have an an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1] + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeHistogram +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Histogram grid algorithm + static const DeviceHistogramAlgorithm HISTO_ALGORITHM = BlockRangeHistogramPolicy::HISTO_ALGORITHM; + + // Alternative internal implementation types + typedef BlockRangeHistogramSort< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramSortT; + typedef BlockRangeHistogramSharedAtomic< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramSharedAtomicT; + typedef BlockRangeHistogramGlobalAtomic< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramGlobalAtomicT; + + // Internal block sweep histogram type + typedef typename If<(HISTO_ALGORITHM == DEVICE_HISTO_SORT), + BlockRangeHistogramSortT, + typename If<(HISTO_ALGORITHM == DEVICE_HISTO_SHARED_ATOMIC), + BlockRangeHistogramSharedAtomicT, + BlockRangeHistogramGlobalAtomicT>::Type>::Type InternalBlockDelegate; + + enum + { + TILE_ITEMS = InternalBlockDelegate::TILE_ITEMS, + }; + + + // Temporary storage type + typedef typename InternalBlockDelegate::TempStorage TempStorage; + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + // Internal block delegate + InternalBlockDelegate internal_delegate; + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeHistogram( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data to reduce + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]) ///< Reference to output histograms + : + internal_delegate(temp_storage, d_in, d_out_histograms) + {} + + + /** + * \brief Reduce a consecutive segment of input tiles + */ + __device__ __forceinline__ void ConsumeRange( + Offset block_offset, ///< [in] Threadblock begin offset (inclusive) + Offset block_end) ///< [in] Threadblock end offset (exclusive) + { + // Consume subsequent full tiles of input + while (block_offset + TILE_ITEMS <= block_end) + { + internal_delegate.ConsumeTile(block_offset); + block_offset += TILE_ITEMS; + } + + // Consume a partially-full tile + if (block_offset < block_end) + { + int valid_items = block_end - block_offset; + internal_delegate.ConsumeTile(block_offset, valid_items); + } + + // Aggregate output + internal_delegate.AggregateOutput(); + } + + + /** + * Reduce a consecutive segment of input tiles + */ + __device__ __forceinline__ void ConsumeRange( + Offset num_items, ///< [in] Total number of global input items + GridEvenShare &even_share, ///< [in] GridEvenShare descriptor + GridQueue &queue, ///< [in,out] GridQueue descriptor + Int2Type is_even_share) ///< [in] Marker type indicating this is an even-share mapping + { + even_share.BlockInit(); + ConsumeRange(even_share.block_offset, even_share.block_end); + } + + + /** + * Dequeue and reduce tiles of items as part of a inter-block scan + */ + __device__ __forceinline__ void ConsumeRange( + int num_items, ///< Total number of input items + GridQueue queue) ///< Queue descriptor for assigning tiles of work to thread blocks + { + // Shared block offset + __shared__ Offset shared_block_offset; + + // We give each thread block at least one tile of input. + Offset block_offset = blockIdx.x * TILE_ITEMS; + Offset even_share_base = gridDim.x * TILE_ITEMS; + + // Process full tiles of input + while (block_offset + TILE_ITEMS <= num_items) + { + internal_delegate.ConsumeTile(block_offset); + + // Dequeue up to TILE_ITEMS + if (threadIdx.x == 0) + shared_block_offset = queue.Drain(TILE_ITEMS) + even_share_base; + + __syncthreads(); + + block_offset = shared_block_offset; + + __syncthreads(); + } + + // Consume a partially-full tile + if (block_offset < num_items) + { + int valid_items = num_items - block_offset; + internal_delegate.ConsumeTile(block_offset, valid_items); + } + + // Aggregate output + internal_delegate.AggregateOutput(); + } + + + /** + * Dequeue and reduce tiles of items as part of a inter-block scan + */ + __device__ __forceinline__ void ConsumeRange( + Offset num_items, ///< [in] Total number of global input items + GridEvenShare &even_share, ///< [in] GridEvenShare descriptor + GridQueue &queue, ///< [in,out] GridQueue descriptor + Int2Type is_dynamic) ///< [in] Marker type indicating this is a dynamic mapping + { + ConsumeRange(num_items, queue); + } + + +}; + + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_radix_sort_downsweep.cuh b/external/cub-1.3.2/cub/block_range/block_range_radix_sort_downsweep.cuh new file mode 100644 index 0000000..4141315 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_radix_sort_downsweep.cuh @@ -0,0 +1,744 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * BlockRangeRadixSortDownsweep implements a stateful abstraction of CUDA thread blocks for participating in device-wide radix sort downsweep across a range of tiles. + */ + + +#pragma once + +#include "../thread/thread_load.cuh" +#include "../block/block_load.cuh" +#include "../block/block_store.cuh" +#include "../block/block_radix_rank.cuh" +#include "../block/block_exchange.cuh" +#include "../util_type.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Types of scattering strategies + */ +enum RadixSortScatterAlgorithm +{ + RADIX_SORT_SCATTER_DIRECT, ///< Scatter directly from registers to global bins + RADIX_SORT_SCATTER_TWO_PHASE, ///< First scatter from registers into shared memory bins, then into global bins +}; + + +/** + * Parameterizable tuning policy type for BlockRangeRadixSortDownsweep + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading keys (and values) + bool _EXCHANGE_TIME_SLICING, ///< Whether or not to time-slice key/value exchanges through shared memory to lower shared memory pressure + bool _MEMOIZE_OUTER_SCAN, ///< Whether or not to buffer outer raking scan partials to incur fewer shared memory reads at the expense of higher register pressure. See BlockScanAlgorithm::BLOCK_SCAN_RAKING_MEMOIZE for more details. + BlockScanAlgorithm _INNER_SCAN_ALGORITHM, ///< The BlockScan algorithm algorithm to use + RadixSortScatterAlgorithm _SCATTER_ALGORITHM, ///< The scattering strategy to use + cudaSharedMemConfig _SMEM_CONFIG, ///< Shared memory bank mode + int _RADIX_BITS> ///< The number of radix bits, i.e., log2(bins) +struct BlockRangeRadixSortDownsweepPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + EXCHANGE_TIME_SLICING = _EXCHANGE_TIME_SLICING, ///< Whether or not to time-slice key/value exchanges through shared memory to lower shared memory pressure + RADIX_BITS = _RADIX_BITS, ///< The number of radix bits, i.e., log2(bins) + MEMOIZE_OUTER_SCAN = _MEMOIZE_OUTER_SCAN, ///< Whether or not to buffer outer raking scan partials to incur fewer shared memory reads at the expense of higher register pressure. See BlockScanAlgorithm::BLOCK_SCAN_RAKING_MEMOIZE for more details. + }; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading keys (and values) + static const BlockScanAlgorithm INNER_SCAN_ALGORITHM = _INNER_SCAN_ALGORITHM; ///< The BlockScan algorithm algorithm to use + static const RadixSortScatterAlgorithm SCATTER_ALGORITHM = _SCATTER_ALGORITHM; ///< The scattering strategy to use + static const cudaSharedMemConfig SMEM_CONFIG = _SMEM_CONFIG; ///< Shared memory bank mode +}; + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeRadixSortDownsweep implements a stateful abstraction of CUDA thread blocks for participating in device-wide radix sort downsweep across a range of tiles. + */ +template < + typename BlockRangeRadixSortDownsweepPolicy, ///< Parameterized BlockRangeRadixSortDownsweepPolicy tuning policy type + bool DESCENDING, ///< Whether or not the sorted-order is high-to-low + typename Key, ///< Key type + typename Value, ///< Value type + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeRadixSortDownsweep +{ + //--------------------------------------------------------------------- + // Type definitions and constants + //--------------------------------------------------------------------- + + // Appropriate unsigned-bits representation of Key + typedef typename Traits::UnsignedBits UnsignedBits; + + static const UnsignedBits MIN_KEY = Traits::MIN_KEY; + static const UnsignedBits MAX_KEY = Traits::MAX_KEY; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = BlockRangeRadixSortDownsweepPolicy::LOAD_ALGORITHM; + static const CacheLoadModifier LOAD_MODIFIER = BlockRangeRadixSortDownsweepPolicy::LOAD_MODIFIER; + static const BlockScanAlgorithm INNER_SCAN_ALGORITHM = BlockRangeRadixSortDownsweepPolicy::INNER_SCAN_ALGORITHM; + static const RadixSortScatterAlgorithm SCATTER_ALGORITHM = BlockRangeRadixSortDownsweepPolicy::SCATTER_ALGORITHM; + static const cudaSharedMemConfig SMEM_CONFIG = BlockRangeRadixSortDownsweepPolicy::SMEM_CONFIG; + + enum + { + BLOCK_THREADS = BlockRangeRadixSortDownsweepPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeRadixSortDownsweepPolicy::ITEMS_PER_THREAD, + EXCHANGE_TIME_SLICING = BlockRangeRadixSortDownsweepPolicy::EXCHANGE_TIME_SLICING, + RADIX_BITS = BlockRangeRadixSortDownsweepPolicy::RADIX_BITS, + MEMOIZE_OUTER_SCAN = BlockRangeRadixSortDownsweepPolicy::MEMOIZE_OUTER_SCAN, + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + + RADIX_DIGITS = 1 << RADIX_BITS, + KEYS_ONLY = Equals::VALUE, + + WARP_THREADS = CUB_PTX_LOG_WARP_THREADS, + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + + BYTES_PER_SIZET = sizeof(Offset), + LOG_BYTES_PER_SIZET = Log2::VALUE, + + LOG_SMEM_BANKS = CUB_PTX_LOG_SMEM_BANKS, + SMEM_BANKS = 1 << LOG_SMEM_BANKS, + + DIGITS_PER_SCATTER_PASS = BLOCK_THREADS / SMEM_BANKS, + SCATTER_PASSES = RADIX_DIGITS / DIGITS_PER_SCATTER_PASS, + + LOG_STORE_TXN_THREADS = LOG_SMEM_BANKS, + STORE_TXN_THREADS = 1 << LOG_STORE_TXN_THREADS, + }; + + // Input iterator wrapper types + typedef CacheModifiedInputIterator KeysItr; + typedef CacheModifiedInputIterator ValuesItr; + + // BlockRadixRank type + typedef BlockRadixRank< + BLOCK_THREADS, + RADIX_BITS, + DESCENDING, + MEMOIZE_OUTER_SCAN, + INNER_SCAN_ALGORITHM, + SMEM_CONFIG> BlockRadixRank; + + // BlockLoad type (keys) + typedef BlockLoad< + KeysItr, + BLOCK_THREADS, + ITEMS_PER_THREAD, + LOAD_ALGORITHM, + EXCHANGE_TIME_SLICING> BlockLoadKeys; + + // BlockLoad type (values) + typedef BlockLoad< + ValuesItr, + BLOCK_THREADS, + ITEMS_PER_THREAD, + LOAD_ALGORITHM, + EXCHANGE_TIME_SLICING> BlockLoadValues; + + // BlockExchange type (keys) + typedef BlockExchange< + UnsignedBits, + BLOCK_THREADS, + ITEMS_PER_THREAD, + EXCHANGE_TIME_SLICING> BlockExchangeKeys; + + // BlockExchange type (values) + typedef BlockExchange< + Value, + BLOCK_THREADS, + ITEMS_PER_THREAD, + EXCHANGE_TIME_SLICING> BlockExchangeValues; + + + /** + * Shared memory storage layout + */ + struct _TempStorage + { + Offset relative_bin_offsets[RADIX_DIGITS + 1]; + bool short_circuit; + + union + { + typename BlockRadixRank::TempStorage ranking; + typename BlockLoadKeys::TempStorage load_keys; + typename BlockLoadValues::TempStorage load_values; + typename BlockExchangeKeys::TempStorage exchange_keys; + typename BlockExchangeValues::TempStorage exchange_values; + }; + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Thread fields + //--------------------------------------------------------------------- + + // Shared storage for this CTA + _TempStorage &temp_storage; + + // Input and output device pointers + KeysItr d_keys_in; + ValuesItr d_values_in; + UnsignedBits *d_keys_out; + Value *d_values_out; + + // The global scatter base offset for each digit (valid in the first RADIX_DIGITS threads) + Offset bin_offset; + + // The least-significant bit position of the current digit to extract + int current_bit; + + // Number of bits in current digit + int num_bits; + + // Whether to short-ciruit + bool short_circuit; + + + + //--------------------------------------------------------------------- + // Utility methods + //--------------------------------------------------------------------- + + /** + * Decodes given keys to lookup digit offsets in shared memory + */ + __device__ __forceinline__ void DecodeRelativeBinOffsets( + UnsignedBits (&twiddled_keys)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD]) + { + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + UnsignedBits digit = BFE(twiddled_keys[KEY], current_bit, num_bits); + + // Lookup base digit offset from shared memory + relative_bin_offsets[KEY] = temp_storage.relative_bin_offsets[digit]; + } + } + + + /** + * Scatter ranked items to global memory + */ + template + __device__ __forceinline__ void ScatterItems( + T (&items)[ITEMS_PER_THREAD], + int (&local_ranks)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + T *d_out, + Offset valid_items) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + // Scatter if not out-of-bounds + if (FULL_TILE || (local_ranks[ITEM] < valid_items)) + { + d_out[relative_bin_offsets[ITEM] + local_ranks[ITEM]] = items[ITEM]; + } + } + } + + + /** + * Scatter ranked keys directly to global memory + */ + template + __device__ __forceinline__ void ScatterKeys( + UnsignedBits (&twiddled_keys)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset valid_items, + Int2Type scatter_algorithm) + { + // Compute scatter offsets + DecodeRelativeBinOffsets(twiddled_keys, relative_bin_offsets); + + // Untwiddle keys before outputting + UnsignedBits keys[ITEMS_PER_THREAD]; + + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + keys[KEY] = Traits::TwiddleOut(twiddled_keys[KEY]); + } + + // Scatter to global + ScatterItems(keys, ranks, relative_bin_offsets, d_keys_out, valid_items); + } + + + /** + * Scatter ranked keys through shared memory, then to global memory + */ + template + __device__ __forceinline__ void ScatterKeys( + UnsignedBits (&twiddled_keys)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset valid_items, + Int2Type scatter_algorithm) + { + // Exchange keys through shared memory + BlockExchangeKeys(temp_storage.exchange_keys).ScatterToStriped(twiddled_keys, ranks); + + // Compute striped local ranks + int local_ranks[ITEMS_PER_THREAD]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + local_ranks[ITEM] = threadIdx.x + (ITEM * BLOCK_THREADS); + } + + // Scatter directly + ScatterKeys( + twiddled_keys, + relative_bin_offsets, + local_ranks, + valid_items, + Int2Type()); + } + + + /** + * Scatter ranked values directly to global memory + */ + template + __device__ __forceinline__ void ScatterValues( + Value (&values)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset valid_items, + Int2Type scatter_algorithm) + { + // Scatter to global + ScatterItems(values, ranks, relative_bin_offsets, d_values_out, valid_items); + } + + + /** + * Scatter ranked values through shared memory, then to global memory + */ + template + __device__ __forceinline__ void ScatterValues( + Value (&values)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset valid_items, + Int2Type scatter_algorithm) + { + __syncthreads(); + + // Exchange keys through shared memory + BlockExchangeValues(temp_storage.exchange_values).ScatterToStriped(values, ranks); + + // Compute striped local ranks + int local_ranks[ITEMS_PER_THREAD]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + local_ranks[ITEM] = threadIdx.x + (ITEM * BLOCK_THREADS); + } + + // Scatter directly + ScatterValues( + values, + relative_bin_offsets, + local_ranks, + valid_items, + Int2Type()); + } + + + /** + * Load a tile of items (specialized for full tile) + */ + template + __device__ __forceinline__ void LoadItems( + BlockLoadT &block_loader, + T (&items)[ITEMS_PER_THREAD], + InputIterator d_in, + Offset valid_items, + Int2Type is_full_tile) + { + block_loader.Load(d_in, items); + } + + + /** + * Load a tile of items (specialized for partial tile) + */ + template + __device__ __forceinline__ void LoadItems( + BlockLoadT &block_loader, + T (&items)[ITEMS_PER_THREAD], + InputIterator d_in, + Offset valid_items, + Int2Type is_full_tile) + { + block_loader.Load(d_in, items, valid_items); + } + + + /** + * Truck along associated values + */ + template + __device__ __forceinline__ void GatherScatterValues( + _Value (&values)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset block_offset, + Offset valid_items) + { + __syncthreads(); + + BlockLoadValues loader(temp_storage.load_values); + LoadItems( + loader, + values, + d_values_in + block_offset, + valid_items, + Int2Type()); + + ScatterValues( + values, + relative_bin_offsets, + ranks, + valid_items, + Int2Type()); + } + + + /** + * Truck along associated values (specialized for key-only sorting) + */ + template + __device__ __forceinline__ void GatherScatterValues( + NullType (&values)[ITEMS_PER_THREAD], + Offset (&relative_bin_offsets)[ITEMS_PER_THREAD], + int (&ranks)[ITEMS_PER_THREAD], + Offset block_offset, + Offset valid_items) + {} + + + /** + * Process tile + */ + template + __device__ __forceinline__ void ProcessTile( + Offset block_offset, + const Offset &valid_items = TILE_ITEMS) + { + // Per-thread tile data + UnsignedBits keys[ITEMS_PER_THREAD]; // Keys + UnsignedBits twiddled_keys[ITEMS_PER_THREAD]; // Twiddled keys + int ranks[ITEMS_PER_THREAD]; // For each key, the local rank within the CTA + Offset relative_bin_offsets[ITEMS_PER_THREAD]; // For each key, the global scatter base offset of the corresponding digit + + // Assign max-key to all keys + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + keys[ITEM] = (DESCENDING) ? MIN_KEY : MAX_KEY; + } + + // Load tile of keys + BlockLoadKeys loader(temp_storage.load_keys); + LoadItems( + loader, + keys, + d_keys_in + block_offset, + valid_items, + Int2Type()); + + __syncthreads(); + + // Twiddle key bits if necessary + #pragma unroll + for (int KEY = 0; KEY < ITEMS_PER_THREAD; KEY++) + { + twiddled_keys[KEY] = Traits::TwiddleIn(keys[KEY]); + } + + // Rank the twiddled keys + int inclusive_digit_prefix; + BlockRadixRank(temp_storage.ranking).RankKeys( + twiddled_keys, + ranks, + current_bit, + num_bits, + inclusive_digit_prefix); + + // Update global scatter base offsets for each digit + if ((BLOCK_THREADS == RADIX_DIGITS) || (threadIdx.x < RADIX_DIGITS)) + { + int exclusive_digit_prefix; + + // Get exclusive digit prefix from inclusive prefix + if (DESCENDING) + { + // Get the prefix from the next thread (higher bins come first) +#if CUB_PTX_ARCH >= 300 + exclusive_digit_prefix = ShuffleDown(inclusive_digit_prefix, 1); + if (threadIdx.x == RADIX_DIGITS - 1) + exclusive_digit_prefix = 0; +#else + volatile int* exchange = reinterpret_cast(temp_storage.relative_bin_offsets); + exchange[threadIdx.x + 1] = 0; + exchange[threadIdx.x] = inclusive_digit_prefix; + exclusive_digit_prefix = exchange[threadIdx.x + 1]; +#endif + } + else + { + // Get the prefix from the previous thread (lower bins come first) +#if CUB_PTX_ARCH >= 300 + exclusive_digit_prefix = ShuffleUp(inclusive_digit_prefix, 1); + if (threadIdx.x == 0) + exclusive_digit_prefix = 0; +#else + volatile int* exchange = reinterpret_cast(temp_storage.relative_bin_offsets); + exchange[threadIdx.x] = 0; + exchange[threadIdx.x + 1] = inclusive_digit_prefix; + exclusive_digit_prefix = exchange[threadIdx.x]; +#endif + } + + bin_offset -= exclusive_digit_prefix; + temp_storage.relative_bin_offsets[threadIdx.x] = bin_offset; + bin_offset += inclusive_digit_prefix; + } + + __syncthreads(); + + // Scatter keys + ScatterKeys(twiddled_keys, relative_bin_offsets, ranks, valid_items, Int2Type()); + + // Gather/scatter values + Value values[ITEMS_PER_THREAD]; + GatherScatterValues(values, relative_bin_offsets, ranks, block_offset, valid_items); + } + + + /** + * Copy tiles within the range of input + */ + template < + typename InputIterator, + typename T> + __device__ __forceinline__ void Copy( + InputIterator d_in, + T *d_out, + Offset block_offset, + Offset block_end) + { + // Simply copy the input + while (block_offset + TILE_ITEMS <= block_end) + { + T items[ITEMS_PER_THREAD]; + + LoadDirectStriped(threadIdx.x, d_in + block_offset, items); + __syncthreads(); + StoreDirectStriped(threadIdx.x, d_out + block_offset, items); + + block_offset += TILE_ITEMS; + } + + // Clean up last partial tile with guarded-I/O + if (block_offset < block_end) + { + Offset valid_items = block_end - block_offset; + + T items[ITEMS_PER_THREAD]; + + LoadDirectStriped(threadIdx.x, d_in + block_offset, items, valid_items); + __syncthreads(); + StoreDirectStriped(threadIdx.x, d_out + block_offset, items, valid_items); + } + } + + + /** + * Copy tiles within the range of input (specialized for NullType) + */ + template + __device__ __forceinline__ void Copy( + InputIterator d_in, + NullType *d_out, + Offset block_offset, + Offset block_end) + {} + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeRadixSortDownsweep( + TempStorage &temp_storage, + Offset bin_offset, + Key *d_keys_in, + Key *d_keys_out, + Value *d_values_in, + Value *d_values_out, + int current_bit, + int num_bits) + : + temp_storage(temp_storage.Alias()), + bin_offset(bin_offset), + d_keys_in(reinterpret_cast(d_keys_in)), + d_keys_out(reinterpret_cast(d_keys_out)), + d_values_in(d_values_in), + d_values_out(d_values_out), + current_bit(current_bit), + num_bits(num_bits), + short_circuit(false) + {} + + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeRadixSortDownsweep( + TempStorage &temp_storage, + Offset num_items, + Offset *d_spine, + Key *d_keys_in, + Key *d_keys_out, + Value *d_values_in, + Value *d_values_out, + int current_bit, + int num_bits) + : + temp_storage(temp_storage.Alias()), + d_keys_in(reinterpret_cast(d_keys_in)), + d_keys_out(reinterpret_cast(d_keys_out)), + d_values_in(d_values_in), + d_values_out(d_values_out), + current_bit(current_bit), + num_bits(num_bits) + { + // Load digit bin offsets (each of the first RADIX_DIGITS threads will load an offset for that digit) + if (threadIdx.x < RADIX_DIGITS) + { + int bin_idx = (DESCENDING) ? + RADIX_DIGITS - threadIdx.x - 1 : + threadIdx.x; + + // Short circuit if the first block's histogram has only bin counts of only zeros or problem-size + Offset first_block_bin_offset = d_spine[gridDim.x * bin_idx]; + int predicate = ((first_block_bin_offset == 0) || (first_block_bin_offset == num_items)); + this->temp_storage.short_circuit = WarpAll(predicate); + + // Load my block's bin offset for my bin + bin_offset = d_spine[(gridDim.x * bin_idx) + blockIdx.x]; + } + + __syncthreads(); + + short_circuit = this->temp_storage.short_circuit; + } + + + /** + * Distribute keys from a segment of input tiles. + */ + __device__ __forceinline__ void ProcessRegion( + Offset block_offset, + const Offset &block_end) + { + if (short_circuit) + { + // Copy keys + Copy(d_keys_in, d_keys_out, block_offset, block_end); + + // Copy values + Copy(d_values_in, d_values_out, block_offset, block_end); + } + else + { + // Process full tiles of tile_items + while (block_offset + TILE_ITEMS <= block_end) + { + ProcessTile(block_offset); + block_offset += TILE_ITEMS; + + __syncthreads(); + } + + // Clean up last partial tile with guarded-I/O + if (block_offset < block_end) + { + ProcessTile(block_offset, block_end - block_offset); + } + } + } +}; + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_radix_sort_upsweep.cuh b/external/cub-1.3.2/cub/block_range/block_range_radix_sort_upsweep.cuh new file mode 100644 index 0000000..faadbd3 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_radix_sort_upsweep.cuh @@ -0,0 +1,450 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * BlockRangeRadixSortUpsweep implements a stateful abstraction of CUDA thread blocks for participating in device-wide radix sort upsweep across a range of tiles. + */ + +#pragma once + +#include "../thread/thread_reduce.cuh" +#include "../thread/thread_load.cuh" +#include "../block/block_load.cuh" +#include "../util_type.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeRadixSortUpsweep + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading keys + int _RADIX_BITS> ///< The number of radix bits, i.e., log2(bins) +struct BlockRangeRadixSortUpsweepPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + RADIX_BITS = _RADIX_BITS, ///< The number of radix bits, i.e., log2(bins) + }; + + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading keys +}; + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeRadixSortUpsweep implements a stateful abstraction of CUDA thread blocks for participating in device-wide radix sort upsweep across a range of tiles. + */ +template < + typename BlockRangeRadixSortUpsweepPolicy, ///< Parameterized BlockRangeRadixSortUpsweepPolicy tuning policy type + typename Key, ///< Key type + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeRadixSortUpsweep +{ + + //--------------------------------------------------------------------- + // Type definitions and constants + //--------------------------------------------------------------------- + + typedef typename Traits::UnsignedBits UnsignedBits; + + // Integer type for digit counters (to be packed into words of PackedCounters) + typedef unsigned char DigitCounter; + + // Integer type for packing DigitCounters into columns of shared memory banks + typedef unsigned int PackedCounter; + + static const CacheLoadModifier LOAD_MODIFIER = BlockRangeRadixSortUpsweepPolicy::LOAD_MODIFIER; + + enum + { + RADIX_BITS = BlockRangeRadixSortUpsweepPolicy::RADIX_BITS, + BLOCK_THREADS = BlockRangeRadixSortUpsweepPolicy::BLOCK_THREADS, + KEYS_PER_THREAD = BlockRangeRadixSortUpsweepPolicy::ITEMS_PER_THREAD, + + RADIX_DIGITS = 1 << RADIX_BITS, + + LOG_WARP_THREADS = CUB_PTX_LOG_WARP_THREADS, + WARP_THREADS = 1 << LOG_WARP_THREADS, + WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, + + TILE_ITEMS = BLOCK_THREADS * KEYS_PER_THREAD, + + BYTES_PER_COUNTER = sizeof(DigitCounter), + LOG_BYTES_PER_COUNTER = Log2::VALUE, + + PACKING_RATIO = sizeof(PackedCounter) / sizeof(DigitCounter), + LOG_PACKING_RATIO = Log2::VALUE, + + LOG_COUNTER_LANES = CUB_MAX(0, RADIX_BITS - LOG_PACKING_RATIO), + COUNTER_LANES = 1 << LOG_COUNTER_LANES, + + // To prevent counter overflow, we must periodically unpack and aggregate the + // digit counters back into registers. Each counter lane is assigned to a + // warp for aggregation. + + LANES_PER_WARP = CUB_MAX(1, (COUNTER_LANES + WARPS - 1) / WARPS), + + // Unroll tiles in batches without risk of counter overflow + UNROLL_COUNT = CUB_MIN(64, 255 / KEYS_PER_THREAD), + UNROLLED_ELEMENTS = UNROLL_COUNT * TILE_ITEMS, + }; + + + // Input iterator wrapper types + typedef CacheModifiedInputIterator KeysItr; + + /** + * Shared memory storage layout + */ + struct _TempStorage + { + union + { + DigitCounter digit_counters[COUNTER_LANES][BLOCK_THREADS][PACKING_RATIO]; + PackedCounter packed_counters[COUNTER_LANES][BLOCK_THREADS]; + Offset digit_partials[RADIX_DIGITS][WARP_THREADS + 1]; + }; + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Thread fields (aggregate state bundle) + //--------------------------------------------------------------------- + + // Shared storage for this CTA + _TempStorage &temp_storage; + + // Thread-local counters for periodically aggregating composite-counter lanes + Offset local_counts[LANES_PER_WARP][PACKING_RATIO]; + + // Input and output device pointers + KeysItr d_keys_in; + + // The least-significant bit position of the current digit to extract + int current_bit; + + // Number of bits in current digit + int num_bits; + + + + //--------------------------------------------------------------------- + // Helper structure for templated iteration + //--------------------------------------------------------------------- + + // Iterate + template + struct Iterate + { + // BucketKeys + static __device__ __forceinline__ void BucketKeys( + BlockRangeRadixSortUpsweep &cta, + UnsignedBits keys[KEYS_PER_THREAD]) + { + cta.Bucket(keys[COUNT]); + + // Next + Iterate::BucketKeys(cta, keys); + } + }; + + // Terminate + template + struct Iterate + { + // BucketKeys + static __device__ __forceinline__ void BucketKeys(BlockRangeRadixSortUpsweep &cta, UnsignedBits keys[KEYS_PER_THREAD]) {} + }; + + + //--------------------------------------------------------------------- + // Utility methods + //--------------------------------------------------------------------- + + /** + * Decode a key and increment corresponding smem digit counter + */ + __device__ __forceinline__ void Bucket(UnsignedBits key) + { + // Perform transform op + UnsignedBits converted_key = Traits::TwiddleIn(key); + + // Extract current digit bits + UnsignedBits digit = BFE(converted_key, current_bit, num_bits); + + // Get sub-counter offset + UnsignedBits sub_counter = digit & (PACKING_RATIO - 1); + + // Get row offset + UnsignedBits row_offset = digit >> LOG_PACKING_RATIO; + + // Increment counter + temp_storage.digit_counters[row_offset][threadIdx.x][sub_counter]++; + } + + + /** + * Reset composite counters + */ + __device__ __forceinline__ void ResetDigitCounters() + { + #pragma unroll + for (int LANE = 0; LANE < COUNTER_LANES; LANE++) + { + temp_storage.packed_counters[LANE][threadIdx.x] = 0; + } + } + + + /** + * Reset the unpacked counters in each thread + */ + __device__ __forceinline__ void ResetUnpackedCounters() + { + #pragma unroll + for (int LANE = 0; LANE < LANES_PER_WARP; LANE++) + { + #pragma unroll + for (int UNPACKED_COUNTER = 0; UNPACKED_COUNTER < PACKING_RATIO; UNPACKED_COUNTER++) + { + local_counts[LANE][UNPACKED_COUNTER] = 0; + } + } + } + + + /** + * Extracts and aggregates the digit counters for each counter lane + * owned by this warp + */ + __device__ __forceinline__ void UnpackDigitCounts() + { + unsigned int warp_id = threadIdx.x >> LOG_WARP_THREADS; + unsigned int warp_tid = threadIdx.x & (WARP_THREADS - 1); + + #pragma unroll + for (int LANE = 0; LANE < LANES_PER_WARP; LANE++) + { + const int counter_lane = (LANE * WARPS) + warp_id; + if (counter_lane < COUNTER_LANES) + { + #pragma unroll + for (int PACKED_COUNTER = 0; PACKED_COUNTER < BLOCK_THREADS; PACKED_COUNTER += WARP_THREADS) + { + #pragma unroll + for (int UNPACKED_COUNTER = 0; UNPACKED_COUNTER < PACKING_RATIO; UNPACKED_COUNTER++) + { + Offset counter = temp_storage.digit_counters[counter_lane][warp_tid + PACKED_COUNTER][UNPACKED_COUNTER]; + local_counts[LANE][UNPACKED_COUNTER] += counter; + } + } + } + } + } + + + /** + * Places unpacked counters into smem for final digit reduction + */ + __device__ __forceinline__ void ReduceUnpackedCounts(Offset &bin_count) + { + unsigned int warp_id = threadIdx.x >> LOG_WARP_THREADS; + unsigned int warp_tid = threadIdx.x & (WARP_THREADS - 1); + + // Place unpacked digit counters in shared memory + #pragma unroll + for (int LANE = 0; LANE < LANES_PER_WARP; LANE++) + { + int counter_lane = (LANE * WARPS) + warp_id; + if (counter_lane < COUNTER_LANES) + { + int digit_row = counter_lane << LOG_PACKING_RATIO; + + #pragma unroll + for (int UNPACKED_COUNTER = 0; UNPACKED_COUNTER < PACKING_RATIO; UNPACKED_COUNTER++) + { + temp_storage.digit_partials[digit_row + UNPACKED_COUNTER][warp_tid] = + local_counts[LANE][UNPACKED_COUNTER]; + } + } + } + + __syncthreads(); + + // Rake-reduce bin_count reductions + if (threadIdx.x < RADIX_DIGITS) + { + bin_count = ThreadReduce( + temp_storage.digit_partials[threadIdx.x], + Sum()); + } + } + + + /** + * Processes a single, full tile + */ + __device__ __forceinline__ void ProcessFullTile(Offset block_offset) + { + // Tile of keys + UnsignedBits keys[KEYS_PER_THREAD]; + + LoadDirectStriped(threadIdx.x, d_keys_in + block_offset, keys); + + // Prevent hoisting +// __threadfence_block(); +// __syncthreads(); + + // Bucket tile of keys + Iterate<0, KEYS_PER_THREAD>::BucketKeys(*this, keys); + } + + + /** + * Processes a single load (may have some threads masked off) + */ + __device__ __forceinline__ void ProcessPartialTile( + Offset block_offset, + const Offset &block_end) + { + // Process partial tile if necessary using single loads + block_offset += threadIdx.x; + while (block_offset < block_end) + { + // Load and bucket key + UnsignedBits key = d_keys_in[block_offset]; + Bucket(key); + block_offset += BLOCK_THREADS; + } + } + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeRadixSortUpsweep( + TempStorage &temp_storage, + Key *d_keys_in, + int current_bit, + int num_bits) + : + temp_storage(temp_storage.Alias()), + d_keys_in(reinterpret_cast(d_keys_in)), + current_bit(current_bit), + num_bits(num_bits) + {} + + + /** + * Compute radix digit histograms from a segment of input tiles. + */ + __device__ __forceinline__ void ProcessRegion( + Offset block_offset, + const Offset &block_end, + Offset &bin_count) ///< [out] The digit count for tid'th bin (output param, valid in the first RADIX_DIGITS threads) + { + // Reset digit counters in smem and unpacked counters in registers + ResetDigitCounters(); + ResetUnpackedCounters(); + + // Unroll batches of full tiles + while (block_offset + UNROLLED_ELEMENTS <= block_end) + { + for (int i = 0; i < UNROLL_COUNT; ++i) + { + ProcessFullTile(block_offset); + block_offset += TILE_ITEMS; + } + + __syncthreads(); + + // Aggregate back into local_count registers to prevent overflow + UnpackDigitCounts(); + + __syncthreads(); + + // Reset composite counters in lanes + ResetDigitCounters(); + } + + // Unroll single full tiles + while (block_offset + TILE_ITEMS <= block_end) + { + ProcessFullTile(block_offset); + block_offset += TILE_ITEMS; + } + + // Process partial tile if necessary + ProcessPartialTile( + block_offset, + block_end); + + __syncthreads(); + + // Aggregate back into local_count registers + UnpackDigitCounts(); + + __syncthreads(); + + // Final raking reduction of counts by bin + ReduceUnpackedCounts(bin_count); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_reduce.cuh b/external/cub-1.3.2/cub/block_range/block_range_reduce.cuh new file mode 100644 index 0000000..9e97f87 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_reduce.cuh @@ -0,0 +1,430 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeReduce implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduction across a range of tiles. + */ + +#pragma once + +#include + +#include "../block/block_load.cuh" +#include "../block/block_reduce.cuh" +#include "../grid/grid_mapping.cuh" +#include "../grid/grid_queue.cuh" +#include "../grid/grid_even_share.cuh" +#include "../util_type.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeReduce + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + int _VECTOR_LOAD_LENGTH, ///< Number of items per vectorized load + BlockReduceAlgorithm _BLOCK_ALGORITHM, ///< Cooperative block-wide reduction algorithm to use + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements + GridMappingStrategy _GRID_MAPPING> ///< How to map tiles of input onto thread blocks +struct BlockRangeReducePolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + VECTOR_LOAD_LENGTH = _VECTOR_LOAD_LENGTH, ///< Number of items per vectorized load + }; + + static const BlockReduceAlgorithm BLOCK_ALGORITHM = _BLOCK_ALGORITHM; ///< Cooperative block-wide reduction algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements + static const GridMappingStrategy GRID_MAPPING = _GRID_MAPPING; ///< How to map tiles of input onto thread blocks +}; + + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeReduce implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduction across a range of tiles. + * + * Each thread reduces only the values it loads. If \p FIRST_TILE, this + * partial reduction is stored into \p thread_aggregate. Otherwise it is + * accumulated into \p thread_aggregate. + */ +template < + typename BlockRangeReducePolicy, ///< Parameterized BlockRangeReducePolicy tuning policy type + typename InputIterator, ///< Random-access iterator type for input + typename Offset, ///< Signed integer type for global offsets + typename ReductionOp> ///< Binary reduction operator type having member T operator()(const T &a, const T &b) +struct BlockRangeReduce +{ + + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // The value type of the input iterator + typedef typename std::iterator_traits::value_type T; + + // Vector type of T for data movement + typedef typename CubVector::Type VectorT; + + // Input iterator wrapper type + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedInputIterator + InputIterator>::Type // Directly use the supplied input iterator type + WrappedInputIterator; + + // Constants + enum + { + BLOCK_THREADS = BlockRangeReducePolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeReducePolicy::ITEMS_PER_THREAD, + VECTOR_LOAD_LENGTH = CUB_MIN(ITEMS_PER_THREAD, BlockRangeReducePolicy::VECTOR_LOAD_LENGTH), + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + + // Can vectorize according to the policy if the input iterator is a native pointer to a primitive type + CAN_VECTORIZE = (VECTOR_LOAD_LENGTH > 1) && + (IsPointer::VALUE) && + Traits::PRIMITIVE, + + }; + + static const CacheLoadModifier LOAD_MODIFIER = BlockRangeReducePolicy::LOAD_MODIFIER; + static const BlockReduceAlgorithm BLOCK_ALGORITHM = BlockRangeReducePolicy::BLOCK_ALGORITHM; + + // Parameterized BlockReduce primitive + typedef BlockReduce BlockReduceT; + + /// Shared memory type required by this thread block + typedef typename BlockReduceT::TempStorage _TempStorage; + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + T thread_aggregate; ///< Each thread's partial reduction + _TempStorage& temp_storage; ///< Reference to temp_storage + InputIterator d_in; ///< Input data to reduce + WrappedInputIterator d_wrapped_in; ///< Wrapped input data to reduce + ReductionOp reduction_op; ///< Binary reduction operator + int first_tile_size; ///< Size of first tile consumed + bool is_aligned; ///< Whether or not input is vector-aligned + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + + // Whether or not the input is aligned with the vector type (specialized for types we can vectorize) + template + static __device__ __forceinline__ bool IsAligned( + Iterator d_in, + Int2Type can_vectorize) + { + return (size_t(d_in) & (sizeof(VectorT) - 1)) == 0; + } + + // Whether or not the input is aligned with the vector type (specialized for types we cannot vectorize) + template + static __device__ __forceinline__ bool IsAligned( + Iterator d_in, + Int2Type can_vectorize) + { + return false; + } + + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeReduce( + TempStorage& temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data to reduce + ReductionOp reduction_op) ///< Binary reduction operator + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_wrapped_in(d_in), + reduction_op(reduction_op), + first_tile_size(0), + is_aligned(IsAligned(d_in, Int2Type())) + {} + + + /** + * Consume a full tile of input (specialized for cases where we cannot vectorize) + */ + template + __device__ __forceinline__ T ConsumeFullTile( + _Offset block_offset, ///< The offset the tile to consume + Int2Type can_vectorize) ///< Whether or not we can vectorize loads + { + T items[ITEMS_PER_THREAD]; + + // Load items in striped fashion + LoadDirectStriped(threadIdx.x, d_wrapped_in + block_offset, items); + + // Reduce items within each thread stripe + return ThreadReduce(items, reduction_op); + } + + + /** + * Consume a full tile of input (specialized for cases where we can vectorize) + */ + template + __device__ __forceinline__ T ConsumeFullTile( + _Offset block_offset, ///< The offset the tile to consume + Int2Type can_vectorize) ///< Whether or not we can vectorize loads + { + if (!is_aligned) + { + // Not aligned + return ConsumeFullTile(block_offset, Int2Type()); + } + else + { + // Alias items as an array of VectorT and load it in striped fashion + enum { WORDS = ITEMS_PER_THREAD / VECTOR_LOAD_LENGTH }; + + T items[ITEMS_PER_THREAD]; + + VectorT *vec_items = reinterpret_cast(items); + + // Vector input iterator wrapper type + CacheModifiedInputIterator d_vec_in( + reinterpret_cast(d_in + block_offset + (threadIdx.x * VECTOR_LOAD_LENGTH))); + + #pragma unroll + for (int i = 0; i < WORDS; ++i) + vec_items[i] = d_vec_in[BLOCK_THREADS * i]; + + // Reduce items within each thread stripe + return ThreadReduce(items, reduction_op); + } + } + + + + /** + * Process a single tile of input + */ + template + __device__ __forceinline__ void ConsumeTile( + Offset block_offset, ///< The offset the tile to consume + int valid_items = TILE_ITEMS) ///< The number of valid items in the tile + { + if (FULL_TILE) + { + // Full tile + T partial = ConsumeFullTile(block_offset, Int2Type()); + + // Update running thread aggregate + thread_aggregate = (first_tile_size) ? + reduction_op(thread_aggregate, partial) : // Update + partial; // Assign + } + else + { + // Partial tile + int thread_offset = threadIdx.x; + + if (!first_tile_size && (thread_offset < valid_items)) + { + // Assign thread_aggregate + thread_aggregate = d_wrapped_in[block_offset + thread_offset]; + thread_offset += BLOCK_THREADS; + } + + while (thread_offset < valid_items) + { + // Update thread aggregate + T item = d_wrapped_in[block_offset + thread_offset]; + thread_aggregate = reduction_op(thread_aggregate, item); + thread_offset += BLOCK_THREADS; + } + } + + // Set first tile size if necessary + if (!first_tile_size) + first_tile_size = valid_items; + } + + + //--------------------------------------------------------------- + // Consume a contiguous segment of tiles + //--------------------------------------------------------------------- + + /** + * \brief Reduce a contiguous segment of input tiles + */ + __device__ __forceinline__ void ConsumeRange( + Offset block_offset, ///< [in] Threadblock begin offset (inclusive) + Offset block_end, ///< [in] Threadblock end offset (exclusive) + T &block_aggregate) ///< [out] Running total + { + // Consume subsequent full tiles of input + while (block_offset + TILE_ITEMS <= block_end) + { + ConsumeTile(block_offset); + block_offset += TILE_ITEMS; + } + + // Consume a partially-full tile + if (block_offset < block_end) + { + int valid_items = block_end - block_offset; + ConsumeTile(block_offset, valid_items); + } + + // Compute block-wide reduction + block_aggregate = (first_tile_size < TILE_ITEMS) ? + BlockReduceT(temp_storage).Reduce(thread_aggregate, reduction_op, first_tile_size) : + BlockReduceT(temp_storage).Reduce(thread_aggregate, reduction_op); + } + + + /** + * Reduce a contiguous segment of input tiles + */ + __device__ __forceinline__ void ConsumeRange( + Offset num_items, ///< [in] Total number of global input items + GridEvenShare &even_share, ///< [in] GridEvenShare descriptor + GridQueue &queue, ///< [in,out] GridQueue descriptor + T &block_aggregate, ///< [out] Running total + Int2Type is_even_share) ///< [in] Marker type indicating this is an even-share mapping + { + // Initialize even-share descriptor for this thread block + even_share.BlockInit(); + + // Consume input tiles + ConsumeRange(even_share.block_offset, even_share.block_end, block_aggregate); + } + + + //--------------------------------------------------------------------- + // Dynamically consume tiles + //--------------------------------------------------------------------- + + /** + * Dequeue and reduce tiles of items as part of a inter-block scan + */ + __device__ __forceinline__ void ConsumeRange( + int num_items, ///< Total number of input items + GridQueue queue, ///< Queue descriptor for assigning tiles of work to thread blocks + T &block_aggregate) ///< [out] Running total + { + // Shared dequeue offset + __shared__ Offset dequeue_offset; + + // We give each thread block at least one tile of input. + Offset block_offset = blockIdx.x * TILE_ITEMS; + Offset even_share_base = gridDim.x * TILE_ITEMS; + + if (block_offset + TILE_ITEMS <= num_items) + { + // Consume full tile of input + ConsumeTile(block_offset); + + // Dequeue more tiles + while (true) + { + // Dequeue a tile of items + if (threadIdx.x == 0) + dequeue_offset = queue.Drain(TILE_ITEMS) + even_share_base; + + __syncthreads(); + + // Grab tile offset and check if we're done with full tiles + block_offset = dequeue_offset; + + __syncthreads(); + + if (block_offset + TILE_ITEMS > num_items) + break; + + // Consume a full tile + ConsumeTile(block_offset); + } + } + + if (block_offset < num_items) + { + int valid_items = num_items - block_offset; + ConsumeTile(block_offset, valid_items); + } + + // Compute block-wide reduction + block_aggregate = (first_tile_size < TILE_ITEMS) ? + BlockReduceT(temp_storage).Reduce(thread_aggregate, reduction_op, first_tile_size) : + BlockReduceT(temp_storage).Reduce(thread_aggregate, reduction_op); + } + + + /** + * Dequeue and reduce tiles of items as part of a inter-block scan + */ + __device__ __forceinline__ void ConsumeRange( + Offset num_items, ///< [in] Total number of global input items + GridEvenShare &even_share, ///< [in] GridEvenShare descriptor + GridQueue &queue, ///< [in,out] GridQueue descriptor + T &block_aggregate, ///< [out] Running total + Int2Type is_dynamic) ///< [in] Marker type indicating this is a dynamic mapping + { + ConsumeRange(num_items, queue, block_aggregate); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_reduce_by_key.cuh b/external/cub-1.3.2/cub/block_range/block_range_reduce_by_key.cuh new file mode 100644 index 0000000..f56baaa --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_reduce_by_key.cuh @@ -0,0 +1,1034 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeReduceByKey implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduce-value-by-key. + */ + +#pragma once + +#include + +#include "block_scan_prefix_operators.cuh" +#include "../block/block_load.cuh" +#include "../block/block_store.cuh" +#include "../block/block_scan.cuh" +#include "../block/block_exchange.cuh" +#include "../block/block_discontinuity.cuh" +#include "../grid/grid_queue.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../iterator/constant_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeReduceByKey + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements + bool _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global + BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use +struct BlockRangeReduceByKeyPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + TWO_PHASE_SCATTER = _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global + }; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements + static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use +}; + + +/****************************************************************************** + * Tile status interface types + ******************************************************************************/ + +/** + * Tile status interface for reduction by key. + * + */ +template < + typename Value, + typename Offset, + bool SINGLE_WORD = (Traits::PRIMITIVE) && (sizeof(Value) + sizeof(Offset) < 16)> +struct ReduceByKeyScanTileState; + + +/** + * Tile status interface for reduction by key, specialized for scan status and value types that + * cannot be combined into one machine word. + */ +template < + typename Value, + typename Offset> +struct ReduceByKeyScanTileState : + ScanTileState > +{ + typedef ScanTileState > SuperClass; + + /// Constructor + __host__ __device__ __forceinline__ + ReduceByKeyScanTileState() : SuperClass() {} +}; + + +/** + * Tile status interface for reduction by key, specialized for scan status and value types that + * can be combined into one machine word that can be read/written coherently in a single access. + */ +template < + typename Value, + typename Offset> +struct ReduceByKeyScanTileState +{ + typedef ItemOffsetPair ItemOffsetPair; + + // Constants + enum + { + PAIR_SIZE = sizeof(Value) + sizeof(Offset), + TXN_WORD_SIZE = 1 << Log2::VALUE, + STATUS_WORD_SIZE = TXN_WORD_SIZE - PAIR_SIZE, + + TILE_STATUS_PADDING = CUB_PTX_WARP_THREADS, + }; + + // Status word type + typedef typename If<(STATUS_WORD_SIZE == 8), + long long, + typename If<(STATUS_WORD_SIZE == 4), + int, + typename If<(STATUS_WORD_SIZE == 2), + short, + char>::Type>::Type>::Type StatusWord; + + // Status word type + typedef typename If<(TXN_WORD_SIZE == 16), + longlong2, + typename If<(TXN_WORD_SIZE == 8), + long long, + int>::Type>::Type TxnWord; + + // Device word type (for when sizeof(Value) == sizeof(Offset)) + struct TileDescriptorBigStatus + { + Offset offset; + Value value; + StatusWord status; + }; + + // Device word type (for when sizeof(Value) != sizeof(Offset)) + struct TileDescriptorLittleStatus + { + Value value; + StatusWord status; + Offset offset; + }; + + // Device word type + typedef typename If< + (sizeof(Value) == sizeof(Offset)), + TileDescriptorBigStatus, + TileDescriptorLittleStatus>::Type + TileDescriptor; + + + // Device storage + TileDescriptor *d_tile_status; + + + /// Constructor + __host__ __device__ __forceinline__ + ReduceByKeyScanTileState() + : + d_tile_status(NULL) + {} + + + /// Initializer + __host__ __device__ __forceinline__ + cudaError_t Init( + int num_tiles, ///< [in] Number of tiles + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t temp_storage_bytes) ///< [in] Size in bytes of \t d_temp_storage allocation + { + d_tile_status = reinterpret_cast(d_temp_storage); + return cudaSuccess; + } + + + /** + * Compute device memory needed for tile status + */ + __host__ __device__ __forceinline__ + static cudaError_t AllocationSize( + int num_tiles, ///< [in] Number of tiles + size_t &temp_storage_bytes) ///< [out] Size in bytes of \t d_temp_storage allocation + { + temp_storage_bytes = (num_tiles + TILE_STATUS_PADDING) * sizeof(TileDescriptor); // bytes needed for tile status descriptors + return cudaSuccess; + } + + + /** + * Initialize (from device) + */ + __device__ __forceinline__ void InitializeStatus(int num_tiles) + { + int tile_idx = (blockIdx.x * blockDim.x) + threadIdx.x; + if (tile_idx < num_tiles) + { + // Not-yet-set + d_tile_status[TILE_STATUS_PADDING + tile_idx].status = StatusWord(SCAN_TILE_INVALID); + } + + if ((blockIdx.x == 0) && (threadIdx.x < TILE_STATUS_PADDING)) + { + // Padding + d_tile_status[threadIdx.x].status = StatusWord(SCAN_TILE_OOB); + } + } + + + /** + * Update the specified tile's inclusive value and corresponding status + */ + __device__ __forceinline__ void SetInclusive(int tile_idx, ItemOffsetPair tile_inclusive) + { + TileDescriptor tile_descriptor; + tile_descriptor.status = SCAN_TILE_INCLUSIVE; + tile_descriptor.value = tile_inclusive.value; + tile_descriptor.offset = tile_inclusive.offset; + + TxnWord alias; + *reinterpret_cast(&alias) = tile_descriptor; + ThreadStore(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias); + } + + + /** + * Update the specified tile's partial value and corresponding status + */ + __device__ __forceinline__ void SetPartial(int tile_idx, ItemOffsetPair tile_partial) + { + TileDescriptor tile_descriptor; + tile_descriptor.status = SCAN_TILE_PARTIAL; + tile_descriptor.value = tile_partial.value; + tile_descriptor.offset = tile_partial.offset; + + TxnWord alias; + *reinterpret_cast(&alias) = tile_descriptor; + ThreadStore(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias); + } + + /** + * Wait for the corresponding tile to become non-invalid + */ + __device__ __forceinline__ void WaitForValid( + int tile_idx, + StatusWord &status, + ItemOffsetPair &value) + { + // Use warp-any to determine when all threads have valid status + TxnWord alias = ThreadLoad(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx)); + TileDescriptor tile_descriptor = reinterpret_cast(alias); + + while ((tile_descriptor.status == SCAN_TILE_INVALID)) + { + alias = ThreadLoad(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx)); + tile_descriptor = reinterpret_cast(alias); + } + + status = tile_descriptor.status; + value.value = tile_descriptor.value; + value.offset = tile_descriptor.offset; + } + +}; + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeReduceByKey implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduce-value-by-key across a range of tiles + */ +template < + typename BlockRangeReduceByKeyPolicy, ///< Parameterized BlockRangeReduceByKeyPolicy tuning policy type + typename KeyInputIterator, ///< Random-access input iterator type for keys + typename KeyOutputIterator, ///< Random-access output iterator type for keys + typename ValueInputIterator, ///< Random-access input iterator type for values + typename ValueOutputIterator, ///< Random-access output iterator type for values + typename EqualityOp, ///< Key equality operator type + typename ReductionOp, ///< Value reduction operator type + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeReduceByKey +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Data type of key iterator + typedef typename std::iterator_traits::value_type Key; + + // Data type of value iterator + typedef typename std::iterator_traits::value_type Value; + + // Tile status descriptor interface type + typedef ReduceByKeyScanTileState ScanTileState; + + // Constants + enum + { + BLOCK_THREADS = BlockRangeReduceByKeyPolicy::BLOCK_THREADS, + WARPS = BLOCK_THREADS / CUB_PTX_WARP_THREADS, + ITEMS_PER_THREAD = BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD, + TWO_PHASE_SCATTER = (BlockRangeReduceByKeyPolicy::TWO_PHASE_SCATTER) && (ITEMS_PER_THREAD > 1), + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + + // Whether or not the scan operation has a zero-valued identity value (true if we're performing addition on a primitive type) + HAS_IDENTITY_ZERO = (Equals::VALUE) && (Traits::PRIMITIVE), + + // Whether or not to sync after loading data + SYNC_AFTER_LOAD = (BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM != BLOCK_LOAD_DIRECT), + + // Whether or not this is run-length-encoding with a constant iterator as values + IS_RUN_LENGTH_ENCODE = (Equals >::VALUE) || (Equals >::VALUE) || (Equals >::VALUE), + + }; + + // Cache-modified input iterator wrapper type for keys + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedValueInputIterator + KeyInputIterator>::Type // Directly use the supplied input iterator type + WrappedKeyInputIterator; + + // Cache-modified input iterator wrapper type for values + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedValueInputIterator + ValueInputIterator>::Type // Directly use the supplied input iterator type + WrappedValueInputIterator; + + // Value-offset tuple type for scanning (maps accumulated values to segment index) + typedef ItemOffsetPair ValueOffsetPair; + + // Reduce-value-by-segment scan operator + struct ReduceByKeyOp + { + ReductionOp op; ///< Wrapped reduction operator + + /// Constructor + __device__ __forceinline__ ReduceByKeyOp(ReductionOp op) : op(op) {} + + /// Scan operator (specialized for sum on primitive types) + __device__ __forceinline__ ValueOffsetPair operator()( + const ValueOffsetPair &first, ///< First partial reduction + const ValueOffsetPair &second, ///< Second partial reduction + Int2Type has_identity_zero) ///< Whether the operation has a zero-valued identity + { + Value select = (second.offset) ? 0 : first.value; + + ValueOffsetPair retval; + retval.offset = first.offset + second.offset; + retval.value = op(select, second.value); + return retval; + } + + /// Scan operator (specialized for reductions without zero-valued identity) + __device__ __forceinline__ ValueOffsetPair operator()( + const ValueOffsetPair &first, ///< First partial reduction + const ValueOffsetPair &second, ///< Second partial reduction + Int2Type has_identity_zero) ///< Whether the operation has a zero-valued identity + { +#if (__CUDA_ARCH__ > 130) + // This expression uses less registers and is faster when compiled with nvvm + ValueOffsetPair retval; + retval.offset = first.offset + second.offset; + if (second.offset) + { + retval.value = second.value; + return retval; + } + else + { + retval.value = op(first.value, second.value); + return retval; + } +#else + // This expression uses less registers and is faster when compiled with Open64 + ValueOffsetPair retval; + retval.offset = first.offset + second.offset; + retval.value = (second.offset) ? + second.value : // The second partial reduction spans a segment reset, so it's value aggregate becomes the running aggregate + op(first.value, second.value); // The second partial reduction does not span a reset, so accumulate both into the running aggregate + return retval; +#endif + } + + /// Scan operator + __device__ __forceinline__ ValueOffsetPair operator()( + const ValueOffsetPair &first, ///< First partial reduction + const ValueOffsetPair &second) ///< Second partial reduction + { + return (*this)(first, second, Int2Type()); + } + }; + + // Parameterized BlockLoad type for keys + typedef BlockLoad< + WrappedKeyInputIterator, + BlockRangeReduceByKeyPolicy::BLOCK_THREADS, + BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD, + BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM> + BlockLoadKeys; + + // Parameterized BlockLoad type for values + typedef BlockLoad< + WrappedValueInputIterator, + BlockRangeReduceByKeyPolicy::BLOCK_THREADS, + BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD, + (IS_RUN_LENGTH_ENCODE) ? + BLOCK_LOAD_DIRECT : + (BlockLoadAlgorithm) BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM> + BlockLoadValues; + + // Parameterized BlockExchange type for locally compacting items as part of a two-phase scatter + typedef BlockExchange< + Key, + BLOCK_THREADS, + ITEMS_PER_THREAD> + BlockExchangeKeys; + + // Parameterized BlockExchange type for locally compacting items as part of a two-phase scatter + typedef BlockExchange< + Value, + BLOCK_THREADS, + ITEMS_PER_THREAD> + BlockExchangeValues; + + // Parameterized BlockDiscontinuity type for keys + typedef BlockDiscontinuity BlockDiscontinuityKeys; + + // Parameterized BlockScan type + typedef BlockScan< + ValueOffsetPair, + BlockRangeReduceByKeyPolicy::BLOCK_THREADS, + BlockRangeReduceByKeyPolicy::SCAN_ALGORITHM> + BlockScanAllocations; + + // Callback type for obtaining tile prefix during block scan + typedef BlockScanLookbackPrefixOp< + ValueOffsetPair, + ReduceByKeyOp, + ScanTileState> + LookbackPrefixCallbackOp; + + // Shared memory type for this threadblock + struct _TempStorage + { + + union + { + struct + { + typename BlockScanAllocations::TempStorage scan; // Smem needed for tile scanning + typename LookbackPrefixCallbackOp::TempStorage prefix; // Smem needed for cooperative prefix callback + typename BlockDiscontinuityKeys::TempStorage discontinuity; // Smem needed for discontinuity detection + typename BlockLoadKeys::TempStorage load_keys; // Smem needed for loading keys + + Offset tile_idx; // Shared tile index + Offset tile_num_flags_prefix; // Exclusive tile prefix + }; + + // Smem needed for loading values + typename BlockLoadValues::TempStorage load_values; + + // Smem needed for compacting values + typename BlockExchangeValues::TempStorage exchange_values; + + // Smem needed for compacting keys + typename BlockExchangeKeys::TempStorage exchange_keys; + }; + + }; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + _TempStorage &temp_storage; ///< Reference to temp_storage + + WrappedKeyInputIterator d_keys_in; ///< Input keys + KeyOutputIterator d_keys_out; ///< Output keys + + WrappedValueInputIterator d_values_in; ///< Input values + ValueOutputIterator d_values_out; ///< Output values + + InequalityWrapper inequality_op; ///< Key inequality operator + ReduceByKeyOp scan_op; ///< Reduce-value-by flag scan operator + Offset num_items; ///< Total number of input items + + + //--------------------------------------------------------------------- + // Constructor + //--------------------------------------------------------------------- + + // Constructor + __device__ __forceinline__ + BlockRangeReduceByKey( + TempStorage &temp_storage, ///< Reference to temp_storage + KeyInputIterator d_keys_in, ///< Input keys + KeyOutputIterator d_keys_out, ///< Output keys + ValueInputIterator d_values_in, ///< Input values + ValueOutputIterator d_values_out, ///< Output values + EqualityOp equality_op, ///< Key equality operator + ReductionOp reduction_op, ///< Value reduction operator + Offset num_items) ///< Total number of input items + : + temp_storage(temp_storage.Alias()), + d_keys_in(d_keys_in), + d_keys_out(d_keys_out), + d_values_in(d_values_in), + d_values_out(d_values_out), + inequality_op(equality_op), + scan_op(reduction_op), + num_items(num_items) + {} + + + //--------------------------------------------------------------------- + // Block scan utility methods + //--------------------------------------------------------------------- + + /** + * Scan with identity (first tile) + */ + __device__ __forceinline__ + void ScanBlock( + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + ValueOffsetPair &block_aggregate, + Int2Type has_identity) + { + ValueOffsetPair identity; + identity.value = 0; + identity.offset = 0; + BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, identity, scan_op, block_aggregate); + } + + /** + * Scan without identity (first tile). Without an identity, the first output item is undefined. + * + */ + __device__ __forceinline__ + void ScanBlock( + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + ValueOffsetPair &block_aggregate, + Int2Type has_identity) + { + BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, scan_op, block_aggregate); + } + + /** + * Scan with identity (subsequent tile) + */ + __device__ __forceinline__ + void ScanBlock( + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + ValueOffsetPair &block_aggregate, + LookbackPrefixCallbackOp &prefix_op, + Int2Type has_identity) + { + ValueOffsetPair identity; + identity.value = 0; + identity.offset = 0; + BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, identity, scan_op, block_aggregate, prefix_op); + } + + /** + * Scan without identity (subsequent tile). Without an identity, the first output item is undefined. + */ + __device__ __forceinline__ + void ScanBlock( + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + ValueOffsetPair &block_aggregate, + LookbackPrefixCallbackOp &prefix_op, + Int2Type has_identity) + { + BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, scan_op, block_aggregate, prefix_op); + } + + + //--------------------------------------------------------------------- + // Zip utility methods + //--------------------------------------------------------------------- + + template + __device__ __forceinline__ void ZipValuesAndFlags( + Offset num_remaining, + Value (&values)[ITEMS_PER_THREAD], + Offset (&flags)[ITEMS_PER_THREAD], + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD]) + { + // Zip values and flags + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + // Unset flags for out-of-bounds keys + if ((LAST_TILE) && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM >= num_remaining)) + flags[ITEM] = 0; + + values_and_segments[ITEM].value = values[ITEM]; + values_and_segments[ITEM].offset = flags[ITEM]; + } + } + + //--------------------------------------------------------------------- + // Scatter utility methods + //--------------------------------------------------------------------- + + + + /** + * Scatter flagged items to output offsets (specialized for direct scattering) + * + * The exclusive scan causes each head flag to be paired with the previous + * value aggregate. As such: + * - The scatter offsets must be decremented for value value aggregates + * - The first tile does not scatter the first flagged value (it is undefined from the exclusive scan) + * - If the tile is partially-full, we need to scatter the first out-of-bounds value (which aggregates all valid values in the last segment) + * + */ + template + __device__ __forceinline__ void ScatterDirect( + Offset num_remaining, + Key (&keys)[ITEMS_PER_THREAD], + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + Offset (&flags)[ITEMS_PER_THREAD], + Offset tile_num_flags, + Int2Type iteration) + { + // Scatter key + if (flags[ITEM]) + { + d_keys_out[values_and_segments[ITEM].offset] = keys[ITEM]; + } + + bool is_first_flag = FIRST_TILE && (ITEM == 0) && (threadIdx.x == 0); + bool is_oob_value = (LAST_TILE) && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM == num_remaining); + + // Scatter value reduction + if (((flags[ITEM] || is_oob_value)) && (!is_first_flag)) + { + d_values_out[values_and_segments[ITEM].offset - 1] = values_and_segments[ITEM].value; + } + + ScatterDirect(num_remaining, keys, values_and_segments, flags, tile_num_flags, Int2Type()); + } + + template + __device__ __forceinline__ void ScatterDirect( + Offset num_remaining, + Key (&keys)[ITEMS_PER_THREAD], + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + Offset (&flags)[ITEMS_PER_THREAD], + Offset tile_num_flags, + Int2Type iteration) + {} + + /** + * Scatter flagged items to output offsets (specialized for two-phase scattering) + * + * The exclusive scan causes each head flag to be paired with the previous + * value aggregate. As such: + * - The scatter offsets must be decremented for value value aggregates + * - The first tile does not scatter the first flagged value (it is undefined from the exclusive scan) + * - If the tile is partially-full, we need to scatter the first out-of-bounds value (which aggregates all valid values in the last segment) + * + */ + template + __device__ __forceinline__ void ScatterTwoPhase( + Offset num_remaining, + Key (&keys)[ITEMS_PER_THREAD], + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + Offset (&flags)[ITEMS_PER_THREAD], + Offset tile_num_flags, + Offset tile_num_flags_prefix) + { + int local_ranks[ITEMS_PER_THREAD]; + Value values[ITEMS_PER_THREAD]; + + // Share exclusive tile prefix + if (threadIdx.x == 0) + { + temp_storage.tile_num_flags_prefix = tile_num_flags_prefix; + } + + __syncthreads(); + + // Load exclusive tile prefix in all threads + tile_num_flags_prefix = temp_storage.tile_num_flags_prefix; + + __syncthreads(); + + // Compute local scatter ranks + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + local_ranks[ITEM] = values_and_segments[ITEM].offset - tile_num_flags_prefix; + } + + // Compact keys in shared memory + BlockExchangeKeys(temp_storage.exchange_keys).ScatterToStriped(keys, local_ranks, flags); + + // Scatter keys + StoreDirectStriped(threadIdx.x, d_keys_out + tile_num_flags_prefix, keys, tile_num_flags); + + // Unzip values and set flag for first oob item in last tile + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + values[ITEM] = values_and_segments[ITEM].value; + + if (FIRST_TILE) + local_ranks[ITEM]--; + + if (LAST_TILE && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM == num_remaining)) + flags[ITEM] = 1; + } + + // Unset first flag in first tile + if (FIRST_TILE && (threadIdx.x == 0)) + flags[0] = 0; + + __syncthreads(); + + // Compact values in shared memory + BlockExchangeValues(temp_storage.exchange_values).ScatterToStriped(values, local_ranks, flags); + + // Number to output + Offset exchange_count = tile_num_flags; + + if (LAST_TILE && (num_remaining < TILE_ITEMS)) + exchange_count++; + + if (FIRST_TILE) + { + exchange_count--; + } + else + { + tile_num_flags_prefix--; + } + + // Scatter values + StoreDirectStriped(threadIdx.x, d_values_out + tile_num_flags_prefix, values, exchange_count); + + __syncthreads(); + } + + + /** + * Scatter flagged items + */ + template + __device__ __forceinline__ void Scatter( + Offset num_remaining, + Key (&keys)[ITEMS_PER_THREAD], + ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD], + Offset (&flags)[ITEMS_PER_THREAD], + Offset tile_num_flags, + Offset tile_num_flags_prefix) + { + // Do a one-phase scatter if (a) two-phase is disabled or (b) the average number of selected items per thread is less than one + if ((TWO_PHASE_SCATTER) && ((tile_num_flags >> Log2::VALUE) > 0)) + { + ScatterTwoPhase( + num_remaining, + keys, + values_and_segments, + flags, + tile_num_flags, + tile_num_flags_prefix); + } + else + { + ScatterDirect( + num_remaining, + keys, + values_and_segments, + flags, + tile_num_flags, + Int2Type<0>()); + } + } + + + //--------------------------------------------------------------------- + // Cooperatively scan a device-wide sequence of tiles with other CTAs + //--------------------------------------------------------------------- + + /** + * Process a tile of input (dynamic domino scan) + */ + template < + bool LAST_TILE> + __device__ __forceinline__ ValueOffsetPair ConsumeTile( + Offset num_items, ///< Total number of global input items + Offset num_remaining, ///< Number of global input items remaining (including this tile) + int tile_idx, ///< Tile index + Offset block_offset, ///< Tile offset + ScanTileState &tile_status) ///< Global list of tile status + { + Key keys[ITEMS_PER_THREAD]; // Tile keys + Value values[ITEMS_PER_THREAD]; // Tile values + Offset flags[ITEMS_PER_THREAD]; // Segment head flags + ValueOffsetPair values_and_segments[ITEMS_PER_THREAD]; // Zipped values and segment flags|indices + + ValueOffsetPair running_total; // Running count of segments and current value aggregate (including this tile) + + if (tile_idx == 0) + { + // First tile + + // Load keys and values + if (LAST_TILE) + { + BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys, num_remaining); + } + else + { + BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys); + } + + if (SYNC_AFTER_LOAD) + __syncthreads(); + + // Load values + if (LAST_TILE) + BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values, num_remaining); + else + BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values); + + if (SYNC_AFTER_LOAD) + __syncthreads(); + + // Set head flags. First tile sets the first flag for the first item + BlockDiscontinuityKeys(temp_storage.discontinuity).FlagHeads(flags, keys, inequality_op); + + // Zip values and flags + ZipValuesAndFlags(num_remaining, values, flags, values_and_segments); + + // Exclusive scan of values and flags + ValueOffsetPair block_aggregate; + ScanBlock(values_and_segments, block_aggregate, Int2Type()); + + // Update tile status if this is not the last tile + if (!LAST_TILE && (threadIdx.x == 0)) + tile_status.SetInclusive(0, block_aggregate); + + // Set offset for first scan output + if (!HAS_IDENTITY_ZERO && (threadIdx.x == 0)) + values_and_segments[0].offset = 0; + + running_total = block_aggregate; + + // Scatter flagged items + Scatter(num_remaining, keys, values_and_segments, flags, block_aggregate.offset, 0); + } + else + { + // Not first tile + + // Load keys and values + if (LAST_TILE) + { + BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys, num_remaining); + } + else + { + BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys); + } + + if (SYNC_AFTER_LOAD) + __syncthreads(); + + // Load values + if (LAST_TILE) + BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values, num_remaining); + else + BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values); + + if (SYNC_AFTER_LOAD) + __syncthreads(); + + // Obtain the last key in the previous tile to compare with + Key tile_predecessor_key = (threadIdx.x == 0) ? + d_keys_in[block_offset - 1] : + ZeroInitialize(); + + // Set head flags + BlockDiscontinuityKeys(temp_storage.discontinuity).FlagHeads(flags, keys, inequality_op, tile_predecessor_key); + + // Zip values and flags + ZipValuesAndFlags(num_remaining, values, flags, values_and_segments); + + // Exclusive scan of values and flags + ValueOffsetPair block_aggregate; + LookbackPrefixCallbackOp prefix_op(tile_status, temp_storage.prefix, scan_op, tile_idx); + + ScanBlock(values_and_segments, block_aggregate, prefix_op, Int2Type()); + running_total = prefix_op.inclusive_prefix; + + // Scatter flagged items + Scatter(num_remaining, keys, values_and_segments, flags, block_aggregate.offset, prefix_op.exclusive_prefix.offset); + } + + return running_total; + } + + + /** + * Dequeue and scan tiles of items as part of a dynamic domino scan + */ + template ///< Output iterator type for recording number of items selected + __device__ __forceinline__ void ConsumeRange( + int num_tiles, ///< Total number of input tiles + GridQueue queue, ///< Queue descriptor for assigning tiles of work to thread blocks + ScanTileState &tile_status, ///< Global list of tile status + NumSegmentsIterator d_num_segments) ///< Output pointer for total number of segments identified + { +#if (CUB_PTX_ARCH <= 130) + // Blocks are launched in increasing order, so just assign one tile per block + + int tile_idx = (blockIdx.y * 32 * 1024) + blockIdx.x; // Current tile index + Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile + Offset num_remaining = num_items - block_offset; // Remaining items (including this tile) + + if (num_remaining > TILE_ITEMS) + { + // Full tile + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + } + else if (num_remaining > 0) + { + // Last tile + ValueOffsetPair running_total = ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Output the total number of items selected + if (threadIdx.x == 0) + { + *d_num_segments = running_total.offset; + + // If the last tile is a whole tile, the inclusive prefix contains accumulated value reduction for the last segment + if (num_remaining == TILE_ITEMS) + { + d_values_out[running_total.offset - 1] = running_total.value; + } + } + } +#else + // Blocks may not be launched in increasing order, so work-steal tiles + + // Get first tile index + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + int tile_idx = temp_storage.tile_idx; + Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile + Offset num_remaining = num_items - block_offset; // Remaining items (including this tile) + + while (num_remaining > TILE_ITEMS) + { + if (SYNC_AFTER_LOAD) + __syncthreads(); + + // Consume full tile + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Get tile index + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + tile_idx = temp_storage.tile_idx; + block_offset = Offset(TILE_ITEMS) * tile_idx; + num_remaining = num_items - block_offset; + } + + if (num_remaining > 0) + { + // Consume last tile (treat as partially-full) + ValueOffsetPair running_total = ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + if ((threadIdx.x == 0)) + { + // Output the total number of items selected + *d_num_segments = running_total.offset; + + // If the last tile is a whole tile, the inclusive prefix contains accumulated value reduction for the last segment + if (num_remaining == TILE_ITEMS) + { + d_values_out[running_total.offset - 1] = running_total.value; + } + } + } +#endif + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_scan.cuh b/external/cub-1.3.2/cub/block_range/block_range_scan.cuh new file mode 100644 index 0000000..77d44d1 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_scan.cuh @@ -0,0 +1,538 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan across a range of tiles. + */ + +#pragma once + +#include + +#include "block_scan_prefix_operators.cuh" +#include "../block/block_load.cuh" +#include "../block/block_store.cuh" +#include "../block/block_scan.cuh" +#include "../grid/grid_queue.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeScan + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use + bool _LOAD_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any load-related data transpositions (versus each warp having its own storage) + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements + BlockStoreAlgorithm _STORE_ALGORITHM, ///< The BlockStore algorithm to use + bool _STORE_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any store-related data transpositions (versus each warp having its own storage) + BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use +struct BlockRangeScanPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + LOAD_WARP_TIME_SLICING = _LOAD_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any load-related data transpositions (versus each warp having its own storage) + STORE_WARP_TIME_SLICING = _STORE_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any store-related data transpositions (versus each warp having its own storage) + }; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements + static const BlockStoreAlgorithm STORE_ALGORITHM = _STORE_ALGORITHM; ///< The BlockStore algorithm to use + static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use +}; + + + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan across a range of tiles. + */ +template < + typename BlockRangeScanPolicy, ///< Parameterized BlockRangeScanPolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type + typename OutputIterator, ///< Random-access output iterator type + typename ScanOp, ///< Scan functor type + typename Identity, ///< Identity element type (cub::NullType for inclusive scan) + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeScan +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + // Tile status descriptor interface type + typedef ScanTileState ScanTileState; + + // Input iterator wrapper type + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedInputIterator + InputIterator>::Type // Directly use the supplied input iterator type + WrappedInputIterator; + + // Constants + enum + { + INCLUSIVE = Equals::VALUE, // Inclusive scan if no identity type is provided + BLOCK_THREADS = BlockRangeScanPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeScanPolicy::ITEMS_PER_THREAD, + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + }; + + // Parameterized BlockLoad type + typedef BlockLoad< + WrappedInputIterator, + BlockRangeScanPolicy::BLOCK_THREADS, + BlockRangeScanPolicy::ITEMS_PER_THREAD, + BlockRangeScanPolicy::LOAD_ALGORITHM, + BlockRangeScanPolicy::LOAD_WARP_TIME_SLICING> + BlockLoadT; + + // Parameterized BlockStore type + typedef BlockStore< + OutputIterator, + BlockRangeScanPolicy::BLOCK_THREADS, + BlockRangeScanPolicy::ITEMS_PER_THREAD, + BlockRangeScanPolicy::STORE_ALGORITHM, + BlockRangeScanPolicy::STORE_WARP_TIME_SLICING> + BlockStoreT; + + // Parameterized BlockScan type + typedef BlockScan< + T, + BlockRangeScanPolicy::BLOCK_THREADS, + BlockRangeScanPolicy::SCAN_ALGORITHM> + BlockScanT; + + // Callback type for obtaining tile prefix during block scan + typedef BlockScanLookbackPrefixOp< + T, + ScanOp, + ScanTileState> + LookbackPrefixCallbackOp; + + // Stateful BlockScan prefix callback type for managing a running total while scanning consecutive tiles + typedef BlockScanRunningPrefixOp< + T, + ScanOp> + RunningPrefixCallbackOp; + + // Shared memory type for this threadblock + struct _TempStorage + { + union + { + typename BlockLoadT::TempStorage load; // Smem needed for tile loading + typename BlockStoreT::TempStorage store; // Smem needed for tile storing + struct + { + typename LookbackPrefixCallbackOp::TempStorage prefix; // Smem needed for cooperative prefix callback + typename BlockScanT::TempStorage scan; // Smem needed for tile scanning + }; + }; + + Offset tile_idx; // Shared tile index + }; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + _TempStorage &temp_storage; ///< Reference to temp_storage + WrappedInputIterator d_in; ///< Input data + OutputIterator d_out; ///< Output data + ScanOp scan_op; ///< Binary scan operator + Identity identity; ///< Identity element + + + + //--------------------------------------------------------------------- + // Block scan utility methods (first tile) + //--------------------------------------------------------------------- + + /** + * Exclusive scan specialization + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], _ScanOp scan_op, _Identity identity, T& block_aggregate) + { + BlockScanT(temp_storage.scan).ExclusiveScan(items, items, identity, scan_op, block_aggregate); + } + + /** + * Exclusive sum specialization + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], Sum scan_op, _Identity identity, T& block_aggregate) + { + BlockScanT(temp_storage.scan).ExclusiveSum(items, items, block_aggregate); + } + + /** + * Inclusive scan specialization + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], _ScanOp scan_op, NullType identity, T& block_aggregate) + { + BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, block_aggregate); + } + + /** + * Inclusive sum specialization + */ + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], Sum scan_op, NullType identity, T& block_aggregate) + { + BlockScanT(temp_storage.scan).InclusiveSum(items, items, block_aggregate); + } + + //--------------------------------------------------------------------- + // Block scan utility methods (subsequent tiles) + //--------------------------------------------------------------------- + + /** + * Exclusive scan specialization (with prefix from predecessors) + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], _ScanOp scan_op, _Identity identity, T& block_aggregate, PrefixCallback &prefix_op) + { + BlockScanT(temp_storage.scan).ExclusiveScan(items, items, identity, scan_op, block_aggregate, prefix_op); + } + + /** + * Exclusive sum specialization (with prefix from predecessors) + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], Sum scan_op, _Identity identity, T& block_aggregate, PrefixCallback &prefix_op) + { + BlockScanT(temp_storage.scan).ExclusiveSum(items, items, block_aggregate, prefix_op); + } + + /** + * Inclusive scan specialization (with prefix from predecessors) + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], _ScanOp scan_op, NullType identity, T& block_aggregate, PrefixCallback &prefix_op) + { + BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, block_aggregate, prefix_op); + } + + /** + * Inclusive sum specialization (with prefix from predecessors) + */ + template + __device__ __forceinline__ + void ScanBlock(T (&items)[ITEMS_PER_THREAD], Sum scan_op, NullType identity, T& block_aggregate, PrefixCallback &prefix_op) + { + BlockScanT(temp_storage.scan).InclusiveSum(items, items, block_aggregate, prefix_op); + } + + + //--------------------------------------------------------------------- + // Constructor + //--------------------------------------------------------------------- + + // Constructor + __device__ __forceinline__ + BlockRangeScan( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data + OutputIterator d_out, ///< Output data + ScanOp scan_op, ///< Binary scan operator + Identity identity) ///< Identity element + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_out(d_out), + scan_op(scan_op), + identity(identity) + {} + + + //--------------------------------------------------------------------- + // Cooperatively scan a device-wide sequence of tiles with other CTAs + //--------------------------------------------------------------------- + + /** + * Process a tile of input (dynamic domino scan) + */ + template + __device__ __forceinline__ void ConsumeTile( + Offset num_items, ///< Total number of input items + Offset num_remaining, ///< Total number of items remaining to be processed (including this tile) + int tile_idx, ///< Tile index + Offset block_offset, ///< Tile offset + ScanTileState &tile_status) ///< Global list of tile status + { + // Load items + T items[ITEMS_PER_THREAD]; + + if (LAST_TILE) + BlockLoadT(temp_storage.load).Load(d_in + block_offset, items, num_remaining); + else + BlockLoadT(temp_storage.load).Load(d_in + block_offset, items); + + __syncthreads(); + + // Perform tile scan + if (tile_idx == 0) + { + // Scan first tile + T block_aggregate; + ScanBlock(items, scan_op, identity, block_aggregate); + + // Update tile status if there may be successor tiles (i.e., this tile is full) + if (!LAST_TILE && (threadIdx.x == 0)) + tile_status.SetInclusive(0, block_aggregate); + } + else + { + // Scan non-first tile + T block_aggregate; + LookbackPrefixCallbackOp prefix_op(tile_status, temp_storage.prefix, scan_op, tile_idx); + ScanBlock(items, scan_op, identity, block_aggregate, prefix_op); + } + + __syncthreads(); + + // Store items + if (LAST_TILE) + BlockStoreT(temp_storage.store).Store(d_out + block_offset, items, num_remaining); + else + BlockStoreT(temp_storage.store).Store(d_out + block_offset, items); + } + + + /** + * Dequeue and scan tiles of items as part of a dynamic domino scan + */ + __device__ __forceinline__ void ConsumeRange( + int num_items, ///< Total number of input items + GridQueue queue, ///< Queue descriptor for assigning tiles of work to thread blocks + ScanTileState &tile_status) ///< Global list of tile status + { +#if (CUB_PTX_ARCH <= 130) + // Blocks are launched in increasing order, so just assign one tile per block + + int tile_idx = (blockIdx.y * 32 * 1024) + blockIdx.x; // Current tile index + Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile + Offset num_remaining = num_items - block_offset; // Remaining items (including this tile) + + if (block_offset + TILE_ITEMS <= num_items) + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + else if (block_offset < num_items) + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + +#else + // Blocks may not be launched in increasing order, so work-steal tiles + + // Get first tile index + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + int tile_idx = temp_storage.tile_idx; + Offset block_offset = TILE_ITEMS * tile_idx; + Offset num_remaining = num_items - block_offset; + + while (num_remaining >= TILE_ITEMS) + { + // Consume full tile + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Get next tile + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + tile_idx = temp_storage.tile_idx; + block_offset = TILE_ITEMS * tile_idx; + num_remaining = num_items - block_offset; + } + + // Consume the last (and potentially partially-full) tile + if (num_remaining > 0) + { + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + } + +#endif + } + + + //--------------------------------------------------------------------- + // Scan an sequence of consecutive tiles (independent of other thread blocks) + //--------------------------------------------------------------------- + + /** + * Process a tile of input + */ + template < + bool FULL_TILE, + bool FIRST_TILE> + __device__ __forceinline__ void ConsumeTile( + Offset block_offset, ///< Tile offset + RunningPrefixCallbackOp &prefix_op, ///< Running prefix operator + int valid_items = TILE_ITEMS) ///< Number of valid items in the tile + { + // Load items + T items[ITEMS_PER_THREAD]; + + if (FULL_TILE) + BlockLoadT(temp_storage.load).Load(d_in + block_offset, items); + else + BlockLoadT(temp_storage.load).Load(d_in + block_offset, items, valid_items); + + __syncthreads(); + + // Block scan + if (FIRST_TILE) + { + T block_aggregate; + ScanBlock(items, scan_op, identity, block_aggregate); + prefix_op.running_total = block_aggregate; + } + else + { + T block_aggregate; + ScanBlock(items, scan_op, identity, block_aggregate, prefix_op); + } + + __syncthreads(); + + // Store items + if (FULL_TILE) + BlockStoreT(temp_storage.store).Store(d_out + block_offset, items); + else + BlockStoreT(temp_storage.store).Store(d_out + block_offset, items, valid_items); + } + + + /** + * Scan a consecutive share of input tiles + */ + __device__ __forceinline__ void ConsumeRange( + Offset block_offset, ///< [in] Threadblock begin offset (inclusive) + Offset block_end) ///< [in] Threadblock end offset (exclusive) + { + BlockScanRunningPrefixOp prefix_op(scan_op); + + if (block_offset + TILE_ITEMS <= block_end) + { + // Consume first tile of input (full) + ConsumeTile(block_offset, prefix_op); + block_offset += TILE_ITEMS; + + // Consume subsequent full tiles of input + while (block_offset + TILE_ITEMS <= block_end) + { + ConsumeTile(block_offset, prefix_op); + block_offset += TILE_ITEMS; + } + + // Consume a partially-full tile + if (block_offset < block_end) + { + int valid_items = block_end - block_offset; + ConsumeTile(block_offset, prefix_op, valid_items); + } + } + else + { + // Consume the first tile of input (partially-full) + int valid_items = block_end - block_offset; + ConsumeTile(block_offset, prefix_op, valid_items); + } + } + + + /** + * Scan a consecutive share of input tiles, seeded with the specified prefix value + */ + __device__ __forceinline__ void ConsumeRange( + Offset block_offset, ///< [in] Threadblock begin offset (inclusive) + Offset block_end, ///< [in] Threadblock end offset (exclusive) + T prefix) ///< [in] The prefix to apply to the scan segment + { + BlockScanRunningPrefixOp prefix_op(prefix, scan_op); + + // Consume full tiles of input + while (block_offset + TILE_ITEMS <= block_end) + { + ConsumeTile(block_offset, prefix_op); + block_offset += TILE_ITEMS; + } + + // Consume a partially-full tile + if (block_offset < block_end) + { + int valid_items = block_end - block_offset; + ConsumeTile(block_offset, prefix_op, valid_items); + } + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_range_select.cuh b/external/cub-1.3.2/cub/block_range/block_range_select.cuh new file mode 100644 index 0000000..59fb5ce --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_range_select.cuh @@ -0,0 +1,735 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeSelect implements a stateful abstraction of CUDA thread blocks for participating in device-wide select. + */ + +#pragma once + +#include + +#include "block_scan_prefix_operators.cuh" +#include "../block/block_load.cuh" +#include "../block/block_store.cuh" +#include "../block/block_scan.cuh" +#include "../block/block_exchange.cuh" +#include "../block/block_discontinuity.cuh" +#include "../grid/grid_queue.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for BlockRangeSelect + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements + bool _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global + BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use +struct BlockRangeSelectPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + TWO_PHASE_SCATTER = _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global + }; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements + static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use +}; + + + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + +/** + * \brief BlockRangeSelect implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection across a range of tiles + * + * Performs functor-based selection if SelectOp functor type != NullType + * Otherwise performs flag-based selection if FlagIterator's value type != NullType + * Otherwise performs discontinuity selection (keep unique) + */ +template < + typename BlockRangeSelectPolicy, ///< Parameterized BlockRangeSelectPolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type for selection items + typename FlagIterator, ///< Random-access input iterator type for selections (NullType* if a selection functor or discontinuity flagging is to be used for selection) + typename OutputIterator, ///< Random-access input iterator type for selected items + typename SelectOp, ///< Selection operator type (NullType if selections or discontinuity flagging is to be used for selection) + typename EqualityOp, ///< Equality operator type (NullType if selection functor or selections is to be used for selection) + typename Offset, ///< Signed integer type for global offsets + bool KEEP_REJECTS> ///< Whether or not we push rejected items to the back of the output +struct BlockRangeSelect +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + // Data type of flag iterator + typedef typename std::iterator_traits::value_type Flag; + + // Tile status descriptor interface type + typedef ScanTileState ScanTileState; + + // Constants + enum + { + USE_SELECT_OP, + USE_SELECT_FLAGS, + USE_DISCONTINUITY, + + BLOCK_THREADS = BlockRangeSelectPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeSelectPolicy::ITEMS_PER_THREAD, + TWO_PHASE_SCATTER = (BlockRangeSelectPolicy::TWO_PHASE_SCATTER) && (ITEMS_PER_THREAD > 1), + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + + // Whether or not to sync after loading data + SYNC_AFTER_LOAD = (BlockRangeSelectPolicy::LOAD_ALGORITHM != BLOCK_LOAD_DIRECT), + + SELECT_METHOD = (!Equals::VALUE) ? + USE_SELECT_OP : + (!Equals::VALUE) ? + USE_SELECT_FLAGS : + USE_DISCONTINUITY + }; + + // Input iterator wrapper type + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedInputIterator + InputIterator>::Type // Directly use the supplied input iterator type + WrappedInputIterator; + + // Flag iterator wrapper type + typedef typename If::VALUE, + CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedInputIterator + FlagIterator>::Type // Directly use the supplied input iterator type + WrappedFlagIterator; + + // Parameterized BlockLoad type for input items + typedef BlockLoad< + WrappedInputIterator, + BlockRangeSelectPolicy::BLOCK_THREADS, + BlockRangeSelectPolicy::ITEMS_PER_THREAD, + BlockRangeSelectPolicy::LOAD_ALGORITHM> + BlockLoadT; + + // Parameterized BlockLoad type for flags + typedef BlockLoad< + WrappedFlagIterator, + BlockRangeSelectPolicy::BLOCK_THREADS, + BlockRangeSelectPolicy::ITEMS_PER_THREAD, + BlockRangeSelectPolicy::LOAD_ALGORITHM> + BlockLoadFlags; + + // Parameterized BlockExchange type for input items + typedef BlockExchange< + T, + BLOCK_THREADS, + ITEMS_PER_THREAD> + BlockExchangeT; + + // Parameterized BlockDiscontinuity type for input items + typedef BlockDiscontinuity BlockDiscontinuityT; + + // Parameterized BlockScan type + typedef BlockScan< + Offset, + BlockRangeSelectPolicy::BLOCK_THREADS, + BlockRangeSelectPolicy::SCAN_ALGORITHM> + BlockScanAllocations; + + // Callback type for obtaining tile prefix during block scan + typedef BlockScanLookbackPrefixOp< + Offset, + Sum, + ScanTileState> + LookbackPrefixCallbackOp; + + // Shared memory type for this threadblock + struct _TempStorage + { + union + { + struct + { + typename LookbackPrefixCallbackOp::TempStorage prefix; // Smem needed for cooperative prefix callback + typename BlockScanAllocations::TempStorage scan; // Smem needed for tile scanning + typename BlockDiscontinuityT::TempStorage discontinuity; // Smem needed for discontinuity detection + }; + + // Smem needed for input loading + typename BlockLoadT::TempStorage load_items; + + // Smem needed for flag loading + typename BlockLoadFlags::TempStorage load_flags; + + // Smem needed for two-phase scatter + typename If::Type exchange; + }; + + Offset tile_idx; // Shared tile index + Offset tile_num_selected_prefix; // Exclusive tile prefix + }; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + _TempStorage &temp_storage; ///< Reference to temp_storage + WrappedInputIterator d_in; ///< Input data + WrappedFlagIterator d_flags; ///< Input flags + OutputIterator d_out; ///< Output data + SelectOp select_op; ///< Selection operator + InequalityWrapper inequality_op; ///< Inequality operator + Offset num_items; ///< Total number of input items + + + //--------------------------------------------------------------------- + // Constructor + //--------------------------------------------------------------------- + + // Constructor + __device__ __forceinline__ + BlockRangeSelect( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data + FlagIterator d_flags, ///< Input flags + OutputIterator d_out, ///< Output data + SelectOp select_op, ///< Selection operator + EqualityOp equality_op, ///< Equality operator + Offset num_items) ///< Total number of input items + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_flags(d_flags), + d_out(d_out), + select_op(select_op), + inequality_op(equality_op), + num_items(num_items) + {} + + + //--------------------------------------------------------------------- + // Utility methods for initializing the selections + //--------------------------------------------------------------------- + + /** + * Template unrolled selection via selection operator + */ + template + __device__ __forceinline__ void ApplySelectionOp( + Offset block_offset, + Offset num_remaining, + T (&items)[ITEMS_PER_THREAD], + Offset (&selected)[ITEMS_PER_THREAD], + Int2Type iteration) + { + selected[ITERATION] = 0; + if (!LAST_TILE || (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITERATION < num_remaining)) + selected[ITERATION] = select_op(items[ITERATION]); + + ApplySelectionOp(block_offset, num_remaining, items, selected, Int2Type()); + } + + /** + * Template unrolled selection via selection operator + */ + template + __device__ __forceinline__ void ApplySelectionOp( + Offset block_offset, + Offset num_remaining, + T (&items)[ITEMS_PER_THREAD], + Offset (&selected)[ITEMS_PER_THREAD], + Int2Type iteration) + {} + + /** + * Initialize selections (specialized for selection operator) + */ + template + __device__ __forceinline__ void InitializeSelections( + Offset block_offset, + Offset num_remaining, + T (&items)[ITEMS_PER_THREAD], + Offset (&selected)[ITEMS_PER_THREAD], + Int2Type select_method) + { + ApplySelectionOp(block_offset, num_remaining, items, selected, Int2Type<0>()); + } + + + /** + * Initialize selections (specialized for valid flags) + */ + template + __device__ __forceinline__ void InitializeSelections( + Offset block_offset, + Offset num_remaining, + T (&items)[ITEMS_PER_THREAD], + Offset (&selected)[ITEMS_PER_THREAD], + Int2Type select_method) + { + Flag flags[ITEMS_PER_THREAD]; + + if (LAST_TILE) + BlockLoadFlags(temp_storage.load_flags).Load(d_flags + block_offset, flags, num_remaining, 0); + else + BlockLoadFlags(temp_storage.load_flags).Load(d_flags + block_offset, flags); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + selected[ITEM] = flags[ITEM]; + } + + if (SYNC_AFTER_LOAD) + __syncthreads(); + } + + + /** + * Initialize selections (specialized for discontinuity detection) + */ + template + __device__ __forceinline__ void InitializeSelections( + Offset block_offset, + Offset num_remaining, + T (&items)[ITEMS_PER_THREAD], + Offset (&selected)[ITEMS_PER_THREAD], + Int2Type select_method) + { + if (FIRST_TILE) + { + // First tile always flags the first item + BlockDiscontinuityT(temp_storage.discontinuity).FlagHeads(selected, items, inequality_op); + } + else + { + // Subsequent tiles require the last item from the previous tile + T tile_predecessor_item; + if (threadIdx.x == 0) + tile_predecessor_item = d_in[block_offset - 1]; + + BlockDiscontinuityT(temp_storage.discontinuity).FlagHeads(selected, items, inequality_op, tile_predecessor_item); + } + } + + + //--------------------------------------------------------------------- + // Utility methods for scattering selections + //--------------------------------------------------------------------- + + /** + * Scatter data items to select offsets (specialized for direct scattering and for discarding rejected items) + */ + template + __device__ __forceinline__ void Scatter( + Offset block_offset, + T (&items)[ITEMS_PER_THREAD], + Offset selected[ITEMS_PER_THREAD], + Offset scatter_offsets[ITEMS_PER_THREAD], + Offset tile_num_selected_prefix, + Offset tile_num_selected, + Offset num_remaining, + Int2Type keep_rejects, + Int2Type two_phase_scatter) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + if (selected[ITEM]) + { + // Selected items are placed front-to-back + d_out[scatter_offsets[ITEM]] = items[ITEM]; + } + } + } + + + /** + * Scatter data items to select offsets (specialized for direct scattering and for partitioning rejected items after selected items) + */ + template + __device__ __forceinline__ void Scatter( + Offset block_offset, + T (&items)[ITEMS_PER_THREAD], + Offset selected[ITEMS_PER_THREAD], + Offset scatter_offsets[ITEMS_PER_THREAD], + Offset tile_num_selected_prefix, + Offset tile_num_selected, + Offset num_remaining, + Int2Type keep_rejects, + Int2Type two_phase_scatter) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + if (selected[ITEM]) + { + // Selected items are placed front-to-back + d_out[scatter_offsets[ITEM]] = items[ITEM]; + } + else if (!LAST_TILE || (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM < num_remaining)) + { + Offset global_idx = block_offset + (threadIdx.x * ITEMS_PER_THREAD) + ITEM; + Offset reject_idx = global_idx - scatter_offsets[ITEM]; + + // Rejected items are placed back-to-front + d_out[num_items - reject_idx - 1] = items[ITEM]; + } + } + } + + + /** + * Scatter data items to select offsets (specialized for two-phase scattering and for discarding rejected items) + */ + template + __device__ __forceinline__ void Scatter( + Offset block_offset, + T (&items)[ITEMS_PER_THREAD], + Offset selected[ITEMS_PER_THREAD], + Offset scatter_offsets[ITEMS_PER_THREAD], + Offset tile_num_selected_prefix, + Offset tile_num_selected, + Offset num_remaining, + Int2Type keep_rejects, + Int2Type two_phase_scatter) + { + if ((tile_num_selected >> Log2::VALUE) == 0) + { + // Average number of selected items per thread is less than one, so just do a one-phase scatter + Scatter( + block_offset, + items, + selected, + scatter_offsets, + tile_num_selected_prefix, + tile_num_selected, + num_remaining, + keep_rejects, + Int2Type()); + } + else + { + // Share exclusive tile prefix + if (threadIdx.x == 0) + { + temp_storage.tile_num_selected_prefix = tile_num_selected_prefix; + } + + __syncthreads(); + + // Load exclusive tile prefix in all threads + tile_num_selected_prefix = temp_storage.tile_num_selected_prefix; + + int local_ranks[ITEMS_PER_THREAD]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + local_ranks[ITEM] = scatter_offsets[ITEM] - tile_num_selected_prefix; + } + + BlockExchangeT(temp_storage.exchange).ScatterToStriped(items, local_ranks, selected); + + // Selected items are placed front-to-back + StoreDirectStriped(threadIdx.x, d_out + tile_num_selected_prefix, items, tile_num_selected); + } + } + + + /** + * Scatter data items to select offsets (specialized for two-phase scattering and for partitioning rejected items after selected items) + */ + template + __device__ __forceinline__ void Scatter( + Offset block_offset, + T (&items)[ITEMS_PER_THREAD], + Offset selected[ITEMS_PER_THREAD], + Offset scatter_offsets[ITEMS_PER_THREAD], + Offset tile_num_selected_prefix, + Offset tile_num_selected, + Offset num_remaining, + Int2Type keep_rejects, + Int2Type two_phase_scatter) + { + // Share exclusive tile prefix + if (threadIdx.x == 0) + { + temp_storage.tile_num_selected_prefix = tile_num_selected_prefix; + } + + __syncthreads(); + + // Load the exclusive tile prefix in all threads + tile_num_selected_prefix = temp_storage.tile_num_selected_prefix; + + // Determine the exclusive prefix for rejects + Offset tile_rejected_exclusive_prefix = block_offset - tile_num_selected_prefix; + + // Determine local scatter offsets + int local_ranks[ITEMS_PER_THREAD]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + local_ranks[ITEM] = -1; + Offset global_idx = block_offset + (threadIdx.x * ITEMS_PER_THREAD) + ITEM; + Offset reject_idx = global_idx - scatter_offsets[ITEM]; + + if (selected[ITEM]) + { + // Selected items + local_ranks[ITEM] = scatter_offsets[ITEM] - tile_num_selected_prefix; + } + else if (!LAST_TILE || (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM < num_remaining)) + { + // Rejected items + local_ranks[ITEM] = (reject_idx - tile_rejected_exclusive_prefix) + tile_num_selected; + } + } + + // Coalesce selected and rejected items in shared memory, gathering in striped arrangements + if (LAST_TILE) + BlockExchangeT(temp_storage.exchange).ScatterToStripedGuarded(items, local_ranks); + else + BlockExchangeT(temp_storage.exchange).ScatterToStriped(items, local_ranks); + + // Store in striped order + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + Offset local_idx = (ITEM * BLOCK_THREADS) + threadIdx.x; + Offset scatter_offset = tile_num_selected_prefix + local_idx; + if (local_idx >= tile_num_selected) + scatter_offset = num_items - (tile_rejected_exclusive_prefix + (local_idx - tile_num_selected)) - 1; + + if (!LAST_TILE || (local_idx < num_remaining)) + { + d_out[scatter_offset] = items[ITEM]; + } + } + } + + + //--------------------------------------------------------------------- + // Cooperatively scan a device-wide sequence of tiles with other CTAs + //--------------------------------------------------------------------- + + /** + * Process a tile of input (dynamic domino scan) + */ + template + __device__ __forceinline__ Offset ConsumeTile( + Offset num_items, ///< Total number of input items + Offset num_remaining, ///< Total number of items remaining to be processed (including this tile) + int tile_idx, ///< Tile index + Offset block_offset, ///< Tile offset + ScanTileState &tile_status) ///< Global list of tile status + { + T items[ITEMS_PER_THREAD]; + Offset selected[ITEMS_PER_THREAD]; // Selection flags + Offset scatter_offsets[ITEMS_PER_THREAD]; // Scatter offsets + Offset tile_num_selected_prefix; // Total number of selected items prior to this tile + Offset tile_num_selected; // Total number of selected items within this tile + Offset num_selected; // + + // Load items + if (LAST_TILE) + BlockLoadT(temp_storage.load_items).Load(d_in + block_offset, items, num_remaining, d_in[num_items - 1]); // Repeat last item + else + BlockLoadT(temp_storage.load_items).Load(d_in + block_offset, items); + + if (SYNC_AFTER_LOAD) + __syncthreads(); + + if (tile_idx == 0) + { + // Initialize selected/rejected output flags for first tile + InitializeSelections( + block_offset, + num_remaining, + items, + selected, + Int2Type()); + + // Compute scatter offsets by scanning the flags + BlockScanAllocations(temp_storage.scan).ExclusiveSum(selected, scatter_offsets, tile_num_selected); + + // Update tile status if there may be successor tiles + if (!LAST_TILE && (threadIdx.x == 0)) + tile_status.SetInclusive(0, tile_num_selected); + + tile_num_selected_prefix = 0; + num_selected = tile_num_selected; + } + else + { + // Initialize selected/rejected output flags for non-first tile + InitializeSelections( + block_offset, + num_remaining, + items, + selected, + Int2Type()); + + // Compute scatter offsets by scanning the flags + LookbackPrefixCallbackOp prefix_op(tile_status, temp_storage.prefix, Sum(), tile_idx); + BlockScanAllocations(temp_storage.scan).ExclusiveSum(selected, scatter_offsets, tile_num_selected, prefix_op); + + tile_num_selected_prefix = prefix_op.exclusive_prefix; + num_selected = prefix_op.inclusive_prefix; + } + + // Store selected items + Scatter( + block_offset, + items, + selected, + scatter_offsets, + tile_num_selected_prefix, + tile_num_selected, + num_remaining, + Int2Type(), + Int2Type()); + + // Return total number of items selected (inclusive of this tile) + return num_selected; + } + + + /** + * Dequeue and scan tiles of items as part of a dynamic domino scan + */ + template ///< Output iterator type for recording number of items selected + __device__ __forceinline__ void ConsumeRange( + int num_tiles, ///< Total number of input tiles + GridQueue queue, ///< Queue descriptor for assigning tiles of work to thread blocks + ScanTileState &tile_status, ///< Global list of tile status + NumSelectedIterator d_num_selected) ///< Output total number selected + { +#if (CUB_PTX_ARCH <= 130) + // Blocks are launched in increasing order, so just assign one tile per block + + int tile_idx = (blockIdx.y * 32 * 1024) + blockIdx.x; // Current tile index + Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile + Offset num_remaining = num_items - block_offset; // Remaining items (including this tile) + + if (num_remaining > TILE_ITEMS) + { + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + } + else if (num_remaining > 0) + { + Offset total_selected = ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Output the total number of items selected + if (threadIdx.x == 0) + { + *d_num_selected = total_selected; + } + } + +#else + // Blocks may not be launched in increasing order, so work-steal tiles + + // Get first tile index + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + int tile_idx = temp_storage.tile_idx; + Offset block_offset = Offset(TILE_ITEMS) * tile_idx; + Offset num_remaining = num_items - block_offset; + + while (num_remaining > TILE_ITEMS) + { + // Consume full tile + ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Get next tile + if (threadIdx.x == 0) + temp_storage.tile_idx = queue.Drain(1); + + __syncthreads(); + + tile_idx = temp_storage.tile_idx; + block_offset = Offset(TILE_ITEMS) * tile_idx; + num_remaining = num_items - block_offset; + } + + // Consume the last (and potentially partially-full) tile + if (num_remaining > 0) + { + Offset total_selected = ConsumeTile(num_items, num_remaining, tile_idx, block_offset, tile_status); + + // Output the total number of items selected + if (threadIdx.x == 0) + { + *d_num_selected = total_selected; + } + } + +#endif + + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/block_scan_prefix_operators.cuh b/external/cub-1.3.2/cub/block_range/block_scan_prefix_operators.cuh new file mode 100644 index 0000000..ba72cc2 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/block_scan_prefix_operators.cuh @@ -0,0 +1,566 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Callback operator types for supplying BlockScan prefixes + */ + +#pragma once + +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../warp/warp_reduce.cuh" +#include "../util_arch.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Prefix functor type for maintaining a running prefix while scanning a region + ******************************************************************************/ + +/** + * Stateful callback operator type for supplying BlockScan prefixes. + * Maintains a running prefix that can be applied to consecutive + * BlockScan operations. + */ +template < + typename T, ///< BlockScan value type + typename ScanOp> ///< Wrapped scan operator type +struct BlockScanRunningPrefixOp +{ + ScanOp op; ///< Wrapped scan operator + T running_total; ///< Running block-wide prefix + + /// Constructor + __device__ __forceinline__ BlockScanRunningPrefixOp(ScanOp op) + : + op(op) + {} + + /// Constructor + __device__ __forceinline__ BlockScanRunningPrefixOp( + T starting_prefix, + ScanOp op) + : + op(op), + running_total(starting_prefix) + {} + + /** + * Prefix callback operator. Returns the block-wide running_total in thread-0. + */ + __device__ __forceinline__ T operator()( + const T &block_aggregate) ///< The aggregate sum of the BlockScan inputs + { + T retval = running_total; + running_total = op(running_total, block_aggregate); + return retval; + } +}; + + +/****************************************************************************** + * Bookkeeping and prefix functor types for single-pass device-wide scan with dynamic lookback + ******************************************************************************/ + + +/** + * Enumerations of tile status + */ +enum ScanTileStatus +{ + SCAN_TILE_OOB, // Out-of-bounds (e.g., padding) + SCAN_TILE_INVALID, // Not yet processed + SCAN_TILE_PARTIAL, // Tile aggregate is available + SCAN_TILE_INCLUSIVE, // Inclusive tile prefix is available +}; + + +/** + * Tile status interface. + */ +template < + typename T, + bool SINGLE_WORD = Traits::PRIMITIVE> +struct ScanTileState; + + +/** + * Tile status interface specialized for scan status and value types + * that can be combined into one machine word that can be + * read/written coherently in a single access. + */ +template +struct ScanTileState +{ + // Status word type + typedef typename If<(sizeof(T) == 8), + long long, + typename If<(sizeof(T) == 4), + int, + typename If<(sizeof(T) == 2), + short, + char>::Type>::Type>::Type StatusWord; + + + // Unit word type + typedef typename If<(sizeof(T) == 8), + longlong2, + typename If<(sizeof(T) == 4), + int2, + typename If<(sizeof(T) == 2), + int, + uchar2>::Type>::Type>::Type TxnWord; + + + // Device word type + struct TileDescriptor + { + StatusWord status; + T value; + }; + + + // Constants + enum + { + TILE_STATUS_PADDING = CUB_PTX_WARP_THREADS, + }; + + + // Device storage + TileDescriptor *d_tile_status; + + + /// Constructor + __host__ __device__ __forceinline__ + ScanTileState() + : + d_tile_status(NULL) + {} + + + /// Initializer + __host__ __device__ __forceinline__ + cudaError_t Init( + int num_tiles, ///< [in] Number of tiles + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t temp_storage_bytes) ///< [in] Size in bytes of \t d_temp_storage allocation + { + d_tile_status = reinterpret_cast(d_temp_storage); + return cudaSuccess; + } + + + /** + * Compute device memory needed for tile status + */ + __host__ __device__ __forceinline__ + static cudaError_t AllocationSize( + int num_tiles, ///< [in] Number of tiles + size_t &temp_storage_bytes) ///< [out] Size in bytes of \t d_temp_storage allocation + { + temp_storage_bytes = (num_tiles + TILE_STATUS_PADDING) * sizeof(TileDescriptor); // bytes needed for tile status descriptors + return cudaSuccess; + } + + + /** + * Initialize (from device) + */ + __device__ __forceinline__ void InitializeStatus(int num_tiles) + { + int tile_idx = (blockIdx.x * blockDim.x) + threadIdx.x; + if (tile_idx < num_tiles) + { + // Not-yet-set + d_tile_status[TILE_STATUS_PADDING + tile_idx].status = StatusWord(SCAN_TILE_INVALID); + } + + if ((blockIdx.x == 0) && (threadIdx.x < TILE_STATUS_PADDING)) + { + // Padding + d_tile_status[threadIdx.x].status = StatusWord(SCAN_TILE_OOB); + } + } + + + /** + * Update the specified tile's inclusive value and corresponding status + */ + __device__ __forceinline__ void SetInclusive(int tile_idx, T tile_inclusive) + { + TileDescriptor tile_descriptor; + tile_descriptor.status = SCAN_TILE_INCLUSIVE; + tile_descriptor.value = tile_inclusive; + + TxnWord alias; + *reinterpret_cast(&alias) = tile_descriptor; + ThreadStore(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias); + } + + + /** + * Update the specified tile's partial value and corresponding status + */ + __device__ __forceinline__ void SetPartial(int tile_idx, T tile_partial) + { + TileDescriptor tile_descriptor; + tile_descriptor.status = SCAN_TILE_PARTIAL; + tile_descriptor.value = tile_partial; + + TxnWord alias; + *reinterpret_cast(&alias) = tile_descriptor; + ThreadStore(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias); + } + + /** + * Wait for the corresponding tile to become non-invalid + */ + __device__ __forceinline__ void WaitForValid( + int tile_idx, + StatusWord &status, + T &value) + { + // Use warp-any to determine when all threads have valid status + TxnWord alias = ThreadLoad(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx)); + TileDescriptor tile_descriptor = reinterpret_cast(alias); + + while ((tile_descriptor.status == SCAN_TILE_INVALID)) + { + alias = ThreadLoad(reinterpret_cast(d_tile_status + TILE_STATUS_PADDING + tile_idx)); + tile_descriptor = reinterpret_cast(alias); + } + + status = tile_descriptor.status; + value = tile_descriptor.value; + } + +}; + + + +/** + * Tile status interface specialized for scan status and value types that + * cannot be combined into one machine word. + */ +template +struct ScanTileState +{ + // Status word type + typedef char StatusWord; + + // Constants + enum + { + TILE_STATUS_PADDING = CUB_PTX_WARP_THREADS, + }; + + // Device storage + StatusWord *d_tile_status; + T *d_tile_partial; + T *d_tile_inclusive; + + /// Constructor + __host__ __device__ __forceinline__ + ScanTileState() + : + d_tile_status(NULL), + d_tile_partial(NULL), + d_tile_inclusive(NULL) + {} + + + /// Initializer + __host__ __device__ __forceinline__ + cudaError_t Init( + int num_tiles, ///< [in] Number of tiles + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t temp_storage_bytes) ///< [in] Size in bytes of \t d_temp_storage allocation + { + cudaError_t error = cudaSuccess; + do + { + void* allocations[3]; + size_t allocation_sizes[3]; + + allocation_sizes[0] = (num_tiles + TILE_STATUS_PADDING) * sizeof(StatusWord); // bytes needed for tile status descriptors + allocation_sizes[1] = (num_tiles + TILE_STATUS_PADDING) * sizeof(Uninitialized); // bytes needed for partials + allocation_sizes[2] = (num_tiles + TILE_STATUS_PADDING) * sizeof(Uninitialized); // bytes needed for inclusives + + // Compute allocation pointers into the single storage blob + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + + // Alias the offsets + d_tile_status = reinterpret_cast(allocations[0]); + d_tile_partial = reinterpret_cast(allocations[1]); + d_tile_inclusive = reinterpret_cast(allocations[2]); + } + while (0); + + return error; + } + + + /** + * Compute device memory needed for tile status + */ + __host__ __device__ __forceinline__ + static cudaError_t AllocationSize( + int num_tiles, ///< [in] Number of tiles + size_t &temp_storage_bytes) ///< [out] Size in bytes of \t d_temp_storage allocation + { + // Specify storage allocation requirements + size_t allocation_sizes[3]; + allocation_sizes[0] = (num_tiles + TILE_STATUS_PADDING) * sizeof(StatusWord); // bytes needed for tile status descriptors + allocation_sizes[1] = (num_tiles + TILE_STATUS_PADDING) * sizeof(Uninitialized); // bytes needed for partials + allocation_sizes[2] = (num_tiles + TILE_STATUS_PADDING) * sizeof(Uninitialized); // bytes needed for inclusives + + // Set the necessary size of the blob + void* allocations[3]; + return CubDebug(AliasTemporaries(NULL, temp_storage_bytes, allocations, allocation_sizes)); + } + + + /** + * Initialize (from device) + */ + __device__ __forceinline__ void InitializeStatus(int num_tiles) + { + int tile_idx = (blockIdx.x * blockDim.x) + threadIdx.x; + if (tile_idx < num_tiles) + { + // Not-yet-set + d_tile_status[TILE_STATUS_PADDING + tile_idx] = StatusWord(SCAN_TILE_INVALID); + } + + if ((blockIdx.x == 0) && (threadIdx.x < TILE_STATUS_PADDING)) + { + // Padding + d_tile_status[threadIdx.x] = StatusWord(SCAN_TILE_OOB); + } + } + + + /** + * Update the specified tile's inclusive value and corresponding status + */ + __device__ __forceinline__ void SetInclusive(int tile_idx, T tile_inclusive) + { + // Update tile inclusive value + ThreadStore(d_tile_inclusive + TILE_STATUS_PADDING + tile_idx, tile_inclusive); + + // Fence + __threadfence(); + + // Update tile status + ThreadStore(d_tile_status + TILE_STATUS_PADDING + tile_idx, StatusWord(SCAN_TILE_INCLUSIVE)); + } + + + /** + * Update the specified tile's partial value and corresponding status + */ + __device__ __forceinline__ void SetPartial(int tile_idx, T tile_partial) + { + // Update tile partial value + ThreadStore(d_tile_partial + TILE_STATUS_PADDING + tile_idx, tile_partial); + + // Fence + __threadfence(); + + // Update tile status + ThreadStore(d_tile_status + TILE_STATUS_PADDING + tile_idx, StatusWord(SCAN_TILE_PARTIAL)); + } + + /** + * Wait for the corresponding tile to become non-invalid + */ + __device__ __forceinline__ void WaitForValid( + int tile_idx, + StatusWord &status, + T &value) + { + status = ThreadLoad(d_tile_status + TILE_STATUS_PADDING + tile_idx); + while (status == SCAN_TILE_INVALID) + { + status = ThreadLoad(d_tile_status + TILE_STATUS_PADDING + tile_idx); + } + + T partial = ThreadLoad(d_tile_partial + TILE_STATUS_PADDING + tile_idx); + T inclusive = ThreadLoad(d_tile_inclusive + TILE_STATUS_PADDING + tile_idx); + + value = (status == StatusWord(SCAN_TILE_PARTIAL)) ? + partial : + inclusive; + + } +}; + + + +/** + * Stateful block-scan prefix functor. Provides the the running prefix for + * the current tile by using the call-back warp to wait on on + * aggregates/prefixes from predecessor tiles to become available. + */ +template < + typename T, + typename ScanOp, + typename ScanTileState> +struct BlockScanLookbackPrefixOp +{ + // Parameterized warp reduce + typedef WarpReduce WarpReduceT; + + // Temporary storage type + typedef typename WarpReduceT::TempStorage _TempStorage; + + // Alias wrapper allowing temporary storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + // Type of status word + typedef typename ScanTileState::StatusWord StatusWord; + + // Scan operator for switching the scan arguments + struct SwizzleScanOp + { + ScanOp scan_op; + + // Constructor + __host__ __device__ __forceinline__ + SwizzleScanOp(ScanOp scan_op) : scan_op(scan_op) {} + + // Switch the scan arguments + __host__ __device__ __forceinline__ + T operator()(const T &a, const T &b) + { + return scan_op(b, a); + } + }; + + // Fields + ScanTileState &tile_status; ///< Interface to tile status + _TempStorage &temp_storage; ///< Reference to a warp-reduction instance + ScanOp scan_op; ///< Binary scan operator + int tile_idx; ///< The current tile index + T exclusive_prefix; ///< Exclusive prefix for the tile + T inclusive_prefix; ///< Inclusive prefix for the tile + + // Constructor + __device__ __forceinline__ + BlockScanLookbackPrefixOp( + ScanTileState &tile_status, + TempStorage &temp_storage, + ScanOp scan_op, + int tile_idx) + : + tile_status(tile_status), + temp_storage(temp_storage.Alias()), + scan_op(scan_op), + tile_idx(tile_idx) {} + + + // Block until all predecessors within the warp-wide window have non-invalid status + __device__ __forceinline__ + void ProcessWindow( + int predecessor_idx, ///< Preceding tile index to inspect + StatusWord &predecessor_status, ///< [out] Preceding tile status + T &window_aggregate) ///< [out] Relevant partial reduction from this window of preceding tiles + { + T value; + tile_status.WaitForValid(predecessor_idx, predecessor_status, value); + + // Perform a segmented reduction to get the prefix for the current window. + // Use the swizzled scan operator because we are now scanning *down* towards thread0. + + int tail_flag = (predecessor_status == StatusWord(SCAN_TILE_INCLUSIVE)); + + window_aggregate = WarpReduceT(temp_storage).TailSegmentedReduce( + value, + tail_flag, + SwizzleScanOp(scan_op)); + } + + + // BlockScan prefix callback functor (called by the first warp) + __device__ __forceinline__ + T operator()(T block_aggregate) + { + // Update our status with our tile-aggregate + if (threadIdx.x == 0) + { + tile_status.SetPartial(tile_idx, block_aggregate); + } + + int predecessor_idx = tile_idx - threadIdx.x - 1; + StatusWord predecessor_status; + T window_aggregate; + + // Wait for the warp-wide window of predecessor tiles to become valid + ProcessWindow(predecessor_idx, predecessor_status, window_aggregate); + + // The exclusive tile prefix starts out as the current window aggregate + exclusive_prefix = window_aggregate; + + // Keep sliding the window back until we come across a tile whose inclusive prefix is known + while (WarpAll(predecessor_status != StatusWord(SCAN_TILE_INCLUSIVE))) + { + predecessor_idx -= CUB_PTX_WARP_THREADS; + + // Update exclusive tile prefix with the window prefix + ProcessWindow(predecessor_idx, predecessor_status, window_aggregate); + exclusive_prefix = scan_op(window_aggregate, exclusive_prefix); + } + + // Compute the inclusive tile prefix and update the status for this tile + if (threadIdx.x == 0) + { + inclusive_prefix = scan_op(exclusive_prefix, block_aggregate); + tile_status.SetInclusive(tile_idx, inclusive_prefix); + } + + // Return exclusive_prefix + return exclusive_prefix; + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_gatomic.cuh b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_gatomic.cuh new file mode 100644 index 0000000..ccfbd64 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_gatomic.cuh @@ -0,0 +1,184 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeHistogramGlobalAtomic implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram. + */ + +#pragma once + +#include + +#include "../../util_type.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/** + * BlockRangeHistogramGlobalAtomic implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram using global atomics + */ +template < + typename BlockRangeHistogramPolicy, ///< Tuning policy + int BINS, ///< Number of histogram bins per channel + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of active channels being histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< The input iterator type \iterator. Must have an an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1] + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeHistogramGlobalAtomic +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Sample type + typedef typename std::iterator_traits::value_type SampleT; + + // Constants + enum + { + BLOCK_THREADS = BlockRangeHistogramPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeHistogramPolicy::ITEMS_PER_THREAD, + TILE_CHANNEL_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + TILE_ITEMS = TILE_CHANNEL_ITEMS * CHANNELS, + }; + + // Shared memory type required by this thread block + typedef NullType TempStorage; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + /// Reference to output histograms + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]; + + /// Input data to reduce + InputIterator d_in; + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeHistogramGlobalAtomic( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data to reduce + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]) ///< Reference to output histograms + : + d_in(d_in), + d_out_histograms(d_out_histograms) + {} + + + /** + * Process a single tile of input + */ + template + __device__ __forceinline__ void ConsumeTile( + Offset block_offset, ///< The offset the tile to consume + int valid_items = TILE_ITEMS) ///< The number of valid items in the tile + { + if (FULL_TILE) + { + // Full tile of samples to read and composite + SampleT items[ITEMS_PER_THREAD][CHANNELS]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (CHANNEL < ACTIVE_CHANNELS) + { + items[ITEM][CHANNEL] = d_in[block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS) + CHANNEL]; + } + } + } + + __threadfence_block(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (CHANNEL < ACTIVE_CHANNELS) + { + atomicAdd(d_out_histograms[CHANNEL] + items[ITEM][CHANNEL], 1); + } + } + } + } + else + { + // Only a partially-full tile of samples to read and composite + int bounds = valid_items - (threadIdx.x * CHANNELS); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (((ACTIVE_CHANNELS == CHANNELS) || (CHANNEL < ACTIVE_CHANNELS)) && ((ITEM * BLOCK_THREADS * CHANNELS) + CHANNEL < bounds)) + { + SampleT item = d_in[block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS) + CHANNEL]; + atomicAdd(d_out_histograms[CHANNEL] + item, 1); + } + } + } + + } + } + + + /** + * Aggregate results into output + */ + __device__ __forceinline__ void AggregateOutput() + {} +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_satomic.cuh b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_satomic.cuh new file mode 100644 index 0000000..8c62569 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_satomic.cuh @@ -0,0 +1,245 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeHistogramSharedAtomic implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram using shared atomics + */ + +#pragma once + +#include + +#include "../../util_type.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * BlockRangeHistogramSharedAtomic implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram using shared atomics + */ +template < + typename BlockRangeHistogramPolicy, ///< Tuning policy + int BINS, ///< Number of histogram bins + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of active channels being histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< The input iterator type \iterator. Must have an an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1] + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeHistogramSharedAtomic +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Sample type + typedef typename std::iterator_traits::value_type SampleT; + + // Constants + enum + { + BLOCK_THREADS = BlockRangeHistogramPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeHistogramPolicy::ITEMS_PER_THREAD, + TILE_CHANNEL_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + TILE_ITEMS = TILE_CHANNEL_ITEMS * CHANNELS, + }; + + /// Shared memory type required by this thread block + struct _TempStorage + { + HistoCounter histograms[ACTIVE_CHANNELS][BINS + 1]; // One word of padding between channel histograms to prevent warps working on different histograms from hammering on the same bank + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + /// Reference to temp_storage + _TempStorage &temp_storage; + + /// Reference to output histograms + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]; + + /// Input data to reduce + InputIterator d_in; + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeHistogramSharedAtomic( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data to reduce + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]) ///< Reference to output histograms + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_out_histograms(d_out_histograms) + { + // Initialize histogram bin counts to zeros + #pragma unroll + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + { + int histo_offset = 0; + + #pragma unroll + for(; histo_offset + BLOCK_THREADS <= BINS; histo_offset += BLOCK_THREADS) + { + this->temp_storage.histograms[CHANNEL][histo_offset + threadIdx.x] = 0; + } + // Finish up with guarded initialization if necessary + if ((BINS % BLOCK_THREADS != 0) && (histo_offset + threadIdx.x < BINS)) + { + this->temp_storage.histograms[CHANNEL][histo_offset + threadIdx.x] = 0; + } + } + + __syncthreads(); + } + + + /** + * Process a single tile of input + */ + template + __device__ __forceinline__ void ConsumeTile( + Offset block_offset, ///< The offset the tile to consume + int valid_items = TILE_ITEMS) ///< The number of valid items in the tile + { + if (FULL_TILE) + { + // Full tile of samples to read and composite + SampleT items[ITEMS_PER_THREAD][CHANNELS]; + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (CHANNEL < ACTIVE_CHANNELS) + { + items[ITEM][CHANNEL] = d_in[block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS) + CHANNEL]; + } + } + } + + __threadfence_block(); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (CHANNEL < ACTIVE_CHANNELS) + { + atomicAdd(temp_storage.histograms[CHANNEL] + items[ITEM][CHANNEL], 1); + } + } + } + + __threadfence_block(); + } + else + { + // Only a partially-full tile of samples to read and composite + int bounds = valid_items - (threadIdx.x * CHANNELS); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + #pragma unroll + for (int CHANNEL = 0; CHANNEL < CHANNELS; ++CHANNEL) + { + if (((ACTIVE_CHANNELS == CHANNELS) || (CHANNEL < ACTIVE_CHANNELS)) && ((ITEM * BLOCK_THREADS * CHANNELS) + CHANNEL < bounds)) + { + SampleT item = d_in[block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS) + CHANNEL]; + atomicAdd(temp_storage.histograms[CHANNEL] + item, 1); + } + } + } + + } + } + + + /** + * Aggregate results into output + */ + __device__ __forceinline__ void AggregateOutput() + { + // Barrier to ensure shared memory histograms are coherent + __syncthreads(); + + // Copy shared memory histograms to output + int channel_offset = (blockIdx.x * BINS); + + #pragma unroll + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + { + int histo_offset = 0; + + #pragma unroll + for(; histo_offset + BLOCK_THREADS <= BINS; histo_offset += BLOCK_THREADS) + { + HistoCounter count = temp_storage.histograms[CHANNEL][histo_offset + threadIdx.x]; + + d_out_histograms[CHANNEL][channel_offset + histo_offset + threadIdx.x] = count; + } + + // Finish up with guarded initialization if necessary + if ((BINS % BLOCK_THREADS != 0) && (histo_offset + threadIdx.x < BINS)) + { + HistoCounter count = temp_storage.histograms[CHANNEL][histo_offset + threadIdx.x]; + + d_out_histograms[CHANNEL][channel_offset + histo_offset + threadIdx.x] = count; + } + } + } +}; + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_sort.cuh b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_sort.cuh new file mode 100644 index 0000000..c28d1a7 --- /dev/null +++ b/external/cub-1.3.2/cub/block_range/specializations/block_range_histo_sort.cuh @@ -0,0 +1,364 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::BlockRangeHistogramSort implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram using local sorting + */ + +#pragma once + +#include + +#include "../../block/block_radix_sort.cuh" +#include "../../block/block_discontinuity.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * BlockRangeHistogramSort implements a stateful abstraction of CUDA thread blocks for histogramming multiple tiles as part of device-wide histogram using local sorting + */ +template < + typename BlockRangeHistogramPolicy, ///< Tuning policy + int BINS, ///< Number of histogram bins per channel + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of active channels being histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< The input iterator type \iterator. Must have an an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1] + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +struct BlockRangeHistogramSort +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // Sample type + typedef typename std::iterator_traits::value_type SampleT; + + // Constants + enum + { + BLOCK_THREADS = BlockRangeHistogramPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeHistogramPolicy::ITEMS_PER_THREAD, + TILE_CHANNEL_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + TILE_ITEMS = TILE_CHANNEL_ITEMS * CHANNELS, + + STRIPED_COUNTERS_PER_THREAD = (BINS + BLOCK_THREADS - 1) / BLOCK_THREADS, + }; + + // Parameterize BlockRadixSort type for our thread block + typedef BlockRadixSort BlockRadixSortT; + + // Parameterize BlockDiscontinuity type for our thread block + typedef BlockDiscontinuity BlockDiscontinuityT; + + /// Shared memory type required by this thread block + union _TempStorage + { + // Storage for sorting bin values + typename BlockRadixSortT::TempStorage sort; + + struct + { + // Storage for detecting discontinuities in the tile of sorted bin values + typename BlockDiscontinuityT::TempStorage flag; + + // Storage for noting begin/end offsets of bin runs in the tile of sorted bin values + int run_begin[BLOCK_THREADS * STRIPED_COUNTERS_PER_THREAD]; + int run_end[BLOCK_THREADS * STRIPED_COUNTERS_PER_THREAD]; + }; + }; + + + /// Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + // Discontinuity functor + struct DiscontinuityOp + { + // Reference to temp_storage + _TempStorage &temp_storage; + + // Constructor + __device__ __forceinline__ DiscontinuityOp(_TempStorage &temp_storage) : + temp_storage(temp_storage) + {} + + // Discontinuity predicate + __device__ __forceinline__ bool operator()(const SampleT &a, const SampleT &b, int b_index) + { + if (a != b) + { + // Note the begin/end offsets in shared storage + temp_storage.run_begin[b] = b_index; + temp_storage.run_end[a] = b_index; + + return true; + } + else + { + return false; + } + } + }; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + /// Reference to temp_storage + _TempStorage &temp_storage; + + /// Histogram counters striped across threads + HistoCounter thread_counters[ACTIVE_CHANNELS][STRIPED_COUNTERS_PER_THREAD]; + + /// Reference to output histograms + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]; + + /// Input data to reduce + InputIterator d_in; + + + //--------------------------------------------------------------------- + // Interface + //--------------------------------------------------------------------- + + /** + * Constructor + */ + __device__ __forceinline__ BlockRangeHistogramSort( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIterator d_in, ///< Input data to reduce + HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]) ///< Reference to output histograms + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_out_histograms(d_out_histograms) + { + // Initialize histogram counters striped across threads + #pragma unroll + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + { + #pragma unroll + for (int COUNTER = 0; COUNTER < STRIPED_COUNTERS_PER_THREAD; ++COUNTER) + { + thread_counters[CHANNEL][COUNTER] = 0; + } + } + } + + + /** + * Composite a tile of input items + */ + __device__ __forceinline__ void Composite( + SampleT (&items)[ITEMS_PER_THREAD], ///< Tile of samples + HistoCounter thread_counters[STRIPED_COUNTERS_PER_THREAD]) ///< Histogram counters striped across threads + { + // Sort bytes in blocked arrangement + BlockRadixSortT(temp_storage.sort).Sort(items); + + __syncthreads(); + + // Initialize the shared memory's run_begin and run_end for each bin + #pragma unroll + for (int COUNTER = 0; COUNTER < STRIPED_COUNTERS_PER_THREAD; ++COUNTER) + { + temp_storage.run_begin[(COUNTER * BLOCK_THREADS) + threadIdx.x] = TILE_CHANNEL_ITEMS; + temp_storage.run_end[(COUNTER * BLOCK_THREADS) + threadIdx.x] = TILE_CHANNEL_ITEMS; + } + + __syncthreads(); + + // Note the begin/end run offsets of bin runs in the sorted tile + int flags[ITEMS_PER_THREAD]; // unused + DiscontinuityOp flag_op(temp_storage); + BlockDiscontinuityT(temp_storage.flag).FlagHeads(flags, items, flag_op); + + // Update begin for first item + if (threadIdx.x == 0) temp_storage.run_begin[items[0]] = 0; + + __syncthreads(); + + // Composite into histogram + // Initialize the shared memory's run_begin and run_end for each bin + #pragma unroll + for (int COUNTER = 0; COUNTER < STRIPED_COUNTERS_PER_THREAD; ++COUNTER) + { + int bin = (COUNTER * BLOCK_THREADS) + threadIdx.x; + HistoCounter run_length = temp_storage.run_end[bin] - temp_storage.run_begin[bin]; + + thread_counters[COUNTER] += run_length; + } + } + + + /** + * Process one channel within a tile. + */ + template + __device__ __forceinline__ void ConsumeTileChannel( + int channel, + Offset block_offset, + int valid_items) + { + // Load items in striped fashion + if (FULL_TILE) + { + // Full tile of samples to read and composite + SampleT items[ITEMS_PER_THREAD]; + + // Unguarded loads + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = d_in[channel + block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS)]; + } + + // Composite our histogram data + Composite(items, thread_counters[channel]); + } + else + { + // Only a partially-full tile of samples to read and composite + SampleT items[ITEMS_PER_THREAD]; + + // Assign our tid as the bin for out-of-bounds items (to give an even distribution), and keep track of how oob items to subtract out later + int bounds = (valid_items - (threadIdx.x * CHANNELS)); + + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) + { + items[ITEM] = ((ITEM * BLOCK_THREADS * CHANNELS) < bounds) ? + d_in[channel + block_offset + (ITEM * BLOCK_THREADS * CHANNELS) + (threadIdx.x * CHANNELS)] : + 0; + } + + // Composite our histogram data + Composite(items, thread_counters[channel]); + + __syncthreads(); + + // Correct the overcounting in the zero-bin from invalid (out-of-bounds) items + if (threadIdx.x == 0) + { + int extra = (TILE_ITEMS - valid_items) / CHANNELS; + thread_counters[channel][0] -= extra; + } + } + } + + + /** + * Template iteration over channels (to silence not-unrolled warnings for SM10-13). Inductive step. + */ + template + struct IterateChannels + { + /** + * Process one channel within a tile. + */ + static __device__ __forceinline__ void ConsumeTileChannel( + BlockRangeHistogramSort *cta, + Offset block_offset, + int valid_items) + { + __syncthreads(); + + cta->ConsumeTileChannel(CHANNEL, block_offset, valid_items); + + IterateChannels::ConsumeTileChannel(cta, block_offset, valid_items); + } + }; + + + /** + * Template iteration over channels (to silence not-unrolled warnings for SM10-13). Base step. + */ + template + struct IterateChannels + { + static __device__ __forceinline__ void ConsumeTileChannel(BlockRangeHistogramSort *cta, Offset block_offset, int valid_items) {} + }; + + + /** + * Process a single tile of input + */ + template + __device__ __forceinline__ void ConsumeTile( + Offset block_offset, ///< The offset the tile to consume + int valid_items = TILE_ITEMS) ///< The number of valid items in the tile + { + // First channel + ConsumeTileChannel(0, block_offset, valid_items); + + // Iterate through remaining channels + IterateChannels::ConsumeTileChannel(this, block_offset, valid_items); + } + + + /** + * Aggregate results into output + */ + __device__ __forceinline__ void AggregateOutput() + { + // Copy counters striped across threads into the histogram output + #pragma unroll + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + { + int channel_offset = (blockIdx.x * BINS); + + #pragma unroll + for (int COUNTER = 0; COUNTER < STRIPED_COUNTERS_PER_THREAD; ++COUNTER) + { + int bin = (COUNTER * BLOCK_THREADS) + threadIdx.x; + + if ((STRIPED_COUNTERS_PER_THREAD * BLOCK_THREADS == BINS) || (bin < BINS)) + { + d_out_histograms[CHANNEL][channel_offset + bin] = thread_counters[CHANNEL][COUNTER]; + } + } + } + } +}; + + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/cub.cuh b/external/cub-1.3.2/cub/cub.cuh new file mode 100644 index 0000000..a0902ba --- /dev/null +++ b/external/cub-1.3.2/cub/cub.cuh @@ -0,0 +1,95 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * CUB umbrella include file + */ + +#pragma once + + +// Block +#include "block/block_histogram.cuh" +#include "block/block_discontinuity.cuh" +#include "block/block_exchange.cuh" +#include "block/block_load.cuh" +#include "block/block_radix_rank.cuh" +#include "block/block_radix_sort.cuh" +#include "block/block_reduce.cuh" +#include "block/block_scan.cuh" +#include "block/block_store.cuh" +#include "block/block_shift.cuh" + +// Device +#include "device/device_histogram.cuh" +#include "device/device_partition.cuh" +#include "device/device_radix_sort.cuh" +#include "device/device_reduce.cuh" +#include "device/device_scan.cuh" +#include "device/device_select.cuh" + +// Grid +//#include "grid/grid_barrier.cuh" +#include "grid/grid_even_share.cuh" +#include "grid/grid_mapping.cuh" +#include "grid/grid_queue.cuh" + +// Host +#include "host/spinlock.cuh" + +// Thread +#include "thread/thread_load.cuh" +#include "thread/thread_operators.cuh" +#include "thread/thread_reduce.cuh" +#include "thread/thread_scan.cuh" +#include "thread/thread_store.cuh" + +// Warp +#include "warp/warp_reduce.cuh" +#include "warp/warp_scan.cuh" + +// Iterator +#include "iterator/arg_index_input_iterator.cuh" +#include "iterator/cache_modified_input_iterator.cuh" +#include "iterator/cache_modified_output_iterator.cuh" +#include "iterator/constant_input_iterator.cuh" +#include "iterator/counting_input_iterator.cuh" +#include "iterator/tex_obj_input_iterator.cuh" +#include "iterator/tex_ref_input_iterator.cuh" +#include "iterator/transform_input_iterator.cuh" + +// Util +#include "util_allocator.cuh" +#include "util_arch.cuh" +#include "util_debug.cuh" +#include "util_device.cuh" +#include "util_macro.cuh" +#include "util_ptx.cuh" +#include "util_type.cuh" + diff --git a/external/cub-1.3.2/cub/device/device_histogram.cuh b/external/cub-1.3.2/cub/device/device_histogram.cuh new file mode 100644 index 0000000..1ce687e --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_histogram.cuh @@ -0,0 +1,653 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceHistogram provides device-wide parallel operations for constructing histogram(s) from a sequence of samples data residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_histogram_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DeviceHistogram provides device-wide parallel operations for constructing histogram(s) from a sequence of samples data residing within global memory. ![](histogram_logo.png) + * \ingroup DeviceModule + * + * \par Overview + * A histogram + * counts the number of observations that fall into each of the disjoint categories (known as bins). + * + * \par Usage Considerations + * \cdp_class{DeviceHistogram} + * + * \par Performance + * + * \image html histo_perf.png + * + */ +struct DeviceHistogram +{ + /******************************************************************//** + * \name Single-channel samples + *********************************************************************/ + //@{ + + + /** + * \brief Computes a device-wide histogram using fast block-wide sorting. + * + * \par + * - The total number of samples across all channels (\p num_samples) must be a whole multiple of \p CHANNELS. + * - Delivers consistent throughput regardless of sample diversity + * - Histograms having a large number of bins (e.g., thousands) may adversely affect shared memory occupancy and performance (or even the ability to launch). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of a 8-bin histogram of + * single-channel unsigned char samples. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histogram + * int num_samples; // e.g., 12 + * unsigned char *d_samples; // e.g., [2, 6, 7, 5, 3, 0, 2, 1, 7, 0, 6, 2] + * unsigned int *d_histogram; // e.g., [ , , , , , , , ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::SingleChannelSorting<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histogram + * cub::DeviceHistogram::SingleChannelSorting<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [2, 1, 3, 1, 0, 1, 2, 2] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t SingleChannelSorting( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Input samples + HistoCounter* d_histogram, ///< [out] Array of BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Number of samples to process + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_SORT, + BINS, + 1, + 1, + InputIterator, + HistoCounter, + Offset> + DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + &d_histogram, + num_samples, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide histogram using shared-memory atomic read-modify-write operations. + * + * \par + * - Input samples having lower diversity can cause performance to be degraded due to serializations from bin-collisions. + * - Histograms having a large number of bins (e.g., thousands) may adversely affect shared memory occupancy and performance (or even the ability to launch). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of a 8-bin histogram of + * single-channel unsigned char samples. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histogram + * int num_samples; // e.g., 12 + * unsigned char *d_samples; // e.g., [2, 6, 7, 5, 3, 0, 2, 1, 7, 0, 6, 2] + * unsigned int *d_histogram; // e.g., [ , , , , , , , ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::SingleChannelSorting<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histogram + * cub::DeviceHistogram::SingleChannelSharedAtomic<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [2, 1, 3, 1, 0, 1, 2, 2] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t SingleChannelSharedAtomic( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Input samples + HistoCounter* d_histogram, ///< [out] Array of BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Number of samples to process + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_SHARED_ATOMIC, + BINS, + 1, + 1, + InputIterator, + HistoCounter, + Offset> + DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + &d_histogram, + num_samples, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide histogram using global-memory atomic read-modify-write operations. + * + * \par + * - Input samples having lower diversity can cause performance to be degraded due to serializations from bin-collisions. + * - Performance is not significantly impacted when computing histograms having large numbers of bins (e.g., thousands). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of a 8-bin histogram of + * single-channel unsigned char samples. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histogram + * int num_samples; // e.g., 12 + * unsigned char *d_samples; // e.g., [2, 6, 7, 5, 3, 0, 2, 1, 7, 0, 6, 2] + * unsigned int *d_histogram; // e.g., [ , , , , , , , ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::SingleChannelSorting<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histogram + * cub::DeviceHistogram::SingleChannelGlobalAtomic<8>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histogram, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [2, 1, 3, 1, 0, 1, 2, 2] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t SingleChannelGlobalAtomic( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Input samples + HistoCounter* d_histogram, ///< [out] Array of BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Number of samples to process + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_GLOBAL_ATOMIC, + BINS, + 1, + 1, + InputIterator, + HistoCounter, + Offset> + DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + &d_histogram, + num_samples, + stream, + debug_synchronous); + } + + + //@} end member group + /******************************************************************//** + * \name Interleaved multi-channel samples + *********************************************************************/ + //@{ + + + /** + * \brief Computes a device-wide histogram from multi-channel data using fast block-sorting. + * + * \par + * - The total number of samples across all channels (\p num_samples) must be a whole multiple of \p CHANNELS. + * - Delivers consistent throughput regardless of sample diversity + * - Histograms having a large number of bins (e.g., thousands) may adversely affect shared memory occupancy and performance (or even the ability to launch). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of three 256-bin histograms from + * an input sequence of quad-channel (interleaved) unsigned char samples. + * (E.g., RGB histograms from RGBA pixel samples.) + * + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histograms + * int num_samples; // e.g., 20 (five pixels with four channels each) + * unsigned char *d_samples; // e.g., [(2, 6, 7, 5), (3, 0, 2, 1), (7, 0, 6, 2), + * // (0, 6, 7, 5), (3, 0, 2, 6)] + * unsigned int *d_histogram[3]; // e.g., [ [ , , , , , , , ]; + * // [ , , , , , , , ]; + * // [ , , , , , , , ] ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::MultiChannelSorting<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histograms + * cub::DeviceHistogram::MultiChannelSorting<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [ [1, 0, 1, 2, 0, 0, 0, 1]; + * // [0, 3, 0, 0, 0, 0, 2, 0]; + * // [0, 0, 2, 0, 0, 0, 1, 2] ] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam CHANNELS Number of channels interleaved in the input data (may be greater than the number of channels being actively histogrammed) + * \tparam ACTIVE_CHANNELS [inferred] Number of channels actively being histogrammed + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + int CHANNELS, + int ACTIVE_CHANNELS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t MultiChannelSorting( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Pointer to the input sequence of sample items. The samples from different channels are assumed to be interleaved (e.g., an array of 32b pixels where each pixel consists of four RGBA 8b samples). + HistoCounter *d_histograms[ACTIVE_CHANNELS], ///< [out] Array of active channel histogram pointers, each pointing to an output array having BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Total number of samples to process in all channels, including non-active channels + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_SORT, + BINS, + CHANNELS, + ACTIVE_CHANNELS, + InputIterator, + HistoCounter, + Offset> DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + d_histograms, + num_samples, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide histogram from multi-channel data using shared-memory atomic read-modify-write operations. + * + * \par + * - The total number of samples across all channels (\p num_samples) must be a whole multiple of \p CHANNELS. + * - Input samples having lower diversity can cause performance to be degraded due to serializations from bin-collisions. + * - Histograms having a large number of bins (e.g., thousands) may adversely affect shared memory occupancy and performance (or even the ability to launch). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of three 256-bin histograms from + * an input sequence of quad-channel (interleaved) unsigned char samples. + * (E.g., RGB histograms from RGBA pixel samples.) + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histograms + * int num_samples; // e.g., 20 (five pixels with four channels each) + * unsigned char *d_samples; // e.g., [(2, 6, 7, 5), (3, 0, 2, 1), (7, 0, 6, 2), + * // (0, 6, 7, 5), (3, 0, 2, 6)] + * unsigned int *d_histogram[3]; // e.g., [ [ , , , , , , , ]; + * // [ , , , , , , , ]; + * // [ , , , , , , , ] ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::MultiChannelSharedAtomic<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histograms + * cub::DeviceHistogram::MultiChannelSharedAtomic<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [ [1, 0, 1, 2, 0, 0, 0, 1]; + * // [0, 3, 0, 0, 0, 0, 2, 0]; + * // [0, 0, 2, 0, 0, 0, 1, 2] ] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam CHANNELS Number of channels interleaved in the input data (may be greater than the number of channels being actively histogrammed) + * \tparam ACTIVE_CHANNELS [inferred] Number of channels actively being histogrammed + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + int CHANNELS, + int ACTIVE_CHANNELS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t MultiChannelSharedAtomic( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Pointer to the input sequence of sample items. The samples from different channels are assumed to be interleaved (e.g., an array of 32b pixels where each pixel consists of four RGBA 8b samples). + HistoCounter *d_histograms[ACTIVE_CHANNELS], ///< [out] Array of active channel histogram pointers, each pointing to an output array having BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Total number of samples to process in all channels, including non-active channels + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_SHARED_ATOMIC, + BINS, + CHANNELS, + ACTIVE_CHANNELS, + InputIterator, + HistoCounter, + Offset> DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + d_histograms, + num_samples, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide histogram from multi-channel data using global-memory atomic read-modify-write operations. + * + * \par + * - The total number of samples across all channels (\p num_samples) must be a whole multiple of \p CHANNELS. + * - Input samples having lower diversity can cause performance to be degraded due to serializations from bin-collisions. + * - Performance is not significantly impacted when computing histograms having large numbers of bins (e.g., thousands). + * - Performance is often improved when referencing input samples through a texture-caching iterator (e.g., cub::TexObjInputIterator). + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the computation of three 256-bin histograms from + * an input sequence of quad-channel (interleaved) unsigned char samples. + * (E.g., RGB histograms from RGBA pixel samples.) + * + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and histograms + * int num_samples; // e.g., 20 (five pixels with four channels each) + * unsigned char *d_samples; // e.g., [(2, 6, 7, 5), (3, 0, 2, 1), (7, 0, 6, 2), + * // (0, 6, 7, 5), (3, 0, 2, 6)] + * unsigned int *d_histogram[3]; // e.g., [ [ , , , , , , , ]; + * // [ , , , , , , , ]; + * // [ , , , , , , , ] ] + * ... + * + * // Wrap d_samples device pointer in a random-access texture iterator + * cub::TexObjInputIterator d_samples_tex_itr; + * d_samples_tex_itr.BindTexture(d_samples, num_samples * sizeof(unsigned char)); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceHistogram::MultiChannelGlobalAtomic<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Compute histograms + * cub::DeviceHistogram::MultiChannelGlobalAtomic<8, 4, 3>(d_temp_storage, temp_storage_bytes, d_samples_tex_itr, d_histograms, num_samples); + * + * // Unbind texture iterator + * d_samples_tex_itr.UnbindTexture(); + * + * // d_histogram <-- [ [1, 0, 1, 2, 0, 0, 0, 1]; + * // [0, 3, 0, 0, 0, 0, 2, 0]; + * // [0, 0, 2, 0, 0, 0, 1, 2] ] + * + * \endcode + * + * \tparam BINS Number of histogram bins per channel + * \tparam CHANNELS Number of channels interleaved in the input data (may be greater than the number of channels being actively histogrammed) + * \tparam ACTIVE_CHANNELS [inferred] Number of channels actively being histogrammed + * \tparam InputIterator [inferred] Random-access input iterator type for reading input samples. (Must have an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]) \iterator + * \tparam HistoCounter [inferred] Integer type for counting sample occurrences per histogram bin + */ + template < + int BINS, + int CHANNELS, + int ACTIVE_CHANNELS, + typename InputIterator, + typename HistoCounter> + CUB_RUNTIME_FUNCTION + static cudaError_t MultiChannelGlobalAtomic( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Pointer to the input sequence of sample items. The samples from different channels are assumed to be interleaved (e.g., an array of 32b pixels where each pixel consists of four RGBA 8b samples). + HistoCounter *d_histograms[ACTIVE_CHANNELS], ///< [out] Array of active channel histogram pointers, each pointing to an output array having BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Total number of samples to process in all channels, including non-active channels + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceHistogramDispatch< + DEVICE_HISTO_GLOBAL_ATOMIC, + BINS, + CHANNELS, + ACTIVE_CHANNELS, + InputIterator, + HistoCounter, + Offset> + DeviceHistogramDispatch; + + return DeviceHistogramDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + d_histograms, + num_samples, + stream, + debug_synchronous); + } + + //@} end member group + +}; + +/** + * \example example_device_histogram.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/device_partition.cuh b/external/cub-1.3.2/cub/device/device_partition.cuh new file mode 100644 index 0000000..9bd77b9 --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_partition.cuh @@ -0,0 +1,275 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DevicePartition provides device-wide, parallel operations for partitioning sequences of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_select_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DevicePartition provides device-wide, parallel operations for partitioning sequences of data items residing within global memory. ![](partition_logo.png) + * \ingroup DeviceModule + * + * \par Overview + * These operations apply a selection criterion to construct a partitioned output sequence from items selected/unselected from + * a specified input sequence. + * + * \par Usage Considerations + * \cdp_class{DevicePartition} + * + * \par Performance + * \linear_performance{partition} + * + * \par + * The following chart illustrates DevicePartition::If + * performance across different CUDA architectures for \p int32 items, + * where 50% of the items are randomly selected for the first partition. + * \plots_below + * + * \image html partition_if_int32_50_percent.png + * + */ +struct DevicePartition +{ + /** + * \brief Uses the \p d_flags sequence to split the corresponding items from \p d_in into a partitioned sequence \p d_out. The total number of items copied into the first partition is written to \p d_num_selected. ![](partition_flags_logo.png) + * + * \par + * - The value type of \p d_flags must be castable to \p bool (e.g., \p bool, \p char, \p int, etc.). + * - Copies of the selected items are compacted into \p d_out and maintain their original + * relative ordering, however copies of the unselected items are compacted into the + * rear of \p d_out in reverse order. + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the compaction of items selected from an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input, flags, and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [1, 2, 3, 4, 5, 6, 7, 8] + * char *d_flags; // e.g., [1, 0, 0, 1, 0, 1, 1, 0] + * int *d_out; // e.g., [ , , , , , , , ] + * int *d_num_selected; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DevicePartition::Flagged(d_temp_storage, temp_storage_bytes, d_in, d_flags, d_out, d_num_selected, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run selection + * cub::DevicePartition::Flagged(d_temp_storage, temp_storage_bytes, d_in, d_flags, d_out, d_num_selected, num_items); + * + * // d_out <-- [1, 4, 6, 7, 8, 5, 3, 2] + * // d_num_selected <-- [4] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam FlagIterator [inferred] Random-access input iterator type for reading selection flags \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing output items \iterator + * \tparam NumSelectedIterator [inferred] Output iterator type for recording the number of items selected \iterator + */ + template < + typename InputIterator, + typename FlagIterator, + typename OutputIterator, + typename NumSelectedIterator> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Flagged( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + FlagIterator d_flags, ///< [in] Pointer to the input sequence of selection flags + OutputIterator d_out, ///< [out] Pointer to the output sequence of partitioned data items + NumSelectedIterator d_num_selected, ///< [out] Pointer to the output total number of items selected (i.e., the offset of the unselected partition) + int num_items, ///< [in] Total number of items to select from + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType SelectOp; // Selection op (not used) + typedef NullType EqualityOp; // Equality operator (not used) + + return DeviceSelectDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_flags, + d_out, + d_num_selected, + SelectOp(), + EqualityOp(), + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Uses the \p select_op functor to split the corresponding items from \p d_in into a partitioned sequence \p d_out. The total number of items copied into the first partition is written to \p d_num_selected. ![](partition_logo.png) + * + * \par + * - Copies of the selected items are compacted into \p d_out and maintain their original + * relative ordering, however copies of the unselected items are compacted into the + * rear of \p d_out in reverse order. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated partition-if performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. Items are + * selected for the first partition with 50% probability. + * + * \image html partition_if_int32_50_percent.png + * \image html partition_if_int64_50_percent.png + * + * \par + * The following charts are similar, but 5% selection probability for the first partition: + * + * \image html partition_if_int32_5_percent.png + * \image html partition_if_int64_5_percent.png + * + * \par Snippet + * The code snippet below illustrates the compaction of items selected from an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Functor type for selecting values less than some criteria + * struct LessThan + * { + * int compare; + * + * CUB_RUNTIME_FUNCTION __forceinline__ + * LessThan(int compare) : compare(compare) {} + * + * CUB_RUNTIME_FUNCTION __forceinline__ + * bool operator()(const int &a) const { + * return (a < compare); + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [0, 2, 3, 9, 5, 2, 81, 8] + * int *d_out; // e.g., [ , , , , , , , ] + * int *d_num_selected; // e.g., [ ] + * LessThan select_op(7); + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceSelect::If(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items, select_op); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run selection + * cub::DeviceSelect::If(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items, select_op); + * + * // d_out <-- [0, 2, 3, 5, 2, 8, 81, 9] + * // d_num_selected <-- [5] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing output items \iterator + * \tparam NumSelectedIterator [inferred] Output iterator type for recording the number of items selected \iterator + * \tparam SelectOp [inferred] Selection functor type having member bool operator()(const T &a) + */ + template < + typename InputIterator, + typename OutputIterator, + typename NumSelectedIterator, + typename SelectOp> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t If( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of partitioned data items + NumSelectedIterator d_num_selected, ///< [out] Pointer to the output total number of items selected (i.e., the offset of the unselected partition) + int num_items, ///< [in] Total number of items to select from + SelectOp select_op, ///< [in] Unary selection operator + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType* FlagIterator; // Flag iterator type (not used) + typedef NullType EqualityOp; // Equality operator (not used) + + return DeviceSelectDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + NULL, + d_out, + d_num_selected, + select_op, + EqualityOp(), + num_items, + stream, + debug_synchronous); + } + +}; + +/** + * \example example_device_partition_flagged.cu + * \example example_device_partition_if.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/device_radix_sort.cuh b/external/cub-1.3.2/cub/device/device_radix_sort.cuh new file mode 100644 index 0000000..4abda2d --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_radix_sort.cuh @@ -0,0 +1,420 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceRadixSort provides device-wide, parallel operations for computing a radix sort across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_radix_sort_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DeviceRadixSort provides device-wide, parallel operations for computing a radix sort across a sequence of data items residing within global memory. ![](sorting_logo.png) + * \ingroup DeviceModule + * + * \par Overview + * The [radix sorting method](http://en.wikipedia.org/wiki/Radix_sort) arranges + * items into ascending order. It relies upon a positional representation for + * keys, i.e., each key is comprised of an ordered sequence of symbols (e.g., digits, + * characters, etc.) specified from least-significant to most-significant. For a + * given input sequence of keys and a set of rules specifying a total ordering + * of the symbolic alphabet, the radix sorting method produces a lexicographic + * ordering of those keys. + * + * \par + * DeviceRadixSort can sort all of the built-in C++ numeric primitive types, e.g.: + * unsigned char, \p int, \p double, etc. Although the direct radix sorting + * method can only be applied to unsigned integral types, BlockRadixSort + * is able to sort signed and floating-point types via simple bit-wise transformations + * that ensure lexicographic key ordering. + * + * \par Usage Considerations + * \cdp_class{DeviceRadixSort} + * + * \par Performance + * \linear_performance{radix sort} The following chart illustrates DeviceRadixSort::SortKeys + * performance across different CUDA architectures for uniform-random \p uint32 keys. + * \plots_below + * + * \image html lsb_radix_sort_int32_keys.png + * + */ +struct DeviceRadixSort +{ + /** + * \brief Sorts key-value pairs into ascending order. + * + * \par + * - The sorting operation requires a pair of key buffers and a pair of value + * buffers. Each pair is wrapped in a DoubleBuffer structure whose member + * DoubleBuffer::Current() references the active buffer. The currently-active + * buffer may be changed by the sorting operation. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated sorting performance across different + * CUDA architectures for uniform-random uint32,uint32 and + * uint64,uint64 pairs, respectively. + * + * \image html lsb_radix_sort_int32_pairs.png + * \image html lsb_radix_sort_int64_pairs.png + * + * \par Snippet + * The code snippet below illustrates the sorting of a device vector of \p int keys + * with associated vector of \p int values. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for sorting data + * int num_items; // e.g., 7 + * int *d_key_buf; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_key_alt_buf; // e.g., [ ... ] + * int *d_value_buf; // e.g., [0, 1, 2, 3, 4, 5, 6] + * int *d_value_alt_buf; // e.g., [ ... ] + * ... + * + * // Create a set of DoubleBuffers to wrap pairs of device pointers + * cub::DoubleBuffer d_keys(d_key_buf, d_key_alt_buf); + * cub::DoubleBuffer d_values(d_value_buf, d_value_alt_buf); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceRadixSort::SortPairs(d_temp_storage, temp_storage_bytes, d_keys, d_values, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run sorting operation + * cub::DeviceRadixSort::SortPairs(d_temp_storage, temp_storage_bytes, d_keys, d_values, num_items); + * + * // d_keys.Current() <-- [0, 3, 5, 6, 7, 8, 9] + * // d_values.Current() <-- [5, 4, 3, 1, 2, 0, 6] + * + * \endcode + * + * \tparam Key [inferred] Key type + * \tparam Value [inferred] Value type + */ + template < + typename Key, + typename Value> + CUB_RUNTIME_FUNCTION + static cudaError_t SortPairs( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Reference to the double-buffer of keys whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + DoubleBuffer &d_values, ///< [in,out] Double-buffer of values whose current buffer contains the unsorted input values and, upon return, is updated to point to the sorted output values + int num_items, ///< [in] Number of items to reduce + int begin_bit = 0, ///< [in] [optional] The first (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8, ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + return DeviceRadixSortDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys, + d_values, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous); + } + + + /** + * \brief Sorts key-value pairs into descending order. + * + * \par + * - The sorting operation requires a pair of key buffers and a pair of value + * buffers. Each pair is wrapped in a DoubleBuffer structure whose member + * DoubleBuffer::Current() references the active buffer. The currently-active + * buffer may be changed by the sorting operation. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is similar to DeviceRadixSort::SortPairs. + * + * \par Snippet + * The code snippet below illustrates the sorting of a device vector of \p int keys + * with associated vector of \p int values. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for sorting data + * int num_items; // e.g., 7 + * int *d_key_buf; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_key_alt_buf; // e.g., [ ... ] + * int *d_value_buf; // e.g., [0, 1, 2, 3, 4, 5, 6] + * int *d_value_alt_buf; // e.g., [ ... ] + * ... + * + * // Create a set of DoubleBuffers to wrap pairs of device pointers + * cub::DoubleBuffer d_keys(d_key_buf, d_key_alt_buf); + * cub::DoubleBuffer d_values(d_value_buf, d_value_alt_buf); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceRadixSort::SortPairsDescending(d_temp_storage, temp_storage_bytes, d_keys, d_values, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run sorting operation + * cub::DeviceRadixSort::SortPairsDescending(d_temp_storage, temp_storage_bytes, d_keys, d_values, num_items); + * + * // d_keys.Current() <-- [9, 8, 7, 6, 5, 3, 0] + * // d_values.Current() <-- [6, 0, 2, 1, 3, 4, 5] + * + * \endcode + * + * \tparam Key [inferred] Key type + * \tparam Value [inferred] Value type + */ + template < + typename Key, + typename Value> + CUB_RUNTIME_FUNCTION + static cudaError_t SortPairsDescending( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Reference to the double-buffer of keys whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + DoubleBuffer &d_values, ///< [in,out] Double-buffer of values whose current buffer contains the unsorted input values and, upon return, is updated to point to the sorted output values + int num_items, ///< [in] Number of items to reduce + int begin_bit = 0, ///< [in] [optional] The first (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8, ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + return DeviceRadixSortDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys, + d_values, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous); + } + + + /** + * \brief Sorts keys into ascending order + * + * \par + * - The sorting operation requires a pair of key buffers. The pair is + * wrapped in a DoubleBuffer structure whose member DoubleBuffer::Current() + * references the active buffer. The currently-active buffer may be changed + * by the sorting operation. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated sorting performance across different + * CUDA architectures for uniform-random \p uint32 and \p uint64 keys, respectively. + * + * \image html lsb_radix_sort_int32_keys.png + * \image html lsb_radix_sort_int64_keys.png + * + * \par Snippet + * The code snippet below illustrates the sorting of a device vector of \p int keys. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for sorting data + * int num_items; // e.g., 7 + * int *d_key_buf; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_key_alt_buf; // e.g., [ ... ] + * ... + * + * // Create a DoubleBuffer to wrap the pair of device pointers + * cub::DoubleBuffer d_keys(d_key_buf, d_key_alt_buf); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceRadixSort::SortKeys(d_temp_storage, temp_storage_bytes, d_keys, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run sorting operation + * cub::DeviceRadixSort::SortKeys(d_temp_storage, temp_storage_bytes, d_keys, num_items); + * + * // d_keys.Current() <-- [0, 3, 5, 6, 7, 8, 9] + * + * \endcode + * + * \tparam Key [inferred] Key type + */ + template + CUB_RUNTIME_FUNCTION + static cudaError_t SortKeys( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Reference to the double-buffer of keys whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + int num_items, ///< [in] Number of items to reduce + int begin_bit = 0, ///< [in] [optional] The first (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8, ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Null value type + DoubleBuffer d_values; + + return DeviceRadixSortDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys, + d_values, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous); + } + + + /** + * \brief Sorts keys into ascending order + * + * \par + * - The sorting operation requires a pair of key buffers. The pair is + * wrapped in a DoubleBuffer structure whose member DoubleBuffer::Current() + * references the active buffer. The currently-active buffer may be changed + * by the sorting operation. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is similar to DeviceRadixSort::SortKeys. + * + * \par Snippet + * The code snippet below illustrates the sorting of a device vector of \p int keys. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for sorting data + * int num_items; // e.g., 7 + * int *d_key_buf; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_key_alt_buf; // e.g., [ ... ] + * ... + * + * // Create a DoubleBuffer to wrap the pair of device pointers + * cub::DoubleBuffer d_keys(d_key_buf, d_key_alt_buf); + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceRadixSort::SortKeysDescending(d_temp_storage, temp_storage_bytes, d_keys, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run sorting operation + * cub::DeviceRadixSort::SortKeysDescending(d_temp_storage, temp_storage_bytes, d_keys, num_items); + * + * // d_keys.Current() <-- [9, 8, 7, 6, 5, 3, 0] + * + * \endcode + * + * \tparam Key [inferred] Key type + */ + template + CUB_RUNTIME_FUNCTION + static cudaError_t SortKeysDescending( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Reference to the double-buffer of keys whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + int num_items, ///< [in] Number of items to reduce + int begin_bit = 0, ///< [in] [optional] The first (least-significant) bit index needed for key comparison + int end_bit = sizeof(Key) * 8, ///< [in] [optional] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Null value type + DoubleBuffer d_values; + + return DeviceRadixSortDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys, + d_values, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous); + } + +}; + +/** + * \example example_device_radix_sort.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/device_reduce.cuh b/external/cub-1.3.2/cub/device/device_reduce.cuh new file mode 100644 index 0000000..480248b --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_reduce.cuh @@ -0,0 +1,804 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceReduce provides device-wide, parallel operations for computing a reduction across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_reduce_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DeviceReduce provides device-wide, parallel operations for computing a reduction across a sequence of data items residing within global memory. ![](reduce_logo.png) + * \ingroup DeviceModule + * + * \par Overview + * A reduction (or fold) + * uses a binary combining operator to compute a single aggregate from a sequence of input elements. + * + * \par Usage Considerations + * \cdp_class{DeviceReduce} + * + * \par Performance + * \linear_performance{reduction, reduce-by-key, and run-length encode} + * + * \par + * The following chart illustrates DeviceReduce::Sum + * performance across different CUDA architectures for \p int32 keys. + * + * \image html reduce_int32.png + * + * \par + * The following chart illustrates DeviceReduce::ReduceByKey (summation) + * performance across different CUDA architectures for \p fp32 + * values. Segments are identified by \p int32 keys, and have lengths uniformly sampled from [1,1000]. + * + * \image html reduce_by_key_fp32_len_500.png + * + * \par + * The following chart illustrates DeviceReduce::RunLengthEncode performance across + * different CUDA architectures for \p int32 items. + * Segments have lengths uniformly sampled from [1,1000]. + * + * \image html rle_int32_len_500.png + * + * \par + * \plots_below + * + * + */ +struct DeviceReduce +{ + /** + * \brief Computes a device-wide reduction using the specified binary \p reduction_op functor. + * + * \par + * - Does not support non-commutative reduction operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceReduce::Sum. + * + * \par Snippet + * The code snippet below illustrates a custom min reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // CustomMin functor + * struct CustomMin + * { + * template + * CUB_RUNTIME_FUNCTION __forceinline__ + * T operator()(const T &a, const T &b) const { + * return (b < a) ? b : a; + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ ] + * CustomMin min_op; + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::Reduce(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items, min_op); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run reduction + * cub::DeviceReduce::Reduce(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items, min_op); + * + * // d_out <-- [0] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate \iterator + * \tparam ReductionOp [inferred] Binary reduction functor type having member T operator()(const T &a, const T &b) + */ + template < + typename InputIterator, + typename OutputIterator, + typename ReductionOp> + CUB_RUNTIME_FUNCTION + static cudaError_t Reduce( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + ReductionOp reduction_op, ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + num_items, + reduction_op, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide sum using the addition ('+') operator. + * + * \par + * - Does not support non-commutative reduction operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated reduction (sum) performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. + * + * \image html reduce_int32.png + * \image html reduce_int64.png + * + * \par Snippet + * The code snippet below illustrates the sum reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::Sum(d_temp_storage, temp_storage_bytes, d_in, d_sum, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run sum-reduction + * cub::DeviceReduce::Sum(d_temp_storage, temp_storage_bytes, d_in, d_sum, num_items); + * + * // d_out <-- [38] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t Sum( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + num_items, + cub::Sum(), + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide minimum using the less-than ('<') operator. + * + * \par + * - Does not support non-commutative minimum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceReduce::Sum. + * + * \par Snippet + * The code snippet below illustrates the min-reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::Min(d_temp_storage, temp_storage_bytes, d_in, d_min, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run min-reduction + * cub::DeviceReduce::Min(d_temp_storage, temp_storage_bytes, d_in, d_min, num_items); + * + * // d_out <-- [0] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t Min( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + num_items, + cub::Min(), + stream, + debug_synchronous); + } + + + /** + * \brief Finds the first device-wide minimum using the less-than ('<') operator, also returning the index of that item. + * + * \par + * Assuming the input \p d_in has value type \p T, the output \p d_out must have value type + * ItemOffsetPair. The minimum value is written to d_out.value and its + * location in the input array is written to d_out.offset. + * + * \par + * - Does not support non-commutative minimum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceReduce::Sum. + * + * \par Snippet + * The code snippet below illustrates the argmin-reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * ItemOffsetPair *d_out; // e.g., [{ , }] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::ArgMin(d_temp_storage, temp_storage_bytes, d_in, d_argmin, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run argmin-reduction + * cub::DeviceReduce::ArgMin(d_temp_storage, temp_storage_bytes, d_in, d_argmin, num_items); + * + * // d_out <-- [{0, 5}] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items (of some type \p T) \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate (having value type ItemOffsetPair) \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t ArgMin( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Wrapped input iterator + typedef ArgIndexInputIterator ArgIndexInputIterator; + ArgIndexInputIterator d_argmin_in(d_in, 0); + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_argmin_in, + d_out, + num_items, + cub::ArgMin(), + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide maximum using the greater-than ('>') operator. + * + * \par + * - Does not support non-commutative maximum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceReduce::Sum. + * + * \par Snippet + * The code snippet below illustrates the max-reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::Max(d_temp_storage, temp_storage_bytes, d_in, d_max, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run max-reduction + * cub::DeviceReduce::Max(d_temp_storage, temp_storage_bytes, d_in, d_max, num_items); + * + * // d_out <-- [9] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t Max( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + num_items, + cub::Max(), + stream, + debug_synchronous); + } + + + /** + * \brief Finds the first device-wide maximum using the greater-than ('>') operator, also returning the index of that item + * + * \par + * Assuming the input \p d_in has value type \p T, the output \p d_out must have value type + * ItemOffsetPair. The maximum value is written to d_out.value and its + * location in the input array is written to d_out.offset. + * + * \par + * - Does not support non-commutative maximum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceReduce::Sum. + * + * \par Snippet + * The code snippet below illustrates the argmax-reduction of a device vector of \p int items. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * ItemOffsetPair *d_out; // e.g., [{ , }] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::ArgMax(d_temp_storage, temp_storage_bytes, d_in, d_argmax, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run argmax-reduction + * cub::DeviceReduce::ArgMax(d_temp_storage, temp_storage_bytes, d_in, d_argmax, num_items); + * + * // d_out <-- [{9, 6}] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items (of some type \p T) \iterator + * \tparam OutputIterator [inferred] Output iterator type for recording the reduced aggregate (having value type ItemOffsetPair) \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t ArgMax( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Wrapped input iterator + typedef ArgIndexInputIterator ArgIndexInputIterator; + ArgIndexInputIterator d_argmax_in(d_in, 0); + + // Dispatch type + typedef DeviceReduceDispatch DeviceReduceDispatch; + + return DeviceReduceDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_argmax_in, + d_out, + num_items, + cub::ArgMax(), + stream, + debug_synchronous); + } + + + /** + * \brief Reduces segments of values, where segments are demarcated by corresponding runs of identical keys. + * + * \par + * This operation computes segmented reductions using the specified binary + * \p reduction_op functor. Each "run" of consecutive, identical keys in \p d_keys_in + * is used to identify a corresponding segment of values in \p d_values_in. The first key in + * the ith segment is copied to d_keys_out[i], and + * the value aggregate for that segment is written to d_values_out[i]. + * The total number of segments discovered is written to \p d_num_segments. + * + * \par + * - The == equality operator is used to determine whether keys are equivalent + * - \devicestorage + * - \cdp + * + * \par Performance + * The following chart illustrates reduction-by-key (sum) performance across + * different CUDA architectures for \p fp32 and \p fp64 values, respectively. Segments + * are identified by \p int32 keys, and have lengths uniformly sampled from [1,1000]. + * + * \image html reduce_by_key_fp32_len_500.png + * \image html reduce_by_key_fp64_len_500.png + * + * \par + * The following charts are similar, but with segment lengths uniformly sampled from [1,10]: + * + * \image html reduce_by_key_fp32_len_5.png + * \image html reduce_by_key_fp64_len_5.png + * + * \par Snippet + * The code snippet below illustrates the segmented reduction of \p int values grouped + * by runs of associated \p int keys. + * \par + * \code + * #include // or equivalently + * + * // CustomMin functor + * struct CustomMin + * { + * template + * CUB_RUNTIME_FUNCTION __forceinline__ + * T operator()(const T &a, const T &b) const { + * return (b < a) ? b : a; + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 8 + * int *d_keys_in; // e.g., [0, 2, 2, 9, 5, 5, 5, 8] + * int *d_values_in; // e.g., [0, 7, 1, 6, 2, 5, 3, 4] + * int *d_keys_out; // e.g., [ , , , , , , , ] + * int *d_values_out; // e.g., [ , , , , , , , ] + * int *d_num_segments; // e.g., [ ] + * CustomMin reduction_op; + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::ReduceByKey(d_temp_storage, temp_storage_bytes, d_keys_in, d_keys_out, d_values_in, d_values_out, d_num_segments, reduction_op, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run reduce-by-key + * cub::DeviceReduce::ReduceByKey(d_temp_storage, temp_storage_bytes, d_keys_in, d_keys_out, d_values_in, d_values_out, d_num_segments, reduction_op, num_items); + * + * // d_keys_out <-- [0, 2, 9, 5, 8] + * // d_values_out <-- [0, 1, 6, 2, 4] + * // d_num_segments <-- [5] + * + * \endcode + * + * \tparam KeyInputIterator [inferred] Random-access input iterator type for reading input keys \iterator + * \tparam KeyOutputIterator [inferred] Random-access output iterator type for writing output keys \iterator + * \tparam ValueInputIterator [inferred] Random-access input iterator type for reading input values \iterator + * \tparam ValueOutputIterator [inferred] Random-access output iterator type for writing output values \iterator + * \tparam NumSegmentsIterator [inferred] Output iterator type for recording the number of segments encountered \iterator + * \tparam ReductionOp [inferred] Binary reduction functor type having member T operator()(const T &a, const T &b) + */ + template < + typename KeyInputIterator, + typename KeyOutputIterator, + typename ValueInputIterator, + typename ValueOutputIterator, + typename NumSegmentsIterator, + typename ReductionOp> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t ReduceByKey( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + KeyInputIterator d_keys_in, ///< [in] Pointer to consecutive runs of input keys + KeyOutputIterator d_keys_out, ///< [out] Pointer to output keys (one key per run) + ValueInputIterator d_values_in, ///< [in] Pointer to consecutive runs of input values + ValueOutputIterator d_values_out, ///< [out] Pointer to output value aggregates (one aggregate per run) + NumSegmentsIterator d_num_segments, ///< [out] Pointer to total number of segments + ReductionOp reduction_op, ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + int num_items, ///< [in] Total number of associated key+value pairs (i.e., the length of \p d_in_keys and \p d_in_values) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType* FlagIterator; // Flag iterator type (not used) + typedef NullType SelectOp; // Selection op (not used) + typedef Equality EqualityOp; // Default == operator + + return DeviceReduceByKeyDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys_in, + d_keys_out, + d_values_in, + d_values_out, + d_num_segments, + EqualityOp(), + reduction_op, + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Counts the segment lengths in the sequence \p d_in, where segments are demarcated by runs of identical values. + * + * \par + * This operation computes a run-length encoding of \p d_in, where segments are identified + * by "runs" of consecutive, identical values. The length of the ith segment + * is written to d_counts_out[i]. The unique values are also compacted, + * i.e., the first value in the ith segment is copied to + * d_compacted_out[i]. The total number of segments discovered is written + * to \p d_num_segments. + * + * \par + * - The == equality operator is used to determine whether values are equivalent + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated encode performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. Segments have + * lengths uniformly sampled from [1,1000]. + * + * \image html rle_int32_len_500.png + * \image html rle_int64_len_500.png + * + * \par + * The following charts are similar, but with segment lengths uniformly sampled from [1,10]: + * + * \image html rle_int32_len_5.png + * \image html rle_int64_len_5.png + * + * \par Snippet + * The code snippet below illustrates the run-length encoding of a sequence of \p int values. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [0, 2, 2, 9, 5, 5, 5, 8] + * int *d_compacted_out; // e.g., [ , , , , , , , ] + * int *d_counts_out; // e.g., [ , , , , , , , ] + * int *d_num_segments; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceReduce::RunLengthEncode(d_temp_storage, temp_storage_bytes, d_in, d_compacted_out, d_counts_out, d_num_segments, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run encoding + * cub::DeviceReduce::RunLengthEncode(d_temp_storage, temp_storage_bytes, d_in, d_compacted_out, d_counts_out, d_num_segments, num_items); + * + * // d_keys_out <-- [0, 2, 9, 5, 8] + * // d_values_out <-- [1, 2, 1, 3, 1] + * // d_num_segments <-- [5] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing compacted output items \iterator + * \tparam CountsOutputIterator [inferred] Random-access output iterator type for writing output counts \iterator + * \tparam NumSegmentsIterator [inferred] Output iterator type for recording the number of segments encountered \iterator + */ + template < + typename InputIterator, + typename OutputIterator, + typename CountsOutputIterator, + typename NumSegmentsIterator> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t RunLengthEncode( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to consecutive runs of input keys + OutputIterator d_compacted_out, ///< [out] Pointer to output keys (one key per run) + CountsOutputIterator d_counts_out, ///< [out] Pointer to output value aggregates (one aggregate per run) + NumSegmentsIterator d_num_segments, ///< [out] Pointer to total number of segments + int num_items, ///< [in] Total number of associated key+value pairs (i.e., the length of \p d_in_keys and \p d_in_values) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Data type of value iterator + typedef typename std::iterator_traits::value_type Value; + + typedef int Offset; // Signed integer type for global offsets + typedef NullType* FlagIterator; // Flag iterator type (not used) + typedef NullType SelectOp; // Selection op (not used) + typedef Equality EqualityOp; // Default == operator + typedef cub::Sum ReductionOp; // Value reduction operator + + // Generator type for providing 1s values for run-length reduction + typedef ConstantInputIterator CountsInputIterator; + + Value one_val; + one_val = 1; + + return DeviceReduceByKeyDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_compacted_out, + CountsInputIterator(one_val), + d_counts_out, + d_num_segments, + EqualityOp(), + ReductionOp(), + num_items, + stream, + debug_synchronous); + } + +}; + +/** + * \example example_device_reduce.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/device_scan.cuh b/external/cub-1.3.2/cub/device/device_scan.cuh new file mode 100644 index 0000000..7572856 --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_scan.cuh @@ -0,0 +1,419 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceScan provides device-wide, parallel operations for computing a prefix scan across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_scan_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DeviceScan provides device-wide, parallel operations for computing a prefix scan across a sequence of data items residing within global memory. ![](device_scan.png) + * \ingroup DeviceModule + * + * \par Overview + * Given a sequence of input elements and a binary reduction operator, a [prefix scan](http://en.wikipedia.org/wiki/Prefix_sum) + * produces an output sequence where each element is computed to be the reduction + * of the elements occurring earlier in the input sequence. Prefix sum + * connotes a prefix scan with the addition operator. The term \em inclusive indicates + * that the ith output reduction incorporates the ith input. + * The term \em exclusive indicates the ith input is not incorporated into + * the ith output reduction. + * + * \par Usage Considerations + * \cdp_class{DeviceScan} + * + * \par Performance + * \linear_performance{prefix scan} + * + * \par + * The following chart illustrates DeviceScan::ExclusiveSum + * performance across different CUDA architectures for \p int32 keys. + * \plots_below + * + * \image html scan_int32.png + * + */ +struct DeviceScan +{ + /******************************************************************//** + * \name Exclusive scans + *********************************************************************/ + //@{ + + /** + * \brief Computes a device-wide exclusive prefix sum. + * + * \par + * - Supports non-commutative sum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated exclusive sum performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. + * + * \image html scan_int32.png + * \image html scan_int64.png + * + * \par Snippet + * The code snippet below illustrates the exclusive prefix sum of an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ , , , , , , ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceScan::ExclusiveSum(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run exclusive prefix sum + * cub::DeviceScan::ExclusiveSum(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items); + * + * // d_out s<-- [0, 8, 14, 21, 26, 29, 29] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading scan input data \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing scan output data \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t ExclusiveSum( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + int num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + // Scan data type + typedef typename std::iterator_traits::value_type T; + + return DeviceScanDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + Sum(), + T(), + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide exclusive prefix scan using the specified binary \p scan_op functor. + * + * \par + * - Supports non-commutative scan operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceScan::ExclusiveSum. + * + * \par Snippet + * The code snippet below illustrates the exclusive prefix min-scan of an \p int device vector + * \par + * \code + * #include // or equivalently + * + * // CustomMin functor + * struct CustomMin + * { + * template + * CUB_RUNTIME_FUNCTION __forceinline__ + * T operator()(const T &a, const T &b) const { + * return (b < a) ? b : a; + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ , , , , , , ] + * CustomMin min_op + * ... + * + * // Determine temporary device storage requirements for exclusive prefix scan + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceScan::ExclusiveScan(d_temp_storage, temp_storage_bytes, d_in, d_out, min_op, (int) MAX_INT, num_items); + * + * // Allocate temporary storage for exclusive prefix scan + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run exclusive prefix min-scan + * cub::DeviceScan::ExclusiveScan(d_temp_storage, temp_storage_bytes, d_in, d_out, min_op, (int) MAX_INT, num_items); + * + * // d_out <-- [2147483647, 8, 6, 6, 5, 3, 0] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading scan input data \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing scan output data \iterator + * \tparam ScanOp [inferred] Binary scan functor type having member T operator()(const T &a, const T &b) + * \tparam Identity [inferred] Type of the \p identity value used Binary scan functor type having member T operator()(const T &a, const T &b) + */ + template < + typename InputIterator, + typename OutputIterator, + typename ScanOp, + typename Identity> + CUB_RUNTIME_FUNCTION + static cudaError_t ExclusiveScan( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + Identity identity, ///< [in] Identity element + int num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + return DeviceScanDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + scan_op, + identity, + num_items, + stream, + debug_synchronous); + } + + + //@} end member group + /******************************************************************//** + * \name Inclusive scans + *********************************************************************/ + //@{ + + + /** + * \brief Computes a device-wide inclusive prefix sum. + * + * \par + * - Supports non-commutative sum operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceScan::ExclusiveSum. + * + * \par Snippet + * The code snippet below illustrates the inclusive prefix sum of an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ , , , , , , ] + * ... + * + * // Determine temporary device storage requirements for inclusive prefix sum + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceScan::InclusiveSum(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items); + * + * // Allocate temporary storage for inclusive prefix sum + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run inclusive prefix sum + * cub::DeviceScan::InclusiveSum(d_temp_storage, temp_storage_bytes, d_in, d_out, num_items); + * + * // d_out <-- [8, 14, 21, 26, 29, 29, 38] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading scan input data \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing scan output data \iterator + */ + template < + typename InputIterator, + typename OutputIterator> + CUB_RUNTIME_FUNCTION + static cudaError_t InclusiveSum( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + int num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + return DeviceScanDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + Sum(), + NullType(), + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Computes a device-wide inclusive prefix scan using the specified binary \p scan_op functor. + * + * \par + * - Supports non-commutative scan operators. + * - \devicestorage + * - \cdp + * + * \par Performance + * Performance is typically similar to DeviceScan::ExclusiveSum. + * + * \par Snippet + * The code snippet below illustrates the inclusive prefix min-scan of an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // CustomMin functor + * struct CustomMin + * { + * template + * CUB_RUNTIME_FUNCTION __forceinline__ + * T operator()(const T &a, const T &b) const { + * return (b < a) ? b : a; + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 7 + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * int *d_out; // e.g., [ , , , , , , ] + * CustomMin min_op; + * ... + * + * // Determine temporary device storage requirements for inclusive prefix scan + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceScan::InclusiveScan(d_temp_storage, temp_storage_bytes, d_in, d_out, min_op, num_items); + * + * // Allocate temporary storage for inclusive prefix scan + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run inclusive prefix min-scan + * cub::DeviceScan::InclusiveScan(d_temp_storage, temp_storage_bytes, d_in, d_out, min_op, num_items); + * + * // d_out <-- [8, 6, 6, 5, 3, 0, 0] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading scan input data \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing scan output data \iterator + * \tparam ScanOp [inferred] Binary scan functor type having member T operator()(const T &a, const T &b) + */ + template < + typename InputIterator, + typename OutputIterator, + typename ScanOp> + CUB_RUNTIME_FUNCTION + static cudaError_t InclusiveScan( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + int num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + // Signed integer type for global offsets + typedef int Offset; + + return DeviceScanDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + scan_op, + NullType(), + num_items, + stream, + debug_synchronous); + } + + //@} end member group + +}; + +/** + * \example example_device_scan.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/device_select.cuh b/external/cub-1.3.2/cub/device/device_select.cuh new file mode 100644 index 0000000..fc31e77 --- /dev/null +++ b/external/cub-1.3.2/cub/device/device_select.cuh @@ -0,0 +1,372 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceSelect provides device-wide, parallel operations for selecting items from sequences of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "dispatch/device_select_dispatch.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief DeviceSelect provides device-wide, parallel operations for compacting selected items from sequences of data items residing within global memory. ![](select_logo.png) + * \ingroup DeviceModule + * + * \par Overview + * These operations apply a selection criterion to selectively copy + * items from a specified input sequence to a compact output sequence. + * + * \par Usage Considerations + * \cdp_class{DeviceSelect} + * + * \par Performance + * \linear_performance{select-flagged, select-if, and select-unique} + * + * \par + * The following chart illustrates DeviceSelect::If + * performance across different CUDA architectures for \p int32 items, + * where 50% of the items are randomly selected. + * + * \image html select_if_int32_50_percent.png + * + * \par + * The following chart illustrates DeviceSelect::Unique + * performance across different CUDA architectures for \p int32 items + * where segments have lengths uniformly sampled from [1,1000]. + * + * \image html select_unique_int32_len_500.png + * + * \par + * \plots_below + * + */ +struct DeviceSelect +{ + /** + * \brief Uses the \p d_flags sequence to selectively copy the corresponding items from \p d_in into \p d_out. The total number of items selected is written to \p d_num_selected. ![](select_flags_logo.png) + * + * \par + * - The value type of \p d_flags must be castable to \p bool (e.g., \p bool, \p char, \p int, etc.). + * - Copies of the selected items are compacted into \p d_out and maintain their original relative ordering. + * - \devicestorage + * - \cdp + * + * \par Snippet + * The code snippet below illustrates the compaction of items selected from an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input, flags, and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [1, 2, 3, 4, 5, 6, 7, 8] + * char *d_flags; // e.g., [1, 0, 0, 1, 0, 1, 1, 0] + * int *d_out; // e.g., [ , , , , , , , ] + * int *d_num_selected; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceSelect::Flagged(d_temp_storage, temp_storage_bytes, d_in, d_flags, d_out, d_num_selected, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run selection + * cub::DeviceSelect::Flagged(d_temp_storage, temp_storage_bytes, d_in, d_flags, d_out, d_num_selected, num_items); + * + * // d_out <-- [1, 4, 6, 7] + * // d_num_selected <-- [4] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam FlagIterator [inferred] Random-access input iterator type for reading selection flags \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing selected items \iterator + * \tparam NumSelectedIterator [inferred] Output iterator type for recording the number of items selected \iterator + */ + template < + typename InputIterator, + typename FlagIterator, + typename OutputIterator, + typename NumSelectedIterator> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Flagged( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + FlagIterator d_flags, ///< [in] Pointer to the input sequence of selection flags + OutputIterator d_out, ///< [out] Pointer to the output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [out] Pointer to the output total number of items selected (i.e., length of \p d_out) + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType SelectOp; // Selection op (not used) + typedef NullType EqualityOp; // Equality operator (not used) + + return DeviceSelectDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_flags, + d_out, + d_num_selected, + SelectOp(), + EqualityOp(), + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Uses the \p select_op functor to selectively copy items from \p d_in into \p d_out. The total number of items selected is written to \p d_num_selected. ![](select_logo.png) + * + * \par + * - Copies of the selected items are compacted into \p d_out and maintain their original relative ordering. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated select-if performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. Items are + * selected with 50% probability. + * + * \image html select_if_int32_50_percent.png + * \image html select_if_int64_50_percent.png + * + * \par + * The following charts are similar, but 5% selection probability: + * + * \image html select_if_int32_5_percent.png + * \image html select_if_int64_5_percent.png + * + * \par Snippet + * The code snippet below illustrates the compaction of items selected from an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Functor type for selecting values less than some criteria + * struct LessThan + * { + * int compare; + * + * CUB_RUNTIME_FUNCTION __forceinline__ + * LessThan(int compare) : compare(compare) {} + * + * CUB_RUNTIME_FUNCTION __forceinline__ + * bool operator()(const int &a) const { + * return (a < compare); + * } + * }; + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [0, 2, 3, 9, 5, 2, 81, 8] + * int *d_out; // e.g., [ , , , , , , , ] + * int *d_num_selected; // e.g., [ ] + * LessThan select_op(7); + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceSelect::If(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items, select_op); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run selection + * cub::DeviceSelect::If(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items, select_op); + * + * // d_out <-- [0, 2, 3, 5, 2] + * // d_num_selected <-- [5] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing selected items \iterator + * \tparam NumSelectedIterator [inferred] Output iterator type for recording the number of items selected \iterator + * \tparam SelectOp [inferred] Selection operator type having member bool operator()(const T &a) + */ + template < + typename InputIterator, + typename OutputIterator, + typename NumSelectedIterator, + typename SelectOp> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t If( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [out] Pointer to the output total number of items selected (i.e., length of \p d_out) + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + SelectOp select_op, ///< [in] Unary selection operator + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType* FlagIterator; // Flag iterator type (not used) + typedef NullType EqualityOp; // Equality operator (not used) + + return DeviceSelectDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + NULL, + d_out, + d_num_selected, + select_op, + EqualityOp(), + num_items, + stream, + debug_synchronous); + } + + + /** + * \brief Given an input sequence \p d_in having runs of consecutive equal-valued keys, only the first key from each run is selectively copied to \p d_out. The total number of items selected is written to \p d_num_selected. ![](unique_logo.png) + * + * \par + * - The == equality operator is used to determine whether keys are equivalent + * - Copies of the selected items are compacted into \p d_out and maintain their original relative ordering. + * - \devicestorage + * - \cdp + * + * \par Performance + * The following charts illustrate saturated select-unique performance across different + * CUDA architectures for \p int32 and \p int64 items, respectively. Segments have + * lengths uniformly sampled from [1,1000]. + * + * \image html select_unique_int32_len_500.png + * \image html select_unique_int64_len_500.png + * + * \par + * The following charts are similar, but with segment lengths uniformly sampled from [1,10]: + * + * \image html select_unique_int32_len_5.png + * \image html select_unique_int64_len_5.png + * + * \par Snippet + * The code snippet below illustrates the compaction of items selected from an \p int device vector. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize device pointers for input and output + * int num_items; // e.g., 8 + * int *d_in; // e.g., [0, 2, 2, 9, 5, 5, 5, 8] + * int *d_out; // e.g., [ , , , , , , , ] + * int *d_num_selected; // e.g., [ ] + * ... + * + * // Determine temporary device storage requirements + * void *d_temp_storage = NULL; + * size_t temp_storage_bytes = 0; + * cub::DeviceSelect::Unique(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items); + * + * // Allocate temporary storage + * cudaMalloc(&d_temp_storage, temp_storage_bytes); + * + * // Run selection + * cub::DeviceSelect::Unique(d_temp_storage, temp_storage_bytes, d_in, d_out, d_num_selected, num_items); + * + * // d_out <-- [0, 2, 9, 5, 8] + * // d_num_selected <-- [5] + * + * \endcode + * + * \tparam InputIterator [inferred] Random-access input iterator type for reading input items \iterator + * \tparam OutputIterator [inferred] Random-access output iterator type for writing selected items \iterator + * \tparam NumSelectedIterator [inferred] Output iterator type for recording the number of items selected \iterator + */ + template < + typename InputIterator, + typename OutputIterator, + typename NumSelectedIterator> + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Unique( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [out] Pointer to the output total number of items selected (i.e., length of \p d_out) + int num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream = 0, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous = false) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. May cause significant slowdown. Default is \p false. + { + typedef int Offset; // Signed integer type for global offsets + typedef NullType* FlagIterator; // Flag iterator type (not used) + typedef NullType SelectOp; // Selection op (not used) + typedef Equality EqualityOp; // Default == operator + + return DeviceSelectDispatch::Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + NULL, + d_out, + d_num_selected, + SelectOp(), + EqualityOp(), + num_items, + stream, + debug_synchronous); + } + +}; + +/** + * \example example_device_select_flagged.cu + * \example example_device_select_if.cu + * \example example_device_select_unique.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_histogram_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_histogram_dispatch.cuh new file mode 100644 index 0000000..1c2d1b3 --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_histogram_dispatch.cuh @@ -0,0 +1,554 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceHistogram provides device-wide parallel operations for constructing histogram(s) from a sequence of samples data residing within global memory. + */ + +#pragma once + +#include +#include + +#include "../../block_range/block_range_histo.cuh" +#include "../../grid/grid_even_share.cuh" +#include "../../grid/grid_queue.cuh" +#include "../../util_debug.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Initialization kernel entry point (multi-block). Prepares queue descriptors and zeroes global counters. + */ +template < + int BINS, ///< Number of histogram bins per channel + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename Offset, ///< Signed integer type for global offsets + typename HistoCounter> ///< Integer type for counting sample occurrences per histogram bin +__launch_bounds__ (BINS, 1) +__global__ void HistoInitKernel( + GridQueue grid_queue, ///< [in] Drain queue descriptor for dynamically mapping tile data onto thread blocks + ArrayWrapper d_out_histograms, ///< [out] Histogram counter data having logical dimensions HistoCounter[ACTIVE_CHANNELS][BINS] + Offset num_samples) ///< [in] Total number of samples \p d_samples for all channels +{ + d_out_histograms.array[blockIdx.x][threadIdx.x] = 0; + if (threadIdx.x == 0) grid_queue.FillAndResetDrain(num_samples); +} + + +/** + * Histogram tiles kernel entry point (multi-block). Computes privatized histograms, one per thread block. + */ +template < + typename BlockRangeHistogramPolicy, ///< Parameterized BlockRangeHistogramPolicy tuning policy type + int BINS, ///< Number of histogram bins per channel + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of channels being actively histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< The input iterator type \iterator. Must have a value type that is assignable to unsigned char + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeHistogramPolicy::BLOCK_THREADS)) +__global__ void HistoRegionKernel( + InputIterator d_samples, ///< [in] Array of sample data. The samples from different channels are assumed to be interleaved (e.g., an array of 32b pixels where each pixel consists of four RGBA 8b samples). + ArrayWrapper d_out_histograms, ///< [out] Histogram counter data having logical dimensions HistoCounter[ACTIVE_CHANNELS][gridDim.x][BINS] + Offset num_samples, ///< [in] Total number of samples \p d_samples for all channels + GridEvenShare even_share, ///< [in] Even-share descriptor for mapping an equal number of tiles onto each thread block + GridQueue queue) ///< [in] Drain queue descriptor for dynamically mapping tile data onto thread blocks +{ + // Constants + enum + { + BLOCK_THREADS = BlockRangeHistogramPolicy::BLOCK_THREADS, + ITEMS_PER_THREAD = BlockRangeHistogramPolicy::ITEMS_PER_THREAD, + TILE_SIZE = BLOCK_THREADS * ITEMS_PER_THREAD, + }; + + // Thread block type for compositing input tiles + typedef BlockRangeHistogram BlockRangeHistogramT; + + // Shared memory for BlockRangeHistogram + __shared__ typename BlockRangeHistogramT::TempStorage temp_storage; + + // Consume input tiles + BlockRangeHistogramT(temp_storage, d_samples, d_out_histograms.array).ConsumeRange( + num_samples, + even_share, + queue, + Int2Type()); +} + + +/** + * Aggregation kernel entry point (single-block). Aggregates privatized threadblock histograms from a previous multi-block histogram pass. + */ +template < + int BINS, ///< Number of histogram bins per channel + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename HistoCounter> ///< Integer type for counting sample occurrences per histogram bin +__launch_bounds__ (BINS, 1) +__global__ void HistoAggregateKernel( + HistoCounter* d_block_histograms, ///< [in] Histogram counter data having logical dimensions HistoCounter[ACTIVE_CHANNELS][num_threadblocks][BINS] + ArrayWrapper d_out_histograms, ///< [out] Histogram counter data having logical dimensions HistoCounter[ACTIVE_CHANNELS][BINS] + int num_threadblocks) ///< [in] Number of threadblock histograms per channel in \p d_block_histograms +{ + // Accumulate threadblock-histograms from the channel + HistoCounter bin_aggregate = 0; + + int block_offset = blockIdx.x * (num_threadblocks * BINS); + int block_end = block_offset + (num_threadblocks * BINS); + +#if CUB_PTX_ARCH >= 200 + #pragma unroll 32 +#endif + while (block_offset < block_end) + { + HistoCounter block_bin_count = d_block_histograms[block_offset + threadIdx.x]; + + bin_aggregate += block_bin_count; + block_offset += BINS; + } + + // Output + d_out_histograms.array[blockIdx.x][threadIdx.x] = bin_aggregate; +} + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceHistogram + */ +template < + DeviceHistogramAlgorithm HISTO_ALGORITHM, ///< Cooperative histogram algorithm to use + int BINS, ///< Number of histogram bins per channel + int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of channels being actively histogrammed) + int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed + typename InputIterator, ///< The input iterator type \iterator. Must have a value type that is assignable to unsigned char + typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin + typename Offset> ///< Signed integer type for global offsets +struct DeviceHistogramDispatch +{ + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + // HistoRegionPolicy + typedef BlockRangeHistogramPolicy< + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? 128 : 256, + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? 12 : (30 / ACTIVE_CHANNELS), + HISTO_ALGORITHM, + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? GRID_MAPPING_DYNAMIC : GRID_MAPPING_EVEN_SHARE> + HistoRegionPolicy; + }; + + /// SM30 + struct Policy300 + { + // HistoRegionPolicy + typedef BlockRangeHistogramPolicy< + 128, + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? 20 : (22 / ACTIVE_CHANNELS), + HISTO_ALGORITHM, + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? GRID_MAPPING_DYNAMIC : GRID_MAPPING_EVEN_SHARE> + HistoRegionPolicy; + }; + + /// SM20 + struct Policy200 + { + // HistoRegionPolicy + typedef BlockRangeHistogramPolicy< + 128, + (HISTO_ALGORITHM == DEVICE_HISTO_SORT) ? 21 : (23 / ACTIVE_CHANNELS), + HISTO_ALGORITHM, + GRID_MAPPING_DYNAMIC> + HistoRegionPolicy; + }; + + /// SM10 + struct Policy100 + { + // HistoRegionPolicy + typedef BlockRangeHistogramPolicy< + 128, + 7, + DEVICE_HISTO_SORT, // (use sort regardless because g-atomics are unsupported and s-atomics are perf-useless) + GRID_MAPPING_EVEN_SHARE> + HistoRegionPolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxHistoRegionPolicy : PtxPolicy::HistoRegionPolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template + CUB_RUNTIME_FUNCTION __forceinline__ + static void InitConfigs( + int ptx_version, + KernelConfig &histo_range_config) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + histo_range_config.template Init(); + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + if (ptx_version >= 350) + { + histo_range_config.template Init(); + } + else if (ptx_version >= 300) + { + histo_range_config.template Init(); + } + else if (ptx_version >= 200) + { + histo_range_config.template Init(); + } + else + { + histo_range_config.template Init(); + } + + #endif + } + + + /** + * Kernel kernel dispatch configuration + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + DeviceHistogramAlgorithm block_algorithm; + GridMappingStrategy grid_mapping; + + template + CUB_RUNTIME_FUNCTION __forceinline__ + void Init() + { + block_threads = BlockPolicy::BLOCK_THREADS; + items_per_thread = BlockPolicy::ITEMS_PER_THREAD; + block_algorithm = BlockPolicy::HISTO_ALGORITHM; + grid_mapping = BlockPolicy::GRID_MAPPING; + } + + CUB_RUNTIME_FUNCTION __forceinline__ + void Print() + { + printf("%d, %d, %d, %d", block_threads, items_per_thread, block_algorithm, grid_mapping); + } + + }; + + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + + /** + * Internal dispatch routine + */ + template < + typename InitHistoKernelPtr, ///< Function type of cub::HistoInitKernel + typename HistoRegionKernelPtr, ///< Function type of cub::HistoRegionKernel + typename AggregateHistoKernelPtr> ///< Function type of cub::HistoAggregateKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Input samples to histogram + HistoCounter *d_histograms[ACTIVE_CHANNELS], ///< [out] Array of channel histograms, each having BINS counters of integral type \p HistoCounter. + Offset num_samples, ///< [in] Number of samples to process + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Default is \p false. + InitHistoKernelPtr init_kernel, ///< [in] Kernel function pointer to parameterization of cub::HistoInitKernel + HistoRegionKernelPtr histo_range_kernel, ///< [in] Kernel function pointer to parameterization of cub::HistoRegionKernel + AggregateHistoKernelPtr aggregate_kernel, ///< [in] Kernel function pointer to parameterization of cub::HistoAggregateKernel + KernelConfig histo_range_config) ///< [in] Dispatch parameters that match the policy that \p histo_range_kernel was compiled for + { + #ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported); + + #else + + cudaError error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Get SM occupancy for histo_range_kernel + int histo_range_sm_occupancy; + if (CubDebug(error = MaxSmOccupancy( + histo_range_sm_occupancy, + sm_version, + histo_range_kernel, + histo_range_config.block_threads))) break; + + // Get device occupancy for histo_range_kernel + int histo_range_occupancy = histo_range_sm_occupancy * sm_count; + + // Get tile size for histo_range_kernel + int channel_tile_size = histo_range_config.block_threads * histo_range_config.items_per_thread; + int tile_size = channel_tile_size * CHANNELS; + + // Even-share work distribution + int subscription_factor = histo_range_sm_occupancy; // Amount of CTAs to oversubscribe the device beyond actively-resident (heuristic) + GridEvenShare even_share( + num_samples, + histo_range_occupancy * subscription_factor, + tile_size); + + // Get grid size for histo_range_kernel + int histo_range_grid_size; + switch (histo_range_config.grid_mapping) + { + case GRID_MAPPING_EVEN_SHARE: + + // Work is distributed evenly + histo_range_grid_size = even_share.grid_size; + break; + + case GRID_MAPPING_DYNAMIC: + + // Work is distributed dynamically + int num_tiles = (num_samples + tile_size - 1) / tile_size; + histo_range_grid_size = (num_tiles < histo_range_occupancy) ? + num_tiles : // Not enough to fill the device with threadblocks + histo_range_occupancy; // Fill the device with threadblocks + break; + }; + + // Temporary storage allocation requirements + void* allocations[2]; + size_t allocation_sizes[2] = + { + ACTIVE_CHANNELS * histo_range_grid_size * sizeof(HistoCounter) * BINS, // bytes needed for privatized histograms + GridQueue::AllocationSize() // bytes needed for grid queue descriptor + }; + + // Alias the temporary allocations from the single storage blob (or set the necessary size of the blob) + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + if (d_temp_storage == NULL) + { + // Return if the caller is simply requesting the size of the storage allocation + return cudaSuccess; + } + + // Alias the allocation for the privatized per-block reductions + HistoCounter *d_block_histograms = (HistoCounter*) allocations[0]; + + // Alias the allocation for the grid queue descriptor + GridQueue queue(allocations[1]); + + // Setup array wrapper for histogram channel output (because we can't pass static arrays as kernel parameters) + ArrayWrapper d_histo_wrapper; + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + d_histo_wrapper.array[CHANNEL] = d_histograms[CHANNEL]; + + // Setup array wrapper for temporary histogram channel output (because we can't pass static arrays as kernel parameters) + ArrayWrapper d_temp_histo_wrapper; + for (int CHANNEL = 0; CHANNEL < ACTIVE_CHANNELS; ++CHANNEL) + d_temp_histo_wrapper.array[CHANNEL] = d_block_histograms + (CHANNEL * histo_range_grid_size * BINS); + + // Log init_kernel configuration + if (debug_synchronous) CubLog("Invoking init_kernel<<<%d, %d, 0, %lld>>>()\n", ACTIVE_CHANNELS, BINS, (long long) stream); + + // Invoke init_kernel to initialize counters and queue descriptor + init_kernel<<>>(queue, d_histo_wrapper, num_samples); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Whether we need privatized histograms (i.e., non-global atomics and multi-block) + bool privatized_temporaries = (histo_range_grid_size > 1) && (histo_range_config.block_algorithm != DEVICE_HISTO_GLOBAL_ATOMIC); + + // Log histo_range_kernel configuration + if (debug_synchronous) CubLog("Invoking histo_range_kernel<<<%d, %d, 0, %lld>>>(), %d items per thread, %d SM occupancy\n", + histo_range_grid_size, histo_range_config.block_threads, (long long) stream, histo_range_config.items_per_thread, histo_range_sm_occupancy); + + // Invoke histo_range_kernel + histo_range_kernel<<>>( + d_samples, + (privatized_temporaries) ? + d_temp_histo_wrapper : + d_histo_wrapper, + num_samples, + even_share, + queue); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Aggregate privatized block histograms if necessary + if (privatized_temporaries) + { + // Log aggregate_kernel configuration + if (debug_synchronous) CubLog("Invoking aggregate_kernel<<<%d, %d, 0, %lld>>>()\n", + ACTIVE_CHANNELS, BINS, (long long) stream); + + // Invoke aggregate_kernel + aggregate_kernel<<>>( + d_block_histograms, + d_histo_wrapper, + histo_range_grid_size); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + } + } + while (0); + + return error; + + #endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_samples, ///< [in] Input samples to histogram + HistoCounter *d_histograms[ACTIVE_CHANNELS], ///< [out] Array of channel histograms, each having BINS counters of integral type \p HistoCounter. + int num_samples, ///< [in] Number of samples to process + cudaStream_t stream, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + cudaError error = cudaSuccess; + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get kernel kernel dispatch configurations + KernelConfig histo_range_config; + InitConfigs(ptx_version, histo_range_config); + + // Dispatch + if (CubDebug(error = Dispatch( + d_temp_storage, + temp_storage_bytes, + d_samples, + d_histograms, + num_samples, + stream, + debug_synchronous, + HistoInitKernel, + HistoRegionKernel, + HistoAggregateKernel, + histo_range_config))) break; + } + while (0); + + return error; + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_radix_sort_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_radix_sort_dispatch.cuh new file mode 100644 index 0000000..7f973e9 --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_radix_sort_dispatch.cuh @@ -0,0 +1,939 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceRadixSort provides device-wide, parallel operations for computing a radix sort across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "../../block_range/block_range_radix_sort_upsweep.cuh" +#include "../../block_range/block_range_radix_sort_downsweep.cuh" +#include "../../block_range/block_range_scan.cuh" +#include "../../grid/grid_even_share.cuh" +#include "../../util_debug.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Upsweep pass kernel entry point (multi-block). Computes privatized digit histograms, one per block. + */ +template < + typename BlockRangeRadixSortUpsweepPolicy, ///< Parameterized BlockRangeRadixSortUpsweepPolicy tuning policy type + bool DESCENDING, ///< Whether or not the sorted-order is high-to-low + typename Key, ///< Key type + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeRadixSortUpsweepPolicy::BLOCK_THREADS), 1) +__global__ void RadixSortUpsweepKernel( + Key *d_keys, ///< [in] Input keys buffer + Offset *d_spine, ///< [out] Privatized (per block) digit histograms (striped, i.e., 0s counts from each block, then 1s counts from each block, etc.) + Offset num_items, ///< [in] Total number of input data items + int current_bit, ///< [in] Bit position of current radix digit + int num_bits, ///< [in] Number of bits of current radix digit + bool first_pass, ///< [in] Whether this is the first digit pass + GridEvenShare even_share) ///< [in] Even-share descriptor for mapping an equal number of tiles onto each thread block +{ + // Parameterize BlockRangeRadixSortUpsweep type for the current configuration + typedef BlockRangeRadixSortUpsweep BlockRangeRadixSortUpsweepT; // Primary + + // Shared memory storage + __shared__ typename BlockRangeRadixSortUpsweepT::TempStorage temp_storage; + + // Initialize even-share descriptor for this thread block + even_share.BlockInit(); + + Offset bin_count; + BlockRangeRadixSortUpsweepT(temp_storage, d_keys, current_bit, num_bits).ProcessRegion( + even_share.block_offset, + even_share.block_end, + bin_count); + + // Write out digit counts (striped) + if (threadIdx.x < BlockRangeRadixSortUpsweepT::RADIX_DIGITS) + { + int bin_idx = (DESCENDING) ? + BlockRangeRadixSortUpsweepT::RADIX_DIGITS - threadIdx.x - 1 : + threadIdx.x; + + d_spine[(gridDim.x * bin_idx) + blockIdx.x] = bin_count; + } +} + + +/** + * Spine scan kernel entry point (single-block). Computes an exclusive prefix sum over the privatized digit histograms + */ +template < + typename BlockRangeScanPolicy, ///< Parameterizable tuning policy type for cub::BlockRangeScan abstraction + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeScanPolicy::BLOCK_THREADS), 1) +__global__ void RadixSortScanKernel( + Offset *d_spine, ///< [in,out] Privatized (per block) digit histograms (striped, i.e., 0s counts from each block, then 1s counts from each block, etc.) + int num_counts) ///< [in] Total number of bin-counts +{ + // Parameterize the BlockRangeScan type for the current configuration + typedef BlockRangeScan BlockRangeScanT; + + // Shared memory storage + __shared__ typename BlockRangeScanT::TempStorage temp_storage; + + if (blockIdx.x > 0) return; + + // Block scan instance + BlockRangeScanT block_scan(temp_storage, d_spine, d_spine, cub::Sum(), Offset(0)) ; + + // Process full input tiles + int block_offset = 0; + BlockScanRunningPrefixOp prefix_op(0, Sum()); + while (block_offset + BlockRangeScanT::TILE_ITEMS <= num_counts) + { + block_scan.ConsumeTile(block_offset, prefix_op); + block_offset += BlockRangeScanT::TILE_ITEMS; + } +} + + +/** + * Downsweep pass kernel entry point (multi-block). Scatters keys (and values) into corresponding bins for the current digit place. + */ +template < + typename BlockRangeRadixSortDownsweepPolicy, ///< Parameterizable tuning policy type for cub::BlockRangeRadixSortUpsweep abstraction + bool DESCENDING, ///< Whether or not the sorted-order is high-to-low + typename Key, ///< Key type + typename Value, ///< Value type + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeRadixSortDownsweepPolicy::BLOCK_THREADS), 1) +__global__ void RadixSortDownsweepKernel( + Key *d_keys_in, ///< [in] Input keys ping buffer + Key *d_keys_out, ///< [in] Output keys pong buffer + Value *d_values_in, ///< [in] Input values ping buffer + Value *d_values_out, ///< [in] Output values pong buffer + Offset *d_spine, ///< [in] Scan of privatized (per block) digit histograms (striped, i.e., 0s counts from each block, then 1s counts from each block, etc.) + Offset num_items, ///< [in] Total number of input data items + int current_bit, ///< [in] Bit position of current radix digit + int num_bits, ///< [in] Number of bits of current radix digit + bool first_pass, ///< [in] Whether this is the first digit pass + bool last_pass, ///< [in] Whether this is the last digit pass + GridEvenShare even_share) ///< [in] Even-share descriptor for mapping an equal number of tiles onto each thread block +{ + // Parameterize BlockRangeRadixSortDownsweep type for the current configuration + typedef BlockRangeRadixSortDownsweep BlockRangeRadixSortDownsweepT; + + // Shared memory storage + __shared__ typename BlockRangeRadixSortDownsweepT::TempStorage temp_storage; + + // Initialize even-share descriptor for this thread block + even_share.BlockInit(); + + // Process input tiles + BlockRangeRadixSortDownsweepT(temp_storage, num_items, d_spine, d_keys_in, d_keys_out, d_values_in, d_values_out, current_bit, num_bits).ProcessRegion( + even_share.block_offset, + even_share.block_end); +} + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceRadixSort + */ +template < + bool DESCENDING, ///< Whether or not the sorted-order is high-to-low + typename Key, ///< Key type + typename Value, ///< Value type + typename Offset> ///< Signed integer type for global offsets +struct DeviceRadixSortDispatch +{ + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + enum { + KEYS_ONLY = (Equals::VALUE), + SCALE_FACTOR = (CUB_MAX(sizeof(Key), sizeof(Value)) + 3) / 4, + RADIX_BITS = 5, + }; + + // Primary UpsweepPolicy + typedef BlockRangeRadixSortUpsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), LOAD_LDG, RADIX_BITS> UpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), LOAD_LDG, RADIX_BITS> UpsweepPolicyPairs; + typedef typename If::Type UpsweepPolicy; + + // Alternate UpsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortUpsweepPolicy <64, CUB_MAX(1, 22 / SCALE_FACTOR), LOAD_LDG, RADIX_BITS - 1> AltUpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), LOAD_LDG, RADIX_BITS - 1> AltUpsweepPolicyPairs; + typedef typename If::Type AltUpsweepPolicy; + + // ScanPolicy + typedef BlockRangeScanPolicy <1024, 4, BLOCK_LOAD_VECTORIZE, false, LOAD_DEFAULT, BLOCK_STORE_VECTORIZE, false, BLOCK_SCAN_WARP_SCANS> ScanPolicy; + + // Primary DownsweepPolicy + typedef BlockRangeRadixSortDownsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), BLOCK_LOAD_DIRECT, LOAD_LDG, false, true, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS> DownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), BLOCK_LOAD_DIRECT, LOAD_LDG, false, true, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS> DownsweepPolicyPairs; + typedef typename If::Type DownsweepPolicy; + + // Alternate DownsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 11 / SCALE_FACTOR), BLOCK_LOAD_DIRECT, LOAD_LDG, false, true, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS - 1> AltDownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), BLOCK_LOAD_DIRECT, LOAD_LDG, false, true, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS - 1> AltDownsweepPolicyPairs; + typedef typename If::Type AltDownsweepPolicy; + }; + + + /// SM30 + struct Policy300 + { + enum { + KEYS_ONLY = (Equals::VALUE), + SCALE_FACTOR = (CUB_MAX(sizeof(Key), sizeof(Value)) + 3) / 4, + RADIX_BITS = 5, + }; + + // UpsweepPolicy + typedef BlockRangeRadixSortUpsweepPolicy <256, CUB_MAX(1, 7 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <256, CUB_MAX(1, 5 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyPairs; + typedef typename If::Type UpsweepPolicy; + + // Alternate UpsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortUpsweepPolicy <256, CUB_MAX(1, 7 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <256, CUB_MAX(1, 5 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyPairs; + typedef typename If::Type AltUpsweepPolicy; + + // ScanPolicy + typedef BlockRangeScanPolicy <1024, 4, BLOCK_LOAD_VECTORIZE, false, LOAD_DEFAULT, BLOCK_STORE_VECTORIZE, false, BLOCK_SCAN_RAKING_MEMOIZE> ScanPolicy; + + // DownsweepPolicy + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 14 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS> DownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 10 / SCALE_FACTOR), BLOCK_LOAD_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS> DownsweepPolicyPairs; + typedef typename If::Type DownsweepPolicy; + + // Alternate DownsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 14 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS - 1> AltDownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 10 / SCALE_FACTOR), BLOCK_LOAD_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeEightByte, RADIX_BITS - 1> AltDownsweepPolicyPairs; + typedef typename If::Type AltDownsweepPolicy; + }; + + + /// SM20 + struct Policy200 + { + enum { + KEYS_ONLY = (Equals::VALUE), + SCALE_FACTOR = (CUB_MAX(sizeof(Key), sizeof(Value)) + 3) / 4, + RADIX_BITS = 5, + }; + + // UpsweepPolicy + typedef BlockRangeRadixSortUpsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 13 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyPairs; + typedef typename If::Type UpsweepPolicy; + + // Alternate UpsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortUpsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 13 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyPairs; + typedef typename If::Type AltUpsweepPolicy; + + // ScanPolicy + typedef BlockRangeScanPolicy <512, 4, BLOCK_LOAD_VECTORIZE, false, LOAD_DEFAULT, BLOCK_STORE_VECTORIZE, false, BLOCK_SCAN_RAKING_MEMOIZE> ScanPolicy; + + // DownsweepPolicy + typedef BlockRangeRadixSortDownsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS> DownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 13 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS> DownsweepPolicyPairs; + typedef typename If::Type DownsweepPolicy; + + // Alternate DownsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortDownsweepPolicy <64, CUB_MAX(1, 18 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS - 1> AltDownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 13 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS - 1> AltDownsweepPolicyPairs; + typedef typename If::Type AltDownsweepPolicy; + }; + + + /// SM13 + struct Policy130 + { + enum { + KEYS_ONLY = (Equals::VALUE), + SCALE_FACTOR = (CUB_MAX(sizeof(Key), sizeof(Value)) + 3) / 4, + RADIX_BITS = 5, + }; + + // UpsweepPolicy + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 19 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 19 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS> UpsweepPolicyPairs; + typedef typename If::Type UpsweepPolicy; + + // Alternate UpsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyKeys; + typedef BlockRangeRadixSortUpsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicyPairs; + typedef typename If::Type AltUpsweepPolicy; + + // ScanPolicy + typedef BlockRangeScanPolicy <256, 4, BLOCK_LOAD_VECTORIZE, false, LOAD_DEFAULT, BLOCK_STORE_VECTORIZE, false, BLOCK_SCAN_WARP_SCANS> ScanPolicy; + + // DownsweepPolicy + typedef BlockRangeRadixSortDownsweepPolicy <64, CUB_MAX(1, 19 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS> DownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <64, CUB_MAX(1, 19 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS> DownsweepPolicyPairs; + typedef typename If::Type DownsweepPolicy; + + // Alternate DownsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS - 1> AltDownsweepPolicyKeys; + typedef BlockRangeRadixSortDownsweepPolicy <128, CUB_MAX(1, 15 / SCALE_FACTOR), BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS - 1> AltDownsweepPolicyPairs; + typedef typename If::Type AltDownsweepPolicy; + }; + + + /// SM10 + struct Policy100 + { + enum { + RADIX_BITS = 4, + }; + + // UpsweepPolicy + typedef BlockRangeRadixSortUpsweepPolicy <64, 9, LOAD_DEFAULT, RADIX_BITS> UpsweepPolicy; + + // Alternate UpsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortUpsweepPolicy <64, 9, LOAD_DEFAULT, RADIX_BITS - 1> AltUpsweepPolicy; + + // ScanPolicy + typedef BlockRangeScanPolicy <256, 4, BLOCK_LOAD_VECTORIZE, false, LOAD_DEFAULT, BLOCK_STORE_VECTORIZE, false, BLOCK_SCAN_RAKING_MEMOIZE> ScanPolicy; + + // DownsweepPolicy + typedef BlockRangeRadixSortDownsweepPolicy <64, 9, BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS> DownsweepPolicy; + + // Alternate DownsweepPolicy for (RADIX_BITS-1)-bit passes + typedef BlockRangeRadixSortDownsweepPolicy <64, 9, BLOCK_LOAD_WARP_TRANSPOSE, LOAD_DEFAULT, false, false, BLOCK_SCAN_WARP_SCANS, RADIX_SORT_SCATTER_TWO_PHASE, cudaSharedMemBankSizeFourByte, RADIX_BITS - 1> AltDownsweepPolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 130) + typedef Policy130 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxUpsweepPolicy : PtxPolicy::UpsweepPolicy {}; + struct PtxAltUpsweepPolicy : PtxPolicy::AltUpsweepPolicy {}; + struct PtxScanPolicy : PtxPolicy::ScanPolicy {}; + struct PtxDownsweepPolicy : PtxPolicy::DownsweepPolicy {}; + struct PtxAltDownsweepPolicy : PtxPolicy::AltDownsweepPolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template < + typename Policy, + typename KernelConfig, + typename UpsweepKernelPtr, ///< Function type of cub::RadixSortUpsweepKernel + typename ScanKernelPtr, ///< Function type of cub::SpineScanKernel + typename DownsweepKernelPtr> ///< Function type of cub::RadixSortUpsweepKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t InitConfigs( + int sm_version, + int sm_count, + KernelConfig &upsweep_config, + KernelConfig &alt_upsweep_config, + KernelConfig &scan_config, + KernelConfig &downsweep_config, + KernelConfig &alt_downsweep_config, + UpsweepKernelPtr upsweep_kernel, + UpsweepKernelPtr alt_upsweep_kernel, + ScanKernelPtr scan_kernel, + DownsweepKernelPtr downsweep_kernel, + DownsweepKernelPtr alt_downsweep_kernel) + { + cudaError_t error; + do { + if (CubDebug(error = upsweep_config.template InitUpsweepPolicy( sm_version, sm_count, upsweep_kernel))) break; + if (CubDebug(error = alt_upsweep_config.template InitUpsweepPolicy( sm_version, sm_count, alt_upsweep_kernel))) break; + if (CubDebug(error = scan_config.template InitScanPolicy( sm_version, sm_count, scan_kernel))) break; + if (CubDebug(error = downsweep_config.template InitDownsweepPolicy( sm_version, sm_count, downsweep_kernel))) break; + if (CubDebug(error = alt_downsweep_config.template InitDownsweepPolicy( sm_version, sm_count, alt_downsweep_kernel))) break; + + } while (0); + + return error; + } + + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template < + typename KernelConfig, + typename UpsweepKernelPtr, ///< Function type of cub::RadixSortUpsweepKernel + typename ScanKernelPtr, ///< Function type of cub::SpineScanKernel + typename DownsweepKernelPtr> ///< Function type of cub::RadixSortUpsweepKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t InitConfigs( + int ptx_version, + int sm_version, + int sm_count, + KernelConfig &upsweep_config, + KernelConfig &alt_upsweep_config, + KernelConfig &scan_config, + KernelConfig &downsweep_config, + KernelConfig &alt_downsweep_config, + UpsweepKernelPtr upsweep_kernel, + UpsweepKernelPtr alt_upsweep_kernel, + ScanKernelPtr scan_kernel, + DownsweepKernelPtr downsweep_kernel, + DownsweepKernelPtr alt_downsweep_kernel) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + cudaError_t error; + do { + + if (CubDebug(error = upsweep_config.template InitUpsweepPolicy( sm_version, sm_count, upsweep_kernel))) break; + if (CubDebug(error = alt_upsweep_config.template InitUpsweepPolicy( sm_version, sm_count, alt_upsweep_kernel))) break; + if (CubDebug(error = scan_config.template InitScanPolicy( sm_version, sm_count, scan_kernel))) break; + if (CubDebug(error = downsweep_config.template InitDownsweepPolicy( sm_version, sm_count, downsweep_kernel))) break; + if (CubDebug(error = alt_downsweep_config.template InitDownsweepPolicy( sm_version, sm_count, alt_downsweep_kernel))) break; + + } while (0); + + return error; + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + cudaError_t error; + if (ptx_version >= 350) + { + error = InitConfigs(sm_version, sm_count, upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel); + } + else if (ptx_version >= 300) + { + error = InitConfigs(sm_version, sm_count, upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel); + } + else if (ptx_version >= 200) + { + error = InitConfigs(sm_version, sm_count, upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel); + } + else if (ptx_version >= 130) + { + error = InitConfigs(sm_version, sm_count, upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel); + } + else + { + error = InitConfigs(sm_version, sm_count, upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel); + } + + return error; + + #endif + } + + + + /** + * Kernel kernel dispatch configurations + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + int tile_size; + cudaSharedMemConfig smem_config; + int radix_bits; + int sm_occupancy; // Amount of CTAs to oversubscribe the device beyond actively-resident (heuristic) + int max_grid_size; + int subscription_factor; + + template + CUB_RUNTIME_FUNCTION __forceinline__ cudaError_t InitUpsweepPolicy( + int sm_version, int sm_count, UpsweepKernelPtr upsweep_kernel) + { + block_threads = UpsweepPolicy::BLOCK_THREADS; + items_per_thread = UpsweepPolicy::ITEMS_PER_THREAD; + radix_bits = UpsweepPolicy::RADIX_BITS; + smem_config = cudaSharedMemBankSizeFourByte; + tile_size = block_threads * items_per_thread; + cudaError_t retval = MaxSmOccupancy(sm_occupancy, sm_version, upsweep_kernel, block_threads); + subscription_factor = CUB_SUBSCRIPTION_FACTOR(sm_version); + max_grid_size = (sm_occupancy * sm_count) * subscription_factor; + + return retval; + } + + template + CUB_RUNTIME_FUNCTION __forceinline__ cudaError_t InitScanPolicy( + int sm_version, int sm_count, ScanKernelPtr scan_kernel) + { + block_threads = ScanPolicy::BLOCK_THREADS; + items_per_thread = ScanPolicy::ITEMS_PER_THREAD; + radix_bits = 0; + smem_config = cudaSharedMemBankSizeFourByte; + tile_size = block_threads * items_per_thread; + sm_occupancy = 1; + subscription_factor = 1; + max_grid_size = 1; + + return cudaSuccess; + } + + template + CUB_RUNTIME_FUNCTION __forceinline__ cudaError_t InitDownsweepPolicy( + int sm_version, int sm_count, DownsweepKernelPtr downsweep_kernel) + { + block_threads = DownsweepPolicy::BLOCK_THREADS; + items_per_thread = DownsweepPolicy::ITEMS_PER_THREAD; + radix_bits = DownsweepPolicy::RADIX_BITS; + smem_config = DownsweepPolicy::SMEM_CONFIG; + tile_size = block_threads * items_per_thread; + cudaError_t retval = MaxSmOccupancy(sm_occupancy, sm_version, downsweep_kernel, block_threads); + subscription_factor = CUB_SUBSCRIPTION_FACTOR(sm_version); + max_grid_size = (sm_occupancy * sm_count) * subscription_factor; + + return retval; + } + }; + + + /****************************************************************************** + * Allocation of device temporaries + ******************************************************************************/ + + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t AllocateTemporaries( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + Offset* &d_spine, ///< [out] Digit count histograms per thread block + KernelConfig &scan_config, ///< [in] Dispatch parameters that match the policy that \p scan_kernel was compiled for + KernelConfig &downsweep_config) ///< [in] Dispatch parameters that match the policy that \p downsweep_kernel was compiled for + { + cudaError error = cudaSuccess; + do + { + // Get spine size (conservative) + int spine_size = (downsweep_config.max_grid_size * (1 << downsweep_config.radix_bits)) + scan_config.tile_size; + + // Temporary storage allocation requirements + void* allocations[1]; + size_t allocation_sizes[1] = + { + spine_size * sizeof(Offset), // bytes needed for privatized block digit histograms + }; + + // Alias the temporary allocations from the single storage blob (or set the necessary size of the blob) + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + + // Return if the caller is simply requesting the size of the storage allocation + if (d_temp_storage == NULL) + return cudaSuccess; + + // Alias the allocation for the privatized per-block digit histograms + d_spine = (Offset*) allocations[0]; + + } while(0); + + return error; + } + + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + /** + * Internal dispatch routine for computing a device-wide radix sort using the + * specified kernel functions. + */ + template < + typename UpsweepKernelPtr, ///< Function type of cub::RadixSortUpsweepKernel + typename ScanKernelPtr, ///< Function type of cub::SpineScanKernel + typename DownsweepKernelPtr> ///< Function type of cub::RadixSortUpsweepKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + DoubleBuffer &d_keys, ///< [in,out] Double-buffer whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + DoubleBuffer &d_values, ///< [in,out] Double-buffer whose current buffer contains the unsorted input values and, upon return, is updated to point to the sorted output values + Offset *d_spine, ///< [in] Digit count histograms per thread block + int spine_size, ///< [in] Number of histogram counters + Offset num_items, ///< [in] Number of items to reduce + int begin_bit, ///< [in] The beginning (least-significant) bit index needed for key comparison + int end_bit, ///< [in] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + KernelConfig &upsweep_config, ///< [in] Dispatch parameters that match the policy that \p upsweep_kernel was compiled for + KernelConfig &scan_config, ///< [in] Dispatch parameters that match the policy that \p scan_kernel was compiled for + KernelConfig &downsweep_config, ///< [in] Dispatch parameters that match the policy that \p downsweep_kernel was compiled for + UpsweepKernelPtr upsweep_kernel, ///< [in] Kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + ScanKernelPtr scan_kernel, ///< [in] Kernel function pointer to parameterization of cub::SpineScanKernel + DownsweepKernelPtr downsweep_kernel) ///< [in] Kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + { +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported ); + +#else + + cudaError error = cudaSuccess; + do + { + // Get even-share work distribution descriptor + GridEvenShare even_share(num_items, downsweep_config.max_grid_size, CUB_MAX(downsweep_config.tile_size, upsweep_config.tile_size)); + +#if (CUB_PTX_ARCH == 0) + // Get current smem bank configuration + cudaSharedMemConfig original_smem_config; + if (CubDebug(error = cudaDeviceGetSharedMemConfig(&original_smem_config))) break; + cudaSharedMemConfig current_smem_config = original_smem_config; +#endif + // Iterate over digit places + int current_bit = begin_bit; + while (current_bit < end_bit) + { + int num_bits = CUB_MIN(end_bit - current_bit, downsweep_config.radix_bits); + +#if (CUB_PTX_ARCH == 0) + // Update smem config if necessary + if (current_smem_config != upsweep_config.smem_config) + { + if (CubDebug(error = cudaDeviceSetSharedMemConfig(upsweep_config.smem_config))) break; + current_smem_config = upsweep_config.smem_config; + } +#endif + + // Log upsweep_kernel configuration + if (debug_synchronous) + CubLog("Invoking upsweep_kernel<<<%d, %d, 0, %lld>>>(), %d smem config, %d items per thread, %d SM occupancy, selector %d, current bit %d, bit_grain %d\n", + even_share.grid_size, upsweep_config.block_threads, (long long) stream, upsweep_config.smem_config, upsweep_config.items_per_thread, upsweep_config.sm_occupancy, d_keys.selector, current_bit, downsweep_config.radix_bits); + + // Invoke upsweep_kernel with same grid size as downsweep_kernel + upsweep_kernel<<>>( + d_keys.d_buffers[d_keys.selector], + d_spine, + num_items, + current_bit, + num_bits, + (current_bit == begin_bit), + even_share); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Log scan_kernel configuration + if (debug_synchronous) CubLog("Invoking scan_kernel<<<%d, %d, 0, %lld>>>(), %d items per thread\n", + 1, scan_config.block_threads, (long long) stream, scan_config.items_per_thread); + + // Invoke scan_kernel + scan_kernel<<<1, scan_config.block_threads, 0, stream>>>( + d_spine, + spine_size); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + +#if (CUB_PTX_ARCH == 0) + // Update smem config if necessary + if (current_smem_config != downsweep_config.smem_config) + { + if (CubDebug(error = cudaDeviceSetSharedMemConfig(downsweep_config.smem_config))) break; + current_smem_config = downsweep_config.smem_config; + } +#endif + // Log downsweep_kernel configuration + if (debug_synchronous) CubLog("Invoking downsweep_kernel<<<%d, %d, 0, %lld>>>(), %d smem config, %d items per thread, %d SM occupancy\n", + even_share.grid_size, downsweep_config.block_threads, (long long) stream, downsweep_config.smem_config, downsweep_config.items_per_thread, downsweep_config.sm_occupancy); + + // Invoke downsweep_kernel + downsweep_kernel<<>>( + d_keys.d_buffers[d_keys.selector], + d_keys.d_buffers[d_keys.selector ^ 1], + d_values.d_buffers[d_values.selector], + d_values.d_buffers[d_values.selector ^ 1], + d_spine, + num_items, + current_bit, + num_bits, + (current_bit == begin_bit), + (current_bit + downsweep_config.radix_bits >= end_bit), + even_share); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Invert selectors + d_keys.selector ^= 1; + d_values.selector ^= 1; + + // Update current bit position + current_bit += downsweep_config.radix_bits; + } + +#if (CUB_PTX_ARCH == 0) + // Reset smem config if necessary + if (current_smem_config != original_smem_config) + { + if (CubDebug(error = cudaDeviceSetSharedMemConfig(original_smem_config))) break; + } +#endif + + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + template < + typename UpsweepKernelPtr, ///< Function type of cub::RadixSortUpsweepKernel + typename ScanKernelPtr, ///< Function type of cub::SpineScanKernel + typename DownsweepKernelPtr> ///< Function type of cub::RadixSortUpsweepKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Double-buffer whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + DoubleBuffer &d_values, ///< [in,out] Double-buffer whose current buffer contains the unsorted input values and, upon return, is updated to point to the sorted output values + Offset num_items, ///< [in] Number of items to reduce + int begin_bit, ///< [in] The beginning (least-significant) bit index needed for key comparison + int end_bit, ///< [in] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + UpsweepKernelPtr upsweep_kernel, ///< [in] Kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + UpsweepKernelPtr alt_upsweep_kernel, ///< [in] Alternate kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + ScanKernelPtr scan_kernel, ///< [in] Kernel function pointer to parameterization of cub::SpineScanKernel + DownsweepKernelPtr downsweep_kernel, ///< [in] Kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + DownsweepKernelPtr alt_downsweep_kernel) ///< [in] Alternate kernel function pointer to parameterization of cub::RadixSortUpsweepKernel + { +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported ); + +#else + + cudaError error = cudaSuccess; + + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Get kernel kernel dispatch configurations + KernelConfig upsweep_config; + KernelConfig alt_upsweep_config; + KernelConfig scan_config; + KernelConfig downsweep_config; + KernelConfig alt_downsweep_config; + + if (CubDebug(error = InitConfigs(ptx_version, sm_version, sm_count, + upsweep_config, alt_upsweep_config, scan_config, downsweep_config, alt_downsweep_config, + upsweep_kernel, alt_upsweep_kernel, scan_kernel, downsweep_kernel, alt_downsweep_kernel))) break; + + // Get spine sizes (conservative) + int spine_size = (downsweep_config.max_grid_size * (1 << downsweep_config.radix_bits)) + scan_config.tile_size; + int alt_spine_size = (alt_downsweep_config.max_grid_size * (1 << alt_downsweep_config.radix_bits)) + scan_config.tile_size; + + // Allocate temporaries + Offset *d_spine; + if (spine_size > alt_spine_size) + { + if (CubDebug(error = AllocateTemporaries(d_temp_storage, temp_storage_bytes, d_spine, scan_config, downsweep_config))) break; + } + else + { + if (CubDebug(error = AllocateTemporaries(d_temp_storage, temp_storage_bytes, d_spine, scan_config, alt_downsweep_config))) break; + } + + // Return if the caller is simply requesting the size of the storage allocation + if (d_temp_storage == NULL) + return cudaSuccess; + + // Run radix sorting passes + int num_bits = end_bit - begin_bit; + int remaining_bits = num_bits % downsweep_config.radix_bits; + + if (remaining_bits != 0) + { + // Run passes of alternate configuration + int max_alt_passes = downsweep_config.radix_bits - remaining_bits; + int alt_end_bit = CUB_MIN(end_bit, begin_bit + (max_alt_passes * alt_downsweep_config.radix_bits)); + + if (CubDebug(error = Dispatch( + d_keys, + d_values, + d_spine, + alt_spine_size, + num_items, + begin_bit, + alt_end_bit, + stream, + debug_synchronous, + alt_upsweep_config, + scan_config, + alt_downsweep_config, + alt_upsweep_kernel, + scan_kernel, + alt_downsweep_kernel))) break; + + begin_bit = alt_end_bit; + } + + // Run passes of primary configuration + if (CubDebug(error = Dispatch( + d_keys, + d_values, + d_spine, + spine_size, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous, + upsweep_config, + scan_config, + downsweep_config, + upsweep_kernel, + scan_kernel, + downsweep_kernel))) break; + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + DoubleBuffer &d_keys, ///< [in,out] Double-buffer whose current buffer contains the unsorted input keys and, upon return, is updated to point to the sorted output keys + DoubleBuffer &d_values, ///< [in,out] Double-buffer whose current buffer contains the unsorted input values and, upon return, is updated to point to the sorted output values + Offset num_items, ///< [in] Number of items to reduce + int begin_bit, ///< [in] The beginning (least-significant) bit index needed for key comparison + int end_bit, ///< [in] The past-the-end (most-significant) bit index needed for key comparison + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + return Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys, + d_values, + num_items, + begin_bit, + end_bit, + stream, + debug_synchronous, + RadixSortUpsweepKernel, + RadixSortUpsweepKernel, + RadixSortScanKernel, + RadixSortDownsweepKernel, + RadixSortDownsweepKernel); + } + +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_reduce_by_key_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_reduce_by_key_dispatch.cuh new file mode 100644 index 0000000..f1d0d15 --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_reduce_by_key_dispatch.cuh @@ -0,0 +1,594 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceReduceByKey provides device-wide, parallel operations for reducing segments of values residing within global memory. + */ + +#pragma once + +#include +#include + +#include "device_scan_dispatch.cuh" +#include "../../block_range/block_range_reduce_by_key.cuh" +#include "../../thread/thread_operators.cuh" +#include "../../grid/grid_queue.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Reduce-by-key kernel entry point (multi-block) + */ +template < + typename BlockRangeReduceByKeyPolicy, ///< Parameterized BlockRangeReduceByKeyPolicy tuning policy type + typename KeyInputIterator, ///< Random-access input iterator type for keys + typename KeyOutputIterator, ///< Random-access output iterator type for keys + typename ValueInputIterator, ///< Random-access input iterator type for values + typename ValueOutputIterator, ///< Random-access output iterator type for values + typename NumSegmentsIterator, ///< Output iterator type for recording number of segments encountered + typename ScanTileState, ///< Tile status interface type + typename EqualityOp, ///< Key equality operator type + typename ReductionOp, ///< Value reduction operator type + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeReduceByKeyPolicy::BLOCK_THREADS)) +__global__ void ReduceByKeyRegionKernel( + KeyInputIterator d_keys_in, ///< [in] Pointer to consecutive runs of input keys + KeyOutputIterator d_keys_out, ///< [in] Pointer to output keys (one key per run) + ValueInputIterator d_values_in, ///< [in] Pointer to consecutive runs of input values + ValueOutputIterator d_values_out, ///< [in] Pointer to output value aggregates (one aggregate per run) + NumSegmentsIterator d_num_segments, ///< [in] Pointer to total number of runs + ScanTileState tile_status, ///< [in] Tile status interface + EqualityOp equality_op, ///< [in] Key equality operator + ReductionOp reduction_op, ///< [in] Value reduction operator + Offset num_items, ///< [in] Total number of items to select from + int num_tiles, ///< [in] Total number of tiles for the entire problem + GridQueue queue) ///< [in] Drain queue descriptor for dynamically mapping tile data onto thread blocks +{ + // Thread block type for reducing tiles of value segments + typedef BlockRangeReduceByKey< + BlockRangeReduceByKeyPolicy, + KeyInputIterator, + KeyOutputIterator, + ValueInputIterator, + ValueOutputIterator, + EqualityOp, + ReductionOp, + Offset> BlockRangeReduceByKeyT; + + // Shared memory for BlockRangeReduceByKey + __shared__ typename BlockRangeReduceByKeyT::TempStorage temp_storage; + + // Process tiles + BlockRangeReduceByKeyT(temp_storage, d_keys_in, d_keys_out, d_values_in, d_values_out, equality_op, reduction_op, num_items).ConsumeRange( + num_tiles, + queue, + tile_status, + d_num_segments); +} + + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceReduceByKey + */ +template < + typename KeyInputIterator, ///< Random-access input iterator type for keys + typename KeyOutputIterator, ///< Random-access output iterator type for keys + typename ValueInputIterator, ///< Random-access input iterator type for values + typename ValueOutputIterator, ///< Random-access output iterator type for values + typename NumSegmentsIterator, ///< Output iterator type for recording number of segments encountered + typename EqualityOp, ///< Key equality operator type + typename ReductionOp, ///< Value reduction operator type + typename Offset> ///< Signed integer type for global offsets +struct DeviceReduceByKeyDispatch +{ + /****************************************************************************** + * Types and constants + ******************************************************************************/ + + // Data type of key input iterator + typedef typename std::iterator_traits::value_type Key; + + // Data type of value input iterator + typedef typename std::iterator_traits::value_type Value; + + enum + { + INIT_KERNEL_THREADS = 128, + MAX_INPUT_BYTES = CUB_MAX(sizeof(Key), sizeof(Value)), + COMBINED_INPUT_BYTES = sizeof(Key) + sizeof(Value), + }; + + // Value-offset tuple type for scanning (maps accumulated values to segment index) + typedef ItemOffsetPair ValueOffsetPair; + + // Tile status descriptor interface type + typedef ReduceByKeyScanTileState ScanTileState; + + + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 8, + ITEMS_PER_THREAD = (MAX_INPUT_BYTES <= 8) ? 8 : CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, ((NOMINAL_4B_ITEMS_PER_THREAD * 8) + COMBINED_INPUT_BYTES - 1) / COMBINED_INPUT_BYTES)), + }; + + typedef BlockRangeReduceByKeyPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_DIRECT, + LOAD_LDG, + true, + BLOCK_SCAN_WARP_SCANS> + ReduceByKeyPolicy; + }; + + /// SM30 + struct Policy300 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 6, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, ((NOMINAL_4B_ITEMS_PER_THREAD * 8) + COMBINED_INPUT_BYTES - 1) / COMBINED_INPUT_BYTES)), + }; + + typedef BlockRangeReduceByKeyPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_WARP_SCANS> + ReduceByKeyPolicy; + }; + + /// SM20 + struct Policy200 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 13, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, ((NOMINAL_4B_ITEMS_PER_THREAD * 8) + COMBINED_INPUT_BYTES - 1) / COMBINED_INPUT_BYTES)), + }; + + typedef BlockRangeReduceByKeyPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_WARP_SCANS> + ReduceByKeyPolicy; + }; + + /// SM13 + struct Policy130 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 7, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, ((NOMINAL_4B_ITEMS_PER_THREAD * 8) + COMBINED_INPUT_BYTES - 1) / COMBINED_INPUT_BYTES)), + }; + + typedef BlockRangeReduceByKeyPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_WARP_SCANS> + ReduceByKeyPolicy; + }; + + /// SM10 + struct Policy100 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 5, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 8) / COMBINED_INPUT_BYTES)), + }; + + typedef BlockRangeReduceByKeyPolicy< + 64, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_RAKING> + ReduceByKeyPolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 130) + typedef Policy130 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxReduceByKeyPolicy : PtxPolicy::ReduceByKeyPolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template + CUB_RUNTIME_FUNCTION __forceinline__ + static void InitConfigs( + int ptx_version, + KernelConfig &reduce_by_key_range_config) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + reduce_by_key_range_config.template Init(); + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + if (ptx_version >= 350) + { + reduce_by_key_range_config.template Init(); + } + else if (ptx_version >= 300) + { + reduce_by_key_range_config.template Init(); + } + else if (ptx_version >= 200) + { + reduce_by_key_range_config.template Init(); + } + else if (ptx_version >= 130) + { + reduce_by_key_range_config.template Init(); + } + else + { + reduce_by_key_range_config.template Init(); + } + + #endif + } + + + /** + * Kernel kernel dispatch configuration. Mirrors the constants within BlockRangeReduceByKeyPolicy. + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + BlockLoadAlgorithm load_policy; + bool two_phase_scatter; + BlockScanAlgorithm scan_algorithm; + cudaSharedMemConfig smem_config; + + template + CUB_RUNTIME_FUNCTION __forceinline__ + void Init() + { + block_threads = BlockRangeReduceByKeyPolicy::BLOCK_THREADS; + items_per_thread = BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD; + load_policy = BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM; + two_phase_scatter = BlockRangeReduceByKeyPolicy::TWO_PHASE_SCATTER; + scan_algorithm = BlockRangeReduceByKeyPolicy::SCAN_ALGORITHM; + smem_config = cudaSharedMemBankSizeEightByte; + } + + CUB_RUNTIME_FUNCTION __forceinline__ + void Print() + { + printf("%d, %d, %d, %d, %d", + block_threads, + items_per_thread, + load_policy, + two_phase_scatter, + scan_algorithm); + } + }; + + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + /** + * Internal dispatch routine for computing a device-wide prefix scan using the + * specified kernel functions. + */ + template < + typename ScanInitKernelPtr, ///< Function type of cub::ScanInitKernel + typename ReduceByKeyRegionKernelPtr> ///< Function type of cub::ReduceByKeyRegionKernelPtr + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + KeyInputIterator d_keys_in, ///< [in] Pointer to consecutive runs of input keys + KeyOutputIterator d_keys_out, ///< [in] Pointer to output keys (one key per run) + ValueInputIterator d_values_in, ///< [in] Pointer to consecutive runs of input values + ValueOutputIterator d_values_out, ///< [in] Pointer to output value aggregates (one aggregate per run) + NumSegmentsIterator d_num_segments, ///< [in] Pointer to total number of runs + EqualityOp equality_op, ///< [in] Key equality operator + ReductionOp reduction_op, ///< [in] Value reduction operator + Offset num_items, ///< [in] Total number of items to select from + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + int ptx_version, ///< [in] PTX version of dispatch kernels + ScanInitKernelPtr init_kernel, ///< [in] Kernel function pointer to parameterization of cub::ScanInitKernel + ReduceByKeyRegionKernelPtr reduce_by_key_range_kernel, ///< [in] Kernel function pointer to parameterization of cub::ReduceByKeyRegionKernel + KernelConfig reduce_by_key_range_config) ///< [in] Dispatch parameters that match the policy that \p reduce_by_key_range_kernel was compiled for + { + +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported); + +#else + + cudaError error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Number of input tiles + int tile_size = reduce_by_key_range_config.block_threads * reduce_by_key_range_config.items_per_thread; + int num_tiles = (num_items + tile_size - 1) / tile_size; + + // Specify temporary storage allocation requirements + size_t allocation_sizes[2]; + if (CubDebug(error = ScanTileState::AllocationSize(num_tiles, allocation_sizes[0]))) break; // bytes needed for tile status descriptors + allocation_sizes[1] = GridQueue::AllocationSize(); // bytes needed for grid queue descriptor + + // Compute allocation pointers into the single storage blob (or set the necessary size of the blob) + void* allocations[2]; + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + if (d_temp_storage == NULL) + { + // Return if the caller is simply requesting the size of the storage allocation + return cudaSuccess; + } + + // Construct the tile status interface + ScanTileState tile_status; + if (CubDebug(error = tile_status.Init(num_tiles, allocations[0], allocation_sizes[0]))) break; + + // Construct the grid queue descriptor + GridQueue queue(allocations[1]); + + // Log init_kernel configuration + int init_grid_size = (num_tiles + INIT_KERNEL_THREADS - 1) / INIT_KERNEL_THREADS; + if (debug_synchronous) CubLog("Invoking init_kernel<<<%d, %d, 0, %lld>>>()\n", init_grid_size, INIT_KERNEL_THREADS, (long long) stream); + + // Invoke init_kernel to initialize tile descriptors and queue descriptors + init_kernel<<>>( + queue, + tile_status, + num_tiles); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Get SM occupancy for reduce_by_key_range_kernel + int reduce_by_key_range_sm_occupancy; + if (CubDebug(error = MaxSmOccupancy( + reduce_by_key_range_sm_occupancy, // out + sm_version, + reduce_by_key_range_kernel, + reduce_by_key_range_config.block_threads))) break; + + // Get grid size for scanning tiles + dim3 reduce_by_key_grid_size; + if (ptx_version <= 130) + { + // Blocks are launched in order, so just assign one block per tile + int max_dim_x = 32 * 1024; + reduce_by_key_grid_size.z = 1; + reduce_by_key_grid_size.y = (num_tiles + max_dim_x - 1) / max_dim_x; + reduce_by_key_grid_size.x = CUB_MIN(num_tiles, max_dim_x); + } + else + { + // Blocks may not be launched in order, so use atomics + int reduce_by_key_range_occupancy = reduce_by_key_range_sm_occupancy * sm_count; // Whole-device occupancy for reduce_by_key_range_kernel + reduce_by_key_grid_size.z = 1; + reduce_by_key_grid_size.y = 1; + reduce_by_key_grid_size.x = (num_tiles < reduce_by_key_range_occupancy) ? + num_tiles : // Not enough to fill the device with threadblocks + reduce_by_key_range_occupancy; // Fill the device with threadblocks + } + +#if (CUB_PTX_ARCH == 0) + // Get current smem bank configuration + cudaSharedMemConfig original_smem_config; + if (CubDebug(error = cudaDeviceGetSharedMemConfig(&original_smem_config))) break; + cudaSharedMemConfig current_smem_config = original_smem_config; + + // Update smem config if necessary + if (current_smem_config != reduce_by_key_range_config.smem_config) + { + if (CubDebug(error = cudaDeviceSetSharedMemConfig(reduce_by_key_range_config.smem_config))) break; + current_smem_config = reduce_by_key_range_config.smem_config; + } +#endif + + // Log reduce_by_key_range_kernel configuration + if (debug_synchronous) CubLog("Invoking reduce_by_key_range_kernel<<<{%d,%d,%d}, %d, 0, %lld>>>(), %d items per thread, %d SM occupancy\n", + reduce_by_key_grid_size.x, reduce_by_key_grid_size.y, reduce_by_key_grid_size.z, reduce_by_key_range_config.block_threads, (long long) stream, reduce_by_key_range_config.items_per_thread, reduce_by_key_range_sm_occupancy); + + // Invoke reduce_by_key_range_kernel + reduce_by_key_range_kernel<<>>( + d_keys_in, + d_keys_out, + d_values_in, + d_values_out, + d_num_segments, + tile_status, + equality_op, + reduction_op, + num_items, + num_tiles, + queue); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + +#if (CUB_PTX_ARCH == 0) + // Reset smem config if necessary + if (current_smem_config != original_smem_config) + { + if (CubDebug(error = cudaDeviceSetSharedMemConfig(original_smem_config))) break; + } +#endif + + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + KeyInputIterator d_keys_in, ///< [in] Pointer to consecutive runs of input keys + KeyOutputIterator d_keys_out, ///< [in] Pointer to output keys (one key per run) + ValueInputIterator d_values_in, ///< [in] Pointer to consecutive runs of input values + ValueOutputIterator d_values_out, ///< [in] Pointer to output value aggregates (one aggregate per run) + NumSegmentsIterator d_num_segments, ///< [in] Pointer to total number of runs + EqualityOp equality_op, ///< [in] Key equality operator + ReductionOp reduction_op, ///< [in] Value reduction operator + Offset num_items, ///< [in] Total number of items to select from + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + cudaError error = cudaSuccess; + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get kernel kernel dispatch configurations + KernelConfig reduce_by_key_range_config; + InitConfigs(ptx_version, reduce_by_key_range_config); + + // Dispatch + if (CubDebug(error = Dispatch( + d_temp_storage, + temp_storage_bytes, + d_keys_in, + d_keys_out, + d_values_in, + d_values_out, + d_num_segments, + equality_op, + reduction_op, + num_items, + stream, + debug_synchronous, + ptx_version, + ScanInitKernel, + ReduceByKeyRegionKernel, + reduce_by_key_range_config))) break; + } + while (0); + + return error; + } +}; + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_reduce_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_reduce_dispatch.cuh new file mode 100644 index 0000000..3c0bce5 --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_reduce_dispatch.cuh @@ -0,0 +1,743 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceReduce provides device-wide, parallel operations for computing a reduction across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "device_reduce_by_key_dispatch.cuh" +#include "../../block_range/block_range_reduce.cuh" +#include "../../iterator/constant_input_iterator.cuh" +#include "../../thread/thread_operators.cuh" +#include "../../grid/grid_even_share.cuh" +#include "../../grid/grid_queue.cuh" +#include "../../iterator/arg_index_input_iterator.cuh" +#include "../../util_debug.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Reduce region kernel entry point (multi-block). Computes privatized reductions, one per thread block. + */ +template < + typename BlockRangeReducePolicy, ///< Parameterized BlockRangeReducePolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type for reading input items \iterator + typename OutputIterator, ///< Output iterator type for recording the reduced aggregate \iterator + typename Offset, ///< Signed integer type for global offsets + typename ReductionOp> ///< Binary reduction functor type having member T operator()(const T &a, const T &b) +__launch_bounds__ (int(BlockRangeReducePolicy::BLOCK_THREADS)) +__global__ void ReduceRegionKernel( + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + Offset num_items, ///< [in] Total number of input data items + GridEvenShare even_share, ///< [in] Even-share descriptor for mapping an equal number of tiles onto each thread block + GridQueue queue, ///< [in] Drain queue descriptor for dynamically mapping tile data onto thread blocks + ReductionOp reduction_op) ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) +{ + // Data type + typedef typename std::iterator_traits::value_type T; + + // Thread block type for reducing input tiles + typedef BlockRangeReduce BlockRangeReduceT; + + // Block-wide aggregate + T block_aggregate; + + // Shared memory storage + __shared__ typename BlockRangeReduceT::TempStorage temp_storage; + + // Consume input tiles + BlockRangeReduceT(temp_storage, d_in, reduction_op).ConsumeRange( + num_items, + even_share, + queue, + block_aggregate, + Int2Type()); + + // Output result + if (threadIdx.x == 0) + { + d_out[blockIdx.x] = block_aggregate; + } +} + + +/** + * Reduce a single tile kernel entry point (single-block). Can be used to aggregate privatized threadblock reductions from a previous multi-block reduction pass. + */ +template < + typename BlockRangeReducePolicy, ///< Parameterized BlockRangeReducePolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type for reading input items \iterator + typename OutputIterator, ///< Output iterator type for recording the reduced aggregate \iterator + typename Offset, ///< Signed integer type for global offsets + typename ReductionOp> ///< Binary reduction functor type having member T operator()(const T &a, const T &b) +__launch_bounds__ (int(BlockRangeReducePolicy::BLOCK_THREADS), 1) +__global__ void SingleTileKernel( + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + Offset num_items, ///< [in] Total number of input data items + ReductionOp reduction_op) ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) +{ + // Data type + typedef typename std::iterator_traits::value_type T; + + // Thread block type for reducing input tiles + typedef BlockRangeReduce BlockRangeReduceT; + + // Block-wide aggregate + T block_aggregate; + + // Shared memory storage + __shared__ typename BlockRangeReduceT::TempStorage temp_storage; + + // Consume input tiles + BlockRangeReduceT(temp_storage, d_in, reduction_op).ConsumeRange( + Offset(0), + Offset(num_items), + block_aggregate); + + // Output result + if (threadIdx.x == 0) + { + d_out[blockIdx.x] = block_aggregate; + } +} + + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceReduce + */ +template < + typename InputIterator, ///< Random-access input iterator type for reading input items \iterator + typename OutputIterator, ///< Output iterator type for recording the reduced aggregate \iterator + typename Offset, ///< Signed integer type for global offsets + typename ReductionOp> ///< Binary reduction functor type having member T operator()(const T &a, const T &b) +struct DeviceReduceDispatch +{ + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + // ReduceRegionPolicy1B (GTX Titan: 228.7 GB/s @ 192M 1B items) + typedef BlockRangeReducePolicy< + 128, ///< Threads per thread block + 24, ///< Items per thread per tile of input + 4, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_LDG, ///< Cache load modifier + GRID_MAPPING_DYNAMIC> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy1B; + + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 20, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + // ReduceRegionPolicy4B (GTX Titan: 255.1 GB/s @ 48M 4B items) + typedef BlockRangeReducePolicy< + 256, ///< Threads per thread block + ITEMS_PER_THREAD, ///< Items per thread per tile of input + 2, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_LDG, ///< Cache load modifier + GRID_MAPPING_DYNAMIC> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy4B; + + // ReduceRegionPolicy + typedef typename If<(sizeof(T) >= 4), + ReduceRegionPolicy4B, + ReduceRegionPolicy1B>::Type ReduceRegionPolicy; + + // SingleTilePolicy + typedef BlockRangeReducePolicy< + 256, ///< Threads per thread block + 8, ///< Items per thread per tile of input + 1, ///< Number of items per vectorized load + BLOCK_REDUCE_WARP_REDUCTIONS, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + SingleTilePolicy; + }; + + /// SM30 + struct Policy300 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 2, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + // ReduceRegionPolicy (GTX670: 154.0 @ 48M 4B items) + typedef BlockRangeReducePolicy< + 256, ///< Threads per thread block + ITEMS_PER_THREAD, ///< Items per thread per tile of input + 1, ///< Number of items per vectorized load + BLOCK_REDUCE_WARP_REDUCTIONS, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy; + + // SingleTilePolicy + typedef BlockRangeReducePolicy< + 256, ///< Threads per thread block + 24, ///< Items per thread per tile of input + 4, ///< Number of items per vectorized load + BLOCK_REDUCE_WARP_REDUCTIONS, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + SingleTilePolicy; + }; + + /// SM20 + struct Policy200 + { + // ReduceRegionPolicy1B (GTX 580: 158.1 GB/s @ 192M 1B items) + typedef BlockRangeReducePolicy< + 192, ///< Threads per thread block + 24, ///< Items per thread per tile of input + 4, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + (sizeof(T) == 1) ? ///< How to map tiles of input onto thread blocks + GRID_MAPPING_EVEN_SHARE : + GRID_MAPPING_DYNAMIC> + ReduceRegionPolicy1B; + + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 8, + NOMINAL_4B_VEC_ITEMS = 4, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + VEC_ITEMS = CUB_MIN(NOMINAL_4B_VEC_ITEMS, CUB_MAX(1, (NOMINAL_4B_VEC_ITEMS * 4 / sizeof(T)))), + }; + + // ReduceRegionPolicy4B (GTX 580: 178.9 GB/s @ 48M 4B items) + typedef BlockRangeReducePolicy< + 128, ///< Threads per thread block + ITEMS_PER_THREAD, ///< Items per thread per tile of input + VEC_ITEMS, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_DYNAMIC> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy4B; + + // ReduceRegionPolicy + typedef typename If<(sizeof(T) < 4), + ReduceRegionPolicy1B, + ReduceRegionPolicy4B>::Type ReduceRegionPolicy; + + // SingleTilePolicy + typedef BlockRangeReducePolicy< + 192, ///< Threads per thread block + 7, ///< Items per thread per tile of input + 1, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + SingleTilePolicy; + }; + + /// SM13 + struct Policy130 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 8, + NOMINAL_4B_VEC_ITEMS = 2, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + VEC_ITEMS = CUB_MIN(NOMINAL_4B_VEC_ITEMS, CUB_MAX(1, (NOMINAL_4B_VEC_ITEMS * 4 / sizeof(T)))), + }; + + // ReduceRegionPolicy + typedef BlockRangeReducePolicy< + 128, ///< Threads per thread block + ITEMS_PER_THREAD, ///< Items per thread per tile of input + VEC_ITEMS, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy; + + // SingleTilePolicy + typedef BlockRangeReducePolicy< + 32, ///< Threads per thread block + 4, ///< Items per thread per tile of input + VEC_ITEMS, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + SingleTilePolicy; + }; + + /// SM10 + struct Policy100 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 8, + NOMINAL_4B_VEC_ITEMS = 2, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + VEC_ITEMS = CUB_MIN(NOMINAL_4B_VEC_ITEMS, CUB_MAX(1, (NOMINAL_4B_VEC_ITEMS * 4 / sizeof(T)))), + }; + + // ReduceRegionPolicy + typedef BlockRangeReducePolicy< + 128, ///< Threads per thread block + ITEMS_PER_THREAD, ///< Items per thread per tile of input + VEC_ITEMS, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + ReduceRegionPolicy; + + // SingleTilePolicy + typedef BlockRangeReducePolicy< + 32, ///< Threads per thread block + 4, ///< Items per thread per tile of input + 4, ///< Number of items per vectorized load + BLOCK_REDUCE_RAKING, ///< Cooperative block-wide reduction algorithm to use + LOAD_DEFAULT, ///< Cache load modifier + GRID_MAPPING_EVEN_SHARE> ///< How to map tiles of input onto thread blocks + SingleTilePolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 130) + typedef Policy130 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxReduceRegionPolicy : PtxPolicy::ReduceRegionPolicy {}; + struct PtxSingleTilePolicy : PtxPolicy::SingleTilePolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template + CUB_RUNTIME_FUNCTION __forceinline__ + static void InitConfigs( + int ptx_version, + KernelConfig &reduce_range_config, + KernelConfig &single_tile_config) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + reduce_range_config.template Init(); + single_tile_config.template Init(); + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + if (ptx_version >= 350) + { + reduce_range_config.template Init(); + single_tile_config.template Init(); + } + else if (ptx_version >= 300) + { + reduce_range_config.template Init(); + single_tile_config.template Init(); + } + else if (ptx_version >= 200) + { + reduce_range_config.template Init(); + single_tile_config.template Init(); + } + else if (ptx_version >= 130) + { + reduce_range_config.template Init(); + single_tile_config.template Init(); + } + else + { + reduce_range_config.template Init(); + single_tile_config.template Init(); + } + + #endif + } + + + /** + * Kernel kernel dispatch configuration + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + int vector_load_length; + BlockReduceAlgorithm block_algorithm; + CacheLoadModifier load_modifier; + GridMappingStrategy grid_mapping; + + template + CUB_RUNTIME_FUNCTION __forceinline__ + void Init() + { + block_threads = BlockPolicy::BLOCK_THREADS; + items_per_thread = BlockPolicy::ITEMS_PER_THREAD; + vector_load_length = BlockPolicy::VECTOR_LOAD_LENGTH; + block_algorithm = BlockPolicy::BLOCK_ALGORITHM; + load_modifier = BlockPolicy::LOAD_MODIFIER; + grid_mapping = BlockPolicy::GRID_MAPPING; + } + + CUB_RUNTIME_FUNCTION __forceinline__ + void Print() + { + printf("%d threads, %d per thread, %d veclen, %d algo, %d loadmod, %d mapping", + block_threads, + items_per_thread, + vector_load_length, + block_algorithm, + load_modifier, + grid_mapping); + } + }; + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + /** + * Internal dispatch routine for computing a device-wide reduction using the + * specified kernel functions. + * + * If the input is larger than a single tile, this method uses two-passes of + * kernel invocations. + */ + template < + typename ReduceRegionKernelPtr, ///< Function type of cub::ReduceRegionKernel + typename AggregateTileKernelPtr, ///< Function type of cub::SingleTileKernel for consuming partial reductions (T*) + typename SingleTileKernelPtr, ///< Function type of cub::SingleTileKernel for consuming input (InputIterator) + typename FillAndResetDrainKernelPtr> ///< Function type of cub::FillAndResetDrainKernel + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + Offset num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + ReductionOp reduction_op, ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + FillAndResetDrainKernelPtr prepare_drain_kernel, ///< [in] Kernel function pointer to parameterization of cub::FillAndResetDrainKernel + ReduceRegionKernelPtr reduce_range_kernel, ///< [in] Kernel function pointer to parameterization of cub::ReduceRegionKernel + AggregateTileKernelPtr aggregate_kernel, ///< [in] Kernel function pointer to parameterization of cub::SingleTileKernel for consuming partial reductions (T*) + SingleTileKernelPtr single_kernel, ///< [in] Kernel function pointer to parameterization of cub::SingleTileKernel for consuming input (InputIterator) + KernelConfig &reduce_range_config, ///< [in] Dispatch parameters that match the policy that \p reduce_range_kernel_ptr was compiled for + KernelConfig &single_tile_config) ///< [in] Dispatch parameters that match the policy that \p single_kernel was compiled for + { +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported ); + +#else + cudaError error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Tile size of reduce_range_kernel + int tile_size = reduce_range_config.block_threads * reduce_range_config.items_per_thread; + + if ((reduce_range_kernel == NULL) || (num_items <= tile_size)) + { + // Dispatch a single-block reduction kernel + + // Return if the caller is simply requesting the size of the storage allocation + if (d_temp_storage == NULL) + { + temp_storage_bytes = 1; + return cudaSuccess; + } + + // Log single_kernel configuration + if (debug_synchronous) CubLog("Invoking ReduceSingle<<<1, %d, 0, %lld>>>(), %d items per thread\n", + single_tile_config.block_threads, (long long) stream, single_tile_config.items_per_thread); + + // Invoke single_kernel + single_kernel<<<1, single_tile_config.block_threads, 0, stream>>>( + d_in, + d_out, + num_items, + reduction_op); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + } + else + { + // Dispatch two kernels: (1) a multi-block kernel to compute + // privatized per-block reductions, and (2) a single-block + // to reduce those partial reductions + + // Get SM occupancy for reduce_range_kernel + int reduce_range_sm_occupancy; + if (CubDebug(error = MaxSmOccupancy( + reduce_range_sm_occupancy, + sm_version, + reduce_range_kernel, + reduce_range_config.block_threads))) break; + + // Get device occupancy for reduce_range_kernel + int reduce_range_occupancy = reduce_range_sm_occupancy * sm_count; + + // Even-share work distribution + int subscription_factor = reduce_range_sm_occupancy; // Amount of CTAs to oversubscribe the device beyond actively-resident (heuristic) + GridEvenShare even_share( + num_items, + reduce_range_occupancy * subscription_factor, + tile_size); + + // Get grid size for reduce_range_kernel + int reduce_range_grid_size; + switch (reduce_range_config.grid_mapping) + { + case GRID_MAPPING_EVEN_SHARE: + + // Work is distributed evenly + reduce_range_grid_size = even_share.grid_size; + break; + + case GRID_MAPPING_DYNAMIC: + + // Work is distributed dynamically + int num_tiles = (num_items + tile_size - 1) / tile_size; + reduce_range_grid_size = (num_tiles < reduce_range_occupancy) ? + num_tiles : // Not enough to fill the device with threadblocks + reduce_range_occupancy; // Fill the device with threadblocks + break; + }; + + // Temporary storage allocation requirements + void* allocations[2]; + size_t allocation_sizes[2] = + { + reduce_range_grid_size * sizeof(T), // bytes needed for privatized block reductions + GridQueue::AllocationSize() // bytes needed for grid queue descriptor + }; + + // Alias the temporary allocations from the single storage blob (or set the necessary size of the blob) + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + if (d_temp_storage == NULL) + { + // Return if the caller is simply requesting the size of the storage allocation + return cudaSuccess; + } + + // Alias the allocation for the privatized per-block reductions + T *d_block_reductions = (T*) allocations[0]; + + // Alias the allocation for the grid queue descriptor + GridQueue queue(allocations[1]); + + // Prepare the dynamic queue descriptor if necessary + if (reduce_range_config.grid_mapping == GRID_MAPPING_DYNAMIC) + { + // Prepare queue using a kernel so we know it gets prepared once per operation + if (debug_synchronous) CubLog("Invoking prepare_drain_kernel<<<1, 1, 0, %lld>>>()\n", (long long) stream); + + // Invoke prepare_drain_kernel + prepare_drain_kernel<<<1, 1, 0, stream>>>(queue, num_items); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + } + + // Log reduce_range_kernel configuration + if (debug_synchronous) CubLog("Invoking reduce_range_kernel<<<%d, %d, 0, %lld>>>(), %d items per thread, %d SM occupancy\n", + reduce_range_grid_size, reduce_range_config.block_threads, (long long) stream, reduce_range_config.items_per_thread, reduce_range_sm_occupancy); + + // Invoke reduce_range_kernel + reduce_range_kernel<<>>( + d_in, + d_block_reductions, + num_items, + even_share, + queue, + reduction_op); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Log single_kernel configuration + if (debug_synchronous) CubLog("Invoking single_kernel<<<%d, %d, 0, %lld>>>(), %d items per thread\n", + 1, single_tile_config.block_threads, (long long) stream, single_tile_config.items_per_thread); + + // Invoke single_kernel + aggregate_kernel<<<1, single_tile_config.block_threads, 0, stream>>>( + d_block_reductions, + d_out, + reduce_range_grid_size, + reduction_op); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + } + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine for computing a device-wide reduction + */ + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output aggregate + Offset num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + ReductionOp reduction_op, ///< [in] Binary reduction functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + cudaStream_t stream, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + cudaError error = cudaSuccess; + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get kernel kernel dispatch configurations + KernelConfig reduce_range_config; + KernelConfig single_tile_config; + InitConfigs(ptx_version, reduce_range_config, single_tile_config); + + // Dispatch + if (CubDebug(error = Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + num_items, + reduction_op, + stream, + debug_synchronous, + FillAndResetDrainKernel, + ReduceRegionKernel, + SingleTileKernel, + SingleTileKernel, + reduce_range_config, + single_tile_config))) break; + } + while (0); + + return error; + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_scan_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_scan_dispatch.cuh new file mode 100644 index 0000000..afd9634 --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_scan_dispatch.cuh @@ -0,0 +1,565 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceScan provides device-wide, parallel operations for computing a prefix scan across a sequence of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "../../block_range/block_range_scan.cuh" +#include "../../thread/thread_operators.cuh" +#include "../../grid/grid_queue.cuh" +#include "../../util_debug.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Initialization kernel for tile status initialization (multi-block) + */ +template < + typename Offset, ///< Signed integer type for global offsets + typename ScanTileState> ///< Tile status interface type +__global__ void ScanInitKernel( + GridQueue grid_queue, ///< [in] Descriptor for performing dynamic mapping of input tiles to thread blocks + ScanTileState tile_status, ///< [in] Tile status interface + int num_tiles) ///< [in] Number of tiles +{ + // Reset queue descriptor + if ((blockIdx.x == 0) && (threadIdx.x == 0)) + grid_queue.FillAndResetDrain(num_tiles); + + // Initialize tile status + tile_status.InitializeStatus(num_tiles); +} + + +/** + * Scan kernel entry point (multi-block) + */ +template < + typename BlockRangeScanPolicy, ///< Parameterized BlockRangeScanPolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type for reading scan input data \iterator + typename OutputIterator, ///< Random-access output iterator type for writing scan output data \iterator + typename ScanTileState, ///< Tile status interface type + typename ScanOp, ///< Binary scan functor type having member T operator()(const T &a, const T &b) + typename Identity, ///< Identity value type (cub::NullType for inclusive scans) + typename Offset> ///< Signed integer type for global offsets +__launch_bounds__ (int(BlockRangeScanPolicy::BLOCK_THREADS)) +__global__ void ScanRegionKernel( + InputIterator d_in, ///< Input data + OutputIterator d_out, ///< Output data + ScanTileState tile_status, ///< [in] Tile status interface + ScanOp scan_op, ///< Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + Identity identity, ///< Identity element + Offset num_items, ///< Total number of scan items for the entire problem + GridQueue queue) ///< Drain queue descriptor for dynamically mapping tile data onto thread blocks +{ + // Thread block type for scanning input tiles + typedef BlockRangeScan< + BlockRangeScanPolicy, + InputIterator, + OutputIterator, + ScanOp, + Identity, + Offset> BlockRangeScanT; + + // Shared memory for BlockRangeScan + __shared__ typename BlockRangeScanT::TempStorage temp_storage; + + // Process tiles + BlockRangeScanT(temp_storage, d_in, d_out, scan_op, identity).ConsumeRange( + num_items, + queue, + tile_status); +} + + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceScan + */ +template < + typename InputIterator, ///< Random-access input iterator type for reading scan input data \iterator + typename OutputIterator, ///< Random-access output iterator type for writing scan output data \iterator + typename ScanOp, ///< Binary scan functor type having member T operator()(const T &a, const T &b) + typename Identity, ///< Identity value type (cub::NullType for inclusive scans) + typename Offset> ///< Signed integer type for global offsets +struct DeviceScanDispatch +{ + enum + { + INIT_KERNEL_THREADS = 128 + }; + + // Data type + typedef typename std::iterator_traits::value_type T; + + // Tile status descriptor interface type + typedef ScanTileState ScanTileState; + + + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 12, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + // GTX Titan: 29.5B items/s (232.4 GB/s) @ 48M 32-bit T + typedef BlockRangeScanPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_DIRECT, + false, + LOAD_LDG, + BLOCK_STORE_WARP_TRANSPOSE, + true, + BLOCK_SCAN_RAKING_MEMOIZE> + ScanRegionPolicy; + }; + + /// SM30 + struct Policy300 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 9, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeScanPolicy< + 256, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + false, + LOAD_DEFAULT, + BLOCK_STORE_WARP_TRANSPOSE, + false, + BLOCK_SCAN_RAKING_MEMOIZE> + ScanRegionPolicy; + }; + + /// SM20 + struct Policy200 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 15, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + // GTX 580: 20.3B items/s (162.3 GB/s) @ 48M 32-bit T + typedef BlockRangeScanPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + false, + LOAD_DEFAULT, + BLOCK_STORE_WARP_TRANSPOSE, + false, + BLOCK_SCAN_RAKING_MEMOIZE> + ScanRegionPolicy; + }; + + /// SM13 + struct Policy130 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 21, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeScanPolicy< + 96, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + false, + LOAD_DEFAULT, + BLOCK_STORE_WARP_TRANSPOSE, + false, + BLOCK_SCAN_RAKING_MEMOIZE> + ScanRegionPolicy; + }; + + /// SM10 + struct Policy100 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 9, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeScanPolicy< + 64, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + true, + LOAD_DEFAULT, + BLOCK_STORE_WARP_TRANSPOSE, + true, + BLOCK_SCAN_WARP_SCANS> + ScanRegionPolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 130) + typedef Policy130 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxScanRegionPolicy : PtxPolicy::ScanRegionPolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template + CUB_RUNTIME_FUNCTION __forceinline__ + static void InitConfigs( + int ptx_version, + KernelConfig &scan_range_config) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + scan_range_config.template Init(); + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + if (ptx_version >= 350) + { + scan_range_config.template Init(); + } + else if (ptx_version >= 300) + { + scan_range_config.template Init(); + } + else if (ptx_version >= 200) + { + scan_range_config.template Init(); + } + else if (ptx_version >= 130) + { + scan_range_config.template Init(); + } + else + { + scan_range_config.template Init(); + } + + #endif + } + + + /** + * Kernel kernel dispatch configuration. Mirrors the constants within BlockRangeScanPolicy. + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + BlockLoadAlgorithm load_policy; + BlockStoreAlgorithm store_policy; + BlockScanAlgorithm scan_algorithm; + + template + CUB_RUNTIME_FUNCTION __forceinline__ + void Init() + { + block_threads = BlockRangeScanPolicy::BLOCK_THREADS; + items_per_thread = BlockRangeScanPolicy::ITEMS_PER_THREAD; + load_policy = BlockRangeScanPolicy::LOAD_ALGORITHM; + store_policy = BlockRangeScanPolicy::STORE_ALGORITHM; + scan_algorithm = BlockRangeScanPolicy::SCAN_ALGORITHM; + } + + CUB_RUNTIME_FUNCTION __forceinline__ + void Print() + { + printf("%d, %d, %d, %d, %d", + block_threads, + items_per_thread, + load_policy, + store_policy, + scan_algorithm); + } + }; + + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + /** + * Internal dispatch routine for computing a device-wide prefix scan using the + * specified kernel functions. + */ + template < + typename ScanInitKernelPtr, ///< Function type of cub::ScanInitKernel + typename ScanRegionKernelPtr> ///< Function type of cub::ScanRegionKernelPtr + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + Identity identity, ///< [in] Identity element + Offset num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + int ptx_version, ///< [in] PTX version of dispatch kernels + ScanInitKernelPtr init_kernel, ///< [in] Kernel function pointer to parameterization of cub::ScanInitKernel + ScanRegionKernelPtr scan_range_kernel, ///< [in] Kernel function pointer to parameterization of cub::ScanRegionKernel + KernelConfig scan_range_config) ///< [in] Dispatch parameters that match the policy that \p scan_range_kernel was compiled for + { + +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported); + +#else + cudaError error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Number of input tiles + int tile_size = scan_range_config.block_threads * scan_range_config.items_per_thread; + int num_tiles = (num_items + tile_size - 1) / tile_size; + + // Specify temporary storage allocation requirements + size_t allocation_sizes[2]; + if (CubDebug(error = ScanTileState::AllocationSize(num_tiles, allocation_sizes[0]))) break; // bytes needed for tile status descriptors + allocation_sizes[1] = GridQueue::AllocationSize(); // bytes needed for grid queue descriptor + + // Compute allocation pointers into the single storage blob (or set the necessary size of the blob) + void* allocations[2]; + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + if (d_temp_storage == NULL) + { + // Return if the caller is simply requesting the size of the storage allocation + return cudaSuccess; + } + + // Construct the tile status interface + ScanTileState tile_status; + if (CubDebug(error = tile_status.Init(num_tiles, allocations[0], allocation_sizes[0]))) break; + + // Construct the grid queue descriptor + GridQueue queue(allocations[1]); + + // Log init_kernel configuration + int init_grid_size = (num_tiles + INIT_KERNEL_THREADS - 1) / INIT_KERNEL_THREADS; + if (debug_synchronous) CubLog("Invoking init_kernel<<<%d, %d, 0, %lld>>>()\n", init_grid_size, INIT_KERNEL_THREADS, (long long) stream); + + // Invoke init_kernel to initialize tile descriptors and queue descriptors + init_kernel<<>>( + queue, + tile_status, + num_tiles); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Get SM occupancy for scan_range_kernel + int scan_range_sm_occupancy; + if (CubDebug(error = MaxSmOccupancy( + scan_range_sm_occupancy, // out + sm_version, + scan_range_kernel, + scan_range_config.block_threads))) break; + + // Get grid size for scanning tiles + dim3 scan_grid_size; + if (ptx_version <= 130) + { + // Blocks are launched in order, so just assign one block per tile + int max_dim_x = 32 * 1024; + scan_grid_size.z = 1; + scan_grid_size.y = (num_tiles + max_dim_x - 1) / max_dim_x; + scan_grid_size.x = CUB_MIN(num_tiles, max_dim_x); + } + else + { + // Blocks may not be launched in order, so use atomics + int scan_range_occupancy = scan_range_sm_occupancy * sm_count; // Whole-device occupancy for scan_range_kernel + scan_grid_size.z = 1; + scan_grid_size.y = 1; + scan_grid_size.x = (num_tiles < scan_range_occupancy) ? + num_tiles : // Not enough to fill the device with threadblocks + scan_range_occupancy; // Fill the device with threadblocks + } + + // Log scan_range_kernel configuration + if (debug_synchronous) CubLog("Invoking scan_range_kernel<<<{%d,%d,%d}, %d, 0, %lld>>>(), %d items per thread, %d SM occupancy\n", + scan_grid_size.x, scan_grid_size.y, scan_grid_size.z, scan_range_config.block_threads, (long long) stream, scan_range_config.items_per_thread, scan_range_sm_occupancy); + + // Invoke scan_range_kernel + scan_range_kernel<<>>( + d_in, + d_out, + tile_status, + scan_op, + identity, + num_items, + queue); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to the input sequence of data items + OutputIterator d_out, ///< [out] Pointer to the output sequence of data items + ScanOp scan_op, ///< [in] Binary scan functor (e.g., an instance of cub::Sum, cub::Min, cub::Max, etc.) + Identity identity, ///< [in] Identity element + Offset num_items, ///< [in] Total number of input items (i.e., the length of \p d_in) + cudaStream_t stream, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + cudaError error = cudaSuccess; + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get kernel kernel dispatch configurations + KernelConfig scan_range_config; + InitConfigs(ptx_version, scan_range_config); + + // Dispatch + if (CubDebug(error = Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_out, + scan_op, + identity, + num_items, + stream, + debug_synchronous, + ptx_version, + ScanInitKernel, + ScanRegionKernel, + scan_range_config))) break; + } + while (0); + + return error; + } +}; + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/device/dispatch/device_select_dispatch.cuh b/external/cub-1.3.2/cub/device/dispatch/device_select_dispatch.cuh new file mode 100644 index 0000000..4d9634a --- /dev/null +++ b/external/cub-1.3.2/cub/device/dispatch/device_select_dispatch.cuh @@ -0,0 +1,564 @@ + +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::DeviceSelect provides device-wide, parallel operations for selecting items from sequences of data items residing within global memory. + */ + +#pragma once + +#include +#include + +#include "device_scan_dispatch.cuh" +#include "../../block_range/block_range_select.cuh" +#include "../../thread/thread_operators.cuh" +#include "../../grid/grid_queue.cuh" +#include "../../util_device.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/****************************************************************************** + * Kernel entry points + *****************************************************************************/ + +/** + * Select kernel entry point (multi-block) + * + * Performs functor-based selection if SelectOp functor type != NullType + * Otherwise performs flag-based selection if FlagIterator's value type != NullType + * Otherwise performs discontinuity selection (keep unique) + */ +template < + typename BlockRangeSelectPolicy, ///< Parameterized BlockRangeSelectPolicy tuning policy type + typename InputIterator, ///< Random-access input iterator type for reading input items + typename FlagIterator, ///< Random-access input iterator type for reading selection flags (NullType* if a selection functor or discontinuity flagging is to be used for selection) + typename OutputIterator, ///< Random-access output iterator type for writing selected items + typename NumSelectedIterator, ///< Output iterator type for recording the number of items selected + typename ScanTileState, ///< Tile status interface type + typename SelectOp, ///< Selection operator type (NullType if selection flags or discontinuity flagging is to be used for selection) + typename EqualityOp, ///< Equality operator type (NullType if selection functor or selection flags is to be used for selection) + typename Offset, ///< Signed integer type for global offsets + bool KEEP_REJECTS> ///< Whether or not we push rejected items to the back of the output +__launch_bounds__ (int(BlockRangeSelectPolicy::BLOCK_THREADS)) +__global__ void SelectRegionKernel( + InputIterator d_in, ///< [in] Pointer to input sequence of data items + FlagIterator d_flags, ///< [in] Pointer to the input sequence of selection flags + OutputIterator d_out, ///< [in] Pointer to output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [in] Pointer to total number of items selected (i.e., length of \p d_out) + ScanTileState tile_status, ///< [in] Tile status interface + SelectOp select_op, ///< [in] Selection operator + EqualityOp equality_op, ///< [in] Equality operator + Offset num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + int num_tiles, ///< [in] Total number of tiles for the entire problem + GridQueue queue) ///< [in] Drain queue descriptor for dynamically mapping tile data onto thread blocks +{ + // Thread block type for selecting data from input tiles + typedef BlockRangeSelect< + BlockRangeSelectPolicy, + InputIterator, + FlagIterator, + OutputIterator, + SelectOp, + EqualityOp, + Offset, + KEEP_REJECTS> BlockRangeSelectT; + + // Shared memory for BlockRangeSelect + __shared__ typename BlockRangeSelectT::TempStorage temp_storage; + + // Process tiles + BlockRangeSelectT(temp_storage, d_in, d_flags, d_out, select_op, equality_op, num_items).ConsumeRange( + num_tiles, + queue, + tile_status, + d_num_selected); +} + + + + +/****************************************************************************** + * Dispatch + ******************************************************************************/ + +/** + * Utility class for dispatching the appropriately-tuned kernels for DeviceSelect + */ +template < + typename InputIterator, ///< Random-access input iterator type for reading input items + typename FlagIterator, ///< Random-access input iterator type for reading selection flags (NullType* if a selection functor or discontinuity flagging is to be used for selection) + typename OutputIterator, ///< Random-access output iterator type for writing selected items + typename NumSelectedIterator, ///< Output iterator type for recording the number of items selected + typename SelectOp, ///< Selection operator type (NullType if selection flags or discontinuity flagging is to be used for selection) + typename EqualityOp, ///< Equality operator type (NullType if selection functor or selection flags is to be used for selection) + typename Offset, ///< Signed integer type for global offsets + bool KEEP_REJECTS> ///< Whether or not we push rejected items to the back of the output +struct DeviceSelectDispatch +{ + /****************************************************************************** + * Types and constants + ******************************************************************************/ + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + + // Data type of flag iterator + typedef typename std::iterator_traits::value_type Flag; + + enum + { + INIT_KERNEL_THREADS = 128, + }; + + // Tile status descriptor interface type + typedef ScanTileState ScanTileState; + + + /****************************************************************************** + * Tuning policies + ******************************************************************************/ + + /// SM35 + struct Policy350 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 11, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeSelectPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_DIRECT, + LOAD_LDG, + true, + BLOCK_SCAN_WARP_SCANS> + SelectRegionPolicy; + }; + + /// SM30 + struct Policy300 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 5, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeSelectPolicy< + 256, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_RAKING_MEMOIZE> + SelectRegionPolicy; + }; + + /// SM20 + struct Policy200 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = (KEEP_REJECTS) ? 7 : 17, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeSelectPolicy< + 128, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_WARP_SCANS> + SelectRegionPolicy; + }; + + /// SM13 + struct Policy130 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 9, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeSelectPolicy< + 64, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_RAKING_MEMOIZE> + SelectRegionPolicy; + }; + + /// SM10 + struct Policy100 + { + enum { + NOMINAL_4B_ITEMS_PER_THREAD = 9, + ITEMS_PER_THREAD = CUB_MIN(NOMINAL_4B_ITEMS_PER_THREAD, CUB_MAX(1, (NOMINAL_4B_ITEMS_PER_THREAD * 4 / sizeof(T)))), + }; + + typedef BlockRangeSelectPolicy< + 256, + ITEMS_PER_THREAD, + BLOCK_LOAD_WARP_TRANSPOSE, + LOAD_DEFAULT, + true, + BLOCK_SCAN_RAKING_MEMOIZE> + SelectRegionPolicy; + }; + + + /****************************************************************************** + * Tuning policies of current PTX compiler pass + ******************************************************************************/ + +#if (CUB_PTX_ARCH >= 350) + typedef Policy350 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 300) + typedef Policy300 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 200) + typedef Policy200 PtxPolicy; + +#elif (CUB_PTX_ARCH >= 130) + typedef Policy130 PtxPolicy; + +#else + typedef Policy100 PtxPolicy; + +#endif + + // "Opaque" policies (whose parameterizations aren't reflected in the type signature) + struct PtxSelectRegionPolicy : PtxPolicy::SelectRegionPolicy {}; + + + /****************************************************************************** + * Utilities + ******************************************************************************/ + + /** + * Initialize kernel dispatch configurations with the policies corresponding to the PTX assembly we will use + */ + template + CUB_RUNTIME_FUNCTION __forceinline__ + static void InitConfigs( + int ptx_version, + KernelConfig &select_range_config) + { + #if (CUB_PTX_ARCH > 0) + + // We're on the device, so initialize the kernel dispatch configurations with the current PTX policy + select_range_config.template Init(); + + #else + + // We're on the host, so lookup and initialize the kernel dispatch configurations with the policies that match the device's PTX version + if (ptx_version >= 350) + { + select_range_config.template Init(); + } + else if (ptx_version >= 300) + { + select_range_config.template Init(); + } + else if (ptx_version >= 200) + { + select_range_config.template Init(); + } + else if (ptx_version >= 130) + { + select_range_config.template Init(); + } + else + { + select_range_config.template Init(); + } + + #endif + } + + + /** + * Kernel kernel dispatch configuration. Mirrors the constants within BlockRangeSelectPolicy. + */ + struct KernelConfig + { + int block_threads; + int items_per_thread; + BlockLoadAlgorithm load_policy; + bool two_phase_scatter; + BlockScanAlgorithm scan_algorithm; + + template + CUB_RUNTIME_FUNCTION __forceinline__ + void Init() + { + block_threads = BlockRangeSelectPolicy::BLOCK_THREADS; + items_per_thread = BlockRangeSelectPolicy::ITEMS_PER_THREAD; + load_policy = BlockRangeSelectPolicy::LOAD_ALGORITHM; + two_phase_scatter = BlockRangeSelectPolicy::TWO_PHASE_SCATTER; + scan_algorithm = BlockRangeSelectPolicy::SCAN_ALGORITHM; + } + + CUB_RUNTIME_FUNCTION __forceinline__ + void Print() + { + printf("%d, %d, %d, %d, %d", + block_threads, + items_per_thread, + load_policy, + two_phase_scatter, + scan_algorithm); + } + }; + + + /****************************************************************************** + * Dispatch entrypoints + ******************************************************************************/ + + /** + * Internal dispatch routine for computing a device-wide prefix scan using the + * specified kernel functions. + */ + template < + typename ScanInitKernelPtr, ///< Function type of cub::ScanInitKernel + typename SelectRegionKernelPtr> ///< Function type of cub::SelectRegionKernelPtr + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to input sequence of data items + FlagIterator d_flags, ///< [in] Pointer to the input sequence of selection flags + OutputIterator d_out, ///< [in] Pointer to output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [in] Pointer to total number of items selected (i.e., length of \p d_out) + SelectOp select_op, ///< [in] Selection operator + EqualityOp equality_op, ///< [in] Equality operator + Offset num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream, ///< [in] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous, ///< [in] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + int ptx_version, ///< [in] PTX version of dispatch kernels + ScanInitKernelPtr init_kernel, ///< [in] Kernel function pointer to parameterization of cub::ScanInitKernel + SelectRegionKernelPtr select_range_kernel, ///< [in] Kernel function pointer to parameterization of cub::SelectRegionKernel + KernelConfig select_range_config) ///< [in] Dispatch parameters that match the policy that \p select_range_kernel was compiled for + { + +#ifndef CUB_RUNTIME_ENABLED + + // Kernel launch not supported from this device + return CubDebug(cudaErrorNotSupported); + +#else + + cudaError error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM count + int sm_count; + if (CubDebug(error = cudaDeviceGetAttribute (&sm_count, cudaDevAttrMultiProcessorCount, device_ordinal))) break; + + // Number of input tiles + int tile_size = select_range_config.block_threads * select_range_config.items_per_thread; + int num_tiles = (num_items + tile_size - 1) / tile_size; + + // Specify temporary storage allocation requirements + size_t allocation_sizes[2]; + if (CubDebug(error = ScanTileState::AllocationSize(num_tiles, allocation_sizes[0]))) break; // bytes needed for tile status descriptors + allocation_sizes[1] = GridQueue::AllocationSize(); // bytes needed for grid queue descriptor + + // Compute allocation pointers into the single storage blob (or set the necessary size of the blob) + void* allocations[2]; + if (CubDebug(error = AliasTemporaries(d_temp_storage, temp_storage_bytes, allocations, allocation_sizes))) break; + if (d_temp_storage == NULL) + { + // Return if the caller is simply requesting the size of the storage allocation + return cudaSuccess; + } + + // Construct the tile status interface + ScanTileState tile_status; + if (CubDebug(error = tile_status.Init(num_tiles, allocations[0], allocation_sizes[0]))) break; + + // Construct the grid queue descriptor + GridQueue queue(allocations[1]); + + // Log init_kernel configuration + int init_grid_size = (num_tiles + INIT_KERNEL_THREADS - 1) / INIT_KERNEL_THREADS; + if (debug_synchronous) CubLog("Invoking init_kernel<<<%d, %d, 0, %lld>>>()\n", init_grid_size, INIT_KERNEL_THREADS, (long long) stream); + + // Invoke init_kernel to initialize tile descriptors and queue descriptors + init_kernel<<>>( + queue, + tile_status, + num_tiles); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + + // Get SM occupancy for select_range_kernel + int select_range_sm_occupancy; + if (CubDebug(error = MaxSmOccupancy( + select_range_sm_occupancy, // out + sm_version, + select_range_kernel, + select_range_config.block_threads))) break; + + // Get grid size for scanning tiles + dim3 select_grid_size; + if (ptx_version <= 130) + { + // Blocks are launched in order, so just assign one block per tile + int max_dim_x = 32 * 1024; + select_grid_size.z = 1; + select_grid_size.y = (num_tiles + max_dim_x - 1) / max_dim_x; + select_grid_size.x = CUB_MIN(num_tiles, max_dim_x); + } + else + { + // Blocks may not be launched in order, so use atomics + int select_range_occupancy = select_range_sm_occupancy * sm_count; // Whole-device occupancy for select_range_kernel + select_grid_size.z = 1; + select_grid_size.y = 1; + select_grid_size.x = (num_tiles < select_range_occupancy) ? + num_tiles : // Not enough to fill the device with threadblocks + select_range_occupancy; // Fill the device with threadblocks + } + + // Log select_range_kernel configuration + if (debug_synchronous) CubLog("Invoking select_range_kernel<<<{%d,%d,%d}, %d, 0, %lld>>>(), %d items per thread, %d SM occupancy\n", + select_grid_size.x, select_grid_size.y, select_grid_size.z, select_range_config.block_threads, (long long) stream, select_range_config.items_per_thread, select_range_sm_occupancy); + + // Invoke select_range_kernel + select_range_kernel<<>>( + d_in, + d_flags, + d_out, + d_num_selected, + tile_status, + select_op, + equality_op, + num_items, + num_tiles, + queue); + + // Check for failure to launch + if (CubDebug(error = cudaPeekAtLastError())) break; + + // Sync the stream if specified to flush runtime errors + if (debug_synchronous && (CubDebug(error = SyncStream(stream)))) break; + } + while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + } + + + /** + * Internal dispatch routine + */ + CUB_RUNTIME_FUNCTION __forceinline__ + static cudaError_t Dispatch( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Reference to size in bytes of \p d_temp_storage allocation + InputIterator d_in, ///< [in] Pointer to input sequence of data items + FlagIterator d_flags, ///< [in] Pointer to the input sequence of selection flags + OutputIterator d_out, ///< [in] Pointer to output sequence of selected data items + NumSelectedIterator d_num_selected, ///< [in] Pointer to total number of items selected (i.e., length of \p d_out) + SelectOp select_op, ///< [in] Selection operator + EqualityOp equality_op, ///< [in] Equality operator + Offset num_items, ///< [in] Total number of input items (i.e., length of \p d_in) + cudaStream_t stream, ///< [in] [optional] CUDA stream to launch kernels within. Default is stream0. + bool debug_synchronous) ///< [in] [optional] Whether or not to synchronize the stream after every kernel launch to check for errors. Also causes launch configurations to be printed to the console. Default is \p false. + { + cudaError error = cudaSuccess; + do + { + // Get PTX version + int ptx_version; + #if (CUB_PTX_ARCH == 0) + if (CubDebug(error = PtxVersion(ptx_version))) break; + #else + ptx_version = CUB_PTX_ARCH; + #endif + + // Get kernel kernel dispatch configurations + KernelConfig select_range_config; + InitConfigs(ptx_version, select_range_config); + + // Dispatch + if (CubDebug(error = Dispatch( + d_temp_storage, + temp_storage_bytes, + d_in, + d_flags, + d_out, + d_num_selected, + select_op, + equality_op, + num_items, + stream, + debug_synchronous, + ptx_version, + ScanInitKernel, + SelectRegionKernel, + select_range_config))) break; + } + while (0); + + return error; + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/grid/grid_barrier.cuh b/external/cub-1.3.2/cub/grid/grid_barrier.cuh new file mode 100644 index 0000000..eab5b51 --- /dev/null +++ b/external/cub-1.3.2/cub/grid/grid_barrier.cuh @@ -0,0 +1,211 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::GridBarrier implements a software global barrier among thread blocks within a CUDA grid + */ + +#pragma once + +#include "../util_debug.cuh" +#include "../util_namespace.cuh" +#include "../thread/thread_load.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup GridModule + * @{ + */ + + +/** + * \brief GridBarrier implements a software global barrier among thread blocks within a CUDA grid + */ +class GridBarrier +{ +protected : + + typedef unsigned int SyncFlag; + + // Counters in global device memory + SyncFlag* d_sync; + +public: + + /** + * Constructor + */ + GridBarrier() : d_sync(NULL) {} + + + /** + * Synchronize + */ + __device__ __forceinline__ void Sync() const + { + volatile SyncFlag *d_vol_sync = d_sync; + + // Threadfence and syncthreads to make sure global writes are visible before + // thread-0 reports in with its sync counter + __threadfence(); + __syncthreads(); + + if (blockIdx.x == 0) + { + // Report in ourselves + if (threadIdx.x == 0) + { + d_vol_sync[blockIdx.x] = 1; + } + + __syncthreads(); + + // Wait for everyone else to report in + for (int peer_block = threadIdx.x; peer_block < gridDim.x; peer_block += blockDim.x) + { + while (ThreadLoad(d_sync + peer_block) == 0) + { + __threadfence_block(); + } + } + + __syncthreads(); + + // Let everyone know it's safe to proceed + for (int peer_block = threadIdx.x; peer_block < gridDim.x; peer_block += blockDim.x) + { + d_vol_sync[peer_block] = 0; + } + } + else + { + if (threadIdx.x == 0) + { + // Report in + d_vol_sync[blockIdx.x] = 1; + + // Wait for acknowledgment + while (ThreadLoad(d_sync + blockIdx.x) == 1) + { + __threadfence_block(); + } + } + + __syncthreads(); + } + } +}; + + +/** + * \brief GridBarrierLifetime extends GridBarrier to provide lifetime management of the temporary device storage needed for cooperation. + * + * Uses RAII for lifetime, i.e., device resources are reclaimed when + * the destructor is called. + */ +class GridBarrierLifetime : public GridBarrier +{ +protected: + + // Number of bytes backed by d_sync + size_t sync_bytes; + +public: + + /** + * Constructor + */ + GridBarrierLifetime() : GridBarrier(), sync_bytes(0) {} + + + /** + * DeviceFrees and resets the progress counters + */ + cudaError_t HostReset() + { + cudaError_t retval = cudaSuccess; + if (d_sync) + { + CubDebug(retval = cudaFree(d_sync)); + d_sync = NULL; + } + sync_bytes = 0; + return retval; + } + + + /** + * Destructor + */ + virtual ~GridBarrierLifetime() + { + HostReset(); + } + + + /** + * Sets up the progress counters for the next kernel launch (lazily + * allocating and initializing them if necessary) + */ + cudaError_t Setup(int sweep_grid_size) + { + cudaError_t retval = cudaSuccess; + do { + size_t new_sync_bytes = sweep_grid_size * sizeof(SyncFlag); + if (new_sync_bytes > sync_bytes) + { + if (d_sync) + { + if (CubDebug(retval = cudaFree(d_sync))) break; + } + + sync_bytes = new_sync_bytes; + + // Allocate and initialize to zero + if (CubDebug(retval = cudaMalloc((void**) &d_sync, sync_bytes))) break; + if (CubDebug(retval = cudaMemset(d_sync, 0, new_sync_bytes))) break; + } + } while (0); + + return retval; + } +}; + + +/** @} */ // end group GridModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/grid/grid_even_share.cuh b/external/cub-1.3.2/cub/grid/grid_even_share.cuh new file mode 100644 index 0000000..a355632 --- /dev/null +++ b/external/cub-1.3.2/cub/grid/grid_even_share.cuh @@ -0,0 +1,185 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::GridEvenShare is a descriptor utility for distributing input among CUDA threadblocks in an "even-share" fashion. Each threadblock gets roughly the same number of fixed-size work units (grains). + */ + + +#pragma once + +#include "../util_namespace.cuh" +#include "../util_macro.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup GridModule + * @{ + */ + + +/** + * \brief GridEvenShare is a descriptor utility for distributing input among CUDA threadblocks in an "even-share" fashion. Each threadblock gets roughly the same number of fixed-size work units (grains). + * + * \par Overview + * GridEvenShare indicates which sections of input are to be mapped onto which threadblocks. + * Threadblocks may receive one of three different amounts of work: "big", "normal", + * and "last". The "big" workloads are one scheduling grain larger than "normal". The "last" work unit + * for the last threadblock may be partially-full if the input is not an even multiple of + * the scheduling grain size. + * + * \par + * Before invoking a child grid, a parent thread will typically construct an instance of + * GridEvenShare. The instance can be passed to child threadblocks which can + * initialize their per-threadblock offsets using \p BlockInit(). + * + * \tparam Offset Signed integer type for global offsets + */ +template +struct GridEvenShare +{ + Offset total_grains; + int big_blocks; + Offset big_share; + Offset normal_share; + Offset normal_base_offset; + + /// Total number of input items + Offset num_items; + + /// Grid size in threadblocks + int grid_size; + + /// Offset into input marking the beginning of the owning thread block's segment of input tiles + Offset block_offset; + + /// Offset into input of marking the end (one-past) of the owning thread block's segment of input tiles + Offset block_end; + + /** + * \brief Default constructor. Zero-initializes block-specific fields. + */ + __host__ __device__ __forceinline__ GridEvenShare() : + num_items(0), + grid_size(0), + block_offset(0), + block_end(0) {} + + /** + * \brief Constructor. Initializes the grid-specific members \p num_items and \p grid_size. To be called prior prior to kernel launch) + */ + __host__ __device__ __forceinline__ GridEvenShare( + Offset num_items, ///< Total number of input items + int max_grid_size, ///< Maximum grid size allowable (actual grid size may be less if not warranted by the the number of input items) + int schedule_granularity) ///< Granularity by which the input can be parcelled into and distributed among threablocks. Usually the thread block's native tile size (or a multiple thereof. + { + this->num_items = num_items; + this->block_offset = num_items; + this->block_end = num_items; + this->total_grains = (num_items + schedule_granularity - 1) / schedule_granularity; + this->grid_size = CUB_MIN(total_grains, max_grid_size); + Offset grains_per_block = total_grains / grid_size; + this->big_blocks = total_grains - (grains_per_block * grid_size); // leftover grains go to big blocks + this->normal_share = grains_per_block * schedule_granularity; + this->normal_base_offset = big_blocks * schedule_granularity; + this->big_share = normal_share + schedule_granularity; + } + + + + /** + * \brief Initializes ranges for the specified partition index + */ + __device__ __forceinline__ void Init(int partition_id) + { + if (partition_id < big_blocks) + { + // This threadblock gets a big share of grains (grains_per_block + 1) + block_offset = (partition_id * big_share); + block_end = block_offset + big_share; + } + else if (partition_id < total_grains) + { + // This threadblock gets a normal share of grains (grains_per_block) + block_offset = normal_base_offset + (partition_id * normal_share); + block_end = CUB_MIN(num_items, block_offset + normal_share); + } + } + + + /** + * \brief Initializes ranges for the current thread block (e.g., to be called by each threadblock after startup) + */ + __device__ __forceinline__ void BlockInit() + { + Init(blockIdx.x); + } + + + /** + * Print to stdout + */ + __host__ __device__ __forceinline__ void Print() + { + printf( +#if (CUB_PTX_ARCH > 0) + "\tthreadblock(%d) " + "block_offset(%lu) " + "block_end(%lu) " +#endif + "num_items(%lu) " + "total_grains(%lu) " + "big_blocks(%lu) " + "big_share(%lu) " + "normal_share(%lu)\n", +#if (CUB_PTX_ARCH > 0) + blockIdx.x, + (unsigned long) block_offset, + (unsigned long) block_end, +#endif + (unsigned long) num_items, + (unsigned long) total_grains, + (unsigned long) big_blocks, + (unsigned long) big_share, + (unsigned long) normal_share); + } +}; + + + +/** @} */ // end group GridModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/grid/grid_mapping.cuh b/external/cub-1.3.2/cub/grid/grid_mapping.cuh new file mode 100644 index 0000000..ff6679b --- /dev/null +++ b/external/cub-1.3.2/cub/grid/grid_mapping.cuh @@ -0,0 +1,95 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks. + */ + +#pragma once + +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup GridModule + * @{ + */ + + +/****************************************************************************** + * Mapping policies + *****************************************************************************/ + + +/** + * \brief cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks. + */ +enum GridMappingStrategy +{ + /** + * \brief An "even-share" strategy for assigning input tiles to thread blocks. + * + * \par Overview + * The input is evenly partitioned into \p p segments, where \p p is + * constant and corresponds loosely to the number of thread blocks that may + * actively reside on the target device. Each segment is comprised of + * consecutive tiles, where a tile is a small, constant-sized unit of input + * to be processed to completion before the thread block terminates or + * obtains more work. The kernel invokes \p p thread blocks, each + * of which iteratively consumes a segment of n/p elements + * in tile-size increments. + */ + GRID_MAPPING_EVEN_SHARE, + + /** + * \brief A dynamic "queue-based" strategy for assigning input tiles to thread blocks. + * + * \par Overview + * The input is treated as a queue to be dynamically consumed by a grid of + * thread blocks. Work is atomically dequeued in tiles, where a tile is a + * unit of input to be processed to completion before the thread block + * terminates or obtains more work. The grid size \p p is constant, + * loosely corresponding to the number of thread blocks that may actively + * reside on the target device. + */ + GRID_MAPPING_DYNAMIC, +}; + + +/** @} */ // end group GridModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/grid/grid_queue.cuh b/external/cub-1.3.2/cub/grid/grid_queue.cuh new file mode 100644 index 0000000..8656616 --- /dev/null +++ b/external/cub-1.3.2/cub/grid/grid_queue.cuh @@ -0,0 +1,216 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::GridQueue is a descriptor utility for dynamic queue management. + */ + +#pragma once + +#include "../util_namespace.cuh" +#include "../util_debug.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup GridModule + * @{ + */ + + +/** + * \brief GridQueue is a descriptor utility for dynamic queue management. + * + * \par Overview + * GridQueue descriptors provides abstractions for "filling" or + * "draining" globally-shared vectors. + * + * \par + * A "filling" GridQueue works by atomically-adding to a zero-initialized counter, + * returning a unique offset for the calling thread to write its items. + * The GridQueue maintains the total "fill-size". The fill counter must be reset + * using GridQueue::ResetFill by the host or kernel instance prior to the kernel instance that + * will be filling. + * + * \par + * Similarly, a "draining" GridQueue works by works by atomically-incrementing a + * zero-initialized counter, returning a unique offset for the calling thread to + * read its items. Threads can safely drain until the array's logical fill-size is + * exceeded. The drain counter must be reset using GridQueue::ResetDrain or + * GridQueue::FillAndResetDrain by the host or kernel instance prior to the kernel instance that + * will be filling. (For dynamic work distribution of existing data, the corresponding fill-size + * is simply the number of elements in the array.) + * + * \par + * Iterative work management can be implemented simply with a pair of flip-flopping + * work buffers, each with an associated set of fill and drain GridQueue descriptors. + * + * \tparam Offset Signed integer type for global offsets + */ +template +class GridQueue +{ +private: + + /// Counter indices + enum + { + FILL = 0, + DRAIN = 1, + }; + + /// Pair of counters + Offset *d_counters; + +public: + + /// Returns the device allocation size in bytes needed to construct a GridQueue instance + __host__ __device__ __forceinline__ + static size_t AllocationSize() + { + return sizeof(Offset) * 2; + } + + + /// Constructs an invalid GridQueue descriptor + __host__ __device__ __forceinline__ GridQueue() + : + d_counters(NULL) + {} + + + /// Constructs a GridQueue descriptor around the device storage allocation + __host__ __device__ __forceinline__ GridQueue( + void *d_storage) ///< Device allocation to back the GridQueue. Must be at least as big as AllocationSize(). + : + d_counters((Offset*) d_storage) + {} + + + /// This operation sets the fill-size and resets the drain counter, preparing the GridQueue for draining in the next kernel instance. To be called by the host or by a kernel prior to that which will be draining. + __host__ __device__ __forceinline__ cudaError_t FillAndResetDrain( + Offset fill_size, + cudaStream_t stream = 0) + { +#if (CUB_PTX_ARCH > 0) + d_counters[FILL] = fill_size; + d_counters[DRAIN] = 0; + return cudaSuccess; +#else + Offset counters[2]; + counters[FILL] = fill_size; + counters[DRAIN] = 0; + return CubDebug(cudaMemcpyAsync(d_counters, counters, sizeof(Offset) * 2, cudaMemcpyHostToDevice, stream)); +#endif + } + + + /// This operation resets the drain so that it may advance to meet the existing fill-size. To be called by the host or by a kernel prior to that which will be draining. + __host__ __device__ __forceinline__ cudaError_t ResetDrain(cudaStream_t stream = 0) + { +#if (CUB_PTX_ARCH > 0) + d_counters[DRAIN] = 0; + return cudaSuccess; +#else + return FillAndResetDrain(0, stream); +#endif + } + + + /// This operation resets the fill counter. To be called by the host or by a kernel prior to that which will be filling. + __host__ __device__ __forceinline__ cudaError_t ResetFill() + { +#if (CUB_PTX_ARCH > 0) + d_counters[FILL] = 0; + return cudaSuccess; +#else + return CubDebug(cudaMemset(d_counters + FILL, 0, sizeof(Offset))); +#endif + } + + + /// Returns the fill-size established by the parent or by the previous kernel. + __host__ __device__ __forceinline__ cudaError_t FillSize( + Offset &fill_size, + cudaStream_t stream = 0) + { +#if (CUB_PTX_ARCH > 0) + fill_size = d_counters[FILL]; + return cudaSuccess; +#else + return CubDebug(cudaMemcpyAsync(&fill_size, d_counters + FILL, sizeof(Offset), cudaMemcpyDeviceToHost, stream)); +#endif + } + + + /// Drain num_items. Returns offset from which to read items. + __device__ __forceinline__ Offset Drain(Offset num_items) + { + return atomicAdd(d_counters + DRAIN, num_items); + } + + + /// Fill num_items. Returns offset from which to write items. + __device__ __forceinline__ Offset Fill(Offset num_items) + { + return atomicAdd(d_counters + FILL, num_items); + } +}; + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/** + * Reset grid queue (call with 1 block of 1 thread) + */ +template +__global__ void FillAndResetDrainKernel( + GridQueue grid_queue, + Offset num_items) +{ + grid_queue.FillAndResetDrain(num_items); +} + + + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** @} */ // end group GridModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + + diff --git a/external/cub-1.3.2/cub/host/spinlock.cuh b/external/cub-1.3.2/cub/host/spinlock.cuh new file mode 100644 index 0000000..6e4b47c --- /dev/null +++ b/external/cub-1.3.2/cub/host/spinlock.cuh @@ -0,0 +1,123 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Simple x86/x64 atomic spinlock, portable across MS Windows (cl.exe) & Linux (g++) + */ + + +#pragma once + +#if defined(_WIN32) || defined(_WIN64) + #include + #include + #undef small // Windows is terrible for polluting macro namespace + + /** + * Compiler read/write barrier + */ + #pragma intrinsic(_ReadWriteBarrier) + +#endif + +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +#if defined(_MSC_VER) + + // Microsoft VC++ + typedef long Spinlock; + +#else + + // GNU g++ + typedef int Spinlock; + + /** + * Compiler read/write barrier + */ + __forceinline__ void _ReadWriteBarrier() + { + __sync_synchronize(); + } + + /** + * Atomic exchange + */ + __forceinline__ long _InterlockedExchange(volatile int * const Target, const int Value) + { + // NOTE: __sync_lock_test_and_set would be an acquire barrier, so we force a full barrier + _ReadWriteBarrier(); + return __sync_lock_test_and_set(Target, Value); + } + + /** + * Pause instruction to prevent excess processor bus usage + */ + __forceinline__ void YieldProcessor() + { +#ifndef __arm__ + asm volatile("pause\n": : :"memory"); +#endif // __arm__ + } + +#endif // defined(_MSC_VER) + +/** + * Return when the specified spinlock has been acquired + */ +__forceinline__ void Lock(volatile Spinlock *lock) +{ + while (1) + { + if (!_InterlockedExchange(lock, 1)) return; + while (*lock) YieldProcessor(); + } +} + + +/** + * Release the specified spinlock + */ +__forceinline__ void Unlock(volatile Spinlock *lock) +{ + _ReadWriteBarrier(); + *lock = 0; +} + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + diff --git a/external/cub-1.3.2/cub/iterator/arg_index_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/arg_index_input_iterator.cuh new file mode 100644 index 0000000..03b842d --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/arg_index_input_iterator.cuh @@ -0,0 +1,255 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +#include + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIterator + * @{ + */ + + +/** + * \brief A random-access input wrapper for pairing dereferenced values with their corresponding indices (forming \p ItemOffsetPair tuples). + * + * \par Overview + * - ArgIndexInputIterator wraps a random access input iterator \p itr of type \p InputIterator. + * Dereferencing an ArgIndexInputIterator at offset \p i produces a \p ItemOffsetPair value whose + * \p offset field is \p i and whose \p item field is itr[i]. + * - Can be used with any data type. + * - Can be constructed, manipulated, and exchanged within and between host and device + * functions. Wrapped host memory can only be dereferenced on the host, and wrapped + * device memory can only be dereferenced on the device. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p ArgIndexInputIterator to + * dereference an array of doubles + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize a device array + * double *d_in; // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0] + * + * // Create an iterator wrapper + * cub::ArgIndexInputIterator itr(d_in); + * + * // Within device code: + * typedef typename cub::ArgIndexInputIterator::value_type Tuple; + * Tuple item_offset_pair.offset = *itr; + * printf("%f @ %d\n", + * item_offset_pair.value, + * item_offset_pair.offset); // 8.0 @ 0 + * + * itr = itr + 6; + * item_offset_pair.offset = *itr; + * printf("%f @ %d\n", + * item_offset_pair.value, + * item_offset_pair.offset); // 9.0 @ 6 + * + * \endcode + * + * \tparam InputIterator The type of the wrapped input iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + typename InputIterator, + typename Offset = ptrdiff_t> +class ArgIndexInputIterator +{ +private: + + // Data type of input iterator + typedef typename std::iterator_traits::value_type T; + +public: + + + // Required iterator traits + typedef ArgIndexInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ItemOffsetPair value_type; ///< The type of the element the iterator can point to + typedef value_type* pointer; ///< The type of a pointer to an element the iterator can point to + typedef value_type reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::any_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + InputIterator itr; + difference_type offset; + +public: + + /// Constructor + __host__ __device__ __forceinline__ ArgIndexInputIterator( + InputIterator itr, ///< Input iterator to wrap + difference_type offset = 0) ///< Offset (in items) from \p itr denoting the position of the iterator + : + itr(itr), + offset(offset) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + offset++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + offset++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + value_type retval; + retval.value = itr[offset]; + retval.offset = offset; + return retval; + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(itr, offset + n); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + offset += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(itr, offset - n); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + offset -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return offset - other.offset; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return *(*this + n); + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &(*(*this)); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return ((itr == rhs.itr) && (offset == rhs.offset)); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return ((itr != rhs.itr) || (offset != rhs.offset)); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/cache_modified_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/cache_modified_input_iterator.cuh new file mode 100644 index 0000000..16ba3a4 --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/cache_modified_input_iterator.cuh @@ -0,0 +1,240 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/** + * \addtogroup UtilIterator + * @{ + */ + + +/** + * \brief A random-access input wrapper for dereferencing array values using a PTX cache load modifier. + * + * \par Overview + * - CacheModifiedInputIterator is a random-access input iterator that wraps a native + * device pointer of type ValueType*. \p ValueType references are + * made by reading \p ValueType values through loads modified by \p MODIFIER. + * - Can be used to load any data type from memory using PTX cache load modifiers (e.g., "LOAD_LDG", + * "LOAD_CG", "LOAD_CA", "LOAD_CS", "LOAD_CV", etc.). + * - Can be constructed, manipulated, and exchanged within and between host and device + * functions, but can only be dereferenced within device functions. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p CacheModifiedInputIterator to + * dereference a device array of double using the "ldg" PTX load modifier + * (i.e., load values through texture cache). + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize a device array + * double *d_in; // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0] + * + * // Create an iterator wrapper + * cub::CacheModifiedInputIterator itr(d_in); + * + * // Within device code: + * printf("%f\n", itr[0]); // 8.0 + * printf("%f\n", itr[1]); // 6.0 + * printf("%f\n", itr[6]); // 9.0 + * + * \endcode + * + * \tparam CacheLoadModifier The cub::CacheLoadModifier to use when accessing data + * \tparam ValueType The value type of this iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + CacheLoadModifier MODIFIER, + typename ValueType, + typename Offset = ptrdiff_t> +class CacheModifiedInputIterator +{ +public: + + // Required iterator traits + typedef CacheModifiedInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ValueType value_type; ///< The type of the element the iterator can point to + typedef ValueType* pointer; ///< The type of a pointer to an element the iterator can point to + typedef ValueType reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::device_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + + +private: + + ValueType* ptr; + +public: + + /// Constructor + __host__ __device__ __forceinline__ CacheModifiedInputIterator( + ValueType* ptr) ///< Native pointer to wrap + : + ptr(ptr) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + ptr++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + ptr++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + return ThreadLoad(ptr); + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(ptr + n); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + ptr += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(ptr - n); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + ptr -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return ptr - other.ptr; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return ThreadLoad(ptr + n); + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &ThreadLoad(ptr); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return (ptr == rhs.ptr); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return (ptr != rhs.ptr); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/cache_modified_output_iterator.cuh b/external/cub-1.3.2/cub/iterator/cache_modified_output_iterator.cuh new file mode 100644 index 0000000..179ce14 --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/cache_modified_output_iterator.cuh @@ -0,0 +1,253 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilIterator + * @{ + */ + + +/** + * \brief A random-access output wrapper for storing array values using a PTX cache-modifier. + * + * \par Overview + * - CacheModifiedOutputIterator is a random-access output iterator that wraps a native + * device pointer of type ValueType*. \p ValueType references are + * made by writing \p ValueType values through stores modified by \p MODIFIER. + * - Can be used to store any data type to memory using PTX cache store modifiers (e.g., "STORE_WB", + * "STORE_CG", "STORE_CS", "STORE_WT", etc.). + * - Can be constructed, manipulated, and exchanged within and between host and device + * functions, but can only be dereferenced within device functions. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p CacheModifiedOutputIterator to + * dereference a device array of doubles using the "wt" PTX load modifier + * (i.e., write-through to system memory). + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize a device array + * double *d_out; // e.g., [, , , , , , ] + * + * // Create an iterator wrapper + * cub::CacheModifiedOutputIterator itr(d_out); + * + * // Within device code: + * itr[0] = 8.0; + * itr[1] = 66.0; + * itr[55] = 24.0; + * + * \endcode + * + * \par Usage Considerations + * - Can only be dereferenced within device code + * + * \tparam CacheStoreModifier The cub::CacheStoreModifier to use when accessing data + * \tparam ValueType The value type of this iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + CacheStoreModifier MODIFIER, + typename ValueType, + typename Offset = ptrdiff_t> +class CacheModifiedOutputIterator +{ +private: + + // Proxy object + struct Reference + { + ValueType* ptr; + + /// Constructor + __host__ __device__ __forceinline__ Reference(ValueType* ptr) : ptr(ptr) {} + + /// Assignment + __host__ __device__ __forceinline__ ValueType operator =(ValueType val) + { + ThreadStore(ptr, val); + return val; + } + }; + +public: + + // Required iterator traits + typedef CacheModifiedOutputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ValueType value_type; ///< The type of the element the iterator can point to + typedef ValueType* pointer; ///< The type of a pointer to an element the iterator can point to + typedef Reference reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::device_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + ValueType* ptr; + +public: + + /// Constructor + __host__ __device__ __forceinline__ CacheModifiedOutputIterator( + ValueType* ptr) ///< Native pointer to wrap + : + ptr(ptr) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + ptr++; + return retval; + } + + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + ptr++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + return Reference(ptr); + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(ptr + n); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + ptr += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(ptr - n); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + ptr -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return ptr - other.ptr; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return Reference(ptr + n); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return (ptr == rhs.ptr); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return (ptr != rhs.ptr); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } +}; + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/constant_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/constant_input_iterator.cuh new file mode 100644 index 0000000..4c386a6 --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/constant_input_iterator.cuh @@ -0,0 +1,235 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilIterator + * @{ + */ + + +/** + * \brief A random-access input generator for dereferencing a sequence of homogeneous values + * + * \par Overview + * - Read references to a ConstantInputIterator iterator always return the supplied constant + * of type \p ValueType. + * - Can be used with any data type. + * - Can be constructed, manipulated, dereferenced, and exchanged within and between host and device + * functions. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p ConstantInputIterator to + * dereference a sequence of homogeneous doubles. + * \par + * \code + * #include // or equivalently + * + * cub::ConstantInputIterator itr(5.0); + * + * printf("%f\n", itr[0]); // 5.0 + * printf("%f\n", itr[1]); // 5.0 + * printf("%f\n", itr[2]); // 5.0 + * printf("%f\n", itr[50]); // 5.0 + * + * \endcode + * + * \tparam ValueType The value type of this iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + typename ValueType, + typename Offset = ptrdiff_t> +class ConstantInputIterator +{ +public: + + // Required iterator traits + typedef ConstantInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ValueType value_type; ///< The type of the element the iterator can point to + typedef ValueType* pointer; ///< The type of a pointer to an element the iterator can point to + typedef ValueType reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::any_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + ValueType val; + Offset offset; +#ifdef _WIN32 + Offset pad[CUB_MAX(1, (16 / sizeof(Offset) - 1))]; // Workaround for win32 parameter-passing bug (ulonglong2 argmin DeviceReduce) +#endif + +public: + + /// Constructor + __host__ __device__ __forceinline__ ConstantInputIterator( + ValueType val, ///< Starting value for the iterator instance to report + Offset offset = 0) ///< Base offset + : + val(val), + offset(offset) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + offset++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + offset++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + return val; + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(val, offset + n); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + offset += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(val, offset - n); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + offset -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return offset - other.offset; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return val; + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &val; + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return (offset == rhs.offset) && ((val == rhs.val)); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return (offset != rhs.offset) || (val!= rhs.val); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + os << "[" << itr.val << "," << itr.offset << "]"; + return os; + } + +}; + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/counting_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/counting_input_iterator.cuh new file mode 100644 index 0000000..7c6320f --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/counting_input_iterator.cuh @@ -0,0 +1,228 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIterator + * @{ + */ + +/** + * \brief A random-access input generator for dereferencing a sequence of incrementing integer values. + * + * \par Overview + * - After initializing a CountingInputIterator to a certain integer \p base, read references + * at \p offset will return the value \p base + \p offset. + * - Can be constructed, manipulated, dereferenced, and exchanged within and between host and device + * functions. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p CountingInputIterator to + * dereference a sequence of incrementing integers. + * \par + * \code + * #include // or equivalently + * + * cub::CountingInputIterator itr(5); + * + * printf("%d\n", itr[0]); // 5 + * printf("%d\n", itr[1]); // 6 + * printf("%d\n", itr[2]); // 7 + * printf("%d\n", itr[50]); // 55 + * + * \endcode + * + * \tparam ValueType The value type of this iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + typename ValueType, + typename Offset = ptrdiff_t> +class CountingInputIterator +{ +public: + + // Required iterator traits + typedef CountingInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ValueType value_type; ///< The type of the element the iterator can point to + typedef ValueType* pointer; ///< The type of a pointer to an element the iterator can point to + typedef ValueType reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::any_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + ValueType val; + +public: + + /// Constructor + __host__ __device__ __forceinline__ CountingInputIterator( + const ValueType &val) ///< Starting value for the iterator instance to report + : + val(val) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + val++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + val++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + return val; + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(val + n); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + val += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(val - n); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + val -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return val - other.val; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return val + n; + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &val; + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return (val == rhs.val); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return (val != rhs.val); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + os << "[" << itr.val << "]"; + return os; + } + +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/tex_obj_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/tex_obj_input_iterator.cuh new file mode 100644 index 0000000..be5c79c --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/tex_obj_input_iterator.cuh @@ -0,0 +1,308 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_debug.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIterator + * @{ + */ + + + +/** + * \brief A random-access input wrapper for dereferencing array values through texture cache. Uses newer Kepler-style texture objects. + * + * \par Overview + * - TexObjInputIterator wraps a native device pointer of type ValueType*. References + * to elements are to be loaded through texture cache. + * - Can be used to load any data type from memory through texture cache. + * - Can be manipulated and exchanged within and between host and device + * functions, can only be constructed within host functions, and can only be + * dereferenced within device functions. + * - With regard to nested/dynamic parallelism, TexObjInputIterator iterators may only be + * created by the host thread, but can be used by any descendant kernel. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p TexRefInputIterator to + * dereference a device array of doubles through texture cache. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize a device array + * int num_items; // e.g., 7 + * double *d_in; // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0] + * + * // Create an iterator wrapper + * cub::TexObjInputIterator itr; + * itr.BindTexture(d_in, sizeof(double) * num_items); + * ... + * + * // Within device code: + * printf("%f\n", itr[0]); // 8.0 + * printf("%f\n", itr[1]); // 6.0 + * printf("%f\n", itr[6]); // 9.0 + * + * ... + * itr.UnbindTexture(); + * + * \endcode + * + * \tparam T The value type of this iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + typename T, + typename Offset = ptrdiff_t> +class TexObjInputIterator +{ +public: + + // Required iterator traits + typedef TexObjInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef T value_type; ///< The type of the element the iterator can point to + typedef T* pointer; ///< The type of a pointer to an element the iterator can point to + typedef T reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::device_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + // Largest texture word we can use in device + typedef typename UnitWord::TextureWord TextureWord; + + // Number of texture words per T + enum { + TEXTURE_MULTIPLE = sizeof(T) / sizeof(TextureWord) + }; + +private: + + T* ptr; + difference_type tex_offset; + cudaTextureObject_t tex_obj; + +public: + + /// Constructor + __host__ __device__ __forceinline__ TexObjInputIterator() + : + ptr(NULL), + tex_offset(0), + tex_obj(0) + {} + + /// Use this iterator to bind \p ptr with a texture reference + cudaError_t BindTexture( + T *ptr, ///< Native pointer to wrap that is aligned to cudaDeviceProp::textureAlignment + size_t bytes, ///< Number of bytes in the range + size_t tex_offset = 0) ///< Offset (in items) from \p ptr denoting the position of the iterator + { + this->ptr = ptr; + this->tex_offset = tex_offset; + + cudaChannelFormatDesc channel_desc = cudaCreateChannelDesc(); + cudaResourceDesc res_desc; + cudaTextureDesc tex_desc; + memset(&res_desc, 0, sizeof(cudaResourceDesc)); + memset(&tex_desc, 0, sizeof(cudaTextureDesc)); + res_desc.resType = cudaResourceTypeLinear; + res_desc.res.linear.devPtr = ptr; + res_desc.res.linear.desc = channel_desc; + res_desc.res.linear.sizeInBytes = bytes; + tex_desc.readMode = cudaReadModeElementType; + return cudaCreateTextureObject(&tex_obj, &res_desc, &tex_desc, NULL); + } + + /// Unbind this iterator from its texture reference + cudaError_t UnbindTexture() + { + return cudaDestroyTextureObject(tex_obj); + } + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + tex_offset++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + tex_offset++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { +#if (CUB_PTX_ARCH == 0) + // Simply dereference the pointer on the host + return ptr[tex_offset]; +#else + // Move array of uninitialized words, then alias and assign to return value + TextureWord words[TEXTURE_MULTIPLE]; + + #pragma unroll + for (int i = 0; i < TEXTURE_MULTIPLE; ++i) + { + words[i] = tex1Dfetch( + tex_obj, + (tex_offset * TEXTURE_MULTIPLE) + i); + } + + // Load from words + return *reinterpret_cast(words); +#endif + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval; + retval.ptr = ptr; + retval.tex_obj = tex_obj; + retval.tex_offset = tex_offset + n; + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + tex_offset += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval; + retval.ptr = ptr; + retval.tex_obj = tex_obj; + retval.tex_offset = tex_offset - n; + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + tex_offset -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return tex_offset - other.tex_offset; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return *(*this + n); + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &(*(*this)); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return ((ptr == rhs.ptr) && (tex_offset == rhs.tex_offset) && (tex_obj == rhs.tex_obj)); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return ((ptr != rhs.ptr) || (tex_offset != rhs.tex_offset) || (tex_obj != rhs.tex_obj)); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } + +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/iterator/tex_ref_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/tex_ref_input_iterator.cuh new file mode 100644 index 0000000..c1102af --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/tex_ref_input_iterator.cuh @@ -0,0 +1,370 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_debug.cuh" +#include "../util_namespace.cuh" + +#if (CUDA_VERSION >= 5050) || defined(DOXYGEN_ACTIVE) // This iterator is compatible with CUDA 5.5 and newer + +#if (THRUST_VERSION >= 100700) // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Static file-scope Tesla/Fermi-style texture references + *****************************************************************************/ + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +// Anonymous namespace +namespace { + +/// Global texture reference specialized by type +template +struct IteratorTexRef +{ + /// And by unique ID + template + struct TexId + { + // Largest texture word we can use in device + typedef typename UnitWord::DeviceWord DeviceWord; + typedef typename UnitWord::TextureWord TextureWord; + + // Number of texture words per T + enum { + DEVICE_MULTIPLE = sizeof(T) / sizeof(DeviceWord), + TEXTURE_MULTIPLE = sizeof(T) / sizeof(TextureWord) + }; + + // Texture reference type + typedef texture TexRef; + + // Texture reference + static TexRef ref; + + /// Bind texture + static cudaError_t BindTexture(void *d_in) + { + if (d_in) + { + cudaChannelFormatDesc tex_desc = cudaCreateChannelDesc(); + ref.channelDesc = tex_desc; + return (CubDebug(cudaBindTexture(NULL, ref, d_in))); + } + + return cudaSuccess; + } + + /// Unbind texture + static cudaError_t UnbindTexture() + { + return CubDebug(cudaUnbindTexture(ref)); + } + + /// Fetch element + template + static __device__ __forceinline__ T Fetch(Distance tex_offset) + { + DeviceWord temp[DEVICE_MULTIPLE]; + TextureWord *words = reinterpret_cast(temp); + + #pragma unroll + for (int i = 0; i < TEXTURE_MULTIPLE; ++i) + { + words[i] = tex1Dfetch(ref, (tex_offset * TEXTURE_MULTIPLE) + i); + } + + return reinterpret_cast(temp); + } + }; +}; + +// Texture reference definitions +template +template +typename IteratorTexRef::template TexId::TexRef IteratorTexRef::template TexId::ref = 0; + + +} // Anonymous namespace + + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/** + * \addtogroup UtilIterator + * @{ + */ + + + +/** + * \brief A random-access input wrapper for dereferencing array values through texture cache. Uses older Tesla/Fermi-style texture references. + * + * \par Overview + * - TexRefInputIterator wraps a native device pointer of type ValueType*. References + * to elements are to be loaded through texture cache. + * - Can be used to load any data type from memory through texture cache. + * - Can be manipulated and exchanged within and between host and device + * functions, can only be constructed within host functions, and can only be + * dereferenced within device functions. + * - The \p UNIQUE_ID template parameter is used to statically name the underlying texture + * reference. Only one TexRefInputIterator instance can be bound at any given time for a + * specific combination of (1) data type \p T, (2) \p UNIQUE_ID, (3) host + * thread, and (4) compilation .o unit. + * - With regard to nested/dynamic parallelism, TexRefInputIterator iterators may only be + * created by the host thread and used by a top-level kernel (i.e. the one which is launched + * from the host). + * - Compatible with Thrust API v1.7 or newer. + * - Compatible with CUDA toolkit v5.5 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p TexRefInputIterator to + * dereference a device array of doubles through texture cache. + * \par + * \code + * #include // or equivalently + * + * // Declare, allocate, and initialize a device array + * int num_items; // e.g., 7 + * double *d_in; // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0] + * + * // Create an iterator wrapper + * cub::TexRefInputIterator itr; + * itr.BindTexture(d_in, sizeof(double) * num_items); + * ... + * + * // Within device code: + * printf("%f\n", itr[0]); // 8.0 + * printf("%f\n", itr[1]); // 6.0 + * printf("%f\n", itr[6]); // 9.0 + * + * ... + * itr.UnbindTexture(); + * + * \endcode + * + * \tparam T The value type of this iterator + * \tparam UNIQUE_ID A globally-unique identifier (within the compilation unit) to name the underlying texture reference + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + */ +template < + typename T, + int UNIQUE_ID, + typename Offset = ptrdiff_t> +class TexRefInputIterator +{ +public: + + // Required iterator traits + typedef TexRefInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef T value_type; ///< The type of the element the iterator can point to + typedef T* pointer; ///< The type of a pointer to an element the iterator can point to + typedef T reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::device_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + T* ptr; + difference_type tex_offset; + + // Texture reference wrapper (old Tesla/Fermi-style textures) + typedef typename IteratorTexRef::template TexId TexId; + +public: + + /// Constructor + __host__ __device__ __forceinline__ TexRefInputIterator() + : + ptr(NULL), + tex_offset(0) + {} + + /// Use this iterator to bind \p ptr with a texture reference + cudaError_t BindTexture( + T *ptr, ///< Native pointer to wrap that is aligned to cudaDeviceProp::textureAlignment + size_t bytes, ///< Number of bytes in the range + size_t tex_offset = 0) ///< Offset (in items) from \p ptr denoting the position of the iterator + { + this->ptr = ptr; + this->tex_offset = tex_offset; + return TexId::BindTexture(ptr); + } + + /// Unbind this iterator from its texture reference + cudaError_t UnbindTexture() + { + return TexId::UnbindTexture(); + } + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + tex_offset++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + tex_offset++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { +#if (CUB_PTX_ARCH == 0) + // Simply dereference the pointer on the host + return ptr[tex_offset]; +#else + // Use the texture reference + return TexId::Fetch(tex_offset); +#endif + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval; + retval.ptr = ptr; + retval.tex_offset = tex_offset + n; + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + tex_offset += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval; + retval.ptr = ptr; + retval.tex_offset = tex_offset - n; + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + tex_offset -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return tex_offset - other.tex_offset; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return *(*this + n); + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &(*(*this)); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return ((ptr == rhs.ptr) && (tex_offset == rhs.tex_offset)); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return ((ptr != rhs.ptr) || (tex_offset != rhs.tex_offset)); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } + +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + +#endif // CUDA_VERSION diff --git a/external/cub-1.3.2/cub/iterator/transform_input_iterator.cuh b/external/cub-1.3.2/cub/iterator/transform_input_iterator.cuh new file mode 100644 index 0000000..90ffbaa --- /dev/null +++ b/external/cub-1.3.2/cub/iterator/transform_input_iterator.cuh @@ -0,0 +1,252 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Random-access iterator types + */ + +#pragma once + +#include +#include + +#include "../thread/thread_load.cuh" +#include "../thread/thread_store.cuh" +#include "../util_device.cuh" +#include "../util_namespace.cuh" + +#if (THRUST_VERSION >= 100700) + // This iterator is compatible with Thrust API 1.7 and newer + #include + #include +#endif // THRUST_VERSION + + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIterator + * @{ + */ + + +/** + * \brief A random-access input wrapper for transforming dereferenced values. + * + * \par Overview + * - TransformInputIterator wraps a unary conversion functor of type \p + * ConversionOp and a random-access input iterator of type InputIterator, + * using the former to produce references of type \p ValueType from the latter. + * - Can be used with any data type. + * - Can be constructed, manipulated, and exchanged within and between host and device + * functions. Wrapped host memory can only be dereferenced on the host, and wrapped + * device memory can only be dereferenced on the device. + * - Compatible with Thrust API v1.7 or newer. + * + * \par Snippet + * The code snippet below illustrates the use of \p TransformInputIterator to + * dereference an array of integers, tripling the values and converting them to doubles. + * \par + * \code + * #include // or equivalently + * + * // Functor for tripling integer values and converting to doubles + * struct TripleDoubler + * { + * __host__ __device__ __forceinline__ + * double operator()(const int &a) const { + * return double(a * 2); + * } + * }; + * + * // Declare, allocate, and initialize a device array + * int *d_in; // e.g., [8, 6, 7, 5, 3, 0, 9] + * TripleDoubler conversion_op; + * + * // Create an iterator wrapper + * cub::TransformInputIterator itr(d_in, conversion_op); + * + * // Within device code: + * printf("%f\n", itr[0]); // 24.0 + * printf("%f\n", itr[1]); // 18.0 + * printf("%f\n", itr[6]); // 27.0 + * + * \endcode + * + * \tparam ValueType The value type of this iterator + * \tparam ConversionOp Unary functor type for mapping objects of type \p InputType to type \p ValueType. Must have member ValueType operator()(const InputType &datum). + * \tparam InputIterator The type of the wrapped input iterator + * \tparam Offset The difference type of this iterator (Default: \p ptrdiff_t) + * + */ +template < + typename ValueType, + typename ConversionOp, + typename InputIterator, + typename Offset = ptrdiff_t> +class TransformInputIterator +{ +public: + + // Required iterator traits + typedef TransformInputIterator self_type; ///< My own type + typedef Offset difference_type; ///< Type to express the result of subtracting one iterator from another + typedef ValueType value_type; ///< The type of the element the iterator can point to + typedef ValueType* pointer; ///< The type of a pointer to an element the iterator can point to + typedef ValueType reference; ///< The type of a reference to an element the iterator can point to + +#if (THRUST_VERSION >= 100700) + // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods + typedef typename thrust::detail::iterator_facade_category< + thrust::any_system_tag, + thrust::random_access_traversal_tag, + value_type, + reference + >::type iterator_category; ///< The iterator category +#else + typedef std::random_access_iterator_tag iterator_category; ///< The iterator category +#endif // THRUST_VERSION + +private: + + ConversionOp conversion_op; + InputIterator input_itr; + +public: + + /// Constructor + __host__ __device__ __forceinline__ TransformInputIterator( + InputIterator input_itr, ///< Input iterator to wrap + ConversionOp conversion_op) ///< Conversion functor to wrap + : + conversion_op(conversion_op), + input_itr(input_itr) + {} + + /// Postfix increment + __host__ __device__ __forceinline__ self_type operator++(int) + { + self_type retval = *this; + input_itr++; + return retval; + } + + /// Prefix increment + __host__ __device__ __forceinline__ self_type operator++() + { + input_itr++; + return *this; + } + + /// Indirection + __host__ __device__ __forceinline__ reference operator*() const + { + return conversion_op(*input_itr); + } + + /// Addition + template + __host__ __device__ __forceinline__ self_type operator+(Distance n) const + { + self_type retval(input_itr + n, conversion_op); + return retval; + } + + /// Addition assignment + template + __host__ __device__ __forceinline__ self_type& operator+=(Distance n) + { + input_itr += n; + return *this; + } + + /// Subtraction + template + __host__ __device__ __forceinline__ self_type operator-(Distance n) const + { + self_type retval(input_itr - n, conversion_op); + return retval; + } + + /// Subtraction assignment + template + __host__ __device__ __forceinline__ self_type& operator-=(Distance n) + { + input_itr -= n; + return *this; + } + + /// Distance + __host__ __device__ __forceinline__ difference_type operator-(self_type other) const + { + return input_itr - other.input_itr; + } + + /// Array subscript + template + __host__ __device__ __forceinline__ reference operator[](Distance n) const + { + return conversion_op(input_itr[n]); + } + + /// Structure dereference + __host__ __device__ __forceinline__ pointer operator->() + { + return &conversion_op(*input_itr); + } + + /// Equal to + __host__ __device__ __forceinline__ bool operator==(const self_type& rhs) + { + return (input_itr == rhs.input_itr); + } + + /// Not equal to + __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs) + { + return (input_itr != rhs.input_itr); + } + + /// ostream operator + friend std::ostream& operator<<(std::ostream& os, const self_type& itr) + { + return os; + } +}; + + + +/** @} */ // end group UtilIterator + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/thread/thread_load.cuh b/external/cub-1.3.2/cub/thread/thread_load.cuh new file mode 100644 index 0000000..8e3790f --- /dev/null +++ b/external/cub-1.3.2/cub/thread/thread_load.cuh @@ -0,0 +1,444 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Thread utilities for reading memory using PTX cache modifiers. + */ + +#pragma once + +#include + +#include + +#include "../util_ptx.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIo + * @{ + */ + +//----------------------------------------------------------------------------- +// Tags and constants +//----------------------------------------------------------------------------- + +/** + * \brief Enumeration of cache modifiers for memory load operations. + */ +enum CacheLoadModifier +{ + LOAD_DEFAULT, ///< Default (no modifier) + LOAD_CA, ///< Cache at all levels + LOAD_CG, ///< Cache at global level + LOAD_CS, ///< Cache streaming (likely to be accessed once) + LOAD_CV, ///< Cache as volatile (including cached system lines) + LOAD_LDG, ///< Cache as texture + LOAD_VOLATILE, ///< Volatile (any memory space) +}; + + +/** + * \name Thread I/O (cache modified) + * @{ + */ + +/** + * \brief Thread utility for reading memory using cub::CacheLoadModifier cache modifiers. Can be used to load any data type. + * + * \par Example + * \code + * #include // or equivalently + * + * // 32-bit load using cache-global modifier: + * int *d_in; + * int val = cub::ThreadLoad(d_in + threadIdx.x); + * + * // 16-bit load using default modifier + * short *d_in; + * short val = cub::ThreadLoad(d_in + threadIdx.x); + * + * // 256-bit load using cache-volatile modifier + * double4 *d_in; + * double4 val = cub::ThreadLoad(d_in + threadIdx.x); + * + * // 96-bit load using cache-streaming modifier + * struct TestFoo { bool a; short b; }; + * TestFoo *d_struct; + * TestFoo val = cub::ThreadLoad(d_in + threadIdx.x); + * \endcode + * + * \tparam MODIFIER [inferred] CacheLoadModifier enumeration + * \tparam InputIterator [inferred] Input iterator type \iterator + */ +template < + CacheLoadModifier MODIFIER, + typename InputIterator> +__device__ __forceinline__ typename std::iterator_traits::value_type ThreadLoad(InputIterator itr); + + +//@} end member group + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/// Helper structure for templated load iteration (inductive case) +template +struct IterateThreadLoad +{ + template + static __device__ __forceinline__ void Load(T *ptr, T *vals) + { + vals[COUNT] = ThreadLoad(ptr + COUNT); + IterateThreadLoad::template Load(ptr, vals); + } + + template + static __device__ __forceinline__ void Dereference(InputIterator ptr, T *vals) + { + vals[COUNT] = ptr[COUNT]; + IterateThreadLoad::Dereference(ptr, vals); + } +}; + + +/// Helper structure for templated load iteration (termination case) +template +struct IterateThreadLoad +{ + template + static __device__ __forceinline__ void Load(T *ptr, T *vals) {} + + template + static __device__ __forceinline__ void Dereference(InputIterator ptr, T *vals) {} +}; + + +/** + * Define a uint4 (16B) ThreadLoad specialization for the given Cache load modifier + */ +#define CUB_LOAD_16(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ uint4 ThreadLoad(uint4* ptr) \ + { \ + uint4 retval; \ + asm volatile ("ld."#ptx_modifier".v4.u32 {%0, %1, %2, %3}, [%4];" : \ + "=r"(retval.x), \ + "=r"(retval.y), \ + "=r"(retval.z), \ + "=r"(retval.w) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } \ + template<> \ + __device__ __forceinline__ ulonglong2 ThreadLoad(ulonglong2* ptr) \ + { \ + ulonglong2 retval; \ + asm volatile ("ld."#ptx_modifier".v2.u64 {%0, %1}, [%2];" : \ + "=l"(retval.x), \ + "=l"(retval.y) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } + +/** + * Define a uint2 (8B) ThreadLoad specialization for the given Cache load modifier + */ +#define CUB_LOAD_8(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ ushort4 ThreadLoad(ushort4* ptr) \ + { \ + ushort4 retval; \ + asm volatile ("ld."#ptx_modifier".v4.u16 {%0, %1, %2, %3}, [%4];" : \ + "=h"(retval.x), \ + "=h"(retval.y), \ + "=h"(retval.z), \ + "=h"(retval.w) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } \ + template<> \ + __device__ __forceinline__ uint2 ThreadLoad(uint2* ptr) \ + { \ + uint2 retval; \ + asm volatile ("ld."#ptx_modifier".v2.u32 {%0, %1}, [%2];" : \ + "=r"(retval.x), \ + "=r"(retval.y) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } \ + template<> \ + __device__ __forceinline__ unsigned long long ThreadLoad(unsigned long long* ptr) \ + { \ + unsigned long long retval; \ + asm volatile ("ld."#ptx_modifier".u64 %0, [%1];" : \ + "=l"(retval) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } + +/** + * Define a uint (4B) ThreadLoad specialization for the given Cache load modifier + */ +#define CUB_LOAD_4(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ unsigned int ThreadLoad(unsigned int* ptr) \ + { \ + unsigned int retval; \ + asm volatile ("ld."#ptx_modifier".u32 %0, [%1];" : \ + "=r"(retval) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } + + +/** + * Define a unsigned short (2B) ThreadLoad specialization for the given Cache load modifier + */ +#define CUB_LOAD_2(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ unsigned short ThreadLoad(unsigned short* ptr) \ + { \ + unsigned short retval; \ + asm volatile ("ld."#ptx_modifier".u16 %0, [%1];" : \ + "=h"(retval) : \ + _CUB_ASM_PTR_(ptr)); \ + return retval; \ + } + + +/** + * Define an unsigned char (1B) ThreadLoad specialization for the given Cache load modifier + */ +#define CUB_LOAD_1(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ unsigned char ThreadLoad(unsigned char* ptr) \ + { \ + unsigned short retval; \ + asm volatile ( \ + "{" \ + " .reg .u8 datum;" \ + " ld."#ptx_modifier".u8 datum, [%1];" \ + " cvt.u16.u8 %0, datum;" \ + "}" : \ + "=h"(retval) : \ + _CUB_ASM_PTR_(ptr)); \ + return (unsigned char) retval; \ + } + + +/** + * Define powers-of-two ThreadLoad specializations for the given Cache load modifier + */ +#define CUB_LOAD_ALL(cub_modifier, ptx_modifier) \ + CUB_LOAD_16(cub_modifier, ptx_modifier) \ + CUB_LOAD_8(cub_modifier, ptx_modifier) \ + CUB_LOAD_4(cub_modifier, ptx_modifier) \ + CUB_LOAD_2(cub_modifier, ptx_modifier) \ + CUB_LOAD_1(cub_modifier, ptx_modifier) \ + + +/** + * Define powers-of-two ThreadLoad specializations for the various Cache load modifiers + */ +#if CUB_PTX_ARCH >= 200 + CUB_LOAD_ALL(LOAD_CA, ca) + CUB_LOAD_ALL(LOAD_CG, cg) + CUB_LOAD_ALL(LOAD_CS, cs) + CUB_LOAD_ALL(LOAD_CV, cv) +#else + CUB_LOAD_ALL(LOAD_CA, global) + // Use volatile to ensure coherent reads when this PTX is JIT'd to run on newer architectures with L1 + CUB_LOAD_ALL(LOAD_CG, volatile.global) + CUB_LOAD_ALL(LOAD_CS, global) + CUB_LOAD_ALL(LOAD_CV, volatile.global) +#endif + +#if CUB_PTX_ARCH >= 350 + CUB_LOAD_ALL(LOAD_LDG, global.nc) +#else + CUB_LOAD_ALL(LOAD_LDG, global) +#endif + + +/** + * ThreadLoad definition for LOAD_DEFAULT modifier on iterator types + */ +template +__device__ __forceinline__ typename std::iterator_traits::value_type ThreadLoad( + InputIterator itr, + Int2Type modifier, + Int2Type is_pointer) +{ + return *itr; +} + + +/** + * ThreadLoad definition for LOAD_DEFAULT modifier on pointer types + */ +template +__device__ __forceinline__ T ThreadLoad( + T *ptr, + Int2Type modifier, + Int2Type is_pointer) +{ + return *ptr; +} + + +/** + * ThreadLoad definition for LOAD_VOLATILE modifier on primitive pointer types + */ +template +__device__ __forceinline__ T ThreadLoadVolatilePointer( + T *ptr, + Int2Type is_primitive) +{ + T retval = *reinterpret_cast(ptr); + +#if (CUB_PTX_ARCH <= 130) + if (sizeof(T) == 1) __threadfence_block(); +#endif + + return retval; +} + + +/** + * ThreadLoad definition for LOAD_VOLATILE modifier on non-primitive pointer types + */ +template +__device__ __forceinline__ T ThreadLoadVolatilePointer( + T *ptr, + Int2Type is_primitive) +{ + +#if CUB_PTX_ARCH <= 130 + + T retval = *ptr; + __threadfence_block(); + return retval; + +#else + + typedef typename UnitWord::VolatileWord VolatileWord; // Word type for memcopying + + const int VOLATILE_MULTIPLE = sizeof(T) / sizeof(VolatileWord); +/* + VolatileWord words[VOLATILE_MULTIPLE]; + + IterateThreadLoad<0, VOLATILE_MULTIPLE>::Dereference( + reinterpret_cast(ptr), + words); + + return *reinterpret_cast(words); +*/ + + T retval; + VolatileWord *words = reinterpret_cast(&retval); + IterateThreadLoad<0, VOLATILE_MULTIPLE>::Dereference( + reinterpret_cast(ptr), + words); + return retval; + +#endif // CUB_PTX_ARCH <= 130 +} + + +/** + * ThreadLoad definition for LOAD_VOLATILE modifier on pointer types + */ +template +__device__ __forceinline__ T ThreadLoad( + T *ptr, + Int2Type modifier, + Int2Type is_pointer) +{ + // Apply tags for partial-specialization + return ThreadLoadVolatilePointer(ptr, Int2Type::PRIMITIVE>()); +} + + +/** + * ThreadLoad definition for generic modifiers on pointer types + */ +template +__device__ __forceinline__ T ThreadLoad( + T *ptr, + Int2Type modifier, + Int2Type is_pointer) +{ + typedef typename UnitWord::DeviceWord DeviceWord; + + const int DEVICE_MULTIPLE = sizeof(T) / sizeof(DeviceWord); + + DeviceWord words[DEVICE_MULTIPLE]; + + IterateThreadLoad<0, DEVICE_MULTIPLE>::template Load( + reinterpret_cast(ptr), + words); + + return *reinterpret_cast(words); +} + + +/** + * ThreadLoad definition for generic modifiers + */ +template < + CacheLoadModifier MODIFIER, + typename InputIterator> +__device__ __forceinline__ typename std::iterator_traits::value_type ThreadLoad(InputIterator itr) +{ + // Apply tags for partial-specialization + return ThreadLoad( + itr, + Int2Type(), + Int2Type::VALUE>()); +} + + + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** @} */ // end group UtilIo + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/thread/thread_operators.cuh b/external/cub-1.3.2/cub/thread/thread_operators.cuh new file mode 100644 index 0000000..75c9627 --- /dev/null +++ b/external/cub-1.3.2/cub/thread/thread_operators.cuh @@ -0,0 +1,206 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Simple binary operator functor types + */ + +/****************************************************************************** + * Simple functor operators + ******************************************************************************/ + +#pragma once + +#include "../util_macro.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilModule + * @{ + */ + +/** + * \brief Default equality functor + */ +struct Equality +{ + /// Boolean equality operator, returns (a == b) + template + __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const + { + return a == b; + } +}; + + +/** + * \brief Default inequality functor + */ +struct Inequality +{ + /// Boolean inequality operator, returns (a != b) + template + __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const + { + return a != b; + } +}; + + +/** + * \brief Inequality functor (wraps equality functor) + */ +template +struct InequalityWrapper +{ + /// Wrapped equality operator + EqualityOp op; + + /// Constructor + __host__ __device__ __forceinline__ + InequalityWrapper(EqualityOp op) : op(op) {} + + /// Boolean inequality operator, returns (a != b) + template + __host__ __device__ __forceinline__ bool operator()(const T &a, const T &b) const + { + return !op(a, b); + } +}; + + +/** + * \brief Default sum functor + */ +struct Sum +{ + /// Boolean sum operator, returns a + b + template + __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const + { + return a + b; + } +}; + + +/** + * \brief Default max functor + */ +struct Max +{ + /// Boolean max operator, returns (a > b) ? a : b + template + __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const + { + return CUB_MAX(a, b); + } +}; + + +/** + * \brief Arg max functor (keeps the value and offset of the first occurrence of the l item) + */ +struct ArgMax +{ + /// Boolean max operator, preferring the item having the smaller offset in case of ties + template + __host__ __device__ __forceinline__ ItemOffsetPair operator()( + const ItemOffsetPair &a, + const ItemOffsetPair &b) const + { + if (a.value == b.value) + return (b.offset < a.offset) ? b : a; + + return (b.value > a.value) ? b : a; + } +}; + + +/** + * \brief Default min functor + */ +struct Min +{ + /// Boolean min operator, returns (a < b) ? a : b + template + __host__ __device__ __forceinline__ T operator()(const T &a, const T &b) const + { + return CUB_MIN(a, b); + } +}; + + +/** + * \brief Arg min functor (keeps the value and offset of the first occurrence of the smallest item) + */ +struct ArgMin +{ + /// Boolean min operator, preferring the item having the smaller offset in case of ties + template + __host__ __device__ __forceinline__ ItemOffsetPair operator()( + const ItemOffsetPair &a, + const ItemOffsetPair &b) const + { + if (a.value == b.value) + return (b.offset < a.offset) ? b : a; + + return (b.value < a.value) ? b : a; + } +}; + + +/** + * \brief Default cast functor + */ +template +struct Cast +{ + /// Boolean max operator, returns (a > b) ? a : b + template + __host__ __device__ __forceinline__ B operator()(const A &a) const + { + return (B) a; + } +}; + + + +/** @} */ // end group UtilModule + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/thread/thread_reduce.cuh b/external/cub-1.3.2/cub/thread/thread_reduce.cuh new file mode 100644 index 0000000..29bc8ce --- /dev/null +++ b/external/cub-1.3.2/cub/thread/thread_reduce.cuh @@ -0,0 +1,169 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Thread utilities for sequential reduction over statically-sized array types + */ + +#pragma once + +#include "../thread/thread_operators.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilModule + * @{ + */ + +/** + * \name Sequential reduction over statically-sized array types + * @{ + */ + + +template < + int LENGTH, + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T* input, ///< [in] Input array + ReductionOp reduction_op, ///< [in] Binary reduction operator + T prefix, ///< [in] Prefix to seed reduction with + Int2Type length) +{ + T addend = *input; + prefix = reduction_op(prefix, addend); + + return ThreadReduce(input + 1, reduction_op, prefix, Int2Type()); +} + +template < + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T* input, ///< [in] Input array + ReductionOp reduction_op, ///< [in] Binary reduction operator + T prefix, ///< [in] Prefix to seed reduction with + Int2Type<0> length) +{ + return prefix; +} + + +/** + * \brief Perform a sequential reduction over \p LENGTH elements of the \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH Length of input array + * \tparam T [inferred] The data type to be reduced. + * \tparam ScanOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T* input, ///< [in] Input array + ReductionOp reduction_op, ///< [in] Binary reduction operator + T prefix) ///< [in] Prefix to seed reduction with +{ + return ThreadReduce(input, reduction_op, prefix, Int2Type()); +} + + +/** + * \brief Perform a sequential reduction over \p LENGTH elements of the \p input array. The aggregate is returned. + * + * \tparam LENGTH Length of input array + * \tparam T [inferred] The data type to be reduced. + * \tparam ScanOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T* input, ///< [in] Input array + ReductionOp reduction_op) ///< [in] Binary reduction operator +{ + T prefix = input[0]; + return ThreadReduce(input + 1, reduction_op, prefix); +} + + +/** + * \brief Perform a sequential reduction over the statically-sized \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH [inferred] Length of \p input array + * \tparam T [inferred] The data type to be reduced. + * \tparam ScanOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T (&input)[LENGTH], ///< [in] Input array + ReductionOp reduction_op, ///< [in] Binary reduction operator + T prefix) ///< [in] Prefix to seed reduction with +{ + return ThreadReduce(input, reduction_op, prefix); +} + + +/** + * \brief Serial reduction with the specified operator + * + * \tparam LENGTH [inferred] Length of \p input array + * \tparam T [inferred] The data type to be reduced. + * \tparam ScanOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ReductionOp> +__device__ __forceinline__ T ThreadReduce( + T (&input)[LENGTH], ///< [in] Input array + ReductionOp reduction_op) ///< [in] Binary reduction operator +{ + return ThreadReduce((T*) input, reduction_op); +} + + +//@} end member group + +/** @} */ // end group UtilModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/thread/thread_scan.cuh b/external/cub-1.3.2/cub/thread/thread_scan.cuh new file mode 100644 index 0000000..6276bf8 --- /dev/null +++ b/external/cub-1.3.2/cub/thread/thread_scan.cuh @@ -0,0 +1,283 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Thread utilities for sequential prefix scan over statically-sized array types + */ + +#pragma once + +#include "../thread/thread_operators.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilModule + * @{ + */ + +/** + * \name Sequential prefix scan over statically-sized array types + * @{ + */ + +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanExclusive( + T inclusive, + T exclusive, + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type length) +{ + T addend = *input; + inclusive = scan_op(exclusive, addend); + *output = exclusive; + exclusive = inclusive; + + return ThreadScanExclusive(inclusive, exclusive, input + 1, output + 1, scan_op, Int2Type()); +} + +template < + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanExclusive( + T inclusive, + T exclusive, + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type<0> length) +{ + return inclusive; +} + + +/** + * \brief Perform a sequential exclusive prefix scan over \p LENGTH elements of the \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanExclusive( + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T prefix, ///< [in] Prefix to seed scan with + bool apply_prefix = true) ///< [in] Whether or not the calling thread should apply its prefix. If not, the first output element is undefined. (Handy for preventing thread-0 from applying a prefix.) +{ + T inclusive = input[0]; + if (apply_prefix) + { + inclusive = scan_op(prefix, inclusive); + } + output[0] = prefix; + T exclusive = inclusive; + + return ThreadScanExclusive(inclusive, exclusive, input + 1, output + 1, scan_op, Int2Type()); +} + + +/** + * \brief Perform a sequential exclusive prefix scan over the statically-sized \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH [inferred] Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanExclusive( + T (&input)[LENGTH], ///< [in] Input array + T (&output)[LENGTH], ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T prefix, ///< [in] Prefix to seed scan with + bool apply_prefix = true) ///< [in] Whether or not the calling thread should apply its prefix. (Handy for preventing thread-0 from applying a prefix.) +{ + return ThreadScanExclusive((T*) input, (T*) output, scan_op, prefix, apply_prefix); +} + + + + + + + + + +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T inclusive, + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type length) +{ + T addend = *input; + inclusive = scan_op(inclusive, addend); + output[0] = inclusive; + + return ThreadScanInclusive(inclusive, input + 1, output + 1, scan_op, Int2Type()); +} + +template < + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T inclusive, + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type<0> length) +{ + return inclusive; +} + + +/** + * \brief Perform a sequential inclusive prefix scan over \p LENGTH elements of the \p input array. The aggregate is returned. + * + * \tparam LENGTH Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan operator +{ + T inclusive = input[0]; + output[0] = inclusive; + + // Continue scan + return ThreadScanInclusive(inclusive, input + 1, output + 1, scan_op, Int2Type()); +} + + +/** + * \brief Perform a sequential inclusive prefix scan over the statically-sized \p input array. The aggregate is returned. + * + * \tparam LENGTH [inferred] Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T (&input)[LENGTH], ///< [in] Input array + T (&output)[LENGTH], ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op) ///< [in] Binary scan operator +{ + return ThreadScanInclusive((T*) input, (T*) output, scan_op); +} + + +/** + * \brief Perform a sequential inclusive prefix scan over \p LENGTH elements of the \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T *input, ///< [in] Input array + T *output, ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T prefix, ///< [in] Prefix to seed scan with + bool apply_prefix = true) ///< [in] Whether or not the calling thread should apply its prefix. (Handy for preventing thread-0 from applying a prefix.) +{ + T inclusive = input[0]; + if (apply_prefix) + { + inclusive = scan_op(prefix, inclusive); + } + output[0] = inclusive; + + // Continue scan + return ThreadScanInclusive(inclusive, input + 1, output + 1, scan_op, Int2Type()); +} + + +/** + * \brief Perform a sequential inclusive prefix scan over the statically-sized \p input array, seeded with the specified \p prefix. The aggregate is returned. + * + * \tparam LENGTH [inferred] Length of \p input and \p output arrays + * \tparam T [inferred] The data type to be scanned. + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ +template < + int LENGTH, + typename T, + typename ScanOp> +__device__ __forceinline__ T ThreadScanInclusive( + T (&input)[LENGTH], ///< [in] Input array + T (&output)[LENGTH], ///< [out] Output array (may be aliased to \p input) + ScanOp scan_op, ///< [in] Binary scan operator + T prefix, ///< [in] Prefix to seed scan with + bool apply_prefix = true) ///< [in] Whether or not the calling thread should apply its prefix. (Handy for preventing thread-0 from applying a prefix.) +{ + return ThreadScanInclusive((T*) input, (T*) output, scan_op, prefix, apply_prefix); +} + + +//@} end member group + +/** @} */ // end group UtilModule + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/thread/thread_store.cuh b/external/cub-1.3.2/cub/thread/thread_store.cuh new file mode 100644 index 0000000..6d036d4 --- /dev/null +++ b/external/cub-1.3.2/cub/thread/thread_store.cuh @@ -0,0 +1,414 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Thread utilities for writing memory using PTX cache modifiers. + */ + +#pragma once + +#include + +#include "../util_ptx.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup UtilIo + * @{ + */ + + +//----------------------------------------------------------------------------- +// Tags and constants +//----------------------------------------------------------------------------- + +/** + * \brief Enumeration of cache modifiers for memory store operations. + */ +enum CacheStoreModifier +{ + STORE_DEFAULT, ///< Default (no modifier) + STORE_WB, ///< Cache write-back all coherent levels + STORE_CG, ///< Cache at global level + STORE_CS, ///< Cache streaming (likely to be accessed once) + STORE_WT, ///< Cache write-through (to system memory) + STORE_VOLATILE, ///< Volatile shared (any memory space) +}; + + +/** + * \name Thread I/O (cache modified) + * @{ + */ + +/** + * \brief Thread utility for writing memory using cub::CacheStoreModifier cache modifiers. Can be used to store any data type. + * + * \par Example + * \code + * #include // or equivalently + * + * // 32-bit store using cache-global modifier: + * int *d_out; + * int val; + * cub::ThreadStore(d_out + threadIdx.x, val); + * + * // 16-bit store using default modifier + * short *d_out; + * short val; + * cub::ThreadStore(d_out + threadIdx.x, val); + * + * // 256-bit store using write-through modifier + * double4 *d_out; + * double4 val; + * cub::ThreadStore(d_out + threadIdx.x, val); + * + * // 96-bit store using cache-streaming cache modifier + * struct TestFoo { bool a; short b; }; + * TestFoo *d_struct; + * TestFoo val; + * cub::ThreadStore(d_out + threadIdx.x, val); + * \endcode + * + * \tparam MODIFIER [inferred] CacheStoreModifier enumeration + * \tparam InputIterator [inferred] Output iterator type \iterator + * \tparam T [inferred] Data type of output value + */ +template < + CacheStoreModifier MODIFIER, + typename OutputIterator, + typename T> +__device__ __forceinline__ void ThreadStore(OutputIterator itr, T val); + + +//@} end member group + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/// Helper structure for templated store iteration (inductive case) +template +struct IterateThreadStore +{ + template + static __device__ __forceinline__ void Store(T *ptr, T *vals) + { + ThreadStore(ptr + COUNT, vals[COUNT]); + IterateThreadStore::template Store(ptr, vals); + } + + template + static __device__ __forceinline__ void Dereference(OutputIterator ptr, T *vals) + { + ptr[COUNT] = vals[COUNT]; + IterateThreadStore::Dereference(ptr, vals); + } + +}; + +/// Helper structure for templated store iteration (termination case) +template +struct IterateThreadStore +{ + template + static __device__ __forceinline__ void Store(T *ptr, T *vals) {} + + template + static __device__ __forceinline__ void Dereference(OutputIterator ptr, T *vals) {} +}; + + +/** + * Define a uint4 (16B) ThreadStore specialization for the given Cache load modifier + */ +#define CUB_STORE_16(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ void ThreadStore(uint4* ptr, uint4 val) \ + { \ + asm volatile ("st."#ptx_modifier".v4.u32 [%0], {%1, %2, %3, %4};" : : \ + _CUB_ASM_PTR_(ptr), \ + "r"(val.x), \ + "r"(val.y), \ + "r"(val.z), \ + "r"(val.w)); \ + } \ + template<> \ + __device__ __forceinline__ void ThreadStore(ulonglong2* ptr, ulonglong2 val) \ + { \ + asm volatile ("st."#ptx_modifier".v2.u64 [%0], {%1, %2};" : : \ + _CUB_ASM_PTR_(ptr), \ + "l"(val.x), \ + "l"(val.y)); \ + } + + +/** + * Define a uint2 (8B) ThreadStore specialization for the given Cache load modifier + */ +#define CUB_STORE_8(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ void ThreadStore(ushort4* ptr, ushort4 val) \ + { \ + asm volatile ("st."#ptx_modifier".v4.u16 [%0], {%1, %2, %3, %4};" : : \ + _CUB_ASM_PTR_(ptr), \ + "h"(val.x), \ + "h"(val.y), \ + "h"(val.z), \ + "h"(val.w)); \ + } \ + template<> \ + __device__ __forceinline__ void ThreadStore(uint2* ptr, uint2 val) \ + { \ + asm volatile ("st."#ptx_modifier".v2.u32 [%0], {%1, %2};" : : \ + _CUB_ASM_PTR_(ptr), \ + "r"(val.x), \ + "r"(val.y)); \ + } \ + template<> \ + __device__ __forceinline__ void ThreadStore(unsigned long long* ptr, unsigned long long val) \ + { \ + asm volatile ("st."#ptx_modifier".u64 [%0], %1;" : : \ + _CUB_ASM_PTR_(ptr), \ + "l"(val)); \ + } + +/** + * Define a unsigned int (4B) ThreadStore specialization for the given Cache load modifier + */ +#define CUB_STORE_4(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ void ThreadStore(unsigned int* ptr, unsigned int val) \ + { \ + asm volatile ("st."#ptx_modifier".u32 [%0], %1;" : : \ + _CUB_ASM_PTR_(ptr), \ + "r"(val)); \ + } + + +/** + * Define a unsigned short (2B) ThreadStore specialization for the given Cache load modifier + */ +#define CUB_STORE_2(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ void ThreadStore(unsigned short* ptr, unsigned short val) \ + { \ + asm volatile ("st."#ptx_modifier".u16 [%0], %1;" : : \ + _CUB_ASM_PTR_(ptr), \ + "h"(val)); \ + } + + +/** + * Define a unsigned char (1B) ThreadStore specialization for the given Cache load modifier + */ +#define CUB_STORE_1(cub_modifier, ptx_modifier) \ + template<> \ + __device__ __forceinline__ void ThreadStore(unsigned char* ptr, unsigned char val) \ + { \ + asm volatile ( \ + "{" \ + " .reg .u8 datum;" \ + " cvt.u8.u16 datum, %1;" \ + " st."#ptx_modifier".u8 [%0], datum;" \ + "}" : : \ + _CUB_ASM_PTR_(ptr), \ + "h"((unsigned short) val)); \ + } + +/** + * Define powers-of-two ThreadStore specializations for the given Cache load modifier + */ +#define CUB_STORE_ALL(cub_modifier, ptx_modifier) \ + CUB_STORE_16(cub_modifier, ptx_modifier) \ + CUB_STORE_8(cub_modifier, ptx_modifier) \ + CUB_STORE_4(cub_modifier, ptx_modifier) \ + CUB_STORE_2(cub_modifier, ptx_modifier) \ + CUB_STORE_1(cub_modifier, ptx_modifier) \ + + +/** + * Define ThreadStore specializations for the various Cache load modifiers + */ +#if CUB_PTX_ARCH >= 200 + CUB_STORE_ALL(STORE_WB, ca) + CUB_STORE_ALL(STORE_CG, cg) + CUB_STORE_ALL(STORE_CS, cs) + CUB_STORE_ALL(STORE_WT, wt) +#else + CUB_STORE_ALL(STORE_WB, global) + CUB_STORE_ALL(STORE_CG, global) + CUB_STORE_ALL(STORE_CS, global) + CUB_STORE_ALL(STORE_WT, volatile.global) +#endif + + +/** + * ThreadStore definition for STORE_DEFAULT modifier on iterator types + */ +template +__device__ __forceinline__ void ThreadStore( + OutputIterator itr, + T val, + Int2Type modifier, + Int2Type is_pointer) +{ + *itr = val; +} + + +/** + * ThreadStore definition for STORE_DEFAULT modifier on pointer types + */ +template +__device__ __forceinline__ void ThreadStore( + T *ptr, + T val, + Int2Type modifier, + Int2Type is_pointer) +{ + *ptr = val; +} + + +/** + * ThreadStore definition for STORE_VOLATILE modifier on primitive pointer types + */ +template +__device__ __forceinline__ void ThreadStoreVolatilePtr( + T *ptr, + T val, + Int2Type is_primitive) +{ + *reinterpret_cast(ptr) = val; +} + + +/** + * ThreadStore definition for STORE_VOLATILE modifier on non-primitive pointer types + */ +template +__device__ __forceinline__ void ThreadStoreVolatilePtr( + T *ptr, + T val, + Int2Type is_primitive) +{ +#if CUB_PTX_ARCH <= 130 + + *ptr = val; + __threadfence_block(); + +#else + + typedef typename UnitWord::VolatileWord VolatileWord; // Word type for memcopying + + const int VOLATILE_MULTIPLE = sizeof(T) / sizeof(VolatileWord); + + VolatileWord words[VOLATILE_MULTIPLE]; + *reinterpret_cast(words) = val; + +// VolatileWord *words = reinterpret_cast(&val); + + IterateThreadStore<0, VOLATILE_MULTIPLE>::template Dereference( + reinterpret_cast(ptr), + words); + +#endif // CUB_PTX_ARCH <= 130 + +} + + +/** + * ThreadStore definition for STORE_VOLATILE modifier on pointer types + */ +template +__device__ __forceinline__ void ThreadStore( + T *ptr, + T val, + Int2Type modifier, + Int2Type is_pointer) +{ + ThreadStoreVolatilePtr(ptr, val, Int2Type::PRIMITIVE>()); +} + + +/** + * ThreadStore definition for generic modifiers on pointer types + */ +template +__device__ __forceinline__ void ThreadStore( + T *ptr, + T val, + Int2Type modifier, + Int2Type is_pointer) +{ + typedef typename UnitWord::DeviceWord DeviceWord; // Word type for memcopying + + const int DEVICE_MULTIPLE = sizeof(T) / sizeof(DeviceWord); + + DeviceWord words[DEVICE_MULTIPLE]; + + *reinterpret_cast(words) = val; + + IterateThreadStore<0, DEVICE_MULTIPLE>::template Store( + reinterpret_cast(ptr), + words); +} + + +/** + * ThreadStore definition for generic modifiers + */ +template +__device__ __forceinline__ void ThreadStore(OutputIterator itr, T val) +{ + ThreadStore( + itr, + val, + Int2Type(), + Int2Type::VALUE>()); +} + + + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** @} */ // end group UtilIo + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_allocator.cuh b/external/cub-1.3.2/cub/util_allocator.cuh new file mode 100644 index 0000000..9e4b1ff --- /dev/null +++ b/external/cub-1.3.2/cub/util_allocator.cuh @@ -0,0 +1,664 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/****************************************************************************** + * Simple caching allocator for device memory allocations. The allocator is + * thread-safe and capable of managing device allocations on multiple devices. + ******************************************************************************/ + +#pragma once + +#if (CUB_PTX_ARCH == 0) + #include // NVCC (EDG, really) takes FOREVER to compile std::map + #include +#endif + +#include + +#include "util_namespace.cuh" +#include "util_debug.cuh" + +#include "host/spinlock.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilMgmt + * @{ + */ + + +/****************************************************************************** + * CachingDeviceAllocator (host use) + ******************************************************************************/ + +/** + * \brief A simple caching allocator for device memory allocations. + * + * \par Overview + * The allocator is thread-safe and is capable of managing cached device allocations + * on multiple devices. It behaves as follows: + * + * \par + * - Allocations categorized by bin size. + * - Bin sizes progress geometrically in accordance with the growth factor + * \p bin_growth provided during construction. Unused device allocations within + * a larger bin cache are not reused for allocation requests that categorize to + * smaller bin sizes. + * - Allocation requests below (\p bin_growth ^ \p min_bin) are rounded up to + * (\p bin_growth ^ \p min_bin). + * - Allocations above (\p bin_growth ^ \p max_bin) are not rounded up to the nearest + * bin and are simply freed when they are deallocated instead of being returned + * to a bin-cache. + * - %If the total storage of cached allocations on a given device will exceed + * \p max_cached_bytes, allocations for that device are simply freed when they are + * deallocated instead of being returned to their bin-cache. + * + * \par + * For example, the default-constructed CachingDeviceAllocator is configured with: + * - \p bin_growth = 8 + * - \p min_bin = 3 + * - \p max_bin = 7 + * - \p max_cached_bytes = 6MB - 1B + * + * \par + * which delineates five bin-sizes: 512B, 4KB, 32KB, 256KB, and 2MB + * and sets a maximum of 6,291,455 cached bytes per device + * + */ +struct CachingDeviceAllocator +{ +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + + //--------------------------------------------------------------------- + // Type definitions and constants + //--------------------------------------------------------------------- + + enum + { + /// Invalid device ordinal + INVALID_DEVICE_ORDINAL = -1, + }; + + /** + * Integer pow function for unsigned base and exponent + */ + static unsigned int IntPow( + unsigned int base, + unsigned int exp) + { + unsigned int retval = 1; + while (exp > 0) + { + if (exp & 1) { + retval = retval * base; // multiply the result by the current base + } + base = base * base; // square the base + exp = exp >> 1; // divide the exponent in half + } + return retval; + } + + + /** + * Round up to the nearest power-of + */ + static void NearestPowerOf( + unsigned int &power, + size_t &rounded_bytes, + unsigned int base, + size_t value) + { + power = 0; + rounded_bytes = 1; + + while (rounded_bytes < value) + { + rounded_bytes *= base; + power++; + } + } + + /** + * Descriptor for device memory allocations + */ + struct BlockDescriptor + { + int device; // device ordinal + void* d_ptr; // Device pointer + size_t bytes; // Size of allocation in bytes + unsigned int bin; // Bin enumeration + + // Constructor + BlockDescriptor(void *d_ptr, int device) : + d_ptr(d_ptr), + bytes(0), + bin(0), + device(device) {} + + // Constructor + BlockDescriptor(size_t bytes, unsigned int bin, int device) : + d_ptr(NULL), + bytes(bytes), + bin(bin), + device(device) {} + + // Comparison functor for comparing device pointers + static bool PtrCompare(const BlockDescriptor &a, const BlockDescriptor &b) + { + if (a.device < b.device) { + return true; + } else if (a.device > b.device) { + return false; + } else { + return (a.d_ptr < b.d_ptr); + } + } + + // Comparison functor for comparing allocation sizes + static bool SizeCompare(const BlockDescriptor &a, const BlockDescriptor &b) + { + if (a.device < b.device) { + return true; + } else if (a.device > b.device) { + return false; + } else { + return (a.bytes < b.bytes); + } + } + }; + + /// BlockDescriptor comparator function interface + typedef bool (*Compare)(const BlockDescriptor &, const BlockDescriptor &); + +#if (CUB_PTX_ARCH == 0) // Only define STL container members in host code + + /// Set type for cached blocks (ordered by size) + typedef std::multiset CachedBlocks; + + /// Set type for live blocks (ordered by ptr) + typedef std::multiset BusyBlocks; + + /// Map type of device ordinals to the number of cached bytes cached by each device + typedef std::map GpuCachedBytes; + +#endif // CUB_PTX_ARCH + + //--------------------------------------------------------------------- + // Fields + //--------------------------------------------------------------------- + + Spinlock spin_lock; /// Spinlock for thread-safety + + unsigned int bin_growth; /// Geometric growth factor for bin-sizes + unsigned int min_bin; /// Minimum bin enumeration + unsigned int max_bin; /// Maximum bin enumeration + + size_t min_bin_bytes; /// Minimum bin size + size_t max_bin_bytes; /// Maximum bin size + size_t max_cached_bytes; /// Maximum aggregate cached bytes per device + + bool debug; /// Whether or not to print (de)allocation events to stdout + bool skip_cleanup; /// Whether or not to skip a call to FreeAllCached() when destructor is called. (The CUDA runtime may have already shut down for statically declared allocators) + +#if (CUB_PTX_ARCH == 0) // Only define STL container members in host code + + GpuCachedBytes cached_bytes; /// Map of device ordinal to aggregate cached bytes on that device + CachedBlocks cached_blocks; /// Set of cached device allocations available for reuse + BusyBlocks live_blocks; /// Set of live device allocations currently in use + +#endif // CUB_PTX_ARCH + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + //--------------------------------------------------------------------- + // Methods + //--------------------------------------------------------------------- + + /** + * \brief Constructor. + */ + CachingDeviceAllocator( + unsigned int bin_growth, ///< Geometric growth factor for bin-sizes + unsigned int min_bin, ///< Minimum bin + unsigned int max_bin, ///< Maximum bin + size_t max_cached_bytes, ///< Maximum aggregate cached bytes per device + bool skip_cleanup = false) ///< Whether or not to skip a call to \p FreeAllCached() when the destructor is called. (Useful for preventing warnings when the allocator is declared at file/static/global scope: by the time the destructor is called on program exit, the CUDA runtime may have already shut down and freed all allocations.) + : + #if (CUB_PTX_ARCH == 0) // Only define STL container members in host code + cached_blocks(BlockDescriptor::SizeCompare), + live_blocks(BlockDescriptor::PtrCompare), + #endif + debug(false), + spin_lock(0), + bin_growth(bin_growth), + min_bin(min_bin), + max_bin(max_bin), + min_bin_bytes(IntPow(bin_growth, min_bin)), + max_bin_bytes(IntPow(bin_growth, max_bin)), + max_cached_bytes(max_cached_bytes) + {} + + + /** + * \brief Default constructor. + * + * Configured with: + * \par + * - \p bin_growth = 8 + * - \p min_bin = 3 + * - \p max_bin = 7 + * - \p max_cached_bytes = (\p bin_growth ^ \p max_bin) * 3) - 1 = 6,291,455 bytes + * + * which delineates five bin-sizes: 512B, 4KB, 32KB, 256KB, and 2MB and + * sets a maximum of 6,291,455 cached bytes per device + */ + CachingDeviceAllocator( + bool skip_cleanup = false) ///< Whether or not to skip a call to \p FreeAllCached() when the destructor is called. (Useful for preventing warnings when the allocator is declared at file/static/global scope: by the time the destructor is called on program exit, the CUDA runtime may have already shut down and freed all allocations.) + : + #if (CUB_PTX_ARCH == 0) // Only define STL container members in host code + cached_blocks(BlockDescriptor::SizeCompare), + live_blocks(BlockDescriptor::PtrCompare), + #endif + skip_cleanup(skip_cleanup), + debug(false), + spin_lock(0), + bin_growth(8), + min_bin(3), + max_bin(7), + min_bin_bytes(IntPow(bin_growth, min_bin)), + max_bin_bytes(IntPow(bin_growth, max_bin)), + max_cached_bytes((max_bin_bytes * 3) - 1) + {} + + + /** + * \brief Sets the limit on the number bytes this allocator is allowed to cache per device. + */ + cudaError_t SetMaxCachedBytes( + size_t max_cached_bytes) + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + + // Lock + Lock(&spin_lock); + + this->max_cached_bytes = max_cached_bytes; + + if (debug) CubLog("New max_cached_bytes(%lld)\n", (long long) max_cached_bytes); + + // Unlock + Unlock(&spin_lock); + + return cudaSuccess; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Provides a suitable allocation of device memory for the given size on the specified device + */ + cudaError_t DeviceAllocate( + void** d_ptr, + size_t bytes, + int device) + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + + bool locked = false; + int entrypoint_device = INVALID_DEVICE_ORDINAL; + cudaError_t error = cudaSuccess; + + // Round up to nearest bin size + unsigned int bin; + size_t bin_bytes; + NearestPowerOf(bin, bin_bytes, bin_growth, bytes); + if (bin < min_bin) { + bin = min_bin; + bin_bytes = min_bin_bytes; + } + + // Check if bin is greater than our maximum bin + if (bin > max_bin) + { + // Allocate the request exactly and give out-of-range bin + bin = (unsigned int) -1; + bin_bytes = bytes; + } + + BlockDescriptor search_key(bin_bytes, bin, device); + + // Lock + if (!locked) { + Lock(&spin_lock); + locked = true; + } + + do { + // Find a free block big enough within the same bin on the same device + CachedBlocks::iterator block_itr = cached_blocks.lower_bound(search_key); + if ((block_itr != cached_blocks.end()) && + (block_itr->device == device) && + (block_itr->bin == search_key.bin)) + { + // Reuse existing cache block. Insert into live blocks. + search_key = *block_itr; + live_blocks.insert(search_key); + + // Remove from free blocks + cached_blocks.erase(block_itr); + cached_bytes[device] -= search_key.bytes; + + if (debug) CubLog("\tdevice %d reused cached block (%lld bytes). %lld available blocks cached (%lld bytes), %lld live blocks outstanding.\n", + device, (long long) search_key.bytes, (long long) cached_blocks.size(), (long long) cached_bytes[device], (long long) live_blocks.size()); + } + else + { + // Need to allocate a new cache block. Unlock. + if (locked) { + Unlock(&spin_lock); + locked = false; + } + + // Set to specified device + if (CubDebug(error = cudaGetDevice(&entrypoint_device))) break; + if (CubDebug(error = cudaSetDevice(device))) break; + + // Allocate + if (CubDebug(error = cudaMalloc(&search_key.d_ptr, search_key.bytes))) break; + + // Lock + if (!locked) { + Lock(&spin_lock); + locked = true; + } + + // Insert into live blocks + live_blocks.insert(search_key); + + if (debug) CubLog("\tdevice %d allocating new device block %lld bytes. %lld available blocks cached (%lld bytes), %lld live blocks outstanding.\n", + device, (long long) search_key.bytes, (long long) cached_blocks.size(), (long long) cached_bytes[device], (long long) live_blocks.size()); + } + } while(0); + + // Unlock + if (locked) { + Unlock(&spin_lock); + locked = false; + } + + // Copy device pointer to output parameter (NULL on error) + *d_ptr = search_key.d_ptr; + + // Attempt to revert back to previous device if necessary + if (entrypoint_device != INVALID_DEVICE_ORDINAL) + { + if (CubDebug(error = cudaSetDevice(entrypoint_device))) return error; + } + + return error; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Provides a suitable allocation of device memory for the given size on the current device + */ + cudaError_t DeviceAllocate( + void** d_ptr, + size_t bytes) + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + cudaError_t error = cudaSuccess; + do { + int current_device; + if (CubDebug(error = cudaGetDevice(¤t_device))) break; + if (CubDebug(error = DeviceAllocate(d_ptr, bytes, current_device))) break; + } while(0); + + return error; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Frees a live allocation of device memory on the specified device, returning it to the allocator + */ + cudaError_t DeviceFree( + void* d_ptr, + int device) + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + + bool locked = false; + int entrypoint_device = INVALID_DEVICE_ORDINAL; + cudaError_t error = cudaSuccess; + + BlockDescriptor search_key(d_ptr, device); + + // Lock + if (!locked) { + Lock(&spin_lock); + locked = true; + } + + do { + // Find corresponding block descriptor + BusyBlocks::iterator block_itr = live_blocks.find(search_key); + if (block_itr == live_blocks.end()) + { + // Cannot find pointer + if (CubDebug(error = cudaErrorUnknown)) break; + } + else + { + // Remove from live blocks + search_key = *block_itr; + live_blocks.erase(block_itr); + + // Check if we should keep the returned allocation + if (cached_bytes[device] + search_key.bytes <= max_cached_bytes) + { + // Insert returned allocation into free blocks + cached_blocks.insert(search_key); + cached_bytes[device] += search_key.bytes; + + if (debug) CubLog("\tdevice %d returned %lld bytes. %lld available blocks cached (%lld bytes), %lld live blocks outstanding.\n", + device, (long long) search_key.bytes, (long long) cached_blocks.size(), (long long) cached_bytes[device], (long long) live_blocks.size()); + } + else + { + // Free the returned allocation. Unlock. + if (locked) { + Unlock(&spin_lock); + locked = false; + } + + // Set to specified device + if (CubDebug(error = cudaGetDevice(&entrypoint_device))) break; + if (CubDebug(error = cudaSetDevice(device))) break; + + // Free device memory + if (CubDebug(error = cudaFree(d_ptr))) break; + + if (debug) CubLog("\tdevice %d freed %lld bytes. %lld available blocks cached (%lld bytes), %lld live blocks outstanding.\n", + device, (long long) search_key.bytes, (long long) cached_blocks.size(), (long long) cached_bytes[device], (long long) live_blocks.size()); + } + } + } while (0); + + // Unlock + if (locked) { + Unlock(&spin_lock); + locked = false; + } + + // Attempt to revert back to entry-point device if necessary + if (entrypoint_device != INVALID_DEVICE_ORDINAL) + { + if (CubDebug(error = cudaSetDevice(entrypoint_device))) return error; + } + + return error; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Frees a live allocation of device memory on the current device, returning it to the allocator + */ + cudaError_t DeviceFree( + void* d_ptr) + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + + int current_device; + cudaError_t error = cudaSuccess; + + do { + if (CubDebug(error = cudaGetDevice(¤t_device))) break; + if (CubDebug(error = DeviceFree(d_ptr, current_device))) break; + } while(0); + + return error; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Frees all cached device allocations on all devices + */ + cudaError_t FreeAllCached() + { + #if (CUB_PTX_ARCH > 0) + // Caching functionality only defined on host + return CubDebug(cudaErrorInvalidConfiguration); + #else + + cudaError_t error = cudaSuccess; + bool locked = false; + int entrypoint_device = INVALID_DEVICE_ORDINAL; + int current_device = INVALID_DEVICE_ORDINAL; + + // Lock + if (!locked) { + Lock(&spin_lock); + locked = true; + } + + while (!cached_blocks.empty()) + { + // Get first block + CachedBlocks::iterator begin = cached_blocks.begin(); + + // Get entry-point device ordinal if necessary + if (entrypoint_device == INVALID_DEVICE_ORDINAL) + { + if (CubDebug(error = cudaGetDevice(&entrypoint_device))) break; + } + + // Set current device ordinal if necessary + if (begin->device != current_device) + { + if (CubDebug(error = cudaSetDevice(begin->device))) break; + current_device = begin->device; + } + + // Free device memory + if (CubDebug(error = cudaFree(begin->d_ptr))) break; + + // Reduce balance and erase entry + cached_bytes[current_device] -= begin->bytes; + cached_blocks.erase(begin); + + if (debug) CubLog("\tdevice %d freed %lld bytes. %lld available blocks cached (%lld bytes), %lld live blocks outstanding.\n", + current_device, (long long) begin->bytes, (long long) cached_blocks.size(), (long long) cached_bytes[current_device], (long long) live_blocks.size()); + } + + // Unlock + if (locked) { + Unlock(&spin_lock); + locked = false; + } + + // Attempt to revert back to entry-point device if necessary + if (entrypoint_device != INVALID_DEVICE_ORDINAL) + { + if (CubDebug(error = cudaSetDevice(entrypoint_device))) return error; + } + + return error; + + #endif // CUB_PTX_ARCH + } + + + /** + * \brief Destructor + */ + virtual ~CachingDeviceAllocator() + { + if (!skip_cleanup) + FreeAllCached(); + } + +}; + + + + +/** @} */ // end group UtilMgmt + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_arch.cuh b/external/cub-1.3.2/cub/util_arch.cuh new file mode 100644 index 0000000..917c360 --- /dev/null +++ b/external/cub-1.3.2/cub/util_arch.cuh @@ -0,0 +1,197 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Static architectural properties by SM version. + */ + +#pragma once + +#include "util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilMgmt + * @{ + */ + + +/// CUB_PTX_ARCH reflects the PTX version targeted by the active compiler pass (or zero during the host pass). +#ifndef __CUDA_ARCH__ + #define CUB_PTX_ARCH 0 +#else + #define CUB_PTX_ARCH __CUDA_ARCH__ +#endif + + +/// Whether or not the source targeted by the active compiler pass is allowed to invoke device kernels or methods from the CUDA runtime API. +#if (CUB_PTX_ARCH == 0) || defined(CUB_CDP) + #define CUB_RUNTIME_ENABLED + #define CUB_RUNTIME_FUNCTION __host__ __device__ +#else + #define CUB_RUNTIME_FUNCTION __host__ +#endif + + + +/// Number of threads per warp (log) +#define CUB_LOG_WARP_THREADS(arch) \ + (5) + +/// Number of threads per warp +#define CUB_WARP_THREADS(arch) \ + (1 << CUB_LOG_WARP_THREADS(arch)) + +/// Number of smem banks (log) +#define CUB_LOG_SMEM_BANKS(arch) \ + ((arch >= 200) ? \ + (5) : \ + (4)) + +/// Number of smem banks +#define CUB_SMEM_BANKS(arch) \ + (1 << CUB_LOG_SMEM_BANKS(arch)) + +/// Number of bytes per smem bank +#define CUB_SMEM_BANK_BYTES(arch) \ + (4) + +/// Number of smem bytes provisioned per SM +#define CUB_SMEM_BYTES(arch) \ + ((arch >= 200) ? \ + (48 * 1024) : \ + (16 * 1024)) + +/// Smem allocation size in bytes +#define CUB_SMEM_ALLOC_UNIT(arch) \ + ((arch >= 300) ? \ + (256) : \ + ((arch >= 200) ? \ + (128) : \ + (512))) + +/// Whether or not the architecture allocates registers by block (or by warp) +#define CUB_REGS_BY_BLOCK(arch) \ + ((arch >= 200) ? \ + (false) : \ + (true)) + +/// Number of registers allocated at a time per block (or by warp) +#define CUB_REG_ALLOC_UNIT(arch) \ + ((arch >= 300) ? \ + (256) : \ + ((arch >= 200) ? \ + (64) : \ + ((arch >= 120) ? \ + (512) : \ + (256)))) + +/// Granularity of warps for which registers are allocated +#define CUB_WARP_ALLOC_UNIT(arch) \ + ((arch >= 300) ? \ + (4) : \ + (2)) + +/// Maximum number of threads per SM +#define CUB_MAX_SM_THREADS(arch) \ + ((arch >= 300) ? \ + (2048) : \ + ((arch >= 200) ? \ + (1536) : \ + ((arch >= 120) ? \ + (1024) : \ + (768)))) + +/// Maximum number of thread blocks per SM +#define CUB_MAX_SM_BLOCKS(arch) \ + ((arch >= 300) ? \ + (16) : \ + (8)) + +/// Maximum number of threads per thread block +#define CUB_MAX_BLOCK_THREADS(arch) \ + ((arch >= 200) ? \ + (1024) : \ + (512)) + +/// Maximum number of registers per SM +#define CUB_MAX_SM_REGISTERS(arch) \ + ((arch >= 300) ? \ + (64 * 1024) : \ + ((arch >= 200) ? \ + (32 * 1024) : \ + ((arch >= 120) ? \ + (16 * 1024) : \ + (8 * 1024)))) + +/// Oversubscription factor +#define CUB_SUBSCRIPTION_FACTOR(arch) \ + ((arch >= 300) ? \ + (5) : \ + ((arch >= 200) ? \ + (3) : \ + (10))) + +/// Prefer padding overhead vs X-way conflicts greater than this threshold +#define CUB_PREFER_CONFLICT_OVER_PADDING(arch) \ + ((arch >= 300) ? \ + (1) : \ + (4)) + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +#define CUB_PTX_LOG_WARP_THREADS CUB_LOG_WARP_THREADS(CUB_PTX_ARCH) +#define CUB_PTX_WARP_THREADS CUB_WARP_THREADS(CUB_PTX_ARCH) +#define CUB_PTX_LOG_SMEM_BANKS CUB_LOG_SMEM_BANKS(CUB_PTX_ARCH) +#define CUB_PTX_SMEM_BANKS CUB_SMEM_BANKS(CUB_PTX_ARCH) +#define CUB_PTX_SMEM_BANK_BYTES CUB_SMEM_BANK_BYTES(CUB_PTX_ARCH) +#define CUB_PTX_SMEM_BYTES CUB_SMEM_BYTES(CUB_PTX_ARCH) +#define CUB_PTX_SMEM_ALLOC_UNIT CUB_SMEM_ALLOC_UNIT(CUB_PTX_ARCH) +#define CUB_PTX_REGS_BY_BLOCK CUB_REGS_BY_BLOCK(CUB_PTX_ARCH) +#define CUB_PTX_REG_ALLOC_UNIT CUB_REG_ALLOC_UNIT(CUB_PTX_ARCH) +#define CUB_PTX_WARP_ALLOC_UNIT CUB_WARP_ALLOC_UNIT(CUB_PTX_ARCH) +#define CUB_PTX_MAX_SM_THREADS CUB_MAX_SM_THREADS(CUB_PTX_ARCH) +#define CUB_PTX_MAX_SM_BLOCKS CUB_MAX_SM_BLOCKS(CUB_PTX_ARCH) +#define CUB_PTX_MAX_BLOCK_THREADS CUB_MAX_BLOCK_THREADS(CUB_PTX_ARCH) +#define CUB_PTX_MAX_SM_REGISTERS CUB_MAX_SM_REGISTERS(CUB_PTX_ARCH) +#define CUB_PTX_PREFER_CONFLICT_OVER_PADDING CUB_PREFER_CONFLICT_OVER_PADDING(CUB_PTX_ARCH) + +#endif // Do not document + + +/** @} */ // end group UtilMgmt + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_debug.cuh b/external/cub-1.3.2/cub/util_debug.cuh new file mode 100644 index 0000000..375fd5e --- /dev/null +++ b/external/cub-1.3.2/cub/util_debug.cuh @@ -0,0 +1,115 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Error and event logging routines. + * + * The following macros definitions are supported: + * - \p CUB_LOG. Simple event messages are printed to \p stdout. + */ + +#pragma once + +#include +#include "util_namespace.cuh" +#include "util_arch.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilMgmt + * @{ + */ + + +/// CUB error reporting macro (prints error messages to stderr) +#if (defined(DEBUG) || defined(_DEBUG)) + #define CUB_STDERR +#endif + + + +/** + * \brief %If \p CUB_STDERR is defined and \p error is not \p cudaSuccess, the corresponding error message is printed to \p stderr (or \p stdout in device code) along with the supplied source context. + * + * \return The CUDA error. + */ +__host__ __device__ __forceinline__ cudaError_t Debug( + cudaError_t error, + const char* filename, + int line) +{ +#ifdef CUB_STDERR + if (error) + { + #if (CUB_PTX_ARCH == 0) + fprintf(stderr, "CUDA error %d [%s, %d]: %s\n", error, filename, line, cudaGetErrorString(error)); + fflush(stderr); + #elif (CUB_PTX_ARCH >= 200) + printf("CUDA error %d [block %d, thread %d, %s, %d]\n", error, blockIdx.x, threadIdx.x, filename, line); + #endif + } +#endif + return error; +} + + +/** + * \brief Debug macro + */ +#define CubDebug(e) cub::Debug((e), __FILE__, __LINE__) + + +/** + * \brief Debug macro with exit + */ +#define CubDebugExit(e) if (cub::Debug((e), __FILE__, __LINE__)) { exit(1); } + + +/** + * \brief Log macro for printf statements. + */ +#if (CUB_PTX_ARCH == 0) + #define CubLog(format, ...) printf(format,__VA_ARGS__); +#elif (CUB_PTX_ARCH >= 200) + #define CubLog(format, ...) printf("[block %d, thread %d]: " format, blockIdx.x, threadIdx.x, __VA_ARGS__); +#endif + + + + +/** @} */ // end group UtilMgmt + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_device.cuh b/external/cub-1.3.2/cub/util_device.cuh new file mode 100644 index 0000000..f3b7907 --- /dev/null +++ b/external/cub-1.3.2/cub/util_device.cuh @@ -0,0 +1,372 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Properties of a given CUDA device and the corresponding PTX bundle + */ + +#pragma once + +#include "util_arch.cuh" +#include "util_debug.cuh" +#include "util_namespace.cuh" +#include "util_macro.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilMgmt + * @{ + */ + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/** + * Empty kernel for querying PTX manifest metadata (e.g., version) for the current device + */ +template +__global__ void EmptyKernel(void) { } + + +/** + * Alias temporaries to externally-allocated device storage (or simply return the amount of storage needed). + */ +template +CUB_RUNTIME_FUNCTION __forceinline__ +cudaError_t AliasTemporaries( + void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done. + size_t &temp_storage_bytes, ///< [in,out] Size in bytes of \t d_temp_storage allocation + void* (&allocations)[ALLOCATIONS], ///< [in,out] Pointers to device allocations needed + size_t (&allocation_sizes)[ALLOCATIONS]) ///< [in] Sizes in bytes of device allocations needed +{ + const int ALIGN_BYTES = 256; + const int ALIGN_MASK = ~(ALIGN_BYTES - 1); + + // Compute exclusive prefix sum over allocation requests + size_t allocation_offsets[ALLOCATIONS]; + size_t bytes_needed = 0; + for (int i = 0; i < ALLOCATIONS; ++i) + { + size_t allocation_bytes = (allocation_sizes[i] + ALIGN_BYTES - 1) & ALIGN_MASK; + allocation_offsets[i] = bytes_needed; + bytes_needed += allocation_bytes; + } + + // Check if the caller is simply requesting the size of the storage allocation + if (!d_temp_storage) + { + temp_storage_bytes = bytes_needed; + return cudaSuccess; + } + + // Check if enough storage provided + if (temp_storage_bytes < bytes_needed) + { + return CubDebug(cudaErrorInvalidValue); + } + + // Alias + for (int i = 0; i < ALLOCATIONS; ++i) + { + allocations[i] = static_cast(d_temp_storage) + allocation_offsets[i]; + } + + return cudaSuccess; +} + + + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/** + * \brief Retrieves the PTX version that will be used on the current device (major * 100 + minor * 10) + */ +CUB_RUNTIME_FUNCTION __forceinline__ cudaError_t PtxVersion(int &ptx_version) +{ + struct Dummy + { + /// Type definition of the EmptyKernel kernel entry point + typedef void (*EmptyKernelPtr)(); + + /// Force EmptyKernel to be generated if this class is used + CUB_RUNTIME_FUNCTION __forceinline__ + EmptyKernelPtr Empty() + { + return EmptyKernel; + } + }; + + +#ifndef CUB_RUNTIME_ENABLED + + // CUDA API calls not supported from this device + return cudaErrorInvalidConfiguration; + +#elif (CUB_PTX_ARCH > 0) + + ptx_version = CUB_PTX_ARCH; + return cudaSuccess; + +#else + + cudaError_t error = cudaSuccess; + do + { + cudaFuncAttributes empty_kernel_attrs; + if (CubDebug(error = cudaFuncGetAttributes(&empty_kernel_attrs, EmptyKernel))) break; + ptx_version = empty_kernel_attrs.ptxVersion * 10; + } + while (0); + + return error; + +#endif +} + + +/** + * \brief Retrieves the SM version (major * 100 + minor * 10) + */ +CUB_RUNTIME_FUNCTION __forceinline__ cudaError_t SmVersion(int &sm_version, int device_ordinal) +{ +#ifndef CUB_RUNTIME_ENABLED + + // CUDA API calls not supported from this device + return cudaErrorInvalidConfiguration; + +#else + + cudaError_t error = cudaSuccess; + do + { + // Fill in SM version + int major, minor; + if (CubDebug(error = cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, device_ordinal))) break; + if (CubDebug(error = cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, device_ordinal))) break; + sm_version = major * 100 + minor * 10; + } + while (0); + + return error; + +#endif +} + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Synchronize the stream if specified + */ +CUB_RUNTIME_FUNCTION __forceinline__ +static cudaError_t SyncStream(cudaStream_t stream) +{ +#if (CUB_PTX_ARCH == 0) + return cudaStreamSynchronize(stream); +#else + // Device can't yet sync on a specific stream + return cudaDeviceSynchronize(); +#endif +} + + +/** + * \brief Computes maximum SM occupancy in thread blocks for the given kernel function pointer \p kernel_ptr. + */ +template +CUB_RUNTIME_FUNCTION __forceinline__ +cudaError_t MaxSmOccupancy( + int &max_sm_occupancy, ///< [out] maximum number of thread blocks that can reside on a single SM + int sm_version, ///< [in] The SM architecture to run on + KernelPtr kernel_ptr, ///< [in] Kernel pointer for which to compute SM occupancy + int block_threads) ///< [in] Number of threads per thread block +{ +#ifndef CUB_RUNTIME_ENABLED + + // CUDA API calls not supported from this device + return CubDebug(cudaErrorInvalidConfiguration); + +#else + + cudaError_t error = cudaSuccess; + do + { + int warp_threads = 1 << CUB_LOG_WARP_THREADS(sm_version); + int max_sm_blocks = CUB_MAX_SM_BLOCKS(sm_version); + int max_sm_warps = CUB_MAX_SM_THREADS(sm_version) / warp_threads; + int regs_by_block = CUB_REGS_BY_BLOCK(sm_version); + int max_sm_registers = CUB_MAX_SM_REGISTERS(sm_version); + int warp_alloc_unit = CUB_WARP_ALLOC_UNIT(sm_version); + int smem_alloc_unit = CUB_SMEM_ALLOC_UNIT(sm_version); + int reg_alloc_unit = CUB_REG_ALLOC_UNIT(sm_version); + int smem_bytes = CUB_SMEM_BYTES(sm_version); + + // Get kernel attributes + cudaFuncAttributes kernel_attrs; + if (CubDebug(error = cudaFuncGetAttributes(&kernel_attrs, kernel_ptr))) break; + + // Number of warps per threadblock + int block_warps = (block_threads + warp_threads - 1) / warp_threads; + + // Max warp occupancy + int max_warp_occupancy = (block_warps > 0) ? + max_sm_warps / block_warps : + max_sm_blocks; + + // Maximum register occupancy + int max_reg_occupancy; + if ((block_threads == 0) || (kernel_attrs.numRegs == 0)) + { + // Prevent divide-by-zero + max_reg_occupancy = max_sm_blocks; + } + else if (regs_by_block) + { + // Allocates registers by threadblock + int block_regs = CUB_ROUND_UP_NEAREST(kernel_attrs.numRegs * warp_threads * block_warps, reg_alloc_unit); + max_reg_occupancy = max_sm_registers / block_regs; + } + else + { + // Allocates registers by warp + int sm_sides = warp_alloc_unit; + int sm_registers_per_side = max_sm_registers / sm_sides; + int regs_per_warp = CUB_ROUND_UP_NEAREST(kernel_attrs.numRegs * warp_threads, reg_alloc_unit); + int warps_per_side = sm_registers_per_side / regs_per_warp; + int warps = warps_per_side * sm_sides; + max_reg_occupancy = warps / block_warps; + } + + // Shared memory per threadblock + int block_allocated_smem = CUB_ROUND_UP_NEAREST( + kernel_attrs.sharedSizeBytes, + smem_alloc_unit); + + // Max shared memory occupancy + int max_smem_occupancy = (block_allocated_smem > 0) ? + (smem_bytes / block_allocated_smem) : + max_sm_blocks; + + // Max occupancy + max_sm_occupancy = CUB_MIN( + CUB_MIN(max_sm_blocks, max_warp_occupancy), + CUB_MIN(max_smem_occupancy, max_reg_occupancy)); + +// printf("max_smem_occupancy(%d), max_warp_occupancy(%d), max_reg_occupancy(%d) \n", max_smem_occupancy, max_warp_occupancy, max_reg_occupancy); + + } while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED +} + +#endif // Do not document + + +/** + * \brief Computes maximum SM occupancy in thread blocks for executing the given kernel function pointer \p kernel_ptr on the current device with \p block_threads per thread block. + * + * \par Snippet + * The code snippet below illustrates the use of the MaxSmOccupancy function. + * \par + * \code + * #include // or equivalently + * + * template + * __global__ void ExampleKernel() + * { + * // Allocate shared memory for BlockScan + * __shared__ volatile T buffer[4096]; + * + * ... + * } + * + * ... + * + * // Determine SM occupancy for ExampleKernel specialized for unsigned char + * int max_sm_occupancy; + * MaxSmOccupancy(max_sm_occupancy, ExampleKernel, 64); + * + * // max_sm_occupancy <-- 4 on SM10 + * // max_sm_occupancy <-- 8 on SM20 + * // max_sm_occupancy <-- 12 on SM35 + * + * \endcode + * + */ +template +CUB_RUNTIME_FUNCTION __forceinline__ +cudaError_t MaxSmOccupancy( + int &max_sm_occupancy, ///< [out] maximum number of thread blocks that can reside on a single SM + KernelPtr kernel_ptr, ///< [in] Kernel pointer for which to compute SM occupancy + int block_threads) ///< [in] Number of threads per thread block +{ +#ifndef CUB_RUNTIME_ENABLED + + // CUDA API calls not supported from this device + return CubDebug(cudaErrorInvalidConfiguration); + +#else + + cudaError_t error = cudaSuccess; + do + { + // Get device ordinal + int device_ordinal; + if (CubDebug(error = cudaGetDevice(&device_ordinal))) break; + + // Get device SM version + int sm_version; + if (CubDebug(error = SmVersion(sm_version, device_ordinal))) break; + + // Get SM occupancy + if (CubDebug(error = MaxSmOccupancy(max_sm_occupancy, sm_version, kernel_ptr, block_threads))) break; + + } while (0); + + return error; + +#endif // CUB_RUNTIME_ENABLED + +} + + +/** @} */ // end group UtilMgmt + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_macro.cuh b/external/cub-1.3.2/cub/util_macro.cuh new file mode 100644 index 0000000..a94031a --- /dev/null +++ b/external/cub-1.3.2/cub/util_macro.cuh @@ -0,0 +1,107 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/****************************************************************************** + * Common C/C++ macro utilities + ******************************************************************************/ + +#pragma once + +#include "util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilModule + * @{ + */ + +/** + * Align struct + */ +#if defined(_WIN32) || defined(_WIN64) + #define CUB_ALIGN(bytes) __declspec(align(32)) +#else + #define CUB_ALIGN(bytes) __attribute__((aligned(bytes))) +#endif + +/** + * Select maximum(a, b) + */ +#define CUB_MAX(a, b) (((b) > (a)) ? (b) : (a)) + +/** + * Select minimum(a, b) + */ +#define CUB_MIN(a, b) (((b) < (a)) ? (b) : (a)) + +/** + * Quotient of x/y rounded down to nearest integer + */ +#define CUB_QUOTIENT_FLOOR(x, y) ((x) / (y)) + +/** + * Quotient of x/y rounded up to nearest integer + */ +#define CUB_QUOTIENT_CEILING(x, y) (((x) + (y) - 1) / (y)) + +/** + * x rounded up to the nearest multiple of y + */ +#define CUB_ROUND_UP_NEAREST(x, y) ((((x) + (y) - 1) / (y)) * y) + +/** + * x rounded down to the nearest multiple of y + */ +#define CUB_ROUND_DOWN_NEAREST(x, y) (((x) / (y)) * y) + +/** + * Return character string for given type + */ +#define CUB_TYPE_STRING(type) ""#type + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + #define CUB_CAT_(a, b) a ## b + #define CUB_CAT(a, b) CUB_CAT_(a, b) +#endif // DOXYGEN_SHOULD_SKIP_THIS + +/** + * Static assert + */ +#define CUB_STATIC_ASSERT(cond, msg) typedef int CUB_CAT(cub_static_assert, __LINE__)[(cond) ? 1 : -1] + + +/** @} */ // end group UtilModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_namespace.cuh b/external/cub-1.3.2/cub/util_namespace.cuh new file mode 100644 index 0000000..3960364 --- /dev/null +++ b/external/cub-1.3.2/cub/util_namespace.cuh @@ -0,0 +1,41 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Place-holder for prefixing the cub namespace + */ + +#pragma once + +// For example: +//#define CUB_NS_PREFIX namespace thrust{ namespace detail { +//#define CUB_NS_POSTFIX } } + +#define CUB_NS_PREFIX +#define CUB_NS_POSTFIX diff --git a/external/cub-1.3.2/cub/util_ptx.cuh b/external/cub-1.3.2/cub/util_ptx.cuh new file mode 100644 index 0000000..4172de2 --- /dev/null +++ b/external/cub-1.3.2/cub/util_ptx.cuh @@ -0,0 +1,606 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * PTX intrinsics + */ + + +#pragma once + +#include "util_type.cuh" +#include "util_arch.cuh" +#include "util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilPtx + * @{ + */ + + +/****************************************************************************** + * PTX helper macros + ******************************************************************************/ + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Register modifier for pointer-types (for inlining PTX assembly) + */ +#if defined(_WIN64) || defined(__LP64__) + #define __CUB_LP64__ 1 + // 64-bit register modifier for inlined asm + #define _CUB_ASM_PTR_ "l" + #define _CUB_ASM_PTR_SIZE_ "u64" +#else + #define __CUB_LP64__ 0 + // 32-bit register modifier for inlined asm + #define _CUB_ASM_PTR_ "r" + #define _CUB_ASM_PTR_SIZE_ "u32" +#endif + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/****************************************************************************** + * Inlined PTX intrinsics + ******************************************************************************/ + +/** + * \brief Shift-right then add. Returns (\p x >> \p shift) + \p addend. + */ +__device__ __forceinline__ unsigned int SHR_ADD( + unsigned int x, + unsigned int shift, + unsigned int addend) +{ + unsigned int ret; +#if CUB_PTX_ARCH >= 200 + asm("vshr.u32.u32.u32.clamp.add %0, %1, %2, %3;" : + "=r"(ret) : "r"(x), "r"(shift), "r"(addend)); +#else + ret = (x >> shift) + addend; +#endif + return ret; +} + + +/** + * \brief Shift-left then add. Returns (\p x << \p shift) + \p addend. + */ +__device__ __forceinline__ unsigned int SHL_ADD( + unsigned int x, + unsigned int shift, + unsigned int addend) +{ + unsigned int ret; +#if CUB_PTX_ARCH >= 200 + asm("vshl.u32.u32.u32.clamp.add %0, %1, %2, %3;" : + "=r"(ret) : "r"(x), "r"(shift), "r"(addend)); +#else + ret = (x << shift) + addend; +#endif + return ret; +} + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Bitfield-extract. + */ +template +__device__ __forceinline__ unsigned int BFE( + UnsignedBits source, + unsigned int bit_start, + unsigned int num_bits, + Int2Type byte_len) +{ + unsigned int bits; +#if CUB_PTX_ARCH >= 200 + asm("bfe.u32 %0, %1, %2, %3;" : "=r"(bits) : "r"((unsigned int) source), "r"(bit_start), "r"(num_bits)); +#else + const unsigned int MASK = (1 << num_bits) - 1; + bits = (source >> bit_start) & MASK; +#endif + return bits; +} + + +/** + * Bitfield-extract for 64-bit types. + */ +template +__device__ __forceinline__ unsigned int BFE( + UnsignedBits source, + unsigned int bit_start, + unsigned int num_bits, + Int2Type<8> byte_len) +{ + const unsigned long long MASK = (1ull << num_bits) - 1; + return (source >> bit_start) & MASK; +} + +#endif // DOXYGEN_SHOULD_SKIP_THIS + +/** + * \brief Bitfield-extract. Extracts \p num_bits from \p source starting at bit-offset \p bit_start. The input \p source may be an 8b, 16b, 32b, or 64b unsigned integer type. + */ +template +__device__ __forceinline__ unsigned int BFE( + UnsignedBits source, + unsigned int bit_start, + unsigned int num_bits) +{ + return BFE(source, bit_start, num_bits, Int2Type()); +} + + +/** + * \brief Bitfield insert. Inserts the \p num_bits least significant bits of \p y into \p x at bit-offset \p bit_start. + */ +__device__ __forceinline__ void BFI( + unsigned int &ret, + unsigned int x, + unsigned int y, + unsigned int bit_start, + unsigned int num_bits) +{ +#if CUB_PTX_ARCH >= 200 + asm("bfi.b32 %0, %1, %2, %3, %4;" : + "=r"(ret) : "r"(y), "r"(x), "r"(bit_start), "r"(num_bits)); +#else + x <<= bit_start; + unsigned int MASK_X = ((1 << num_bits) - 1) << bit_start; + unsigned int MASK_Y = ~MASK_X; + ret = (y & MASK_Y) | (x & MASK_X); +#endif +} + + +/** + * \brief Three-operand add. Returns \p x + \p y + \p z. + */ +__device__ __forceinline__ unsigned int IADD3(unsigned int x, unsigned int y, unsigned int z) +{ +#if CUB_PTX_ARCH >= 200 + asm("vadd.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(x) : "r"(x), "r"(y), "r"(z)); +#else + x = x + y + z; +#endif + return x; +} + + +/** + * \brief Byte-permute. Pick four arbitrary bytes from two 32-bit registers, and reassemble them into a 32-bit destination register. For SM2.0 or later. + * + * \par + * The bytes in the two source registers \p a and \p b are numbered from 0 to 7: + * {\p b, \p a} = {{b7, b6, b5, b4}, {b3, b2, b1, b0}}. For each of the four bytes + * {b3, b2, b1, b0} selected in the return value, a 4-bit selector is defined within + * the four lower "nibbles" of \p index: {\p index } = {n7, n6, n5, n4, n3, n2, n1, n0} + * + * \par Snippet + * The code snippet below illustrates byte-permute. + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * int a = 0x03020100; + * int b = 0x07060504; + * int index = 0x00007531; + * + * int selected = PRMT(a, b, index); // 0x07050301 + * + * \endcode + * + */ +__device__ __forceinline__ int PRMT(unsigned int a, unsigned int b, unsigned int index) +{ + int ret; + asm("prmt.b32 %0, %1, %2, %3;" : "=r"(ret) : "r"(a), "r"(b), "r"(index)); + return ret; +} + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Sync-threads barrier. + */ +__device__ __forceinline__ void BAR(int count) +{ + asm volatile("bar.sync 1, %0;" : : "r"(count)); +} + + +/** + * Floating point multiply. (Mantissa LSB rounds towards zero.) + */ +__device__ __forceinline__ float FMUL_RZ(float a, float b) +{ + float d; + asm("mul.rz.f32 %0, %1, %2;" : "=f"(d) : "f"(a), "f"(b)); + return d; +} + + +/** + * Floating point multiply-add. (Mantissa LSB rounds towards zero.) + */ +__device__ __forceinline__ float FFMA_RZ(float a, float b, float c) +{ + float d; + asm("fma.rz.f32 %0, %1, %2, %3;" : "=f"(d) : "f"(a), "f"(b), "f"(c)); + return d; +} + +#endif // DOXYGEN_SHOULD_SKIP_THIS + +/** + * \brief Terminates the calling thread + */ +__device__ __forceinline__ void ThreadExit() { + asm("exit;"); +} + + +/** + * \brief Returns the row-major linear thread identifier for a multidimensional threadblock + */ +__device__ __forceinline__ int RowMajorTid(int block_dim_x, int block_dim_y, int block_dim_z) +{ + return ((block_dim_z == 1) ? 0 : (threadIdx.z * block_dim_x * block_dim_y)) + + ((block_dim_y == 1) ? 0 : (threadIdx.y * block_dim_x)) + + threadIdx.x; +} + + +/** + * \brief Returns the warp lane ID of the calling thread + */ +__device__ __forceinline__ unsigned int LaneId() +{ + unsigned int ret; + asm("mov.u32 %0, %laneid;" : "=r"(ret) ); + return ret; +} + + +/** + * \brief Returns the warp ID of the calling thread. Warp ID is guaranteed to be unique among warps, but may not correspond to a zero-based ranking within the thread block. + */ +__device__ __forceinline__ unsigned int WarpId() +{ + unsigned int ret; + asm("mov.u32 %0, %warpid;" : "=r"(ret) ); + return ret; +} + +/** + * \brief Returns the warp lane mask of all lanes less than the calling thread + */ +__device__ __forceinline__ unsigned int LaneMaskLt() +{ + unsigned int ret; + asm("mov.u32 %0, %lanemask_lt;" : "=r"(ret) ); + return ret; +} + +/** + * \brief Returns the warp lane mask of all lanes less than or equal to the calling thread + */ +__device__ __forceinline__ unsigned int LaneMaskLe() +{ + unsigned int ret; + asm("mov.u32 %0, %lanemask_le;" : "=r"(ret) ); + return ret; +} + +/** + * \brief Returns the warp lane mask of all lanes greater than the calling thread + */ +__device__ __forceinline__ unsigned int LaneMaskGt() +{ + unsigned int ret; + asm("mov.u32 %0, %lanemask_gt;" : "=r"(ret) ); + return ret; +} + +/** + * \brief Returns the warp lane mask of all lanes greater than or equal to the calling thread + */ +__device__ __forceinline__ unsigned int LaneMaskGe() +{ + unsigned int ret; + asm("mov.u32 %0, %lanemask_ge;" : "=r"(ret) ); + return ret; +} + +/** @} */ // end group UtilPtx + + + + +/** + * \brief Shuffle-up for any data type. Each warp-lanei obtains the value \p input contributed by warp-lanei-src_offset. For thread lanes \e i < src_offset, the thread's own \p input is returned to the thread. ![](shfl_up_logo.png) + * \ingroup WarpModule + * + * \par + * - Available only for SM3.0 or newer + * + * \par Snippet + * The code snippet below illustrates each thread obtaining a \p double value from the + * predecessor of its predecessor. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Obtain one input item per thread + * double thread_data = ... + * + * // Obtain item from two ranks below + * double peer_data = ShuffleUp(thread_data, 2); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the first warp of threads is {1.0, 2.0, 3.0, 4.0, 5.0, ..., 32.0}. + * The corresponding output \p peer_data will be {1.0, 2.0, 1.0, 2.0, 3.0, ..., 30.0}. + * + */ +template +__device__ __forceinline__ T ShuffleUp( + T input, ///< [in] The value to broadcast + int src_offset) ///< [in] The relative down-offset of the peer to read from +{ + enum + { + SHFL_C = 0, + }; + + typedef typename UnitWord::ShuffleWord ShuffleWord; + + const int WORDS = (sizeof(T) + sizeof(ShuffleWord) - 1) / sizeof(ShuffleWord); + T output; + ShuffleWord *output_alias = reinterpret_cast(&output); + ShuffleWord *input_alias = reinterpret_cast(&input); + + #pragma unroll + for (int WORD = 0; WORD < WORDS; ++WORD) + { + unsigned int shuffle_word = input_alias[WORD]; + asm( + " shfl.up.b32 %0, %1, %2, %3;" + : "=r"(shuffle_word) : "r"(shuffle_word), "r"(src_offset), "r"(SHFL_C)); + output_alias[WORD] = (ShuffleWord) shuffle_word; + } + + return output; +} + + +/** + * \brief Shuffle-down for any data type. Each warp-lanei obtains the value \p input contributed by warp-lanei+src_offset. For thread lanes \e i >= WARP_THREADS, the thread's own \p input is returned to the thread. ![](shfl_down_logo.png) + * \ingroup WarpModule + * + * \par + * - Available only for SM3.0 or newer + * + * \par Snippet + * The code snippet below illustrates each thread obtaining a \p double value from the + * successor of its successor. + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Obtain one input item per thread + * double thread_data = ... + * + * // Obtain item from two ranks below + * double peer_data = ShuffleDown(thread_data, 2); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the first warp of threads is {1.0, 2.0, 3.0, 4.0, 5.0, ..., 32.0}. + * The corresponding output \p peer_data will be {3.0, 4.0, 5.0, 6.0, 7.0, ..., 32.0}. + * + */ +template +__device__ __forceinline__ T ShuffleDown( + T input, ///< [in] The value to broadcast + int src_offset) ///< [in] The relative up-offset of the peer to read from +{ + enum + { + SHFL_C = CUB_PTX_WARP_THREADS - 1, + }; + + typedef typename UnitWord::ShuffleWord ShuffleWord; + + const int WORDS = (sizeof(T) + sizeof(ShuffleWord) - 1) / sizeof(ShuffleWord); + T output; + ShuffleWord *output_alias = reinterpret_cast(&output); + ShuffleWord *input_alias = reinterpret_cast(&input); + + #pragma unroll + for (int WORD = 0; WORD < WORDS; ++WORD) + { + unsigned int shuffle_word = input_alias[WORD]; + asm( + " shfl.down.b32 %0, %1, %2, %3;" + : "=r"(shuffle_word) : "r"(shuffle_word), "r"(src_offset), "r"(SHFL_C)); + output_alias[WORD] = (ShuffleWord) shuffle_word; + } + + return output; +} + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * \brief Shuffle-broadcast for any data type. Each warp-lanei obtains the value \p input contributed by warp-lanesrc_lane. For \p src_lane < 0 or \p src_lane >= WARP_THREADS, then the thread's own \p input is returned to the thread. ![](shfl_broadcast_logo.png) + * \ingroup WarpModule + * + * \par + * - Available only for SM3.0 or newer + */ +template +__device__ __forceinline__ T ShuffleBroadcast( + T input, ///< [in] The value to broadcast + int src_lane, ///< [in] Which warp lane is to do the broadcasting + int logical_warp_threads) ///< [in] Number of threads per logical warp +{ + typedef typename UnitWord::ShuffleWord ShuffleWord; + + const int WORDS = (sizeof(T) + sizeof(ShuffleWord) - 1) / sizeof(ShuffleWord); + T output; + ShuffleWord *output_alias = reinterpret_cast(&output); + ShuffleWord *input_alias = reinterpret_cast(&input); + + #pragma unroll + for (int WORD = 0; WORD < WORDS; ++WORD) + { + unsigned int shuffle_word = input_alias[WORD]; + asm("shfl.idx.b32 %0, %1, %2, %3;" + : "=r"(shuffle_word) : "r"(shuffle_word), "r"(src_lane), "r"(logical_warp_threads - 1)); + output_alias[WORD] = (ShuffleWord) shuffle_word; + } + + return output; +} + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + /** + * \brief Shuffle-broadcast for any data type. Each warp-lanei obtains the value \p input contributed by warp-lanesrc_lane. For \p src_lane < 0 or \p src_lane >= WARP_THREADS, then the thread's own \p input is returned to the thread. ![](shfl_broadcast_logo.png) + * \ingroup WarpModule + * + * \par + * - Available only for SM3.0 or newer + * + * \par Snippet + * The code snippet below illustrates each thread obtaining a \p double value from warp-lane0. + * + * \par + * \code + * #include // or equivalently + * + * __global__ void ExampleKernel(...) + * { + * // Obtain one input item per thread + * double thread_data = ... + * + * // Obtain item from thread 0 + * double peer_data = ShuffleBroadcast(thread_data, 0); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the first warp of threads is {1.0, 2.0, 3.0, 4.0, 5.0, ..., 32.0}. + * The corresponding output \p peer_data will be {1.0, 1.0, 1.0, 1.0, 1.0, ..., 1.0}. + * + */ +template +__device__ __forceinline__ T ShuffleBroadcast( + T input, ///< [in] The value to broadcast + int src_lane) ///< [in] Which warp lane is to do the broadcasting +{ + return ShuffleBroadcast(input, src_lane, CUB_PTX_WARP_THREADS); +} + + + + + +/** + * \brief Portable implementation of __all + * \ingroup WarpModule + */ +__device__ __forceinline__ int WarpAll(int cond) +{ +#if CUB_PTX_ARCH < 120 + + __shared__ volatile int warp_signals[CUB_PTX_MAX_SM_THREADS / CUB_PTX_WARP_THREADS]; + + if (LaneId() == 0) + warp_signals[WarpId()] = 1; + + if (cond == 0) + warp_signals[WarpId()] = 0; + + return warp_signals[WarpId()]; + +#else + + return __all(cond); + +#endif +} + + +/** + * \brief Portable implementation of __any + * \ingroup WarpModule + */ +__device__ __forceinline__ int WarpAny(int cond) +{ +#if CUB_PTX_ARCH < 120 + + __shared__ volatile int warp_signals[CUB_PTX_MAX_SM_THREADS / CUB_PTX_WARP_THREADS]; + + if (LaneId() == 0) + warp_signals[WarpId()] = 0; + + if (cond) + warp_signals[WarpId()] = 1; + + return warp_signals[WarpId()]; + +#else + + return __any(cond); + +#endif +} + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/util_type.cuh b/external/cub-1.3.2/cub/util_type.cuh new file mode 100644 index 0000000..821a55d --- /dev/null +++ b/external/cub-1.3.2/cub/util_type.cuh @@ -0,0 +1,1027 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * Common type manipulation (metaprogramming) utilities + */ + +#pragma once + +#include +#include + +#include "util_macro.cuh" +#include "util_arch.cuh" +#include "util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup UtilModule + * @{ + */ + + + +/****************************************************************************** + * Type equality + ******************************************************************************/ + +/** + * \brief Type selection (IF ? ThenType : ElseType) + */ +template +struct If +{ + /// Conditional type result + typedef ThenType Type; // true +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct If +{ + typedef ElseType Type; // false +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Conditional types + ******************************************************************************/ + +/** + * \brief Type equality test + */ +template +struct Equals +{ + enum { + VALUE = 0, + NEGATE = 1 + }; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct Equals +{ + enum { + VALUE = 1, + NEGATE = 0 + }; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/****************************************************************************** + * Marker types + ******************************************************************************/ + +/** + * \brief A simple "NULL" marker type + */ +struct NullType +{ +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + template + __host__ __device__ __forceinline__ NullType& operator =(const T& b) { return *this; } + + __host__ __device__ __forceinline__ bool operator ==(const NullType& b) { return true; } + + __host__ __device__ __forceinline__ bool operator !=(const NullType& b) { return false; } + +#endif // DOXYGEN_SHOULD_SKIP_THIS +}; + + +/** + * \brief Allows for the treatment of an integral constant as a type at compile-time (e.g., to achieve static call dispatch based on constant integral values) + */ +template +struct Int2Type +{ + enum {VALUE = A}; +}; + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/****************************************************************************** + * Size and alignment + ******************************************************************************/ + +/// Structure alignment +template +struct AlignBytes +{ + struct Pad + { + T val; + char byte; + }; + + enum + { + /// The alignment of T in bytes + ALIGN_BYTES = sizeof(Pad) - sizeof(T) + }; +}; + +// Specializations where host C++ compilers (e.g., Windows) may disagree with device C++ compilers (EDG) + +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +#ifdef _WIN32 + template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; + template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +#endif +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 8 }; }; + +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +#ifndef _WIN32 + template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; + template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +#endif +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; +template <> struct AlignBytes { enum { ALIGN_BYTES = 16 }; }; + + +/// Unit-words of data movement +template +struct UnitWord +{ + enum { + ALIGN_BYTES = AlignBytes::ALIGN_BYTES + }; + + template + struct IsMultiple + { + enum { + UNIT_ALIGN_BYTES = AlignBytes::ALIGN_BYTES, + IS_MULTIPLE = (sizeof(T) % sizeof(Unit) == 0) && (ALIGN_BYTES % UNIT_ALIGN_BYTES == 0) + }; + }; + + /// Biggest shuffle word that T is a whole multiple of and is not larger than the alignment of T + typedef typename If::IS_MULTIPLE, + unsigned int, + typename If::IS_MULTIPLE, + unsigned short, + unsigned char>::Type>::Type ShuffleWord; + + /// Biggest volatile word that T is a whole multiple of and is not larger than the alignment of T + typedef typename If::IS_MULTIPLE, + unsigned long long, + ShuffleWord>::Type VolatileWord; + + /// Biggest memory-access word that T is a whole multiple of and is not larger than the alignment of T + typedef typename If::IS_MULTIPLE, + ulonglong2, + VolatileWord>::Type DeviceWord; + + /// Biggest texture reference word that T is a whole multiple of and is not larger than the alignment of T + typedef typename If::IS_MULTIPLE, + uint4, + typename If::IS_MULTIPLE, + uint2, + ShuffleWord>::Type>::Type TextureWord; +}; + + +// float2 specialization workaround (for SM10-SM13) +template <> +struct UnitWord +{ + typedef int ShuffleWord; +#if (CUB_PTX_ARCH > 0) && (CUB_PTX_ARCH <= 130) + typedef float VolatileWord; + typedef uint2 DeviceWord; +#else + typedef unsigned long long VolatileWord; + typedef unsigned long long DeviceWord; +#endif + typedef float2 TextureWord; +}; + +// float4 specialization workaround (for SM10-SM13) +template <> +struct UnitWord +{ + typedef int ShuffleWord; +#if (CUB_PTX_ARCH > 0) && (CUB_PTX_ARCH <= 130) + typedef float VolatileWord; + typedef uint4 DeviceWord; +#else + typedef unsigned long long VolatileWord; + typedef ulonglong2 DeviceWord; +#endif + typedef float4 TextureWord; +}; + + +// char2 specialization workaround (for SM10-SM13) +template <> +struct UnitWord +{ + typedef unsigned short ShuffleWord; +#if (CUB_PTX_ARCH > 0) && (CUB_PTX_ARCH <= 130) + typedef unsigned short VolatileWord; + typedef short DeviceWord; +#else + typedef unsigned short VolatileWord; + typedef unsigned short DeviceWord; +#endif + typedef unsigned short TextureWord; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Vector type inference utilities. + ******************************************************************************/ + +/** + * \brief Exposes a member typedef \p Type that names the corresponding CUDA vector type if one exists. Otherwise \p Type refers to the CubVector structure itself, which will wrap the corresponding \p x, \p y, etc. vector fields. + */ +template struct CubVector; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +enum +{ + /// The maximum number of elements in CUDA vector types + MAX_VEC_ELEMENTS = 4, +}; + + +/** + * Generic vector-1 type + */ +template +struct CubVector +{ + T x; + + typedef T BaseType; + typedef CubVector Type; +}; + +/** + * Generic vector-2 type + */ +template +struct CubVector +{ + T x; + T y; + + typedef T BaseType; + typedef CubVector Type; +}; + +/** + * Generic vector-3 type + */ +template +struct CubVector +{ + T x; + T y; + T z; + + typedef T BaseType; + typedef CubVector Type; +}; + +/** + * Generic vector-4 type + */ +template +struct CubVector +{ + T x; + T y; + T z; + T w; + + typedef T BaseType; + typedef CubVector Type; +}; + + +/** + * Macro for expanding partially-specialized built-in vector types + */ +#define CUB_DEFINE_VECTOR_TYPE(base_type,short_type) \ + \ + template<> struct CubVector : short_type##1 \ + { \ + typedef base_type BaseType; \ + typedef short_type##1 Type; \ + __host__ __device__ __forceinline__ CubVector operator+(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x + other.x; \ + return retval; \ + } \ + __host__ __device__ __forceinline__ CubVector operator-(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x - other.x; \ + return retval; \ + } \ + }; \ + \ + template<> struct CubVector : short_type##2 \ + { \ + typedef base_type BaseType; \ + typedef short_type##2 Type; \ + __host__ __device__ __forceinline__ CubVector operator+(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x + other.x; \ + retval.y = y + other.y; \ + return retval; \ + } \ + __host__ __device__ __forceinline__ CubVector operator-(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x - other.x; \ + retval.y = y - other.y; \ + return retval; \ + } \ + }; \ + \ + template<> struct CubVector : short_type##3 \ + { \ + typedef base_type BaseType; \ + typedef short_type##3 Type; \ + __host__ __device__ __forceinline__ CubVector operator+(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x + other.x; \ + retval.y = y + other.y; \ + retval.z = z + other.z; \ + return retval; \ + } \ + __host__ __device__ __forceinline__ CubVector operator-(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x - other.x; \ + retval.y = y - other.y; \ + retval.z = z - other.z; \ + return retval; \ + } \ + }; \ + \ + template<> struct CubVector : short_type##4 \ + { \ + typedef base_type BaseType; \ + typedef short_type##4 Type; \ + __host__ __device__ __forceinline__ CubVector operator+(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x + other.x; \ + retval.y = y + other.y; \ + retval.z = z + other.z; \ + retval.w = w + other.w; \ + return retval; \ + } \ + __host__ __device__ __forceinline__ CubVector operator-(const CubVector &other) const { \ + CubVector retval; \ + retval.x = x - other.x; \ + retval.y = y - other.y; \ + retval.z = z - other.z; \ + retval.w = w - other.w; \ + return retval; \ + } \ + }; + + + +// Expand CUDA vector types for built-in primitives +CUB_DEFINE_VECTOR_TYPE(char, char) +CUB_DEFINE_VECTOR_TYPE(signed char, char) +CUB_DEFINE_VECTOR_TYPE(short, short) +CUB_DEFINE_VECTOR_TYPE(int, int) +CUB_DEFINE_VECTOR_TYPE(long, long) +CUB_DEFINE_VECTOR_TYPE(long long, longlong) +CUB_DEFINE_VECTOR_TYPE(unsigned char, uchar) +CUB_DEFINE_VECTOR_TYPE(unsigned short, ushort) +CUB_DEFINE_VECTOR_TYPE(unsigned int, uint) +CUB_DEFINE_VECTOR_TYPE(unsigned long, ulong) +CUB_DEFINE_VECTOR_TYPE(unsigned long long, ulonglong) +CUB_DEFINE_VECTOR_TYPE(float, float) +CUB_DEFINE_VECTOR_TYPE(double, double) +CUB_DEFINE_VECTOR_TYPE(bool, uchar) + +// Undefine macros +#undef CUB_DEFINE_VECTOR_TYPE + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Wrapper types + ******************************************************************************/ + +/** + * \brief A storage-backing wrapper that allows types with non-trivial constructors to be aliased in unions + */ +template +struct Uninitialized +{ + /// Biggest memory-access word that T is a whole multiple of and is not larger than the alignment of T + typedef typename UnitWord::DeviceWord DeviceWord; + + enum + { + WORDS = sizeof(T) / sizeof(DeviceWord) + }; + + /// Backing storage + DeviceWord storage[WORDS]; + + /// Alias + __host__ __device__ __forceinline__ T& Alias() + { + return reinterpret_cast(*this); + } +}; + + +/** + * \brief An item value paired with a corresponding offset + */ +template +struct ItemOffsetPair +{ + typedef _T T; ///< Item data type + typedef _Offset Offset; ///< Integer offset data type + +#if (CUB_PTX_ARCH == 0) + union + { + Offset offset; ///< Offset + typename UnitWord::DeviceWord align0; ///< Alignment/padding (for Win32 consistency between host/device) + }; +#else + Offset offset; ///< Offset +#endif + + T value; ///< Item value + + /// Inequality operator + __host__ __device__ __forceinline__ bool operator !=(const ItemOffsetPair &b) + { + return (value != b.value) || (offset != b.offset); + } +}; + + +/** + * \brief A key identifier paired with a corresponding value + */ +template +struct KeyValuePair +{ + typedef _Key Key; ///< Key data type + typedef _Value Value; ///< Value data type + + Value value; ///< Item value + Key key; ///< Item key + + /// Inequality operator + __host__ __device__ __forceinline__ bool operator !=(const KeyValuePair &b) + { + return (value != b.value) || (key != b.key); + } + +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/** + * Workaround for inability for SM1.x compiler to properly zero-initialize POD structures when it's supposed to + */ +template +__host__ __device__ __forceinline__ T ZeroInitialize() +{ +#if (CUB_PTX_ARCH > 0) && (CUB_PTX_ARCH <= 130) + + typedef typename UnitWord::ShuffleWord ShuffleWord; + const int MULTIPLE = sizeof(T) / sizeof(ShuffleWord); + ShuffleWord words[MULTIPLE]; + #pragma unroll + for (int i = 0; i < MULTIPLE; ++i) + words[i] = 0; + return *reinterpret_cast(words); + +#else + + return T(); + +#endif +} + + +/** + * \brief A wrapper for passing simple static arrays as kernel parameters + */ +template +struct ArrayWrapper +{ + /// Static array of type \p T + T array[COUNT]; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + +/** + * \brief Double-buffer storage wrapper for multi-pass stream transformations that require more than one storage array for streaming intermediate results back and forth. + * + * Many multi-pass computations require a pair of "ping-pong" storage + * buffers (e.g., one for reading from and the other for writing to, and then + * vice-versa for the subsequent pass). This structure wraps a set of device + * buffers and a "selector" member to track which is "current". + */ +template +struct DoubleBuffer +{ + /// Pair of device buffer pointers + T *d_buffers[2]; + + /// Selector into \p d_buffers (i.e., the active/valid buffer) + int selector; + + /// \brief Constructor + __host__ __device__ __forceinline__ DoubleBuffer() + { + selector = 0; + d_buffers[0] = NULL; + d_buffers[1] = NULL; + } + + /// \brief Constructor + __host__ __device__ __forceinline__ DoubleBuffer( + T *d_current, ///< The currently valid buffer + T *d_alternate) ///< Alternate storage buffer of the same size as \p d_current + { + selector = 0; + d_buffers[0] = d_current; + d_buffers[1] = d_alternate; + } + + /// \brief Return pointer to the currently valid buffer + __host__ __device__ __forceinline__ T* Current() { return d_buffers[selector]; } +}; + + + +/****************************************************************************** + * Static math + ******************************************************************************/ + +/** + * \brief Statically determine log2(N), rounded up. + * + * For example: + * Log2<8>::VALUE // 3 + * Log2<3>::VALUE // 2 + */ +template +struct Log2 +{ + /// Static logarithm value + enum { VALUE = Log2> 1), COUNT + 1>::VALUE }; // Inductive case +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document +template +struct Log2 +{ + enum {VALUE = (1 << (COUNT - 1) < N) ? // Base case + COUNT : + COUNT - 1 }; +}; +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** + * \brief Statically determine if N is a power-of-two + */ +template +struct PowerOfTwo +{ + enum { VALUE = ((N & (N - 1)) == 0) }; +}; + + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + +/****************************************************************************** + * Pointer vs. iterator detection + ******************************************************************************/ + +/** + * \brief Pointer vs. iterator + */ +template +struct IsPointer +{ + enum { VALUE = 0 }; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct IsPointer +{ + enum { VALUE = 1 }; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Qualifier detection + ******************************************************************************/ + +/** + * \brief Volatile modifier test + */ +template +struct IsVolatile +{ + enum { VALUE = 0 }; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct IsVolatile +{ + enum { VALUE = 1 }; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/****************************************************************************** + * Qualifier removal + ******************************************************************************/ + +/** + * \brief Removes \p const and \p volatile qualifiers from type \p Tp. + * + * For example: + * typename RemoveQualifiers::Type // int; + */ +template +struct RemoveQualifiers +{ + /// Type without \p const and \p volatile qualifiers + typedef Up Type; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct RemoveQualifiers +{ + typedef Up Type; +}; + +template +struct RemoveQualifiers +{ + typedef Up Type; +}; + +template +struct RemoveQualifiers +{ + typedef Up Type; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + + +/****************************************************************************** + * Typedef-detection + ******************************************************************************/ + + +/** + * \brief Defines a structure \p detector_name that is templated on type \p T. The \p detector_name struct exposes a constant member \p VALUE indicating whether or not parameter \p T exposes a nested type \p nested_type_name + */ +#define CUB_DEFINE_DETECT_NESTED_TYPE(detector_name, nested_type_name) \ + template \ + struct detector_name \ + { \ + template \ + static char& test(typename C::nested_type_name*); \ + template \ + static int& test(...); \ + enum \ + { \ + VALUE = sizeof(test(0)) < sizeof(int) \ + }; \ + }; + + + +/****************************************************************************** + * Simple enable-if (similar to Boost) + ******************************************************************************/ + +/** + * \brief Simple enable-if (similar to Boost) + */ +template +struct EnableIf +{ + /// Enable-if type for SFINAE dummy variables + typedef T Type; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template +struct EnableIf {}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/****************************************************************************** + * Typedef-detection + ******************************************************************************/ + +/** + * \brief Determine whether or not BinaryOp's functor is of the form bool operator()(const T& a, const T&b) or bool operator()(const T& a, const T&b, unsigned int idx) + */ +template +struct BinaryOpHasIdxParam +{ +private: + template struct SFINAE1 {}; + template struct SFINAE2 {}; + template struct SFINAE3 {}; + template struct SFINAE4 {}; + + template struct SFINAE5 {}; + template struct SFINAE6 {}; + template struct SFINAE7 {}; + template struct SFINAE8 {}; + + template static char Test(SFINAE1 *); + template static char Test(SFINAE2 *); + template static char Test(SFINAE3 *); + template static char Test(SFINAE4 *); + + template static char Test(SFINAE5 *); + template static char Test(SFINAE6 *); + template static char Test(SFINAE7 *); + template static char Test(SFINAE8 *); + + template static int Test(...); + +public: + + /// Whether the functor BinaryOp has a third unsigned int index param + static const bool HAS_PARAM = sizeof(Test(NULL)) == sizeof(char); +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + +/****************************************************************************** + * Simple type traits utilities. + * + * For example: + * Traits::CATEGORY // SIGNED_INTEGER + * Traits::NULL_TYPE // true + * Traits::CATEGORY // NOT_A_NUMBER + * Traits::PRIMITIVE; // false + * + ******************************************************************************/ + +/** + * \brief Basic type traits categories + */ +enum Category +{ + NOT_A_NUMBER, + SIGNED_INTEGER, + UNSIGNED_INTEGER, + FLOATING_POINT +}; + + +/** + * \brief Basic type traits + */ +template +struct BaseTraits +{ + /// Category + static const Category CATEGORY = _CATEGORY; + enum + { + PRIMITIVE = _PRIMITIVE, + NULL_TYPE = _NULL_TYPE, + }; +}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +/** + * Basic type traits (unsigned primitive specialization) + */ +template +struct BaseTraits +{ + typedef _UnsignedBits UnsignedBits; + + static const Category CATEGORY = UNSIGNED_INTEGER; + static const UnsignedBits MIN_KEY = UnsignedBits(0); + static const UnsignedBits MAX_KEY = UnsignedBits(-1); + + enum + { + PRIMITIVE = true, + NULL_TYPE = false, + }; + + + static __device__ __forceinline__ UnsignedBits TwiddleIn(UnsignedBits key) + { + return key; + } + + static __device__ __forceinline__ UnsignedBits TwiddleOut(UnsignedBits key) + { + return key; + } +}; + + +/** + * Basic type traits (signed primitive specialization) + */ +template +struct BaseTraits +{ + typedef _UnsignedBits UnsignedBits; + + static const Category CATEGORY = SIGNED_INTEGER; + static const UnsignedBits HIGH_BIT = UnsignedBits(1) << ((sizeof(UnsignedBits) * 8) - 1); + static const UnsignedBits MIN_KEY = HIGH_BIT; + static const UnsignedBits MAX_KEY = UnsignedBits(-1) ^ HIGH_BIT; + + enum + { + PRIMITIVE = true, + NULL_TYPE = false, + }; + + static __device__ __forceinline__ UnsignedBits TwiddleIn(UnsignedBits key) + { + return key ^ HIGH_BIT; + }; + + static __device__ __forceinline__ UnsignedBits TwiddleOut(UnsignedBits key) + { + return key ^ HIGH_BIT; + }; + +}; + + +/** + * Basic type traits (fp primitive specialization) + */ +template +struct BaseTraits +{ + typedef _UnsignedBits UnsignedBits; + + static const Category CATEGORY = FLOATING_POINT; + static const UnsignedBits HIGH_BIT = UnsignedBits(1) << ((sizeof(UnsignedBits) * 8) - 1); + static const UnsignedBits MIN_KEY = UnsignedBits(-1); + static const UnsignedBits MAX_KEY = UnsignedBits(-1) ^ HIGH_BIT; + + static __device__ __forceinline__ UnsignedBits TwiddleIn(UnsignedBits key) + { + UnsignedBits mask = (key & HIGH_BIT) ? UnsignedBits(-1) : HIGH_BIT; + return key ^ mask; + }; + + static __device__ __forceinline__ UnsignedBits TwiddleOut(UnsignedBits key) + { + UnsignedBits mask = (key & HIGH_BIT) ? HIGH_BIT : UnsignedBits(-1); + return key ^ mask; + }; + + enum + { + PRIMITIVE = true, + NULL_TYPE = false, + }; +}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** + * \brief Numeric type traits + */ +template struct NumericTraits : BaseTraits {}; + +#ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + +template <> struct NumericTraits : BaseTraits {}; + +template <> struct NumericTraits : BaseTraits<(std::numeric_limits::is_signed) ? SIGNED_INTEGER : UNSIGNED_INTEGER, true, false, unsigned char> {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; + +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; + +template <> struct NumericTraits : BaseTraits {}; +template <> struct NumericTraits : BaseTraits {}; + +#endif // DOXYGEN_SHOULD_SKIP_THIS + + +/** + * \brief Type traits + */ +template +struct Traits : NumericTraits::Type> {}; + + + +/** @} */ // end group UtilModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/specializations/warp_reduce_shfl.cuh b/external/cub-1.3.2/cub/warp/specializations/warp_reduce_shfl.cuh new file mode 100644 index 0000000..746baa0 --- /dev/null +++ b/external/cub-1.3.2/cub/warp/specializations/warp_reduce_shfl.cuh @@ -0,0 +1,330 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::WarpReduceShfl provides SHFL-based variants of parallel reduction of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "../../thread/thread_operators.cuh" +#include "../../util_ptx.cuh" +#include "../../util_type.cuh" +#include "../../util_macro.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \brief WarpReduceShfl provides SHFL-based variants of parallel reduction of items partitioned across a CUDA thread warp. + */ +template < + typename T, ///< Data type being reduced + int LOGICAL_WARP_THREADS, ///< Number of threads per logical warp + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct WarpReduceShfl +{ + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// The number of warp reduction steps + STEPS = Log2::VALUE, + + // The 5-bit SHFL mask for logically splitting warps into sub-segments + SHFL_MASK = (-1 << STEPS) & 31, + + // The 5-bit SFHL clamp + SHFL_CLAMP = LOGICAL_WARP_THREADS - 1, + + // The packed C argument (mask starts 8 bits up) + SHFL_C = (SHFL_MASK << 8) | SHFL_CLAMP, + }; + + + /// Shared memory storage layout type + typedef NullType TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + int lane_id; + + + /****************************************************************************** + * Construction + ******************************************************************************/ + + /// Constructor + __device__ __forceinline__ WarpReduceShfl( + TempStorage &temp_storage) + : + lane_id(IS_ARCH_WARP ? + LaneId() : + LaneId() % LOGICAL_WARP_THREADS) + {} + + + /****************************************************************************** + * Operation + ******************************************************************************/ + + /// Summation (single-SHFL) + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE> ///< Number of items folded into each lane + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + Int2Type single_shfl) ///< [in] Marker type indicating whether only one SHFL instruction is required + { + unsigned int output = reinterpret_cast(input); + + // Iterate reduction steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + const int OFFSET = 1 << STEP; + + if (ALL_LANES_VALID) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .u32 r0;" + " .reg .pred p;" + " shfl.down.b32 r0|p, %1, %2, %3;" + " @p add.u32 r0, r0, %4;" + " mov.u32 %0, r0;" + "}" + : "=r"(output) : "r"(output), "r"(OFFSET), "r"(SHFL_C), "r"(output)); + } + else + { + // Set range predicate to guard against invalid peers + asm( + "{" + " .reg .u32 r0;" + " .reg .pred p;" + " shfl.down.b32 r0, %1, %2, %3;" + " setp.lt.u32 p, %5, %6;" + " mov.u32 %0, %1;" + " @p add.u32 %0, %1, r0;" + "}" + : "=r"(output) : "r"(output), "r"(OFFSET), "r"(SHFL_C), "r"(output), "r"((lane_id + OFFSET) * FOLDED_ITEMS_PER_LANE), "r"(folded_items_per_warp)); + } + } + + return output; + } + + + /// Summation (multi-SHFL) + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE> ///< Number of items folded into each lane + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + Int2Type single_shfl) ///< [in] Marker type indicating whether only one SHFL instruction is required + { + // Delegate to generic reduce + return Reduce(input, folded_items_per_warp, cub::Sum()); + } + + + /// Summation (float) + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE> ///< Number of items folded into each lane + __device__ __forceinline__ float Sum( + float input, ///< [in] Calling thread's input + int folded_items_per_warp) ///< [in] Total number of valid items folded into each logical warp + { + T output = input; + + // Iterate reduction steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + const int OFFSET = 1 << STEP; + + if (ALL_LANES_VALID) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .f32 r0;" + " .reg .pred p;" + " shfl.down.b32 r0|p, %1, %2, %3;" + " @p add.f32 r0, r0, %4;" + " mov.f32 %0, r0;" + "}" + : "=f"(output) : "f"(output), "r"(OFFSET), "r"(SHFL_C), "f"(output)); + } + else + { + // Set range predicate to guard against invalid peers + asm( + "{" + " .reg .f32 r0;" + " .reg .pred p;" + " shfl.down.b32 r0, %1, %2, %3;" + " setp.lt.u32 p, %5, %6;" + " mov.f32 %0, %1;" + " @p add.f32 %0, %0, r0;" + "}" + : "=f"(output) : "f"(output), "r"(OFFSET), "r"(SHFL_C), "f"(output), "r"((lane_id + OFFSET) * FOLDED_ITEMS_PER_LANE), "r"(folded_items_per_warp)); + } + } + + return output; + } + + /// Summation (generic) + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE, ///< Number of items folded into each lane + typename _T> + __device__ __forceinline__ _T Sum( + _T input, ///< [in] Calling thread's input + int folded_items_per_warp) ///< [in] Total number of valid items folded into each logical warp + { + // Whether sharing can be done with a single SHFL instruction (vs multiple SFHL instructions) + Int2Type<(Traits<_T>::PRIMITIVE) && (sizeof(_T) <= sizeof(unsigned int))> single_shfl; + + return Sum(input, folded_items_per_warp, single_shfl); + } + + + /// Reduction + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE, ///< Number of items folded into each lane + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + T output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Grab addend from peer + const int OFFSET = 1 << STEP; + + T temp = ShuffleDown(output, OFFSET); + + // Perform reduction op if from a valid peer + if (ALL_LANES_VALID) + { + if (lane_id < LOGICAL_WARP_THREADS - OFFSET) + output = reduction_op(output, temp); + } + else + { + if (((lane_id + OFFSET) * FOLDED_ITEMS_PER_LANE) < folded_items_per_warp) + output = reduction_op(output, temp); + } + } + + return output; + } + + + /// Segmented reduction + template < + bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail + typename Flag, + typename ReductionOp> + __device__ __forceinline__ T SegmentedReduce( + T input, ///< [in] Calling thread's input + Flag flag, ///< [in] Whether or not the current lane is a segment head/tail + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + T output = input; + + // Get the start flags for each thread in the warp. + int warp_flags = __ballot(flag); + + if (!HEAD_SEGMENTED) + warp_flags <<= 1; + + // Keep bits above the current thread. + warp_flags &= LaneMaskGt(); + + // Accommodate packing of multiple logical warps in a single physical warp + if (!IS_ARCH_WARP) + { + warp_flags >>= (LaneId() / LOGICAL_WARP_THREADS) * LOGICAL_WARP_THREADS; + } + + // Find next flag + int next_flag = __clz(__brev(warp_flags)); + + // Clip the next segment at the warp boundary if necessary + if (LOGICAL_WARP_THREADS != 32) + next_flag = CUB_MIN(next_flag, LOGICAL_WARP_THREADS); + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Grab addend from peer + const int OFFSET = 1 << STEP; + + T temp = ShuffleDown(output, OFFSET); + + // Perform reduction op if valid + if (OFFSET < next_flag - lane_id) + output = reduction_op(output, temp); + } + + return output; + } +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/specializations/warp_reduce_smem.cuh b/external/cub-1.3.2/cub/warp/specializations/warp_reduce_smem.cuh new file mode 100644 index 0000000..a2d9fca --- /dev/null +++ b/external/cub-1.3.2/cub/warp/specializations/warp_reduce_smem.cuh @@ -0,0 +1,358 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::WarpReduceSmem provides smem-based variants of parallel reduction of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "../../thread/thread_operators.cuh" +#include "../../thread/thread_load.cuh" +#include "../../thread/thread_store.cuh" +#include "../../util_type.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief WarpReduceSmem provides smem-based variants of parallel reduction of items partitioned across a CUDA thread warp. + */ +template < + typename T, ///< Data type being reduced + int LOGICAL_WARP_THREADS, ///< Number of threads per logical warp + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct WarpReduceSmem +{ + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// Whether the logical warp size is a power-of-two + IS_POW_OF_TWO = ((LOGICAL_WARP_THREADS & (LOGICAL_WARP_THREADS - 1)) == 0), + + /// The number of warp scan steps + STEPS = Log2::VALUE, + + /// The number of threads in half a warp + HALF_WARP_THREADS = 1 << (STEPS - 1), + + /// The number of shared memory elements per warp + WARP_SMEM_ELEMENTS = LOGICAL_WARP_THREADS + HALF_WARP_THREADS, + + /// Flag status (when not using ballot) + UNSET = 0x0, // Is initially unset + SET = 0x1, // Is initially set + SEEN = 0x2, // Has seen another head flag from a successor peer + }; + + /// Shared memory flag type + typedef unsigned char SmemFlag; + + /// Shared memory storage layout type (1.5 warps-worth of elements for each warp) + struct _TempStorage + { + T reduce[WARP_SMEM_ELEMENTS]; + SmemFlag flags[WARP_SMEM_ELEMENTS]; + }; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + _TempStorage &temp_storage; + int lane_id; + + + /****************************************************************************** + * Construction + ******************************************************************************/ + + /// Constructor + __device__ __forceinline__ WarpReduceSmem( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + lane_id(IS_ARCH_WARP ? + LaneId() : + LaneId() % LOGICAL_WARP_THREADS) + {} + + + /****************************************************************************** + * Operation + ******************************************************************************/ + + /** + * Reduction step + */ + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE, ///< Number of items folded into each lane + typename ReductionOp, + int STEP> + __device__ __forceinline__ T ReduceStep( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + ReductionOp reduction_op, ///< [in] Reduction operator + Int2Type step) + { + const int OFFSET = 1 << STEP; + + // Share input through buffer + ThreadStore(&temp_storage.reduce[lane_id], input); + + // Update input if peer_addend is in range + if ((ALL_LANES_VALID && IS_POW_OF_TWO) || ((lane_id + OFFSET) * FOLDED_ITEMS_PER_LANE < folded_items_per_warp)) + { + T peer_addend = ThreadLoad(&temp_storage.reduce[lane_id + OFFSET]); + input = reduction_op(input, peer_addend); + } + + return ReduceStep(input, folded_items_per_warp, reduction_op, Int2Type()); + } + + + /** + * Reduction step (terminate) + */ + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE, ///< Number of items folded into each lane + typename ReductionOp> + __device__ __forceinline__ T ReduceStep( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + ReductionOp reduction_op, ///< [in] Reduction operator + Int2Type step) + { + return input; + } + + + /** + * Reduction + */ + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE, ///< Number of items folded into each lane + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + int folded_items_per_warp, ///< [in] Total number of valid items folded into each logical warp + ReductionOp reduction_op) ///< [in] Reduction operator + { + return ReduceStep(input, folded_items_per_warp, reduction_op, Int2Type<0>()); + } + + + /** + * Ballot-based segmented reduce + */ + template < + bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail + typename Flag, + typename ReductionOp> + __device__ __forceinline__ T SegmentedReduce( + T input, ///< [in] Calling thread's input + Flag flag, ///< [in] Whether or not the current lane is a segment head/tail + ReductionOp reduction_op, ///< [in] Reduction operator + Int2Type has_ballot) ///< [in] Marker type for whether the target arch has ballot functionality + { + // Get the start flags for each thread in the warp. + int warp_flags = __ballot(flag); + + if (!HEAD_SEGMENTED) + warp_flags <<= 1; + + // Keep bits above the current thread. + warp_flags &= LaneMaskGt(); + + // Accommodate packing of multiple logical warps in a single physical warp + if (!IS_ARCH_WARP) + { + warp_flags >>= (LaneId() / LOGICAL_WARP_THREADS) * LOGICAL_WARP_THREADS; + } + + // Find next flag + int next_flag = __clz(__brev(warp_flags)); + + // Clip the next segment at the warp boundary if necessary + if (LOGICAL_WARP_THREADS != 32) + next_flag = CUB_MIN(next_flag, LOGICAL_WARP_THREADS); + + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + const int OFFSET = 1 << STEP; + + // Share input into buffer + ThreadStore(&temp_storage.reduce[lane_id], input); + + // Update input if peer_addend is in range + if (OFFSET < next_flag - lane_id) + { + T peer_addend = ThreadLoad(&temp_storage.reduce[lane_id + OFFSET]); + input = reduction_op(input, peer_addend); + } + } + + return input; + } + + + /** + * Smem-based segmented reduce + */ + template < + bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail + typename Flag, + typename ReductionOp> + __device__ __forceinline__ T SegmentedReduce( + T input, ///< [in] Calling thread's input + Flag flag, ///< [in] Whether or not the current lane is a segment head/tail + ReductionOp reduction_op, ///< [in] Reduction operator + Int2Type has_ballot) ///< [in] Marker type for whether the target arch has ballot functionality + { + enum + { + UNSET = 0x0, // Is initially unset + SET = 0x1, // Is initially set + SEEN = 0x2, // Has seen another head flag from a successor peer + }; + + // Alias flags onto shared data storage + volatile SmemFlag *flag_storage = temp_storage.flags; + + SmemFlag flag_status = (flag) ? SET : UNSET; + + for (int STEP = 0; STEP < STEPS; STEP++) + { + const int OFFSET = 1 << STEP; + + // Share input through buffer + ThreadStore(&temp_storage.reduce[lane_id], input); + + // Get peer from buffer + T peer_addend = ThreadLoad(&temp_storage.reduce[lane_id + OFFSET]); + + // Share flag through buffer + flag_storage[lane_id] = flag_status; + + // Get peer flag from buffer + SmemFlag peer_flag_status = flag_storage[lane_id + OFFSET]; + + // Update input if peer was in range + if (lane_id < LOGICAL_WARP_THREADS - OFFSET) + { + if (HEAD_SEGMENTED) + { + // Head-segmented + if ((flag_status & SEEN) == 0) + { + // Has not seen a more distant head flag + if (peer_flag_status & SET) + { + // Has now seen a head flag + flag_status |= SEEN; + } + else + { + // Peer is not a head flag: grab its count + input = reduction_op(input, peer_addend); + } + + // Update seen status to include that of peer + flag_status |= (peer_flag_status & SEEN); + } + } + else + { + // Tail-segmented. Simply propagate flag status + if (!flag_status) + { + input = reduction_op(input, peer_addend); + flag_status |= peer_flag_status; + } + + } + } + } + + return input; + } + + + /** + * Segmented reduction + */ + template < + bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail + typename Flag, + typename ReductionOp> + __device__ __forceinline__ T SegmentedReduce( + T input, ///< [in] Calling thread's input + Flag flag, ///< [in] Whether or not the current lane is a segment head/tail + ReductionOp reduction_op) ///< [in] Reduction operator + { + return SegmentedReduce(input, flag, reduction_op, Int2Type<(PTX_ARCH >= 200)>()); + } + + + /** + * Summation + */ + template < + bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items + int FOLDED_ITEMS_PER_LANE> ///< Number of items folded into each lane + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int folded_items_per_warp) ///< [in] Total number of valid items folded into each logical warp + { + return Reduce(input, folded_items_per_warp, cub::Sum()); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/specializations/warp_scan_shfl.cuh b/external/cub-1.3.2/cub/warp/specializations/warp_scan_shfl.cuh new file mode 100644 index 0000000..e052215 --- /dev/null +++ b/external/cub-1.3.2/cub/warp/specializations/warp_scan_shfl.cuh @@ -0,0 +1,401 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::WarpScanShfl provides SHFL-based variants of parallel prefix scan of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "../../thread/thread_operators.cuh" +#include "../../util_type.cuh" +#include "../../util_ptx.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief WarpScanShfl provides SHFL-based variants of parallel prefix scan of items partitioned across a CUDA thread warp. + */ +template < + typename T, ///< Data type being scanned + int LOGICAL_WARP_THREADS, ///< Number of threads per logical warp + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct WarpScanShfl +{ + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// The number of warp scan steps + STEPS = Log2::VALUE, + + // The 5-bit SHFL mask for logically splitting warps into sub-segments starts 8-bits up + SHFL_C = ((-1 << STEPS) & 31) << 8, + + // Whether the data type is a small (32b or less) integer for which we can use a single SFHL instruction per exchange + SMALL_INTEGER = ((Traits::CATEGORY == UNSIGNED_INTEGER) || (Traits::CATEGORY == SIGNED_INTEGER)) && (sizeof(T) <= sizeof(unsigned int)) + }; + + /// Shared memory storage layout type + typedef NullType TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + int lane_id; + + /****************************************************************************** + * Construction + ******************************************************************************/ + + /// Constructor + __device__ __forceinline__ WarpScanShfl( + TempStorage &temp_storage) + : + lane_id(IS_ARCH_WARP ? + LaneId() : + LaneId() % LOGICAL_WARP_THREADS) + {} + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Inclusive prefix scan (specialized for summation across primitive integer types 32b or smaller) + template + __device__ __forceinline__ void InclusiveScan( + _T input, ///< [in] Calling thread's input item. + _T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + unsigned int temp = reinterpret_cast(input); + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .u32 r0;" + " .reg .pred p;" + " shfl.up.b32 r0|p, %1, %2, %3;" + " @p add.u32 r0, r0, %4;" + " mov.u32 %0, r0;" + "}" + : "=r"(temp) : "r"(temp), "r"(1 << STEP), "r"(SHFL_C), "r"(temp)); + } + + output = reinterpret_cast<_T&>(temp); + } + + + /// Inclusive prefix scan (specialized for summation across float types) + __device__ __forceinline__ void InclusiveScan( + float input, ///< [in] Calling thread's input item. + float &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .f32 r0;" + " .reg .pred p;" + " shfl.up.b32 r0|p, %1, %2, %3;" + " @p add.f32 r0, r0, %4;" + " mov.f32 %0, r0;" + "}" + : "=f"(output) : "f"(output), "r"(1 << STEP), "r"(SHFL_C), "f"(output)); + } + } + + + /// Inclusive prefix scan (specialized for summation across unsigned long long types) + __device__ __forceinline__ void InclusiveScan( + unsigned long long input, ///< [in] Calling thread's input item. + unsigned long long &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .u32 lo;" + " .reg .u32 hi;" + " .reg .pred p;" + " mov.b64 {lo, hi}, %1;" + " shfl.up.b32 lo|p, lo, %2, %3;" + " shfl.up.b32 hi|p, hi, %2, %3;" + " mov.b64 %0, {lo, hi};" + " @p add.u64 %0, %0, %1;" + "}" + : "=l"(output) : "l"(output), "r"(1 << STEP), "r"(SHFL_C)); + } + } + + + /// Inclusive prefix scan (specialized for summation across long long types) + __device__ __forceinline__ void InclusiveScan( + long long input, ///< [in] Calling thread's input item. + long long &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .u32 lo;" + " .reg .u32 hi;" + " .reg .pred p;" + " mov.b64 {lo, hi}, %1;" + " shfl.up.b32 lo|p, lo, %2, %3;" + " shfl.up.b32 hi|p, hi, %2, %3;" + " mov.b64 %0, {lo, hi};" + " @p add.s64 %0, %0, %1;" + "}" + : "=l"(output) : "l"(output), "r"(1 << STEP), "r"(SHFL_C)); + } + } + + + /// Inclusive prefix scan (specialized for summation across double types) + __device__ __forceinline__ void InclusiveScan( + double input, ///< [in] Calling thread's input item. + double &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Use predicate set from SHFL to guard against invalid peers + asm( + "{" + " .reg .u32 lo;" + " .reg .u32 hi;" + " .reg .pred p;" + " mov.b64 {lo, hi}, %1;" + " shfl.up.b32 lo|p, lo, %2, %3;" + " shfl.up.b32 hi|p, hi, %2, %3;" + " mov.b64 %0, {lo, hi};" + " @p add.f64 %0, %0, %1;" + "}" + : "=d"(output) : "d"(output), "r"(1 << STEP), "r"(SHFL_C)); + } + } + + + /// Inclusive prefix scan + template + __device__ __forceinline__ void InclusiveScan( + _T input, ///< [in] Calling thread's input item. + _T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type is_small_integer) ///< [in] Marker type indicating whether T is a small integer + { + output = input; + + // Iterate scan steps + #pragma unroll + for (int STEP = 0; STEP < STEPS; STEP++) + { + // Grab addend from peer + const int OFFSET = 1 << STEP; + T temp = ShuffleUp(output, OFFSET); + + // Perform scan op if from a valid peer + if (lane_id >= OFFSET) + output = scan_op(temp, output); + } + } + + + + /****************************************************************************** + * Interface + ******************************************************************************/ + + + /// Broadcast + __device__ __forceinline__ T Broadcast( + T input, ///< [in] The value to broadcast + int src_lane) ///< [in] Which warp lane is to do the broadcasting + { + return ShuffleBroadcast(input, src_lane, LOGICAL_WARP_THREADS); + } + + + //--------------------------------------------------------------------- + // Inclusive operations + //--------------------------------------------------------------------- + + /// Inclusive scan + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op) ///< [in] Binary scan operator + { + InclusiveScan(input, output, scan_op, Int2Type()); + } + + + /// Inclusive scan with aggregate + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InclusiveScan(input, output, scan_op); + + // Grab aggregate from last warp lane + warp_aggregate = Broadcast(output, LOGICAL_WARP_THREADS - 1); + } + + + //--------------------------------------------------------------------- + // Combo (inclusive & exclusive) operations + //--------------------------------------------------------------------- + + /// Combination scan without identity + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + ScanOp scan_op) ///< [in] Binary scan operator + { + // Compute inclusive scan + InclusiveScan(input, inclusive_output, scan_op); + + // Grab result from predecessor + exclusive_output = ShuffleUp(inclusive_output, 1); + } + + /// Combination scan with identity + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan operator + { + // Compute inclusive scan + InclusiveScan(input, inclusive_output, scan_op); + + // Grab result from predecessor + exclusive_output = ShuffleUp(inclusive_output, 1); + + exclusive_output = (lane_id == 0) ? + identity : + exclusive_output; + } + + + //--------------------------------------------------------------------- + // Exclusive operations + //--------------------------------------------------------------------- + + /// Exclusive scan with aggregate + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + T inclusive_output; + Scan(input, inclusive_output, output, identity, scan_op); + + // Grab aggregate from last warp lane + warp_aggregate = Broadcast(inclusive_output, LOGICAL_WARP_THREADS - 1); + } + + + /// Exclusive scan with aggregate, without identity + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + T inclusive_output; + Scan(input, inclusive_output, output, scan_op); + + // Grab aggregate from last warp lane + warp_aggregate = Broadcast(inclusive_output, LOGICAL_WARP_THREADS - 1); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/specializations/warp_scan_smem.cuh b/external/cub-1.3.2/cub/warp/specializations/warp_scan_smem.cuh new file mode 100644 index 0000000..3bc21e0 --- /dev/null +++ b/external/cub-1.3.2/cub/warp/specializations/warp_scan_smem.cuh @@ -0,0 +1,319 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::WarpScanSmem provides smem-based variants of parallel prefix scan of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "../../thread/thread_operators.cuh" +#include "../../thread/thread_load.cuh" +#include "../../thread/thread_store.cuh" +#include "../../util_type.cuh" +#include "../../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \brief WarpScanSmem provides smem-based variants of parallel prefix scan of items partitioned across a CUDA thread warp. + */ +template < + typename T, ///< Data type being scanned + int LOGICAL_WARP_THREADS, ///< Number of threads per logical warp + int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective +struct WarpScanSmem +{ + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// The number of warp scan steps + STEPS = Log2::VALUE, + + /// The number of threads in half a warp + HALF_WARP_THREADS = 1 << (STEPS - 1), + + /// The number of shared memory elements per warp + WARP_SMEM_ELEMENTS = LOGICAL_WARP_THREADS + HALF_WARP_THREADS, + }; + + /// Storage cell type (workaround for SM1x compiler bugs with custom-ops like Max() on signed chars) + typedef typename If<((Equals::VALUE || Equals::VALUE) && (PTX_ARCH < 200)), int, T>::Type CellT; + + /// Shared memory storage layout type (1.5 warps-worth of elements for each warp) + typedef CellT _TempStorage[WARP_SMEM_ELEMENTS]; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + _TempStorage &temp_storage; + unsigned int lane_id; + + + /****************************************************************************** + * Construction + ******************************************************************************/ + + /// Constructor + __device__ __forceinline__ WarpScanSmem( + TempStorage &temp_storage) + : + temp_storage(temp_storage.Alias()), + lane_id(IS_ARCH_WARP ? + LaneId() : + LaneId() % LOGICAL_WARP_THREADS) + {} + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Basic inclusive scan iteration(template unrolled, base-case specialization) + template < + bool HAS_IDENTITY, + typename ScanOp> + __device__ __forceinline__ void ScanStep( + T &partial, + ScanOp scan_op, + Int2Type step) + {} + + + /// Basic inclusive scan iteration (template unrolled, inductive-case specialization) + template < + bool HAS_IDENTITY, + int STEP, + typename ScanOp> + __device__ __forceinline__ void ScanStep( + T &partial, + ScanOp scan_op, + Int2Type step) + { + const int OFFSET = 1 << STEP; + + // Share partial into buffer + ThreadStore(&temp_storage[HALF_WARP_THREADS + lane_id], (CellT) partial); + + // Update partial if addend is in range + if (HAS_IDENTITY || (lane_id >= OFFSET)) + { + T addend = (T) ThreadLoad(&temp_storage[HALF_WARP_THREADS + lane_id - OFFSET]); + partial = scan_op(addend, partial); + } + + ScanStep(partial, scan_op, Int2Type()); + } + + + /// Inclusive prefix scan with identity + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan operator + { + ThreadStore(&temp_storage[lane_id], (CellT) identity); + + // Iterate scan steps + output = input; + ScanStep(output, scan_op, Int2Type<0>()); + } + + + /// Inclusive prefix scan (specialized for summation across primitive types) + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + Sum scan_op, ///< [in] Binary scan operator + Int2Type is_primitive) ///< [in] Marker type indicating whether T is primitive type + { + T identity = ZeroInitialize(); + InclusiveScan(input, output, identity, scan_op); + } + + + /// Inclusive prefix scan + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + Int2Type is_primitive) ///< [in] Marker type indicating whether T is primitive type + { + // Iterate scan steps + output = input; + ScanStep(output, scan_op, Int2Type<0>()); + } + + + + /****************************************************************************** + * Interface + ******************************************************************************/ + + /// Broadcast + __device__ __forceinline__ T Broadcast( + T input, ///< [in] The value to broadcast + unsigned int src_lane) ///< [in] Which warp lane is to do the broadcasting + { + if (lane_id == src_lane) + { + ThreadStore(temp_storage, (CellT) input); + } + + return (T) ThreadLoad(temp_storage); + } + + + //--------------------------------------------------------------------- + // Inclusive operations + //--------------------------------------------------------------------- + + /// Inclusive scan + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op) ///< [in] Binary scan operator + { + InclusiveScan(input, output, scan_op, Int2Type::PRIMITIVE>()); } + + + /// Inclusive scan with aggregate + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InclusiveScan(input, output, scan_op); + + // Retrieve aggregate + ThreadStore(&temp_storage[HALF_WARP_THREADS + lane_id], (CellT) output); + warp_aggregate = (T) ThreadLoad(&temp_storage[WARP_SMEM_ELEMENTS - 1]); + } + + + //--------------------------------------------------------------------- + // Combo (inclusive & exclusive) operations + //--------------------------------------------------------------------- + + /// Combination scan without identity + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + ScanOp scan_op) ///< [in] Binary scan operator + { + // Compute inclusive scan + InclusiveScan(input, inclusive_output, scan_op); + + // Grab result from predecessor + ThreadStore(&temp_storage[HALF_WARP_THREADS + lane_id], (CellT) inclusive_output); + exclusive_output = (T) ThreadLoad(&temp_storage[HALF_WARP_THREADS + lane_id - 1]); + } + + /// Combination scan with identity + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan operator + { + // Compute inclusive scan + InclusiveScan(input, inclusive_output, identity, scan_op); + + // Grab result from predecessor + ThreadStore(&temp_storage[HALF_WARP_THREADS + lane_id], (CellT) inclusive_output); + exclusive_output = (T) ThreadLoad(&temp_storage[HALF_WARP_THREADS + lane_id - 1]); + } + + + //--------------------------------------------------------------------- + // Exclusive operations + //--------------------------------------------------------------------- + + /// Exclusive scan with aggregate + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + T inclusive_output; + Scan(input, inclusive_output, output, identity, scan_op); + + // Retrieve aggregate + warp_aggregate = (T) ThreadLoad(&temp_storage[WARP_SMEM_ELEMENTS - 1]); + } + + + /// Exclusive scan with aggregate, without identity + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + T inclusive_output; + Scan(input, inclusive_output, output, scan_op); + + // Retrieve aggregate + warp_aggregate = (T) ThreadLoad(&temp_storage[WARP_SMEM_ELEMENTS - 1]); + } + +}; + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/warp_reduce.cuh b/external/cub-1.3.2/cub/warp/warp_reduce.cuh new file mode 100644 index 0000000..ce009ef --- /dev/null +++ b/external/cub-1.3.2/cub/warp/warp_reduce.cuh @@ -0,0 +1,627 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::WarpReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "specializations/warp_reduce_shfl.cuh" +#include "specializations/warp_reduce_smem.cuh" +#include "../thread/thread_operators.cuh" +#include "../util_arch.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/** + * \addtogroup WarpModule + * @{ + */ + +/** + * \brief The WarpReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread warp. ![](warp_reduce_logo.png) + * + * \tparam T The reduction input/output element type + * \tparam LOGICAL_WARP_THREADS [optional] The number of threads per "logical" warp (may be less than the number of hardware warp threads). Default is the warp size of the targeted CUDA compute-capability (e.g., 32 threads for SM20). + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - A reduction (or fold) + * uses a binary combining operator to compute a single aggregate from a list of input elements. + * - Supports "logical" warps smaller than the physical warp size (e.g., logical warps of 8 threads) + * - The number of entrant threads must be an multiple of \p LOGICAL_WARP_THREADS + * + * \par Performance Considerations + * - Uses special instructions when applicable (e.g., warp \p SHFL instructions) + * - Uses synchronization-free communication between warp lanes when applicable + * - Incurs zero bank conflicts for most types + * - Computation is slightly more efficient (i.e., having lower instruction overhead) for: + * - Summation (vs. generic reduction) + * - The architecture's warp size is a whole multiple of \p LOGICAL_WARP_THREADS + * + * \par Simple Examples + * \warpcollective{WarpReduce} + * \par + * The code snippet below illustrates four concurrent warp sum reductions within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for 4 warps + * __shared__ typename WarpReduce::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Return the warp-wide sums to each lane0 (threads 0, 32, 64, and 96) + * int warp_id = threadIdx.x / 32; + * int aggregate = WarpReduce(temp_storage[warp_id]).Sum(thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, 1, 2, 3, ..., 127}. + * The corresponding output \p aggregate in threads 0, 32, 64, and 96 will \p 496, \p 1520, + * \p 2544, and \p 3568, respectively (and is undefined in other threads). + * + * \par + * The code snippet below illustrates a single warp sum reduction within a block of + * 128 threads. + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * ... + * + * // Only the first warp performs a reduction + * if (threadIdx.x < 32) + * { + * // Obtain one input item per thread + * int thread_data = ... + * + * // Return the warp-wide sum to lane0 + * int aggregate = WarpReduce(temp_storage).Sum(thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the warp of threads is {0, 1, 2, 3, ..., 31}. + * The corresponding output \p aggregate in thread0 will be \p 496 (and is undefined in other threads). + * + */ +template < + typename T, + int LOGICAL_WARP_THREADS = CUB_PTX_WARP_THREADS, + int PTX_ARCH = CUB_PTX_ARCH> +class WarpReduce +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// Whether the logical warp size is a power-of-two + IS_POW_OF_TWO = PowerOfTwo::VALUE, + }; + +public: + + #ifndef DOXYGEN_SHOULD_SKIP_THIS // Do not document + + /// Internal specialization. Use SHFL-based reduction if (architecture is >= SM30) and (LOGICAL_WARP_THREADS is a power-of-two) + typedef typename If<(PTX_ARCH >= 300) && (IS_POW_OF_TWO), + WarpReduceShfl, + WarpReduceSmem >::Type InternalWarpReduce; + + #endif // DOXYGEN_SHOULD_SKIP_THIS + + +private: + + /// Shared memory storage layout type for WarpReduce + typedef typename InternalWarpReduce::TempStorage _TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + +public: + + /// \smemstorage{WarpReduce} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. Logical warp and lane identifiers are constructed from threadIdx.x. + */ + __device__ __forceinline__ WarpReduce( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()) + {} + + + //@} end member group + /******************************************************************//** + * \name Summation reductions + *********************************************************************/ + //@{ + + + /** + * \brief Computes a warp-wide sum in the calling warp. The output is valid in warp lane0. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp sum reductions within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for 4 warps + * __shared__ typename WarpReduce::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Return the warp-wide sums to each lane0 + * int warp_id = threadIdx.x / 32; + * int aggregate = WarpReduce(temp_storage[warp_id]).Sum(thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, 1, 2, 3, ..., 127}. + * The corresponding output \p aggregate in threads 0, 32, 64, and 96 will \p 496, \p 1520, + * \p 2544, and \p 3568, respectively (and is undefined in other threads). + * + */ + __device__ __forceinline__ T Sum( + T input) ///< [in] Calling thread's input + { + return InternalWarpReduce(temp_storage).Sum(input, LOGICAL_WARP_THREADS); + } + + /** + * \brief Computes a partially-full warp-wide sum in the calling warp. The output is valid in warp lane0. + * + * All threads across the calling warp must agree on the same value for \p valid_items. Otherwise the result is undefined. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction within a single, partially-full + * block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(int *d_data, int valid_items) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item per thread if in range + * int thread_data; + * if (threadIdx.x < valid_items) + * thread_data = d_data[threadIdx.x]; + * + * // Return the warp-wide sums to each lane0 + * int aggregate = WarpReduce(temp_storage).Sum( + * thread_data, valid_items); + * + * \endcode + * \par + * Suppose the input \p d_data is {0, 1, 2, 3, 4, ... and \p valid_items + * is \p 4. The corresponding output \p aggregate in thread0 is \p 6 (and is + * undefined in other threads). + * + */ + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int valid_items) ///< [in] Total number of valid items in the calling thread's logical warp (may be less than \p LOGICAL_WARP_THREADS) + { + // Determine if we don't need bounds checking + if (valid_items >= LOGICAL_WARP_THREADS) + { + return InternalWarpReduce(temp_storage).Sum(input, valid_items); + } + else + { + return InternalWarpReduce(temp_storage).Sum(input, valid_items); + } + } + + + /** + * \brief Computes a segmented sum in the calling warp where segments are defined by head-flags. The sum of each segment is returned to the first lane in that segment (which always includes lane0). + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a head-segmented warp sum + * reduction within a block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item and flag per thread + * int thread_data = ... + * int head_flag = ... + * + * // Return the warp-wide sums to each lane0 + * int aggregate = WarpReduce(temp_storage).HeadSegmentedSum( + * thread_data, head_flag); + * + * \endcode + * \par + * Suppose the set of input \p thread_data and \p head_flag across the block of threads + * is {0, 1, 2, 3, ..., 31 and is {1, 0, 0, 0, 1, 0, 0, 0, ..., 1, 0, 0, 0, + * respectively. The corresponding output \p aggregate in threads 0, 4, 8, etc. will be + * \p 6, \p 22, \p 38, etc. (and is undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + * + */ + template < + typename Flag> + __device__ __forceinline__ T HeadSegmentedSum( + T input, ///< [in] Calling thread's input + Flag head_flag) ///< [in] Head flag denoting whether or not \p input is the start of a new segment + { + return HeadSegmentedReduce(input, head_flag, cub::Sum()); + } + + + /** + * \brief Computes a segmented sum in the calling warp where segments are defined by tail-flags. The sum of each segment is returned to the first lane in that segment (which always includes lane0). + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a tail-segmented warp sum + * reduction within a block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item and flag per thread + * int thread_data = ... + * int tail_flag = ... + * + * // Return the warp-wide sums to each lane0 + * int aggregate = WarpReduce(temp_storage).TailSegmentedSum( + * thread_data, tail_flag); + * + * \endcode + * \par + * Suppose the set of input \p thread_data and \p tail_flag across the block of threads + * is {0, 1, 2, 3, ..., 31 and is {0, 0, 0, 1, 0, 0, 0, 1, ..., 0, 0, 0, 1, + * respectively. The corresponding output \p aggregate in threads 0, 4, 8, etc. will be + * \p 6, \p 22, \p 38, etc. (and is undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ + template < + typename Flag> + __device__ __forceinline__ T TailSegmentedSum( + T input, ///< [in] Calling thread's input + Flag tail_flag) ///< [in] Head flag denoting whether or not \p input is the start of a new segment + { + return TailSegmentedReduce(input, tail_flag, cub::Sum()); + } + + + + //@} end member group + /******************************************************************//** + * \name Generic reductions + *********************************************************************/ + //@{ + + /** + * \brief Computes a warp-wide reduction in the calling warp using the specified binary reduction functor. The output is valid in warp lane0. + * + * Supports non-commutative reduction operators + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp max reductions within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for 4 warps + * __shared__ typename WarpReduce::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Return the warp-wide reductions to each lane0 + * int warp_id = threadIdx.x / 32; + * int aggregate = WarpReduce(temp_storage[warp_id]).Reduce( + * thread_data, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, 1, 2, 3, ..., 127}. + * The corresponding output \p aggregate in threads 0, 32, 64, and 96 will \p 31, \p 63, + * \p 95, and \p 127, respectively (and is undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op) ///< [in] Binary reduction operator + { + return InternalWarpReduce(temp_storage).Reduce(input, LOGICAL_WARP_THREADS, reduction_op); + } + + /** + * \brief Computes a partially-full warp-wide reduction in the calling warp using the specified binary reduction functor. The output is valid in warp lane0. + * + * All threads across the calling warp must agree on the same value for \p valid_items. Otherwise the result is undefined. + * + * Supports non-commutative reduction operators + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction within a single, partially-full + * block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(int *d_data, int valid_items) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item per thread if in range + * int thread_data; + * if (threadIdx.x < valid_items) + * thread_data = d_data[threadIdx.x]; + * + * // Return the warp-wide reductions to each lane0 + * int aggregate = WarpReduce(temp_storage).Reduce( + * thread_data, cub::Max(), valid_items); + * + * \endcode + * \par + * Suppose the input \p d_data is {0, 1, 2, 3, 4, ... and \p valid_items + * is \p 4. The corresponding output \p aggregate in thread0 is \p 3 (and is + * undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op, ///< [in] Binary reduction operator + int valid_items) ///< [in] Total number of valid items in the calling thread's logical warp (may be less than \p LOGICAL_WARP_THREADS) + { + // Determine if we don't need bounds checking + if (valid_items >= LOGICAL_WARP_THREADS) + { + return InternalWarpReduce(temp_storage).Reduce(input, valid_items, reduction_op); + } + else + { + return InternalWarpReduce(temp_storage).Reduce(input, valid_items, reduction_op); + } + } + + + /** + * \brief Computes a segmented reduction in the calling warp where segments are defined by head-flags. The reduction of each segment is returned to the first lane in that segment (which always includes lane0). + * + * Supports non-commutative reduction operators + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a head-segmented warp max + * reduction within a block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item and flag per thread + * int thread_data = ... + * int head_flag = ... + * + * // Return the warp-wide reductions to each lane0 + * int aggregate = WarpReduce(temp_storage).HeadSegmentedReduce( + * thread_data, head_flag, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data and \p head_flag across the block of threads + * is {0, 1, 2, 3, ..., 31 and is {1, 0, 0, 0, 1, 0, 0, 0, ..., 1, 0, 0, 0, + * respectively. The corresponding output \p aggregate in threads 0, 4, 8, etc. will be + * \p 3, \p 7, \p 11, etc. (and is undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ + template < + typename ReductionOp, + typename Flag> + __device__ __forceinline__ T HeadSegmentedReduce( + T input, ///< [in] Calling thread's input + Flag head_flag, ///< [in] Head flag denoting whether or not \p input is the start of a new segment + ReductionOp reduction_op) ///< [in] Reduction operator + { + return InternalWarpReduce(temp_storage).template SegmentedReduce(input, head_flag, reduction_op); + } + + + /** + * \brief Computes a segmented reduction in the calling warp where segments are defined by tail-flags. The reduction of each segment is returned to the first lane in that segment (which always includes lane0). + * + * Supports non-commutative reduction operators + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a tail-segmented warp max + * reduction within a block of 32 threads (one warp). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpReduce for type int + * typedef cub::WarpReduce WarpReduce; + * + * // Allocate WarpReduce shared memory for one warp + * __shared__ typename WarpReduce::TempStorage temp_storage; + * + * // Obtain one input item and flag per thread + * int thread_data = ... + * int tail_flag = ... + * + * // Return the warp-wide reductions to each lane0 + * int aggregate = WarpReduce(temp_storage).TailSegmentedReduce( + * thread_data, tail_flag, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data and \p tail_flag across the block of threads + * is {0, 1, 2, 3, ..., 31 and is {0, 0, 0, 1, 0, 0, 0, 1, ..., 0, 0, 0, 1, + * respectively. The corresponding output \p aggregate in threads 0, 4, 8, etc. will be + * \p 3, \p 7, \p 11, etc. (and is undefined in other threads). + * + * \tparam ReductionOp [inferred] Binary reduction operator type having member T operator()(const T &a, const T &b) + */ + template < + typename ReductionOp, + typename Flag> + __device__ __forceinline__ T TailSegmentedReduce( + T input, ///< [in] Calling thread's input + Flag tail_flag, ///< [in] Tail flag denoting whether or not \p input is the end of the current segment + ReductionOp reduction_op) ///< [in] Reduction operator + { + return InternalWarpReduce(temp_storage).template SegmentedReduce(input, tail_flag, reduction_op); + } + + + + //@} end member group +}; + +/** @} */ // end group WarpModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/cub-1.3.2/cub/warp/warp_scan.cuh b/external/cub-1.3.2/cub/warp/warp_scan.cuh new file mode 100644 index 0000000..ead9612 --- /dev/null +++ b/external/cub-1.3.2/cub/warp/warp_scan.cuh @@ -0,0 +1,1451 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::WarpScan class provides [collective](index.html#sec0) methods for computing a parallel prefix scan of items partitioned across a CUDA thread warp. + */ + +#pragma once + +#include "specializations/warp_scan_shfl.cuh" +#include "specializations/warp_scan_smem.cuh" +#include "../thread/thread_operators.cuh" +#include "../util_arch.cuh" +#include "../util_type.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + +/** + * \addtogroup WarpModule + * @{ + */ + +/** + * \brief The WarpScan class provides [collective](index.html#sec0) methods for computing a parallel prefix scan of items partitioned across a CUDA thread warp. ![](warp_scan_logo.png) + * + * \tparam T The scan input/output element type + * \tparam LOGICAL_WARP_THREADS [optional] The number of threads per "logical" warp (may be less than the number of hardware warp threads). Default is the warp size associated with the CUDA Compute Capability targeted by the compiler (e.g., 32 threads for SM20). + * \tparam PTX_ARCH [optional] \ptxversion + * + * \par Overview + * - Given a list of input elements and a binary reduction operator, a [prefix scan](http://en.wikipedia.org/wiki/Prefix_sum) + * produces an output list where each element is computed to be the reduction + * of the elements occurring earlier in the input list. Prefix sum + * connotes a prefix scan with the addition operator. The term \em inclusive indicates + * that the ith output reduction incorporates the ith input. + * The term \em exclusive indicates the ith input is not incorporated into + * the ith output reduction. + * - Supports "logical" warps smaller than the physical warp size (e.g., a logical warp of 8 threads) + * - The number of entrant threads must be an multiple of \p LOGICAL_WARP_THREADS + * + * \par Performance Considerations + * - Uses special instructions when applicable (e.g., warp \p SHFL) + * - Uses synchronization-free communication between warp lanes when applicable + * - Incurs zero bank conflicts for most types + * - Computation is slightly more efficient (i.e., having lower instruction overhead) for: + * - Summation (vs. generic scan) + * - The architecture's warp size is a whole multiple of \p LOGICAL_WARP_THREADS + * + * \par Simple Examples + * \warpcollective{WarpScan} + * \par + * The code snippet below illustrates four concurrent warp prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute warp-wide prefix sums + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data in each of the four warps of threads will be + * 0, 1, 2, 3, ..., 31}. + * + * \par + * The code snippet below illustrates a single warp prefix sum within a block of + * 128 threads. + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * ... + * + * // Only the first warp performs a prefix sum + * if (threadIdx.x < 32) + * { + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute warp-wide prefix sums + * WarpScan(temp_storage).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the warp of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data will be {0, 1, 2, 3, ..., 31}. + * + */ +template < + typename T, + int LOGICAL_WARP_THREADS = CUB_PTX_WARP_THREADS, + int PTX_ARCH = CUB_PTX_ARCH> +class WarpScan +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + enum + { + /// Whether the logical warp size and the PTX warp size coincide + IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), + + /// Whether the logical warp size is a power-of-two + IS_POW_OF_TWO = ((LOGICAL_WARP_THREADS & (LOGICAL_WARP_THREADS - 1)) == 0), + + /// Whether the data type is an integer (which has fully-associative addition) + IS_INTEGER = ((Traits::CATEGORY == SIGNED_INTEGER) || (Traits::CATEGORY == UNSIGNED_INTEGER)) + }; + + /// Internal specialization. Use SHFL-based scan if (architecture is >= SM30) and (LOGICAL_WARP_THREADS is a power-of-two) + typedef typename If<(PTX_ARCH >= 300) && (IS_POW_OF_TWO), + WarpScanShfl, + WarpScanSmem >::Type InternalWarpScan; + + /// Shared memory storage layout type for WarpScan + typedef typename InternalWarpScan::TempStorage _TempStorage; + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + int lane_id; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + +public: + + /// \smemstorage{WarpScan} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. Logical warp and lane identifiers are constructed from threadIdx.x. + */ + __device__ __forceinline__ WarpScan( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + lane_id(IS_ARCH_WARP ? + LaneId() : + LaneId() % LOGICAL_WARP_THREADS) + {} + + + //@} end member group + /******************************************************************//** + * \name Inclusive prefix sums + *********************************************************************/ + //@{ + + + /** + * \brief Computes an inclusive prefix sum across the calling warp. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide inclusive prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute inclusive warp-wide prefix sums + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).InclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data in each of the four warps of threads will be + * 1, 2, 3, ..., 32}. + */ + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output) ///< [out] Calling thread's output item. May be aliased with \p input. + { + InternalWarpScan(temp_storage).InclusiveScan(input, output, cub::Sum()); + } + + + /** + * \brief Computes an inclusive prefix sum across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * The \p warp_aggregate is undefined in threads other than warp-lane0. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide inclusive prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute inclusive warp-wide prefix sums + * int warp_aggregate; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).InclusiveSum(thread_data, thread_data, warp_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data in each of the four warps of threads will be + * 1, 2, 3, ..., 32}. Furthermore, \p warp_aggregate for all threads in all warps will be \p 32. + */ + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InternalWarpScan(temp_storage).InclusiveScan(input, output, cub::Sum(), warp_aggregate); + } + + + /** + * \brief Computes an inclusive prefix sum across the calling warp. Instead of using 0 as the warp-wide prefix, the call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * The \p warp_aggregate is undefined in threads other than warp-lane0. + * + * The \p warp_prefix_op functor must implement a member function T operator()(T warp_aggregate). + * The functor's input parameter \p warp_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the entire warp of threads, however only the return value from + * lane0 is applied as the threadblock-wide prefix. Can be stateful. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block of 32 threads (one warp) that progressively + * computes an inclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 32 integer items that are partitioned across the warp. + * \par + * \code + * #include + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct WarpPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ WarpPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the entire warp. Lane-0 is responsible + * // for returning a value for seeding the warp-wide scan. + * __device__ int operator()(int warp_aggregate) + * { + * int old_prefix = running_total; + * running_total += warp_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize WarpScan for int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * + * // Initialize running total + * WarpPrefixCallbackOp prefix_op(0); + * + * // Have the warp iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 32) + * { + * // Load a segment of consecutive items + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the warp-wide inclusive prefix sum + * int warp_aggregate; + * WarpScan(temp_storage).InclusiveSum( + * thread_data, thread_data, warp_aggregate, prefix_op); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is {1, 1, 1, 1, 1, 1, 1, 1, ...}. + * The corresponding output for the first segment will be {1, 2, 3, ..., 32}. + * The output for the second segment will be {33, 34, 35, ..., 64}. Furthermore, + * the value \p 32 will be stored in \p warp_aggregate for all threads after each scan. + * + * \tparam WarpPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T warp_aggregate) + */ + template + __device__ __forceinline__ void InclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T &warp_aggregate, ///< [out] [warp-lane0 only] Warp-wide aggregate reduction of input items, exclusive of the \p warp_prefix_op value + WarpPrefixCallbackOp &warp_prefix_op) ///< [in-out] [warp-lane0 only] Call-back functor for specifying a warp-wide prefix to be applied to all inputs. + { + // Compute inclusive warp scan + InclusiveSum(input, output, warp_aggregate); + + // Compute warp-wide prefix from aggregate, then broadcast to other lanes + T prefix; + prefix = warp_prefix_op(warp_aggregate); + prefix = InternalWarpScan(temp_storage).Broadcast(prefix, 0); + + // Update output + output = prefix + output; + } + + //@} end member group + +private: + + /// Combination scan with identity + __device__ __forceinline__ void Sum(T input, T &inclusive_output, T &exclusive_output, Int2Type is_integer) + { + // Compute exclusive warp scan from inclusive warp scan + InclusiveSum(input, inclusive_output); + exclusive_output = inclusive_output - input; + } + + /// Combination scan with identity + __device__ __forceinline__ void Sum(T input, T &inclusive_output, T &exclusive_output, Int2Type is_integer) + { + // Delegate to regular scan for non-integer types (because we won't be able to use subtraction) + T identity = ZeroInitialize(); + InternalWarpScan(temp_storage).Scan(input, inclusive_output, exclusive_output, identity, cub::Sum()); + } + + /// Computes an exclusive prefix sum across the calling warp. + __device__ __forceinline__ void ExclusiveSum(T input, T &output, Int2Type is_integer) + { + // Compute exclusive warp scan from inclusive warp scan + T inclusive; + InclusiveSum(input, inclusive); + output = inclusive - input; + } + + /// Computes an exclusive prefix sum across the calling warp. Specialized for non-integer types. + __device__ __forceinline__ void ExclusiveSum(T input, T &output, Int2Type is_integer) + { + // Delegate to regular scan for non-integer types (because we won't be able to use subtraction) + T identity = ZeroInitialize(); + ExclusiveScan(input, output, identity, cub::Sum()); + } + + /// Computes an exclusive prefix sum across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + __device__ __forceinline__ void ExclusiveSum(T input, T &output, T &warp_aggregate, Int2Type is_integer) + { + // Compute exclusive warp scan from inclusive warp scan + T inclusive; + InclusiveSum(input, inclusive, warp_aggregate); + output = inclusive - input; + } + + /// Computes an exclusive prefix sum across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. Specialized for non-integer types. + __device__ __forceinline__ void ExclusiveSum(T input, T &output, T &warp_aggregate, Int2Type is_integer) + { + // Delegate to regular scan for non-integer types (because we won't be able to use subtraction) + T identity = ZeroInitialize(); + ExclusiveScan(input, output, identity, cub::Sum(), warp_aggregate); + } + + /// Computes an exclusive prefix sum across the calling warp. Instead of using 0 as the warp-wide prefix, the call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + template + __device__ __forceinline__ void ExclusiveSum(T input, T &output, T &warp_aggregate, WarpPrefixCallbackOp &warp_prefix_op, Int2Type is_integer) + { + // Compute exclusive warp scan from inclusive warp scan + T inclusive; + InclusiveSum(input, inclusive, warp_aggregate, warp_prefix_op); + output = inclusive - input; + } + + /// Computes an exclusive prefix sum across the calling warp. Instead of using 0 as the warp-wide prefix, the call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. Specialized for non-integer types. + template + __device__ __forceinline__ void ExclusiveSum(T input, T &output, T &warp_aggregate, WarpPrefixCallbackOp &warp_prefix_op, Int2Type is_integer) + { + // Delegate to regular scan for non-integer types (because we won't be able to use subtraction) + T identity = ZeroInitialize(); + ExclusiveScan(input, output, identity, cub::Sum(), warp_aggregate, warp_prefix_op); + } + +public: + + + /******************************************************************//** + * \name Exclusive prefix sums + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive prefix sum across the calling warp. + * + * This operation assumes the value of obtained by the T's default + * constructor (or by zero-initialization if no user-defined default + * constructor exists) is suitable as the identity value "zero" for + * addition. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix sums + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveSum(thread_data, thread_data); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data in each of the four warps of threads will be + * 0, 1, 2, ..., 31}. + * + */ + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output) ///< [out] Calling thread's output item. May be aliased with \p input. + { + ExclusiveSum(input, output, Int2Type()); + } + + + /** + * \brief Computes an exclusive prefix sum across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * This operation assumes the value of obtained by the T's default + * constructor (or by zero-initialization if no user-defined default + * constructor exists) is suitable as the identity value "zero" for + * addition. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix sums + * int warp_aggregate; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveSum(thread_data, thread_data, warp_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p thread_data in each of the four warps of threads will be + * 0, 1, 2, ..., 31}. Furthermore, \p warp_aggregate for all threads in all warps will be \p 32. + */ + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + ExclusiveSum(input, output, warp_aggregate, Int2Type()); + } + + + /** + * \brief Computes an exclusive prefix sum across the calling warp. Instead of using 0 as the warp-wide prefix, the call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * This operation assumes the value of obtained by the T's default + * constructor (or by zero-initialization if no user-defined default + * constructor exists) is suitable as the identity value "zero" for + * addition. + * + * The \p warp_prefix_op functor must implement a member function T operator()(T warp_aggregate). + * The functor's input parameter \p warp_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the entire warp of threads, however only the return value from + * lane0 is applied as the threadblock-wide prefix. Can be stateful. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block of 32 threads (one warp) that progressively + * computes an exclusive prefix sum over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 32 integer items that are partitioned across the warp. + * \par + * \code + * #include + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct WarpPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ WarpPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the entire warp. Lane-0 is responsible + * // for returning a value for seeding the warp-wide scan. + * __device__ int operator()(int warp_aggregate) + * { + * int old_prefix = running_total; + * running_total += warp_aggregate; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize WarpScan for int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * + * // Initialize running total + * WarpPrefixCallbackOp prefix_op(0); + * + * // Have the warp iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 32) + * { + * // Load a segment of consecutive items + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the warp-wide exclusive prefix sum + * int warp_aggregate; + * WarpScan(temp_storage).ExclusiveSum( + * thread_data, thread_data, warp_aggregate, prefix_op); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is {1, 1, 1, 1, 1, 1, 1, 1, ...}. + * The corresponding output for the first segment will be {0, 1, 2, ..., 31}. + * The output for the second segment will be {32, 33, 34, ..., 63}. Furthermore, + * the value \p 32 will be stored in \p warp_aggregate for all threads after each scan. + * + * \tparam WarpPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T warp_aggregate) + */ + template + __device__ __forceinline__ void ExclusiveSum( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T &warp_aggregate, ///< [out] [warp-lane0 only] Warp-wide aggregate reduction of input items (exclusive of the \p warp_prefix_op value). + WarpPrefixCallbackOp &warp_prefix_op) ///< [in-out] [warp-lane0 only] Call-back functor for specifying a warp-wide prefix to be applied to all inputs. + { + ExclusiveSum(input, output, warp_aggregate, warp_prefix_op, Int2Type()); + } + + + //@} end member group + /******************************************************************//** + * \name Inclusive prefix scans + *********************************************************************/ + //@{ + + /** + * \brief Computes an inclusive prefix scan using the specified binary scan functor across the calling warp. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide inclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute inclusive warp-wide prefix max scans + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).InclusiveScan(thread_data, thread_data, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * 0, 0, 2, 2, ..., 30, 30, the output for the second warp would be 32, 32, 34, 34, ..., 62, 62, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op) ///< [in] Binary scan operator + { + InternalWarpScan(temp_storage).InclusiveScan(input, output, scan_op); + } + + + /** + * \brief Computes an inclusive prefix scan using the specified binary scan functor across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide inclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute inclusive warp-wide prefix max scans + * int warp_aggregate; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).InclusiveScan( + * thread_data, thread_data, cub::Max(), warp_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * 0, 0, 2, 2, ..., 30, 30, the output for the second warp would be 32, 32, 34, 34, ..., 62, 62, etc. + * Furthermore, \p warp_aggregate would be assigned \p 30 for threads in the first warp, \p 62 for threads + * in the second warp, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InternalWarpScan(temp_storage).InclusiveScan(input, output, scan_op, warp_aggregate); + } + + + /** + * \brief Computes an inclusive prefix scan using the specified binary scan functor across the calling warp. The call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * The \p warp_prefix_op functor must implement a member function T operator()(T warp_aggregate). + * The functor's input parameter \p warp_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the entire warp of threads, however only the return value from + * lane0 is applied as the threadblock-wide prefix. Can be stateful. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block of 32 threads (one warp) that progressively + * computes an inclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 32 integer items that are partitioned across the warp. + * \par + * \code + * #include + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct WarpPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ WarpPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the entire warp. Lane-0 is responsible + * // for returning a value for seeding the warp-wide scan. + * __device__ int operator()(int warp_aggregate) + * { + * int old_prefix = running_total; + * running_total = (warp_aggregate > old_prefix) ? warp_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize WarpScan for int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * + * // Initialize running total + * WarpPrefixCallbackOp prefix_op(0); + * + * // Have the warp iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 32) + * { + * // Load a segment of consecutive items + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the warp-wide inclusive prefix max scan + * int warp_aggregate; + * WarpScan(temp_storage).InclusiveScan( + * thread_data, thread_data, cub::Max(), warp_aggregate, prefix_op); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is {0, -1, 2, -3, 4, -5, ...}. + * The corresponding output for the first segment will be {0, 0, 2, 2, ..., 30, 30}. + * The output for the second segment will be {32, 32, 34, 34, ..., 62, 62}. Furthermore, + * \p block_aggregate will be assigned \p 30 in all threads after the first scan, assigned \p 62 after the second + * scan, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + * \tparam WarpPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T warp_aggregate) + */ + template < + typename ScanOp, + typename WarpPrefixCallbackOp> + __device__ __forceinline__ void InclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate, ///< [out] [warp-lane0 only] Warp-wide aggregate reduction of input items (exclusive of the \p warp_prefix_op value). + WarpPrefixCallbackOp &warp_prefix_op) ///< [in-out] [warp-lane0 only] Call-back functor for specifying a warp-wide prefix to be applied to all inputs. + { + // Compute inclusive warp scan + InclusiveScan(input, output, scan_op, warp_aggregate); + + // Compute warp-wide prefix from aggregate, then broadcast to other lanes + T prefix; + prefix = warp_prefix_op(warp_aggregate); + prefix = InternalWarpScan(temp_storage).Broadcast(prefix, 0); + + // Update output + output = scan_op(prefix, output); + } + + + //@} end member group + /******************************************************************//** + * \name Exclusive prefix scans + *********************************************************************/ + //@{ + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix max scans + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * INT_MIN, 0, 0, 2, ..., 28, 30, the output for the second warp would be 30, 32, 32, 34, ..., 60, 62, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan operator + { + T inclusive_output; + InternalWarpScan(temp_storage).Scan(input, inclusive_output, output, identity, scan_op); + } + + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix max scans + * int warp_aggregate; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveScan(thread_data, thread_data, INT_MIN, cub::Max(), warp_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * INT_MIN, 0, 0, 2, ..., 28, 30, the output for the second warp would be 30, 32, 32, 34, ..., 60, 62, etc. + * Furthermore, \p warp_aggregate would be assigned \p 30 for threads in the first warp, \p 62 for threads + * in the second warp, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InternalWarpScan(temp_storage).ExclusiveScan(input, output, identity, scan_op, warp_aggregate); + } + + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. The call-back functor \p warp_prefix_op is invoked to provide the "seed" value that logically prefixes the warp's scan inputs. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * The \p warp_prefix_op functor must implement a member function T operator()(T warp_aggregate). + * The functor's input parameter \p warp_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the entire warp of threads, however only the return value from + * lane0 is applied as the threadblock-wide prefix. Can be stateful. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block of 32 threads (one warp) that progressively + * computes an exclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 32 integer items that are partitioned across the warp. + * \par + * \code + * #include + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct WarpPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ WarpPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the entire warp. Lane-0 is responsible + * // for returning a value for seeding the warp-wide scan. + * __device__ int operator()(int warp_aggregate) + * { + * int old_prefix = running_total; + * running_total = (warp_aggregate > old_prefix) ? warp_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize WarpScan for int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * + * // Initialize running total + * WarpPrefixCallbackOp prefix_op(INT_MIN); + * + * // Have the warp iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 32) + * { + * // Load a segment of consecutive items + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the warp-wide exclusive prefix max scan + * int warp_aggregate; + * WarpScan(temp_storage).ExclusiveScan( + * thread_data, thread_data, INT_MIN, cub::Max(), warp_aggregate, prefix_op); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is {0, -1, 2, -3, 4, -5, ...}. + * The corresponding output for the first segment will be {INT_MIN, 0, 0, 2, ..., 28, 30}. + * The output for the second segment will be {30, 32, 32, 34, ..., 60, 62}. Furthermore, + * \p block_aggregate will be assigned \p 30 in all threads after the first scan, assigned \p 62 after the second + * scan, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + * \tparam WarpPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T warp_aggregate) + */ + template < + typename ScanOp, + typename WarpPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + T identity, ///< [in] Identity value + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate, ///< [out] [warp-lane0 only] Warp-wide aggregate reduction of input items (exclusive of the \p warp_prefix_op value). + WarpPrefixCallbackOp &warp_prefix_op) ///< [in-out] [warp-lane0 only] Call-back functor for specifying a warp-wide prefix to be applied to all inputs. + { + // Exclusive warp scan + ExclusiveScan(input, output, identity, scan_op, warp_aggregate); + + // Compute warp-wide prefix from aggregate, then broadcast to other lanes + T prefix = warp_prefix_op(warp_aggregate); + prefix = InternalWarpScan(temp_storage).Broadcast(prefix, 0); + + // Update output + output = (lane_id == 0) ? + prefix : + scan_op(prefix, output); + } + + + //@} end member group + /******************************************************************//** + * \name Identityless exclusive prefix scans + *********************************************************************/ + //@{ + + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. Because no identity value is supplied, the \p output computed for warp-lane0 is undefined. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix max scans + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveScan(thread_data, thread_data, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * ?, 0, 0, 2, ..., 28, 30, the output for the second warp would be ?, 32, 32, 34, ..., 60, 62, etc. + * (The output \p thread_data in warp lane0 is undefined.) + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op) ///< [in] Binary scan operator + { + T inclusive_output; + InternalWarpScan(temp_storage).Scan(input, inclusive_output, output, scan_op); + } + + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. Because no identity value is supplied, the \p output computed for warp-lane0 is undefined. Also provides every thread with the warp-wide \p warp_aggregate of all inputs. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix max scans + * int warp_aggregate; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).ExclusiveScan(thread_data, thread_data, cub::Max(), warp_aggregate); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p thread_data in the first warp would be + * ?, 0, 0, 2, ..., 28, 30, the output for the second warp would be ?, 32, 32, 34, ..., 60, 62, etc. + * (The output \p thread_data in warp lane0 is undefined.) Furthermore, \p warp_aggregate would be assigned \p 30 for threads in the first warp, \p 62 for threads + * in the second warp, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate) ///< [out] Warp-wide aggregate reduction of input items. + { + InternalWarpScan(temp_storage).ExclusiveScan(input, output, scan_op, warp_aggregate); + } + + + /** + * \brief Computes an exclusive prefix scan using the specified binary scan functor across the calling warp. The \p warp_prefix_op value from warp-lane0 is applied to all scan outputs. Also computes the warp-wide \p warp_aggregate of all inputs for warp-lane0. + * + * The \p warp_prefix_op functor must implement a member function T operator()(T warp_aggregate)}. + * The functor's input parameter \p warp_aggregate is the same value also returned by the scan operation. + * The functor will be invoked by the entire warp of threads, however only the return value from + * lane0 is applied as the threadblock-wide prefix. Can be stateful. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates a single thread block of 32 threads (one warp) that progressively + * computes an exclusive prefix max scan over multiple "tiles" of input using a + * prefix functor to maintain a running total between block-wide scans. Each tile consists + * of 32 integer items that are partitioned across the warp. + * \par + * \code + * #include + * + * // A stateful callback functor that maintains a running prefix to be applied + * // during consecutive scan operations. + * struct WarpPrefixCallbackOp + * { + * // Running prefix + * int running_total; + * + * // Constructor + * __device__ WarpPrefixCallbackOp(int running_total) : running_total(running_total) {} + * + * // Callback operator to be entered by the entire warp. Lane-0 is responsible + * // for returning a value for seeding the warp-wide scan. + * __device__ int operator()(int warp_aggregate) + * { + * int old_prefix = running_total; + * running_total = (warp_aggregate > old_prefix) ? warp_aggregate : old_prefix; + * return old_prefix; + * } + * }; + * + * __global__ void ExampleKernel(int *d_data, int num_items, ...) + * { + * // Specialize WarpScan for int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for one warp + * __shared__ typename WarpScan::TempStorage temp_storage; + * + * // Initialize running total + * WarpPrefixCallbackOp prefix_op(INT_MIN); + * + * // Have the warp iterate over segments of items + * for (int block_offset = 0; block_offset < num_items; block_offset += 32) + * { + * // Load a segment of consecutive items + * int thread_data = d_data[block_offset]; + * + * // Collectively compute the warp-wide exclusive prefix max scan + * int warp_aggregate; + * WarpScan(temp_storage).ExclusiveScan( + * thread_data, thread_data, INT_MIN, cub::Max(), warp_aggregate, prefix_op); + * + * // Store scanned items to output segment + * d_data[block_offset] = thread_data; + * } + * \endcode + * \par + * Suppose the input \p d_data is {0, -1, 2, -3, 4, -5, ...}. + * The corresponding output for the first segment will be {INT_MIN, 0, 0, 2, ..., 28, 30}. + * The output for the second segment will be {30, 32, 32, 34, ..., 60, 62}. Furthermore, + * \p block_aggregate will be assigned \p 30 in all threads after the first scan, assigned \p 62 after the second + * scan, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + * \tparam WarpPrefixCallbackOp [inferred] Call-back functor type having member T operator()(T warp_aggregate) + */ + template < + typename ScanOp, + typename WarpPrefixCallbackOp> + __device__ __forceinline__ void ExclusiveScan( + T input, ///< [in] Calling thread's input item. + T &output, ///< [out] Calling thread's output item. May be aliased with \p input. + ScanOp scan_op, ///< [in] Binary scan operator + T &warp_aggregate, ///< [out] [warp-lane0 only] Warp-wide aggregate reduction of input items (exclusive of the \p warp_prefix_op value). + WarpPrefixCallbackOp &warp_prefix_op) ///< [in-out] [warp-lane0 only] Call-back functor for specifying a warp-wide prefix to be applied to all inputs. + { + // Exclusive warp scan + ExclusiveScan(input, output, scan_op, warp_aggregate); + + // Compute warp-wide prefix from aggregate, then broadcast to other lanes + T prefix = warp_prefix_op(warp_aggregate); + prefix = InternalWarpScan(temp_storage).Broadcast(prefix, 0); + + // Update output with prefix + output = (lane_id == 0) ? + prefix : + scan_op(prefix, output); + } + + //@} end member group + /******************************************************************//** + * \name Combination (inclusive & exclusive) prefix scans + *********************************************************************/ + //@{ + + /** + * \brief Computes both inclusive and exclusive prefix sums across the calling warp. + * + * This operation assumes the value of obtained by the T's default + * constructor (or by zero-initialization if no user-defined default + * constructor exists) is suitable as the identity value "zero" for + * addition. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide prefix sums within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute in|exclusive warp-wide prefix sums + * int inclusive_partial, exclusive_partial; + * int warp_id = threadIdx.x / 32; + * WarpScan(temp_storage[warp_id]).Sum(thread_data, inclusive_partial, exclusive_partial); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {1, 1, 1, 1, ...}. + * The corresponding output \p inclusive_partial in each of the four warps of threads will be + * 1, 2, 3, ..., 32}. + * The corresponding output \p exclusive_partial in each of the four warps of threads will be + * 0, 1, 2, ..., 31}. + * + */ + __device__ __forceinline__ void Sum( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output) ///< [out] Calling thread's exclusive-scan output item. + { + Sum(input, inclusive_output, exclusive_output, Int2Type()); + } + + + /** + * \brief Computes both inclusive and exclusive prefix scans using the specified binary scan functor across the calling warp. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute inclusive warp-wide prefix max scans + * int warp_id = threadIdx.x / 32; + * int inclusive_partial, exclusive_partial; + * WarpScan(temp_storage[warp_id]).Scan(thread_data, inclusive_partial, exclusive_partial, INT_MIN, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p inclusive_partial in the first warp would be + * 0, 0, 2, 2, ..., 30, 30, the output for the second warp would be 32, 32, 34, 34, ..., 62, 62, etc. + * The corresponding output \p exclusive_partial in the first warp would be + * INT_MIN, 0, 0, 2, ..., 28, 30, the output for the second warp would be 30, 32, 32, 34, ..., 60, 62, etc. + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + T identity, ///< [in] Identity value + ScanOp scan_op) ///< [in] Binary scan operator + { + InternalWarpScan(temp_storage).Scan(input, inclusive_output, exclusive_output, identity, scan_op); + } + + + /** + * \brief Computes both inclusive and exclusive prefix scans using the specified binary scan functor across the calling warp. Because no identity value is supplied, the \p exclusive_output computed for warp-lane0 is undefined. + * + * Supports non-commutative scan operators. + * + * \smemreuse + * + * \par Snippet + * The code snippet below illustrates four concurrent warp-wide exclusive prefix max scans within a block of + * 128 threads (one per each of the 32-thread warps). + * \par + * \code + * #include + * + * __global__ void ExampleKernel(...) + * { + * // Specialize WarpScan for type int + * typedef cub::WarpScan WarpScan; + * + * // Allocate WarpScan shared memory for 4 warps + * __shared__ typename WarpScan::TempStorage temp_storage[4]; + * + * // Obtain one input item per thread + * int thread_data = ... + * + * // Compute exclusive warp-wide prefix max scans + * int inclusive_partial, exclusive_partial; + * WarpScan(temp_storage[warp_id]).Scan(thread_data, inclusive_partial, exclusive_partial, cub::Max()); + * + * \endcode + * \par + * Suppose the set of input \p thread_data across the block of threads is {0, -1, 2, -3, ..., 126, -127}. + * The corresponding output \p inclusive_partial in the first warp would be + * 0, 0, 2, 2, ..., 30, 30, the output for the second warp would be 32, 32, 34, 34, ..., 62, 62, etc. + * The corresponding output \p exclusive_partial in the first warp would be + * ?, 0, 0, 2, ..., 28, 30, the output for the second warp would be ?, 32, 32, 34, ..., 60, 62, etc. + * (The output \p thread_data in warp lane0 is undefined.) + * + * \tparam ScanOp [inferred] Binary scan operator type having member T operator()(const T &a, const T &b) + */ + template + __device__ __forceinline__ void Scan( + T input, ///< [in] Calling thread's input item. + T &inclusive_output, ///< [out] Calling thread's inclusive-scan output item. + T &exclusive_output, ///< [out] Calling thread's exclusive-scan output item. + ScanOp scan_op) ///< [in] Binary scan operator + { + InternalWarpScan(temp_storage).Scan(input, inclusive_output, exclusive_output, scan_op); + } + + + //@} end member group +}; + +/** @} */ // end group WarpModule + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) diff --git a/external/egl_setup/egl_setup.cpp b/external/egl_setup/egl_setup.cpp new file mode 100644 index 0000000..1075d0e --- /dev/null +++ b/external/egl_setup/egl_setup.cpp @@ -0,0 +1,253 @@ +//---------------------------------------------------------------------------------- +// File: common/egl_setup/source/egl_setup.cpp +// SDK Version: v1.0 +// Site: http://developer.nvidia.com/ +// +// Copyright (C) 2013 NVIDIA CORPORATION. All Rights Reserved. +// +// NVIDIA CORPORATION and its licensors retain all intellectual property +// and proprietary rights in and to this software, related documentation +// and any modifications thereto. Any use, reproduction, disclosure or +// distribution of this software and related documentation is governed by +// the NVIDIA Pre-Release License Agreement between NVIDIA CORPORATION and +// the licensee. All other uses are strictly forbidden. +// +//---------------------------------------------------------------------------------- +#include +#include + +#include + +#include "egl_setup.h" + +// EGL_KHR_create_context +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 + +#include + +#define EGLLOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "egl_setup", __VA_ARGS__)) +#define EGLLOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "egl_setup", __VA_ARGS__)) +#define EGLLOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "egl_setup", __VA_ARGS__)) +#define EGLLOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "egl_setup", __VA_ARGS__)) + +static EGLConfig GetBestConfigMatch(EGLDisplay display, EGLint renderable) { + EGLint count = 0; + if (!eglGetConfigs(display, NULL, 0, &count)) + { + EGLLOGE("defaultEGLChooser cannot query count of all configs"); + return 0; + } + + EGLint numConfigs; + + EGLLOGD("Config count = %d", count); + + EGLConfig* configs = new EGLConfig[count]; + if (!eglGetConfigs(display, configs, count, &count)) + { + EGLLOGE("defaultEGLChooser cannot query all configs"); + return 0; + } + + int bestMatch = 1<<30; + int bestIndex = -1; + + int i; + for (i = 0; i < count; i++) + { + int match = 0; + EGLint surfaceType = 0; + EGLint blueBits = 0; + EGLint greenBits = 0; + EGLint redBits = 0; + EGLint alphaBits = 0; + EGLint depthBits = 0; + EGLint stencilBits = 0; + EGLint renderableFlags = 0; + + eglGetConfigAttrib(display, configs[i], EGL_SURFACE_TYPE, &surfaceType); + eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &blueBits); + eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &greenBits); + eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &redBits); + eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &alphaBits); + eglGetConfigAttrib(display, configs[i], EGL_DEPTH_SIZE, &depthBits); + eglGetConfigAttrib(display, configs[i], EGL_STENCIL_SIZE, &stencilBits); + eglGetConfigAttrib(display, configs[i], EGL_RENDERABLE_TYPE, &renderableFlags); + EGLLOGD("Config[%d]: R%dG%dB%dA%d D%dS%d Type=%04x Render=%04x", + i, redBits, greenBits, blueBits, alphaBits, depthBits, stencilBits, surfaceType, renderableFlags); + + // We enforce basic requirements; these are showstoppers, to we do not + // need to "weight" them + if ((surfaceType & EGL_WINDOW_BIT) == 0) + continue; + if ((renderableFlags & renderable) == 0) + continue; + if (depthBits < 16) + continue; + if ((redBits < 5) || (greenBits < 6) || (blueBits < 5)) + continue; + + // try to find a config that is R8G8B8A8, D24, S8 + int penalty = depthBits - 24; + match += penalty * penalty; + penalty = redBits - 8; + match += penalty * penalty; + penalty = greenBits - 8; + match += penalty * penalty; + penalty = blueBits - 8; + match += penalty * penalty; + penalty = alphaBits - 8; + match += penalty * penalty; + penalty = stencilBits - 8; + match += penalty * penalty; + + // Take any "better" config than the best we've found, and always take the first valid config + if ((match < bestMatch) || (bestIndex == -1)) { + bestMatch = match; + bestIndex = i; + EGLLOGD("Config[%d] is the new best config", i, configs[i]); + } + } + + if (bestIndex < 0) + { + delete[] configs; + EGLLOGE("Fatal error! No valid configs were found!"); + return 0; + } + + EGLConfig config = configs[bestIndex]; + delete[] configs; + + return config; +} + +const EGLCapabilities* EGLCapabilities::create() { + EGLCapabilities* caps = new EGLCapabilities; + EGLBoolean result = EGL_FALSE; + + EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + + result = eglInitialize(display, 0, 0); + if (!result) { + delete caps; + return NULL; + } + + caps->m_esConfig = GetBestConfigMatch(display, EGL_OPENGL_ES2_BIT); + + result = eglBindAPI(EGL_OPENGL_API); + if (result) { + caps->m_glConfig = GetBestConfigMatch(display, EGL_OPENGL_BIT); + } else { + caps->m_glConfig = 0; + } + + result = eglBindAPI(EGL_OPENGL_ES_API); + + return caps; +} + +EGLCapabilities::EGLCapabilities() { + m_esConfig = 0; + m_glConfig = 0; +} + +EGLCapabilities::~EGLCapabilities() { +} + +EGLInfo* EGLInfo::create(const EGLCapabilities& caps, unsigned int api, unsigned int minAPIVersion) { + EGLInfo* info = new EGLInfo; + + info->m_api = api; + info->m_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + + EGLBoolean result = eglInitialize(info->m_display, 0, 0); + if (!result) { + delete info; + return NULL; + } + + if ((api == API_ES) && caps.isESCapable()) { + info->m_config = caps.m_esConfig; + + EGLint contextAttrs[] = { EGL_CONTEXT_CLIENT_VERSION, minAPIVersion, + EGL_NONE }; + + info->m_context = eglCreateContext(info->m_display, info->m_config, + NULL, contextAttrs); + if (info->m_context == EGL_NO_CONTEXT) { + delete info; + EGLLOGW("Failed to create context!"); + return NULL; + } + } else if ((api == API_GL) && caps.isGLCapable()) { + result = eglBindAPI(EGL_OPENGL_API); + if (!result) { + delete info; + EGLLOGW("Failed to bind GL API!"); + return NULL; + } + + info->m_config = caps.m_glConfig; + + EGLint contextAttrs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, minAPIVersion, + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, + EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR, + EGL_NONE }; + + info->m_context = eglCreateContext(info->m_display, info->m_config, + NULL, contextAttrs); + if (info->m_context == EGL_NO_CONTEXT) { + delete info; + EGLLOGW("Failed to create context!"); + return NULL; + } + } else { + delete info; + return NULL; + } + + eglQueryContext(info->m_display, info->m_context, EGL_CONTEXT_CLIENT_VERSION, &info->m_apiVersion); + + return info; +} + +bool EGLInfo::createWindowSurface(ANativeWindow* window) { + // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is + // guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). + // As soon as we picked a EGLConfig, we can safely reconfigure the + // ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. + EGLint format; + if (!eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format)) { + EGLLOGE("Fatal error! Failed to get config format!"); + return false; + } + + ANativeWindow_setBuffersGeometry(window, 0, 0, format); + m_surface = eglCreateWindowSurface(m_display, m_config, window, NULL); + + return m_surface != NULL; +} + +EGLInfo::EGLInfo() { + m_display = EGL_NO_DISPLAY; + m_surface = EGL_NO_SURFACE; + m_context = EGL_NO_CONTEXT; + m_config = 0; +} + +EGLInfo::~EGLInfo() { + eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (m_context != EGL_NO_CONTEXT) { + eglDestroyContext(m_display, m_context); + } + if (m_surface != EGL_NO_SURFACE) { + eglDestroySurface(m_display, m_surface); + } + eglTerminate(m_display); +} + diff --git a/external/egl_setup/egl_setup.h b/external/egl_setup/egl_setup.h new file mode 100644 index 0000000..bdc43f0 --- /dev/null +++ b/external/egl_setup/egl_setup.h @@ -0,0 +1,67 @@ +//---------------------------------------------------------------------------------- +// File: common/egl_setup/include/egl_setup.h +// SDK Version: v1.0 +// Site: http://developer.nvidia.com/ +// +// Copyright (C) 2013 NVIDIA CORPORATION. All Rights Reserved. +// +// NVIDIA CORPORATION and its licensors retain all intellectual property +// and proprietary rights in and to this software, related documentation +// and any modifications thereto. Any use, reproduction, disclosure or +// distribution of this software and related documentation is governed by +// the NVIDIA Pre-Release License Agreement between NVIDIA CORPORATION and +// the licensee. All other uses are strictly forbidden. +// +//---------------------------------------------------------------------------------- +#ifndef __EGL_SETUP_H +#define __EGL_SETUP_H + +// File including this must include the desired EGL implementation before this file +#include + +class EGLCapabilities { +public: + friend class EGLInfo; + static const EGLCapabilities* create(); + ~EGLCapabilities(); + + bool isESCapable() const { return m_esConfig > 0; } + bool isGLCapable() const { return m_glConfig > 0; } + +protected: + EGLCapabilities(); + EGLConfig m_esConfig; + EGLConfig m_glConfig; +}; + +class EGLInfo { +public: + enum { + API_ES, + API_GL + }; + + static EGLInfo* create(const EGLCapabilities& caps, unsigned int api, unsigned int minAPIVersion); + ~EGLInfo(); + + bool createWindowSurface(ANativeWindow* window); + + EGLDisplay getDisplay() const { return m_display; } + EGLContext getContext() const { return m_context; } + EGLConfig getConfig() const { return m_config; } + EGLSurface getSurface() const { return m_surface; } + unsigned int getAPI() { return m_api; } + int getAPIVersion() { return m_apiVersion; } + +protected: + EGLInfo(); + + EGLDisplay m_display; + EGLSurface m_surface; + EGLContext m_context; + EGLConfig m_config; + unsigned int m_api; + int m_apiVersion; +}; + +#endif diff --git a/external/glew/LICENSE.txt b/external/glew/LICENSE.txt new file mode 100644 index 0000000..f707804 --- /dev/null +++ b/external/glew/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/external/glew/include/GL/glew.h b/external/glew/include/GL/glew.h new file mode 100644 index 0000000..51a29ef --- /dev/null +++ b/external/glew/include/GL/glew.h @@ -0,0 +1,18062 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/external/glew/include/GL/glxew.h b/external/glew/include/GL/glxew.h new file mode 100644 index 0000000..76a5f0d --- /dev/null +++ b/external/glew/include/GL/glxew.h @@ -0,0 +1,1669 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/external/glew/include/GL/wglew.h b/external/glew/include/GL/wglew.h new file mode 100644 index 0000000..8659841 --- /dev/null +++ b/external/glew/include/GL/wglew.h @@ -0,0 +1,1421 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/external/glew/lib/linux/libGLEW.so b/external/glew/lib/linux/libGLEW.so new file mode 100644 index 0000000..d1bc1a1 Binary files /dev/null and b/external/glew/lib/linux/libGLEW.so differ diff --git a/external/glew/lib/linux/libGLEW.so.1.10 b/external/glew/lib/linux/libGLEW.so.1.10 new file mode 100644 index 0000000..a050b2a --- /dev/null +++ b/external/glew/lib/linux/libGLEW.so.1.10 @@ -0,0 +1 @@ +libGLEW.so.1.10.0 diff --git a/external/glew/lib/linux/libGLEW.so.1.10.0 b/external/glew/lib/linux/libGLEW.so.1.10.0 new file mode 100644 index 0000000..d1bc1a1 Binary files /dev/null and b/external/glew/lib/linux/libGLEW.so.1.10.0 differ diff --git a/external/glew/lib/linux/libGLEWmx.so.1.10 b/external/glew/lib/linux/libGLEWmx.so.1.10 new file mode 100644 index 0000000..9a54772 --- /dev/null +++ b/external/glew/lib/linux/libGLEWmx.so.1.10 @@ -0,0 +1 @@ +libGLEWmx.so.1.10.0 diff --git a/external/glew/lib/linux/libGLEWmx.so.1.10.0 b/external/glew/lib/linux/libGLEWmx.so.1.10.0 new file mode 100644 index 0000000..ef70b2a Binary files /dev/null and b/external/glew/lib/linux/libGLEWmx.so.1.10.0 differ diff --git a/external/glew/lib/win32/glew32.lib b/external/glew/lib/win32/glew32.lib new file mode 100644 index 0000000..f6feeae Binary files /dev/null and b/external/glew/lib/win32/glew32.lib differ diff --git a/external/glew/lib/x64/glew32.lib b/external/glew/lib/x64/glew32.lib new file mode 100644 index 0000000..0d9c4fa Binary files /dev/null and b/external/glew/lib/x64/glew32.lib differ diff --git a/external/nvapi/include/NvApiDriverSettings.c b/external/nvapi/include/NvApiDriverSettings.c new file mode 100644 index 0000000..1701ad3 --- /dev/null +++ b/external/nvapi/include/NvApiDriverSettings.c @@ -0,0 +1,1009 @@ +/***************************************************************************\ +|* *| +|* Copyright NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This source code is subject to NVIDIA ownership rights under U.S. *| +|* and international Copyright laws. Users and possessors of this *| +|* source code are hereby granted a nonexclusive, royalty-free *| +|* license to use this code in individual and commercial software. *| +|* *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *| +|* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *| +|* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *| +|* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *| +|* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *| +|* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *| +|* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *| +|* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *| +|* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *| +|* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *| +|* CODE. *| +|* *| +|* U.S. Government End Users. This source code is a "commercial item" *| +|* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *| +|* of "commercial computer software" and "commercial computer software *| +|* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *| +|* and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *| +|* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *| +|* source code with only those rights set forth herein. *| +|* *| +|* Any use of this source code in individual and commercial software must *| +|* include, in the user documentation and internal comments to the code, *| +|* the above Disclaimer and U.S. Government End Users Notice. *| +|* *| +|* *| +\***************************************************************************/ + +#include "NvApiDriverSettings.h" + +EValues_OGL_AA_LINE_GAMMA g_valuesOGL_AA_LINE_GAMMA[OGL_AA_LINE_GAMMA_NUM_VALUES] = +{ + OGL_AA_LINE_GAMMA_DISABLED, + OGL_AA_LINE_GAMMA_ENABLED, + OGL_AA_LINE_GAMMA_MIN, + OGL_AA_LINE_GAMMA_MAX, +}; + +EValues_OGL_DEEP_COLOR_SCANOUT g_valuesOGL_DEEP_COLOR_SCANOUT[OGL_DEEP_COLOR_SCANOUT_NUM_VALUES] = +{ + OGL_DEEP_COLOR_SCANOUT_DISABLE, + OGL_DEEP_COLOR_SCANOUT_ENABLE, +}; + +EValues_OGL_DEFAULT_SWAP_INTERVAL g_valuesOGL_DEFAULT_SWAP_INTERVAL[OGL_DEFAULT_SWAP_INTERVAL_NUM_VALUES] = +{ + OGL_DEFAULT_SWAP_INTERVAL_TEAR, + OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE, + OGL_DEFAULT_SWAP_INTERVAL_VSYNC, + OGL_DEFAULT_SWAP_INTERVAL_VALUE_MASK, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_MASK, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_OFF, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_ON, + OGL_DEFAULT_SWAP_INTERVAL_APP_CONTROLLED, + OGL_DEFAULT_SWAP_INTERVAL_DISABLE, +}; + +EValues_OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL[OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_NUM_VALUES] = +{ + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ZERO_SCANLINES, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ONE_FULL_FRAME_OF_SCANLINES, +}; + +EValues_OGL_DEFAULT_SWAP_INTERVAL_SIGN g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN[OGL_DEFAULT_SWAP_INTERVAL_SIGN_NUM_VALUES] = +{ + OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_NEGATIVE, +}; + +EValues_OGL_EVENT_LOG_SEVERITY_THRESHOLD g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD[OGL_EVENT_LOG_SEVERITY_THRESHOLD_NUM_VALUES] = +{ + OGL_EVENT_LOG_SEVERITY_THRESHOLD_DISABLE, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_CRITICAL, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_WARNING, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_INFORMATION, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL, +}; + +EValues_OGL_FORCE_BLIT g_valuesOGL_FORCE_BLIT[OGL_FORCE_BLIT_NUM_VALUES] = +{ + OGL_FORCE_BLIT_ON, + OGL_FORCE_BLIT_OFF, +}; + +EValues_OGL_FORCE_STEREO g_valuesOGL_FORCE_STEREO[OGL_FORCE_STEREO_NUM_VALUES] = +{ + OGL_FORCE_STEREO_OFF, + OGL_FORCE_STEREO_ON, +}; + +const wchar_t * g_valuesOGL_IMPLICIT_GPU_AFFINITY[OGL_IMPLICIT_GPU_AFFINITY_NUM_VALUES] = +{ + OGL_IMPLICIT_GPU_AFFINITY_AUTOSELECT +}; + +EValues_OGL_MULTIMON g_valuesOGL_MULTIMON[OGL_MULTIMON_NUM_VALUES] = +{ + OGL_MULTIMON_SINGLE_MONITOR, + OGL_MULTIMON_COMPATIBILITY_LCD, + OGL_MULTIMON_COMPATIBILITY_GCD, + OGL_MULTIMON_PERFORMANCE_LCD, + OGL_MULTIMON_PERFORMANCE_GCD, + OGL_MULTIMON_EXTENDED_SINGLE_MONITOR, + OGL_MULTIMON_PERFORMANCE_QUADRO, + OGL_MULTIMON_MULTIMON_BUFFER, +}; + +EValues_OGL_OVERLAY_PIXEL_TYPE g_valuesOGL_OVERLAY_PIXEL_TYPE[OGL_OVERLAY_PIXEL_TYPE_NUM_VALUES] = +{ + OGL_OVERLAY_PIXEL_TYPE_NONE, + OGL_OVERLAY_PIXEL_TYPE_CI, + OGL_OVERLAY_PIXEL_TYPE_RGBA, + OGL_OVERLAY_PIXEL_TYPE_CI_AND_RGBA, +}; + +EValues_OGL_OVERLAY_SUPPORT g_valuesOGL_OVERLAY_SUPPORT[OGL_OVERLAY_SUPPORT_NUM_VALUES] = +{ + OGL_OVERLAY_SUPPORT_OFF, + OGL_OVERLAY_SUPPORT_ON, + OGL_OVERLAY_SUPPORT_FORCE_SW, +}; + +EValues_OGL_QUALITY_ENHANCEMENTS g_valuesOGL_QUALITY_ENHANCEMENTS[OGL_QUALITY_ENHANCEMENTS_NUM_VALUES] = +{ + OGL_QUALITY_ENHANCEMENTS_HQUAL, + OGL_QUALITY_ENHANCEMENTS_QUAL, + OGL_QUALITY_ENHANCEMENTS_PERF, + OGL_QUALITY_ENHANCEMENTS_HPERF, +}; + +EValues_OGL_SINGLE_BACKDEPTH_BUFFER g_valuesOGL_SINGLE_BACKDEPTH_BUFFER[OGL_SINGLE_BACKDEPTH_BUFFER_NUM_VALUES] = +{ + OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE, + OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE, + OGL_SINGLE_BACKDEPTH_BUFFER_USE_HW_DEFAULT, +}; + +EValues_OGL_SLI_MULTICAST g_valuesOGL_SLI_MULTICAST[OGL_SLI_MULTICAST_NUM_VALUES] = +{ + OGL_SLI_MULTICAST_DISABLE, + OGL_SLI_MULTICAST_ENABLE, + OGL_SLI_MULTICAST_FORCE_DISABLE, +}; + +EValues_OGL_THREAD_CONTROL g_valuesOGL_THREAD_CONTROL[OGL_THREAD_CONTROL_NUM_VALUES] = +{ + OGL_THREAD_CONTROL_ENABLE, + OGL_THREAD_CONTROL_DISABLE, +}; + +EValues_OGL_TMON_LEVEL g_valuesOGL_TMON_LEVEL[OGL_TMON_LEVEL_NUM_VALUES] = +{ + OGL_TMON_LEVEL_DISABLE, + OGL_TMON_LEVEL_CRITICAL, + OGL_TMON_LEVEL_WARNING, + OGL_TMON_LEVEL_INFORMATION, + OGL_TMON_LEVEL_MOST, + OGL_TMON_LEVEL_VERBOSE, +}; + +EValues_OGL_TRIPLE_BUFFER g_valuesOGL_TRIPLE_BUFFER[OGL_TRIPLE_BUFFER_NUM_VALUES] = +{ + OGL_TRIPLE_BUFFER_DISABLED, + OGL_TRIPLE_BUFFER_ENABLED, +}; + +EValues_AA_BEHAVIOR_FLAGS g_valuesAA_BEHAVIOR_FLAGS[AA_BEHAVIOR_FLAGS_NUM_VALUES] = +{ + AA_BEHAVIOR_FLAGS_NONE, + AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_APP_CONTROLLED, + AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_ENHANCE, + AA_BEHAVIOR_FLAGS_DISABLE_OVERRIDE, + AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_APP_CONTROLLED, + AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_OVERRIDE, + AA_BEHAVIOR_FLAGS_DISABLE_ENHANCE, + AA_BEHAVIOR_FLAGS_MAP_VCAA_TO_MULTISAMPLING, + AA_BEHAVIOR_FLAGS_SLI_DISABLE_TRANSPARENCY_SUPERSAMPLING, + AA_BEHAVIOR_FLAGS_DISABLE_CPLAA, + AA_BEHAVIOR_FLAGS_SKIP_RT_DIM_CHECK_FOR_ENHANCE, + AA_BEHAVIOR_FLAGS_DISABLE_SLIAA, + AA_BEHAVIOR_FLAGS_DEFAULT, + AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4, + AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4_SHIFT, + AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4, + AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4_SHIFT, + AA_BEHAVIOR_FLAGS_MASK, +}; + +EValues_AA_MODE_ALPHATOCOVERAGE g_valuesAA_MODE_ALPHATOCOVERAGE[AA_MODE_ALPHATOCOVERAGE_NUM_VALUES] = +{ + AA_MODE_ALPHATOCOVERAGE_MODE_MASK, + AA_MODE_ALPHATOCOVERAGE_MODE_OFF, + AA_MODE_ALPHATOCOVERAGE_MODE_ON, + AA_MODE_ALPHATOCOVERAGE_MODE_MAX, +}; + +EValues_AA_MODE_GAMMACORRECTION g_valuesAA_MODE_GAMMACORRECTION[AA_MODE_GAMMACORRECTION_NUM_VALUES] = +{ + AA_MODE_GAMMACORRECTION_MASK, + AA_MODE_GAMMACORRECTION_OFF, + AA_MODE_GAMMACORRECTION_ON_IF_FOS, + AA_MODE_GAMMACORRECTION_ON_ALWAYS, + AA_MODE_GAMMACORRECTION_MAX, + AA_MODE_GAMMACORRECTION_DEFAULT, + AA_MODE_GAMMACORRECTION_DEFAULT_TESLA, + AA_MODE_GAMMACORRECTION_DEFAULT_FERMI, +}; + +EValues_AA_MODE_METHOD g_valuesAA_MODE_METHOD[AA_MODE_METHOD_NUM_VALUES] = +{ + AA_MODE_METHOD_NONE, + AA_MODE_METHOD_SUPERSAMPLE_2X_H, + AA_MODE_METHOD_SUPERSAMPLE_2X_V, + AA_MODE_METHOD_SUPERSAMPLE_1_5X1_5, + AA_MODE_METHOD_FREE_0x03, + AA_MODE_METHOD_FREE_0x04, + AA_MODE_METHOD_SUPERSAMPLE_4X, + AA_MODE_METHOD_SUPERSAMPLE_4X_BIAS, + AA_MODE_METHOD_SUPERSAMPLE_4X_GAUSSIAN, + AA_MODE_METHOD_FREE_0x08, + AA_MODE_METHOD_FREE_0x09, + AA_MODE_METHOD_SUPERSAMPLE_9X, + AA_MODE_METHOD_SUPERSAMPLE_9X_BIAS, + AA_MODE_METHOD_SUPERSAMPLE_16X, + AA_MODE_METHOD_SUPERSAMPLE_16X_BIAS, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL, + AA_MODE_METHOD_MULTISAMPLE_2X_QUINCUNX, + AA_MODE_METHOD_MULTISAMPLE_4X, + AA_MODE_METHOD_FREE_0x11, + AA_MODE_METHOD_MULTISAMPLE_4X_GAUSSIAN, + AA_MODE_METHOD_MIXEDSAMPLE_4X_SKEWED_4TAP, + AA_MODE_METHOD_FREE_0x14, + AA_MODE_METHOD_FREE_0x15, + AA_MODE_METHOD_MIXEDSAMPLE_6X, + AA_MODE_METHOD_MIXEDSAMPLE_6X_SKEWED_6TAP, + AA_MODE_METHOD_MIXEDSAMPLE_8X, + AA_MODE_METHOD_MIXEDSAMPLE_8X_SKEWED_8TAP, + AA_MODE_METHOD_MIXEDSAMPLE_16X, + AA_MODE_METHOD_MULTISAMPLE_4X_GAMMA, + AA_MODE_METHOD_MULTISAMPLE_16X, + AA_MODE_METHOD_VCAA_32X_8v24, + AA_MODE_METHOD_CORRUPTION_CHECK, + AA_MODE_METHOD_6X_CT, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_GAMMA, + AA_MODE_METHOD_SUPERSAMPLE_4X_GAMMA, + AA_MODE_METHOD_MULTISAMPLE_4X_FOSGAMMA, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_FOSGAMMA, + AA_MODE_METHOD_SUPERSAMPLE_4X_FOSGAMMA, + AA_MODE_METHOD_MULTISAMPLE_8X, + AA_MODE_METHOD_VCAA_8X_4v4, + AA_MODE_METHOD_VCAA_16X_4v12, + AA_MODE_METHOD_VCAA_16X_8v8, + AA_MODE_METHOD_MIXEDSAMPLE_32X, + AA_MODE_METHOD_SUPERVCAA_64X_4v12, + AA_MODE_METHOD_SUPERVCAA_64X_8v8, + AA_MODE_METHOD_MIXEDSAMPLE_64X, + AA_MODE_METHOD_MIXEDSAMPLE_128X, + AA_MODE_METHOD_COUNT, + AA_MODE_METHOD_METHOD_MASK, + AA_MODE_METHOD_METHOD_MAX, +}; + +EValues_AA_MODE_REPLAY g_valuesAA_MODE_REPLAY[AA_MODE_REPLAY_NUM_VALUES] = +{ + AA_MODE_REPLAY_SAMPLES_MASK, + AA_MODE_REPLAY_SAMPLES_ONE, + AA_MODE_REPLAY_SAMPLES_TWO, + AA_MODE_REPLAY_SAMPLES_FOUR, + AA_MODE_REPLAY_SAMPLES_EIGHT, + AA_MODE_REPLAY_SAMPLES_MAX, + AA_MODE_REPLAY_MODE_MASK, + AA_MODE_REPLAY_MODE_OFF, + AA_MODE_REPLAY_MODE_ALPHA_TEST, + AA_MODE_REPLAY_MODE_PIXEL_KILL, + AA_MODE_REPLAY_MODE_DYN_BRANCH, + AA_MODE_REPLAY_MODE_OPTIMAL, + AA_MODE_REPLAY_MODE_ALL, + AA_MODE_REPLAY_MODE_MAX, + AA_MODE_REPLAY_TRANSPARENCY, + AA_MODE_REPLAY_DISALLOW_TRAA, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_TESLA, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_FERMI, + AA_MODE_REPLAY_MASK, +}; + +EValues_AA_MODE_SELECTOR g_valuesAA_MODE_SELECTOR[AA_MODE_SELECTOR_NUM_VALUES] = +{ + AA_MODE_SELECTOR_MASK, + AA_MODE_SELECTOR_APP_CONTROL, + AA_MODE_SELECTOR_OVERRIDE, + AA_MODE_SELECTOR_ENHANCE, + AA_MODE_SELECTOR_MAX, +}; + +EValues_AA_MODE_SELECTOR_SLIAA g_valuesAA_MODE_SELECTOR_SLIAA[AA_MODE_SELECTOR_SLIAA_NUM_VALUES] = +{ + AA_MODE_SELECTOR_SLIAA_DISABLED, + AA_MODE_SELECTOR_SLIAA_ENABLED, +}; + +EValues_ANISO_MODE_LEVEL g_valuesANISO_MODE_LEVEL[ANISO_MODE_LEVEL_NUM_VALUES] = +{ + ANISO_MODE_LEVEL_MASK, + ANISO_MODE_LEVEL_NONE_POINT, + ANISO_MODE_LEVEL_NONE_LINEAR, + ANISO_MODE_LEVEL_MAX, + ANISO_MODE_LEVEL_DEFAULT, +}; + +EValues_ANISO_MODE_SELECTOR g_valuesANISO_MODE_SELECTOR[ANISO_MODE_SELECTOR_NUM_VALUES] = +{ + ANISO_MODE_SELECTOR_MASK, + ANISO_MODE_SELECTOR_APP, + ANISO_MODE_SELECTOR_USER, + ANISO_MODE_SELECTOR_COND, + ANISO_MODE_SELECTOR_MAX, + ANISO_MODE_SELECTOR_DEFAULT, +}; + +EValues_ANSEL_ALLOW g_valuesANSEL_ALLOW[ANSEL_ALLOW_NUM_VALUES] = +{ + ANSEL_ALLOW_DISALLOWED, + ANSEL_ALLOW_ALLOWED, +}; + +EValues_ANSEL_ENABLE g_valuesANSEL_ENABLE[ANSEL_ENABLE_NUM_VALUES] = +{ + ANSEL_ENABLE_OFF, + ANSEL_ENABLE_ON, +}; + +EValues_ANSEL_WHITELISTED g_valuesANSEL_WHITELISTED[ANSEL_WHITELISTED_NUM_VALUES] = +{ + ANSEL_WHITELISTED_DISALLOWED, + ANSEL_WHITELISTED_ALLOWED, +}; + +EValues_APPLICATION_PROFILE_NOTIFICATION_TIMEOUT g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT[APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NUM_VALUES] = +{ + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NINE_SECONDS, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_FIFTEEN_SECONDS, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_THIRTY_SECONDS, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ONE_MINUTE, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_TWO_MINUTES, +}; + +EValues_BATTERY_BOOST g_valuesBATTERY_BOOST[BATTERY_BOOST_NUM_VALUES] = +{ + BATTERY_BOOST_MIN, + BATTERY_BOOST_MAX, + BATTERY_BOOST_ENABLED, + BATTERY_BOOST_DISABLED, +}; + +EValues_CPL_HIDDEN_PROFILE g_valuesCPL_HIDDEN_PROFILE[CPL_HIDDEN_PROFILE_NUM_VALUES] = +{ + CPL_HIDDEN_PROFILE_DISABLED, + CPL_HIDDEN_PROFILE_ENABLED, +}; + +const wchar_t * g_valuesCUDA_EXCLUDED_GPUS[CUDA_EXCLUDED_GPUS_NUM_VALUES] = +{ + CUDA_EXCLUDED_GPUS_NONE +}; + +const wchar_t * g_valuesD3DOGL_GPU_MAX_POWER[D3DOGL_GPU_MAX_POWER_NUM_VALUES] = +{ + D3DOGL_GPU_MAX_POWER_DEFAULTPOWER +}; + +EValues_EXPORT_PERF_COUNTERS g_valuesEXPORT_PERF_COUNTERS[EXPORT_PERF_COUNTERS_NUM_VALUES] = +{ + EXPORT_PERF_COUNTERS_OFF, + EXPORT_PERF_COUNTERS_ON, +}; + +EValues_FXAA_ALLOW g_valuesFXAA_ALLOW[FXAA_ALLOW_NUM_VALUES] = +{ + FXAA_ALLOW_DISALLOWED, + FXAA_ALLOW_ALLOWED, +}; + +EValues_FXAA_ENABLE g_valuesFXAA_ENABLE[FXAA_ENABLE_NUM_VALUES] = +{ + FXAA_ENABLE_OFF, + FXAA_ENABLE_ON, +}; + +EValues_FXAA_INDICATOR_ENABLE g_valuesFXAA_INDICATOR_ENABLE[FXAA_INDICATOR_ENABLE_NUM_VALUES] = +{ + FXAA_INDICATOR_ENABLE_OFF, + FXAA_INDICATOR_ENABLE_ON, +}; + +EValues_MCSFRSHOWSPLIT g_valuesMCSFRSHOWSPLIT[MCSFRSHOWSPLIT_NUM_VALUES] = +{ + MCSFRSHOWSPLIT_DISABLED, + MCSFRSHOWSPLIT_ENABLED, +}; + +EValues_NV_QUALITY_UPSCALING g_valuesNV_QUALITY_UPSCALING[NV_QUALITY_UPSCALING_NUM_VALUES] = +{ + NV_QUALITY_UPSCALING_OFF, + NV_QUALITY_UPSCALING_ON, +}; + +EValues_OPTIMUS_MAXAA g_valuesOPTIMUS_MAXAA[OPTIMUS_MAXAA_NUM_VALUES] = +{ + OPTIMUS_MAXAA_MIN, + OPTIMUS_MAXAA_MAX, +}; + +EValues_PHYSXINDICATOR g_valuesPHYSXINDICATOR[PHYSXINDICATOR_NUM_VALUES] = +{ + PHYSXINDICATOR_DISABLED, + PHYSXINDICATOR_ENABLED, +}; + +EValues_PREFERRED_PSTATE g_valuesPREFERRED_PSTATE[PREFERRED_PSTATE_NUM_VALUES] = +{ + PREFERRED_PSTATE_ADAPTIVE, + PREFERRED_PSTATE_PREFER_MAX, + PREFERRED_PSTATE_DRIVER_CONTROLLED, + PREFERRED_PSTATE_PREFER_CONSISTENT_PERFORMANCE, + PREFERRED_PSTATE_PREFER_MIN, + PREFERRED_PSTATE_OPTIMAL_POWER, + PREFERRED_PSTATE_MIN, + PREFERRED_PSTATE_MAX, +}; + +EValues_PREVENT_UI_AF_OVERRIDE g_valuesPREVENT_UI_AF_OVERRIDE[PREVENT_UI_AF_OVERRIDE_NUM_VALUES] = +{ + PREVENT_UI_AF_OVERRIDE_OFF, + PREVENT_UI_AF_OVERRIDE_ON, +}; + +EValues_PS_FRAMERATE_LIMITER g_valuesPS_FRAMERATE_LIMITER[PS_FRAMERATE_LIMITER_NUM_VALUES] = +{ + PS_FRAMERATE_LIMITER_DISABLED, + PS_FRAMERATE_LIMITER_FPS_20, + PS_FRAMERATE_LIMITER_FPS_30, + PS_FRAMERATE_LIMITER_FPS_40, + PS_FRAMERATE_LIMITER_FPSMASK, + PS_FRAMERATE_LIMITER_FRL2, + PS_FRAMERATE_LIMITER_LOWER_FPS_TO_ALIGN, + PS_FRAMERATE_LIMITER_FORCE_VSYNC_OFF, + PS_FRAMERATE_LIMITER_GPS_WEB, + PS_FRAMERATE_LIMITER_FORCE_OPTIMUS_POLICY, + PS_FRAMERATE_LIMITER_DISALLOWED, + PS_FRAMERATE_LIMITER_USE_CPU_WAIT, + PS_FRAMERATE_LIMITER_THRESHOLD, + PS_FRAMERATE_LIMITER_TEMPERATURE, + PS_FRAMERATE_LIMITER_POWER, + PS_FRAMERATE_LIMITER_MODEMASK, + PS_FRAMERATE_LIMITER_ACCURATE, + PS_FRAMERATE_LIMITER_ALLOW_WINDOWED, + PS_FRAMERATE_LIMITER_FORCEON, + PS_FRAMERATE_LIMITER_ENABLED, + PS_FRAMERATE_LIMITER_OPENGL_REMOTE_DESKTOP, + PS_FRAMERATE_LIMITER_MASK, +}; + +EValues_PS_FRAMERATE_LIMITER_2_CONTROL g_valuesPS_FRAMERATE_LIMITER_2_CONTROL[PS_FRAMERATE_LIMITER_2_CONTROL_NUM_VALUES] = +{ + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_3D, + PS_FRAMERATE_LIMITER_2_CONTROL_AVOID_NOOP, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_FLIP_BY_FLIPMETERING, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE_PRESENT_3D, + PS_FRAMERATE_LIMITER_2_CONTROL_ALLOW_ALL_MAXWELL, + PS_FRAMERATE_LIMITER_2_CONTROL_ALLOW_ALL, + PS_FRAMERATE_LIMITER_2_CONTROL_FORCE_OFF, + PS_FRAMERATE_LIMITER_2_CONTROL_DEFAULT_FOR_GM10X, +}; + +EValues_PS_FRAMERATE_LIMITER_GPS_CTRL g_valuesPS_FRAMERATE_LIMITER_GPS_CTRL[PS_FRAMERATE_LIMITER_GPS_CTRL_NUM_VALUES] = +{ + PS_FRAMERATE_LIMITER_GPS_CTRL_DISABLED, + PS_FRAMERATE_LIMITER_GPS_CTRL_DECREASE_FILTER_MASK, + PS_FRAMERATE_LIMITER_GPS_CTRL_PAUSE_TIME_MASK, + PS_FRAMERATE_LIMITER_GPS_CTRL_PAUSE_TIME_SHIFT, + PS_FRAMERATE_LIMITER_GPS_CTRL_TARGET_RENDER_TIME_MASK, + PS_FRAMERATE_LIMITER_GPS_CTRL_TARGET_RENDER_TIME_SHIFT, + PS_FRAMERATE_LIMITER_GPS_CTRL_PERF_STEP_SIZE_MASK, + PS_FRAMERATE_LIMITER_GPS_CTRL_PERF_STEP_SIZE_SHIFT, + PS_FRAMERATE_LIMITER_GPS_CTRL_INCREASE_FILTER_MASK, + PS_FRAMERATE_LIMITER_GPS_CTRL_INCREASE_FILTER_SHIFT, + PS_FRAMERATE_LIMITER_GPS_CTRL_OPTIMAL_SETTING, +}; + +EValues_PS_FRAMERATE_MONITOR_CTRL g_valuesPS_FRAMERATE_MONITOR_CTRL[PS_FRAMERATE_MONITOR_CTRL_NUM_VALUES] = +{ + PS_FRAMERATE_MONITOR_CTRL_DISABLED, + PS_FRAMERATE_MONITOR_CTRL_THRESHOLD_PCT_MASK, + PS_FRAMERATE_MONITOR_CTRL_MOVING_AVG_X_MASK, + PS_FRAMERATE_MONITOR_CTRL_MOVING_AVG_X_SHIFT, + PS_FRAMERATE_MONITOR_CTRL_ENABLE_FINE_GRAINED, + PS_FRAMERATE_MONITOR_CTRL_ENABLE_ON_VSYNC, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OFFSET_MASK, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OFFSET_SHIFT, + PS_FRAMERATE_MONITOR_CTRL_FPS_USE_FRL, + PS_FRAMERATE_MONITOR_CTRL_FPS_30, + PS_FRAMERATE_MONITOR_CTRL_FPS_60, + PS_FRAMERATE_MONITOR_CTRL_FPS_MASK, + PS_FRAMERATE_MONITOR_CTRL_FPS_SHIFT, + PS_FRAMERATE_MONITOR_CTRL_OPTIMAL_SETTING, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OPTIMAL_SETTING, +}; + +EValues_SHIM_MCCOMPAT g_valuesSHIM_MCCOMPAT[SHIM_MCCOMPAT_NUM_VALUES] = +{ + SHIM_MCCOMPAT_INTEGRATED, + SHIM_MCCOMPAT_ENABLE, + SHIM_MCCOMPAT_USER_EDITABLE, + SHIM_MCCOMPAT_MASK, + SHIM_MCCOMPAT_VIDEO_MASK, + SHIM_MCCOMPAT_VARYING_BIT, + SHIM_MCCOMPAT_AUTO_SELECT, + SHIM_MCCOMPAT_OVERRIDE_BIT, +}; + +EValues_SHIM_RENDERING_MODE g_valuesSHIM_RENDERING_MODE[SHIM_RENDERING_MODE_NUM_VALUES] = +{ + SHIM_RENDERING_MODE_INTEGRATED, + SHIM_RENDERING_MODE_ENABLE, + SHIM_RENDERING_MODE_USER_EDITABLE, + SHIM_RENDERING_MODE_MASK, + SHIM_RENDERING_MODE_VIDEO_MASK, + SHIM_RENDERING_MODE_VARYING_BIT, + SHIM_RENDERING_MODE_AUTO_SELECT, + SHIM_RENDERING_MODE_OVERRIDE_BIT, +}; + +EValues_SHIM_RENDERING_OPTIONS g_valuesSHIM_RENDERING_OPTIONS[SHIM_RENDERING_OPTIONS_NUM_VALUES] = +{ + SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE, + SHIM_RENDERING_OPTIONS_DISABLE_ASYNC_PRESENT, + SHIM_RENDERING_OPTIONS_EHSHELL_DETECT, + SHIM_RENDERING_OPTIONS_FLASHPLAYER_HOST_DETECT, + SHIM_RENDERING_OPTIONS_VIDEO_DRM_APP_DETECT, + SHIM_RENDERING_OPTIONS_IGNORE_OVERRIDES, + SHIM_RENDERING_OPTIONS_RESERVED1, + SHIM_RENDERING_OPTIONS_ENABLE_DWM_ASYNC_PRESENT, + SHIM_RENDERING_OPTIONS_RESERVED2, + SHIM_RENDERING_OPTIONS_ALLOW_INHERITANCE, + SHIM_RENDERING_OPTIONS_DISABLE_WRAPPERS, + SHIM_RENDERING_OPTIONS_DISABLE_DXGI_WRAPPERS, + SHIM_RENDERING_OPTIONS_PRUNE_UNSUPPORTED_FORMATS, + SHIM_RENDERING_OPTIONS_ENABLE_ALPHA_FORMAT, + SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING, + SHIM_RENDERING_OPTIONS_DISABLE_CUDA, + SHIM_RENDERING_OPTIONS_ALLOW_CP_CAPS_FOR_VIDEO, + SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING_FWD_OPTIMUS, + SHIM_RENDERING_OPTIONS_DISABLE_DURING_SECURE_BOOT, + SHIM_RENDERING_OPTIONS_INVERT_FOR_QUADRO, + SHIM_RENDERING_OPTIONS_INVERT_FOR_MSHYBRID, + SHIM_RENDERING_OPTIONS_REGISTER_PROCESS_ENABLE_GOLD, + SHIM_RENDERING_OPTIONS_HANDLE_WINDOWED_MODE_PERF_OPT, + SHIM_RENDERING_OPTIONS_HANDLE_WIN7_ASYNC_RUNTIME_BUG, +}; + +EValues_SLI_GPU_COUNT g_valuesSLI_GPU_COUNT[SLI_GPU_COUNT_NUM_VALUES] = +{ + SLI_GPU_COUNT_AUTOSELECT, + SLI_GPU_COUNT_ONE, + SLI_GPU_COUNT_TWO, + SLI_GPU_COUNT_THREE, + SLI_GPU_COUNT_FOUR, +}; + +EValues_SLI_PREDEFINED_GPU_COUNT g_valuesSLI_PREDEFINED_GPU_COUNT[SLI_PREDEFINED_GPU_COUNT_NUM_VALUES] = +{ + SLI_PREDEFINED_GPU_COUNT_AUTOSELECT, + SLI_PREDEFINED_GPU_COUNT_ONE, + SLI_PREDEFINED_GPU_COUNT_TWO, + SLI_PREDEFINED_GPU_COUNT_THREE, + SLI_PREDEFINED_GPU_COUNT_FOUR, +}; + +EValues_SLI_PREDEFINED_GPU_COUNT_DX10 g_valuesSLI_PREDEFINED_GPU_COUNT_DX10[SLI_PREDEFINED_GPU_COUNT_DX10_NUM_VALUES] = +{ + SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT, + SLI_PREDEFINED_GPU_COUNT_DX10_ONE, + SLI_PREDEFINED_GPU_COUNT_DX10_TWO, + SLI_PREDEFINED_GPU_COUNT_DX10_THREE, + SLI_PREDEFINED_GPU_COUNT_DX10_FOUR, +}; + +EValues_SLI_PREDEFINED_MODE g_valuesSLI_PREDEFINED_MODE[SLI_PREDEFINED_MODE_NUM_VALUES] = +{ + SLI_PREDEFINED_MODE_AUTOSELECT, + SLI_PREDEFINED_MODE_FORCE_SINGLE, + SLI_PREDEFINED_MODE_FORCE_AFR, + SLI_PREDEFINED_MODE_FORCE_AFR2, + SLI_PREDEFINED_MODE_FORCE_SFR, + SLI_PREDEFINED_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR, +}; + +EValues_SLI_PREDEFINED_MODE_DX10 g_valuesSLI_PREDEFINED_MODE_DX10[SLI_PREDEFINED_MODE_DX10_NUM_VALUES] = +{ + SLI_PREDEFINED_MODE_DX10_AUTOSELECT, + SLI_PREDEFINED_MODE_DX10_FORCE_SINGLE, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR2, + SLI_PREDEFINED_MODE_DX10_FORCE_SFR, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR_OF_SFR__FALLBACK_3AFR, +}; + +EValues_SLI_RENDERING_MODE g_valuesSLI_RENDERING_MODE[SLI_RENDERING_MODE_NUM_VALUES] = +{ + SLI_RENDERING_MODE_AUTOSELECT, + SLI_RENDERING_MODE_FORCE_SINGLE, + SLI_RENDERING_MODE_FORCE_AFR, + SLI_RENDERING_MODE_FORCE_AFR2, + SLI_RENDERING_MODE_FORCE_SFR, + SLI_RENDERING_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR, +}; + +EValues_VRPRERENDERLIMIT g_valuesVRPRERENDERLIMIT[VRPRERENDERLIMIT_NUM_VALUES] = +{ + VRPRERENDERLIMIT_MIN, + VRPRERENDERLIMIT_MAX, + VRPRERENDERLIMIT_APP_CONTROLLED, + VRPRERENDERLIMIT_DEFAULT, +}; + +EValues_VRRFEATUREINDICATOR g_valuesVRRFEATUREINDICATOR[VRRFEATUREINDICATOR_NUM_VALUES] = +{ + VRRFEATUREINDICATOR_DISABLED, + VRRFEATUREINDICATOR_ENABLED, +}; + +EValues_VRROVERLAYINDICATOR g_valuesVRROVERLAYINDICATOR[VRROVERLAYINDICATOR_NUM_VALUES] = +{ + VRROVERLAYINDICATOR_DISABLED, + VRROVERLAYINDICATOR_ENABLED, +}; + +EValues_VRRREQUESTSTATE g_valuesVRRREQUESTSTATE[VRRREQUESTSTATE_NUM_VALUES] = +{ + VRRREQUESTSTATE_DISABLED, + VRRREQUESTSTATE_FULLSCREEN_ONLY, + VRRREQUESTSTATE_FULLSCREEN_AND_WINDOWED, +}; + +EValues_VRR_APP_OVERRIDE g_valuesVRR_APP_OVERRIDE[VRR_APP_OVERRIDE_NUM_VALUES] = +{ + VRR_APP_OVERRIDE_ALLOW, + VRR_APP_OVERRIDE_FORCE_OFF, + VRR_APP_OVERRIDE_DISALLOW, + VRR_APP_OVERRIDE_ULMB, + VRR_APP_OVERRIDE_FIXED_REFRESH, +}; + +EValues_VRR_APP_OVERRIDE_REQUEST_STATE g_valuesVRR_APP_OVERRIDE_REQUEST_STATE[VRR_APP_OVERRIDE_REQUEST_STATE_NUM_VALUES] = +{ + VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW, + VRR_APP_OVERRIDE_REQUEST_STATE_FORCE_OFF, + VRR_APP_OVERRIDE_REQUEST_STATE_DISALLOW, + VRR_APP_OVERRIDE_REQUEST_STATE_ULMB, + VRR_APP_OVERRIDE_REQUEST_STATE_FIXED_REFRESH, +}; + +EValues_VRR_MODE g_valuesVRR_MODE[VRR_MODE_NUM_VALUES] = +{ + VRR_MODE_DISABLED, + VRR_MODE_FULLSCREEN_ONLY, + VRR_MODE_FULLSCREEN_AND_WINDOWED, +}; + +EValues_VSYNCSMOOTHAFR g_valuesVSYNCSMOOTHAFR[VSYNCSMOOTHAFR_NUM_VALUES] = +{ + VSYNCSMOOTHAFR_OFF, + VSYNCSMOOTHAFR_ON, +}; + +EValues_VSYNCVRRCONTROL g_valuesVSYNCVRRCONTROL[VSYNCVRRCONTROL_NUM_VALUES] = +{ + VSYNCVRRCONTROL_DISABLE, + VSYNCVRRCONTROL_ENABLE, + VSYNCVRRCONTROL_NOTSUPPORTED, +}; + +EValues_VSYNC_BEHAVIOR_FLAGS g_valuesVSYNC_BEHAVIOR_FLAGS[VSYNC_BEHAVIOR_FLAGS_NUM_VALUES] = +{ + VSYNC_BEHAVIOR_FLAGS_NONE, + VSYNC_BEHAVIOR_FLAGS_DEFAULT, + VSYNC_BEHAVIOR_FLAGS_IGNORE_FLIPINTERVAL_MULTIPLE, +}; + +EValues_WKS_API_STEREO_EYES_EXCHANGE g_valuesWKS_API_STEREO_EYES_EXCHANGE[WKS_API_STEREO_EYES_EXCHANGE_NUM_VALUES] = +{ + WKS_API_STEREO_EYES_EXCHANGE_OFF, + WKS_API_STEREO_EYES_EXCHANGE_ON, +}; + +EValues_WKS_API_STEREO_MODE g_valuesWKS_API_STEREO_MODE[WKS_API_STEREO_MODE_NUM_VALUES] = +{ + WKS_API_STEREO_MODE_SHUTTER_GLASSES, + WKS_API_STEREO_MODE_VERTICAL_INTERLACED, + WKS_API_STEREO_MODE_TWINVIEW, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_AUTO, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC0, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC1, + WKS_API_STEREO_MODE_COLOR_LINE, + WKS_API_STEREO_MODE_COLOR_INTERLEAVED, + WKS_API_STEREO_MODE_ANAGLYPH, + WKS_API_STEREO_MODE_HORIZONTAL_INTERLACED, + WKS_API_STEREO_MODE_SIDE_FIELD, + WKS_API_STEREO_MODE_SUB_FIELD, + WKS_API_STEREO_MODE_CHECKERBOARD, + WKS_API_STEREO_MODE_INVERSE_CHECKERBOARD, + WKS_API_STEREO_MODE_TRIDELITY_SL, + WKS_API_STEREO_MODE_TRIDELITY_MV, + WKS_API_STEREO_MODE_SEEFRONT, + WKS_API_STEREO_MODE_STEREO_MIRROR, + WKS_API_STEREO_MODE_FRAME_SEQUENTIAL, + WKS_API_STEREO_MODE_AUTODETECT_PASSIVE_MODE, + WKS_API_STEREO_MODE_AEGIS_DT_FRAME_SEQUENTIAL, + WKS_API_STEREO_MODE_OEM_EMITTER_FRAME_SEQUENTIAL, + WKS_API_STEREO_MODE_USE_HW_DEFAULT, + WKS_API_STEREO_MODE_DEFAULT_GL, +}; + +EValues_WKS_MEMORY_ALLOCATION_POLICY g_valuesWKS_MEMORY_ALLOCATION_POLICY[WKS_MEMORY_ALLOCATION_POLICY_NUM_VALUES] = +{ + WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED, + WKS_MEMORY_ALLOCATION_POLICY_MODERATE_PRE_ALLOCATION, + WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION, +}; + +EValues_WKS_STEREO_DONGLE_SUPPORT g_valuesWKS_STEREO_DONGLE_SUPPORT[WKS_STEREO_DONGLE_SUPPORT_NUM_VALUES] = +{ + WKS_STEREO_DONGLE_SUPPORT_OFF, + WKS_STEREO_DONGLE_SUPPORT_DAC, + WKS_STEREO_DONGLE_SUPPORT_DLP, +}; + +EValues_WKS_STEREO_SUPPORT g_valuesWKS_STEREO_SUPPORT[WKS_STEREO_SUPPORT_NUM_VALUES] = +{ + WKS_STEREO_SUPPORT_OFF, + WKS_STEREO_SUPPORT_ON, +}; + +EValues_WKS_STEREO_SWAP_MODE g_valuesWKS_STEREO_SWAP_MODE[WKS_STEREO_SWAP_MODE_NUM_VALUES] = +{ + WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL, + WKS_STEREO_SWAP_MODE_PER_EYE, + WKS_STEREO_SWAP_MODE_PER_EYE_PAIR, + WKS_STEREO_SWAP_MODE_LEGACY_BEHAVIOR, +}; + +EValues_AO_MODE g_valuesAO_MODE[AO_MODE_NUM_VALUES] = +{ + AO_MODE_OFF, + AO_MODE_LOW, + AO_MODE_MEDIUM, + AO_MODE_HIGH, +}; + +EValues_AO_MODE_ACTIVE g_valuesAO_MODE_ACTIVE[AO_MODE_ACTIVE_NUM_VALUES] = +{ + AO_MODE_ACTIVE_DISABLED, + AO_MODE_ACTIVE_ENABLED, +}; + +EValues_AUTO_LODBIASADJUST g_valuesAUTO_LODBIASADJUST[AUTO_LODBIASADJUST_NUM_VALUES] = +{ + AUTO_LODBIASADJUST_OFF, + AUTO_LODBIASADJUST_ON, +}; + + +EValues_EXPORT_PERF_COUNTERS_DX9_ONLY g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY[EXPORT_PERF_COUNTERS_DX9_ONLY_NUM_VALUES] = +{ + EXPORT_PERF_COUNTERS_DX9_ONLY_OFF, + EXPORT_PERF_COUNTERS_DX9_ONLY_ON, +}; + +EValues_LODBIASADJUST g_valuesLODBIASADJUST[LODBIASADJUST_NUM_VALUES] = +{ + LODBIASADJUST_MIN, + LODBIASADJUST_MAX, +}; + +EValues_MAXWELL_B_SAMPLE_INTERLEAVE g_valuesMAXWELL_B_SAMPLE_INTERLEAVE[MAXWELL_B_SAMPLE_INTERLEAVE_NUM_VALUES] = +{ + MAXWELL_B_SAMPLE_INTERLEAVE_OFF, + MAXWELL_B_SAMPLE_INTERLEAVE_ON, +}; + +EValues_NLS_ALLOW g_valuesNLS_ALLOW[NLS_ALLOW_NUM_VALUES] = +{ + NLS_ALLOW_DISALLOWED, + NLS_ALLOW_ALLOWED, +}; + +EValues_NLS_ENABLE g_valuesNLS_ENABLE[NLS_ENABLE_NUM_VALUES] = +{ + NLS_ENABLE_OFF, + NLS_ENABLE_ON, +}; + +EValues_PRERENDERLIMIT g_valuesPRERENDERLIMIT[PRERENDERLIMIT_NUM_VALUES] = +{ + PRERENDERLIMIT_MIN, + PRERENDERLIMIT_MAX, + PRERENDERLIMIT_APP_CONTROLLED, +}; + +EValues_PS_SHADERDISKCACHE g_valuesPS_SHADERDISKCACHE[PS_SHADERDISKCACHE_NUM_VALUES] = +{ + PS_SHADERDISKCACHE_OFF, + PS_SHADERDISKCACHE_ON, +}; + +EValues_PS_TEXFILTER_ANISO_OPTS2 g_valuesPS_TEXFILTER_ANISO_OPTS2[PS_TEXFILTER_ANISO_OPTS2_NUM_VALUES] = +{ + PS_TEXFILTER_ANISO_OPTS2_OFF, + PS_TEXFILTER_ANISO_OPTS2_ON, +}; + +EValues_PS_TEXFILTER_BILINEAR_IN_ANISO g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO[PS_TEXFILTER_BILINEAR_IN_ANISO_NUM_VALUES] = +{ + PS_TEXFILTER_BILINEAR_IN_ANISO_OFF, + PS_TEXFILTER_BILINEAR_IN_ANISO_ON, +}; + +EValues_PS_TEXFILTER_DISABLE_TRILIN_SLOPE g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE[PS_TEXFILTER_DISABLE_TRILIN_SLOPE_NUM_VALUES] = +{ + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ON, +}; + +EValues_PS_TEXFILTER_NO_NEG_LODBIAS g_valuesPS_TEXFILTER_NO_NEG_LODBIAS[PS_TEXFILTER_NO_NEG_LODBIAS_NUM_VALUES] = +{ + PS_TEXFILTER_NO_NEG_LODBIAS_OFF, + PS_TEXFILTER_NO_NEG_LODBIAS_ON, +}; + +EValues_QUALITY_ENHANCEMENTS g_valuesQUALITY_ENHANCEMENTS[QUALITY_ENHANCEMENTS_NUM_VALUES] = +{ + QUALITY_ENHANCEMENTS_HIGHQUALITY, + QUALITY_ENHANCEMENTS_QUALITY, + QUALITY_ENHANCEMENTS_PERFORMANCE, + QUALITY_ENHANCEMENTS_HIGHPERFORMANCE, +}; + +EValues_REFRESH_RATE_OVERRIDE g_valuesREFRESH_RATE_OVERRIDE[REFRESH_RATE_OVERRIDE_NUM_VALUES] = +{ + REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED, + REFRESH_RATE_OVERRIDE_HIGHEST_AVAILABLE, + REFRESH_RATE_OVERRIDE_LOW_LATENCY_RR_MASK, +}; + +EValues_SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE[SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_NUM_VALUES] = +{ + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ON, +}; + +EValues_SET_VAB_DATA g_valuesSET_VAB_DATA[SET_VAB_DATA_NUM_VALUES] = +{ + SET_VAB_DATA_ZERO, + SET_VAB_DATA_UINT_ONE, + SET_VAB_DATA_FLOAT_ONE, + SET_VAB_DATA_FLOAT_POS_INF, + SET_VAB_DATA_FLOAT_NAN, + SET_VAB_DATA_USE_API_DEFAULTS, +}; + +EValues_VSYNCMODE g_valuesVSYNCMODE[VSYNCMODE_NUM_VALUES] = +{ + VSYNCMODE_PASSIVE, + VSYNCMODE_FORCEOFF, + VSYNCMODE_FORCEON, + VSYNCMODE_FLIPINTERVAL2, + VSYNCMODE_FLIPINTERVAL3, + VSYNCMODE_FLIPINTERVAL4, + VSYNCMODE_VIRTUAL, +}; + +EValues_VSYNCTEARCONTROL g_valuesVSYNCTEARCONTROL[VSYNCTEARCONTROL_NUM_VALUES] = +{ + VSYNCTEARCONTROL_DISABLE, + VSYNCTEARCONTROL_ENABLE, +}; + + +SettingDWORDNameString mapSettingDWORD[TOTAL_DWORD_SETTING_NUM] = +{ + {OGL_AA_LINE_GAMMA_ID, OGL_AA_LINE_GAMMA_STRING, 4, (NvU32 *)g_valuesOGL_AA_LINE_GAMMA, OGL_AA_LINE_GAMMA_DISABLED}, + {OGL_DEEP_COLOR_SCANOUT_ID, OGL_DEEP_COLOR_SCANOUT_STRING, 2, (NvU32 *)g_valuesOGL_DEEP_COLOR_SCANOUT, OGL_DEEP_COLOR_SCANOUT_ENABLE}, + {OGL_DEFAULT_SWAP_INTERVAL_ID, OGL_DEFAULT_SWAP_INTERVAL_STRING, 9, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL, OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE}, + {OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID, OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL, 0x00000000}, + {OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID, OGL_DEFAULT_SWAP_INTERVAL_SIGN_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN, OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE}, + {OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID, OGL_EVENT_LOG_SEVERITY_THRESHOLD_STRING, 5, (NvU32 *)g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD, OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL}, + {OGL_EXTENSION_STRING_VERSION_ID, OGL_EXTENSION_STRING_VERSION_STRING, 0, NULL, 0x00000000}, + {OGL_FORCE_BLIT_ID, OGL_FORCE_BLIT_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_BLIT, OGL_FORCE_BLIT_OFF}, + {OGL_FORCE_STEREO_ID, OGL_FORCE_STEREO_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_STEREO, OGL_FORCE_STEREO_OFF}, + {OGL_MAX_FRAMES_ALLOWED_ID, OGL_MAX_FRAMES_ALLOWED_STRING, 0, NULL, 0x00000002}, + {OGL_MULTIMON_ID, OGL_MULTIMON_STRING, 8, (NvU32 *)g_valuesOGL_MULTIMON, OGL_MULTIMON_PERFORMANCE_LCD}, + {OGL_OVERLAY_PIXEL_TYPE_ID, OGL_OVERLAY_PIXEL_TYPE_STRING, 4, (NvU32 *)g_valuesOGL_OVERLAY_PIXEL_TYPE, OGL_OVERLAY_PIXEL_TYPE_CI}, + {OGL_OVERLAY_SUPPORT_ID, OGL_OVERLAY_SUPPORT_STRING, 3, (NvU32 *)g_valuesOGL_OVERLAY_SUPPORT, OGL_OVERLAY_SUPPORT_OFF}, + {OGL_QUALITY_ENHANCEMENTS_ID, OGL_QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesOGL_QUALITY_ENHANCEMENTS, OGL_QUALITY_ENHANCEMENTS_QUAL}, + {OGL_SINGLE_BACKDEPTH_BUFFER_ID, OGL_SINGLE_BACKDEPTH_BUFFER_STRING, 3, (NvU32 *)g_valuesOGL_SINGLE_BACKDEPTH_BUFFER, OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE}, + {OGL_SLI_MULTICAST_ID, OGL_SLI_MULTICAST_STRING, 3, (NvU32 *)g_valuesOGL_SLI_MULTICAST, OGL_SLI_MULTICAST_DISABLE}, + {OGL_THREAD_CONTROL_ID, OGL_THREAD_CONTROL_STRING, 2, (NvU32 *)g_valuesOGL_THREAD_CONTROL, 0x00000000}, + {OGL_TMON_LEVEL_ID, OGL_TMON_LEVEL_STRING, 6, (NvU32 *)g_valuesOGL_TMON_LEVEL, OGL_TMON_LEVEL_MOST}, + {OGL_TRIPLE_BUFFER_ID, OGL_TRIPLE_BUFFER_STRING, 2, (NvU32 *)g_valuesOGL_TRIPLE_BUFFER, OGL_TRIPLE_BUFFER_DISABLED}, + {AA_BEHAVIOR_FLAGS_ID, AA_BEHAVIOR_FLAGS_STRING, 18, (NvU32 *)g_valuesAA_BEHAVIOR_FLAGS, AA_BEHAVIOR_FLAGS_DEFAULT}, + {AA_MODE_ALPHATOCOVERAGE_ID, AA_MODE_ALPHATOCOVERAGE_STRING, 4, (NvU32 *)g_valuesAA_MODE_ALPHATOCOVERAGE, 0x00000000}, + {AA_MODE_GAMMACORRECTION_ID, AA_MODE_GAMMACORRECTION_STRING, 8, (NvU32 *)g_valuesAA_MODE_GAMMACORRECTION, 0x00000000}, + {AA_MODE_METHOD_ID, AA_MODE_METHOD_STRING, 50, (NvU32 *)g_valuesAA_MODE_METHOD, AA_MODE_METHOD_NONE}, + {AA_MODE_REPLAY_ID, AA_MODE_REPLAY_STRING, 20, (NvU32 *)g_valuesAA_MODE_REPLAY, 0x00000000}, + {AA_MODE_SELECTOR_ID, AA_MODE_SELECTOR_STRING, 5, (NvU32 *)g_valuesAA_MODE_SELECTOR, AA_MODE_SELECTOR_APP_CONTROL}, + {AA_MODE_SELECTOR_SLIAA_ID, AA_MODE_SELECTOR_SLIAA_STRING, 2, (NvU32 *)g_valuesAA_MODE_SELECTOR_SLIAA, AA_MODE_SELECTOR_SLIAA_DISABLED}, + {ANISO_MODE_LEVEL_ID, ANISO_MODE_LEVEL_STRING, 5, (NvU32 *)g_valuesANISO_MODE_LEVEL, ANISO_MODE_LEVEL_DEFAULT}, + {ANISO_MODE_SELECTOR_ID, ANISO_MODE_SELECTOR_STRING, 6, (NvU32 *)g_valuesANISO_MODE_SELECTOR, ANISO_MODE_SELECTOR_DEFAULT}, + {ANSEL_ALLOW_ID, ANSEL_ALLOW_STRING, 2, (NvU32 *)g_valuesANSEL_ALLOW, ANSEL_ALLOW_ALLOWED}, + {ANSEL_ENABLE_ID, ANSEL_ENABLE_STRING, 2, (NvU32 *)g_valuesANSEL_ENABLE, ANSEL_ENABLE_ON}, + {ANSEL_WHITELISTED_ID, ANSEL_WHITELISTED_STRING, 2, (NvU32 *)g_valuesANSEL_WHITELISTED, ANSEL_WHITELISTED_DISALLOWED}, + {APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_STRING, 6, (NvU32 *)g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED}, + {APPLICATION_STEAM_ID_ID, APPLICATION_STEAM_ID_STRING, 0, NULL, 0x00000000}, + {BATTERY_BOOST_ID, BATTERY_BOOST_STRING, 4, (NvU32 *)g_valuesBATTERY_BOOST, BATTERY_BOOST_DISABLED}, + {CPL_HIDDEN_PROFILE_ID, CPL_HIDDEN_PROFILE_STRING, 2, (NvU32 *)g_valuesCPL_HIDDEN_PROFILE, CPL_HIDDEN_PROFILE_DISABLED}, + {EXPORT_PERF_COUNTERS_ID, EXPORT_PERF_COUNTERS_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS, EXPORT_PERF_COUNTERS_OFF}, + {FXAA_ALLOW_ID, FXAA_ALLOW_STRING, 2, (NvU32 *)g_valuesFXAA_ALLOW, FXAA_ALLOW_ALLOWED}, + {FXAA_ENABLE_ID, FXAA_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_ENABLE, FXAA_ENABLE_OFF}, + {FXAA_INDICATOR_ENABLE_ID, FXAA_INDICATOR_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_INDICATOR_ENABLE, FXAA_INDICATOR_ENABLE_OFF}, + {MCSFRSHOWSPLIT_ID, MCSFRSHOWSPLIT_STRING, 2, (NvU32 *)g_valuesMCSFRSHOWSPLIT, MCSFRSHOWSPLIT_DISABLED}, + {NV_QUALITY_UPSCALING_ID, NV_QUALITY_UPSCALING_STRING, 2, (NvU32 *)g_valuesNV_QUALITY_UPSCALING, NV_QUALITY_UPSCALING_OFF}, + {OPTIMUS_MAXAA_ID, OPTIMUS_MAXAA_STRING, 2, (NvU32 *)g_valuesOPTIMUS_MAXAA, 0x00000000}, + {PHYSXINDICATOR_ID, PHYSXINDICATOR_STRING, 2, (NvU32 *)g_valuesPHYSXINDICATOR, PHYSXINDICATOR_DISABLED}, + {PREFERRED_PSTATE_ID, PREFERRED_PSTATE_STRING, 8, (NvU32 *)g_valuesPREFERRED_PSTATE, PREFERRED_PSTATE_OPTIMAL_POWER}, + {PREVENT_UI_AF_OVERRIDE_ID, PREVENT_UI_AF_OVERRIDE_STRING, 2, (NvU32 *)g_valuesPREVENT_UI_AF_OVERRIDE, PREVENT_UI_AF_OVERRIDE_OFF}, + {PS_FRAMERATE_LIMITER_ID, PS_FRAMERATE_LIMITER_STRING, 22, (NvU32 *)g_valuesPS_FRAMERATE_LIMITER, PS_FRAMERATE_LIMITER_DISABLED}, + {PS_FRAMERATE_LIMITER_2_CONTROL_ID, PS_FRAMERATE_LIMITER_2_CONTROL_STRING, 9, (NvU32 *)g_valuesPS_FRAMERATE_LIMITER_2_CONTROL, PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE_PRESENT_3D}, + {PS_FRAMERATE_LIMITER_GPS_CTRL_ID, PS_FRAMERATE_LIMITER_GPS_CTRL_STRING, 11, (NvU32 *)g_valuesPS_FRAMERATE_LIMITER_GPS_CTRL, PS_FRAMERATE_LIMITER_GPS_CTRL_DISABLED}, + {PS_FRAMERATE_MONITOR_CTRL_ID, PS_FRAMERATE_MONITOR_CTRL_STRING, 15, (NvU32 *)g_valuesPS_FRAMERATE_MONITOR_CTRL, PS_FRAMERATE_MONITOR_CTRL_DISABLED}, + {SHIM_MAXRES_ID, SHIM_MAXRES_STRING, 0, NULL, 0x00000000}, + {SHIM_MCCOMPAT_ID, SHIM_MCCOMPAT_STRING, 8, (NvU32 *)g_valuesSHIM_MCCOMPAT, SHIM_MCCOMPAT_AUTO_SELECT}, + {SHIM_RENDERING_MODE_ID, SHIM_RENDERING_MODE_STRING, 8, (NvU32 *)g_valuesSHIM_RENDERING_MODE, SHIM_RENDERING_MODE_AUTO_SELECT}, + {SHIM_RENDERING_OPTIONS_ID, SHIM_RENDERING_OPTIONS_STRING, 24, (NvU32 *)g_valuesSHIM_RENDERING_OPTIONS, SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE}, + {SLI_GPU_COUNT_ID, SLI_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_GPU_COUNT, SLI_GPU_COUNT_AUTOSELECT}, + {SLI_PREDEFINED_GPU_COUNT_ID, SLI_PREDEFINED_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT, SLI_PREDEFINED_GPU_COUNT_AUTOSELECT}, + {SLI_PREDEFINED_GPU_COUNT_DX10_ID, SLI_PREDEFINED_GPU_COUNT_DX10_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT_DX10, SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT}, + {SLI_PREDEFINED_MODE_ID, SLI_PREDEFINED_MODE_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE, SLI_PREDEFINED_MODE_AUTOSELECT}, + {SLI_PREDEFINED_MODE_DX10_ID, SLI_PREDEFINED_MODE_DX10_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE_DX10, SLI_PREDEFINED_MODE_DX10_AUTOSELECT}, + {SLI_RENDERING_MODE_ID, SLI_RENDERING_MODE_STRING, 6, (NvU32 *)g_valuesSLI_RENDERING_MODE, SLI_RENDERING_MODE_AUTOSELECT}, + {VRPRERENDERLIMIT_ID, VRPRERENDERLIMIT_STRING, 4, (NvU32 *)g_valuesVRPRERENDERLIMIT, VRPRERENDERLIMIT_DEFAULT}, + {VRRFEATUREINDICATOR_ID, VRRFEATUREINDICATOR_STRING, 2, (NvU32 *)g_valuesVRRFEATUREINDICATOR, VRRFEATUREINDICATOR_ENABLED}, + {VRROVERLAYINDICATOR_ID, VRROVERLAYINDICATOR_STRING, 2, (NvU32 *)g_valuesVRROVERLAYINDICATOR, VRROVERLAYINDICATOR_ENABLED}, + {VRRREQUESTSTATE_ID, VRRREQUESTSTATE_STRING, 3, (NvU32 *)g_valuesVRRREQUESTSTATE, VRRREQUESTSTATE_FULLSCREEN_ONLY}, + {VRR_APP_OVERRIDE_ID, VRR_APP_OVERRIDE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE, VRR_APP_OVERRIDE_ALLOW}, + {VRR_APP_OVERRIDE_REQUEST_STATE_ID, VRR_APP_OVERRIDE_REQUEST_STATE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE_REQUEST_STATE, VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW}, + {VRR_MODE_ID, VRR_MODE_STRING, 3, (NvU32 *)g_valuesVRR_MODE, VRR_MODE_FULLSCREEN_ONLY}, + {VSYNCSMOOTHAFR_ID, VSYNCSMOOTHAFR_STRING, 2, (NvU32 *)g_valuesVSYNCSMOOTHAFR, VSYNCSMOOTHAFR_OFF}, + {VSYNCVRRCONTROL_ID, VSYNCVRRCONTROL_STRING, 3, (NvU32 *)g_valuesVSYNCVRRCONTROL, VSYNCVRRCONTROL_ENABLE}, + {VSYNC_BEHAVIOR_FLAGS_ID, VSYNC_BEHAVIOR_FLAGS_STRING, 3, (NvU32 *)g_valuesVSYNC_BEHAVIOR_FLAGS, VSYNC_BEHAVIOR_FLAGS_DEFAULT}, + {WKS_API_STEREO_EYES_EXCHANGE_ID, WKS_API_STEREO_EYES_EXCHANGE_STRING, 2, (NvU32 *)g_valuesWKS_API_STEREO_EYES_EXCHANGE, WKS_API_STEREO_EYES_EXCHANGE_OFF}, + {WKS_API_STEREO_MODE_ID, WKS_API_STEREO_MODE_STRING, 24, (NvU32 *)g_valuesWKS_API_STEREO_MODE, WKS_API_STEREO_MODE_SHUTTER_GLASSES}, + {WKS_MEMORY_ALLOCATION_POLICY_ID, WKS_MEMORY_ALLOCATION_POLICY_STRING, 3, (NvU32 *)g_valuesWKS_MEMORY_ALLOCATION_POLICY, WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED}, + {WKS_STEREO_DONGLE_SUPPORT_ID, WKS_STEREO_DONGLE_SUPPORT_STRING, 3, (NvU32 *)g_valuesWKS_STEREO_DONGLE_SUPPORT, WKS_STEREO_DONGLE_SUPPORT_OFF}, + {WKS_STEREO_SUPPORT_ID, WKS_STEREO_SUPPORT_STRING, 2, (NvU32 *)g_valuesWKS_STEREO_SUPPORT, WKS_STEREO_SUPPORT_OFF}, + {WKS_STEREO_SWAP_MODE_ID, WKS_STEREO_SWAP_MODE_STRING, 4, (NvU32 *)g_valuesWKS_STEREO_SWAP_MODE, WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL}, + {AO_MODE_ID, AO_MODE_STRING, 4, (NvU32 *)g_valuesAO_MODE, AO_MODE_OFF}, + {AO_MODE_ACTIVE_ID, AO_MODE_ACTIVE_STRING, 2, (NvU32 *)g_valuesAO_MODE_ACTIVE, AO_MODE_ACTIVE_DISABLED}, + {AUTO_LODBIASADJUST_ID, AUTO_LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesAUTO_LODBIASADJUST, AUTO_LODBIASADJUST_ON}, + {EXPORT_PERF_COUNTERS_DX9_ONLY_ID, EXPORT_PERF_COUNTERS_DX9_ONLY_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY, EXPORT_PERF_COUNTERS_DX9_ONLY_OFF}, + {LODBIASADJUST_ID, LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesLODBIASADJUST, 0x00000000}, + {MAXWELL_B_SAMPLE_INTERLEAVE_ID, MAXWELL_B_SAMPLE_INTERLEAVE_STRING, 2, (NvU32 *)g_valuesMAXWELL_B_SAMPLE_INTERLEAVE, MAXWELL_B_SAMPLE_INTERLEAVE_OFF}, + {NLS_ALLOW_ID, NLS_ALLOW_STRING, 2, (NvU32 *)g_valuesNLS_ALLOW, NLS_ALLOW_ALLOWED}, + {NLS_ENABLE_ID, NLS_ENABLE_STRING, 2, (NvU32 *)g_valuesNLS_ENABLE, NLS_ENABLE_OFF}, + {PRERENDERLIMIT_ID, PRERENDERLIMIT_STRING, 3, (NvU32 *)g_valuesPRERENDERLIMIT, PRERENDERLIMIT_APP_CONTROLLED}, + {PS_SHADERDISKCACHE_ID, PS_SHADERDISKCACHE_STRING, 2, (NvU32 *)g_valuesPS_SHADERDISKCACHE, 0x00000000}, + {PS_TEXFILTER_ANISO_OPTS2_ID, PS_TEXFILTER_ANISO_OPTS2_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_ANISO_OPTS2, PS_TEXFILTER_ANISO_OPTS2_OFF}, + {PS_TEXFILTER_BILINEAR_IN_ANISO_ID, PS_TEXFILTER_BILINEAR_IN_ANISO_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO, PS_TEXFILTER_BILINEAR_IN_ANISO_OFF}, + {PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF}, + {PS_TEXFILTER_NO_NEG_LODBIAS_ID, PS_TEXFILTER_NO_NEG_LODBIAS_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_NO_NEG_LODBIAS, PS_TEXFILTER_NO_NEG_LODBIAS_OFF}, + {QUALITY_ENHANCEMENTS_ID, QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesQUALITY_ENHANCEMENTS, QUALITY_ENHANCEMENTS_QUALITY}, + {REFRESH_RATE_OVERRIDE_ID, REFRESH_RATE_OVERRIDE_STRING, 3, (NvU32 *)g_valuesREFRESH_RATE_OVERRIDE, REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED}, + {SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_STRING, 2, (NvU32 *)g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF}, + {SET_VAB_DATA_ID, SET_VAB_DATA_STRING, 6, (NvU32 *)g_valuesSET_VAB_DATA, SET_VAB_DATA_USE_API_DEFAULTS}, + {VSYNCMODE_ID, VSYNCMODE_STRING, 7, (NvU32 *)g_valuesVSYNCMODE, VSYNCMODE_PASSIVE}, + {VSYNCTEARCONTROL_ID, VSYNCTEARCONTROL_STRING, 2, (NvU32 *)g_valuesVSYNCTEARCONTROL, VSYNCTEARCONTROL_DISABLE}, +}; + +SettingWSTRINGNameString mapSettingWSTRING[TOTAL_WSTRING_SETTING_NUM] = +{ + {OGL_IMPLICIT_GPU_AFFINITY_ID, OGL_IMPLICIT_GPU_AFFINITY_STRING, 1, (const wchar_t **)g_valuesOGL_IMPLICIT_GPU_AFFINITY, L"autoselect"}, + {CUDA_EXCLUDED_GPUS_ID, CUDA_EXCLUDED_GPUS_STRING, 1, (const wchar_t **)g_valuesCUDA_EXCLUDED_GPUS, L"none"}, + {D3DOGL_GPU_MAX_POWER_ID, D3DOGL_GPU_MAX_POWER_STRING, 1, (const wchar_t **)g_valuesD3DOGL_GPU_MAX_POWER, L"0"}, + {ICAFE_LOGO_CONFIG_ID, ICAFE_LOGO_CONFIG_STRING, 0, NULL, L""}, +}; + diff --git a/external/nvapi/include/NvApiDriverSettings.h b/external/nvapi/include/NvApiDriverSettings.h new file mode 100644 index 0000000..4d85e40 --- /dev/null +++ b/external/nvapi/include/NvApiDriverSettings.h @@ -0,0 +1,1212 @@ +/***************************************************************************\ +|* *| +|* Copyright NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This source code is subject to NVIDIA ownership rights under U.S. *| +|* and international Copyright laws. Users and possessors of this *| +|* source code are hereby granted a nonexclusive, royalty-free *| +|* license to use this code in individual and commercial software. *| +|* *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *| +|* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *| +|* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *| +|* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *| +|* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *| +|* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *| +|* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *| +|* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *| +|* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *| +|* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *| +|* CODE. *| +|* *| +|* U.S. Government End Users. This source code is a "commercial item" *| +|* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *| +|* of "commercial computer software" and "commercial computer software *| +|* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *| +|* and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *| +|* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *| +|* source code with only those rights set forth herein. *| +|* *| +|* Any use of this source code in individual and commercial software must *| +|* include, in the user documentation and internal comments to the code, *| +|* the above Disclaimer and U.S. Government End Users Notice. *| +|* *| +|* *| +\***************************************************************************/ + +#ifndef _NVAPI_DRIVER_SETTINGS_H_ +#define _NVAPI_DRIVER_SETTINGS_H_ + +#define OGL_AA_LINE_GAMMA_STRING L"Antialiasing - Line gamma" +#define OGL_DEEP_COLOR_SCANOUT_STRING L"Deep color for 3D applications" +#define OGL_DEFAULT_SWAP_INTERVAL_STRING L"OpenGL default swap interval" +#define OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_STRING L"OpenGL default swap interval fraction" +#define OGL_DEFAULT_SWAP_INTERVAL_SIGN_STRING L"OpenGL default swap interval sign" +#define OGL_EVENT_LOG_SEVERITY_THRESHOLD_STRING L"Event Log Severity Threshold" +#define OGL_EXTENSION_STRING_VERSION_STRING L"Extension String version" +#define OGL_FORCE_BLIT_STRING L"Buffer-flipping mode" +#define OGL_FORCE_STEREO_STRING L"Force Stereo shuttering" +#define OGL_IMPLICIT_GPU_AFFINITY_STRING L"Preferred OpenGL GPU" +#define OGL_MAX_FRAMES_ALLOWED_STRING L"Maximum frames allowed" +#define OGL_MULTIMON_STRING L"Multi-display/mixed-GPU acceleration" +#define OGL_OVERLAY_PIXEL_TYPE_STRING L"Exported Overlay pixel types" +#define OGL_OVERLAY_SUPPORT_STRING L"Enable overlay" +#define OGL_QUALITY_ENHANCEMENTS_STRING L"High level control of the rendering quality on OpenGL" +#define OGL_SINGLE_BACKDEPTH_BUFFER_STRING L"Unified back/depth buffer" +#define OGL_SLI_MULTICAST_STRING L"Enable NV_gpu_multicast extension" +#define OGL_THREAD_CONTROL_STRING L"Threaded optimization" +#define OGL_TMON_LEVEL_STRING L"Event Log Tmon Severity Threshold" +#define OGL_TRIPLE_BUFFER_STRING L"Triple buffering" +#define AA_BEHAVIOR_FLAGS_STRING L"Antialiasing - Behavior Flags" +#define AA_MODE_ALPHATOCOVERAGE_STRING L"Antialiasing - Transparency Multisampling" +#define AA_MODE_GAMMACORRECTION_STRING L"Antialiasing - Gamma correction" +#define AA_MODE_METHOD_STRING L"Antialiasing - Setting" +#define AA_MODE_REPLAY_STRING L"Antialiasing - Transparency Supersampling" +#define AA_MODE_SELECTOR_STRING L"Antialiasing - Mode" +#define AA_MODE_SELECTOR_SLIAA_STRING L"Antialiasing - SLI AA" +#define ANISO_MODE_LEVEL_STRING L"Anisotropic filtering setting" +#define ANISO_MODE_SELECTOR_STRING L"Anisotropic filtering mode" +#define ANSEL_ALLOW_STRING L"NVIDIA Predefined Ansel Usage" +#define ANSEL_ENABLE_STRING L"Enable Ansel" +#define ANSEL_WHITELISTED_STRING L"Ansel flags for enabled applications" +#define APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_STRING L"Application Profile Notification Popup Timeout" +#define APPLICATION_STEAM_ID_STRING L"Steam Application ID" +#define BATTERY_BOOST_STRING L"Battery Boost" +#define CPL_HIDDEN_PROFILE_STRING L"Do not display this profile in the Control Panel" +#define CUDA_EXCLUDED_GPUS_STRING L"List of Universal GPU ids" +#define D3DOGL_GPU_MAX_POWER_STRING L"Maximum GPU Power" +#define EXPORT_PERF_COUNTERS_STRING L"Export Performance Counters" +#define FXAA_ALLOW_STRING L"NVIDIA Predefined FXAA Usage" +#define FXAA_ENABLE_STRING L"Enable FXAA" +#define FXAA_INDICATOR_ENABLE_STRING L"Enable FXAA Indicator" +#define MCSFRSHOWSPLIT_STRING L"SLI indicator" +#define NV_QUALITY_UPSCALING_STRING L"NVIDIA Quality upscaling" +#define OPTIMUS_MAXAA_STRING L"Maximum AA samples allowed for a given application" +#define PHYSXINDICATOR_STRING L"Display the PhysX indicator" +#define PREFERRED_PSTATE_STRING L"Power management mode" +#define PREVENT_UI_AF_OVERRIDE_STRING L"No override of Anisotropic filtering" +#define PS_FRAMERATE_LIMITER_STRING L"Frame Rate Limiter" +#define PS_FRAMERATE_LIMITER_2_CONTROL_STRING L"Frame Rate Limiter 2 Control" +#define PS_FRAMERATE_LIMITER_GPS_CTRL_STRING L"Frame Rate Monitor" +#define PS_FRAMERATE_MONITOR_CTRL_STRING L"Frame Rate Monitor Control" +#define SHIM_MAXRES_STRING L"Maximum resolution allowed for a given application" +#define SHIM_MCCOMPAT_STRING L"Optimus flags for enabled applications" +#define SHIM_RENDERING_MODE_STRING L"Enable application for Optimus" +#define SHIM_RENDERING_OPTIONS_STRING L"Shim Rendering Mode Options per application for Optimus" +#define SLI_GPU_COUNT_STRING L"Number of GPUs to use on SLI rendering mode" +#define SLI_PREDEFINED_GPU_COUNT_STRING L"NVIDIA predefined number of GPUs to use on SLI rendering mode" +#define SLI_PREDEFINED_GPU_COUNT_DX10_STRING L"NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10" +#define SLI_PREDEFINED_MODE_STRING L"NVIDIA predefined SLI mode" +#define SLI_PREDEFINED_MODE_DX10_STRING L"NVIDIA predefined SLI mode on DirectX 10" +#define SLI_RENDERING_MODE_STRING L"SLI rendering mode" +#define VRPRERENDERLIMIT_STRING L"Virtual Reality pre-rendered frames" +#define VRRFEATUREINDICATOR_STRING L"Toggle the VRR global feature" +#define VRROVERLAYINDICATOR_STRING L"Display the VRR Overlay Indicator" +#define VRRREQUESTSTATE_STRING L"VRR requested state" +#define VRR_APP_OVERRIDE_STRING L"G-SYNC" +#define VRR_APP_OVERRIDE_REQUEST_STATE_STRING L"G-SYNC" +#define VRR_MODE_STRING L"Enable G-SYNC globally" +#define VSYNCSMOOTHAFR_STRING L"Flag to control smooth AFR behavior" +#define VSYNCVRRCONTROL_STRING L"Variable refresh Rate" +#define VSYNC_BEHAVIOR_FLAGS_STRING L"Vsync - Behavior Flags" +#define WKS_API_STEREO_EYES_EXCHANGE_STRING L"Stereo - Swap eyes" +#define WKS_API_STEREO_MODE_STRING L"Stereo - Display mode" +#define WKS_MEMORY_ALLOCATION_POLICY_STRING L"Memory Allocation Policy" +#define WKS_STEREO_DONGLE_SUPPORT_STRING L"Stereo - Dongle Support" +#define WKS_STEREO_SUPPORT_STRING L"Stereo - Enable" +#define WKS_STEREO_SWAP_MODE_STRING L"Stereo – swap mode" +#define AO_MODE_STRING L"Ambient Occlusion" +#define AO_MODE_ACTIVE_STRING L"NVIDIA Predefined Ambient Occlusion Usage" +#define AUTO_LODBIASADJUST_STRING L"Texture filtering - Driver Controlled LOD Bias" +#define EXPORT_PERF_COUNTERS_DX9_ONLY_STRING L"Export Performance Counters for DX9 only" +#define ICAFE_LOGO_CONFIG_STRING L"ICafe Settings" +#define LODBIASADJUST_STRING L"Texture filtering - LOD Bias" +#define MAXWELL_B_SAMPLE_INTERLEAVE_STRING L"Enable sample interleaving (MFAA)" +#define NLS_ALLOW_STRING L"NVIDIA Predefined Nonlinear Scale Usage" +#define NLS_ENABLE_STRING L"Enable Nonlinear Scale" +#define PRERENDERLIMIT_STRING L"Maximum pre-rendered frames" +#define PS_SHADERDISKCACHE_STRING L"Shader Cache" +#define PS_TEXFILTER_ANISO_OPTS2_STRING L"Texture filtering - Anisotropic sample optimization" +#define PS_TEXFILTER_BILINEAR_IN_ANISO_STRING L"Texture filtering - Anisotropic filter optimization" +#define PS_TEXFILTER_DISABLE_TRILIN_SLOPE_STRING L"Texture filtering - Trilinear optimization" +#define PS_TEXFILTER_NO_NEG_LODBIAS_STRING L"Texture filtering - Negative LOD bias" +#define QUALITY_ENHANCEMENTS_STRING L"Texture filtering - Quality" +#define REFRESH_RATE_OVERRIDE_STRING L"Preferred refresh rate" +#define SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_STRING L"PowerThrottle" +#define SET_VAB_DATA_STRING L"VAB Default Data" +#define VSYNCMODE_STRING L"Vertical Sync" +#define VSYNCTEARCONTROL_STRING L"Vertical Sync Tear Control" + +enum ESetting { + OGL_AA_LINE_GAMMA_ID = 0x2089BF6C, + OGL_DEEP_COLOR_SCANOUT_ID = 0x2097C2F6, + OGL_DEFAULT_SWAP_INTERVAL_ID = 0x206A6582, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID = 0x206C4581, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID = 0x20655CFA, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID = 0x209DF23E, + OGL_EXTENSION_STRING_VERSION_ID = 0x20FF7493, + OGL_FORCE_BLIT_ID = 0x201F619F, + OGL_FORCE_STEREO_ID = 0x204D9A0C, + OGL_IMPLICIT_GPU_AFFINITY_ID = 0x20D0F3E6, + OGL_MAX_FRAMES_ALLOWED_ID = 0x208E55E3, + OGL_MULTIMON_ID = 0x200AEBFC, + OGL_OVERLAY_PIXEL_TYPE_ID = 0x209AE66F, + OGL_OVERLAY_SUPPORT_ID = 0x206C28C4, + OGL_QUALITY_ENHANCEMENTS_ID = 0x20797D6C, + OGL_SINGLE_BACKDEPTH_BUFFER_ID = 0x20A29055, + OGL_SLI_MULTICAST_ID = 0x2092D3BE, + OGL_THREAD_CONTROL_ID = 0x20C1221E, + OGL_TMON_LEVEL_ID = 0x202888C1, + OGL_TRIPLE_BUFFER_ID = 0x20FDD1F9, + AA_BEHAVIOR_FLAGS_ID = 0x10ECDB82, + AA_MODE_ALPHATOCOVERAGE_ID = 0x10FC2D9C, + AA_MODE_GAMMACORRECTION_ID = 0x107D639D, + AA_MODE_METHOD_ID = 0x10D773D2, + AA_MODE_REPLAY_ID = 0x10D48A85, + AA_MODE_SELECTOR_ID = 0x107EFC5B, + AA_MODE_SELECTOR_SLIAA_ID = 0x107AFC5B, + ANISO_MODE_LEVEL_ID = 0x101E61A9, + ANISO_MODE_SELECTOR_ID = 0x10D2BB16, + ANSEL_ALLOW_ID = 0x1035DB89, + ANSEL_ENABLE_ID = 0x1075D972, + ANSEL_WHITELISTED_ID = 0x1085DA8A, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID = 0x104554B6, + APPLICATION_STEAM_ID_ID = 0x107CDDBC, + BATTERY_BOOST_ID = 0x10115C89, + CPL_HIDDEN_PROFILE_ID = 0x106D5CFF, + CUDA_EXCLUDED_GPUS_ID = 0x10354FF8, + D3DOGL_GPU_MAX_POWER_ID = 0x10D1EF29, + EXPORT_PERF_COUNTERS_ID = 0x108F0841, + FXAA_ALLOW_ID = 0x1034CB89, + FXAA_ENABLE_ID = 0x1074C972, + FXAA_INDICATOR_ENABLE_ID = 0x1068FB9C, + MCSFRSHOWSPLIT_ID = 0x10287051, + NV_QUALITY_UPSCALING_ID = 0x10444444, + OPTIMUS_MAXAA_ID = 0x10F9DC83, + PHYSXINDICATOR_ID = 0x1094F16F, + PREFERRED_PSTATE_ID = 0x1057EB71, + PREVENT_UI_AF_OVERRIDE_ID = 0x103BCCB5, + PS_FRAMERATE_LIMITER_ID = 0x10834FEE, + PS_FRAMERATE_LIMITER_2_CONTROL_ID = 0x10834FFF, + PS_FRAMERATE_LIMITER_GPS_CTRL_ID = 0x10834F01, + PS_FRAMERATE_MONITOR_CTRL_ID = 0x10834F05, + SHIM_MAXRES_ID = 0x10F9DC82, + SHIM_MCCOMPAT_ID = 0x10F9DC80, + SHIM_RENDERING_MODE_ID = 0x10F9DC81, + SHIM_RENDERING_OPTIONS_ID = 0x10F9DC84, + SLI_GPU_COUNT_ID = 0x1033DCD1, + SLI_PREDEFINED_GPU_COUNT_ID = 0x1033DCD2, + SLI_PREDEFINED_GPU_COUNT_DX10_ID = 0x1033DCD3, + SLI_PREDEFINED_MODE_ID = 0x1033CEC1, + SLI_PREDEFINED_MODE_DX10_ID = 0x1033CEC2, + SLI_RENDERING_MODE_ID = 0x1033CED1, + VRPRERENDERLIMIT_ID = 0x10111133, + VRRFEATUREINDICATOR_ID = 0x1094F157, + VRROVERLAYINDICATOR_ID = 0x1095F16F, + VRRREQUESTSTATE_ID = 0x1094F1F7, + VRR_APP_OVERRIDE_ID = 0x10A879CF, + VRR_APP_OVERRIDE_REQUEST_STATE_ID = 0x10A879AC, + VRR_MODE_ID = 0x1194F158, + VSYNCSMOOTHAFR_ID = 0x101AE763, + VSYNCVRRCONTROL_ID = 0x10A879CE, + VSYNC_BEHAVIOR_FLAGS_ID = 0x10FDEC23, + WKS_API_STEREO_EYES_EXCHANGE_ID = 0x11AE435C, + WKS_API_STEREO_MODE_ID = 0x11E91A61, + WKS_MEMORY_ALLOCATION_POLICY_ID = 0x11112233, + WKS_STEREO_DONGLE_SUPPORT_ID = 0x112493BD, + WKS_STEREO_SUPPORT_ID = 0x11AA9E99, + WKS_STEREO_SWAP_MODE_ID = 0x11333333, + AO_MODE_ID = 0x00667329, + AO_MODE_ACTIVE_ID = 0x00664339, + AUTO_LODBIASADJUST_ID = 0x00638E8F, + EXPORT_PERF_COUNTERS_DX9_ONLY_ID = 0x00B65E72, + ICAFE_LOGO_CONFIG_ID = 0x00DB1337, + LODBIASADJUST_ID = 0x00738E8F, + MAXWELL_B_SAMPLE_INTERLEAVE_ID = 0x0098C1AC, + NLS_ALLOW_ID = 0x00041806, + NLS_ENABLE_ID = 0x00120618, + PRERENDERLIMIT_ID = 0x007BA09E, + PS_SHADERDISKCACHE_ID = 0x00198FFF, + PS_TEXFILTER_ANISO_OPTS2_ID = 0x00E73211, + PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x0084CD70, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x002ECAF2, + PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x0019BB68, + QUALITY_ENHANCEMENTS_ID = 0x00CE2691, + REFRESH_RATE_OVERRIDE_ID = 0x0064B541, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID = 0x00AE785C, + SET_VAB_DATA_ID = 0x00AB8687, + VSYNCMODE_ID = 0x00A879CF, + VSYNCTEARCONTROL_ID = 0x005A375C, + TOTAL_DWORD_SETTING_NUM = 95, + TOTAL_WSTRING_SETTING_NUM = 4, + TOTAL_SETTING_NUM = 99, + INVALID_SETTING_ID = 0xFFFFFFFF +}; + +enum EValues_OGL_AA_LINE_GAMMA { + OGL_AA_LINE_GAMMA_DISABLED = 0x10, + OGL_AA_LINE_GAMMA_ENABLED = 0x23, + OGL_AA_LINE_GAMMA_MIN = 1, + OGL_AA_LINE_GAMMA_MAX = 100, + OGL_AA_LINE_GAMMA_NUM_VALUES = 4, + OGL_AA_LINE_GAMMA_DEFAULT = OGL_AA_LINE_GAMMA_DISABLED +}; + +enum EValues_OGL_DEEP_COLOR_SCANOUT { + OGL_DEEP_COLOR_SCANOUT_DISABLE = 0, + OGL_DEEP_COLOR_SCANOUT_ENABLE = 1, + OGL_DEEP_COLOR_SCANOUT_NUM_VALUES = 2, + OGL_DEEP_COLOR_SCANOUT_DEFAULT = OGL_DEEP_COLOR_SCANOUT_ENABLE +}; + +enum EValues_OGL_DEFAULT_SWAP_INTERVAL { + OGL_DEFAULT_SWAP_INTERVAL_TEAR = 0, + OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE = 1, + OGL_DEFAULT_SWAP_INTERVAL_VSYNC = 1, + OGL_DEFAULT_SWAP_INTERVAL_VALUE_MASK = 0x0000FFFF, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_MASK = 0xF0000000, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_OFF = 0xF0000000, + OGL_DEFAULT_SWAP_INTERVAL_FORCE_ON = 0x10000000, + OGL_DEFAULT_SWAP_INTERVAL_APP_CONTROLLED = 0x00000000, + OGL_DEFAULT_SWAP_INTERVAL_DISABLE = 0xffffffff, + OGL_DEFAULT_SWAP_INTERVAL_NUM_VALUES = 9, + OGL_DEFAULT_SWAP_INTERVAL_DEFAULT = OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE +}; + +enum EValues_OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL { + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ZERO_SCANLINES = 0, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ONE_FULL_FRAME_OF_SCANLINES = 100, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_NUM_VALUES = 2, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_DEFAULT = 0 +}; + +enum EValues_OGL_DEFAULT_SWAP_INTERVAL_SIGN { + OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE = 0, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_NEGATIVE = 1, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_NUM_VALUES = 2, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_DEFAULT = OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE +}; + +enum EValues_OGL_EVENT_LOG_SEVERITY_THRESHOLD { + OGL_EVENT_LOG_SEVERITY_THRESHOLD_DISABLE = 0, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_CRITICAL = 1, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_WARNING = 2, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_INFORMATION = 3, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL = 4, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_NUM_VALUES = 5, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_DEFAULT = OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL +}; + +enum EValues_OGL_FORCE_BLIT { + OGL_FORCE_BLIT_ON = 1, + OGL_FORCE_BLIT_OFF = 0, + OGL_FORCE_BLIT_NUM_VALUES = 2, + OGL_FORCE_BLIT_DEFAULT = OGL_FORCE_BLIT_OFF +}; + +enum EValues_OGL_FORCE_STEREO { + OGL_FORCE_STEREO_OFF = 0, + OGL_FORCE_STEREO_ON = 1, + OGL_FORCE_STEREO_NUM_VALUES = 2, + OGL_FORCE_STEREO_DEFAULT = OGL_FORCE_STEREO_OFF +}; + +#define OGL_IMPLICIT_GPU_AFFINITY_ENV_VAR L"OGL_DEFAULT_RENDERING_GPU" +#define OGL_IMPLICIT_GPU_AFFINITY_AUTOSELECT L"autoselect" +#define OGL_IMPLICIT_GPU_AFFINITY_NUM_VALUES 1 +#define OGL_IMPLICIT_GPU_AFFINITY_DEFAULT OGL_IMPLICIT_GPU_AFFINITY_AUTOSELECT + +enum EValues_OGL_MULTIMON { + OGL_MULTIMON_SINGLE_MONITOR = 0, + OGL_MULTIMON_COMPATIBILITY_LCD = 1, + OGL_MULTIMON_COMPATIBILITY_GCD = 2, + OGL_MULTIMON_PERFORMANCE_LCD = 3, + OGL_MULTIMON_PERFORMANCE_GCD = 4, + OGL_MULTIMON_EXTENDED_SINGLE_MONITOR = 5, + OGL_MULTIMON_PERFORMANCE_QUADRO = 6, + OGL_MULTIMON_MULTIMON_BUFFER = 7, + OGL_MULTIMON_NUM_VALUES = 8, + OGL_MULTIMON_DEFAULT = OGL_MULTIMON_PERFORMANCE_LCD +}; + +enum EValues_OGL_OVERLAY_PIXEL_TYPE { + OGL_OVERLAY_PIXEL_TYPE_NONE = 0x0, + OGL_OVERLAY_PIXEL_TYPE_CI = 0x1, + OGL_OVERLAY_PIXEL_TYPE_RGBA = 0x2, + OGL_OVERLAY_PIXEL_TYPE_CI_AND_RGBA = 0x3, + OGL_OVERLAY_PIXEL_TYPE_NUM_VALUES = 4, + OGL_OVERLAY_PIXEL_TYPE_DEFAULT = OGL_OVERLAY_PIXEL_TYPE_CI +}; + +enum EValues_OGL_OVERLAY_SUPPORT { + OGL_OVERLAY_SUPPORT_OFF = 0, + OGL_OVERLAY_SUPPORT_ON = 1, + OGL_OVERLAY_SUPPORT_FORCE_SW = 2, + OGL_OVERLAY_SUPPORT_NUM_VALUES = 3, + OGL_OVERLAY_SUPPORT_DEFAULT = OGL_OVERLAY_SUPPORT_OFF +}; + +enum EValues_OGL_QUALITY_ENHANCEMENTS { + OGL_QUALITY_ENHANCEMENTS_HQUAL = -10, + OGL_QUALITY_ENHANCEMENTS_QUAL = 0, + OGL_QUALITY_ENHANCEMENTS_PERF = 10, + OGL_QUALITY_ENHANCEMENTS_HPERF = 20, + OGL_QUALITY_ENHANCEMENTS_NUM_VALUES = 4, + OGL_QUALITY_ENHANCEMENTS_DEFAULT = OGL_QUALITY_ENHANCEMENTS_QUAL +}; + +enum EValues_OGL_SINGLE_BACKDEPTH_BUFFER { + OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE = 0x0, + OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE = 0x1, + OGL_SINGLE_BACKDEPTH_BUFFER_USE_HW_DEFAULT = 0xffffffff, + OGL_SINGLE_BACKDEPTH_BUFFER_NUM_VALUES = 3, + OGL_SINGLE_BACKDEPTH_BUFFER_DEFAULT = OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE +}; + +enum EValues_OGL_SLI_MULTICAST { + OGL_SLI_MULTICAST_DISABLE = 0x00, + OGL_SLI_MULTICAST_ENABLE = 0x01, + OGL_SLI_MULTICAST_FORCE_DISABLE = 0x02, + OGL_SLI_MULTICAST_NUM_VALUES = 3, + OGL_SLI_MULTICAST_DEFAULT = OGL_SLI_MULTICAST_DISABLE +}; + +enum EValues_OGL_THREAD_CONTROL { + OGL_THREAD_CONTROL_ENABLE = 0x00000001, + OGL_THREAD_CONTROL_DISABLE = 0x00000002, + OGL_THREAD_CONTROL_NUM_VALUES = 2, + OGL_THREAD_CONTROL_DEFAULT = 0 +}; + +enum EValues_OGL_TMON_LEVEL { + OGL_TMON_LEVEL_DISABLE = 0, + OGL_TMON_LEVEL_CRITICAL = 1, + OGL_TMON_LEVEL_WARNING = 2, + OGL_TMON_LEVEL_INFORMATION = 3, + OGL_TMON_LEVEL_MOST = 4, + OGL_TMON_LEVEL_VERBOSE = 5, + OGL_TMON_LEVEL_NUM_VALUES = 6, + OGL_TMON_LEVEL_DEFAULT = OGL_TMON_LEVEL_MOST +}; + +enum EValues_OGL_TRIPLE_BUFFER { + OGL_TRIPLE_BUFFER_DISABLED = 0x00000000, + OGL_TRIPLE_BUFFER_ENABLED = 0x00000001, + OGL_TRIPLE_BUFFER_NUM_VALUES = 2, + OGL_TRIPLE_BUFFER_DEFAULT = OGL_TRIPLE_BUFFER_DISABLED +}; + +enum EValues_AA_BEHAVIOR_FLAGS { + AA_BEHAVIOR_FLAGS_NONE = 0x00000000, + AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_APP_CONTROLLED = 0x00000001, + AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_ENHANCE = 0x00000002, + AA_BEHAVIOR_FLAGS_DISABLE_OVERRIDE = 0x00000003, + AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_APP_CONTROLLED = 0x00000004, + AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_OVERRIDE = 0x00000008, + AA_BEHAVIOR_FLAGS_DISABLE_ENHANCE = 0x0000000c, + AA_BEHAVIOR_FLAGS_MAP_VCAA_TO_MULTISAMPLING = 0x00010000, + AA_BEHAVIOR_FLAGS_SLI_DISABLE_TRANSPARENCY_SUPERSAMPLING = 0x00020000, + AA_BEHAVIOR_FLAGS_DISABLE_CPLAA = 0x00040000, + AA_BEHAVIOR_FLAGS_SKIP_RT_DIM_CHECK_FOR_ENHANCE = 0x00080000, + AA_BEHAVIOR_FLAGS_DISABLE_SLIAA = 0x00100000, + AA_BEHAVIOR_FLAGS_DEFAULT = 0x00000000, + AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4 = 0xf0000000, + AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4_SHIFT = 28, + AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4 = 0x0f000000, + AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4_SHIFT = 24, + AA_BEHAVIOR_FLAGS_MASK = 0xff1f000f, + AA_BEHAVIOR_FLAGS_NUM_VALUES = 18, +}; + +enum EValues_AA_MODE_ALPHATOCOVERAGE { + AA_MODE_ALPHATOCOVERAGE_MODE_MASK = 0x00000004, + AA_MODE_ALPHATOCOVERAGE_MODE_OFF = 0x00000000, + AA_MODE_ALPHATOCOVERAGE_MODE_ON = 0x00000004, + AA_MODE_ALPHATOCOVERAGE_MODE_MAX = 0x00000004, + AA_MODE_ALPHATOCOVERAGE_NUM_VALUES = 4, + AA_MODE_ALPHATOCOVERAGE_DEFAULT = 0x00000000 +}; + +enum EValues_AA_MODE_GAMMACORRECTION { + AA_MODE_GAMMACORRECTION_MASK = 0x00000003, + AA_MODE_GAMMACORRECTION_OFF = 0x00000000, + AA_MODE_GAMMACORRECTION_ON_IF_FOS = 0x00000001, + AA_MODE_GAMMACORRECTION_ON_ALWAYS = 0x00000002, + AA_MODE_GAMMACORRECTION_MAX = 0x00000002, + AA_MODE_GAMMACORRECTION_DEFAULT = 0x00000000, + AA_MODE_GAMMACORRECTION_DEFAULT_TESLA = 0x00000002, + AA_MODE_GAMMACORRECTION_DEFAULT_FERMI = 0x00000002, + AA_MODE_GAMMACORRECTION_NUM_VALUES = 8, +}; + +enum EValues_AA_MODE_METHOD { + AA_MODE_METHOD_NONE = 0x0, + AA_MODE_METHOD_SUPERSAMPLE_2X_H = 0x1, + AA_MODE_METHOD_SUPERSAMPLE_2X_V = 0x2, + AA_MODE_METHOD_SUPERSAMPLE_1_5X1_5 = 0x2, + AA_MODE_METHOD_FREE_0x03 = 0x3, + AA_MODE_METHOD_FREE_0x04 = 0x4, + AA_MODE_METHOD_SUPERSAMPLE_4X = 0x5, + AA_MODE_METHOD_SUPERSAMPLE_4X_BIAS = 0x6, + AA_MODE_METHOD_SUPERSAMPLE_4X_GAUSSIAN = 0x7, + AA_MODE_METHOD_FREE_0x08 = 0x8, + AA_MODE_METHOD_FREE_0x09 = 0x9, + AA_MODE_METHOD_SUPERSAMPLE_9X = 0xA, + AA_MODE_METHOD_SUPERSAMPLE_9X_BIAS = 0xB, + AA_MODE_METHOD_SUPERSAMPLE_16X = 0xC, + AA_MODE_METHOD_SUPERSAMPLE_16X_BIAS = 0xD, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL = 0xE, + AA_MODE_METHOD_MULTISAMPLE_2X_QUINCUNX = 0xF, + AA_MODE_METHOD_MULTISAMPLE_4X = 0x10, + AA_MODE_METHOD_FREE_0x11 = 0x11, + AA_MODE_METHOD_MULTISAMPLE_4X_GAUSSIAN = 0x12, + AA_MODE_METHOD_MIXEDSAMPLE_4X_SKEWED_4TAP = 0x13, + AA_MODE_METHOD_FREE_0x14 = 0x14, + AA_MODE_METHOD_FREE_0x15 = 0x15, + AA_MODE_METHOD_MIXEDSAMPLE_6X = 0x16, + AA_MODE_METHOD_MIXEDSAMPLE_6X_SKEWED_6TAP = 0x17, + AA_MODE_METHOD_MIXEDSAMPLE_8X = 0x18, + AA_MODE_METHOD_MIXEDSAMPLE_8X_SKEWED_8TAP = 0x19, + AA_MODE_METHOD_MIXEDSAMPLE_16X = 0x1a, + AA_MODE_METHOD_MULTISAMPLE_4X_GAMMA = 0x1b, + AA_MODE_METHOD_MULTISAMPLE_16X = 0x1c, + AA_MODE_METHOD_VCAA_32X_8v24 = 0x1d, + AA_MODE_METHOD_CORRUPTION_CHECK = 0x1e, + AA_MODE_METHOD_6X_CT = 0x1f, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_GAMMA = 0x20, + AA_MODE_METHOD_SUPERSAMPLE_4X_GAMMA = 0x21, + AA_MODE_METHOD_MULTISAMPLE_4X_FOSGAMMA = 0x22, + AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_FOSGAMMA = 0x23, + AA_MODE_METHOD_SUPERSAMPLE_4X_FOSGAMMA = 0x24, + AA_MODE_METHOD_MULTISAMPLE_8X = 0x25, + AA_MODE_METHOD_VCAA_8X_4v4 = 0x26, + AA_MODE_METHOD_VCAA_16X_4v12 = 0x27, + AA_MODE_METHOD_VCAA_16X_8v8 = 0x28, + AA_MODE_METHOD_MIXEDSAMPLE_32X = 0x29, + AA_MODE_METHOD_SUPERVCAA_64X_4v12 = 0x2a, + AA_MODE_METHOD_SUPERVCAA_64X_8v8 = 0x2b, + AA_MODE_METHOD_MIXEDSAMPLE_64X = 0x2c, + AA_MODE_METHOD_MIXEDSAMPLE_128X = 0x2d, + AA_MODE_METHOD_COUNT = 0x2e, + AA_MODE_METHOD_METHOD_MASK = 0x0000ffff, + AA_MODE_METHOD_METHOD_MAX = 0xf1c57815, + AA_MODE_METHOD_NUM_VALUES = 50, + AA_MODE_METHOD_DEFAULT = AA_MODE_METHOD_NONE +}; + +enum EValues_AA_MODE_REPLAY { + AA_MODE_REPLAY_SAMPLES_MASK = 0x00000070, + AA_MODE_REPLAY_SAMPLES_ONE = 0x00000000, + AA_MODE_REPLAY_SAMPLES_TWO = 0x00000010, + AA_MODE_REPLAY_SAMPLES_FOUR = 0x00000020, + AA_MODE_REPLAY_SAMPLES_EIGHT = 0x00000030, + AA_MODE_REPLAY_SAMPLES_MAX = 0x00000030, + AA_MODE_REPLAY_MODE_MASK = 0x0000000f, + AA_MODE_REPLAY_MODE_OFF = 0x00000000, + AA_MODE_REPLAY_MODE_ALPHA_TEST = 0x00000001, + AA_MODE_REPLAY_MODE_PIXEL_KILL = 0x00000002, + AA_MODE_REPLAY_MODE_DYN_BRANCH = 0x00000004, + AA_MODE_REPLAY_MODE_OPTIMAL = 0x00000004, + AA_MODE_REPLAY_MODE_ALL = 0x00000008, + AA_MODE_REPLAY_MODE_MAX = 0x0000000f, + AA_MODE_REPLAY_TRANSPARENCY = 0x00000023, + AA_MODE_REPLAY_DISALLOW_TRAA = 0x00000100, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT = 0x00000000, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_TESLA = 0x00000000, + AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_FERMI = 0x00000000, + AA_MODE_REPLAY_MASK = 0x0000017f, + AA_MODE_REPLAY_NUM_VALUES = 20, + AA_MODE_REPLAY_DEFAULT = 0x00000000 +}; + +enum EValues_AA_MODE_SELECTOR { + AA_MODE_SELECTOR_MASK = 0x00000003, + AA_MODE_SELECTOR_APP_CONTROL = 0x00000000, + AA_MODE_SELECTOR_OVERRIDE = 0x00000001, + AA_MODE_SELECTOR_ENHANCE = 0x00000002, + AA_MODE_SELECTOR_MAX = 0x00000002, + AA_MODE_SELECTOR_NUM_VALUES = 5, + AA_MODE_SELECTOR_DEFAULT = AA_MODE_SELECTOR_APP_CONTROL +}; + +enum EValues_AA_MODE_SELECTOR_SLIAA { + AA_MODE_SELECTOR_SLIAA_DISABLED = 0, + AA_MODE_SELECTOR_SLIAA_ENABLED = 1, + AA_MODE_SELECTOR_SLIAA_NUM_VALUES = 2, + AA_MODE_SELECTOR_SLIAA_DEFAULT = AA_MODE_SELECTOR_SLIAA_DISABLED +}; + +enum EValues_ANISO_MODE_LEVEL { + ANISO_MODE_LEVEL_MASK = 0x0000ffff, + ANISO_MODE_LEVEL_NONE_POINT = 0x00000000, + ANISO_MODE_LEVEL_NONE_LINEAR = 0x00000001, + ANISO_MODE_LEVEL_MAX = 0x00000010, + ANISO_MODE_LEVEL_DEFAULT = 0x00000001, + ANISO_MODE_LEVEL_NUM_VALUES = 5, +}; + +enum EValues_ANISO_MODE_SELECTOR { + ANISO_MODE_SELECTOR_MASK = 0x0000000f, + ANISO_MODE_SELECTOR_APP = 0x00000000, + ANISO_MODE_SELECTOR_USER = 0x00000001, + ANISO_MODE_SELECTOR_COND = 0x00000002, + ANISO_MODE_SELECTOR_MAX = 0x00000002, + ANISO_MODE_SELECTOR_DEFAULT = 0x00000000, + ANISO_MODE_SELECTOR_NUM_VALUES = 6, +}; + +enum EValues_ANSEL_ALLOW { + ANSEL_ALLOW_DISALLOWED = 0, + ANSEL_ALLOW_ALLOWED = 1, + ANSEL_ALLOW_NUM_VALUES = 2, + ANSEL_ALLOW_DEFAULT = ANSEL_ALLOW_ALLOWED +}; + +enum EValues_ANSEL_ENABLE { + ANSEL_ENABLE_OFF = 0, + ANSEL_ENABLE_ON = 1, + ANSEL_ENABLE_NUM_VALUES = 2, + ANSEL_ENABLE_DEFAULT = ANSEL_ENABLE_ON +}; + +enum EValues_ANSEL_WHITELISTED { + ANSEL_WHITELISTED_DISALLOWED = 0, + ANSEL_WHITELISTED_ALLOWED = 1, + ANSEL_WHITELISTED_NUM_VALUES = 2, + ANSEL_WHITELISTED_DEFAULT = ANSEL_WHITELISTED_DISALLOWED +}; + +enum EValues_APPLICATION_PROFILE_NOTIFICATION_TIMEOUT { + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED = 0, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NINE_SECONDS = 9, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_FIFTEEN_SECONDS = 15, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_THIRTY_SECONDS = 30, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ONE_MINUTE = 60, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_TWO_MINUTES = 120, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NUM_VALUES = 6, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DEFAULT = APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED +}; + +enum EValues_BATTERY_BOOST { + BATTERY_BOOST_MIN = 0x00000001, + BATTERY_BOOST_MAX = 0x000000ff, + BATTERY_BOOST_ENABLED = 0x10000000, + BATTERY_BOOST_DISABLED = 0x00000000, + BATTERY_BOOST_NUM_VALUES = 4, + BATTERY_BOOST_DEFAULT = BATTERY_BOOST_DISABLED +}; + +enum EValues_CPL_HIDDEN_PROFILE { + CPL_HIDDEN_PROFILE_DISABLED = 0, + CPL_HIDDEN_PROFILE_ENABLED = 1, + CPL_HIDDEN_PROFILE_NUM_VALUES = 2, + CPL_HIDDEN_PROFILE_DEFAULT = CPL_HIDDEN_PROFILE_DISABLED +}; + +#define CUDA_EXCLUDED_GPUS_NONE L"none" +#define CUDA_EXCLUDED_GPUS_NUM_VALUES 1 +#define CUDA_EXCLUDED_GPUS_DEFAULT CUDA_EXCLUDED_GPUS_NONE + +#define D3DOGL_GPU_MAX_POWER_DEFAULTPOWER L"0" +#define D3DOGL_GPU_MAX_POWER_NUM_VALUES 1 +#define D3DOGL_GPU_MAX_POWER_DEFAULT D3DOGL_GPU_MAX_POWER_DEFAULTPOWER + +enum EValues_EXPORT_PERF_COUNTERS { + EXPORT_PERF_COUNTERS_OFF = 0x00000000, + EXPORT_PERF_COUNTERS_ON = 0x00000001, + EXPORT_PERF_COUNTERS_NUM_VALUES = 2, + EXPORT_PERF_COUNTERS_DEFAULT = EXPORT_PERF_COUNTERS_OFF +}; + +enum EValues_FXAA_ALLOW { + FXAA_ALLOW_DISALLOWED = 0, + FXAA_ALLOW_ALLOWED = 1, + FXAA_ALLOW_NUM_VALUES = 2, + FXAA_ALLOW_DEFAULT = FXAA_ALLOW_ALLOWED +}; + +enum EValues_FXAA_ENABLE { + FXAA_ENABLE_OFF = 0, + FXAA_ENABLE_ON = 1, + FXAA_ENABLE_NUM_VALUES = 2, + FXAA_ENABLE_DEFAULT = FXAA_ENABLE_OFF +}; + +enum EValues_FXAA_INDICATOR_ENABLE { + FXAA_INDICATOR_ENABLE_OFF = 0, + FXAA_INDICATOR_ENABLE_ON = 1, + FXAA_INDICATOR_ENABLE_NUM_VALUES = 2, + FXAA_INDICATOR_ENABLE_DEFAULT = FXAA_INDICATOR_ENABLE_OFF +}; + +enum EValues_MCSFRSHOWSPLIT { + MCSFRSHOWSPLIT_DISABLED = 0x34534064, + MCSFRSHOWSPLIT_ENABLED = 0x24545582, + MCSFRSHOWSPLIT_NUM_VALUES = 2, + MCSFRSHOWSPLIT_DEFAULT = MCSFRSHOWSPLIT_DISABLED +}; + +enum EValues_NV_QUALITY_UPSCALING { + NV_QUALITY_UPSCALING_OFF = 0, + NV_QUALITY_UPSCALING_ON = 1, + NV_QUALITY_UPSCALING_NUM_VALUES = 2, + NV_QUALITY_UPSCALING_DEFAULT = NV_QUALITY_UPSCALING_OFF +}; + +enum EValues_OPTIMUS_MAXAA { + OPTIMUS_MAXAA_MIN = 0, + OPTIMUS_MAXAA_MAX = 16, + OPTIMUS_MAXAA_NUM_VALUES = 2, + OPTIMUS_MAXAA_DEFAULT = 0 +}; + +enum EValues_PHYSXINDICATOR { + PHYSXINDICATOR_DISABLED = 0x34534064, + PHYSXINDICATOR_ENABLED = 0x24545582, + PHYSXINDICATOR_NUM_VALUES = 2, + PHYSXINDICATOR_DEFAULT = PHYSXINDICATOR_DISABLED +}; + +enum EValues_PREFERRED_PSTATE { + PREFERRED_PSTATE_ADAPTIVE = 0x00000000, + PREFERRED_PSTATE_PREFER_MAX = 0x00000001, + PREFERRED_PSTATE_DRIVER_CONTROLLED = 0x00000002, + PREFERRED_PSTATE_PREFER_CONSISTENT_PERFORMANCE = 0x00000003, + PREFERRED_PSTATE_PREFER_MIN = 0x00000004, + PREFERRED_PSTATE_OPTIMAL_POWER = 0x00000005, + PREFERRED_PSTATE_MIN = 0x00000000, + PREFERRED_PSTATE_MAX = 0x00000005, + PREFERRED_PSTATE_NUM_VALUES = 8, + PREFERRED_PSTATE_DEFAULT = PREFERRED_PSTATE_OPTIMAL_POWER +}; + +enum EValues_PREVENT_UI_AF_OVERRIDE { + PREVENT_UI_AF_OVERRIDE_OFF = 0, + PREVENT_UI_AF_OVERRIDE_ON = 1, + PREVENT_UI_AF_OVERRIDE_NUM_VALUES = 2, + PREVENT_UI_AF_OVERRIDE_DEFAULT = PREVENT_UI_AF_OVERRIDE_OFF +}; + +enum EValues_PS_FRAMERATE_LIMITER { + PS_FRAMERATE_LIMITER_DISABLED = 0x00000000, + PS_FRAMERATE_LIMITER_FPS_20 = 0x00000014, + PS_FRAMERATE_LIMITER_FPS_30 = 0x0000001e, + PS_FRAMERATE_LIMITER_FPS_40 = 0x00000028, + PS_FRAMERATE_LIMITER_FPSMASK = 0x000000ff, + PS_FRAMERATE_LIMITER_FRL2 = 0x00010000, + PS_FRAMERATE_LIMITER_LOWER_FPS_TO_ALIGN = 0x00020000, + PS_FRAMERATE_LIMITER_FORCE_VSYNC_OFF = 0x00040000, + PS_FRAMERATE_LIMITER_GPS_WEB = 0x00080000, + PS_FRAMERATE_LIMITER_FORCE_OPTIMUS_POLICY = 0x00100000, + PS_FRAMERATE_LIMITER_DISALLOWED = 0x00200000, + PS_FRAMERATE_LIMITER_USE_CPU_WAIT = 0x00400000, + PS_FRAMERATE_LIMITER_THRESHOLD = 0x00000000, + PS_FRAMERATE_LIMITER_TEMPERATURE = 0x02000000, + PS_FRAMERATE_LIMITER_POWER = 0x04000000, + PS_FRAMERATE_LIMITER_MODEMASK = 0x0f000000, + PS_FRAMERATE_LIMITER_ACCURATE = 0x10000000, + PS_FRAMERATE_LIMITER_ALLOW_WINDOWED = 0x20000000, + PS_FRAMERATE_LIMITER_FORCEON = 0x40000000, + PS_FRAMERATE_LIMITER_ENABLED = 0x80000000, + PS_FRAMERATE_LIMITER_OPENGL_REMOTE_DESKTOP = 0xe010003c, + PS_FRAMERATE_LIMITER_MASK = 0xff7C00ff, + PS_FRAMERATE_LIMITER_NUM_VALUES = 22, + PS_FRAMERATE_LIMITER_DEFAULT = PS_FRAMERATE_LIMITER_DISABLED +}; + +enum EValues_PS_FRAMERATE_LIMITER_2_CONTROL { + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE = 0x00000000, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_3D = 0x00000001, + PS_FRAMERATE_LIMITER_2_CONTROL_AVOID_NOOP = 0x00000002, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_FLIP_BY_FLIPMETERING = 0x00000004, + PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE_PRESENT_3D = 0x00000008, + PS_FRAMERATE_LIMITER_2_CONTROL_ALLOW_ALL_MAXWELL = 0x00000010, + PS_FRAMERATE_LIMITER_2_CONTROL_ALLOW_ALL = 0x00000020, + PS_FRAMERATE_LIMITER_2_CONTROL_FORCE_OFF = 0x00000040, + PS_FRAMERATE_LIMITER_2_CONTROL_DEFAULT_FOR_GM10X = 0x00000011, + PS_FRAMERATE_LIMITER_2_CONTROL_NUM_VALUES = 9, + PS_FRAMERATE_LIMITER_2_CONTROL_DEFAULT = PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_CE_PRESENT_3D +}; + +enum EValues_PS_FRAMERATE_LIMITER_GPS_CTRL { + PS_FRAMERATE_LIMITER_GPS_CTRL_DISABLED = 0x00000000, + PS_FRAMERATE_LIMITER_GPS_CTRL_DECREASE_FILTER_MASK = 0x000001FF, + PS_FRAMERATE_LIMITER_GPS_CTRL_PAUSE_TIME_MASK = 0x0000FE00, + PS_FRAMERATE_LIMITER_GPS_CTRL_PAUSE_TIME_SHIFT = 9, + PS_FRAMERATE_LIMITER_GPS_CTRL_TARGET_RENDER_TIME_MASK = 0x00FF0000, + PS_FRAMERATE_LIMITER_GPS_CTRL_TARGET_RENDER_TIME_SHIFT = 16, + PS_FRAMERATE_LIMITER_GPS_CTRL_PERF_STEP_SIZE_MASK = 0x1F000000, + PS_FRAMERATE_LIMITER_GPS_CTRL_PERF_STEP_SIZE_SHIFT = 24, + PS_FRAMERATE_LIMITER_GPS_CTRL_INCREASE_FILTER_MASK = 0xE0000000, + PS_FRAMERATE_LIMITER_GPS_CTRL_INCREASE_FILTER_SHIFT = 29, + PS_FRAMERATE_LIMITER_GPS_CTRL_OPTIMAL_SETTING = 0x4A5A3219, + PS_FRAMERATE_LIMITER_GPS_CTRL_NUM_VALUES = 11, + PS_FRAMERATE_LIMITER_GPS_CTRL_DEFAULT = PS_FRAMERATE_LIMITER_GPS_CTRL_DISABLED +}; + +enum EValues_PS_FRAMERATE_MONITOR_CTRL { + PS_FRAMERATE_MONITOR_CTRL_DISABLED = 0x00000000, + PS_FRAMERATE_MONITOR_CTRL_THRESHOLD_PCT_MASK = 0x000000FF, + PS_FRAMERATE_MONITOR_CTRL_MOVING_AVG_X_MASK = 0x00000F00, + PS_FRAMERATE_MONITOR_CTRL_MOVING_AVG_X_SHIFT = 8, + PS_FRAMERATE_MONITOR_CTRL_ENABLE_FINE_GRAINED = 0x00400000, + PS_FRAMERATE_MONITOR_CTRL_ENABLE_ON_VSYNC = 0x00800000, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OFFSET_MASK = 0x0000F000, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OFFSET_SHIFT = 12, + PS_FRAMERATE_MONITOR_CTRL_FPS_USE_FRL = 0x00000000, + PS_FRAMERATE_MONITOR_CTRL_FPS_30 = 0x1E000000, + PS_FRAMERATE_MONITOR_CTRL_FPS_60 = 0x3C000000, + PS_FRAMERATE_MONITOR_CTRL_FPS_MASK = 0xFF000000, + PS_FRAMERATE_MONITOR_CTRL_FPS_SHIFT = 24, + PS_FRAMERATE_MONITOR_CTRL_OPTIMAL_SETTING = 0x00000364, + PS_FRAMERATE_MONITOR_CTRL_VSYNC_OPTIMAL_SETTING = 0x0080f364, + PS_FRAMERATE_MONITOR_CTRL_NUM_VALUES = 15, + PS_FRAMERATE_MONITOR_CTRL_DEFAULT = PS_FRAMERATE_MONITOR_CTRL_DISABLED +}; + +enum EValues_SHIM_MCCOMPAT { + SHIM_MCCOMPAT_INTEGRATED = 0x00000000, + SHIM_MCCOMPAT_ENABLE = 0x00000001, + SHIM_MCCOMPAT_USER_EDITABLE = 0x00000002, + SHIM_MCCOMPAT_MASK = 0x00000003, + SHIM_MCCOMPAT_VIDEO_MASK = 0x00000004, + SHIM_MCCOMPAT_VARYING_BIT = 0x00000008, + SHIM_MCCOMPAT_AUTO_SELECT = 0x00000010, + SHIM_MCCOMPAT_OVERRIDE_BIT = 0x80000000, + SHIM_MCCOMPAT_NUM_VALUES = 8, + SHIM_MCCOMPAT_DEFAULT = SHIM_MCCOMPAT_AUTO_SELECT +}; + +enum EValues_SHIM_RENDERING_MODE { + SHIM_RENDERING_MODE_INTEGRATED = 0x00000000, + SHIM_RENDERING_MODE_ENABLE = 0x00000001, + SHIM_RENDERING_MODE_USER_EDITABLE = 0x00000002, + SHIM_RENDERING_MODE_MASK = 0x00000003, + SHIM_RENDERING_MODE_VIDEO_MASK = 0x00000004, + SHIM_RENDERING_MODE_VARYING_BIT = 0x00000008, + SHIM_RENDERING_MODE_AUTO_SELECT = 0x00000010, + SHIM_RENDERING_MODE_OVERRIDE_BIT = 0x80000000, + SHIM_RENDERING_MODE_NUM_VALUES = 8, + SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT +}; + +enum EValues_SHIM_RENDERING_OPTIONS { + SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE = 0x00000000, + SHIM_RENDERING_OPTIONS_DISABLE_ASYNC_PRESENT = 0x00000001, + SHIM_RENDERING_OPTIONS_EHSHELL_DETECT = 0x00000002, + SHIM_RENDERING_OPTIONS_FLASHPLAYER_HOST_DETECT = 0x00000004, + SHIM_RENDERING_OPTIONS_VIDEO_DRM_APP_DETECT = 0x00000008, + SHIM_RENDERING_OPTIONS_IGNORE_OVERRIDES = 0x00000010, + SHIM_RENDERING_OPTIONS_RESERVED1 = 0x00000020, + SHIM_RENDERING_OPTIONS_ENABLE_DWM_ASYNC_PRESENT = 0x00000040, + SHIM_RENDERING_OPTIONS_RESERVED2 = 0x00000080, + SHIM_RENDERING_OPTIONS_ALLOW_INHERITANCE = 0x00000100, + SHIM_RENDERING_OPTIONS_DISABLE_WRAPPERS = 0x00000200, + SHIM_RENDERING_OPTIONS_DISABLE_DXGI_WRAPPERS = 0x00000400, + SHIM_RENDERING_OPTIONS_PRUNE_UNSUPPORTED_FORMATS = 0x00000800, + SHIM_RENDERING_OPTIONS_ENABLE_ALPHA_FORMAT = 0x00001000, + SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING = 0x00002000, + SHIM_RENDERING_OPTIONS_DISABLE_CUDA = 0x00004000, + SHIM_RENDERING_OPTIONS_ALLOW_CP_CAPS_FOR_VIDEO = 0x00008000, + SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING_FWD_OPTIMUS = 0x00010000, + SHIM_RENDERING_OPTIONS_DISABLE_DURING_SECURE_BOOT = 0x00020000, + SHIM_RENDERING_OPTIONS_INVERT_FOR_QUADRO = 0x00040000, + SHIM_RENDERING_OPTIONS_INVERT_FOR_MSHYBRID = 0x00080000, + SHIM_RENDERING_OPTIONS_REGISTER_PROCESS_ENABLE_GOLD = 0x00100000, + SHIM_RENDERING_OPTIONS_HANDLE_WINDOWED_MODE_PERF_OPT = 0x00200000, + SHIM_RENDERING_OPTIONS_HANDLE_WIN7_ASYNC_RUNTIME_BUG = 0x00400000, + SHIM_RENDERING_OPTIONS_NUM_VALUES = 24, + SHIM_RENDERING_OPTIONS_DEFAULT = SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE +}; + +enum EValues_SLI_GPU_COUNT { + SLI_GPU_COUNT_AUTOSELECT = 0x00000000, + SLI_GPU_COUNT_ONE = 0x00000001, + SLI_GPU_COUNT_TWO = 0x00000002, + SLI_GPU_COUNT_THREE = 0x00000003, + SLI_GPU_COUNT_FOUR = 0x00000004, + SLI_GPU_COUNT_NUM_VALUES = 5, + SLI_GPU_COUNT_DEFAULT = SLI_GPU_COUNT_AUTOSELECT +}; + +enum EValues_SLI_PREDEFINED_GPU_COUNT { + SLI_PREDEFINED_GPU_COUNT_AUTOSELECT = 0x00000000, + SLI_PREDEFINED_GPU_COUNT_ONE = 0x00000001, + SLI_PREDEFINED_GPU_COUNT_TWO = 0x00000002, + SLI_PREDEFINED_GPU_COUNT_THREE = 0x00000003, + SLI_PREDEFINED_GPU_COUNT_FOUR = 0x00000004, + SLI_PREDEFINED_GPU_COUNT_NUM_VALUES = 5, + SLI_PREDEFINED_GPU_COUNT_DEFAULT = SLI_PREDEFINED_GPU_COUNT_AUTOSELECT +}; + +enum EValues_SLI_PREDEFINED_GPU_COUNT_DX10 { + SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT = 0x00000000, + SLI_PREDEFINED_GPU_COUNT_DX10_ONE = 0x00000001, + SLI_PREDEFINED_GPU_COUNT_DX10_TWO = 0x00000002, + SLI_PREDEFINED_GPU_COUNT_DX10_THREE = 0x00000003, + SLI_PREDEFINED_GPU_COUNT_DX10_FOUR = 0x00000004, + SLI_PREDEFINED_GPU_COUNT_DX10_NUM_VALUES = 5, + SLI_PREDEFINED_GPU_COUNT_DX10_DEFAULT = SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT +}; + +enum EValues_SLI_PREDEFINED_MODE { + SLI_PREDEFINED_MODE_AUTOSELECT = 0x00000000, + SLI_PREDEFINED_MODE_FORCE_SINGLE = 0x00000001, + SLI_PREDEFINED_MODE_FORCE_AFR = 0x00000002, + SLI_PREDEFINED_MODE_FORCE_AFR2 = 0x00000003, + SLI_PREDEFINED_MODE_FORCE_SFR = 0x00000004, + SLI_PREDEFINED_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR = 0x00000005, + SLI_PREDEFINED_MODE_NUM_VALUES = 6, + SLI_PREDEFINED_MODE_DEFAULT = SLI_PREDEFINED_MODE_AUTOSELECT +}; + +enum EValues_SLI_PREDEFINED_MODE_DX10 { + SLI_PREDEFINED_MODE_DX10_AUTOSELECT = 0x00000000, + SLI_PREDEFINED_MODE_DX10_FORCE_SINGLE = 0x00000001, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR = 0x00000002, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR2 = 0x00000003, + SLI_PREDEFINED_MODE_DX10_FORCE_SFR = 0x00000004, + SLI_PREDEFINED_MODE_DX10_FORCE_AFR_OF_SFR__FALLBACK_3AFR = 0x00000005, + SLI_PREDEFINED_MODE_DX10_NUM_VALUES = 6, + SLI_PREDEFINED_MODE_DX10_DEFAULT = SLI_PREDEFINED_MODE_DX10_AUTOSELECT +}; + +enum EValues_SLI_RENDERING_MODE { + SLI_RENDERING_MODE_AUTOSELECT = 0x00000000, + SLI_RENDERING_MODE_FORCE_SINGLE = 0x00000001, + SLI_RENDERING_MODE_FORCE_AFR = 0x00000002, + SLI_RENDERING_MODE_FORCE_AFR2 = 0x00000003, + SLI_RENDERING_MODE_FORCE_SFR = 0x00000004, + SLI_RENDERING_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR = 0x00000005, + SLI_RENDERING_MODE_NUM_VALUES = 6, + SLI_RENDERING_MODE_DEFAULT = SLI_RENDERING_MODE_AUTOSELECT +}; + +enum EValues_VRPRERENDERLIMIT { + VRPRERENDERLIMIT_MIN = 0x00, + VRPRERENDERLIMIT_MAX = 0xff, + VRPRERENDERLIMIT_APP_CONTROLLED = 0x00, + VRPRERENDERLIMIT_DEFAULT = 0x01, + VRPRERENDERLIMIT_NUM_VALUES = 4, +}; + +enum EValues_VRRFEATUREINDICATOR { + VRRFEATUREINDICATOR_DISABLED = 0x0, + VRRFEATUREINDICATOR_ENABLED = 0x1, + VRRFEATUREINDICATOR_NUM_VALUES = 2, + VRRFEATUREINDICATOR_DEFAULT = VRRFEATUREINDICATOR_ENABLED +}; + +enum EValues_VRROVERLAYINDICATOR { + VRROVERLAYINDICATOR_DISABLED = 0x0, + VRROVERLAYINDICATOR_ENABLED = 0x1, + VRROVERLAYINDICATOR_NUM_VALUES = 2, + VRROVERLAYINDICATOR_DEFAULT = VRROVERLAYINDICATOR_ENABLED +}; + +enum EValues_VRRREQUESTSTATE { + VRRREQUESTSTATE_DISABLED = 0x0, + VRRREQUESTSTATE_FULLSCREEN_ONLY = 0x1, + VRRREQUESTSTATE_FULLSCREEN_AND_WINDOWED = 0x2, + VRRREQUESTSTATE_NUM_VALUES = 3, + VRRREQUESTSTATE_DEFAULT = VRRREQUESTSTATE_FULLSCREEN_ONLY +}; + +enum EValues_VRR_APP_OVERRIDE { + VRR_APP_OVERRIDE_ALLOW = 0, + VRR_APP_OVERRIDE_FORCE_OFF = 1, + VRR_APP_OVERRIDE_DISALLOW = 2, + VRR_APP_OVERRIDE_ULMB = 3, + VRR_APP_OVERRIDE_FIXED_REFRESH = 4, + VRR_APP_OVERRIDE_NUM_VALUES = 5, + VRR_APP_OVERRIDE_DEFAULT = VRR_APP_OVERRIDE_ALLOW +}; + +enum EValues_VRR_APP_OVERRIDE_REQUEST_STATE { + VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW = 0, + VRR_APP_OVERRIDE_REQUEST_STATE_FORCE_OFF = 1, + VRR_APP_OVERRIDE_REQUEST_STATE_DISALLOW = 2, + VRR_APP_OVERRIDE_REQUEST_STATE_ULMB = 3, + VRR_APP_OVERRIDE_REQUEST_STATE_FIXED_REFRESH = 4, + VRR_APP_OVERRIDE_REQUEST_STATE_NUM_VALUES = 5, + VRR_APP_OVERRIDE_REQUEST_STATE_DEFAULT = VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW +}; + +enum EValues_VRR_MODE { + VRR_MODE_DISABLED = 0x0, + VRR_MODE_FULLSCREEN_ONLY = 0x1, + VRR_MODE_FULLSCREEN_AND_WINDOWED = 0x2, + VRR_MODE_NUM_VALUES = 3, + VRR_MODE_DEFAULT = VRR_MODE_FULLSCREEN_ONLY +}; + +enum EValues_VSYNCSMOOTHAFR { + VSYNCSMOOTHAFR_OFF = 0x00000000, + VSYNCSMOOTHAFR_ON = 0x00000001, + VSYNCSMOOTHAFR_NUM_VALUES = 2, + VSYNCSMOOTHAFR_DEFAULT = VSYNCSMOOTHAFR_OFF +}; + +enum EValues_VSYNCVRRCONTROL { + VSYNCVRRCONTROL_DISABLE = 0x00000000, + VSYNCVRRCONTROL_ENABLE = 0x00000001, + VSYNCVRRCONTROL_NOTSUPPORTED = 0x9f95128e, + VSYNCVRRCONTROL_NUM_VALUES = 3, + VSYNCVRRCONTROL_DEFAULT = VSYNCVRRCONTROL_ENABLE +}; + +enum EValues_VSYNC_BEHAVIOR_FLAGS { + VSYNC_BEHAVIOR_FLAGS_NONE = 0x00000000, + VSYNC_BEHAVIOR_FLAGS_DEFAULT = 0x00000000, + VSYNC_BEHAVIOR_FLAGS_IGNORE_FLIPINTERVAL_MULTIPLE = 0x00000001, + VSYNC_BEHAVIOR_FLAGS_NUM_VALUES = 3, +}; + +enum EValues_WKS_API_STEREO_EYES_EXCHANGE { + WKS_API_STEREO_EYES_EXCHANGE_OFF = 0, + WKS_API_STEREO_EYES_EXCHANGE_ON = 1, + WKS_API_STEREO_EYES_EXCHANGE_NUM_VALUES = 2, + WKS_API_STEREO_EYES_EXCHANGE_DEFAULT = WKS_API_STEREO_EYES_EXCHANGE_OFF +}; + +enum EValues_WKS_API_STEREO_MODE { + WKS_API_STEREO_MODE_SHUTTER_GLASSES = 0, + WKS_API_STEREO_MODE_VERTICAL_INTERLACED = 1, + WKS_API_STEREO_MODE_TWINVIEW = 2, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_AUTO = 3, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC0 = 4, + WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC1 = 5, + WKS_API_STEREO_MODE_COLOR_LINE = 6, + WKS_API_STEREO_MODE_COLOR_INTERLEAVED = 7, + WKS_API_STEREO_MODE_ANAGLYPH = 8, + WKS_API_STEREO_MODE_HORIZONTAL_INTERLACED = 9, + WKS_API_STEREO_MODE_SIDE_FIELD = 10, + WKS_API_STEREO_MODE_SUB_FIELD = 11, + WKS_API_STEREO_MODE_CHECKERBOARD = 12, + WKS_API_STEREO_MODE_INVERSE_CHECKERBOARD = 13, + WKS_API_STEREO_MODE_TRIDELITY_SL = 14, + WKS_API_STEREO_MODE_TRIDELITY_MV = 15, + WKS_API_STEREO_MODE_SEEFRONT = 16, + WKS_API_STEREO_MODE_STEREO_MIRROR = 17, + WKS_API_STEREO_MODE_FRAME_SEQUENTIAL = 18, + WKS_API_STEREO_MODE_AUTODETECT_PASSIVE_MODE = 19, + WKS_API_STEREO_MODE_AEGIS_DT_FRAME_SEQUENTIAL = 20, + WKS_API_STEREO_MODE_OEM_EMITTER_FRAME_SEQUENTIAL = 21, + WKS_API_STEREO_MODE_USE_HW_DEFAULT = 0xffffffff, + WKS_API_STEREO_MODE_DEFAULT_GL = 3, + WKS_API_STEREO_MODE_NUM_VALUES = 24, + WKS_API_STEREO_MODE_DEFAULT = WKS_API_STEREO_MODE_SHUTTER_GLASSES +}; + +enum EValues_WKS_MEMORY_ALLOCATION_POLICY { + WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED = 0x0, + WKS_MEMORY_ALLOCATION_POLICY_MODERATE_PRE_ALLOCATION = 0x1, + WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION = 0x2, + WKS_MEMORY_ALLOCATION_POLICY_NUM_VALUES = 3, + WKS_MEMORY_ALLOCATION_POLICY_DEFAULT = WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED +}; + +enum EValues_WKS_STEREO_DONGLE_SUPPORT { + WKS_STEREO_DONGLE_SUPPORT_OFF = 0, + WKS_STEREO_DONGLE_SUPPORT_DAC = 1, + WKS_STEREO_DONGLE_SUPPORT_DLP = 2, + WKS_STEREO_DONGLE_SUPPORT_NUM_VALUES = 3, + WKS_STEREO_DONGLE_SUPPORT_DEFAULT = WKS_STEREO_DONGLE_SUPPORT_OFF +}; + +enum EValues_WKS_STEREO_SUPPORT { + WKS_STEREO_SUPPORT_OFF = 0, + WKS_STEREO_SUPPORT_ON = 1, + WKS_STEREO_SUPPORT_NUM_VALUES = 2, + WKS_STEREO_SUPPORT_DEFAULT = WKS_STEREO_SUPPORT_OFF +}; + +enum EValues_WKS_STEREO_SWAP_MODE { + WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL = 0x0, + WKS_STEREO_SWAP_MODE_PER_EYE = 0x1, + WKS_STEREO_SWAP_MODE_PER_EYE_PAIR = 0x2, + WKS_STEREO_SWAP_MODE_LEGACY_BEHAVIOR = 0x3, + WKS_STEREO_SWAP_MODE_NUM_VALUES = 4, + WKS_STEREO_SWAP_MODE_DEFAULT = WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL +}; + +enum EValues_AO_MODE { + AO_MODE_OFF = 0, + AO_MODE_LOW = 1, + AO_MODE_MEDIUM = 2, + AO_MODE_HIGH = 3, + AO_MODE_NUM_VALUES = 4, + AO_MODE_DEFAULT = AO_MODE_OFF +}; + +enum EValues_AO_MODE_ACTIVE { + AO_MODE_ACTIVE_DISABLED = 0, + AO_MODE_ACTIVE_ENABLED = 1, + AO_MODE_ACTIVE_NUM_VALUES = 2, + AO_MODE_ACTIVE_DEFAULT = AO_MODE_ACTIVE_DISABLED +}; + +enum EValues_AUTO_LODBIASADJUST { + AUTO_LODBIASADJUST_OFF = 0x00000000, + AUTO_LODBIASADJUST_ON = 0x00000001, + AUTO_LODBIASADJUST_NUM_VALUES = 2, + AUTO_LODBIASADJUST_DEFAULT = AUTO_LODBIASADJUST_ON +}; + + +enum EValues_EXPORT_PERF_COUNTERS_DX9_ONLY { + EXPORT_PERF_COUNTERS_DX9_ONLY_OFF = 0x00000000, + EXPORT_PERF_COUNTERS_DX9_ONLY_ON = 0x00000001, + EXPORT_PERF_COUNTERS_DX9_ONLY_NUM_VALUES = 2, + EXPORT_PERF_COUNTERS_DX9_ONLY_DEFAULT = EXPORT_PERF_COUNTERS_DX9_ONLY_OFF +}; + +enum EValues_LODBIASADJUST { + LODBIASADJUST_MIN = 0xffffff80, + LODBIASADJUST_MAX = 128, + LODBIASADJUST_NUM_VALUES = 2, + LODBIASADJUST_DEFAULT = 0 +}; + +enum EValues_MAXWELL_B_SAMPLE_INTERLEAVE { + MAXWELL_B_SAMPLE_INTERLEAVE_OFF = 0, + MAXWELL_B_SAMPLE_INTERLEAVE_ON = 1, + MAXWELL_B_SAMPLE_INTERLEAVE_NUM_VALUES = 2, + MAXWELL_B_SAMPLE_INTERLEAVE_DEFAULT = MAXWELL_B_SAMPLE_INTERLEAVE_OFF +}; + +enum EValues_NLS_ALLOW { + NLS_ALLOW_DISALLOWED = 0, + NLS_ALLOW_ALLOWED = 1, + NLS_ALLOW_NUM_VALUES = 2, + NLS_ALLOW_DEFAULT = NLS_ALLOW_ALLOWED +}; + +enum EValues_NLS_ENABLE { + NLS_ENABLE_OFF = 0, + NLS_ENABLE_ON = 1, + NLS_ENABLE_NUM_VALUES = 2, + NLS_ENABLE_DEFAULT = NLS_ENABLE_OFF +}; + +enum EValues_PRERENDERLIMIT { + PRERENDERLIMIT_MIN = 0x00, + PRERENDERLIMIT_MAX = 0xff, + PRERENDERLIMIT_APP_CONTROLLED = 0x00, + PRERENDERLIMIT_NUM_VALUES = 3, + PRERENDERLIMIT_DEFAULT = PRERENDERLIMIT_APP_CONTROLLED +}; + +enum EValues_PS_SHADERDISKCACHE { + PS_SHADERDISKCACHE_OFF = 0x00000000, + PS_SHADERDISKCACHE_ON = 0x00000001, + PS_SHADERDISKCACHE_NUM_VALUES = 2, + PS_SHADERDISKCACHE_DEFAULT = 0x1 +}; + +enum EValues_PS_TEXFILTER_ANISO_OPTS2 { + PS_TEXFILTER_ANISO_OPTS2_OFF = 0x00000000, + PS_TEXFILTER_ANISO_OPTS2_ON = 0x00000001, + PS_TEXFILTER_ANISO_OPTS2_NUM_VALUES = 2, + PS_TEXFILTER_ANISO_OPTS2_DEFAULT = PS_TEXFILTER_ANISO_OPTS2_OFF +}; + +enum EValues_PS_TEXFILTER_BILINEAR_IN_ANISO { + PS_TEXFILTER_BILINEAR_IN_ANISO_OFF = 0x00000000, + PS_TEXFILTER_BILINEAR_IN_ANISO_ON = 0x00000001, + PS_TEXFILTER_BILINEAR_IN_ANISO_NUM_VALUES = 2, + PS_TEXFILTER_BILINEAR_IN_ANISO_DEFAULT = PS_TEXFILTER_BILINEAR_IN_ANISO_OFF +}; + +enum EValues_PS_TEXFILTER_DISABLE_TRILIN_SLOPE { + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF = 0x00000000, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ON = 0x00000001, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_NUM_VALUES = 2, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_DEFAULT = PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF +}; + +enum EValues_PS_TEXFILTER_NO_NEG_LODBIAS { + PS_TEXFILTER_NO_NEG_LODBIAS_OFF = 0x00000000, + PS_TEXFILTER_NO_NEG_LODBIAS_ON = 0x00000001, + PS_TEXFILTER_NO_NEG_LODBIAS_NUM_VALUES = 2, + PS_TEXFILTER_NO_NEG_LODBIAS_DEFAULT = PS_TEXFILTER_NO_NEG_LODBIAS_OFF +}; + +enum EValues_QUALITY_ENHANCEMENTS { + QUALITY_ENHANCEMENTS_HIGHQUALITY = 0xfffffff6, + QUALITY_ENHANCEMENTS_QUALITY = 0x00000000, + QUALITY_ENHANCEMENTS_PERFORMANCE = 0x0000000a, + QUALITY_ENHANCEMENTS_HIGHPERFORMANCE = 0x00000014, + QUALITY_ENHANCEMENTS_NUM_VALUES = 4, + QUALITY_ENHANCEMENTS_DEFAULT = QUALITY_ENHANCEMENTS_QUALITY +}; + +enum EValues_REFRESH_RATE_OVERRIDE { + REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED = 0x00000000, + REFRESH_RATE_OVERRIDE_HIGHEST_AVAILABLE = 0x00000001, + REFRESH_RATE_OVERRIDE_LOW_LATENCY_RR_MASK = 0x00000FF0, + REFRESH_RATE_OVERRIDE_NUM_VALUES = 3, + REFRESH_RATE_OVERRIDE_DEFAULT = REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED +}; + +enum EValues_SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE { + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF = 0x00000000, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ON = 0x00000001, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_NUM_VALUES = 2, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_DEFAULT = SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF +}; + +enum EValues_SET_VAB_DATA { + SET_VAB_DATA_ZERO = 0x00000000, + SET_VAB_DATA_UINT_ONE = 0x00000001, + SET_VAB_DATA_FLOAT_ONE = 0x3f800000, + SET_VAB_DATA_FLOAT_POS_INF = 0x7f800000, + SET_VAB_DATA_FLOAT_NAN = 0x7fc00000, + SET_VAB_DATA_USE_API_DEFAULTS = 0xffffffff, + SET_VAB_DATA_NUM_VALUES = 6, + SET_VAB_DATA_DEFAULT = SET_VAB_DATA_USE_API_DEFAULTS +}; + +enum EValues_VSYNCMODE { + VSYNCMODE_PASSIVE = 0x60925292, + VSYNCMODE_FORCEOFF = 0x08416747, + VSYNCMODE_FORCEON = 0x47814940, + VSYNCMODE_FLIPINTERVAL2 = 0x32610244, + VSYNCMODE_FLIPINTERVAL3 = 0x71271021, + VSYNCMODE_FLIPINTERVAL4 = 0x13245256, + VSYNCMODE_VIRTUAL = 0x18888888, + VSYNCMODE_NUM_VALUES = 7, + VSYNCMODE_DEFAULT = VSYNCMODE_PASSIVE +}; + +enum EValues_VSYNCTEARCONTROL { + VSYNCTEARCONTROL_DISABLE = 0x96861077, + VSYNCTEARCONTROL_ENABLE = 0x99941284, + VSYNCTEARCONTROL_NUM_VALUES = 2, + VSYNCTEARCONTROL_DEFAULT = VSYNCTEARCONTROL_DISABLE +}; + + + +typedef struct _SettingDWORDNameString { + NvU32 settingId; + const wchar_t * settingNameString; + NvU32 numSettingValues; + NvU32 *settingValues; + NvU32 defaultValue; +} SettingDWORDNameString; + +typedef struct _SettingWSTRINGNameString { + NvU32 settingId; + const wchar_t * settingNameString; + NvU32 numSettingValues; + const wchar_t **settingValues; + const wchar_t * defaultValue; +} SettingWSTRINGNameString; + + +#endif // _NVAPI_DRIVER_SETTINGS_H_ + diff --git a/external/nvapi/include/nvHLSLExtns.h b/external/nvapi/include/nvHLSLExtns.h new file mode 100644 index 0000000..dce3152 --- /dev/null +++ b/external/nvapi/include/nvHLSLExtns.h @@ -0,0 +1,436 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +////////////////////////// NVIDIA SHADER EXTENSIONS ///////////////// + +// this file is to be #included in the app HLSL shader code to make +// use of nvidia shader extensions + + +#include "nvHLSLExtnsInternal.h" + +//----------------------------------------------------------------------------// +//------------------------- Warp Shuffle Functions ---------------------------// +//----------------------------------------------------------------------------// + +// all functions have variants with width parameter which permits sub-division +// of the warp into segments - for example to exchange data between 4 groups of +// 8 lanes in a SIMD manner. If width is less than warpSize then each subsection +// of the warp behaves as a separate entity with a starting logical lane ID of 0. +// A thread may only exchange data with others in its own subsection. Width must +// have a value which is a power of 2 so that the warp can be subdivided equally; +// results are undefined if width is not a power of 2, or is a number greater +// than warpSize. + +// +// simple variant of SHFL instruction +// returns val from the specified lane +// optional width parameter must be a power of two and width <= 32 +// +int NvShfl(int val, uint srcLane, int width = NV_WARP_SIZE) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = val; // variable to be shuffled + g_NvidiaExt[index].src0u.y = srcLane; // source lane + g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width); + g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL; + + // result is returned as the return value of IncrementCounter on fake UAV slot + return g_NvidiaExt.IncrementCounter(); +} + +// +// Copy from a lane with lower ID relative to caller +// +int NvShflUp(int val, uint delta, int width = NV_WARP_SIZE) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = val; // variable to be shuffled + g_NvidiaExt[index].src0u.y = delta; // relative lane offset + g_NvidiaExt[index].src0u.z = (NV_WARP_SIZE - width) << 8; // minIndex = maxIndex for shfl_up (src2[4:0] is expected to be 0) + g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_UP; + return g_NvidiaExt.IncrementCounter(); +} + +// +// Copy from a lane with higher ID relative to caller +// +int NvShflDown(int val, uint delta, int width = NV_WARP_SIZE) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = val; // variable to be shuffled + g_NvidiaExt[index].src0u.y = delta; // relative lane offset + g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width); + g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_DOWN; + return g_NvidiaExt.IncrementCounter(); +} + +// +// Copy from a lane based on bitwise XOR of own lane ID +// +int NvShflXor(int val, uint laneMask, int width = NV_WARP_SIZE) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = val; // variable to be shuffled + g_NvidiaExt[index].src0u.y = laneMask; // laneMask to be XOR'ed with current laneId to get the source lane id + g_NvidiaExt[index].src0u.z = __NvGetShflMaskFromWidth(width); + g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_XOR; + return g_NvidiaExt.IncrementCounter(); +} + + +//----------------------------------------------------------------------------// +//----------------------------- Warp Vote Functions---------------------------// +//----------------------------------------------------------------------------// + +// returns 0xFFFFFFFF if the predicate is true for any thread in the warp, returns 0 otherwise +uint NvAny(int predicate) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = predicate; + g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_ANY; + return g_NvidiaExt.IncrementCounter(); +} + +// returns 0xFFFFFFFF if the predicate is true for ALL threads in the warp, returns 0 otherwise +uint NvAll(int predicate) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = predicate; + g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_ALL; + return g_NvidiaExt.IncrementCounter(); +} + +// returns a mask of all threads in the warp with bits set for threads that have predicate true +uint NvBallot(int predicate) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = predicate; + g_NvidiaExt[index].opcode = NV_EXTN_OP_VOTE_BALLOT; + return g_NvidiaExt.IncrementCounter(); +} + + +//----------------------------------------------------------------------------// +//----------------------------- Utility Functions ----------------------------// +//----------------------------------------------------------------------------// + +// returns the lane index of the current thread (thread index in warp) +int NvGetLaneId() +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].opcode = NV_EXTN_OP_GET_LANE_ID; + return g_NvidiaExt.IncrementCounter(); +} + + +//----------------------------------------------------------------------------// +//----------------------------- FP16 Atmoic Functions-------------------------// +//----------------------------------------------------------------------------// + +// The functions below performs atomic operations on two consecutive fp16 +// values in the given raw UAV. +// The uint paramater 'fp16x2Val' is treated as two fp16 values byteAddress must be multiple of 4 +// The returned value are the two fp16 values packed into a single uint + +uint NvInterlockedAddFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, fp16x2Val, NV_EXTN_ATOM_MAX); +} + + +// versions of the above functions taking two fp32 values (internally converted to fp16 values) +uint NvInterlockedAddFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWByteAddressBuffer uav, uint byteAddress, float2 val) +{ + return __NvAtomicOpFP16x2(uav, byteAddress, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX); +} + + +//----------------------------------------------------------------------------// + +// The functions below perform atomic operation on a R16G16_FLOAT UAV at the given address +// the uint paramater 'fp16x2Val' is treated as two fp16 values +// the returned value are the two fp16 values (.x and .y components) packed into a single uint +// Warning: Behaviour of these set of functions is undefined if the UAV is not +// of R16G16_FLOAT format (might result in app crash or TDR) + +uint NvInterlockedAddFp16x2(RWTexture1D uav, uint address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture1D uav, uint address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture1D uav, uint address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + +uint NvInterlockedAddFp16x2(RWTexture2D uav, uint2 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture2D uav, uint2 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture2D uav, uint2 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + +uint NvInterlockedAddFp16x2(RWTexture3D uav, uint3 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture3D uav, uint3 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture3D uav, uint3 address, uint fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + + +// versions taking two fp32 values (internally converted to fp16) +uint NvInterlockedAddFp16x2(RWTexture1D uav, uint address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture1D uav, uint address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture1D uav, uint address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX); +} + +uint NvInterlockedAddFp16x2(RWTexture2D uav, uint2 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture2D uav, uint2 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture2D uav, uint2 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX); +} + +uint NvInterlockedAddFp16x2(RWTexture3D uav, uint3 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_ADD); +} + +uint NvInterlockedMinFp16x2(RWTexture3D uav, uint3 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MIN); +} + +uint NvInterlockedMaxFp16x2(RWTexture3D uav, uint3 address, float2 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x2Tofp16x2(val), NV_EXTN_ATOM_MAX); +} + + +//----------------------------------------------------------------------------// + +// The functions below perform Atomic operation on a R16G16B16A16_FLOAT UAV at the given address +// the uint2 paramater 'fp16x2Val' is treated as four fp16 values +// i.e, fp16x2Val.x = uav.xy and fp16x2Val.y = uav.yz +// The returned value are the four fp16 values (.xyzw components) packed into uint2 +// Warning: Behaviour of these set of functions is undefined if the UAV is not +// of R16G16B16A16_FLOAT format (might result in app crash or TDR) + +uint2 NvInterlockedAddFp16x4(RWTexture1D uav, uint address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture1D uav, uint address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture1D uav, uint address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + +uint2 NvInterlockedAddFp16x4(RWTexture2D uav, uint2 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture2D uav, uint2 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture2D uav, uint2 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + +uint2 NvInterlockedAddFp16x4(RWTexture3D uav, uint3 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture3D uav, uint3 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture3D uav, uint3 address, uint2 fp16x2Val) +{ + return __NvAtomicOpFP16x2(uav, address, fp16x2Val, NV_EXTN_ATOM_MAX); +} + +// versions taking four fp32 values (internally converted to fp16) +uint2 NvInterlockedAddFp16x4(RWTexture1D uav, uint address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture1D uav, uint address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture1D uav, uint address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX); +} + +uint2 NvInterlockedAddFp16x4(RWTexture2D uav, uint2 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture2D uav, uint2 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture2D uav, uint2 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX); +} + +uint2 NvInterlockedAddFp16x4(RWTexture3D uav, uint3 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_ADD); +} + +uint2 NvInterlockedMinFp16x4(RWTexture3D uav, uint3 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MIN); +} + +uint2 NvInterlockedMaxFp16x4(RWTexture3D uav, uint3 address, float4 val) +{ + return __NvAtomicOpFP16x2(uav, address, __fp32x4Tofp16x4(val), NV_EXTN_ATOM_MAX); +} + + +//----------------------------------------------------------------------------// +//----------------------------- FP32 Atmoic Functions-------------------------// +//----------------------------------------------------------------------------// + +// The functions below performs atomic add on the given UAV treating the value as float +// byteAddress must be multiple of 4 +// The returned value is the value present in memory location before the atomic add + +float NvInterlockedAddFp32(RWByteAddressBuffer uav, uint byteAddress, float val) +{ + return __NvAtomicAddFP32(uav, byteAddress, val); +} + +//----------------------------------------------------------------------------// + +// The functions below perform atomic add on a R32_FLOAT UAV at the given address +// the returned value is the value before performing the atomic add +// Warning: Behaviour of these set of functions is undefined if the UAV is not +// of R32_FLOAT format (might result in app crash or TDR) + +float NvInterlockedAddFp32(RWTexture1D uav, uint address, float val) +{ + return __NvAtomicAddFP32(uav, address, val); +} + +float NvInterlockedAddFp32(RWTexture2D uav, uint2 address, float val) +{ + return __NvAtomicAddFP32(uav, address, val); +} + +float NvInterlockedAddFp32(RWTexture3D uav, uint3 address, float val) +{ + return __NvAtomicAddFP32(uav, address, val); +} + diff --git a/external/nvapi/include/nvHLSLExtnsInternal.h b/external/nvapi/include/nvHLSLExtnsInternal.h new file mode 100644 index 0000000..f321d13 --- /dev/null +++ b/external/nvapi/include/nvHLSLExtnsInternal.h @@ -0,0 +1,514 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +////////////////////////// NVIDIA SHADER EXTENSIONS ///////////////// +// internal functions +// Functions in this file are not expected to be called by apps directly + +#include "nvShaderExtnEnums.h" + +struct NvShaderExtnStruct +{ + uint opcode; // opcode + uint rid; // resource ID + uint sid; // sampler ID + + uint4 dst1u; // destination operand 1 (for instructions that need extra destination operands) + uint4 padding0[3]; // currently unused + + uint4 src0u; // uint source operand 0 + uint4 src1u; // uint source operand 0 + uint4 src2u; // uint source operand 0 + uint4 dst0u; // uint destination operand + + uint markUavRef; // the next store to UAV is fake and is used only to identify the uav slot + float padding1[28];// struct size: 256 bytes +}; + +// RW structured buffer for Nvidia shader extensions + +// Application needs to define NV_SHADER_EXTN_SLOT as a unused slot, which should be +// set using NvAPI_D3D11_SetNvShaderExtnSlot() call before creating the first shader that +// uses nvidia shader extensions. E.g before including this file in shader define it as: +// #define NV_SHADER_EXTN_SLOT u7 + +// For SM5.1, application needs to define NV_SHADER_EXTN_REGISTER_SPACE as register space +// E.g. before including this file in shader define it as: +// #define NV_SHADER_EXTN_REGISTER_SPACE space2 + +// Note that other operations to this UAV will be ignored so application +// should bind a null resource + +#ifdef NV_SHADER_EXTN_REGISTER_SPACE +RWStructuredBuffer g_NvidiaExt : register( NV_SHADER_EXTN_SLOT, NV_SHADER_EXTN_REGISTER_SPACE ); +#else +RWStructuredBuffer g_NvidiaExt : register( NV_SHADER_EXTN_SLOT ); +#endif + +//----------------------------------------------------------------------------// +// the exposed SHFL instructions accept a mask parameter in src2 +// To compute lane mask from width of segment: +// minLaneID : currentLaneId & src2[12:8] +// maxLaneID : minLaneId | (src2[4:0] & ~src2[12:8]) +// where [minLaneId, maxLaneId] defines the segment where currentLaneId belongs +// we always set src2[4:0] to 11111 (0x1F), and set src2[12:8] as (32 - width) +int __NvGetShflMaskFromWidth(uint width) +{ + return ((NV_WARP_SIZE - width) << 8) | 0x1F; +} + +//----------------------------------------------------------------------------// + +void __NvReferenceUAVForOp(RWByteAddressBuffer uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav.Store(index, 0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = float2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = float2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = float2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = float4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = float4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = float4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = 0.0f; +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = 0.0f; +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = 0.0f; +} + + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = uint2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = uint2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = uint2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = uint4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = uint4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = uint4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = 0; +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = 0; +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = 0; +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = int2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = int2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = int2(0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = int4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = int4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = int4(0,0,0,0); +} + +void __NvReferenceUAVForOp(RWTexture1D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[index] = 0; +} + +void __NvReferenceUAVForOp(RWTexture2D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint2(index,index)] = 0; +} + +void __NvReferenceUAVForOp(RWTexture3D uav) +{ + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].markUavRef = 1; + uav[uint3(index,index,index)] = 0; +} + +//----------------------------------------------------------------------------// +// ATOMIC op sub-opcodes +#define NV_EXTN_ATOM_ADD 3 +#define NV_EXTN_ATOM_MAX 6 +#define NV_EXTN_ATOM_MIN 7 + +//----------------------------------------------------------------------------// + +// performs Atomic operation on two consecutive fp16 values in the given UAV +// the uint paramater 'fp16x2Val' is treated as two fp16 values +// the passed sub-opcode 'op' should be an immediate constant +// byteAddress must be multiple of 4 +// the returned value are the two fp16 values packed into a single uint +uint __NvAtomicOpFP16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = byteAddress; + g_NvidiaExt[index].src1u.x = fp16x2Val; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + + return g_NvidiaExt[index].dst0u.x; +} + +//----------------------------------------------------------------------------// + +// performs Atomic operation on a R16G16_FLOAT UAV at the given address +// the uint paramater 'fp16x2Val' is treated as two fp16 values +// the passed sub-opcode 'op' should be an immediate constant +// the returned value are the two fp16 values (.x and .y components) packed into a single uint +// Warning: Behaviour of these set of functions is undefined if the UAV is not +// of R16G16_FLOAT format (might result in app crash or TDR) + +uint __NvAtomicOpFP16x2(RWTexture1D uav, uint address, uint fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = address; + g_NvidiaExt[index].src1u.x = fp16x2Val; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + + return g_NvidiaExt[index].dst0u.x; +} + +uint __NvAtomicOpFP16x2(RWTexture2D uav, uint2 address, uint fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xy = address; + g_NvidiaExt[index].src1u.x = fp16x2Val; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + + return g_NvidiaExt[index].dst0u.x; +} + +uint __NvAtomicOpFP16x2(RWTexture3D uav, uint3 address, uint fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xyz = address; + g_NvidiaExt[index].src1u.x = fp16x2Val; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + + return g_NvidiaExt[index].dst0u.x; +} + +//----------------------------------------------------------------------------// + +// performs Atomic operation on a R16G16B16A16_FLOAT UAV at the given address +// the uint2 paramater 'fp16x2Val' is treated as four fp16 values +// i.e, fp16x2Val.x = uav.xy and fp16x2Val.y = uav.yz +// the passed sub-opcode 'op' should be an immediate constant +// the returned value are the four fp16 values (.xyzw components) packed into uint2 +// Warning: Behaviour of these set of functions is undefined if the UAV is not +// of R16G16B16A16_FLOAT format (might result in app crash or TDR) + +uint2 __NvAtomicOpFP16x2(RWTexture1D uav, uint address, uint2 fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + + // break it down into two fp16x2 atomic ops + uint2 retVal; + + // first op has x-coordinate = x * 2 + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = address * 2; + g_NvidiaExt[index].src1u.x = fp16x2Val.x; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.x = g_NvidiaExt[index].dst0u.x; + + // second op has x-coordinate = x * 2 + 1 + index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = address * 2 + 1; + g_NvidiaExt[index].src1u.x = fp16x2Val.y; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.y = g_NvidiaExt[index].dst0u.x; + + return retVal; +} + +uint2 __NvAtomicOpFP16x2(RWTexture2D uav, uint2 address, uint2 fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + + // break it down into two fp16x2 atomic ops + uint2 retVal; + + // first op has x-coordinate = x * 2 + uint2 addressTemp = uint2(address.x * 2, address.y); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xy = addressTemp; + g_NvidiaExt[index].src1u.x = fp16x2Val.x; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.x = g_NvidiaExt[index].dst0u.x; + + // second op has x-coordinate = x * 2 + 1 + addressTemp.x++; + index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xy = addressTemp; + g_NvidiaExt[index].src1u.x = fp16x2Val.y; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.y = g_NvidiaExt[index].dst0u.x; + + return retVal; +} + +uint2 __NvAtomicOpFP16x2(RWTexture3D uav, uint3 address, uint2 fp16x2Val, uint atomicOpType) +{ + __NvReferenceUAVForOp(uav); + + // break it down into two fp16x2 atomic ops + uint2 retVal; + + // first op has x-coordinate = x * 2 + uint3 addressTemp = uint3(address.x * 2, address.y, address.z); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xyz = addressTemp; + g_NvidiaExt[index].src1u.x = fp16x2Val.x; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.x = g_NvidiaExt[index].dst0u.x; + + // second op has x-coordinate = x * 2 + 1 + addressTemp.x++; + index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xyz = addressTemp; + g_NvidiaExt[index].src1u.x = fp16x2Val.y; + g_NvidiaExt[index].src2u.x = atomicOpType; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC; + retVal.y = g_NvidiaExt[index].dst0u.x; + + return retVal; +} + +uint __fp32x2Tofp16x2(float2 val) +{ + return (f32tof16(val.y)<<16) | f32tof16(val.x) ; +} + +uint2 __fp32x4Tofp16x4(float4 val) +{ + return uint2( (f32tof16(val.y)<<16) | f32tof16(val.x), (f32tof16(val.w)<<16) | f32tof16(val.z) ) ; +} + +// FP32 Atomic functions + +// performs Atomic operation treating the uav as float (fp32) values +// the passed sub-opcode 'op' should be an immediate constant +// byteAddress must be multiple of 4 +float __NvAtomicAddFP32(RWByteAddressBuffer uav, uint byteAddress, float val) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = byteAddress; + g_NvidiaExt[index].src1u.x = asuint(val); // passing as uint to make it more convinient for the driver to translate + g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC; + + return asfloat(g_NvidiaExt[index].dst0u.x); +} + +float __NvAtomicAddFP32(RWTexture1D uav, uint address, float val) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.x = address; + g_NvidiaExt[index].src1u.x = asuint(val); + g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC; + + return asfloat(g_NvidiaExt[index].dst0u.x); +} + +float __NvAtomicAddFP32(RWTexture2D uav, uint2 address, float val) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xy = address; + g_NvidiaExt[index].src1u.x = asuint(val); + g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC; + + return asfloat(g_NvidiaExt[index].dst0u.x); +} + +float __NvAtomicAddFP32(RWTexture3D uav, uint3 address, float val) +{ + __NvReferenceUAVForOp(uav); + uint index = g_NvidiaExt.IncrementCounter(); + g_NvidiaExt[index].src0u.xyz = address; + g_NvidiaExt[index].src1u.x = asuint(val); + g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD; + g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC; + + return asfloat(g_NvidiaExt[index].dst0u.x); +} + diff --git a/external/nvapi/include/nvShaderExtnEnums.h b/external/nvapi/include/nvShaderExtnEnums.h new file mode 100644 index 0000000..c55f1ed --- /dev/null +++ b/external/nvapi/include/nvShaderExtnEnums.h @@ -0,0 +1,72 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +//////////////////////////////////////////////////////////////////////////////// +////////////////////////// NVIDIA SHADER EXTENSIONS //////////////////////////// +//////////////////////////////////////////////////////////////////////////////// + +// This file can be included both from HLSL shader code as well as C++ code. +// The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported() +// to check for support for every nv shader extension opcode it plans to use + + + +//----------------------------------------------------------------------------// +//---------------------------- NV Shader Extn Version -----------------------// +//----------------------------------------------------------------------------// +#define NV_SHADER_EXTN_VERSION 1 + +//----------------------------------------------------------------------------// +//---------------------------- Misc constants --------------------------------// +//----------------------------------------------------------------------------// +#define NV_WARP_SIZE 32 + + +//----------------------------------------------------------------------------// +//---------------------------- opCode constants ------------------------------// +//----------------------------------------------------------------------------// + + +#define NV_EXTN_OP_SHFL 1 +#define NV_EXTN_OP_SHFL_UP 2 +#define NV_EXTN_OP_SHFL_DOWN 3 +#define NV_EXTN_OP_SHFL_XOR 4 + +#define NV_EXTN_OP_VOTE_ALL 5 +#define NV_EXTN_OP_VOTE_ANY 6 +#define NV_EXTN_OP_VOTE_BALLOT 7 + +#define NV_EXTN_OP_GET_LANE_ID 8 +#define NV_EXTN_OP_FP16_ATOMIC 12 +#define NV_EXTN_OP_FP32_ATOMIC 13 diff --git a/external/nvapi/include/nvapi.h b/external/nvapi/include/nvapi.h new file mode 100644 index 0000000..1cd461c --- /dev/null +++ b/external/nvapi/include/nvapi.h @@ -0,0 +1,12542 @@ +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#include"nvapi_lite_sli.h" +#include"nvapi_lite_surround.h" +#include"nvapi_lite_stereo.h" +#include"nvapi_lite_d3dext.h" + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + + +/////////////////////////////////////////////////////////////////////////////// +// +// Date: Sep 19, 2016 +// File: nvapi.h +// +// NvAPI provides an interface to NVIDIA devices. This file contains the +// interface constants, structure definitions and function prototypes. +// +// Target Profile: developer +// Target Platform: windows +// +/////////////////////////////////////////////////////////////////////////////// +#ifndef _NVAPI_H +#define _NVAPI_H + +#pragma pack(push,8) // Make sure we have consistent structure packings + +#ifdef __cplusplus +extern "C" { +#endif +// ==================================================== +// Universal NvAPI Definitions +// ==================================================== +#ifndef _WIN32 +#define __cdecl +#endif + + + +//! @} + +//! \ingroup nvapistatus +#define NVAPI_API_NOT_INTIALIZED NVAPI_API_NOT_INITIALIZED //!< Fix typo in error code + +//! \ingroup nvapistatus +#define NVAPI_INVALID_USER_PRIVILEDGE NVAPI_INVALID_USER_PRIVILEGE //!< Fix typo in error code + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Initialize +// +//! This function initializes the NvAPI library (if not already initialized) but always increments the ref-counter. +//! This must be called before calling other NvAPI_ functions. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_ERROR An error occurred during the initialization process (generic error) +//! \retval NVAPI_LIBRARYNOTFOUND Failed to load the NVAPI support library +//! \retval NVAPI_OK Initialized +//! \sa nvapistatus +//! \ingroup nvapifunctions +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Initialize(); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Unload +// +//! DESCRIPTION: Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library. +//! This must be called in pairs with NvAPI_Initialize. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! Note: By design, it is not mandatory to call NvAPI_Initialize before calling any NvAPI. +//! When any NvAPI is called without first calling NvAPI_Initialize, the internal refcounter +//! will be implicitly incremented. In such cases, calling NvAPI_Initialize from a different thread will +//! result in incrementing the refcount again and the user has to call NvAPI_Unload twice to +//! unload the library. However, note that the implicit increment of the refcounter happens only once. +//! If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs. +//! +//! Unloading NvAPI library is not supported when the library is in a resource locked state. +//! Some functions in the NvAPI library initiates an operation or allocates certain resources +//! and there are corresponding functions available, to complete the operation or free the +//! allocated resources. All such function pairs are designed to prevent unloading NvAPI library. +//! +//! For example, if NvAPI_Unload is called after NvAPI_XXX which locks a resource, it fails with +//! NVAPI_ERROR. Developers need to call the corresponding NvAPI_YYY to unlock the resources, +//! before calling NvAPI_Unload again. +//! +//! \retval ::NVAPI_ERROR One or more resources are locked and hence cannot unload NVAPI library +//! \retval ::NVAPI_OK NVAPI library unloaded +//! \retval ::NVAPI_API_IN_USE Atleast an API is still being called hence cannot unload NVAPI library from process +//! +//! \ingroup nvapifunctions +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Unload(); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetErrorMessage +// +//! This function converts an NvAPI error code into a null terminated string. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \param nr The error code to convert +//! \param szDesc The string corresponding to the error code +//! +//! \return NULL terminated string (always, never NULL) +//! \ingroup nvapifunctions +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetErrorMessage(NvAPI_Status nr,NvAPI_ShortString szDesc); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetInterfaceVersionString +// +//! This function returns a string describing the version of the NvAPI library. +//! The contents of the string are human readable. Do not assume a fixed +//! format. +//! +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \param szDesc User readable string giving NvAPI version information +//! +//! \return See \ref nvapistatus for the list of possible return values. +//! \ingroup nvapifunctions +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetInterfaceVersionString(NvAPI_ShortString szDesc); + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// All display port related data types definition starts +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// This category is intentionally added before the #ifdef. The #endif should also be in the same scope +#ifndef DISPLAYPORT_STRUCTS_DEFINED +#define DISPLAYPORT_STRUCTS_DEFINED + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_LINK_RATE +{ + NV_DP_1_62GBPS = 6, + NV_DP_2_70GBPS = 0xA, + NV_DP_5_40GBPS = 0x14, + NV_DP_8_10GBPS = 0x1E +} NV_DP_LINK_RATE; + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_LANE_COUNT +{ + NV_DP_1_LANE = 1, + NV_DP_2_LANE = 2, + NV_DP_4_LANE = 4, +} NV_DP_LANE_COUNT; + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_COLOR_FORMAT +{ + NV_DP_COLOR_FORMAT_RGB = 0, + NV_DP_COLOR_FORMAT_YCbCr422, + NV_DP_COLOR_FORMAT_YCbCr444, +} NV_DP_COLOR_FORMAT; + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_COLORIMETRY +{ + NV_DP_COLORIMETRY_RGB = 0, + NV_DP_COLORIMETRY_YCbCr_ITU601, + NV_DP_COLORIMETRY_YCbCr_ITU709, +} NV_DP_COLORIMETRY; + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_DYNAMIC_RANGE +{ + NV_DP_DYNAMIC_RANGE_VESA = 0, + NV_DP_DYNAMIC_RANGE_CEA, +} NV_DP_DYNAMIC_RANGE; + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PORT_INFO. +typedef enum _NV_DP_BPC +{ + NV_DP_BPC_DEFAULT = 0, + NV_DP_BPC_6, + NV_DP_BPC_8, + NV_DP_BPC_10, + NV_DP_BPC_12, + NV_DP_BPC_16, +} NV_DP_BPC; + +#endif //#ifndef DISPLAYPORT_STRUCTS_DEFINED + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// All display port related data types definitions end +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetEDID +// +//! \fn NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID) +//! This function returns the EDID data for the specified GPU handle and connection bit mask. +//! displayOutputId should have exactly 1 bit set to indicate a single display. See \ref handles. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 85 +//! +//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set +//! \retval NVAPI_OK *pEDID contains valid data. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \retval NVAPI_DATA_NOT_FOUND The requested display does not contain an EDID. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +//! @{ + +#define NV_EDID_V1_DATA_SIZE 256 + +#define NV_EDID_DATA_SIZE NV_EDID_V1_DATA_SIZE + +typedef struct +{ + NvU32 version; //structure version + NvU8 EDID_Data[NV_EDID_DATA_SIZE]; +} NV_EDID_V1; + +//! Used in NvAPI_GPU_GetEDID() +typedef struct +{ + NvU32 version; //!< Structure version + NvU8 EDID_Data[NV_EDID_DATA_SIZE]; + NvU32 sizeofEDID; +} NV_EDID_V2; + +//! Used in NvAPI_GPU_GetEDID() +typedef struct +{ + NvU32 version; //!< Structure version + NvU8 EDID_Data[NV_EDID_DATA_SIZE]; + NvU32 sizeofEDID; + NvU32 edidId; //!< ID which always returned in a monotonically increasing counter. + //!< Across a split-EDID read we need to verify that all calls returned the same edidId. + //!< This counter is incremented if we get the updated EDID. + NvU32 offset; //!< Which 256-byte page of the EDID we want to read. Start at 0. + //!< If the read succeeds with edidSize > NV_EDID_DATA_SIZE, + //!< call back again with offset+256 until we have read the entire buffer +} NV_EDID_V3; + +typedef NV_EDID_V3 NV_EDID; + +#define NV_EDID_VER1 MAKE_NVAPI_VERSION(NV_EDID_V1,1) +#define NV_EDID_VER2 MAKE_NVAPI_VERSION(NV_EDID_V2,2) +#define NV_EDID_VER3 MAKE_NVAPI_VERSION(NV_EDID_V3,3) +#define NV_EDID_VER NV_EDID_VER3 + +//! @} + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID); + +//! \ingroup gpu +//! Used in NV_GPU_CONNECTOR_DATA +typedef enum _NV_GPU_CONNECTOR_TYPE +{ + NVAPI_GPU_CONNECTOR_VGA_15_PIN = 0x00000000, + NVAPI_GPU_CONNECTOR_TV_COMPOSITE = 0x00000010, + NVAPI_GPU_CONNECTOR_TV_SVIDEO = 0x00000011, + NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT = 0x00000013, + NVAPI_GPU_CONNECTOR_TV_SCART = 0x00000014, + NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120 = 0x00000016, + NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120 = 0x00000017, + NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB = 0x00000018, + NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO = 0x00000019, + NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE = 0x0000001A, + NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO = 0x00000020, + NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE = 0x00000021, + NVAPI_GPU_CONNECTOR_DVI_I = 0x00000030, + NVAPI_GPU_CONNECTOR_DVI_D = 0x00000031, + NVAPI_GPU_CONNECTOR_ADC = 0x00000032, + NVAPI_GPU_CONNECTOR_LFH_DVI_I_1 = 0x00000038, + NVAPI_GPU_CONNECTOR_LFH_DVI_I_2 = 0x00000039, + NVAPI_GPU_CONNECTOR_SPWG = 0x00000040, + NVAPI_GPU_CONNECTOR_OEM = 0x00000041, + NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL = 0x00000046, + NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL = 0x00000047, + NVAPI_GPU_CONNECTOR_DISPLAYPORT_MINI_EXT = 0x00000048, + NVAPI_GPU_CONNECTOR_HDMI_A = 0x00000061, + NVAPI_GPU_CONNECTOR_HDMI_C_MINI = 0x00000063, + NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_1 = 0x00000064, + NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_2 = 0x00000065, + NVAPI_GPU_CONNECTOR_VIRTUAL_WFD = 0x00000070, + NVAPI_GPU_CONNECTOR_UNKNOWN = 0xFFFFFFFF, +} NV_GPU_CONNECTOR_TYPE; + +//////////////////////////////////////////////////////////////////////////////// +// +// NvAPI_TVOutput Information +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup tvapi +//! Used in NV_DISPLAY_TV_OUTPUT_INFO +typedef enum _NV_DISPLAY_TV_FORMAT +{ + NV_DISPLAY_TV_FORMAT_NONE = 0, + NV_DISPLAY_TV_FORMAT_SD_NTSCM = 0x00000001, + NV_DISPLAY_TV_FORMAT_SD_NTSCJ = 0x00000002, + NV_DISPLAY_TV_FORMAT_SD_PALM = 0x00000004, + NV_DISPLAY_TV_FORMAT_SD_PALBDGH = 0x00000008, + NV_DISPLAY_TV_FORMAT_SD_PALN = 0x00000010, + NV_DISPLAY_TV_FORMAT_SD_PALNC = 0x00000020, + NV_DISPLAY_TV_FORMAT_SD_576i = 0x00000100, + NV_DISPLAY_TV_FORMAT_SD_480i = 0x00000200, + NV_DISPLAY_TV_FORMAT_ED_480p = 0x00000400, + NV_DISPLAY_TV_FORMAT_ED_576p = 0x00000800, + NV_DISPLAY_TV_FORMAT_HD_720p = 0x00001000, + NV_DISPLAY_TV_FORMAT_HD_1080i = 0x00002000, + NV_DISPLAY_TV_FORMAT_HD_1080p = 0x00004000, + NV_DISPLAY_TV_FORMAT_HD_720p50 = 0x00008000, + NV_DISPLAY_TV_FORMAT_HD_1080p24 = 0x00010000, + NV_DISPLAY_TV_FORMAT_HD_1080i50 = 0x00020000, + NV_DISPLAY_TV_FORMAT_HD_1080p50 = 0x00040000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp30 = 0x00080000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp30_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp30, + NV_DISPLAY_TV_FORMAT_UHD_4Kp25 = 0x00100000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp25_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp25, + NV_DISPLAY_TV_FORMAT_UHD_4Kp24 = 0x00200000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp24_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp24, + NV_DISPLAY_TV_FORMAT_UHD_4Kp24_SMPTE = 0x00400000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp50_3840 = 0x00800000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp60_3840 = 0x00900000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp30_4096 = 0x00A00000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp25_4096 = 0x00B00000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp24_4096 = 0x00C00000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp50_4096 = 0x00D00000, + NV_DISPLAY_TV_FORMAT_UHD_4Kp60_4096 = 0x00E00000, + + NV_DISPLAY_TV_FORMAT_SD_OTHER = 0x01000000, + NV_DISPLAY_TV_FORMAT_ED_OTHER = 0x02000000, + NV_DISPLAY_TV_FORMAT_HD_OTHER = 0x04000000, + + NV_DISPLAY_TV_FORMAT_ANY = 0x80000000, + +} NV_DISPLAY_TV_FORMAT; + + +//! \ingroup dispcontrol +//! @{ +#define NVAPI_MAX_VIEW_TARGET 2 +#define NVAPI_ADVANCED_MAX_VIEW_TARGET 4 + +#ifndef _NV_TARGET_VIEW_MODE_ +#define _NV_TARGET_VIEW_MODE_ + +//! Used in NvAPI_SetView(). +typedef enum _NV_TARGET_VIEW_MODE +{ + NV_VIEW_MODE_STANDARD = 0, + NV_VIEW_MODE_CLONE = 1, + NV_VIEW_MODE_HSPAN = 2, + NV_VIEW_MODE_VSPAN = 3, + NV_VIEW_MODE_DUALVIEW = 4, + NV_VIEW_MODE_MULTIVIEW = 5, +} NV_TARGET_VIEW_MODE; +#endif + +//! @} + + +// Following definitions are used in NvAPI_SetViewEx. + +//! Scaling modes - used in NvAPI_SetViewEx(). +//! \ingroup dispcontrol +typedef enum _NV_SCALING +{ + NV_SCALING_DEFAULT = 0, //!< No change + + // New Scaling Declarations + NV_SCALING_GPU_SCALING_TO_CLOSEST = 1, //!< Balanced - Full Screen + NV_SCALING_GPU_SCALING_TO_NATIVE = 2, //!< Force GPU - Full Screen + NV_SCALING_GPU_SCANOUT_TO_NATIVE = 3, //!< Force GPU - Centered\No Scaling + NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE = 5, //!< Force GPU - Aspect Ratio + NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_CLOSEST = 6, //!< Balanced - Aspect Ratio + NV_SCALING_GPU_SCANOUT_TO_CLOSEST = 7, //!< Balanced - Centered\No Scaling + + // Legacy Declarations + NV_SCALING_MONITOR_SCALING = NV_SCALING_GPU_SCALING_TO_CLOSEST, + NV_SCALING_ADAPTER_SCALING = NV_SCALING_GPU_SCALING_TO_NATIVE, + NV_SCALING_CENTERED = NV_SCALING_GPU_SCANOUT_TO_NATIVE, + NV_SCALING_ASPECT_SCALING = NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE, + + NV_SCALING_CUSTOMIZED = 255 //!< For future use +} NV_SCALING; + +//! Rotate modes- used in NvAPI_SetViewEx(). +//! \ingroup dispcontrol +typedef enum _NV_ROTATE +{ + NV_ROTATE_0 = 0, + NV_ROTATE_90 = 1, + NV_ROTATE_180 = 2, + NV_ROTATE_270 = 3, + NV_ROTATE_IGNORED = 4, +} NV_ROTATE; + +//! Color formats- used in NvAPI_SetViewEx(). +//! \ingroup dispcontrol +#define NVFORMAT_MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((NvU32)(NvU8)(ch0) | ((NvU32)(NvU8)(ch1) << 8) | \ + ((NvU32)(NvU8)(ch2) << 16) | ((NvU32)(NvU8)(ch3) << 24 )) + + + +//! Color formats- used in NvAPI_SetViewEx(). +//! \ingroup dispcontrol +typedef enum _NV_FORMAT +{ + NV_FORMAT_UNKNOWN = 0, //!< unknown. Driver will choose one as following value. + NV_FORMAT_P8 = 41, //!< for 8bpp mode + NV_FORMAT_R5G6B5 = 23, //!< for 16bpp mode + NV_FORMAT_A8R8G8B8 = 21, //!< for 32bpp mode + NV_FORMAT_A16B16G16R16F = 113, //!< for 64bpp(floating point) mode. + +} NV_FORMAT; + +// TV standard + +typedef struct +{ + float x; //!< x-coordinate of the viewport top-left point + float y; //!< y-coordinate of the viewport top-left point + float w; //!< Width of the viewport + float h; //!< Height of the viewport +} NV_VIEWPORTF; + + + +//! \ingroup dispcontrol +//! The timing override is not supported yet; must be set to _AUTO. \n + + +typedef enum _NV_TIMING_OVERRIDE +{ + NV_TIMING_OVERRIDE_CURRENT = 0, //!< get the current timing + NV_TIMING_OVERRIDE_AUTO, //!< the timing the driver will use based the current policy + NV_TIMING_OVERRIDE_EDID, //!< EDID timing + NV_TIMING_OVERRIDE_DMT, //!< VESA DMT timing + NV_TIMING_OVERRIDE_DMT_RB, //!< VESA DMT timing with reduced blanking + NV_TIMING_OVERRIDE_CVT, //!< VESA CVT timing + NV_TIMING_OVERRIDE_CVT_RB, //!< VESA CVT timing with reduced blanking + NV_TIMING_OVERRIDE_GTF, //!< VESA GTF timing + NV_TIMING_OVERRIDE_EIA861, //!< EIA 861x pre-defined timing + NV_TIMING_OVERRIDE_ANALOG_TV, //!< analog SD/HDTV timing + NV_TIMING_OVERRIDE_CUST, //!< NV custom timings + NV_TIMING_OVERRIDE_NV_PREDEFINED, //!< NV pre-defined timing (basically the PsF timings) + NV_TIMING_OVERRIDE_NV_PSF = NV_TIMING_OVERRIDE_NV_PREDEFINED, + NV_TIMING_OVERRIDE_NV_ASPR, + NV_TIMING_OVERRIDE_SDI, //!< Override for SDI timing + + NV_TIMING_OVRRIDE_MAX, +}NV_TIMING_OVERRIDE; + + +#ifndef NV_TIMING_STRUCTS_DEFINED +#define NV_TIMING_STRUCTS_DEFINED + +//*********************** +// The Timing Structure +//*********************** +// +//! \ingroup dispcontrol +//! NVIDIA-specific timing extras \n +//! Used in NV_TIMING. +typedef struct tagNV_TIMINGEXT +{ + NvU32 flag; //!< Reserved for NVIDIA hardware-based enhancement, such as double-scan. + NvU16 rr; //!< Logical refresh rate to present + NvU32 rrx1k; //!< Physical vertical refresh rate in 0.001Hz + NvU32 aspect; //!< Display aspect ratio Hi(aspect):horizontal-aspect, Low(aspect):vertical-aspect + NvU16 rep; //!< Bit-wise pixel repetition factor: 0x1:no pixel repetition; 0x2:each pixel repeats twice horizontally,.. + NvU32 status; //!< Timing standard + NvU8 name[40]; //!< Timing name +}NV_TIMINGEXT; + + + +//! \ingroup dispcontrol +//!The very basic timing structure based on the VESA standard: +//! \code +//! |<----------------------------htotal--------------------------->| +//! ---------"active" video-------->|<-------blanking------>|<----- +//! |<-------hvisible-------->|<-hb->|<-hfp->|<-hsw->|<-hbp->|<-hb->| +//! --------- -+-------------------------+ | | | | | +//! A A | | | | | | | +//! : : | | | | | | | +//! : : | | | | | | | +//! :vertical| addressable video | | | | | | +//! : visible| | | | | | | +//! : : | | | | | | | +//! : : | | | | | | | +//! vertical V | | | | | | | +//! total --+-------------------------+ | | | | | +//! : vb border | | | | | +//! : -----------------------------------+ | | | | +//! : vfp front porch | | | | +//! : -------------------------------------------+ | | | +//! : vsw sync width | | | +//! : ---------------------------------------------------+ | | +//! : vbp back porch | | +//! : -----------------------------------------------------------+ | +//! V vb border | +//! ---------------------------------------------------------------------------+ +//! \endcode +typedef struct _NV_TIMING +{ + // VESA scan out timing parameters: + NvU16 HVisible; //!< horizontal visible + NvU16 HBorder; //!< horizontal border + NvU16 HFrontPorch; //!< horizontal front porch + NvU16 HSyncWidth; //!< horizontal sync width + NvU16 HTotal; //!< horizontal total + NvU8 HSyncPol; //!< horizontal sync polarity: 1-negative, 0-positive + + NvU16 VVisible; //!< vertical visible + NvU16 VBorder; //!< vertical border + NvU16 VFrontPorch; //!< vertical front porch + NvU16 VSyncWidth; //!< vertical sync width + NvU16 VTotal; //!< vertical total + NvU8 VSyncPol; //!< vertical sync polarity: 1-negative, 0-positive + + NvU16 interlaced; //!< 1-interlaced, 0-progressive + NvU32 pclk; //!< pixel clock in 10 kHz + + //other timing related extras + NV_TIMINGEXT etc; +}NV_TIMING; +#endif //NV_TIMING_STRUCTS_DEFINED + + +//! \addtogroup dispcontrol +//! Timing-related constants +//! @{ +#define NV_TIMING_H_SYNC_POSITIVE 0 +#define NV_TIMING_H_SYNC_NEGATIVE 1 +#define NV_TIMING_H_SYNC_DEFAULT NV_TIMING_H_SYNC_NEGATIVE +// +#define NV_TIMING_V_SYNC_POSITIVE 0 +#define NV_TIMING_V_SYNC_NEGATIVE 1 +#define NV_TIMING_V_SYNC_DEFAULT NV_TIMING_V_SYNC_POSITIVE +// +#define NV_TIMING_PROGRESSIVE 0 +#define NV_TIMING_INTERLACED 1 +#define NV_TIMING_INTERLACED_EXTRA_VBLANK_ON_FIELD2 1 +#define NV_TIMING_INTERLACED_NO_EXTRA_VBLANK_ON_FIELD2 2 +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_SetView +// +//! \fn NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView) +//! This function lets the caller modify the target display arrangement of the selected source display handle in any nView mode. +//! It can also modify or extend the source display in Dualview mode. +//! \note Maps the selected source to the associated target Ids. +//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 90 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle(). +//! \param [in] pTargetInfo Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view. +//! The first device entry in the array is the physical primary. +//! The device entry with the lowest source id is the desktop primary. +//! \param [in] targetCount Count of target devices specified in pTargetInfo. +//! \param [in] targetView Target view selected from NV_TARGET_VIEW_MODE. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup dispcontrol +//! Used in NvAPI_SetView() and NvAPI_GetView() +typedef struct +{ + NvU32 version; //!< (IN) structure version + NvU32 count; //!< (IN) target count + struct + { + NvU32 deviceMask; //!< (IN/OUT) Device mask + NvU32 sourceId; //!< (IN/OUT) Source ID - values will be based on the number of heads exposed per GPU. + NvU32 bPrimary:1; //!< (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary. + //!< NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view. + NvU32 bInterlaced:1; //!< (IN/OUT) Indicates if the timing being used on this monitor is interlaced. + NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary. + NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetView(). Turns off optimization & forces OS to set supplied mode. + } target[NVAPI_MAX_VIEW_TARGET]; +} NV_VIEW_TARGET_INFO; + +//! \ingroup dispcontrol +#define NV_VIEW_TARGET_INFO_VER MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2) + + +//! \ingroup dispcontrol +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.") +NVAPI_INTERFACE NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView); + + + +//! \ingroup dispcontrol +#define NVAPI_MAX_DISPLAY_PATH NVAPI_MAX_VIEW_TARGET + +//! \ingroup dispcontrol +#define NVAPI_ADVANCED_MAX_DISPLAY_PATH NVAPI_ADVANCED_MAX_VIEW_TARGET + + + +//! \ingroup dispcontrol +//! Used in NV_DISPLAY_PATH_INFO. +typedef struct +{ + NvU32 deviceMask; //!< (IN) Device mask + NvU32 sourceId; //!< (IN) Values will be based on the number of heads exposed per GPU(0, 1?) + NvU32 bPrimary:1; //!< (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary. + //!< NvAPI_SetViewEx() automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view. + NV_GPU_CONNECTOR_TYPE connector; //!< (IN) Specify connector type. For TV only. + + // source mode information + NvU32 width; //!< (IN) Width of the mode + NvU32 height; //!< (IN) Height of the mode + NvU32 depth; //!< (IN) Depth of the mode + NV_FORMAT colorFormat; //!< Color format if it needs to be specified. Not used now. + + //rotation setting of the mode + NV_ROTATE rotation; //!< (IN) Rotation setting. + + // the scaling mode + NV_SCALING scaling; //!< (IN) Scaling setting + + // Timing info + NvU32 refreshRate; //!< (IN) Refresh rate of the mode + NvU32 interlaced:1; //!< (IN) Interlaced mode flag + + NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE + + // Windows desktop position + NvU32 posx; //!< (IN/OUT) X-offset of this display on the Windows desktop + NvU32 posy; //!< (IN/OUT) Y-offset of this display on the Windows desktop + NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary. + + NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode. + NvU32 bFocusDisplay:1;//!< (IN) If set, this display path should have the focus after the GPU topology change + NvU32 gpuId:24; //!< (IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu) + +} NV_DISPLAY_PATH; + +//! \ingroup dispcontrol +//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx(). +typedef struct +{ + NvU32 version; //!< (IN) Structure version + NvU32 count; //!< (IN) Path count + NV_DISPLAY_PATH path[NVAPI_MAX_DISPLAY_PATH]; +} NV_DISPLAY_PATH_INFO_V3; + +//! \ingroup dispcontrol +//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx(). +typedef struct +{ + NvU32 version; //!< (IN) Structure version + NvU32 count; //!< (IN) Path count + NV_DISPLAY_PATH path[NVAPI_ADVANCED_MAX_DISPLAY_PATH]; +} NV_DISPLAY_PATH_INFO; + +//! \addtogroup dispcontrol +//! Macro for constructing the version fields of NV_DISPLAY_PATH_INFO +//! @{ +#define NV_DISPLAY_PATH_INFO_VER NV_DISPLAY_PATH_INFO_VER4 +#define NV_DISPLAY_PATH_INFO_VER4 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,4) +#define NV_DISPLAY_PATH_INFO_VER3 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,3) +#define NV_DISPLAY_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2) +#define NV_DISPLAY_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,1) +//! @} +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_SetViewEx +// +//! \fn NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView) +//! This function lets caller to modify the display arrangement for selected source display handle in any of the nview modes. +//! It also allows to modify or extend the source display in dualview mode. +//! \note Maps the selected source to the associated target Ids. +//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 95 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with +//! NvAPI_EnumNVidiaDisplayHandle(). +//! \param [in] pPathInfo Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view. +//! The first device entry in the array is the physical primary. +//! The device entry with the lowest source id is the desktop primary. +//! \param [in] pathCount Count of paths specified in pPathInfo. +//! \param [in] displayView Display view selected from NV_TARGET_VIEW_MODE. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup dispcontrol +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.") +NVAPI_INTERFACE NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView); + + + +/////////////////////////////////////////////////////////////////////////////// +// SetDisplayConfig/GetDisplayConfig +/////////////////////////////////////////////////////////////////////////////// +//! \ingroup dispcontrol + +typedef struct _NV_POSITION +{ + NvS32 x; + NvS32 y; +} NV_POSITION; + +//! \ingroup dispcontrol +typedef struct _NV_RESOLUTION +{ + NvU32 width; + NvU32 height; + NvU32 colorDepth; +} NV_RESOLUTION; + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1 +{ + NvU32 version; + + // Rotation and Scaling + NV_ROTATE rotation; //!< (IN) rotation setting. + NV_SCALING scaling; //!< (IN) scaling setting. + + // Refresh Rate + NvU32 refreshRate1K; //!< (IN) Non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored + //!< This is the value which driver reports to the OS. + // Flags + NvU32 interlaced:1; //!< (IN) Interlaced mode flag, ignored if refreshRate == 0 + NvU32 primary:1; //!< (IN) Declares primary display in clone configuration. This is *NOT* GDI Primary. + //!< Only one target can be primary per source. If no primary is specified, the first + //!< target will automatically be primary. +#ifdef NV_PAN_AND_SCAN_DEFINED + NvU32 isPanAndScanTarget:1; //!< Whether on this target Pan and Scan is enabled or has to be enabled. Valid only + //!< when the target is part of clone topology. +#else + NvU32 reservedBit1:1; +#endif + NvU32 disableVirtualModeSupport:1; + NvU32 isPreferredUnscaledTarget:1; + NvU32 reserved:27; + // TV format information + NV_GPU_CONNECTOR_TYPE connector; //!< Specify connector type. For TV only, ignored if tvFormat == NV_DISPLAY_TV_FORMAT_NONE + NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE + //!< In case of NvAPI_DISP_GetDisplayConfig(), this field will indicate the currently applied TV format; + //!< if no TV format is applied, this field will have NV_DISPLAY_TV_FORMAT_NONE value. + //!< In case of NvAPI_DISP_SetDisplayConfig(), this field should only be set in case of TVs; + //!< for other displays this field will be ignored and resolution & refresh rate specified in input will be used to apply the TV format. + + // Backend (raster) timing standard + NV_TIMING_OVERRIDE timingOverride; //!< Ignored if timingOverride == NV_TIMING_OVERRIDE_CURRENT + NV_TIMING timing; //!< Scan out timing, valid only if timingOverride == NV_TIMING_OVERRIDE_CUST + //!< The value NV_TIMING::NV_TIMINGEXT::rrx1k is obtained from the EDID. The driver may + //!< tweak this value for HDTV, stereo, etc., before reporting it to the OS. +} NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1; + +//! \ingroup dispcontrol +typedef NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1 NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO; + +//! \ingroup dispcontrol +#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1,1) + +//! \ingroup dispcontrol +#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1 + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1 +{ + NvU32 displayId; //!< Display ID + NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required. NULL for Non-NVIDIA Display. +} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1; + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 +{ + NvU32 displayId; //!< Display ID + NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required + NvU32 targetId; //!< Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is ignored. +} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2; + + +//! \ingroup dispcontrol +//! As version is not defined for this structure, we will be using version of NV_DISPLAYCONFIG_PATH_INFO +typedef NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 NV_DISPLAYCONFIG_PATH_TARGET_INFO; + + +//! \ingroup dispcontrol +typedef enum _NV_DISPLAYCONFIG_SPANNING_ORIENTATION +{ + NV_DISPLAYCONFIG_SPAN_NONE = 0, + NV_DISPLAYCONFIG_SPAN_HORIZONTAL = 1, + NV_DISPLAYCONFIG_SPAN_VERTICAL = 2, +} NV_DISPLAYCONFIG_SPANNING_ORIENTATION; + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1 +{ + NV_RESOLUTION resolution; + NV_FORMAT colorFormat; //!< Ignored at present, must be NV_FORMAT_UNKNOWN (0) + NV_POSITION position; //!< Is all positions are 0 or invalid, displays will be automatically + //!< positioned from left to right with GDI Primary at 0,0, and all + //!< other displays in the order of the path array. + NV_DISPLAYCONFIG_SPANNING_ORIENTATION spanningOrientation; //!< Spanning is only supported on XP + NvU32 bGDIPrimary : 1; + NvU32 bSLIFocus : 1; + NvU32 reserved : 30; //!< Must be 0 +} NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1; + + + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V1 +{ + NvU32 version; + NvU32 reserved_sourceId; //!< This field is reserved. There is ongoing debate if we need this field. + //!< Identifies sourceIds used by Windows. If all sourceIds are 0, + //!< these will be computed automatically. + NvU32 targetInfoCount; //!< Number of elements in targetInfo array + NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1* targetInfo; + NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important +} NV_DISPLAYCONFIG_PATH_INFO_V1; + +//! \ingroup dispcontrol +//! This define is temporary and must be removed once DVS failure is fixed. +#define _NV_DISPLAYCONFIG_PATH_INFO_V2 _NV_DISPLAYCONFIG_PATH_INFO + +//! \ingroup dispcontrol +typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V2 +{ + NvU32 version; + union { + NvU32 sourceId; //!< Identifies sourceId used by Windows CCD. This can be optionally set. + NvU32 reserved_sourceId; //!< Only for compatibility + }; + + NvU32 targetInfoCount; //!< Number of elements in targetInfo array + NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2* targetInfo; + NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important + NvU32 IsNonNVIDIAAdapter : 1; //!< True for non-NVIDIA adapter. + NvU32 reserved : 31; //!< Must be 0 + void *pOSAdapterID; //!< Used by Non-NVIDIA adapter for pointer to OS Adapter of LUID + //!< type, type casted to void *. +} NV_DISPLAYCONFIG_PATH_INFO_V2; + +//! \ingroup dispcontrol +#define NV_DISPLAYCONFIG_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V1,1) + +//! \ingroup dispcontrol +#define NV_DISPLAYCONFIG_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V2,2) + +#ifndef NV_DISPLAYCONFIG_PATH_INFO_VER + +typedef NV_DISPLAYCONFIG_PATH_INFO_V2 NV_DISPLAYCONFIG_PATH_INFO; + +#define NV_DISPLAYCONFIG_PATH_INFO_VER NV_DISPLAYCONFIG_PATH_INFO_VER2 + +typedef NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1 NV_DISPLAYCONFIG_SOURCE_MODE_INFO; + +#endif + + +//! \ingroup dispcontrol +typedef enum _NV_DISPLAYCONFIG_FLAGS +{ + NV_DISPLAYCONFIG_VALIDATE_ONLY = 0x00000001, + NV_DISPLAYCONFIG_SAVE_TO_PERSISTENCE = 0x00000002, + NV_DISPLAYCONFIG_DRIVER_RELOAD_ALLOWED = 0x00000004, //!< Driver reload is permitted if necessary + NV_DISPLAYCONFIG_FORCE_MODE_ENUMERATION = 0x00000008, //!< Refresh OS mode list. +} NV_DISPLAYCONFIG_FLAGS; + + +#define NVAPI_UNICODE_STRING_MAX 2048 +#define NVAPI_BINARY_DATA_MAX 4096 + +typedef NvU16 NvAPI_UnicodeString[NVAPI_UNICODE_STRING_MAX]; +typedef const NvU16 *NvAPI_LPCWSTR; +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetDisplayDriverVersion +//! \fn NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion) +//! This function returns a struct that describes aspects of the display driver +//! build. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion. +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \param [in] hNvDisplay NVIDIA display handle. +//! \param [out] pVersion Pointer to NV_DISPLAY_DRIVER_VERSION struc +//! +//! \retval NVAPI_ERROR +//! \retval NVAPI_OK +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup driverapi +//! Used in NvAPI_GetDisplayDriverVersion() +typedef struct +{ + NvU32 version; // Structure version + NvU32 drvVersion; + NvU32 bldChangeListNum; + NvAPI_ShortString szBuildBranchString; + NvAPI_ShortString szAdapterString; +} NV_DISPLAY_DRIVER_VERSION; + +//! \ingroup driverapi +#define NV_DISPLAY_DRIVER_VERSION_VER MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1) + + +//! \ingroup driverapi +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.") +NVAPI_INTERFACE NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion); + + + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get] +// +//! \name NvAPI_OGL_ExpertModeSet[Get] Functions +//@{ +//! This function configures OpenGL Expert Mode, an API usage feedback and +//! advice reporting mechanism. The effects of this call are +//! applied only to the current context, and are reset to the +//! defaults when the context is destroyed. +//! +//! \note This feature is valid at runtime only when GLExpert +//! functionality has been built into the OpenGL driver +//! installed on the system. All Windows Vista OpenGL +//! drivers provided by NVIDIA have this instrumentation +//! included by default. Windows XP, however, requires a +//! special display driver available with the NVIDIA +//! PerfSDK found at developer.nvidia.com. +//! +//! \note These functions are valid only for the current OpenGL +//! context. Calling these functions prior to creating a +//! context and calling MakeCurrent with it will result +//! in errors and undefined behavior. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \param expertDetailMask Mask made up of NVAPI_OGLEXPERT_DETAIL bits, +//! this parameter specifies the detail level in +//! the feedback stream. +//! +//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits, +//! this parameter specifies the areas of +//! functional interest. +//! +//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits, +//! this parameter specifies the feedback output +//! location. +//! +//! \param expertCallback Used in conjunction with OUTPUT_TO_CALLBACK, +//! this is a simple callback function the user +//! may use to obtain the feedback stream. The +//! function will be called once per fully +//! qualified feedback stream extry. +//! +//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU found +//! \retval NVAPI_OPENGL_CONTEXT_NOT_CURRENT No NVIDIA OpenGL context +//! which supports GLExpert +//! has been made current +//! \retval NVAPI_ERROR OpenGL driver failed to load properly +//! \retval NVAPI_OK Success +// +/////////////////////////////////////////////////////////////////////////////// + +//! \addtogroup oglapi +//! @{ +#define NVAPI_OGLEXPERT_DETAIL_NONE 0x00000000 +#define NVAPI_OGLEXPERT_DETAIL_ERROR 0x00000001 +#define NVAPI_OGLEXPERT_DETAIL_SWFALLBACK 0x00000002 +#define NVAPI_OGLEXPERT_DETAIL_BASIC_INFO 0x00000004 +#define NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO 0x00000008 +#define NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING 0x00000010 +#define NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING 0x00000020 +#define NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING 0x00000040 +#define NVAPI_OGLEXPERT_DETAIL_ALL 0xFFFFFFFF + +#define NVAPI_OGLEXPERT_REPORT_NONE 0x00000000 +#define NVAPI_OGLEXPERT_REPORT_ERROR 0x00000001 +#define NVAPI_OGLEXPERT_REPORT_SWFALLBACK 0x00000002 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX 0x00000004 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY 0x00000008 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB 0x00000010 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER 0x00000020 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT 0x00000040 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP 0x00000080 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER 0x00000100 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL 0x00000200 +#define NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE 0x00000400 +#define NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT 0x00000800 +#define NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE 0x00001000 +#define NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM 0x00002000 +#define NVAPI_OGLEXPERT_REPORT_OBJECT_FBO 0x00004000 +#define NVAPI_OGLEXPERT_REPORT_FEATURE_SLI 0x00008000 +#define NVAPI_OGLEXPERT_REPORT_ALL 0xFFFFFFFF + + +#define NVAPI_OGLEXPERT_OUTPUT_TO_NONE 0x00000000 +#define NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE 0x00000001 +#define NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER 0x00000004 +#define NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK 0x00000008 +#define NVAPI_OGLEXPERT_OUTPUT_TO_ALL 0xFFFFFFFF + +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK +// +//! DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple +//! callback function the user may use to obtain the feedback +//! stream. The function will be called once per fully qualified +//! feedback stream entry. +//! +//! \param categoryId Contains the bit from the NVAPI_OGLEXPERT_REPORT +//! mask that corresponds to the current message +//! \param messageId Unique ID for the current message +//! \param detailLevel Contains the bit from the NVAPI_OGLEXPERT_DETAIL +//! mask that corresponds to the current message +//! \param objectId Unique ID of the object that corresponds to the +//! current message +//! \param messageStr Text string from the current message +//! +//! \ingroup oglapi +/////////////////////////////////////////////////////////////////////////////// +typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr); + + + +//! \ingroup oglapi +//! SUPPORTED OS: Windows XP and higher +//! +NVAPI_INTERFACE NvAPI_OGL_ExpertModeSet(NvU32 expertDetailLevel, + NvU32 expertReportMask, + NvU32 expertOutputMask, + NVAPI_OGLEXPERT_CALLBACK expertCallback); + +//! \addtogroup oglapi +//! SUPPORTED OS: Windows XP and higher +//! +NVAPI_INTERFACE NvAPI_OGL_ExpertModeGet(NvU32 *pExpertDetailLevel, + NvU32 *pExpertReportMask, + NvU32 *pExpertOutputMask, + NVAPI_OGLEXPERT_CALLBACK *pExpertCallback); + +//@} +/////////////////////////////////////////////////////////////////////////////// +// +//! \name NvAPI_OGL_ExpertModeDefaultsSet[Get] Functions +//! +//@{ +//! This function configures OpenGL Expert Mode global defaults. These settings +//! apply to any OpenGL application which starts up after these +//! values are applied (i.e. these settings *do not* apply to +//! currently running applications). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \param expertDetailLevel Value which specifies the detail level in +//! the feedback stream. This is a mask made up +//! of NVAPI_OGLEXPERT_LEVEL bits. +//! +//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits, +//! this parameter specifies the areas of +//! functional interest. +//! +//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits, +//! this parameter specifies the feedback output +//! location. Note that using OUTPUT_TO_CALLBACK +//! here is meaningless and has no effect, but +//! using it will not cause an error. +//! +//! \return ::NVAPI_ERROR or ::NVAPI_OK +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup oglapi +//! SUPPORTED OS: Windows XP and higher +//! +NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsSet(NvU32 expertDetailLevel, + NvU32 expertReportMask, + NvU32 expertOutputMask); + +//! \addtogroup oglapi +//! SUPPORTED OS: Windows XP and higher +//! +NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsGet(NvU32 *pExpertDetailLevel, + NvU32 *pExpertReportMask, + NvU32 *pExpertOutputMask); +//@} + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnumTCCPhysicalGPUs +// +//! This function returns an array of physical GPU handles that are in TCC Mode. +//! Each handle represents a physical GPU present in the system in TCC Mode. +//! That GPU may not be visible to the OS directly. +//! +//! The array nvGPUHandle will be filled with physical GPU handle values. The returned +//! gpuCount determines how many entries in the array are valid. +//! +//! NOTE: Handles enumerated by this API are only valid for NvAPIs that are tagged as TCC_SUPPORTED +//! If handle is passed to any other API, it will fail with NVAPI_INVALID_HANDLE +//! +//! For WDDM GPU handles please use NvAPI_EnumPhysicalGPUs() +//! +//! SUPPORTED OS: Windows Vista and higher, Mac OS X +//! +//! +//! +//! \param [out] nvGPUHandle Physical GPU array that will contain all TCC Physical GPUs +//! \param [out] pGpuCount count represent the number of valid entries in nvGPUHandle +//! +//! +//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnumTCCPhysicalGPUs( NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnumLogicalGPUs +// +//! This function returns an array of logical GPU handles. +//! +//! Each handle represents one or more GPUs acting in concert as a single graphics device. +//! +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! The array nvGPUHandle will be filled with logical GPU handle values. The returned +//! gpuCount determines how many entries in the array are valid. +//! +//! \note All logical GPUs handles get invalidated on a GPU topology change, so the calling +//! application is required to renum the logical GPU handles to get latest physical handle +//! mapping after every GPU topology change activated by a call to NvAPI_SetGpuTopologies(). +//! +//! To detect if SLI rendering is enabled, use NvAPI_D3D_GetCurrentSLIState(). +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnumLogicalGPUs(NvLogicalGpuHandle nvGPUHandle[NVAPI_MAX_LOGICAL_GPUS], NvU32 *pGpuCount); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay +// +//! This function returns an array of physical GPU handles associated with the specified display. +//! +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! The array nvGPUHandle will be filled with physical GPU handle values. The returned +//! gpuCount determines how many entries in the array are valid. +//! +//! If the display corresponds to more than one physical GPU, the first GPU returned +//! is the one with the attached active output. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromDisplay(NvDisplayHandle hNvDisp, NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay +// +//! This function returns a physical GPU handle associated with the specified unattached display. +//! The source GPU is a physical render GPU which renders the frame buffer but may or may not drive the scan out. +//! +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL. +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetPhysicalGPUFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvPhysicalGpuHandle *pPhysicalGpu); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay +// +//! This function returns the logical GPU handle associated with the specified display. +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; pLogicalGPU is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetLogicalGPUFromDisplay(NvDisplayHandle hNvDisp, NvLogicalGpuHandle *pLogicalGPU); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU +// +//! This function returns the logical GPU handle associated with specified physical GPU handle. +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGPU is not valid; pLogicalGPU is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetLogicalGPUFromPhysicalGPU(NvPhysicalGpuHandle hPhysicalGPU, NvLogicalGpuHandle *pLogicalGPU); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU +// +//! This function returns the physical GPU handles associated with the specified logical GPU handle. +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! The array hPhysicalGPU will be filled with physical GPU handle values. The returned +//! gpuCount determines how many entries in the array are valid. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hLogicalGPU is not valid; hPhysicalGPU is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_LOGICAL_GPU_HANDLE hLogicalGPU was not a logical GPU handle +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromLogicalGPU(NvLogicalGpuHandle hLogicalGPU,NvPhysicalGpuHandle hPhysicalGPU[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetShaderSubPipeCount +// +//! DESCRIPTION: This function retrieves the number of Shader SubPipes on the GPU +//! On newer architectures, this corresponds to the number of SM units +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 170 +//! +//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: pCount is NULL +//! NVAPI_OK: *pCount is set +//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found +//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetShaderSubPipeCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetGpuCoreCount +// +//! DESCRIPTION: Retrieves the total number of cores defined for a GPU. +//! Returns 0 on architectures that don't define GPU cores. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \retval ::NVAPI_INVALID_ARGUMENT pCount is NULL +//! \retval ::NVAPI_OK *pCount is set +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! \retval ::NVAPI_NOT_SUPPORTED API call is not supported on current architecture +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetGpuCoreCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetAllOutputs +// +//! This function returns set of all GPU-output identifiers as a bitmask. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds. +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 85 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL. +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.") +NVAPI_INTERFACE NvAPI_GPU_GetAllOutputs(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pOutputsMask); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs +// +//! This function is the same as NvAPI_GPU_GetAllOutputs() but returns only the set of GPU output +//! identifiers that are connected to display devices. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds. +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL. +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.") +NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs +// +//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputs() but returns only the set of GPU-output +//! identifiers that can be selected in an SLI configuration. +//! NOTE: This function matches NvAPI_GPU_GetConnectedOutputs() +//! - On systems which are not SLI capable. +//! - If the queried GPU is not part of a valid SLI group. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds. +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 170 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.") +NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask); + + + +//! \ingroup gpu +typedef enum +{ + NV_MONITOR_CONN_TYPE_UNINITIALIZED = 0, + NV_MONITOR_CONN_TYPE_VGA, + NV_MONITOR_CONN_TYPE_COMPONENT, + NV_MONITOR_CONN_TYPE_SVIDEO, + NV_MONITOR_CONN_TYPE_HDMI, + NV_MONITOR_CONN_TYPE_DVI, + NV_MONITOR_CONN_TYPE_LVDS, + NV_MONITOR_CONN_TYPE_DP, + NV_MONITOR_CONN_TYPE_COMPOSITE, + NV_MONITOR_CONN_TYPE_UNKNOWN = -1 +} NV_MONITOR_CONN_TYPE; + + +//! \addtogroup gpu +//! @{ +#define NV_GPU_CONNECTED_IDS_FLAG_UNCACHED NV_BIT(0) //!< Get uncached connected devices +#define NV_GPU_CONNECTED_IDS_FLAG_SLI NV_BIT(1) //!< Get devices such that those can be selected in an SLI configuration +#define NV_GPU_CONNECTED_IDS_FLAG_LIDSTATE NV_BIT(2) //!< Get devices such that to reflect the Lid State +#define NV_GPU_CONNECTED_IDS_FLAG_FAKE NV_BIT(3) //!< Get devices that includes the fake connected monitors +#define NV_GPU_CONNECTED_IDS_FLAG_EXCLUDE_MST NV_BIT(4) //!< Excludes devices that are part of the multi stream topology. + +//! @} + +//! \ingroup gpu +typedef struct _NV_GPU_DISPLAYIDS +{ + NvU32 version; + NV_MONITOR_CONN_TYPE connectorType; //!< out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the + //!< GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx + NvU32 displayId; //!< this is a unique identifier for each device + NvU32 isDynamic:1; //!< if bit is set then this display is part of MST topology and it's a dynamic + NvU32 isMultiStreamRootNode:1; //!< if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and + //!< a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode. + //!< When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId. + NvU32 isActive:1; //!< if bit is set then this display is being actively driven + NvU32 isCluster:1; //!< if bit is set then this display is the representative display + NvU32 isOSVisible:1; //!< if bit is set, then this display is reported to the OS + NvU32 isWFD:1; //!< if bit is set, then this display is wireless + NvU32 isConnected:1; //!< if bit is set, then this display is connected + NvU32 reservedInternal:10; //!< Do not use + NvU32 isPhysicallyConnected:1; //!< if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set + NvU32 reserved: 14; //!< must be zero +} NV_GPU_DISPLAYIDS; + +//! \ingroup gpu +//! Macro for constructing the version field of ::_NV_GPU_DISPLAYIDS +#define NV_GPU_DISPLAYIDS_VER1 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,1) +#define NV_GPU_DISPLAYIDS_VER2 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,3) + +#define NV_GPU_DISPLAYIDS_VER NV_GPU_DISPLAYIDS_VER2 + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetConnectedDisplayIds +// +//! \code +//! DESCRIPTION: Due to space limitation NvAPI_GPU_GetConnectedOutputs can return maximum 32 devices, but +//! this is no longer true for DPMST. NvAPI_GPU_GetConnectedDisplayIds will return all +//! the connected display devices in the form of displayIds for the associated hPhysicalGpu. +//! This function can accept set of flags to request cached, uncached, sli and lid to get the connected devices. +//! Default value for flags will be cached . +//! HOW TO USE: 1) for each PhysicalGpu, make a call to get the number of connected displayId's +//! using NvAPI_GPU_GetConnectedDisplayIds by passing the pDisplayIds as NULL +//! On call success: +//! 2) If pDisplayIdCount is greater than 0, allocate memory based on pDisplayIdCount. Then make a call NvAPI_GPU_GetConnectedDisplayIds to populate DisplayIds. +//! However, if pDisplayIdCount is 0, do not make this call. +//! SUPPORTED OS: Windows XP and higher +//! +//! PARAMETERS: hPhysicalGpu (IN) - GPU selection +//! flags (IN) - One or more defines from NV_GPU_CONNECTED_IDS_FLAG_* as valid flags. +//! pDisplayIds (IN/OUT) - Pointer to an NV_GPU_DISPLAYIDS struct, each entry represents a one displayID and its attributes +//! pDisplayIdCount(OUT)- Number of displayId's. +//! +//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pDisplayIds or pDisplayIdCount is NULL +//! NVAPI_OK: *pDisplayIds contains a set of GPU-output identifiers +//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found +//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle +//! \endcode +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetConnectedDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount, __in NvU32 flags); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetAllDisplayIds +// +//! DESCRIPTION: This API returns display IDs for all possible outputs on the GPU. +//! For DPMST connector, it will return display IDs for all the video sinks in the topology. \n +//! HOW TO USE: 1. The first call should be made to get the all display ID count. To get the display ID count, send in \n +//! a) hPhysicalGpu - a valid GPU handle(enumerated using NvAPI_EnumPhysicalGPUs()) as input, \n +//! b) pDisplayIds - NULL, as we just want to get the display ID count. \n +//! c) pDisplayIdCount - a valid pointer to NvU32, whose value is set to ZERO. \n +//! If all parameters are correct and this call is successful, this call will return the display ID's count. \n +//! 2. To get the display ID array, make the second call to NvAPI_GPU_GetAllDisplayIds() with \n +//! a) hPhysicalGpu - should be same value which was sent in first call, \n +//! b) pDisplayIds - pointer to the display ID array allocated by caller based on display ID count, \n +//! eg. malloc(sizeof(NV_GPU_DISPLAYIDS) * pDisplayIdCount). \n +//! c) pDisplayIdCount - a valid pointer to NvU32. This indicates for how many display IDs \n +//! the memory is allocated(pDisplayIds) by the caller. \n +//! If all parameters are correct and this call is successful, this call will return the display ID array and actual +//! display ID count (which was obtained in the first call to NvAPI_GPU_GetAllDisplayIds). If the input display ID count is +//! less than the actual display ID count, it will overwrite the input and give the pDisplayIdCount as actual count and the +//! API will return NVAPI_INSUFFICIENT_BUFFER. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hPhysicalGpu GPU selection. +//! \param [in,out] DisplayIds Pointer to an array of NV_GPU_DISPLAYIDS structures, each entry represents one displayID +//! and its attributes. +//! \param [in,out] pDisplayIdCount As input, this parameter indicates the number of display's id's for which caller has +//! allocated the memory. As output, it will return the actual number of display IDs. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval NVAPI_INSUFFICIENT_BUFFER When the input buffer(pDisplayIds) is less than the actual number of display IDs, this API +//! will return NVAPI_INSUFFICIENT_BUFFER. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetAllDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState +// +//! This function is similar to NvAPI_GPU_GetConnectedOutputs(), and returns the connected display identifiers that are connected +//! as an output mask but unlike NvAPI_GPU_GetConnectedOutputs() this API "always" reflects the Lid State in the output mask. +//! Thus if you expect the LID close state to be available in the connection mask use this API. +//! - If LID is closed then this API will remove the LID panel from the connected display identifiers. +//! - If LID is open then this API will reflect the LID panel in the connected display identifiers. +//! +//! \note This API should be used on notebook systems and on systems where the LID state is required in the connection +//! output mask. On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs(). +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds. +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 95 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.") +NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState +// +//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputsWithLidState() but returns only the set +//! of GPU-output identifiers that can be selected in an SLI configuration. With SLI disabled, +//! this function matches NvAPI_GPU_GetConnectedOutputsWithLidState(). +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds. +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 170 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.") +NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetSystemType +// +//! \fn NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType) +//! This function identifies whether the GPU is a notebook GPU or a desktop GPU. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 95 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL +//! \retval NVAPI_OK *pSystemType contains the GPU system type +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +//! Used in NvAPI_GPU_GetSystemType() +typedef enum +{ + NV_SYSTEM_TYPE_UNKNOWN = 0, + NV_SYSTEM_TYPE_LAPTOP = 1, + NV_SYSTEM_TYPE_DESKTOP = 2, + +} NV_SYSTEM_TYPE; + + + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs +// +//! This function is the same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU output +//! identifiers that are actively driving display devices. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 85 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL. +//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetActiveOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_SetEDID +// +//! Thus function sets the EDID data for the specified GPU handle and connection bit mask. +//! User can either send (Gpu handle & output id) or only display Id in variable displayOutputId parameter & hPhysicalGpu parameter can be default handle (0). +//! \note The EDID will be cached across the boot session and will be enumerated to the OS in this call. +//! To remove the EDID set sizeofEDID to zero. +//! OS and NVAPI connection status APIs will reflect the newly set or removed EDID dynamically. +//! +//! This feature will NOT be supported on the following boards: +//! - GeForce +//! - Quadro VX +//! - Tesla +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 100 +//! +//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set +//! \retval NVAPI_OK *pEDID data was applied to the requested displayOutputId. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle. +//! \retval NVAPI_NOT_SUPPORTED For the above mentioned GPUs +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_SetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetOutputType +// +//! \fn NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType) +//! This function returns the output type. User can either specify both 'physical GPU handle and outputId (exactly 1 bit set - see \ref handles)' or +//! a valid displayId in the outputId parameter. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \Version Earliest supported ForceWare version: 82.61 +//! +//! \retval NVAPI_INVALID_ARGUMENT outputId, pOutputType is NULL; or if outputId parameter is not displayId and either it has > 1 bit set or hPhysicalGpu is NULL. +//! \retval NVAPI_OK *pOutputType contains a NvGpuOutputType value +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +//! used in NvAPI_GPU_GetOutputType() +typedef enum _NV_GPU_OUTPUT_TYPE +{ + NVAPI_GPU_OUTPUT_UNKNOWN = 0, + NVAPI_GPU_OUTPUT_CRT = 1, //!< CRT display device + NVAPI_GPU_OUTPUT_DFP = 2, //!< Digital Flat Panel display device + NVAPI_GPU_OUTPUT_TV = 3, //!< TV display device +} NV_GPU_OUTPUT_TYPE; + + + + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination +// +//! This function determines if a set of GPU outputs can be active +//! simultaneously. While a GPU may have outputs, typically they cannot +//! all be active at the same time due to internal resource sharing. +//! +//! Given a physical GPU handle and a mask of candidate outputs, this call +//! will return NVAPI_OK if all of the specified outputs can be driven +//! simultaneously. It will return NVAPI_INVALID_COMBINATION if they cannot. +//! +//! Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 85 +//! +//! \retval NVAPI_OK Combination of outputs in outputsMask are valid (can be active simultaneously). +//! \retval NVAPI_INVALID_COMBINATION Combination of outputs in outputsMask are NOT valid. +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or outputsMask does not have at least 2 bits set. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_ValidateOutputCombination(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputsMask); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetFullName +// +//! This function retrieves the full GPU name as an ASCII string - for example, "Quadro FX 1400". +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \return NVAPI_ERROR or NVAPI_OK +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetFullName(NvPhysicalGpuHandle hPhysicalGpu, NvAPI_ShortString szName); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers +// +//! This function returns the PCI identifiers associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \param DeviceId The internal PCI device identifier for the GPU. +//! \param SubSystemId The internal PCI subsystem identifier for the GPU. +//! \param RevisionId The internal PCI device-specific revision identifier for the GPU. +//! \param ExtDeviceId The external PCI device identifier for the GPU. +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or an argument is NULL +//! \retval NVAPI_OK Arguments are populated with PCI identifiers +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetPCIIdentifiers(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pDeviceId,NvU32 *pSubSystemId,NvU32 *pRevisionId,NvU32 *pExtDeviceId); + + + + +//! \ingroup gpu +//! Used in NvAPI_GPU_GetGPUType(). +typedef enum _NV_GPU_TYPE +{ + NV_SYSTEM_TYPE_GPU_UNKNOWN = 0, + NV_SYSTEM_TYPE_IGPU = 1, //!< Integrated GPU + NV_SYSTEM_TYPE_DGPU = 2, //!< Discrete GPU +} NV_GPU_TYPE; + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetGPUType +// +//! DESCRIPTION: This function returns the GPU type (integrated or discrete). +//! See ::NV_GPU_TYPE. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 173 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu +//! \retval NVAPI_OK *pGpuType contains the GPU type +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetGPUType(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_TYPE *pGpuType); + + + + +//! \ingroup gpu +//! Used in NvAPI_GPU_GetBusType() +typedef enum _NV_GPU_BUS_TYPE +{ + NVAPI_GPU_BUS_TYPE_UNDEFINED = 0, + NVAPI_GPU_BUS_TYPE_PCI = 1, + NVAPI_GPU_BUS_TYPE_AGP = 2, + NVAPI_GPU_BUS_TYPE_PCI_EXPRESS = 3, + NVAPI_GPU_BUS_TYPE_FPCI = 4, + NVAPI_GPU_BUS_TYPE_AXI = 5, +} NV_GPU_BUS_TYPE; +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetBusType +// +//! This function returns the type of bus associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusType is NULL. +//! \retval NVAPI_OK *pBusType contains bus identifier. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetBusType(NvPhysicalGpuHandle hPhysicalGpu,NV_GPU_BUS_TYPE *pBusType); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetBusId +// +//! DESCRIPTION: Returns the ID of the bus associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 167 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusId is NULL. +//! \retval NVAPI_OK *pBusId contains the bus ID. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetBusId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusId); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetBusSlotId +// +//! DESCRIPTION: Returns the ID of the bus slot associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 167 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusSlotId is NULL. +//! \retval NVAPI_OK *pBusSlotId contains the bus slot ID. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetBusSlotId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusSlotId); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetIRQ +// +//! This function returns the interrupt number associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pIRQ is NULL. +//! \retval NVAPI_OK *pIRQ contains interrupt number. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetIRQ(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pIRQ); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision +// +//! This function returns the revision of the video BIOS associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL. +//! \retval NVAPI_OK *pBiosRevision contains revision number. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetVbiosRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision +// +//! This function returns the OEM revision of the video BIOS associated with this GPU. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL +//! \retval NVAPI_OK *pBiosRevision contains revision number +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetVbiosOEMRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString +// +//! This function returns the full video BIOS version string in the form of xx.xx.xx.xx.yy where +//! - xx numbers come from NvAPI_GPU_GetVbiosRevision() and +//! - yy comes from NvAPI_GPU_GetVbiosOEMRevision(). +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu is NULL. +//! \retval NVAPI_OK szBiosRevision contains version string. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetVbiosVersionString(NvPhysicalGpuHandle hPhysicalGpu,NvAPI_ShortString szBiosRevision); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetAGPAperture +// +//! This function returns the AGP aperture in megabytes. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL. +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetAGPAperture(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate +// +//! This function returns the current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.). +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT pRate is NULL. +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetCurrentAGPRate(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pRate); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth +// +//! This function returns the number of PCIE lanes being used for the PCIE interface +//! downstream from the GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT pWidth is NULL. +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetCurrentPCIEDownstreamWidth(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pWidth); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize +// +//! This function returns the physical size of framebuffer in KB. This does NOT include any +//! system RAM that may be dedicated for use by the GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL +//! \retval NVAPI_OK Call successful +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetPhysicalFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize +// +//! This function returns the virtual size of framebuffer in KB. This includes the physical RAM plus any +//! system RAM that has been dedicated for use by the GPU. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 90 +//! +//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL. +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle. +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetVirtualFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetQuadroStatus +// +//! This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce) +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 80 +//! +//! \return NVAPI_ERROR or NVAPI_OK +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetQuadroStatus(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pStatus); + + + + +//! \ingroup gpu +typedef struct _NV_BOARD_INFO +{ + NvU32 version; //!< structure version + NvU8 BoardNum[16]; //!< Board Serial Number + +}NV_BOARD_INFO_V1; + +#define NV_BOARD_INFO_VER1 MAKE_NVAPI_VERSION(NV_BOARD_INFO_V1,1) +#ifndef NV_BOARD_INFO_VER +//! \ingroup gpu +typedef NV_BOARD_INFO_V1 NV_BOARD_INFO; +//! \ingroup gpu +//! \ingroup gpu +#define NV_BOARD_INFO_VER NV_BOARD_INFO_VER1 +#endif + +//! SUPPORTED OS: Windows XP and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetBoardInfo +// +//! DESCRIPTION: This API Retrieves the Board information (a unique GPU Board Serial Number) stored in the InfoROM. +//! +//! \param [in] hPhysicalGpu Physical GPU Handle. +//! \param [in,out] NV_BOARD_INFO Board Information. +//! +//! TCC_SUPPORTED +//! +//! \retval ::NVAPI_OK completed request +//! \retval ::NVAPI_ERROR miscellaneous error occurred +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE handle passed is not a physical GPU handle +//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized +//! \retval ::NVAPI_INVALID_POINTER pBoardInfo is NULL +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION the version of the INFO struct is not supported +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetBoardInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_BOARD_INFO *pBoardInfo); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// GPU Clock Control +// +// These APIs allow the user to get and set individual clock domains +// on a per-GPU basis. +// +/////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup gpuclock +//! @{ +#define NVAPI_MAX_GPU_CLOCKS 32 +#define NVAPI_MAX_GPU_PUBLIC_CLOCKS 32 +#define NVAPI_MAX_GPU_PERF_CLOCKS 32 +#define NVAPI_MAX_GPU_PERF_VOLTAGES 16 +#define NVAPI_MAX_GPU_PERF_PSTATES 16 +//! @} + +//! \ingroup gpuclock +typedef enum _NV_GPU_PUBLIC_CLOCK_ID +{ + NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS = 0, + NVAPI_GPU_PUBLIC_CLOCK_MEMORY = 4, + NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR = 7, + NVAPI_GPU_PUBLIC_CLOCK_VIDEO = 8, + NVAPI_GPU_PUBLIC_CLOCK_UNDEFINED = NVAPI_MAX_GPU_PUBLIC_CLOCKS, +} NV_GPU_PUBLIC_CLOCK_ID; + + +//! \ingroup gpuclock +typedef enum _NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID +{ + NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_CORE = 0, + NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_UNDEFINED = NVAPI_MAX_GPU_PERF_VOLTAGES, +} NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID; + + + +//! \ingroup gpuclock +//! Used in NvAPI_GPU_GetAllClockFrequencies() +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 reserved; //!< These bits are reserved for future use. + struct + { + NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU + NvU32 reserved:31; //!< These bits are reserved for future use. + NvU32 frequency; //!< Clock frequency (kHz) + }domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS]; +} NV_GPU_CLOCK_FREQUENCIES_V1; + +//! \ingroup gpuclock +//! Used in NvAPI_GPU_GetAllClockFrequencies() +typedef enum +{ + NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ = 0, + NV_GPU_CLOCK_FREQUENCIES_BASE_CLOCK = 1, + NV_GPU_CLOCK_FREQUENCIES_BOOST_CLOCK = 2, + NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE_NUM = 3 +} NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE; + +//! \ingroup gpuclock +//! Used in NvAPI_GPU_GetAllClockFrequencies() +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 ClockType:2; //!< One of NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE. Used to specify the type of clock to be returned. + NvU32 reserved:22; //!< These bits are reserved for future use. Must be set to 0. + NvU32 reserved1:8; //!< These bits are reserved. + struct + { + NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU + NvU32 reserved:31; //!< These bits are reserved for future use. + NvU32 frequency; //!< Clock frequency (kHz) + }domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS]; +} NV_GPU_CLOCK_FREQUENCIES_V2; + +//! \ingroup gpuclock +//! Used in NvAPI_GPU_GetAllClockFrequencies() +typedef NV_GPU_CLOCK_FREQUENCIES_V2 NV_GPU_CLOCK_FREQUENCIES; + +//! \addtogroup gpuclock +//! @{ +#define NV_GPU_CLOCK_FREQUENCIES_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V1,1) +#define NV_GPU_CLOCK_FREQUENCIES_VER_2 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,2) +#define NV_GPU_CLOCK_FREQUENCIES_VER_3 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,3) +#define NV_GPU_CLOCK_FREQUENCIES_VER NV_GPU_CLOCK_FREQUENCIES_VER_3 +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetAllClockFrequencies +// +//! This function retrieves the NV_GPU_CLOCK_FREQUENCIES structure for the specified physical GPU. +//! +//! For each clock domain: +//! - bIsPresent is set for each domain that is present on the GPU +//! - frequency is the domain's clock freq in kHz +//! +//! Each domain's info is indexed in the array. For example: +//! clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY] holds the info for the MEMORY domain. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 295 +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below. +//! \retval NVAPI_INVALID_ARGUMENT pClkFreqs is NULL. +//! \ingroup gpuclock +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetAllClockFrequencies(__in NvPhysicalGpuHandle hPhysicalGPU, __inout NV_GPU_CLOCK_FREQUENCIES *pClkFreqs); + + +//! \addtogroup gpupstate +//! @{ + +typedef enum _NV_GPU_PERF_PSTATE_ID +{ + NVAPI_GPU_PERF_PSTATE_P0 = 0, + NVAPI_GPU_PERF_PSTATE_P1, + NVAPI_GPU_PERF_PSTATE_P2, + NVAPI_GPU_PERF_PSTATE_P3, + NVAPI_GPU_PERF_PSTATE_P4, + NVAPI_GPU_PERF_PSTATE_P5, + NVAPI_GPU_PERF_PSTATE_P6, + NVAPI_GPU_PERF_PSTATE_P7, + NVAPI_GPU_PERF_PSTATE_P8, + NVAPI_GPU_PERF_PSTATE_P9, + NVAPI_GPU_PERF_PSTATE_P10, + NVAPI_GPU_PERF_PSTATE_P11, + NVAPI_GPU_PERF_PSTATE_P12, + NVAPI_GPU_PERF_PSTATE_P13, + NVAPI_GPU_PERF_PSTATE_P14, + NVAPI_GPU_PERF_PSTATE_P15, + NVAPI_GPU_PERF_PSTATE_UNDEFINED = NVAPI_MAX_GPU_PERF_PSTATES, + NVAPI_GPU_PERF_PSTATE_ALL, + +} NV_GPU_PERF_PSTATE_ID; + +//! @} + + + +//! \ingroup gpupstate +//! Used in NvAPI_GPU_GetPstatesInfoEx() +typedef struct +{ + NvU32 version; + NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not + //!< - bit 1 indicates if dynamic Pstate is capable or not + //!< - bit 2 indicates if dynamic Pstate is enable or not + //!< - all other bits must be set to 0 + NvU32 numPstates; //!< The number of available p-states + NvU32 numClocks; //!< The number of clock domains supported by each P-State + struct + { + NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state. + NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2 + //!< - bit 1 indicates if the Pstate is overclocked or not + //!< - bit 2 indicates if the Pstate is overclockable or not + //!< - all other bits must be set to 0 + struct + { + NV_GPU_PUBLIC_CLOCK_ID domainId; //!< ID of the clock domain + NvU32 flags; //!< Reserved. Must be set to 0 + NvU32 freq; //!< Clock frequency in kHz + + } clocks[NVAPI_MAX_GPU_PERF_CLOCKS]; + } pstates[NVAPI_MAX_GPU_PERF_PSTATES]; + +} NV_GPU_PERF_PSTATES_INFO_V1; + + +//! \ingroup gpupstate +typedef struct +{ + NvU32 version; + NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not + //!< - bit 1 indicates if dynamic Pstate is capable or not + //!< - bit 2 indicates if dynamic Pstate is enable or not + //!< - all other bits must be set to 0 + NvU32 numPstates; //!< The number of available p-states + NvU32 numClocks; //!< The number of clock domains supported by each P-State + NvU32 numVoltages; + struct + { + NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state. + NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2 + //!< - bit 1 indicates if the Pstate is overclocked or not + //!< - bit 2 indicates if the Pstate is overclockable or not + //!< - all other bits must be set to 0 + struct + { + NV_GPU_PUBLIC_CLOCK_ID domainId; + NvU32 flags; //!< bit 0 indicates if this clock is overclockable + //!< all other bits must be set to 0 + NvU32 freq; + + } clocks[NVAPI_MAX_GPU_PERF_CLOCKS]; + struct + { + NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; //!< ID of the voltage domain, containing flags and mvolt info + NvU32 flags; //!< Reserved for future use. Must be set to 0 + NvU32 mvolt; //!< Voltage in mV + + } voltages[NVAPI_MAX_GPU_PERF_VOLTAGES]; + + } pstates[NVAPI_MAX_GPU_PERF_PSTATES]; //!< Valid index range is 0 to numVoltages-1 + +} NV_GPU_PERF_PSTATES_INFO_V2; + +//! \ingroup gpupstate +typedef NV_GPU_PERF_PSTATES_INFO_V2 NV_GPU_PERF_PSTATES_INFO; + + +//! \ingroup gpupstate +//! @{ + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V1 +#define NV_GPU_PERF_PSTATES_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V1,1) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2 +#define NV_GPU_PERF_PSTATES_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,2) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2 +#define NV_GPU_PERF_PSTATES_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,3) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO +#define NV_GPU_PERF_PSTATES_INFO_VER NV_GPU_PERF_PSTATES_INFO_VER3 + +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetPstatesInfoEx +// +//! DESCRIPTION: This API retrieves all performance states (P-States) information. This is the same as +//! NvAPI_GPU_GetPstatesInfo(), but supports an input flag for various options. +//! +//! P-States are GPU active/executing performance capability and power consumption states. +//! +//! P-States ranges from P0 to P15, with P0 being the highest performance/power state, and +//! P15 being the lowest performance/power state. Each P-State, if available, maps to a +//! performance level. Not all P-States are available on a given system. The definitions +//! of each P-State are currently as follows: \n +//! - P0/P1 - Maximum 3D performance +//! - P2/P3 - Balanced 3D performance-power +//! - P8 - Basic HD video playback +//! - P10 - DVD playback +//! - P12 - Minimum idle power consumption +//! +//! \deprecated Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20. +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \param [in] hPhysicalGPU GPU selection. +//! \param [out] pPerfPstatesInfo P-States information retrieved, as detailed below: \n +//! - flags is reserved for future use. +//! - numPstates is the number of available P-States +//! - numClocks is the number of clock domains supported by each P-State +//! - pstates has valid index range from 0 to numPstates - 1 +//! - pstates[i].pstateId is the ID of the P-State, +//! containing the following info: +//! - pstates[i].flags containing the following info: +//! - bit 0 indicates if the PCIE limit is GEN1 or GEN2 +//! - bit 1 indicates if the Pstate is overclocked or not +//! - bit 2 indicates if the Pstate is overclockable or not +//! - pstates[i].clocks has valid index range from 0 to numClocks -1 +//! - pstates[i].clocks[j].domainId is the public ID of the clock domain, +//! containing the following info: +//! - pstates[i].clocks[j].flags containing the following info: +//! bit 0 indicates if the clock domain is overclockable or not +//! - pstates[i].clocks[j].freq is the clock frequency in kHz +//! - pstates[i].voltages has a valid index range from 0 to numVoltages - 1 +//! - pstates[i].voltages[j].domainId is the ID of the voltage domain, +//! containing the following info: +//! - pstates[i].voltages[j].flags is reserved for future use. +//! - pstates[i].voltages[j].mvolt is the voltage in mV +//! inputFlags(IN) - This can be used to select various options: +//! - if bit 0 is set, pPerfPstatesInfo would contain the default settings +//! instead of the current, possibily overclocked settings. +//! - if bit 1 is set, pPerfPstatesInfo would contain the maximum clock +//! frequencies instead of the nominal frequencies. +//! - if bit 2 is set, pPerfPstatesInfo would contain the minimum clock +//! frequencies instead of the nominal frequencies. +//! - all other bits must be set to 0. +//! +//! \retval ::NVAPI_OK Completed request +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! \retval ::NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide) +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the NV_GPU_PERF_PSTATES struct is not supported +//! +//! \ingroup gpupstate +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.") +NVAPI_INTERFACE NvAPI_GPU_GetPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATES_INFO *pPerfPstatesInfo, NvU32 inputFlags); + + + +//! \addtogroup gpupstate +//! @{ + +#define NVAPI_MAX_GPU_PSTATE20_PSTATES 16 +#define NVAPI_MAX_GPU_PSTATE20_CLOCKS 8 +#define NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES 4 + +//! Used to identify clock type +typedef enum +{ + //! Clock domains that use single frequency value within given pstate + NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_SINGLE = 0, + + //! Clock domains that allow range of frequency values within given pstate + NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_RANGE, +} NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID; + +//! Used to describe both voltage and frequency deltas +typedef struct +{ + //! Value of parameter delta (in respective units [kHz, uV]) + NvS32 value; + + struct + { + //! Min value allowed for parameter delta (in respective units [kHz, uV]) + NvS32 min; + + //! Max value allowed for parameter delta (in respective units [kHz, uV]) + NvS32 max; + } valueRange; +} NV_GPU_PERF_PSTATES20_PARAM_DELTA; + +//! Used to describe single clock entry +typedef struct +{ + //! ID of the clock domain + NV_GPU_PUBLIC_CLOCK_ID domainId; + + //! Clock type ID + NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID typeId; + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Current frequency delta from nominal settings in (kHz) + NV_GPU_PERF_PSTATES20_PARAM_DELTA freqDelta_kHz; + + //! Clock domain type dependant information + union + { + struct + { + //! Clock frequency within given pstate in (kHz) + NvU32 freq_kHz; + } single; + + struct + { + //! Min clock frequency within given pstate in (kHz) + NvU32 minFreq_kHz; + + //! Max clock frequency within given pstate in (kHz) + NvU32 maxFreq_kHz; + + //! Voltage domain ID and value range in (uV) required for this clock + NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; + NvU32 minVoltage_uV; + NvU32 maxVoltage_uV; + } range; + } data; +} NV_GPU_PSTATE20_CLOCK_ENTRY_V1; + +//! Used to describe single base voltage entry +typedef struct +{ + //! ID of the voltage domain + NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Current base voltage settings in [uV] + NvU32 volt_uV; + + NV_GPU_PERF_PSTATES20_PARAM_DELTA voltDelta_uV; // Current base voltage delta from nominal settings in [uV] +} NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1; + +//! Used in NvAPI_GPU_GetPstates20() interface call. + +typedef struct +{ + //! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER) + NvU32 version; + + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Number of populated pstates + NvU32 numPstates; + + //! Number of populated clocks (per pstate) + NvU32 numClocks; + + //! Number of populated base voltages (per pstate) + NvU32 numBaseVoltages; + + //! Performance state (P-State) settings + //! Valid index range is 0 to numPstates-1 + struct + { + //! ID of the P-State + NV_GPU_PERF_PSTATE_ID pstateId; + + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Array of clock entries + //! Valid index range is 0 to numClocks-1 + NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS]; + + //! Array of baseVoltage entries + //! Valid index range is 0 to numBaseVoltages-1 + NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES]; + } pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES]; +} NV_GPU_PERF_PSTATES20_INFO_V1; + +//! Used in NvAPI_GPU_GetPstates20() interface call. + +typedef struct _NV_GPU_PERF_PSTATES20_INFO_V2 +{ + //! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER) + NvU32 version; + + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Number of populated pstates + NvU32 numPstates; + + //! Number of populated clocks (per pstate) + NvU32 numClocks; + + //! Number of populated base voltages (per pstate) + NvU32 numBaseVoltages; + + //! Performance state (P-State) settings + //! Valid index range is 0 to numPstates-1 + struct + { + //! ID of the P-State + NV_GPU_PERF_PSTATE_ID pstateId; + + NvU32 bIsEditable:1; + + //! These bits are reserved for future use (must be always 0) + NvU32 reserved:31; + + //! Array of clock entries + //! Valid index range is 0 to numClocks-1 + NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS]; + + //! Array of baseVoltage entries + //! Valid index range is 0 to numBaseVoltages-1 + NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES]; + } pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES]; + + //! OV settings - Please refer to NVIDIA over-volting recommendation to understand impact of this functionality + //! Valid index range is 0 to numVoltages-1 + struct + { + //! Number of populated voltages + NvU32 numVoltages; + + //! Array of voltage entries + //! Valid index range is 0 to numVoltages-1 + NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 voltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES]; + } ov; +} NV_GPU_PERF_PSTATES20_INFO_V2; + +typedef NV_GPU_PERF_PSTATES20_INFO_V2 NV_GPU_PERF_PSTATES20_INFO; + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V1 +#define NV_GPU_PERF_PSTATES20_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V1,1) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2 +#define NV_GPU_PERF_PSTATES20_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,2) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2 +#define NV_GPU_PERF_PSTATES20_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,3) + +//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO +#define NV_GPU_PERF_PSTATES20_INFO_VER NV_GPU_PERF_PSTATES20_INFO_VER3 + +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetPstates20 +// +//! DESCRIPTION: This API retrieves all performance states (P-States) 2.0 information. +//! +//! P-States are GPU active/executing performance capability states. +//! They range from P0 to P15, with P0 being the highest performance state, +//! and P15 being the lowest performance state. Each P-State, if available, +//! maps to a performance level. Not all P-States are available on a given system. +//! The definition of each P-States are currently as follow: +//! - P0/P1 - Maximum 3D performance +//! - P2/P3 - Balanced 3D performance-power +//! - P8 - Basic HD video playback +//! - P10 - DVD playback +//! - P12 - Minimum idle power consumption +//! +//! TCC_SUPPORTED +//! +//! \since Release: 295 +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hPhysicalGPU GPU selection +//! \param [out] pPstatesInfo P-States information retrieved, as documented in declaration above +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below. +//! +//! \ingroup gpupstate +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetPstates20(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_PERF_PSTATES20_INFO *pPstatesInfo); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetCurrentPstate +// +//! DESCRIPTION: This function retrieves the current performance state (P-State). +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 165 +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGPU GPU selection +//! \param [out] pCurrentPstate The ID of the current P-State of the GPU - see \ref NV_GPU_PERF_PSTATES. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred. +//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide). +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle. +//! \retval NVAPI_NOT_SUPPORTED P-States is not supported on this setup. +//! +//! \ingroup gpupstate +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetCurrentPstate(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATE_ID *pCurrentPstate); + + + + +//! \ingroup gpupstate +#define NVAPI_MAX_GPU_UTILIZATIONS 8 + + + +//! \ingroup gpupstate +//! Used in NvAPI_GPU_GetDynamicPstatesInfoEx(). +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 flags; //!< bit 0 indicates if the dynamic Pstate is enabled or not + struct + { + NvU32 bIsPresent:1; //!< Set if this utilization domain is present on this GPU + NvU32 percentage; //!< Percentage of time where the domain is considered busy in the last 1 second interval + } utilization[NVAPI_MAX_GPU_UTILIZATIONS]; +} NV_GPU_DYNAMIC_PSTATES_INFO_EX; + +//! \ingroup gpupstate +//! Macro for constructing the version field of NV_GPU_DYNAMIC_PSTATES_INFO_EX +#define NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER MAKE_NVAPI_VERSION(NV_GPU_DYNAMIC_PSTATES_INFO_EX,1) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetDynamicPstatesInfoEx +// +//! DESCRIPTION: This API retrieves the NV_GPU_DYNAMIC_PSTATES_INFO_EX structure for the specified physical GPU. +//! Each domain's info is indexed in the array. For example: +//! - pDynamicPstatesInfo->utilization[NVAPI_GPU_UTILIZATION_DOMAIN_GPU] holds the info for the GPU domain. \p +//! There are currently 4 domains for which GPU utilization and dynamic P-State thresholds can be retrieved: +//! graphic engine (GPU), frame buffer (FB), video engine (VID), and bus interface (BUS). +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 185 +//! +//! \retval ::NVAPI_OK +//! \retval ::NVAPI_ERROR +//! \retval ::NVAPI_INVALID_ARGUMENT pDynamicPstatesInfo is NULL +//! \retval ::NVAPI_HANDLE_INVALIDATED +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported +//! +//! \ingroup gpupstate +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetDynamicPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_DYNAMIC_PSTATES_INFO_EX *pDynamicPstatesInfoEx); + +/////////////////////////////////////////////////////////////////////////////////// +// Thermal API +// Provides ability to get temperature levels from the various thermal sensors associated with the GPU + +//! \ingroup gputhermal +#define NVAPI_MAX_THERMAL_SENSORS_PER_GPU 3 + +//! \ingroup gputhermal +//! Used in NV_GPU_THERMAL_SETTINGS +typedef enum +{ + NVAPI_THERMAL_TARGET_NONE = 0, + NVAPI_THERMAL_TARGET_GPU = 1, //!< GPU core temperature requires NvPhysicalGpuHandle + NVAPI_THERMAL_TARGET_MEMORY = 2, //!< GPU memory temperature requires NvPhysicalGpuHandle + NVAPI_THERMAL_TARGET_POWER_SUPPLY = 4, //!< GPU power supply temperature requires NvPhysicalGpuHandle + NVAPI_THERMAL_TARGET_BOARD = 8, //!< GPU board ambient temperature requires NvPhysicalGpuHandle + NVAPI_THERMAL_TARGET_VCD_BOARD = 9, //!< Visual Computing Device Board temperature requires NvVisualComputingDeviceHandle + NVAPI_THERMAL_TARGET_VCD_INLET = 10, //!< Visual Computing Device Inlet temperature requires NvVisualComputingDeviceHandle + NVAPI_THERMAL_TARGET_VCD_OUTLET = 11, //!< Visual Computing Device Outlet temperature requires NvVisualComputingDeviceHandle + + NVAPI_THERMAL_TARGET_ALL = 15, + NVAPI_THERMAL_TARGET_UNKNOWN = -1, +} NV_THERMAL_TARGET; + +//! \ingroup gputhermal +//! Used in NV_GPU_THERMAL_SETTINGS +typedef enum +{ + NVAPI_THERMAL_CONTROLLER_NONE = 0, + NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL, + NVAPI_THERMAL_CONTROLLER_ADM1032, + NVAPI_THERMAL_CONTROLLER_MAX6649, + NVAPI_THERMAL_CONTROLLER_MAX1617, + NVAPI_THERMAL_CONTROLLER_LM99, + NVAPI_THERMAL_CONTROLLER_LM89, + NVAPI_THERMAL_CONTROLLER_LM64, + NVAPI_THERMAL_CONTROLLER_ADT7473, + NVAPI_THERMAL_CONTROLLER_SBMAX6649, + NVAPI_THERMAL_CONTROLLER_VBIOSEVT, + NVAPI_THERMAL_CONTROLLER_OS, + NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1, +} NV_THERMAL_CONTROLLER; + +//! \ingroup gputhermal +//! Used in NvAPI_GPU_GetThermalSettings() +typedef struct +{ + NvU32 version; //!< structure version + NvU32 count; //!< number of associated thermal sensors + struct + { + NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649... + NvU32 defaultMinTemp; //!< The min default temperature value of the thermal sensor in degree Celsius + NvU32 defaultMaxTemp; //!< The max default temperature value of the thermal sensor in degree Celsius + NvU32 currentTemp; //!< The current temperature value of the thermal sensor in degree Celsius + NV_THERMAL_TARGET target; //!< Thermal sensor targeted @ GPU, memory, chipset, powersupply, Visual Computing Device, etc. + } sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU]; + +} NV_GPU_THERMAL_SETTINGS_V1; + +//! \ingroup gputhermal +typedef struct +{ + NvU32 version; //!< structure version + NvU32 count; //!< number of associated thermal sensors + struct + { + NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649... + NvS32 defaultMinTemp; //!< Minimum default temperature value of the thermal sensor in degree Celsius + NvS32 defaultMaxTemp; //!< Maximum default temperature value of the thermal sensor in degree Celsius + NvS32 currentTemp; //!< Current temperature value of the thermal sensor in degree Celsius + NV_THERMAL_TARGET target; //!< Thermal sensor targeted - GPU, memory, chipset, powersupply, Visual Computing Device, etc + } sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU]; + +} NV_GPU_THERMAL_SETTINGS_V2; + +//! \ingroup gputhermal +typedef NV_GPU_THERMAL_SETTINGS_V2 NV_GPU_THERMAL_SETTINGS; + +//! \ingroup gputhermal +//! @{ + +//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V1 +#define NV_GPU_THERMAL_SETTINGS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V1,1) + +//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V2 +#define NV_GPU_THERMAL_SETTINGS_VER_2 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V2,2) + +//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS +#define NV_GPU_THERMAL_SETTINGS_VER NV_GPU_THERMAL_SETTINGS_VER_2 +//! @} + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetThermalSettings +// +//! This function retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU. +//! Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1. +//! +//! - To retrieve specific thermal sensor info, set the sensorIndex to the required thermal sensor index. +//! - To retrieve info for all sensors, set sensorIndex to NVAPI_THERMAL_TARGET_ALL. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 85 +//! +//! \param [in] hPhysicalGPU GPU selection. +//! \param [in] sensorIndex Explicit thermal sensor index selection. +//! \param [out] pThermalSettings Array of thermal settings. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred. +//! \retval NVAPI_INVALID_ARGUMENT pThermalInfo is NULL. +//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide). +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle. +//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported. +//! \ingroup gputhermal +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetThermalSettings(NvPhysicalGpuHandle hPhysicalGpu, NvU32 sensorIndex, NV_GPU_THERMAL_SETTINGS *pThermalSettings); + + +/////////////////////////////////////////////////////////////////////////////////// +// I2C API +// Provides ability to read or write data using I2C protocol. +// These APIs allow I2C access only to DDC monitors + + +//! \addtogroup i2capi +//! @{ +#define NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER 4096 +#define NVAPI_MAX_SIZEOF_I2C_REG_ADDRESS 4 +#define NVAPI_DISPLAY_DEVICE_MASK_MAX 24 +#define NVAPI_I2C_SPEED_DEPRECATED 0xFFFF + +typedef enum +{ + NVAPI_I2C_SPEED_DEFAULT, //!< Set i2cSpeedKhz to I2C_SPEED_DEFAULT if default I2C speed is to be chosen, ie.use the current frequency setting. + NVAPI_I2C_SPEED_3KHZ, + NVAPI_I2C_SPEED_10KHZ, + NVAPI_I2C_SPEED_33KHZ, + NVAPI_I2C_SPEED_100KHZ, + NVAPI_I2C_SPEED_200KHZ, + NVAPI_I2C_SPEED_400KHZ, +} NV_I2C_SPEED; + +//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite() +typedef struct +{ + NvU32 version; //!< The structure version. + NvU32 displayMask; //!< The Display Mask of the concerned display. + NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port + //!< (FALSE) of the concerned display. + NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For + //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored + //!< here as 0xA0. This matches the position within the byte sent by the master, as + //!< the last bit is reserved to specify the read or write direction. + NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register + //!< address should be sent. + NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this + //!< field must be 0. + NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command). + NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written. + NvU32 i2cSpeed; //!< The target speed of the transaction (between 28Kbps to 40Kbps; not guaranteed). +} NV_I2C_INFO_V1; + +//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite() +typedef struct +{ + NvU32 version; //!< The structure version. + NvU32 displayMask; //!< The Display Mask of the concerned display. + NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port + //!< (FALSE) of the concerned display. + NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For + //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored + //!< here as 0xA0. This matches the position within the byte sent by the master, as + //!< the last bit is reserved to specify the read or write direction. + NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register + //!< address should be sent. + NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this + //!< field must be 0. + NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command). + NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written. + NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED. + NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED). +} NV_I2C_INFO_V2; + +//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite() +typedef struct +{ + NvU32 version; //!< The structure version. + NvU32 displayMask; //!< The Display Mask of the concerned display. + NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port + //!< (FALSE) of the concerned display. + NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For + //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored + //!< here as 0xA0. This matches the position within the byte sent by the master, as + //!< the last bit is reserved to specify the read or write direction. + NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register + //!< address should be sent. + NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this + //!< field must be 0. + NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command). + NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written. + NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED. + NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED). + NvU8 portId; //!< The portid on which device is connected (remember to set bIsPortIdSet if this value is set) + //!< Optional for pre-Kepler + NvU32 bIsPortIdSet; //!< set this flag on if and only if portid value is set +} NV_I2C_INFO_V3; + +typedef NV_I2C_INFO_V3 NV_I2C_INFO; + +#define NV_I2C_INFO_VER3 MAKE_NVAPI_VERSION(NV_I2C_INFO_V3,3) +#define NV_I2C_INFO_VER2 MAKE_NVAPI_VERSION(NV_I2C_INFO_V2,2) +#define NV_I2C_INFO_VER1 MAKE_NVAPI_VERSION(NV_I2C_INFO_V1,1) + +#define NV_I2C_INFO_VER NV_I2C_INFO_VER3 +//! @} + +/***********************************************************************************/ + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_I2CRead +// +//! This function reads the data buffer from the I2C port. +//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1. +//! +//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case, +//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned. +//! +//! If a register address is specified (i.e. regAddrSize is positive), then the transaction will be performed in +//! the combined format described in the I2C specification. The register address will be written, followed by +//! reading into the data buffer. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 85 +//! +//! \param [in] hPhysicalGPU GPU selection. +//! \param [out] NV_I2C_INFO *pI2cInfo The I2C data input structure +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred. +//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide). +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle. +//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported. +//! \retval NVAPI_INVALID_ARGUMENT - argument does not meet specified requirements +//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE - an argument exceeds the maximum +//! +//! \ingroup i2capi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_I2CRead(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_I2CWrite +// +//! This function writes the data buffer to the I2C port. +//! +//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1. +//! +//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case, +//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned. +//! +//! If a register address is specified (i.e. regAddrSize is positive), then the register address will be written +//! and the data buffer will immediately follow without a restart. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 85 +//! +//! \param [in] hPhysicalGPU GPU selection. +//! \param [in] pI2cInfo The I2C data input structure +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred. +//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide). +//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle. +//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported. +//! \retval NVAPI_INVALID_ARGUMENT Argument does not meet specified requirements +//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE Argument exceeds the maximum +//! +//! \ingroup i2capi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_I2CWrite(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureSetup +// +//! \fn NvAPI_GPU_WorkstationFeatureSetup(NvPhysicalGpuHandle hPhysicalGpu, NvU32 featureEnableMask, NvU32 featureDisableMask) +//! DESCRIPTION: This API configures the driver for a set of workstation features. +//! The driver can allocate the memory resources accordingly. +//! +//! SUPPORTED OS: Windows 7 +//! +//! +//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved +//! using NvAPI_EnumPhysicalGPUs. A value of NULL is permitted and applies the same operation +//! to all GPU handles enumerated by NvAPI_EnumPhysicalGPUs. +//! \param [in] featureEnableMask Mask of features the caller requests to enable for use +//! \param [in] featureDisableMask Mask of features the caller requests to disable +//! +//! As a general rule, features in the enable and disable masks are expected to be disjoint, although the disable +//! mask has precedence and a feature flagged in both masks will be disabled. +//! +//! \retval ::NVAPI_OK configuration request succeeded +//! \retval ::NVAPI_ERROR configuration request failed +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle. +//! \retval ::NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE requested feature set does not have all resources allocated for completeness. +//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to +//! keep compatibility with apps written against Win7. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +typedef enum +{ + NVAPI_GPU_WORKSTATION_FEATURE_MASK_SWAPGROUP = 0x00000001, + NVAPI_GPU_WORKSTATION_FEATURE_MASK_STEREO = 0x00000010, + NVAPI_GPU_WORKSTATION_FEATURE_MASK_WARPING = 0x00000100, + NVAPI_GPU_WORKSTATION_FEATURE_MASK_PIXINTENSITY = 0x00000200, + NVAPI_GPU_WORKSTATION_FEATURE_MASK_GRAYSCALE = 0x00000400, + NVAPI_GPU_WORKSTATION_FEATURE_MASK_BPC10 = 0x00001000 +} NVAPI_GPU_WORKSTATION_FEATURE_MASK; + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureSetup(__in NvPhysicalGpuHandle hPhysicalGpu, __in NvU32 featureEnableMask, __in NvU32 featureDisableMask); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureQuery +// +//! DESCRIPTION: This API queries the current set of workstation features. +//! +//! SUPPORTED OS: Windows 7 +//! +//! +//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved +//! using NvAPI_EnumPhysicalGPUs. +//! \param [out] pConfiguredFeatureMask Mask of features requested for use by client drivers +//! \param [out] pConsistentFeatureMask Mask of features that have all resources allocated for completeness. +//! +//! \retval ::NVAPI_OK configuration request succeeded +//! \retval ::NVAPI_ERROR configuration request failed +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle. +//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to +//! keep compatibility with apps written against Win7. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureQuery(__in NvPhysicalGpuHandle hPhysicalGpu, __out_opt NvU32 *pConfiguredFeatureMask, __out_opt NvU32 *pConsistentFeatureMask); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetHDCPSupportStatus +// +//! \fn NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus) +//! DESCRIPTION: This function returns a GPU's HDCP support status. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 175 +//! +//! \retval ::NVAPI_OK +//! \retval ::NVAPI_ERROR +//! \retval ::NVAPI_INVALID_ARGUMENT +//! \retval ::NVAPI_HANDLE_INVALIDATED +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION +// +//////////////////////////////////////////////////////////////////////////////// + + +//! \addtogroup gpu +//! @{ + + +//! HDCP fuse states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS +typedef enum _NV_GPU_HDCP_FUSE_STATE +{ + NV_GPU_HDCP_FUSE_STATE_UNKNOWN = 0, + NV_GPU_HDCP_FUSE_STATE_DISABLED = 1, + NV_GPU_HDCP_FUSE_STATE_ENABLED = 2, +} NV_GPU_HDCP_FUSE_STATE; + + +//! HDCP key sources - used in NV_GPU_GET_HDCP_SUPPORT_STATUS +typedef enum _NV_GPU_HDCP_KEY_SOURCE +{ + NV_GPU_HDCP_KEY_SOURCE_UNKNOWN = 0, + NV_GPU_HDCP_KEY_SOURCE_NONE = 1, + NV_GPU_HDCP_KEY_SOURCE_CRYPTO_ROM = 2, + NV_GPU_HDCP_KEY_SOURCE_SBIOS = 3, + NV_GPU_HDCP_KEY_SOURCE_I2C_ROM = 4, + NV_GPU_HDCP_KEY_SOURCE_FUSES = 5, +} NV_GPU_HDCP_KEY_SOURCE; + + +//! HDCP key source states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS +typedef enum _NV_GPU_HDCP_KEY_SOURCE_STATE +{ + NV_GPU_HDCP_KEY_SOURCE_STATE_UNKNOWN = 0, + NV_GPU_HDCP_KEY_SOURCE_STATE_ABSENT = 1, + NV_GPU_HDCP_KEY_SOURCE_STATE_PRESENT = 2, +} NV_GPU_HDCP_KEY_SOURCE_STATE; + + +//! HDPC support status - used in NvAPI_GPU_GetHDCPSupportStatus() +typedef struct +{ + NvU32 version; //! Structure version constucted by macro #NV_GPU_GET_HDCP_SUPPORT_STATUS + NV_GPU_HDCP_FUSE_STATE hdcpFuseState; //! GPU's HDCP fuse state + NV_GPU_HDCP_KEY_SOURCE hdcpKeySource; //! GPU's HDCP key source + NV_GPU_HDCP_KEY_SOURCE_STATE hdcpKeySourceState; //! GPU's HDCP key source state +} NV_GPU_GET_HDCP_SUPPORT_STATUS; + + +//! Macro for constructing the version for structure NV_GPU_GET_HDCP_SUPPORT_STATUS +#define NV_GPU_GET_HDCP_SUPPORT_STATUS_VER MAKE_NVAPI_VERSION(NV_GPU_GET_HDCP_SUPPORT_STATUS,1) + + +//! @} + + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetTachReading +// +//! DESCRIPTION: This API retrieves the fan speed tachometer reading for the specified physical GPU. +//! +//! HOW TO USE: +//! - NvU32 Value = 0; +//! - ret = NvAPI_GPU_GetTachReading(hPhysicalGpu, &Value); +//! - On call success: +//! - Value contains the tachometer reading +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu GPU selection. +//! \param [out] pValue Pointer to a variable to get the tachometer reading +//! +//! \retval ::NVAPI_OK - completed request +//! \retval ::NVAPI_ERROR - miscellaneous error occurred +//! \retval ::NVAPI_NOT_SUPPORTED - functionality not supported +//! \retval ::NVAPI_API_NOT_INTIALIZED - nvapi not initialized +//! \retval ::NVAPI_INVALID_ARGUMENT - invalid argument passed +//! \retval ::NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide) +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle +//! +//! \ingroup gpucooler +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetTachReading(NvPhysicalGpuHandle hPhysicalGPU, NvU32 *pValue); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetECCStatusInfo +// +//! \fn NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu, +//! NV_GPU_ECC_STATUS_INFO *pECCStatusInfo); +//! DESCRIPTION: This function returns ECC memory status information. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu A handle identifying the physical GPU for which ECC +//! status information is to be retrieved. +//! \param [out] pECCStatusInfo A pointer to an ECC status structure. +//! +//! \retval ::NVAPI_OK The request was completed successfully. +//! \retval ::NVAPI_ERROR An unknown error occurred. +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle. +//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid. +//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid. +//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided. +//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported. +//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \addtogroup gpuecc +//! Used in NV_GPU_ECC_STATUS_INFO. +typedef enum _NV_ECC_CONFIGURATION +{ + NV_ECC_CONFIGURATION_NOT_SUPPORTED = 0, + NV_ECC_CONFIGURATION_DEFERRED, //!< Changes require a POST to take effect + NV_ECC_CONFIGURATION_IMMEDIATE, //!< Changes can optionally be made to take effect immediately +} NV_ECC_CONFIGURATION; + +//! \ingroup gpuecc +//! Used in NvAPI_GPU_GetECCStatusInfo(). +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 isSupported : 1; //!< ECC memory feature support + NV_ECC_CONFIGURATION configurationOptions; //!< Supported ECC memory feature configuration options + NvU32 isEnabled : 1; //!< Active ECC memory setting +} NV_GPU_ECC_STATUS_INFO; + +//! \ingroup gpuecc +//! Macro for constructing the version field of NV_GPU_ECC_STATUS_INFO +#define NV_GPU_ECC_STATUS_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_STATUS_INFO,1) + +//! \ingroup gpuecc +NVAPI_INTERFACE NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu, + NV_GPU_ECC_STATUS_INFO *pECCStatusInfo); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetECCErrorInfo +// +//! \fn NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, +//! NV_GPU_ECC_ERROR_INFO *pECCErrorInfo); +//! +//! DESCRIPTION: This function returns ECC memory error information. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu A handle identifying the physical GPU for +//! which ECC error information is to be +//! retrieved. +//! \param [out] pECCErrorInfo A pointer to an ECC error structure. +//! +//! \retval ::NVAPI_OK The request was completed successfully. +//! \retval ::NVAPI_ERROR An unknown error occurred. +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle. +//! \retval ::NVAPI_INVALID_ARGUMENT incorrect param value +//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION structure version is not supported, initialize to NV_GPU_ECC_ERROR_INFO_VER. +//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid. +//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported. +//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized. +// +/////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup gpuecc +//! Used in NvAPI_GPU_GetECCErrorInfo()/ +typedef struct +{ + NvU32 version; //!< Structure version + struct { + NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last boot + NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last boot + } current; + struct { + NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last counter reset + NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last counter reset + } aggregate; +} NV_GPU_ECC_ERROR_INFO; + +//! \ingroup gpuecc +//! Macro for constructing the version field of NV_GPU_ECC_ERROR_INFO +#define NV_GPU_ECC_ERROR_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_ERROR_INFO,1) + +//! \ingroup gpuecc +NVAPI_INTERFACE NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, + NV_GPU_ECC_ERROR_INFO *pECCErrorInfo); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_ResetECCErrorInfo +// +//! DESCRIPTION: This function resets ECC memory error counters. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu A handle identifying the physical GPU for +//! which ECC error information is to be +//! cleared. +//! \param [in] bResetCurrent Reset the current ECC error counters. +//! \param [in] bResetAggregate Reset the aggregate ECC error counters. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges +//! +//! \ingroup gpuecc +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_ResetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bResetCurrent, + NvU8 bResetAggregate); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetECCConfigurationInfo +// +//! \fn NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu, +//! NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo); +//! DESCRIPTION: This function returns ECC memory configuration information. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu A handle identifying the physical GPU for +//! which ECC configuration information +//! is to be retrieved. +//! \param [out] pECCConfigurationInfo A pointer to an ECC +//! configuration structure. +//! +//! \retval ::NVAPI_OK The request was completed successfully. +//! \retval ::NVAPI_ERROR An unknown error occurred. +//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle. +//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid. +//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid. +//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided. +//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported. +//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpuecc +//! Used in NvAPI_GPU_GetECCConfigurationInfo(). +typedef struct +{ + NvU32 version; //! Structure version + NvU32 isEnabled : 1; //! Current ECC configuration stored in non-volatile memory + NvU32 isEnabledByDefault : 1; //! Factory default ECC configuration (static) +} NV_GPU_ECC_CONFIGURATION_INFO; + +//! \ingroup gpuecc +//! Macro for consstructing the verion field of NV_GPU_ECC_CONFIGURATION_INFO +#define NV_GPU_ECC_CONFIGURATION_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_CONFIGURATION_INFO,1) + +//! \ingroup gpuecc +NVAPI_INTERFACE NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu, + NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_SetECCConfiguration +// +//! DESCRIPTION: This function updates the ECC memory configuration setting. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \param [in] hPhysicalGpu A handle identifying the physical GPU for +//! which to update the ECC configuration +//! setting. +//! \param [in] bEnable The new ECC configuration setting. +//! \param [in] bEnableImmediately Request that the new setting take effect immediately. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_CONFIGURATION - Possibly SLI is enabled. Disable SLI and retry. +//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges +//! +//! \ingroup gpuecc +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_SetECCConfiguration(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bEnable, + NvU8 bEnableImmediately); + + + +//! \ingroup gpu +typedef struct +{ + NvU32 version; //!< version of this structure + NvU32 width; //!< width of the input texture + NvU32 height; //!< height of the input texture + float* blendingTexture; //!< array of floating values building an intensity RGB texture +} NV_SCANOUT_INTENSITY_DATA_V1; + +//! \ingroup gpu +typedef struct +{ + NvU32 version; //!< version of this structure + NvU32 width; //!< width of the input texture + NvU32 height; //!< height of the input texture + float* blendingTexture; //!< array of floating values building an intensity RGB texture + float* offsetTexture; //!< array of floating values building an offset texture + NvU32 offsetTexChannels; //!< number of channels per pixel in the offset texture +} NV_SCANOUT_INTENSITY_DATA_V2; + +typedef NV_SCANOUT_INTENSITY_DATA_V2 NV_SCANOUT_INTENSITY_DATA; + +//! \ingroup gpu +#define NV_SCANOUT_INTENSITY_DATA_VER1 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V1, 1) +#define NV_SCANOUT_INTENSITY_DATA_VER2 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V2, 2) +#define NV_SCANOUT_INTENSITY_DATA_VER NV_SCANOUT_INTENSITY_DATA_VER2 + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_SetScanoutIntensity +// +//! DESCRIPTION: This API enables and sets up per-pixel intensity feature on the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to apply the intensity control. +//! \param [in] scanoutIntensityData the intensity texture info. +//! \param [out] pbSticky(OUT) indicates whether the settings will be kept over a reboot. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_INTENSITY_DATA structure version mismatch. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_SetScanoutIntensity(NvU32 displayId, NV_SCANOUT_INTENSITY_DATA* scanoutIntensityData, int *pbSticky); + + +//! \ingroup gpu +typedef struct _NV_SCANOUT_INTENSITY_STATE_DATA +{ + NvU32 version; //!< version of this structure + NvU32 bEnabled; //!< intensity is enabled or not +} NV_SCANOUT_INTENSITY_STATE_DATA; + +//! \ingroup gpu +#define NV_SCANOUT_INTENSITY_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_STATE_DATA, 1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_GetScanoutIntensityState +// +//! DESCRIPTION: This API queries current state of the intensity feature on the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration. +//! \param [in,out] scanoutIntensityStateData intensity state data. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetScanoutIntensityState(__in NvU32 displayId, __inout NV_SCANOUT_INTENSITY_STATE_DATA* scanoutIntensityStateData); + + +//! \ingroup gpu +typedef enum +{ + NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLESTRIP_XYUVRQ = 0, + NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ = 1, +} NV_GPU_WARPING_VERTICE_FORMAT; + +//! \ingroup gpu +typedef struct +{ + NvU32 version; //!< version of this structure + float* vertices; //!< width of the input texture + NV_GPU_WARPING_VERTICE_FORMAT vertexFormat; //!< format of the input vertices + int numVertices; //!< number of the input vertices + NvSBox* textureRect; //!< rectangle in desktop coordinates describing the source area for the warping +} NV_SCANOUT_WARPING_DATA; + +//! \ingroup gpu +#define NV_SCANOUT_WARPING_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_DATA, 1) + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_SetScanoutWarping +// +//! DESCRIPTION: This API enables and sets up the warping feature on the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control +//! \param [in] scanoutWarpingData The warping data info +//! \param [out] pbSticky Indicates whether the settings will be kept over a reboot. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_WARPING_DATA structure version mismatch. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// + +NVAPI_INTERFACE NvAPI_GPU_SetScanoutWarping(NvU32 displayId, NV_SCANOUT_WARPING_DATA* scanoutWarpingData, int* piMaxNumVertices, int* pbSticky); + + +//! \ingroup gpu +typedef struct _NV_SCANOUT_WARPING_STATE_DATA +{ + NvU32 version; //!< version of this structure + NvU32 bEnabled; //!< warping is enabled or not +} NV_SCANOUT_WARPING_STATE_DATA; + +//! \ingroup gpu +#define NV_SCANOUT_WARPING_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_STATE_DATA, 1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_GetScanoutWarpingState +// +//! DESCRIPTION: This API queries current state of the warping feature on the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration. +//! \param [in,out] scanoutWarpingStateData warping state data. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetScanoutWarpingState(__in NvU32 displayId, __inout NV_SCANOUT_WARPING_STATE_DATA* scanoutWarpingStateData); + +typedef enum +{ + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_WARPING_RESAMPLING_METHOD = 0 +} NV_GPU_SCANOUT_COMPOSITION_PARAMETER; + +//! This enum defines a collection of possible scanout composition values that can be used to configure +//! possible scanout composition settings. (Currently the only parameter defined is the WARPING_RESAMPLING_METHOD). +typedef enum +{ + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_SET_TO_DEFAULT = 0, // Set parameter to default value. + // WARPING_RESAMPLING_METHOD section: + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BILINEAR = 0x100, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_TRIANGULAR = 0x101, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BELL_SHAPED = 0x102, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BSPLINE = 0x103, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_TRIANGULAR = 0x104, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BELL_SHAPED = 0x105, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BSPLINE = 0x106 +} NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE; + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_SetScanoutCompositionParameter +// +//! DESCRIPTION: This API sets various parameters that configure the scanout composition feature on the specified display. +//! (currently there is only one configurable parameter defined: WARPING_RESAMPLING_METHOD, +//! but this function is designed to support the addition of parameters as needed.) +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control +//! \param [in] parameter The scanout composition parameter to be set +//! \param [in] parameterValue The data to be set for the specified parameter +//! \param [in] pContainer Additional container for data associated with the specified parameter +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// + +NVAPI_INTERFACE NvAPI_GPU_SetScanoutCompositionParameter(NvU32 displayId, NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter, + NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE parameterValue, float *pContainer); + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_GetScanoutCompositionParameter +// +//! DESCRIPTION: This API queries current state of one of the various scanout composition parameters on the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration. +//! \param [in] parameter scanout composition parameter to by queried. +//! \param [out] parameterData scanout composition parameter data. +//! \param [out] pContainer Additional container for returning data associated with the specified parameter +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetScanoutCompositionParameter(__in NvU32 displayId, __in NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter, + __out NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE *parameterData, __out float *pContainer); + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_GetScanoutConfiguration +// +//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration. +//! \param [in,out] desktopRect desktop area of the display in desktop coordinates. +//! \param [in,out] scanoutRect scanout area of the display relative to desktopRect. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters. +//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized. +//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs. +//! \retval ::NVAPI_OK Feature enabled. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfiguration(NvU32 displayId, NvSBox* desktopRect, NvSBox* scanoutRect); + + + +//! \ingroup gpu +//! Used in NvAPI_GPU_GetScanoutConfigurationEx(). +typedef struct _NV_SCANOUT_INFORMATION +{ + NvU32 version; //!< Structure version, needs to be initialized with NV_SCANOUT_INFORMATION_VER. + + NvSBox sourceDesktopRect; //!< Operating system display device rect in desktop coordinates displayId is scanning out from. + NvSBox sourceViewportRect; //!< Area inside the sourceDesktopRect which is scanned out to the display. + NvSBox targetViewportRect; //!< Area inside the rect described by targetDisplayWidth/Height sourceViewportRect is scanned out to. + NvU32 targetDisplayWidth; //!< Horizontal size of the active resolution scanned out to the display. + NvU32 targetDisplayHeight; //!< Vertical size of the active resolution scanned out to the display. + NvU32 cloneImportance; //!< If targets are cloned views of the sourceDesktopRect the cloned targets have an importance assigned (0:primary,1 secondary,...). + NV_ROTATE sourceToTargetRotation; //!< Rotation performed between the sourceViewportRect and the targetViewportRect. +} NV_SCANOUT_INFORMATION; + +#define NV_SCANOUT_INFORMATION_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INFORMATION,1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GPU_GetScanoutConfigurationEx +// +//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! \since Release: 331 +//! +//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration. +//! \param [in,out] pScanoutInformation desktop area to displayId mapping information. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfigurationEx(__in NvU32 displayId, __inout NV_SCANOUT_INFORMATION *pScanoutInformation); + +//! Used in NvAPI_GPU_GetPerfDecreaseInfo. +//! Bit masks for knowing the exact reason for performance decrease +typedef enum _NVAPI_GPU_PERF_DECREASE +{ + NV_GPU_PERF_DECREASE_NONE = 0, //!< No Slowdown detected + NV_GPU_PERF_DECREASE_REASON_THERMAL_PROTECTION = 0x00000001, //!< Thermal slowdown/shutdown/POR thermal protection + NV_GPU_PERF_DECREASE_REASON_POWER_CONTROL = 0x00000002, //!< Power capping / pstate cap + NV_GPU_PERF_DECREASE_REASON_AC_BATT = 0x00000004, //!< AC->BATT event + NV_GPU_PERF_DECREASE_REASON_API_TRIGGERED = 0x00000008, //!< API triggered slowdown + NV_GPU_PERF_DECREASE_REASON_INSUFFICIENT_POWER = 0x00000010, //!< Power connector missing + NV_GPU_PERF_DECREASE_REASON_UNKNOWN = 0x80000000, //!< Unknown reason +} NVAPI_GPU_PERF_DECREASE; + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetPerfDecreaseInfo +// +//! DESCRIPTION: This function retrieves - in NvU32 variable - reasons for the current performance decrease. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! \param [in] hPhysicalGPU (IN) - GPU for which performance decrease is to be evaluated. +//! \param [out] pPerfDecrInfo (OUT) - Pointer to a NvU32 variable containing performance decrease info +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetPerfDecreaseInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NvU32 *pPerfDecrInfo); + +//! \ingroup gpu +typedef enum _NV_GPU_ILLUMINATION_ATTRIB +{ + NV_GPU_IA_LOGO_BRIGHTNESS = 0, + NV_GPU_IA_SLI_BRIGHTNESS = 1, +} NV_GPU_ILLUMINATION_ATTRIB; + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_QueryIlluminationSupport +// +//! \fn NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo) +//! DESCRIPTION: This function reports if the specified illumination attribute is supported. +//! +//! \note Only a single GPU can manage an given attribute on a given HW element, +//! regardless of how many are attatched. I.E. only one GPU will be used to control +//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached. +//! You should enumerate thru the GPUs with this call to determine which GPU is managing the attribute. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! \since Version: 300.05 +//! +//! \param [in] hPhysicalGpu Physical GPU handle +//! \param Attribute An enumeration value specifying the Illumination attribute to be querried +//! \param [out] pSupported A boolean indicating if the attribute is supported. +//! +//! \return See \ref nvapistatus for the list of possible return values. +// +////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +typedef struct _NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 { + + // IN + NvU32 version; //!< Version of this structure + NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute. + //!< note that this is the GPU that is managing the attribute. + //!< Only a single GPU can manage an given attribute on a given HW element, + //!< regardless of how many are attatched. + //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge, + //!< regardless of how many are physicaly attached. + //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute. + NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried. + //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB. + + // OUT + NvU32 bSupported; //!< A boolean indicating if the attribute is supported. + +} NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1; + +//! \ingroup gpu +typedef NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM; +//! \ingroup gpu +#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1,1) +//! \ingroup gpu +#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1 + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetIllumination +// +//! \fn NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo) +//! DESCRIPTION: This function reports value of the specified illumination attribute. +//! +//! \note Only a single GPU can manage an given attribute on a given HW element, +//! regardless of how many are attatched. I.E. only one GPU will be used to control +//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached. +//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to +//! determine which GPU is managing the attribute. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! \since Version: 300.05 +//! +//! \param [in] hPhysicalGpu Physical GPU handle +//! \param Attribute An enumeration value specifying the Illumination attribute to be querried +//! \param [out] Value A DWORD containing the current value for the specified attribute. +//! This is specified as a percentage of the full range of the attribute +//! (0-100; 0 = off, 100 = full brightness) +//! +//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are: +//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver. +//! NVAPI_NOT_SUPPORTED: The specified attribute is not supported on the specified GPU +// +////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +typedef struct _NV_GPU_GET_ILLUMINATION_PARM_V1 { + + // IN + NvU32 version; //!< Version of this structure + NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute. + //!< Note that this is the GPU that is managing the attribute. + //!< Only a single GPU can manage an given attribute on a given HW element, + //!< regardless of how many are attatched. + //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge, + //!< regardless of how many are physicaly attached. + //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute. + NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried. + //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB. + + // OUT + NvU32 Value; //!< A DWORD that will contain the current value of the specified attribute. + //! This is specified as a percentage of the full range of the attribute + //! (0-100; 0 = off, 100 = full brightness) + +} NV_GPU_GET_ILLUMINATION_PARM_V1; + +//! \ingroup gpu +typedef NV_GPU_GET_ILLUMINATION_PARM_V1 NV_GPU_GET_ILLUMINATION_PARM; +//! \ingroup gpu +#define NV_GPU_GET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_GET_ILLUMINATION_PARM_V1,1) +//! \ingroup gpu +#define NV_GPU_GET_ILLUMINATION_PARM_VER NV_GPU_GET_ILLUMINATION_PARM_VER_1 + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo); + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_SetIllumination +// +//! \fn NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo) +//! DESCRIPTION: This function sets the value of the specified illumination attribute. +//! +//! \note Only a single GPU can manage an given attribute on a given HW element, +//! regardless of how many are attatched. I.E. only one GPU will be used to control +//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached. +//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to +//! determine which GPU is managing the attribute. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! \since Version: 300.05 +//! +//! \param [in] hPhysicalGpu Physical GPU handle +//! \param Attribute An enumeration value specifying the Illumination attribute to be set +//! \param Value The new value for the specified attribute. +//! This should be specified as a percentage of the full range of the attribute +//! (0-100; 0 = off, 100 = full brightness) +//! If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned. +//! +//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are: +//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver, or the specified value is out of range. +//! NVAPI_NOT_SUPPORTED The specified attribute is not supported on the specified GPU. +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup gpu +typedef struct _NV_GPU_SET_ILLUMINATION_PARM_V1 { + + // IN + NvU32 version; //!< Version of this structure + NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute. + //!< Note that this is the GPU that is managing the attribute. + //!< Only a single GPU can manage an given attribute on a given HW element, + //!< regardless of how many are attatched. + //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge, + //!< regardless of how many are physicaly attached. + //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute. + NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried. + //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB. + NvU32 Value; //!< A DWORD containing the new value for the specified attribute. + //!< This should be specified as a percentage of the full range of the attribute + //!< (0-100; 0 = off, 100 = full brightness) + //!< If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned. + + // OUT + +} NV_GPU_SET_ILLUMINATION_PARM_V1; + +//! \ingroup gpu +typedef NV_GPU_SET_ILLUMINATION_PARM_V1 NV_GPU_SET_ILLUMINATION_PARM; +//! \ingroup gpu +#define NV_GPU_SET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_SET_ILLUMINATION_PARM_V1,1) +//! \ingroup gpu +#define NV_GPU_SET_ILLUMINATION_PARM_VER NV_GPU_SET_ILLUMINATION_PARM_VER_1 + +//! \ingroup gpu +NVAPI_INTERFACE NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle +// +//! This function returns the handle of the NVIDIA display specified by the enum +//! index (thisEnum). The client should keep enumerating until it +//! returns NVAPI_END_ENUMERATION. +//! +//! Note: Display handles can get invalidated on a modeset, so the calling applications need to +//! renum the handles after every modeset. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \param [in] thisEnum The index of the NVIDIA display. +//! \param [out] pNvDispHandle Pointer to the NVIDIA display handle. +//! +//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big +//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system +//! \retval NVAPI_END_ENUMERATION No more display device to enumerate +//! \ingroup disphandle +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnumNvidiaDisplayHandle(NvU32 thisEnum, NvDisplayHandle *pNvDispHandle); + + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle +// +//! This function returns the handle of the NVIDIA unattached display specified by the enum +//! index (thisEnum). The client should keep enumerating until it +//! returns error. +//! Note: Display handles can get invalidated on a modeset, so the calling applications need to +//! renum the handles after every modeset. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \param [in] thisEnum The index of the NVIDIA display. +//! \param [out] pNvUnAttachedDispHandle Pointer to the NVIDIA display handle of the unattached display. +//! +//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big +//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system +//! \retval NVAPI_END_ENUMERATION No more display device to enumerate. +//! \ingroup disphandle +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnumNvidiaUnAttachedDisplayHandle(NvU32 thisEnum, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay +// +//! This function converts the unattached display handle to an active attached display handle. +//! +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pNvDisplay is NULL. +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_CreateDisplayFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvDisplayHandle *pNvDisplay); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayHandle +// +//! This function returns the handle of the NVIDIA display that is associated +//! with the given display "name" (such as "\\.\DISPLAY1"). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL +//! \retval NVAPI_OK *pNvDispHandle is now valid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name +//! \ingroup disphandle +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayHandle(const char *szDisplayName, NvDisplayHandle *pNvDispHandle); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle +// +//! DESCRIPTION: This function returns the handle of an unattached NVIDIA display that is +//! associated with the given display name (such as "\\DISPLAY1"). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \retval ::NVAPI_INVALID_ARGUMENT Either argument is NULL. +//! \retval ::NVAPI_OK *pNvUnAttachedDispHandle is now valid. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name. +//! +//! \ingroup disphandle +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(const char *szDisplayName, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayName +// +//! For a given NVIDIA display handle, this function returns a string (such as "\\.\DISPLAY1") to identify the display. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL +//! \retval NVAPI_OK *pNvDispHandle is now valid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayName(NvDisplayHandle NvDispHandle, NvAPI_ShortString szDisplayName); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName +// +//! This function returns the display name given, for example, "\\DISPLAY1", using the unattached NVIDIA display handle +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 95 +//! +//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL +//! \retval NVAPI_OK *pNvDispHandle is now valid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetUnAttachedAssociatedDisplayName(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvAPI_ShortString szDisplayName); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnableHWCursor +// +//! This function enables hardware cursor support +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! +//! \since Release: 80 +//! +//! \return NVAPI_ERROR or NVAPI_OK +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnableHWCursor(NvDisplayHandle hNvDisplay); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DisableHWCursor +// +//! This function disables hardware cursor support +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 80 +//! +//! \return NVAPI_ERROR or NVAPI_OK +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DisableHWCursor(NvDisplayHandle hNvDisplay); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetVBlankCounter +// +//! This function gets the V-blank counter +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 80 +//! +//! \return NVAPI_ERROR or NVAPI_OK +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetVBlankCounter(NvDisplayHandle hNvDisplay, NvU32 *pCounter); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_SetRefreshRateOverride +// +//! This function overrides the refresh rate on the given display/outputsMask. +//! The new refresh rate can be applied right away in this API call or deferred to be applied with the +//! next OS modeset. The override is good for only one modeset (regardless whether it's deferred or immediate). +//! +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 80 +//! +//! \param [in] hNvDisplay The NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle +//! enumerated from NvAPI_EnumNVidiaDisplayHandle(). +//! \param [in] outputsMask A set of bits that identify all target outputs which are associated with the NVIDIA +//! display handle to apply the refresh rate override. When SLI is enabled, the +//! outputsMask only applies to the GPU that is driving the display output. +//! \param [in] refreshRate The override value. "0.0" means cancel the override. +//! \param [in] bSetDeferred +//! - "0": Apply the refresh rate override immediately in this API call.\p +//! - "1": Apply refresh rate at the next OS modeset. +//! +//! \retval NVAPI_INVALID_ARGUMENT hNvDisplay or outputsMask is invalid +//! \retval NVAPI_OK The refresh rate override is correct set +//! \retval NVAPI_ERROR The operation failed +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SetRefreshRateOverride(NvDisplayHandle hNvDisplay, NvU32 outputsMask, float refreshRate, NvU32 bSetDeferred); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId +// +//! This function gets the active outputId associated with the display handle. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 90 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle(). +//! \param [out] outputId The active display output ID associated with the selected display handle hNvDisplay. +//! The outputid will have only one bit set. In the case of Clone or Span mode, this will indicate the +//! display outputId of the primary display that the GPU is driving. See \ref handles. +//! +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle. +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetAssociatedDisplayOutputId(NvDisplayHandle hNvDisplay, NvU32 *pOutputId); + + +//! \ingroup dispcontrol +//! Used in NvAPI_GetDisplayPortInfo(). +typedef struct _NV_DISPLAY_PORT_INFO_V1 +{ + NvU32 version; //!< Structure version + NvU32 dpcd_ver; //!< DPCD version of the monitor + NV_DP_LINK_RATE maxLinkRate; //!< Maximum supported link rate + NV_DP_LANE_COUNT maxLaneCount; //!< Maximum supported lane count + NV_DP_LINK_RATE curLinkRate; //!< Current link rate + NV_DP_LANE_COUNT curLaneCount; //!< Current lane count + NV_DP_COLOR_FORMAT colorFormat; //!< Current color format + NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range + NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space + NV_DP_BPC bpc; //!< Current bit-per-component + NvU32 isDp : 1; //!< If the monitor is driven by a DisplayPort + NvU32 isInternalDp : 1; //!< If the monitor is driven by an NV Dp transmitter + NvU32 isColorCtrlSupported : 1; //!< If the color format change is supported + NvU32 is6BPCSupported : 1; //!< If 6 bpc is supported + NvU32 is8BPCSupported : 1; //!< If 8 bpc is supported + NvU32 is10BPCSupported : 1; //!< If 10 bpc is supported + NvU32 is12BPCSupported : 1; //!< If 12 bpc is supported + NvU32 is16BPCSupported : 1; //!< If 16 bpc is supported + NvU32 isYCrCb422Supported : 1; //!< If YCrCb422 is supported + NvU32 isYCrCb444Supported : 1; //!< If YCrCb444 is supported + NvU32 isRgb444SupportedOnCurrentMode : 1; //!< If Rgb444 is supported on the current mode + NvU32 isYCbCr444SupportedOnCurrentMode : 1; //!< If YCbCr444 is supported on the current mode + NvU32 isYCbCr422SupportedOnCurrentMode : 1; //!< If YCbCr422 is support on the current mode + NvU32 is6BPCSupportedOnCurrentMode : 1; // if 6 bpc is supported On Current Mode + NvU32 is8BPCSupportedOnCurrentMode : 1; // if 8 bpc is supported On Current Mode + NvU32 is10BPCSupportedOnCurrentMode : 1; // if 10 bpc is supported On Current Mode + NvU32 is12BPCSupportedOnCurrentMode : 1; // if 12 bpc is supported On Current Mode + NvU32 is16BPCSupportedOnCurrentMode : 1; // if 16 bpc is supported On Current Mode + NvU32 isMonxvYCC601Capable : 1; // if xvYCC 601 extended colorimetry is supported + NvU32 isMonxvYCC709Capable : 1; // if xvYCC 709 extended colorimetry is supported + NvU32 isMonsYCC601Capable : 1; // if sYCC601 extended colorimetry is supported + NvU32 isMonAdobeYCC601Capable : 1; // if AdobeYCC601 extended colorimetry is supported + NvU32 isMonAdobeRGBCapable : 1; // if AdobeRGB extended colorimetry is supported + NvU32 isMonBT2020RGBCapable : 1; // if BT2020 RGB extended colorimetry is supported + NvU32 isMonBT2020YCCCapable : 1; // if BT2020 Y'CbCr extended colorimetry is supported + NvU32 isMonBT2020cYCCCapable : 1; // if BT2020 cYCbCr (constant luminance) extended colorimetry is supported + + NvU32 reserved : 6; //!< reserved + } NV_DISPLAY_PORT_INFO_V1; + + typedef NV_DISPLAY_PORT_INFO_V1 NV_DISPLAY_PORT_INFO; + +//! Macro for constructing the version field of NV_DISPLAY_PORT_INFO. +#define NV_DISPLAY_PORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1) +#define NV_DISPLAY_PORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,2) +#define NV_DISPLAY_PORT_INFO_VER NV_DISPLAY_PORT_INFO_VER2 + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GetDisplayPortInfo +// +//! \fn NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo) +//! DESCRIPTION: This function returns the current DisplayPort-related information on the specified device (monitor). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 165 +//! +//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle(). +//! This parameter is ignored when the outputId is a NvAPI displayId. +//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed, +//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from +//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles. +//! \param [out] pInfo The DisplayPort information +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +// +/////////////////////////////////////////////////////////////////////////////// +//! \ingroup dispcontrol +NVAPI_INTERFACE NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_SetDisplayPort +// +//! \fn NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg) +//! DESCRIPTION: This function sets up DisplayPort-related configurations. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 165 +//! +//! \param [in] hNvDisplay NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from +//! NvAPI_EnumNVidiaDisplayHandle(). +//! \param [in] outputId This display output ID, when it's "0" it means the default outputId generated from the return of +//! NvAPI_GetAssociatedDisplayOutputId(). See \ref handles. +//! \param [in] pCfg The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter +/////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup dispcontrol +//! DisplayPort configuration settings - used in NvAPI_SetDisplayPort(). +typedef struct +{ + NvU32 version; //!< Structure version - 2 is the latest + NV_DP_LINK_RATE linkRate; //!< Link rate + NV_DP_LANE_COUNT laneCount; //!< Lane count + NV_DP_COLOR_FORMAT colorFormat; //!< Color format to set + NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range + NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space + NV_DP_BPC bpc; //!< Bit-per-component + NvU32 isHPD : 1; //!< If the control panel is making this call due to HPD + NvU32 isSetDeferred : 1; //!< Requires an OS modeset to finalize the setup if set + NvU32 isChromaLpfOff : 1; //!< Force the chroma low_pass_filter to be off + NvU32 isDitherOff : 1; //!< Force to turn off dither + NvU32 testLinkTrain : 1; //!< If testing mode, skip validation + NvU32 testColorChange : 1; //!< If testing mode, skip validation + +} NV_DISPLAY_PORT_CONFIG; + +//! \addtogroup dispcontrol +//! @{ +//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG +#define NV_DISPLAY_PORT_CONFIG_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2) +//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG +#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1) +//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG +#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2) +//! @} + + +//! \ingroup dispcontrol +NVAPI_INTERFACE NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg); + + + + +//! \ingroup dispcontrol +//! Used in NvAPI_GetHDMISupportInfo(). +typedef struct _NV_HDMI_SUPPORT_INFO_V1 +{ + NvU32 version; //!< Structure version + + NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI + NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan + NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio + NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported + NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported + NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC 601 is supported + NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC 709 is supported + NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID) + NvU32 reserved : 24; //!< Reserved. + + NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension + } NV_HDMI_SUPPORT_INFO_V1; + +typedef struct _NV_HDMI_SUPPORT_INFO_V2 +{ + NvU32 version; //!< Structure version + + NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI + NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan + NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio + NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported + NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported + NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC extended colorimetry 601 is supported + NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC extended colorimetry 709 is supported + NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID) + NvU32 isMonsYCC601Capable : 1; //!< if sYCC601 extended colorimetry is supported + NvU32 isMonAdobeYCC601Capable : 1; //!< if AdobeYCC601 extended colorimetry is supported + NvU32 isMonAdobeRGBCapable : 1; //!< if AdobeRGB extended colorimetry is supported + NvU32 reserved : 21; //!< Reserved. + + NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension + } NV_HDMI_SUPPORT_INFO_V2; + +#define NV_HDMI_SUPPORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V1, 1) +#define NV_HDMI_SUPPORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V2, 2) + + + +#ifndef NV_HDMI_SUPPORT_INFO_VER + +typedef NV_HDMI_SUPPORT_INFO_V2 NV_HDMI_SUPPORT_INFO; +#define NV_HDMI_SUPPORT_INFO_VER NV_HDMI_SUPPORT_INFO_VER2 + +#endif + + +//! SUPPORTED OS: Windows Vista and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GetHDMISupportInfo +// +//! \fn NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo) +//! This API returns the current infoframe data on the specified device(monitor). +//! +//! \since Release: 95 +//! +//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle(). +//! This parameter is ignored when the outputId is a NvAPI displayId. +//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed, +//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from +//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles. +//! \param [out] pInfo The monitor and GPU's HDMI support info +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +/////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup dispcontrol +NVAPI_INTERFACE NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo); + + +//! \ingroup dispcontrol + +typedef enum +{ + NV_INFOFRAME_CMD_GET_DEFAULT = 0, //!< Returns the fields in the infoframe with values set by the manufacturer - NVIDIA/OEM. + NV_INFOFRAME_CMD_RESET, //!< Sets the fields in the infoframe to auto, and infoframe to the default infoframe for use in a set. + NV_INFOFRAME_CMD_GET, //!< Get the current infoframe state. + NV_INFOFRAME_CMD_SET, //!< Set the current infoframe state (flushed to the monitor), the values are one time and do not persist. + NV_INFOFRAME_CMD_GET_OVERRIDE, //!< Get the override infoframe state, non-override fields will be set to value = AUTO, overridden fields will have the current override values. + NV_INFOFRAME_CMD_SET_OVERRIDE, //!< Set the override infoframe state, non-override fields will be set to value = AUTO, other values indicate override; persist across modeset/reboot + NV_INFOFRAME_CMD_GET_PROPERTY, //!< get properties associated with infoframe (each of the infoframe type will have properties) + NV_INFOFRAME_CMD_SET_PROPERTY, //!< set properties associated with infoframe +} NV_INFOFRAME_CMD; + + +typedef enum +{ + NV_INFOFRAME_PROPERTY_MODE_AUTO = 0, //!< Driver determines whether to send infoframes. + NV_INFOFRAME_PROPERTY_MODE_ENABLE, //!< Driver always sends infoframe. + NV_INFOFRAME_PROPERTY_MODE_DISABLE, //!< Driver never sends infoframe. + NV_INFOFRAME_PROPERTY_MODE_ALLOW_OVERRIDE, //!< Driver only sends infoframe when client requests it via infoframe escape call. +} NV_INFOFRAME_PROPERTY_MODE; + + +//! Returns whether the current monitor is in blacklist or force this monitor to be in blacklist. +typedef enum +{ + NV_INFOFRAME_PROPERTY_BLACKLIST_FALSE = 0, + NV_INFOFRAME_PROPERTY_BLACKLIST_TRUE, +} NV_INFOFRAME_PROPERTY_BLACKLIST; + +typedef struct +{ + NvU32 mode : 4; + NvU32 blackList : 2; + NvU32 reserved : 10; + NvU32 version : 8; + NvU32 length : 8; +} NV_INFOFRAME_PROPERTY; + +//! Byte1 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_NODATA = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_OVERSCAN, + NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_UNDERSCAN, + NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_FUTURE, + NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO; + + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_NOT_PRESENT = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_VERTICAL_PRESENT, + NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_HORIZONTAL_PRESENT, + NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_BOTH_PRESENT, + NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_AFI_ABSENT = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_AFI_PRESENT, + NV_INFOFRAME_FIELD_VALUE_AVI_AFI_AUTO = 3 +} NV_INFOFRAME_FIELD_VALUE_AVI_ACTIVEFORMATINFO; + + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_RGB = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr422, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr444, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_FUTURE, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_F17_FALSE = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_F17_TRUE, + NV_INFOFRAME_FIELD_VALUE_AVI_F17_AUTO = 3 +} NV_INFOFRAME_FIELD_VALUE_AVI_F17; + +//! Byte2 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_NO_AFD = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE01, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE02, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE03, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_LETTERBOX_GT16x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE05, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE06, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE07, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_EQUAL_CODEDFRAME = 8, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_4x3, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_16x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_14x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE12, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_4x3_ON_14x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_14x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_4x3, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_AUTO = 31, +} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION; + + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_NO_DATA = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_4x3, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_16x9, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_FUTURE, + NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_NO_DATA = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_SMPTE_170M, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_ITUR_BT709, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_USE_EXTENDED_COLORIMETRY, + NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY; + +//! Byte 3 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_NO_DATA = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_HORIZONTAL, + NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_VERTICAL, + NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_BOTH, + NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_DEFAULT = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_LIMITED_RANGE, + NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_FULL_RANGE, + NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_RESERVED, + NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC601 = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC709, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_SYCC601, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBEYCC601, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBERGB, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED05, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED06, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED07, + NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_AUTO = 15 +} NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_ITC_VIDEO_CONTENT = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_ITC_ITCONTENT, + NV_INFOFRAME_FIELD_VALUE_AVI_ITC_AUTO = 3 +} NV_INFOFRAME_FIELD_VALUE_AVI_ITC; + +//! Byte 4 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_NONE = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X02, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X03, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X04, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X05, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X06, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X07, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X08, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X09, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X10, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED10, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED11, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED12, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED13, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED14, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED15, + NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_AUTO = 31 +} NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION; + + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GRAPHICS = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_PHOTO, + NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_CINEMA, + NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GAME, + NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_LIMITED_RANGE = 0, + NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_FULL_RANGE, + NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED02, + NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED03, + NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION; + +//! Adding an Auto bit to each field +typedef struct +{ + NvU32 vic : 8; + NvU32 pixelRepeat : 5; + NvU32 colorSpace : 3; + NvU32 colorimetry : 3; + NvU32 extendedColorimetry : 4; + NvU32 rgbQuantizationRange : 3; + NvU32 yccQuantizationRange : 3; + NvU32 itContent : 2; + NvU32 contentTypes : 3; + NvU32 scanInfo : 3; + NvU32 activeFormatInfoPresent : 2; + NvU32 activeFormatAspectRatio : 5; + NvU32 picAspectRatio : 3; + NvU32 nonuniformScaling : 3; + NvU32 barInfo : 3; + NvU32 top_bar : 17; + NvU32 bottom_bar : 17; + NvU32 left_bar : 17; + NvU32 right_bar : 17; + NvU32 Future17 : 2; + NvU32 Future47 : 2; +} NV_INFOFRAME_VIDEO; + +//! Byte 1 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_IN_HEADER = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_2, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_3, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_4, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_5, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_6, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_7, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_8, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_AUTO = 15 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_IN_HEADER = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_PCM, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AC3, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG1, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MP3, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG2, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AACLC, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTS, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_ATRAC, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DSD, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_EAC3, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTSHD, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MLP, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DST, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_WMAPRO, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_USE_CODING_EXTENSION_TYPE, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AUTO = 31 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE; + +//! Byte 2 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_IN_HEADER = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_16BITS, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_20BITS, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_24BITS, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_IN_HEADER = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_32000HZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_44100HZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_48000HZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_88200KHZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_96000KHZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_176400KHZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_192000KHZ, + NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_AUTO = 15 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY; + + + +//! Byte 3 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_USE_CODING_TYPE = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAAC, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAACV2, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_MPEGSURROUND, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE04, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE05, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE06, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE07, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE08, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE09, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE10, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE11, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE12, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE13, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE14, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE15, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE16, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE17, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE18, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE19, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE20, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE21, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE22, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE23, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE24, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE25, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE26, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE27, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE28, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE29, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE30, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE31, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_AUTO = 63 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE; + + +//! Byte 4 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_X_FR_FL =0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_LFE_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_X_FR_FL, + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_LFE_FR_FL = 0X31, + // all other values should default to auto + NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_AUTO = 0x1FF +} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION; + +//! Byte 5 related +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_NO_DATA = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_0DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_PLUS10DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_RESERVED03, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_AUTO = 7 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL; + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_0DB = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_1DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_2DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_3DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_4DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_5DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_6DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_7DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_8DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_9DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_10DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_11DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_12DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_13DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_14DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_15DB, + NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_AUTO = 31 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES; + + +typedef enum +{ + NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PERMITTED = 0, + NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PROHIBITED, + NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_AUTO = 3 +} NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX; + +typedef struct +{ + NvU32 codingType : 5; + NvU32 codingExtensionType : 6; + NvU32 sampleSize : 3; + NvU32 sampleRate : 4; + NvU32 channelCount : 4; + NvU32 speakerPlacement : 9; + NvU32 downmixInhibit : 2; + NvU32 lfePlaybackLevel : 3; + NvU32 levelShift : 5; + NvU32 Future12 : 2; + NvU32 Future2x : 4; + NvU32 Future3x : 4; + NvU32 Future52 : 2; + NvU32 Future6 : 9; + NvU32 Future7 : 9; + NvU32 Future8 : 9; + NvU32 Future9 : 9; + NvU32 Future10 : 9; +} NV_INFOFRAME_AUDIO; + +typedef struct +{ + NvU32 version; //!< version of this structure + NvU16 size; //!< size of this structure + NvU8 cmd; //!< The actions to perform from NV_INFOFRAME_CMD + NvU8 type; //!< type of infoframe + + union + { + NV_INFOFRAME_PROPERTY property; //!< This is NVIDIA-specific and corresponds to the property cmds and associated infoframe. + NV_INFOFRAME_AUDIO audio; + NV_INFOFRAME_VIDEO video; + } infoframe; +} NV_INFOFRAME_DATA; + +//! Macro for constructing the version field of ::NV_INFOFRAME_DATA +#define NV_INFOFRAME_DATA_VER MAKE_NVAPI_VERSION(NV_INFOFRAME_DATA,1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_Disp_InfoFrameControl +// +//! DESCRIPTION: This API controls the InfoFrame values. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [in,out] pInfoframeData Contains data corresponding to InfoFrame +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Disp_InfoFrameControl(__in NvU32 displayId, __inout NV_INFOFRAME_DATA *pInfoframeData); + + + + + + +//! \ingroup dispcontrol +//! @{ +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_Disp_ColorControl +// +//! \fn NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData) +//! DESCRIPTION: This API controls the Color values. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [in,out] pColorData Contains data corresponding to color information +//! +//! \return RETURN STATUS: +//! ::NVAPI_OK, +//! ::NVAPI_ERROR, +//! ::NVAPI_INVALID_ARGUMENT +// +/////////////////////////////////////////////////////////////////////////////// + +typedef enum +{ + NV_COLOR_CMD_GET = 1, + NV_COLOR_CMD_SET, + NV_COLOR_CMD_IS_SUPPORTED_COLOR, + NV_COLOR_CMD_GET_DEFAULT +} NV_COLOR_CMD; + +//! See Table 14 of CEA-861E. Not all of this is supported by the GPU. +typedef enum +{ + NV_COLOR_FORMAT_RGB = 0, + NV_COLOR_FORMAT_YUV422, + NV_COLOR_FORMAT_YUV444, + NV_COLOR_FORMAT_YUV420, + + NV_COLOR_FORMAT_DEFAULT = 0xFE, + NV_COLOR_FORMAT_AUTO = 0xFF +} NV_COLOR_FORMAT; + + + +typedef enum +{ + NV_COLOR_COLORIMETRY_RGB = 0, + NV_COLOR_COLORIMETRY_YCC601, + NV_COLOR_COLORIMETRY_YCC709, + NV_COLOR_COLORIMETRY_XVYCC601, + NV_COLOR_COLORIMETRY_XVYCC709, + NV_COLOR_COLORIMETRY_SYCC601, + NV_COLOR_COLORIMETRY_ADOBEYCC601, + NV_COLOR_COLORIMETRY_ADOBERGB, + NV_COLOR_COLORIMETRY_BT2020RGB, + NV_COLOR_COLORIMETRY_BT2020YCC, + NV_COLOR_COLORIMETRY_BT2020cYCC, + + NV_COLOR_COLORIMETRY_DEFAULT = 0xFE, + NV_COLOR_COLORIMETRY_AUTO = 0xFF +} NV_COLOR_COLORIMETRY; + +typedef enum _NV_DYNAMIC_RANGE +{ + NV_DYNAMIC_RANGE_VESA = 0x0, + NV_DYNAMIC_RANGE_CEA = 0x1, + + NV_DYNAMIC_RANGE_AUTO = 0xFF +} NV_DYNAMIC_RANGE; + +typedef enum _NV_BPC +{ + NV_BPC_DEFAULT = 0, + NV_BPC_6 = 1, + NV_BPC_8 = 2, + NV_BPC_10 = 3, + NV_BPC_12 = 4, + NV_BPC_16 = 5, +} NV_BPC; + +typedef struct _NV_COLOR_DATA_V1 +{ + NvU32 version; //!< Version of this structure + NvU16 size; //!< Size of this structure + NvU8 cmd; + struct + { + NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values. + NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values. + } data; +} NV_COLOR_DATA_V1; + +typedef struct _NV_COLOR_DATA_V2 +{ + NvU32 version; //!< Version of this structure + NvU16 size; //!< Size of this structure + NvU8 cmd; + struct + { + NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values. + NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values. + NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values. + } data; +} NV_COLOR_DATA_V2; + +typedef struct _NV_COLOR_DATA_V3 +{ + NvU32 version; //!< Version of this structure + NvU16 size; //!< Size of this structure + NvU8 cmd; + struct + { + NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values. + NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values. + NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values. + NV_BPC bpc; //!< One of NV_BPC enum values. + } data; +} NV_COLOR_DATA_V3; + +typedef NV_COLOR_DATA_V3 NV_COLOR_DATA; + +#define NV_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V1, 1) +#define NV_COLOR_DATA_VER2 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V2, 2) +#define NV_COLOR_DATA_VER3 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V3, 3) +#define NV_COLOR_DATA_VER NV_COLOR_DATA_VER3 + +NVAPI_INTERFACE NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData); + +//! @} + +//! \ingroup dispcontrol +//! @{ +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_Disp_GetHdrCapabilities +// +//! \fn NvAPI_Disp_GetHdrCapabilities(NvU32 displayId, NV_HDR_CAPABILITIES *pHdrCapabilities) +//! DESCRIPTION: This API gets High Dynamic Range (HDR) capabilities of the display. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [in,out] pHdrCapabilities display's HDR capabilities +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +// +/////////////////////////////////////////////////////////////////////////////// + +typedef enum +{ + NV_STATIC_METADATA_TYPE_1 = 0 //!< Tells the type of structure used to define the Static Metadata Descriptor block. +}NV_STATIC_METADATA_DESCRIPTOR_ID; + +typedef struct _NV_HDR_CAPABILITIES +{ + NvU32 version; //!< Version of this structure + + NvU32 isST2084EotfSupported :1; //!< HDMI2.0a UHDA HDR with ST2084 EOTF (CEA861.3). Boolean: 0 = not supported, 1 = supported; + NvU32 isTraditionalHdrGammaSupported :1; //!< HDMI2.0a traditional HDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported; + NvU32 isEdrSupported :1; //!< Extended Dynamic Range on SDR displays. Boolean: 0 = not supported, 1 = supported; + NvU32 driverExpandDefaultHdrParameters :1; //!< If set, driver will expand default (=zero) HDR capabilities parameters contained in display's EDID. + //!< Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters; + NvU32 isTraditionalSdrGammaSupported :1; //!< HDMI2.0a traditional SDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported; + NvU32 reserved :27; + + NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1) + + struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086 + { + NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayWhitePoint_x; //!< x coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayWhitePoint_y; //!< y coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 desired_content_max_luminance; //!< Maximum display luminance = desired max luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2) + NvU16 desired_content_min_luminance; //!< Minimum display luminance = desired min luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2) + NvU16 desired_content_max_frame_average_luminance; //!< Desired maximum Frame-Average Light Level (MaxFALL) of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2) + }display_data; +} NV_HDR_CAPABILITIES; + +#define NV_HDR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_HDR_CAPABILITIES, 1) +#define NV_HDR_CAPABILITIES_VER NV_HDR_CAPABILITIES_VER1 + +NVAPI_INTERFACE NvAPI_Disp_GetHdrCapabilities(__in NvU32 displayId, __inout NV_HDR_CAPABILITIES *pHdrCapabilities); + +//! @} + +//! \ingroup dispcontrol +//! @{ + /////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_Disp_HdrColorControl +// +//! \fn NvAPI_Disp_HdrColorControl(NvU32 displayId, NV_HDR_COLOR_DATA *pHdrColorData) +//! DESCRIPTION: This API configures High Dynamic Range (HDR) and Extended Dynamic Range (EDR) output. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [in,out] pHdrColorData HDR configuration data +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +// +/////////////////////////////////////////////////////////////////////////////// + +typedef enum +{ + NV_HDR_CMD_GET = 0, //!< Get current HDR output configuration + NV_HDR_CMD_SET = 1 //!< Set HDR output configuration +} NV_HDR_CMD; + +typedef enum +{ + NV_HDR_MODE_OFF = 0, //!< HDR off - Turn Off any of HDR/SDR mode + NV_HDR_MODE_UHDA = 2, //!< UHDA HDR (a.k.a HDR10) output: RGB/YCC 10/12bpc ST2084(PQ) EOTF (0..10000 nits luminance range), Rec2020 color primaries, ST2086 static HDR metadata. + NV_HDR_MODE_UHDBD = 2, //!< UHD BD HDR == UHDA HDR. UHD BD HDR baseline mandatory output: YCbCr4:2:0 10bpc ST2084(PQ) EOTF, Rec2020 color primaries, ST2086 static HDR metadata. + NV_HDR_MODE_EDR = 3, //!< EDR (Extended Dynamic Range) output - HDR content is tonemaped and gamut mapped to SDR display capabilties. SDR display is set to max luminance (~300 nits). + NV_HDR_MODE_SDR = 4, //!< SDR (Standard Dynamic Range) output - SDR display is expected to max luminance (~100 nits). +} NV_HDR_MODE; + +typedef struct _NV_HDR_COLOR_DATA +{ + NvU32 version; //!< Version of this structure + NV_HDR_CMD cmd; //!< Command get/set + NV_HDR_MODE hdrMode; //!< HDR mode + NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1) + + struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086 + { + NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 displayWhitePoint_x; //!< x coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + NvU16 displayWhitePoint_y; //!< y coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0]) + + NvU16 max_display_mastering_luminance; //!< Maximum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2) + NvU16 min_display_mastering_luminance; //!< Minimum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2) + + NvU16 max_content_light_level; //!< Maximum Content Light level (MaxCLL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2) + NvU16 max_frame_average_light_level; //!< Maximum Frame-Average Light Level (MaxFALL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2) + } mastering_display_data; +} NV_HDR_COLOR_DATA; + +#define NV_HDR_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_HDR_COLOR_DATA, 1) +#define NV_HDR_COLOR_DATA_VER NV_HDR_COLOR_DATA_VER1 + +NVAPI_INTERFACE NvAPI_Disp_HdrColorControl(__in NvU32 displayId, __inout NV_HDR_COLOR_DATA *pHdrColorData); + +//! @} + + +//! \ingroup dispcontrol +//! Used in NvAPI_DISP_GetTiming(). +typedef struct +{ + NvU32 isInterlaced : 4; //!< To retrieve interlaced/progressive timing + NvU32 reserved0 : 12; + union + { + NvU32 tvFormat : 8; //!< The actual analog HD/SDTV format. Used when the timing type is + //! NV_TIMING_OVERRIDE_ANALOG_TV and width==height==rr==0. + NvU32 ceaId : 8; //!< The EIA/CEA 861B/D predefined short timing descriptor ID. + //! Used when the timing type is NV_TIMING_OVERRIDE_EIA861 + //! and width==height==rr==0. + NvU32 nvPsfId : 8; //!< The NV predefined PsF format Id. + //! Used when the timing type is NV_TIMING_OVERRIDE_NV_PREDEFINED. + }; + NvU32 scaling : 8; //!< Define preferred scaling +}NV_TIMING_FLAG; + +//! \ingroup dispcontrol +//! Used in NvAPI_DISP_GetTiming(). +typedef struct _NV_TIMING_INPUT +{ + NvU32 version; //!< (IN) structure version + + NvU32 width; //!< Visible horizontal size + NvU32 height; //!< Visible vertical size + float rr; //!< Timing refresh rate + + NV_TIMING_FLAG flag; //!< Flag containing additional info for timing calculation. + + NV_TIMING_OVERRIDE type; //!< Timing type(formula) to use for calculating the timing +}NV_TIMING_INPUT; + +#define NV_TIMING_INPUT_VER MAKE_NVAPI_VERSION(NV_TIMING_INPUT,1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_GetTiming +// +//! DESCRIPTION: This function calculates the timing from the visible width/height/refresh-rate and timing type info. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 313 +//! +//! +//! \param [in] displayId Display ID of the display. +//! \param [in] timingInput Inputs used for calculating the timing. +//! \param [out] pTiming Pointer to the NV_TIMING structure. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetTiming( __in NvU32 displayId,__in NV_TIMING_INPUT *timingInput, __out NV_TIMING *pTiming); + + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_GetMonitorCapabilities +// +//! \fn NvAPI_DISP_GetMonitorCapabilities(NvU32 displayId, NV_MONITOR_CAPABILITIES *pMonitorCapabilities) +//! DESCRIPTION: This API returns the Monitor capabilities +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [out] pMonitorCapabilities The monitor support info +//! +//! \return ::NVAPI_OK, +//! ::NVAPI_ERROR, +//! ::NVAPI_INVALID_ARGUMENT +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup dispcontrol +//! @{ + + +//! HDMI-related and extended CAPs +typedef enum +{ + // hdmi related caps + NV_MONITOR_CAPS_TYPE_HDMI_VSDB = 0x1000, + NV_MONITOR_CAPS_TYPE_HDMI_VCDB = 0x1001, +} NV_MONITOR_CAPS_TYPE; + + + +typedef struct _NV_MONITOR_CAPS_VCDB +{ + NvU8 quantizationRangeYcc : 1; + NvU8 quantizationRangeRgb : 1; + NvU8 scanInfoPreferredVideoFormat : 2; + NvU8 scanInfoITVideoFormats : 2; + NvU8 scanInfoCEVideoFormats : 2; +} NV_MONITOR_CAPS_VCDB; + + +//! See NvAPI_DISP_GetMonitorCapabilities(). +typedef struct _NV_MONITOR_CAPS_VSDB +{ + // byte 1 + NvU8 sourcePhysicalAddressB : 4; //!< Byte 1 + NvU8 sourcePhysicalAddressA : 4; //!< Byte 1 + // byte 2 + NvU8 sourcePhysicalAddressD : 4; //!< Byte 2 + NvU8 sourcePhysicalAddressC : 4; //!< Byte 2 + // byte 3 + NvU8 supportDualDviOperation : 1; //!< Byte 3 + NvU8 reserved6 : 2; //!< Byte 3 + NvU8 supportDeepColorYCbCr444 : 1; //!< Byte 3 + NvU8 supportDeepColor30bits : 1; //!< Byte 3 + NvU8 supportDeepColor36bits : 1; //!< Byte 3 + NvU8 supportDeepColor48bits : 1; //!< Byte 3 + NvU8 supportAI : 1; //!< Byte 3 + // byte 4 + NvU8 maxTmdsClock; //!< Bye 4 + // byte 5 + NvU8 cnc0SupportGraphicsTextContent : 1; //!< Byte 5 + NvU8 cnc1SupportPhotoContent : 1; //!< Byte 5 + NvU8 cnc2SupportCinemaContent : 1; //!< Byte 5 + NvU8 cnc3SupportGameContent : 1; //!< Byte 5 + NvU8 reserved8 : 1; //!< Byte 5 + NvU8 hasVicEntries : 1; //!< Byte 5 + NvU8 hasInterlacedLatencyField : 1; //!< Byte 5 + NvU8 hasLatencyField : 1; //!< Byte 5 + // byte 6 + NvU8 videoLatency; //!< Byte 6 + // byte 7 + NvU8 audioLatency; //!< Byte 7 + // byte 8 + NvU8 interlacedVideoLatency; //!< Byte 8 + // byte 9 + NvU8 interlacedAudioLatency; //!< Byte 9 + // byte 10 + NvU8 reserved13 : 7; //!< Byte 10 + NvU8 has3dEntries : 1; //!< Byte 10 + // byte 11 + NvU8 hdmi3dLength : 5; //!< Byte 11 + NvU8 hdmiVicLength : 3; //!< Byte 11 + // Remaining bytes + NvU8 hdmi_vic[7]; //!< Keeping maximum length for 3 bits + NvU8 hdmi_3d[31]; //!< Keeping maximum length for 5 bits +} NV_MONITOR_CAPS_VSDB; + + +//! See NvAPI_DISP_GetMonitorCapabilities(). +typedef struct _NV_MONITOR_CAPABILITIES_V1 +{ + NvU32 version; + NvU16 size; + NvU32 infoType; + NvU32 connectorType; //!< Out: VGA, TV, DVI, HDMI, DP + NvU8 bIsValidInfo : 1; //!< Boolean : Returns invalid if requested info is not present such as VCDB not present + union { + NV_MONITOR_CAPS_VSDB vsdb; + NV_MONITOR_CAPS_VCDB vcdb; + } data; +} NV_MONITOR_CAPABILITIES_V1; + +typedef NV_MONITOR_CAPABILITIES_V1 NV_MONITOR_CAPABILITIES; + +//! Macro for constructing the version field of ::NV_MONITOR_CAPABILITIES_V1 +#define NV_MONITOR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_CAPABILITIES_V1,1) +#define NV_MONITOR_CAPABILITIES_VER NV_MONITOR_CAPABILITIES_VER1 + +//! @} + +//! SUPPORTED OS: Windows Vista and higher +//! +//! \ingroup dispcontrol +NVAPI_INTERFACE NvAPI_DISP_GetMonitorCapabilities(__in NvU32 displayId, __inout NV_MONITOR_CAPABILITIES *pMonitorCapabilities); + +//! \ingroup dispcontrol +typedef struct _NV_MONITOR_COLOR_DATA +{ + NvU32 version; +// We are only supporting DP monitors for now. We need to extend this to HDMI panels as well + NV_DP_COLOR_FORMAT colorFormat; //!< One of the supported color formats + NV_DP_BPC backendBitDepths; //!< One of the supported bit depths +} NV_MONITOR_COLOR_CAPS_V1; + +typedef NV_MONITOR_COLOR_CAPS_V1 NV_MONITOR_COLOR_CAPS; + +//! \ingroup dispcontrol +#define NV_MONITOR_COLOR_CAPS_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_COLOR_CAPS_V1,1) +#define NV_MONITOR_COLOR_CAPS_VER NV_MONITOR_COLOR_CAPS_VER1 + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_GetMonitorColorCapabilities +// +//! DESCRIPTION: This API returns all the color formats and bit depth values supported by a given DP monitor. +//! +//! USAGE: Sequence of calls which caller should make to get the information. +//! 1. First call NvAPI_DISP_GetMonitorColorCapabilities() with pMonitorColorCapabilities as NULL to get the count. +//! 2. Allocate memory for color caps(NV_MONITOR_COLOR_CAPS) array. +//! 3. Call NvAPI_DISP_GetMonitorColorCapabilities() again with the pointer to the memory allocated to get all the +//! color capabilities. +//! +//! Note : +//! 1. pColorCapsCount should never be NULL, else the API will fail with NVAPI_INVALID_ARGUMENT. +//! 2. *pColorCapsCount returned from the API will always be the actual count in any/every call. +//! 3. Memory size to be allocated should be (*pColorCapsCount * sizeof(NV_MONITOR_COLOR_CAPS)). +//! 4. If the memory allocated is less than what is required to return all the timings, this API will return the +//! amount of information which can fit in user provided buffer and API will return NVAPI_INSUFFICIENT_BUFFER. +//! 5. If the caller specifies a greater value for *pColorCapsCount in second call to NvAPI_DISP_GetMonitorColorCapabilities() +//! than what was returned from first call, the API will return only the actual number of elements in the color +//! capabilities array and the extra buffer will remain unused. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] displayId Monitor Identifier +//! \param [in, out] pMonitorColorCapabilities The monitor color capabilities information +//! \param [in, out] pColorCapsCount - During input, the number of elements allocated for the pMonitorColorCapabilities pointer +//! - During output, the actual number of color data elements the monitor supports +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval NVAPI_INSUFFICIENT_BUFFER The input buffer size is not sufficient to hold the total contents. In this case +//! *pColorCapsCount will hold the required amount of elements. +//! \retval NVAPI_INVALID_DISPLAY_ID The input monitor is either not connected or is not a DP panel. +//! +//! \ingroup dispcontrol +//! +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetMonitorColorCapabilities(__in NvU32 displayId, __inout_ecount_part_opt(*pColorCapsCount, *pColorCapsCount) NV_MONITOR_COLOR_CAPS *pMonitorColorCapabilities, __inout NvU32 *pColorCapsCount); + +//! \ingroup dispcontrol +//! Used in NvAPI_DISP_EnumCustomDisplay() and NvAPI_DISP_TryCustomDisplay(). +typedef struct +{ + NvU32 version; + + // the source mode information + NvU32 width; //!< Source surface(source mode) width + NvU32 height; //!< Source surface(source mode) height + NvU32 depth; //!< Source surface color depth."0" means all 8/16/32bpp + NV_FORMAT colorFormat; //!< Color format (optional) + + NV_VIEWPORTF srcPartition; //!< For multimon support, should be set to (0,0,1.0,1.0) for now. + + float xRatio; //!< Horizontal scaling ratio + float yRatio; //!< Vertical scaling ratio + + NV_TIMING timing; //!< Timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc. + NvU32 hwModeSetOnly : 1; //!< If set, it means a hardware modeset without OS update + +}NV_CUSTOM_DISPLAY; + +//! \ingroup dispcontrol +//! Used in NV_CUSTOM_DISPLAY. +#define NV_CUSTOM_DISPLAY_VER MAKE_NVAPI_VERSION(NV_CUSTOM_DISPLAY,1) + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_EnumCustomDisplay +// +//! DESCRIPTION: This API enumerates the custom timing specified by the enum index. +//! The client should keep enumerating until it returns NVAPI_END_ENUMERATION. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] displayId Dispaly ID of the display. +//! \param [in] index Enum index +//! \param [inout] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_EnumCustomDisplay( __in NvU32 displayId, __in NvU32 index, __inout NV_CUSTOM_DISPLAY *pCustDisp); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_TryCustomDisplay +// +//! DESCRIPTION: This API is used to set up a custom display without saving the configuration on multiple displays. +//! +//! \note +//! All the members of srcPartition, present in NV_CUSTOM_DISPLAY structure, should have their range in (0.0,1.0). +//! In clone mode the timings can applied to both the target monitors but only one target at a time. \n +//! For the secondary target the applied timings works under the following conditions: +//! - If the secondary monitor EDID supports the selected timing, OR +//! - If the selected custom timings can be scaled by the secondary monitor for the selected source resolution on the primary, OR +//! - If the selected custom timings matches the existing source resolution on the primary. +//! Setting up a custom display on non-active but connected monitors is supported only for Win7 and above. +//! +//! SUPPORTED OS: Windows XP, Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! +//! \param [in] pDisplayIds Array of the target display Dispaly IDs - See \ref handles. +//! \param [in] count Total number of the incoming Display IDs and corresponding NV_CUSTOM_DISPLAY structure. This is for the multi-head support. +//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure array. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_TryCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in_ecount(count) NV_CUSTOM_DISPLAY *pCustDisp); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_DeleteCustomDisplay +// +//! DESCRIPTION: This function deletes the custom display configuration, specified from the registry for all the displays whose display IDs are passed. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 313 +//! +//! +//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved. +//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support. +//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_DeleteCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NV_CUSTOM_DISPLAY *pCustDisp); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_SaveCustomDisplay +// +//! DESCRIPTION: This function saves the current hardware display configuration on the specified Display IDs as a custom display configuration. +//! This function should be called right after NvAPI_DISP_TryCustomDisplay() to save the custom display from the current +//! hardware context. This function will not do anything if the custom display configuration is not tested on the hardware. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 313 +//! +//! +//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved. +//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support. +//! \param [in] isThisOutputIdOnly If set, the saved custom display will only be applied on the monitor with the same outputId (see \ref handles). +//! \param [in] isThisMonitorIdOnly If set, the saved custom display will only be applied on the monitor with the same EDID ID or +//! the same TV connector in case of analog TV. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_SaveCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NvU32 isThisOutputIdOnly, __in NvU32 isThisMonitorIdOnly); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_RevertCustomDisplayTrial +// +//! DESCRIPTION: This API is used to restore the display configuration, that was changed by calling NvAPI_DISP_TryCustomDisplay(). This function +//! must be called only after a custom display configuration is tested on the hardware, using NvAPI_DISP_TryCustomDisplay(), +//! otherwise no action is taken. On Vista, NvAPI_DISP_RevertCustomDisplayTrial should be called with an active display that +//! was affected during the NvAPI_DISP_TryCustomDisplay() call, per GPU. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 313 +//! +//! +//! \param [in] pDisplayIds Pointer to display Id, of an active display. +//! \param [in] count Total number of incoming Display IDs. For future use only. Currently it is expected to be passed as 1. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_RevertCustomDisplayTrial( __in_ecount(count) NvU32* pDisplayIds, __in NvU32 count); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GetView +// +//! This API lets caller retrieve the target display arrangement for selected source display handle. +//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW. +//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 85 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from +//! NvAPI_EnumNVidiaDisplayHandle(). +//! \param [out] pTargets User allocated storage to retrieve an array of NV_VIEW_TARGET_INFO. Can be NULL to retrieve +//! the targetCount. +//! \param [in,out] targetMaskCount Count of target device mask specified in pTargetMask. +//! \param [out] targetView Target view selected from NV_TARGET_VIEW_MODE. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.") +NVAPI_INTERFACE NvAPI_GetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargets, NvU32 *pTargetMaskCount, NV_TARGET_VIEW_MODE *pTargetView); + + + + + + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GetViewEx +// +//! DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle. +//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW. +//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs. +//! +//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 165 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with +//! NvAPI_EnumNVidiaDisplayHandle(). +//! \param [in,out] pPathInfo Count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount. +//! \param [in,out] pPathCount Number of elements in array pPathInfo->path. +//! \param [out] pTargetViewMode Display view selected from NV_TARGET_VIEW_MODE. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.") +NVAPI_INTERFACE NvAPI_GetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NvU32 *pPathCount, NV_TARGET_VIEW_MODE *pTargetViewMode); + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_GetSupportedViews +// +//! This API lets caller enumerate all the supported NVIDIA display views - nView and Dualview modes. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 85 +//! +//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from +//! NvAPI_EnumNVidiaDisplayHandle(). +//! \param [out] pTargetViews Array of supported views. Can be NULL to retrieve the pViewCount first. +//! \param [in,out] pViewCount Count of supported views. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Miscellaneous error occurred +//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter. +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetSupportedViews(NvDisplayHandle hNvDisplay, NV_TARGET_VIEW_MODE *pTargetViews, NvU32 *pViewCount); + + +//! SUPPORTED OS: Windows XP and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DISP_GetDisplayIdByDisplayName +// +//! DESCRIPTION: This API retrieves the Display Id of a given display by +//! display name. The display must be active to retrieve the +//! displayId. In the case of clone mode or Surround gaming, +//! the primary or top-left display will be returned. +//! +//! \param [in] displayName Name of display (Eg: "\\DISPLAY1" to +//! retrieve the displayId for. +//! \param [out] displayId Display ID of the requested display. +//! +//! retval ::NVAPI_OK: Capabilties have been returned. +//! retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. +//! retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first +//! retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available +//! retval ::NVAPI_ERROR: Miscellaneous error occurred +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetDisplayIdByDisplayName(const char *displayName, NvU32* displayId); + + + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig +// +//! DESCRIPTION: This API lets caller retrieve the current global display +//! configuration. +//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows: +//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount. +//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch +//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL. +//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect +//! to number of targetInfoCount(from Second Pass). +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in,out] pathInfoCount Number of elements in pathInfo array, returns number of valid topologies, this cannot be null. +//! \param [in,out] pathInfo Array of path information +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with +//! specific meaning for this API, they are listed below. +//! +//! \retval NVAPI_INVALID_ARGUMENT - Invalid input parameter. Following can be the reason for this return value: +//! -# pathInfoCount is NULL. +//! -# *pathInfoCount is 0 and pathInfo is not NULL. +//! -# *pathInfoCount is not 0 and pathInfo is NULL. +//! \retval NVAPI_DEVICE_BUSY - ModeSet has not yet completed. Please wait and call it again. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetDisplayConfig(__inout NvU32 *pathInfoCount, __out_ecount_full_opt(*pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO *pathInfo); + + + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_DISP_SetDisplayConfig +// +// +//! DESCRIPTION: This API lets caller apply a global display configuration +//! across multiple GPUs. +//! +//! If all sourceIds are zero, then NvAPI will pick up sourceId's based on the following criteria : +//! - If user provides sourceModeInfo then we are trying to assign 0th sourceId always to GDIPrimary. +//! This is needed since active windows always moves along with 0th sourceId. +//! - For rest of the paths, we are incrementally assigning the sourceId per adapter basis. +//! - If user doesn't provide sourceModeInfo then NVAPI just picks up some default sourceId's in incremental order. +//! Note : NVAPI will not intelligently choose the sourceIDs for any configs that does not need a modeset. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] pathInfoCount Number of supplied elements in pathInfo +//! \param [in] pathInfo Array of path information +//! \param [in] flags Flags for applying settings +//! +//! \retval ::NVAPI_OK - completed request +//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized +//! \retval ::NVAPI_ERROR - miscellaneous error occurred +//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter. +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_SetDisplayConfig(__in NvU32 pathInfoCount, __in_ecount(pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO* pathInfo, __in NvU32 flags); + + + + + +//////////////////////////////////////////////////////////////////////////////////////// +// +// MOSAIC allows a multi display target output scanout on a single source. +// +// SAMPLE of MOSAIC 1x4 topo with 8 pixel horizontal overlap +// +//+-------------------------++-------------------------++-------------------------++-------------------------+ +//| || || || | +//| || || || | +//| || || || | +//| DVI1 || DVI2 || DVI3 || DVI4 | +//| || || || | +//| || || || | +//| || || || | +//| || || || | +//+-------------------------++-------------------------++-------------------------++-------------------------+ + + +//! \addtogroup mosaicapi +//! @{ + +#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8 +#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8 +// +// These bits are used to describe the validity of a topo. +// +#define NV_MOSAIC_TOPO_VALIDITY_VALID 0x00000000 //!< The topology is valid +#define NV_MOSAIC_TOPO_VALIDITY_MISSING_GPU 0x00000001 //!< Not enough SLI GPUs were found to fill the entire + //! topology. hPhysicalGPU will be 0 for these. +#define NV_MOSAIC_TOPO_VALIDITY_MISSING_DISPLAY 0x00000002 //!< Not enough displays were found to fill the entire + //! topology. displayOutputId will be 0 for these. +#define NV_MOSAIC_TOPO_VALIDITY_MIXED_DISPLAY_TYPES 0x00000004 //!< The topoogy is only possible with displays of the same + //! NV_GPU_OUTPUT_TYPE. Check displayOutputIds to make + //! sure they are all CRTs, or all DFPs. + + +// +//! This structure defines the topology details. +typedef struct +{ + NvU32 version; //!< Version of this structure + NvLogicalGpuHandle hLogicalGPU; //!< Logical GPU for this topology + NvU32 validityMask; //!< 0 means topology is valid with the current hardware. + //! If not 0, inspect bits against NV_MOSAIC_TOPO_VALIDITY_*. + NvU32 rowCount; //!< Number of displays in a row + NvU32 colCount; //!< Number of displays in a column + + struct + { + NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology (0 if GPU missing) + NvU32 displayOutputId; //!< Connected display target (0 if no display connected) + NvS32 overlapX; //!< Pixels of overlap on left of target: (+overlap, -gap) + NvS32 overlapY; //!< Pixels of overlap on top of target: (+overlap, -gap) + + } gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS]; + +} NV_MOSAIC_TOPO_DETAILS; + +//! Macro for constructing te vesion field of NV_MOSAIC_TOPO_DETAILS +#define NVAPI_MOSAIC_TOPO_DETAILS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_DETAILS,1) + + +// +//! These values refer to the different types of Mosaic topologies that are possible. When +//! getting the supported Mosaic topologies, you can specify one of these types to narrow down +//! the returned list to only those that match the given type. +typedef enum +{ + NV_MOSAIC_TOPO_TYPE_ALL, //!< All mosaic topologies + NV_MOSAIC_TOPO_TYPE_BASIC, //!< Basic Mosaic topologies + NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO, //!< Passive Stereo topologies + NV_MOSAIC_TOPO_TYPE_SCALED_CLONE, //!< Not supported at this time + NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO_SCALED_CLONE, //!< Not supported at this time + NV_MOSAIC_TOPO_TYPE_MAX, //!< Always leave this at end of the enum +} NV_MOSAIC_TOPO_TYPE; + + +// +//! This is a complete list of supported Mosaic topologies. +//! +//! Using a "Basic" topology combines multiple monitors to create a single desktop. +//! +//! Using a "Passive" topology combines multiples monitors to create a passive stereo desktop. +//! In passive stereo, two identical topologies combine - one topology is used for the right eye and the other identical //! topology (targeting different displays) is used for the left eye. \n +//! NOTE: common\inc\nvEscDef.h shadows a couple PASSIVE_STEREO enums. If this +//! enum list changes and effects the value of NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO +//! please update the corresponding value in nvEscDef.h +typedef enum +{ + NV_MOSAIC_TOPO_NONE, + + // 'BASIC' topos start here + // + // The result of using one of these Mosaic topos is that multiple monitors + // will combine to create a single desktop. + // + NV_MOSAIC_TOPO_BEGIN_BASIC, + NV_MOSAIC_TOPO_1x2_BASIC = NV_MOSAIC_TOPO_BEGIN_BASIC, + NV_MOSAIC_TOPO_2x1_BASIC, + NV_MOSAIC_TOPO_1x3_BASIC, + NV_MOSAIC_TOPO_3x1_BASIC, + NV_MOSAIC_TOPO_1x4_BASIC, + NV_MOSAIC_TOPO_4x1_BASIC, + NV_MOSAIC_TOPO_2x2_BASIC, + NV_MOSAIC_TOPO_2x3_BASIC, + NV_MOSAIC_TOPO_2x4_BASIC, + NV_MOSAIC_TOPO_3x2_BASIC, + NV_MOSAIC_TOPO_4x2_BASIC, + NV_MOSAIC_TOPO_1x5_BASIC, + NV_MOSAIC_TOPO_1x6_BASIC, + NV_MOSAIC_TOPO_7x1_BASIC, + + // Add padding for 10 more entries. 6 will be enough room to specify every + // possible topology with 8 or fewer displays, so this gives us a little + // extra should we need it. + NV_MOSAIC_TOPO_END_BASIC = NV_MOSAIC_TOPO_7x1_BASIC + 9, + + // 'PASSIVE_STEREO' topos start here + // + // The result of using one of these Mosaic topos is that multiple monitors + // will combine to create a single PASSIVE STEREO desktop. What this means is + // that there will be two topos that combine to create the overall desktop. + // One topo will be used for the left eye, and the other topo (of the + // same rows x cols), will be used for the right eye. The difference between + // the two topos is that different GPUs and displays will be used. + // + NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO, // value shadowed in nvEscDef.h + NV_MOSAIC_TOPO_1x2_PASSIVE_STEREO = NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO, + NV_MOSAIC_TOPO_2x1_PASSIVE_STEREO, + NV_MOSAIC_TOPO_1x3_PASSIVE_STEREO, + NV_MOSAIC_TOPO_3x1_PASSIVE_STEREO, + NV_MOSAIC_TOPO_1x4_PASSIVE_STEREO, + NV_MOSAIC_TOPO_4x1_PASSIVE_STEREO, + NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO, + NV_MOSAIC_TOPO_END_PASSIVE_STEREO = NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO + 4, + + + // + // Total number of topos. Always leave this at the end of the enumeration. + // + NV_MOSAIC_TOPO_MAX //! Total number of topologies. + +} NV_MOSAIC_TOPO; + + +// +//! This is a "topology brief" structure. It tells you what you need to know about +//! a topology at a high level. A list of these is returned when you query for the +//! supported Mosaic information. +//! +//! If you need more detailed information about the topology, call +//! NvAPI_Mosaic_GetTopoGroup() with the topology value from this structure. +typedef struct +{ + NvU32 version; //!< Version of this structure + NV_MOSAIC_TOPO topo; //!< The topology + NvU32 enabled; //!< 1 if topo is enabled, else 0 + NvU32 isPossible; //!< 1 if topo *can* be enabled, else 0 + +} NV_MOSAIC_TOPO_BRIEF; + +//! Macro for constructing the version field of NV_MOSAIC_TOPO_BRIEF +#define NVAPI_MOSAIC_TOPO_BRIEF_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_BRIEF,1) + + +// +//! Basic per-display settings that are used in setting/getting the Mosaic mode +typedef struct _NV_MOSAIC_DISPLAY_SETTING_V1 +{ + NvU32 version; //!< Version of this structure + NvU32 width; //!< Per-display width + NvU32 height; //!< Per-display height + NvU32 bpp; //!< Bits per pixel + NvU32 freq; //!< Display frequency +} NV_MOSAIC_DISPLAY_SETTING_V1; + +typedef struct NV_MOSAIC_DISPLAY_SETTING_V2 +{ + NvU32 version; //!< Version of this structure + NvU32 width; //!< Per-display width + NvU32 height; //!< Per-display height + NvU32 bpp; //!< Bits per pixel + NvU32 freq; //!< Display frequency + NvU32 rrx1k; //!< Display frequency in x1k +} NV_MOSAIC_DISPLAY_SETTING_V2; + +typedef NV_MOSAIC_DISPLAY_SETTING_V2 NV_MOSAIC_DISPLAY_SETTING; + +//! Macro for constructing the version field of NV_MOSAIC_DISPLAY_SETTING +#define NVAPI_MOSAIC_DISPLAY_SETTING_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V1,1) +#define NVAPI_MOSAIC_DISPLAY_SETTING_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V2,2) +#define NVAPI_MOSAIC_DISPLAY_SETTING_VER NVAPI_MOSAIC_DISPLAY_SETTING_VER2 + + +// +// Set a reasonable max number of display settings to support +// so arrays are bound. +// +#define NV_MOSAIC_DISPLAY_SETTINGS_MAX 40 //!< Set a reasonable maximum number of display settings to support + //! so arrays are bound. + + +// +//! This structure is used to contain a list of supported Mosaic topologies +//! along with the display settings that can be used. +typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V1 +{ + NvU32 version; //!< Version of this structure + NvU32 topoBriefsCount; //!< Number of topologies in below array + NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details + NvU32 displaySettingsCount; //!< Number of display settings in below array + NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible + +} NV_MOSAIC_SUPPORTED_TOPO_INFO_V1; + +typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 +{ + NvU32 version; //!< Version of this structure + NvU32 topoBriefsCount; //!< Number of topologies in below array + NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details + NvU32 displaySettingsCount; //!< Number of display settings in below array + NV_MOSAIC_DISPLAY_SETTING_V2 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible + +} NV_MOSAIC_SUPPORTED_TOPO_INFO_V2; + +typedef NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 NV_MOSAIC_SUPPORTED_TOPO_INFO; + +//! Macro forconstructing the version field of NV_MOSAIC_SUPPORTED_TOPO_INFO +#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V1,1) +#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V2,2) +#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2 + + +// +// Indices to use to access the topos array within the mosaic topology +#define NV_MOSAIC_TOPO_IDX_DEFAULT 0 + +#define NV_MOSAIC_TOPO_IDX_LEFT_EYE 0 +#define NV_MOSAIC_TOPO_IDX_RIGHT_EYE 1 +#define NV_MOSAIC_TOPO_NUM_EYES 2 + + +// +//! This defines the maximum number of topos that can be in a topo group. +//! At this time, it is set to 2 because our largest topo group (passive +//! stereo) only needs 2 topos (left eye and right eye). +//! +//! If a new topo group with more than 2 topos is added above, then this +//! number will also have to be incremented. +#define NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP 2 + + +// +//! This structure defines a group of topologies that work together to create one +//! overall layout. All of the supported topologies are represented with this +//! structure. +//! +//! For example, a 'Passive Stereo' topology would be represented with this +//! structure, and would have separate topology details for the left and right eyes. +//! The count would be 2. A 'Basic' topology is also represented by this structure, +//! with a count of 1. +//! +//! The structure is primarily used internally, but is exposed to applications in a +//! read-only fashion because there are some details in it that might be useful +//! (like the number of rows/cols, or connected display information). A user can +//! get the filled-in structure by calling NvAPI_Mosaic_GetTopoGroup(). +//! +//! You can then look at the detailed values within the structure. There are no +//! entrypoints which take this structure as input (effectively making it read-only). +typedef struct +{ + NvU32 version; //!< Version of this structure + NV_MOSAIC_TOPO_BRIEF brief; //!< The brief details of this topo + NvU32 count; //!< Number of topos in array below + NV_MOSAIC_TOPO_DETAILS topos[NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP]; + +} NV_MOSAIC_TOPO_GROUP; + +//! Macro for constructing the version field of NV_MOSAIC_TOPO_GROUP +#define NVAPI_MOSAIC_TOPO_GROUP_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_GROUP,1) + +//! @} + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetSupportedTopoInfo +// +//! DESCRIPTION: This API returns information on the topologies and display resolutions +//! supported by Mosaic mode. +//! +//! NOTE: Not all topologies returned can be set immediately. +//! See 'OUT' Notes below. +//! +//! Once you get the list of supported topologies, you can call +//! NvAPI_Mosaic_GetTopoGroup() with one of the Mosaic topologies if you need +//! more information about it. +//! +//! 'IN' Notes: pSupportedTopoInfo->version must be set before calling this function. +//! If the specified version is not supported by this implementation, +//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION). +//! +//! 'OUT' Notes: Some of the topologies returned might not be valid for one reason or +//! another. It could be due to mismatched or missing displays. It +//! could also be because the required number of GPUs is not found. +//! At a high level, you can see if the topology is valid and can be enabled +//! by looking at the pSupportedTopoInfo->topoBriefs[xxx].isPossible flag. +//! If this is true, the topology can be enabled. If it +//! is false, you can find out why it cannot be enabled by getting the +//! details of the topology via NvAPI_Mosaic_GetTopoGroup(). From there, +//! look at the validityMask of the individual topologies. The bits can +//! be tested against the NV_MOSAIC_TOPO_VALIDITY_* bits. +//! +//! It is possible for this function to return NVAPI_OK with no topologies +//! listed in the return structure. If this is the case, it means that +//! the current hardware DOES support Mosaic, but with the given configuration +//! no valid topologies were found. This most likely means that SLI was not +//! enabled for the hardware. Once enabled, you should see valid topologies +//! returned from this function. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! +//! \param [in,out] pSupportedTopoInfo Information about what topologies and display resolutions +//! are supported for Mosaic. +//! \param [in] type The type of topologies the caller is interested in +//! getting. See NV_MOSAIC_TOPO_TYPE for possible values. +//! +//! \retval ::NVAPI_OK No errors in returning supported topologies. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first. +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not +// compatible with this entry point. +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetSupportedTopoInfo(NV_MOSAIC_SUPPORTED_TOPO_INFO *pSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE type); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetTopoGroup +// +//! DESCRIPTION: This API returns a structure filled with the details +//! of the specified Mosaic topology. +//! +//! If the pTopoBrief passed in matches the current topology, +//! then information in the brief and group structures +//! will reflect what is current. Thus the brief would have +//! the current 'enable' status, and the group would have the +//! current overlap values. If there is no match, then the +//! returned brief has an 'enable' status of FALSE (since it +//! is obviously not enabled), and the overlap values will be 0. +//! +//! 'IN' Notes: pTopoGroup->version must be set before calling this function. +//! If the specified version is not supported by this implementation, +//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION). +//! +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pTopoBrief The topology for getting the details +//! This must be one of the topology briefs +//! returned from NvAPI_Mosaic_GetSupportedTopoInfo(). +//! \param [in,out] pTopoGroup The topology details matching the brief +//! +//! \retval ::NVAPI_OK Details were retrieved successfully. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first. +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not +// compatible with this entry point. +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetTopoGroup(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_TOPO_GROUP *pTopoGroup); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetOverlapLimits +// +//! DESCRIPTION: This API returns the X and Y overlap limits required if +//! the given Mosaic topology and display settings are to be used. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pTopoBrief The topology for getting limits +//! This must be one of the topo briefs +//! returned from NvAPI_Mosaic_GetSupportedTopoInfo(). +//! \param [in] pDisplaySetting The display settings for getting the limits. +//! This must be one of the settings +//! returned from NvAPI_Mosaic_GetSupportedTopoInfo(). +//! \param [out] pMinOverlapX X overlap minimum +//! \param [out] pMaxOverlapX X overlap maximum +//! \param [out] pMinOverlapY Y overlap minimum +//! \param [out] pMaxOverlapY Y overlap maximum +//! +//! \retval ::NVAPI_OK Details were retrieved successfully. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first. +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not +//! compatible with this entry point. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetOverlapLimits(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pMinOverlapX, NvS32 *pMaxOverlapX, NvS32 *pMinOverlapY, NvS32 *pMaxOverlapY); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_SetCurrentTopo +// +//! DESCRIPTION: This API sets the Mosaic topology and performs a mode switch +//! using the given display settings. +//! +//! If NVAPI_OK is returned, the current Mosaic topology was set +//! correctly. Any other status returned means the +//! topology was not set, and remains what it was before this +//! function was called. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pTopoBrief The topology to set. This must be one of the topologies returned from +//! NvAPI_Mosaic_GetSupportedTopoInfo(), and it must have an isPossible value of 1. +//! \param [in] pDisplaySetting The per display settings to be used in the Mosaic mode. This must be one of the +//! settings returned from NvAPI_Mosaic_GetSupportedTopoInfo(). +//! \param [in] overlapX The pixel overlap to use between horizontal displays (use positive a number for +//! overlap, or a negative number to create a gap.) If the overlap is out of bounds +//! for what is possible given the topo and display setting, the overlap will be clamped. +//! \param [in] overlapY The pixel overlap to use between vertical displays (use positive a number for +//! overlap, or a negative number to create a gap.) If the overlap is out of bounds for +//! what is possible given the topo and display setting, the overlap will be clamped. +//! \param [in] enable If 1, the topology being set will also be enabled, meaning that the mode set will +//! occur. \n +//! If 0, you don't want to be in Mosaic mode right now, but want to set the current +//! Mosaic topology so you can enable it later with NvAPI_Mosaic_EnableCurrentTopo(). +//! +//! \retval ::NVAPI_OK The Mosaic topology was set. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid. +//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The topology passed in is not currently possible. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first. +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available. +//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not +//! compatible with this entrypoint. +//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_SetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 overlapX, NvS32 overlapY, NvU32 enable); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetCurrentTopo +// +//! DESCRIPTION: This API returns information for the current Mosaic topology. +//! This includes topology, display settings, and overlap values. +//! +//! You can call NvAPI_Mosaic_GetTopoGroup() with the topology +//! if you require more information. +//! +//! If there isn't a current topology, then pTopoBrief->topo will +//! be NV_MOSAIC_TOPO_NONE. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [out] pTopoBrief The current Mosaic topology +//! \param [out] pDisplaySetting The current per-display settings +//! \param [out] pOverlapX The pixel overlap between horizontal displays +//! \param [out] pOverlapY The pixel overlap between vertical displays +//! +//! \retval ::NVAPI_OK Success getting current info. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first. +//! \retval ::NVAPI_NO_IMPLEMENTATION This entry point not available. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pOverlapX, NvS32 *pOverlapY); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_EnableCurrentTopo +// +//! DESCRIPTION: This API enables or disables the current Mosaic topology +//! based on the setting of the incoming 'enable' parameter. +//! +//! An "enable" setting enables the current (previously set) Mosaic topology. +//! Note that when the current Mosaic topology is retrieved, it must have an isPossible value of 1 or +//! an error will occur. +//! +//! A "disable" setting disables the current Mosaic topology. +//! The topology information will persist, even across reboots. +//! To re-enable the Mosaic topology, call this function +//! again with the enable parameter set to 1. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] enable 1 to enable the current Mosaic topo, 0 to disable it. +//! +//! \retval ::NVAPI_OK The Mosaic topo was enabled/disabled. +//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid. +//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The current topology is not currently possible. +//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode. +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_EnableCurrentTopo(NvU32 enable); + +//! \ingroup mosaicapi +//! @{ +typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V1 +{ + NvU32 displayId; //!< DisplayID of the display + NvS32 overlapX; //!< (+overlap, -gap) + NvS32 overlapY; //!< (+overlap, -gap) + NV_ROTATE rotation; //!< Rotation of display + NvU32 cloneGroup; //!< Reserved, must be 0 +} NV_MOSAIC_GRID_TOPO_DISPLAY_V1; + +typedef enum _NV_PIXEL_SHIFT_TYPE +{ + NV_PIXEL_SHIFT_TYPE_NO_PIXEL_SHIFT = 0, //!< No pixel shift will be applied to this display. + NV_PIXEL_SHIFT_TYPE_2x2_TOP_LEFT_PIXELS = 1, //!< This display will be used to scanout top left pixels in 2x2 PixelShift configuration + NV_PIXEL_SHIFT_TYPE_2x2_BOTTOM_RIGHT_PIXELS = 2, //!< This display will be used to scanout bottom right pixels in 2x2 PixelShift configuration +} NV_PIXEL_SHIFT_TYPE; + +typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V2 +{ + NvU32 version; //!< Version of this structure + + NvU32 displayId; //!< DisplayID of the display + NvS32 overlapX; //!< (+overlap, -gap) + NvS32 overlapY; //!< (+overlap, -gap) + NV_ROTATE rotation; //!< Rotation of display + NvU32 cloneGroup; //!< Reserved, must be 0 + NV_PIXEL_SHIFT_TYPE pixelShiftType; //!< Type of the pixel shift enabled display +} NV_MOSAIC_GRID_TOPO_DISPLAY_V2; + +#ifndef NV_MOSAIC_GRID_TOPO_DISPLAY_VER + +typedef NV_MOSAIC_GRID_TOPO_DISPLAY_V1 NV_MOSAIC_GRID_TOPO_DISPLAY; + +#endif + +typedef struct _NV_MOSAIC_GRID_TOPO_V1 +{ + NvU32 version; //!< Version of this structure + NvU32 rows; //!< Number of rows + NvU32 columns; //!< Number of columns + NvU32 displayCount; //!< Number of display details + NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution + NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only) + NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only) + NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get. + NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get. + NvU32 reserved : 27; //!< Reserved, must be 0 + NV_MOSAIC_GRID_TOPO_DISPLAY_V1 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column] + NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings +} NV_MOSAIC_GRID_TOPO_V1; + +typedef struct _NV_MOSAIC_GRID_TOPO_V2 +{ + NvU32 version; //!< Version of this structure + NvU32 rows; //!< Number of rows + NvU32 columns; //!< Number of columns + NvU32 displayCount; //!< Number of display details + NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution + NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only) + NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only) + NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get. + NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get. + NvU32 pixelShift : 1; //!< Enable Pixel shift + NvU32 reserved : 26; //!< Reserved, must be 0 + NV_MOSAIC_GRID_TOPO_DISPLAY_V2 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column] + NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings +} NV_MOSAIC_GRID_TOPO_V2; + +//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO +#define NV_MOSAIC_GRID_TOPO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V1,1) +#define NV_MOSAIC_GRID_TOPO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V2,2) +#ifndef NV_MOSAIC_GRID_TOPO_VER + +typedef NV_MOSAIC_GRID_TOPO_V2 NV_MOSAIC_GRID_TOPO; + +//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO +#define NV_MOSAIC_GRID_TOPO_VER NV_MOSAIC_GRID_TOPO_VER2 + +#endif + +//! @} + +//! since Release R290 + +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_INVALID_GPU NV_BIT(0) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_WRONG_CONNECTOR NV_BIT(1) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_COMMON_TIMINGS NV_BIT(2) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_EDID_AVAILABLE NV_BIT(3) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_MISMATCHED_OUTPUT_TYPE NV_BIT(4) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_DISPLAY_CONNECTED NV_BIT(5) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_GPU_TOPOLOGY NV_BIT(6) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NOT_SUPPORTED NV_BIT(7) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_SLI_BRIDGE NV_BIT(8) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_ECC_ENABLED NV_BIT(9) +#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_GPU_TOPOLOGY_NOT_SUPPORTED NV_BIT(10) + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_SetDisplayGrids +// +//! DESCRIPTION: Sets a new display topology, replacing any existing topologies +//! that use the same displays. +//! +//! This function will look for an SLI configuration that will +//! allow the display topology to work. +//! +//! To revert to a single display, specify that display as a 1x1 +//! grid. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pGridTopologies The topology details to set. +//! \param [in] gridCount The number of elements in the pGridTopologies array. +//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_* +//! flags. +//! +//! +//! \retval ::NVAPI_OK Capabilities have been returned. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available +//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY No matching GPU topologies could be found. +//! \retval ::NVAPI_TOPO_NOT_POSSIBLE One or more of the display grids are not valid. +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// + + +//! Do not change the current GPU topology. If the NO_DRIVER_RELOAD bit is not +//! specified, then it may still require a driver reload. +#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_CURRENT_GPU_TOPOLOGY NV_BIT(0) + +//! Do not allow a driver reload. That is, stick with the same master GPU as well as the +//! same SLI configuration. +#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_NO_DRIVER_RELOAD NV_BIT(1) + +//! When choosing a GPU topology, choose the topology with the best performance. +//! Without this flag, it will choose the topology that uses the smallest number +//! of GPU's. +#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_MAXIMIZE_PERFORMANCE NV_BIT(2) + +//! Do not return an error if no configuration will work with all of the grids. +#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_ALLOW_INVALID NV_BIT(3) + +NVAPI_INTERFACE NvAPI_Mosaic_SetDisplayGrids(__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, __in NvU32 gridCount, __in NvU32 setTopoFlags); + + +//! \ingroup mosaicapi +//! Indicates that a display's position in the grid is sub-optimal. +#define NV_MOSAIC_DISPLAYTOPO_WARNING_DISPLAY_POSITION NV_BIT(0) + +//! \ingroup mosaicapi +//! Indicates that SetDisplaySettings would need to perform a driver reload. +#define NV_MOSAIC_DISPLAYTOPO_WARNING_DRIVER_RELOAD_REQUIRED NV_BIT(1) + +//! \ingroup mosaicapi +typedef struct +{ + NvU32 version; + NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_ERROR_* flags. + NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags. + + NvU32 displayCount; //!< (OUT) The number of valid entries in the displays array. + struct + { + NvU32 displayId; //!< (OUT) The DisplayID of this display. + NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYCAPS_PROBLEM_* flags. + NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags. + + NvU32 supportsRotation : 1; //!< (OUT) This display can be rotated + NvU32 reserved : 31; //!< (OUT) reserved + } displays[NVAPI_MAX_DISPLAYS]; +} NV_MOSAIC_DISPLAY_TOPO_STATUS; + +//! \ingroup mosaicapi +#define NV_MOSAIC_DISPLAY_TOPO_STATUS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_TOPO_STATUS,1) + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_ValidateDisplayGrids +// +//! DESCRIPTION: Determines if a list of grid topologies is valid. It will choose an SLI +//! configuration in the same way that NvAPI_Mosaic_SetDisplayGrids() does. +//! +//! On return, each element in the pTopoStatus array will contain any errors or +//! warnings about each grid topology. If any error flags are set, then the topology +//! is not valid. If any warning flags are set, then the topology is valid, but +//! sub-optimal. +//! +//! If the ALLOW_INVALID flag is set, then it will continue to validate the grids +//! even if no SLI configuration will allow all of the grids. In this case, a grid +//! grid with no matching GPU topology will have the error +//! flags NO_GPU_TOPOLOGY or NOT_SUPPORTED set. +//! +//! If the ALLOW_INVALID flag is not set and no matching SLI configuration is +//! found, then it will skip the rest of the validation and return +//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_* +//! flags. +//! \param [in] pGridTopologies The array of grid topologies to verify. +//! \param [in,out] pTopoStatus The array of problems and warnings with each grid topology. +//! \param [in] gridCount The number of elements in the pGridTopologies and +//! pTopoStatus arrays. +//! +//! +//! \retval ::NVAPI_OK: Capabilities have been returned. +//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available +//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY: No matching GPU topologies could be found. +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_ValidateDisplayGrids(__in NvU32 setTopoFlags, + __in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, + __inout_ecount_full(gridCount) NV_MOSAIC_DISPLAY_TOPO_STATUS *pTopoStatus, + __in NvU32 gridCount); + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayModes +// +//! DESCRIPTION: Determines the set of available display modes for a given grid topology. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pGridTopology The grid topology to use. +//! \param [in,out] pDisplaySettings A pointer to an array of display settings to populate, +//! or NULL to find out the total number of available modes. +//! \param [in,out] pDisplayCount If pDisplaySettings is not NULL, then pDisplayCount +//! should point to the number of elements in the +//! pDisplaySettings array. On return, it will contain the +//! number of modes that were actually returned. If +//! pDisplaySettings is NULL, then pDisplayCount will receive +//! the total number of modes that are available. +//! +//! +//! \retval ::NVAPI_OK Capabilities have been returned. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! +//! \ingroup mosaciapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayModes(__in NV_MOSAIC_GRID_TOPO *pGridTopology, + __inout_ecount_part_opt(*pDisplayCount, *pDisplayCount) NV_MOSAIC_DISPLAY_SETTING *pDisplaySettings, + __inout NvU32 *pDisplayCount); + + +//! SUPPORTED OS: Windows 7 and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayGrids +// +//! DESCRIPTION: Enumerates the current active grid topologies. This includes Mosaic, IG, and +//! Panoramic topologies, as well as single displays. +//! +//! If pGridTopologies is NULL, then pGridCount will be set to the number of active +//! grid topologies. +//! +//! If pGridTopologies is not NULL, then pGridCount contains the maximum number of +//! grid topologies to return. On return, pGridCount will be set to the number of +//! grid topologies that were returned. +//! +//! \param [out] pGridTopologies The list of active grid topologies. +//! \param [in,out] pGridCount A pointer to the number of grid topologies returned. +//! +//! \retval ::NVAPI_OK Capabilties have been returned. +//! \retval ::NVAPI_END_ENUMERATION There are no more topologies to return. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayGrids(__inout_ecount_part_opt(*pGridCount, *pGridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, + __inout NvU32 *pGridCount); + + +//////////////////////////////////////////////////////////////////////////////////////// +// +// ########################################################################### +// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS +// +// Below is the Phase 1 Mosaic stuff, the Phase 2 stuff above is what will remain +// once Phase 2 is complete. For a small amount of time, the two will co-exist. As +// soon as apps (nvapichk, NvAPITestMosaic, and CPL) are updated to use the Phase 2 +// entrypoints, the code below will be deleted. +// +// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS +// ########################################################################### +// +// Supported topos 1x4, 4x1 and 2x2 to start with. +// +// Selected scan out targets can be one per GPU or more than one on the same GPU. +// +// SAMPLE of MOSAIC 1x4 SCAN OUT TOPO with 8 pixel horizontal overlap +// +//+-------------------------++-------------------------++-------------------------++-------------------------+ +//| || || || | +//| || || || | +//| || || || | +//| DVI1 || DVI2 || DVI3 || DVI4 | +//| || || || | +//| || || || | +//| || || || | +//| || || || | +//+-------------------------++-------------------------++-------------------------++-------------------------+ + + +//! \addtogroup mosaicapi +//! @{ + +//! Used in NV_MOSAIC_TOPOLOGY. +#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8 + +//! Used in NV_MOSAIC_TOPOLOGY. +#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8 + +//! Used in NV_MOSAIC_TOPOLOGY. +#define NVAPI_MAX_MOSAIC_TOPOS 16 + +//! Used in NvAPI_GetCurrentMosaicTopology() and NvAPI_SetCurrentMosaicTopology(). +typedef struct +{ + NvU32 version; //!< Version number of the mosaic topology + NvU32 rowCount; //!< Horizontal display count + NvU32 colCount; //!< Vertical display count + + struct + { + NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology + NvU32 displayOutputId; //!< Connected display target + NvS32 overlapX; //!< Pixels of overlap on the left of target: (+overlap, -gap) + NvS32 overlapY; //!< Pixels of overlap on the top of target: (+overlap, -gap) + + } gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS]; + +} NV_MOSAIC_TOPOLOGY; + +//! Used in NV_MOSAIC_TOPOLOGY. +#define NVAPI_MOSAIC_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPOLOGY,1) + +//! Used in NvAPI_GetSupportedMosaicTopologies(). +typedef struct +{ + NvU32 version; + NvU32 totalCount; //!< Count of valid topologies + NV_MOSAIC_TOPOLOGY topos[NVAPI_MAX_MOSAIC_TOPOS]; //!< Maximum number of topologies + +} NV_MOSAIC_SUPPORTED_TOPOLOGIES; + +//! Used in NV_MOSAIC_SUPPORTED_TOPOLOGIES. +#define NVAPI_MOSAIC_SUPPORTED_TOPOLOGIES_VER MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPOLOGIES,1) + +//!@} + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetSupportedMosaicTopologies +// +//! DESCRIPTION: This API returns all valid Mosaic topologies. +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 177 +//! +//! \param [out] pMosaicTopos An array of valid Mosaic topologies. +//! +//! \retval NVAPI_OK Call succeeded; 1 or more topologies were returned +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid +//! \retval NVAPI_MIXED_TARGET_TYPES Mosaic topology is only possible with all targets of the same NV_GPU_OUTPUT_TYPE. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system. +//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetSupportedMosaicTopologies(NV_MOSAIC_SUPPORTED_TOPOLOGIES *pMosaicTopos); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetCurrentMosaicTopology +// +//! DESCRIPTION: This API gets the current Mosaic topology. +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 177 +//! +//! \param [out] pMosaicTopo The current Mosaic topology +//! \param [out] pEnabled TRUE if returned topology is currently enabled, else FALSE +//! +//! \retval NVAPI_OK Call succeeded +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system. +//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo, NvU32 *pEnabled); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_SetCurrentMosaicTopology +// +//! DESCRIPTION: This API sets the Mosaic topology, and enables it so that the +//! Mosaic display settings are enumerated upon request. +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 177 +//! +//! \param [in] pMosaicTopo A valid Mosaic topology +//! +//! \retval NVAPI_OK Call succeeded +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system. +//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnableCurrentMosaicTopology +// +//! DESCRIPTION: This API enables or disables the current Mosaic topology. +//! When enabling, the last Mosaic topology will be set. +//! +//! - If enabled, enumeration of display settings will include valid Mosaic resolutions. +//! - If disabled, enumeration of display settings will not include Mosaic resolutions. +//! +//! SUPPORTED OS: Windows XP +//! +//! +//! \since Release: 177 +//! +//! \param [in] enable TRUE to enable the Mosaic Topology, FALSE to disable it. +//! +//! \retval NVAPI_OK Call succeeded +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system. +//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed. +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnableCurrentMosaicTopology(NvU32 enable); + + +#define NVAPI_MAX_GSYNC_DEVICES 4 + + +// Sync Display APIs + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_EnumSyncDevices +// +//! DESCRIPTION: This API returns an array of Sync device handles. A Sync device handle represents a +//! single Sync device on the system. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [out] nvGSyncHandles- The caller provides an array of handles, which must contain at least +//! NVAPI_MAX_GSYNC_DEVICES elements. The API will zero out the entire array and then fill in one +//! or more handles. If an error occurs, the array is invalid. +//! \param [out] *gsyncCount- The caller provides the storage space. NvAPI_GSync_EnumSyncDevices +//! sets *gsyncCount to indicate how many of the elements in the nvGSyncHandles[] array are valid. +//! If an error occurs, *gsyncCount will be set to zero. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT nvGSyncHandles or gsyncCount is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_EnumSyncDevices(__out NvGSyncDeviceHandle nvGSyncHandles[NVAPI_MAX_GSYNC_DEVICES], __out NvU32 *gsyncCount); + + + +// GSync boardId values +#define NVAPI_GSYNC_BOARD_ID_P358 856 //!< GSync board ID 0x358, see NV_GSYNC_CAPABILITIES +#define NVAPI_GSYNC_BOARD_ID_P2060 8288 //!< GSync board ID 0x2060, see NV_GSYNC_CAPABILITIES + + +//! Used in NvAPI_GSync_QueryCapabilities(). +typedef struct _NV_GSYNC_CAPABILITIES_V1 +{ + NvU32 version; //!< Version of the structure + NvU32 boardId; //!< Board ID + NvU32 revision; //!< FPGA Revision + NvU32 capFlags; //!< Capabilities of the Sync board. Reserved for future use +} NV_GSYNC_CAPABILITIES_V1; + +typedef NV_GSYNC_CAPABILITIES_V1 NV_GSYNC_CAPABILITIES; + + +//! \ingroup gsyncapi +//! Macro for constructing the version field of NV_GSYNC_CAPABILITIES. +#define NV_GSYNC_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_GSYNC_CAPABILITIES_V1,1) +#define NV_GSYNC_CAPABILITIES_VER NV_GSYNC_CAPABILITIES_VER1 + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_QueryCapabilities +// +//! DESCRIPTION: This API returns the capabilities of the Sync device. +//! +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice- The handle for a Sync device for which the capabilities will be queried. +//! \param [inout] *pNvGSyncCapabilities- The caller provides the storage space. NvAPI_GSync_QueryCapabilities() sets +//! *pNvGSyncCapabilities to the version and capabilities details of the Sync device +//! If an error occurs, *pNvGSyncCapabilities will be set to NULL. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_QueryCapabilities(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CAPABILITIES *pNvGSyncCapabilities); + + + +//! Connector values for a GPU. Used in NV_GSYNC_GPU. +typedef enum _NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR +{ + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_NONE = 0, + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_PRIMARY = 1, + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_SECONDARY = 2, + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_TERTIARY = 3, + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_QUARTERNARY = 4, +} NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR; + +//! Display sync states. Used in NV_GSYNC_DISPLAY. +typedef enum _NVAPI_GSYNC_DISPLAY_SYNC_STATE +{ + NVAPI_GSYNC_DISPLAY_SYNC_STATE_UNSYNCED = 0, + NVAPI_GSYNC_DISPLAY_SYNC_STATE_SLAVE = 1, + NVAPI_GSYNC_DISPLAY_SYNC_STATE_MASTER = 2, +} NVAPI_GSYNC_DISPLAY_SYNC_STATE; + +typedef struct _NV_GSYNC_GPU +{ + NvU32 version; //!< Version of the structure + NvPhysicalGpuHandle hPhysicalGpu; //!< GPU handle + NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR connector; //!< Indicates which connector on the device the GPU is connected to. + NvPhysicalGpuHandle hProxyPhysicalGpu; //!< GPU through which hPhysicalGpu is connected to the Sync device (if not directly connected) + //!< - this is NULL otherwise + NvU32 isSynced : 1; //!< Whether this GPU is sync'd or not. + NvU32 reserved : 31; //!< Should be set to ZERO +} NV_GSYNC_GPU; + +typedef struct _NV_GSYNC_DISPLAY +{ + NvU32 version; //!< Version of the structure + NvU32 displayId; //!< display identifier for displays.The GPU to which it is connected, can be retireved from NvAPI_SYS_GetPhysicalGpuFromDisplayId + NvU32 isMasterable : 1; //!< Can this display be the master? (Read only) + NvU32 reserved : 31; //!< Should be set to ZERO + NVAPI_GSYNC_DISPLAY_SYNC_STATE syncState; //!< Is this display slave/master + //!< (Retrieved with topology or set by caller for enable/disable sync) +} NV_GSYNC_DISPLAY; + +#define NV_GSYNC_DISPLAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DISPLAY,1) +#define NV_GSYNC_GPU_VER MAKE_NVAPI_VERSION(NV_GSYNC_GPU,1) + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_GetTopology +// +//! DESCRIPTION: This API returns the topology for the specified Sync device. +//! +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice- The caller provides the handle for a Sync device for which the topology will be queried. +//! \param [in, out] gsyncGpuCount- It returns number of GPUs connected to Sync device +//! \param [in, out] gsyncGPUs- It returns info about GPUs connected to Sync device +//! \param [in, out] gsyncDisplayCount- It returns number of active displays that belongs to Sync device +//! \param [in, out] gsyncDisplays- It returns info about all active displays that belongs to Sync device +//! +//! HOW TO USE: 1) make a call to get the number of GPUs connected OR displays synced through Sync device +//! by passing the gsyncGPUs OR gsyncDisplays as NULL respectively. Both gsyncGpuCount and gsyncDisplayCount can be retrieved in same call by passing +//! both gsyncGPUs and gsyncDisplays as NULL +//! On call success: +//! 2) Allocate memory based on gsyncGpuCount(for gsyncGPUs) and/or gsyncDisplayCount(for gsyncDisplays) then make a call to populate gsyncGPUs and/or gsyncDisplays respectively. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! \retval ::NVAPI_INSUFFICIENT_BUFFER When the actual number of GPUs/displays in the topology exceed the number of elements allocated for SyncGPUs/SyncDisplays respectively. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_GetTopology(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout_opt NvU32 *gsyncGpuCount, __inout_ecount_part_opt(*gsyncGpuCount, *gsyncGpuCount) NV_GSYNC_GPU *gsyncGPUs, + __inout_opt NvU32 *gsyncDisplayCount, __inout_ecount_part_opt(*gsyncDisplayCount, *gsyncDisplayCount) NV_GSYNC_DISPLAY *gsyncDisplays); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_SetSyncStateSettings +// +//! DESCRIPTION: Sets a new sync state for the displays in system. +//! +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] gsyncDisplayCount- The number of displays in gsyncDisplays. +//! \param [in] pGsyncDisplays- The caller provides the structure containing all displays that need to be synchronized in the system. +//! The displays that are not part of pGsyncDisplays, will be un-synchronized. +//! \param [in] flags- Reserved for future use. +//! +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT If the display topology or count not valid. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! \retval ::NVAPI_INVALID_SYNC_TOPOLOGY 1.If any mosaic grid is partial. +//! 2.If timing(HVisible/VVisible/refreshRate) applied of any display is different. +//! 3.If There is a across GPU mosaic grid in system and that is not a part of pGsyncDisplays. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_SetSyncStateSettings(__in NvU32 gsyncDisplayCount, __in_ecount(gsyncDisplayCount) NV_GSYNC_DISPLAY *pGsyncDisplays, __in NvU32 flags); + + +//! \ingroup gsyncapi + +//! Source signal edge to be used for output pulse. See NV_GSYNC_CONTROL_PARAMS. +typedef enum _NVAPI_GSYNC_POLARITY +{ + NVAPI_GSYNC_POLARITY_RISING_EDGE = 0, + NVAPI_GSYNC_POLARITY_FALLING_EDGE = 1, + NVAPI_GSYNC_POLARITY_BOTH_EDGES = 2, +} NVAPI_GSYNC_POLARITY; + +//! Used in NV_GSYNC_CONTROL_PARAMS. +typedef enum _NVAPI_GSYNC_VIDEO_MODE +{ + NVAPI_GSYNC_VIDEO_MODE_NONE = 0, + NVAPI_GSYNC_VIDEO_MODE_TTL = 1, + NVAPI_GSYNC_VIDEO_MODE_NTSCPALSECAM = 2, + NVAPI_GSYNC_VIDEO_MODE_HDTV = 3, + NVAPI_GSYNC_VIDEO_MODE_COMPOSITE = 4, +} NVAPI_GSYNC_VIDEO_MODE; + +//! Used in NV_GSYNC_CONTROL_PARAMS. +typedef enum _NVAPI_GSYNC_SYNC_SOURCE +{ + NVAPI_GSYNC_SYNC_SOURCE_VSYNC = 0, + NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC = 1, +} NVAPI_GSYNC_SYNC_SOURCE; + +//! Used in NV_GSYNC_CONTROL_PARAMS. +typedef struct _NV_GSYNC_DELAY +{ + NvU32 version; //!< Version of the structure + NvU32 numLines; //!< delay to be induced in number of horizontal lines. + NvU32 numPixels; //!< delay to be induced in number of pixels. + NvU32 maxLines; //!< maximum number of lines supported at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only. + NvU32 minPixels; //!< minimum number of pixels required at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only. +} NV_GSYNC_DELAY; + +#define NV_GSYNC_DELAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DELAY,1) + +//! Used in NvAPI_GSync_GetControlParameters() and NvAPI_GSync_SetControlParameters(). +typedef struct _NV_GSYNC_CONTROL_PARAMS +{ + NvU32 version; //!< Version of the structure + NVAPI_GSYNC_POLARITY polarity; //!< Leading edge / Falling edge / both + NVAPI_GSYNC_VIDEO_MODE vmode; //!< None, TTL, NTSCPALSECAM, HDTV + NvU32 interval; //!< Number of pulses to wait between framelock signal generation + NVAPI_GSYNC_SYNC_SOURCE source; //!< VSync/House sync + NvU32 interlaceMode:1; //!< interlace mode for a Sync device + NvU32 reserved:31; //!< should be set zero + NV_GSYNC_DELAY syncSkew; //!< The time delay between the frame sync signal and the GPUs signal. + NV_GSYNC_DELAY startupDelay; //!< Sync start delay for master. +} NV_GSYNC_CONTROL_PARAMS; + +#define NV_GSYNC_CONTROL_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_CONTROL_PARAMS,1) + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_GetControlParameters +// +//! DESCRIPTION: This API queries for sync control parameters as defined in NV_GSYNC_CONTROL_PARAMS. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters +//! \param [inout] *pGsyncControls- The caller provides the storage space. NvAPI_GSync_GetControlParameters() populates *pGsyncControls with values. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_GetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls); + + + +////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_SetControlParameters +// +//! DESCRIPTION: This API sets control parameters as defined in NV_SYNC_CONTROL_PARAMS. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters +//! \param [inout] *pGsyncControls- The caller provides NV_GSYNC_CONTROL_PARAMS. skew and startDelay will be updated to the applied values. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device. +//! \retval ::NVAPI_SYNC_MASTER_NOT_FOUND Control Parameters can only be set if there is a Sync Master enabled on the Gsync card. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_SetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls); + + + + +//! Used in NvAPI_GSync_AdjustSyncDelay() +typedef enum _NVAPI_GSYNC_DELAY_TYPE +{ + NVAPI_GSYNC_DELAY_TYPE_UNKNOWN = 0, + NVAPI_GSYNC_DELAY_TYPE_SYNC_SKEW = 1, + NVAPI_GSYNC_DELAY_TYPE_STARTUP = 2 +} NVAPI_GSYNC_DELAY_TYPE; + +////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_AdjustSyncDelay +// +//! DESCRIPTION: This API adjusts the skew and startDelay to the closest possible values. Use this API before calling NvAPI_GSync_SetControlParameters for skew or startDelay. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 319 +//! +//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters +//! \param [in] delayType- Specifies whether the delay is syncSkew or startupDelay. +//! \param [inout] *pGsyncDelay- The caller provides NV_GSYNC_DELAY. skew and startDelay will be adjusted and updated to the closest values. +//! \param [out] *syncSteps- This parameter is optional. It returns the sync delay in unit steps. If 0, it means either the NV_GSYNC_DELAY::numPixels is less than NV_GSYNC_DELAY::minPixels or NV_GSYNC_DELAY::numOfLines exceeds the NV_GSYNC_DELAY::maxLines. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_AdjustSyncDelay(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NVAPI_GSYNC_DELAY_TYPE delayType, __inout NV_GSYNC_DELAY *pGsyncDelay, __out_opt NvU32* syncSteps); + + + +//! Used in NvAPI_GSync_GetSyncStatus(). +typedef struct _NV_GSYNC_STATUS +{ + NvU32 version; //!< Version of the structure + NvU32 bIsSynced; //!< Is timing in sync? + NvU32 bIsStereoSynced; //!< Does the phase of the timing signal from the GPU = the phase of the master sync signal? + NvU32 bIsSyncSignalAvailable; //!< Is the sync signal available? +} NV_GSYNC_STATUS; + +//! Macro for constructing the version field for NV_GSYNC_STATUS. +#define NV_GSYNC_STATUS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS,1) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_GetSyncStatus +// +//! DESCRIPTION: This API queries the sync status of a GPU - timing, stereosync and sync signal availability. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice- Handle of the Sync device +//! \param [in] hPhysicalGpu- GPU to be queried for sync status. +//! \param [out] *status- The caller provides the storage space. NvAPI_GSync_GetSyncStatus() populates *status with +//! values - timing, stereosync and signal availability. On error, *status is set to NULL. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / SyncTarget is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any G-Sync Device. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_GetSyncStatus(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GSYNC_STATUS *status); + + +//! \ingroup gsyncapi + +#define NVAPI_MAX_RJ45_PER_GSYNC 2 + +//! Used in NV_GSYNC_STATUS_PARAMS. +typedef enum _NVAPI_GSYNC_RJ45_IO +{ + NVAPI_GSYNC_RJ45_OUTPUT = 0, + NVAPI_GSYNC_RJ45_INPUT = 1, + NVAPI_GSYNC_RJ45_UNUSED = 2 //!< This field is used to notify that the framelock is not actually present. + +} NVAPI_GSYNC_RJ45_IO; + +//! \ingroup gsyncapi +//! Used in NvAPI_GSync_GetStatusParameters(). +typedef struct _NV_GSYNC_STATUS_PARAMS +{ + NvU32 version; + NvU32 refreshRate; //!< The refresh rate + NVAPI_GSYNC_RJ45_IO RJ45_IO[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Configured as input / output + NvU32 RJ45_Ethernet[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Connected to ethernet hub? [ERRONEOUSLY CONNECTED!] + NvU32 houseSyncIncoming; //!< Incoming house sync frequency in Hz + NvU32 bHouseSync; //!< Is house sync connected? +} NV_GSYNC_STATUS_PARAMS; + + +//! \ingroup gsyncapi +//! Macro for constructing the version field of NV_GSYNC_STATUS_PARAMS +#define NV_GSYNC_STATUS_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS_PARAMS,1) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GSync_GetStatusParameters +// +//! DESCRIPTION: This API queries for sync status parameters as defined in NV_GSYNC_STATUS_PARAMS. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 313 +//! +//! \param [in] hNvGSyncDevice The caller provides the handle of the GSync device for which to get parameters +//! \param [out] *pStatusParams The caller provides the storage space. NvAPI_GSync_GetStatusParameters populates *pStatusParams with +//! values. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / pStatusParams is NULL. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any GSync Device. +//! +//! \ingroup gsyncapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GSync_GetStatusParameters(NvGSyncDeviceHandle hNvGSyncDevice, NV_GSYNC_STATUS_PARAMS *pStatusParams); + +//! @} + + + + + + + + +#if defined(_D3D9_H_) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_RegisterResource +// +//! DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved +//! internally by NVAPI. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! \param [in] pResource surface/texture +//! +//! \return ::NVAPI_OK, ::NVAPI_ERROR +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_RegisterResource(IDirect3DResource9* pResource); +#endif //defined(_D3D9_H_) + +#if defined(_D3D9_H_) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_UnregisterResource +// +//! DESCRIPTION: This API unbinds a resource (surface/texture) after use. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] pResource surface/texture +//! +//! \return ::NVAPI_OK, ::NVAPI_ERROR +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource(IDirect3DResource9* pResource); + +#endif //defined(_D3D9_H_) + + + + +#if defined(_D3D9_H_) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_AliasSurfaceAsTexture +// +//! \fn NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev, +//! IDirect3DSurface9* pSurface, +//! IDirect3DTexture9 **ppTexture, +//! DWORD dwFlag); +//! DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The +//! new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must +//! be unbound before drawing to the surface again. +//! Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before +//! being used as a texture. MSAA depth buffers are resolved with a point filter, +//! and non-depth MSAA surfaces are resolved with a linear filter. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] pDev The D3D device that owns the objects +//! \param [in] pSurface Pointer to a surface that has been registered with NvAPI +//! to which a texture alias is to be provided +//! \param [out] ppTexture Fill with the texture created +//! \param [in] dwFlag NVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture +//! +//! \retval ::NVAPI_OK completed request +//! \retval ::NVAPI_INVALID_POINTER A null pointer was passed as an argument +//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid, probably dwFlag. +//! \retval ::NVAPI_UNREGISTERED_RESOURCE pSurface has not been registered with NvAPI +//! \retval ::NVAPI_ERROR error occurred +// +/////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup dx +//! See NvAPI_D3D9_AliasSurfaceAsTexture(). +typedef enum { + NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000, + NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, //!< Use the surface's msaa buffer directly as a texture, rather than resolving. (This is much slower, but potentially has higher quality.) + NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001 +} NVAPI_ALIAS_SURFACE_FLAG; + + +//! \ingroup dx +NVAPI_INTERFACE NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev, + IDirect3DSurface9* pSurface, + IDirect3DTexture9 **ppTexture, + DWORD dwFlag); +#endif //defined(_D3D9_H_) + +#if defined(_D3D9_H_) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_StretchRectEx +// +//! DESCRIPTION: This API copies the contents of the source resource to the destination +//! resource. This function can convert +//! between a wider range of surfaces than +//! IDirect3DDevice9::StretchRect. For example, it can copy +//! from a depth/stencil surface to a texture. +//! +//! The source and destination resources *must* be registered +//! with NvAPI before being used with NvAPI_D3D9_StretchRectEx(). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] pDevice The D3D device that owns the objects. +//! \param [in] pSourceResource Pointer to the source resource. +//! \param [in] pSrcRect Defines the rectangle on the source to copy from. If NULL, copy from the entire resource. +//! \param [in] pDestResource Pointer to the destination resource. +//! \param [in] pDstRect Defines the rectangle on the destination to copy to. If NULL, copy to the entire resource. +//! \param [in] Filter Choose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR. +//! +//! \retval ::NVAPI_OK completed request +//! \retval ::NVAPI_INVALID_POINTER An invalid pointer was passed as an argument (probably NULL) +//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid +//! \retval ::NVAPI_UNREGISTERED_RESOURCE a resource was passed in without being registered +//! \retval ::NVAPI_ERROR error occurred +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx(IDirect3DDevice9 * pDevice, + IDirect3DResource9 * pSourceResource, + CONST RECT * pSourceRect, + IDirect3DResource9 * pDestResource, + CONST RECT * pDestRect, + D3DTEXTUREFILTERTYPE Filter); + +#endif //defined(_D3D9_H_) + +#if defined(_D3D9_H_) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_ClearRT +// +//! DESCRIPTION: This API Clears the currently bound render target(s) with the +//! given color +//! +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] pDevice The D3D device that owns the objects. +//! \param [in] dwNumRects The no of rectangles to clear. If 0, clear the entire surface (clipped to viewport) +//! \param [in] pRects Defines the rectangles to clear. Should be NULL if dwNumRects == 0 +//! \param [in] r red component of the clear color +//! \param [in] g green component of the clear color +//! \param [in] b blue component of the clear color +//! \param [in] a alpha component of the clear color +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_ClearRT(IDirect3DDevice9 * pDevice, + NvU32 dwNumRects, + CONST RECT * pRects, + float r, float g, float b, float a); +#endif //if defined(_D3D9_H_) + + + + + + + + + + +#if defined(_D3D9_H_) && defined(__cplusplus) +//! SUPPORTED OS: Windows XP and higher +//! + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_GetSurfaceHandle +// +//! This function gets the handle of a given surface. This handle uniquely +//! identifies the surface through all NvAPI entries. +//! +//! +//! \since Release: 313 +//! +//! \param [in] pSurface Surface to be identified +//! \param [out] pHandle Will be filled by the return handle +//! +//! \return An int which could be an NvAPI status or DX HRESULT code +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle(IDirect3DSurface9 *pSurface, + NVDX_ObjectHandle *pHandle); + +#endif //defined(_D3D9_H_) && defined(__cplusplus) + +#if defined(_D3D9_H_) && defined(__cplusplus) +//! SUPPORTED OS: Windows Vista and higher +//! +//! \addtogroup dxvidcontrol +//! @{ + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION_NAME: NvAPI_D3D9_VideoSetStereoInfo +// +//! \fn NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev, +//! NV_DX_VIDEO_STEREO_INFO *pStereoInfo); +//! \code +//! DESCRIPTION: This api specifies the stereo format of a surface, so that the +//! surface could be used for stereo video processing or compositing. +//! In particular, this api could be used to link the left and right +//! views of a decoded picture. +//! +//! \since Release: 313 +//! +//! INPUT: pDev - The device on which the stereo surface will be used +//! pStereoInfo - The stereo format of the surface +//! +//! RETURN STATUS: an int which could be an NvAPI status or DX HRESULT code +//! \endcode +/////////////////////////////////////////////////////////////////////////////// + +#ifndef NV_STEREO_VIDEO_FORMAT_DEFINE +#define NV_STEREO_VIDEO_FORMAT_DEFINE + + +typedef enum _NV_STEREO_VIDEO_FORMAT +{ + NV_STEREO_VIDEO_FORMAT_NOT_STEREO = 0, + + NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_LR = 1, + NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_RL = 2, + NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_LR = 3, + NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_RL = 4, + NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_LR = 5, + NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_RL = 6, + NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR = 7, + NV_STEREO_VIDEO_FORMAT_MONO_PLUS_OFFSET = 8, + + NV_STEREO_VIDEO_FORMAT_LAST = 9, +} NV_STEREO_VIDEO_FORMAT; + +#endif // NV_STEREO_VIDEO_FORMAT_DEFINE + + +typedef struct _NV_DX_VIDEO_STEREO_INFO { + NvU32 dwVersion; //!< Must be NV_DX_VIDEO_STEREO_INFO_VER + NVDX_ObjectHandle hSurface; //!< The surface whose stereo format is to be set + NVDX_ObjectHandle hLinkedSurface; //!< The linked surface (must be valid when eFormat==NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR) + NV_STEREO_VIDEO_FORMAT eFormat; //!< Stereo format of the surface + NvS32 sViewOffset; //!< Signed offset of each view (positive offset indicating left view is shifted left) + BOOL bStereoEnable; //!< Whether stereo rendering should be enabled (if FALSE, only left view will be used) +} NV_DX_VIDEO_STEREO_INFO; + +//! Macro for constructing the version field of ::NV_DX_VIDEO_STEREO_INFO +#define NV_DX_VIDEO_STEREO_INFO_VER MAKE_NVAPI_VERSION(NV_DX_VIDEO_STEREO_INFO,1) + +NVAPI_INTERFACE NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev, + NV_DX_VIDEO_STEREO_INFO *pStereoInfo); + +//! @} +#endif //defined(_D3D9_H_) && defined(__cplusplus) + + + + + + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_IsNvShaderExtnOpCodeSupported +// +//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is +//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h +//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h +//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] pDev The device on which to query for support, +//! should be a ID3D11Device+ device +//! \param [in] opCode the opcode to check +//! \param [out] pSupported true if supported, false otherwise +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval :: NVAPI_OK if the call succeeded +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported(__in IUnknown *pDev, + __in NvU32 opCode, + __out bool *pSupported); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_SetNvShaderExtnSlot +// +//! DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL +//! shader extensions. All createShader calls made to the driver after +//! setting this slot would treat writes/reads to this UAV in a +//! different way. Applications are expected to bind null UAV to this slot. +//! The same slot is used for all shader stages. +//! To disable shader extensions the app may set this uav slot +//! to some value that is bigger than the max allowed slot index +//! e.g, 128 or 0xFFFFFFFF. +//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h +//! in the hlsl shader code. See nvHLSLExtns.h for more details. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] pDev The device for which to set the extension slot +//! should be a ID3D11Device+ device +//! \param [in] uavSlot the uav slot to use +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! \retval :: NVAPI_OK : success, the uavSlot was set sucessfully +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot(__in IUnknown *pDev, + __in NvU32 uavSlot); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlapEx +// +//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs. +//! Applications must use this with caution otherwise this might cause data hazards when +//! multiple draw calls/compute shader launches are accessing same memory locations +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context +//! \param [in] insertWFIFlags bit fields to indicate which WFI would be inserted (gfx / compute / both). +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +typedef enum _NVAPI_D3D11_INSERTWFI_FLAG +{ + NVAPI_D3D_BEGIN_UAV_OVERLAP_NO_WFI = 0x00000000, //!< no WFI + NVAPI_D3D_BEGIN_UAV_OVERLAP_GFX_WFI = 0x00000001, //!< (bit 0) force graphics WFI + NVAPI_D3D_BEGIN_UAV_OVERLAP_COMP_WFI = 0x00000002, //!< (bit 1) force compute WFI +} NVAPI_D3D11_INSERTWFI_FLAG; + +NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlapEx(__in IUnknown *pDeviceOrContext, __in NvU32 insertWFIFlags); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlap +// +//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs. +//! Applications must use this with caution otherwise this might cause data hazards when +//! multiple draw calls/compute shader launches are accessing same memory locations +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap(__in IUnknown *pDeviceOrContext); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_EndUAVOverlap +// +//! DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs +//! See NvAPI_D3D_BeginUAVOverlap for more details. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap(__in IUnknown *pDeviceOrContext); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_SetFPSIndicatorState +// +//! DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or, +//! the number of frames-per-second (FPS) +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] bool Whether or not to enable the fps indicator. +//! +//! \return ::NVAPI_OK, +//! ::NVAPI_ERROR +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState(IUnknown *pDev, NvU8 doEnable); + +#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) + +//! SUPPORTED OS: Windows Vista and higher +//! +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__)) + +enum NVAPI_QUAD_FILLMODE +{ + NVAPI_QUAD_FILLMODE_DISABLED = 0, + NVAPI_QUAD_FILLMODE_BBOX = 1, + NVAPI_QUAD_FILLMODE_FULL_VIEWPORT = 2, +}; + +#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__)) + +//! SUPPORTED OS: Windows Vista and higher +//! +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +typedef struct NvAPI_D3D11_RASTERIZER_DESC_EX +{ + // D3D11_RASTERIZER_DESC member variables + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + + // NvAPI_D3D11_RASTERIZER_DESC_EX specific member variables + NvU32 ForcedSampleCount; //1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set + NvU8 SamplePositionsX[16]; //1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set + NvU8 SamplePositionsX[16]; //SetFence(dstGpu, hFence, Value); \ + pMultiGPUDevice->WaitForFence(1 << (srcGpu), hFence, Value); \ + Value++; + +#define FENCE_SYNCHRONIZATION_END(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \ + pMultiGPUDevice->SetFence(srcGpu, hFence, Value); \ + pMultiGPUDevice->WaitForFence(1 << (dstGpu), hFence, Value); \ + Value++; + +//! PresentCompositingConfig method flags. +#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_USE_VIDEO_BRIDGE 0x01 +#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_CLEAR_OUTBANDS 0x02 +#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_GET_VIDEO_BRIDGE_STATUS 0x80000000 + +#define NVAPI_VIDEO_BRIDGE_STATUS_AVAILABLE 0 +#define NVAPI_VIDEO_BRIDGE_STATUS_NOT_AVAILABLE 1 +#define NVAPI_VIDEO_BRIDGE_STATUS_FAILED_ACCESS 2 +#define NVAPI_VIDEO_BRIDGE_STATUS_UNKNOWN 3 + +#define NVAPI_ALL_GPUS 0 +typedef ID3D11MultiGPUDevice_V1 ID3D11MultiGPUDevice; + +#define ID3D11MultiGPUDevice_VER1 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 1) +#define ID3D11MultiGPUDevice_VER2 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 2) +#define ID3D11MultiGPUDevice_VER ID3D11MultiGPUDevice_VER2 + +#define ALL_GPUS 0 + +//! \ingroup dx +NVAPI_INTERFACE NvAPI_D3D11_CreateMultiGPUDevice(__in ID3D11Device *pDevice, __in ULONG version, __out ULONG *currentVersion, __out ID3D11MultiGPUDevice **ppD3D11MultiGPUDevice, __in UINT maxGpus=ALL_GPUS); + +#endif //defined(__cplusplus) && defined(__d3d11_h__) + +//! SUPPORTED OS: Windows 7 and higher +//! +//! Used to query the support of Single Pass Stereo HW feature +//! \ingroup dx +typedef struct _NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS +{ + NvU32 version; // parameter struct version + NvU32 bSinglePassStereoSupported; // Single Pass Stereo supported +} NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1; + +typedef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1 NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS; +#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1, 1) +#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 + +#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_QuerySinglePassStereoSupport +// +//! DESCRIPTION: Queries the support of Single Pass Stereo feature on current setup and returns appropriate boolean value. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pDevice The ID3D11Device to use. +//! \param [inout] pSinglePassStereoSupportedParams Stores value of whether Single Pass Stereo is supported on current setup or not. +//! +//! \retval NVAPI_OK Call succeeded. +//! \retval NVAPI_ERROR Call failed. +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_QuerySinglePassStereoSupport(__in IUnknown *pDevice, + __inout NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS *pQuerySinglePassStereoSupportedParams); + +#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) + +#if defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_SetSinglePassStereoMode +// +//! DESCRIPTION: Set the Single Pass Stereo state +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use. +//! \param [in] numViews Number of views to render. +//! \param [in] renderTargetIndexOffset Offset between render targets of the different views. +//! \param [in] independentViewportMaskEnable Is the independent viewport mask enabled. +//! +//! \retval NVAPI_OK Call succeeded. +//! \retval NVAPI_ERROR Call failed. +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_SetSinglePassStereoMode(__in IUnknown *pDevOrContext, __in NvU32 numViews, __in NvU32 renderTargetIndexOffset, __in NvU8 independentViewportMaskEnable); + +#endif //defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) + +//! SUPPORTED OS: Windows 7 and higher +//! +//! Used to query the support of Lens Matched Shading HW feature +//! \ingroup dx +typedef struct _NV_QUERY_MODIFIED_W_SUPPORT_PARAMS +{ + NvU32 version; // parameter struct version + NvU32 bModifiedWSupported; // Modified W supported +} NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1; + +typedef NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1 NV_QUERY_MODIFIED_W_SUPPORT_PARAMS; +#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1, 1) +#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1 + +#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_QueryModifiedWSupport +// +//! DESCRIPTION: Queries the support of Modified W feature on current setup and returns appropriate boolean value. +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pDevice The ID3D11Device to use. +//! \param [inout] pQueryModifiedWSupportedParams Stores value of whether Modified W is supported on current setup or not. +//! +//! \retval NVAPI_OK Call succeeded. +//! \retval NVAPI_ERROR Call failed. +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_QueryModifiedWSupport(__in IUnknown *pDev, + __inout NV_QUERY_MODIFIED_W_SUPPORT_PARAMS *pQueryModifiedWSupportedParams); +#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) + +//! SUPPORTED OS: Windows 7 and higher +//! +#define NV_MODIFIED_W_MAX_VIEWPORTS 16 + +typedef struct _NV_MODIFIED_W_COEFFICIENTS +{ + float fA; // A coefficient in w' = w + Ax + By + float fB; // B coefficient in w' = w + Ax + By + float fAReserved; // reserved + float fBReserved; // reserved + + float fReserved[2]; // reserved +} NV_MODIFIED_W_COEFFICIENTS; + +typedef struct _NV_MODIFIED_W_PARAMS +{ + NvU32 version; // parameter struct version + NvU32 numEntries; // number of valid NV_MODIFIED_W_COEFFICIENTS structs in array + NV_MODIFIED_W_COEFFICIENTS modifiedWCoefficients[NV_MODIFIED_W_MAX_VIEWPORTS]; // coefficients + + NvU32 id; // reserved + NvU32 reserved[NV_MODIFIED_W_MAX_VIEWPORTS]; // reserved +} NV_MODIFIED_W_PARAMS_V1; + +typedef NV_MODIFIED_W_PARAMS_V1 NV_MODIFIED_W_PARAMS; +#define NV_MODIFIED_W_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_MODIFIED_W_PARAMS_V1, 1) +#define NV_MODIFIED_W_PARAMS_VER NV_MODIFIED_W_PARAMS_VER1 + +#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_SetModifiedWMode +// +//! DESCRIPTION: Set the Modified W state and A,B coefficients for HW support +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use. +//! \param [in] psModifiedWParams Modified W parameters. +//! +//! \retval NVAPI_OK Call succeeded. +//! \retval NVAPI_ERROR Call failed. +//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_SetModifiedWMode(__in IUnknown *pDevOrContext, __in NV_MODIFIED_W_PARAMS *psModifiedWParams); + +#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) + +#if defined (__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_RegisterDevice +// +//! DESCRIPTION: Tells NvAPI about a D3D device. This must be called prior to using any DX1x +//! deferred-context calls. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] pDev The ID3D10Device or ID3D11Device to use. +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_RegisterDevice(__in IUnknown *pDev); + +#endif //if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) + + + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_MultiDrawInstancedIndirect +// +//! DESCRIPTION: Extension of DrawInstancedIndirect that takes a draw count in. The effect of this function is to loop over +//! that draw count and perform the DrawInstancedIndirect operation each time, incrementing the buffer offset +//! by the supplied stride each time. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC) +//! \param [in] drawCount Do DrawInstancedIndirect operation this many times +//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters +//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters +//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 4 * sizeof(NvU32) +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet +//! been registered (NvAPI_D3D_RegisterDevice), this error is returned. +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// + +NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect(__in ID3D11DeviceContext *pDevContext11, + __in NvU32 drawCount, + __in ID3D11Buffer *pBuffer, + __in NvU32 alignedByteOffsetForArgs, + __in NvU32 alignedByteStrideForArgs); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + + +#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_MultiDrawIndexedInstancedIndirect +// +//! DESCRIPTION: Extension of DrawIndexedInstancedIndirect that takes a draw count in. The effect of this function is to loop over +//! that draw count and perform the DrawIndexedInstancedIndirect operation each time, incrementing the buffer offset +//! by the supplied stride each time. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC) +//! \param [in] drawCount Do DrawIndexedInstancedIndirect operation this many times +//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters +//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters +//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 5 * sizeof(NvU32) +//! +//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, they are listed below. +//! +//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet +//! been registered (NvAPI_D3D_RegisterDevice), this error is returned. +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// + +NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect(__in ID3D11DeviceContext *pDevContext11, + __in NvU32 drawCount, + __in ID3D11Buffer *pBuffer, + __in NvU32 alignedByteOffsetForArgs, + __in NvU32 alignedByteStrideForArgs); + +#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__)) + +//! SUPPORTED OS: Windows 7 and higher +//! +#if defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) ) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_ImplicitSLIControl +// +//! This function enables/disables the SLI rendering mode. It has to be called prior to D3D device creation. Once this function is called with DISABLE_IMPLICIT_SLI +//! parameter all subsequently created devices will be forced to run in a single gpu mode until the same function is called with ENABLE_IMPLICIT_SLI parameter. The enable +//! call will force all subsequently created devices to run in default implicit SLI mode being determined by an application profile or a global control panel SLI setting. +//! This NvAPI call is supported in all DX10+ versions of the driver. It is supported on all Windows versions. +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Error occurred +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup dx +typedef enum _IMPLICIT_SLI_CONTROL +{ + DISABLE_IMPLICIT_SLI = 0, + ENABLE_IMPLICIT_SLI = 1, +} IMPLICIT_SLI_CONTROL; + +//! \ingroup dx +NVAPI_INTERFACE NvAPI_D3D_ImplicitSLIControl(__in IMPLICIT_SLI_CONTROL implicitSLIControl); + +#endif //defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) ) + + + +//! \ingroup vidio +//! Unique identifier for VIO owner (process identifier or NVVIOOWNERID_NONE) +typedef NvU32 NVVIOOWNERID; + + +//! \addtogroup vidio +//! @{ + + +#define NVVIOOWNERID_NONE 0 //!< Unregistered ownerId + + +//! Owner type for device +typedef enum _NVVIOOWNERTYPE +{ + NVVIOOWNERTYPE_NONE , //!< No owner for the device + NVVIOOWNERTYPE_APPLICATION , //!< Application owns the device + NVVIOOWNERTYPE_DESKTOP , //!< Desktop transparent mode owns the device (not applicable for video input) +}NVVIOOWNERTYPE; + +// Access rights for NvAPI_VIO_Open() + +//! Read access (not applicable for video output) +#define NVVIO_O_READ 0x00000000 + +//! Write exclusive access (not applicable for video input) +#define NVVIO_O_WRITE_EXCLUSIVE 0x00010001 + +//! +#define NVVIO_VALID_ACCESSRIGHTS (NVVIO_O_READ | \ + NVVIO_O_WRITE_EXCLUSIVE ) + + +//! VIO_DATA.ulOwnerID high-bit is set only if device has been initialized by VIOAPI +//! examined at NvAPI_GetCapabilities|NvAPI_VIO_Open to determine if settings need to be applied from registry or POR state read +#define NVVIO_OWNERID_INITIALIZED 0x80000000 + +//! VIO_DATA.ulOwnerID next-bit is set only if device is currently in exclusive write access mode from NvAPI_VIO_Open() +#define NVVIO_OWNERID_EXCLUSIVE 0x40000000 + +//! VIO_DATA.ulOwnerID lower bits are: +//! NVGVOOWNERTYPE_xxx enumerations indicating use context +#define NVVIO_OWNERID_TYPEMASK 0x0FFFFFFF //!< mask for NVVIOOWNERTYPE_xxx + + +//! @} + +//--------------------------------------------------------------------- +// Enumerations +//--------------------------------------------------------------------- + + +//! \addtogroup vidio +//! @{ + +//! Video signal format and resolution +typedef enum _NVVIOSIGNALFORMAT +{ + NVVIOSIGNALFORMAT_NONE, //!< Invalid signal format + NVVIOSIGNALFORMAT_487I_59_94_SMPTE259_NTSC, //!< 01 487i 59.94Hz (SMPTE259) NTSC + NVVIOSIGNALFORMAT_576I_50_00_SMPTE259_PAL, //!< 02 576i 50.00Hz (SMPTE259) PAL + NVVIOSIGNALFORMAT_1035I_60_00_SMPTE260, //!< 03 1035i 60.00Hz (SMPTE260) + NVVIOSIGNALFORMAT_1035I_59_94_SMPTE260, //!< 04 1035i 59.94Hz (SMPTE260) + NVVIOSIGNALFORMAT_1080I_50_00_SMPTE295, //!< 05 1080i 50.00Hz (SMPTE295) + NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274, //!< 06 1080i 60.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274, //!< 07 1080i 59.94Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274, //!< 08 1080i 50.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274, //!< 09 1080p 30.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274, //!< 10 1080p 29.97Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274, //!< 11 1080p 25.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274, //!< 12 1080p 24.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080P_23_976_SMPTE274, //!< 13 1080p 23.976Hz (SMPTE274) + NVVIOSIGNALFORMAT_720P_60_00_SMPTE296, //!< 14 720p 60.00Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_59_94_SMPTE296, //!< 15 720p 59.94Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_50_00_SMPTE296, //!< 16 720p 50.00Hz (SMPTE296) + NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274, //!< 17 1080I 48.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274, //!< 18 1080I 47.96Hz (SMPTE274) + NVVIOSIGNALFORMAT_720P_30_00_SMPTE296, //!< 19 720p 30.00Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_29_97_SMPTE296, //!< 20 720p 29.97Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_25_00_SMPTE296, //!< 21 720p 25.00Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_24_00_SMPTE296, //!< 22 720p 24.00Hz (SMPTE296) + NVVIOSIGNALFORMAT_720P_23_98_SMPTE296, //!< 23 720p 23.98Hz (SMPTE296) + NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372, //!< 24 2048p 30.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372, //!< 25 2048p 29.97Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372, //!< 26 2048i 60.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372, //!< 27 2048i 59.94Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372, //!< 28 2048p 25.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372, //!< 29 2048i 50.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372, //!< 30 2048p 24.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372, //!< 31 2048p 23.98Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372, //!< 32 2048i 48.00Hz (SMPTE372) + NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372, //!< 33 2048i 47.96Hz (SMPTE372) + + NVVIOSIGNALFORMAT_1080PSF_25_00_SMPTE274, //!< 34 1080PsF 25.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080PSF_29_97_SMPTE274, //!< 35 1080PsF 29.97Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080PSF_30_00_SMPTE274, //!< 36 1080PsF 30.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080PSF_24_00_SMPTE274, //!< 37 1080PsF 24.00Hz (SMPTE274) + NVVIOSIGNALFORMAT_1080PSF_23_98_SMPTE274, //!< 38 1080PsF 23.98Hz (SMPTE274) + + NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_A, //!< 39 1080P 50.00Hz (SMPTE274) 3G Level A + NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_A, //!< 40 1080P 59.94Hz (SMPTE274) 3G Level A + NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_A, //!< 41 1080P 60.00Hz (SMPTE274) 3G Level A + + NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_B, //!< 42 1080p 60.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274_3G_LEVEL_B, //!< 43 1080i 60.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372_3G_LEVEL_B, //!< 44 2048i 60.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_B, //!< 45 1080p 50.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274_3G_LEVEL_B, //!< 46 1080i 50.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372_3G_LEVEL_B, //!< 47 2048i 50.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274_3G_LEVEL_B, //!< 48 1080p 30.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372_3G_LEVEL_B, //!< 49 2048p 30.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274_3G_LEVEL_B, //!< 50 1080p 25.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372_3G_LEVEL_B, //!< 51 2048p 25.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274_3G_LEVEL_B, //!< 52 1080p 24.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372_3G_LEVEL_B, //!< 53 2048p 24.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274_3G_LEVEL_B, //!< 54 1080i 48.00Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372_3G_LEVEL_B, //!< 55 2048i 48.00Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_B, //!< 56 1080p 59.94Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274_3G_LEVEL_B, //!< 57 1080i 59.94Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372_3G_LEVEL_B, //!< 58 2048i 59.94Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274_3G_LEVEL_B, //!< 59 1080p 29.97Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372_3G_LEVEL_B, //!< 60 2048p 29.97Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080P_23_98_SMPTE274_3G_LEVEL_B, //!< 61 1080p 29.98Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372_3G_LEVEL_B, //!< 62 2048p 29.98Hz (SMPTE372) 3G Level B + NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274_3G_LEVEL_B, //!< 63 1080i 47.96Hz (SMPTE274) 3G Level B + NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372_3G_LEVEL_B, //!< 64 2048i 47.96Hz (SMPTE372) 3G Level B + + NVVIOSIGNALFORMAT_END //!< 65 To indicate end of signal format list + +}NVVIOSIGNALFORMAT; + +//! SMPTE standards format +typedef enum _NVVIOVIDEOSTANDARD +{ + NVVIOVIDEOSTANDARD_SMPTE259 , //!< SMPTE259 + NVVIOVIDEOSTANDARD_SMPTE260 , //!< SMPTE260 + NVVIOVIDEOSTANDARD_SMPTE274 , //!< SMPTE274 + NVVIOVIDEOSTANDARD_SMPTE295 , //!< SMPTE295 + NVVIOVIDEOSTANDARD_SMPTE296 , //!< SMPTE296 + NVVIOVIDEOSTANDARD_SMPTE372 , //!< SMPTE372 +}NVVIOVIDEOSTANDARD; + +//! HD or SD video type +typedef enum _NVVIOVIDEOTYPE +{ + NVVIOVIDEOTYPE_SD , //!< Standard-definition (SD) + NVVIOVIDEOTYPE_HD , //!< High-definition (HD) +}NVVIOVIDEOTYPE; + +//! Interlace mode +typedef enum _NVVIOINTERLACEMODE +{ + NVVIOINTERLACEMODE_PROGRESSIVE , //!< Progressive (p) + NVVIOINTERLACEMODE_INTERLACE , //!< Interlace (i) + NVVIOINTERLACEMODE_PSF , //!< Progressive Segment Frame (psf) +}NVVIOINTERLACEMODE; + +//! Video data format +typedef enum _NVVIODATAFORMAT +{ + NVVIODATAFORMAT_UNKNOWN = -1 , //!< Invalid DataFormat + NVVIODATAFORMAT_R8G8B8_TO_YCRCB444 , //!< R8:G8:B8 => YCrCb (4:4:4) + NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4444 , //!< R8:G8:B8:A8 => YCrCbA (4:4:4:4) + NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4444 , //!< R8:G8:B8:Z10 => YCrCbZ (4:4:4:4) + NVVIODATAFORMAT_R8G8B8_TO_YCRCB422 , //!< R8:G8:B8 => YCrCb (4:2:2) + NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4224 , //!< R8:G8:B8:A8 => YCrCbA (4:2:2:4) + NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4224 , //!< R8:G8:B8:Z10 => YCrCbZ (4:2:2:4) + NVVIODATAFORMAT_X8X8X8_444_PASSTHRU , //!< R8:G8:B8 => RGB (4:4:4) + NVVIODATAFORMAT_X8X8X8A8_4444_PASSTHRU , //!< R8:G8:B8:A8 => RGBA (4:4:4:4) + NVVIODATAFORMAT_X8X8X8Z10_4444_PASSTHRU , //!< R8:G8:B8:Z10 => RGBZ (4:4:4:4) + NVVIODATAFORMAT_X10X10X10_444_PASSTHRU , //!< Y10:CR10:CB10 => YCrCb (4:4:4) + NVVIODATAFORMAT_X10X8X8_444_PASSTHRU , //!< Y10:CR8:CB8 => YCrCb (4:4:4) + NVVIODATAFORMAT_X10X8X8A10_4444_PASSTHRU , //!< Y10:CR8:CB8:A10 => YCrCbA (4:4:4:4) + NVVIODATAFORMAT_X10X8X8Z10_4444_PASSTHRU , //!< Y10:CR8:CB8:Z10 => YCrCbZ (4:4:4:4) + NVVIODATAFORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 , //!< R8:G8:B8 + R8:G8:B8 => YCrCb (4:2:2 + 4:2:2) + NVVIODATAFORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU , //!< Y8:CR8:CB8 + Y8:CR8:CB8 => YCrCb (4:2:2 + 4:2:2) + NVVIODATAFORMAT_R10G10B10_TO_YCRCB422 , //!< R10:G10:B10 => YCrCb (4:2:2) + NVVIODATAFORMAT_R10G10B10_TO_YCRCB444 , //!< R10:G10:B10 => YCrCb (4:4:4) + NVVIODATAFORMAT_X12X12X12_444_PASSTHRU , //!< X12:X12:X12 => XXX (4:4:4) + NVVIODATAFORMAT_X12X12X12_422_PASSTHRU , //!< X12:X12:X12 => XXX (4:2:2) + NVVIODATAFORMAT_Y10CR10CB10_TO_YCRCB422 , //!< Y10:CR10:CB10 => YCrCb (4:2:2) + NVVIODATAFORMAT_Y8CR8CB8_TO_YCRCB422 , //!< Y8:CR8:CB8 => YCrCb (4:2:2) + NVVIODATAFORMAT_Y10CR8CB8A10_TO_YCRCBA4224 , //!< Y10:CR8:CB8:A10 => YCrCbA (4:2:2:4) + NVVIODATAFORMAT_R10G10B10_TO_RGB444 , //!< R10:G10:B10 => RGB (4:4:4) + NVVIODATAFORMAT_R12G12B12_TO_YCRCB444 , //!< R12:G12:B12 => YCrCb (4:4:4) + NVVIODATAFORMAT_R12G12B12_TO_YCRCB422 , //!< R12:G12:B12 => YCrCb (4:2:2) +}NVVIODATAFORMAT; + +//! Video output area +typedef enum _NVVIOOUTPUTAREA +{ + NVVIOOUTPUTAREA_FULLSIZE , //!< Output to entire video resolution (full size) + NVVIOOUTPUTAREA_SAFEACTION , //!< Output to centered 90% of video resolution (safe action) + NVVIOOUTPUTAREA_SAFETITLE , //!< Output to centered 80% of video resolution (safe title) +}NVVIOOUTPUTAREA; + +//! Synchronization source +typedef enum _NVVIOSYNCSOURCE +{ + NVVIOSYNCSOURCE_SDISYNC , //!< SDI Sync (Digital input) + NVVIOSYNCSOURCE_COMPSYNC , //!< COMP Sync (Composite input) +}NVVIOSYNCSOURCE; + +//! Composite synchronization type +typedef enum _NVVIOCOMPSYNCTYPE +{ + NVVIOCOMPSYNCTYPE_AUTO , //!< Auto-detect + NVVIOCOMPSYNCTYPE_BILEVEL , //!< Bi-level signal + NVVIOCOMPSYNCTYPE_TRILEVEL , //!< Tri-level signal +}NVVIOCOMPSYNCTYPE; + +//! Video input output status +typedef enum _NVVIOINPUTOUTPUTSTATUS +{ + NVINPUTOUTPUTSTATUS_OFF , //!< Not in use + NVINPUTOUTPUTSTATUS_ERROR , //!< Error detected + NVINPUTOUTPUTSTATUS_SDI_SD , //!< SDI (standard-definition) + NVINPUTOUTPUTSTATUS_SDI_HD , //!< SDI (high-definition) +}NVVIOINPUTOUTPUTSTATUS; + +//! Synchronization input status +typedef enum _NVVIOSYNCSTATUS +{ + NVVIOSYNCSTATUS_OFF , //!< Sync not detected + NVVIOSYNCSTATUS_ERROR , //!< Error detected + NVVIOSYNCSTATUS_SYNCLOSS , //!< Genlock in use, format mismatch with output + NVVIOSYNCSTATUS_COMPOSITE , //!< Composite sync + NVVIOSYNCSTATUS_SDI_SD , //!< SDI sync (standard-definition) + NVVIOSYNCSTATUS_SDI_HD , //!< SDI sync (high-definition) +}NVVIOSYNCSTATUS; + +//! Video Capture Status +typedef enum _NVVIOCAPTURESTATUS +{ + NVVIOSTATUS_STOPPED , //!< Sync not detected + NVVIOSTATUS_RUNNING , //!< Error detected + NVVIOSTATUS_ERROR , //!< Genlock in use, format mismatch with output +}NVVIOCAPTURESTATUS; + +//! Video Capture Status +typedef enum _NVVIOSTATUSTYPE +{ + NVVIOSTATUSTYPE_IN , //!< Input Status + NVVIOSTATUSTYPE_OUT , //!< Output Status +}NVVIOSTATUSTYPE; + + +//! Assumption, maximum 4 SDI input and 4 SDI output cards supported on a system +#define NVAPI_MAX_VIO_DEVICES 8 + +//! 4 physical jacks supported on each SDI input card. +#define NVAPI_MAX_VIO_JACKS 4 + + +//! Each physical jack an on SDI input card can have +//! two "channels" in the case of "3G" VideoFormats, as specified +//! by SMPTE 425; for non-3G VideoFormats, only the first channel within +//! a physical jack is valid. +#define NVAPI_MAX_VIO_CHANNELS_PER_JACK 2 + +//! 4 Streams, 1 per physical jack +#define NVAPI_MAX_VIO_STREAMS 4 + +#define NVAPI_MIN_VIO_STREAMS 1 + +//! SDI input supports a max of 2 links per stream +#define NVAPI_MAX_VIO_LINKS_PER_STREAM 2 + + +#define NVAPI_MAX_FRAMELOCK_MAPPING_MODES 20 + +//! Min number of capture images +#define NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES 1 + +//! Max number of capture images +#define NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES 32 + +//! Default number of capture images +#define NVAPI_GVI_DEFAULT_RAW_CAPTURE_IMAGES 5 + + + +// Data Signal notification events. These need a event handler in RM. +// Register/Unregister and PopEvent NVAPI's are already available. + +//! Device configuration +typedef enum _NVVIOCONFIGTYPE +{ + NVVIOCONFIGTYPE_IN , //!< Input Status + NVVIOCONFIGTYPE_OUT , //!< Output Status +}NVVIOCONFIGTYPE; + +typedef enum _NVVIOCOLORSPACE +{ + NVVIOCOLORSPACE_UNKNOWN, + NVVIOCOLORSPACE_YCBCR, + NVVIOCOLORSPACE_YCBCRA, + NVVIOCOLORSPACE_YCBCRD, + NVVIOCOLORSPACE_GBR, + NVVIOCOLORSPACE_GBRA, + NVVIOCOLORSPACE_GBRD, +} NVVIOCOLORSPACE; + +//! Component sampling +typedef enum _NVVIOCOMPONENTSAMPLING +{ + NVVIOCOMPONENTSAMPLING_UNKNOWN, + NVVIOCOMPONENTSAMPLING_4444, + NVVIOCOMPONENTSAMPLING_4224, + NVVIOCOMPONENTSAMPLING_444, + NVVIOCOMPONENTSAMPLING_422 +} NVVIOCOMPONENTSAMPLING; + +typedef enum _NVVIOBITSPERCOMPONENT +{ + NVVIOBITSPERCOMPONENT_UNKNOWN, + NVVIOBITSPERCOMPONENT_8, + NVVIOBITSPERCOMPONENT_10, + NVVIOBITSPERCOMPONENT_12, +} NVVIOBITSPERCOMPONENT; + +typedef enum _NVVIOLINKID +{ + NVVIOLINKID_UNKNOWN, + NVVIOLINKID_A, + NVVIOLINKID_B, + NVVIOLINKID_C, + NVVIOLINKID_D +} NVVIOLINKID; + + +typedef enum _NVVIOANCPARITYCOMPUTATION +{ + NVVIOANCPARITYCOMPUTATION_AUTO, + NVVIOANCPARITYCOMPUTATION_ON, + NVVIOANCPARITYCOMPUTATION_OFF +} NVVIOANCPARITYCOMPUTATION; + + + +//! @} + + +//--------------------------------------------------------------------- +// Structures +//--------------------------------------------------------------------- + +//! \addtogroup vidio +//! @{ + + +//! Supports Serial Digital Interface (SDI) output +#define NVVIOCAPS_VIDOUT_SDI 0x00000001 + +//! Supports Internal timing source +#define NVVIOCAPS_SYNC_INTERNAL 0x00000100 + +//! Supports Genlock timing source +#define NVVIOCAPS_SYNC_GENLOCK 0x00000200 + +//! Supports Serial Digital Interface (SDI) synchronization input +#define NVVIOCAPS_SYNCSRC_SDI 0x00001000 + +//! Supports Composite synchronization input +#define NVVIOCAPS_SYNCSRC_COMP 0x00002000 + +//! Supports Desktop transparent mode +#define NVVIOCAPS_OUTPUTMODE_DESKTOP 0x00010000 + +//! Supports OpenGL application mode +#define NVVIOCAPS_OUTPUTMODE_OPENGL 0x00020000 + +//! Supports Serial Digital Interface (SDI) input +#define NVVIOCAPS_VIDIN_SDI 0x00100000 + +//! Supports Packed ANC +#define NVVIOCAPS_PACKED_ANC_SUPPORTED 0x00200000 + +//! Supports ANC audio blanking +#define NVVIOCAPS_AUDIO_BLANKING_SUPPORTED 0x00400000 + +//! SDI-class interface: SDI output with two genlock inputs +#define NVVIOCLASS_SDI 0x00000001 + +//! Device capabilities +typedef struct _NVVIOCAPS +{ + NvU32 version; //!< Structure version + NvAPI_String adapterName; //!< Graphics adapter name + NvU32 adapterClass; //!< Graphics adapter classes (NVVIOCLASS_SDI mask) + NvU32 adapterCaps; //!< Graphics adapter capabilities (NVVIOCAPS_* mask) + NvU32 dipSwitch; //!< On-board DIP switch settings bits + NvU32 dipSwitchReserved; //!< On-board DIP switch settings reserved bits + NvU32 boardID; //!< Board ID + //! Driver version + struct // + { + NvU32 majorVersion; //!< Major version. For GVI, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD) + NvU32 minorVersion; //!< Minor version. For GVI, minorVersion contains Revison(HIWORD) And Build(LOWORD) + } driver; // + //! Firmware version + struct + { + NvU32 majorVersion; //!< Major version. In version 2, for both GVI and GVO, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD) + NvU32 minorVersion; //!< Minor version. In version 2, for both GVI and GVO, minorVersion contains Revison(HIWORD) And Build(LOWORD) + } firmWare; // + NVVIOOWNERID ownerId; //!< Unique identifier for owner of video output (NVVIOOWNERID_INVALID if free running) + NVVIOOWNERTYPE ownerType; //!< Owner type (OpenGL application or Desktop mode) +} NVVIOCAPS; + +//! Macro for constructing the version field of NVVIOCAPS +#define NVVIOCAPS_VER1 MAKE_NVAPI_VERSION(NVVIOCAPS,1) +#define NVVIOCAPS_VER2 MAKE_NVAPI_VERSION(NVVIOCAPS,2) +#define NVVIOCAPS_VER NVVIOCAPS_VER2 + +//! Input channel status +typedef struct _NVVIOCHANNELSTATUS +{ + NvU32 smpte352; //!< 4-byte SMPTE 352 video payload identifier + NVVIOSIGNALFORMAT signalFormat; //!< Signal format + NVVIOBITSPERCOMPONENT bitsPerComponent; //!< Bits per component + NVVIOCOMPONENTSAMPLING samplingFormat; //!< Sampling format + NVVIOCOLORSPACE colorSpace; //!< Color space + NVVIOLINKID linkID; //!< Link ID +} NVVIOCHANNELSTATUS; + +//! Input device status +typedef struct _NVVIOINPUTSTATUS +{ + NVVIOCHANNELSTATUS vidIn[NVAPI_MAX_VIO_JACKS][NVAPI_MAX_VIO_CHANNELS_PER_JACK]; //!< Video input status per channel within a jack + NVVIOCAPTURESTATUS captureStatus; //!< status of video capture +} NVVIOINPUTSTATUS; + +//! Output device status +typedef struct _NVVIOOUTPUTSTATUS +{ + NVVIOINPUTOUTPUTSTATUS vid1Out; //!< Video 1 output status + NVVIOINPUTOUTPUTSTATUS vid2Out; //!< Video 2 output status + NVVIOSYNCSTATUS sdiSyncIn; //!< SDI sync input status + NVVIOSYNCSTATUS compSyncIn; //!< Composite sync input status + NvU32 syncEnable; //!< Sync enable (TRUE if using syncSource) + NVVIOSYNCSOURCE syncSource; //!< Sync source + NVVIOSIGNALFORMAT syncFormat; //!< Sync format + NvU32 frameLockEnable; //!< Framelock enable flag + NvU32 outputVideoLocked; //!< Output locked status + NvU32 dataIntegrityCheckErrorCount; //!< Data integrity check error count + NvU32 dataIntegrityCheckEnabled; //!< Data integrity check status enabled + NvU32 dataIntegrityCheckFailed; //!< Data integrity check status failed + NvU32 uSyncSourceLocked; //!< genlocked to framelocked to ref signal + NvU32 uPowerOn; //!< TRUE: indicates there is sufficient power +} NVVIOOUTPUTSTATUS; + +//! Video device status. +typedef struct _NVVIOSTATUS +{ + NvU32 version; //!< Structure version + NVVIOSTATUSTYPE nvvioStatusType; //!< Input or Output status + union + { + NVVIOINPUTSTATUS inStatus; //!< Input device status + NVVIOOUTPUTSTATUS outStatus; //!< Output device status + }vioStatus; +} NVVIOSTATUS; + +//! Macro for constructingthe version field of NVVIOSTATUS +#define NVVIOSTATUS_VER MAKE_NVAPI_VERSION(NVVIOSTATUS,1) + +//! Output region +typedef struct _NVVIOOUTPUTREGION +{ + NvU32 x; //!< Horizontal origin in pixels + NvU32 y; //!< Vertical origin in pixels + NvU32 width; //!< Width of region in pixels + NvU32 height; //!< Height of region in pixels +} NVVIOOUTPUTREGION; + +//! Gamma ramp (8-bit index) +typedef struct _NVVIOGAMMARAMP8 +{ + NvU16 uRed[256]; //!< Red channel gamma ramp (8-bit index, 16-bit values) + NvU16 uGreen[256]; //!< Green channel gamma ramp (8-bit index, 16-bit values) + NvU16 uBlue[256]; //!< Blue channel gamma ramp (8-bit index, 16-bit values) +} NVVIOGAMMARAMP8; + +//! Gamma ramp (10-bit index) +typedef struct _NVVIOGAMMARAMP10 +{ + NvU16 uRed[1024]; //!< Red channel gamma ramp (10-bit index, 16-bit values) + NvU16 uGreen[1024]; //!< Green channel gamma ramp (10-bit index, 16-bit values) + NvU16 uBlue[1024]; //!< Blue channel gamma ramp (10-bit index, 16-bit values) +} NVVIOGAMMARAMP10; + + +//! Sync delay +typedef struct _NVVIOSYNCDELAY +{ + NvU32 version; //!< Structure version + NvU32 horizontalDelay; //!< Horizontal delay in pixels + NvU32 verticalDelay; //!< Vertical delay in lines +} NVVIOSYNCDELAY; + +//! Macro for constructing the version field of NVVIOSYNCDELAY +#define NVVIOSYNCDELAY_VER MAKE_NVAPI_VERSION(NVVIOSYNCDELAY,1) + + +//! Video mode information +typedef struct _NVVIOVIDEOMODE +{ + NvU32 horizontalPixels; //!< Horizontal resolution (in pixels) + NvU32 verticalLines; //!< Vertical resolution for frame (in lines) + float fFrameRate; //!< Frame rate + NVVIOINTERLACEMODE interlaceMode; //!< Interlace mode + NVVIOVIDEOSTANDARD videoStandard; //!< SMPTE standards format + NVVIOVIDEOTYPE videoType; //!< HD or SD signal classification +} NVVIOVIDEOMODE; + +//! Signal format details +typedef struct _NVVIOSIGNALFORMATDETAIL +{ + NVVIOSIGNALFORMAT signalFormat; //!< Signal format enumerated value + NVVIOVIDEOMODE videoMode; //!< Video mode for signal format +}NVVIOSIGNALFORMATDETAIL; + + +//! R8:G8:B8 +#define NVVIOBUFFERFORMAT_R8G8B8 0x00000001 + +//! R8:G8:B8:Z24 +#define NVVIOBUFFERFORMAT_R8G8B8Z24 0x00000002 + +//! R8:G8:B8:A8 +#define NVVIOBUFFERFORMAT_R8G8B8A8 0x00000004 + +//! R8:G8:B8:A8:Z24 +#define NVVIOBUFFERFORMAT_R8G8B8A8Z24 0x00000008 + +//! R16FP:G16FP:B16FP +#define NVVIOBUFFERFORMAT_R16FPG16FPB16FP 0x00000010 + +//! R16FP:G16FP:B16FP:Z24 +#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPZ24 0x00000020 + +//! R16FP:G16FP:B16FP:A16FP +#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040 + +//! R16FP:G16FP:B16FP:A16FP:Z24 +#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080 + + + +//! Data format details +typedef struct _NVVIODATAFORMATDETAIL +{ + NVVIODATAFORMAT dataFormat; //!< Data format enumerated value + NvU32 vioCaps; //!< Data format capabilities (NVVIOCAPS_* mask) +}NVVIODATAFORMATDETAIL; + +//! Colorspace conversion +typedef struct _NVVIOCOLORCONVERSION +{ + NvU32 version; //!< Structure version + float colorMatrix[3][3]; //!< Output[n] = + float colorOffset[3]; //!< Input[0] * colorMatrix[n][0] + + float colorScale[3]; //!< Input[1] * colorMatrix[n][1] + + //!< Input[2] * colorMatrix[n][2] + + //!< OutputRange * colorOffset[n] + //!< where OutputRange is the standard magnitude of + //!< Output[n][n] and colorMatrix and colorOffset + //!< values are within the range -1.0 to +1.0 + NvU32 compositeSafe; //!< compositeSafe constrains luminance range when using composite output +} NVVIOCOLORCONVERSION; + +//! macro for constructing the version field of _NVVIOCOLORCONVERSION. +#define NVVIOCOLORCONVERSION_VER MAKE_NVAPI_VERSION(NVVIOCOLORCONVERSION,1) + +//! Gamma correction +typedef struct _NVVIOGAMMACORRECTION +{ + NvU32 version; //!< Structure version + NvU32 vioGammaCorrectionType; //!< Gamma correction type (8-bit or 10-bit) + //! Gamma correction: + union + { + NVVIOGAMMARAMP8 gammaRamp8; //!< Gamma ramp (8-bit index, 16-bit values) + NVVIOGAMMARAMP10 gammaRamp10; //!< Gamma ramp (10-bit index, 16-bit values) + }gammaRamp; + float fGammaValueR; //!< Red Gamma value within gamma ranges. 0.5 - 6.0 + float fGammaValueG; //!< Green Gamma value within gamma ranges. 0.5 - 6.0 + float fGammaValueB; //!< Blue Gamma value within gamma ranges. 0.5 - 6.0 +} NVVIOGAMMACORRECTION; + +//! Macro for constructing thevesion field of _NVVIOGAMMACORRECTION +#define NVVIOGAMMACORRECTION_VER MAKE_NVAPI_VERSION(NVVIOGAMMACORRECTION,1) + +//! Maximum number of ranges per channel +#define MAX_NUM_COMPOSITE_RANGE 2 + + +typedef struct _NVVIOCOMPOSITERANGE +{ + NvU32 uRange; + NvU32 uEnabled; + NvU32 uMin; + NvU32 uMax; +} NVVIOCOMPOSITERANGE; + + + +// Device configuration (fields masks indicating NVVIOCONFIG fields to use for NvAPI_VIO_GetConfig/NvAPI_VIO_SetConfig() ) +// +#define NVVIOCONFIG_SIGNALFORMAT 0x00000001 //!< fields: signalFormat +#define NVVIOCONFIG_DATAFORMAT 0x00000002 //!< fields: dataFormat +#define NVVIOCONFIG_OUTPUTREGION 0x00000004 //!< fields: outputRegion +#define NVVIOCONFIG_OUTPUTAREA 0x00000008 //!< fields: outputArea +#define NVVIOCONFIG_COLORCONVERSION 0x00000010 //!< fields: colorConversion +#define NVVIOCONFIG_GAMMACORRECTION 0x00000020 //!< fields: gammaCorrection +#define NVVIOCONFIG_SYNCSOURCEENABLE 0x00000040 //!< fields: syncSource and syncEnable +#define NVVIOCONFIG_SYNCDELAY 0x00000080 //!< fields: syncDelay +#define NVVIOCONFIG_COMPOSITESYNCTYPE 0x00000100 //!< fields: compositeSyncType +#define NVVIOCONFIG_FRAMELOCKENABLE 0x00000200 //!< fields: EnableFramelock +#define NVVIOCONFIG_422FILTER 0x00000400 //!< fields: bEnable422Filter +#define NVVIOCONFIG_COMPOSITETERMINATE 0x00000800 //!< fields: bCompositeTerminate (Not supported on Quadro FX 4000 SDI) +#define NVVIOCONFIG_DATAINTEGRITYCHECK 0x00001000 //!< fields: bEnableDataIntegrityCheck (Not supported on Quadro FX 4000 SDI) +#define NVVIOCONFIG_CSCOVERRIDE 0x00002000 //!< fields: colorConversion override +#define NVVIOCONFIG_FLIPQUEUELENGTH 0x00004000 //!< fields: flipqueuelength control +#define NVVIOCONFIG_ANCTIMECODEGENERATION 0x00008000 //!< fields: bEnableANCTimeCodeGeneration +#define NVVIOCONFIG_COMPOSITE 0x00010000 //!< fields: bEnableComposite +#define NVVIOCONFIG_ALPHAKEYCOMPOSITE 0x00020000 //!< fields: bEnableAlphaKeyComposite +#define NVVIOCONFIG_COMPOSITE_Y 0x00040000 //!< fields: compRange +#define NVVIOCONFIG_COMPOSITE_CR 0x00080000 //!< fields: compRange +#define NVVIOCONFIG_COMPOSITE_CB 0x00100000 //!< fields: compRange +#define NVVIOCONFIG_FULL_COLOR_RANGE 0x00200000 //!< fields: bEnableFullColorRange +#define NVVIOCONFIG_RGB_DATA 0x00400000 //!< fields: bEnableRGBData +#define NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE 0x00800000 //!< fields: bEnableSDIOutput +#define NVVIOCONFIG_STREAMS 0x01000000 //!< fields: streams +#define NVVIOCONFIG_ANC_PARITY_COMPUTATION 0x02000000 //!< fields: ancParityComputation +#define NVVIOCONFIG_ANC_AUDIO_REPEAT 0x04000000 //!< fields: enableAudioBlanking + + +// Don't forget to update NVVIOCONFIG_VALIDFIELDS in nvapi.spec when NVVIOCONFIG_ALLFIELDS changes. +#define NVVIOCONFIG_ALLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \ + NVVIOCONFIG_DATAFORMAT | \ + NVVIOCONFIG_OUTPUTREGION | \ + NVVIOCONFIG_OUTPUTAREA | \ + NVVIOCONFIG_COLORCONVERSION | \ + NVVIOCONFIG_GAMMACORRECTION | \ + NVVIOCONFIG_SYNCSOURCEENABLE | \ + NVVIOCONFIG_SYNCDELAY | \ + NVVIOCONFIG_COMPOSITESYNCTYPE | \ + NVVIOCONFIG_FRAMELOCKENABLE | \ + NVVIOCONFIG_422FILTER | \ + NVVIOCONFIG_COMPOSITETERMINATE | \ + NVVIOCONFIG_DATAINTEGRITYCHECK | \ + NVVIOCONFIG_CSCOVERRIDE | \ + NVVIOCONFIG_FLIPQUEUELENGTH | \ + NVVIOCONFIG_ANCTIMECODEGENERATION | \ + NVVIOCONFIG_COMPOSITE | \ + NVVIOCONFIG_ALPHAKEYCOMPOSITE | \ + NVVIOCONFIG_COMPOSITE_Y | \ + NVVIOCONFIG_COMPOSITE_CR | \ + NVVIOCONFIG_COMPOSITE_CB | \ + NVVIOCONFIG_FULL_COLOR_RANGE | \ + NVVIOCONFIG_RGB_DATA | \ + NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \ + NVVIOCONFIG_STREAMS | \ + NVVIOCONFIG_ANC_PARITY_COMPUTATION | \ + NVVIOCONFIG_ANC_AUDIO_REPEAT ) + +#define NVVIOCONFIG_VALIDFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \ + NVVIOCONFIG_DATAFORMAT | \ + NVVIOCONFIG_OUTPUTREGION | \ + NVVIOCONFIG_OUTPUTAREA | \ + NVVIOCONFIG_COLORCONVERSION | \ + NVVIOCONFIG_GAMMACORRECTION | \ + NVVIOCONFIG_SYNCSOURCEENABLE | \ + NVVIOCONFIG_SYNCDELAY | \ + NVVIOCONFIG_COMPOSITESYNCTYPE | \ + NVVIOCONFIG_FRAMELOCKENABLE | \ + NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \ + NVVIOCONFIG_422FILTER | \ + NVVIOCONFIG_COMPOSITETERMINATE | \ + NVVIOCONFIG_DATAINTEGRITYCHECK | \ + NVVIOCONFIG_CSCOVERRIDE | \ + NVVIOCONFIG_FLIPQUEUELENGTH | \ + NVVIOCONFIG_ANCTIMECODEGENERATION | \ + NVVIOCONFIG_COMPOSITE | \ + NVVIOCONFIG_ALPHAKEYCOMPOSITE | \ + NVVIOCONFIG_COMPOSITE_Y | \ + NVVIOCONFIG_COMPOSITE_CR | \ + NVVIOCONFIG_COMPOSITE_CB | \ + NVVIOCONFIG_FULL_COLOR_RANGE | \ + NVVIOCONFIG_RGB_DATA | \ + NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \ + NVVIOCONFIG_STREAMS | \ + NVVIOCONFIG_ANC_PARITY_COMPUTATION | \ + NVVIOCONFIG_ANC_AUDIO_REPEAT) + +#define NVVIOCONFIG_DRIVERFIELDS ( NVVIOCONFIG_OUTPUTREGION | \ + NVVIOCONFIG_OUTPUTAREA | \ + NVVIOCONFIG_COLORCONVERSION | \ + NVVIOCONFIG_FLIPQUEUELENGTH) + +#define NVVIOCONFIG_GAMMAFIELDS ( NVVIOCONFIG_GAMMACORRECTION ) + +#define NVVIOCONFIG_RMCTRLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \ + NVVIOCONFIG_DATAFORMAT | \ + NVVIOCONFIG_SYNCSOURCEENABLE | \ + NVVIOCONFIG_COMPOSITESYNCTYPE | \ + NVVIOCONFIG_FRAMELOCKENABLE | \ + NVVIOCONFIG_422FILTER | \ + NVVIOCONFIG_COMPOSITETERMINATE | \ + NVVIOCONFIG_DATAINTEGRITYCHECK | \ + NVVIOCONFIG_COMPOSITE | \ + NVVIOCONFIG_ALPHAKEYCOMPOSITE | \ + NVVIOCONFIG_COMPOSITE_Y | \ + NVVIOCONFIG_COMPOSITE_CR | \ + NVVIOCONFIG_COMPOSITE_CB) + +#define NVVIOCONFIG_RMSKEWFIELDS ( NVVIOCONFIG_SYNCDELAY ) + +#define NVVIOCONFIG_ALLOWSDIRUNNING_FIELDS ( NVVIOCONFIG_DATAINTEGRITYCHECK | \ + NVVIOCONFIG_SYNCDELAY | \ + NVVIOCONFIG_CSCOVERRIDE | \ + NVVIOCONFIG_ANCTIMECODEGENERATION | \ + NVVIOCONFIG_COMPOSITE | \ + NVVIOCONFIG_ALPHAKEYCOMPOSITE | \ + NVVIOCONFIG_COMPOSITE_Y | \ + NVVIOCONFIG_COMPOSITE_CR | \ + NVVIOCONFIG_COMPOSITE_CB | \ + NVVIOCONFIG_ANC_PARITY_COMPUTATION) + + + #define NVVIOCONFIG_RMMODESET_FIELDS ( NVVIOCONFIG_SIGNALFORMAT | \ + NVVIOCONFIG_DATAFORMAT | \ + NVVIOCONFIG_SYNCSOURCEENABLE | \ + NVVIOCONFIG_FRAMELOCKENABLE | \ + NVVIOCONFIG_COMPOSITESYNCTYPE | \ + NVVIOCONFIG_ANC_AUDIO_REPEAT) + + +//! Output device configuration +// No members can be deleted from below structure. Only add new members at the +// end of the structure. +typedef struct _NVVIOOUTPUTCONFIG_V1 +{ + NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output + NVVIODATAFORMAT dataFormat; //!< Data format for video output + NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode) + NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area) + NVVIOCOLORCONVERSION colorConversion; //!< Color conversion. + NVVIOGAMMACORRECTION gammaCorrection; + NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource) + NVVIOSYNCSOURCE syncSource; //!< Sync source + NVVIOSYNCDELAY syncDelay; //!< Sync delay + NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type + NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off + NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format + NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter + NvU32 compositeTerminate; //!< Composite termination + NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable + NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite + NvU32 flipQueueLength; //!< Number of buffers used for the internal flipqueue + NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation + NvU32 enableComposite; //!< Enable composite + NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite + NVVIOCOMPOSITERANGE compRange; //!< Composite ranges + NvU8 reservedData[256]; //!< Inicates last stored SDI output state TRUE-ON / FALSE-OFF + NvU32 enableFullColorRange; //!< Flag indicating Full Color Range + NvU32 enableRGBData; //!< Indicates data is in RGB format +} NVVIOOUTPUTCONFIG_V1; + +typedef struct _NVVIOOUTPUTCONFIG_V2 +{ + NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output + NVVIODATAFORMAT dataFormat; //!< Data format for video output + NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode) + NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area) + NVVIOCOLORCONVERSION colorConversion; //!< Color conversion. + NVVIOGAMMACORRECTION gammaCorrection; + NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource) + NVVIOSYNCSOURCE syncSource; //!< Sync source + NVVIOSYNCDELAY syncDelay; //!< Sync delay + NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type + NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off + NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format + NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter + NvU32 compositeTerminate; //!< Composite termination + NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable + NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite + NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue + NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation + NvU32 enableComposite; //!< Enable composite + NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite + NVVIOCOMPOSITERANGE compRange; //!< Composite ranges + NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF + NvU32 enableFullColorRange; //!< Flag indicating Full Color Range + NvU32 enableRGBData; //!< Indicates data is in RGB format + NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off) +} NVVIOOUTPUTCONFIG_V2; + +typedef struct _NVVIOOUTPUTCONFIG_V3 +{ + NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output + NVVIODATAFORMAT dataFormat; //!< Data format for video output + NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode) + NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area) + NVVIOCOLORCONVERSION colorConversion; //!< Color conversion. + NVVIOGAMMACORRECTION gammaCorrection; + NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource) + NVVIOSYNCSOURCE syncSource; //!< Sync source + NVVIOSYNCDELAY syncDelay; //!< Sync delay + NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type + NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off + NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format + NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter + NvU32 compositeTerminate; //!< Composite termination + NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable + NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite + NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue + NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation + NvU32 enableComposite; //!< Enable composite + NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite + NVVIOCOMPOSITERANGE compRange; //!< Composite ranges + NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF + NvU32 enableFullColorRange; //!< Flag indicating Full Color Range + NvU32 enableRGBData; //!< Indicates data is in RGB format + NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off) + NvU32 enableAudioBlanking; //!< Enable HANC audio blanking on repeat frames +} NVVIOOUTPUTCONFIG_V3; + +//! Stream configuration +typedef struct _NVVIOSTREAM +{ + NvU32 bitsPerComponent; //!< Bits per component + NVVIOCOMPONENTSAMPLING sampling; //!< Sampling + NvU32 expansionEnable; //!< Enable/disable 4:2:2->4:4:4 expansion + NvU32 numLinks; //!< Number of active links + struct + { + NvU32 jack; //!< This stream's link[i] will use the specified (0-based) channel within the + NvU32 channel; //!< specified (0-based) jack + } links[NVAPI_MAX_VIO_LINKS_PER_STREAM]; +} NVVIOSTREAM; + +//! Input device configuration +typedef struct _NVVIOINPUTCONFIG +{ + NvU32 numRawCaptureImages; //!< numRawCaptureImages is the number of frames to keep in the capture queue. + //!< must be between NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES and NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES, + NVVIOSIGNALFORMAT signalFormat; //!< Signal format. + //!< Please note that both numRawCaptureImages and signalFormat should be set together. + NvU32 numStreams; //!< Number of active streams. + NVVIOSTREAM streams[NVAPI_MAX_VIO_STREAMS]; //!< Stream configurations + NvU32 bTestMode; //!< This attribute controls the GVI test mode. + //!< Possible values 0/1. When testmode enabled, the + //!< GVI device will generate fake data as quickly as possible. +} NVVIOINPUTCONFIG; + +typedef struct _NVVIOCONFIG_V1 +{ + NvU32 version; //!< Structure version + NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use + NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration + union + { + NVVIOINPUTCONFIG inConfig; //!< Input device configuration + NVVIOOUTPUTCONFIG_V1 outConfig; //!< Output device configuration + }vioConfig; +} NVVIOCONFIG_V1; + + +typedef struct _NVVIOCONFIG_V2 +{ + NvU32 version; //!< Structure version + NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use + NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration + union + { + NVVIOINPUTCONFIG inConfig; //!< Input device configuration + NVVIOOUTPUTCONFIG_V2 outConfig; //!< Output device configuration + }vioConfig; +} NVVIOCONFIG_V2; + +typedef struct _NVVIOCONFIG_V3 +{ + NvU32 version; //!< Structure version + NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use + NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration + union + { + NVVIOINPUTCONFIG inConfig; //!< Input device configuration + NVVIOOUTPUTCONFIG_V3 outConfig; //!< Output device configuration + }vioConfig; +} NVVIOCONFIG_V3; +typedef NVVIOOUTPUTCONFIG_V3 NVVIOOUTPUTCONFIG; +typedef NVVIOCONFIG_V3 NVVIOCONFIG; + +#define NVVIOCONFIG_VER1 MAKE_NVAPI_VERSION(NVVIOCONFIG_V1,1) +#define NVVIOCONFIG_VER2 MAKE_NVAPI_VERSION(NVVIOCONFIG_V2,2) +#define NVVIOCONFIG_VER3 MAKE_NVAPI_VERSION(NVVIOCONFIG_V3,3) +#define NVVIOCONFIG_VER NVVIOCONFIG_VER3 + + +typedef struct +{ + NvPhysicalGpuHandle hPhysicalGpu; //!< Handle to Physical GPU (This could be NULL for GVI device if its not binded) + NvVioHandle hVioHandle; //!Create Stereo Handle->InitActivation->Reset Device +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! \since Release: 302 +//! +//! \param [in] stereoHandle Stereo handle corresponding to the device interface. +//! \param [in] bDelayed Use delayed activation +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// + +//! \addtogroup stereoapi +//! @{ + +//! InitActivation Flags +typedef enum _NVAPI_STEREO_INIT_ACTIVATION_FLAGS +{ + NVAPI_STEREO_INIT_ACTIVATION_IMMEDIATE = 0X00, + NVAPI_STEREO_INIT_ACTIVATION_DELAYED = 0x01, +} NVAPI_STEREO_INIT_ACTIVATION_FLAGS; + +NVAPI_INTERFACE NvAPI_Stereo_InitActivation(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_INIT_ACTIVATION_FLAGS flags); + +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Trigger_Activation +// +//! DESCRIPTION: This API allows an application to trigger creation of a stereo desktop, +//! in case the creation was stopped on application launch. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! \since Release: 302 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below. +//! \retval ::NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE - Stereo InitActivation not called. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Trigger_Activation(__in StereoHandle hStereoHandle); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_CapturePngImage +// +//! DESCRIPTION: This API captures the current stereo image in PNG stereo format. +//! Only the last capture call per flip will be effective. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle corresponding to the device interface. +//! +//! \retval ::NVAPI_OK Image captured. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_CapturePngImage(StereoHandle stereoHandle); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl +// +//! DESCRIPTION: This API turns on/off reverse stereo blit. +//! +//! HOW TO USE: Use after the stereo handle for the device interface is created via successfull call to the appropriate +//! NvAPI_Stereo_CreateHandleFrom() function. +//! After reversed stereo blit control is turned on, blits from the stereo surface will +//! produce the right-eye image in the left side of the destination surface and the left-eye +//! image in the right side of the destination surface. +//! +//! In DirectX 9, the destination surface must be created as the render target, and StretchRect must be used. +//! Conditions: +//! - DstWidth == 2*SrcWidth +//! - DstHeight == SrcHeight +//! - Src surface is the stereo surface. +//! - SrcRect must be {0,0,SrcWidth,SrcHeight} +//! - DstRect must be {0,0,DstWidth,DstHeight} +//! +//! In DirectX 10, ResourceCopyRegion must be used. +//! Conditions: +//! - DstWidth == 2*SrcWidth +//! - DstHeight == SrcHeight +//! - dstX == 0, +//! - dstY == 0, +//! - dstZ == 0, +//! - SrcBox: left=top=front==0; right==SrcWidth; bottom==SrcHeight; back==1; +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] stereoHandle Stereo handle corresponding to the device interface. +//! \param [in] TurnOn != 0 : Turns on \n +//! == 0 : Turns off +//! +//! +//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_ReverseStereoBlitControl(StereoHandle hStereoHandle, NvU8 TurnOn); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage +// +//! DESCRIPTION: This API is a Setup notification message that the stereo driver uses to notify the application +//! when the user changes the stereo driver state. +//! +//! When the user changes the stereo state (Activated or Deactivated, separation or conversion) +//! the stereo driver posts a defined message with the following parameters: +//! +//! lParam is the current conversion. (Actual conversion is *(float*)&lParam ) +//! +//! wParam == MAKEWPARAM(l, h) where +//! - l == 0 if stereo is deactivated +//! - l == 1 if stereo is deactivated +//! - h is the current separation. (Actual separation is float(h*100.f/0xFFFF) +//! +//! Call this API with NULL hWnd to prohibit notification. +//! +//! WHEN TO USE: Use after the stereo handle for device interface is created via successful call to appropriate +//! NvAPI_Stereo_CreateHandleFrom() function. +//! +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! +//! \param [in] stereoHandle Stereo handle corresponding to the device interface. +//! \param [in] hWnd Window HWND that will be notified when the user changes the stereo driver state. +//! Actual HWND must be cast to an NvU64. +//! \param [in] messageID MessageID of the message that will be posted to hWnd +//! +//! \retval ::NVAPI_OK Notification set. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_SetNotificationMessage(StereoHandle hStereoHandle, NvU64 hWnd,NvU64 messageID); + + + + + + + + + + + + + + + +//! \ingroup stereoapi +#define NVAPI_STEREO_QUADBUFFERED_API_VERSION 0x2 + +//! \ingroup stereoapi + typedef enum _NV_StereoSwapChainMode + { + NVAPI_STEREO_SWAPCHAIN_DEFAULT = 0, + NVAPI_STEREO_SWAPCHAIN_STEREO = 1, + NVAPI_STEREO_SWAPCHAIN_MONO = 2, + } NV_STEREO_SWAPCHAIN_MODE; + +#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D1x_CreateSwapChain +// +//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain. +//! +//! NOTE: NvAPI_D3D1x_CreateSwapChain is a wrapper of the method IDXGIFactory::CreateSwapChain which +//! additionally notifies the D3D driver of the mode in which stereo mode the swap chain is to be +//! created. +//! +//! \since Release: 285 +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface. +//! A pointer to the device that will write 2D images to the swap chain. +//! \param [in] pDesc A pointer to the swap-chain description (DXGI_SWAP_CHAIN_DESC). This parameter cannot be NULL. +//! \param [out] ppSwapChain A pointer to the swap chain created. +//! \param [in] mode The stereo mode fot the swap chain. +//! NVAPI_STEREO_SWAPCHAIN_DEFAULT +//! NVAPI_STEREO_SWAPCHAIN_STEREO +//! NVAPI_STEREO_SWAPCHAIN_MONO +//! +//! \retval ::NVAPI_OK The swap chain was created successfully. +//! \retval ::NVAPI_ERROR The operation failed. +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D1x_CreateSwapChain(StereoHandle hStereoHandle, + DXGI_SWAP_CHAIN_DESC* pDesc, + IDXGISwapChain** ppSwapChain, + NV_STEREO_SWAPCHAIN_MODE mode); + +#endif //if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__) + + +#if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D9_CreateSwapChain +// +//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain. +//! +//! NOTE: NvAPI_D3D9_CreateSwapChain is a wrapper of the method IDirect3DDevice9::CreateAdditionalSwapChain which +//! additionally notifies the D3D driver if the swap chain creation mode must be stereo or mono. +//! +//! +//! \since Release: 285 +//! +//! SUPPORTED OS: Windows 7 and higher +//! +//! +//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface. +//! \param [in, out] pPresentationParameters A pointer to the swap-chain description (DXGI). This parameter cannot be NULL. +//! \param [out] ppSwapChain A pointer to the swap chain created. +//! \param [in] mode The stereo mode for the swap chain. +//! NVAPI_STEREO_SWAPCHAIN_DEFAULT +//! NVAPI_STEREO_SWAPCHAIN_STEREO +//! NVAPI_STEREO_SWAPCHAIN_MONO +//! +//! \retval ::NVAPI_OK The swap chain creation was successful +//! \retval ::NVAPI_ERROR The operation failed. +//! +//!\ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D9_CreateSwapChain(StereoHandle hStereoHandle, + D3DPRESENT_PARAMETERS *pPresentationParameters, + IDirect3DSwapChain9 **ppSwapChain, + NV_STEREO_SWAPCHAIN_MODE mode); +#endif //if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain + + + + + +//! \addtogroup drsapi +//! @{ + + +// GPU Profile APIs + +NV_DECLARE_HANDLE(NvDRSSessionHandle); +NV_DECLARE_HANDLE(NvDRSProfileHandle); + +#define NVAPI_DRS_GLOBAL_PROFILE ((NvDRSProfileHandle) -1) + +#define NVAPI_SETTING_MAX_VALUES 100 + +typedef enum _NVDRS_SETTING_TYPE +{ + NVDRS_DWORD_TYPE, + NVDRS_BINARY_TYPE, + NVDRS_STRING_TYPE, + NVDRS_WSTRING_TYPE +} NVDRS_SETTING_TYPE; + +typedef enum _NVDRS_SETTING_LOCATION +{ + NVDRS_CURRENT_PROFILE_LOCATION, + NVDRS_GLOBAL_PROFILE_LOCATION, + NVDRS_BASE_PROFILE_LOCATION, + NVDRS_DEFAULT_PROFILE_LOCATION +} NVDRS_SETTING_LOCATION; + + +typedef struct _NVDRS_GPU_SUPPORT +{ + NvU32 geforce : 1; + NvU32 quadro : 1; + NvU32 nvs : 1; + NvU32 reserved4 : 1; + NvU32 reserved5 : 1; + NvU32 reserved6 : 1; + NvU32 reserved7 : 1; + NvU32 reserved8 : 1; + NvU32 reserved9 : 1; + NvU32 reserved10 : 1; + NvU32 reserved11 : 1; + NvU32 reserved12 : 1; + NvU32 reserved13 : 1; + NvU32 reserved14 : 1; + NvU32 reserved15 : 1; + NvU32 reserved16 : 1; + NvU32 reserved17 : 1; + NvU32 reserved18 : 1; + NvU32 reserved19 : 1; + NvU32 reserved20 : 1; + NvU32 reserved21 : 1; + NvU32 reserved22 : 1; + NvU32 reserved23 : 1; + NvU32 reserved24 : 1; + NvU32 reserved25 : 1; + NvU32 reserved26 : 1; + NvU32 reserved27 : 1; + NvU32 reserved28 : 1; + NvU32 reserved29 : 1; + NvU32 reserved30 : 1; + NvU32 reserved31 : 1; + NvU32 reserved32 : 1; +} NVDRS_GPU_SUPPORT; + +//! Enum to decide on the datatype of setting value. +typedef struct _NVDRS_BINARY_SETTING +{ + NvU32 valueLength; //!< valueLength should always be in number of bytes. + NvU8 valueData[NVAPI_BINARY_DATA_MAX]; +} NVDRS_BINARY_SETTING; + +typedef struct _NVDRS_SETTING_VALUES +{ + NvU32 version; //!< Structure Version + NvU32 numSettingValues; //!< Total number of values available in a setting. + NVDRS_SETTING_TYPE settingType; //!< Type of setting value. + union //!< Setting can hold either DWORD or Binary value or string. Not mixed types. + { + NvU32 u32DefaultValue; //!< Accessing default DWORD value of this setting. + NVDRS_BINARY_SETTING binaryDefaultValue; //!< Accessing default Binary value of this setting. + //!< Must be allocated by caller with valueLength specifying buffer size, or only valueLength will be filled in. + NvAPI_UnicodeString wszDefaultValue; //!< Accessing default unicode string value of this setting. + }; + union //!< Setting values can be of either DWORD, Binary values or String type, + { //!< NOT mixed types. + NvU32 u32Value; //!< All possible DWORD values for a setting + NVDRS_BINARY_SETTING binaryValue; //!< All possible Binary values for a setting + NvAPI_UnicodeString wszValue; //!< Accessing current unicode string value of this setting. + }settingValues[NVAPI_SETTING_MAX_VALUES]; +} NVDRS_SETTING_VALUES; + +//! Macro for constructing the version field of ::_NVDRS_SETTING_VALUES +#define NVDRS_SETTING_VALUES_VER MAKE_NVAPI_VERSION(NVDRS_SETTING_VALUES,1) + +typedef struct _NVDRS_SETTING_V1 +{ + NvU32 version; //!< Structure Version + NvAPI_UnicodeString settingName; //!< String name of setting + NvU32 settingId; //!< 32 bit setting Id + NVDRS_SETTING_TYPE settingType; //!< Type of setting value. + NVDRS_SETTING_LOCATION settingLocation; //!< Describes where the value in CurrentValue comes from. + NvU32 isCurrentPredefined; //!< It is different than 0 if the currentValue is a predefined Value, + //!< 0 if the currentValue is a user value. + NvU32 isPredefinedValid; //!< It is different than 0 if the PredefinedValue union contains a valid value. + union //!< Setting can hold either DWORD or Binary value or string. Not mixed types. + { + NvU32 u32PredefinedValue; //!< Accessing default DWORD value of this setting. + NVDRS_BINARY_SETTING binaryPredefinedValue; //!< Accessing default Binary value of this setting. + //!< Must be allocated by caller with valueLength specifying buffer size, + //!< or only valueLength will be filled in. + NvAPI_UnicodeString wszPredefinedValue; //!< Accessing default unicode string value of this setting. + }; + union //!< Setting can hold either DWORD or Binary value or string. Not mixed types. + { + NvU32 u32CurrentValue; //!< Accessing current DWORD value of this setting. + NVDRS_BINARY_SETTING binaryCurrentValue; //!< Accessing current Binary value of this setting. + //!< Must be allocated by caller with valueLength specifying buffer size, + //!< or only valueLength will be filled in. + NvAPI_UnicodeString wszCurrentValue; //!< Accessing current unicode string value of this setting. + }; +} NVDRS_SETTING_V1; + +//! Macro for constructing the version field of ::_NVDRS_SETTING +#define NVDRS_SETTING_VER1 MAKE_NVAPI_VERSION(NVDRS_SETTING_V1, 1) + +typedef NVDRS_SETTING_V1 NVDRS_SETTING; +#define NVDRS_SETTING_VER NVDRS_SETTING_VER1 + +typedef struct _NVDRS_APPLICATION_V1 +{ + NvU32 version; //!< Structure Version + NvU32 isPredefined; //!< Is the application userdefined/predefined + NvAPI_UnicodeString appName; //!< String name of the Application + NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application + NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the application +} NVDRS_APPLICATION_V1; + +typedef struct _NVDRS_APPLICATION_V2 +{ + NvU32 version; //!< Structure Version + NvU32 isPredefined; //!< Is the application userdefined/predefined + NvAPI_UnicodeString appName; //!< String name of the Application + NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application + NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application + NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found. + //!< When specifying multiple files, separate them using the ':' character. +} NVDRS_APPLICATION_V2; + +typedef struct _NVDRS_APPLICATION_V3 +{ + NvU32 version; //!< Structure Version + NvU32 isPredefined; //!< Is the application userdefined/predefined + NvAPI_UnicodeString appName; //!< String name of the Application + NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application + NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application + NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found. + //!< When specifying multiple files, separate them using the ':' character. + NvU32 isMetro:1; //!< Windows 8 style app + NvU32 isCommandLine:1; //!< Command line parsing for the application name + NvU32 reserved:30; //!< Reserved. Should be 0. +} NVDRS_APPLICATION_V3; + +typedef struct _NVDRS_APPLICATION_V4 +{ + NvU32 version; //!< Structure Version + NvU32 isPredefined; //!< Is the application userdefined/predefined + NvAPI_UnicodeString appName; //!< String name of the Application + NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application + NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application + NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found. + //!< When specifying multiple files, separate them using the ':' character. + NvU32 isMetro:1; //!< Windows 8 style app + NvU32 isCommandLine:1; //!< Command line parsing for the application name + NvU32 reserved:30; //!< Reserved. Should be 0. + NvAPI_UnicodeString commandLine; //!< If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1 + //!< this contains application's command line as if it was returned by GetCommandLineW. +} NVDRS_APPLICATION_V4; + +#define NVDRS_APPLICATION_VER_V1 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V1,1) +#define NVDRS_APPLICATION_VER_V2 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V2,2) +#define NVDRS_APPLICATION_VER_V3 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V3,3) +#define NVDRS_APPLICATION_VER_V4 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V4,4) + +typedef NVDRS_APPLICATION_V4 NVDRS_APPLICATION; +#define NVDRS_APPLICATION_VER NVDRS_APPLICATION_VER_V4 + +typedef struct _NVDRS_PROFILE_V1 +{ + NvU32 version; //!< Structure Version + NvAPI_UnicodeString profileName; //!< String name of the Profile + NVDRS_GPU_SUPPORT gpuSupport; //!< This read-only flag indicates the profile support on either + //!< Quadro, or Geforce, or both. + NvU32 isPredefined; //!< Is the Profile user-defined, or predefined + NvU32 numOfApps; //!< Total number of applications that belong to this profile. Read-only + NvU32 numOfSettings; //!< Total number of settings applied for this Profile. Read-only +} NVDRS_PROFILE_V1; + +typedef NVDRS_PROFILE_V1 NVDRS_PROFILE; + +//! Macro for constructing the version field of ::NVDRS_PROFILE +#define NVDRS_PROFILE_VER1 MAKE_NVAPI_VERSION(NVDRS_PROFILE_V1,1) +#define NVDRS_PROFILE_VER NVDRS_PROFILE_VER1 + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_CreateSession +// +//! DESCRIPTION: This API allocates memory and initializes the session. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [out] *phSession Return pointer to the session handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR: For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_CreateSession(NvDRSSessionHandle *phSession); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_DestroySession +// +//! DESCRIPTION: This API frees the allocation: cleanup of NvDrsSession. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_DestroySession(NvDRSSessionHandle hSession); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_LoadSettings +// +//! DESCRIPTION: This API loads and parses the settings data. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_LoadSettings(NvDRSSessionHandle hSession); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_SaveSettings +// +//! DESCRIPTION: This API saves the settings data to the system. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_SaveSettings(NvDRSSessionHandle hSession); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_LoadSettingsFromFile +// +//! DESCRIPTION: This API loads settings from the given file path. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle +//! \param [in] fileName Binary File Name/Path +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_LoadSettingsFromFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_SaveSettingsToFile +// +//! DESCRIPTION: This API saves settings to the given file path. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] fileName Binary File Name/Path +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +// +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_SaveSettingsToFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName); + +//! @} + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_CreateProfile +// +//! DESCRIPTION: This API creates an empty profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] *pProfileInfo Input pointer to NVDRS_PROFILE. +//! \param [in] *phProfile Returns pointer to profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_CreateProfile(NvDRSSessionHandle hSession, NVDRS_PROFILE *pProfileInfo, NvDRSProfileHandle *phProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_DeleteProfile +// +//! DESCRIPTION: This API deletes a profile or sets it back to a predefined value. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_DeleteProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_SetCurrentGlobalProfile +// +//! DESCRIPTION: This API sets the current global profile in the driver. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] wszGlobalProfileName Input current Global profile name. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_SetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvAPI_UnicodeString wszGlobalProfileName); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetCurrentGlobalProfile +// +//! DESCRIPTION: This API returns the handle to the current global profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [out] *phProfile Returns current Global profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetProfileInfo +// +//! DESCRIPTION: This API gets information about the given profile. User needs to specify the name of the Profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [out] *pProfileInfo Return the profile info. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_SetProfileInfo +// +//! DESCRIPTION: Specifies flags for a given profile. Currently only the NVDRS_GPU_SUPPORT is +//! used to update the profile. Neither the name, number of settings or applications +//! or other profile information can be changed with this function. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] *pProfileInfo Input the new profile info. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_SetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_FindProfileByName +// +//! DESCRIPTION: This API finds a profile in the current session. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] profileName Input profileName. +//! \param [out] phProfile Input profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_FindProfileByName(NvDRSSessionHandle hSession, NvAPI_UnicodeString profileName, NvDRSProfileHandle* phProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_EnumProfiles +// +//! DESCRIPTION: This API enumerates through all the profiles in the session. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] index Input the index for enumeration. +//! \param [out] *phProfile Returns profile handle. +//! +//! RETURN STATUS: NVAPI_OK: SUCCESS if the profile is found +//! NVAPI_ERROR: For miscellaneous errors. +//! NVAPI_END_ENUMERATION: index exceeds the total number of available Profiles in DB. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_EnumProfiles(NvDRSSessionHandle hSession, NvU32 index, NvDRSProfileHandle *phProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetNumProfiles +// +//! DESCRIPTION: This API obtains the number of profiles in the current session object. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param out] *numProfiles Returns count of profiles in the current hSession. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_API_NOT_INTIALIZED Failed to initialize. +//! \retval ::NVAPI_INVALID_ARGUMENT Invalid Arguments. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetNumProfiles(NvDRSSessionHandle hSession, NvU32 *numProfiles); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_CreateApplication +// +//! DESCRIPTION: This API adds an executable name to a profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] *pApplication Input NVDRS_APPLICATION struct with the executable name to be added. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_CreateApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApplication); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_DeleteApplicationEx +// +//! DESCRIPTION: This API removes an executable from a profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession - Input to the session handle. +//! \param [in] hProfile - Input profile handle. +//! \param [in] *pApp - Input all the information about the application to be removed. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables, +//! this error will be returned. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_DeleteApplicationEx(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApp); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_DeleteApplication +// +//! DESCRIPTION: This API removes an executable name from a profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSessionPARAMETERS Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] appName Input the executable name to be removed. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables, +//! this error will be returned +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_DeleteApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetApplicationInfo +// +//! DESCRIPTION: This API gets information about the given application. The input application name +//! must match exactly what the Profile has stored for the application. +//! This function is better used to retrieve application information from a previous +//! enumeration. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] appName Input application name. +//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below. +//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS The application name could not +// single out only one executable. +//! \retval ::NVAPI_EXECUTABLE_NOT_FOUND No application with that name is found on the profile. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetApplicationInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName, NVDRS_APPLICATION *pApplication); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_EnumApplications +// +//! DESCRIPTION: This API enumerates all the applications in a given profile from the starting index to the maximum length. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] startIndex Indicates starting index for enumeration. +//! \param [in,out] *appCount Input maximum length of the passed in arrays. Returns the actual length. +//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_EnumApplications(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *appCount, NVDRS_APPLICATION *pApplication); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_FindApplicationByName +// +//! DESCRIPTION: This API searches the application and the associated profile for the given application name. +//! If a fully qualified path is provided, this function will always return the profile +//! the driver will apply upon running the application (on the path provided). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the hSession handle +//! \param [in] appName Input appName. For best results, provide a fully qualified path of the type +//! c:/Folder1/Folder2/App.exe +//! \param [out] *phProfile Returns profile handle. +//! \param [in,out] *pApplication Returns NVDRS_APPLICATION struct pointer. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! If there are return error codes with specific meaning for this API, +//! they are listed below: +//! \retval ::NVAPI_APPLICATION_NOT_FOUND If App not found +//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the input appName was not fully qualified, this error might return in the case of multiple matches +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_FindApplicationByName(__in NvDRSSessionHandle hSession, __in NvAPI_UnicodeString appName, __out NvDRSProfileHandle *phProfile, __inout NVDRS_APPLICATION *pApplication); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_SetSetting +// +//! DESCRIPTION: This API adds/modifies a setting to a profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] *pSetting Input NVDRS_SETTING struct pointer. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_SetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_SETTING *pSetting); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetSetting +// +//! DESCRIPTION: This API gets information about the given setting. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] settingId Input settingId. +//! \param [out] *pSetting Returns all the setting info +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId, NVDRS_SETTING *pSetting); + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_EnumSettings +// +//! DESCRIPTION: This API enumerates all the settings of a given profile from startIndex to the maximum length. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] startIndex Indicates starting index for enumeration. +//! \param [in,out] *settingsCount Input max length of the passed in arrays, Returns the actual length. +//! \param [out] *pSetting Returns all the settings info. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_EnumSettings(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *settingsCount, NVDRS_SETTING *pSetting); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingIds +// +//! DESCRIPTION: This API enumerates all the Ids of all the settings recognized by NVAPI. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [out] pSettingIds User-provided array of length *pMaxCount that NVAPI will fill with IDs. +//! \param [in,out] pMaxCount Input max length of the passed in array, Returns the actual length. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! NVAPI_END_ENUMERATION: the provided pMaxCount is not enough to hold all settingIds. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingIds(NvU32 *pSettingIds, NvU32 *pMaxCount); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingValues +// +//! DESCRIPTION: This API enumerates all available setting values for a given setting. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] settingId Input settingId. +//! \param [in,out] maxNumCount Input max length of the passed in arrays, Returns the actual length. +//! \param [out] *pSettingValues Returns all available setting values and its count. +//! +//! \retval ::NVAPI_OK SUCCESS +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingValues(NvU32 settingId, NvU32 *pMaxNumValues, NVDRS_SETTING_VALUES *pSettingValues); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetSettingIdFromName +// +//! DESCRIPTION: This API gets the binary ID of a setting given the setting name. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] settingName Input Unicode settingName. +//! \param [out] *pSettingId Returns corresponding settingId. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found +//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetSettingIdFromName(NvAPI_UnicodeString settingName, NvU32 *pSettingId); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetSettingNameFromId +// +//! DESCRIPTION: This API gets the setting name given the binary ID. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] settingId Input settingId. +//! \param [in] *pSettingName Returns corresponding Unicode settingName. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found +//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetSettingNameFromId(NvU32 settingId, NvAPI_UnicodeString *pSettingName); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_DeleteProfileSetting +// +//! DESCRIPTION: This API deletes a setting or sets it back to predefined value. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] settingId Input settingId to be deleted. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_DeleteProfileSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_RestoreAllDefaults +// +//! DESCRIPTION: This API restores the whole system to predefined(default) values. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_RestoreAllDefaults(NvDRSSessionHandle hSession); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefault +// +//! DESCRIPTION: This API restores the given profile to predefined(default) values. +//! Any and all user specified modifications will be removed. +//! If the whole profile was set by the user, the profile will be removed. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! \retval ::NVAPI_PROFILE_REMOVED SUCCESS, and the hProfile is no longer valid. +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefault(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefaultSetting +// +//! DESCRIPTION: This API restores the given profile setting to predefined(default) values. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] hProfile Input profile handle. +//! \param [in] settingId Input settingId. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefaultSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DRS_GetBaseProfile +// +//! DESCRIPTION: Returns the handle to the current global profile. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hSession Input to the session handle. +//! \param [in] *phProfile Returns Base profile handle. +//! +//! \retval ::NVAPI_OK SUCCESS if the profile is found +//! \retval ::NVAPI_ERROR For miscellaneous errors. +//! +//! \ingroup drsapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DRS_GetBaseProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile); + + + + +//! \addtogroup sysgeneral +//! @{ + +typedef struct +{ + NvU32 version; //!< structure version + NvU32 vendorId; //!< Chipset vendor identification + NvU32 deviceId; //!< Chipset device identification + NvAPI_ShortString szVendorName; //!< Chipset vendor Name + NvAPI_ShortString szChipsetName; //!< Chipset device Name + NvU32 flags; //!< Chipset info flags - obsolete + NvU32 subSysVendorId; //!< Chipset subsystem vendor identification + NvU32 subSysDeviceId; //!< Chipset subsystem device identification + NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name + NvU32 HBvendorId; //!< Host bridge vendor identification + NvU32 HBdeviceId; //!< Host bridge device identification + NvU32 HBsubSysVendorId; //!< Host bridge subsystem vendor identification + NvU32 HBsubSysDeviceId; //!< Host bridge subsystem device identification + +} NV_CHIPSET_INFO_v4; + +typedef struct +{ + NvU32 version; //!< structure version + NvU32 vendorId; //!< vendor ID + NvU32 deviceId; //!< device ID + NvAPI_ShortString szVendorName; //!< vendor Name + NvAPI_ShortString szChipsetName; //!< device Name + NvU32 flags; //!< Chipset info flags - obsolete + NvU32 subSysVendorId; //!< subsystem vendor ID + NvU32 subSysDeviceId; //!< subsystem device ID + NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name +} NV_CHIPSET_INFO_v3; + +typedef enum +{ + NV_CHIPSET_INFO_HYBRID = 0x00000001, +} NV_CHIPSET_INFO_FLAGS; + +typedef struct +{ + NvU32 version; //!< structure version + NvU32 vendorId; //!< vendor ID + NvU32 deviceId; //!< device ID + NvAPI_ShortString szVendorName; //!< vendor Name + NvAPI_ShortString szChipsetName; //!< device Name + NvU32 flags; //!< Chipset info flags +} NV_CHIPSET_INFO_v2; + +typedef struct +{ + NvU32 version; //structure version + NvU32 vendorId; //vendor ID + NvU32 deviceId; //device ID + NvAPI_ShortString szVendorName; //vendor Name + NvAPI_ShortString szChipsetName; //device Name +} NV_CHIPSET_INFO_v1; + +#define NV_CHIPSET_INFO_VER_1 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1) +#define NV_CHIPSET_INFO_VER_2 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2) +#define NV_CHIPSET_INFO_VER_3 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v3,3) +#define NV_CHIPSET_INFO_VER_4 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v4,4) + +#define NV_CHIPSET_INFO NV_CHIPSET_INFO_v4 +#define NV_CHIPSET_INFO_VER NV_CHIPSET_INFO_VER_4 + +//! @} + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo +// +//! This function returns information about the system's chipset. +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \since Release: 95 +//! +//! \retval NVAPI_INVALID_ARGUMENT pChipSetInfo is NULL. +//! \retval NVAPI_OK *pChipSetInfo is now set. +//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_CHIPSET_INFO version not compatible with driver. +//! \ingroup sysgeneral +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetChipSetInfo(NV_CHIPSET_INFO *pChipSetInfo); + + +//! \ingroup sysgeneral +//! Lid and dock information - used in NvAPI_GetLidDockInfo() +typedef struct +{ + NvU32 version; //! Structure version, constructed from the macro #NV_LID_DOCK_PARAMS_VER + NvU32 currentLidState; + NvU32 currentDockState; + NvU32 currentLidPolicy; + NvU32 currentDockPolicy; + NvU32 forcedLidMechanismPresent; + NvU32 forcedDockMechanismPresent; +}NV_LID_DOCK_PARAMS; + + +//! ingroup sysgeneral +#define NV_LID_DOCK_PARAMS_VER MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GetLidDockInfo +// +//! DESCRIPTION: This function returns the current lid and dock information. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 177 +//! +//! \retval ::NVAPI_OK +//! \retval ::NVAPI_ERROR +//! \retval ::NVAPI_NOT_SUPPORTED +//! \retval ::NVAPI_HANDLE_INVALIDATED +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! +//! \ingroup sysgeneral +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetLidAndDockInfo(NV_LID_DOCK_PARAMS *pLidAndDock); + + + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_SYS_GetDisplayIdFromGpuAndOutputId +// +//! DESCRIPTION: This API converts a Physical GPU handle and output ID to a +//! display ID. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] hPhysicalGpu Handle to the physical GPU +//! \param [in] outputId Connected display output ID on the +//! target GPU - must only have one bit set +//! \param [out] displayId Pointer to an NvU32 which contains +//! the display ID +//! +//! \retval ::NVAPI_OK - completed request +//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized +//! \retval ::NVAPI_ERROR - miscellaneous error occurred +//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter. +//! +//! \ingroup sysgeneral +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NvU32* displayId); + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId +// +//! DESCRIPTION: This API converts a display ID to a Physical GPU handle and output ID. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [in] displayId Display ID of display to retrieve +//! GPU and outputId for +//! \param [out] hPhysicalGpu Handle to the physical GPU +//! \param [out] outputId ) Connected display output ID on the +//! target GPU will only have one bit set. +//! +//! \retval ::NVAPI_OK +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_ID_OUT_OF_RANGE The DisplayId corresponds to a +//! display which is not within the +//! normal outputId range. +//! \retval ::NVAPI_ERROR +//! \retval ::NVAPI_INVALID_ARGUMENT +//! +//! \ingroup sysgeneral +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu, NvU32 *outputId); + + +/////////////////////////////////////////////////////////////////////////////// +// FUNCTION NAME: NvAPI_SYS_GetPhysicalGpuFromDisplayId +// +//! \code +//! DESCRIPTION: This API retrieves the Physical GPU handle of the connected display +//! +//! \since Release: 313 +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! PARAMETERS: displayId(IN) - Display ID of display to retrieve +//! GPU handle +//! hPhysicalGpu(OUT) - Handle to the physical GPU +//! +//! RETURN STATUS: +//! NVAPI_OK - completed request +//! NVAPI_API_NOT_INTIALIZED - NVAPI not initialized +//! NVAPI_ERROR - miscellaneous error occurred +//! NVAPI_INVALID_ARGUMENT - Invalid input parameter. +//! \endcode +//! \ingroup sysgeneral +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetPhysicalGpuFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu); + + + + +#ifdef __cplusplus +}; //extern "C" { + +#endif + +#pragma pack(pop) + +#endif // _NVAPI_H + +#include"nvapi_lite_salend.h" diff --git a/external/nvapi/include/nvapi_lite_common.h b/external/nvapi/include/nvapi_lite_common.h new file mode 100644 index 0000000..2b02358 --- /dev/null +++ b/external/nvapi/include/nvapi_lite_common.h @@ -0,0 +1,545 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ +#pragma once +#include"nvapi_lite_salstart.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +#if (defined(WIN32) || defined(_WIN32)) && defined(_MSC_VER) && (_MSC_VER > 1399) && !defined(NVAPI_INTERNAL) && !defined(NVAPI_DEPRECATED_OLD) +#ifndef __nvapi_deprecated_function +#define __nvapi_deprecated_function(message) __declspec(deprecated(message)) +#endif +#ifndef __nvapi_deprecated_datatype +#define __nvapi_deprecated_datatype(FirstRelease) __declspec(deprecated("Do not use this data type - it is deprecated in release " #FirstRelease ".")) +#endif +#else +#ifndef __nvapi_deprecated_function +#define __nvapi_deprecated_function(message) +#endif +#ifndef __nvapi_deprecated_datatype +#define __nvapi_deprecated_datatype(FirstRelease) +#endif +#endif + + +/* 64-bit types for compilers that support them, plus some obsolete variants */ +#if defined(__GNUC__) || defined(__arm) || defined(__IAR_SYSTEMS_ICC__) || defined(__ghs__) || defined(_WIN64) +typedef unsigned long long NvU64; /* 0 to 18446744073709551615 */ +typedef long long NvS64; /* -9223372036854775808 to 9223372036854775807 */ +#else +typedef unsigned __int64 NvU64; /* 0 to 18446744073709551615 */ +typedef __int64 NvS64; /* -9223372036854775808 to 9223372036854775807 */ +#endif + +// mac os 32-bit still needs this +#if (defined(macintosh) || defined(__APPLE__)) && !defined(__LP64__) +typedef signed long NvS32; /* -2147483648 to 2147483647 */ +#else +typedef signed int NvS32; /* -2147483648 to 2147483647 */ +#endif + +#ifndef __unix +// mac os 32-bit still needs this +#if ( (defined(macintosh) && defined(__LP64__) && (__NVAPI_RESERVED0__)) || \ + (!defined(macintosh) && defined(__NVAPI_RESERVED0__)) ) +typedef unsigned int NvU32; /* 0 to 4294967295 */ +#else +typedef unsigned long NvU32; /* 0 to 4294967295 */ +#endif +#else +typedef unsigned int NvU32; /* 0 to 4294967295 */ +#endif + +typedef unsigned long temp_NvU32; /* 0 to 4294967295 */ +typedef signed short NvS16; +typedef unsigned short NvU16; +typedef unsigned char NvU8; +typedef signed char NvS8; + +/* Boolean type */ +typedef NvU8 NvBool; +#define NV_TRUE ((NvBool)(0 == 0)) +#define NV_FALSE ((NvBool)(0 != 0)) + + +typedef struct _NV_RECT +{ + NvU32 left; + NvU32 top; + NvU32 right; + NvU32 bottom; +} NV_RECT; + + + +#define NV_DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name + +//! \addtogroup nvapihandles +//! NVAPI Handles - These handles are retrieved from various calls and passed in to others in NvAPI +//! These are meant to be opaque types. Do not assume they correspond to indices, HDCs, +//! display indexes or anything else. +//! +//! Most handles remain valid until a display re-configuration (display mode set) or GPU +//! reconfiguration (going into or out of SLI modes) occurs. If NVAPI_HANDLE_INVALIDATED +//! is received by an app, it should discard all handles, and re-enumerate them. +//! @{ +NV_DECLARE_HANDLE(NvDisplayHandle); //!< Display Device driven by NVIDIA GPU(s) (an attached display) +NV_DECLARE_HANDLE(NvMonitorHandle); //!< Monitor handle +NV_DECLARE_HANDLE(NvUnAttachedDisplayHandle); //!< Unattached Display Device driven by NVIDIA GPU(s) +NV_DECLARE_HANDLE(NvLogicalGpuHandle); //!< One or more physical GPUs acting in concert (SLI) +NV_DECLARE_HANDLE(NvPhysicalGpuHandle); //!< A single physical GPU +NV_DECLARE_HANDLE(NvEventHandle); //!< A handle to an event registration instance +NV_DECLARE_HANDLE(NvVisualComputingDeviceHandle); //!< A handle to a Visual Computing Device +NV_DECLARE_HANDLE(NvHICHandle); //!< A handle to a Host Interface Card +NV_DECLARE_HANDLE(NvGSyncDeviceHandle); //!< A handle to a Sync device +NV_DECLARE_HANDLE(NvVioHandle); //!< A handle to an SDI device +NV_DECLARE_HANDLE(NvTransitionHandle); //!< A handle to address a single transition request +NV_DECLARE_HANDLE(NvAudioHandle); //!< NVIDIA HD Audio Device +NV_DECLARE_HANDLE(Nv3DVPContextHandle); //!< A handle for a 3D Vision Pro (3DVP) context +NV_DECLARE_HANDLE(Nv3DVPTransceiverHandle); //!< A handle for a 3DVP RF transceiver +NV_DECLARE_HANDLE(Nv3DVPGlassesHandle); //!< A handle for a pair of 3DVP RF shutter glasses + +typedef void* StereoHandle; //!< A stereo handle, that corresponds to the device interface + +NV_DECLARE_HANDLE(NvSourceHandle); //!< Unique source handle on the system +NV_DECLARE_HANDLE(NvTargetHandle); //!< Unique target handle on the system +NV_DECLARE_HANDLE(NVDX_SwapChainHandle); //!< DirectX SwapChain objects +static const NVDX_SwapChainHandle NVDX_SWAPCHAIN_NONE = 0; +//! @} + +//! \ingroup nvapihandles +//! @{ +#define NVAPI_DEFAULT_HANDLE 0 +#define NV_BIT(x) (1 << (x)) +//! @} + + + +//! \addtogroup nvapitypes +//! @{ +#define NVAPI_GENERIC_STRING_MAX 4096 +#define NVAPI_LONG_STRING_MAX 256 +#define NVAPI_SHORT_STRING_MAX 64 + + +typedef struct +{ + NvS32 sX; + NvS32 sY; + NvS32 sWidth; + NvS32 sHeight; +} NvSBox; + +#ifndef NvGUID_Defined +#define NvGUID_Defined + +typedef struct +{ + NvU32 data1; + NvU16 data2; + NvU16 data3; + NvU8 data4[8]; +} NvGUID, NvLUID; + +#endif //#ifndef NvGUID_Defined + + +#define NVAPI_MAX_PHYSICAL_GPUS 64 +#define NVAPI_MAX_PHYSICAL_BRIDGES 100 +#define NVAPI_PHYSICAL_GPUS 32 +#define NVAPI_MAX_LOGICAL_GPUS 64 +#define NVAPI_MAX_AVAILABLE_GPU_TOPOLOGIES 256 +#define NVAPI_MAX_AVAILABLE_SLI_GROUPS 256 +#define NVAPI_MAX_GPU_TOPOLOGIES NVAPI_MAX_PHYSICAL_GPUS +#define NVAPI_MAX_GPU_PER_TOPOLOGY 8 +#define NVAPI_MAX_DISPLAY_HEADS 2 +#define NVAPI_ADVANCED_DISPLAY_HEADS 4 +#define NVAPI_MAX_DISPLAYS NVAPI_PHYSICAL_GPUS * NVAPI_ADVANCED_DISPLAY_HEADS +#define NVAPI_MAX_ACPI_IDS 16 +#define NVAPI_MAX_VIEW_MODES 8 +#define NV_MAX_HEADS 4 //!< Maximum heads, each with NVAPI_DESKTOP_RES resolution +#define NVAPI_MAX_HEADS_PER_GPU 32 + +#define NV_MAX_HEADS 4 //!< Maximum number of heads, each with #NVAPI_DESKTOP_RES resolution +#define NV_MAX_VID_STREAMS 4 //!< Maximum number of input video streams, each with a #NVAPI_VIDEO_SRC_INFO +#define NV_MAX_VID_PROFILES 4 //!< Maximum number of output video profiles supported + +#define NVAPI_SYSTEM_MAX_DISPLAYS NVAPI_MAX_PHYSICAL_GPUS * NV_MAX_HEADS + +#define NVAPI_SYSTEM_MAX_HWBCS 128 +#define NVAPI_SYSTEM_HWBC_INVALID_ID 0xffffffff +#define NVAPI_MAX_AUDIO_DEVICES 16 + + +typedef char NvAPI_String[NVAPI_GENERIC_STRING_MAX]; +typedef char NvAPI_LongString[NVAPI_LONG_STRING_MAX]; +typedef char NvAPI_ShortString[NVAPI_SHORT_STRING_MAX]; +//! @} + + +// ========================================================================================= +//! NvAPI Version Definition \n +//! Maintain per structure specific version define using the MAKE_NVAPI_VERSION macro. \n +//! Usage: #define NV_GENLOCK_STATUS_VER MAKE_NVAPI_VERSION(NV_GENLOCK_STATUS, 1) +//! \ingroup nvapitypes +// ========================================================================================= +#define MAKE_NVAPI_VERSION(typeName,ver) (NvU32)(sizeof(typeName) | ((ver)<<16)) + +//! \ingroup nvapitypes +#define GET_NVAPI_VERSION(ver) (NvU32)((ver)>>16) + +//! \ingroup nvapitypes +#define GET_NVAPI_SIZE(ver) (NvU32)((ver) & 0xffff) + + +// ==================================================== +//! NvAPI Status Values +//! All NvAPI functions return one of these codes. +//! \ingroup nvapistatus +// ==================================================== + + +typedef enum _NvAPI_Status +{ + NVAPI_OK = 0, //!< Success. Request is completed. + NVAPI_ERROR = -1, //!< Generic error + NVAPI_LIBRARY_NOT_FOUND = -2, //!< NVAPI support library cannot be loaded. + NVAPI_NO_IMPLEMENTATION = -3, //!< not implemented in current driver installation + NVAPI_API_NOT_INITIALIZED = -4, //!< NvAPI_Initialize has not been called (successfully) + NVAPI_INVALID_ARGUMENT = -5, //!< The argument/parameter value is not valid or NULL. + NVAPI_NVIDIA_DEVICE_NOT_FOUND = -6, //!< No NVIDIA display driver, or NVIDIA GPU driving a display, was found. + NVAPI_END_ENUMERATION = -7, //!< No more items to enumerate + NVAPI_INVALID_HANDLE = -8, //!< Invalid handle + NVAPI_INCOMPATIBLE_STRUCT_VERSION = -9, //!< An argument's structure version is not supported + NVAPI_HANDLE_INVALIDATED = -10, //!< The handle is no longer valid (likely due to GPU or display re-configuration) + NVAPI_OPENGL_CONTEXT_NOT_CURRENT = -11, //!< No NVIDIA OpenGL context is current (but needs to be) + NVAPI_INVALID_POINTER = -14, //!< An invalid pointer, usually NULL, was passed as a parameter + NVAPI_NO_GL_EXPERT = -12, //!< OpenGL Expert is not supported by the current drivers + NVAPI_INSTRUMENTATION_DISABLED = -13, //!< OpenGL Expert is supported, but driver instrumentation is currently disabled + NVAPI_NO_GL_NSIGHT = -15, //!< OpenGL does not support Nsight + + NVAPI_EXPECTED_LOGICAL_GPU_HANDLE = -100, //!< Expected a logical GPU handle for one or more parameters + NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE = -101, //!< Expected a physical GPU handle for one or more parameters + NVAPI_EXPECTED_DISPLAY_HANDLE = -102, //!< Expected an NV display handle for one or more parameters + NVAPI_INVALID_COMBINATION = -103, //!< The combination of parameters is not valid. + NVAPI_NOT_SUPPORTED = -104, //!< Requested feature is not supported in the selected GPU + NVAPI_PORTID_NOT_FOUND = -105, //!< No port ID was found for the I2C transaction + NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, //!< Expected an unattached display handle as one of the input parameters. + NVAPI_INVALID_PERF_LEVEL = -107, //!< Invalid perf level + NVAPI_DEVICE_BUSY = -108, //!< Device is busy; request not fulfilled + NVAPI_NV_PERSIST_FILE_NOT_FOUND = -109, //!< NV persist file is not found + NVAPI_PERSIST_DATA_NOT_FOUND = -110, //!< NV persist data is not found + NVAPI_EXPECTED_TV_DISPLAY = -111, //!< Expected a TV output display + NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, //!< Expected a TV output on the D Connector - HDTV_EIAJ4120. + NVAPI_NO_ACTIVE_SLI_TOPOLOGY = -113, //!< SLI is not active on this device. + NVAPI_SLI_RENDERING_MODE_NOTALLOWED = -114, //!< Setup of SLI rendering mode is not possible right now. + NVAPI_EXPECTED_DIGITAL_FLAT_PANEL = -115, //!< Expected a digital flat panel. + NVAPI_ARGUMENT_EXCEED_MAX_SIZE = -116, //!< Argument exceeds the expected size. + NVAPI_DEVICE_SWITCHING_NOT_ALLOWED = -117, //!< Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active. + NVAPI_TESTING_CLOCKS_NOT_SUPPORTED = -118, //!< Testing of clocks is not supported. + NVAPI_UNKNOWN_UNDERSCAN_CONFIG = -119, //!< The specified underscan config is from an unknown source (e.g. INF) + NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO = -120, //!< Timeout while reconfiguring GPUs + NVAPI_DATA_NOT_FOUND = -121, //!< Requested data was not found + NVAPI_EXPECTED_ANALOG_DISPLAY = -122, //!< Expected an analog display + NVAPI_NO_VIDLINK = -123, //!< No SLI video bridge is present + NVAPI_REQUIRES_REBOOT = -124, //!< NVAPI requires a reboot for the settings to take effect + NVAPI_INVALID_HYBRID_MODE = -125, //!< The function is not supported with the current Hybrid mode. + NVAPI_MIXED_TARGET_TYPES = -126, //!< The target types are not all the same + NVAPI_SYSWOW64_NOT_SUPPORTED = -127, //!< The function is not supported from 32-bit on a 64-bit system. + NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, //!< There is no implicit GPU topology active. Use NVAPI_SetHybridMode to change topology. + NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, //!< Prompt the user to close all non-migratable applications. + NVAPI_OUT_OF_MEMORY = -130, //!< Could not allocate sufficient memory to complete the call. + NVAPI_WAS_STILL_DRAWING = -131, //!< The previous operation that is transferring information to or from this surface is incomplete. + NVAPI_FILE_NOT_FOUND = -132, //!< The file was not found. + NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS = -133, //!< There are too many unique instances of a particular type of state object. + NVAPI_INVALID_CALL = -134, //!< The method call is invalid. For example, a method's parameter may not be a valid pointer. + NVAPI_D3D10_1_LIBRARY_NOT_FOUND = -135, //!< d3d10_1.dll cannot be loaded. + NVAPI_FUNCTION_NOT_FOUND = -136, //!< Couldn't find the function in the loaded DLL. + NVAPI_INVALID_USER_PRIVILEGE = -137, //!< Current User is not Admin. + NVAPI_EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, //!< The handle corresponds to GDIPrimary. + NVAPI_EXPECTED_COMPUTE_GPU_HANDLE = -139, //!< Setting Physx GPU requires that the GPU is compute-capable. + NVAPI_STEREO_NOT_INITIALIZED = -140, //!< The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed. + NVAPI_STEREO_REGISTRY_ACCESS_FAILED = -141, //!< Access to stereo-related registry keys or values has failed. + NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, //!< The given registry profile type is not supported. + NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, //!< The given registry value is not supported. + NVAPI_STEREO_NOT_ENABLED = -144, //!< Stereo is not enabled and the function needed it to execute completely. + NVAPI_STEREO_NOT_TURNED_ON = -145, //!< Stereo is not turned on and the function needed it to execute completely. + NVAPI_STEREO_INVALID_DEVICE_INTERFACE = -146, //!< Invalid device interface. + NVAPI_STEREO_PARAMETER_OUT_OF_RANGE = -147, //!< Separation percentage or JPEG image capture quality is out of [0-100] range. + NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, //!< The given frustum adjust mode is not supported. + NVAPI_TOPO_NOT_POSSIBLE = -149, //!< The mosaic topology is not possible given the current state of the hardware. + NVAPI_MODE_CHANGE_FAILED = -150, //!< An attempt to do a display resolution mode change has failed. + NVAPI_D3D11_LIBRARY_NOT_FOUND = -151, //!< d3d11.dll/d3d11_beta.dll cannot be loaded. + NVAPI_INVALID_ADDRESS = -152, //!< Address is outside of valid range. + NVAPI_STRING_TOO_SMALL = -153, //!< The pre-allocated string is too small to hold the result. + NVAPI_MATCHING_DEVICE_NOT_FOUND = -154, //!< The input does not match any of the available devices. + NVAPI_DRIVER_RUNNING = -155, //!< Driver is running. + NVAPI_DRIVER_NOTRUNNING = -156, //!< Driver is not running. + NVAPI_ERROR_DRIVER_RELOAD_REQUIRED = -157, //!< A driver reload is required to apply these settings. + NVAPI_SET_NOT_ALLOWED = -158, //!< Intended setting is not allowed. + NVAPI_ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, //!< Information can't be returned due to "advanced display topology". + NVAPI_SETTING_NOT_FOUND = -160, //!< Setting is not found. + NVAPI_SETTING_SIZE_TOO_LARGE = -161, //!< Setting size is too large. + NVAPI_TOO_MANY_SETTINGS_IN_PROFILE = -162, //!< There are too many settings for a profile. + NVAPI_PROFILE_NOT_FOUND = -163, //!< Profile is not found. + NVAPI_PROFILE_NAME_IN_USE = -164, //!< Profile name is duplicated. + NVAPI_PROFILE_NAME_EMPTY = -165, //!< Profile name is empty. + NVAPI_EXECUTABLE_NOT_FOUND = -166, //!< Application not found in the Profile. + NVAPI_EXECUTABLE_ALREADY_IN_USE = -167, //!< Application already exists in the other profile. + NVAPI_DATATYPE_MISMATCH = -168, //!< Data Type mismatch + NVAPI_PROFILE_REMOVED = -169, //!< The profile passed as parameter has been removed and is no longer valid. + NVAPI_UNREGISTERED_RESOURCE = -170, //!< An unregistered resource was passed as a parameter. + NVAPI_ID_OUT_OF_RANGE = -171, //!< The DisplayId corresponds to a display which is not within the normal outputId range. + NVAPI_DISPLAYCONFIG_VALIDATION_FAILED = -172, //!< Display topology is not valid so the driver cannot do a mode set on this configuration. + NVAPI_DPMST_CHANGED = -173, //!< Display Port Multi-Stream topology has been changed. + NVAPI_INSUFFICIENT_BUFFER = -174, //!< Input buffer is insufficient to hold the contents. + NVAPI_ACCESS_DENIED = -175, //!< No access to the caller. + NVAPI_MOSAIC_NOT_ACTIVE = -176, //!< The requested action cannot be performed without Mosaic being enabled. + NVAPI_SHARE_RESOURCE_RELOCATED = -177, //!< The surface is relocated away from video memory. + NVAPI_REQUEST_USER_TO_DISABLE_DWM = -178, //!< The user should disable DWM before calling NvAPI. + NVAPI_D3D_DEVICE_LOST = -179, //!< D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device. + NVAPI_INVALID_CONFIGURATION = -180, //!< The requested action cannot be performed in the current state. + NVAPI_STEREO_HANDSHAKE_NOT_DONE = -181, //!< Call failed as stereo handshake not completed. + NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS = -182, //!< The path provided was too short to determine the correct NVDRS_APPLICATION + NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, //!< Default stereo profile is not currently defined + NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, //!< Default stereo profile does not exist + NVAPI_CLUSTER_ALREADY_EXISTS = -185, //!< A cluster is already defined with the given configuration. + NVAPI_DPMST_DISPLAY_ID_EXPECTED = -186, //!< The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology + NVAPI_INVALID_DISPLAY_ID = -187, //!< The input display id is not valid or the monitor associated to it does not support the current operation + NVAPI_STREAM_IS_OUT_OF_SYNC = -188, //!< While playing secure audio stream, stream goes out of sync + NVAPI_INCOMPATIBLE_AUDIO_DRIVER = -189, //!< Older audio driver version than required + NVAPI_VALUE_ALREADY_SET = -190, //!< Value already set, setting again not allowed. + NVAPI_TIMEOUT = -191, //!< Requested operation timed out + NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, //!< The requested workstation feature set has incomplete driver internal allocation resources + NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE = -193, //!< Call failed because InitActivation was not called. + NVAPI_SYNC_NOT_ACTIVE = -194, //!< The requested action cannot be performed without Sync being enabled. + NVAPI_SYNC_MASTER_NOT_FOUND = -195, //!< The requested action cannot be performed without Sync Master being enabled. + NVAPI_INVALID_SYNC_TOPOLOGY = -196, //!< Invalid displays passed in the NV_GSYNC_DISPLAY pointer. + NVAPI_ECID_SIGN_ALGO_UNSUPPORTED = -197, //!< The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value. + NVAPI_ECID_KEY_VERIFICATION_FAILED = -198, //!< The encrypted public key verification has failed. + NVAPI_FIRMWARE_OUT_OF_DATE = -199, //!< The device's firmware is out of date. + NVAPI_FIRMWARE_REVISION_NOT_SUPPORTED = -200, //!< The device's firmware is not supported. + NVAPI_LICENSE_CALLER_AUTHENTICATION_FAILED = -201, //!< The caller is not authorized to modify the License. + NVAPI_D3D_DEVICE_NOT_REGISTERED = -202, //!< The user tried to use a deferred context without registering the device first + NVAPI_RESOURCE_NOT_ACQUIRED = -203, //!< Head or SourceId was not reserved for the VR Display before doing the Modeset. + NVAPI_TIMING_NOT_SUPPORTED = -204, //!< Provided timing is not supported. + NVAPI_HDCP_ENCRYPTION_FAILED = -205, //!< HDCP Encryption Failed for the device. Would be applicable when the device is HDCP Capable. + NVAPI_PCLK_LIMITATION_FAILED = -206, //!< Provided mode is over sink device pclk limitation. + NVAPI_NO_CONNECTOR_FOUND = -207, //!< No connector on GPU found. + NVAPI_HDCP_DISABLED = -208, //!< When a non-HDCP capable HMD is connected, we would inform user by this code. + NVAPI_API_IN_USE = -209, //!< Atleast an API is still being called +} NvAPI_Status; + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_SYS_GetDriverAndBranchVersion +// +//! DESCRIPTION: This API returns display driver version and driver-branch string. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \param [out] pDriverVersion Contains the driver version after successful return. +//! \param [out] szBuildBranchString Contains the driver-branch string after successful return. +//! +//! \retval ::NVAPI_INVALID_ARGUMENT: either pDriverVersion is NULL or enum index too big +//! \retval ::NVAPI_OK - completed request +//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized +//! \retval ::NVAPI_ERROR - miscellaneous error occurred +//! +//! \ingroup driverapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_SYS_GetDriverAndBranchVersion(NvU32* pDriverVersion, NvAPI_ShortString szBuildBranchString); +//! \ingroup driverapi +//! Used in NvAPI_GPU_GetMemoryInfo(). +typedef struct +{ + NvU32 version; //!< Version info + NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer. + NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces. + NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time. + NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations. + +} NV_DISPLAY_DRIVER_MEMORY_INFO_V1; + + +//! \ingroup driverapi +//! Used in NvAPI_GPU_GetMemoryInfo(). +typedef struct +{ + NvU32 version; //!< Version info + NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer. + NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces. + NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time. + NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations. + NvU32 curAvailableDedicatedVideoMemory; //!< Size(in kb) of the current available physical framebuffer for allocating video memory surfaces. + +} NV_DISPLAY_DRIVER_MEMORY_INFO_V2; + +//! \ingroup driverapi +//! Used in NvAPI_GPU_GetMemoryInfo(). +typedef struct +{ + NvU32 version; //!< Version info + NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer. + NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces. + NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time. + NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations. + NvU32 curAvailableDedicatedVideoMemory; //!< Size(in kb) of the current available physical framebuffer for allocating video memory surfaces. + NvU32 dedicatedVideoMemoryEvictionsSize; //!< Size(in kb) of the total size of memory released as a result of the evictions. + NvU32 dedicatedVideoMemoryEvictionCount; //!< Indicates the number of eviction events that caused an allocation to be removed from dedicated video memory to free GPU + //!< video memory to make room for other allocations. +} NV_DISPLAY_DRIVER_MEMORY_INFO_V3; + +//! \ingroup driverapi +typedef NV_DISPLAY_DRIVER_MEMORY_INFO_V3 NV_DISPLAY_DRIVER_MEMORY_INFO; + +//! \ingroup driverapi +//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V1 +#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V1,1) + +//! \ingroup driverapi +//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V2 +#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V2,2) + +//! \ingroup driverapi +//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V3 +#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_3 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V3,3) + +//! \ingroup driverapi +#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER NV_DISPLAY_DRIVER_MEMORY_INFO_VER_3 + + + + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_GPU_GetMemoryInfo +// +//! DESCRIPTION: This function retrieves the available driver memory footprint for the specified GPU. +//! If the GPU is in TCC Mode, only dedicatedVideoMemory will be returned in pMemoryInfo (NV_DISPLAY_DRIVER_MEMORY_INFO). +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! TCC_SUPPORTED +//! +//! \since Release: 177 +//! +//! \param [in] hPhysicalGpu Handle of the physical GPU for which the memory information is to be extracted. +//! \param [out] pMemoryInfo The memory footprint available in the driver. See NV_DISPLAY_DRIVER_MEMORY_INFO. +//! +//! \retval NVAPI_INVALID_ARGUMENT pMemoryInfo is NULL. +//! \retval NVAPI_OK Call successful. +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found. +//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_DISPLAY_DRIVER_MEMORY_INFO structure version mismatch. +//! +//! \ingroup driverapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_GPU_GetMemoryInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_DISPLAY_DRIVER_MEMORY_INFO *pMemoryInfo); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_EnumPhysicalGPUs +// +//! This function returns an array of physical GPU handles. +//! Each handle represents a physical GPU present in the system. +//! That GPU may be part of an SLI configuration, or may not be visible to the OS directly. +//! +//! At least one GPU must be present in the system and running an NVIDIA display driver. +//! +//! The array nvGPUHandle will be filled with physical GPU handle values. The returned +//! gpuCount determines how many entries in the array are valid. +//! +//! \note In drivers older than 105.00, all physical GPU handles get invalidated on a +//! modeset. So the calling applications need to renum the handles after every modeset.\n +//! With drivers 105.00 and up, all physical GPU handles are constant. +//! Physical GPU handles are constant as long as the GPUs are not physically moved and +//! the SBIOS VGA order is unchanged. +//! +//! For GPU handles in TCC MODE please use NvAPI_EnumTCCPhysicalGPUs() +//! +//! SUPPORTED OS: Windows XP and higher, Mac OS X +//! +//! +//! \par Introduced in +//! \since Release: 80 +//! +//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL +//! \retval NVAPI_OK One or more handles were returned +//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found +//! \ingroup gpu +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_EnumPhysicalGPUs(NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount); +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +NV_DECLARE_HANDLE(NVDX_ObjectHandle); // DX Objects +static const NVDX_ObjectHandle NVDX_OBJECT_NONE = 0; + +#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_GetObjectHandleForResource +// +//! DESCRIPTION: This API gets a handle to a resource. +//! +//! \param [in] pDev The ID3D11Device, ID3D10Device or IDirect3DDevice9 to use +//! \param [in] pResource The ID3D10Resource, ID3D10Resource or IDirect3DResource9 from which +//! we want the NvAPI handle +//! \param [out] pHandle A handle to the resource +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \return ::NVAPI_OK if the handle was populated. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_GetObjectHandleForResource( + IUnknown *pDevice, + IUnknown *pResource, + NVDX_ObjectHandle *pHandle); + + +#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) diff --git a/external/nvapi/include/nvapi_lite_d3dext.h b/external/nvapi/include/nvapi_lite_d3dext.h new file mode 100644 index 0000000..24209ba --- /dev/null +++ b/external/nvapi/include/nvapi_lite_d3dext.h @@ -0,0 +1,191 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ +#pragma once +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +//! \ingroup dx +//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain() +typedef enum +{ + NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1, + NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0, + NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1, + NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2, + NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3, +} NVAPI_DEVICE_FEATURE_LEVEL; + +#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) +#if defined(__cplusplus) && defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_CreateDevice +// +//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running +//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ +//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra +//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument +//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0. +//! +//! NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of +//! tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality +//! e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should +//! take into consideration such limitation when using NVAPI on such tesla hardwares. +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pAdapter +//! \param [in] DriverType +//! \param [in] Software +//! \param [in] Flags +//! \param [in] *pFeatureLevels +//! \param [in] FeatureLevels +//! \param [in] SDKVersion +//! \param [in] **ppDevice +//! \param [in] *pFeatureLevel +//! \param [in] **ppImmediateContext +//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported +//! +//! \return NVAPI_OK if the createDevice call succeeded. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter, + D3D_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + CONST D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + ID3D11Device **ppDevice, + D3D_FEATURE_LEVEL *pFeatureLevel, + ID3D11DeviceContext **ppImmediateContext, + NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); + + +#endif //defined(__cplusplus) && defined(__d3d11_h__) +#if defined(__cplusplus) && defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain +// +//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are +//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR +//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain, +//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills +//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel +//! is less than DirectX 10.0. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pAdapter +//! \param [in] DriverType +//! \param [in] Software +//! \param [in] Flags +//! \param [in] *pFeatureLevels +//! \param [in] FeatureLevels +//! \param [in] SDKVersion +//! \param [in] *pSwapChainDesc +//! \param [in] **ppSwapChain +//! \param [in] **ppDevice +//! \param [in] *pFeatureLevel +//! \param [in] **ppImmediateContext +//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported +//! +//!return NVAPI_OK if the createDevice with swap chain call succeeded. +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, + D3D_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + CONST D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, + IDXGISwapChain **ppSwapChain, + ID3D11Device **ppDevice, + D3D_FEATURE_LEVEL *pFeatureLevel, + ID3D11DeviceContext **ppImmediateContext, + NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); + + + +#endif //defined(__cplusplus) && defined(__d3d11_h__) +#if defined(__cplusplus) && defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest +// +//! DESCRIPTION: This function enables/disables the depth bounds test +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] pDeviceOrContext The device or device context to set depth bounds test +//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test +//! \param [in] fMinDepth The minimum depth for depth bounds test +//! \param [in] fMaxDepth The maximum depth for depth bounds test +//! The valid values for fMinDepth and fMaxDepth +//! are such that 0 <= fMinDepth <= fMaxDepth <= 1 +//! +//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(IUnknown* pDeviceOrContext, + NvU32 bEnable, + float fMinDepth, + float fMaxDepth); + +#endif //defined(__cplusplus) && defined(__d3d11_h__) + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) diff --git a/external/nvapi/include/nvapi_lite_salend.h b/external/nvapi/include/nvapi_lite_salend.h new file mode 100644 index 0000000..e1efc51 --- /dev/null +++ b/external/nvapi/include/nvapi_lite_salend.h @@ -0,0 +1,816 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ +#ifndef __NVAPI_EMPTY_SAL +#ifdef __nvapi_undef__ecount + #undef __ecount + #undef __nvapi_undef__ecount +#endif +#ifdef __nvapi_undef__bcount + #undef __bcount + #undef __nvapi_undef__bcount +#endif +#ifdef __nvapi_undef__in + #undef __in + #undef __nvapi_undef__in +#endif +#ifdef __nvapi_undef__in_ecount + #undef __in_ecount + #undef __nvapi_undef__in_ecount +#endif +#ifdef __nvapi_undef__in_bcount + #undef __in_bcount + #undef __nvapi_undef__in_bcount +#endif +#ifdef __nvapi_undef__in_z + #undef __in_z + #undef __nvapi_undef__in_z +#endif +#ifdef __nvapi_undef__in_ecount_z + #undef __in_ecount_z + #undef __nvapi_undef__in_ecount_z +#endif +#ifdef __nvapi_undef__in_bcount_z + #undef __in_bcount_z + #undef __nvapi_undef__in_bcount_z +#endif +#ifdef __nvapi_undef__in_nz + #undef __in_nz + #undef __nvapi_undef__in_nz +#endif +#ifdef __nvapi_undef__in_ecount_nz + #undef __in_ecount_nz + #undef __nvapi_undef__in_ecount_nz +#endif +#ifdef __nvapi_undef__in_bcount_nz + #undef __in_bcount_nz + #undef __nvapi_undef__in_bcount_nz +#endif +#ifdef __nvapi_undef__out + #undef __out + #undef __nvapi_undef__out +#endif +#ifdef __nvapi_undef__out_ecount + #undef __out_ecount + #undef __nvapi_undef__out_ecount +#endif +#ifdef __nvapi_undef__out_bcount + #undef __out_bcount + #undef __nvapi_undef__out_bcount +#endif +#ifdef __nvapi_undef__out_ecount_part + #undef __out_ecount_part + #undef __nvapi_undef__out_ecount_part +#endif +#ifdef __nvapi_undef__out_bcount_part + #undef __out_bcount_part + #undef __nvapi_undef__out_bcount_part +#endif +#ifdef __nvapi_undef__out_ecount_full + #undef __out_ecount_full + #undef __nvapi_undef__out_ecount_full +#endif +#ifdef __nvapi_undef__out_bcount_full + #undef __out_bcount_full + #undef __nvapi_undef__out_bcount_full +#endif +#ifdef __nvapi_undef__out_z + #undef __out_z + #undef __nvapi_undef__out_z +#endif +#ifdef __nvapi_undef__out_z_opt + #undef __out_z_opt + #undef __nvapi_undef__out_z_opt +#endif +#ifdef __nvapi_undef__out_ecount_z + #undef __out_ecount_z + #undef __nvapi_undef__out_ecount_z +#endif +#ifdef __nvapi_undef__out_bcount_z + #undef __out_bcount_z + #undef __nvapi_undef__out_bcount_z +#endif +#ifdef __nvapi_undef__out_ecount_part_z + #undef __out_ecount_part_z + #undef __nvapi_undef__out_ecount_part_z +#endif +#ifdef __nvapi_undef__out_bcount_part_z + #undef __out_bcount_part_z + #undef __nvapi_undef__out_bcount_part_z +#endif +#ifdef __nvapi_undef__out_ecount_full_z + #undef __out_ecount_full_z + #undef __nvapi_undef__out_ecount_full_z +#endif +#ifdef __nvapi_undef__out_bcount_full_z + #undef __out_bcount_full_z + #undef __nvapi_undef__out_bcount_full_z +#endif +#ifdef __nvapi_undef__out_nz + #undef __out_nz + #undef __nvapi_undef__out_nz +#endif +#ifdef __nvapi_undef__out_nz_opt + #undef __out_nz_opt + #undef __nvapi_undef__out_nz_opt +#endif +#ifdef __nvapi_undef__out_ecount_nz + #undef __out_ecount_nz + #undef __nvapi_undef__out_ecount_nz +#endif +#ifdef __nvapi_undef__out_bcount_nz + #undef __out_bcount_nz + #undef __nvapi_undef__out_bcount_nz +#endif +#ifdef __nvapi_undef__inout + #undef __inout + #undef __nvapi_undef__inout +#endif +#ifdef __nvapi_undef__inout_ecount + #undef __inout_ecount + #undef __nvapi_undef__inout_ecount +#endif +#ifdef __nvapi_undef__inout_bcount + #undef __inout_bcount + #undef __nvapi_undef__inout_bcount +#endif +#ifdef __nvapi_undef__inout_ecount_part + #undef __inout_ecount_part + #undef __nvapi_undef__inout_ecount_part +#endif +#ifdef __nvapi_undef__inout_bcount_part + #undef __inout_bcount_part + #undef __nvapi_undef__inout_bcount_part +#endif +#ifdef __nvapi_undef__inout_ecount_full + #undef __inout_ecount_full + #undef __nvapi_undef__inout_ecount_full +#endif +#ifdef __nvapi_undef__inout_bcount_full + #undef __inout_bcount_full + #undef __nvapi_undef__inout_bcount_full +#endif +#ifdef __nvapi_undef__inout_z + #undef __inout_z + #undef __nvapi_undef__inout_z +#endif +#ifdef __nvapi_undef__inout_ecount_z + #undef __inout_ecount_z + #undef __nvapi_undef__inout_ecount_z +#endif +#ifdef __nvapi_undef__inout_bcount_z + #undef __inout_bcount_z + #undef __nvapi_undef__inout_bcount_z +#endif +#ifdef __nvapi_undef__inout_nz + #undef __inout_nz + #undef __nvapi_undef__inout_nz +#endif +#ifdef __nvapi_undef__inout_ecount_nz + #undef __inout_ecount_nz + #undef __nvapi_undef__inout_ecount_nz +#endif +#ifdef __nvapi_undef__inout_bcount_nz + #undef __inout_bcount_nz + #undef __nvapi_undef__inout_bcount_nz +#endif +#ifdef __nvapi_undef__ecount_opt + #undef __ecount_opt + #undef __nvapi_undef__ecount_opt +#endif +#ifdef __nvapi_undef__bcount_opt + #undef __bcount_opt + #undef __nvapi_undef__bcount_opt +#endif +#ifdef __nvapi_undef__in_opt + #undef __in_opt + #undef __nvapi_undef__in_opt +#endif +#ifdef __nvapi_undef__in_ecount_opt + #undef __in_ecount_opt + #undef __nvapi_undef__in_ecount_opt +#endif +#ifdef __nvapi_undef__in_bcount_opt + #undef __in_bcount_opt + #undef __nvapi_undef__in_bcount_opt +#endif +#ifdef __nvapi_undef__in_z_opt + #undef __in_z_opt + #undef __nvapi_undef__in_z_opt +#endif +#ifdef __nvapi_undef__in_ecount_z_opt + #undef __in_ecount_z_opt + #undef __nvapi_undef__in_ecount_z_opt +#endif +#ifdef __nvapi_undef__in_bcount_z_opt + #undef __in_bcount_z_opt + #undef __nvapi_undef__in_bcount_z_opt +#endif +#ifdef __nvapi_undef__in_nz_opt + #undef __in_nz_opt + #undef __nvapi_undef__in_nz_opt +#endif +#ifdef __nvapi_undef__in_ecount_nz_opt + #undef __in_ecount_nz_opt + #undef __nvapi_undef__in_ecount_nz_opt +#endif +#ifdef __nvapi_undef__in_bcount_nz_opt + #undef __in_bcount_nz_opt + #undef __nvapi_undef__in_bcount_nz_opt +#endif +#ifdef __nvapi_undef__out_opt + #undef __out_opt + #undef __nvapi_undef__out_opt +#endif +#ifdef __nvapi_undef__out_ecount_opt + #undef __out_ecount_opt + #undef __nvapi_undef__out_ecount_opt +#endif +#ifdef __nvapi_undef__out_bcount_opt + #undef __out_bcount_opt + #undef __nvapi_undef__out_bcount_opt +#endif +#ifdef __nvapi_undef__out_ecount_part_opt + #undef __out_ecount_part_opt + #undef __nvapi_undef__out_ecount_part_opt +#endif +#ifdef __nvapi_undef__out_bcount_part_opt + #undef __out_bcount_part_opt + #undef __nvapi_undef__out_bcount_part_opt +#endif +#ifdef __nvapi_undef__out_ecount_full_opt + #undef __out_ecount_full_opt + #undef __nvapi_undef__out_ecount_full_opt +#endif +#ifdef __nvapi_undef__out_bcount_full_opt + #undef __out_bcount_full_opt + #undef __nvapi_undef__out_bcount_full_opt +#endif +#ifdef __nvapi_undef__out_ecount_z_opt + #undef __out_ecount_z_opt + #undef __nvapi_undef__out_ecount_z_opt +#endif +#ifdef __nvapi_undef__out_bcount_z_opt + #undef __out_bcount_z_opt + #undef __nvapi_undef__out_bcount_z_opt +#endif +#ifdef __nvapi_undef__out_ecount_part_z_opt + #undef __out_ecount_part_z_opt + #undef __nvapi_undef__out_ecount_part_z_opt +#endif +#ifdef __nvapi_undef__out_bcount_part_z_opt + #undef __out_bcount_part_z_opt + #undef __nvapi_undef__out_bcount_part_z_opt +#endif +#ifdef __nvapi_undef__out_ecount_full_z_opt + #undef __out_ecount_full_z_opt + #undef __nvapi_undef__out_ecount_full_z_opt +#endif +#ifdef __nvapi_undef__out_bcount_full_z_opt + #undef __out_bcount_full_z_opt + #undef __nvapi_undef__out_bcount_full_z_opt +#endif +#ifdef __nvapi_undef__out_ecount_nz_opt + #undef __out_ecount_nz_opt + #undef __nvapi_undef__out_ecount_nz_opt +#endif +#ifdef __nvapi_undef__out_bcount_nz_opt + #undef __out_bcount_nz_opt + #undef __nvapi_undef__out_bcount_nz_opt +#endif +#ifdef __nvapi_undef__inout_opt + #undef __inout_opt + #undef __nvapi_undef__inout_opt +#endif +#ifdef __nvapi_undef__inout_ecount_opt + #undef __inout_ecount_opt + #undef __nvapi_undef__inout_ecount_opt +#endif +#ifdef __nvapi_undef__inout_bcount_opt + #undef __inout_bcount_opt + #undef __nvapi_undef__inout_bcount_opt +#endif +#ifdef __nvapi_undef__inout_ecount_part_opt + #undef __inout_ecount_part_opt + #undef __nvapi_undef__inout_ecount_part_opt +#endif +#ifdef __nvapi_undef__inout_bcount_part_opt + #undef __inout_bcount_part_opt + #undef __nvapi_undef__inout_bcount_part_opt +#endif +#ifdef __nvapi_undef__inout_ecount_full_opt + #undef __inout_ecount_full_opt + #undef __nvapi_undef__inout_ecount_full_opt +#endif +#ifdef __nvapi_undef__inout_bcount_full_opt + #undef __inout_bcount_full_opt + #undef __nvapi_undef__inout_bcount_full_opt +#endif +#ifdef __nvapi_undef__inout_z_opt + #undef __inout_z_opt + #undef __nvapi_undef__inout_z_opt +#endif +#ifdef __nvapi_undef__inout_ecount_z_opt + #undef __inout_ecount_z_opt + #undef __nvapi_undef__inout_ecount_z_opt +#endif +#ifdef __nvapi_undef__inout_ecount_z_opt + #undef __inout_ecount_z_opt + #undef __nvapi_undef__inout_ecount_z_opt +#endif +#ifdef __nvapi_undef__inout_bcount_z_opt + #undef __inout_bcount_z_opt + #undef __nvapi_undef__inout_bcount_z_opt +#endif +#ifdef __nvapi_undef__inout_nz_opt + #undef __inout_nz_opt + #undef __nvapi_undef__inout_nz_opt +#endif +#ifdef __nvapi_undef__inout_ecount_nz_opt + #undef __inout_ecount_nz_opt + #undef __nvapi_undef__inout_ecount_nz_opt +#endif +#ifdef __nvapi_undef__inout_bcount_nz_opt + #undef __inout_bcount_nz_opt + #undef __nvapi_undef__inout_bcount_nz_opt +#endif +#ifdef __nvapi_undef__deref_ecount + #undef __deref_ecount + #undef __nvapi_undef__deref_ecount +#endif +#ifdef __nvapi_undef__deref_bcount + #undef __deref_bcount + #undef __nvapi_undef__deref_bcount +#endif +#ifdef __nvapi_undef__deref_out + #undef __deref_out + #undef __nvapi_undef__deref_out +#endif +#ifdef __nvapi_undef__deref_out_ecount + #undef __deref_out_ecount + #undef __nvapi_undef__deref_out_ecount +#endif +#ifdef __nvapi_undef__deref_out_bcount + #undef __deref_out_bcount + #undef __nvapi_undef__deref_out_bcount +#endif +#ifdef __nvapi_undef__deref_out_ecount_part + #undef __deref_out_ecount_part + #undef __nvapi_undef__deref_out_ecount_part +#endif +#ifdef __nvapi_undef__deref_out_bcount_part + #undef __deref_out_bcount_part + #undef __nvapi_undef__deref_out_bcount_part +#endif +#ifdef __nvapi_undef__deref_out_ecount_full + #undef __deref_out_ecount_full + #undef __nvapi_undef__deref_out_ecount_full +#endif +#ifdef __nvapi_undef__deref_out_bcount_full + #undef __deref_out_bcount_full + #undef __nvapi_undef__deref_out_bcount_full +#endif +#ifdef __nvapi_undef__deref_out_z + #undef __deref_out_z + #undef __nvapi_undef__deref_out_z +#endif +#ifdef __nvapi_undef__deref_out_ecount_z + #undef __deref_out_ecount_z + #undef __nvapi_undef__deref_out_ecount_z +#endif +#ifdef __nvapi_undef__deref_out_bcount_z + #undef __deref_out_bcount_z + #undef __nvapi_undef__deref_out_bcount_z +#endif +#ifdef __nvapi_undef__deref_out_nz + #undef __deref_out_nz + #undef __nvapi_undef__deref_out_nz +#endif +#ifdef __nvapi_undef__deref_out_ecount_nz + #undef __deref_out_ecount_nz + #undef __nvapi_undef__deref_out_ecount_nz +#endif +#ifdef __nvapi_undef__deref_out_bcount_nz + #undef __deref_out_bcount_nz + #undef __nvapi_undef__deref_out_bcount_nz +#endif +#ifdef __nvapi_undef__deref_inout + #undef __deref_inout + #undef __nvapi_undef__deref_inout +#endif +#ifdef __nvapi_undef__deref_inout_z + #undef __deref_inout_z + #undef __nvapi_undef__deref_inout_z +#endif +#ifdef __nvapi_undef__deref_inout_ecount + #undef __deref_inout_ecount + #undef __nvapi_undef__deref_inout_ecount +#endif +#ifdef __nvapi_undef__deref_inout_bcount + #undef __deref_inout_bcount + #undef __nvapi_undef__deref_inout_bcount +#endif +#ifdef __nvapi_undef__deref_inout_ecount_part + #undef __deref_inout_ecount_part + #undef __nvapi_undef__deref_inout_ecount_part +#endif +#ifdef __nvapi_undef__deref_inout_bcount_part + #undef __deref_inout_bcount_part + #undef __nvapi_undef__deref_inout_bcount_part +#endif +#ifdef __nvapi_undef__deref_inout_ecount_full + #undef __deref_inout_ecount_full + #undef __nvapi_undef__deref_inout_ecount_full +#endif +#ifdef __nvapi_undef__deref_inout_bcount_full + #undef __deref_inout_bcount_full + #undef __nvapi_undef__deref_inout_bcount_full +#endif +#ifdef __nvapi_undef__deref_inout_z + #undef __deref_inout_z + #undef __nvapi_undef__deref_inout_z +#endif +#ifdef __nvapi_undef__deref_inout_ecount_z + #undef __deref_inout_ecount_z + #undef __nvapi_undef__deref_inout_ecount_z +#endif +#ifdef __nvapi_undef__deref_inout_bcount_z + #undef __deref_inout_bcount_z + #undef __nvapi_undef__deref_inout_bcount_z +#endif +#ifdef __nvapi_undef__deref_inout_nz + #undef __deref_inout_nz + #undef __nvapi_undef__deref_inout_nz +#endif +#ifdef __nvapi_undef__deref_inout_ecount_nz + #undef __deref_inout_ecount_nz + #undef __nvapi_undef__deref_inout_ecount_nz +#endif +#ifdef __nvapi_undef__deref_inout_bcount_nz + #undef __deref_inout_bcount_nz + #undef __nvapi_undef__deref_inout_bcount_nz +#endif +#ifdef __nvapi_undef__deref_ecount_opt + #undef __deref_ecount_opt + #undef __nvapi_undef__deref_ecount_opt +#endif +#ifdef __nvapi_undef__deref_bcount_opt + #undef __deref_bcount_opt + #undef __nvapi_undef__deref_bcount_opt +#endif +#ifdef __nvapi_undef__deref_out_opt + #undef __deref_out_opt + #undef __nvapi_undef__deref_out_opt +#endif +#ifdef __nvapi_undef__deref_out_ecount_opt + #undef __deref_out_ecount_opt + #undef __nvapi_undef__deref_out_ecount_opt +#endif +#ifdef __nvapi_undef__deref_out_bcount_opt + #undef __deref_out_bcount_opt + #undef __nvapi_undef__deref_out_bcount_opt +#endif +#ifdef __nvapi_undef__deref_out_ecount_part_opt + #undef __deref_out_ecount_part_opt + #undef __nvapi_undef__deref_out_ecount_part_opt +#endif +#ifdef __nvapi_undef__deref_out_bcount_part_opt + #undef __deref_out_bcount_part_opt + #undef __nvapi_undef__deref_out_bcount_part_opt +#endif +#ifdef __nvapi_undef__deref_out_ecount_full_opt + #undef __deref_out_ecount_full_opt + #undef __nvapi_undef__deref_out_ecount_full_opt +#endif +#ifdef __nvapi_undef__deref_out_bcount_full_opt + #undef __deref_out_bcount_full_opt + #undef __nvapi_undef__deref_out_bcount_full_opt +#endif +#ifdef __nvapi_undef__deref_out_z_opt + #undef __deref_out_z_opt + #undef __nvapi_undef__deref_out_z_opt +#endif +#ifdef __nvapi_undef__deref_out_ecount_z_opt + #undef __deref_out_ecount_z_opt + #undef __nvapi_undef__deref_out_ecount_z_opt +#endif +#ifdef __nvapi_undef__deref_out_bcount_z_opt + #undef __deref_out_bcount_z_opt + #undef __nvapi_undef__deref_out_bcount_z_opt +#endif +#ifdef __nvapi_undef__deref_out_nz_opt + #undef __deref_out_nz_opt + #undef __nvapi_undef__deref_out_nz_opt +#endif +#ifdef __nvapi_undef__deref_out_ecount_nz_opt + #undef __deref_out_ecount_nz_opt + #undef __nvapi_undef__deref_out_ecount_nz_opt +#endif +#ifdef __nvapi_undef__deref_out_bcount_nz_opt + #undef __deref_out_bcount_nz_opt + #undef __nvapi_undef__deref_out_bcount_nz_opt +#endif +#ifdef __nvapi_undef__deref_inout_opt + #undef __deref_inout_opt + #undef __nvapi_undef__deref_inout_opt +#endif +#ifdef __nvapi_undef__deref_inout_ecount_opt + #undef __deref_inout_ecount_opt + #undef __nvapi_undef__deref_inout_ecount_opt +#endif +#ifdef __nvapi_undef__deref_inout_bcount_opt + #undef __deref_inout_bcount_opt + #undef __nvapi_undef__deref_inout_bcount_opt +#endif +#ifdef __nvapi_undef__deref_inout_ecount_part_opt + #undef __deref_inout_ecount_part_opt + #undef __nvapi_undef__deref_inout_ecount_part_opt +#endif +#ifdef __nvapi_undef__deref_inout_bcount_part_opt + #undef __deref_inout_bcount_part_opt + #undef __nvapi_undef__deref_inout_bcount_part_opt +#endif +#ifdef __nvapi_undef__deref_inout_ecount_full_opt + #undef __deref_inout_ecount_full_opt + #undef __nvapi_undef__deref_inout_ecount_full_opt +#endif +#ifdef __nvapi_undef__deref_inout_bcount_full_opt + #undef __deref_inout_bcount_full_opt + #undef __nvapi_undef__deref_inout_bcount_full_opt +#endif +#ifdef __nvapi_undef__deref_inout_z_opt + #undef __deref_inout_z_opt + #undef __nvapi_undef__deref_inout_z_opt +#endif +#ifdef __nvapi_undef__deref_inout_ecount_z_opt + #undef __deref_inout_ecount_z_opt + #undef __nvapi_undef__deref_inout_ecount_z_opt +#endif +#ifdef __nvapi_undef__deref_inout_bcount_z_opt + #undef __deref_inout_bcount_z_opt + #undef __nvapi_undef__deref_inout_bcount_z_opt +#endif +#ifdef __nvapi_undef__deref_inout_nz_opt + #undef __deref_inout_nz_opt + #undef __nvapi_undef__deref_inout_nz_opt +#endif +#ifdef __nvapi_undef__deref_inout_ecount_nz_opt + #undef __deref_inout_ecount_nz_opt + #undef __nvapi_undef__deref_inout_ecount_nz_opt +#endif +#ifdef __nvapi_undef__deref_inout_bcount_nz_opt + #undef __deref_inout_bcount_nz_opt + #undef __nvapi_undef__deref_inout_bcount_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_ecount + #undef __deref_opt_ecount + #undef __nvapi_undef__deref_opt_ecount +#endif +#ifdef __nvapi_undef__deref_opt_bcount + #undef __deref_opt_bcount + #undef __nvapi_undef__deref_opt_bcount +#endif +#ifdef __nvapi_undef__deref_opt_out + #undef __deref_opt_out + #undef __nvapi_undef__deref_opt_out +#endif +#ifdef __nvapi_undef__deref_opt_out_z + #undef __deref_opt_out_z + #undef __nvapi_undef__deref_opt_out_z +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount + #undef __deref_opt_out_ecount + #undef __nvapi_undef__deref_opt_out_ecount +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount + #undef __deref_opt_out_bcount + #undef __nvapi_undef__deref_opt_out_bcount +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_part + #undef __deref_opt_out_ecount_part + #undef __nvapi_undef__deref_opt_out_ecount_part +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_part + #undef __deref_opt_out_bcount_part + #undef __nvapi_undef__deref_opt_out_bcount_part +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_full + #undef __deref_opt_out_ecount_full + #undef __nvapi_undef__deref_opt_out_ecount_full +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_full + #undef __deref_opt_out_bcount_full + #undef __nvapi_undef__deref_opt_out_bcount_full +#endif +#ifdef __nvapi_undef__deref_opt_inout + #undef __deref_opt_inout + #undef __nvapi_undef__deref_opt_inout +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount + #undef __deref_opt_inout_ecount + #undef __nvapi_undef__deref_opt_inout_ecount +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount + #undef __deref_opt_inout_bcount + #undef __nvapi_undef__deref_opt_inout_bcount +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_part + #undef __deref_opt_inout_ecount_part + #undef __nvapi_undef__deref_opt_inout_ecount_part +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_part + #undef __deref_opt_inout_bcount_part + #undef __nvapi_undef__deref_opt_inout_bcount_part +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_full + #undef __deref_opt_inout_ecount_full + #undef __nvapi_undef__deref_opt_inout_ecount_full +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_full + #undef __deref_opt_inout_bcount_full + #undef __nvapi_undef__deref_opt_inout_bcount_full +#endif +#ifdef __nvapi_undef__deref_opt_inout_z + #undef __deref_opt_inout_z + #undef __nvapi_undef__deref_opt_inout_z +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_z + #undef __deref_opt_inout_ecount_z + #undef __nvapi_undef__deref_opt_inout_ecount_z +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_z + #undef __deref_opt_inout_bcount_z + #undef __nvapi_undef__deref_opt_inout_bcount_z +#endif +#ifdef __nvapi_undef__deref_opt_inout_nz + #undef __deref_opt_inout_nz + #undef __nvapi_undef__deref_opt_inout_nz +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_nz + #undef __deref_opt_inout_ecount_nz + #undef __nvapi_undef__deref_opt_inout_ecount_nz +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_nz + #undef __deref_opt_inout_bcount_nz + #undef __nvapi_undef__deref_opt_inout_bcount_nz +#endif +#ifdef __nvapi_undef__deref_opt_ecount_opt + #undef __deref_opt_ecount_opt + #undef __nvapi_undef__deref_opt_ecount_opt +#endif +#ifdef __nvapi_undef__deref_opt_bcount_opt + #undef __deref_opt_bcount_opt + #undef __nvapi_undef__deref_opt_bcount_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_opt + #undef __deref_opt_out_opt + #undef __nvapi_undef__deref_opt_out_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_opt + #undef __deref_opt_out_ecount_opt + #undef __nvapi_undef__deref_opt_out_ecount_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_opt + #undef __deref_opt_out_bcount_opt + #undef __nvapi_undef__deref_opt_out_bcount_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_part_opt + #undef __deref_opt_out_ecount_part_opt + #undef __nvapi_undef__deref_opt_out_ecount_part_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_part_opt + #undef __deref_opt_out_bcount_part_opt + #undef __nvapi_undef__deref_opt_out_bcount_part_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_full_opt + #undef __deref_opt_out_ecount_full_opt + #undef __nvapi_undef__deref_opt_out_ecount_full_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_full_opt + #undef __deref_opt_out_bcount_full_opt + #undef __nvapi_undef__deref_opt_out_bcount_full_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_z_opt + #undef __deref_opt_out_z_opt + #undef __nvapi_undef__deref_opt_out_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_z_opt + #undef __deref_opt_out_ecount_z_opt + #undef __nvapi_undef__deref_opt_out_ecount_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_z_opt + #undef __deref_opt_out_bcount_z_opt + #undef __nvapi_undef__deref_opt_out_bcount_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_nz_opt + #undef __deref_opt_out_nz_opt + #undef __nvapi_undef__deref_opt_out_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_ecount_nz_opt + #undef __deref_opt_out_ecount_nz_opt + #undef __nvapi_undef__deref_opt_out_ecount_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_out_bcount_nz_opt + #undef __deref_opt_out_bcount_nz_opt + #undef __nvapi_undef__deref_opt_out_bcount_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_opt + #undef __deref_opt_inout_opt + #undef __nvapi_undef__deref_opt_inout_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_opt + #undef __deref_opt_inout_ecount_opt + #undef __nvapi_undef__deref_opt_inout_ecount_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_opt + #undef __deref_opt_inout_bcount_opt + #undef __nvapi_undef__deref_opt_inout_bcount_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_part_opt + #undef __deref_opt_inout_ecount_part_opt + #undef __nvapi_undef__deref_opt_inout_ecount_part_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_part_opt + #undef __deref_opt_inout_bcount_part_opt + #undef __nvapi_undef__deref_opt_inout_bcount_part_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_full_opt + #undef __deref_opt_inout_ecount_full_opt + #undef __nvapi_undef__deref_opt_inout_ecount_full_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_full_opt + #undef __deref_opt_inout_bcount_full_opt + #undef __nvapi_undef__deref_opt_inout_bcount_full_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_z_opt + #undef __deref_opt_inout_z_opt + #undef __nvapi_undef__deref_opt_inout_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_z_opt + #undef __deref_opt_inout_ecount_z_opt + #undef __nvapi_undef__deref_opt_inout_ecount_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_z_opt + #undef __deref_opt_inout_bcount_z_opt + #undef __nvapi_undef__deref_opt_inout_bcount_z_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_nz_opt + #undef __deref_opt_inout_nz_opt + #undef __nvapi_undef__deref_opt_inout_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_ecount_nz_opt + #undef __deref_opt_inout_ecount_nz_opt + #undef __nvapi_undef__deref_opt_inout_ecount_nz_opt +#endif +#ifdef __nvapi_undef__deref_opt_inout_bcount_nz_opt + #undef __deref_opt_inout_bcount_nz_opt + #undef __nvapi_undef__deref_opt_inout_bcount_nz_opt +#endif +#ifdef __nvapi_success + #undef __success + #undef __nvapi_success +#endif +#ifdef __nvapi__Ret_notnull_ + #undef __nvapi__Ret_notnull_ + #undef _Ret_notnull_ +#endif +#ifdef __nvapi__Post_writable_byte_size_ + #undef __nvapi__Post_writable_byte_size_ + #undef _Post_writable_byte_size_ +#endif +#ifdef __nvapi_Outptr_ + #undef __nvapi_Outptr_ + #undef _Outptr_ +#endif + +#endif // __NVAPI_EMPTY_SAL diff --git a/external/nvapi/include/nvapi_lite_salstart.h b/external/nvapi/include/nvapi_lite_salstart.h new file mode 100644 index 0000000..7e463fc --- /dev/null +++ b/external/nvapi/include/nvapi_lite_salstart.h @@ -0,0 +1,821 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +// ==================================================== +// SAL related support +// ==================================================== + +#ifndef __ecount + #define __nvapi_undef__ecount + #define __ecount(size) +#endif +#ifndef __bcount + #define __nvapi_undef__bcount + #define __bcount(size) +#endif +#ifndef __in + #define __nvapi_undef__in + #define __in +#endif +#ifndef __in_ecount + #define __nvapi_undef__in_ecount + #define __in_ecount(size) +#endif +#ifndef __in_bcount + #define __nvapi_undef__in_bcount + #define __in_bcount(size) +#endif +#ifndef __in_z + #define __nvapi_undef__in_z + #define __in_z +#endif +#ifndef __in_ecount_z + #define __nvapi_undef__in_ecount_z + #define __in_ecount_z(size) +#endif +#ifndef __in_bcount_z + #define __nvapi_undef__in_bcount_z + #define __in_bcount_z(size) +#endif +#ifndef __in_nz + #define __nvapi_undef__in_nz + #define __in_nz +#endif +#ifndef __in_ecount_nz + #define __nvapi_undef__in_ecount_nz + #define __in_ecount_nz(size) +#endif +#ifndef __in_bcount_nz + #define __nvapi_undef__in_bcount_nz + #define __in_bcount_nz(size) +#endif +#ifndef __out + #define __nvapi_undef__out + #define __out +#endif +#ifndef __out_ecount + #define __nvapi_undef__out_ecount + #define __out_ecount(size) +#endif +#ifndef __out_bcount + #define __nvapi_undef__out_bcount + #define __out_bcount(size) +#endif +#ifndef __out_ecount_part + #define __nvapi_undef__out_ecount_part + #define __out_ecount_part(size,length) +#endif +#ifndef __out_bcount_part + #define __nvapi_undef__out_bcount_part + #define __out_bcount_part(size,length) +#endif +#ifndef __out_ecount_full + #define __nvapi_undef__out_ecount_full + #define __out_ecount_full(size) +#endif +#ifndef __out_bcount_full + #define __nvapi_undef__out_bcount_full + #define __out_bcount_full(size) +#endif +#ifndef __out_z + #define __nvapi_undef__out_z + #define __out_z +#endif +#ifndef __out_z_opt + #define __nvapi_undef__out_z_opt + #define __out_z_opt +#endif +#ifndef __out_ecount_z + #define __nvapi_undef__out_ecount_z + #define __out_ecount_z(size) +#endif +#ifndef __out_bcount_z + #define __nvapi_undef__out_bcount_z + #define __out_bcount_z(size) +#endif +#ifndef __out_ecount_part_z + #define __nvapi_undef__out_ecount_part_z + #define __out_ecount_part_z(size,length) +#endif +#ifndef __out_bcount_part_z + #define __nvapi_undef__out_bcount_part_z + #define __out_bcount_part_z(size,length) +#endif +#ifndef __out_ecount_full_z + #define __nvapi_undef__out_ecount_full_z + #define __out_ecount_full_z(size) +#endif +#ifndef __out_bcount_full_z + #define __nvapi_undef__out_bcount_full_z + #define __out_bcount_full_z(size) +#endif +#ifndef __out_nz + #define __nvapi_undef__out_nz + #define __out_nz +#endif +#ifndef __out_nz_opt + #define __nvapi_undef__out_nz_opt + #define __out_nz_opt +#endif +#ifndef __out_ecount_nz + #define __nvapi_undef__out_ecount_nz + #define __out_ecount_nz(size) +#endif +#ifndef __out_bcount_nz + #define __nvapi_undef__out_bcount_nz + #define __out_bcount_nz(size) +#endif +#ifndef __inout + #define __nvapi_undef__inout + #define __inout +#endif +#ifndef __inout_ecount + #define __nvapi_undef__inout_ecount + #define __inout_ecount(size) +#endif +#ifndef __inout_bcount + #define __nvapi_undef__inout_bcount + #define __inout_bcount(size) +#endif +#ifndef __inout_ecount_part + #define __nvapi_undef__inout_ecount_part + #define __inout_ecount_part(size,length) +#endif +#ifndef __inout_bcount_part + #define __nvapi_undef__inout_bcount_part + #define __inout_bcount_part(size,length) +#endif +#ifndef __inout_ecount_full + #define __nvapi_undef__inout_ecount_full + #define __inout_ecount_full(size) +#endif +#ifndef __inout_bcount_full + #define __nvapi_undef__inout_bcount_full + #define __inout_bcount_full(size) +#endif +#ifndef __inout_z + #define __nvapi_undef__inout_z + #define __inout_z +#endif +#ifndef __inout_ecount_z + #define __nvapi_undef__inout_ecount_z + #define __inout_ecount_z(size) +#endif +#ifndef __inout_bcount_z + #define __nvapi_undef__inout_bcount_z + #define __inout_bcount_z(size) +#endif +#ifndef __inout_nz + #define __nvapi_undef__inout_nz + #define __inout_nz +#endif +#ifndef __inout_ecount_nz + #define __nvapi_undef__inout_ecount_nz + #define __inout_ecount_nz(size) +#endif +#ifndef __inout_bcount_nz + #define __nvapi_undef__inout_bcount_nz + #define __inout_bcount_nz(size) +#endif +#ifndef __ecount_opt + #define __nvapi_undef__ecount_opt + #define __ecount_opt(size) +#endif +#ifndef __bcount_opt + #define __nvapi_undef__bcount_opt + #define __bcount_opt(size) +#endif +#ifndef __in_opt + #define __nvapi_undef__in_opt + #define __in_opt +#endif +#ifndef __in_ecount_opt + #define __nvapi_undef__in_ecount_opt + #define __in_ecount_opt(size) +#endif +#ifndef __in_bcount_opt + #define __nvapi_undef__in_bcount_opt + #define __in_bcount_opt(size) +#endif +#ifndef __in_z_opt + #define __nvapi_undef__in_z_opt + #define __in_z_opt +#endif +#ifndef __in_ecount_z_opt + #define __nvapi_undef__in_ecount_z_opt + #define __in_ecount_z_opt(size) +#endif +#ifndef __in_bcount_z_opt + #define __nvapi_undef__in_bcount_z_opt + #define __in_bcount_z_opt(size) +#endif +#ifndef __in_nz_opt + #define __nvapi_undef__in_nz_opt + #define __in_nz_opt +#endif +#ifndef __in_ecount_nz_opt + #define __nvapi_undef__in_ecount_nz_opt + #define __in_ecount_nz_opt(size) +#endif +#ifndef __in_bcount_nz_opt + #define __nvapi_undef__in_bcount_nz_opt + #define __in_bcount_nz_opt(size) +#endif +#ifndef __out_opt + #define __nvapi_undef__out_opt + #define __out_opt +#endif +#ifndef __out_ecount_opt + #define __nvapi_undef__out_ecount_opt + #define __out_ecount_opt(size) +#endif +#ifndef __out_bcount_opt + #define __nvapi_undef__out_bcount_opt + #define __out_bcount_opt(size) +#endif +#ifndef __out_ecount_part_opt + #define __nvapi_undef__out_ecount_part_opt + #define __out_ecount_part_opt(size,length) +#endif +#ifndef __out_bcount_part_opt + #define __nvapi_undef__out_bcount_part_opt + #define __out_bcount_part_opt(size,length) +#endif +#ifndef __out_ecount_full_opt + #define __nvapi_undef__out_ecount_full_opt + #define __out_ecount_full_opt(size) +#endif +#ifndef __out_bcount_full_opt + #define __nvapi_undef__out_bcount_full_opt + #define __out_bcount_full_opt(size) +#endif +#ifndef __out_ecount_z_opt + #define __nvapi_undef__out_ecount_z_opt + #define __out_ecount_z_opt(size) +#endif +#ifndef __out_bcount_z_opt + #define __nvapi_undef__out_bcount_z_opt + #define __out_bcount_z_opt(size) +#endif +#ifndef __out_ecount_part_z_opt + #define __nvapi_undef__out_ecount_part_z_opt + #define __out_ecount_part_z_opt(size,length) +#endif +#ifndef __out_bcount_part_z_opt + #define __nvapi_undef__out_bcount_part_z_opt + #define __out_bcount_part_z_opt(size,length) +#endif +#ifndef __out_ecount_full_z_opt + #define __nvapi_undef__out_ecount_full_z_opt + #define __out_ecount_full_z_opt(size) +#endif +#ifndef __out_bcount_full_z_opt + #define __nvapi_undef__out_bcount_full_z_opt + #define __out_bcount_full_z_opt(size) +#endif +#ifndef __out_ecount_nz_opt + #define __nvapi_undef__out_ecount_nz_opt + #define __out_ecount_nz_opt(size) +#endif +#ifndef __out_bcount_nz_opt + #define __nvapi_undef__out_bcount_nz_opt + #define __out_bcount_nz_opt(size) +#endif +#ifndef __inout_opt + #define __nvapi_undef__inout_opt + #define __inout_opt +#endif +#ifndef __inout_ecount_opt + #define __nvapi_undef__inout_ecount_opt + #define __inout_ecount_opt(size) +#endif +#ifndef __inout_bcount_opt + #define __nvapi_undef__inout_bcount_opt + #define __inout_bcount_opt(size) +#endif +#ifndef __inout_ecount_part_opt + #define __nvapi_undef__inout_ecount_part_opt + #define __inout_ecount_part_opt(size,length) +#endif +#ifndef __inout_bcount_part_opt + #define __nvapi_undef__inout_bcount_part_opt + #define __inout_bcount_part_opt(size,length) +#endif +#ifndef __inout_ecount_full_opt + #define __nvapi_undef__inout_ecount_full_opt + #define __inout_ecount_full_opt(size) +#endif +#ifndef __inout_bcount_full_opt + #define __nvapi_undef__inout_bcount_full_opt + #define __inout_bcount_full_opt(size) +#endif +#ifndef __inout_z_opt + #define __nvapi_undef__inout_z_opt + #define __inout_z_opt +#endif +#ifndef __inout_ecount_z_opt + #define __nvapi_undef__inout_ecount_z_opt + #define __inout_ecount_z_opt(size) +#endif +#ifndef __inout_ecount_z_opt + #define __nvapi_undef__inout_ecount_z_opt + #define __inout_ecount_z_opt(size) +#endif +#ifndef __inout_bcount_z_opt + #define __nvapi_undef__inout_bcount_z_opt + #define __inout_bcount_z_opt(size) +#endif +#ifndef __inout_nz_opt + #define __nvapi_undef__inout_nz_opt + #define __inout_nz_opt +#endif +#ifndef __inout_ecount_nz_opt + #define __nvapi_undef__inout_ecount_nz_opt + #define __inout_ecount_nz_opt(size) +#endif +#ifndef __inout_bcount_nz_opt + #define __nvapi_undef__inout_bcount_nz_opt + #define __inout_bcount_nz_opt(size) +#endif +#ifndef __deref_ecount + #define __nvapi_undef__deref_ecount + #define __deref_ecount(size) +#endif +#ifndef __deref_bcount + #define __nvapi_undef__deref_bcount + #define __deref_bcount(size) +#endif +#ifndef __deref_out + #define __nvapi_undef__deref_out + #define __deref_out +#endif +#ifndef __deref_out_ecount + #define __nvapi_undef__deref_out_ecount + #define __deref_out_ecount(size) +#endif +#ifndef __deref_out_bcount + #define __nvapi_undef__deref_out_bcount + #define __deref_out_bcount(size) +#endif +#ifndef __deref_out_ecount_part + #define __nvapi_undef__deref_out_ecount_part + #define __deref_out_ecount_part(size,length) +#endif +#ifndef __deref_out_bcount_part + #define __nvapi_undef__deref_out_bcount_part + #define __deref_out_bcount_part(size,length) +#endif +#ifndef __deref_out_ecount_full + #define __nvapi_undef__deref_out_ecount_full + #define __deref_out_ecount_full(size) +#endif +#ifndef __deref_out_bcount_full + #define __nvapi_undef__deref_out_bcount_full + #define __deref_out_bcount_full(size) +#endif +#ifndef __deref_out_z + #define __nvapi_undef__deref_out_z + #define __deref_out_z +#endif +#ifndef __deref_out_ecount_z + #define __nvapi_undef__deref_out_ecount_z + #define __deref_out_ecount_z(size) +#endif +#ifndef __deref_out_bcount_z + #define __nvapi_undef__deref_out_bcount_z + #define __deref_out_bcount_z(size) +#endif +#ifndef __deref_out_nz + #define __nvapi_undef__deref_out_nz + #define __deref_out_nz +#endif +#ifndef __deref_out_ecount_nz + #define __nvapi_undef__deref_out_ecount_nz + #define __deref_out_ecount_nz(size) +#endif +#ifndef __deref_out_bcount_nz + #define __nvapi_undef__deref_out_bcount_nz + #define __deref_out_bcount_nz(size) +#endif +#ifndef __deref_inout + #define __nvapi_undef__deref_inout + #define __deref_inout +#endif +#ifndef __deref_inout_z + #define __nvapi_undef__deref_inout_z + #define __deref_inout_z +#endif +#ifndef __deref_inout_ecount + #define __nvapi_undef__deref_inout_ecount + #define __deref_inout_ecount(size) +#endif +#ifndef __deref_inout_bcount + #define __nvapi_undef__deref_inout_bcount + #define __deref_inout_bcount(size) +#endif +#ifndef __deref_inout_ecount_part + #define __nvapi_undef__deref_inout_ecount_part + #define __deref_inout_ecount_part(size,length) +#endif +#ifndef __deref_inout_bcount_part + #define __nvapi_undef__deref_inout_bcount_part + #define __deref_inout_bcount_part(size,length) +#endif +#ifndef __deref_inout_ecount_full + #define __nvapi_undef__deref_inout_ecount_full + #define __deref_inout_ecount_full(size) +#endif +#ifndef __deref_inout_bcount_full + #define __nvapi_undef__deref_inout_bcount_full + #define __deref_inout_bcount_full(size) +#endif +#ifndef __deref_inout_z + #define __nvapi_undef__deref_inout_z + #define __deref_inout_z +#endif +#ifndef __deref_inout_ecount_z + #define __nvapi_undef__deref_inout_ecount_z + #define __deref_inout_ecount_z(size) +#endif +#ifndef __deref_inout_bcount_z + #define __nvapi_undef__deref_inout_bcount_z + #define __deref_inout_bcount_z(size) +#endif +#ifndef __deref_inout_nz + #define __nvapi_undef__deref_inout_nz + #define __deref_inout_nz +#endif +#ifndef __deref_inout_ecount_nz + #define __nvapi_undef__deref_inout_ecount_nz + #define __deref_inout_ecount_nz(size) +#endif +#ifndef __deref_inout_bcount_nz + #define __nvapi_undef__deref_inout_bcount_nz + #define __deref_inout_bcount_nz(size) +#endif +#ifndef __deref_ecount_opt + #define __nvapi_undef__deref_ecount_opt + #define __deref_ecount_opt(size) +#endif +#ifndef __deref_bcount_opt + #define __nvapi_undef__deref_bcount_opt + #define __deref_bcount_opt(size) +#endif +#ifndef __deref_out_opt + #define __nvapi_undef__deref_out_opt + #define __deref_out_opt +#endif +#ifndef __deref_out_ecount_opt + #define __nvapi_undef__deref_out_ecount_opt + #define __deref_out_ecount_opt(size) +#endif +#ifndef __deref_out_bcount_opt + #define __nvapi_undef__deref_out_bcount_opt + #define __deref_out_bcount_opt(size) +#endif +#ifndef __deref_out_ecount_part_opt + #define __nvapi_undef__deref_out_ecount_part_opt + #define __deref_out_ecount_part_opt(size,length) +#endif +#ifndef __deref_out_bcount_part_opt + #define __nvapi_undef__deref_out_bcount_part_opt + #define __deref_out_bcount_part_opt(size,length) +#endif +#ifndef __deref_out_ecount_full_opt + #define __nvapi_undef__deref_out_ecount_full_opt + #define __deref_out_ecount_full_opt(size) +#endif +#ifndef __deref_out_bcount_full_opt + #define __nvapi_undef__deref_out_bcount_full_opt + #define __deref_out_bcount_full_opt(size) +#endif +#ifndef __deref_out_z_opt + #define __nvapi_undef__deref_out_z_opt + #define __deref_out_z_opt +#endif +#ifndef __deref_out_ecount_z_opt + #define __nvapi_undef__deref_out_ecount_z_opt + #define __deref_out_ecount_z_opt(size) +#endif +#ifndef __deref_out_bcount_z_opt + #define __nvapi_undef__deref_out_bcount_z_opt + #define __deref_out_bcount_z_opt(size) +#endif +#ifndef __deref_out_nz_opt + #define __nvapi_undef__deref_out_nz_opt + #define __deref_out_nz_opt +#endif +#ifndef __deref_out_ecount_nz_opt + #define __nvapi_undef__deref_out_ecount_nz_opt + #define __deref_out_ecount_nz_opt(size) +#endif +#ifndef __deref_out_bcount_nz_opt + #define __nvapi_undef__deref_out_bcount_nz_opt + #define __deref_out_bcount_nz_opt(size) +#endif +#ifndef __deref_inout_opt + #define __nvapi_undef__deref_inout_opt + #define __deref_inout_opt +#endif +#ifndef __deref_inout_ecount_opt + #define __nvapi_undef__deref_inout_ecount_opt + #define __deref_inout_ecount_opt(size) +#endif +#ifndef __deref_inout_bcount_opt + #define __nvapi_undef__deref_inout_bcount_opt + #define __deref_inout_bcount_opt(size) +#endif +#ifndef __deref_inout_ecount_part_opt + #define __nvapi_undef__deref_inout_ecount_part_opt + #define __deref_inout_ecount_part_opt(size,length) +#endif +#ifndef __deref_inout_bcount_part_opt + #define __nvapi_undef__deref_inout_bcount_part_opt + #define __deref_inout_bcount_part_opt(size,length) +#endif +#ifndef __deref_inout_ecount_full_opt + #define __nvapi_undef__deref_inout_ecount_full_opt + #define __deref_inout_ecount_full_opt(size) +#endif +#ifndef __deref_inout_bcount_full_opt + #define __nvapi_undef__deref_inout_bcount_full_opt + #define __deref_inout_bcount_full_opt(size) +#endif +#ifndef __deref_inout_z_opt + #define __nvapi_undef__deref_inout_z_opt + #define __deref_inout_z_opt +#endif +#ifndef __deref_inout_ecount_z_opt + #define __nvapi_undef__deref_inout_ecount_z_opt + #define __deref_inout_ecount_z_opt(size) +#endif +#ifndef __deref_inout_bcount_z_opt + #define __nvapi_undef__deref_inout_bcount_z_opt + #define __deref_inout_bcount_z_opt(size) +#endif +#ifndef __deref_inout_nz_opt + #define __nvapi_undef__deref_inout_nz_opt + #define __deref_inout_nz_opt +#endif +#ifndef __deref_inout_ecount_nz_opt + #define __nvapi_undef__deref_inout_ecount_nz_opt + #define __deref_inout_ecount_nz_opt(size) +#endif +#ifndef __deref_inout_bcount_nz_opt + #define __nvapi_undef__deref_inout_bcount_nz_opt + #define __deref_inout_bcount_nz_opt(size) +#endif +#ifndef __deref_opt_ecount + #define __nvapi_undef__deref_opt_ecount + #define __deref_opt_ecount(size) +#endif +#ifndef __deref_opt_bcount + #define __nvapi_undef__deref_opt_bcount + #define __deref_opt_bcount(size) +#endif +#ifndef __deref_opt_out + #define __nvapi_undef__deref_opt_out + #define __deref_opt_out +#endif +#ifndef __deref_opt_out_z + #define __nvapi_undef__deref_opt_out_z + #define __deref_opt_out_z +#endif +#ifndef __deref_opt_out_ecount + #define __nvapi_undef__deref_opt_out_ecount + #define __deref_opt_out_ecount(size) +#endif +#ifndef __deref_opt_out_bcount + #define __nvapi_undef__deref_opt_out_bcount + #define __deref_opt_out_bcount(size) +#endif +#ifndef __deref_opt_out_ecount_part + #define __nvapi_undef__deref_opt_out_ecount_part + #define __deref_opt_out_ecount_part(size,length) +#endif +#ifndef __deref_opt_out_bcount_part + #define __nvapi_undef__deref_opt_out_bcount_part + #define __deref_opt_out_bcount_part(size,length) +#endif +#ifndef __deref_opt_out_ecount_full + #define __nvapi_undef__deref_opt_out_ecount_full + #define __deref_opt_out_ecount_full(size) +#endif +#ifndef __deref_opt_out_bcount_full + #define __nvapi_undef__deref_opt_out_bcount_full + #define __deref_opt_out_bcount_full(size) +#endif +#ifndef __deref_opt_inout + #define __nvapi_undef__deref_opt_inout + #define __deref_opt_inout +#endif +#ifndef __deref_opt_inout_ecount + #define __nvapi_undef__deref_opt_inout_ecount + #define __deref_opt_inout_ecount(size) +#endif +#ifndef __deref_opt_inout_bcount + #define __nvapi_undef__deref_opt_inout_bcount + #define __deref_opt_inout_bcount(size) +#endif +#ifndef __deref_opt_inout_ecount_part + #define __nvapi_undef__deref_opt_inout_ecount_part + #define __deref_opt_inout_ecount_part(size,length) +#endif +#ifndef __deref_opt_inout_bcount_part + #define __nvapi_undef__deref_opt_inout_bcount_part + #define __deref_opt_inout_bcount_part(size,length) +#endif +#ifndef __deref_opt_inout_ecount_full + #define __nvapi_undef__deref_opt_inout_ecount_full + #define __deref_opt_inout_ecount_full(size) +#endif +#ifndef __deref_opt_inout_bcount_full + #define __nvapi_undef__deref_opt_inout_bcount_full + #define __deref_opt_inout_bcount_full(size) +#endif +#ifndef __deref_opt_inout_z + #define __nvapi_undef__deref_opt_inout_z + #define __deref_opt_inout_z +#endif +#ifndef __deref_opt_inout_ecount_z + #define __nvapi_undef__deref_opt_inout_ecount_z + #define __deref_opt_inout_ecount_z(size) +#endif +#ifndef __deref_opt_inout_bcount_z + #define __nvapi_undef__deref_opt_inout_bcount_z + #define __deref_opt_inout_bcount_z(size) +#endif +#ifndef __deref_opt_inout_nz + #define __nvapi_undef__deref_opt_inout_nz + #define __deref_opt_inout_nz +#endif +#ifndef __deref_opt_inout_ecount_nz + #define __nvapi_undef__deref_opt_inout_ecount_nz + #define __deref_opt_inout_ecount_nz(size) +#endif +#ifndef __deref_opt_inout_bcount_nz + #define __nvapi_undef__deref_opt_inout_bcount_nz + #define __deref_opt_inout_bcount_nz(size) +#endif +#ifndef __deref_opt_ecount_opt + #define __nvapi_undef__deref_opt_ecount_opt + #define __deref_opt_ecount_opt(size) +#endif +#ifndef __deref_opt_bcount_opt + #define __nvapi_undef__deref_opt_bcount_opt + #define __deref_opt_bcount_opt(size) +#endif +#ifndef __deref_opt_out_opt + #define __nvapi_undef__deref_opt_out_opt + #define __deref_opt_out_opt +#endif +#ifndef __deref_opt_out_ecount_opt + #define __nvapi_undef__deref_opt_out_ecount_opt + #define __deref_opt_out_ecount_opt(size) +#endif +#ifndef __deref_opt_out_bcount_opt + #define __nvapi_undef__deref_opt_out_bcount_opt + #define __deref_opt_out_bcount_opt(size) +#endif +#ifndef __deref_opt_out_ecount_part_opt + #define __nvapi_undef__deref_opt_out_ecount_part_opt + #define __deref_opt_out_ecount_part_opt(size,length) +#endif +#ifndef __deref_opt_out_bcount_part_opt + #define __nvapi_undef__deref_opt_out_bcount_part_opt + #define __deref_opt_out_bcount_part_opt(size,length) +#endif +#ifndef __deref_opt_out_ecount_full_opt + #define __nvapi_undef__deref_opt_out_ecount_full_opt + #define __deref_opt_out_ecount_full_opt(size) +#endif +#ifndef __deref_opt_out_bcount_full_opt + #define __nvapi_undef__deref_opt_out_bcount_full_opt + #define __deref_opt_out_bcount_full_opt(size) +#endif +#ifndef __deref_opt_out_z_opt + #define __nvapi_undef__deref_opt_out_z_opt + #define __deref_opt_out_z_opt +#endif +#ifndef __deref_opt_out_ecount_z_opt + #define __nvapi_undef__deref_opt_out_ecount_z_opt + #define __deref_opt_out_ecount_z_opt(size) +#endif +#ifndef __deref_opt_out_bcount_z_opt + #define __nvapi_undef__deref_opt_out_bcount_z_opt + #define __deref_opt_out_bcount_z_opt(size) +#endif +#ifndef __deref_opt_out_nz_opt + #define __nvapi_undef__deref_opt_out_nz_opt + #define __deref_opt_out_nz_opt +#endif +#ifndef __deref_opt_out_ecount_nz_opt + #define __nvapi_undef__deref_opt_out_ecount_nz_opt + #define __deref_opt_out_ecount_nz_opt(size) +#endif +#ifndef __deref_opt_out_bcount_nz_opt + #define __nvapi_undef__deref_opt_out_bcount_nz_opt + #define __deref_opt_out_bcount_nz_opt(size) +#endif +#ifndef __deref_opt_inout_opt + #define __nvapi_undef__deref_opt_inout_opt + #define __deref_opt_inout_opt +#endif +#ifndef __deref_opt_inout_ecount_opt + #define __nvapi_undef__deref_opt_inout_ecount_opt + #define __deref_opt_inout_ecount_opt(size) +#endif +#ifndef __deref_opt_inout_bcount_opt + #define __nvapi_undef__deref_opt_inout_bcount_opt + #define __deref_opt_inout_bcount_opt(size) +#endif +#ifndef __deref_opt_inout_ecount_part_opt + #define __nvapi_undef__deref_opt_inout_ecount_part_opt + #define __deref_opt_inout_ecount_part_opt(size,length) +#endif +#ifndef __deref_opt_inout_bcount_part_opt + #define __nvapi_undef__deref_opt_inout_bcount_part_opt + #define __deref_opt_inout_bcount_part_opt(size,length) +#endif +#ifndef __deref_opt_inout_ecount_full_opt + #define __nvapi_undef__deref_opt_inout_ecount_full_opt + #define __deref_opt_inout_ecount_full_opt(size) +#endif +#ifndef __deref_opt_inout_bcount_full_opt + #define __nvapi_undef__deref_opt_inout_bcount_full_opt + #define __deref_opt_inout_bcount_full_opt(size) +#endif +#ifndef __deref_opt_inout_z_opt + #define __nvapi_undef__deref_opt_inout_z_opt + #define __deref_opt_inout_z_opt +#endif +#ifndef __deref_opt_inout_ecount_z_opt + #define __nvapi_undef__deref_opt_inout_ecount_z_opt + #define __deref_opt_inout_ecount_z_opt(size) +#endif +#ifndef __deref_opt_inout_bcount_z_opt + #define __nvapi_undef__deref_opt_inout_bcount_z_opt + #define __deref_opt_inout_bcount_z_opt(size) +#endif +#ifndef __deref_opt_inout_nz_opt + #define __nvapi_undef__deref_opt_inout_nz_opt + #define __deref_opt_inout_nz_opt +#endif +#ifndef __deref_opt_inout_ecount_nz_opt + #define __nvapi_undef__deref_opt_inout_ecount_nz_opt + #define __deref_opt_inout_ecount_nz_opt(size) +#endif +#ifndef __deref_opt_inout_bcount_nz_opt + #define __nvapi_undef__deref_opt_inout_bcount_nz_opt + #define __deref_opt_inout_bcount_nz_opt(size) +#endif +#ifndef __success + #define __nvapi_success + #define __success(epxr) +#endif +#ifndef _Ret_notnull_ + #define __nvapi__Ret_notnull_ + #define _Ret_notnull_ +#endif +#ifndef _Post_writable_byte_size_ + #define __nvapi__Post_writable_byte_size_ + #define _Post_writable_byte_size_(n) +#endif +#ifndef _Outptr_ + #define __nvapi_Outptr_ + #define _Outptr_ +#endif + + +#define NVAPI_INTERFACE extern __success(return == NVAPI_OK) NvAPI_Status __cdecl diff --git a/external/nvapi/include/nvapi_lite_sli.h b/external/nvapi/include/nvapi_lite_sli.h new file mode 100644 index 0000000..0c26f50 --- /dev/null +++ b/external/nvapi/include/nvapi_lite_sli.h @@ -0,0 +1,244 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +#pragma once +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +//----------------------------------------------------------------------------- +// DirectX APIs +//----------------------------------------------------------------------------- + + +//! \ingroup dx +//! Used in NvAPI_D3D10_GetCurrentSLIState(), and NvAPI_D3D_GetCurrentSLIState(). +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 maxNumAFRGroups; //!< [OUT] The maximum possible value of numAFRGroups + NvU32 numAFRGroups; //!< [OUT] The number of AFR groups enabled in the system + NvU32 currentAFRIndex; //!< [OUT] The AFR group index for the frame currently being rendered + NvU32 nextFrameAFRIndex; //!< [OUT] What the AFR group index will be for the next frame (i.e. after calling Present) + NvU32 previousFrameAFRIndex; //!< [OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet) + NvU32 bIsCurAFRGroupNew; //!< [OUT] Boolean: Is this frame the first time running on the current AFR group + +} NV_GET_CURRENT_SLI_STATE_V1; + +typedef struct +{ + NvU32 version; //!< Structure version + NvU32 maxNumAFRGroups; //!< [OUT] The maximum possible value of numAFRGroups + NvU32 numAFRGroups; //!< [OUT] The number of AFR groups enabled in the system + NvU32 currentAFRIndex; //!< [OUT] The AFR group index for the frame currently being rendered + NvU32 nextFrameAFRIndex; //!< [OUT] What the AFR group index will be for the next frame (i.e. after calling Present) + NvU32 previousFrameAFRIndex; //!< [OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet) + NvU32 bIsCurAFRGroupNew; //!< [OUT] Boolean: Is this frame the first time running on the current AFR group + NvU32 numVRSLIGpus; //!< [OUT] The number of GPUs used in VR-SLI. If it is 0 VR-SLI is not active + +} NV_GET_CURRENT_SLI_STATE_V2; + +//! \ingroup dx +#define NV_GET_CURRENT_SLI_STATE_VER1 MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE_V1,1) +#define NV_GET_CURRENT_SLI_STATE_VER2 MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE_V2,1) +#define NV_GET_CURRENT_SLI_STATE_VER NV_GET_CURRENT_SLI_STATE_VER2 +#define NV_GET_CURRENT_SLI_STATE NV_GET_CURRENT_SLI_STATE_V2 +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_GetCurrentSLIState +// +//! DESCRIPTION: This function returns the current SLI state for the specified device. The structure +//! contains the number of AFR groups, the current AFR group index, +//! and what the AFR group index will be for the next frame. \p +//! pDevice can be either a IDirect3DDevice9 or ID3D10Device pointer. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 173 +//! +//! \retval NVAPI_OK Completed request +//! \retval NVAPI_ERROR Error occurred +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_GetCurrentSLIState(IUnknown *pDevice, NV_GET_CURRENT_SLI_STATE *pSliState); +#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_SetResourceHint +// +//! \fn NvAPI_D3D_SetResourceHint(IUnknown *pDev, NVDX_ObjectHandle obj, +//! NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory, +//! NvU32 dwHintName, +//! NvU32 *pdwHintValue) +//! +//! DESCRIPTION: This is a general purpose function for passing down various resource +//! related hints to the driver. Hints are divided into categories +//! and types within each category. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pDev The ID3D10Device or IDirect3DDevice9 that is a using the resource +//! \param [in] obj Previously obtained HV resource handle +//! \param [in] dwHintCategory Category of the hints +//! \param [in] dwHintName A hint within this category +//! \param [in] *pdwHintValue Pointer to location containing hint value +//! +//! \return an int which could be an NvAPI status or DX HRESULT code +//! +//! \retval ::NVAPI_OK +//! \retval ::NVAPI_INVALID_ARGUMENT +//! \retval ::NVAPI_INVALID_CALL It is illegal to change a hint dynamically when the resource is already bound. +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + +//! \ingroup dx +//! Valid categories for NvAPI_D3D_SetResourceHint() +typedef enum _NVAPI_D3D_SETRESOURCEHINT_CATEGORY +{ + NVAPI_D3D_SRH_CATEGORY_SLI = 1 +} NVAPI_D3D_SETRESOURCEHINT_CATEGORY; + + +// +// NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: +// NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USING: + + +//! \ingroup dx +//! Types of SLI hints; \n +//! NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1 \n +//! Default value: 0 \n +//! Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty, +//! avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode. +//! +//! NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE: Valid values : 0 or 1 \n +//! Default value: 0 \n +//! Explanation: If the value is 1, the driver will try to perform operations which involved target resource in broadcast, +//! where its possible. Hint is static and must be set before resource starts using. +typedef enum _NVAPI_D3D_SETRESOURCEHINT_SLI +{ + NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC = 1, + NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE = 2 +} NVAPI_D3D_SETRESOURCEHINT_SLI; + +//! \ingroup dx +NVAPI_INTERFACE NvAPI_D3D_SetResourceHint(IUnknown *pDev, NVDX_ObjectHandle obj, + NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory, + NvU32 dwHintName, + NvU32 *pdwHintValue); +#endif //defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_BeginResourceRendering +// +//! \fn NvAPI_D3D_BeginResourceRendering(IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags) +//! DESCRIPTION: This function tells the driver that the resource will begin to receive updates. It must be used in combination with NvAPI_D3D_EndResourceRendering(). +//! The primary use of this function is allow the driver to initiate early inter-frame synchronization of resources while running in AFR SLI mode. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pDev The ID3D10Device or IDirect3DDevice9 that is a using the resource +//! \param [in] obj Previously obtained HV resource handle +//! \param [in] Flags The flags for functionality applied to resource while being used. +//! +//! \retval ::NVAPI_OK Function succeeded, if used properly and driver can initiate proper sync'ing of the resources. +//! \retval ::NVAPI_INVALID_ARGUMENT Bad argument(s) or invalid flag values +//! \retval ::NVAPI_INVALID_CALL Mismatched begin/end calls +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup dx +//! Used in NvAPI_D3D_BeginResourceRendering(). +typedef enum _NVAPI_D3D_RESOURCERENDERING_FLAG +{ + NVAPI_D3D_RR_FLAG_DEFAULTS = 0x00000000, //!< All bits set to 0 are defaults. + NVAPI_D3D_RR_FLAG_FORCE_DISCARD_CONTENT = 0x00000001, //!< (bit 0) The flag forces to discard previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint + NVAPI_D3D_RR_FLAG_FORCE_KEEP_CONTENT = 0x00000002, //!< (bit 1) The flag forces to respect previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint + NVAPI_D3D_RR_FLAG_MULTI_FRAME = 0x00000004 //!< (bit 2) The flag hints the driver that content will be used for many frames. If not specified then the driver assumes that content is used only on the next frame +} NVAPI_D3D_RESOURCERENDERING_FLAG; + +//! \ingroup dx +NVAPI_INTERFACE NvAPI_D3D_BeginResourceRendering(IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags); + +#endif //defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_D3D_EndResourceRendering +// +//! DESCRIPTION: This function tells the driver that the resource is done receiving updates. It must be used in combination with +//! NvAPI_D3D_BeginResourceRendering(). +//! The primary use of this function is allow the driver to initiate early inter-frame syncs of resources while running in AFR SLI mode. +//! +//! SUPPORTED OS: Windows XP and higher +//! +//! +//! \since Release: 185 +//! +//! \param [in] pDev The ID3D10Device or IDirect3DDevice9 thatis a using the resource +//! \param [in] obj Previously obtained HV resource handle +//! \param [in] Flags Reserved, must be zero +// +//! \retval ::NVAPI_OK Function succeeded, if used properly and driver can initiate proper sync'ing of the resources. +//! \retval ::NVAPI_INVALID_ARGUMENT Bad argument(s) or invalid flag values +//! \retval ::NVAPI_INVALID_CALL Mismatched begin/end calls +//! +//! \ingroup dx +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_D3D_EndResourceRendering(IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags); +#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) diff --git a/external/nvapi/include/nvapi_lite_stereo.h b/external/nvapi/include/nvapi_lite_stereo.h new file mode 100644 index 0000000..4747e8d --- /dev/null +++ b/external/nvapi/include/nvapi_lite_stereo.h @@ -0,0 +1,600 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +#pragma once +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Enable +// +//! DESCRIPTION: This APU enables stereo mode in the registry. +//! Calls to this function affect the entire system. +//! If stereo is not enabled, then calls to functions that require that stereo is enabled have no effect, +//! and will return the appropriate error code. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \retval ::NVAPI_OK Stereo is now enabled. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Enable(void); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Disable +// +//! DESCRIPTION: This API disables stereo mode in the registry. +//! Calls to this function affect the entire system. +//! If stereo is not enabled, then calls to functions that require that stereo is enabled have no effect, +//! and will return the appropriate error code. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \retval ::NVAPI_OK Stereo is now disabled. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Disable(void); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_IsEnabled +// +//! DESCRIPTION: This API checks if stereo mode is enabled in the registry. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [out] pIsStereoEnabled Address where the result of the inquiry will be placed. +//! +//! \retval ::NVAPI_OK Check was sucessfully completed and result reflects current state of stereo availability. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_IsEnabled(NvU8 *pIsStereoEnabled); +#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_CreateHandleFromIUnknown +// +//! DESCRIPTION: This API creates a stereo handle that is used in subsequent calls related to a given device interface. +//! This must be called before any other NvAPI_Stereo_ function for that handle. +//! Multiple devices can be used at one time using multiple calls to this function (one per each device). +//! +//! HOW TO USE: After the Direct3D device is created, create the stereo handle. +//! On call success: +//! -# Use all other NvAPI_Stereo_ functions that have stereo handle as first parameter. +//! -# After the device interface that corresponds to the the stereo handle is destroyed, +//! the application should call NvAPI_DestroyStereoHandle() for that stereo handle. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] pDevice Pointer to IUnknown interface that is IDirect3DDevice9* in DX9, ID3D10Device*. +//! \param [out] pStereoHandle Pointer to the newly created stereo handle. +//! +//! \retval ::NVAPI_OK Stereo handle is created for given device interface. +//! \retval ::NVAPI_INVALID_ARGUMENT Provided device interface is invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_CreateHandleFromIUnknown(IUnknown *pDevice, StereoHandle *pStereoHandle); + +#endif // defined(_D3D9_H_) || defined(__d3d10_h__) +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_DestroyHandle +// +//! DESCRIPTION: This API destroys the stereo handle created with one of the NvAPI_Stereo_CreateHandleFrom() functions. +//! This should be called after the device corresponding to the handle has been destroyed. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that is to be destroyed. +//! +//! \retval ::NVAPI_OK Stereo handle is destroyed. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_DestroyHandle(StereoHandle stereoHandle); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Activate +// +//! DESCRIPTION: This API activates stereo for the device interface corresponding to the given stereo handle. +//! Activating stereo is possible only if stereo was enabled previously in the registry. +//! If stereo is not activated, then calls to functions that require that stereo is activated have no effect, +//! and will return the appropriate error code. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle corresponding to the device interface. +//! +//! \retval ::NVAPI_OK Stereo is turned on. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Activate(StereoHandle stereoHandle); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Deactivate +// +//! DESCRIPTION: This API deactivates stereo for the given device interface. +//! If stereo is not activated, then calls to functions that require that stereo is activated have no effect, +//! and will return the appropriate error code. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! +//! \retval ::NVAPI_OK Stereo is turned off. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Deactivate(StereoHandle stereoHandle); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_IsActivated +// +//! DESCRIPTION: This API checks if stereo is activated for the given device interface. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [in] pIsStereoOn Address where result of the inquiry will be placed. +//! +//! \retval ::NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo (on/off). +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR - Something is wrong (generic error). +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_GetSeparation +// +//! DESCRIPTION: This API gets current separation value (in percents). +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [out] pSeparationPercentage Address of @c float type variable to store current separation percentage in. +//! +//! \retval ::NVAPI_OK Retrieval of separation percentage was successfull. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_GetSeparation(StereoHandle stereoHandle, float *pSeparationPercentage); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetSeparation +// +//! DESCRIPTION: This API sets separation to given percentage. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [in] newSeparationPercentage New value for separation percentage. +//! +//! \retval ::NVAPI_OK Setting of separation percentage was successfull. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_STEREO_PARAMETER_OUT_OF_RANGE Given separation percentage is out of [0..100] range. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_SetSeparation(StereoHandle stereoHandle, float newSeparationPercentage); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_GetConvergence +// +//! DESCRIPTION: This API gets the current convergence value. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [out] pConvergence Address of @c float type variable to store current convergence value in. +//! +//! \retval ::NVAPI_OK Retrieval of convergence value was successfull. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_GetConvergence(StereoHandle stereoHandle, float *pConvergence); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetConvergence +// +//! DESCRIPTION: This API sets convergence to the given value. +//! +//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \since Release: 180 +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [in] newConvergence New value for convergence. +//! +//! \retval ::NVAPI_OK Setting of convergence value was successfull. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_SetConvergence(StereoHandle stereoHandle, float newConvergence); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetActiveEye +// +//! \fn NvAPI_Stereo_SetActiveEye(StereoHandle hStereoHandle, NV_STEREO_ACTIVE_EYE StereoEye); +//! DESCRIPTION: This API sets the back buffer to left or right in Direct stereo mode. +//! +//! HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate +//! NvAPI_Stereo_CreateHandleFrom function. +//! +//! \since Release: 285 +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [in] StereoEye Defines active eye in Direct stereo mode +//! +//! \retval ::NVAPI_OK - Active eye is set. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_INVALID_ARGUMENT - StereoEye parameter has not allowed value. +//! \retval ::NVAPI_SET_NOT_ALLOWED - Current stereo mode is not Direct +//! \retval ::NVAPI_ERROR - Something is wrong (generic error). +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup stereoapi +typedef enum _NV_StereoActiveEye +{ + NVAPI_STEREO_EYE_RIGHT = 1, + NVAPI_STEREO_EYE_LEFT = 2, + NVAPI_STEREO_EYE_MONO = 3, +} NV_STEREO_ACTIVE_EYE; + +//! \ingroup stereoapi +NVAPI_INTERFACE NvAPI_Stereo_SetActiveEye(StereoHandle hStereoHandle, NV_STEREO_ACTIVE_EYE StereoEye); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetDriverMode +// +//! \fn NvAPI_Stereo_SetDriverMode( NV_STEREO_DRIVER_MODE mode ); +//! DESCRIPTION: This API sets the 3D stereo driver mode: Direct or Automatic +//! +//! HOW TO USE: This API must be called before the device is created. +//! Applies to DirectX 9 and higher. +//! +//! \since Release: 285 +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] mode Defines the 3D stereo driver mode: Direct or Automatic +//! +//! \retval ::NVAPI_OK Active eye is set. +//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_INVALID_ARGUMENT mode parameter has not allowed value. +//! \retval ::NVAPI_ERROR Something is wrong (generic error). +// +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup stereoapi +typedef enum _NV_StereoDriverMode +{ + NVAPI_STEREO_DRIVER_MODE_AUTOMATIC = 0, + NVAPI_STEREO_DRIVER_MODE_DIRECT = 2, +} NV_STEREO_DRIVER_MODE; + +//! \ingroup stereoapi +NVAPI_INTERFACE NvAPI_Stereo_SetDriverMode( NV_STEREO_DRIVER_MODE mode ); + +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_GetEyeSeparation +// +//! DESCRIPTION: This API returns eye separation as a ratio of /. +//! +//! HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate API. Applies only to DirectX 9 and up. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [in] stereoHandle Stereo handle that corresponds to the device interface. +//! \param [out] pSeparation Eye separation. +//! +//! \retval ::NVAPI_OK Active eye is set. +//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again. +//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR (generic error). +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_GetEyeSeparation(StereoHandle hStereoHandle, float *pSeparation ); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_IsWindowedModeSupported +// +//! DESCRIPTION: This API returns availability of windowed mode stereo +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! \param [out] bSupported(OUT) != 0 - supported, \n +//! == 0 - is not supported +//! +//! +//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull. +//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized. +//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized. +//! \retval ::NVAPI_ERROR Something is wrong (generic error). +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_IsWindowedModeSupported(NvU8* bSupported); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetSurfaceCreationMode +// +//! \function NvAPI_Stereo_SetSurfaceCreationMode(StereoHandle hStereoHandle, NVAPI_STEREO_SURFACECREATEMODE creationMode) +//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface. +//! \param [in] creationMode New surface creation mode for this device interface. +//! +//! \since Release: 285 +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! DESCRIPTION: This API sets surface creation mode for this device interface. +//! +//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! There are no return error codes with specific meaning for this API. +//! +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup stereoapi +typedef enum _NVAPI_STEREO_SURFACECREATEMODE +{ + NVAPI_STEREO_SURFACECREATEMODE_AUTO, //!< Use driver registry profile settings for surface creation mode. + NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO, //!< Always create stereo surfaces. + NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO //!< Always create mono surfaces. +} NVAPI_STEREO_SURFACECREATEMODE; + +//! \ingroup stereoapi +NVAPI_INTERFACE NvAPI_Stereo_SetSurfaceCreationMode(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_SURFACECREATEMODE creationMode); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_GetSurfaceCreationMode +// +//! \function NvAPI_Stereo_GetSurfaceCreationMode(StereoHandle hStereoHandle, NVAPI_STEREO_SURFACECREATEMODE* pCreationMode) +//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface. +//! \param [out] pCreationMode The current creation mode for this device interface. +//! +//! \since Release: 295 +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! DESCRIPTION: This API gets surface creation mode for this device interface. +//! +//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! There are no return error codes with specific meaning for this API. +//! +/////////////////////////////////////////////////////////////////////////////// + +//! \ingroup stereoapi +NVAPI_INTERFACE NvAPI_Stereo_GetSurfaceCreationMode(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_SURFACECREATEMODE* pCreationMode); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_Debug_WasLastDrawStereoized +// +//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface. +//! \param [out] pWasStereoized Address where result of the inquiry will be placed. +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! DESCRIPTION: This API checks if the last draw call was stereoized. It is a very expensive to call and should be used for debugging purpose *only*. +//! +//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! There are no return error codes with specific meaning for this API. +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_Debug_WasLastDrawStereoized(__in StereoHandle hStereoHandle, __out NvU8 *pWasStereoized); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_SetDefaultProfile +// +//! +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! DESCRIPTION: This API defines the stereo profile used by the driver in case the application has no associated profile. +//! +//! WHEN TO USE: To take effect, this API must be called before D3D device is created. Calling once a device has been created will not affect the current device. +//! +//! \param [in] szProfileName Default profile name. +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! Error codes specific to this API are described below. +//! +//! \retval NVAPI_SUCCESS - Default stereo profile name has been copied into szProfileName. +//! \retval NVAPI_INVALID_ARGUMENT - szProfileName == NULL. +//! \retval NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST - Default stereo profile does not exist +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_SetDefaultProfile(__in const char* szProfileName); +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Stereo_GetDefaultProfile +// +//! SUPPORTED OS: Windows Vista and higher +//! +//! +//! DESCRIPTION: This API retrieves the current default stereo profile. +//! +//! After call cbSizeOut contain 0 if default profile is not set required buffer size cbSizeOut. +//! To get needed buffer size this function can be called with szProfileName==0 and cbSizeIn == 0. +//! +//! WHEN TO USE: This API can be called at any time. +//! +//! +//! \param [in] cbSizeIn Size of buffer allocated for default stereo profile name. +//! \param [out] szProfileName Default stereo profile name. +//! \param [out] pcbSizeOut Required buffer size. +//! # ==0 - there is no default stereo profile name currently set +//! # !=0 - size of buffer required for currently set default stereo profile name including trailing '0'. +//! +//! +//! \return This API can return any of the error codes enumerated in #NvAPI_Status. +//! Error codes specific to this API are described below. +//! +//! \retval NVAPI_SUCCESS - Default stereo profile name has been copied into szProfileName. +//! \retval NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED - There is no default stereo profile set at this time. +//! \retval NVAPI_INVALID_ARGUMENT - pcbSizeOut == 0 or cbSizeIn >= *pcbSizeOut && szProfileName == 0 +//! \retval NVAPI_INSUFFICIENT_BUFFER - cbSizeIn < *pcbSizeOut +//! +//! \ingroup stereoapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Stereo_GetDefaultProfile( __in NvU32 cbSizeIn, __out_bcount_part_opt(cbSizeIn, *pcbSizeOut) char* szProfileName, __out NvU32 *pcbSizeOut); + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) diff --git a/external/nvapi/include/nvapi_lite_surround.h b/external/nvapi/include/nvapi_lite_surround.h new file mode 100644 index 0000000..d7576d1 --- /dev/null +++ b/external/nvapi/include/nvapi_lite_surround.h @@ -0,0 +1,105 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +#pragma once +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +//! SUPPORTED OS: Windows XP and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId +// +//! DESCRIPTION: This API returns the Display ID of the GDI Primary. +//! +//! \param [out] displayId Display ID of the GDI Primary display. +//! +//! \retval ::NVAPI_OK: Capabilties have been returned. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU. +//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId); +#define NV_MOSAIC_MAX_DISPLAYS (64) +//! SUPPORTED OS: Windows Vista and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution +// +//! DESCRIPTION: This API returns the viewports that would be applied on +//! the requested display. +//! +//! \param [in] displayId Display ID of a single display in the active +//! mosaic topology to query. +//! \param [in] srcWidth Width of full display topology. If both +//! width and height are 0, the current +//! resolution is used. +//! \param [in] srcHeight Height of full display topology. If both +//! width and height are 0, the current +//! resolution is used. +//! \param [out] viewports Array of NV_RECT viewports which represent +//! the displays as identified in +//! NvAPI_Mosaic_EnumGridTopologies. If the +//! requested resolution is a single-wide +//! resolution, only viewports[0] will +//! contain the viewport details, regardless +//! of which display is driving the display. +//! \param [out] bezelCorrected Returns 1 if the requested resolution is +//! bezel corrected. May be NULL. +//! +//! \retval ::NVAPI_OK Capabilties have been returned. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first +//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected); + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) diff --git a/external/nvapi/lib/nvapi.lib b/external/nvapi/lib/nvapi.lib new file mode 100644 index 0000000..48d5b9b Binary files /dev/null and b/external/nvapi/lib/nvapi.lib differ diff --git a/external/nvapi/lib/nvapi64.lib b/external/nvapi/lib/nvapi64.lib new file mode 100644 index 0000000..b6b93da Binary files /dev/null and b/external/nvapi/lib/nvapi64.lib differ diff --git a/external/regal_shared/Android.mk b/external/regal_shared/Android.mk new file mode 100644 index 0000000..502e2fb --- /dev/null +++ b/external/regal_shared/Android.mk @@ -0,0 +1,9 @@ +LOCAL_PATH := $(call my-dir) +# Regal prebuilt shared library +include $(CLEAR_VARS) +LOCAL_MODULE := regal_shared + +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include +LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/armeabi-v7a/libRegal.so + +include $(PREBUILT_SHARED_LIBRARY) diff --git a/external/regal_shared/include/GL/Regal.h b/external/regal_shared/include/GL/Regal.h new file mode 100644 index 0000000..3f0f7c6 --- /dev/null +++ b/external/regal_shared/include/GL/Regal.h @@ -0,0 +1,43977 @@ +/* NOTE: Do not edit this file, it is generated by a script: + Export.py --api gl 4.2 --api wgl 4.0 --api glx 4.0 --api cgl 1.4 --api egl 1.0 --outdir . +*/ + +/* + Copyright (c) 2011-2013 NVIDIA Corporation + Copyright (c) 2011-2013 Cass Everitt + Copyright (c) 2012-2013 Scott Nations + Copyright (c) 2012 Mathias Schott + Copyright (c) 2012-2013 Nigel Stewart + Copyright (c) 2012-2013 Google Inc. + All rights reserved. + + Redistribution and use in source and binary forms, with or without modification, + are permitted provided that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + + Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, + INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + Intended formatting conventions: + $ astyle --style=allman --indent=spaces=2 --indent-switches +*/ + +#ifndef __REGAL_DECLARATIONS_H +#define __REGAL_DECLARATIONS_H + +#if defined(_WIN32) +# if defined(PPAPI) +# ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 1 +# endif +# else +# ifndef REGAL_SYS_WGL +# define REGAL_SYS_WGL 1 +# endif +# endif +# ifndef REGAL_SYS_WIN32 +# define REGAL_SYS_WIN32 1 +# endif +#elif defined(__APPLE__) +# include +# if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE +# ifndef REGAL_SYS_IOS +# define REGAL_SYS_IOS 1 +# endif +# else +# ifndef REGAL_SYS_OSX +# define REGAL_SYS_OSX 1 +# endif +# endif +#elif defined(__native_client__) +# ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 1 +# endif +#elif defined(__ANDROID__) +# ifndef REGAL_SYS_ANDROID +# define REGAL_SYS_ANDROID 1 +# endif +# ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 1 +# endif +#elif defined(EMSCRIPTEN) +# ifndef REGAL_SYS_EMSCRIPTEN +# define REGAL_SYS_EMSCRIPTEN 1 +# endif +# ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 1 +# endif +# ifndef REGAL_SYS_ES2 +# define REGAL_SYS_ES2 1 +# endif +# ifndef REGAL_SYS_EMSCRIPTEN_STATIC +# define REGAL_SYS_EMSCRIPTEN_STATIC 0 +# endif +# if REGAL_SYS_EMSCRIPTEN_STATIC +# define REGAL_DRIVER 1 +# define REGAL_NAMESPACE 1 +# define REGAL_STATIC_ES2 1 +# define REGAL_STATIC_EGL 1 +# endif +#elif !defined(REGAL_SYS_PPAPI) || !REGAL_SYS_PPAPI +# ifndef REGAL_SYS_X11 +# define REGAL_SYS_X11 1 +# endif +# ifndef REGAL_SYS_GLX +# define REGAL_SYS_GLX REGAL_SYS_X11 +# endif +#endif + +#ifndef REGAL_SYS_WGL +# define REGAL_SYS_WGL 0 +#endif + +#ifndef REGAL_SYS_IOS +# define REGAL_SYS_IOS 0 +#endif + +#ifndef REGAL_SYS_OSX +# define REGAL_SYS_OSX 0 +#endif + +#ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 0 +#endif + +#ifndef REGAL_SYS_ANDROID +# define REGAL_SYS_ANDROID 0 +#endif + +#ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 0 +#endif + +#ifndef REGAL_SYS_GLX +# define REGAL_SYS_GLX 0 +#endif + +#ifndef REGAL_SYS_X11 +# define REGAL_SYS_X11 0 +#endif + +#ifndef REGAL_SYS_WIN32 +# define REGAL_SYS_WIN32 0 +#endif + +#ifndef REGAL_SYS_EMSCRIPTEN +#define REGAL_SYS_EMSCRIPTEN 0 +#endif + +#ifndef REGAL_SYS_ES1 +#define REGAL_SYS_ES1 0 +#endif + +#ifndef REGAL_SYS_ES2 +#define REGAL_SYS_ES2 (REGAL_SYS_PPAPI || REGAL_SYS_IOS || REGAL_SYS_ANDROID || REGAL_SYS_EMSCRIPTEN || REGAL_SYS_EGL) +#endif + +#ifndef REGAL_SYS_GL +#define REGAL_SYS_GL (REGAL_SYS_WGL || (!REGAL_SYS_PPAPI && !REGAL_SYS_IOS && !REGAL_SYS_ANDROID && !REGAL_SYS_EMSCRIPTEN)) +#endif + +#if REGAL_SYS_WGL +# define REGAL_CALL __stdcall +#else +# define REGAL_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY REGAL_CALL +#endif + +#ifdef _WIN32 +# if REGAL_DECL_EXPORT +# define REGAL_DECL +# else +# define REGAL_DECL __declspec(dllimport) +# endif +#elif defined(__GNUC__) && __GNUC__>=4 +# if REGAL_DECL_EXPORT +# define REGAL_DECL __attribute__ ((visibility("default"))) +# else +# define REGAL_DECL +# endif +#elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# if REGAL_DECL_EXPORT +# define REGAL_DECL __global +# else +# define REGAL_DECL +# endif +#else +# define REGAL_DECL +#endif + +/* Plugins need the GL API as externs with plugin_ prefix */ + +#ifdef REGAL_PLUGIN_MODE +#undef REGAL_DECL +#define REGAL_DECL extern +#endif + +#endif /* __REGAL_DECLARATIONS_H */ + +#ifndef __REGAL_H__ +#define __REGAL_H__ + +/* Skip OpenGL API if another header was included first. */ + +#if !defined(__gl_h_) && !defined(__GL_H__) && !defined(__X_GL_H) && !defined(__gl2_h_) && !defined(__glext_h_) && !defined(__GLEXT_H_) && !defined(__gl_ATI_h_) && !defined(_OPENGL_H) + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ +#define _OPENGL_H + +#if REGAL_SYS_GLX +#include +#include +typedef XID GLXDrawable; +#endif + +#if REGAL_SYS_EGL && REGAL_SYS_X11 +#include +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#if defined(_WIN32) + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #if defined(REGAL_SYS_WGL_DECLARE_WGL) && !defined(_WINDEF_) + struct HDC__ {int unused;}; + typedef struct HDC__* HDC; + struct HGLRC__ {int unused;}; + typedef struct HGLRC__* HGLRC; + #endif +#else + #include +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef char GLchar; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync * GLsync; +typedef struct _cl_context * cl_context; +typedef struct _cl_event * cl_event; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef char GLcharARB; +#if REGAL_SYS_IOS +typedef unsigned long GLhandleARB; +#elif REGAL_SYS_OSX +typedef unsigned long GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalfNV; +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef GLintptr GLvdpauSurfaceNV; +typedef int GLfixed; +typedef int GLclampx; + +#if REGAL_SYS_WGL +#ifdef REGAL_SYS_WGL_DECLARE_WGL +#ifndef _WINDEF_ +typedef void VOID; +typedef void * PVOID; +typedef PVOID HANDLE; +typedef const char * LPCSTR; +typedef signed int INT32; +typedef signed __int64 INT64; +typedef void * LPVOID; +typedef int BOOL; +typedef unsigned long DWORD; +typedef float FLOAT; +typedef int INT; +typedef unsigned int UINT; +typedef unsigned short USHORT; +typedef void * PROC; +typedef DWORD COLORREF; +typedef long LONG; +typedef unsigned long * ULONG_PTR; +#endif +#ifndef _WINGDI_ +typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT; +typedef GLYPHMETRICSFLOAT * LPGLYPHMETRICSFLOAT; +typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR; +typedef LAYERPLANEDESCRIPTOR * LPLAYERPLANEDESCRIPTOR; +typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR; +typedef PIXELFORMATDESCRIPTOR * LPPIXELFORMATDESCRIPTOR; +typedef struct _POINTFLOAT POINTFLOAT; +typedef struct _WGLSWAP WGLSWAP; +#endif +#endif // REGAL_SYS_WGL_DECLARE_WGL +typedef struct HPBUFFERARB__ * HPBUFFERARB; +typedef struct HPBUFFEREXT__ * HPBUFFEREXT; +typedef struct HGPUNV__ * HGPUNV; +typedef struct HPVIDEODEV__ * HPVIDEODEV; +typedef struct HVIDEOINPUTDEVICENV__ * HVIDEOINPUTDEVICENV; +typedef struct HVIDEOOUTPUTDEVICENV__ * HVIDEOOUTPUTDEVICENV; +typedef struct GPU_DEVICE * PGPU_DEVICE; +#endif // REGAL_SYS_WGL + +#if REGAL_SYS_GLX +typedef XID GLXVideoCaptureDeviceNV; +typedef unsigned long XID; +typedef XID Pixmap; +typedef XID Font; +typedef struct _XDisplay Display; +typedef XID GLXDrawble; +typedef XID GLXPixmap; +typedef struct __GLXcontextRec * GLXContext; +typedef unsigned int GLXVideoDeviceNV; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef XID GLXFBConfigID; +typedef struct __GLXFBConfigRec * GLXFBConfig; +typedef XID GLXContextID; +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec * GLXFBConfigSGIX; +typedef XID GLXPbufferSGIX; +#endif // REGAL_SYS_GLX + +#if REGAL_SYS_OSX +typedef struct _CGLContextObject * CGLContextObj; +typedef struct _CGLPixelFormatObject * CGLPixelFormatObj; +typedef struct _CGLRendererInfoObject * CGLRendererInfoObj; +typedef struct _CGLPBufferObject * CGLPBufferObj; +typedef void * CGLShareGroupObj; +typedef struct __IOSurface * IOSurfaceRef; +typedef void * CGSConnectionID; +typedef int CGSWindowID; +typedef int CGSSurfaceID; +#endif // REGAL_SYS_OSX + +#if REGAL_SYS_EGL +#if REGAL_SYS_ANDROID +typedef struct ANativeWindow * EGLNativeWindowType; +#elif REGAL_SYS_WIN32 +typedef HWND EGLNativeWindowType; +#elif REGAL_SYS_X11 +typedef Window EGLNativeWindowType; +#else +typedef void * EGLNativeWindowType; +#endif +#if REGAL_SYS_ANDROID +typedef struct egl_native_pixmap_t * EGLNativePixmapType; +#elif REGAL_SYS_WIN32 +typedef HBITMAP EGLNativePixmapType; +#elif REGAL_SYS_X11 +typedef Pixmap EGLNativePixmapType; +#else +typedef void * EGLNativePixmapType; +#endif +#if REGAL_SYS_ANDROID +typedef void * EGLNativeDisplayType; +#elif REGAL_SYS_WIN32 +typedef HDC EGLNativeDisplayType; +#elif REGAL_SYS_X11 +typedef Display * EGLNativeDisplayType; +#else +typedef int EGLNativeDisplayType; +#endif +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; +typedef int EGLint; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void * EGLConfig; +typedef void * EGLContext; +typedef void * EGLDisplay; +typedef void * EGLSurface; +typedef void * EGLClientBuffer; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef void * EGLSyncKHR; +typedef uint64_t EGLTimeKHR; +typedef void * EGLImageKHR; +typedef void * EGLStreamKHR; +typedef uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef void * EGLSyncNV; +typedef uint64_t EGLTimeNV; +typedef uint64_t EGLuint64NV; +#endif // REGAL_SYS_EGL + +/* TODO: make this automatic? */ + +typedef void (REGAL_CALL *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); +typedef void (REGAL_CALL *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); +typedef void (REGAL_CALL *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); + +typedef void (*GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +#if REGAL_SYS_GLX +typedef void (*__GLXextFuncPtr)(void); +#endif + +#if REGAL_SYS_OSX + +typedef enum _CGLPixelFormatAttribute { + kCGLPFAAllRenderers = 1, + kCGLPFATripleBuffer = 3, + kCGLPFADoubleBuffer = 5, + kCGLPFAStereo = 6, + kCGLPFAAuxBuffers = 7, + kCGLPFAColorSize = 8, + kCGLPFAAlphaSize = 11, + kCGLPFADepthSize = 12, + kCGLPFAStencilSize = 13, + kCGLPFAAccumSize = 14, + kCGLPFAMinimumPolicy = 51, + kCGLPFAMaximumPolicy = 52, + kCGLPFAOffScreen = 53, + kCGLPFAFullScreen = 54, + kCGLPFASampleBuffers = 55, + kCGLPFASamples = 56, + kCGLPFAAuxDepthStencil = 57, + kCGLPFAColorFloat = 58, + kCGLPFAMultisample = 59, + kCGLPFASupersample = 60, + kCGLPFASampleAlpha = 61, + kCGLPFARendererID = 70, + kCGLPFASingleRenderer = 71, + kCGLPFANoRecovery = 72, + kCGLPFAAccelerated = 73, + kCGLPFAClosestPolicy = 74, + kCGLPFARobust = 75, + kCGLPFABackingStore = 76, + kCGLPFAMPSafe = 78, + kCGLPFAWindow = 80, + kCGLPFAMultiScreen = 81, + kCGLPFACompliant = 83, + kCGLPFADisplayMask = 84, + kCGLPFAPBuffer = 90, + kCGLPFARemotePBuffer = 91, + kCGLPFAAllowOfflineRenderers = 96, + kCGLPFAAcceleratedCompute = 97, + kCGLPFAOpenGLProfile = 99, + kCGLPFAVirtualScreenCount = 128, +} CGLPixelFormatAttribute; + +typedef enum _CGLRendererProperty { + kCGLRPOffScreen = 53, + kCGLRPFullScreen = 54, + kCGLRPRendererID = 70, + kCGLRPAccelerated = 73, + kCGLRPRobust = 75, + kCGLRPBackingStore = 76, + kCGLRPMPSafe = 78, + kCGLRPWindow = 80, + kCGLRPMultiScreen = 81, + kCGLRPCompliant = 83, + kCGLRPDisplayMask = 84, + kCGLRPBufferModes = 100, + kCGLRPColorModes = 103, + kCGLRPAccumModes = 104, + kCGLRPDepthModes = 105, + kCGLRPStencilModes = 106, + kCGLRPMaxAuxBuffers = 107, + kCGLRPMaxSampleBuffers = 108, + kCGLRPMaxSamples = 109, + kCGLRPSampleModes = 110, + kCGLRPSampleAlpha = 111, + kCGLRPVideoMemory = 120, + kCGLRPTextureMemory = 121, + kCGLRPGPUVertProcCapable = 122, + kCGLRPGPUFragProcCapable = 123, + kCGLRPRendererCount = 128, + kCGLRPOnline = 129, + kCGLRPAcceleratedCompute = 130, + kCGLRPVideoMemoryMegabytes = 131, + kCGLRPTextureMemoryMegabytes = 132, +} CGLRendererProperty; + +typedef enum _CGLContextEnable { + kCGLCESwapRectangle = 201, + kCGLCESwapLimit = 203, + kCGLCERasterization = 221, + kCGLCEStateValidation = 301, + kCGLCESurfaceBackingSize = 305, + kCGLCEDisplayListOptimization = 307, + kCGLCEMPEngine = 313, + kCGLCECrashOnRemovedFunctions = 316, +} CGLContextEnable; + +typedef enum _CGLContextParameter { + kCGLCPSwapRectangle = 200, + kCGLCPSwapInterval = 222, + kCGLCPDispatchTableSize = 224, + kCGLCPClientStorage = 226, + kCGLCPSurfaceTexture = 228, + kCGLCPSurfaceOrder = 235, + kCGLCPSurfaceOpacity = 236, + kCGLCPSurfaceBackingSize = 304, + kCGLCPSurfaceSurfaceVolatile = 306, + kCGLCPReclaimResources = 308, + kCGLCPCurrentRendererID = 309, + kCGLCPGPUVertexProcessing = 310, + kCGLCPGPUFragmentProcessing = 311, + kCGLCPHasDrawable = 314, + kCGLCPMPSwapsInFlight = 315, +} CGLContextParameter; + +typedef enum _CGLGlobalOption { + kCGLGOFormatCacheSize = 501, + kCGLGOClearFormatCache = 502, + kCGLGORetainRenderers = 503, + kCGLGOResetLibrary = 504, + kCGLGOUseErrorHandler = 505, + kCGLGOUseBuildCache = 506, +} CGLGlobalOption; + +typedef enum _CGLOpenGLProfile { + kCGLOGLPVersion_Legacy = 4096, + kCGLOGLPVersion_3_2_Core = 12800, +} CGLOpenGLProfile; + +typedef enum _CGLError { + kCGLNoError = 0, + kCGLBadAttribute = 10000, + kCGLBadProperty = 10001, + kCGLBadPixelFormat = 10002, + kCGLBadRendererInfo = 10003, + kCGLBadContext = 10004, + kCGLBadDrawable = 10005, + kCGLBadDisplay = 10006, + kCGLBadState = 10007, + kCGLBadValue = 10008, + kCGLBadMatch = 10009, + kCGLBadEnumeration = 10010, + kCGLBadOffScreen = 10011, + kCGLBadFullScreen = 10012, + kCGLBadWindow = 10013, + kCGLBadAddress = 10014, + kCGLBadCodeModule = 10015, + kCGLBadAlloc = 10016, + kCGLBadConnection = 10017, +} CGLError; + +#endif // REGAL_SYS_OSX + +/** + ** GL_3DFX_multisample + **/ + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_3DFX_MULTISAMPLE +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_3DFX 0x86b2 /* 34482 */ +#define GL_SAMPLE_BUFFERS_3DFX 0x86b3 /* 34483 */ +#define GL_SAMPLES_3DFX 0x86b4 /* 34484 */ +#endif + +/** + ** GL_3DFX_tbuffer + **/ + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_ENUM_GL_3DFX_TBUFFER) +#define REGAL_NO_ENUM_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER) +#define REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER) +#define REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_TBUFFER) +#define REGAL_NO_PLUGIN_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_TBUFFER) +#define REGAL_NO_DECLARATION_GL_3DFX_TBUFFER +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER +typedef void (REGAL_CALL *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER +#define glTbufferMask3DFX rglTbufferMask3DFX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_3DFX_TBUFFER +REGAL_DECL void REGAL_CALL glTbufferMask3DFX(GLuint mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_3DFX_TBUFFER +REGAL_DECL void REGAL_CALL plugin_glTbufferMask3DFX(GLuint mask); +#endif + +/** + ** GL_3DFX_texture_compression_FXT1 + **/ + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_TYPEDEF_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_NAMESPACE_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_PLUGIN_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_DECLARATION_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86b0 /* 34480 */ +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86b1 /* 34481 */ +#endif + +/** + ** GL_AMD_blend_minmax_factor + **/ + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_TYPEDEF_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_NAMESPACE_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_PLUGIN_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_DECLARATION_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR +#define GL_FACTOR_MIN_AMD 0x901c /* 36892 */ +#define GL_FACTOR_MAX_AMD 0x901d /* 36893 */ +#endif + +/** + ** GL_AMD_compressed_3DC_texture + **/ + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE +#define GL_3DC_X_AMD 0x87f9 /* 34809 */ +#define GL_3DC_XY_AMD 0x87fa /* 34810 */ +#endif + +/** + ** GL_AMD_compressed_ATC_texture + **/ + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87ee /* 34798 */ +#define GL_ATC_RGB_AMD 0x8c92 /* 35986 */ +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8c93 /* 35987 */ +#endif + +/** + ** GL_AMD_debug_output + **/ + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 /* 37192 */ +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 /* 37193 */ +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914a /* 37194 */ +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914b /* 37195 */ +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914c /* 37196 */ +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914d /* 37197 */ +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914e /* 37198 */ +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914f /* 37199 */ +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 /* 37200 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT +#define glDebugMessageCallbackAMD rglDebugMessageCallbackAMD +#define glDebugMessageEnableAMD rglDebugMessageEnableAMD +#define glDebugMessageInsertAMD rglDebugMessageInsertAMD +#define glGetDebugMessageLogAMD rglGetDebugMessageLogAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +REGAL_DECL void REGAL_CALL glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +/** + ** GL_AMD_depth_clamp_separate + **/ + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_PLUGIN_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_DECLARATION_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901e /* 36894 */ +#define GL_DEPTH_CLAMP_FAR_AMD 0x901f /* 36895 */ +#endif + +/** + ** GL_AMD_draw_buffers_blend + **/ + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_ENUM_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_ENUM_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND +#define glBlendEquationIndexedAMD rglBlendEquationIndexedAMD +#define glBlendEquationSeparateIndexedAMD rglBlendEquationSeparateIndexedAMD +#define glBlendFuncIndexedAMD rglBlendFuncIndexedAMD +#define glBlendFuncSeparateIndexedAMD rglBlendFuncSeparateIndexedAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL glBlendEquationIndexedAMD(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); +REGAL_DECL void REGAL_CALL glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL plugin_glBlendEquationIndexedAMD(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +/** + ** GL_AMD_interleaved_elements + **/ + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91a4 /* 37284 */ +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91a5 /* 37285 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS +#define glVertexAttribParameteriAMD rglVertexAttribParameteriAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS +REGAL_DECL void REGAL_CALL glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS +REGAL_DECL void REGAL_CALL plugin_glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); +#endif + +/** + ** GL_AMD_multi_draw_indirect + **/ + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT +#define glMultiDrawArraysIndirectAMD rglMultiDrawArraysIndirectAMD +#define glMultiDrawElementsIndirectAMD rglMultiDrawElementsIndirectAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +/** + ** GL_AMD_name_gen_delete + **/ + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE +#define GL_DATA_BUFFER_AMD 0x9151 /* 37201 */ +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 /* 37202 */ +#define GL_QUERY_OBJECT_AMD 0x9153 /* 37203 */ +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 /* 37204 */ +#define GL_SAMPLER_OBJECT_AMD 0x9155 /* 37205 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE +typedef GLboolean (REGAL_CALL *PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name); +typedef void (REGAL_CALL *PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names); +typedef void (REGAL_CALL *PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE +#define glDeleteNamesAMD rglDeleteNamesAMD +#define glGenNamesAMD rglGenNamesAMD +#define glIsNameAMD rglIsNameAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE +REGAL_DECL GLboolean REGAL_CALL glIsNameAMD(GLenum identifier, GLuint name); +REGAL_DECL void REGAL_CALL glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint *names); +REGAL_DECL void REGAL_CALL glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNameAMD(GLenum identifier, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint *names); +REGAL_DECL void REGAL_CALL plugin_glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names); +#endif + +/** + ** GL_AMD_performance_monitor + **/ + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR +#define GL_COUNTER_TYPE_AMD 0x8bc0 /* 35776 */ +#define GL_COUNTER_RANGE_AMD 0x8bc1 /* 35777 */ +#define GL_UNSIGNED_INT64_AMD 0x8bc2 /* 35778 */ +#define GL_PERCENTAGE_AMD 0x8bc3 /* 35779 */ +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8bc4 /* 35780 */ +#define GL_PERFMON_RESULT_SIZE_AMD 0x8bc5 /* 35781 */ +#define GL_PERFMON_RESULT_AMD 0x8bc6 /* 35782 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR +typedef void (REGAL_CALL *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +typedef void (REGAL_CALL *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (REGAL_CALL *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +typedef void (REGAL_CALL *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (REGAL_CALL *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR +#define glBeginPerfMonitorAMD rglBeginPerfMonitorAMD +#define glDeletePerfMonitorsAMD rglDeletePerfMonitorsAMD +#define glEndPerfMonitorAMD rglEndPerfMonitorAMD +#define glGenPerfMonitorsAMD rglGenPerfMonitorsAMD +#define glGetPerfMonitorCounterDataAMD rglGetPerfMonitorCounterDataAMD +#define glGetPerfMonitorCounterInfoAMD rglGetPerfMonitorCounterInfoAMD +#define glGetPerfMonitorCounterStringAMD rglGetPerfMonitorCounterStringAMD +#define glGetPerfMonitorCountersAMD rglGetPerfMonitorCountersAMD +#define glGetPerfMonitorGroupStringAMD rglGetPerfMonitorGroupStringAMD +#define glGetPerfMonitorGroupsAMD rglGetPerfMonitorGroupsAMD +#define glSelectPerfMonitorCountersAMD rglSelectPerfMonitorCountersAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR +REGAL_DECL void REGAL_CALL glBeginPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL glEndPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +REGAL_DECL void REGAL_CALL glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +REGAL_DECL void REGAL_CALL glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +REGAL_DECL void REGAL_CALL glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR +REGAL_DECL void REGAL_CALL plugin_glBeginPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL plugin_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL plugin_glEndPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL plugin_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +REGAL_DECL void REGAL_CALL plugin_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +/** + ** GL_AMD_pinned_memory + **/ + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_TYPEDEF_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_NAMESPACE_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_PLUGIN_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_DECLARATION_GL_AMD_PINNED_MEMORY +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 /* 37216 */ +#endif + +/** + ** GL_AMD_program_binary_Z400 + **/ + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_TYPEDEF_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_NAMESPACE_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_PLUGIN_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_DECLARATION_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400 +#define GL_Z400_BINARY_AMD 0x8740 /* 34624 */ +#endif + +/** + ** GL_AMD_query_buffer_object + **/ + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT +#define GL_QUERY_BUFFER_AMD 0x9192 /* 37266 */ +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 /* 37267 */ +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 /* 37268 */ +#endif + +/** + ** GL_AMD_sample_positions + **/ + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS +#endif + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883f /* 34879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS +typedef void (REGAL_CALL *PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS +#define glSetMultisamplefvAMD rglSetMultisamplefvAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS +REGAL_DECL void REGAL_CALL glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS +REGAL_DECL void REGAL_CALL plugin_glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat *val); +#endif + +/** + ** GL_AMD_seamless_cubemap_per_texture + **/ + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884f /* 34895 */ +#endif + +/** + ** GL_AMD_sparse_texture + **/ + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE +#endif + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 /* 37269 */ +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 /* 37270 */ +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 /* 37271 */ +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 /* 37272 */ +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 /* 37273 */ +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919a /* 37274 */ +#define GL_MIN_SPARSE_LEVEL_AMD 0x919b /* 37275 */ +#define GL_MIN_LOD_WARNING_AMD 0x919c /* 37276 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE +#define glTexStorageSparseAMD rglTexStorageSparseAMD +#define glTextureStorageSparseAMD rglTextureStorageSparseAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +REGAL_DECL void REGAL_CALL glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +/** + ** GL_AMD_stencil_operation_extended + **/ + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED +#define GL_SET_AMD 0x874a /* 34634 */ +#define GL_REPLACE_VALUE_AMD 0x874b /* 34635 */ +#define GL_STENCIL_OP_VALUE_AMD 0x874c /* 34636 */ +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874d /* 34637 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED +typedef void (REGAL_CALL *PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED +#define glStencilOpValueAMD rglStencilOpValueAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED +REGAL_DECL void REGAL_CALL glStencilOpValueAMD(GLenum face, GLuint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED +REGAL_DECL void REGAL_CALL plugin_glStencilOpValueAMD(GLenum face, GLuint value); +#endif + +/** + ** GL_AMD_vertex_shader_tessellator + **/ + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR +#define GL_SAMPLER_BUFFER_AMD 0x9001 /* 36865 */ +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 /* 36866 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 /* 36867 */ +#define GL_TESSELLATION_MODE_AMD 0x9004 /* 36868 */ +#define GL_TESSELLATION_FACTOR_AMD 0x9005 /* 36869 */ +#define GL_DISCRETE_AMD 0x9006 /* 36870 */ +#define GL_CONTINUOUS_AMD 0x9007 /* 36871 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR +typedef void (REGAL_CALL *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +typedef void (REGAL_CALL *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR +#define glTessellationFactorAMD rglTessellationFactorAMD +#define glTessellationModeAMD rglTessellationModeAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR +REGAL_DECL void REGAL_CALL glTessellationFactorAMD(GLfloat factor); +REGAL_DECL void REGAL_CALL glTessellationModeAMD(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR +REGAL_DECL void REGAL_CALL plugin_glTessellationFactorAMD(GLfloat factor); +REGAL_DECL void REGAL_CALL plugin_glTessellationModeAMD(GLenum mode); +#endif + +/** + ** GL_ANGLE_framebuffer_blit + **/ + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_ANGLE 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT +#define glBlitFramebufferANGLE rglBlitFramebufferANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_ANGLE_framebuffer_multisample + **/ + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_ANGLE 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleANGLE rglRenderbufferStorageMultisampleANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_ANGLE_instanced_arrays + **/ + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS +#define glDrawArraysInstancedANGLE rglDrawArraysInstancedANGLE +#define glDrawElementsInstancedANGLE rglDrawElementsInstancedANGLE +#define glVertexAttribDivisorANGLE rglVertexAttribDivisorANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif + +/** + ** GL_ANGLE_pack_reverse_row_order + **/ + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_TYPEDEF_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_NAMESPACE_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_PLUGIN_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_DECLARATION_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93a4 /* 37796 */ +#endif + +/** + ** GL_ANGLE_program_binary + **/ + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ANGLE_PROGRAM_BINARY +#endif + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_ANGLE 0x93a6 /* 37798 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt1 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83f1 /* 33777 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt3 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83f2 /* 33778 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt5 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83f3 /* 33779 */ +#endif + +/** + ** GL_ANGLE_texture_usage + **/ + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_USAGE +#endif + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE +#define GL_TEXTURE_USAGE_ANGLE 0x93a2 /* 37794 */ +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93a3 /* 37795 */ +#endif + +/** + ** GL_ANGLE_timer_query + **/ + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_ANGLE_TIMER_QUERY +#endif + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY_ANGLE 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_ANGLE 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 /* 34919 */ +#define GL_TIME_ELAPSED_ANGLE 0x88bf /* 35007 */ +#define GL_TIMESTAMP_ANGLE 0x8e28 /* 36392 */ +#endif + +/** + ** GL_ANGLE_translated_shader_source + **/ + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93a0 /* 37792 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE +typedef void (REGAL_CALL *PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#define glGetTranslatedShaderSourceANGLE rglGetTranslatedShaderSourceANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE +REGAL_DECL void REGAL_CALL glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE +REGAL_DECL void REGAL_CALL plugin_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/** + ** GL_APPLE_aux_depth_stencil + **/ + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8a14 /* 35348 */ +#endif + +/** + ** GL_APPLE_client_storage + **/ + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_PLUGIN_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_DECLARATION_GL_APPLE_CLIENT_STORAGE +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 /* 34226 */ +#endif + +/** + ** GL_APPLE_copy_texture_levels + **/ + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_ENUM_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_ENUM_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS +typedef void (REGAL_CALL *PFNGLCOPYTEXTURELEVELSAPPLEPROC)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS +#define glCopyTextureLevelsAPPLE rglCopyTextureLevelsAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS +REGAL_DECL void REGAL_CALL glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS +REGAL_DECL void REGAL_CALL plugin_glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/** + ** GL_APPLE_element_array + **/ + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY +#define GL_ELEMENT_ARRAY_APPLE 0x8a0c /* 35340 */ +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8a0d /* 35341 */ +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8a0e /* 35342 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY +#define glDrawElementArrayAPPLE rglDrawElementArrayAPPLE +#define glDrawRangeElementArrayAPPLE rglDrawRangeElementArrayAPPLE +#define glElementPointerAPPLE rglElementPointerAPPLE +#define glMultiDrawElementArrayAPPLE rglMultiDrawElementArrayAPPLE +#define glMultiDrawRangeElementArrayAPPLE rglMultiDrawRangeElementArrayAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glElementPointerAPPLE(GLenum type, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glElementPointerAPPLE(GLenum type, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +/** + ** GL_APPLE_fence + **/ + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FENCE) +#define REGAL_NO_ENUM_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FENCE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FENCE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FENCE) +#define REGAL_NO_PLUGIN_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FENCE) +#define REGAL_NO_DECLARATION_GL_APPLE_FENCE +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FENCE +#define GL_DRAW_PIXELS_APPLE 0x8a0a /* 35338 */ +#define GL_FENCE_APPLE 0x8a0b /* 35339 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FENCE +typedef GLboolean (REGAL_CALL *PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +typedef void (REGAL_CALL *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences); +typedef void (REGAL_CALL *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +typedef void (REGAL_CALL *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences); +typedef void (REGAL_CALL *PFNGLSETFENCEAPPLEPROC)(GLuint fence); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FENCE +#define glDeleteFencesAPPLE rglDeleteFencesAPPLE +#define glFinishFenceAPPLE rglFinishFenceAPPLE +#define glFinishObjectAPPLE rglFinishObjectAPPLE +#define glGenFencesAPPLE rglGenFencesAPPLE +#define glIsFenceAPPLE rglIsFenceAPPLE +#define glSetFenceAPPLE rglSetFenceAPPLE +#define glTestFenceAPPLE rglTestFenceAPPLE +#define glTestObjectAPPLE rglTestObjectAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FENCE +REGAL_DECL GLboolean REGAL_CALL glIsFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestObjectAPPLE(GLenum object, GLuint name); +REGAL_DECL void REGAL_CALL glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL glFinishFenceAPPLE(GLuint fence); +REGAL_DECL void REGAL_CALL glFinishObjectAPPLE(GLenum object, GLint name); +REGAL_DECL void REGAL_CALL glGenFencesAPPLE(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL glSetFenceAPPLE(GLuint fence); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FENCE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestObjectAPPLE(GLenum object, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glFinishFenceAPPLE(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glFinishObjectAPPLE(GLenum object, GLint name); +REGAL_DECL void REGAL_CALL plugin_glGenFencesAPPLE(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glSetFenceAPPLE(GLuint fence); +#endif + +/** + ** GL_APPLE_float_pixels + **/ + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_PLUGIN_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_DECLARATION_GL_APPLE_FLOAT_PIXELS +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS +#define GL_HALF_APPLE 0x140b /* 5131 */ +#define GL_RGBA_FLOAT32_APPLE 0x8814 /* 34836 */ +#define GL_RGB_FLOAT32_APPLE 0x8815 /* 34837 */ +#define GL_ALPHA_FLOAT32_APPLE 0x8816 /* 34838 */ +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 /* 34839 */ +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 /* 34841 */ +#define GL_RGBA_FLOAT16_APPLE 0x881a /* 34842 */ +#define GL_RGB_FLOAT16_APPLE 0x881b /* 34843 */ +#define GL_ALPHA_FLOAT16_APPLE 0x881c /* 34844 */ +#define GL_INTENSITY_FLOAT16_APPLE 0x881d /* 34845 */ +#define GL_LUMINANCE_FLOAT16_APPLE 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f /* 34847 */ +#define GL_COLOR_FLOAT_APPLE 0x8a0f /* 35343 */ +#endif + +/** + ** GL_APPLE_flush_buffer_range + **/ + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 /* 35346 */ +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 /* 35347 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE +typedef void (REGAL_CALL *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE +#define glBufferParameteriAPPLE rglBufferParameteriAPPLE +#define glFlushMappedBufferRangeAPPLE rglFlushMappedBufferRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE +REGAL_DECL void REGAL_CALL glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE +REGAL_DECL void REGAL_CALL plugin_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +/** + ** GL_APPLE_flush_render + **/ + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_ENUM_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER +#endif + +#ifndef GL_APPLE_flush_render +#define GL_APPLE_flush_render 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER +typedef void (REGAL_CALL *PFNGLFINISHRENDERAPPLEPROC)(void); +typedef void (REGAL_CALL *PFNGLFLUSHRENDERAPPLEPROC)(void); +typedef void (REGAL_CALL *PFNGLSWAPAPPLEPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER +#define glFinishRenderAPPLE rglFinishRenderAPPLE +#define glFlushRenderAPPLE rglFlushRenderAPPLE +#define glSwapAPPLE rglSwapAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER +REGAL_DECL void REGAL_CALL glFinishRenderAPPLE(void); +REGAL_DECL void REGAL_CALL glFlushRenderAPPLE(void); +REGAL_DECL void REGAL_CALL glSwapAPPLE(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER +REGAL_DECL void REGAL_CALL plugin_glFinishRenderAPPLE(void); +REGAL_DECL void REGAL_CALL plugin_glFlushRenderAPPLE(void); +REGAL_DECL void REGAL_CALL plugin_glSwapAPPLE(void); +#endif + +/** + ** GL_APPLE_framebuffer_multisample + **/ + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_APPLE 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8caa /* 36010 */ +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_APPLE 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleAPPLE rglRenderbufferStorageMultisampleAPPLE +#define glResolveMultisampleFramebufferAPPLE rglResolveMultisampleFramebufferAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glResolveMultisampleFramebufferAPPLE(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glResolveMultisampleFramebufferAPPLE(void); +#endif + +/** + ** GL_APPLE_object_purgeable + **/ + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE +#define GL_BUFFER_OBJECT_APPLE 0x85b3 /* 34227 */ +#define GL_RELEASED_APPLE 0x8a19 /* 35353 */ +#define GL_VOLATILE_APPLE 0x8a1a /* 35354 */ +#define GL_RETAINED_APPLE 0x8a1b /* 35355 */ +#define GL_UNDEFINED_APPLE 0x8a1c /* 35356 */ +#define GL_PURGEABLE_APPLE 0x8a1d /* 35357 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE +typedef GLenum (REGAL_CALL *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef GLenum (REGAL_CALL *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE +#define glGetObjectParameterivAPPLE rglGetObjectParameterivAPPLE +#define glObjectPurgeableAPPLE rglObjectPurgeableAPPLE +#define glObjectUnpurgeableAPPLE rglObjectUnpurgeableAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE +REGAL_DECL GLenum REGAL_CALL glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL GLenum REGAL_CALL glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL void REGAL_CALL glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE +REGAL_DECL GLenum REGAL_CALL plugin_glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL GLenum REGAL_CALL plugin_glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +/** + ** GL_APPLE_pixel_buffer + **/ + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_TYPEDEF_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_NAMESPACE_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_PLUGIN_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_DECLARATION_GL_APPLE_PIXEL_BUFFER +#endif + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8a10 /* 35344 */ +#endif + +/** + ** GL_APPLE_rgb_422 + **/ + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_ENUM_GL_APPLE_RGB_422) +#define REGAL_NO_ENUM_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_RGB_422) +#define REGAL_NO_TYPEDEF_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_RGB_422) +#define REGAL_NO_NAMESPACE_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_RGB_422) +#define REGAL_NO_PLUGIN_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_RGB_422) +#define REGAL_NO_DECLARATION_GL_APPLE_RGB_422 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_RGB_422 +#define GL_RGB_422_APPLE 0x8a1f /* 35359 */ +#endif + +/** + ** GL_APPLE_row_bytes + **/ + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_ENUM_GL_APPLE_ROW_BYTES) +#define REGAL_NO_ENUM_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_ROW_BYTES) +#define REGAL_NO_TYPEDEF_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_ROW_BYTES) +#define REGAL_NO_NAMESPACE_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_ROW_BYTES) +#define REGAL_NO_PLUGIN_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_ROW_BYTES) +#define REGAL_NO_DECLARATION_GL_APPLE_ROW_BYTES +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_ROW_BYTES +#define GL_PACK_ROW_BYTES_APPLE 0x8a15 /* 35349 */ +#define GL_UNPACK_ROW_BYTES_APPLE 0x8a16 /* 35350 */ +#endif + +/** + ** GL_APPLE_specular_vector + **/ + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_TYPEDEF_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_NAMESPACE_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_PLUGIN_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_DECLARATION_GL_APPLE_SPECULAR_VECTOR +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85b0 /* 34224 */ +#endif + +/** + ** GL_APPLE_sync + **/ + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_ENUM_GL_APPLE_SYNC) +#define REGAL_NO_ENUM_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_SYNC) +#define REGAL_NO_TYPEDEF_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_SYNC) +#define REGAL_NO_NAMESPACE_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_SYNC) +#define REGAL_NO_PLUGIN_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_SYNC) +#define REGAL_NO_DECLARATION_GL_APPLE_SYNC +#endif + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_SYNC +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x1 +#define GL_SYNC_OBJECT_APPLE 0x8a53 /* 35411 */ +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 /* 37137 */ +#define GL_OBJECT_TYPE_APPLE 0x9112 /* 37138 */ +#define GL_SYNC_CONDITION_APPLE 0x9113 /* 37139 */ +#define GL_SYNC_STATUS_APPLE 0x9114 /* 37140 */ +#define GL_SYNC_FLAGS_APPLE 0x9115 /* 37141 */ +#define GL_SYNC_FENCE_APPLE 0x9116 /* 37142 */ +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 /* 37143 */ +#define GL_UNSIGNALED_APPLE 0x9118 /* 37144 */ +#define GL_SIGNALED_APPLE 0x9119 /* 37145 */ +#define GL_ALREADY_SIGNALED_APPLE 0x911a /* 37146 */ +#define GL_TIMEOUT_EXPIRED_APPLE 0x911b /* 37147 */ +#define GL_CONDITION_SATISFIED_APPLE 0x911c /* 37148 */ +#define GL_WAIT_FAILED_APPLE 0x911d /* 37149 */ +#define GL_TIMEOUT_IGNORED_APPLE 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_SYNC +typedef GLboolean (REGAL_CALL *PFNGLISSYNCAPPLEPROC)(GLsync sync); +typedef GLenum (REGAL_CALL *PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLsync (REGAL_CALL *PFNGLFENCESYNCAPPLEPROC)(GLenum condition, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLDELETESYNCAPPLEPROC)(GLsync sync); +typedef void (REGAL_CALL *PFNGLGETINTEGER64VAPPLEPROC)(GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETSYNCIVAPPLEPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_SYNC +#define glClientWaitSyncAPPLE rglClientWaitSyncAPPLE +#define glDeleteSyncAPPLE rglDeleteSyncAPPLE +#define glFenceSyncAPPLE rglFenceSyncAPPLE +#define glGetInteger64vAPPLE rglGetInteger64vAPPLE +#define glGetSyncivAPPLE rglGetSyncivAPPLE +#define glIsSyncAPPLE rglIsSyncAPPLE +#define glWaitSyncAPPLE rglWaitSyncAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_SYNC +REGAL_DECL GLboolean REGAL_CALL glIsSyncAPPLE(GLsync sync); +REGAL_DECL GLenum REGAL_CALL glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL glFenceSyncAPPLE(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL glDeleteSyncAPPLE(GLsync sync); +REGAL_DECL void REGAL_CALL glGetInteger64vAPPLE(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_SYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSyncAPPLE(GLsync sync); +REGAL_DECL GLenum REGAL_CALL plugin_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL plugin_glFenceSyncAPPLE(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glDeleteSyncAPPLE(GLsync sync); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64vAPPLE(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +/** + ** GL_APPLE_texture_max_level + **/ + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813d /* 33085 */ +#endif + +/** + ** GL_APPLE_texture_range + **/ + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85b7 /* 34231 */ +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85b8 /* 34232 */ +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85bc /* 34236 */ +#define GL_STORAGE_PRIVATE_APPLE 0x85bd /* 34237 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE +#define glGetTexParameterPointervAPPLE rglGetTexParameterPointervAPPLE +#define glTextureRangeAPPLE rglTextureRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE +REGAL_DECL void REGAL_CALL glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +/** + ** GL_APPLE_transform_hint + **/ + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_TYPEDEF_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_NAMESPACE_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_PLUGIN_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_DECLARATION_GL_APPLE_TRANSFORM_HINT +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT +#define GL_TRANSFORM_HINT_APPLE 0x85b1 /* 34225 */ +#endif + +/** + ** GL_APPLE_vertex_array_object + **/ + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT +#define glBindVertexArrayAPPLE rglBindVertexArrayAPPLE +#define glDeleteVertexArraysAPPLE rglDeleteVertexArraysAPPLE +#define glGenVertexArraysAPPLE rglGenVertexArraysAPPLE +#define glIsVertexArrayAPPLE rglIsVertexArrayAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_APPLE_vertex_array_range + **/ + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851d /* 34077 */ +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851e /* 34078 */ +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851f /* 34079 */ +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 /* 34080 */ +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 /* 34081 */ +#define GL_STORAGE_CLIENT_APPLE 0x85b4 /* 34228 */ +#define GL_STORAGE_CACHED_APPLE 0x85be /* 34238 */ +#define GL_STORAGE_SHARED_APPLE 0x85bf /* 34239 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE +#define glFlushVertexArrayRangeAPPLE rglFlushVertexArrayRangeAPPLE +#define glVertexArrayParameteriAPPLE rglVertexArrayParameteriAPPLE +#define glVertexArrayRangeAPPLE rglVertexArrayRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexArrayParameteriAPPLE(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayParameteriAPPLE(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +#endif + +/** + ** GL_APPLE_vertex_program_evaluators + **/ + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8a00 /* 35328 */ +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8a01 /* 35329 */ +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8a02 /* 35330 */ +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8a03 /* 35331 */ +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8a04 /* 35332 */ +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8a05 /* 35333 */ +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8a06 /* 35334 */ +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8a07 /* 35335 */ +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8a08 /* 35336 */ +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8a09 /* 35337 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#define glDisableVertexAttribAPPLE rglDisableVertexAttribAPPLE +#define glEnableVertexAttribAPPLE rglEnableVertexAttribAPPLE +#define glIsVertexAttribEnabledAPPLE rglIsVertexAttribEnabledAPPLE +#define glMapVertexAttrib1dAPPLE rglMapVertexAttrib1dAPPLE +#define glMapVertexAttrib1fAPPLE rglMapVertexAttrib1fAPPLE +#define glMapVertexAttrib2dAPPLE rglMapVertexAttrib2dAPPLE +#define glMapVertexAttrib2fAPPLE rglMapVertexAttrib2fAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +REGAL_DECL GLboolean REGAL_CALL glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glDisableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glEnableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +/** + ** GL_APPLE_ycbcr_422 + **/ + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_ENUM_GL_APPLE_YCBCR_422) +#define REGAL_NO_ENUM_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_YCBCR_422) +#define REGAL_NO_TYPEDEF_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_YCBCR_422) +#define REGAL_NO_NAMESPACE_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_YCBCR_422) +#define REGAL_NO_PLUGIN_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_YCBCR_422) +#define REGAL_NO_DECLARATION_GL_APPLE_YCBCR_422 +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_YCBCR_422 +#define GL_YCBCR_422_APPLE 0x85b9 /* 34233 */ +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85ba /* 34234 */ +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb /* 34235 */ +#endif + +/** + ** GL_ARB_ES2_compatibility + **/ + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY +#define GL_FIXED 0x140c /* 5132 */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8b9a /* 35738 */ +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8b9b /* 35739 */ +#define GL_RGB565 0x8d62 /* 36194 */ +#define GL_LOW_FLOAT 0x8df0 /* 36336 */ +#define GL_MEDIUM_FLOAT 0x8df1 /* 36337 */ +#define GL_HIGH_FLOAT 0x8df2 /* 36338 */ +#define GL_LOW_INT 0x8df3 /* 36339 */ +#define GL_MEDIUM_INT 0x8df4 /* 36340 */ +#define GL_HIGH_INT 0x8df5 /* 36341 */ +#define GL_SHADER_BINARY_FORMATS 0x8df8 /* 36344 */ +#define GL_NUM_SHADER_BINARY_FORMATS 0x8df9 /* 36345 */ +#define GL_SHADER_COMPILER 0x8dfa /* 36346 */ +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8dfb /* 36347 */ +#define GL_MAX_VARYING_VECTORS 0x8dfc /* 36348 */ +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8dfd /* 36349 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLCLEARDEPTHFPROC)(GLclampf d); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f); +typedef void (REGAL_CALL *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (REGAL_CALL *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (REGAL_CALL *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY +#define glClearDepthf rglClearDepthf +#define glDepthRangef rglDepthRangef +#define glGetShaderPrecisionFormat rglGetShaderPrecisionFormat +#define glReleaseShaderCompiler rglReleaseShaderCompiler +#define glShaderBinary rglShaderBinary +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY +REGAL_DECL void REGAL_CALL glClearDepthf(GLclampf d); +REGAL_DECL void REGAL_CALL glDepthRangef(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +REGAL_DECL void REGAL_CALL glReleaseShaderCompiler(void); +REGAL_DECL void REGAL_CALL glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glClearDepthf(GLclampf d); +REGAL_DECL void REGAL_CALL plugin_glDepthRangef(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL plugin_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +REGAL_DECL void REGAL_CALL plugin_glReleaseShaderCompiler(void); +REGAL_DECL void REGAL_CALL plugin_glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +/** + ** GL_ARB_ES3_compatibility + **/ + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_ARB_ES3_COMPATIBILITY +#endif + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8d69 /* 36201 */ +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8d6a /* 36202 */ +#define GL_MAX_ELEMENT_INDEX 0x8d6b /* 36203 */ +#define GL_COMPRESSED_R11_EAC 0x9270 /* 37488 */ +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 /* 37489 */ +#define GL_COMPRESSED_RG11_EAC 0x9272 /* 37490 */ +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 /* 37491 */ +#define GL_COMPRESSED_RGB8_ETC2 0x9274 /* 37492 */ +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 /* 37493 */ +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 /* 37494 */ +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 /* 37495 */ +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 /* 37496 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 /* 37497 */ +#endif + +/** + ** GL_ARB_base_instance + **/ + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_ENUM_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_ENUM_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE +#endif + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE +#define glDrawArraysInstancedBaseInstance rglDrawArraysInstancedBaseInstance +#define glDrawElementsInstancedBaseInstance rglDrawElementsInstancedBaseInstance +#define glDrawElementsInstancedBaseVertexBaseInstance rglDrawElementsInstancedBaseVertexBaseInstance +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE +REGAL_DECL void REGAL_CALL glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +/** + ** GL_ARB_bindless_texture + **/ + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE +#endif + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE +#define GL_UNSIGNED_INT64_ARB 0x140f /* 5135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE +typedef GLboolean (REGAL_CALL *PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLuint64 (REGAL_CALL *PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE +#define glGetImageHandleARB rglGetImageHandleARB +#define glGetTextureHandleARB rglGetTextureHandleARB +#define glGetTextureSamplerHandleARB rglGetTextureSamplerHandleARB +#define glGetVertexAttribLui64vARB rglGetVertexAttribLui64vARB +#define glIsImageHandleResidentARB rglIsImageHandleResidentARB +#define glIsTextureHandleResidentARB rglIsTextureHandleResidentARB +#define glMakeImageHandleNonResidentARB rglMakeImageHandleNonResidentARB +#define glMakeImageHandleResidentARB rglMakeImageHandleResidentARB +#define glMakeTextureHandleNonResidentARB rglMakeTextureHandleNonResidentARB +#define glMakeTextureHandleResidentARB rglMakeTextureHandleResidentARB +#define glProgramUniformHandleui64ARB rglProgramUniformHandleui64ARB +#define glProgramUniformHandleui64vARB rglProgramUniformHandleui64vARB +#define glUniformHandleui64ARB rglUniformHandleui64ARB +#define glUniformHandleui64vARB rglUniformHandleui64vARB +#define glVertexAttribL1ui64ARB rglVertexAttribL1ui64ARB +#define glVertexAttribL1ui64vARB rglVertexAttribL1ui64vARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL glIsImageHandleResidentARB(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL glIsTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureHandleARB(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glMakeImageHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeImageHandleResidentARB(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL glMakeTextureHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL glUniformHandleui64ARB(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 *value); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsImageHandleResidentARB(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureHandleARB(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleResidentARB(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64ARB(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v); +#endif + +/** + ** GL_ARB_blend_func_extended + **/ + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED +#define GL_SRC1_COLOR 0x88f9 /* 35065 */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88fa /* 35066 */ +#define GL_ONE_MINUS_SRC1_ALPHA 0x88fb /* 35067 */ +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88fc /* 35068 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED +#define glBindFragDataLocationIndexed rglBindFragDataLocationIndexed +#define glGetFragDataIndex rglGetFragDataIndex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED +REGAL_DECL GLint REGAL_CALL glGetFragDataIndex(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataIndex(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +/** + ** GL_ARB_buffer_storage + **/ + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE +#endif + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE +#define GL_DYNAMIC_STORAGE_BIT 0x100 /* 256 */ +#define GL_CLIENT_STORAGE_BIT 0x200 /* 512 */ +#define GL_MAP_PERSISTENT_BIT 0x40 /* 64 */ +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x4000 /* 16384 */ +#define GL_MAP_COHERENT_BIT 0x80 /* 128 */ +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821f /* 33311 */ +#define GL_BUFFER_STORAGE_FLAGS 0x8220 /* 33312 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE +typedef void (REGAL_CALL *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE +#define glBufferStorage rglBufferStorage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE +REGAL_DECL void REGAL_CALL glBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE +REGAL_DECL void REGAL_CALL plugin_glBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +/** + ** GL_ARB_cl_event + **/ + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_ENUM_GL_ARB_CL_EVENT) +#define REGAL_NO_ENUM_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT) +#define REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT) +#define REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CL_EVENT) +#define REGAL_NO_PLUGIN_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CL_EVENT) +#define REGAL_NO_DECLARATION_GL_ARB_CL_EVENT +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_CL_EVENT +#define GL_SYNC_CL_EVENT_ARB 0x8240 /* 33344 */ +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 /* 33345 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT +typedef GLsync (REGAL_CALL *PFNGLCREATESYNCFROMCLEVENTARBPROC)(cl_context context, cl_event event, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT +#define glCreateSyncFromCLeventARB rglCreateSyncFromCLeventARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CL_EVENT +REGAL_DECL GLsync REGAL_CALL glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CL_EVENT +REGAL_DECL GLsync REGAL_CALL plugin_glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); +#endif + +/** + ** GL_ARB_clear_buffer_object + **/ + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT +#define glClearBufferData rglClearBufferData +#define glClearBufferSubData rglClearBufferSubData +#define glClearNamedBufferDataEXT rglClearNamedBufferDataEXT +#define glClearNamedBufferSubDataEXT rglClearNamedBufferSubDataEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +/** + ** GL_ARB_clear_texture + **/ + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE +#endif + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE +#define GL_CLEAR_TEXTURE 0x9365 /* 37733 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE +typedef void (REGAL_CALL *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE +#define glClearTexImage rglClearTexImage +#define glClearTexSubImage rglClearTexSubImage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE +REGAL_DECL void REGAL_CALL glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +/** + ** GL_ARB_color_buffer_float + **/ + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 /* 34848 */ +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a /* 35098 */ +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b /* 35099 */ +#define GL_CLAMP_READ_COLOR_ARB 0x891c /* 35100 */ +#define GL_FIXED_ONLY_ARB 0x891d /* 35101 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT +typedef void (REGAL_CALL *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT +#define glClampColorARB rglClampColorARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL glClampColorARB(GLenum target, GLenum clamp); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL plugin_glClampColorARB(GLenum target, GLenum clamp); +#endif + +/** + ** GL_ARB_compressed_texture_pixel_storage + **/ + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 /* 37159 */ +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 /* 37160 */ +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 /* 37161 */ +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912a /* 37162 */ +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912b /* 37163 */ +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912c /* 37164 */ +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912d /* 37165 */ +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912e /* 37166 */ +#endif + +/** + ** GL_ARB_compute_shader + **/ + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER +#endif + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER +#define GL_COMPUTE_SHADER_BIT 0x20 /* 32 */ +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 /* 33378 */ +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 /* 33379 */ +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 /* 33380 */ +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 /* 33381 */ +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 /* 33382 */ +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 /* 33383 */ +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90eb /* 37099 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90ec /* 37100 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ed /* 37101 */ +#define GL_DISPATCH_INDIRECT_BUFFER 0x90ee /* 37102 */ +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90ef /* 37103 */ +#define GL_COMPUTE_SHADER 0x91b9 /* 37305 */ +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91bb /* 37307 */ +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91bc /* 37308 */ +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91bd /* 37309 */ +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91be /* 37310 */ +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91bf /* 37311 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER +#define glDispatchCompute rglDispatchCompute +#define glDispatchComputeIndirect rglDispatchComputeIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER +REGAL_DECL void REGAL_CALL glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +REGAL_DECL void REGAL_CALL glDispatchComputeIndirect(GLintptr indirect); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER +REGAL_DECL void REGAL_CALL plugin_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +REGAL_DECL void REGAL_CALL plugin_glDispatchComputeIndirect(GLintptr indirect); +#endif + +/** + ** GL_ARB_compute_variable_group_size + **/ + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90eb /* 37099 */ +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91bf /* 37311 */ +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 /* 37700 */ +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 /* 37701 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#define glDispatchComputeGroupSizeARB rglDispatchComputeGroupSizeARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +REGAL_DECL void REGAL_CALL glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +REGAL_DECL void REGAL_CALL plugin_glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +/** + ** GL_ARB_copy_buffer + **/ + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_ENUM_GL_ARB_COPY_BUFFER) +#define REGAL_NO_ENUM_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER) +#define REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER) +#define REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER) +#define REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER) +#define REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COPY_BUFFER +#define GL_COPY_READ_BUFFER 0x8f36 /* 36662 */ +#define GL_COPY_WRITE_BUFFER 0x8f37 /* 36663 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER +typedef void (REGAL_CALL *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER +#define glCopyBufferSubData rglCopyBufferSubData +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER +REGAL_DECL void REGAL_CALL glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER +REGAL_DECL void REGAL_CALL plugin_glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +/** + ** GL_ARB_copy_image + **/ + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_COPY_IMAGE) +#define REGAL_NO_ENUM_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE +#endif + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE +#define glCopyImageSubData rglCopyImageSubData +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE +REGAL_DECL void REGAL_CALL glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +/** + ** GL_ARB_debug_output + **/ + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 /* 33346 */ +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 /* 33347 */ +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 /* 33348 */ +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 /* 33349 */ +#define GL_DEBUG_SOURCE_API_ARB 0x8246 /* 33350 */ +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 /* 33351 */ +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 /* 33352 */ +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 /* 33353 */ +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824a /* 33354 */ +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824b /* 33355 */ +#define GL_DEBUG_TYPE_ERROR_ARB 0x824c /* 33356 */ +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824d /* 33357 */ +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824e /* 33358 */ +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824f /* 33359 */ +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 /* 33360 */ +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 /* 33361 */ +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 /* 37192 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT +#define glDebugMessageCallbackARB rglDebugMessageCallbackARB +#define glDebugMessageControlARB rglDebugMessageControlARB +#define glDebugMessageInsertARB rglDebugMessageInsertARB +#define glGetDebugMessageLogARB rglGetDebugMessageLogARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +/** + ** GL_ARB_depth_buffer_float + **/ + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT +#define GL_DEPTH_COMPONENT32F 0x8cac /* 36012 */ +#define GL_DEPTH32F_STENCIL8 0x8cad /* 36013 */ +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad /* 36269 */ +#endif + +/** + ** GL_ARB_depth_clamp + **/ + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_CLAMP +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP +#define GL_DEPTH_CLAMP 0x864f /* 34383 */ +#endif + +/** + ** GL_ARB_depth_texture + **/ + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_TEXTURE +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE +#define GL_DEPTH_COMPONENT16_ARB 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_ARB 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_ARB 0x81a7 /* 33191 */ +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a /* 34890 */ +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b /* 34891 */ +#endif + +/** + ** GL_ARB_draw_buffers + **/ + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_ARB 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_ARB 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_ARB 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_ARB 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_ARB 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_ARB 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_ARB 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_ARB 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_ARB 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_ARB 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_ARB 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_ARB 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_ARB 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_ARB 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_ARB 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_ARB 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS +#define glDrawBuffersARB rglDrawBuffersARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersARB(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersARB(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_ARB_draw_buffers_blend + **/ + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND +#define glBlendEquationSeparateiARB rglBlendEquationSeparateiARB +#define glBlendEquationiARB rglBlendEquationiARB +#define glBlendFuncSeparateiARB rglBlendFuncSeparateiARB +#define glBlendFunciARB rglBlendFunciARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendEquationiARB(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationiARB(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); +#endif + +/** + ** GL_ARB_draw_elements_base_vertex + **/ + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#define glDrawElementsBaseVertex rglDrawElementsBaseVertex +#define glDrawElementsInstancedBaseVertex rglDrawElementsInstancedBaseVertex +#define glDrawRangeElementsBaseVertex rglDrawRangeElementsBaseVertex +#define glMultiDrawElementsBaseVertex rglMultiDrawElementsBaseVertex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +REGAL_DECL void REGAL_CALL glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +REGAL_DECL void REGAL_CALL glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +REGAL_DECL void REGAL_CALL plugin_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +/** + ** GL_ARB_draw_indirect + **/ + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT +#define GL_DRAW_INDIRECT_BUFFER 0x8f3f /* 36671 */ +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8f43 /* 36675 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT +#define glDrawArraysIndirect rglDrawArraysIndirect +#define glDrawElementsIndirect rglDrawElementsIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); +REGAL_DECL void REGAL_CALL glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +/** + ** GL_ARB_draw_instanced + **/ + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_ENUM_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED +#define glDrawArraysInstancedARB rglDrawArraysInstancedARB +#define glDrawElementsInstancedARB rglDrawElementsInstancedARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL glDrawArraysInstancedARB(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedARB(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/** + ** GL_ARB_enhanced_layouts + **/ + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_TYPEDEF_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_NAMESPACE_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_PLUGIN_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_DECLARATION_GL_ARB_ENHANCED_LAYOUTS +#endif + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS +#define GL_LOCATION_COMPONENT 0x934a /* 37706 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934b /* 37707 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934c /* 37708 */ +#endif + +/** + ** GL_ARB_explicit_uniform_location + **/ + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_TYPEDEF_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_NAMESPACE_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_PLUGIN_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_PLUGIN_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_DECLARATION_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_DECLARATION_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#define GL_MAX_UNIFORM_LOCATIONS 0x826e /* 33390 */ +#endif + +/** + ** GL_ARB_fragment_program + **/ + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_PROGRAM +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 /* 34820 */ +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 /* 34821 */ +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 /* 34822 */ +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 /* 34823 */ +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 /* 34824 */ +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 /* 34825 */ +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a /* 34826 */ +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b /* 34827 */ +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c /* 34828 */ +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d /* 34829 */ +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e /* 34830 */ +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f /* 34831 */ +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 /* 34832 */ +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* 34930 */ +#endif + +/** + ** GL_ARB_fragment_shader + **/ + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_SHADER +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER_ARB 0x8b30 /* 35632 */ +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 /* 35657 */ +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b /* 35723 */ +#endif + +/** + ** GL_ARB_framebuffer_no_attachments + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 /* 37648 */ +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 /* 37649 */ +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 /* 37650 */ +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 /* 37651 */ +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 /* 37652 */ +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 /* 37653 */ +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 /* 37654 */ +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 /* 37655 */ +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 /* 37656 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#define glFramebufferParameteri rglFramebufferParameteri +#define glGetFramebufferParameteriv rglGetFramebufferParameteriv +#define glGetNamedFramebufferParameterivEXT rglGetNamedFramebufferParameterivEXT +#define glNamedFramebufferParameteriEXT rglNamedFramebufferParameteriEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +REGAL_DECL void REGAL_CALL glFramebufferParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +REGAL_DECL void REGAL_CALL plugin_glFramebufferParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); +#endif + +/** + ** GL_ARB_framebuffer_object + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x506 /* 1286 */ +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 /* 33296 */ +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 /* 33297 */ +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 /* 33298 */ +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 /* 33299 */ +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 /* 33300 */ +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 /* 33301 */ +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 /* 33302 */ +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 /* 33303 */ +#define GL_FRAMEBUFFER_DEFAULT 0x8218 /* 33304 */ +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 /* 33305 */ +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a /* 33306 */ +#define GL_INDEX 0x8222 /* 33314 */ +#define GL_MAX_RENDERBUFFER_SIZE 0x84e8 /* 34024 */ +#define GL_DEPTH_STENCIL 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8 0x84fa /* 34042 */ +#define GL_DEPTH24_STENCIL8 0x88f0 /* 35056 */ +#define GL_TEXTURE_STENCIL_SIZE 0x88f1 /* 35057 */ +#define GL_UNSIGNED_NORMALIZED 0x8c17 /* 35863 */ +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 /* 36006 */ +#define GL_FRAMEBUFFER_BINDING 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING 0x8ca7 /* 36007 */ +#define GL_READ_FRAMEBUFFER 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING 0x8caa /* 36010 */ +#define GL_RENDERBUFFER_SAMPLES 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd /* 36061 */ +#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15 0x8cef /* 36079 */ +#define GL_DEPTH_ATTACHMENT 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 /* 36164 */ +#define GL_STENCIL_INDEX1 0x8d46 /* 36166 */ +#define GL_STENCIL_INDEX4 0x8d47 /* 36167 */ +#define GL_STENCIL_INDEX8 0x8d48 /* 36168 */ +#define GL_STENCIL_INDEX16 0x8d49 /* 36169 */ +#define GL_RENDERBUFFER_RED_SIZE 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 /* 36181 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT +#define glBindFramebuffer rglBindFramebuffer +#define glBindRenderbuffer rglBindRenderbuffer +#define glBlitFramebuffer rglBlitFramebuffer +#define glCheckFramebufferStatus rglCheckFramebufferStatus +#define glDeleteFramebuffers rglDeleteFramebuffers +#define glDeleteRenderbuffers rglDeleteRenderbuffers +#define glFramebufferRenderbuffer rglFramebufferRenderbuffer +#define glFramebufferTexture1D rglFramebufferTexture1D +#define glFramebufferTexture2D rglFramebufferTexture2D +#define glFramebufferTexture3D rglFramebufferTexture3D +#define glFramebufferTextureLayer rglFramebufferTextureLayer +#define glGenFramebuffers rglGenFramebuffers +#define glGenRenderbuffers rglGenRenderbuffers +#define glGenerateMipmap rglGenerateMipmap +#define glGetFramebufferAttachmentParameteriv rglGetFramebufferAttachmentParameteriv +#define glGetRenderbufferParameteriv rglGetRenderbufferParameteriv +#define glIsFramebuffer rglIsFramebuffer +#define glIsRenderbuffer rglIsRenderbuffer +#define glRenderbufferStorage rglRenderbufferStorage +#define glRenderbufferStorageMultisample rglRenderbufferStorageMultisample +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebuffer(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbuffer(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatus(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebuffer(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbuffer(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +REGAL_DECL void REGAL_CALL glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glGenFramebuffers(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmap(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebuffer(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbuffer(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatus(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebuffer(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbuffer(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffers(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmap(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_ARB_framebuffer_sRGB + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB +#define GL_FRAMEBUFFER_SRGB 0x8db9 /* 36281 */ +#endif + +/** + ** GL_ARB_geometry_shader4 + **/ + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 /* 34370 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 /* 36264 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 /* 36265 */ +#define GL_GEOMETRY_SHADER_ARB 0x8dd9 /* 36313 */ +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda /* 36314 */ +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb /* 36315 */ +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc /* 36316 */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd /* 36317 */ +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde /* 36318 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 /* 36321 */ +#define GL_LINES_ADJACENCY_ARB 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY_ARB 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY_ARB 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4 +#define glFramebufferTextureARB rglFramebufferTextureARB +#define glFramebufferTextureFaceARB rglFramebufferTextureFaceARB +#define glFramebufferTextureLayerARB rglFramebufferTextureLayerARB +#define glProgramParameteriARB rglProgramParameteriARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glProgramParameteriARB(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteriARB(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_get_program_binary + **/ + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 /* 33367 */ +#define GL_PROGRAM_BINARY_LENGTH 0x8741 /* 34625 */ +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87fe /* 34814 */ +#define GL_PROGRAM_BINARY_FORMATS 0x87ff /* 34815 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY +typedef void (REGAL_CALL *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (REGAL_CALL *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY +#define glGetProgramBinary rglGetProgramBinary +#define glProgramBinary rglProgramBinary +#define glProgramParameteri rglProgramParameteri +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +REGAL_DECL void REGAL_CALL glProgramParameteri(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL plugin_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL plugin_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteri(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_gpu_shader5 + **/ + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_ENUM_GL_ARB_GPU_SHADER5) +#define REGAL_NO_ENUM_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER5) +#define REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER5) +#define REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER5) +#define REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER5) +#define REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER5 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GPU_SHADER5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887f /* 34943 */ +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8e5a /* 36442 */ +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8e5b /* 36443 */ +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8e5c /* 36444 */ +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8e5d /* 36445 */ +#define GL_MAX_VERTEX_STREAMS 0x8e71 /* 36465 */ +#endif + +/** + ** GL_ARB_gpu_shader_fp64 + **/ + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64 +#define GL_DOUBLE_MAT2 0x8f46 /* 36678 */ +#define GL_DOUBLE_MAT3 0x8f47 /* 36679 */ +#define GL_DOUBLE_MAT4 0x8f48 /* 36680 */ +#define GL_DOUBLE_MAT2x3 0x8f49 /* 36681 */ +#define GL_DOUBLE_MAT2x4 0x8f4a /* 36682 */ +#define GL_DOUBLE_MAT3x2 0x8f4b /* 36683 */ +#define GL_DOUBLE_MAT3x4 0x8f4c /* 36684 */ +#define GL_DOUBLE_MAT4x2 0x8f4d /* 36685 */ +#define GL_DOUBLE_MAT4x3 0x8f4e /* 36686 */ +#define GL_DOUBLE_VEC2 0x8ffc /* 36860 */ +#define GL_DOUBLE_VEC3 0x8ffd /* 36861 */ +#define GL_DOUBLE_VEC4 0x8ffe /* 36862 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64 +typedef void (REGAL_CALL *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +typedef void (REGAL_CALL *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64 +#define glGetUniformdv rglGetUniformdv +#define glUniform1d rglUniform1d +#define glUniform1dv rglUniform1dv +#define glUniform2d rglUniform2d +#define glUniform2dv rglUniform2dv +#define glUniform3d rglUniform3d +#define glUniform3dv rglUniform3dv +#define glUniform4d rglUniform4d +#define glUniform4dv rglUniform4dv +#define glUniformMatrix2dv rglUniformMatrix2dv +#define glUniformMatrix2x3dv rglUniformMatrix2x3dv +#define glUniformMatrix2x4dv rglUniformMatrix2x4dv +#define glUniformMatrix3dv rglUniformMatrix3dv +#define glUniformMatrix3x2dv rglUniformMatrix3x2dv +#define glUniformMatrix3x4dv rglUniformMatrix3x4dv +#define glUniformMatrix4dv rglUniformMatrix4dv +#define glUniformMatrix4x2dv rglUniformMatrix4x2dv +#define glUniformMatrix4x3dv rglUniformMatrix4x3dv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64 +REGAL_DECL void REGAL_CALL glGetUniformdv(GLuint program, GLint location, GLdouble *params); +REGAL_DECL void REGAL_CALL glUniform1d(GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glUniform1dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform2d(GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glUniform2dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glUniform3dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glUniform4dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64 +REGAL_DECL void REGAL_CALL plugin_glGetUniformdv(GLuint program, GLint location, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glUniform1d(GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glUniform1dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2d(GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glUniform2dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glUniform3dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glUniform4dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +/** + ** GL_ARB_half_float_pixel + **/ + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL +#define GL_HALF_FLOAT_ARB 0x140b /* 5131 */ +#endif + +/** + ** GL_ARB_half_float_vertex + **/ + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX +#define GL_HALF_FLOAT 0x140b /* 5131 */ +#endif + +/** + ** GL_ARB_imaging + **/ + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_ENUM_GL_ARB_IMAGING) +#define REGAL_NO_ENUM_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_IMAGING) +#define REGAL_NO_TYPEDEF_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_IMAGING) +#define REGAL_NO_NAMESPACE_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_IMAGING) +#define REGAL_NO_PLUGIN_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_IMAGING) +#define REGAL_NO_DECLARATION_GL_ARB_IMAGING +#endif + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_IMAGING +#define GL_CONSTANT_COLOR 0x8001 /* 32769 */ +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 /* 32770 */ +#define GL_CONSTANT_ALPHA 0x8003 /* 32771 */ +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* 32772 */ +#define GL_BLEND_COLOR 0x8005 /* 32773 */ +#define GL_FUNC_ADD 0x8006 /* 32774 */ +#define GL_MIN 0x8007 /* 32775 */ +#define GL_MAX 0x8008 /* 32776 */ +#define GL_BLEND_EQUATION 0x8009 /* 32777 */ +#define GL_FUNC_SUBTRACT 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT 0x800b /* 32779 */ +#define GL_CONVOLUTION_1D 0x8010 /* 32784 */ +#define GL_CONVOLUTION_2D 0x8011 /* 32785 */ +#define GL_SEPARABLE_2D 0x8012 /* 32786 */ +#define GL_CONVOLUTION_BORDER_MODE 0x8013 /* 32787 */ +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 /* 32788 */ +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 /* 32789 */ +#define GL_REDUCE 0x8016 /* 32790 */ +#define GL_CONVOLUTION_FORMAT 0x8017 /* 32791 */ +#define GL_CONVOLUTION_WIDTH 0x8018 /* 32792 */ +#define GL_CONVOLUTION_HEIGHT 0x8019 /* 32793 */ +#define GL_MAX_CONVOLUTION_WIDTH 0x801a /* 32794 */ +#define GL_MAX_CONVOLUTION_HEIGHT 0x801b /* 32795 */ +#define GL_POST_CONVOLUTION_RED_SCALE 0x801c /* 32796 */ +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801d /* 32797 */ +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e /* 32798 */ +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f /* 32799 */ +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 /* 32800 */ +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 /* 32801 */ +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 /* 32802 */ +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 /* 32803 */ +#define GL_HISTOGRAM 0x8024 /* 32804 */ +#define GL_PROXY_HISTOGRAM 0x8025 /* 32805 */ +#define GL_HISTOGRAM_WIDTH 0x8026 /* 32806 */ +#define GL_HISTOGRAM_FORMAT 0x8027 /* 32807 */ +#define GL_HISTOGRAM_RED_SIZE 0x8028 /* 32808 */ +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 /* 32809 */ +#define GL_HISTOGRAM_BLUE_SIZE 0x802a /* 32810 */ +#define GL_HISTOGRAM_ALPHA_SIZE 0x802b /* 32811 */ +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c /* 32812 */ +#define GL_HISTOGRAM_SINK 0x802d /* 32813 */ +#define GL_MINMAX 0x802e /* 32814 */ +#define GL_MINMAX_FORMAT 0x802f /* 32815 */ +#define GL_MINMAX_SINK 0x8030 /* 32816 */ +#define GL_TABLE_TOO_LARGE 0x8031 /* 32817 */ +#define GL_COLOR_MATRIX 0x80b1 /* 32945 */ +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2 /* 32946 */ +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3 /* 32947 */ +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4 /* 32948 */ +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5 /* 32949 */ +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6 /* 32950 */ +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7 /* 32951 */ +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8 /* 32952 */ +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9 /* 32953 */ +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba /* 32954 */ +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb /* 32955 */ +#define GL_COLOR_TABLE 0x80d0 /* 32976 */ +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1 /* 32977 */ +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2 /* 32978 */ +#define GL_PROXY_COLOR_TABLE 0x80d3 /* 32979 */ +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4 /* 32980 */ +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5 /* 32981 */ +#define GL_COLOR_TABLE_SCALE 0x80d6 /* 32982 */ +#define GL_COLOR_TABLE_BIAS 0x80d7 /* 32983 */ +#define GL_COLOR_TABLE_FORMAT 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df /* 32991 */ +#define GL_IGNORE_BORDER 0x8150 /* 33104 */ +#define GL_CONSTANT_BORDER 0x8151 /* 33105 */ +#define GL_WRAP_BORDER 0x8152 /* 33106 */ +#define GL_REPLICATE_BORDER 0x8153 /* 33107 */ +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* 33108 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_IMAGING +typedef void (REGAL_CALL *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_IMAGING +#define glColorSubTable rglColorSubTable +#define glColorTable rglColorTable +#define glColorTableParameterfv rglColorTableParameterfv +#define glColorTableParameteriv rglColorTableParameteriv +#define glConvolutionFilter1D rglConvolutionFilter1D +#define glConvolutionFilter2D rglConvolutionFilter2D +#define glConvolutionParameterf rglConvolutionParameterf +#define glConvolutionParameterfv rglConvolutionParameterfv +#define glConvolutionParameteri rglConvolutionParameteri +#define glConvolutionParameteriv rglConvolutionParameteriv +#define glCopyColorSubTable rglCopyColorSubTable +#define glCopyColorTable rglCopyColorTable +#define glCopyConvolutionFilter1D rglCopyConvolutionFilter1D +#define glCopyConvolutionFilter2D rglCopyConvolutionFilter2D +#define glGetColorTable rglGetColorTable +#define glGetColorTableParameterfv rglGetColorTableParameterfv +#define glGetColorTableParameteriv rglGetColorTableParameteriv +#define glGetConvolutionFilter rglGetConvolutionFilter +#define glGetConvolutionParameterfv rglGetConvolutionParameterfv +#define glGetConvolutionParameteriv rglGetConvolutionParameteriv +#define glGetHistogram rglGetHistogram +#define glGetHistogramParameterfv rglGetHistogramParameterfv +#define glGetHistogramParameteriv rglGetHistogramParameteriv +#define glGetMinmax rglGetMinmax +#define glGetMinmaxParameterfv rglGetMinmaxParameterfv +#define glGetMinmaxParameteriv rglGetMinmaxParameteriv +#define glGetSeparableFilter rglGetSeparableFilter +#define glHistogram rglHistogram +#define glMinmax rglMinmax +#define glResetHistogram rglResetHistogram +#define glResetMinmax rglResetMinmax +#define glSeparableFilter2D rglSeparableFilter2D +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_IMAGING +REGAL_DECL void REGAL_CALL glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +REGAL_DECL void REGAL_CALL glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +REGAL_DECL void REGAL_CALL glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glResetHistogram(GLenum target); +REGAL_DECL void REGAL_CALL glResetMinmax(GLenum target); +REGAL_DECL void REGAL_CALL glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_IMAGING +REGAL_DECL void REGAL_CALL plugin_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glResetHistogram(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glResetMinmax(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +/** + ** GL_ARB_indirect_parameters + **/ + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS +#endif + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS +#define GL_PARAMETER_BUFFER_ARB 0x80ee /* 33006 */ +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80ef /* 33007 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS +#define glMultiDrawArraysIndirectCountARB rglMultiDrawArraysIndirectCountARB +#define glMultiDrawElementsIndirectCountARB rglMultiDrawElementsIndirectCountARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirectCountARB(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirectCountARB(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +/** + ** GL_ARB_instanced_arrays + **/ + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS +#define glVertexAttribDivisorARB rglVertexAttribDivisorARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL glVertexAttribDivisorARB(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisorARB(GLuint index, GLuint divisor); +#endif + +/** + ** GL_ARB_internalformat_query + **/ + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY +#define GL_NUM_SAMPLE_COUNTS 0x9380 /* 37760 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY +typedef void (REGAL_CALL *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY +#define glGetInternalformativ rglGetInternalformativ +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY +REGAL_DECL void REGAL_CALL glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +/** + ** GL_ARB_internalformat_query2 + **/ + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2 +#define GL_INTERNALFORMAT_SUPPORTED 0x826f /* 33391 */ +#define GL_INTERNALFORMAT_PREFERRED 0x8270 /* 33392 */ +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 /* 33393 */ +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 /* 33394 */ +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 /* 33395 */ +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 /* 33396 */ +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 /* 33397 */ +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 /* 33398 */ +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 /* 33399 */ +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 /* 33400 */ +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 /* 33401 */ +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827a /* 33402 */ +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827b /* 33403 */ +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827c /* 33404 */ +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827d /* 33405 */ +#define GL_MAX_WIDTH 0x827e /* 33406 */ +#define GL_MAX_HEIGHT 0x827f /* 33407 */ +#define GL_MAX_DEPTH 0x8280 /* 33408 */ +#define GL_MAX_LAYERS 0x8281 /* 33409 */ +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 /* 33410 */ +#define GL_COLOR_COMPONENTS 0x8283 /* 33411 */ +#define GL_DEPTH_COMPONENTS 0x8284 /* 33412 */ +#define GL_STENCIL_COMPONENTS 0x8285 /* 33413 */ +#define GL_COLOR_RENDERABLE 0x8286 /* 33414 */ +#define GL_DEPTH_RENDERABLE 0x8287 /* 33415 */ +#define GL_STENCIL_RENDERABLE 0x8288 /* 33416 */ +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 /* 33417 */ +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828a /* 33418 */ +#define GL_FRAMEBUFFER_BLEND 0x828b /* 33419 */ +#define GL_READ_PIXELS 0x828c /* 33420 */ +#define GL_READ_PIXELS_FORMAT 0x828d /* 33421 */ +#define GL_READ_PIXELS_TYPE 0x828e /* 33422 */ +#define GL_TEXTURE_IMAGE_FORMAT 0x828f /* 33423 */ +#define GL_TEXTURE_IMAGE_TYPE 0x8290 /* 33424 */ +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 /* 33425 */ +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 /* 33426 */ +#define GL_MIPMAP 0x8293 /* 33427 */ +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 /* 33428 */ +#define GL_AUTO_GENERATE_MIPMAP 0x8295 /* 33429 */ +#define GL_COLOR_ENCODING 0x8296 /* 33430 */ +#define GL_SRGB_READ 0x8297 /* 33431 */ +#define GL_SRGB_WRITE 0x8298 /* 33432 */ +#define GL_SRGB_DECODE_ARB 0x8299 /* 33433 */ +#define GL_FILTER 0x829a /* 33434 */ +#define GL_VERTEX_TEXTURE 0x829b /* 33435 */ +#define GL_TESS_CONTROL_TEXTURE 0x829c /* 33436 */ +#define GL_TESS_EVALUATION_TEXTURE 0x829d /* 33437 */ +#define GL_GEOMETRY_TEXTURE 0x829e /* 33438 */ +#define GL_FRAGMENT_TEXTURE 0x829f /* 33439 */ +#define GL_COMPUTE_TEXTURE 0x82a0 /* 33440 */ +#define GL_TEXTURE_SHADOW 0x82a1 /* 33441 */ +#define GL_TEXTURE_GATHER 0x82a2 /* 33442 */ +#define GL_TEXTURE_GATHER_SHADOW 0x82a3 /* 33443 */ +#define GL_SHADER_IMAGE_LOAD 0x82a4 /* 33444 */ +#define GL_SHADER_IMAGE_STORE 0x82a5 /* 33445 */ +#define GL_SHADER_IMAGE_ATOMIC 0x82a6 /* 33446 */ +#define GL_IMAGE_TEXEL_SIZE 0x82a7 /* 33447 */ +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82a8 /* 33448 */ +#define GL_IMAGE_PIXEL_FORMAT 0x82a9 /* 33449 */ +#define GL_IMAGE_PIXEL_TYPE 0x82aa /* 33450 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82ac /* 33452 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82ad /* 33453 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82ae /* 33454 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82af /* 33455 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82b1 /* 33457 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82b2 /* 33458 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82b3 /* 33459 */ +#define GL_CLEAR_BUFFER 0x82b4 /* 33460 */ +#define GL_TEXTURE_VIEW 0x82b5 /* 33461 */ +#define GL_VIEW_COMPATIBILITY_CLASS 0x82b6 /* 33462 */ +#define GL_FULL_SUPPORT 0x82b7 /* 33463 */ +#define GL_CAVEAT_SUPPORT 0x82b8 /* 33464 */ +#define GL_IMAGE_CLASS_4_X_32 0x82b9 /* 33465 */ +#define GL_IMAGE_CLASS_2_X_32 0x82ba /* 33466 */ +#define GL_IMAGE_CLASS_1_X_32 0x82bb /* 33467 */ +#define GL_IMAGE_CLASS_4_X_16 0x82bc /* 33468 */ +#define GL_IMAGE_CLASS_2_X_16 0x82bd /* 33469 */ +#define GL_IMAGE_CLASS_1_X_16 0x82be /* 33470 */ +#define GL_IMAGE_CLASS_4_X_8 0x82bf /* 33471 */ +#define GL_IMAGE_CLASS_2_X_8 0x82c0 /* 33472 */ +#define GL_IMAGE_CLASS_1_X_8 0x82c1 /* 33473 */ +#define GL_IMAGE_CLASS_11_11_10 0x82c2 /* 33474 */ +#define GL_IMAGE_CLASS_10_10_10_2 0x82c3 /* 33475 */ +#define GL_VIEW_CLASS_128_BITS 0x82c4 /* 33476 */ +#define GL_VIEW_CLASS_96_BITS 0x82c5 /* 33477 */ +#define GL_VIEW_CLASS_64_BITS 0x82c6 /* 33478 */ +#define GL_VIEW_CLASS_48_BITS 0x82c7 /* 33479 */ +#define GL_VIEW_CLASS_32_BITS 0x82c8 /* 33480 */ +#define GL_VIEW_CLASS_24_BITS 0x82c9 /* 33481 */ +#define GL_VIEW_CLASS_16_BITS 0x82ca /* 33482 */ +#define GL_VIEW_CLASS_8_BITS 0x82cb /* 33483 */ +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82cc /* 33484 */ +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82cd /* 33485 */ +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82ce /* 33486 */ +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82cf /* 33487 */ +#define GL_VIEW_CLASS_RGTC1_RED 0x82d0 /* 33488 */ +#define GL_VIEW_CLASS_RGTC2_RG 0x82d1 /* 33489 */ +#define GL_VIEW_CLASS_BPTC_UNORM 0x82d2 /* 33490 */ +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82d3 /* 33491 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2 +typedef void (REGAL_CALL *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2 +#define glGetInternalformati64v rglGetInternalformati64v +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2 +REGAL_DECL void REGAL_CALL glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2 +REGAL_DECL void REGAL_CALL plugin_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +/** + ** GL_ARB_invalidate_subdata + **/ + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_ENUM_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_ENUM_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA +#endif + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA +typedef void (REGAL_CALL *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (REGAL_CALL *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA +#define glInvalidateBufferData rglInvalidateBufferData +#define glInvalidateBufferSubData rglInvalidateBufferSubData +#define glInvalidateFramebuffer rglInvalidateFramebuffer +#define glInvalidateSubFramebuffer rglInvalidateSubFramebuffer +#define glInvalidateTexImage rglInvalidateTexImage +#define glInvalidateTexSubImage rglInvalidateTexSubImage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA +REGAL_DECL void REGAL_CALL glInvalidateBufferData(GLuint buffer); +REGAL_DECL void REGAL_CALL glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); +REGAL_DECL void REGAL_CALL glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glInvalidateTexImage(GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA +REGAL_DECL void REGAL_CALL plugin_glInvalidateBufferData(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); +REGAL_DECL void REGAL_CALL plugin_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glInvalidateTexImage(GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_ARB_map_buffer_alignment + **/ + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc /* 37052 */ +#endif + +/** + ** GL_ARB_map_buffer_range + **/ + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE +#define GL_MAP_READ_BIT 0x1 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x10 /* 16 */ +#define GL_MAP_WRITE_BIT 0x2 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x20 /* 32 */ +#define GL_MAP_INVALIDATE_RANGE_BIT 0x4 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE +#define glFlushMappedBufferRange rglFlushMappedBufferRange +#define glMapBufferRange rglMapBufferRange +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/** + ** GL_ARB_matrix_palette + **/ + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE +#define GL_MATRIX_PALETTE_ARB 0x8840 /* 34880 */ +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 /* 34881 */ +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 /* 34882 */ +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 /* 34883 */ +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 /* 34884 */ +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 /* 34885 */ +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 /* 34886 */ +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 /* 34887 */ +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 /* 34888 */ +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 /* 34889 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE +typedef void (REGAL_CALL *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE +#define glCurrentPaletteMatrixARB rglCurrentPaletteMatrixARB +#define glMatrixIndexPointerARB rglMatrixIndexPointerARB +#define glMatrixIndexubvARB rglMatrixIndexubvARB +#define glMatrixIndexuivARB rglMatrixIndexuivARB +#define glMatrixIndexusvARB rglMatrixIndexusvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL glCurrentPaletteMatrixARB(GLint index); +REGAL_DECL void REGAL_CALL glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMatrixIndexubvARB(GLint size, const GLubyte *indices); +REGAL_DECL void REGAL_CALL glMatrixIndexuivARB(GLint size, const GLuint *indices); +REGAL_DECL void REGAL_CALL glMatrixIndexusvARB(GLint size, const GLushort *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL plugin_glCurrentPaletteMatrixARB(GLint index); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexubvARB(GLint size, const GLubyte *indices); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexuivARB(GLint size, const GLuint *indices); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexusvARB(GLint size, const GLushort *indices); +#endif + +/** + ** GL_ARB_multi_bind + **/ + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTI_BIND) +#define REGAL_NO_ENUM_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND) +#define REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND) +#define REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND +#endif + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND +typedef void (REGAL_CALL *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +typedef void (REGAL_CALL *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND +#define glBindBuffersBase rglBindBuffersBase +#define glBindBuffersRange rglBindBuffersRange +#define glBindImageTextures rglBindImageTextures +#define glBindSamplers rglBindSamplers +#define glBindTextures rglBindTextures +#define glBindVertexBuffers rglBindVertexBuffers +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND +REGAL_DECL void REGAL_CALL glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +REGAL_DECL void REGAL_CALL glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL glBindTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND +REGAL_DECL void REGAL_CALL plugin_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +REGAL_DECL void REGAL_CALL plugin_glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glBindTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +/** + ** GL_ARB_multi_draw_indirect + **/ + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT +#define glMultiDrawArraysIndirect rglMultiDrawArraysIndirect +#define glMultiDrawElementsIndirect rglMultiDrawElementsIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +/** + ** GL_ARB_multisample + **/ + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_ARB 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f /* 32927 */ +#define GL_SAMPLE_COVERAGE_ARB 0x80a0 /* 32928 */ +#define GL_SAMPLE_BUFFERS_ARB 0x80a8 /* 32936 */ +#define GL_SAMPLES_ARB 0x80a9 /* 32937 */ +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa /* 32938 */ +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab /* 32939 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE +#define glSampleCoverageARB rglSampleCoverageARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleCoverageARB(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleCoverageARB(GLclampf value, GLboolean invert); +#endif + +/** + ** GL_ARB_multitexture + **/ + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTITEXTURE) +#define REGAL_NO_ENUM_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MULTITEXTURE +#define GL_TEXTURE0_ARB 0x84c0 /* 33984 */ +#define GL_TEXTURE1_ARB 0x84c1 /* 33985 */ +#define GL_TEXTURE2_ARB 0x84c2 /* 33986 */ +#define GL_TEXTURE3_ARB 0x84c3 /* 33987 */ +#define GL_TEXTURE4_ARB 0x84c4 /* 33988 */ +#define GL_TEXTURE5_ARB 0x84c5 /* 33989 */ +#define GL_TEXTURE6_ARB 0x84c6 /* 33990 */ +#define GL_TEXTURE7_ARB 0x84c7 /* 33991 */ +#define GL_TEXTURE8_ARB 0x84c8 /* 33992 */ +#define GL_TEXTURE9_ARB 0x84c9 /* 33993 */ +#define GL_TEXTURE10_ARB 0x84ca /* 33994 */ +#define GL_TEXTURE11_ARB 0x84cb /* 33995 */ +#define GL_TEXTURE12_ARB 0x84cc /* 33996 */ +#define GL_TEXTURE13_ARB 0x84cd /* 33997 */ +#define GL_TEXTURE14_ARB 0x84ce /* 33998 */ +#define GL_TEXTURE15_ARB 0x84cf /* 33999 */ +#define GL_TEXTURE16_ARB 0x84d0 /* 34000 */ +#define GL_TEXTURE17_ARB 0x84d1 /* 34001 */ +#define GL_TEXTURE18_ARB 0x84d2 /* 34002 */ +#define GL_TEXTURE19_ARB 0x84d3 /* 34003 */ +#define GL_TEXTURE20_ARB 0x84d4 /* 34004 */ +#define GL_TEXTURE21_ARB 0x84d5 /* 34005 */ +#define GL_TEXTURE22_ARB 0x84d6 /* 34006 */ +#define GL_TEXTURE23_ARB 0x84d7 /* 34007 */ +#define GL_TEXTURE24_ARB 0x84d8 /* 34008 */ +#define GL_TEXTURE25_ARB 0x84d9 /* 34009 */ +#define GL_TEXTURE26_ARB 0x84da /* 34010 */ +#define GL_TEXTURE27_ARB 0x84db /* 34011 */ +#define GL_TEXTURE28_ARB 0x84dc /* 34012 */ +#define GL_TEXTURE29_ARB 0x84dd /* 34013 */ +#define GL_TEXTURE30_ARB 0x84de /* 34014 */ +#define GL_TEXTURE31_ARB 0x84df /* 34015 */ +#define GL_ACTIVE_TEXTURE_ARB 0x84e0 /* 34016 */ +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 /* 34017 */ +#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 /* 34018 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE +typedef void (REGAL_CALL *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE +#define glActiveTextureARB rglActiveTextureARB +#define glClientActiveTextureARB rglClientActiveTextureARB +#define glMultiTexCoord1dARB rglMultiTexCoord1dARB +#define glMultiTexCoord1dvARB rglMultiTexCoord1dvARB +#define glMultiTexCoord1fARB rglMultiTexCoord1fARB +#define glMultiTexCoord1fvARB rglMultiTexCoord1fvARB +#define glMultiTexCoord1iARB rglMultiTexCoord1iARB +#define glMultiTexCoord1ivARB rglMultiTexCoord1ivARB +#define glMultiTexCoord1sARB rglMultiTexCoord1sARB +#define glMultiTexCoord1svARB rglMultiTexCoord1svARB +#define glMultiTexCoord2dARB rglMultiTexCoord2dARB +#define glMultiTexCoord2dvARB rglMultiTexCoord2dvARB +#define glMultiTexCoord2fARB rglMultiTexCoord2fARB +#define glMultiTexCoord2fvARB rglMultiTexCoord2fvARB +#define glMultiTexCoord2iARB rglMultiTexCoord2iARB +#define glMultiTexCoord2ivARB rglMultiTexCoord2ivARB +#define glMultiTexCoord2sARB rglMultiTexCoord2sARB +#define glMultiTexCoord2svARB rglMultiTexCoord2svARB +#define glMultiTexCoord3dARB rglMultiTexCoord3dARB +#define glMultiTexCoord3dvARB rglMultiTexCoord3dvARB +#define glMultiTexCoord3fARB rglMultiTexCoord3fARB +#define glMultiTexCoord3fvARB rglMultiTexCoord3fvARB +#define glMultiTexCoord3iARB rglMultiTexCoord3iARB +#define glMultiTexCoord3ivARB rglMultiTexCoord3ivARB +#define glMultiTexCoord3sARB rglMultiTexCoord3sARB +#define glMultiTexCoord3svARB rglMultiTexCoord3svARB +#define glMultiTexCoord4dARB rglMultiTexCoord4dARB +#define glMultiTexCoord4dvARB rglMultiTexCoord4dvARB +#define glMultiTexCoord4fARB rglMultiTexCoord4fARB +#define glMultiTexCoord4fvARB rglMultiTexCoord4fvARB +#define glMultiTexCoord4iARB rglMultiTexCoord4iARB +#define glMultiTexCoord4ivARB rglMultiTexCoord4ivARB +#define glMultiTexCoord4sARB rglMultiTexCoord4sARB +#define glMultiTexCoord4svARB rglMultiTexCoord4svARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE +REGAL_DECL void REGAL_CALL glActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL glClientActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dARB(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fARB(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1iARB(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1sARB(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4svARB(GLenum target, const GLshort *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE +REGAL_DECL void REGAL_CALL plugin_glActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glClientActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dARB(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fARB(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1iARB(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1sARB(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4svARB(GLenum target, const GLshort *v); +#endif + +/** + ** GL_ARB_occlusion_query + **/ + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY_ARB 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_ARB 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 /* 34919 */ +#define GL_SAMPLES_PASSED_ARB 0x8914 /* 35092 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLISQUERYARBPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY +#define glBeginQueryARB rglBeginQueryARB +#define glDeleteQueriesARB rglDeleteQueriesARB +#define glEndQueryARB rglEndQueryARB +#define glGenQueriesARB rglGenQueriesARB +#define glGetQueryObjectivARB rglGetQueryObjectivARB +#define glGetQueryObjectuivARB rglGetQueryObjectuivARB +#define glGetQueryivARB rglGetQueryivARB +#define glIsQueryARB rglIsQueryARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glIsQueryARB(GLuint id); +REGAL_DECL void REGAL_CALL glBeginQueryARB(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteQueriesARB(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQueryARB(GLenum target); +REGAL_DECL void REGAL_CALL glGenQueriesARB(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryivARB(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQueryARB(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginQueryARB(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueriesARB(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQueryARB(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenQueriesARB(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryivARB(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_occlusion_query2 + **/ + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY2 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2 +#define GL_ANY_SAMPLES_PASSED 0x8c2f /* 35887 */ +#endif + +/** + ** GL_ARB_pixel_buffer_object + **/ + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef /* 35055 */ +#endif + +/** + ** GL_ARB_point_parameters + **/ + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS +#define GL_POINT_SIZE_MIN_ARB 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX_ARB 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 /* 33064 */ +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 /* 33065 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS +#define glPointParameterfARB rglPointParameterfARB +#define glPointParameterfvARB rglPointParameterfvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfARB(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvARB(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfARB(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvARB(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_ARB_point_sprite + **/ + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_ARB_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_ARB_POINT_SPRITE +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_POINT_SPRITE +#define GL_POINT_SPRITE_ARB 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_ARB 0x8862 /* 34914 */ +#endif + +/** + ** GL_ARB_program_interface_query + **/ + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY +#define GL_UNIFORM 0x92e1 /* 37601 */ +#define GL_UNIFORM_BLOCK 0x92e2 /* 37602 */ +#define GL_PROGRAM_INPUT 0x92e3 /* 37603 */ +#define GL_PROGRAM_OUTPUT 0x92e4 /* 37604 */ +#define GL_BUFFER_VARIABLE 0x92e5 /* 37605 */ +#define GL_SHADER_STORAGE_BLOCK 0x92e6 /* 37606 */ +#define GL_IS_PER_PATCH 0x92e7 /* 37607 */ +#define GL_VERTEX_SUBROUTINE 0x92e8 /* 37608 */ +#define GL_TESS_CONTROL_SUBROUTINE 0x92e9 /* 37609 */ +#define GL_TESS_EVALUATION_SUBROUTINE 0x92ea /* 37610 */ +#define GL_GEOMETRY_SUBROUTINE 0x92eb /* 37611 */ +#define GL_FRAGMENT_SUBROUTINE 0x92ec /* 37612 */ +#define GL_COMPUTE_SUBROUTINE 0x92ed /* 37613 */ +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92ee /* 37614 */ +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92ef /* 37615 */ +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92f0 /* 37616 */ +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92f1 /* 37617 */ +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92f2 /* 37618 */ +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92f3 /* 37619 */ +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92f4 /* 37620 */ +#define GL_ACTIVE_RESOURCES 0x92f5 /* 37621 */ +#define GL_MAX_NAME_LENGTH 0x92f6 /* 37622 */ +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92f7 /* 37623 */ +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92f8 /* 37624 */ +#define GL_NAME_LENGTH 0x92f9 /* 37625 */ +#define GL_TYPE 0x92fa /* 37626 */ +#define GL_ARRAY_SIZE 0x92fb /* 37627 */ +#define GL_OFFSET 0x92fc /* 37628 */ +#define GL_BLOCK_INDEX 0x92fd /* 37629 */ +#define GL_ARRAY_STRIDE 0x92fe /* 37630 */ +#define GL_MATRIX_STRIDE 0x92ff /* 37631 */ +#define GL_IS_ROW_MAJOR 0x9300 /* 37632 */ +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 /* 37633 */ +#define GL_BUFFER_BINDING 0x9302 /* 37634 */ +#define GL_BUFFER_DATA_SIZE 0x9303 /* 37635 */ +#define GL_NUM_ACTIVE_VARIABLES 0x9304 /* 37636 */ +#define GL_ACTIVE_VARIABLES 0x9305 /* 37637 */ +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 /* 37638 */ +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 /* 37639 */ +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 /* 37640 */ +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 /* 37641 */ +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930a /* 37642 */ +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930b /* 37643 */ +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930c /* 37644 */ +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930d /* 37645 */ +#define GL_LOCATION 0x930e /* 37646 */ +#define GL_LOCATION_INDEX 0x930f /* 37647 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY +typedef GLint (REGAL_CALL *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (REGAL_CALL *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY +#define glGetProgramInterfaceiv rglGetProgramInterfaceiv +#define glGetProgramResourceIndex rglGetProgramResourceIndex +#define glGetProgramResourceLocation rglGetProgramResourceLocation +#define glGetProgramResourceLocationIndex rglGetProgramResourceLocationIndex +#define glGetProgramResourceName rglGetProgramResourceName +#define glGetProgramResourceiv rglGetProgramResourceiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY +REGAL_DECL GLint REGAL_CALL glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLint REGAL_CALL glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY +REGAL_DECL GLint REGAL_CALL plugin_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLint REGAL_CALL plugin_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +#endif + +/** + ** GL_ARB_provoking_vertex + **/ + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c /* 36428 */ +#define GL_FIRST_VERTEX_CONVENTION 0x8e4d /* 36429 */ +#define GL_LAST_VERTEX_CONVENTION 0x8e4e /* 36430 */ +#define GL_PROVOKING_VERTEX 0x8e4f /* 36431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX +typedef void (REGAL_CALL *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX +#define glProvokingVertex rglProvokingVertex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL glProvokingVertex(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL plugin_glProvokingVertex(GLenum mode); +#endif + +/** + ** GL_ARB_query_buffer_object + **/ + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT +#define GL_QUERY_BUFFER_BARRIER_BIT 0x8000 /* 32768 */ +#define GL_QUERY_BUFFER 0x9192 /* 37266 */ +#define GL_QUERY_BUFFER_BINDING 0x9193 /* 37267 */ +#define GL_QUERY_RESULT_NO_WAIT 0x9194 /* 37268 */ +#endif + +/** + ** GL_ARB_robustness + **/ + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GL_ARB_ROBUSTNESS) +#define REGAL_NO_ENUM_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ROBUSTNESS +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x4 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 /* 33363 */ +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 /* 33364 */ +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 /* 33365 */ +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS +typedef GLenum (REGAL_CALL *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef void (REGAL_CALL *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (REGAL_CALL *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (REGAL_CALL *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values); +typedef void (REGAL_CALL *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern); +typedef void (REGAL_CALL *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (REGAL_CALL *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS +#define glGetGraphicsResetStatusARB rglGetGraphicsResetStatusARB +#define glGetnColorTableARB rglGetnColorTableARB +#define glGetnCompressedTexImageARB rglGetnCompressedTexImageARB +#define glGetnConvolutionFilterARB rglGetnConvolutionFilterARB +#define glGetnHistogramARB rglGetnHistogramARB +#define glGetnMapdvARB rglGetnMapdvARB +#define glGetnMapfvARB rglGetnMapfvARB +#define glGetnMapivARB rglGetnMapivARB +#define glGetnMinmaxARB rglGetnMinmaxARB +#define glGetnPixelMapfvARB rglGetnPixelMapfvARB +#define glGetnPixelMapuivARB rglGetnPixelMapuivARB +#define glGetnPixelMapusvARB rglGetnPixelMapusvARB +#define glGetnPolygonStippleARB rglGetnPolygonStippleARB +#define glGetnSeparableFilterARB rglGetnSeparableFilterARB +#define glGetnTexImageARB rglGetnTexImageARB +#define glGetnUniformdvARB rglGetnUniformdvARB +#define glGetnUniformfvARB rglGetnUniformfvARB +#define glGetnUniformivARB rglGetnUniformivARB +#define glGetnUniformuivARB rglGetnUniformuivARB +#define glReadnPixelsARB rglReadnPixelsARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS +REGAL_DECL GLenum REGAL_CALL glGetGraphicsResetStatusARB(void); +REGAL_DECL void REGAL_CALL glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +REGAL_DECL void REGAL_CALL glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +REGAL_DECL void REGAL_CALL glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +REGAL_DECL void REGAL_CALL glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values); +REGAL_DECL void REGAL_CALL glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern); +REGAL_DECL void REGAL_CALL glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +REGAL_DECL void REGAL_CALL glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS +REGAL_DECL GLenum REGAL_CALL plugin_glGetGraphicsResetStatusARB(void); +REGAL_DECL void REGAL_CALL plugin_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern); +REGAL_DECL void REGAL_CALL plugin_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +/** + ** GL_ARB_sample_shading + **/ + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING +#define GL_SAMPLE_SHADING_ARB 0x8c36 /* 35894 */ +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8c37 /* 35895 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING +typedef void (REGAL_CALL *PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value); +typedef void (REGAL_CALL *PFNGLMINSAMPLESHADINGPROC)(GLclampf value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING +#define glMinSampleShading rglMinSampleShading +#define glMinSampleShadingARB rglMinSampleShadingARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING +REGAL_DECL void REGAL_CALL glMinSampleShading(GLclampf value); +REGAL_DECL void REGAL_CALL glMinSampleShadingARB(GLclampf value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING +REGAL_DECL void REGAL_CALL plugin_glMinSampleShading(GLclampf value); +REGAL_DECL void REGAL_CALL plugin_glMinSampleShadingARB(GLclampf value); +#endif + +/** + ** GL_ARB_sampler_objects + **/ + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS +#define GL_SAMPLER_BINDING 0x8919 /* 35097 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS +typedef GLboolean (REGAL_CALL *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef void (REGAL_CALL *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (REGAL_CALL *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +typedef void (REGAL_CALL *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS +#define glBindSampler rglBindSampler +#define glDeleteSamplers rglDeleteSamplers +#define glGenSamplers rglGenSamplers +#define glGetSamplerParameterIiv rglGetSamplerParameterIiv +#define glGetSamplerParameterIuiv rglGetSamplerParameterIuiv +#define glGetSamplerParameterfv rglGetSamplerParameterfv +#define glGetSamplerParameteriv rglGetSamplerParameteriv +#define glIsSampler rglIsSampler +#define glSamplerParameterIiv rglSamplerParameterIiv +#define glSamplerParameterIuiv rglSamplerParameterIuiv +#define glSamplerParameterf rglSamplerParameterf +#define glSamplerParameterfv rglSamplerParameterfv +#define glSamplerParameteri rglSamplerParameteri +#define glSamplerParameteriv rglSamplerParameteriv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL glIsSampler(GLuint sampler); +REGAL_DECL void REGAL_CALL glBindSampler(GLuint unit, GLuint sampler); +REGAL_DECL void REGAL_CALL glDeleteSamplers(GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL glGenSamplers(GLsizei count, GLuint *samplers); +REGAL_DECL void REGAL_CALL glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSampler(GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glBindSampler(GLuint unit, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glDeleteSamplers(GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glGenSamplers(GLsizei count, GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); +#endif + +/** + ** GL_ARB_seamless_cube_map + **/ + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884f /* 34895 */ +#endif + +/** + ** GL_ARB_separate_shader_objects + **/ + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS +#define GL_VERTEX_SHADER_BIT 0x1 +#define GL_TESS_EVALUATION_SHADER_BIT 0x10 /* 16 */ +#define GL_FRAGMENT_SHADER_BIT 0x2 +#define GL_GEOMETRY_SHADER_BIT 0x4 +#define GL_TESS_CONTROL_SHADER_BIT 0x8 +#define GL_PROGRAM_SEPARABLE 0x8258 /* 33368 */ +#define GL_ACTIVE_PROGRAM 0x8259 /* 33369 */ +#define GL_PROGRAM_PIPELINE_BINDING 0x825a /* 33370 */ +#define GL_ALL_SHADER_BITS 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar * const *strings); +typedef void (REGAL_CALL *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +typedef void (REGAL_CALL *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS +#define glActiveShaderProgram rglActiveShaderProgram +#define glBindProgramPipeline rglBindProgramPipeline +#define glCreateShaderProgramv rglCreateShaderProgramv +#define glDeleteProgramPipelines rglDeleteProgramPipelines +#define glGenProgramPipelines rglGenProgramPipelines +#define glGetProgramPipelineInfoLog rglGetProgramPipelineInfoLog +#define glGetProgramPipelineiv rglGetProgramPipelineiv +#define glIsProgramPipeline rglIsProgramPipeline +#define glProgramUniform1d rglProgramUniform1d +#define glProgramUniform1dv rglProgramUniform1dv +#define glProgramUniform1f rglProgramUniform1f +#define glProgramUniform1fv rglProgramUniform1fv +#define glProgramUniform1i rglProgramUniform1i +#define glProgramUniform1iv rglProgramUniform1iv +#define glProgramUniform1ui rglProgramUniform1ui +#define glProgramUniform1uiv rglProgramUniform1uiv +#define glProgramUniform2d rglProgramUniform2d +#define glProgramUniform2dv rglProgramUniform2dv +#define glProgramUniform2f rglProgramUniform2f +#define glProgramUniform2fv rglProgramUniform2fv +#define glProgramUniform2i rglProgramUniform2i +#define glProgramUniform2iv rglProgramUniform2iv +#define glProgramUniform2ui rglProgramUniform2ui +#define glProgramUniform2uiv rglProgramUniform2uiv +#define glProgramUniform3d rglProgramUniform3d +#define glProgramUniform3dv rglProgramUniform3dv +#define glProgramUniform3f rglProgramUniform3f +#define glProgramUniform3fv rglProgramUniform3fv +#define glProgramUniform3i rglProgramUniform3i +#define glProgramUniform3iv rglProgramUniform3iv +#define glProgramUniform3ui rglProgramUniform3ui +#define glProgramUniform3uiv rglProgramUniform3uiv +#define glProgramUniform4d rglProgramUniform4d +#define glProgramUniform4dv rglProgramUniform4dv +#define glProgramUniform4f rglProgramUniform4f +#define glProgramUniform4fv rglProgramUniform4fv +#define glProgramUniform4i rglProgramUniform4i +#define glProgramUniform4iv rglProgramUniform4iv +#define glProgramUniform4ui rglProgramUniform4ui +#define glProgramUniform4uiv rglProgramUniform4uiv +#define glProgramUniformMatrix2dv rglProgramUniformMatrix2dv +#define glProgramUniformMatrix2fv rglProgramUniformMatrix2fv +#define glProgramUniformMatrix2x3dv rglProgramUniformMatrix2x3dv +#define glProgramUniformMatrix2x3fv rglProgramUniformMatrix2x3fv +#define glProgramUniformMatrix2x4dv rglProgramUniformMatrix2x4dv +#define glProgramUniformMatrix2x4fv rglProgramUniformMatrix2x4fv +#define glProgramUniformMatrix3dv rglProgramUniformMatrix3dv +#define glProgramUniformMatrix3fv rglProgramUniformMatrix3fv +#define glProgramUniformMatrix3x2dv rglProgramUniformMatrix3x2dv +#define glProgramUniformMatrix3x2fv rglProgramUniformMatrix3x2fv +#define glProgramUniformMatrix3x4dv rglProgramUniformMatrix3x4dv +#define glProgramUniformMatrix3x4fv rglProgramUniformMatrix3x4fv +#define glProgramUniformMatrix4dv rglProgramUniformMatrix4dv +#define glProgramUniformMatrix4fv rglProgramUniformMatrix4fv +#define glProgramUniformMatrix4x2dv rglProgramUniformMatrix4x2dv +#define glProgramUniformMatrix4x2fv rglProgramUniformMatrix4x2fv +#define glProgramUniformMatrix4x3dv rglProgramUniformMatrix4x3dv +#define glProgramUniformMatrix4x3fv rglProgramUniformMatrix4x3fv +#define glUseProgramStages rglUseProgramStages +#define glValidateProgramPipeline rglValidateProgramPipeline +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL glIsProgramPipeline(GLuint pipeline); +REGAL_DECL GLuint REGAL_CALL glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings); +REGAL_DECL void REGAL_CALL glActiveShaderProgram(GLuint pipeline, GLuint program); +REGAL_DECL void REGAL_CALL glBindProgramPipeline(GLuint pipeline); +REGAL_DECL void REGAL_CALL glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +REGAL_DECL void REGAL_CALL glGenProgramPipelines(GLsizei n, GLuint *pipelines); +REGAL_DECL void REGAL_CALL glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glProgramUniform1d(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform1f(GLuint program, GLint location, GLfloat x); +REGAL_DECL void REGAL_CALL glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform1i(GLuint program, GLint location, GLint x); +REGAL_DECL void REGAL_CALL glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform1ui(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); +REGAL_DECL void REGAL_CALL glValidateProgramPipeline(GLuint pipeline); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramPipeline(GLuint pipeline); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings); +REGAL_DECL void REGAL_CALL plugin_glActiveShaderProgram(GLuint pipeline, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glBindProgramPipeline(GLuint pipeline); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +REGAL_DECL void REGAL_CALL plugin_glGenProgramPipelines(GLsizei n, GLuint *pipelines); +REGAL_DECL void REGAL_CALL plugin_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1d(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1f(GLuint program, GLint location, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i(GLuint program, GLint location, GLint x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glValidateProgramPipeline(GLuint pipeline); +#endif + +/** + ** GL_ARB_shader_atomic_counters + **/ + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS +#define GL_ATOMIC_COUNTER_BUFFER 0x92c0 /* 37568 */ +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92c1 /* 37569 */ +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92c2 /* 37570 */ +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92c3 /* 37571 */ +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92c4 /* 37572 */ +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92c5 /* 37573 */ +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92c6 /* 37574 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92c7 /* 37575 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92c8 /* 37576 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92c9 /* 37577 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92ca /* 37578 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92cb /* 37579 */ +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92cc /* 37580 */ +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92cd /* 37581 */ +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92ce /* 37582 */ +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92cf /* 37583 */ +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92d0 /* 37584 */ +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92d1 /* 37585 */ +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92d2 /* 37586 */ +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92d3 /* 37587 */ +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92d4 /* 37588 */ +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92d5 /* 37589 */ +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92d6 /* 37590 */ +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92d7 /* 37591 */ +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92d8 /* 37592 */ +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92d9 /* 37593 */ +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92da /* 37594 */ +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92db /* 37595 */ +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92dc /* 37596 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS +typedef void (REGAL_CALL *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS +#define glGetActiveAtomicCounterBufferiv rglGetActiveAtomicCounterBufferiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS +REGAL_DECL void REGAL_CALL glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS +REGAL_DECL void REGAL_CALL plugin_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_shader_image_load_store + **/ + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x100 /* 256 */ +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 /* 4096 */ +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20 /* 32 */ +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x200 /* 512 */ +#define GL_UNIFORM_BARRIER_BIT 0x4 +#define GL_COMMAND_BARRIER_BIT 0x40 /* 64 */ +#define GL_FRAMEBUFFER_BARRIER_BIT 0x400 /* 1024 */ +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x8 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x80 /* 128 */ +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800 /* 2048 */ +#define GL_MAX_IMAGE_UNITS 0x8f38 /* 36664 */ +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8f39 /* 36665 */ +#define GL_IMAGE_BINDING_NAME 0x8f3a /* 36666 */ +#define GL_IMAGE_BINDING_LEVEL 0x8f3b /* 36667 */ +#define GL_IMAGE_BINDING_LAYERED 0x8f3c /* 36668 */ +#define GL_IMAGE_BINDING_LAYER 0x8f3d /* 36669 */ +#define GL_IMAGE_BINDING_ACCESS 0x8f3e /* 36670 */ +#define GL_IMAGE_1D 0x904c /* 36940 */ +#define GL_IMAGE_2D 0x904d /* 36941 */ +#define GL_IMAGE_3D 0x904e /* 36942 */ +#define GL_IMAGE_2D_RECT 0x904f /* 36943 */ +#define GL_IMAGE_CUBE 0x9050 /* 36944 */ +#define GL_IMAGE_BUFFER 0x9051 /* 36945 */ +#define GL_IMAGE_1D_ARRAY 0x9052 /* 36946 */ +#define GL_IMAGE_2D_ARRAY 0x9053 /* 36947 */ +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 /* 36948 */ +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 /* 36949 */ +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 /* 36950 */ +#define GL_INT_IMAGE_1D 0x9057 /* 36951 */ +#define GL_INT_IMAGE_2D 0x9058 /* 36952 */ +#define GL_INT_IMAGE_3D 0x9059 /* 36953 */ +#define GL_INT_IMAGE_2D_RECT 0x905a /* 36954 */ +#define GL_INT_IMAGE_CUBE 0x905b /* 36955 */ +#define GL_INT_IMAGE_BUFFER 0x905c /* 36956 */ +#define GL_INT_IMAGE_1D_ARRAY 0x905d /* 36957 */ +#define GL_INT_IMAGE_2D_ARRAY 0x905e /* 36958 */ +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905f /* 36959 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 /* 36960 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 /* 36961 */ +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 /* 36962 */ +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 /* 36963 */ +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 /* 36964 */ +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 /* 36965 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 /* 36966 */ +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 /* 36967 */ +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 /* 36968 */ +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 /* 36969 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906a /* 36970 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906b /* 36971 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906c /* 36972 */ +#define GL_MAX_IMAGE_SAMPLES 0x906d /* 36973 */ +#define GL_IMAGE_BINDING_FORMAT 0x906e /* 36974 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90c7 /* 37063 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90c8 /* 37064 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90c9 /* 37065 */ +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90ca /* 37066 */ +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90cb /* 37067 */ +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90cc /* 37068 */ +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90cd /* 37069 */ +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90ce /* 37070 */ +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90cf /* 37071 */ +#define GL_ALL_BARRIER_BITS 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (REGAL_CALL *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE +#define glBindImageTexture rglBindImageTexture +#define glMemoryBarrier rglMemoryBarrier +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +REGAL_DECL void REGAL_CALL glMemoryBarrier(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL plugin_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +REGAL_DECL void REGAL_CALL plugin_glMemoryBarrier(GLbitfield barriers); +#endif + +/** + ** GL_ARB_shader_objects + **/ + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS +#define GL_PROGRAM_OBJECT_ARB 0x8b40 /* 35648 */ +#define GL_SHADER_OBJECT_ARB 0x8b48 /* 35656 */ +#define GL_OBJECT_TYPE_ARB 0x8b4e /* 35662 */ +#define GL_OBJECT_SUBTYPE_ARB 0x8b4f /* 35663 */ +#define GL_FLOAT_VEC2_ARB 0x8b50 /* 35664 */ +#define GL_FLOAT_VEC3_ARB 0x8b51 /* 35665 */ +#define GL_FLOAT_VEC4_ARB 0x8b52 /* 35666 */ +#define GL_INT_VEC2_ARB 0x8b53 /* 35667 */ +#define GL_INT_VEC3_ARB 0x8b54 /* 35668 */ +#define GL_INT_VEC4_ARB 0x8b55 /* 35669 */ +#define GL_BOOL_ARB 0x8b56 /* 35670 */ +#define GL_BOOL_VEC2_ARB 0x8b57 /* 35671 */ +#define GL_BOOL_VEC3_ARB 0x8b58 /* 35672 */ +#define GL_BOOL_VEC4_ARB 0x8b59 /* 35673 */ +#define GL_FLOAT_MAT2_ARB 0x8b5a /* 35674 */ +#define GL_FLOAT_MAT3_ARB 0x8b5b /* 35675 */ +#define GL_FLOAT_MAT4_ARB 0x8b5c /* 35676 */ +#define GL_SAMPLER_1D_ARB 0x8b5d /* 35677 */ +#define GL_SAMPLER_2D_ARB 0x8b5e /* 35678 */ +#define GL_SAMPLER_3D_ARB 0x8b5f /* 35679 */ +#define GL_SAMPLER_CUBE_ARB 0x8b60 /* 35680 */ +#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 /* 35681 */ +#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 /* 35682 */ +#define GL_SAMPLER_2D_RECT_ARB 0x8b63 /* 35683 */ +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 /* 35684 */ +#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 /* 35712 */ +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 /* 35713 */ +#define GL_OBJECT_LINK_STATUS_ARB 0x8b82 /* 35714 */ +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 /* 35715 */ +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 /* 35716 */ +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 /* 35717 */ +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 /* 35718 */ +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 /* 35719 */ +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 /* 35720 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS +typedef GLhandleARB (REGAL_CALL *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLhandleARB (REGAL_CALL *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLhandleARB (REGAL_CALL *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (REGAL_CALL *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (REGAL_CALL *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (REGAL_CALL *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef void (REGAL_CALL *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef void (REGAL_CALL *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); +typedef void (REGAL_CALL *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (REGAL_CALL *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +typedef void (REGAL_CALL *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS +#define glAttachObjectARB rglAttachObjectARB +#define glCompileShaderARB rglCompileShaderARB +#define glCreateProgramObjectARB rglCreateProgramObjectARB +#define glCreateShaderObjectARB rglCreateShaderObjectARB +#define glDeleteObjectARB rglDeleteObjectARB +#define glDetachObjectARB rglDetachObjectARB +#define glGetActiveUniformARB rglGetActiveUniformARB +#define glGetAttachedObjectsARB rglGetAttachedObjectsARB +#define glGetHandleARB rglGetHandleARB +#define glGetInfoLogARB rglGetInfoLogARB +#define glGetObjectParameterfvARB rglGetObjectParameterfvARB +#define glGetObjectParameterivARB rglGetObjectParameterivARB +#define glGetShaderSourceARB rglGetShaderSourceARB +#define glGetUniformLocationARB rglGetUniformLocationARB +#define glGetUniformfvARB rglGetUniformfvARB +#define glGetUniformivARB rglGetUniformivARB +#define glLinkProgramARB rglLinkProgramARB +#define glShaderSourceARB rglShaderSourceARB +#define glUniform1fARB rglUniform1fARB +#define glUniform1fvARB rglUniform1fvARB +#define glUniform1iARB rglUniform1iARB +#define glUniform1ivARB rglUniform1ivARB +#define glUniform2fARB rglUniform2fARB +#define glUniform2fvARB rglUniform2fvARB +#define glUniform2iARB rglUniform2iARB +#define glUniform2ivARB rglUniform2ivARB +#define glUniform3fARB rglUniform3fARB +#define glUniform3fvARB rglUniform3fvARB +#define glUniform3iARB rglUniform3iARB +#define glUniform3ivARB rglUniform3ivARB +#define glUniform4fARB rglUniform4fARB +#define glUniform4fvARB rglUniform4fvARB +#define glUniform4iARB rglUniform4iARB +#define glUniform4ivARB rglUniform4ivARB +#define glUniformMatrix2fvARB rglUniformMatrix2fvARB +#define glUniformMatrix3fvARB rglUniformMatrix3fvARB +#define glUniformMatrix4fvARB rglUniformMatrix4fvARB +#define glUseProgramObjectARB rglUseProgramObjectARB +#define glValidateProgramARB rglValidateProgramARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS +REGAL_DECL GLhandleARB REGAL_CALL glCreateProgramObjectARB(void); +REGAL_DECL GLhandleARB REGAL_CALL glCreateShaderObjectARB(GLenum shaderType); +REGAL_DECL GLhandleARB REGAL_CALL glGetHandleARB(GLenum pname); +REGAL_DECL GLint REGAL_CALL glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); +REGAL_DECL void REGAL_CALL glCompileShaderARB(GLhandleARB shaderObj); +REGAL_DECL void REGAL_CALL glDeleteObjectARB(GLhandleARB obj); +REGAL_DECL void REGAL_CALL glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); +REGAL_DECL void REGAL_CALL glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +REGAL_DECL void REGAL_CALL glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +REGAL_DECL void REGAL_CALL glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +REGAL_DECL void REGAL_CALL glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +REGAL_DECL void REGAL_CALL glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL glLinkProgramARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +REGAL_DECL void REGAL_CALL glUniform1fARB(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform1iARB(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glUniform1ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform2iARB(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glUniform2ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glUniform3ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glUniform4ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgramObjectARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL glValidateProgramARB(GLhandleARB programObj); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS +REGAL_DECL GLhandleARB REGAL_CALL plugin_glCreateProgramObjectARB(void); +REGAL_DECL GLhandleARB REGAL_CALL plugin_glCreateShaderObjectARB(GLenum shaderType); +REGAL_DECL GLhandleARB REGAL_CALL plugin_glGetHandleARB(GLenum pname); +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); +REGAL_DECL void REGAL_CALL plugin_glCompileShaderARB(GLhandleARB shaderObj); +REGAL_DECL void REGAL_CALL plugin_glDeleteObjectARB(GLhandleARB obj); +REGAL_DECL void REGAL_CALL plugin_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +REGAL_DECL void REGAL_CALL plugin_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +REGAL_DECL void REGAL_CALL plugin_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLinkProgramARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL plugin_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glUniform1fARB(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1iARB(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2iARB(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgramObjectARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL plugin_glValidateProgramARB(GLhandleARB programObj); +#endif + +/** + ** GL_ARB_shader_storage_buffer_object + **/ + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 /* 8192 */ +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8f39 /* 36665 */ +#define GL_SHADER_STORAGE_BUFFER 0x90d2 /* 37074 */ +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90d3 /* 37075 */ +#define GL_SHADER_STORAGE_BUFFER_START 0x90d4 /* 37076 */ +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90d5 /* 37077 */ +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90d6 /* 37078 */ +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90d7 /* 37079 */ +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90d8 /* 37080 */ +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90d9 /* 37081 */ +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90da /* 37082 */ +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90db /* 37083 */ +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90dc /* 37084 */ +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90dd /* 37085 */ +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90de /* 37086 */ +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90df /* 37087 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#define glShaderStorageBlockBinding rglShaderStorageBlockBinding +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +/** + ** GL_ARB_shader_subroutine + **/ + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE +#define GL_ACTIVE_SUBROUTINES 0x8de5 /* 36325 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8de6 /* 36326 */ +#define GL_MAX_SUBROUTINES 0x8de7 /* 36327 */ +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8de8 /* 36328 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8e47 /* 36423 */ +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8e48 /* 36424 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8e49 /* 36425 */ +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8e4a /* 36426 */ +#define GL_COMPATIBLE_SUBROUTINES 0x8e4b /* 36427 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE +typedef GLint (REGAL_CALL *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shaderType, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shaderType, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shaderType, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE +#define glGetActiveSubroutineName rglGetActiveSubroutineName +#define glGetActiveSubroutineUniformName rglGetActiveSubroutineUniformName +#define glGetActiveSubroutineUniformiv rglGetActiveSubroutineUniformiv +#define glGetProgramStageiv rglGetProgramStageiv +#define glGetProgramSubroutineParameteruivNV rglGetProgramSubroutineParameteruivNV +#define glGetSubroutineIndex rglGetSubroutineIndex +#define glGetSubroutineUniformLocation rglGetSubroutineUniformLocation +#define glGetUniformSubroutineuiv rglGetUniformSubroutineuiv +#define glProgramSubroutineParametersuivNV rglProgramSubroutineParametersuivNV +#define glUniformSubroutinesuiv rglUniformSubroutinesuiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE +REGAL_DECL GLint REGAL_CALL glGetSubroutineUniformLocation(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glGetSubroutineIndex(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineUniformName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineUniformiv(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL glGetProgramStageiv(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetUniformSubroutineuiv(GLenum shaderType, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glUniformSubroutinesuiv(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE +REGAL_DECL GLint REGAL_CALL plugin_glGetSubroutineUniformLocation(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glGetSubroutineIndex(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineUniformName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineUniformiv(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStageiv(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformSubroutineuiv(GLenum shaderType, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glUniformSubroutinesuiv(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +/** + ** GL_ARB_shading_language_100 + **/ + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c /* 35724 */ +#endif + +/** + ** GL_ARB_shading_language_include + **/ + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE +#define GL_SHADER_INCLUDE_ARB 0x8dae /* 36270 */ +#define GL_NAMED_STRING_LENGTH_ARB 0x8de9 /* 36329 */ +#define GL_NAMED_STRING_TYPE_ARB 0x8dea /* 36330 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE +typedef GLboolean (REGAL_CALL *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +typedef void (REGAL_CALL *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (REGAL_CALL *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE +#define glCompileShaderIncludeARB rglCompileShaderIncludeARB +#define glDeleteNamedStringARB rglDeleteNamedStringARB +#define glGetNamedStringARB rglGetNamedStringARB +#define glGetNamedStringivARB rglGetNamedStringivARB +#define glIsNamedStringARB rglIsNamedStringARB +#define glNamedStringARB rglNamedStringARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE +REGAL_DECL GLboolean REGAL_CALL glIsNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +REGAL_DECL void REGAL_CALL glDeleteNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +REGAL_DECL void REGAL_CALL glGetNamedStringivARB(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glNamedStringARB(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glDeleteNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +REGAL_DECL void REGAL_CALL plugin_glGetNamedStringivARB(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedStringARB(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +/** + ** GL_ARB_shadow + **/ + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADOW) +#define REGAL_NO_ENUM_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADOW) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADOW) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADOW) +#define REGAL_NO_PLUGIN_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADOW) +#define REGAL_NO_DECLARATION_GL_ARB_SHADOW +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADOW +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d /* 34893 */ +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e /* 34894 */ +#endif + +/** + ** GL_ARB_shadow_ambient + **/ + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_PLUGIN_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_DECLARATION_GL_ARB_SHADOW_AMBIENT +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80bf /* 32959 */ +#endif + +/** + ** GL_ARB_sparse_texture + **/ + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE +#endif + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 /* 37269 */ +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 /* 37270 */ +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 /* 37271 */ +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 /* 37272 */ +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 /* 37273 */ +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919a /* 37274 */ +#define GL_TEXTURE_SPARSE_ARB 0x91a6 /* 37286 */ +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91a7 /* 37287 */ +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91a8 /* 37288 */ +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91a9 /* 37289 */ +#define GL_NUM_SPARSE_LEVELS_ARB 0x91aa /* 37290 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (REGAL_CALL *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE +#define glTexPageCommitmentARB rglTexPageCommitmentARB +#define glTexturePageCommitmentEXT rglTexturePageCommitmentEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +REGAL_DECL void REGAL_CALL glTexturePageCommitmentEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +REGAL_DECL void REGAL_CALL plugin_glTexturePageCommitmentEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +/** + ** GL_ARB_stencil_texturing + **/ + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_TYPEDEF_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_NAMESPACE_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_PLUGIN_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_DECLARATION_GL_ARB_STENCIL_TEXTURING +#endif + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90ea /* 37098 */ +#endif + +/** + ** GL_ARB_sync + **/ + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_ENUM_GL_ARB_SYNC) +#define REGAL_NO_ENUM_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SYNC) +#define REGAL_NO_TYPEDEF_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SYNC) +#define REGAL_NO_NAMESPACE_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SYNC) +#define REGAL_NO_PLUGIN_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SYNC) +#define REGAL_NO_DECLARATION_GL_ARB_SYNC +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SYNC +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x1 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 /* 37137 */ +#define GL_OBJECT_TYPE 0x9112 /* 37138 */ +#define GL_SYNC_CONDITION 0x9113 /* 37139 */ +#define GL_SYNC_STATUS 0x9114 /* 37140 */ +#define GL_SYNC_FLAGS 0x9115 /* 37141 */ +#define GL_SYNC_FENCE 0x9116 /* 37142 */ +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 /* 37143 */ +#define GL_UNSIGNALED 0x9118 /* 37144 */ +#define GL_SIGNALED 0x9119 /* 37145 */ +#define GL_ALREADY_SIGNALED 0x911a /* 37146 */ +#define GL_TIMEOUT_EXPIRED 0x911b /* 37147 */ +#define GL_CONDITION_SATISFIED 0x911c /* 37148 */ +#define GL_WAIT_FAILED 0x911d /* 37149 */ +#define GL_TIMEOUT_IGNORED 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SYNC +typedef GLboolean (REGAL_CALL *PFNGLISSYNCPROC)(GLsync sync); +typedef GLenum (REGAL_CALL *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLsync (REGAL_CALL *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (REGAL_CALL *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SYNC +#define glClientWaitSync rglClientWaitSync +#define glDeleteSync rglDeleteSync +#define glFenceSync rglFenceSync +#define glGetInteger64v rglGetInteger64v +#define glGetSynciv rglGetSynciv +#define glIsSync rglIsSync +#define glWaitSync rglWaitSync +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SYNC +REGAL_DECL GLboolean REGAL_CALL glIsSync(GLsync sync); +REGAL_DECL GLenum REGAL_CALL glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL glFenceSync(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL glDeleteSync(GLsync sync); +REGAL_DECL void REGAL_CALL glGetInteger64v(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSync(GLsync sync); +REGAL_DECL GLenum REGAL_CALL plugin_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL plugin_glFenceSync(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glDeleteSync(GLsync sync); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64v(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +/** + ** GL_ARB_tessellation_shader + **/ + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84f0 /* 34032 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84f1 /* 34033 */ +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886c /* 34924 */ +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886d /* 34925 */ +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8e1e /* 36382 */ +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8e1f /* 36383 */ +#define GL_PATCH_VERTICES 0x8e72 /* 36466 */ +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8e73 /* 36467 */ +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8e74 /* 36468 */ +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8e75 /* 36469 */ +#define GL_TESS_GEN_MODE 0x8e76 /* 36470 */ +#define GL_TESS_GEN_SPACING 0x8e77 /* 36471 */ +#define GL_TESS_GEN_VERTEX_ORDER 0x8e78 /* 36472 */ +#define GL_TESS_GEN_POINT_MODE 0x8e79 /* 36473 */ +#define GL_ISOLINES 0x8e7a /* 36474 */ +#define GL_FRACTIONAL_ODD 0x8e7b /* 36475 */ +#define GL_FRACTIONAL_EVEN 0x8e7c /* 36476 */ +#define GL_MAX_PATCH_VERTICES 0x8e7d /* 36477 */ +#define GL_MAX_TESS_GEN_LEVEL 0x8e7e /* 36478 */ +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8e7f /* 36479 */ +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8e80 /* 36480 */ +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8e81 /* 36481 */ +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8e82 /* 36482 */ +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8e83 /* 36483 */ +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8e84 /* 36484 */ +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8e85 /* 36485 */ +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8e86 /* 36486 */ +#define GL_TESS_EVALUATION_SHADER 0x8e87 /* 36487 */ +#define GL_TESS_CONTROL_SHADER 0x8e88 /* 36488 */ +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8e89 /* 36489 */ +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8e8a /* 36490 */ +#define GL_PATCHES 0xe /* 14 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER +typedef void (REGAL_CALL *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +typedef void (REGAL_CALL *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER +#define glPatchParameterfv rglPatchParameterfv +#define glPatchParameteri rglPatchParameteri +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER +REGAL_DECL void REGAL_CALL glPatchParameterfv(GLenum pname, const GLfloat *values); +REGAL_DECL void REGAL_CALL glPatchParameteri(GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER +REGAL_DECL void REGAL_CALL plugin_glPatchParameterfv(GLenum pname, const GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glPatchParameteri(GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_texture_border_clamp + **/ + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP +#define GL_CLAMP_TO_BORDER_ARB 0x812d /* 33069 */ +#endif + +/** + ** GL_ARB_texture_buffer_object + **/ + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT +#define GL_TEXTURE_BUFFER_ARB 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8c2e /* 35886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT +#define glTexBufferARB rglTexBufferARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_ARB_texture_buffer_range + **/ + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE +#define GL_TEXTURE_BUFFER_OFFSET 0x919d /* 37277 */ +#define GL_TEXTURE_BUFFER_SIZE 0x919e /* 37278 */ +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919f /* 37279 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE +typedef void (REGAL_CALL *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE +#define glTexBufferRange rglTexBufferRange +#define glTextureBufferRangeEXT rglTextureBufferRangeEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE +REGAL_DECL void REGAL_CALL glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE +REGAL_DECL void REGAL_CALL plugin_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +/** + ** GL_ARB_texture_compression + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION +#define GL_COMPRESSED_ALPHA_ARB 0x84e9 /* 34025 */ +#define GL_COMPRESSED_LUMINANCE_ARB 0x84ea /* 34026 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84eb /* 34027 */ +#define GL_COMPRESSED_INTENSITY_ARB 0x84ec /* 34028 */ +#define GL_COMPRESSED_RGB_ARB 0x84ed /* 34029 */ +#define GL_COMPRESSED_RGBA_ARB 0x84ee /* 34030 */ +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84ef /* 34031 */ +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86a0 /* 34464 */ +#define GL_TEXTURE_COMPRESSED_ARB 0x86a1 /* 34465 */ +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86a2 /* 34466 */ +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86a3 /* 34467 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLvoid *img); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION +#define glCompressedTexImage1DARB rglCompressedTexImage1DARB +#define glCompressedTexImage2DARB rglCompressedTexImage2DARB +#define glCompressedTexImage3DARB rglCompressedTexImage3DARB +#define glCompressedTexSubImage1DARB rglCompressedTexSubImage1DARB +#define glCompressedTexSubImage2DARB rglCompressedTexSubImage2DARB +#define glCompressedTexSubImage3DARB rglCompressedTexSubImage3DARB +#define glGetCompressedTexImageARB rglGetCompressedTexImageARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION +REGAL_DECL void REGAL_CALL glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glGetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); +#endif + +/** + ** GL_ARB_texture_compression_bptc + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8e8c /* 36492 */ +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8e8d /* 36493 */ +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8e8e /* 36494 */ +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8e8f /* 36495 */ +#endif + +/** + ** GL_ARB_texture_compression_rgtc + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC +#define GL_COMPRESSED_RED_RGTC1 0x8dbb /* 36283 */ +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc /* 36284 */ +#define GL_COMPRESSED_RG_RGTC2 0x8dbd /* 36285 */ +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8dbe /* 36286 */ +#endif + +/** + ** GL_ARB_texture_cube_map + **/ + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP +#define GL_NORMAL_MAP_ARB 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_ARB 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c /* 34076 */ +#endif + +/** + ** GL_ARB_texture_cube_map_array + **/ + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 /* 36873 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900a /* 36874 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900b /* 36875 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900c /* 36876 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900d /* 36877 */ +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900e /* 36878 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900f /* 36879 */ +#endif + +/** + ** GL_ARB_texture_env_combine + **/ + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE +#define GL_SUBTRACT_ARB 0x84e7 /* 34023 */ +#define GL_COMBINE_ARB 0x8570 /* 34160 */ +#define GL_COMBINE_RGB_ARB 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA_ARB 0x8572 /* 34162 */ +#define GL_RGB_SCALE_ARB 0x8573 /* 34163 */ +#define GL_ADD_SIGNED_ARB 0x8574 /* 34164 */ +#define GL_INTERPOLATE_ARB 0x8575 /* 34165 */ +#define GL_CONSTANT_ARB 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR_ARB 0x8577 /* 34167 */ +#define GL_PREVIOUS_ARB 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB_ARB 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB_ARB 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB_ARB 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA_ARB 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA_ARB 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA_ARB 0x858a /* 34186 */ +#define GL_OPERAND0_RGB_ARB 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB_ARB 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB_ARB 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA_ARB 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA_ARB 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA_ARB 0x859a /* 34202 */ +#endif + +/** + ** GL_ARB_texture_env_dot3 + **/ + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3 +#define GL_DOT3_RGB_ARB 0x86ae /* 34478 */ +#define GL_DOT3_RGBA_ARB 0x86af /* 34479 */ +#endif + +/** + ** GL_ARB_texture_float + **/ + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_FLOAT +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT +#define GL_RGBA32F_ARB 0x8814 /* 34836 */ +#define GL_RGB32F_ARB 0x8815 /* 34837 */ +#define GL_ALPHA32F_ARB 0x8816 /* 34838 */ +#define GL_INTENSITY32F_ARB 0x8817 /* 34839 */ +#define GL_LUMINANCE32F_ARB 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 /* 34841 */ +#define GL_RGBA16F_ARB 0x881a /* 34842 */ +#define GL_RGB16F_ARB 0x881b /* 34843 */ +#define GL_ALPHA16F_ARB 0x881c /* 34844 */ +#define GL_INTENSITY16F_ARB 0x881d /* 34845 */ +#define GL_LUMINANCE16F_ARB 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA16F_ARB 0x881f /* 34847 */ +#define GL_TEXTURE_RED_TYPE_ARB 0x8c10 /* 35856 */ +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8c11 /* 35857 */ +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8c12 /* 35858 */ +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8c13 /* 35859 */ +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8c14 /* 35860 */ +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8c15 /* 35861 */ +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8c16 /* 35862 */ +#define GL_UNSIGNED_NORMALIZED_ARB 0x8c17 /* 35863 */ +#endif + +/** + ** GL_ARB_texture_gather + **/ + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_GATHER +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8e5e /* 36446 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8e5f /* 36447 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8f9f /* 36767 */ +#endif + +/** + ** GL_ARB_texture_mirror_clamp_to_edge + **/ + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 /* 34627 */ +#endif + +/** + ** GL_ARB_texture_mirrored_repeat + **/ + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT +#define GL_MIRRORED_REPEAT_ARB 0x8370 /* 33648 */ +#endif + +/** + ** GL_ARB_texture_multisample + **/ + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE +#define GL_SAMPLE_POSITION 0x8e50 /* 36432 */ +#define GL_SAMPLE_MASK 0x8e51 /* 36433 */ +#define GL_SAMPLE_MASK_VALUE 0x8e52 /* 36434 */ +#define GL_MAX_SAMPLE_MASK_WORDS 0x8e59 /* 36441 */ +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 /* 37120 */ +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 /* 37121 */ +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 /* 37122 */ +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 /* 37123 */ +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 /* 37124 */ +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 /* 37125 */ +#define GL_TEXTURE_SAMPLES 0x9106 /* 37126 */ +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 /* 37127 */ +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 /* 37128 */ +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 /* 37129 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910a /* 37130 */ +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910b /* 37131 */ +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910c /* 37132 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910d /* 37133 */ +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910e /* 37134 */ +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910f /* 37135 */ +#define GL_MAX_INTEGER_SAMPLES 0x9110 /* 37136 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (REGAL_CALL *PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE +#define glGetMultisamplefv rglGetMultisamplefv +#define glSampleMaski rglSampleMaski +#define glTexImage2DMultisample rglTexImage2DMultisample +#define glTexImage3DMultisample rglTexImage3DMultisample +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL glSampleMaski(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL plugin_glSampleMaski(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +/** + ** GL_ARB_texture_rectangle + **/ + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RECTANGLE +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_ARB 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 /* 34040 */ +#endif + +/** + ** GL_ARB_texture_rg + **/ + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RG) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RG) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RG) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RG) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RG) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RG +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RG +#define GL_COMPRESSED_RED 0x8225 /* 33317 */ +#define GL_COMPRESSED_RG 0x8226 /* 33318 */ +#define GL_RG 0x8227 /* 33319 */ +#define GL_RG_INTEGER 0x8228 /* 33320 */ +#define GL_R8 0x8229 /* 33321 */ +#define GL_R16 0x822a /* 33322 */ +#define GL_RG8 0x822b /* 33323 */ +#define GL_RG16 0x822c /* 33324 */ +#define GL_R16F 0x822d /* 33325 */ +#define GL_R32F 0x822e /* 33326 */ +#define GL_RG16F 0x822f /* 33327 */ +#define GL_RG32F 0x8230 /* 33328 */ +#define GL_R8I 0x8231 /* 33329 */ +#define GL_R8UI 0x8232 /* 33330 */ +#define GL_R16I 0x8233 /* 33331 */ +#define GL_R16UI 0x8234 /* 33332 */ +#define GL_R32I 0x8235 /* 33333 */ +#define GL_R32UI 0x8236 /* 33334 */ +#define GL_RG8I 0x8237 /* 33335 */ +#define GL_RG8UI 0x8238 /* 33336 */ +#define GL_RG16I 0x8239 /* 33337 */ +#define GL_RG16UI 0x823a /* 33338 */ +#define GL_RG32I 0x823b /* 33339 */ +#define GL_RG32UI 0x823c /* 33340 */ +#endif + +/** + ** GL_ARB_texture_rgb10_a2ui + **/ + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI +#define GL_RGB10_A2UI 0x906f /* 36975 */ +#endif + +/** + ** GL_ARB_texture_storage + **/ + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912f /* 37167 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE +#define glTexStorage1D rglTexStorage1D +#define glTexStorage2D rglTexStorage2D +#define glTexStorage3D rglTexStorage3D +#define glTextureStorage1DEXT rglTextureStorage1DEXT +#define glTextureStorage2DEXT rglTextureStorage2DEXT +#define glTextureStorage3DEXT rglTextureStorage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +REGAL_DECL void REGAL_CALL glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL plugin_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_ARB_texture_storage_multisample + **/ + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#define glTexStorage2DMultisample rglTexStorage2DMultisample +#define glTexStorage3DMultisample rglTexStorage3DMultisample +#define glTextureStorage2DMultisampleEXT rglTextureStorage2DMultisampleEXT +#define glTextureStorage3DMultisampleEXT rglTextureStorage3DMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +/** + ** GL_ARB_texture_swizzle + **/ + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_SWIZZLE +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE +#define GL_TEXTURE_SWIZZLE_R 0x8e42 /* 36418 */ +#define GL_TEXTURE_SWIZZLE_G 0x8e43 /* 36419 */ +#define GL_TEXTURE_SWIZZLE_B 0x8e44 /* 36420 */ +#define GL_TEXTURE_SWIZZLE_A 0x8e45 /* 36421 */ +#define GL_TEXTURE_SWIZZLE_RGBA 0x8e46 /* 36422 */ +#endif + +/** + ** GL_ARB_texture_view + **/ + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW +#endif + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82db /* 33499 */ +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82dc /* 33500 */ +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82dd /* 33501 */ +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82de /* 33502 */ +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82df /* 33503 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW +typedef void (REGAL_CALL *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW +#define glTextureView rglTextureView +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW +REGAL_DECL void REGAL_CALL glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW +REGAL_DECL void REGAL_CALL plugin_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +/** + ** GL_ARB_timer_query + **/ + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TIMER_QUERY +#define GL_TIME_ELAPSED 0x88bf /* 35007 */ +#define GL_TIMESTAMP 0x8e28 /* 36392 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +typedef void (REGAL_CALL *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY +#define glGetQueryObjecti64v rglGetQueryObjecti64v +#define glGetQueryObjectui64v rglGetQueryObjectui64v +#define glQueryCounter rglQueryCounter +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); +REGAL_DECL void REGAL_CALL glQueryCounter(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); +REGAL_DECL void REGAL_CALL plugin_glQueryCounter(GLuint id, GLenum target); +#endif + +/** + ** GL_ARB_transform_feedback2 + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2 +#define GL_TRANSFORM_FEEDBACK 0x8e22 /* 36386 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8e23 /* 36387 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8e24 /* 36388 */ +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8e25 /* 36389 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2 +typedef GLboolean (REGAL_CALL *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint name); +typedef void (REGAL_CALL *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (REGAL_CALL *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2 +#define glBindTransformFeedback rglBindTransformFeedback +#define glDeleteTransformFeedbacks rglDeleteTransformFeedbacks +#define glDrawTransformFeedback rglDrawTransformFeedback +#define glGenTransformFeedbacks rglGenTransformFeedbacks +#define glIsTransformFeedback rglIsTransformFeedback +#define glPauseTransformFeedback rglPauseTransformFeedback +#define glResumeTransformFeedback rglResumeTransformFeedback +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL glIsTransformFeedback(GLuint id); +REGAL_DECL void REGAL_CALL glBindTransformFeedback(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glDrawTransformFeedback(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL glGenTransformFeedbacks(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glPauseTransformFeedback(void); +REGAL_DECL void REGAL_CALL glResumeTransformFeedback(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTransformFeedback(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindTransformFeedback(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedback(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glGenTransformFeedbacks(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glPauseTransformFeedback(void); +REGAL_DECL void REGAL_CALL plugin_glResumeTransformFeedback(void); +#endif + +/** + ** GL_ARB_transform_feedback3 + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8e70 /* 36464 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3 +typedef void (REGAL_CALL *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (REGAL_CALL *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3 +#define glBeginQueryIndexed rglBeginQueryIndexed +#define glDrawTransformFeedbackStream rglDrawTransformFeedbackStream +#define glEndQueryIndexed rglEndQueryIndexed +#define glGetQueryIndexediv rglGetQueryIndexediv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3 +REGAL_DECL void REGAL_CALL glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); +REGAL_DECL void REGAL_CALL glEndQueryIndexed(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3 +REGAL_DECL void REGAL_CALL plugin_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); +REGAL_DECL void REGAL_CALL plugin_glEndQueryIndexed(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_transform_feedback_instanced + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#define glDrawTransformFeedbackInstanced rglDrawTransformFeedbackInstanced +#define glDrawTransformFeedbackStreamInstanced rglDrawTransformFeedbackStreamInstanced +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +/** + ** GL_ARB_transpose_matrix + **/ + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84e3 /* 34019 */ +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84e4 /* 34020 */ +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84e5 /* 34021 */ +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84e6 /* 34022 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX +#define glLoadTransposeMatrixdARB rglLoadTransposeMatrixdARB +#define glLoadTransposeMatrixfARB rglLoadTransposeMatrixfARB +#define glMultTransposeMatrixdARB rglMultTransposeMatrixdARB +#define glMultTransposeMatrixfARB rglMultTransposeMatrixfARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixfARB(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixfARB(const GLfloat *m); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixfARB(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixfARB(const GLfloat *m); +#endif + +/** + ** GL_ARB_uniform_buffer_object + **/ + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT +#define GL_UNIFORM_BUFFER 0x8a11 /* 35345 */ +#define GL_UNIFORM_BUFFER_BINDING 0x8a28 /* 35368 */ +#define GL_UNIFORM_BUFFER_START 0x8a29 /* 35369 */ +#define GL_UNIFORM_BUFFER_SIZE 0x8a2a /* 35370 */ +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8a2b /* 35371 */ +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8a2c /* 35372 */ +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8a2d /* 35373 */ +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8a2e /* 35374 */ +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8a2f /* 35375 */ +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8a30 /* 35376 */ +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8a31 /* 35377 */ +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8a32 /* 35378 */ +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8a33 /* 35379 */ +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8a34 /* 35380 */ +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8a35 /* 35381 */ +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8a36 /* 35382 */ +#define GL_UNIFORM_TYPE 0x8a37 /* 35383 */ +#define GL_UNIFORM_SIZE 0x8a38 /* 35384 */ +#define GL_UNIFORM_NAME_LENGTH 0x8a39 /* 35385 */ +#define GL_UNIFORM_BLOCK_INDEX 0x8a3a /* 35386 */ +#define GL_UNIFORM_OFFSET 0x8a3b /* 35387 */ +#define GL_UNIFORM_ARRAY_STRIDE 0x8a3c /* 35388 */ +#define GL_UNIFORM_MATRIX_STRIDE 0x8a3d /* 35389 */ +#define GL_UNIFORM_IS_ROW_MAJOR 0x8a3e /* 35390 */ +#define GL_UNIFORM_BLOCK_BINDING 0x8a3f /* 35391 */ +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8a40 /* 35392 */ +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8a41 /* 35393 */ +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8a42 /* 35394 */ +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8a43 /* 35395 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8a44 /* 35396 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8a45 /* 35397 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8a46 /* 35398 */ +#define GL_INVALID_INDEX 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT +typedef GLuint (REGAL_CALL *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +typedef void (REGAL_CALL *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +typedef void (REGAL_CALL *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT +#define glBindBufferBase rglBindBufferBase +#define glBindBufferRange rglBindBufferRange +#define glGetActiveUniformBlockName rglGetActiveUniformBlockName +#define glGetActiveUniformBlockiv rglGetActiveUniformBlockiv +#define glGetActiveUniformName rglGetActiveUniformName +#define glGetActiveUniformsiv rglGetActiveUniformsiv +#define glGetIntegeri_v rglGetIntegeri_v +#define glGetUniformBlockIndex rglGetUniformBlockIndex +#define glGetUniformIndices rglGetUniformIndices +#define glUniformBlockBinding rglUniformBlockBinding +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT +REGAL_DECL GLuint REGAL_CALL glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL glBindBufferBase(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +REGAL_DECL void REGAL_CALL glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetIntegeri_v(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +REGAL_DECL void REGAL_CALL glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT +REGAL_DECL GLuint REGAL_CALL plugin_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegeri_v(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +REGAL_DECL void REGAL_CALL plugin_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +/** + ** GL_ARB_vertex_array_object + **/ + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT +#define glBindVertexArray rglBindVertexArray +#define glDeleteVertexArrays rglDeleteVertexArrays +#define glGenVertexArrays rglGenVertexArrays +#define glIsVertexArray rglIsVertexArray +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArrays(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArrays(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_ARB_vertex_attrib_64bit + **/ + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT +#define glGetVertexAttribLdv rglGetVertexAttribLdv +#define glVertexAttribL1d rglVertexAttribL1d +#define glVertexAttribL1dv rglVertexAttribL1dv +#define glVertexAttribL2d rglVertexAttribL2d +#define glVertexAttribL2dv rglVertexAttribL2dv +#define glVertexAttribL3d rglVertexAttribL3d +#define glVertexAttribL3dv rglVertexAttribL3dv +#define glVertexAttribL4d rglVertexAttribL4d +#define glVertexAttribL4dv rglVertexAttribL4dv +#define glVertexAttribLPointer rglVertexAttribLPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glVertexAttribL1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttribL1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttribL2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttribL3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttribL4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_ARB_vertex_attrib_binding + **/ + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING +#define GL_VERTEX_ATTRIB_BINDING 0x82d4 /* 33492 */ +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82d5 /* 33493 */ +#define GL_VERTEX_BINDING_DIVISOR 0x82d6 /* 33494 */ +#define GL_VERTEX_BINDING_OFFSET 0x82d7 /* 33495 */ +#define GL_VERTEX_BINDING_STRIDE 0x82d8 /* 33496 */ +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82d9 /* 33497 */ +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82da /* 33498 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING +typedef void (REGAL_CALL *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING +#define glBindVertexBuffer rglBindVertexBuffer +#define glVertexAttribBinding rglVertexAttribBinding +#define glVertexAttribFormat rglVertexAttribFormat +#define glVertexAttribIFormat rglVertexAttribIFormat +#define glVertexAttribLFormat rglVertexAttribLFormat +#define glVertexBindingDivisor rglVertexBindingDivisor +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING +REGAL_DECL void REGAL_CALL glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); +REGAL_DECL void REGAL_CALL glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING +REGAL_DECL void REGAL_CALL plugin_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); +#endif + +/** + ** GL_ARB_vertex_blend + **/ + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND +#define GL_MODELVIEW0_ARB 0x1700 /* 5888 */ +#define GL_MODELVIEW1_ARB 0x850a /* 34058 */ +#define GL_MAX_VERTEX_UNITS_ARB 0x86a4 /* 34468 */ +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 /* 34469 */ +#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 /* 34470 */ +#define GL_VERTEX_BLEND_ARB 0x86a7 /* 34471 */ +#define GL_CURRENT_WEIGHT_ARB 0x86a8 /* 34472 */ +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 /* 34473 */ +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa /* 34474 */ +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab /* 34475 */ +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac /* 34476 */ +#define GL_WEIGHT_ARRAY_ARB 0x86ad /* 34477 */ +#define GL_MODELVIEW2_ARB 0x8722 /* 34594 */ +#define GL_MODELVIEW3_ARB 0x8723 /* 34595 */ +#define GL_MODELVIEW4_ARB 0x8724 /* 34596 */ +#define GL_MODELVIEW5_ARB 0x8725 /* 34597 */ +#define GL_MODELVIEW6_ARB 0x8726 /* 34598 */ +#define GL_MODELVIEW7_ARB 0x8727 /* 34599 */ +#define GL_MODELVIEW8_ARB 0x8728 /* 34600 */ +#define GL_MODELVIEW9_ARB 0x8729 /* 34601 */ +#define GL_MODELVIEW10_ARB 0x872a /* 34602 */ +#define GL_MODELVIEW11_ARB 0x872b /* 34603 */ +#define GL_MODELVIEW12_ARB 0x872c /* 34604 */ +#define GL_MODELVIEW13_ARB 0x872d /* 34605 */ +#define GL_MODELVIEW14_ARB 0x872e /* 34606 */ +#define GL_MODELVIEW15_ARB 0x872f /* 34607 */ +#define GL_MODELVIEW16_ARB 0x8730 /* 34608 */ +#define GL_MODELVIEW17_ARB 0x8731 /* 34609 */ +#define GL_MODELVIEW18_ARB 0x8732 /* 34610 */ +#define GL_MODELVIEW19_ARB 0x8733 /* 34611 */ +#define GL_MODELVIEW20_ARB 0x8734 /* 34612 */ +#define GL_MODELVIEW21_ARB 0x8735 /* 34613 */ +#define GL_MODELVIEW22_ARB 0x8736 /* 34614 */ +#define GL_MODELVIEW23_ARB 0x8737 /* 34615 */ +#define GL_MODELVIEW24_ARB 0x8738 /* 34616 */ +#define GL_MODELVIEW25_ARB 0x8739 /* 34617 */ +#define GL_MODELVIEW26_ARB 0x873a /* 34618 */ +#define GL_MODELVIEW27_ARB 0x873b /* 34619 */ +#define GL_MODELVIEW28_ARB 0x873c /* 34620 */ +#define GL_MODELVIEW29_ARB 0x873d /* 34621 */ +#define GL_MODELVIEW30_ARB 0x873e /* 34622 */ +#define GL_MODELVIEW31_ARB 0x873f /* 34623 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND +typedef void (REGAL_CALL *PFNGLVERTEXBLENDARBPROC)(GLint count); +typedef void (REGAL_CALL *PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND +#define glVertexBlendARB rglVertexBlendARB +#define glWeightPointerARB rglWeightPointerARB +#define glWeightbvARB rglWeightbvARB +#define glWeightdvARB rglWeightdvARB +#define glWeightfvARB rglWeightfvARB +#define glWeightivARB rglWeightivARB +#define glWeightsvARB rglWeightsvARB +#define glWeightubvARB rglWeightubvARB +#define glWeightuivARB rglWeightuivARB +#define glWeightusvARB rglWeightusvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND +REGAL_DECL void REGAL_CALL glVertexBlendARB(GLint count); +REGAL_DECL void REGAL_CALL glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWeightbvARB(GLint size, const GLbyte *weights); +REGAL_DECL void REGAL_CALL glWeightdvARB(GLint size, const GLdouble *weights); +REGAL_DECL void REGAL_CALL glWeightfvARB(GLint size, const GLfloat *weights); +REGAL_DECL void REGAL_CALL glWeightivARB(GLint size, const GLint *weights); +REGAL_DECL void REGAL_CALL glWeightsvARB(GLint size, const GLshort *weights); +REGAL_DECL void REGAL_CALL glWeightubvARB(GLint size, const GLubyte *weights); +REGAL_DECL void REGAL_CALL glWeightuivARB(GLint size, const GLuint *weights); +REGAL_DECL void REGAL_CALL glWeightusvARB(GLint size, const GLushort *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND +REGAL_DECL void REGAL_CALL plugin_glVertexBlendARB(GLint count); +REGAL_DECL void REGAL_CALL plugin_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWeightbvARB(GLint size, const GLbyte *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightdvARB(GLint size, const GLdouble *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightfvARB(GLint size, const GLfloat *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightivARB(GLint size, const GLint *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightsvARB(GLint size, const GLshort *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightubvARB(GLint size, const GLubyte *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightuivARB(GLint size, const GLuint *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightusvARB(GLint size, const GLushort *weights); +#endif + +/** + ** GL_ARB_vertex_buffer_object + **/ + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT +#define GL_BUFFER_SIZE_ARB 0x8764 /* 34660 */ +#define GL_BUFFER_USAGE_ARB 0x8765 /* 34661 */ +#define GL_ARRAY_BUFFER_ARB 0x8892 /* 34962 */ +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 /* 34963 */ +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 /* 34964 */ +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 /* 34965 */ +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 /* 34966 */ +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 /* 34967 */ +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 /* 34968 */ +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 /* 34969 */ +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a /* 34970 */ +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b /* 34971 */ +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c /* 34972 */ +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d /* 34973 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e /* 34974 */ +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f /* 34975 */ +#define GL_READ_ONLY_ARB 0x88b8 /* 35000 */ +#define GL_WRITE_ONLY_ARB 0x88b9 /* 35001 */ +#define GL_READ_WRITE_ARB 0x88ba /* 35002 */ +#define GL_BUFFER_ACCESS_ARB 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED_ARB 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER_ARB 0x88bd /* 35005 */ +#define GL_STREAM_DRAW_ARB 0x88e0 /* 35040 */ +#define GL_STREAM_READ_ARB 0x88e1 /* 35041 */ +#define GL_STREAM_COPY_ARB 0x88e2 /* 35042 */ +#define GL_STATIC_DRAW_ARB 0x88e4 /* 35044 */ +#define GL_STATIC_READ_ARB 0x88e5 /* 35045 */ +#define GL_STATIC_COPY_ARB 0x88e6 /* 35046 */ +#define GL_DYNAMIC_DRAW_ARB 0x88e8 /* 35048 */ +#define GL_DYNAMIC_READ_ARB 0x88e9 /* 35049 */ +#define GL_DYNAMIC_COPY_ARB 0x88ea /* 35050 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT +#define glBindBufferARB rglBindBufferARB +#define glBufferDataARB rglBufferDataARB +#define glBufferSubDataARB rglBufferSubDataARB +#define glDeleteBuffersARB rglDeleteBuffersARB +#define glGenBuffersARB rglGenBuffersARB +#define glGetBufferParameterivARB rglGetBufferParameterivARB +#define glGetBufferPointervARB rglGetBufferPointervARB +#define glGetBufferSubDataARB rglGetBufferSubDataARB +#define glIsBufferARB rglIsBufferARB +#define glMapBufferARB rglMapBufferARB +#define glUnmapBufferARB rglUnmapBufferARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsBufferARB(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL glUnmapBufferARB(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBufferARB(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glBindBufferARB(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glDeleteBuffersARB(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glGenBuffersARB(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBufferARB(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBufferARB(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferARB(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glBindBufferARB(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glDeleteBuffersARB(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGenBuffersARB(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +/** + ** GL_ARB_vertex_program + **/ + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM +#define GL_COLOR_SUM_ARB 0x8458 /* 33880 */ +#define GL_VERTEX_PROGRAM_ARB 0x8620 /* 34336 */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 /* 34338 */ +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 /* 34339 */ +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 /* 34340 */ +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 /* 34341 */ +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 /* 34342 */ +#define GL_PROGRAM_LENGTH_ARB 0x8627 /* 34343 */ +#define GL_PROGRAM_STRING_ARB 0x8628 /* 34344 */ +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e /* 34350 */ +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f /* 34351 */ +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 /* 34368 */ +#define GL_CURRENT_MATRIX_ARB 0x8641 /* 34369 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 /* 34371 */ +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 /* 34373 */ +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b /* 34379 */ +#define GL_PROGRAM_BINDING_ARB 0x8677 /* 34423 */ +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 /* 34921 */ +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a /* 34922 */ +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 /* 34932 */ +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 /* 34933 */ +#define GL_PROGRAM_FORMAT_ARB 0x8876 /* 34934 */ +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 /* 34976 */ +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 /* 34977 */ +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 /* 34978 */ +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 /* 34979 */ +#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 /* 34980 */ +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 /* 34981 */ +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 /* 34982 */ +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 /* 34983 */ +#define GL_PROGRAM_PARAMETERS_ARB 0x88a8 /* 34984 */ +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 /* 34985 */ +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa /* 34986 */ +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab /* 34987 */ +#define GL_PROGRAM_ATTRIBS_ARB 0x88ac /* 34988 */ +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad /* 34989 */ +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae /* 34990 */ +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af /* 34991 */ +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 /* 34992 */ +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 /* 34993 */ +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 /* 34994 */ +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 /* 34995 */ +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 /* 34996 */ +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 /* 34997 */ +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 /* 34998 */ +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 /* 34999 */ +#define GL_MATRIX0_ARB 0x88c0 /* 35008 */ +#define GL_MATRIX1_ARB 0x88c1 /* 35009 */ +#define GL_MATRIX2_ARB 0x88c2 /* 35010 */ +#define GL_MATRIX3_ARB 0x88c3 /* 35011 */ +#define GL_MATRIX4_ARB 0x88c4 /* 35012 */ +#define GL_MATRIX5_ARB 0x88c5 /* 35013 */ +#define GL_MATRIX6_ARB 0x88c6 /* 35014 */ +#define GL_MATRIX7_ARB 0x88c7 /* 35015 */ +#define GL_MATRIX8_ARB 0x88c8 /* 35016 */ +#define GL_MATRIX9_ARB 0x88c9 /* 35017 */ +#define GL_MATRIX10_ARB 0x88ca /* 35018 */ +#define GL_MATRIX11_ARB 0x88cb /* 35019 */ +#define GL_MATRIX12_ARB 0x88cc /* 35020 */ +#define GL_MATRIX13_ARB 0x88cd /* 35021 */ +#define GL_MATRIX14_ARB 0x88ce /* 35022 */ +#define GL_MATRIX15_ARB 0x88cf /* 35023 */ +#define GL_MATRIX16_ARB 0x88d0 /* 35024 */ +#define GL_MATRIX17_ARB 0x88d1 /* 35025 */ +#define GL_MATRIX18_ARB 0x88d2 /* 35026 */ +#define GL_MATRIX19_ARB 0x88d3 /* 35027 */ +#define GL_MATRIX20_ARB 0x88d4 /* 35028 */ +#define GL_MATRIX21_ARB 0x88d5 /* 35029 */ +#define GL_MATRIX22_ARB 0x88d6 /* 35030 */ +#define GL_MATRIX23_ARB 0x88d7 /* 35031 */ +#define GL_MATRIX24_ARB 0x88d8 /* 35032 */ +#define GL_MATRIX25_ARB 0x88d9 /* 35033 */ +#define GL_MATRIX26_ARB 0x88da /* 35034 */ +#define GL_MATRIX27_ARB 0x88db /* 35035 */ +#define GL_MATRIX28_ARB 0x88dc /* 35036 */ +#define GL_MATRIX29_ARB 0x88dd /* 35037 */ +#define GL_MATRIX30_ARB 0x88de /* 35038 */ +#define GL_MATRIX31_ARB 0x88df /* 35039 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM +#define glBindProgramARB rglBindProgramARB +#define glDeleteProgramsARB rglDeleteProgramsARB +#define glDisableVertexAttribArrayARB rglDisableVertexAttribArrayARB +#define glEnableVertexAttribArrayARB rglEnableVertexAttribArrayARB +#define glGenProgramsARB rglGenProgramsARB +#define glGetProgramEnvParameterdvARB rglGetProgramEnvParameterdvARB +#define glGetProgramEnvParameterfvARB rglGetProgramEnvParameterfvARB +#define glGetProgramLocalParameterdvARB rglGetProgramLocalParameterdvARB +#define glGetProgramLocalParameterfvARB rglGetProgramLocalParameterfvARB +#define glGetProgramStringARB rglGetProgramStringARB +#define glGetProgramivARB rglGetProgramivARB +#define glGetVertexAttribPointervARB rglGetVertexAttribPointervARB +#define glGetVertexAttribdvARB rglGetVertexAttribdvARB +#define glGetVertexAttribfvARB rglGetVertexAttribfvARB +#define glGetVertexAttribivARB rglGetVertexAttribivARB +#define glIsProgramARB rglIsProgramARB +#define glProgramEnvParameter4dARB rglProgramEnvParameter4dARB +#define glProgramEnvParameter4dvARB rglProgramEnvParameter4dvARB +#define glProgramEnvParameter4fARB rglProgramEnvParameter4fARB +#define glProgramEnvParameter4fvARB rglProgramEnvParameter4fvARB +#define glProgramLocalParameter4dARB rglProgramLocalParameter4dARB +#define glProgramLocalParameter4dvARB rglProgramLocalParameter4dvARB +#define glProgramLocalParameter4fARB rglProgramLocalParameter4fARB +#define glProgramLocalParameter4fvARB rglProgramLocalParameter4fvARB +#define glProgramStringARB rglProgramStringARB +#define glVertexAttrib1dARB rglVertexAttrib1dARB +#define glVertexAttrib1dvARB rglVertexAttrib1dvARB +#define glVertexAttrib1fARB rglVertexAttrib1fARB +#define glVertexAttrib1fvARB rglVertexAttrib1fvARB +#define glVertexAttrib1sARB rglVertexAttrib1sARB +#define glVertexAttrib1svARB rglVertexAttrib1svARB +#define glVertexAttrib2dARB rglVertexAttrib2dARB +#define glVertexAttrib2dvARB rglVertexAttrib2dvARB +#define glVertexAttrib2fARB rglVertexAttrib2fARB +#define glVertexAttrib2fvARB rglVertexAttrib2fvARB +#define glVertexAttrib2sARB rglVertexAttrib2sARB +#define glVertexAttrib2svARB rglVertexAttrib2svARB +#define glVertexAttrib3dARB rglVertexAttrib3dARB +#define glVertexAttrib3dvARB rglVertexAttrib3dvARB +#define glVertexAttrib3fARB rglVertexAttrib3fARB +#define glVertexAttrib3fvARB rglVertexAttrib3fvARB +#define glVertexAttrib3sARB rglVertexAttrib3sARB +#define glVertexAttrib3svARB rglVertexAttrib3svARB +#define glVertexAttrib4NbvARB rglVertexAttrib4NbvARB +#define glVertexAttrib4NivARB rglVertexAttrib4NivARB +#define glVertexAttrib4NsvARB rglVertexAttrib4NsvARB +#define glVertexAttrib4NubARB rglVertexAttrib4NubARB +#define glVertexAttrib4NubvARB rglVertexAttrib4NubvARB +#define glVertexAttrib4NuivARB rglVertexAttrib4NuivARB +#define glVertexAttrib4NusvARB rglVertexAttrib4NusvARB +#define glVertexAttrib4bvARB rglVertexAttrib4bvARB +#define glVertexAttrib4dARB rglVertexAttrib4dARB +#define glVertexAttrib4dvARB rglVertexAttrib4dvARB +#define glVertexAttrib4fARB rglVertexAttrib4fARB +#define glVertexAttrib4fvARB rglVertexAttrib4fvARB +#define glVertexAttrib4ivARB rglVertexAttrib4ivARB +#define glVertexAttrib4sARB rglVertexAttrib4sARB +#define glVertexAttrib4svARB rglVertexAttrib4svARB +#define glVertexAttrib4ubvARB rglVertexAttrib4ubvARB +#define glVertexAttrib4uivARB rglVertexAttrib4uivARB +#define glVertexAttrib4usvARB rglVertexAttrib4usvARB +#define glVertexAttribPointerARB rglVertexAttribPointerARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL glIsProgramARB(GLuint program); +REGAL_DECL void REGAL_CALL glBindProgramARB(GLenum target, GLuint program); +REGAL_DECL void REGAL_CALL glDeleteProgramsARB(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glDisableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL glEnableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL glGenProgramsARB(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL glGetProgramivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL glVertexAttrib1dARB(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1fARB(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1sARB(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NuivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4uivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4usvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramARB(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glBindProgramARB(GLenum target, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramsARB(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGenProgramsARB(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glGetProgramivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dARB(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fARB(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sARB(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NuivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4uivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4usvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_ARB_vertex_shader + **/ + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER +#define GL_VERTEX_SHADER_ARB 0x8b31 /* 35633 */ +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a /* 35658 */ +#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b /* 35659 */ +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c /* 35660 */ +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d /* 35661 */ +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 /* 35721 */ +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a /* 35722 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER +typedef GLint (REGAL_CALL *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER +#define glBindAttribLocationARB rglBindAttribLocationARB +#define glGetActiveAttribARB rglGetActiveAttribARB +#define glGetAttribLocationARB rglGetAttribLocationARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER +REGAL_DECL GLint REGAL_CALL glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER +REGAL_DECL GLint REGAL_CALL plugin_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +/** + ** GL_ARB_vertex_type_2_10_10_10_rev + **/ + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#define GL_INT_2_10_10_10_REV 0x8d9f /* 36255 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +typedef void (REGAL_CALL *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *coords); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#define glColorP3ui rglColorP3ui +#define glColorP3uiv rglColorP3uiv +#define glColorP4ui rglColorP4ui +#define glColorP4uiv rglColorP4uiv +#define glMultiTexCoordP1ui rglMultiTexCoordP1ui +#define glMultiTexCoordP1uiv rglMultiTexCoordP1uiv +#define glMultiTexCoordP2ui rglMultiTexCoordP2ui +#define glMultiTexCoordP2uiv rglMultiTexCoordP2uiv +#define glMultiTexCoordP3ui rglMultiTexCoordP3ui +#define glMultiTexCoordP3uiv rglMultiTexCoordP3uiv +#define glMultiTexCoordP4ui rglMultiTexCoordP4ui +#define glMultiTexCoordP4uiv rglMultiTexCoordP4uiv +#define glNormalP3ui rglNormalP3ui +#define glNormalP3uiv rglNormalP3uiv +#define glSecondaryColorP3ui rglSecondaryColorP3ui +#define glSecondaryColorP3uiv rglSecondaryColorP3uiv +#define glTexCoordP1ui rglTexCoordP1ui +#define glTexCoordP1uiv rglTexCoordP1uiv +#define glTexCoordP2ui rglTexCoordP2ui +#define glTexCoordP2uiv rglTexCoordP2uiv +#define glTexCoordP3ui rglTexCoordP3ui +#define glTexCoordP3uiv rglTexCoordP3uiv +#define glTexCoordP4ui rglTexCoordP4ui +#define glTexCoordP4uiv rglTexCoordP4uiv +#define glVertexAttribP1ui rglVertexAttribP1ui +#define glVertexAttribP1uiv rglVertexAttribP1uiv +#define glVertexAttribP2ui rglVertexAttribP2ui +#define glVertexAttribP2uiv rglVertexAttribP2uiv +#define glVertexAttribP3ui rglVertexAttribP3ui +#define glVertexAttribP3uiv rglVertexAttribP3uiv +#define glVertexAttribP4ui rglVertexAttribP4ui +#define glVertexAttribP4uiv rglVertexAttribP4uiv +#define glVertexP2ui rglVertexP2ui +#define glVertexP2uiv rglVertexP2uiv +#define glVertexP3ui rglVertexP3ui +#define glVertexP3uiv rglVertexP3uiv +#define glVertexP4ui rglVertexP4ui +#define glVertexP4uiv rglVertexP4uiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +REGAL_DECL void REGAL_CALL glColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glColorP4ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glColorP4uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glNormalP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glNormalP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glSecondaryColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glSecondaryColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glTexCoordP1ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP1uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP4uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP4uiv(GLenum type, const GLuint *coords); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +REGAL_DECL void REGAL_CALL plugin_glColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glColorP4ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glColorP4uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glNormalP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP1ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP1uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP4uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP4uiv(GLenum type, const GLuint *coords); +#endif + +/** + ** GL_ARB_viewport_array + **/ + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY +#define GL_MAX_VIEWPORTS 0x825b /* 33371 */ +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825c /* 33372 */ +#define GL_VIEWPORT_BOUNDS_RANGE 0x825d /* 33373 */ +#define GL_LAYER_PROVOKING_VERTEX 0x825e /* 33374 */ +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825f /* 33375 */ +#define GL_UNDEFINED_VERTEX 0x8260 /* 33376 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY +typedef void (REGAL_CALL *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd *v); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f); +typedef void (REGAL_CALL *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *v); +typedef void (REGAL_CALL *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +typedef void (REGAL_CALL *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +typedef void (REGAL_CALL *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (REGAL_CALL *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY +#define glDepthRangeArrayv rglDepthRangeArrayv +#define glDepthRangeIndexed rglDepthRangeIndexed +#define glGetDoublei_v rglGetDoublei_v +#define glGetFloati_v rglGetFloati_v +#define glScissorArrayv rglScissorArrayv +#define glScissorIndexed rglScissorIndexed +#define glScissorIndexedv rglScissorIndexedv +#define glViewportArrayv rglViewportArrayv +#define glViewportIndexedf rglViewportIndexedf +#define glViewportIndexedfv rglViewportIndexedfv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY +REGAL_DECL void REGAL_CALL glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v); +REGAL_DECL void REGAL_CALL glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); +REGAL_DECL void REGAL_CALL glGetDoublei_v(GLenum target, GLuint index, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetFloati_v(GLenum target, GLuint index, GLfloat *v); +REGAL_DECL void REGAL_CALL glScissorArrayv(GLuint first, GLsizei count, const GLint *v); +REGAL_DECL void REGAL_CALL glScissorIndexed(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +REGAL_DECL void REGAL_CALL glScissorIndexedv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +REGAL_DECL void REGAL_CALL glViewportIndexedfv(GLuint index, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v); +REGAL_DECL void REGAL_CALL plugin_glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); +REGAL_DECL void REGAL_CALL plugin_glGetDoublei_v(GLenum target, GLuint index, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetFloati_v(GLenum target, GLuint index, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glScissorArrayv(GLuint first, GLsizei count, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +REGAL_DECL void REGAL_CALL plugin_glScissorIndexedv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +REGAL_DECL void REGAL_CALL plugin_glViewportIndexedfv(GLuint index, const GLfloat *v); +#endif + +/** + ** GL_ARB_window_pos + **/ + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_ENUM_GL_ARB_WINDOW_POS) +#define REGAL_NO_ENUM_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS) +#define REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS) +#define REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS) +#define REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS) +#define REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVARBPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVARBPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS +#define glWindowPos2dARB rglWindowPos2dARB +#define glWindowPos2dvARB rglWindowPos2dvARB +#define glWindowPos2fARB rglWindowPos2fARB +#define glWindowPos2fvARB rglWindowPos2fvARB +#define glWindowPos2iARB rglWindowPos2iARB +#define glWindowPos2ivARB rglWindowPos2ivARB +#define glWindowPos2sARB rglWindowPos2sARB +#define glWindowPos2svARB rglWindowPos2svARB +#define glWindowPos3dARB rglWindowPos3dARB +#define glWindowPos3dvARB rglWindowPos3dvARB +#define glWindowPos3fARB rglWindowPos3fARB +#define glWindowPos3fvARB rglWindowPos3fvARB +#define glWindowPos3iARB rglWindowPos3iARB +#define glWindowPos3ivARB rglWindowPos3ivARB +#define glWindowPos3sARB rglWindowPos3sARB +#define glWindowPos3svARB rglWindowPos3svARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS +REGAL_DECL void REGAL_CALL glWindowPos2dARB(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos2fARB(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos2iARB(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos2sARB(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2svARB(const GLshort *p); +REGAL_DECL void REGAL_CALL glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos3iARB(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos3sARB(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3svARB(const GLshort *p); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dARB(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fARB(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iARB(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sARB(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2svARB(const GLshort *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iARB(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3svARB(const GLshort *p); +#endif + +/** + ** GL_ARM_mali_program_binary + **/ + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY +#define GL_MALI_PROGRAM_BINARY_ARM 0x8f61 /* 36705 */ +#endif + +/** + ** GL_ARM_mali_shader_binary + **/ + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_ARM_MALI_SHADER_BINARY +#endif + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY +#define GL_MALI_SHADER_BINARY_ARM 0x8f60 /* 36704 */ +#endif + +/** + ** GL_ATI_draw_buffers + **/ + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_ATI 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_ATI 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_ATI 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_ATI 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_ATI 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_ATI 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_ATI 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_ATI 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_ATI 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_ATI 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_ATI 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_ATI 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_ATI 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_ATI 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_ATI 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_ATI 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS +#define glDrawBuffersATI rglDrawBuffersATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersATI(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersATI(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_ATI_element_array + **/ + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY +#define GL_ELEMENT_ARRAY_ATI 0x8768 /* 34664 */ +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 /* 34665 */ +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876a /* 34666 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (REGAL_CALL *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY +#define glDrawElementArrayATI rglDrawElementArrayATI +#define glDrawRangeElementArrayATI rglDrawRangeElementArrayATI +#define glElementPointerATI rglElementPointerATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL glDrawElementArrayATI(GLenum mode, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); +REGAL_DECL void REGAL_CALL glElementPointerATI(GLenum type, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawElementArrayATI(GLenum mode, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glElementPointerATI(GLenum type, const GLvoid *pointer); +#endif + +/** + ** GL_ATI_envmap_bumpmap + **/ + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 /* 34677 */ +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 /* 34678 */ +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 /* 34679 */ +#define GL_BUMP_TEX_UNITS_ATI 0x8778 /* 34680 */ +#define GL_DUDV_ATI 0x8779 /* 34681 */ +#define GL_DU8DV8_ATI 0x877a /* 34682 */ +#define GL_BUMP_ENVMAP_ATI 0x877b /* 34683 */ +#define GL_BUMP_TARGET_ATI 0x877c /* 34684 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP +typedef void (REGAL_CALL *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param); +typedef void (REGAL_CALL *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP +#define glGetTexBumpParameterfvATI rglGetTexBumpParameterfvATI +#define glGetTexBumpParameterivATI rglGetTexBumpParameterivATI +#define glTexBumpParameterfvATI rglTexBumpParameterfvATI +#define glTexBumpParameterivATI rglTexBumpParameterivATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP +REGAL_DECL void REGAL_CALL glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param); +REGAL_DECL void REGAL_CALL glGetTexBumpParameterivATI(GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glTexBumpParameterfvATI(GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glTexBumpParameterivATI(GLenum pname, const GLint *param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP +REGAL_DECL void REGAL_CALL plugin_glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glGetTexBumpParameterivATI(GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glTexBumpParameterfvATI(GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glTexBumpParameterivATI(GLenum pname, const GLint *param); +#endif + +/** + ** GL_ATI_fragment_shader + **/ + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER +#define GL_2X_BIT_ATI 0x1 +#define GL_RED_BIT_ATI 0x1 +#define GL_QUARTER_BIT_ATI 0x10 /* 16 */ +#define GL_4X_BIT_ATI 0x2 +#define GL_COMP_BIT_ATI 0x2 +#define GL_GREEN_BIT_ATI 0x2 +#define GL_EIGHTH_BIT_ATI 0x20 /* 32 */ +#define GL_8X_BIT_ATI 0x4 +#define GL_BLUE_BIT_ATI 0x4 +#define GL_NEGATE_BIT_ATI 0x4 +#define GL_SATURATE_BIT_ATI 0x40 /* 64 */ +#define GL_BIAS_BIT_ATI 0x8 +#define GL_HALF_BIT_ATI 0x8 +#define GL_FRAGMENT_SHADER_ATI 0x8920 /* 35104 */ +#define GL_REG_0_ATI 0x8921 /* 35105 */ +#define GL_REG_1_ATI 0x8922 /* 35106 */ +#define GL_REG_2_ATI 0x8923 /* 35107 */ +#define GL_REG_3_ATI 0x8924 /* 35108 */ +#define GL_REG_4_ATI 0x8925 /* 35109 */ +#define GL_REG_5_ATI 0x8926 /* 35110 */ +#define GL_CON_0_ATI 0x8941 /* 35137 */ +#define GL_CON_1_ATI 0x8942 /* 35138 */ +#define GL_CON_2_ATI 0x8943 /* 35139 */ +#define GL_CON_3_ATI 0x8944 /* 35140 */ +#define GL_CON_4_ATI 0x8945 /* 35141 */ +#define GL_CON_5_ATI 0x8946 /* 35142 */ +#define GL_CON_6_ATI 0x8947 /* 35143 */ +#define GL_CON_7_ATI 0x8948 /* 35144 */ +#define GL_MOV_ATI 0x8961 /* 35169 */ +#define GL_ADD_ATI 0x8963 /* 35171 */ +#define GL_MUL_ATI 0x8964 /* 35172 */ +#define GL_SUB_ATI 0x8965 /* 35173 */ +#define GL_DOT3_ATI 0x8966 /* 35174 */ +#define GL_DOT4_ATI 0x8967 /* 35175 */ +#define GL_MAD_ATI 0x8968 /* 35176 */ +#define GL_LERP_ATI 0x8969 /* 35177 */ +#define GL_CND_ATI 0x896a /* 35178 */ +#define GL_CND0_ATI 0x896b /* 35179 */ +#define GL_DOT2_ADD_ATI 0x896c /* 35180 */ +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d /* 35181 */ +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896e /* 35182 */ +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896f /* 35183 */ +#define GL_NUM_PASSES_ATI 0x8970 /* 35184 */ +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 /* 35185 */ +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 /* 35186 */ +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 /* 35187 */ +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 /* 35188 */ +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 /* 35189 */ +#define GL_SWIZZLE_STR_ATI 0x8976 /* 35190 */ +#define GL_SWIZZLE_STQ_ATI 0x8977 /* 35191 */ +#define GL_SWIZZLE_STR_DR_ATI 0x8978 /* 35192 */ +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 /* 35193 */ +#define GL_SWIZZLE_STRQ_ATI 0x897a /* 35194 */ +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897b /* 35195 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER +typedef GLuint (REGAL_CALL *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (REGAL_CALL *PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void (REGAL_CALL *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (REGAL_CALL *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef void (REGAL_CALL *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void (REGAL_CALL *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void (REGAL_CALL *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER +#define glAlphaFragmentOp1ATI rglAlphaFragmentOp1ATI +#define glAlphaFragmentOp2ATI rglAlphaFragmentOp2ATI +#define glAlphaFragmentOp3ATI rglAlphaFragmentOp3ATI +#define glBeginFragmentShaderATI rglBeginFragmentShaderATI +#define glBindFragmentShaderATI rglBindFragmentShaderATI +#define glColorFragmentOp1ATI rglColorFragmentOp1ATI +#define glColorFragmentOp2ATI rglColorFragmentOp2ATI +#define glColorFragmentOp3ATI rglColorFragmentOp3ATI +#define glDeleteFragmentShaderATI rglDeleteFragmentShaderATI +#define glEndFragmentShaderATI rglEndFragmentShaderATI +#define glGenFragmentShadersATI rglGenFragmentShadersATI +#define glPassTexCoordATI rglPassTexCoordATI +#define glSampleMapATI rglSampleMapATI +#define glSetFragmentShaderConstantATI rglSetFragmentShaderConstantATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER +REGAL_DECL GLuint REGAL_CALL glGenFragmentShadersATI(GLuint range); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL glBeginFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL glBindFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL glDeleteFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL glEndFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); +REGAL_DECL void REGAL_CALL glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); +REGAL_DECL void REGAL_CALL glSetFragmentShaderConstantATI(GLuint dst, const GLfloat *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER +REGAL_DECL GLuint REGAL_CALL plugin_glGenFragmentShadersATI(GLuint range); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL plugin_glBeginFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL plugin_glBindFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL plugin_glDeleteFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL plugin_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); +REGAL_DECL void REGAL_CALL plugin_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); +REGAL_DECL void REGAL_CALL plugin_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat *value); +#endif + +/** + ** GL_ATI_map_object_buffer + **/ + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_ENUM_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_ENUM_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER +typedef GLvoid *(REGAL_CALL *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER +#define glMapObjectBufferATI rglMapObjectBufferATI +#define glUnmapObjectBufferATI rglUnmapObjectBufferATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER +REGAL_DECL GLvoid *REGAL_CALL glMapObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL glUnmapObjectBufferATI(GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glUnmapObjectBufferATI(GLuint buffer); +#endif + +/** + ** GL_ATI_meminfo + **/ + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_ENUM_GL_ATI_MEMINFO) +#define REGAL_NO_ENUM_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_MEMINFO) +#define REGAL_NO_TYPEDEF_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_MEMINFO) +#define REGAL_NO_NAMESPACE_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_PLUGIN_GL_ATI_MEMINFO) +#define REGAL_NO_PLUGIN_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_DECLARATION_GL_ATI_MEMINFO) +#define REGAL_NO_DECLARATION_GL_ATI_MEMINFO +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_MEMINFO +#define GL_VBO_FREE_MEMORY_ATI 0x87fb /* 34811 */ +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87fc /* 34812 */ +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87fd /* 34813 */ +#endif + +/** + ** GL_ATI_pn_triangles + **/ + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES +#define GL_PN_TRIANGLES_ATI 0x87f0 /* 34800 */ +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87f1 /* 34801 */ +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87f2 /* 34802 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87f3 /* 34803 */ +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87f4 /* 34804 */ +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87f5 /* 34805 */ +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87f6 /* 34806 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87f7 /* 34807 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87f8 /* 34808 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES +typedef void (REGAL_CALL *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES +#define glPNTrianglesfATI rglPNTrianglesfATI +#define glPNTrianglesiATI rglPNTrianglesiATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES +REGAL_DECL void REGAL_CALL glPNTrianglesfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPNTrianglesiATI(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES +REGAL_DECL void REGAL_CALL plugin_glPNTrianglesfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPNTrianglesiATI(GLenum pname, GLint param); +#endif + +/** + ** GL_ATI_separate_stencil + **/ + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 /* 34816 */ +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 /* 34817 */ +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 /* 34818 */ +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 /* 34819 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL +typedef void (REGAL_CALL *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL +#define glStencilFuncSeparateATI rglStencilFuncSeparateATI +#define glStencilOpSeparateATI rglStencilOpSeparateATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL +REGAL_DECL void REGAL_CALL glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL +REGAL_DECL void REGAL_CALL plugin_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +/** + ** GL_ATI_text_fragment_shader + **/ + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 /* 33280 */ +#endif + +/** + ** GL_ATI_texture_compression_3dc + **/ + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* 34871 */ +#endif + +/** + ** GL_ATI_texture_env_combine3 + **/ + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3 +#define GL_MODULATE_ADD_ATI 0x8744 /* 34628 */ +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 /* 34629 */ +#define GL_MODULATE_SUBTRACT_ATI 0x8746 /* 34630 */ +#endif + +/** + ** GL_ATI_texture_float + **/ + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_FLOAT +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT +#define GL_RGBA_FLOAT32_ATI 0x8814 /* 34836 */ +#define GL_RGB_FLOAT32_ATI 0x8815 /* 34837 */ +#define GL_ALPHA_FLOAT32_ATI 0x8816 /* 34838 */ +#define GL_INTENSITY_FLOAT32_ATI 0x8817 /* 34839 */ +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 /* 34841 */ +#define GL_RGBA_FLOAT16_ATI 0x881a /* 34842 */ +#define GL_RGB_FLOAT16_ATI 0x881b /* 34843 */ +#define GL_ALPHA_FLOAT16_ATI 0x881c /* 34844 */ +#define GL_INTENSITY_FLOAT16_ATI 0x881d /* 34845 */ +#define GL_LUMINANCE_FLOAT16_ATI 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881f /* 34847 */ +#endif + +/** + ** GL_ATI_texture_mirror_once + **/ + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE +#define GL_MIRROR_CLAMP_ATI 0x8742 /* 34626 */ +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 /* 34627 */ +#endif + +/** + ** GL_ATI_vertex_array_object + **/ + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT +#define GL_STATIC_ATI 0x8760 /* 34656 */ +#define GL_DYNAMIC_ATI 0x8761 /* 34657 */ +#define GL_PRESERVE_ATI 0x8762 /* 34658 */ +#define GL_DISCARD_ATI 0x8763 /* 34659 */ +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 /* 34660 */ +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 /* 34661 */ +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 /* 34662 */ +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 /* 34663 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef GLuint (REGAL_CALL *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (REGAL_CALL *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (REGAL_CALL *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (REGAL_CALL *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT +#define glArrayObjectATI rglArrayObjectATI +#define glFreeObjectBufferATI rglFreeObjectBufferATI +#define glGetArrayObjectfvATI rglGetArrayObjectfvATI +#define glGetArrayObjectivATI rglGetArrayObjectivATI +#define glGetObjectBufferfvATI rglGetObjectBufferfvATI +#define glGetObjectBufferivATI rglGetObjectBufferivATI +#define glGetVariantArrayObjectfvATI rglGetVariantArrayObjectfvATI +#define glGetVariantArrayObjectivATI rglGetVariantArrayObjectivATI +#define glIsObjectBufferATI rglIsObjectBufferATI +#define glNewObjectBufferATI rglNewObjectBufferATI +#define glUpdateObjectBufferATI rglUpdateObjectBufferATI +#define glVariantArrayObjectATI rglVariantArrayObjectATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsObjectBufferATI(GLuint buffer); +REGAL_DECL GLuint REGAL_CALL glNewObjectBufferATI(GLsizei size, const GLvoid *pointer, GLenum usage); +REGAL_DECL void REGAL_CALL glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +REGAL_DECL void REGAL_CALL glFreeObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +REGAL_DECL void REGAL_CALL glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsObjectBufferATI(GLuint buffer); +REGAL_DECL GLuint REGAL_CALL plugin_glNewObjectBufferATI(GLsizei size, const GLvoid *pointer, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +REGAL_DECL void REGAL_CALL plugin_glFreeObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +REGAL_DECL void REGAL_CALL plugin_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +/** + ** GL_ATI_vertex_attrib_array_object + **/ + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#define glGetVertexAttribArrayObjectfvATI rglGetVertexAttribArrayObjectfvATI +#define glGetVertexAttribArrayObjectivATI rglGetVertexAttribArrayObjectivATI +#define glVertexAttribArrayObjectATI rglVertexAttribArrayObjectATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +REGAL_DECL void REGAL_CALL glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +/** + ** GL_ATI_vertex_streams + **/ + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS +#define GL_MAX_VERTEX_STREAMS_ATI 0x876b /* 34667 */ +#define GL_VERTEX_SOURCE_ATI 0x876c /* 34668 */ +#define GL_VERTEX_STREAM0_ATI 0x876d /* 34669 */ +#define GL_VERTEX_STREAM1_ATI 0x876e /* 34670 */ +#define GL_VERTEX_STREAM2_ATI 0x876f /* 34671 */ +#define GL_VERTEX_STREAM3_ATI 0x8770 /* 34672 */ +#define GL_VERTEX_STREAM4_ATI 0x8771 /* 34673 */ +#define GL_VERTEX_STREAM5_ATI 0x8772 /* 34674 */ +#define GL_VERTEX_STREAM6_ATI 0x8773 /* 34675 */ +#define GL_VERTEX_STREAM7_ATI 0x8774 /* 34676 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS +typedef void (REGAL_CALL *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS +#define glClientActiveVertexStreamATI rglClientActiveVertexStreamATI +#define glNormalStream3bATI rglNormalStream3bATI +#define glNormalStream3bvATI rglNormalStream3bvATI +#define glNormalStream3dATI rglNormalStream3dATI +#define glNormalStream3dvATI rglNormalStream3dvATI +#define glNormalStream3fATI rglNormalStream3fATI +#define glNormalStream3fvATI rglNormalStream3fvATI +#define glNormalStream3iATI rglNormalStream3iATI +#define glNormalStream3ivATI rglNormalStream3ivATI +#define glNormalStream3sATI rglNormalStream3sATI +#define glNormalStream3svATI rglNormalStream3svATI +#define glVertexBlendEnvfATI rglVertexBlendEnvfATI +#define glVertexBlendEnviATI rglVertexBlendEnviATI +#define glVertexStream1dATI rglVertexStream1dATI +#define glVertexStream1dvATI rglVertexStream1dvATI +#define glVertexStream1fATI rglVertexStream1fATI +#define glVertexStream1fvATI rglVertexStream1fvATI +#define glVertexStream1iATI rglVertexStream1iATI +#define glVertexStream1ivATI rglVertexStream1ivATI +#define glVertexStream1sATI rglVertexStream1sATI +#define glVertexStream1svATI rglVertexStream1svATI +#define glVertexStream2dATI rglVertexStream2dATI +#define glVertexStream2dvATI rglVertexStream2dvATI +#define glVertexStream2fATI rglVertexStream2fATI +#define glVertexStream2fvATI rglVertexStream2fvATI +#define glVertexStream2iATI rglVertexStream2iATI +#define glVertexStream2ivATI rglVertexStream2ivATI +#define glVertexStream2sATI rglVertexStream2sATI +#define glVertexStream2svATI rglVertexStream2svATI +#define glVertexStream3dATI rglVertexStream3dATI +#define glVertexStream3dvATI rglVertexStream3dvATI +#define glVertexStream3fATI rglVertexStream3fATI +#define glVertexStream3fvATI rglVertexStream3fvATI +#define glVertexStream3iATI rglVertexStream3iATI +#define glVertexStream3ivATI rglVertexStream3ivATI +#define glVertexStream3sATI rglVertexStream3sATI +#define glVertexStream3svATI rglVertexStream3svATI +#define glVertexStream4dATI rglVertexStream4dATI +#define glVertexStream4dvATI rglVertexStream4dvATI +#define glVertexStream4fATI rglVertexStream4fATI +#define glVertexStream4fvATI rglVertexStream4fvATI +#define glVertexStream4iATI rglVertexStream4iATI +#define glVertexStream4ivATI rglVertexStream4ivATI +#define glVertexStream4sATI rglVertexStream4sATI +#define glVertexStream4svATI rglVertexStream4svATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS +REGAL_DECL void REGAL_CALL glClientActiveVertexStreamATI(GLenum stream); +REGAL_DECL void REGAL_CALL glNormalStream3bATI(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +REGAL_DECL void REGAL_CALL glNormalStream3bvATI(GLenum stream, const GLbyte *coords); +REGAL_DECL void REGAL_CALL glNormalStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glNormalStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glNormalStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glNormalStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glNormalStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glNormalStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glNormalStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glNormalStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexBlendEnvfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glVertexBlendEnviATI(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glVertexStream1dATI(GLenum stream, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexStream1dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream1fATI(GLenum stream, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexStream1fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream1iATI(GLenum stream, GLint x); +REGAL_DECL void REGAL_CALL glVertexStream1ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream1sATI(GLenum stream, GLshort x); +REGAL_DECL void REGAL_CALL glVertexStream1svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexStream2dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexStream2fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream2iATI(GLenum stream, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexStream2ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream2sATI(GLenum stream, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexStream2svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexStream4dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexStream4fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexStream4ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexStream4svATI(GLenum stream, const GLshort *coords); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS +REGAL_DECL void REGAL_CALL plugin_glClientActiveVertexStreamATI(GLenum stream); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3bATI(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3bvATI(GLenum stream, const GLbyte *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexBlendEnvfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glVertexBlendEnviATI(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1dATI(GLenum stream, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1fATI(GLenum stream, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1iATI(GLenum stream, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1sATI(GLenum stream, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2iATI(GLenum stream, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4svATI(GLenum stream, const GLshort *coords); +#endif + +/** + ** GL_DMP_shader_binary + **/ + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_DMP_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_DMP_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_DMP_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_DMP_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_DMP_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_DMP_SHADER_BINARY +#endif + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_DMP_SHADER_BINARY +#define GL_SHADER_BINARY_DMP 0x9250 /* 37456 */ +#endif + +/** + ** GL_EXT_422_pixels + **/ + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_ENUM_GL_EXT_422_PIXELS) +#define REGAL_NO_ENUM_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_422_PIXELS) +#define REGAL_NO_TYPEDEF_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_422_PIXELS) +#define REGAL_NO_NAMESPACE_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_422_PIXELS) +#define REGAL_NO_PLUGIN_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_422_PIXELS) +#define REGAL_NO_DECLARATION_GL_EXT_422_PIXELS +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_422_PIXELS +#define GL_422_EXT 0x80cc /* 32972 */ +#define GL_422_REV_EXT 0x80cd /* 32973 */ +#define GL_422_AVERAGE_EXT 0x80ce /* 32974 */ +#define GL_422_REV_AVERAGE_EXT 0x80cf /* 32975 */ +#endif + +/** + ** GL_EXT_Cg_shader + **/ + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_ENUM_GL_EXT_CG_SHADER) +#define REGAL_NO_ENUM_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CG_SHADER) +#define REGAL_NO_TYPEDEF_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CG_SHADER) +#define REGAL_NO_NAMESPACE_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CG_SHADER) +#define REGAL_NO_PLUGIN_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CG_SHADER) +#define REGAL_NO_DECLARATION_GL_EXT_CG_SHADER +#endif + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CG_SHADER +#define GL_CG_VERTEX_SHADER_EXT 0x890e /* 35086 */ +#define GL_CG_FRAGMENT_SHADER_EXT 0x890f /* 35087 */ +#endif + +/** + ** GL_EXT_abgr + **/ + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_ENUM_GL_EXT_ABGR) +#define REGAL_NO_ENUM_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_ABGR) +#define REGAL_NO_TYPEDEF_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_ABGR) +#define REGAL_NO_NAMESPACE_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_ABGR) +#define REGAL_NO_PLUGIN_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_ABGR) +#define REGAL_NO_DECLARATION_GL_EXT_ABGR +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_ABGR +#define GL_ABGR_EXT 0x8000 /* 32768 */ +#endif + +/** + ** GL_EXT_bgra + **/ + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_ENUM_GL_EXT_BGRA) +#define REGAL_NO_ENUM_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BGRA) +#define REGAL_NO_TYPEDEF_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BGRA) +#define REGAL_NO_NAMESPACE_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BGRA) +#define REGAL_NO_PLUGIN_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BGRA) +#define REGAL_NO_DECLARATION_GL_EXT_BGRA +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BGRA +#define GL_BGR_EXT 0x80e0 /* 32992 */ +#define GL_BGRA_EXT 0x80e1 /* 32993 */ +#endif + +/** + ** GL_EXT_bindable_uniform + **/ + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8de2 /* 36322 */ +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8de3 /* 36323 */ +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8de4 /* 36324 */ +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8ded /* 36333 */ +#define GL_UNIFORM_BUFFER_EXT 0x8dee /* 36334 */ +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8def /* 36335 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +typedef GLintptr (REGAL_CALL *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +typedef void (REGAL_CALL *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM +#define glGetUniformBufferSizeEXT rglGetUniformBufferSizeEXT +#define glGetUniformOffsetEXT rglGetUniformOffsetEXT +#define glUniformBufferEXT rglUniformBufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM +REGAL_DECL GLint REGAL_CALL glGetUniformBufferSizeEXT(GLuint program, GLint location); +REGAL_DECL GLintptr REGAL_CALL glGetUniformOffsetEXT(GLuint program, GLint location); +REGAL_DECL void REGAL_CALL glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformBufferSizeEXT(GLuint program, GLint location); +REGAL_DECL GLintptr REGAL_CALL plugin_glGetUniformOffsetEXT(GLuint program, GLint location); +REGAL_DECL void REGAL_CALL plugin_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); +#endif + +/** + ** GL_EXT_blend_color + **/ + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_COLOR) +#define REGAL_NO_ENUM_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_COLOR +#define GL_CONSTANT_COLOR_EXT 0x8001 /* 32769 */ +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 /* 32770 */ +#define GL_CONSTANT_ALPHA_EXT 0x8003 /* 32771 */ +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 /* 32772 */ +#define GL_BLEND_COLOR_EXT 0x8005 /* 32773 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR +typedef void (REGAL_CALL *PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR +#define glBlendColorEXT rglBlendColorEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR +REGAL_DECL void REGAL_CALL glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR +REGAL_DECL void REGAL_CALL plugin_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +/** + ** GL_EXT_blend_equation_separate + **/ + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 /* 32777 */ +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883d /* 34877 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE +#define glBlendEquationSeparateEXT rglBlendEquationSeparateEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha); +#endif + +/** + ** GL_EXT_blend_func_separate + **/ + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE +#define GL_BLEND_DST_RGB_EXT 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB_EXT 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA_EXT 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA_EXT 0x80cb /* 32971 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateEXT rglBlendFuncSeparateEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_EXT_blend_minmax + **/ + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX +#define GL_FUNC_ADD_EXT 0x8006 /* 32774 */ +#define GL_MIN_EXT 0x8007 /* 32775 */ +#define GL_MAX_EXT 0x8008 /* 32776 */ +#define GL_BLEND_EQUATION_EXT 0x8009 /* 32777 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX +#define glBlendEquationEXT rglBlendEquationEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX +REGAL_DECL void REGAL_CALL glBlendEquationEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX +REGAL_DECL void REGAL_CALL plugin_glBlendEquationEXT(GLenum mode); +#endif + +/** + ** GL_EXT_blend_subtract + **/ + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_SUBTRACT +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT +#define GL_FUNC_SUBTRACT_EXT 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b /* 32779 */ +#endif + +/** + ** GL_EXT_clip_volume_hint + **/ + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_TYPEDEF_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_NAMESPACE_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_PLUGIN_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_DECLARATION_GL_EXT_CLIP_VOLUME_HINT +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80f0 /* 33008 */ +#endif + +/** + ** GL_EXT_cmyka + **/ + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_ENUM_GL_EXT_CMYKA) +#define REGAL_NO_ENUM_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CMYKA) +#define REGAL_NO_TYPEDEF_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CMYKA) +#define REGAL_NO_NAMESPACE_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CMYKA) +#define REGAL_NO_PLUGIN_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CMYKA) +#define REGAL_NO_DECLARATION_GL_EXT_CMYKA +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CMYKA +#define GL_CMYK_EXT 0x800c /* 32780 */ +#define GL_CMYKA_EXT 0x800d /* 32781 */ +#define GL_PACK_CMYK_HINT_EXT 0x800e /* 32782 */ +#define GL_UNPACK_CMYK_HINT_EXT 0x800f /* 32783 */ +#endif + +/** + ** GL_EXT_color_buffer_half_float + **/ + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 /* 33297 */ +#define GL_UNSIGNED_NORMALIZED_EXT 0x8c17 /* 35863 */ +#endif + +/** + ** GL_EXT_color_subtable + **/ + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_ENUM_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_ENUM_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE +typedef void (REGAL_CALL *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE +#define glColorSubTableEXT rglColorSubTableEXT +#define glCopyColorSubTableEXT rglCopyColorSubTableEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE +REGAL_DECL void REGAL_CALL glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE +REGAL_DECL void REGAL_CALL plugin_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +/** + ** GL_EXT_compiled_vertex_array + **/ + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81a8 /* 33192 */ +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81a9 /* 33193 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY +typedef void (REGAL_CALL *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLUNLOCKARRAYSEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY +#define glLockArraysEXT rglLockArraysEXT +#define glUnlockArraysEXT rglUnlockArraysEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL glLockArraysEXT(GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glUnlockArraysEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL plugin_glLockArraysEXT(GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glUnlockArraysEXT(void); +#endif + +/** + ** GL_EXT_convolution + **/ + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_ENUM_GL_EXT_CONVOLUTION) +#define REGAL_NO_ENUM_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION) +#define REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION) +#define REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION) +#define REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION) +#define REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CONVOLUTION +#define GL_CONVOLUTION_1D_EXT 0x8010 /* 32784 */ +#define GL_CONVOLUTION_2D_EXT 0x8011 /* 32785 */ +#define GL_SEPARABLE_2D_EXT 0x8012 /* 32786 */ +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 /* 32787 */ +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 /* 32788 */ +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 /* 32789 */ +#define GL_REDUCE_EXT 0x8016 /* 32790 */ +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 /* 32791 */ +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 /* 32792 */ +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 /* 32793 */ +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801a /* 32794 */ +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801b /* 32795 */ +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801c /* 32796 */ +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801d /* 32797 */ +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801e /* 32798 */ +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801f /* 32799 */ +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 /* 32800 */ +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 /* 32801 */ +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 /* 32802 */ +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 /* 32803 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION +#define glConvolutionFilter1DEXT rglConvolutionFilter1DEXT +#define glConvolutionFilter2DEXT rglConvolutionFilter2DEXT +#define glConvolutionParameterfEXT rglConvolutionParameterfEXT +#define glConvolutionParameterfvEXT rglConvolutionParameterfvEXT +#define glConvolutionParameteriEXT rglConvolutionParameteriEXT +#define glConvolutionParameterivEXT rglConvolutionParameterivEXT +#define glCopyConvolutionFilter1DEXT rglCopyConvolutionFilter1DEXT +#define glCopyConvolutionFilter2DEXT rglCopyConvolutionFilter2DEXT +#define glGetConvolutionFilterEXT rglGetConvolutionFilterEXT +#define glGetConvolutionParameterfvEXT rglGetConvolutionParameterfvEXT +#define glGetConvolutionParameterivEXT rglGetConvolutionParameterivEXT +#define glGetSeparableFilterEXT rglGetSeparableFilterEXT +#define glSeparableFilter2DEXT rglSeparableFilter2DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION +REGAL_DECL void REGAL_CALL glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +/** + ** GL_EXT_coordinate_frame + **/ + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME +#define GL_TANGENT_ARRAY_EXT 0x8439 /* 33849 */ +#define GL_BINORMAL_ARRAY_EXT 0x843a /* 33850 */ +#define GL_CURRENT_TANGENT_EXT 0x843b /* 33851 */ +#define GL_CURRENT_BINORMAL_EXT 0x843c /* 33852 */ +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843e /* 33854 */ +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843f /* 33855 */ +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 /* 33856 */ +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 /* 33857 */ +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 /* 33858 */ +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 /* 33859 */ +#define GL_MAP1_TANGENT_EXT 0x8444 /* 33860 */ +#define GL_MAP2_TANGENT_EXT 0x8445 /* 33861 */ +#define GL_MAP1_BINORMAL_EXT 0x8446 /* 33862 */ +#define GL_MAP2_BINORMAL_EXT 0x8447 /* 33863 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME +typedef void (REGAL_CALL *PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (REGAL_CALL *PFNGLTANGENT3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (REGAL_CALL *PFNGLTANGENT3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (REGAL_CALL *PFNGLTANGENT3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +typedef void (REGAL_CALL *PFNGLTANGENT3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +typedef void (REGAL_CALL *PFNGLTANGENT3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME +#define glBinormal3bEXT rglBinormal3bEXT +#define glBinormal3bvEXT rglBinormal3bvEXT +#define glBinormal3dEXT rglBinormal3dEXT +#define glBinormal3dvEXT rglBinormal3dvEXT +#define glBinormal3fEXT rglBinormal3fEXT +#define glBinormal3fvEXT rglBinormal3fvEXT +#define glBinormal3iEXT rglBinormal3iEXT +#define glBinormal3ivEXT rglBinormal3ivEXT +#define glBinormal3sEXT rglBinormal3sEXT +#define glBinormal3svEXT rglBinormal3svEXT +#define glBinormalPointerEXT rglBinormalPointerEXT +#define glTangent3bEXT rglTangent3bEXT +#define glTangent3bvEXT rglTangent3bvEXT +#define glTangent3dEXT rglTangent3dEXT +#define glTangent3dvEXT rglTangent3dvEXT +#define glTangent3fEXT rglTangent3fEXT +#define glTangent3fvEXT rglTangent3fvEXT +#define glTangent3iEXT rglTangent3iEXT +#define glTangent3ivEXT rglTangent3ivEXT +#define glTangent3sEXT rglTangent3sEXT +#define glTangent3svEXT rglTangent3svEXT +#define glTangentPointerEXT rglTangentPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME +REGAL_DECL void REGAL_CALL glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz); +REGAL_DECL void REGAL_CALL glBinormal3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz); +REGAL_DECL void REGAL_CALL glBinormal3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz); +REGAL_DECL void REGAL_CALL glBinormal3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glBinormal3iEXT(GLint bx, GLint by, GLint bz); +REGAL_DECL void REGAL_CALL glBinormal3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz); +REGAL_DECL void REGAL_CALL glBinormal3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz); +REGAL_DECL void REGAL_CALL glTangent3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz); +REGAL_DECL void REGAL_CALL glTangent3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz); +REGAL_DECL void REGAL_CALL glTangent3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTangent3iEXT(GLint tx, GLint ty, GLint tz); +REGAL_DECL void REGAL_CALL glTangent3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz); +REGAL_DECL void REGAL_CALL glTangent3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME +REGAL_DECL void REGAL_CALL plugin_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3iEXT(GLint bx, GLint by, GLint bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3iEXT(GLint tx, GLint ty, GLint tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_copy_texture + **/ + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE +#define glCopyTexImage1DEXT rglCopyTexImage1DEXT +#define glCopyTexImage2DEXT rglCopyTexImage2DEXT +#define glCopyTexSubImage1DEXT rglCopyTexSubImage1DEXT +#define glCopyTexSubImage2DEXT rglCopyTexSubImage2DEXT +#define glCopyTexSubImage3DEXT rglCopyTexSubImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE +REGAL_DECL void REGAL_CALL glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_cull_vertex + **/ + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_ENUM_GL_EXT_CULL_VERTEX) +#define REGAL_NO_ENUM_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX) +#define REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX) +#define REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX) +#define REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX) +#define REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CULL_VERTEX +#define GL_CULL_VERTEX_EXT 0x81aa /* 33194 */ +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81ab /* 33195 */ +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81ac /* 33196 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX +typedef void (REGAL_CALL *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX +#define glCullParameterdvEXT rglCullParameterdvEXT +#define glCullParameterfvEXT rglCullParameterfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX +REGAL_DECL void REGAL_CALL glCullParameterdvEXT(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glCullParameterfvEXT(GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX +REGAL_DECL void REGAL_CALL plugin_glCullParameterdvEXT(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glCullParameterfvEXT(GLenum pname, GLfloat *params); +#endif + +/** + ** GL_EXT_debug_label + **/ + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL +#endif + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8a4f /* 35407 */ +#define GL_PROGRAM_OBJECT_EXT 0x8b40 /* 35648 */ +#define GL_SHADER_OBJECT_EXT 0x8b48 /* 35656 */ +#define GL_BUFFER_OBJECT_EXT 0x9151 /* 37201 */ +#define GL_QUERY_OBJECT_EXT 0x9153 /* 37203 */ +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 /* 37204 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL +typedef void (REGAL_CALL *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL +#define glGetObjectLabelEXT rglGetObjectLabelEXT +#define glLabelObjectEXT rglLabelObjectEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL +REGAL_DECL void REGAL_CALL glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL +REGAL_DECL void REGAL_CALL plugin_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +/** + ** GL_EXT_debug_marker + **/ + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_ENUM_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_ENUM_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER +#endif + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER +typedef void (REGAL_CALL *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker); +typedef void (REGAL_CALL *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER +#define glInsertEventMarkerEXT rglInsertEventMarkerEXT +#define glPopGroupMarkerEXT rglPopGroupMarkerEXT +#define glPushGroupMarkerEXT rglPushGroupMarkerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER +REGAL_DECL void REGAL_CALL glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); +REGAL_DECL void REGAL_CALL glPopGroupMarkerEXT(void); +REGAL_DECL void REGAL_CALL glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER +REGAL_DECL void REGAL_CALL plugin_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); +REGAL_DECL void REGAL_CALL plugin_glPopGroupMarkerEXT(void); +REGAL_DECL void REGAL_CALL plugin_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); +#endif + +/** + ** GL_EXT_depth_bounds_test + **/ + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 /* 34960 */ +#define GL_DEPTH_BOUNDS_EXT 0x8891 /* 34961 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST +typedef void (REGAL_CALL *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST +#define glDepthBoundsEXT rglDepthBoundsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST +REGAL_DECL void REGAL_CALL glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST +REGAL_DECL void REGAL_CALL plugin_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); +#endif + +/** + ** GL_EXT_direct_state_access + **/ + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS +#define GL_PROGRAM_MATRIX_EXT 0x8e2d /* 36397 */ +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8e2e /* 36398 */ +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8e2f /* 36399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS +typedef GLboolean (REGAL_CALL *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +typedef GLvoid *(REGAL_CALL *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (REGAL_CALL *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +typedef void (REGAL_CALL *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data); +typedef void (REGAL_CALL *PFNGLGETDOUBLEI_VEXTPROC)(GLenum target, GLuint index, GLdouble *data); +typedef void (REGAL_CALL *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETFLOATI_VEXTPROC)(GLenum target, GLuint index, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (REGAL_CALL *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **data); +typedef void (REGAL_CALL *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid **param); +typedef void (REGAL_CALL *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLMATRIXPOPEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXPUSHEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +typedef void (REGAL_CALL *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param); +typedef void (REGAL_CALL *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS +#define glBindMultiTextureEXT rglBindMultiTextureEXT +#define glCheckNamedFramebufferStatusEXT rglCheckNamedFramebufferStatusEXT +#define glClientAttribDefaultEXT rglClientAttribDefaultEXT +#define glCompressedMultiTexImage1DEXT rglCompressedMultiTexImage1DEXT +#define glCompressedMultiTexImage2DEXT rglCompressedMultiTexImage2DEXT +#define glCompressedMultiTexImage3DEXT rglCompressedMultiTexImage3DEXT +#define glCompressedMultiTexSubImage1DEXT rglCompressedMultiTexSubImage1DEXT +#define glCompressedMultiTexSubImage2DEXT rglCompressedMultiTexSubImage2DEXT +#define glCompressedMultiTexSubImage3DEXT rglCompressedMultiTexSubImage3DEXT +#define glCompressedTextureImage1DEXT rglCompressedTextureImage1DEXT +#define glCompressedTextureImage2DEXT rglCompressedTextureImage2DEXT +#define glCompressedTextureImage3DEXT rglCompressedTextureImage3DEXT +#define glCompressedTextureSubImage1DEXT rglCompressedTextureSubImage1DEXT +#define glCompressedTextureSubImage2DEXT rglCompressedTextureSubImage2DEXT +#define glCompressedTextureSubImage3DEXT rglCompressedTextureSubImage3DEXT +#define glCopyMultiTexImage1DEXT rglCopyMultiTexImage1DEXT +#define glCopyMultiTexImage2DEXT rglCopyMultiTexImage2DEXT +#define glCopyMultiTexSubImage1DEXT rglCopyMultiTexSubImage1DEXT +#define glCopyMultiTexSubImage2DEXT rglCopyMultiTexSubImage2DEXT +#define glCopyMultiTexSubImage3DEXT rglCopyMultiTexSubImage3DEXT +#define glCopyTextureImage1DEXT rglCopyTextureImage1DEXT +#define glCopyTextureImage2DEXT rglCopyTextureImage2DEXT +#define glCopyTextureSubImage1DEXT rglCopyTextureSubImage1DEXT +#define glCopyTextureSubImage2DEXT rglCopyTextureSubImage2DEXT +#define glCopyTextureSubImage3DEXT rglCopyTextureSubImage3DEXT +#define glDisableClientStateIndexedEXT rglDisableClientStateIndexedEXT +#define glDisableClientStateiEXT rglDisableClientStateiEXT +#define glDisableVertexArrayAttribEXT rglDisableVertexArrayAttribEXT +#define glDisableVertexArrayEXT rglDisableVertexArrayEXT +#define glEnableClientStateIndexedEXT rglEnableClientStateIndexedEXT +#define glEnableClientStateiEXT rglEnableClientStateiEXT +#define glEnableVertexArrayAttribEXT rglEnableVertexArrayAttribEXT +#define glEnableVertexArrayEXT rglEnableVertexArrayEXT +#define glFlushMappedNamedBufferRangeEXT rglFlushMappedNamedBufferRangeEXT +#define glFramebufferDrawBufferEXT rglFramebufferDrawBufferEXT +#define glFramebufferDrawBuffersEXT rglFramebufferDrawBuffersEXT +#define glFramebufferReadBufferEXT rglFramebufferReadBufferEXT +#define glGenerateMultiTexMipmapEXT rglGenerateMultiTexMipmapEXT +#define glGenerateTextureMipmapEXT rglGenerateTextureMipmapEXT +#define glGetCompressedMultiTexImageEXT rglGetCompressedMultiTexImageEXT +#define glGetCompressedTextureImageEXT rglGetCompressedTextureImageEXT +#define glGetDoubleIndexedvEXT rglGetDoubleIndexedvEXT +#define glGetDoublei_vEXT rglGetDoublei_vEXT +#define glGetFloatIndexedvEXT rglGetFloatIndexedvEXT +#define glGetFloati_vEXT rglGetFloati_vEXT +#define glGetFramebufferParameterivEXT rglGetFramebufferParameterivEXT +#define glGetMultiTexEnvfvEXT rglGetMultiTexEnvfvEXT +#define glGetMultiTexEnvivEXT rglGetMultiTexEnvivEXT +#define glGetMultiTexGendvEXT rglGetMultiTexGendvEXT +#define glGetMultiTexGenfvEXT rglGetMultiTexGenfvEXT +#define glGetMultiTexGenivEXT rglGetMultiTexGenivEXT +#define glGetMultiTexImageEXT rglGetMultiTexImageEXT +#define glGetMultiTexLevelParameterfvEXT rglGetMultiTexLevelParameterfvEXT +#define glGetMultiTexLevelParameterivEXT rglGetMultiTexLevelParameterivEXT +#define glGetMultiTexParameterIivEXT rglGetMultiTexParameterIivEXT +#define glGetMultiTexParameterIuivEXT rglGetMultiTexParameterIuivEXT +#define glGetMultiTexParameterfvEXT rglGetMultiTexParameterfvEXT +#define glGetMultiTexParameterivEXT rglGetMultiTexParameterivEXT +#define glGetNamedBufferParameterivEXT rglGetNamedBufferParameterivEXT +#define glGetNamedBufferPointervEXT rglGetNamedBufferPointervEXT +#define glGetNamedBufferSubDataEXT rglGetNamedBufferSubDataEXT +#define glGetNamedFramebufferAttachmentParameterivEXT rglGetNamedFramebufferAttachmentParameterivEXT +#define glGetNamedProgramLocalParameterIivEXT rglGetNamedProgramLocalParameterIivEXT +#define glGetNamedProgramLocalParameterIuivEXT rglGetNamedProgramLocalParameterIuivEXT +#define glGetNamedProgramLocalParameterdvEXT rglGetNamedProgramLocalParameterdvEXT +#define glGetNamedProgramLocalParameterfvEXT rglGetNamedProgramLocalParameterfvEXT +#define glGetNamedProgramStringEXT rglGetNamedProgramStringEXT +#define glGetNamedProgramivEXT rglGetNamedProgramivEXT +#define glGetNamedRenderbufferParameterivEXT rglGetNamedRenderbufferParameterivEXT +#define glGetPointerIndexedvEXT rglGetPointerIndexedvEXT +#define glGetPointeri_vEXT rglGetPointeri_vEXT +#define glGetTextureImageEXT rglGetTextureImageEXT +#define glGetTextureLevelParameterfvEXT rglGetTextureLevelParameterfvEXT +#define glGetTextureLevelParameterivEXT rglGetTextureLevelParameterivEXT +#define glGetTextureParameterIivEXT rglGetTextureParameterIivEXT +#define glGetTextureParameterIuivEXT rglGetTextureParameterIuivEXT +#define glGetTextureParameterfvEXT rglGetTextureParameterfvEXT +#define glGetTextureParameterivEXT rglGetTextureParameterivEXT +#define glGetVertexArrayIntegeri_vEXT rglGetVertexArrayIntegeri_vEXT +#define glGetVertexArrayIntegervEXT rglGetVertexArrayIntegervEXT +#define glGetVertexArrayPointeri_vEXT rglGetVertexArrayPointeri_vEXT +#define glGetVertexArrayPointervEXT rglGetVertexArrayPointervEXT +#define glMapNamedBufferEXT rglMapNamedBufferEXT +#define glMapNamedBufferRangeEXT rglMapNamedBufferRangeEXT +#define glMatrixFrustumEXT rglMatrixFrustumEXT +#define glMatrixLoadIdentityEXT rglMatrixLoadIdentityEXT +#define glMatrixLoadTransposedEXT rglMatrixLoadTransposedEXT +#define glMatrixLoadTransposefEXT rglMatrixLoadTransposefEXT +#define glMatrixLoaddEXT rglMatrixLoaddEXT +#define glMatrixLoadfEXT rglMatrixLoadfEXT +#define glMatrixMultTransposedEXT rglMatrixMultTransposedEXT +#define glMatrixMultTransposefEXT rglMatrixMultTransposefEXT +#define glMatrixMultdEXT rglMatrixMultdEXT +#define glMatrixMultfEXT rglMatrixMultfEXT +#define glMatrixOrthoEXT rglMatrixOrthoEXT +#define glMatrixPopEXT rglMatrixPopEXT +#define glMatrixPushEXT rglMatrixPushEXT +#define glMatrixRotatedEXT rglMatrixRotatedEXT +#define glMatrixRotatefEXT rglMatrixRotatefEXT +#define glMatrixScaledEXT rglMatrixScaledEXT +#define glMatrixScalefEXT rglMatrixScalefEXT +#define glMatrixTranslatedEXT rglMatrixTranslatedEXT +#define glMatrixTranslatefEXT rglMatrixTranslatefEXT +#define glMultiTexBufferEXT rglMultiTexBufferEXT +#define glMultiTexCoordPointerEXT rglMultiTexCoordPointerEXT +#define glMultiTexEnvfEXT rglMultiTexEnvfEXT +#define glMultiTexEnvfvEXT rglMultiTexEnvfvEXT +#define glMultiTexEnviEXT rglMultiTexEnviEXT +#define glMultiTexEnvivEXT rglMultiTexEnvivEXT +#define glMultiTexGendEXT rglMultiTexGendEXT +#define glMultiTexGendvEXT rglMultiTexGendvEXT +#define glMultiTexGenfEXT rglMultiTexGenfEXT +#define glMultiTexGenfvEXT rglMultiTexGenfvEXT +#define glMultiTexGeniEXT rglMultiTexGeniEXT +#define glMultiTexGenivEXT rglMultiTexGenivEXT +#define glMultiTexImage1DEXT rglMultiTexImage1DEXT +#define glMultiTexImage2DEXT rglMultiTexImage2DEXT +#define glMultiTexImage3DEXT rglMultiTexImage3DEXT +#define glMultiTexParameterIivEXT rglMultiTexParameterIivEXT +#define glMultiTexParameterIuivEXT rglMultiTexParameterIuivEXT +#define glMultiTexParameterfEXT rglMultiTexParameterfEXT +#define glMultiTexParameterfvEXT rglMultiTexParameterfvEXT +#define glMultiTexParameteriEXT rglMultiTexParameteriEXT +#define glMultiTexParameterivEXT rglMultiTexParameterivEXT +#define glMultiTexRenderbufferEXT rglMultiTexRenderbufferEXT +#define glMultiTexSubImage1DEXT rglMultiTexSubImage1DEXT +#define glMultiTexSubImage2DEXT rglMultiTexSubImage2DEXT +#define glMultiTexSubImage3DEXT rglMultiTexSubImage3DEXT +#define glNamedBufferDataEXT rglNamedBufferDataEXT +#define glNamedBufferSubDataEXT rglNamedBufferSubDataEXT +#define glNamedCopyBufferSubDataEXT rglNamedCopyBufferSubDataEXT +#define glNamedFramebufferRenderbufferEXT rglNamedFramebufferRenderbufferEXT +#define glNamedFramebufferTexture1DEXT rglNamedFramebufferTexture1DEXT +#define glNamedFramebufferTexture2DEXT rglNamedFramebufferTexture2DEXT +#define glNamedFramebufferTexture3DEXT rglNamedFramebufferTexture3DEXT +#define glNamedFramebufferTextureEXT rglNamedFramebufferTextureEXT +#define glNamedFramebufferTextureFaceEXT rglNamedFramebufferTextureFaceEXT +#define glNamedFramebufferTextureLayerEXT rglNamedFramebufferTextureLayerEXT +#define glNamedProgramLocalParameter4dEXT rglNamedProgramLocalParameter4dEXT +#define glNamedProgramLocalParameter4dvEXT rglNamedProgramLocalParameter4dvEXT +#define glNamedProgramLocalParameter4fEXT rglNamedProgramLocalParameter4fEXT +#define glNamedProgramLocalParameter4fvEXT rglNamedProgramLocalParameter4fvEXT +#define glNamedProgramLocalParameterI4iEXT rglNamedProgramLocalParameterI4iEXT +#define glNamedProgramLocalParameterI4ivEXT rglNamedProgramLocalParameterI4ivEXT +#define glNamedProgramLocalParameterI4uiEXT rglNamedProgramLocalParameterI4uiEXT +#define glNamedProgramLocalParameterI4uivEXT rglNamedProgramLocalParameterI4uivEXT +#define glNamedProgramLocalParameters4fvEXT rglNamedProgramLocalParameters4fvEXT +#define glNamedProgramLocalParametersI4ivEXT rglNamedProgramLocalParametersI4ivEXT +#define glNamedProgramLocalParametersI4uivEXT rglNamedProgramLocalParametersI4uivEXT +#define glNamedProgramStringEXT rglNamedProgramStringEXT +#define glNamedRenderbufferStorageEXT rglNamedRenderbufferStorageEXT +#define glNamedRenderbufferStorageMultisampleCoverageEXT rglNamedRenderbufferStorageMultisampleCoverageEXT +#define glNamedRenderbufferStorageMultisampleEXT rglNamedRenderbufferStorageMultisampleEXT +#define glProgramUniform1dEXT rglProgramUniform1dEXT +#define glProgramUniform1dvEXT rglProgramUniform1dvEXT +#define glProgramUniform1fEXT rglProgramUniform1fEXT +#define glProgramUniform1fvEXT rglProgramUniform1fvEXT +#define glProgramUniform1iEXT rglProgramUniform1iEXT +#define glProgramUniform1ivEXT rglProgramUniform1ivEXT +#define glProgramUniform1uiEXT rglProgramUniform1uiEXT +#define glProgramUniform1uivEXT rglProgramUniform1uivEXT +#define glProgramUniform2dEXT rglProgramUniform2dEXT +#define glProgramUniform2dvEXT rglProgramUniform2dvEXT +#define glProgramUniform2fEXT rglProgramUniform2fEXT +#define glProgramUniform2fvEXT rglProgramUniform2fvEXT +#define glProgramUniform2iEXT rglProgramUniform2iEXT +#define glProgramUniform2ivEXT rglProgramUniform2ivEXT +#define glProgramUniform2uiEXT rglProgramUniform2uiEXT +#define glProgramUniform2uivEXT rglProgramUniform2uivEXT +#define glProgramUniform3dEXT rglProgramUniform3dEXT +#define glProgramUniform3dvEXT rglProgramUniform3dvEXT +#define glProgramUniform3fEXT rglProgramUniform3fEXT +#define glProgramUniform3fvEXT rglProgramUniform3fvEXT +#define glProgramUniform3iEXT rglProgramUniform3iEXT +#define glProgramUniform3ivEXT rglProgramUniform3ivEXT +#define glProgramUniform3uiEXT rglProgramUniform3uiEXT +#define glProgramUniform3uivEXT rglProgramUniform3uivEXT +#define glProgramUniform4dEXT rglProgramUniform4dEXT +#define glProgramUniform4dvEXT rglProgramUniform4dvEXT +#define glProgramUniform4fEXT rglProgramUniform4fEXT +#define glProgramUniform4fvEXT rglProgramUniform4fvEXT +#define glProgramUniform4iEXT rglProgramUniform4iEXT +#define glProgramUniform4ivEXT rglProgramUniform4ivEXT +#define glProgramUniform4uiEXT rglProgramUniform4uiEXT +#define glProgramUniform4uivEXT rglProgramUniform4uivEXT +#define glProgramUniformMatrix2dvEXT rglProgramUniformMatrix2dvEXT +#define glProgramUniformMatrix2fvEXT rglProgramUniformMatrix2fvEXT +#define glProgramUniformMatrix2x3dvEXT rglProgramUniformMatrix2x3dvEXT +#define glProgramUniformMatrix2x3fvEXT rglProgramUniformMatrix2x3fvEXT +#define glProgramUniformMatrix2x4dvEXT rglProgramUniformMatrix2x4dvEXT +#define glProgramUniformMatrix2x4fvEXT rglProgramUniformMatrix2x4fvEXT +#define glProgramUniformMatrix3dvEXT rglProgramUniformMatrix3dvEXT +#define glProgramUniformMatrix3fvEXT rglProgramUniformMatrix3fvEXT +#define glProgramUniformMatrix3x2dvEXT rglProgramUniformMatrix3x2dvEXT +#define glProgramUniformMatrix3x2fvEXT rglProgramUniformMatrix3x2fvEXT +#define glProgramUniformMatrix3x4dvEXT rglProgramUniformMatrix3x4dvEXT +#define glProgramUniformMatrix3x4fvEXT rglProgramUniformMatrix3x4fvEXT +#define glProgramUniformMatrix4dvEXT rglProgramUniformMatrix4dvEXT +#define glProgramUniformMatrix4fvEXT rglProgramUniformMatrix4fvEXT +#define glProgramUniformMatrix4x2dvEXT rglProgramUniformMatrix4x2dvEXT +#define glProgramUniformMatrix4x2fvEXT rglProgramUniformMatrix4x2fvEXT +#define glProgramUniformMatrix4x3dvEXT rglProgramUniformMatrix4x3dvEXT +#define glProgramUniformMatrix4x3fvEXT rglProgramUniformMatrix4x3fvEXT +#define glPushClientAttribDefaultEXT rglPushClientAttribDefaultEXT +#define glTextureBufferEXT rglTextureBufferEXT +#define glTextureImage1DEXT rglTextureImage1DEXT +#define glTextureImage2DEXT rglTextureImage2DEXT +#define glTextureImage3DEXT rglTextureImage3DEXT +#define glTextureParameterIivEXT rglTextureParameterIivEXT +#define glTextureParameterIuivEXT rglTextureParameterIuivEXT +#define glTextureParameterfEXT rglTextureParameterfEXT +#define glTextureParameterfvEXT rglTextureParameterfvEXT +#define glTextureParameteriEXT rglTextureParameteriEXT +#define glTextureParameterivEXT rglTextureParameterivEXT +#define glTextureRenderbufferEXT rglTextureRenderbufferEXT +#define glTextureSubImage1DEXT rglTextureSubImage1DEXT +#define glTextureSubImage2DEXT rglTextureSubImage2DEXT +#define glTextureSubImage3DEXT rglTextureSubImage3DEXT +#define glUnmapNamedBufferEXT rglUnmapNamedBufferEXT +#define glVertexArrayColorOffsetEXT rglVertexArrayColorOffsetEXT +#define glVertexArrayEdgeFlagOffsetEXT rglVertexArrayEdgeFlagOffsetEXT +#define glVertexArrayFogCoordOffsetEXT rglVertexArrayFogCoordOffsetEXT +#define glVertexArrayIndexOffsetEXT rglVertexArrayIndexOffsetEXT +#define glVertexArrayMultiTexCoordOffsetEXT rglVertexArrayMultiTexCoordOffsetEXT +#define glVertexArrayNormalOffsetEXT rglVertexArrayNormalOffsetEXT +#define glVertexArraySecondaryColorOffsetEXT rglVertexArraySecondaryColorOffsetEXT +#define glVertexArrayTexCoordOffsetEXT rglVertexArrayTexCoordOffsetEXT +#define glVertexArrayVertexAttribIOffsetEXT rglVertexArrayVertexAttribIOffsetEXT +#define glVertexArrayVertexAttribOffsetEXT rglVertexArrayVertexAttribOffsetEXT +#define glVertexArrayVertexOffsetEXT rglVertexArrayVertexOffsetEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS +REGAL_DECL GLboolean REGAL_CALL glUnmapNamedBufferEXT(GLuint buffer); +REGAL_DECL GLenum REGAL_CALL glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapNamedBufferEXT(GLuint buffer, GLenum access); +REGAL_DECL GLvoid *REGAL_CALL glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDisableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glDisableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glDisableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glDisableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glEnableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glEnableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glEnableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glEnableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); +REGAL_DECL void REGAL_CALL glGenerateTextureMipmapEXT(GLuint texture, GLenum target); +REGAL_DECL void REGAL_CALL glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL glGetDoublei_vEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetFloati_vEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid **data); +REGAL_DECL void REGAL_CALL glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glMatrixLoadIdentityEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixLoadTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixLoadTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixLoaddEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixLoadfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixMultTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixMultTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixMultdEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixMultfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glMatrixPopEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixPushEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glPushClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapNamedBufferEXT(GLuint buffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapNamedBufferEXT(GLuint buffer, GLenum access); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDisableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDisableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glEnableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL plugin_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenerateTextureMipmapEXT(GLuint texture, GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL plugin_glGetDoublei_vEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL plugin_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetFloati_vEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid **data); +REGAL_DECL void REGAL_CALL plugin_glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL plugin_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadIdentityEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoaddEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultdEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glMatrixPopEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixPushEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glPushClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL plugin_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +/** + ** GL_EXT_discard_framebuffer + **/ + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER +#define GL_COLOR_EXT 0x1800 /* 6144 */ +#define GL_DEPTH_EXT 0x1801 /* 6145 */ +#define GL_STENCIL_EXT 0x1802 /* 6146 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER +typedef void (REGAL_CALL *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER +#define glDiscardFramebufferEXT rglDiscardFramebufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER +REGAL_DECL void REGAL_CALL glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER +REGAL_DECL void REGAL_CALL plugin_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/** + ** GL_EXT_disjoint_timer_query + **/ + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 /* 34916 */ +#define GL_TIMESTAMP_EXT 0x8e28 /* 36392 */ +#define GL_GPU_DISJOINT_EXT 0x8fbb /* 36795 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY +#define glGetQueryObjectivEXT rglGetQueryObjectivEXT +#define glQueryCounterEXT rglQueryCounterEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glQueryCounterEXT(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glQueryCounterEXT(GLuint id, GLenum target); +#endif + +/** + ** GL_EXT_draw_buffers2 + **/ + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_ENUM_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2 +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (REGAL_CALL *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2 +#define glColorMaskIndexedEXT rglColorMaskIndexedEXT +#define glDisableIndexedEXT rglDisableIndexedEXT +#define glEnableIndexedEXT rglEnableIndexedEXT +#define glGetBooleanIndexedvEXT rglGetBooleanIndexedvEXT +#define glGetIntegerIndexedvEXT rglGetIntegerIndexedvEXT +#define glIsEnabledIndexedEXT rglIsEnabledIndexedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2 +REGAL_DECL GLboolean REGAL_CALL glIsEnabledIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glColorMaskIndexedEXT(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL glDisableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glEnableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glGetBooleanIndexedvEXT(GLenum value, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetIntegerIndexedvEXT(GLenum value, GLuint index, GLint *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabledIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glColorMaskIndexedEXT(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL plugin_glDisableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetBooleanIndexedvEXT(GLenum value, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerIndexedvEXT(GLenum value, GLuint index, GLint *data); +#endif + +/** + ** GL_EXT_draw_instanced + **/ + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_ENUM_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED +#define glDrawArraysInstancedEXT rglDrawArraysInstancedEXT +#define glDrawElementsInstancedEXT rglDrawElementsInstancedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/** + ** GL_EXT_draw_range_elements + **/ + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80e8 /* 33000 */ +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80e9 /* 33001 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS +#define glDrawRangeElementsEXT rglDrawRangeElementsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS +REGAL_DECL void REGAL_CALL glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +/** + ** GL_EXT_fog_coord + **/ + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_ENUM_GL_EXT_FOG_COORD) +#define REGAL_NO_ENUM_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD) +#define REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD) +#define REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FOG_COORD) +#define REGAL_NO_PLUGIN_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FOG_COORD) +#define REGAL_NO_DECLARATION_GL_EXT_FOG_COORD +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FOG_COORD +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 /* 33872 */ +#define GL_FOG_COORDINATE_EXT 0x8451 /* 33873 */ +#define GL_FRAGMENT_DEPTH_EXT 0x8452 /* 33874 */ +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 /* 33875 */ +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 /* 33876 */ +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 /* 33877 */ +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 /* 33878 */ +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 /* 33879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD +typedef void (REGAL_CALL *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD +#define glFogCoordPointerEXT rglFogCoordPointerEXT +#define glFogCoorddEXT rglFogCoorddEXT +#define glFogCoorddvEXT rglFogCoorddvEXT +#define glFogCoordfEXT rglFogCoordfEXT +#define glFogCoordfvEXT rglFogCoordfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FOG_COORD +REGAL_DECL void REGAL_CALL glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glFogCoorddEXT(GLdouble coord); +REGAL_DECL void REGAL_CALL glFogCoorddvEXT(const GLdouble *coord); +REGAL_DECL void REGAL_CALL glFogCoordfEXT(GLfloat coord); +REGAL_DECL void REGAL_CALL glFogCoordfvEXT(const GLfloat *coord); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FOG_COORD +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddEXT(GLdouble coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddvEXT(const GLdouble *coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfEXT(GLfloat coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfvEXT(const GLfloat *coord); +#endif + +/** + ** GL_EXT_fragment_lighting + **/ + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING +#endif + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 /* 33792 */ +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 /* 33793 */ +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 /* 33794 */ +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 /* 33795 */ +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 /* 33796 */ +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 /* 33797 */ +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 /* 33798 */ +#define GL_LIGHT_ENV_MODE_EXT 0x8407 /* 33799 */ +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 /* 33800 */ +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 /* 33801 */ +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840a /* 33802 */ +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840b /* 33803 */ +#define GL_FRAGMENT_LIGHT0_EXT 0x840c /* 33804 */ +#define GL_FRAGMENT_LIGHT1_EXT 0x840d /* 33805 */ +#define GL_FRAGMENT_LIGHT2_EXT 0x840e /* 33806 */ +#define GL_FRAGMENT_LIGHT3_EXT 0x840f /* 33807 */ +#define GL_FRAGMENT_LIGHT4_EXT 0x8410 /* 33808 */ +#define GL_FRAGMENT_LIGHT5_EXT 0x8411 /* 33809 */ +#define GL_FRAGMENT_LIGHT6_EXT 0x8412 /* 33810 */ +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 /* 33811 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING +typedef void (REGAL_CALL *PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING +#define glFragmentColorMaterialEXT rglFragmentColorMaterialEXT +#define glFragmentLightModelfEXT rglFragmentLightModelfEXT +#define glFragmentLightModelfvEXT rglFragmentLightModelfvEXT +#define glFragmentLightModeliEXT rglFragmentLightModeliEXT +#define glFragmentLightModelivEXT rglFragmentLightModelivEXT +#define glFragmentLightfEXT rglFragmentLightfEXT +#define glFragmentLightfvEXT rglFragmentLightfvEXT +#define glFragmentLightiEXT rglFragmentLightiEXT +#define glFragmentLightivEXT rglFragmentLightivEXT +#define glFragmentMaterialfEXT rglFragmentMaterialfEXT +#define glFragmentMaterialfvEXT rglFragmentMaterialfvEXT +#define glFragmentMaterialiEXT rglFragmentMaterialiEXT +#define glFragmentMaterialivEXT rglFragmentMaterialivEXT +#define glGetFragmentLightfvEXT rglGetFragmentLightfvEXT +#define glGetFragmentLightivEXT rglGetFragmentLightivEXT +#define glGetFragmentMaterialfvEXT rglGetFragmentMaterialfvEXT +#define glGetFragmentMaterialivEXT rglGetFragmentMaterialivEXT +#define glLightEnviEXT rglLightEnviEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL glFragmentColorMaterialEXT(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glFragmentLightModelfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightModelfvEXT(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightModeliEXT(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightModelivEXT(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightiEXT(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLightEnviEXT(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL plugin_glFragmentColorMaterialEXT(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfvEXT(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModeliEXT(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelivEXT(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightEnviEXT(GLenum pname, GLint param); +#endif + +/** + ** GL_EXT_framebuffer_blit + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_EXT 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT +#define glBlitFramebufferEXT rglBlitFramebufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_EXT_framebuffer_multisample + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_EXT 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleEXT rglRenderbufferStorageMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_framebuffer_multisample_blit_scaled + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90ba /* 37050 */ +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90bb /* 37051 */ +#endif + +/** + ** GL_EXT_framebuffer_object + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x506 /* 1286 */ +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 /* 34024 */ +#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 /* 36007 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 /* 36057 */ +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda /* 36058 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd /* 36061 */ +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10_EXT 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12_EXT 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13_EXT 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14_EXT 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15_EXT 0x8cef /* 36079 */ +#define GL_DEPTH_ATTACHMENT_EXT 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT_EXT 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER_EXT 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER_EXT 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 /* 36164 */ +#define GL_STENCIL_INDEX1_EXT 0x8d46 /* 36166 */ +#define GL_STENCIL_INDEX4_EXT 0x8d47 /* 36167 */ +#define GL_STENCIL_INDEX8_EXT 0x8d48 /* 36168 */ +#define GL_STENCIL_INDEX16_EXT 0x8d49 /* 36169 */ +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 /* 36181 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT +#define glBindFramebufferEXT rglBindFramebufferEXT +#define glBindRenderbufferEXT rglBindRenderbufferEXT +#define glCheckFramebufferStatusEXT rglCheckFramebufferStatusEXT +#define glDeleteFramebuffersEXT rglDeleteFramebuffersEXT +#define glDeleteRenderbuffersEXT rglDeleteRenderbuffersEXT +#define glFramebufferRenderbufferEXT rglFramebufferRenderbufferEXT +#define glFramebufferTexture1DEXT rglFramebufferTexture1DEXT +#define glFramebufferTexture2DEXT rglFramebufferTexture2DEXT +#define glFramebufferTexture3DEXT rglFramebufferTexture3DEXT +#define glGenFramebuffersEXT rglGenFramebuffersEXT +#define glGenRenderbuffersEXT rglGenRenderbuffersEXT +#define glGenerateMipmapEXT rglGenerateMipmapEXT +#define glGetFramebufferAttachmentParameterivEXT rglGetFramebufferAttachmentParameterivEXT +#define glGetRenderbufferParameterivEXT rglGetRenderbufferParameterivEXT +#define glIsFramebufferEXT rglIsFramebufferEXT +#define glIsRenderbufferEXT rglIsRenderbufferEXT +#define glRenderbufferStorageEXT rglRenderbufferStorageEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebufferEXT(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbufferEXT(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatusEXT(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebufferEXT(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmapEXT(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebufferEXT(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbufferEXT(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatusEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebufferEXT(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmapEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_framebuffer_sRGB + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8db9 /* 36281 */ +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8dba /* 36282 */ +#endif + +/** + ** GL_EXT_geometry_shader4 + **/ + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 /* 34370 */ +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8b4b /* 35659 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8da8 /* 36264 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8da9 /* 36265 */ +#define GL_GEOMETRY_SHADER_EXT 0x8dd9 /* 36313 */ +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8dda /* 36314 */ +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8ddb /* 36315 */ +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8ddc /* 36316 */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8ddd /* 36317 */ +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8dde /* 36318 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8de1 /* 36321 */ +#define GL_LINES_ADJACENCY_EXT 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY_EXT 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY_EXT 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4 +#define glFramebufferTextureEXT rglFramebufferTextureEXT +#define glFramebufferTextureFaceEXT rglFramebufferTextureFaceEXT +#define glProgramParameteriEXT rglProgramParameteriEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_EXT_gpu_program_parameters + **/ + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_ENUM_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS +#define glProgramEnvParameters4fvEXT rglProgramEnvParameters4fvEXT +#define glProgramLocalParameters4fvEXT rglProgramLocalParameters4fvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS +REGAL_DECL void REGAL_CALL glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +/** + ** GL_EXT_gpu_shader4 + **/ + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_ENUM_GL_EXT_GPU_SHADER4) +#define REGAL_NO_ENUM_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4) +#define REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4) +#define REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4) +#define REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4) +#define REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4 +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_GPU_SHADER4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd /* 35069 */ +#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 /* 36288 */ +#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 /* 36289 */ +#define GL_SAMPLER_BUFFER_EXT 0x8dc2 /* 36290 */ +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 /* 36291 */ +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 /* 36292 */ +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 /* 36293 */ +#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 /* 36294 */ +#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 /* 36295 */ +#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 /* 36296 */ +#define GL_INT_SAMPLER_1D_EXT 0x8dc9 /* 36297 */ +#define GL_INT_SAMPLER_2D_EXT 0x8dca /* 36298 */ +#define GL_INT_SAMPLER_3D_EXT 0x8dcb /* 36299 */ +#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc /* 36300 */ +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd /* 36301 */ +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce /* 36302 */ +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf /* 36303 */ +#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 /* 36304 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 /* 36305 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 /* 36306 */ +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 /* 36307 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 /* 36308 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 /* 36309 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 /* 36310 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 /* 36311 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 /* 36312 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4 +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4 +#define glBindFragDataLocationEXT rglBindFragDataLocationEXT +#define glGetFragDataLocationEXT rglGetFragDataLocationEXT +#define glGetUniformuivEXT rglGetUniformuivEXT +#define glGetVertexAttribIivEXT rglGetVertexAttribIivEXT +#define glGetVertexAttribIuivEXT rglGetVertexAttribIuivEXT +#define glUniform1uiEXT rglUniform1uiEXT +#define glUniform1uivEXT rglUniform1uivEXT +#define glUniform2uiEXT rglUniform2uiEXT +#define glUniform2uivEXT rglUniform2uivEXT +#define glUniform3uiEXT rglUniform3uiEXT +#define glUniform3uivEXT rglUniform3uivEXT +#define glUniform4uiEXT rglUniform4uiEXT +#define glUniform4uivEXT rglUniform4uivEXT +#define glVertexAttribI1iEXT rglVertexAttribI1iEXT +#define glVertexAttribI1ivEXT rglVertexAttribI1ivEXT +#define glVertexAttribI1uiEXT rglVertexAttribI1uiEXT +#define glVertexAttribI1uivEXT rglVertexAttribI1uivEXT +#define glVertexAttribI2iEXT rglVertexAttribI2iEXT +#define glVertexAttribI2ivEXT rglVertexAttribI2ivEXT +#define glVertexAttribI2uiEXT rglVertexAttribI2uiEXT +#define glVertexAttribI2uivEXT rglVertexAttribI2uivEXT +#define glVertexAttribI3iEXT rglVertexAttribI3iEXT +#define glVertexAttribI3ivEXT rglVertexAttribI3ivEXT +#define glVertexAttribI3uiEXT rglVertexAttribI3uiEXT +#define glVertexAttribI3uivEXT rglVertexAttribI3uivEXT +#define glVertexAttribI4bvEXT rglVertexAttribI4bvEXT +#define glVertexAttribI4iEXT rglVertexAttribI4iEXT +#define glVertexAttribI4ivEXT rglVertexAttribI4ivEXT +#define glVertexAttribI4svEXT rglVertexAttribI4svEXT +#define glVertexAttribI4ubvEXT rglVertexAttribI4ubvEXT +#define glVertexAttribI4uiEXT rglVertexAttribI4uiEXT +#define glVertexAttribI4uivEXT rglVertexAttribI4uivEXT +#define glVertexAttribI4usvEXT rglVertexAttribI4usvEXT +#define glVertexAttribIPointerEXT rglVertexAttribIPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4 +REGAL_DECL GLint REGAL_CALL glGetFragDataLocationEXT(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetUniformuivEXT(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glUniform1uiEXT(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribI1iEXT(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI1uiEXT(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4bvEXT(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4svEXT(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4usvEXT(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4 +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataLocationEXT(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetUniformuivEXT(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glUniform1uiEXT(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1iEXT(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uiEXT(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4bvEXT(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4svEXT(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4usvEXT(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_histogram + **/ + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_ENUM_GL_EXT_HISTOGRAM) +#define REGAL_NO_ENUM_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM) +#define REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM) +#define REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM) +#define REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM) +#define REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_HISTOGRAM +#define GL_HISTOGRAM_EXT 0x8024 /* 32804 */ +#define GL_PROXY_HISTOGRAM_EXT 0x8025 /* 32805 */ +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 /* 32806 */ +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 /* 32807 */ +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 /* 32808 */ +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 /* 32809 */ +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802a /* 32810 */ +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802b /* 32811 */ +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802c /* 32812 */ +#define GL_HISTOGRAM_SINK_EXT 0x802d /* 32813 */ +#define GL_MINMAX_EXT 0x802e /* 32814 */ +#define GL_MINMAX_FORMAT_EXT 0x802f /* 32815 */ +#define GL_MINMAX_SINK_EXT 0x8030 /* 32816 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLRESETMINMAXEXTPROC)(GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM +#define glGetHistogramEXT rglGetHistogramEXT +#define glGetHistogramParameterfvEXT rglGetHistogramParameterfvEXT +#define glGetHistogramParameterivEXT rglGetHistogramParameterivEXT +#define glGetMinmaxEXT rglGetMinmaxEXT +#define glGetMinmaxParameterfvEXT rglGetMinmaxParameterfvEXT +#define glGetMinmaxParameterivEXT rglGetMinmaxParameterivEXT +#define glHistogramEXT rglHistogramEXT +#define glMinmaxEXT rglMinmaxEXT +#define glResetHistogramEXT rglResetHistogramEXT +#define glResetMinmaxEXT rglResetMinmaxEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM +REGAL_DECL void REGAL_CALL glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glResetHistogramEXT(GLenum target); +REGAL_DECL void REGAL_CALL glResetMinmaxEXT(GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM +REGAL_DECL void REGAL_CALL plugin_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glResetHistogramEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glResetMinmaxEXT(GLenum target); +#endif + +/** + ** GL_EXT_index_func + **/ + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_ENUM_GL_EXT_INDEX_FUNC) +#define REGAL_NO_ENUM_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC) +#define REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC) +#define REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC) +#define REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC) +#define REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC +typedef void (REGAL_CALL *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC +#define glIndexFuncEXT rglIndexFuncEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC +REGAL_DECL void REGAL_CALL glIndexFuncEXT(GLenum func, GLfloat ref); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC +REGAL_DECL void REGAL_CALL plugin_glIndexFuncEXT(GLenum func, GLfloat ref); +#endif + +/** + ** GL_EXT_index_material + **/ + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_ENUM_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_ENUM_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL +typedef void (REGAL_CALL *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL +#define glIndexMaterialEXT rglIndexMaterialEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL +REGAL_DECL void REGAL_CALL glIndexMaterialEXT(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL +REGAL_DECL void REGAL_CALL plugin_glIndexMaterialEXT(GLenum face, GLenum mode); +#endif + +/** + ** GL_EXT_light_texture + **/ + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 /* 33609 */ +#define GL_FRAGMENT_NORMAL_EXT 0x834a /* 33610 */ +#define GL_FRAGMENT_COLOR_EXT 0x834c /* 33612 */ +#define GL_ATTENUATION_EXT 0x834d /* 33613 */ +#define GL_SHADOW_ATTENUATION_EXT 0x834e /* 33614 */ +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834f /* 33615 */ +#define GL_TEXTURE_LIGHT_EXT 0x8350 /* 33616 */ +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 /* 33617 */ +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* 33618 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE +typedef void (REGAL_CALL *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void (REGAL_CALL *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE +#define glApplyTextureEXT rglApplyTextureEXT +#define glTextureLightEXT rglTextureLightEXT +#define glTextureMaterialEXT rglTextureMaterialEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE +REGAL_DECL void REGAL_CALL glApplyTextureEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glTextureLightEXT(GLenum pname); +REGAL_DECL void REGAL_CALL glTextureMaterialEXT(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glApplyTextureEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glTextureLightEXT(GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glTextureMaterialEXT(GLenum face, GLenum mode); +#endif + +/** + ** GL_EXT_map_buffer_range + **/ + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE +#endif + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE +#define GL_MAP_READ_BIT_EXT 0x1 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x10 /* 16 */ +#define GL_MAP_WRITE_BIT_EXT 0x2 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x20 /* 32 */ +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x4 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE +#define glFlushMappedBufferRangeEXT rglFlushMappedBufferRangeEXT +#define glMapBufferRangeEXT rglMapBufferRangeEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/** + ** GL_EXT_multi_draw_arrays + **/ + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_ENUM_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS +#define glMultiDrawArraysEXT rglMultiDrawArraysEXT +#define glMultiDrawElementsEXT rglMultiDrawElementsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/** + ** GL_EXT_multisample + **/ + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_EXT 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809f /* 32927 */ +#define GL_SAMPLE_MASK_EXT 0x80a0 /* 32928 */ +#define GL_1PASS_EXT 0x80a1 /* 32929 */ +#define GL_2PASS_0_EXT 0x80a2 /* 32930 */ +#define GL_2PASS_1_EXT 0x80a3 /* 32931 */ +#define GL_4PASS_0_EXT 0x80a4 /* 32932 */ +#define GL_4PASS_1_EXT 0x80a5 /* 32933 */ +#define GL_4PASS_2_EXT 0x80a6 /* 32934 */ +#define GL_4PASS_3_EXT 0x80a7 /* 32935 */ +#define GL_SAMPLE_BUFFERS_EXT 0x80a8 /* 32936 */ +#define GL_SAMPLES_EXT 0x80a9 /* 32937 */ +#define GL_SAMPLE_MASK_VALUE_EXT 0x80aa /* 32938 */ +#define GL_SAMPLE_MASK_INVERT_EXT 0x80ab /* 32939 */ +#define GL_SAMPLE_PATTERN_EXT 0x80ac /* 32940 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE +#define glSampleMaskEXT rglSampleMaskEXT +#define glSamplePatternEXT rglSamplePatternEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleMaskEXT(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL glSamplePatternEXT(GLenum pattern); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleMaskEXT(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glSamplePatternEXT(GLenum pattern); +#endif + +/** + ** GL_EXT_multisampled_render_to_texture + **/ + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8d6c /* 36204 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#define glFramebufferTexture2DMultisampleEXT rglFramebufferTexture2DMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/** + ** GL_EXT_multiview_draw_buffers + **/ + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#define GL_COLOR_ATTACHMENT_EXT 0x90f0 /* 37104 */ +#define GL_MULTIVIEW_EXT 0x90f1 /* 37105 */ +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90f2 /* 37106 */ +#define GL_DRAW_BUFFER_EXT 0xc01 /* 3073 */ +#define GL_READ_BUFFER_EXT 0xc02 /* 3074 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum *location, const GLint *indices); +typedef void (REGAL_CALL *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint *data); +typedef void (REGAL_CALL *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#define glDrawBuffersIndexedEXT rglDrawBuffersIndexedEXT +#define glGetIntegeri_vEXT rglGetIntegeri_vEXT +#define glReadBufferIndexedEXT rglReadBufferIndexedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersIndexedEXT(GLint n, const GLenum *location, const GLint *indices); +REGAL_DECL void REGAL_CALL glGetIntegeri_vEXT(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL glReadBufferIndexedEXT(GLenum src, GLint index); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersIndexedEXT(GLint n, const GLenum *location, const GLint *indices); +REGAL_DECL void REGAL_CALL plugin_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glReadBufferIndexedEXT(GLenum src, GLint index); +#endif + +/** + ** GL_EXT_occlusion_query_boolean + **/ + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#define GL_CURRENT_QUERY_EXT 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_EXT 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 /* 34919 */ +#define GL_ANY_SAMPLES_PASSED_EXT 0x8c2f /* 35887 */ +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8d6a /* 36202 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN +typedef GLboolean (REGAL_CALL *PFNGLISQUERYEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#define glBeginQueryEXT rglBeginQueryEXT +#define glDeleteQueriesEXT rglDeleteQueriesEXT +#define glEndQueryEXT rglEndQueryEXT +#define glGenQueriesEXT rglGenQueriesEXT +#define glGetQueryObjectuivEXT rglGetQueryObjectuivEXT +#define glGetQueryivEXT rglGetQueryivEXT +#define glIsQueryEXT rglIsQueryEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN +REGAL_DECL GLboolean REGAL_CALL glIsQueryEXT(GLuint id); +REGAL_DECL void REGAL_CALL glBeginQueryEXT(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQueryEXT(GLenum target); +REGAL_DECL void REGAL_CALL glGenQueriesEXT(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQueryEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginQueryEXT(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQueryEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenQueriesEXT(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_EXT_packed_depth_stencil + **/ + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_EXT 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_EXT 0x84fa /* 34042 */ +#define GL_DEPTH24_STENCIL8_EXT 0x88f0 /* 35056 */ +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 /* 35057 */ +#endif + +/** + ** GL_EXT_packed_float + **/ + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_FLOAT +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT +#define GL_R11F_G11F_B10F_EXT 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8c3b /* 35899 */ +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8c3c /* 35900 */ +#endif + +/** + ** GL_EXT_packed_pixels + **/ + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_PIXELS +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 /* 32818 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 /* 32819 */ +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 /* 32820 */ +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 /* 32821 */ +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 /* 32822 */ +#endif + +/** + ** GL_EXT_paletted_texture + **/ + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE +#define GL_COLOR_TABLE_FORMAT_EXT 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH_EXT 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80df /* 32991 */ +#define GL_COLOR_INDEX1_EXT 0x80e2 /* 32994 */ +#define GL_COLOR_INDEX2_EXT 0x80e3 /* 32995 */ +#define GL_COLOR_INDEX4_EXT 0x80e4 /* 32996 */ +#define GL_COLOR_INDEX8_EXT 0x80e5 /* 32997 */ +#define GL_COLOR_INDEX12_EXT 0x80e6 /* 32998 */ +#define GL_COLOR_INDEX16_EXT 0x80e7 /* 32999 */ +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed /* 33005 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE +typedef void (REGAL_CALL *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE +#define glColorTableEXT rglColorTableEXT +#define glGetColorTableEXT rglGetColorTableEXT +#define glGetColorTableParameterfvEXT rglGetColorTableParameterfvEXT +#define glGetColorTableParameterivEXT rglGetColorTableParameterivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE +REGAL_DECL void REGAL_CALL glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_EXT_pixel_buffer_object + **/ + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_EXT 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88ef /* 35055 */ +#endif + +/** + ** GL_EXT_pixel_transform + **/ + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 /* 33584 */ +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 /* 33585 */ +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 /* 33586 */ +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 /* 33587 */ +#define GL_CUBIC_EXT 0x8334 /* 33588 */ +#define GL_AVERAGE_EXT 0x8335 /* 33589 */ +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 /* 33590 */ +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 /* 33591 */ +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 /* 33592 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM +typedef void (REGAL_CALL *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM +#define glGetPixelTransformParameterfvEXT rglGetPixelTransformParameterfvEXT +#define glGetPixelTransformParameterivEXT rglGetPixelTransformParameterivEXT +#define glPixelTransformParameterfEXT rglPixelTransformParameterfEXT +#define glPixelTransformParameterfvEXT rglPixelTransformParameterfvEXT +#define glPixelTransformParameteriEXT rglPixelTransformParameteriEXT +#define glPixelTransformParameterivEXT rglPixelTransformParameterivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM +REGAL_DECL void REGAL_CALL glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glPixelTransformParameterfEXT(GLenum target, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPixelTransformParameteriEXT(GLenum target, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM +REGAL_DECL void REGAL_CALL plugin_glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterfEXT(GLenum target, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameteriEXT(GLenum target, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_EXT_point_parameters + **/ + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS +#define GL_POINT_SIZE_MIN_EXT 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX_EXT 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 /* 33064 */ +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 /* 33065 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS +#define glPointParameterfEXT rglPointParameterfEXT +#define glPointParameterfvEXT rglPointParameterfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvEXT(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvEXT(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_EXT_polygon_offset + **/ + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET +#define GL_POLYGON_OFFSET_EXT 0x8037 /* 32823 */ +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 /* 32824 */ +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 /* 32825 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET +#define glPolygonOffsetEXT rglPolygonOffsetEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET +REGAL_DECL void REGAL_CALL glPolygonOffsetEXT(GLfloat factor, GLfloat bias); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET +REGAL_DECL void REGAL_CALL plugin_glPolygonOffsetEXT(GLfloat factor, GLfloat bias); +#endif + +/** + ** GL_EXT_provoking_vertex + **/ + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c /* 36428 */ +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d /* 36429 */ +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e /* 36430 */ +#define GL_PROVOKING_VERTEX_EXT 0x8e4f /* 36431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX +typedef void (REGAL_CALL *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX +#define glProvokingVertexEXT rglProvokingVertexEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL glProvokingVertexEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL plugin_glProvokingVertexEXT(GLenum mode); +#endif + +/** + ** GL_EXT_read_format_bgra + **/ + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_TYPEDEF_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_NAMESPACE_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_PLUGIN_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_DECLARATION_GL_EXT_READ_FORMAT_BGRA +#endif + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 /* 33637 */ +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 /* 33638 */ +#endif + +/** + ** GL_EXT_rescale_normal + **/ + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_TYPEDEF_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_NAMESPACE_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_PLUGIN_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_DECLARATION_GL_EXT_RESCALE_NORMAL +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL +#define GL_RESCALE_NORMAL_EXT 0x803a /* 32826 */ +#endif + +/** + ** GL_EXT_robustness + **/ + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GL_EXT_ROBUSTNESS) +#define REGAL_NO_ENUM_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS +#endif + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_ROBUSTNESS +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 /* 33362 */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 /* 33363 */ +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 /* 33364 */ +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 /* 33365 */ +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 /* 33366 */ +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 /* 33377 */ +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90f3 /* 37107 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS +typedef void (REGAL_CALL *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (REGAL_CALL *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS +#define glGetnUniformfvEXT rglGetnUniformfvEXT +#define glGetnUniformivEXT rglGetnUniformivEXT +#define glReadnPixelsEXT rglReadnPixelsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS +REGAL_DECL void REGAL_CALL glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS +REGAL_DECL void REGAL_CALL plugin_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +/** + ** GL_EXT_sRGB + **/ + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_SRGB) +#define REGAL_NO_ENUM_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_SRGB +#endif + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SRGB +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 /* 33296 */ +#endif + +/** + ** GL_EXT_scene_marker + **/ + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_ENUM_GL_EXT_SCENE_MARKER) +#define REGAL_NO_ENUM_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER) +#define REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER) +#define REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER) +#define REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER) +#define REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER +#endif + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER +typedef void (REGAL_CALL *PFNGLBEGINSCENEEXTPROC)(void); +typedef void (REGAL_CALL *PFNGLENDSCENEEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER +#define glBeginSceneEXT rglBeginSceneEXT +#define glEndSceneEXT rglEndSceneEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER +REGAL_DECL void REGAL_CALL glBeginSceneEXT(void); +REGAL_DECL void REGAL_CALL glEndSceneEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER +REGAL_DECL void REGAL_CALL plugin_glBeginSceneEXT(void); +REGAL_DECL void REGAL_CALL plugin_glEndSceneEXT(void); +#endif + +/** + ** GL_EXT_secondary_color + **/ + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR +#define GL_COLOR_SUM_EXT 0x8458 /* 33880 */ +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 /* 33881 */ +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a /* 33882 */ +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b /* 33883 */ +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c /* 33884 */ +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d /* 33885 */ +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e /* 33886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR +#define glSecondaryColor3bEXT rglSecondaryColor3bEXT +#define glSecondaryColor3bvEXT rglSecondaryColor3bvEXT +#define glSecondaryColor3dEXT rglSecondaryColor3dEXT +#define glSecondaryColor3dvEXT rglSecondaryColor3dvEXT +#define glSecondaryColor3fEXT rglSecondaryColor3fEXT +#define glSecondaryColor3fvEXT rglSecondaryColor3fvEXT +#define glSecondaryColor3iEXT rglSecondaryColor3iEXT +#define glSecondaryColor3ivEXT rglSecondaryColor3ivEXT +#define glSecondaryColor3sEXT rglSecondaryColor3sEXT +#define glSecondaryColor3svEXT rglSecondaryColor3svEXT +#define glSecondaryColor3ubEXT rglSecondaryColor3ubEXT +#define glSecondaryColor3ubvEXT rglSecondaryColor3ubvEXT +#define glSecondaryColor3uiEXT rglSecondaryColor3uiEXT +#define glSecondaryColor3uivEXT rglSecondaryColor3uivEXT +#define glSecondaryColor3usEXT rglSecondaryColor3usEXT +#define glSecondaryColor3usvEXT rglSecondaryColor3usvEXT +#define glSecondaryColorPointerEXT rglSecondaryColorPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR +REGAL_DECL void REGAL_CALL glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubvEXT(const GLubyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3uivEXT(const GLuint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3usvEXT(const GLushort *v); +REGAL_DECL void REGAL_CALL glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubvEXT(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uivEXT(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usvEXT(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_separate_shader_objects + **/ + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS +#define GL_ACTIVE_PROGRAM_EXT 0x8b8d /* 35725 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string); +typedef void (REGAL_CALL *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS +#define glActiveProgramEXT rglActiveProgramEXT +#define glCreateShaderProgramEXT rglCreateShaderProgramEXT +#define glUseShaderProgramEXT rglUseShaderProgramEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLuint REGAL_CALL glCreateShaderProgramEXT(GLenum type, const GLchar *string); +REGAL_DECL void REGAL_CALL glActiveProgramEXT(GLuint program); +REGAL_DECL void REGAL_CALL glUseShaderProgramEXT(GLenum type, GLuint program); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShaderProgramEXT(GLenum type, const GLchar *string); +REGAL_DECL void REGAL_CALL plugin_glActiveProgramEXT(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glUseShaderProgramEXT(GLenum type, GLuint program); +#endif + +/** + ** GL_EXT_separate_specular_color + **/ + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81f8 /* 33272 */ +#define GL_SINGLE_COLOR_EXT 0x81f9 /* 33273 */ +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81fa /* 33274 */ +#endif + +/** + ** GL_EXT_shader_framebuffer_fetch + **/ + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_PLUGIN_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_DECLARATION_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8a52 /* 35410 */ +#endif + +/** + ** GL_EXT_shader_image_load_store + **/ + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x1 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x100 /* 256 */ +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x1000 /* 4096 */ +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x2 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x20 /* 32 */ +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x200 /* 512 */ +#define GL_UNIFORM_BARRIER_BIT_EXT 0x4 +#define GL_COMMAND_BARRIER_BIT_EXT 0x40 /* 64 */ +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x400 /* 1024 */ +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x8 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x80 /* 128 */ +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x800 /* 2048 */ +#define GL_MAX_IMAGE_UNITS_EXT 0x8f38 /* 36664 */ +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8f39 /* 36665 */ +#define GL_IMAGE_BINDING_NAME_EXT 0x8f3a /* 36666 */ +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8f3b /* 36667 */ +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8f3c /* 36668 */ +#define GL_IMAGE_BINDING_LAYER_EXT 0x8f3d /* 36669 */ +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8f3e /* 36670 */ +#define GL_IMAGE_1D_EXT 0x904c /* 36940 */ +#define GL_IMAGE_2D_EXT 0x904d /* 36941 */ +#define GL_IMAGE_3D_EXT 0x904e /* 36942 */ +#define GL_IMAGE_2D_RECT_EXT 0x904f /* 36943 */ +#define GL_IMAGE_CUBE_EXT 0x9050 /* 36944 */ +#define GL_IMAGE_BUFFER_EXT 0x9051 /* 36945 */ +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 /* 36946 */ +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 /* 36947 */ +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 /* 36948 */ +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 /* 36949 */ +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 /* 36950 */ +#define GL_INT_IMAGE_1D_EXT 0x9057 /* 36951 */ +#define GL_INT_IMAGE_2D_EXT 0x9058 /* 36952 */ +#define GL_INT_IMAGE_3D_EXT 0x9059 /* 36953 */ +#define GL_INT_IMAGE_2D_RECT_EXT 0x905a /* 36954 */ +#define GL_INT_IMAGE_CUBE_EXT 0x905b /* 36955 */ +#define GL_INT_IMAGE_BUFFER_EXT 0x905c /* 36956 */ +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905d /* 36957 */ +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905e /* 36958 */ +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905f /* 36959 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 /* 36960 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 /* 36961 */ +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 /* 36962 */ +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 /* 36963 */ +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 /* 36964 */ +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 /* 36965 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 /* 36966 */ +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 /* 36967 */ +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 /* 36968 */ +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 /* 36969 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906a /* 36970 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906b /* 36971 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906c /* 36972 */ +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906d /* 36973 */ +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906e /* 36974 */ +#define GL_ALL_BARRIER_BITS_EXT 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (REGAL_CALL *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE +#define glBindImageTextureEXT rglBindImageTextureEXT +#define glMemoryBarrierEXT rglMemoryBarrierEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +REGAL_DECL void REGAL_CALL glMemoryBarrierEXT(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL plugin_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +REGAL_DECL void REGAL_CALL plugin_glMemoryBarrierEXT(GLbitfield barriers); +#endif + +/** + ** GL_EXT_shadow_samplers + **/ + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_PLUGIN_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_DECLARATION_GL_EXT_SHADOW_SAMPLERS +#endif + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884d /* 34893 */ +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884e /* 34894 */ +#define GL_SAMPLER_2D_SHADOW_EXT 0x8b62 /* 35682 */ +#endif + +/** + ** GL_EXT_shared_texture_palette + **/ + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_TYPEDEF_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_NAMESPACE_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_PLUGIN_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_DECLARATION_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81fb /* 33275 */ +#endif + +/** + ** GL_EXT_stencil_clear_tag + **/ + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG +#define GL_STENCIL_TAG_BITS_EXT 0x88f2 /* 35058 */ +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88f3 /* 35059 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG +typedef void (REGAL_CALL *PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG +#define glStencilClearTagEXT rglStencilClearTagEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG +REGAL_DECL void REGAL_CALL glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG +REGAL_DECL void REGAL_CALL plugin_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +/** + ** GL_EXT_stencil_two_side + **/ + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 /* 35088 */ +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 /* 35089 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE +typedef void (REGAL_CALL *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE +#define glActiveStencilFaceEXT rglActiveStencilFaceEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE +REGAL_DECL void REGAL_CALL glActiveStencilFaceEXT(GLenum face); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE +REGAL_DECL void REGAL_CALL plugin_glActiveStencilFaceEXT(GLenum face); +#endif + +/** + ** GL_EXT_stencil_wrap + **/ + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_WRAP +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP +#define GL_INCR_WRAP_EXT 0x8507 /* 34055 */ +#define GL_DECR_WRAP_EXT 0x8508 /* 34056 */ +#endif + +/** + ** GL_EXT_subtexture + **/ + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_SUBTEXTURE) +#define REGAL_NO_ENUM_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE +#define glTexSubImage1DEXT rglTexSubImage1DEXT +#define glTexSubImage2DEXT rglTexSubImage2DEXT +#define glTexSubImage3DEXT rglTexSubImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE +REGAL_DECL void REGAL_CALL glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_EXT_texture + **/ + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE +#define GL_ALPHA4_EXT 0x803b /* 32827 */ +#define GL_ALPHA8_EXT 0x803c /* 32828 */ +#define GL_ALPHA12_EXT 0x803d /* 32829 */ +#define GL_ALPHA16_EXT 0x803e /* 32830 */ +#define GL_LUMINANCE4_EXT 0x803f /* 32831 */ +#define GL_LUMINANCE8_EXT 0x8040 /* 32832 */ +#define GL_LUMINANCE12_EXT 0x8041 /* 32833 */ +#define GL_LUMINANCE16_EXT 0x8042 /* 32834 */ +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 /* 32835 */ +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 /* 32836 */ +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 /* 32837 */ +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 /* 32838 */ +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 /* 32839 */ +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 /* 32840 */ +#define GL_INTENSITY_EXT 0x8049 /* 32841 */ +#define GL_INTENSITY4_EXT 0x804a /* 32842 */ +#define GL_INTENSITY8_EXT 0x804b /* 32843 */ +#define GL_INTENSITY12_EXT 0x804c /* 32844 */ +#define GL_INTENSITY16_EXT 0x804d /* 32845 */ +#define GL_RGB2_EXT 0x804e /* 32846 */ +#define GL_RGB4_EXT 0x804f /* 32847 */ +#define GL_RGB5_EXT 0x8050 /* 32848 */ +#define GL_RGB8_EXT 0x8051 /* 32849 */ +#define GL_RGB10_EXT 0x8052 /* 32850 */ +#define GL_RGB12_EXT 0x8053 /* 32851 */ +#define GL_RGB16_EXT 0x8054 /* 32852 */ +#define GL_RGBA2_EXT 0x8055 /* 32853 */ +#define GL_RGBA4_EXT 0x8056 /* 32854 */ +#define GL_RGB5_A1_EXT 0x8057 /* 32855 */ +#define GL_RGBA8_EXT 0x8058 /* 32856 */ +#define GL_RGB10_A2_EXT 0x8059 /* 32857 */ +#define GL_RGBA12_EXT 0x805a /* 32858 */ +#define GL_RGBA16_EXT 0x805b /* 32859 */ +#define GL_TEXTURE_RED_SIZE_EXT 0x805c /* 32860 */ +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805d /* 32861 */ +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805e /* 32862 */ +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805f /* 32863 */ +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 /* 32864 */ +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 /* 32865 */ +#define GL_REPLACE_EXT 0x8062 /* 32866 */ +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 /* 32867 */ +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 /* 32868 */ +#endif + +/** + ** GL_EXT_texture3D + **/ + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE3D) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806b /* 32875 */ +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c /* 32876 */ +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e /* 32878 */ +#define GL_TEXTURE_3D_EXT 0x806f /* 32879 */ +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 /* 32880 */ +#define GL_TEXTURE_DEPTH_EXT 0x8071 /* 32881 */ +#define GL_TEXTURE_WRAP_R_EXT 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 /* 32883 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D +#define glTexImage3DEXT rglTexImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D +REGAL_DECL void REGAL_CALL glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D +REGAL_DECL void REGAL_CALL plugin_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_EXT_texture_array + **/ + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884e /* 34894 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88ff /* 35071 */ +#define GL_TEXTURE_1D_ARRAY_EXT 0x8c18 /* 35864 */ +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8c19 /* 35865 */ +#define GL_TEXTURE_2D_ARRAY_EXT 0x8c1a /* 35866 */ +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8c1b /* 35867 */ +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8c1c /* 35868 */ +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8c1d /* 35869 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY +#define glFramebufferTextureLayerEXT rglFramebufferTextureLayerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY +REGAL_DECL void REGAL_CALL glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +/** + ** GL_EXT_texture_buffer_object + **/ + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT +#define GL_TEXTURE_BUFFER_EXT 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8c2e /* 35886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT +#define glTexBufferEXT rglTexBufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_EXT_texture_compression_latc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8c70 /* 35952 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8c71 /* 35953 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8c72 /* 35954 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8c73 /* 35955 */ +#endif + +/** + ** GL_EXT_texture_compression_rgtc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb /* 36283 */ +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc /* 36284 */ +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd /* 36285 */ +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe /* 36286 */ +#endif + +/** + ** GL_EXT_texture_compression_s3tc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 /* 33777 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 /* 33778 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 /* 33779 */ +#endif + +/** + ** GL_EXT_texture_cube_map + **/ + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP +#define GL_NORMAL_MAP_EXT 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_EXT 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851c /* 34076 */ +#endif + +/** + ** GL_EXT_texture_edge_clamp + **/ + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP +#define GL_CLAMP_TO_EDGE_EXT 0x812f /* 33071 */ +#endif + +/** + ** GL_EXT_texture_env_combine + **/ + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE +#define GL_COMBINE_EXT 0x8570 /* 34160 */ +#define GL_COMBINE_RGB_EXT 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA_EXT 0x8572 /* 34162 */ +#define GL_RGB_SCALE_EXT 0x8573 /* 34163 */ +#define GL_ADD_SIGNED_EXT 0x8574 /* 34164 */ +#define GL_INTERPOLATE_EXT 0x8575 /* 34165 */ +#define GL_CONSTANT_EXT 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR_EXT 0x8577 /* 34167 */ +#define GL_PREVIOUS_EXT 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB_EXT 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB_EXT 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB_EXT 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA_EXT 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA_EXT 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA_EXT 0x858a /* 34186 */ +#define GL_OPERAND0_RGB_EXT 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB_EXT 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB_EXT 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA_EXT 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA_EXT 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA_EXT 0x859a /* 34202 */ +#endif + +/** + ** GL_EXT_texture_env_dot3 + **/ + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3 +#define GL_DOT3_RGB_EXT 0x8740 /* 34624 */ +#define GL_DOT3_RGBA_EXT 0x8741 /* 34625 */ +#endif + +/** + ** GL_EXT_texture_filter_anisotropic + **/ + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe /* 34046 */ +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff /* 34047 */ +#endif + +/** + ** GL_EXT_texture_integer + **/ + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER +#define GL_RGBA32UI_EXT 0x8d70 /* 36208 */ +#define GL_RGB32UI_EXT 0x8d71 /* 36209 */ +#define GL_ALPHA32UI_EXT 0x8d72 /* 36210 */ +#define GL_INTENSITY32UI_EXT 0x8d73 /* 36211 */ +#define GL_LUMINANCE32UI_EXT 0x8d74 /* 36212 */ +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8d75 /* 36213 */ +#define GL_RGBA16UI_EXT 0x8d76 /* 36214 */ +#define GL_RGB16UI_EXT 0x8d77 /* 36215 */ +#define GL_ALPHA16UI_EXT 0x8d78 /* 36216 */ +#define GL_INTENSITY16UI_EXT 0x8d79 /* 36217 */ +#define GL_LUMINANCE16UI_EXT 0x8d7a /* 36218 */ +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8d7b /* 36219 */ +#define GL_RGBA8UI_EXT 0x8d7c /* 36220 */ +#define GL_RGB8UI_EXT 0x8d7d /* 36221 */ +#define GL_ALPHA8UI_EXT 0x8d7e /* 36222 */ +#define GL_INTENSITY8UI_EXT 0x8d7f /* 36223 */ +#define GL_LUMINANCE8UI_EXT 0x8d80 /* 36224 */ +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8d81 /* 36225 */ +#define GL_RGBA32I_EXT 0x8d82 /* 36226 */ +#define GL_RGB32I_EXT 0x8d83 /* 36227 */ +#define GL_ALPHA32I_EXT 0x8d84 /* 36228 */ +#define GL_INTENSITY32I_EXT 0x8d85 /* 36229 */ +#define GL_LUMINANCE32I_EXT 0x8d86 /* 36230 */ +#define GL_LUMINANCE_ALPHA32I_EXT 0x8d87 /* 36231 */ +#define GL_RGBA16I_EXT 0x8d88 /* 36232 */ +#define GL_RGB16I_EXT 0x8d89 /* 36233 */ +#define GL_ALPHA16I_EXT 0x8d8a /* 36234 */ +#define GL_INTENSITY16I_EXT 0x8d8b /* 36235 */ +#define GL_LUMINANCE16I_EXT 0x8d8c /* 36236 */ +#define GL_LUMINANCE_ALPHA16I_EXT 0x8d8d /* 36237 */ +#define GL_RGBA8I_EXT 0x8d8e /* 36238 */ +#define GL_RGB8I_EXT 0x8d8f /* 36239 */ +#define GL_ALPHA8I_EXT 0x8d90 /* 36240 */ +#define GL_INTENSITY8I_EXT 0x8d91 /* 36241 */ +#define GL_LUMINANCE8I_EXT 0x8d92 /* 36242 */ +#define GL_LUMINANCE_ALPHA8I_EXT 0x8d93 /* 36243 */ +#define GL_RED_INTEGER_EXT 0x8d94 /* 36244 */ +#define GL_GREEN_INTEGER_EXT 0x8d95 /* 36245 */ +#define GL_BLUE_INTEGER_EXT 0x8d96 /* 36246 */ +#define GL_ALPHA_INTEGER_EXT 0x8d97 /* 36247 */ +#define GL_RGB_INTEGER_EXT 0x8d98 /* 36248 */ +#define GL_RGBA_INTEGER_EXT 0x8d99 /* 36249 */ +#define GL_BGR_INTEGER_EXT 0x8d9a /* 36250 */ +#define GL_BGRA_INTEGER_EXT 0x8d9b /* 36251 */ +#define GL_LUMINANCE_INTEGER_EXT 0x8d9c /* 36252 */ +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8d9d /* 36253 */ +#define GL_RGBA_INTEGER_MODE_EXT 0x8d9e /* 36254 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER +typedef void (REGAL_CALL *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (REGAL_CALL *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER +#define glClearColorIiEXT rglClearColorIiEXT +#define glClearColorIuiEXT rglClearColorIuiEXT +#define glGetTexParameterIivEXT rglGetTexParameterIivEXT +#define glGetTexParameterIuivEXT rglGetTexParameterIuivEXT +#define glTexParameterIivEXT rglTexParameterIivEXT +#define glTexParameterIuivEXT rglTexParameterIuivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER +REGAL_DECL void REGAL_CALL glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER +REGAL_DECL void REGAL_CALL plugin_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL plugin_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params); +#endif + +/** + ** GL_EXT_texture_lod_bias + **/ + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd /* 34045 */ +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 /* 34048 */ +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 /* 34049 */ +#endif + +/** + ** GL_EXT_texture_mirror_clamp + **/ + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP +#define GL_MIRROR_CLAMP_EXT 0x8742 /* 34626 */ +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 /* 34627 */ +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 /* 35090 */ +#endif + +/** + ** GL_EXT_texture_object + **/ + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT +#define GL_TEXTURE_PRIORITY_EXT 0x8066 /* 32870 */ +#define GL_TEXTURE_RESIDENT_EXT 0x8067 /* 32871 */ +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 /* 32872 */ +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 /* 32873 */ +#define GL_TEXTURE_3D_BINDING_EXT 0x806a /* 32874 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures); +typedef void (REGAL_CALL *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT +#define glAreTexturesResidentEXT rglAreTexturesResidentEXT +#define glBindTextureEXT rglBindTextureEXT +#define glDeleteTexturesEXT rglDeleteTexturesEXT +#define glGenTexturesEXT rglGenTexturesEXT +#define glIsTextureEXT rglIsTextureEXT +#define glPrioritizeTexturesEXT rglPrioritizeTexturesEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT +REGAL_DECL GLboolean REGAL_CALL glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsTextureEXT(GLuint texture); +REGAL_DECL void REGAL_CALL glBindTextureEXT(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glDeleteTexturesEXT(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL glGenTexturesEXT(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureEXT(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glBindTextureEXT(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glGenTexturesEXT(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +/** + ** GL_EXT_texture_perturb_normal + **/ + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL +#define GL_PERTURB_EXT 0x85ae /* 34222 */ +#define GL_TEXTURE_NORMAL_EXT 0x85af /* 34223 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL +typedef void (REGAL_CALL *PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL +#define glTextureNormalEXT rglTextureNormalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL +REGAL_DECL void REGAL_CALL glTextureNormalEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL +REGAL_DECL void REGAL_CALL plugin_glTextureNormalEXT(GLenum mode); +#endif + +/** + ** GL_EXT_texture_rectangle + **/ + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RECTANGLE +#endif + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_EXT 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84f8 /* 34040 */ +#endif + +/** + ** GL_EXT_texture_rg + **/ + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_RG) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RG) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RG) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RG) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RG) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RG +#endif + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_RG +#define GL_RED_EXT 0x1903 /* 6403 */ +#define GL_RG_EXT 0x8227 /* 33319 */ +#endif + +/** + ** GL_EXT_texture_sRGB + **/ + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB +#define GL_SRGB_EXT 0x8c40 /* 35904 */ +#define GL_SRGB8_EXT 0x8c41 /* 35905 */ +#define GL_SRGB_ALPHA_EXT 0x8c42 /* 35906 */ +#define GL_SRGB8_ALPHA8_EXT 0x8c43 /* 35907 */ +#define GL_SLUMINANCE_ALPHA_EXT 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 /* 35909 */ +#define GL_SLUMINANCE_EXT 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8_EXT 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB_EXT 0x8c48 /* 35912 */ +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 /* 35913 */ +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a /* 35914 */ +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b /* 35915 */ +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c /* 35916 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d /* 35917 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e /* 35918 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f /* 35919 */ +#endif + +/** + ** GL_EXT_texture_sRGB_decode + **/ + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 /* 35400 */ +#define GL_DECODE_EXT 0x8a49 /* 35401 */ +#define GL_SKIP_DECODE_EXT 0x8a4a /* 35402 */ +#endif + +/** + ** GL_EXT_texture_shared_exponent + **/ + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT +#define GL_RGB9_E5_EXT 0x8c3d /* 35901 */ +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8c3e /* 35902 */ +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8c3f /* 35903 */ +#endif + +/** + ** GL_EXT_texture_snorm + **/ + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SNORM +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM +#define GL_RED_SNORM 0x8f90 /* 36752 */ +#define GL_RG_SNORM 0x8f91 /* 36753 */ +#define GL_RGB_SNORM 0x8f92 /* 36754 */ +#define GL_RGBA_SNORM 0x8f93 /* 36755 */ +#define GL_R8_SNORM 0x8f94 /* 36756 */ +#define GL_RG8_SNORM 0x8f95 /* 36757 */ +#define GL_RGB8_SNORM 0x8f96 /* 36758 */ +#define GL_RGBA8_SNORM 0x8f97 /* 36759 */ +#define GL_R16_SNORM 0x8f98 /* 36760 */ +#define GL_RG16_SNORM 0x8f99 /* 36761 */ +#define GL_RGB16_SNORM 0x8f9a /* 36762 */ +#define GL_RGBA16_SNORM 0x8f9b /* 36763 */ +#define GL_SIGNED_NORMALIZED 0x8f9c /* 36764 */ +#define GL_ALPHA_SNORM 0x9010 /* 36880 */ +#define GL_LUMINANCE_SNORM 0x9011 /* 36881 */ +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 /* 36882 */ +#define GL_INTENSITY_SNORM 0x9013 /* 36883 */ +#define GL_ALPHA8_SNORM 0x9014 /* 36884 */ +#define GL_LUMINANCE8_SNORM 0x9015 /* 36885 */ +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 /* 36886 */ +#define GL_INTENSITY8_SNORM 0x9017 /* 36887 */ +#define GL_ALPHA16_SNORM 0x9018 /* 36888 */ +#define GL_LUMINANCE16_SNORM 0x9019 /* 36889 */ +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901a /* 36890 */ +#define GL_INTENSITY16_SNORM 0x901b /* 36891 */ +#endif + +/** + ** GL_EXT_texture_storage + **/ + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE +#endif + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE +#define GL_R8_EXT 0x8229 /* 33321 */ +#define GL_RG8_EXT 0x822b /* 33323 */ +#define GL_R16F_EXT 0x822d /* 33325 */ +#define GL_R32F_EXT 0x822e /* 33326 */ +#define GL_RG16F_EXT 0x822f /* 33327 */ +#define GL_RG32F_EXT 0x8230 /* 33328 */ +#define GL_RGBA32F_EXT 0x8814 /* 34836 */ +#define GL_RGB32F_EXT 0x8815 /* 34837 */ +#define GL_ALPHA32F_EXT 0x8816 /* 34838 */ +#define GL_LUMINANCE32F_EXT 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 /* 34841 */ +#define GL_RGBA16F_EXT 0x881a /* 34842 */ +#define GL_RGB16F_EXT 0x881b /* 34843 */ +#define GL_ALPHA16F_EXT 0x881c /* 34844 */ +#define GL_LUMINANCE16F_EXT 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA16F_EXT 0x881f /* 34847 */ +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912f /* 37167 */ +#define GL_BGRA8_EXT 0x93a1 /* 37793 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE +#define glTexStorage1DEXT rglTexStorage1DEXT +#define glTexStorage2DEXT rglTexStorage2DEXT +#define glTexStorage3DEXT rglTexStorage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL plugin_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_EXT_texture_swizzle + **/ + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SWIZZLE +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8e42 /* 36418 */ +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8e43 /* 36419 */ +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8e44 /* 36420 */ +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8e45 /* 36421 */ +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8e46 /* 36422 */ +#endif + +/** + ** GL_EXT_texture_type_2_10_10_10_REV + **/ + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 /* 33640 */ +#endif + +/** + ** GL_EXT_timer_query + **/ + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_EXT_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TIMER_QUERY +#define GL_TIME_ELAPSED_EXT 0x88bf /* 35007 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY +#define glGetQueryObjecti64vEXT rglGetQueryObjecti64vEXT +#define glGetQueryObjectui64vEXT rglGetQueryObjectui64vEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +/** + ** GL_EXT_transform_feedback + **/ + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8c76 /* 35958 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8c80 /* 35968 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8c85 /* 35973 */ +#define GL_PRIMITIVES_GENERATED_EXT 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD_EXT 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS_EXT 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8c8f /* 35983 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK +#define glBeginTransformFeedbackEXT rglBeginTransformFeedbackEXT +#define glBindBufferBaseEXT rglBindBufferBaseEXT +#define glBindBufferOffsetEXT rglBindBufferOffsetEXT +#define glBindBufferRangeEXT rglBindBufferRangeEXT +#define glEndTransformFeedbackEXT rglEndTransformFeedbackEXT +#define glGetTransformFeedbackVaryingEXT rglGetTransformFeedbackVaryingEXT +#define glTransformFeedbackVaryingsEXT rglTransformFeedbackVaryingsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK +REGAL_DECL void REGAL_CALL glBeginTransformFeedbackEXT(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glEndTransformFeedbackEXT(void); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedbackEXT(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedbackEXT(void); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +/** + ** GL_EXT_unpack_subimage + **/ + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_TYPEDEF_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_NAMESPACE_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_PLUGIN_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_DECLARATION_GL_EXT_UNPACK_SUBIMAGE +#endif + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE +#define GL_UNPACK_ROW_LENGTH_EXT 0xcf2 /* 3314 */ +#define GL_UNPACK_SKIP_ROWS_EXT 0xcf3 /* 3315 */ +#define GL_UNPACK_SKIP_PIXELS_EXT 0xcf4 /* 3316 */ +#endif + +/** + ** GL_EXT_vertex_array + **/ + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY +#define GL_DOUBLE_EXT 0x140a /* 5130 */ +#define GL_VERTEX_ARRAY_EXT 0x8074 /* 32884 */ +#define GL_NORMAL_ARRAY_EXT 0x8075 /* 32885 */ +#define GL_COLOR_ARRAY_EXT 0x8076 /* 32886 */ +#define GL_INDEX_ARRAY_EXT 0x8077 /* 32887 */ +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 /* 32888 */ +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 /* 32889 */ +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807a /* 32890 */ +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807b /* 32891 */ +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807c /* 32892 */ +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807d /* 32893 */ +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807e /* 32894 */ +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807f /* 32895 */ +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 /* 32896 */ +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 /* 32897 */ +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 /* 32898 */ +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 /* 32899 */ +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 /* 32900 */ +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 /* 32901 */ +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 /* 32902 */ +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 /* 32903 */ +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 /* 32904 */ +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 /* 32905 */ +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808a /* 32906 */ +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808b /* 32907 */ +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808c /* 32908 */ +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808d /* 32909 */ +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808e /* 32910 */ +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808f /* 32911 */ +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 /* 32912 */ +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 /* 32913 */ +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 /* 32914 */ +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 /* 32915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY +typedef void (REGAL_CALL *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (REGAL_CALL *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (REGAL_CALL *PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY +#define glArrayElementEXT rglArrayElementEXT +#define glColorPointerEXT rglColorPointerEXT +#define glDrawArraysEXT rglDrawArraysEXT +#define glEdgeFlagPointerEXT rglEdgeFlagPointerEXT +#define glGetPointervEXT rglGetPointervEXT +#define glIndexPointerEXT rglIndexPointerEXT +#define glNormalPointerEXT rglNormalPointerEXT +#define glTexCoordPointerEXT rglTexCoordPointerEXT +#define glVertexPointerEXT rglVertexPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL glArrayElementEXT(GLint i); +REGAL_DECL void REGAL_CALL glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); +REGAL_DECL void REGAL_CALL glGetPointervEXT(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL plugin_glArrayElementEXT(GLint i); +REGAL_DECL void REGAL_CALL plugin_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); +REGAL_DECL void REGAL_CALL plugin_glGetPointervEXT(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_vertex_attrib_64bit + **/ + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT +#define GL_DOUBLE_MAT2_EXT 0x8f46 /* 36678 */ +#define GL_DOUBLE_MAT3_EXT 0x8f47 /* 36679 */ +#define GL_DOUBLE_MAT4_EXT 0x8f48 /* 36680 */ +#define GL_DOUBLE_MAT2x3_EXT 0x8f49 /* 36681 */ +#define GL_DOUBLE_MAT2x4_EXT 0x8f4a /* 36682 */ +#define GL_DOUBLE_MAT3x2_EXT 0x8f4b /* 36683 */ +#define GL_DOUBLE_MAT3x4_EXT 0x8f4c /* 36684 */ +#define GL_DOUBLE_MAT4x2_EXT 0x8f4d /* 36685 */ +#define GL_DOUBLE_MAT4x3_EXT 0x8f4e /* 36686 */ +#define GL_DOUBLE_VEC2_EXT 0x8ffc /* 36860 */ +#define GL_DOUBLE_VEC3_EXT 0x8ffd /* 36861 */ +#define GL_DOUBLE_VEC4_EXT 0x8ffe /* 36862 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT +#define glGetVertexAttribLdvEXT rglGetVertexAttribLdvEXT +#define glVertexArrayVertexAttribLOffsetEXT rglVertexArrayVertexAttribLOffsetEXT +#define glVertexAttribL1dEXT rglVertexAttribL1dEXT +#define glVertexAttribL1dvEXT rglVertexAttribL1dvEXT +#define glVertexAttribL2dEXT rglVertexAttribL2dEXT +#define glVertexAttribL2dvEXT rglVertexAttribL2dvEXT +#define glVertexAttribL3dEXT rglVertexAttribL3dEXT +#define glVertexAttribL3dvEXT rglVertexAttribL3dvEXT +#define glVertexAttribL4dEXT rglVertexAttribL4dEXT +#define glVertexAttribL4dvEXT rglVertexAttribL4dvEXT +#define glVertexAttribLPointerEXT rglVertexAttribLPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexAttribL1dEXT(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttribL1dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttribL2dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttribL3dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttribL4dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dEXT(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_vertex_shader + **/ + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER +#define GL_VERTEX_SHADER_EXT 0x8780 /* 34688 */ +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 /* 34689 */ +#define GL_OP_INDEX_EXT 0x8782 /* 34690 */ +#define GL_OP_NEGATE_EXT 0x8783 /* 34691 */ +#define GL_OP_DOT3_EXT 0x8784 /* 34692 */ +#define GL_OP_DOT4_EXT 0x8785 /* 34693 */ +#define GL_OP_MUL_EXT 0x8786 /* 34694 */ +#define GL_OP_ADD_EXT 0x8787 /* 34695 */ +#define GL_OP_MADD_EXT 0x8788 /* 34696 */ +#define GL_OP_FRAC_EXT 0x8789 /* 34697 */ +#define GL_OP_MAX_EXT 0x878a /* 34698 */ +#define GL_OP_MIN_EXT 0x878b /* 34699 */ +#define GL_OP_SET_GE_EXT 0x878c /* 34700 */ +#define GL_OP_SET_LT_EXT 0x878d /* 34701 */ +#define GL_OP_CLAMP_EXT 0x878e /* 34702 */ +#define GL_OP_FLOOR_EXT 0x878f /* 34703 */ +#define GL_OP_ROUND_EXT 0x8790 /* 34704 */ +#define GL_OP_EXP_BASE_2_EXT 0x8791 /* 34705 */ +#define GL_OP_LOG_BASE_2_EXT 0x8792 /* 34706 */ +#define GL_OP_POWER_EXT 0x8793 /* 34707 */ +#define GL_OP_RECIP_EXT 0x8794 /* 34708 */ +#define GL_OP_RECIP_SQRT_EXT 0x8795 /* 34709 */ +#define GL_OP_SUB_EXT 0x8796 /* 34710 */ +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 /* 34711 */ +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 /* 34712 */ +#define GL_OP_MOV_EXT 0x8799 /* 34713 */ +#define GL_OUTPUT_VERTEX_EXT 0x879a /* 34714 */ +#define GL_OUTPUT_COLOR0_EXT 0x879b /* 34715 */ +#define GL_OUTPUT_COLOR1_EXT 0x879c /* 34716 */ +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879d /* 34717 */ +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879e /* 34718 */ +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879f /* 34719 */ +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87a0 /* 34720 */ +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87a1 /* 34721 */ +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87a2 /* 34722 */ +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87a3 /* 34723 */ +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87a4 /* 34724 */ +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87a5 /* 34725 */ +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87a6 /* 34726 */ +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87a7 /* 34727 */ +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87a8 /* 34728 */ +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87a9 /* 34729 */ +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87aa /* 34730 */ +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87ab /* 34731 */ +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87ac /* 34732 */ +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87ad /* 34733 */ +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87ae /* 34734 */ +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87af /* 34735 */ +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87b0 /* 34736 */ +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87b1 /* 34737 */ +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87b2 /* 34738 */ +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87b3 /* 34739 */ +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87b4 /* 34740 */ +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87b5 /* 34741 */ +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87b6 /* 34742 */ +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87b7 /* 34743 */ +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87b8 /* 34744 */ +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87b9 /* 34745 */ +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87ba /* 34746 */ +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87bb /* 34747 */ +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87bc /* 34748 */ +#define GL_OUTPUT_FOG_EXT 0x87bd /* 34749 */ +#define GL_SCALAR_EXT 0x87be /* 34750 */ +#define GL_VECTOR_EXT 0x87bf /* 34751 */ +#define GL_MATRIX_EXT 0x87c0 /* 34752 */ +#define GL_VARIANT_EXT 0x87c1 /* 34753 */ +#define GL_INVARIANT_EXT 0x87c2 /* 34754 */ +#define GL_LOCAL_CONSTANT_EXT 0x87c3 /* 34755 */ +#define GL_LOCAL_EXT 0x87c4 /* 34756 */ +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87c5 /* 34757 */ +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87c6 /* 34758 */ +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87c7 /* 34759 */ +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87c8 /* 34760 */ +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87c9 /* 34761 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87ca /* 34762 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87cb /* 34763 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87cc /* 34764 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87cd /* 34765 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87ce /* 34766 */ +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87cf /* 34767 */ +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87d0 /* 34768 */ +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87d1 /* 34769 */ +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87d2 /* 34770 */ +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87d3 /* 34771 */ +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87d4 /* 34772 */ +#define GL_X_EXT 0x87d5 /* 34773 */ +#define GL_Y_EXT 0x87d6 /* 34774 */ +#define GL_Z_EXT 0x87d7 /* 34775 */ +#define GL_W_EXT 0x87d8 /* 34776 */ +#define GL_NEGATIVE_X_EXT 0x87d9 /* 34777 */ +#define GL_NEGATIVE_Y_EXT 0x87da /* 34778 */ +#define GL_NEGATIVE_Z_EXT 0x87db /* 34779 */ +#define GL_NEGATIVE_W_EXT 0x87dc /* 34780 */ +#define GL_ZERO_EXT 0x87dd /* 34781 */ +#define GL_ONE_EXT 0x87de /* 34782 */ +#define GL_NEGATIVE_ONE_EXT 0x87df /* 34783 */ +#define GL_NORMALIZED_RANGE_EXT 0x87e0 /* 34784 */ +#define GL_FULL_RANGE_EXT 0x87e1 /* 34785 */ +#define GL_CURRENT_VERTEX_EXT 0x87e2 /* 34786 */ +#define GL_MVP_MATRIX_EXT 0x87e3 /* 34787 */ +#define GL_VARIANT_VALUE_EXT 0x87e4 /* 34788 */ +#define GL_VARIANT_DATATYPE_EXT 0x87e5 /* 34789 */ +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87e6 /* 34790 */ +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87e7 /* 34791 */ +#define GL_VARIANT_ARRAY_EXT 0x87e8 /* 34792 */ +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87e9 /* 34793 */ +#define GL_INVARIANT_VALUE_EXT 0x87ea /* 34794 */ +#define GL_INVARIANT_DATATYPE_EXT 0x87eb /* 34795 */ +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87ec /* 34796 */ +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ed /* 34797 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER +typedef GLboolean (REGAL_CALL *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef GLuint (REGAL_CALL *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef GLuint (REGAL_CALL *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void (REGAL_CALL *PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (REGAL_CALL *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data); +typedef void (REGAL_CALL *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (REGAL_CALL *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void (REGAL_CALL *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (REGAL_CALL *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (REGAL_CALL *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (REGAL_CALL *PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr); +typedef void (REGAL_CALL *PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr); +typedef void (REGAL_CALL *PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr); +typedef void (REGAL_CALL *PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr); +typedef void (REGAL_CALL *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr); +typedef void (REGAL_CALL *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER +#define glBeginVertexShaderEXT rglBeginVertexShaderEXT +#define glBindLightParameterEXT rglBindLightParameterEXT +#define glBindMaterialParameterEXT rglBindMaterialParameterEXT +#define glBindParameterEXT rglBindParameterEXT +#define glBindTexGenParameterEXT rglBindTexGenParameterEXT +#define glBindTextureUnitParameterEXT rglBindTextureUnitParameterEXT +#define glBindVertexShaderEXT rglBindVertexShaderEXT +#define glDeleteVertexShaderEXT rglDeleteVertexShaderEXT +#define glDisableVariantClientStateEXT rglDisableVariantClientStateEXT +#define glEnableVariantClientStateEXT rglEnableVariantClientStateEXT +#define glEndVertexShaderEXT rglEndVertexShaderEXT +#define glExtractComponentEXT rglExtractComponentEXT +#define glGenSymbolsEXT rglGenSymbolsEXT +#define glGenVertexShadersEXT rglGenVertexShadersEXT +#define glGetInvariantBooleanvEXT rglGetInvariantBooleanvEXT +#define glGetInvariantFloatvEXT rglGetInvariantFloatvEXT +#define glGetInvariantIntegervEXT rglGetInvariantIntegervEXT +#define glGetLocalConstantBooleanvEXT rglGetLocalConstantBooleanvEXT +#define glGetLocalConstantFloatvEXT rglGetLocalConstantFloatvEXT +#define glGetLocalConstantIntegervEXT rglGetLocalConstantIntegervEXT +#define glGetVariantBooleanvEXT rglGetVariantBooleanvEXT +#define glGetVariantFloatvEXT rglGetVariantFloatvEXT +#define glGetVariantIntegervEXT rglGetVariantIntegervEXT +#define glGetVariantPointervEXT rglGetVariantPointervEXT +#define glInsertComponentEXT rglInsertComponentEXT +#define glIsVariantEnabledEXT rglIsVariantEnabledEXT +#define glSetInvariantEXT rglSetInvariantEXT +#define glSetLocalConstantEXT rglSetLocalConstantEXT +#define glShaderOp1EXT rglShaderOp1EXT +#define glShaderOp2EXT rglShaderOp2EXT +#define glShaderOp3EXT rglShaderOp3EXT +#define glSwizzleEXT rglSwizzleEXT +#define glVariantPointerEXT rglVariantPointerEXT +#define glVariantbvEXT rglVariantbvEXT +#define glVariantdvEXT rglVariantdvEXT +#define glVariantfvEXT rglVariantfvEXT +#define glVariantivEXT rglVariantivEXT +#define glVariantsvEXT rglVariantsvEXT +#define glVariantubvEXT rglVariantubvEXT +#define glVariantuivEXT rglVariantuivEXT +#define glVariantusvEXT rglVariantusvEXT +#define glWriteMaskEXT rglWriteMaskEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER +REGAL_DECL GLboolean REGAL_CALL glIsVariantEnabledEXT(GLuint id, GLenum cap); +REGAL_DECL GLuint REGAL_CALL glBindLightParameterEXT(GLenum light, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindMaterialParameterEXT(GLenum face, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindParameterEXT(GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindTextureUnitParameterEXT(GLenum unit, GLenum value); +REGAL_DECL GLuint REGAL_CALL glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +REGAL_DECL GLuint REGAL_CALL glGenVertexShadersEXT(GLuint range); +REGAL_DECL void REGAL_CALL glBeginVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL glBindVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL glDeleteVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL glDisableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL glEnableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL glEndVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL glExtractComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetVariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid **data); +REGAL_DECL void REGAL_CALL glInsertComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL glSetInvariantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); +REGAL_DECL void REGAL_CALL glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +REGAL_DECL void REGAL_CALL glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +REGAL_DECL void REGAL_CALL glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +REGAL_DECL void REGAL_CALL glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glVariantbvEXT(GLuint id, const GLbyte *addr); +REGAL_DECL void REGAL_CALL glVariantdvEXT(GLuint id, const GLdouble *addr); +REGAL_DECL void REGAL_CALL glVariantfvEXT(GLuint id, const GLfloat *addr); +REGAL_DECL void REGAL_CALL glVariantivEXT(GLuint id, const GLint *addr); +REGAL_DECL void REGAL_CALL glVariantsvEXT(GLuint id, const GLshort *addr); +REGAL_DECL void REGAL_CALL glVariantubvEXT(GLuint id, const GLubyte *addr); +REGAL_DECL void REGAL_CALL glVariantuivEXT(GLuint id, const GLuint *addr); +REGAL_DECL void REGAL_CALL glVariantusvEXT(GLuint id, const GLushort *addr); +REGAL_DECL void REGAL_CALL glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVariantEnabledEXT(GLuint id, GLenum cap); +REGAL_DECL GLuint REGAL_CALL plugin_glBindLightParameterEXT(GLenum light, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindMaterialParameterEXT(GLenum face, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindParameterEXT(GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindTextureUnitParameterEXT(GLenum unit, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +REGAL_DECL GLuint REGAL_CALL plugin_glGenVertexShadersEXT(GLuint range); +REGAL_DECL void REGAL_CALL plugin_glBeginVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL plugin_glBindVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDisableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEnableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL plugin_glExtractComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid **data); +REGAL_DECL void REGAL_CALL plugin_glInsertComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL plugin_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); +REGAL_DECL void REGAL_CALL plugin_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +REGAL_DECL void REGAL_CALL plugin_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +REGAL_DECL void REGAL_CALL plugin_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +REGAL_DECL void REGAL_CALL plugin_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantbvEXT(GLuint id, const GLbyte *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantdvEXT(GLuint id, const GLdouble *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantfvEXT(GLuint id, const GLfloat *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantivEXT(GLuint id, const GLint *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantsvEXT(GLuint id, const GLshort *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantubvEXT(GLuint id, const GLubyte *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantuivEXT(GLuint id, const GLuint *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantusvEXT(GLuint id, const GLushort *addr); +REGAL_DECL void REGAL_CALL plugin_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +/** + ** GL_EXT_vertex_weighting + **/ + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING +#define GL_MODELVIEW0_EXT 0x1700 /* 5888 */ +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 /* 34050 */ +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 /* 34054 */ +#define GL_VERTEX_WEIGHTING_EXT 0x8509 /* 34057 */ +#define GL_MODELVIEW1_EXT 0x850a /* 34058 */ +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850b /* 34059 */ +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850c /* 34060 */ +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850d /* 34061 */ +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850e /* 34062 */ +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850f /* 34063 */ +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 /* 34064 */ +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0xba3 /* 2979 */ +#define GL_MODELVIEW0_MATRIX_EXT 0xba6 /* 2982 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING +#define glVertexWeightPointerEXT rglVertexWeightPointerEXT +#define glVertexWeightfEXT rglVertexWeightfEXT +#define glVertexWeightfvEXT rglVertexWeightfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING +REGAL_DECL void REGAL_CALL glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexWeightfEXT(GLfloat weight); +REGAL_DECL void REGAL_CALL glVertexWeightfvEXT(const GLfloat *weight); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING +REGAL_DECL void REGAL_CALL plugin_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexWeightfEXT(GLfloat weight); +REGAL_DECL void REGAL_CALL plugin_glVertexWeightfvEXT(const GLfloat *weight); +#endif + +/** + ** GL_EXT_x11_sync_object + **/ + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT +#define GL_SYNC_X11_FENCE_EXT 0x90e1 /* 37089 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT +typedef GLsync (REGAL_CALL *PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT +#define glImportSyncEXT rglImportSyncEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT +REGAL_DECL GLsync REGAL_CALL glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT +REGAL_DECL GLsync REGAL_CALL plugin_glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +/** + ** GL_FJ_shader_binary_GCCSO + **/ + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_TYPEDEF_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_TYPEDEF_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_NAMESPACE_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_NAMESPACE_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_PLUGIN_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_PLUGIN_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_DECLARATION_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_DECLARATION_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 /* 37472 */ +#endif + +/** + ** GL_GREMEDY_frame_terminator + **/ + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_ENUM_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_ENUM_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR +typedef void (REGAL_CALL *PFNGLFRAMETERMINATORGREMEDYPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR +#define glFrameTerminatorGREMEDY rglFrameTerminatorGREMEDY +#endif + +#ifndef REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR +REGAL_DECL void REGAL_CALL glFrameTerminatorGREMEDY(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR +REGAL_DECL void REGAL_CALL plugin_glFrameTerminatorGREMEDY(void); +#endif + +/** + ** GL_GREMEDY_string_marker + **/ + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_ENUM_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_ENUM_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER +typedef void (REGAL_CALL *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid *string); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER +#define glStringMarkerGREMEDY rglStringMarkerGREMEDY +#endif + +#ifndef REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER +REGAL_DECL void REGAL_CALL glStringMarkerGREMEDY(GLsizei len, const GLvoid *string); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER +REGAL_DECL void REGAL_CALL plugin_glStringMarkerGREMEDY(GLsizei len, const GLvoid *string); +#endif + +/** + ** GL_HP_image_transform + **/ + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM +#define GL_IMAGE_SCALE_X_HP 0x8155 /* 33109 */ +#define GL_IMAGE_SCALE_Y_HP 0x8156 /* 33110 */ +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 /* 33111 */ +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 /* 33112 */ +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 /* 33113 */ +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815a /* 33114 */ +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815b /* 33115 */ +#define GL_IMAGE_MAG_FILTER_HP 0x815c /* 33116 */ +#define GL_IMAGE_MIN_FILTER_HP 0x815d /* 33117 */ +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815e /* 33118 */ +#define GL_CUBIC_HP 0x815f /* 33119 */ +#define GL_AVERAGE_HP 0x8160 /* 33120 */ +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 /* 33121 */ +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 /* 33122 */ +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 /* 33123 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM +typedef void (REGAL_CALL *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM +#define glGetImageTransformParameterfvHP rglGetImageTransformParameterfvHP +#define glGetImageTransformParameterivHP rglGetImageTransformParameterivHP +#define glImageTransformParameterfHP rglImageTransformParameterfHP +#define glImageTransformParameterfvHP rglImageTransformParameterfvHP +#define glImageTransformParameteriHP rglImageTransformParameteriHP +#define glImageTransformParameterivHP rglImageTransformParameterivHP +#endif + +#ifndef REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM +REGAL_DECL void REGAL_CALL glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM +REGAL_DECL void REGAL_CALL plugin_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_HP_occlusion_test + **/ + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_TYPEDEF_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_NAMESPACE_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_PLUGIN_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_PLUGIN_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_DECLARATION_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_DECLARATION_GL_HP_OCCLUSION_TEST +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST +#define GL_OCCLUSION_TEST_HP 0x8165 /* 33125 */ +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 /* 33126 */ +#endif + +/** + ** GL_IBM_cull_vertex + **/ + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_ENUM_GL_IBM_CULL_VERTEX) +#define REGAL_NO_ENUM_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_CULL_VERTEX) +#define REGAL_NO_TYPEDEF_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_CULL_VERTEX) +#define REGAL_NO_NAMESPACE_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_IBM_CULL_VERTEX) +#define REGAL_NO_PLUGIN_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_IBM_CULL_VERTEX) +#define REGAL_NO_DECLARATION_GL_IBM_CULL_VERTEX +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_CULL_VERTEX +#define GL_CULL_VERTEX_IBM 0x1928a /* 103050 */ +#endif + +/** + ** GL_IBM_multimode_draw_arrays + **/ + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_ENUM_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS +typedef void (REGAL_CALL *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (REGAL_CALL *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS +#define glMultiModeDrawArraysIBM rglMultiModeDrawArraysIBM +#define glMultiModeDrawElementsIBM rglMultiModeDrawElementsIBM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL glMultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +REGAL_DECL void REGAL_CALL glMultiModeDrawElementsIBM(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glMultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +REGAL_DECL void REGAL_CALL plugin_glMultiModeDrawElementsIBM(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +/** + ** GL_IBM_rasterpos_clip + **/ + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_TYPEDEF_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_NAMESPACE_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_PLUGIN_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_PLUGIN_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_DECLARATION_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_DECLARATION_GL_IBM_RASTERPOS_CLIP +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 /* 103010 */ +#endif + +/** + ** GL_IBM_static_data + **/ + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_ENUM_GL_IBM_STATIC_DATA) +#define REGAL_NO_ENUM_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_STATIC_DATA) +#define REGAL_NO_TYPEDEF_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_STATIC_DATA) +#define REGAL_NO_NAMESPACE_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_PLUGIN_GL_IBM_STATIC_DATA) +#define REGAL_NO_PLUGIN_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_DECLARATION_GL_IBM_STATIC_DATA) +#define REGAL_NO_DECLARATION_GL_IBM_STATIC_DATA +#endif + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_STATIC_DATA +#define GL_ALL_STATIC_DATA_IBM 0x19294 /* 103060 */ +#define GL_STATIC_VERTEX_ARRAY_IBM 0x19295 /* 103061 */ +#endif + +/** + ** GL_IBM_texture_mirrored_repeat + **/ + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_TYPEDEF_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_NAMESPACE_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_PLUGIN_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_PLUGIN_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_DECLARATION_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_DECLARATION_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT +#define GL_MIRRORED_REPEAT_IBM 0x8370 /* 33648 */ +#endif + +/** + ** GL_IBM_vertex_array_lists + **/ + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS +#define GL_VERTEX_ARRAY_LIST_IBM 0x1929e /* 103070 */ +#define GL_NORMAL_ARRAY_LIST_IBM 0x1929f /* 103071 */ +#define GL_COLOR_ARRAY_LIST_IBM 0x192a0 /* 103072 */ +#define GL_INDEX_ARRAY_LIST_IBM 0x192a1 /* 103073 */ +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 0x192a2 /* 103074 */ +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 0x192a3 /* 103075 */ +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 0x192a4 /* 103076 */ +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 0x192a5 /* 103077 */ +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 0x192a8 /* 103080 */ +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 0x192a9 /* 103081 */ +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 0x192aa /* 103082 */ +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 0x192ab /* 103083 */ +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 0x192ac /* 103084 */ +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 0x192ad /* 103085 */ +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 0x192ae /* 103086 */ +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 0x192af /* 103087 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS +typedef void (REGAL_CALL *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS +#define glColorPointerListIBM rglColorPointerListIBM +#define glEdgeFlagPointerListIBM rglEdgeFlagPointerListIBM +#define glFogCoordPointerListIBM rglFogCoordPointerListIBM +#define glIndexPointerListIBM rglIndexPointerListIBM +#define glNormalPointerListIBM rglNormalPointerListIBM +#define glSecondaryColorPointerListIBM rglSecondaryColorPointerListIBM +#define glTexCoordPointerListIBM rglTexCoordPointerListIBM +#define glVertexPointerListIBM rglVertexPointerListIBM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS +REGAL_DECL void REGAL_CALL glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glEdgeFlagPointerListIBM(GLint stride, const GLboolean **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS +REGAL_DECL void REGAL_CALL plugin_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointerListIBM(GLint stride, const GLboolean **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +/** + ** GL_IMG_multisampled_render_to_texture + **/ + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 /* 37171 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 /* 37172 */ +#define GL_MAX_SAMPLES_IMG 0x9135 /* 37173 */ +#define GL_TEXTURE_SAMPLES_IMG 0x9136 /* 37174 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#define glFramebufferTexture2DMultisampleIMG rglFramebufferTexture2DMultisampleIMG +#define glRenderbufferStorageMultisampleIMG rglRenderbufferStorageMultisampleIMG +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_IMG_program_binary + **/ + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_IMG_PROGRAM_BINARY +#endif + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 /* 37168 */ +#endif + +/** + ** GL_IMG_read_format + **/ + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_ENUM_GL_IMG_READ_FORMAT) +#define REGAL_NO_ENUM_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_READ_FORMAT) +#define REGAL_NO_TYPEDEF_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_READ_FORMAT) +#define REGAL_NO_NAMESPACE_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_PLUGIN_GL_IMG_READ_FORMAT) +#define REGAL_NO_PLUGIN_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_DECLARATION_GL_IMG_READ_FORMAT) +#define REGAL_NO_DECLARATION_GL_IMG_READ_FORMAT +#endif + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_READ_FORMAT +#define GL_BGRA_IMG 0x80e1 /* 32993 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 /* 33637 */ +#endif + +/** + ** GL_IMG_shader_binary + **/ + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_IMG_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_IMG_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_IMG_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_IMG_SHADER_BINARY +#endif + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_SHADER_BINARY +#define GL_SGX_BINARY_IMG 0x8c0a /* 35850 */ +#endif + +/** + ** GL_IMG_texture_compression_pvrtc + **/ + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00 /* 35840 */ +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01 /* 35841 */ +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02 /* 35842 */ +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03 /* 35843 */ +#endif + +/** + ** GL_IMG_texture_compression_pvrtc2 + **/ + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 /* 37175 */ +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 /* 37176 */ +#endif + +/** + ** GL_IMG_texture_env_enhanced_fixed_function + **/ + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#define GL_DOT3_RGBA_IMG 0x86af /* 34479 */ +#define GL_MODULATE_COLOR_IMG 0x8c04 /* 35844 */ +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8c05 /* 35845 */ +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8c06 /* 35846 */ +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8c07 /* 35847 */ +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8c08 /* 35848 */ +#define GL_ADD_BLEND_IMG 0x8c09 /* 35849 */ +#endif + +/** + ** GL_IMG_user_clip_plane + **/ + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_TYPEDEF_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_NAMESPACE_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_PLUGIN_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_PLUGIN_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_DECLARATION_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_DECLARATION_GL_IMG_USER_CLIP_PLANE +#endif + +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE +#define GL_CLIP_PLANE0_IMG 0x3000 /* 12288 */ +#define GL_CLIP_PLANE1_IMG 0x3001 /* 12289 */ +#define GL_CLIP_PLANE2_IMG 0x3002 /* 12290 */ +#define GL_CLIP_PLANE3_IMG 0x3003 /* 12291 */ +#define GL_CLIP_PLANE4_IMG 0x3004 /* 12292 */ +#define GL_CLIP_PLANE5_IMG 0x3005 /* 12293 */ +#define GL_MAX_CLIP_PLANES_IMG 0xd32 /* 3378 */ +#endif + +/** + ** GL_INGR_blend_func_separate + **/ + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateINGR rglBlendFuncSeparateINGR +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_INGR_color_clamp + **/ + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_TYPEDEF_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_NAMESPACE_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_PLUGIN_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_DECLARATION_GL_INGR_COLOR_CLAMP +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP +#define GL_RED_MIN_CLAMP_INGR 0x8560 /* 34144 */ +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 /* 34145 */ +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 /* 34146 */ +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 /* 34147 */ +#define GL_RED_MAX_CLAMP_INGR 0x8564 /* 34148 */ +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 /* 34149 */ +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 /* 34150 */ +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 /* 34151 */ +#endif + +/** + ** GL_INGR_interlace_read + **/ + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_ENUM_GL_INGR_INTERLACE_READ) +#define REGAL_NO_ENUM_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_INTERLACE_READ) +#define REGAL_NO_TYPEDEF_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_INTERLACE_READ) +#define REGAL_NO_NAMESPACE_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_PLUGIN_GL_INGR_INTERLACE_READ) +#define REGAL_NO_PLUGIN_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_DECLARATION_GL_INGR_INTERLACE_READ) +#define REGAL_NO_DECLARATION_GL_INGR_INTERLACE_READ +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INGR_INTERLACE_READ +#define GL_INTERLACE_READ_INGR 0x8568 /* 34152 */ +#endif + +/** + ** GL_INTEL_map_texture + **/ + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE +#endif + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE +#define GL_LAYOUT_DEFAULT_INTEL 0x0 +#define GL_LAYOUT_LINEAR_INTEL 0x1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 0x2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83ff /* 33791 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE +typedef GLvoid *(REGAL_CALL *PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +typedef void (REGAL_CALL *PFNGLSYNCTEXTUREINTELPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE +#define glMapTexture2DINTEL rglMapTexture2DINTEL +#define glSyncTextureINTEL rglSyncTextureINTEL +#define glUnmapTexture2DINTEL rglUnmapTexture2DINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE +REGAL_DECL GLvoid *REGAL_CALL glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +REGAL_DECL void REGAL_CALL glSyncTextureINTEL(GLuint texture); +REGAL_DECL void REGAL_CALL glUnmapTexture2DINTEL(GLuint texture, GLint level); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +REGAL_DECL void REGAL_CALL plugin_glSyncTextureINTEL(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glUnmapTexture2DINTEL(GLuint texture, GLint level); +#endif + +/** + ** GL_INTEL_parallel_arrays + **/ + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS +#define GL_PARALLEL_ARRAYS_INTEL 0x83f4 /* 33780 */ +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83f5 /* 33781 */ +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83f6 /* 33782 */ +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83f7 /* 33783 */ +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83f8 /* 33784 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS +typedef void (REGAL_CALL *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS +#define glColorPointervINTEL rglColorPointervINTEL +#define glNormalPointervINTEL rglNormalPointervINTEL +#define glTexCoordPointervINTEL rglTexCoordPointervINTEL +#define glVertexPointervINTEL rglVertexPointervINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS +REGAL_DECL void REGAL_CALL glColorPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glNormalPointervINTEL(GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glVertexPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glColorPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointervINTEL(GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +#endif + +/** + ** GL_INTEL_texture_scissor + **/ + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_ENUM_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_ENUM_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR +#endif + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR +typedef void (REGAL_CALL *PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (REGAL_CALL *PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR +#define glTexScissorFuncINTEL rglTexScissorFuncINTEL +#define glTexScissorINTEL rglTexScissorINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR +REGAL_DECL void REGAL_CALL glTexScissorFuncINTEL(GLenum target, GLenum lfunc, GLenum hfunc); +REGAL_DECL void REGAL_CALL glTexScissorINTEL(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR +REGAL_DECL void REGAL_CALL plugin_glTexScissorFuncINTEL(GLenum target, GLenum lfunc, GLenum hfunc); +REGAL_DECL void REGAL_CALL plugin_glTexScissorINTEL(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +/** + ** GL_KHR_debug + **/ + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_ENUM_GL_KHR_DEBUG) +#define REGAL_NO_ENUM_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_TYPEDEF_GL_KHR_DEBUG) +#define REGAL_NO_TYPEDEF_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_NAMESPACE_GL_KHR_DEBUG) +#define REGAL_NO_NAMESPACE_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_PLUGIN_GL_KHR_DEBUG) +#define REGAL_NO_PLUGIN_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_DECLARATION_GL_KHR_DEBUG) +#define REGAL_NO_DECLARATION_GL_KHR_DEBUG +#endif + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KHR_DEBUG +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x2 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 /* 33346 */ +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 /* 33347 */ +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 /* 33348 */ +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 /* 33349 */ +#define GL_DEBUG_SOURCE_API 0x8246 /* 33350 */ +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 /* 33351 */ +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 /* 33352 */ +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 /* 33353 */ +#define GL_DEBUG_SOURCE_APPLICATION 0x824a /* 33354 */ +#define GL_DEBUG_SOURCE_OTHER 0x824b /* 33355 */ +#define GL_DEBUG_TYPE_ERROR 0x824c /* 33356 */ +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824d /* 33357 */ +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824e /* 33358 */ +#define GL_DEBUG_TYPE_PORTABILITY 0x824f /* 33359 */ +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 /* 33360 */ +#define GL_DEBUG_TYPE_OTHER 0x8251 /* 33361 */ +#define GL_DEBUG_TYPE_MARKER 0x8268 /* 33384 */ +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 /* 33385 */ +#define GL_DEBUG_TYPE_POP_GROUP 0x826a /* 33386 */ +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826b /* 33387 */ +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826c /* 33388 */ +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826d /* 33389 */ +#define GL_BUFFER 0x82e0 /* 33504 */ +#define GL_SHADER 0x82e1 /* 33505 */ +#define GL_PROGRAM 0x82e2 /* 33506 */ +#define GL_QUERY 0x82e3 /* 33507 */ +#define GL_PROGRAM_PIPELINE 0x82e4 /* 33508 */ +#define GL_SAMPLER 0x82e6 /* 33510 */ +#define GL_DISPLAY_LIST 0x82e7 /* 33511 */ +#define GL_MAX_LABEL_LENGTH 0x82e8 /* 33512 */ +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW 0x9148 /* 37192 */ +#define GL_DEBUG_OUTPUT 0x92e0 /* 37600 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_KHR_DEBUG +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (REGAL_CALL *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLGETOBJECTPTRLABELPROC)(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (REGAL_CALL *PFNGLOBJECTPTRLABELPROC)(const GLvoid *ptr, GLsizei length, const GLchar *label); +typedef void (REGAL_CALL *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_KHR_DEBUG +#define glDebugMessageCallback rglDebugMessageCallback +#define glDebugMessageControl rglDebugMessageControl +#define glDebugMessageInsert rglDebugMessageInsert +#define glGetDebugMessageLog rglGetDebugMessageLog +#define glGetObjectLabel rglGetObjectLabel +#define glGetObjectPtrLabel rglGetObjectPtrLabel +#define glObjectLabel rglObjectLabel +#define glObjectPtrLabel rglObjectPtrLabel +#define glPopDebugGroup rglPopDebugGroup +#define glPushDebugGroup rglPushDebugGroup +#endif + +#ifndef REGAL_NO_DECLARATION_GL_KHR_DEBUG +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +REGAL_DECL void REGAL_CALL glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL glPopDebugGroup(void); +REGAL_DECL void REGAL_CALL glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_KHR_DEBUG +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +REGAL_DECL void REGAL_CALL plugin_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glPopDebugGroup(void); +REGAL_DECL void REGAL_CALL plugin_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +/** + ** GL_KHR_texture_compression_astc_ldr + **/ + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_TYPEDEF_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_TYPEDEF_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_NAMESPACE_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_NAMESPACE_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_PLUGIN_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_PLUGIN_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_DECLARATION_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_DECLARATION_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 /* 37808 */ +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93b1 /* 37809 */ +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93b2 /* 37810 */ +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93b3 /* 37811 */ +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93b4 /* 37812 */ +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93b5 /* 37813 */ +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93b6 /* 37814 */ +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 /* 37815 */ +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93b8 /* 37816 */ +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93b9 /* 37817 */ +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93ba /* 37818 */ +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93bb /* 37819 */ +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93bc /* 37820 */ +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93bd /* 37821 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93d0 /* 37840 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93d1 /* 37841 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93d2 /* 37842 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93d3 /* 37843 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93d4 /* 37844 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93d5 /* 37845 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93d6 /* 37846 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93d7 /* 37847 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93d8 /* 37848 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93d9 /* 37849 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93da /* 37850 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93db /* 37851 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93dc /* 37852 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93dd /* 37853 */ +#endif + +/** + ** GL_KTX_buffer_region + **/ + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_ENUM_GL_KTX_BUFFER_REGION) +#define REGAL_NO_ENUM_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION) +#define REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION) +#define REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION) +#define REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION) +#define REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION +#endif + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KTX_BUFFER_REGION +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION +typedef GLuint (REGAL_CALL *PFNGLBUFFERREGIONENABLEDPROC)(void); +typedef GLuint (REGAL_CALL *PFNGLNEWBUFFERREGIONPROC)(GLenum region); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERREGIONPROC)(GLenum region); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef void (REGAL_CALL *PFNGLREADBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION +#define glBufferRegionEnabled rglBufferRegionEnabled +#define glDeleteBufferRegion rglDeleteBufferRegion +#define glDrawBufferRegion rglDrawBufferRegion +#define glNewBufferRegion rglNewBufferRegion +#define glReadBufferRegion rglReadBufferRegion +#endif + +#ifndef REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION +REGAL_DECL GLuint REGAL_CALL glBufferRegionEnabled(void); +REGAL_DECL GLuint REGAL_CALL glNewBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL glDeleteBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +REGAL_DECL void REGAL_CALL glReadBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION +REGAL_DECL GLuint REGAL_CALL plugin_glBufferRegionEnabled(void); +REGAL_DECL GLuint REGAL_CALL plugin_glNewBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL plugin_glDeleteBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL plugin_glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +REGAL_DECL void REGAL_CALL plugin_glReadBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_MESAX_texture_stack + **/ + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_TYPEDEF_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_TYPEDEF_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_NAMESPACE_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_NAMESPACE_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_PLUGIN_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_PLUGIN_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_DECLARATION_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_DECLARATION_GL_MESAX_TEXTURE_STACK +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 /* 34649 */ +#define GL_TEXTURE_2D_STACK_MESAX 0x875a /* 34650 */ +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875b /* 34651 */ +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875c /* 34652 */ +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875d /* 34653 */ +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875e /* 34654 */ +#endif + +/** + ** GL_MESA_pack_invert + **/ + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_ENUM_GL_MESA_PACK_INVERT) +#define REGAL_NO_ENUM_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_PACK_INVERT) +#define REGAL_NO_TYPEDEF_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_PACK_INVERT) +#define REGAL_NO_NAMESPACE_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_PLUGIN_GL_MESA_PACK_INVERT) +#define REGAL_NO_PLUGIN_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_DECLARATION_GL_MESA_PACK_INVERT) +#define REGAL_NO_DECLARATION_GL_MESA_PACK_INVERT +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESA_PACK_INVERT +#define GL_PACK_INVERT_MESA 0x8758 /* 34648 */ +#endif + +/** + ** GL_MESA_resize_buffers + **/ + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_ENUM_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS +typedef void (REGAL_CALL *PFNGLRESIZEBUFFERSMESAPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS +#define glResizeBuffersMESA rglResizeBuffersMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS +REGAL_DECL void REGAL_CALL glResizeBuffersMESA(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glResizeBuffersMESA(void); +#endif + +/** + ** GL_MESA_window_pos + **/ + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_ENUM_GL_MESA_WINDOW_POS) +#define REGAL_NO_ENUM_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS) +#define REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS) +#define REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS) +#define REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS) +#define REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS +#define glWindowPos2dMESA rglWindowPos2dMESA +#define glWindowPos2dvMESA rglWindowPos2dvMESA +#define glWindowPos2fMESA rglWindowPos2fMESA +#define glWindowPos2fvMESA rglWindowPos2fvMESA +#define glWindowPos2iMESA rglWindowPos2iMESA +#define glWindowPos2ivMESA rglWindowPos2ivMESA +#define glWindowPos2sMESA rglWindowPos2sMESA +#define glWindowPos2svMESA rglWindowPos2svMESA +#define glWindowPos3dMESA rglWindowPos3dMESA +#define glWindowPos3dvMESA rglWindowPos3dvMESA +#define glWindowPos3fMESA rglWindowPos3fMESA +#define glWindowPos3fvMESA rglWindowPos3fvMESA +#define glWindowPos3iMESA rglWindowPos3iMESA +#define glWindowPos3ivMESA rglWindowPos3ivMESA +#define glWindowPos3sMESA rglWindowPos3sMESA +#define glWindowPos3svMESA rglWindowPos3svMESA +#define glWindowPos4dMESA rglWindowPos4dMESA +#define glWindowPos4dvMESA rglWindowPos4dvMESA +#define glWindowPos4fMESA rglWindowPos4fMESA +#define glWindowPos4fvMESA rglWindowPos4fvMESA +#define glWindowPos4iMESA rglWindowPos4iMESA +#define glWindowPos4ivMESA rglWindowPos4ivMESA +#define glWindowPos4sMESA rglWindowPos4sMESA +#define glWindowPos4svMESA rglWindowPos4svMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS +REGAL_DECL void REGAL_CALL glWindowPos2dMESA(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos2fMESA(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos2iMESA(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos2sMESA(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos3iMESA(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glWindowPos4dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glWindowPos4fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glWindowPos4ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glWindowPos4svMESA(const GLshort *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dMESA(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fMESA(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iMESA(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sMESA(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iMESA(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4svMESA(const GLshort *v); +#endif + +/** + ** GL_MESA_ycbcr_texture + **/ + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_PLUGIN_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_DECLARATION_GL_MESA_YCBCR_TEXTURE +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85ba /* 34234 */ +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85bb /* 34235 */ +#define GL_YCBCR_MESA 0x8757 /* 34647 */ +#endif + +/** + ** GL_NVX_conditional_render + **/ + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_ENUM_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_ENUM_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER +#endif + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERNVXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER +#define glBeginConditionalRenderNVX rglBeginConditionalRenderNVX +#define glEndConditionalRenderNVX rglEndConditionalRenderNVX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL glBeginConditionalRenderNVX(GLuint id); +REGAL_DECL void REGAL_CALL glEndConditionalRenderNVX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRenderNVX(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRenderNVX(void); +#endif + +/** + ** GL_NVX_gpu_memory_info + **/ + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_TYPEDEF_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_TYPEDEF_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_NAMESPACE_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_NAMESPACE_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_PLUGIN_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_PLUGIN_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_DECLARATION_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_DECLARATION_GL_NVX_GPU_MEMORY_INFO +#endif + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 /* 36935 */ +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 /* 36936 */ +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 /* 36937 */ +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904a /* 36938 */ +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904b /* 36939 */ +#endif + +/** + ** GL_NV_3dvision_settings + **/ + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_TYPEDEF_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_NAMESPACE_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_PLUGIN_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_PLUGIN_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_DECLARATION_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_DECLARATION_GL_NV_3DVISION_SETTINGS +#endif + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS +#define GL_3DVISION_STEREO_NV 0x90f4 /* 37108 */ +#define GL_STEREO_SEPARATION_NV 0x90f5 /* 37109 */ +#define GL_STEREO_CONVERGENCE_NV 0x90f6 /* 37110 */ +#define GL_STEREO_CUTOFF_NV 0x90f7 /* 37111 */ +#define GL_STEREO_PROJECTION_NV 0x90f8 /* 37112 */ +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90f9 /* 37113 */ +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90fa /* 37114 */ +#endif + +/** + ** GL_NV_bgr + **/ + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_ENUM_GL_NV_BGR) +#define REGAL_NO_ENUM_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_BGR) +#define REGAL_NO_TYPEDEF_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_BGR) +#define REGAL_NO_NAMESPACE_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_PLUGIN_GL_NV_BGR) +#define REGAL_NO_PLUGIN_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_DECLARATION_GL_NV_BGR) +#define REGAL_NO_DECLARATION_GL_NV_BGR +#endif + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_BGR +#define GL_BGR_NV 0x80e0 /* 32992 */ +#endif + +/** + ** GL_NV_bindless_texture + **/ + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_ENUM_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE +#endif + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE +typedef GLboolean (REGAL_CALL *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLuint64 (REGAL_CALL *PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE +#define glGetImageHandleNV rglGetImageHandleNV +#define glGetTextureHandleNV rglGetTextureHandleNV +#define glGetTextureSamplerHandleNV rglGetTextureSamplerHandleNV +#define glIsImageHandleResidentNV rglIsImageHandleResidentNV +#define glIsTextureHandleResidentNV rglIsTextureHandleResidentNV +#define glMakeImageHandleNonResidentNV rglMakeImageHandleNonResidentNV +#define glMakeImageHandleResidentNV rglMakeImageHandleResidentNV +#define glMakeTextureHandleNonResidentNV rglMakeTextureHandleNonResidentNV +#define glMakeTextureHandleResidentNV rglMakeTextureHandleResidentNV +#define glProgramUniformHandleui64NV rglProgramUniformHandleui64NV +#define glProgramUniformHandleui64vNV rglProgramUniformHandleui64vNV +#define glUniformHandleui64NV rglUniformHandleui64NV +#define glUniformHandleui64vNV rglUniformHandleui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL glIsImageHandleResidentNV(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL glIsTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureHandleNV(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL glMakeImageHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL glMakeTextureHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL glUniformHandleui64NV(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsImageHandleResidentNV(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureHandleNV(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64NV(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 *value); +#endif + +/** + ** GL_NV_compute_program5 + **/ + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_COMPUTE_PROGRAM5 +#endif + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5 +#define GL_COMPUTE_PROGRAM_NV 0x90fb /* 37115 */ +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90fc /* 37116 */ +#endif + +/** + ** GL_NV_conditional_render + **/ + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER +#define GL_QUERY_WAIT_NV 0x8e13 /* 36371 */ +#define GL_QUERY_NO_WAIT_NV 0x8e14 /* 36372 */ +#define GL_QUERY_BY_REGION_WAIT_NV 0x8e15 /* 36373 */ +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8e16 /* 36374 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER +#define glBeginConditionalRenderNV rglBeginConditionalRenderNV +#define glEndConditionalRenderNV rglEndConditionalRenderNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL glBeginConditionalRenderNV(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL glEndConditionalRenderNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRenderNV(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRenderNV(void); +#endif + +/** + ** GL_NV_copy_depth_to_color + **/ + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_TYPEDEF_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_NAMESPACE_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_PLUGIN_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_DECLARATION_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886e /* 34926 */ +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886f /* 34927 */ +#endif + +/** + ** GL_NV_copy_image + **/ + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GL_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE +#define glCopyImageSubDataNV rglCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_NV_coverage_sample + **/ + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE +#endif + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE +#define GL_EGL_COVERAGE_BUFFERS_NV 0x30e0 /* 12512 */ +#define GL_EGL_COVERAGE_SAMPLES_NV 0x30e1 /* 12513 */ +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 /* 32768 */ +#define GL_COVERAGE_COMPONENT_NV 0x8ed0 /* 36560 */ +#define GL_COVERAGE_COMPONENT4_NV 0x8ed1 /* 36561 */ +#define GL_COVERAGE_ATTACHMENT_NV 0x8ed2 /* 36562 */ +#define GL_COVERAGE_BUFFERS_NV 0x8ed3 /* 36563 */ +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ed5 /* 36565 */ +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ed6 /* 36566 */ +#define GL_COVERAGE_AUTOMATIC_NV 0x8ed7 /* 36567 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE +typedef void (REGAL_CALL *PFNGLCOVERAGEMASKNVPROC)(GLboolean mask); +typedef void (REGAL_CALL *PFNGLCOVERAGEOPERATIONNVPROC)(GLenum operation); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE +#define glCoverageMaskNV rglCoverageMaskNV +#define glCoverageOperationNV rglCoverageOperationNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL glCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL glCoverageOperationNV(GLenum operation); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL plugin_glCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL plugin_glCoverageOperationNV(GLenum operation); +#endif + +/** + ** GL_NV_deep_texture3D + **/ + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_TYPEDEF_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_NAMESPACE_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_PLUGIN_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_DECLARATION_GL_NV_DEEP_TEXTURE3D +#endif + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90d0 /* 37072 */ +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90d1 /* 37073 */ +#endif + +/** + ** GL_NV_depth_buffer_float + **/ + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT +#define GL_DEPTH_COMPONENT32F_NV 0x8dab /* 36267 */ +#define GL_DEPTH32F_STENCIL8_NV 0x8dac /* 36268 */ +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8dad /* 36269 */ +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8daf /* 36271 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT +typedef void (REGAL_CALL *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +typedef void (REGAL_CALL *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT +#define glClearDepthdNV rglClearDepthdNV +#define glDepthBoundsdNV rglDepthBoundsdNV +#define glDepthRangedNV rglDepthRangedNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL glClearDepthdNV(GLdouble depth); +REGAL_DECL void REGAL_CALL glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); +REGAL_DECL void REGAL_CALL glDepthRangedNV(GLdouble zNear, GLdouble zFar); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL plugin_glClearDepthdNV(GLdouble depth); +REGAL_DECL void REGAL_CALL plugin_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); +REGAL_DECL void REGAL_CALL plugin_glDepthRangedNV(GLdouble zNear, GLdouble zFar); +#endif + +/** + ** GL_NV_depth_clamp + **/ + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_CLAMP +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP +#define GL_DEPTH_CLAMP_NV 0x864f /* 34383 */ +#endif + +/** + ** GL_NV_depth_nonlinear + **/ + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR +#endif + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#define GL_EGL_DEPTH_ENCODING_NONE_NV 0x0 +#define GL_EGL_DEPTH_ENCODING_NV 0x30e2 /* 12514 */ +#define GL_EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30e3 /* 12515 */ +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8e2c /* 36396 */ +#endif + +/** + ** GL_NV_depth_range_unclamped + **/ + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 /* 34916 */ +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_NV 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 /* 34919 */ +#define GL_SAMPLE_COUNT_NV 0x8914 /* 35092 */ +#endif + +/** + ** GL_NV_draw_buffers + **/ + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS +#endif + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_NV 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_NV 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_NV 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_NV 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_NV 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_NV 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_NV 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_NV 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_NV 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_NV 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_NV 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_NV 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_NV 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_NV 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_NV 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_NV 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSNVPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS +#define glDrawBuffersNV rglDrawBuffersNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersNV(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersNV(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_NV_draw_texture + **/ + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_ENUM_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE +#endif + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE +typedef void (REGAL_CALL *PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE +#define glDrawTextureNV rglDrawTextureNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE +REGAL_DECL void REGAL_CALL glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +/** + ** GL_NV_evaluators + **/ + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_ENUM_GL_NV_EVALUATORS) +#define REGAL_NO_ENUM_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_EVALUATORS) +#define REGAL_NO_TYPEDEF_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_EVALUATORS) +#define REGAL_NO_NAMESPACE_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_PLUGIN_GL_NV_EVALUATORS) +#define REGAL_NO_PLUGIN_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_DECLARATION_GL_NV_EVALUATORS) +#define REGAL_NO_DECLARATION_GL_NV_EVALUATORS +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_EVALUATORS +#define GL_EVAL_2D_NV 0x86c0 /* 34496 */ +#define GL_EVAL_TRIANGULAR_2D_NV 0x86c1 /* 34497 */ +#define GL_MAP_TESSELLATION_NV 0x86c2 /* 34498 */ +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86c3 /* 34499 */ +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86c4 /* 34500 */ +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86c5 /* 34501 */ +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86c6 /* 34502 */ +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86c7 /* 34503 */ +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86c8 /* 34504 */ +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86c9 /* 34505 */ +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86ca /* 34506 */ +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86cb /* 34507 */ +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86cc /* 34508 */ +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86cd /* 34509 */ +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86ce /* 34510 */ +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86cf /* 34511 */ +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86d0 /* 34512 */ +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86d1 /* 34513 */ +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86d2 /* 34514 */ +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86d3 /* 34515 */ +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86d4 /* 34516 */ +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86d5 /* 34517 */ +#define GL_MAX_MAP_TESSELLATION_NV 0x86d6 /* 34518 */ +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86d7 /* 34519 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_EVALUATORS +typedef void (REGAL_CALL *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +typedef void (REGAL_CALL *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (REGAL_CALL *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (REGAL_CALL *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_EVALUATORS +#define glEvalMapsNV rglEvalMapsNV +#define glGetMapAttribParameterfvNV rglGetMapAttribParameterfvNV +#define glGetMapAttribParameterivNV rglGetMapAttribParameterivNV +#define glGetMapControlPointsNV rglGetMapControlPointsNV +#define glGetMapParameterfvNV rglGetMapParameterfvNV +#define glGetMapParameterivNV rglGetMapParameterivNV +#define glMapControlPointsNV rglMapControlPointsNV +#define glMapParameterfvNV rglMapParameterfvNV +#define glMapParameterivNV rglMapParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_EVALUATORS +REGAL_DECL void REGAL_CALL glEvalMapsNV(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +REGAL_DECL void REGAL_CALL glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +REGAL_DECL void REGAL_CALL glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMapParameterivNV(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_EVALUATORS +REGAL_DECL void REGAL_CALL plugin_glEvalMapsNV(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +REGAL_DECL void REGAL_CALL plugin_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +REGAL_DECL void REGAL_CALL plugin_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMapParameterivNV(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_NV_explicit_multisample + **/ + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE +#define GL_SAMPLE_POSITION_NV 0x8e50 /* 36432 */ +#define GL_SAMPLE_MASK_NV 0x8e51 /* 36433 */ +#define GL_SAMPLE_MASK_VALUE_NV 0x8e52 /* 36434 */ +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8e53 /* 36435 */ +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8e54 /* 36436 */ +#define GL_TEXTURE_RENDERBUFFER_NV 0x8e55 /* 36437 */ +#define GL_SAMPLER_RENDERBUFFER_NV 0x8e56 /* 36438 */ +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8e57 /* 36439 */ +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8e58 /* 36440 */ +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8e59 /* 36441 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (REGAL_CALL *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE +#define glGetMultisamplefvNV rglGetMultisamplefvNV +#define glSampleMaskIndexedNV rglSampleMaskIndexedNV +#define glTexRenderbufferNV rglTexRenderbufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE +REGAL_DECL void REGAL_CALL glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL glSampleMaskIndexedNV(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexRenderbufferNV(GLenum target, GLuint renderbuffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL plugin_glSampleMaskIndexedNV(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexRenderbufferNV(GLenum target, GLuint renderbuffer); +#endif + +/** + ** GL_NV_fbo_color_attachments + **/ + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_TYPEDEF_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_NAMESPACE_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_PLUGIN_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_PLUGIN_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_DECLARATION_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_DECLARATION_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0_NV 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1_NV 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2_NV 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3_NV 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4_NV 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5_NV 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6_NV 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7_NV 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8_NV 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9_NV 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10_NV 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11_NV 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12_NV 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13_NV 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14_NV 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15_NV 0x8cef /* 36079 */ +#endif + +/** + ** GL_NV_fence + **/ + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_ENUM_GL_NV_FENCE) +#define REGAL_NO_ENUM_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FENCE) +#define REGAL_NO_TYPEDEF_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FENCE) +#define REGAL_NO_NAMESPACE_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FENCE) +#define REGAL_NO_PLUGIN_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FENCE) +#define REGAL_NO_DECLARATION_GL_NV_FENCE +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FENCE +#define GL_ALL_COMPLETED_NV 0x84f2 /* 34034 */ +#define GL_FENCE_STATUS_NV 0x84f3 /* 34035 */ +#define GL_FENCE_CONDITION_NV 0x84f4 /* 34036 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FENCE +typedef GLboolean (REGAL_CALL *PFNGLISFENCENVPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTFENCENVPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences); +typedef void (REGAL_CALL *PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences); +typedef void (REGAL_CALL *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FENCE +#define glDeleteFencesNV rglDeleteFencesNV +#define glFinishFenceNV rglFinishFenceNV +#define glGenFencesNV rglGenFencesNV +#define glGetFenceivNV rglGetFenceivNV +#define glIsFenceNV rglIsFenceNV +#define glSetFenceNV rglSetFenceNV +#define glTestFenceNV rglTestFenceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FENCE +REGAL_DECL GLboolean REGAL_CALL glIsFenceNV(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL glDeleteFencesNV(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL glFinishFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL glGenFencesNV(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glSetFenceNV(GLuint fence, GLenum condition); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FENCE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFenceNV(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glDeleteFencesNV(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glFinishFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glGenFencesNV(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSetFenceNV(GLuint fence, GLenum condition); +#endif + +/** + ** GL_NV_float_buffer + **/ + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_GL_NV_FLOAT_BUFFER +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER +#define GL_FLOAT_R_NV 0x8880 /* 34944 */ +#define GL_FLOAT_RG_NV 0x8881 /* 34945 */ +#define GL_FLOAT_RGB_NV 0x8882 /* 34946 */ +#define GL_FLOAT_RGBA_NV 0x8883 /* 34947 */ +#define GL_FLOAT_R16_NV 0x8884 /* 34948 */ +#define GL_FLOAT_R32_NV 0x8885 /* 34949 */ +#define GL_FLOAT_RG16_NV 0x8886 /* 34950 */ +#define GL_FLOAT_RG32_NV 0x8887 /* 34951 */ +#define GL_FLOAT_RGB16_NV 0x8888 /* 34952 */ +#define GL_FLOAT_RGB32_NV 0x8889 /* 34953 */ +#define GL_FLOAT_RGBA16_NV 0x888a /* 34954 */ +#define GL_FLOAT_RGBA32_NV 0x888b /* 34955 */ +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888c /* 34956 */ +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888d /* 34957 */ +#define GL_FLOAT_RGBA_MODE_NV 0x888e /* 34958 */ +#endif + +/** + ** GL_NV_fog_distance + **/ + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_ENUM_GL_NV_FOG_DISTANCE) +#define REGAL_NO_ENUM_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FOG_DISTANCE) +#define REGAL_NO_TYPEDEF_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FOG_DISTANCE) +#define REGAL_NO_NAMESPACE_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FOG_DISTANCE) +#define REGAL_NO_PLUGIN_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FOG_DISTANCE) +#define REGAL_NO_DECLARATION_GL_NV_FOG_DISTANCE +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FOG_DISTANCE +#define GL_FOG_DISTANCE_MODE_NV 0x855a /* 34138 */ +#define GL_EYE_RADIAL_NV 0x855b /* 34139 */ +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c /* 34140 */ +#endif + +/** + ** GL_NV_fragment_program + **/ + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 /* 34920 */ +#define GL_FRAGMENT_PROGRAM_NV 0x8870 /* 34928 */ +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 /* 34930 */ +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 /* 34931 */ +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 /* 34932 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM +typedef void (REGAL_CALL *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM +#define glGetProgramNamedParameterdvNV rglGetProgramNamedParameterdvNV +#define glGetProgramNamedParameterfvNV rglGetProgramNamedParameterfvNV +#define glProgramNamedParameter4dNV rglProgramNamedParameter4dNV +#define glProgramNamedParameter4dvNV rglProgramNamedParameter4dvNV +#define glProgramNamedParameter4fNV rglProgramNamedParameter4fNV +#define glProgramNamedParameter4fvNV rglProgramNamedParameter4fvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM +REGAL_DECL void REGAL_CALL glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM +REGAL_DECL void REGAL_CALL plugin_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +/** + ** GL_NV_fragment_program2 + **/ + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88f6 /* 35062 */ +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88f7 /* 35063 */ +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88f8 /* 35064 */ +#endif + +/** + ** GL_NV_framebuffer_blit + **/ + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_NV 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_NV 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERNVPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT +#define glBlitFramebufferNV rglBlitFramebufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_NV_framebuffer_multisample + **/ + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_NV 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_NV 0x8d57 /* 36183 */ +#endif + +/** + ** GL_NV_framebuffer_multisample_coverage + **/ + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8cab /* 36011 */ +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8e10 /* 36368 */ +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8e11 /* 36369 */ +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8e12 /* 36370 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#define glRenderbufferStorageMultisampleCoverageNV rglRenderbufferStorageMultisampleCoverageNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_NV_geometry_program4 + **/ + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4 +#define GL_GEOMETRY_PROGRAM_NV 0x8c26 /* 35878 */ +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8c27 /* 35879 */ +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8c28 /* 35880 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4 +typedef void (REGAL_CALL *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4 +#define glProgramVertexLimitNV rglProgramVertexLimitNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4 +REGAL_DECL void REGAL_CALL glProgramVertexLimitNV(GLenum target, GLint limit); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4 +REGAL_DECL void REGAL_CALL plugin_glProgramVertexLimitNV(GLenum target, GLint limit); +#endif + +/** + ** GL_NV_gpu_program4 + **/ + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 /* 35076 */ +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 /* 35077 */ +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 /* 35078 */ +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 /* 35079 */ +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 /* 35080 */ +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 /* 35081 */ +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8da5 /* 36261 */ +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8da6 /* 36262 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4 +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4 +#define glGetProgramEnvParameterIivNV rglGetProgramEnvParameterIivNV +#define glGetProgramEnvParameterIuivNV rglGetProgramEnvParameterIuivNV +#define glGetProgramLocalParameterIivNV rglGetProgramLocalParameterIivNV +#define glGetProgramLocalParameterIuivNV rglGetProgramLocalParameterIuivNV +#define glProgramEnvParameterI4iNV rglProgramEnvParameterI4iNV +#define glProgramEnvParameterI4ivNV rglProgramEnvParameterI4ivNV +#define glProgramEnvParameterI4uiNV rglProgramEnvParameterI4uiNV +#define glProgramEnvParameterI4uivNV rglProgramEnvParameterI4uivNV +#define glProgramEnvParametersI4ivNV rglProgramEnvParametersI4ivNV +#define glProgramEnvParametersI4uivNV rglProgramEnvParametersI4uivNV +#define glProgramLocalParameterI4iNV rglProgramLocalParameterI4iNV +#define glProgramLocalParameterI4ivNV rglProgramLocalParameterI4ivNV +#define glProgramLocalParameterI4uiNV rglProgramLocalParameterI4uiNV +#define glProgramLocalParameterI4uivNV rglProgramLocalParameterI4uivNV +#define glProgramLocalParametersI4ivNV rglProgramLocalParametersI4ivNV +#define glProgramLocalParametersI4uivNV rglProgramLocalParametersI4uivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4 +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4 +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +/** + ** GL_NV_gpu_program5 + **/ + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM5 +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8e5a /* 36442 */ +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8e5b /* 36443 */ +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8e5c /* 36444 */ +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8e5d /* 36445 */ +#endif + +/** + ** GL_NV_gpu_shader5 + **/ + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_SHADER5) +#define REGAL_NO_ENUM_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5) +#define REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5) +#define REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_SHADER5 +#define GL_INT8_NV 0x8fe0 /* 36832 */ +#define GL_INT8_VEC2_NV 0x8fe1 /* 36833 */ +#define GL_INT8_VEC3_NV 0x8fe2 /* 36834 */ +#define GL_INT8_VEC4_NV 0x8fe3 /* 36835 */ +#define GL_INT16_NV 0x8fe4 /* 36836 */ +#define GL_INT16_VEC2_NV 0x8fe5 /* 36837 */ +#define GL_INT16_VEC3_NV 0x8fe6 /* 36838 */ +#define GL_INT16_VEC4_NV 0x8fe7 /* 36839 */ +#define GL_INT64_VEC2_NV 0x8fe9 /* 36841 */ +#define GL_INT64_VEC3_NV 0x8fea /* 36842 */ +#define GL_INT64_VEC4_NV 0x8feb /* 36843 */ +#define GL_UNSIGNED_INT8_NV 0x8fec /* 36844 */ +#define GL_UNSIGNED_INT8_VEC2_NV 0x8fed /* 36845 */ +#define GL_UNSIGNED_INT8_VEC3_NV 0x8fee /* 36846 */ +#define GL_UNSIGNED_INT8_VEC4_NV 0x8fef /* 36847 */ +#define GL_UNSIGNED_INT16_NV 0x8ff0 /* 36848 */ +#define GL_UNSIGNED_INT16_VEC2_NV 0x8ff1 /* 36849 */ +#define GL_UNSIGNED_INT16_VEC3_NV 0x8ff2 /* 36850 */ +#define GL_UNSIGNED_INT16_VEC4_NV 0x8ff3 /* 36851 */ +#define GL_UNSIGNED_INT64_VEC2_NV 0x8ff5 /* 36853 */ +#define GL_UNSIGNED_INT64_VEC3_NV 0x8ff6 /* 36854 */ +#define GL_UNSIGNED_INT64_VEC4_NV 0x8ff7 /* 36855 */ +#define GL_FLOAT16_NV 0x8ff8 /* 36856 */ +#define GL_FLOAT16_VEC2_NV 0x8ff9 /* 36857 */ +#define GL_FLOAT16_VEC3_NV 0x8ffa /* 36858 */ +#define GL_FLOAT16_VEC4_NV 0x8ffb /* 36859 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5 +typedef void (REGAL_CALL *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5 +#define glGetUniformi64vNV rglGetUniformi64vNV +#define glProgramUniform1i64NV rglProgramUniform1i64NV +#define glProgramUniform1i64vNV rglProgramUniform1i64vNV +#define glProgramUniform1ui64NV rglProgramUniform1ui64NV +#define glProgramUniform1ui64vNV rglProgramUniform1ui64vNV +#define glProgramUniform2i64NV rglProgramUniform2i64NV +#define glProgramUniform2i64vNV rglProgramUniform2i64vNV +#define glProgramUniform2ui64NV rglProgramUniform2ui64NV +#define glProgramUniform2ui64vNV rglProgramUniform2ui64vNV +#define glProgramUniform3i64NV rglProgramUniform3i64NV +#define glProgramUniform3i64vNV rglProgramUniform3i64vNV +#define glProgramUniform3ui64NV rglProgramUniform3ui64NV +#define glProgramUniform3ui64vNV rglProgramUniform3ui64vNV +#define glProgramUniform4i64NV rglProgramUniform4i64NV +#define glProgramUniform4i64vNV rglProgramUniform4i64vNV +#define glProgramUniform4ui64NV rglProgramUniform4ui64NV +#define glProgramUniform4ui64vNV rglProgramUniform4ui64vNV +#define glUniform1i64NV rglUniform1i64NV +#define glUniform1i64vNV rglUniform1i64vNV +#define glUniform1ui64NV rglUniform1ui64NV +#define glUniform1ui64vNV rglUniform1ui64vNV +#define glUniform2i64NV rglUniform2i64NV +#define glUniform2i64vNV rglUniform2i64vNV +#define glUniform2ui64NV rglUniform2ui64NV +#define glUniform2ui64vNV rglUniform2ui64vNV +#define glUniform3i64NV rglUniform3i64NV +#define glUniform3i64vNV rglUniform3i64vNV +#define glUniform3ui64NV rglUniform3ui64NV +#define glUniform3ui64vNV rglUniform3ui64vNV +#define glUniform4i64NV rglUniform4i64NV +#define glUniform4i64vNV rglUniform4i64vNV +#define glUniform4ui64NV rglUniform4ui64NV +#define glUniform4ui64vNV rglUniform4ui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5 +REGAL_DECL void REGAL_CALL glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform1i64NV(GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform1ui64NV(GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5 +REGAL_DECL void REGAL_CALL plugin_glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1i64NV(GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui64NV(GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +/** + ** GL_NV_half_float + **/ + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_NV_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_HALF_FLOAT +#define GL_HALF_FLOAT_NV 0x140b /* 5131 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT +typedef void (REGAL_CALL *PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (REGAL_CALL *PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLFOGCOORDHNVPROC)(GLhalfNV coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *coord); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (REGAL_CALL *PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void (REGAL_CALL *PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (REGAL_CALL *PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (REGAL_CALL *PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT +#define glColor3hNV rglColor3hNV +#define glColor3hvNV rglColor3hvNV +#define glColor4hNV rglColor4hNV +#define glColor4hvNV rglColor4hvNV +#define glFogCoordhNV rglFogCoordhNV +#define glFogCoordhvNV rglFogCoordhvNV +#define glMultiTexCoord1hNV rglMultiTexCoord1hNV +#define glMultiTexCoord1hvNV rglMultiTexCoord1hvNV +#define glMultiTexCoord2hNV rglMultiTexCoord2hNV +#define glMultiTexCoord2hvNV rglMultiTexCoord2hvNV +#define glMultiTexCoord3hNV rglMultiTexCoord3hNV +#define glMultiTexCoord3hvNV rglMultiTexCoord3hvNV +#define glMultiTexCoord4hNV rglMultiTexCoord4hNV +#define glMultiTexCoord4hvNV rglMultiTexCoord4hvNV +#define glNormal3hNV rglNormal3hNV +#define glNormal3hvNV rglNormal3hvNV +#define glSecondaryColor3hNV rglSecondaryColor3hNV +#define glSecondaryColor3hvNV rglSecondaryColor3hvNV +#define glTexCoord1hNV rglTexCoord1hNV +#define glTexCoord1hvNV rglTexCoord1hvNV +#define glTexCoord2hNV rglTexCoord2hNV +#define glTexCoord2hvNV rglTexCoord2hvNV +#define glTexCoord3hNV rglTexCoord3hNV +#define glTexCoord3hvNV rglTexCoord3hvNV +#define glTexCoord4hNV rglTexCoord4hNV +#define glTexCoord4hvNV rglTexCoord4hvNV +#define glVertex2hNV rglVertex2hNV +#define glVertex2hvNV rglVertex2hvNV +#define glVertex3hNV rglVertex3hNV +#define glVertex3hvNV rglVertex3hvNV +#define glVertex4hNV rglVertex4hNV +#define glVertex4hvNV rglVertex4hvNV +#define glVertexAttrib1hNV rglVertexAttrib1hNV +#define glVertexAttrib1hvNV rglVertexAttrib1hvNV +#define glVertexAttrib2hNV rglVertexAttrib2hNV +#define glVertexAttrib2hvNV rglVertexAttrib2hvNV +#define glVertexAttrib3hNV rglVertexAttrib3hNV +#define glVertexAttrib3hvNV rglVertexAttrib3hvNV +#define glVertexAttrib4hNV rglVertexAttrib4hNV +#define glVertexAttrib4hvNV rglVertexAttrib4hvNV +#define glVertexAttribs1hvNV rglVertexAttribs1hvNV +#define glVertexAttribs2hvNV rglVertexAttribs2hvNV +#define glVertexAttribs3hvNV rglVertexAttribs3hvNV +#define glVertexAttribs4hvNV rglVertexAttribs4hvNV +#define glVertexWeighthNV rglVertexWeighthNV +#define glVertexWeighthvNV rglVertexWeighthvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT +REGAL_DECL void REGAL_CALL glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL glColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +REGAL_DECL void REGAL_CALL glColor4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glFogCoordhNV(GLhalfNV coord); +REGAL_DECL void REGAL_CALL glFogCoordhvNV(const GLhalfNV *coord); +REGAL_DECL void REGAL_CALL glMultiTexCoord1hNV(GLenum target, GLhalfNV s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +REGAL_DECL void REGAL_CALL glNormal3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord1hNV(GLhalfNV s); +REGAL_DECL void REGAL_CALL glTexCoord1hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord2hNV(GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL glTexCoord2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL glTexCoord3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL glTexCoord4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex2hNV(GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL glVertex2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL glVertex3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL glVertex4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1hNV(GLuint index, GLhalfNV x); +REGAL_DECL void REGAL_CALL glVertexAttrib1hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL glVertexAttrib2hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL glVertexAttrib3hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL glVertexAttrib4hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexWeighthNV(GLhalfNV weight); +REGAL_DECL void REGAL_CALL glVertexWeighthvNV(const GLhalfNV *weight); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT +REGAL_DECL void REGAL_CALL plugin_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL plugin_glColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glFogCoordhNV(GLhalfNV coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordhvNV(const GLhalfNV *coord); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1hNV(GLenum target, GLhalfNV s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1hNV(GLhalfNV s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2hNV(GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2hNV(GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL plugin_glVertex2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL plugin_glVertex3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL plugin_glVertex4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1hNV(GLuint index, GLhalfNV x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexWeighthNV(GLhalfNV weight); +REGAL_DECL void REGAL_CALL plugin_glVertexWeighthvNV(const GLhalfNV *weight); +#endif + +/** + ** GL_NV_instanced_arrays + **/ + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_NV_INSTANCED_ARRAYS +#endif + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88fe /* 35070 */ +#endif + +/** + ** GL_NV_light_max_exponent + **/ + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_TYPEDEF_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_NAMESPACE_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_PLUGIN_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_PLUGIN_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_DECLARATION_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_DECLARATION_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT +#define GL_MAX_SHININESS_NV 0x8504 /* 34052 */ +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 /* 34053 */ +#endif + +/** + ** GL_NV_multisample_coverage + **/ + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE +#define GL_COVERAGE_SAMPLES_NV 0x80a9 /* 32937 */ +#define GL_COLOR_SAMPLES_NV 0x8e20 /* 36384 */ +#endif + +/** + ** GL_NV_multisample_filter_hint + **/ + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 /* 34100 */ +#endif + +/** + ** GL_NV_occlusion_query + **/ + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 /* 34916 */ +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 /* 34917 */ +#define GL_PIXEL_COUNT_NV 0x8866 /* 34918 */ +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 /* 34919 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void (REGAL_CALL *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY +#define glBeginOcclusionQueryNV rglBeginOcclusionQueryNV +#define glDeleteOcclusionQueriesNV rglDeleteOcclusionQueriesNV +#define glEndOcclusionQueryNV rglEndOcclusionQueryNV +#define glGenOcclusionQueriesNV rglGenOcclusionQueriesNV +#define glGetOcclusionQueryivNV rglGetOcclusionQueryivNV +#define glGetOcclusionQueryuivNV rglGetOcclusionQueryuivNV +#define glIsOcclusionQueryNV rglIsOcclusionQueryNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glIsOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL glBeginOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL glDeleteOcclusionQueriesNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndOcclusionQueryNV(void); +REGAL_DECL void REGAL_CALL glGenOcclusionQueriesNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glIsOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndOcclusionQueryNV(void); +REGAL_DECL void REGAL_CALL plugin_glGenOcclusionQueriesNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params); +#endif + +/** + ** GL_NV_pack_subimage + **/ + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_TYPEDEF_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_NAMESPACE_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_PLUGIN_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_DECLARATION_GL_NV_PACK_SUBIMAGE +#endif + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE +#define GL_PACK_ROW_LENGTH_NV 0xd02 /* 3330 */ +#define GL_PACK_SKIP_ROWS_NV 0xd03 /* 3331 */ +#define GL_PACK_SKIP_PIXELS_NV 0xd04 /* 3332 */ +#endif + +/** + ** GL_NV_packed_depth_stencil + **/ + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_NV 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_NV 0x84fa /* 34042 */ +#endif + +/** + ** GL_NV_packed_float_linear + **/ + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_PLUGIN_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_DECLARATION_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR +#define GL_R11F_G11F_B10F_NV 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8c3b /* 35899 */ +#endif + +/** + ** GL_NV_parameter_buffer_object + **/ + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8da0 /* 36256 */ +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8da1 /* 36257 */ +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8da2 /* 36258 */ +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8da3 /* 36259 */ +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8da4 /* 36260 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT +#define glProgramBufferParametersIivNV rglProgramBufferParametersIivNV +#define glProgramBufferParametersIuivNV rglProgramBufferParametersIuivNV +#define glProgramBufferParametersfvNV rglProgramBufferParametersfvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +#endif + +/** + ** GL_NV_path_rendering + **/ + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_ENUM_GL_NV_PATH_RENDERING) +#define REGAL_NO_ENUM_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING) +#define REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING) +#define REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING) +#define REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING) +#define REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING +#endif + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PATH_RENDERING +#define GL_CLOSE_PATH_NV 0x0 +#define GL_BOLD_BIT_NV 0x1 +#define GL_GLYPH_WIDTH_BIT_NV 0x1 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 /* 16 */ +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 /* 16 */ +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 /* 256 */ +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x10000 /* 65536 */ +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x100000 /* 1048576 */ +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x1000000 /* 16777216 */ +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 /* 268435456 */ +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 /* 17 */ +#define GL_SMALL_CCW_ARC_TO_NV 0x12 /* 18 */ +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 /* 19 */ +#define GL_SMALL_CW_ARC_TO_NV 0x14 /* 20 */ +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 /* 21 */ +#define GL_LARGE_CCW_ARC_TO_NV 0x16 /* 22 */ +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 /* 23 */ +#define GL_LARGE_CW_ARC_TO_NV 0x18 /* 24 */ +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 /* 25 */ +#define GL_GLYPH_HEIGHT_BIT_NV 0x2 +#define GL_ITALIC_BIT_NV 0x2 +#define GL_MOVE_TO_NV 0x2 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 /* 32 */ +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x20000 /* 131072 */ +#define GL_FONT_ASCENDER_BIT_NV 0x200000 /* 2097152 */ +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x2000000 /* 33554432 */ +#define GL_RELATIVE_MOVE_TO_NV 0x3 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x4 +#define GL_LINE_TO_NV 0x4 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 /* 64 */ +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x40000 /* 262144 */ +#define GL_FONT_DESCENDER_BIT_NV 0x400000 /* 4194304 */ +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x4000000 /* 67108864 */ +#define GL_RELATIVE_LINE_TO_NV 0x5 +#define GL_HORIZONTAL_LINE_TO_NV 0x6 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x7 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x8 +#define GL_VERTICAL_LINE_TO_NV 0x8 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 /* 128 */ +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x80000 /* 524288 */ +#define GL_FONT_HEIGHT_BIT_NV 0x800000 /* 8388608 */ +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x8000000 /* 134217728 */ +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x9 +#define GL_PATH_FORMAT_SVG_NV 0x9070 /* 36976 */ +#define GL_PATH_FORMAT_PS_NV 0x9071 /* 36977 */ +#define GL_STANDARD_FONT_NAME_NV 0x9072 /* 36978 */ +#define GL_SYSTEM_FONT_NAME_NV 0x9073 /* 36979 */ +#define GL_FILE_NAME_NV 0x9074 /* 36980 */ +#define GL_PATH_STROKE_WIDTH_NV 0x9075 /* 36981 */ +#define GL_PATH_END_CAPS_NV 0x9076 /* 36982 */ +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 /* 36983 */ +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 /* 36984 */ +#define GL_PATH_JOIN_STYLE_NV 0x9079 /* 36985 */ +#define GL_PATH_MITER_LIMIT_NV 0x907a /* 36986 */ +#define GL_PATH_DASH_CAPS_NV 0x907b /* 36987 */ +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907c /* 36988 */ +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907d /* 36989 */ +#define GL_PATH_DASH_OFFSET_NV 0x907e /* 36990 */ +#define GL_PATH_CLIENT_LENGTH_NV 0x907f /* 36991 */ +#define GL_PATH_FILL_MODE_NV 0x9080 /* 36992 */ +#define GL_PATH_FILL_MASK_NV 0x9081 /* 36993 */ +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 /* 36994 */ +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 /* 36995 */ +#define GL_PATH_STROKE_MASK_NV 0x9084 /* 36996 */ +#define GL_COUNT_UP_NV 0x9088 /* 37000 */ +#define GL_COUNT_DOWN_NV 0x9089 /* 37001 */ +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908a /* 37002 */ +#define GL_CONVEX_HULL_NV 0x908b /* 37003 */ +#define GL_BOUNDING_BOX_NV 0x908d /* 37005 */ +#define GL_TRANSLATE_X_NV 0x908e /* 37006 */ +#define GL_TRANSLATE_Y_NV 0x908f /* 37007 */ +#define GL_TRANSLATE_2D_NV 0x9090 /* 37008 */ +#define GL_TRANSLATE_3D_NV 0x9091 /* 37009 */ +#define GL_AFFINE_2D_NV 0x9092 /* 37010 */ +#define GL_AFFINE_3D_NV 0x9094 /* 37012 */ +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 /* 37014 */ +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 /* 37016 */ +#define GL_UTF8_NV 0x909a /* 37018 */ +#define GL_UTF16_NV 0x909b /* 37019 */ +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909c /* 37020 */ +#define GL_PATH_COMMAND_COUNT_NV 0x909d /* 37021 */ +#define GL_PATH_COORD_COUNT_NV 0x909e /* 37022 */ +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909f /* 37023 */ +#define GL_PATH_COMPUTED_LENGTH_NV 0x90a0 /* 37024 */ +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90a1 /* 37025 */ +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90a2 /* 37026 */ +#define GL_SQUARE_NV 0x90a3 /* 37027 */ +#define GL_ROUND_NV 0x90a4 /* 37028 */ +#define GL_TRIANGULAR_NV 0x90a5 /* 37029 */ +#define GL_BEVEL_NV 0x90a6 /* 37030 */ +#define GL_MITER_REVERT_NV 0x90a7 /* 37031 */ +#define GL_MITER_TRUNCATE_NV 0x90a8 /* 37032 */ +#define GL_SKIP_MISSING_GLYPH_NV 0x90a9 /* 37033 */ +#define GL_USE_MISSING_GLYPH_NV 0x90aa /* 37034 */ +#define GL_PATH_ERROR_POSITION_NV 0x90ab /* 37035 */ +#define GL_PATH_FOG_GEN_MODE_NV 0x90ac /* 37036 */ +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90ad /* 37037 */ +#define GL_ADJACENT_PAIRS_NV 0x90ae /* 37038 */ +#define GL_FIRST_TO_REST_NV 0x90af /* 37039 */ +#define GL_PATH_GEN_MODE_NV 0x90b0 /* 37040 */ +#define GL_PATH_GEN_COEFF_NV 0x90b1 /* 37041 */ +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90b2 /* 37042 */ +#define GL_PATH_GEN_COMPONENTS_NV 0x90b3 /* 37043 */ +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90b4 /* 37044 */ +#define GL_MOVE_TO_RESETS_NV 0x90b5 /* 37045 */ +#define GL_MOVE_TO_CONTINUES_NV 0x90b6 /* 37046 */ +#define GL_PATH_STENCIL_FUNC_NV 0x90b7 /* 37047 */ +#define GL_PATH_STENCIL_REF_NV 0x90b8 /* 37048 */ +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90b9 /* 37049 */ +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90bd /* 37053 */ +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90be /* 37054 */ +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90bf /* 37055 */ +#define GL_QUADRATIC_CURVE_TO_NV 0xa /* 10 */ +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0xb /* 11 */ +#define GL_CUBIC_CURVE_TO_NV 0xc /* 12 */ +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0xd /* 13 */ +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0xe /* 14 */ +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0xf /* 15 */ +#define GL_RESTART_PATH_NV 0xf0 /* 240 */ +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xf2 /* 242 */ +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xf4 /* 244 */ +#define GL_RECT_NV 0xf6 /* 246 */ +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xf8 /* 248 */ +#define GL_CIRCULAR_CW_ARC_TO_NV 0xfa /* 250 */ +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xfc /* 252 */ +#define GL_ARC_TO_NV 0xfe /* 254 */ +#define GL_RELATIVE_ARC_TO_NV 0xff /* 255 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING +typedef GLboolean (REGAL_CALL *PFNGLISPATHNVPROC)(GLuint path); +typedef GLboolean (REGAL_CALL *PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (REGAL_CALL *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y); +typedef GLboolean (REGAL_CALL *PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef GLfloat (REGAL_CALL *PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLuint (REGAL_CALL *PFNGLGENPATHSNVPROC)(GLsizei range); +typedef void (REGAL_CALL *PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath); +typedef void (REGAL_CALL *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode); +typedef void (REGAL_CALL *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLCOVERSTROKEPATHNVPROC)(GLuint name, GLenum coverMode); +typedef void (REGAL_CALL *PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range); +typedef void (REGAL_CALL *PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value); +typedef void (REGAL_CALL *PFNGLGETPATHCOMMANDSNVPROC)(GLuint name, GLubyte *commands); +typedef void (REGAL_CALL *PFNGLGETPATHCOORDSNVPROC)(GLuint name, GLfloat *coords); +typedef void (REGAL_CALL *PFNGLGETPATHDASHARRAYNVPROC)(GLuint name, GLfloat *dashArray); +typedef void (REGAL_CALL *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (REGAL_CALL *PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (REGAL_CALL *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint name, GLenum param, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint name, GLenum param, GLint *value); +typedef void (REGAL_CALL *PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (REGAL_CALL *PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (REGAL_CALL *PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (REGAL_CALL *PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (REGAL_CALL *PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum zfunc); +typedef void (REGAL_CALL *PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (REGAL_CALL *PFNGLPATHFOGGENNVPROC)(GLenum genMode); +typedef void (REGAL_CALL *PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (REGAL_CALL *PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value); +typedef void (REGAL_CALL *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units); +typedef void (REGAL_CALL *PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +typedef void (REGAL_CALL *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (REGAL_CALL *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask); +typedef void (REGAL_CALL *PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING +#define glCopyPathNV rglCopyPathNV +#define glCoverFillPathInstancedNV rglCoverFillPathInstancedNV +#define glCoverFillPathNV rglCoverFillPathNV +#define glCoverStrokePathInstancedNV rglCoverStrokePathInstancedNV +#define glCoverStrokePathNV rglCoverStrokePathNV +#define glDeletePathsNV rglDeletePathsNV +#define glGenPathsNV rglGenPathsNV +#define glGetPathColorGenfvNV rglGetPathColorGenfvNV +#define glGetPathColorGenivNV rglGetPathColorGenivNV +#define glGetPathCommandsNV rglGetPathCommandsNV +#define glGetPathCoordsNV rglGetPathCoordsNV +#define glGetPathDashArrayNV rglGetPathDashArrayNV +#define glGetPathLengthNV rglGetPathLengthNV +#define glGetPathMetricRangeNV rglGetPathMetricRangeNV +#define glGetPathMetricsNV rglGetPathMetricsNV +#define glGetPathParameterfvNV rglGetPathParameterfvNV +#define glGetPathParameterivNV rglGetPathParameterivNV +#define glGetPathSpacingNV rglGetPathSpacingNV +#define glGetPathTexGenfvNV rglGetPathTexGenfvNV +#define glGetPathTexGenivNV rglGetPathTexGenivNV +#define glInterpolatePathsNV rglInterpolatePathsNV +#define glIsPathNV rglIsPathNV +#define glIsPointInFillPathNV rglIsPointInFillPathNV +#define glIsPointInStrokePathNV rglIsPointInStrokePathNV +#define glPathColorGenNV rglPathColorGenNV +#define glPathCommandsNV rglPathCommandsNV +#define glPathCoordsNV rglPathCoordsNV +#define glPathCoverDepthFuncNV rglPathCoverDepthFuncNV +#define glPathDashArrayNV rglPathDashArrayNV +#define glPathFogGenNV rglPathFogGenNV +#define glPathGlyphRangeNV rglPathGlyphRangeNV +#define glPathGlyphsNV rglPathGlyphsNV +#define glPathParameterfNV rglPathParameterfNV +#define glPathParameterfvNV rglPathParameterfvNV +#define glPathParameteriNV rglPathParameteriNV +#define glPathParameterivNV rglPathParameterivNV +#define glPathStencilDepthOffsetNV rglPathStencilDepthOffsetNV +#define glPathStencilFuncNV rglPathStencilFuncNV +#define glPathStringNV rglPathStringNV +#define glPathSubCommandsNV rglPathSubCommandsNV +#define glPathSubCoordsNV rglPathSubCoordsNV +#define glPathTexGenNV rglPathTexGenNV +#define glPointAlongPathNV rglPointAlongPathNV +#define glStencilFillPathInstancedNV rglStencilFillPathInstancedNV +#define glStencilFillPathNV rglStencilFillPathNV +#define glStencilStrokePathInstancedNV rglStencilStrokePathInstancedNV +#define glStencilStrokePathNV rglStencilStrokePathNV +#define glTransformPathNV rglTransformPathNV +#define glWeightPathsNV rglWeightPathsNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING +REGAL_DECL GLboolean REGAL_CALL glIsPathNV(GLuint path); +REGAL_DECL GLboolean REGAL_CALL glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +REGAL_DECL GLfloat REGAL_CALL glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); +REGAL_DECL GLuint REGAL_CALL glGenPathsNV(GLsizei range); +REGAL_DECL void REGAL_CALL glCopyPathNV(GLuint resultPath, GLuint srcPath); +REGAL_DECL void REGAL_CALL glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glCoverFillPathNV(GLuint path, GLenum coverMode); +REGAL_DECL void REGAL_CALL glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glCoverStrokePathNV(GLuint name, GLenum coverMode); +REGAL_DECL void REGAL_CALL glDeletePathsNV(GLuint path, GLsizei range); +REGAL_DECL void REGAL_CALL glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathColorGenivNV(GLenum color, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL glGetPathCommandsNV(GLuint name, GLubyte *commands); +REGAL_DECL void REGAL_CALL glGetPathCoordsNV(GLuint name, GLfloat *coords); +REGAL_DECL void REGAL_CALL glGetPathDashArrayNV(GLuint name, GLfloat *dashArray); +REGAL_DECL void REGAL_CALL glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL glGetPathParameterfvNV(GLuint name, GLenum param, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathParameterivNV(GLuint name, GLenum param, GLint *value); +REGAL_DECL void REGAL_CALL glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +REGAL_DECL void REGAL_CALL glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +REGAL_DECL void REGAL_CALL glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathCoverDepthFuncNV(GLenum zfunc); +REGAL_DECL void REGAL_CALL glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +REGAL_DECL void REGAL_CALL glPathFogGenNV(GLenum genMode); +REGAL_DECL void REGAL_CALL glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); +REGAL_DECL void REGAL_CALL glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat *value); +REGAL_DECL void REGAL_CALL glPathParameteriNV(GLuint path, GLenum pname, GLint value); +REGAL_DECL void REGAL_CALL glPathParameterivNV(GLuint path, GLenum pname, const GLint *value); +REGAL_DECL void REGAL_CALL glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +REGAL_DECL void REGAL_CALL glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); +REGAL_DECL void REGAL_CALL glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPathNV(GLuint path); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL plugin_glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +REGAL_DECL GLfloat REGAL_CALL plugin_glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); +REGAL_DECL GLuint REGAL_CALL plugin_glGenPathsNV(GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glCopyPathNV(GLuint resultPath, GLuint srcPath); +REGAL_DECL void REGAL_CALL plugin_glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glCoverFillPathNV(GLuint path, GLenum coverMode); +REGAL_DECL void REGAL_CALL plugin_glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glCoverStrokePathNV(GLuint name, GLenum coverMode); +REGAL_DECL void REGAL_CALL plugin_glDeletePathsNV(GLuint path, GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathColorGenivNV(GLenum color, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathCommandsNV(GLuint name, GLubyte *commands); +REGAL_DECL void REGAL_CALL plugin_glGetPathCoordsNV(GLuint name, GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glGetPathDashArrayNV(GLuint name, GLfloat *dashArray); +REGAL_DECL void REGAL_CALL plugin_glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL plugin_glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL plugin_glGetPathParameterfvNV(GLuint name, GLenum param, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathParameterivNV(GLuint name, GLenum param, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +REGAL_DECL void REGAL_CALL plugin_glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +REGAL_DECL void REGAL_CALL plugin_glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL plugin_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathCoverDepthFuncNV(GLenum zfunc); +REGAL_DECL void REGAL_CALL plugin_glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +REGAL_DECL void REGAL_CALL plugin_glPathFogGenNV(GLenum genMode); +REGAL_DECL void REGAL_CALL plugin_glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL plugin_glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL plugin_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); +REGAL_DECL void REGAL_CALL plugin_glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glPathParameteriNV(GLuint path, GLenum pname, GLint value); +REGAL_DECL void REGAL_CALL plugin_glPathParameterivNV(GLuint path, GLenum pname, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL plugin_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +REGAL_DECL void REGAL_CALL plugin_glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL plugin_glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +/** + ** GL_NV_pixel_buffer_object + **/ + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_NV 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88ef /* 35055 */ +#endif + +/** + ** GL_NV_pixel_data_range + **/ + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 /* 34936 */ +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 /* 34937 */ +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887a /* 34938 */ +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887b /* 34939 */ +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887c /* 34940 */ +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887d /* 34941 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE +#define glFlushPixelDataRangeNV rglFlushPixelDataRangeNV +#define glPixelDataRangeNV rglPixelDataRangeNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE +REGAL_DECL void REGAL_CALL glFlushPixelDataRangeNV(GLenum target); +REGAL_DECL void REGAL_CALL glPixelDataRangeNV(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushPixelDataRangeNV(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glPixelDataRangeNV(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +/** + ** GL_NV_platform_binary + **/ + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_TYPEDEF_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_NAMESPACE_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_PLUGIN_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_DECLARATION_GL_NV_PLATFORM_BINARY +#endif + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890b /* 35083 */ +#endif + +/** + ** GL_NV_point_sprite + **/ + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_NV_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_POINT_SPRITE +#define GL_POINT_SPRITE_NV 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_NV 0x8862 /* 34914 */ +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 /* 34915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE +#define glPointParameteriNV rglPointParameteriNV +#define glPointParameterivNV rglPointParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE +REGAL_DECL void REGAL_CALL glPointParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPointParameterivNV(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE +REGAL_DECL void REGAL_CALL plugin_glPointParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterivNV(GLenum pname, const GLint *params); +#endif + +/** + ** GL_NV_present_video + **/ + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO +#define GL_FRAME_NV 0x8e26 /* 36390 */ +#define GL_FIELDS_NV 0x8e27 /* 36391 */ +#define GL_CURRENT_TIME_NV 0x8e28 /* 36392 */ +#define GL_NUM_FILL_STREAMS_NV 0x8e29 /* 36393 */ +#define GL_PRESENT_TIME_NV 0x8e2a /* 36394 */ +#define GL_PRESENT_DURATION_NV 0x8e2b /* 36395 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO +typedef void (REGAL_CALL *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (REGAL_CALL *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO +#define glGetVideoi64vNV rglGetVideoi64vNV +#define glGetVideoivNV rglGetVideoivNV +#define glGetVideoui64vNV rglGetVideoui64vNV +#define glGetVideouivNV rglGetVideouivNV +#define glPresentFrameDualFillNV rglPresentFrameDualFillNV +#define glPresentFrameKeyedNV rglPresentFrameKeyedNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO +REGAL_DECL void REGAL_CALL glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +REGAL_DECL void REGAL_CALL glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO +REGAL_DECL void REGAL_CALL plugin_glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +REGAL_DECL void REGAL_CALL plugin_glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +/** + ** GL_NV_primitive_restart + **/ + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART +#define GL_PRIMITIVE_RESTART_NV 0x8558 /* 34136 */ +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 /* 34137 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART +#define glPrimitiveRestartIndexNV rglPrimitiveRestartIndexNV +#define glPrimitiveRestartNV rglPrimitiveRestartNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART +REGAL_DECL void REGAL_CALL glPrimitiveRestartIndexNV(GLuint index); +REGAL_DECL void REGAL_CALL glPrimitiveRestartNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartIndexNV(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartNV(void); +#endif + +/** + ** GL_NV_read_buffer + **/ + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_ENUM_GL_NV_READ_BUFFER) +#define REGAL_NO_ENUM_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER) +#define REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER) +#define REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_NV_READ_BUFFER) +#define REGAL_NO_PLUGIN_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_NV_READ_BUFFER) +#define REGAL_NO_DECLARATION_GL_NV_READ_BUFFER +#endif + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER +typedef void (REGAL_CALL *PFNGLREADBUFFERNVPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER +#define glReadBufferNV rglReadBufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_READ_BUFFER +REGAL_DECL void REGAL_CALL glReadBufferNV(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_READ_BUFFER +REGAL_DECL void REGAL_CALL plugin_glReadBufferNV(GLenum mode); +#endif + +/** + ** GL_NV_read_buffer_front + **/ + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_PLUGIN_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_PLUGIN_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_DECLARATION_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_DECLARATION_GL_NV_READ_BUFFER_FRONT +#endif + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT +#define GL_READ_BUFFER_NV 0xc02 /* 3074 */ +#endif + +/** + ** GL_NV_register_combiners + **/ + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS +#define GL_REGISTER_COMBINERS_NV 0x8522 /* 34082 */ +#define GL_VARIABLE_A_NV 0x8523 /* 34083 */ +#define GL_VARIABLE_B_NV 0x8524 /* 34084 */ +#define GL_VARIABLE_C_NV 0x8525 /* 34085 */ +#define GL_VARIABLE_D_NV 0x8526 /* 34086 */ +#define GL_VARIABLE_E_NV 0x8527 /* 34087 */ +#define GL_VARIABLE_F_NV 0x8528 /* 34088 */ +#define GL_VARIABLE_G_NV 0x8529 /* 34089 */ +#define GL_CONSTANT_COLOR0_NV 0x852a /* 34090 */ +#define GL_CONSTANT_COLOR1_NV 0x852b /* 34091 */ +#define GL_PRIMARY_COLOR_NV 0x852c /* 34092 */ +#define GL_SECONDARY_COLOR_NV 0x852d /* 34093 */ +#define GL_SPARE0_NV 0x852e /* 34094 */ +#define GL_SPARE1_NV 0x852f /* 34095 */ +#define GL_DISCARD_NV 0x8530 /* 34096 */ +#define GL_E_TIMES_F_NV 0x8531 /* 34097 */ +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 /* 34098 */ +#define GL_UNSIGNED_IDENTITY_NV 0x8536 /* 34102 */ +#define GL_UNSIGNED_INVERT_NV 0x8537 /* 34103 */ +#define GL_EXPAND_NORMAL_NV 0x8538 /* 34104 */ +#define GL_EXPAND_NEGATE_NV 0x8539 /* 34105 */ +#define GL_HALF_BIAS_NORMAL_NV 0x853a /* 34106 */ +#define GL_HALF_BIAS_NEGATE_NV 0x853b /* 34107 */ +#define GL_SIGNED_IDENTITY_NV 0x853c /* 34108 */ +#define GL_SIGNED_NEGATE_NV 0x853d /* 34109 */ +#define GL_SCALE_BY_TWO_NV 0x853e /* 34110 */ +#define GL_SCALE_BY_FOUR_NV 0x853f /* 34111 */ +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 /* 34112 */ +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 /* 34113 */ +#define GL_COMBINER_INPUT_NV 0x8542 /* 34114 */ +#define GL_COMBINER_MAPPING_NV 0x8543 /* 34115 */ +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 /* 34116 */ +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 /* 34117 */ +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 /* 34118 */ +#define GL_COMBINER_MUX_SUM_NV 0x8547 /* 34119 */ +#define GL_COMBINER_SCALE_NV 0x8548 /* 34120 */ +#define GL_COMBINER_BIAS_NV 0x8549 /* 34121 */ +#define GL_COMBINER_AB_OUTPUT_NV 0x854a /* 34122 */ +#define GL_COMBINER_CD_OUTPUT_NV 0x854b /* 34123 */ +#define GL_COMBINER_SUM_OUTPUT_NV 0x854c /* 34124 */ +#define GL_MAX_GENERAL_COMBINERS_NV 0x854d /* 34125 */ +#define GL_NUM_GENERAL_COMBINERS_NV 0x854e /* 34126 */ +#define GL_COLOR_SUM_CLAMP_NV 0x854f /* 34127 */ +#define GL_COMBINER0_NV 0x8550 /* 34128 */ +#define GL_COMBINER1_NV 0x8551 /* 34129 */ +#define GL_COMBINER2_NV 0x8552 /* 34130 */ +#define GL_COMBINER3_NV 0x8553 /* 34131 */ +#define GL_COMBINER4_NV 0x8554 /* 34132 */ +#define GL_COMBINER5_NV 0x8555 /* 34133 */ +#define GL_COMBINER6_NV 0x8556 /* 34134 */ +#define GL_COMBINER7_NV 0x8557 /* 34135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS +typedef void (REGAL_CALL *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (REGAL_CALL *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (REGAL_CALL *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS +#define glCombinerInputNV rglCombinerInputNV +#define glCombinerOutputNV rglCombinerOutputNV +#define glCombinerParameterfNV rglCombinerParameterfNV +#define glCombinerParameterfvNV rglCombinerParameterfvNV +#define glCombinerParameteriNV rglCombinerParameteriNV +#define glCombinerParameterivNV rglCombinerParameterivNV +#define glFinalCombinerInputNV rglFinalCombinerInputNV +#define glGetCombinerInputParameterfvNV rglGetCombinerInputParameterfvNV +#define glGetCombinerInputParameterivNV rglGetCombinerInputParameterivNV +#define glGetCombinerOutputParameterfvNV rglGetCombinerOutputParameterfvNV +#define glGetCombinerOutputParameterivNV rglGetCombinerOutputParameterivNV +#define glGetFinalCombinerInputParameterfvNV rglGetFinalCombinerInputParameterfvNV +#define glGetFinalCombinerInputParameterivNV rglGetFinalCombinerInputParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS +REGAL_DECL void REGAL_CALL glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +REGAL_DECL void REGAL_CALL glCombinerParameterfNV(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glCombinerParameterfvNV(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glCombinerParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glCombinerParameterivNV(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS +REGAL_DECL void REGAL_CALL plugin_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL plugin_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterfNV(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterfvNV(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterivNV(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params); +#endif + +/** + ** GL_NV_register_combiners2 + **/ + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 /* 34101 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2 +typedef void (REGAL_CALL *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2 +#define glCombinerStageParameterfvNV rglCombinerStageParameterfvNV +#define glGetCombinerStageParameterfvNV rglGetCombinerStageParameterfvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2 +REGAL_DECL void REGAL_CALL glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2 +REGAL_DECL void REGAL_CALL plugin_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params); +#endif + +/** + ** GL_NV_sRGB_formats + **/ + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_ENUM_GL_NV_SRGB_FORMATS) +#define REGAL_NO_ENUM_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SRGB_FORMATS) +#define REGAL_NO_TYPEDEF_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SRGB_FORMATS) +#define REGAL_NO_NAMESPACE_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_PLUGIN_GL_NV_SRGB_FORMATS) +#define REGAL_NO_PLUGIN_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_DECLARATION_GL_NV_SRGB_FORMATS) +#define REGAL_NO_DECLARATION_GL_NV_SRGB_FORMATS +#endif + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SRGB_FORMATS +#define GL_ETC1_SRGB8_NV 0x88ee /* 35054 */ +#define GL_SRGB8_NV 0x8c41 /* 35905 */ +#define GL_SLUMINANCE_ALPHA_NV 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8_NV 0x8c45 /* 35909 */ +#define GL_SLUMINANCE_NV 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8_NV 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8c4c /* 35916 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8c4d /* 35917 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8c4e /* 35918 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8c4f /* 35919 */ +#endif + +/** + ** GL_NV_shader_buffer_load + **/ + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD +#define GL_BUFFER_GPU_ADDRESS_NV 0x8f1d /* 36637 */ +#define GL_GPU_ADDRESS_NV 0x8f34 /* 36660 */ +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8f35 /* 36661 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +typedef GLboolean (REGAL_CALL *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERUI64VNVPROC)(GLenum target, GLuint64EXT *data); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT v0); +typedef void (REGAL_CALL *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD +#define glGetBufferParameterui64vNV rglGetBufferParameterui64vNV +#define glGetIntegerui64vNV rglGetIntegerui64vNV +#define glGetNamedBufferParameterui64vNV rglGetNamedBufferParameterui64vNV +#define glGetUniformui64vNV rglGetUniformui64vNV +#define glIsBufferResidentNV rglIsBufferResidentNV +#define glIsNamedBufferResidentNV rglIsNamedBufferResidentNV +#define glMakeBufferNonResidentNV rglMakeBufferNonResidentNV +#define glMakeBufferResidentNV rglMakeBufferResidentNV +#define glMakeNamedBufferNonResidentNV rglMakeNamedBufferNonResidentNV +#define glMakeNamedBufferResidentNV rglMakeNamedBufferResidentNV +#define glProgramUniformui64NV rglProgramUniformui64NV +#define glProgramUniformui64vNV rglProgramUniformui64vNV +#define glUniformui64NV rglUniformui64NV +#define glUniformui64vNV rglUniformui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD +REGAL_DECL GLboolean REGAL_CALL glIsBufferResidentNV(GLenum target); +REGAL_DECL GLboolean REGAL_CALL glIsNamedBufferResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetIntegerui64vNV(GLenum target, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glMakeBufferNonResidentNV(GLenum target); +REGAL_DECL void REGAL_CALL glMakeBufferResidentNV(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glMakeNamedBufferNonResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); +REGAL_DECL void REGAL_CALL glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniformui64NV(GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBufferResidentNV(GLenum target); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNamedBufferResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerui64vNV(GLenum target, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glMakeBufferNonResidentNV(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glMakeBufferResidentNV(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeNamedBufferNonResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniformui64NV(GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL plugin_glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +/** + ** GL_NV_shadow_samplers_array + **/ + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8dc4 /* 36292 */ +#endif + +/** + ** GL_NV_shadow_samplers_cube + **/ + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8dc5 /* 36293 */ +#endif + +/** + ** GL_NV_tessellation_program5 + **/ + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86d8 /* 34520 */ +#define GL_TESS_CONTROL_PROGRAM_NV 0x891e /* 35102 */ +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891f /* 35103 */ +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8c74 /* 35956 */ +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8c75 /* 35957 */ +#endif + +/** + ** GL_NV_texgen_emboss + **/ + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_TYPEDEF_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_NAMESPACE_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_PLUGIN_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_DECLARATION_GL_NV_TEXGEN_EMBOSS +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS +#define GL_EMBOSS_LIGHT_NV 0x855d /* 34141 */ +#define GL_EMBOSS_CONSTANT_NV 0x855e /* 34142 */ +#define GL_EMBOSS_MAP_NV 0x855f /* 34143 */ +#endif + +/** + ** GL_NV_texgen_reflection + **/ + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_TYPEDEF_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_NAMESPACE_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_PLUGIN_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_DECLARATION_GL_NV_TEXGEN_REFLECTION +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION +#define GL_NORMAL_MAP_NV 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_NV 0x8512 /* 34066 */ +#endif + +/** + ** GL_NV_texture_array + **/ + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_ARRAY +#endif + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY +#define GL_UNPACK_SKIP_IMAGES_NV 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806e /* 32878 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88ff /* 35071 */ +#define GL_TEXTURE_2D_ARRAY_NV 0x8c1a /* 35866 */ +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8c1d /* 35869 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8cd4 /* 36052 */ +#define GL_SAMPLER_2D_ARRAY_NV 0x8dc1 /* 36289 */ +#endif + +/** + ** GL_NV_texture_barrier + **/ + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER +typedef void (REGAL_CALL *PFNGLTEXTUREBARRIERNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER +#define glTextureBarrierNV rglTextureBarrierNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER +REGAL_DECL void REGAL_CALL glTextureBarrierNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER +REGAL_DECL void REGAL_CALL plugin_glTextureBarrierNV(void); +#endif + +/** + ** GL_NV_texture_border_clamp + **/ + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 /* 4100 */ +#define GL_CLAMP_TO_BORDER_NV 0x812d /* 33069 */ +#endif + +/** + ** GL_NV_texture_compression_latc + **/ + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8c70 /* 35952 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8c71 /* 35953 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8c72 /* 35954 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8c73 /* 35955 */ +#endif + +/** + ** GL_NV_texture_compression_s3tc + **/ + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83f1 /* 33777 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83f2 /* 33778 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83f3 /* 33779 */ +#endif + +/** + ** GL_NV_texture_env_combine4 + **/ + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4 +#define GL_COMBINE4_NV 0x8503 /* 34051 */ +#define GL_SOURCE3_RGB_NV 0x8583 /* 34179 */ +#define GL_SOURCE3_ALPHA_NV 0x858b /* 34187 */ +#define GL_OPERAND3_RGB_NV 0x8593 /* 34195 */ +#define GL_OPERAND3_ALPHA_NV 0x859b /* 34203 */ +#endif + +/** + ** GL_NV_texture_expand_normal + **/ + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888f /* 34959 */ +#endif + +/** + ** GL_NV_texture_multisample + **/ + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 /* 36933 */ +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 /* 36934 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE +#define glTexImage2DMultisampleCoverageNV rglTexImage2DMultisampleCoverageNV +#define glTexImage3DMultisampleCoverageNV rglTexImage3DMultisampleCoverageNV +#define glTextureImage2DMultisampleCoverageNV rglTextureImage2DMultisampleCoverageNV +#define glTextureImage2DMultisampleNV rglTextureImage2DMultisampleNV +#define glTextureImage3DMultisampleCoverageNV rglTextureImage3DMultisampleCoverageNV +#define glTextureImage3DMultisampleNV rglTextureImage3DMultisampleNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +/** + ** GL_NV_texture_rectangle + **/ + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_RECTANGLE +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_NV 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84f8 /* 34040 */ +#endif + +/** + ** GL_NV_texture_shader + **/ + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c /* 34380 */ +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d /* 34381 */ +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e /* 34382 */ +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 /* 34521 */ +#define GL_SHADER_CONSISTENT_NV 0x86dd /* 34525 */ +#define GL_TEXTURE_SHADER_NV 0x86de /* 34526 */ +#define GL_SHADER_OPERATION_NV 0x86df /* 34527 */ +#define GL_CULL_MODES_NV 0x86e0 /* 34528 */ +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86e1 /* 34529 */ +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 /* 34529 */ +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86e2 /* 34530 */ +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 /* 34530 */ +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86e3 /* 34531 */ +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 /* 34531 */ +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 /* 34532 */ +#define GL_CONST_EYE_NV 0x86e5 /* 34533 */ +#define GL_PASS_THROUGH_NV 0x86e6 /* 34534 */ +#define GL_CULL_FRAGMENT_NV 0x86e7 /* 34535 */ +#define GL_OFFSET_TEXTURE_2D_NV 0x86e8 /* 34536 */ +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 /* 34537 */ +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea /* 34538 */ +#define GL_DOT_PRODUCT_NV 0x86ec /* 34540 */ +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed /* 34541 */ +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee /* 34542 */ +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 /* 34544 */ +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 /* 34545 */ +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 /* 34546 */ +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 /* 34547 */ +#define GL_HI_SCALE_NV 0x870e /* 34574 */ +#define GL_LO_SCALE_NV 0x870f /* 34575 */ +#define GL_DS_SCALE_NV 0x8710 /* 34576 */ +#define GL_DT_SCALE_NV 0x8711 /* 34577 */ +#define GL_MAGNITUDE_SCALE_NV 0x8712 /* 34578 */ +#define GL_VIBRANCE_SCALE_NV 0x8713 /* 34579 */ +#define GL_HI_BIAS_NV 0x8714 /* 34580 */ +#define GL_LO_BIAS_NV 0x8715 /* 34581 */ +#define GL_DS_BIAS_NV 0x8716 /* 34582 */ +#define GL_DT_BIAS_NV 0x8717 /* 34583 */ +#define GL_MAGNITUDE_BIAS_NV 0x8718 /* 34584 */ +#define GL_VIBRANCE_BIAS_NV 0x8719 /* 34585 */ +#define GL_TEXTURE_BORDER_VALUES_NV 0x871a /* 34586 */ +#define GL_TEXTURE_HI_SIZE_NV 0x871b /* 34587 */ +#define GL_TEXTURE_LO_SIZE_NV 0x871c /* 34588 */ +#define GL_TEXTURE_DS_SIZE_NV 0x871d /* 34589 */ +#define GL_TEXTURE_DT_SIZE_NV 0x871e /* 34590 */ +#define GL_TEXTURE_MAG_SIZE_NV 0x871f /* 34591 */ +#endif + +/** + ** GL_NV_texture_shader2 + **/ + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER2 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da /* 34522 */ +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db /* 34523 */ +#define GL_DSDT_MAG_INTENSITY_NV 0x86dc /* 34524 */ +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef /* 34543 */ +#define GL_HILO_NV 0x86f4 /* 34548 */ +#define GL_DSDT_NV 0x86f5 /* 34549 */ +#define GL_DSDT_MAG_NV 0x86f6 /* 34550 */ +#define GL_DSDT_MAG_VIB_NV 0x86f7 /* 34551 */ +#define GL_HILO16_NV 0x86f8 /* 34552 */ +#define GL_SIGNED_HILO_NV 0x86f9 /* 34553 */ +#define GL_SIGNED_HILO16_NV 0x86fa /* 34554 */ +#define GL_SIGNED_RGBA_NV 0x86fb /* 34555 */ +#define GL_SIGNED_RGBA8_NV 0x86fc /* 34556 */ +#define GL_SIGNED_RGB_NV 0x86fe /* 34558 */ +#define GL_SIGNED_RGB8_NV 0x86ff /* 34559 */ +#define GL_SIGNED_LUMINANCE_NV 0x8701 /* 34561 */ +#define GL_SIGNED_LUMINANCE8_NV 0x8702 /* 34562 */ +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 /* 34563 */ +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 /* 34564 */ +#define GL_SIGNED_ALPHA_NV 0x8705 /* 34565 */ +#define GL_SIGNED_ALPHA8_NV 0x8706 /* 34566 */ +#define GL_SIGNED_INTENSITY_NV 0x8707 /* 34567 */ +#define GL_SIGNED_INTENSITY8_NV 0x8708 /* 34568 */ +#define GL_DSDT8_NV 0x8709 /* 34569 */ +#define GL_DSDT8_MAG8_NV 0x870a /* 34570 */ +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b /* 34571 */ +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c /* 34572 */ +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d /* 34573 */ +#endif + +/** + ** GL_NV_texture_shader3 + **/ + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER3 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 /* 34896 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 /* 34897 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 /* 34898 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 /* 34899 */ +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 /* 34900 */ +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 /* 34901 */ +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 /* 34902 */ +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 /* 34903 */ +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 /* 34904 */ +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 /* 34905 */ +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885a /* 34906 */ +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885b /* 34907 */ +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885c /* 34908 */ +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885d /* 34909 */ +#define GL_HILO8_NV 0x885e /* 34910 */ +#define GL_SIGNED_HILO8_NV 0x885f /* 34911 */ +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 /* 34912 */ +#endif + +/** + ** GL_NV_transform_feedback + **/ + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK +#define GL_BACK_PRIMARY_COLOR_NV 0x8c77 /* 35959 */ +#define GL_BACK_SECONDARY_COLOR_NV 0x8c78 /* 35960 */ +#define GL_TEXTURE_COORD_NV 0x8c79 /* 35961 */ +#define GL_CLIP_DISTANCE_NV 0x8c7a /* 35962 */ +#define GL_VERTEX_ID_NV 0x8c7b /* 35963 */ +#define GL_PRIMITIVE_ID_NV 0x8c7c /* 35964 */ +#define GL_GENERIC_ATTRIB_NV 0x8c7d /* 35965 */ +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8c7e /* 35966 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8c80 /* 35968 */ +#define GL_ACTIVE_VARYINGS_NV 0x8c81 /* 35969 */ +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8c82 /* 35970 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8c85 /* 35973 */ +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8c86 /* 35974 */ +#define GL_PRIMITIVES_GENERATED_NV 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD_NV 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS_NV 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS_NV 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8c8f /* 35983 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK +typedef GLint (REGAL_CALL *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void (REGAL_CALL *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK +#define glActiveVaryingNV rglActiveVaryingNV +#define glBeginTransformFeedbackNV rglBeginTransformFeedbackNV +#define glBindBufferBaseNV rglBindBufferBaseNV +#define glBindBufferOffsetNV rglBindBufferOffsetNV +#define glBindBufferRangeNV rglBindBufferRangeNV +#define glEndTransformFeedbackNV rglEndTransformFeedbackNV +#define glGetActiveVaryingNV rglGetActiveVaryingNV +#define glGetTransformFeedbackVaryingNV rglGetTransformFeedbackVaryingNV +#define glGetVaryingLocationNV rglGetVaryingLocationNV +#define glTransformFeedbackAttribsNV rglTransformFeedbackAttribsNV +#define glTransformFeedbackVaryingsNV rglTransformFeedbackVaryingsNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK +REGAL_DECL GLint REGAL_CALL glGetVaryingLocationNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glActiveVaryingNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBeginTransformFeedbackNV(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glEndTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location); +REGAL_DECL void REGAL_CALL glTransformFeedbackAttribsNV(GLuint count, const GLint *attribs, GLenum bufferMode); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK +REGAL_DECL GLint REGAL_CALL plugin_glGetVaryingLocationNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glActiveVaryingNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedbackNV(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL plugin_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackAttribsNV(GLuint count, const GLint *attribs, GLenum bufferMode); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +/** + ** GL_NV_transform_feedback2 + **/ + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8e22 /* 36386 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8e23 /* 36387 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8e24 /* 36388 */ +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8e25 /* 36389 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2 +typedef GLboolean (REGAL_CALL *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint name); +typedef void (REGAL_CALL *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void); +typedef void (REGAL_CALL *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2 +#define glBindTransformFeedbackNV rglBindTransformFeedbackNV +#define glDeleteTransformFeedbacksNV rglDeleteTransformFeedbacksNV +#define glDrawTransformFeedbackNV rglDrawTransformFeedbackNV +#define glGenTransformFeedbacksNV rglGenTransformFeedbacksNV +#define glIsTransformFeedbackNV rglIsTransformFeedbackNV +#define glPauseTransformFeedbackNV rglPauseTransformFeedbackNV +#define glResumeTransformFeedbackNV rglResumeTransformFeedbackNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL glIsTransformFeedbackNV(GLuint id); +REGAL_DECL void REGAL_CALL glBindTransformFeedbackNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteTransformFeedbacksNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackNV(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL glGenTransformFeedbacksNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glPauseTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL glResumeTransformFeedbackNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTransformFeedbackNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindTransformFeedbackNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackNV(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glGenTransformFeedbacksNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glPauseTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL plugin_glResumeTransformFeedbackNV(void); +#endif + +/** + ** GL_NV_vdpau_interop + **/ + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP +#define GL_SURFACE_STATE_NV 0x86eb /* 34539 */ +#define GL_SURFACE_REGISTERED_NV 0x86fd /* 34557 */ +#define GL_SURFACE_MAPPED_NV 0x8700 /* 34560 */ +#define GL_WRITE_DISCARD_NV 0x88be /* 35006 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP +typedef GLboolean (REGAL_CALL *PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface); +typedef GLvdpauSurfaceNV (REGAL_CALL *PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (REGAL_CALL *PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (REGAL_CALL *PFNGLVDPAUFININVPROC)(void); +typedef void (REGAL_CALL *PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLVDPAUINITNVPROC)(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (REGAL_CALL *PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (REGAL_CALL *PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access); +typedef void (REGAL_CALL *PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (REGAL_CALL *PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP +#define glVDPAUFiniNV rglVDPAUFiniNV +#define glVDPAUGetSurfaceivNV rglVDPAUGetSurfaceivNV +#define glVDPAUInitNV rglVDPAUInitNV +#define glVDPAUIsSurfaceNV rglVDPAUIsSurfaceNV +#define glVDPAUMapSurfacesNV rglVDPAUMapSurfacesNV +#define glVDPAURegisterOutputSurfaceNV rglVDPAURegisterOutputSurfaceNV +#define glVDPAURegisterVideoSurfaceNV rglVDPAURegisterVideoSurfaceNV +#define glVDPAUSurfaceAccessNV rglVDPAUSurfaceAccessNV +#define glVDPAUUnmapSurfacesNV rglVDPAUUnmapSurfacesNV +#define glVDPAUUnregisterSurfaceNV rglVDPAUUnregisterSurfaceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP +REGAL_DECL GLboolean REGAL_CALL glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL glVDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL glVDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL void REGAL_CALL glVDPAUFiniNV(void); +REGAL_DECL void REGAL_CALL glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glVDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +REGAL_DECL void REGAL_CALL glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); +REGAL_DECL void REGAL_CALL glVDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP +REGAL_DECL GLboolean REGAL_CALL plugin_glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL plugin_glVDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL plugin_glVDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL void REGAL_CALL plugin_glVDPAUFiniNV(void); +REGAL_DECL void REGAL_CALL plugin_glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glVDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +REGAL_DECL void REGAL_CALL plugin_glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL plugin_glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glVDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL plugin_glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); +#endif + +/** + ** GL_NV_vertex_array_range + **/ + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE +#define GL_VERTEX_ARRAY_RANGE_NV 0x851d /* 34077 */ +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851e /* 34078 */ +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851f /* 34079 */ +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 /* 34080 */ +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 /* 34081 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE +#define glFlushVertexArrayRangeNV rglFlushVertexArrayRangeNV +#define glVertexArrayRangeNV rglVertexArrayRangeNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL glFlushVertexArrayRangeNV(void); +REGAL_DECL void REGAL_CALL glVertexArrayRangeNV(GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushVertexArrayRangeNV(void); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayRangeNV(GLsizei size, const GLvoid *pointer); +#endif + +/** + ** GL_NV_vertex_array_range2 + **/ + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 /* 34099 */ +#endif + +/** + ** GL_NV_vertex_attrib_integer_64bit + **/ + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#define GL_INT64_NV 0x140e /* 5134 */ +#define GL_UNSIGNED_INT64_NV 0x140f /* 5135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#define glGetVertexAttribLi64vNV rglGetVertexAttribLi64vNV +#define glGetVertexAttribLui64vNV rglGetVertexAttribLui64vNV +#define glVertexAttribL1i64NV rglVertexAttribL1i64NV +#define glVertexAttribL1i64vNV rglVertexAttribL1i64vNV +#define glVertexAttribL1ui64NV rglVertexAttribL1ui64NV +#define glVertexAttribL1ui64vNV rglVertexAttribL1ui64vNV +#define glVertexAttribL2i64NV rglVertexAttribL2i64NV +#define glVertexAttribL2i64vNV rglVertexAttribL2i64vNV +#define glVertexAttribL2ui64NV rglVertexAttribL2ui64NV +#define glVertexAttribL2ui64vNV rglVertexAttribL2ui64vNV +#define glVertexAttribL3i64NV rglVertexAttribL3i64NV +#define glVertexAttribL3i64vNV rglVertexAttribL3i64vNV +#define glVertexAttribL3ui64NV rglVertexAttribL3ui64NV +#define glVertexAttribL3ui64vNV rglVertexAttribL3ui64vNV +#define glVertexAttribL4i64NV rglVertexAttribL4i64NV +#define glVertexAttribL4i64vNV rglVertexAttribL4i64vNV +#define glVertexAttribL4ui64NV rglVertexAttribL4ui64NV +#define glVertexAttribL4ui64vNV rglVertexAttribL4ui64vNV +#define glVertexAttribLFormatNV rglVertexAttribLFormatNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glVertexAttribL1i64NV(GLuint index, GLint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glVertexAttribL2i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glVertexAttribL3i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glVertexAttribL4i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1i64NV(GLuint index, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +/** + ** GL_NV_vertex_buffer_unified_memory + **/ + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8f1e /* 36638 */ +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8f1f /* 36639 */ +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8f20 /* 36640 */ +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8f21 /* 36641 */ +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8f22 /* 36642 */ +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8f23 /* 36643 */ +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8f24 /* 36644 */ +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8f25 /* 36645 */ +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8f26 /* 36646 */ +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8f27 /* 36647 */ +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8f28 /* 36648 */ +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8f29 /* 36649 */ +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8f2a /* 36650 */ +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8f2b /* 36651 */ +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8f2c /* 36652 */ +#define GL_COLOR_ARRAY_LENGTH_NV 0x8f2d /* 36653 */ +#define GL_INDEX_ARRAY_LENGTH_NV 0x8f2e /* 36654 */ +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8f2f /* 36655 */ +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8f30 /* 36656 */ +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8f31 /* 36657 */ +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8f32 /* 36658 */ +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8f33 /* 36659 */ +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8f40 /* 36672 */ +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8f41 /* 36673 */ +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8f42 /* 36674 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +typedef void (REGAL_CALL *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +typedef void (REGAL_CALL *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum target, GLuint index, GLuint64EXT *data); +typedef void (REGAL_CALL *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#define glBufferAddressRangeNV rglBufferAddressRangeNV +#define glColorFormatNV rglColorFormatNV +#define glEdgeFlagFormatNV rglEdgeFlagFormatNV +#define glFogCoordFormatNV rglFogCoordFormatNV +#define glGetIntegerui64i_vNV rglGetIntegerui64i_vNV +#define glIndexFormatNV rglIndexFormatNV +#define glNormalFormatNV rglNormalFormatNV +#define glSecondaryColorFormatNV rglSecondaryColorFormatNV +#define glTexCoordFormatNV rglTexCoordFormatNV +#define glVertexAttribFormatNV rglVertexAttribFormatNV +#define glVertexAttribIFormatNV rglVertexAttribIFormatNV +#define glVertexFormatNV rglVertexFormatNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +REGAL_DECL void REGAL_CALL glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glEdgeFlagFormatNV(GLsizei stride); +REGAL_DECL void REGAL_CALL glFogCoordFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glGetIntegerui64i_vNV(GLenum target, GLuint index, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL glIndexFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glNormalFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexFormatNV(GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +REGAL_DECL void REGAL_CALL plugin_glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagFormatNV(GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glFogCoordFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerui64i_vNV(GLenum target, GLuint index, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL plugin_glIndexFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glNormalFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexFormatNV(GLint size, GLenum type, GLsizei stride); +#endif + +/** + ** GL_NV_vertex_program + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM +#define GL_VERTEX_PROGRAM_NV 0x8620 /* 34336 */ +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 /* 34337 */ +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 /* 34339 */ +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 /* 34340 */ +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 /* 34341 */ +#define GL_CURRENT_ATTRIB_NV 0x8626 /* 34342 */ +#define GL_PROGRAM_LENGTH_NV 0x8627 /* 34343 */ +#define GL_PROGRAM_STRING_NV 0x8628 /* 34344 */ +#define GL_MODELVIEW_PROJECTION_NV 0x8629 /* 34345 */ +#define GL_IDENTITY_NV 0x862a /* 34346 */ +#define GL_INVERSE_NV 0x862b /* 34347 */ +#define GL_TRANSPOSE_NV 0x862c /* 34348 */ +#define GL_INVERSE_TRANSPOSE_NV 0x862d /* 34349 */ +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862e /* 34350 */ +#define GL_MAX_TRACK_MATRICES_NV 0x862f /* 34351 */ +#define GL_MATRIX0_NV 0x8630 /* 34352 */ +#define GL_MATRIX1_NV 0x8631 /* 34353 */ +#define GL_MATRIX2_NV 0x8632 /* 34354 */ +#define GL_MATRIX3_NV 0x8633 /* 34355 */ +#define GL_MATRIX4_NV 0x8634 /* 34356 */ +#define GL_MATRIX5_NV 0x8635 /* 34357 */ +#define GL_MATRIX6_NV 0x8636 /* 34358 */ +#define GL_MATRIX7_NV 0x8637 /* 34359 */ +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 /* 34368 */ +#define GL_CURRENT_MATRIX_NV 0x8641 /* 34369 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 /* 34371 */ +#define GL_PROGRAM_PARAMETER_NV 0x8644 /* 34372 */ +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 /* 34373 */ +#define GL_PROGRAM_TARGET_NV 0x8646 /* 34374 */ +#define GL_PROGRAM_RESIDENT_NV 0x8647 /* 34375 */ +#define GL_TRACK_MATRIX_NV 0x8648 /* 34376 */ +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 /* 34377 */ +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864a /* 34378 */ +#define GL_PROGRAM_ERROR_POSITION_NV 0x864b /* 34379 */ +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 /* 34384 */ +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 /* 34385 */ +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 /* 34386 */ +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 /* 34387 */ +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 /* 34388 */ +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 /* 34389 */ +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 /* 34390 */ +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 /* 34391 */ +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 /* 34392 */ +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 /* 34393 */ +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865a /* 34394 */ +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865b /* 34395 */ +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865c /* 34396 */ +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865d /* 34397 */ +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865e /* 34398 */ +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865f /* 34399 */ +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 /* 34400 */ +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 /* 34401 */ +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 /* 34402 */ +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 /* 34403 */ +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 /* 34404 */ +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 /* 34405 */ +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 /* 34406 */ +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 /* 34407 */ +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 /* 34408 */ +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 /* 34409 */ +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866a /* 34410 */ +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866b /* 34411 */ +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866c /* 34412 */ +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866d /* 34413 */ +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866e /* 34414 */ +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866f /* 34415 */ +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 /* 34416 */ +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 /* 34417 */ +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 /* 34418 */ +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 /* 34419 */ +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 /* 34420 */ +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 /* 34421 */ +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 /* 34422 */ +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 /* 34423 */ +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 /* 34424 */ +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 /* 34425 */ +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867a /* 34426 */ +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867b /* 34427 */ +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867c /* 34428 */ +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867d /* 34429 */ +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867e /* 34430 */ +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867f /* 34431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM +typedef GLboolean (REGAL_CALL *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program); +typedef void (REGAL_CALL *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM +#define glAreProgramsResidentNV rglAreProgramsResidentNV +#define glBindProgramNV rglBindProgramNV +#define glDeleteProgramsNV rglDeleteProgramsNV +#define glExecuteProgramNV rglExecuteProgramNV +#define glGenProgramsNV rglGenProgramsNV +#define glGetProgramParameterdvNV rglGetProgramParameterdvNV +#define glGetProgramParameterfvNV rglGetProgramParameterfvNV +#define glGetProgramStringNV rglGetProgramStringNV +#define glGetProgramivNV rglGetProgramivNV +#define glGetTrackMatrixivNV rglGetTrackMatrixivNV +#define glGetVertexAttribPointervNV rglGetVertexAttribPointervNV +#define glGetVertexAttribdvNV rglGetVertexAttribdvNV +#define glGetVertexAttribfvNV rglGetVertexAttribfvNV +#define glGetVertexAttribivNV rglGetVertexAttribivNV +#define glIsProgramNV rglIsProgramNV +#define glLoadProgramNV rglLoadProgramNV +#define glProgramParameter4dNV rglProgramParameter4dNV +#define glProgramParameter4dvNV rglProgramParameter4dvNV +#define glProgramParameter4fNV rglProgramParameter4fNV +#define glProgramParameter4fvNV rglProgramParameter4fvNV +#define glProgramParameters4dvNV rglProgramParameters4dvNV +#define glProgramParameters4fvNV rglProgramParameters4fvNV +#define glRequestResidentProgramsNV rglRequestResidentProgramsNV +#define glTrackMatrixNV rglTrackMatrixNV +#define glVertexAttrib1dNV rglVertexAttrib1dNV +#define glVertexAttrib1dvNV rglVertexAttrib1dvNV +#define glVertexAttrib1fNV rglVertexAttrib1fNV +#define glVertexAttrib1fvNV rglVertexAttrib1fvNV +#define glVertexAttrib1sNV rglVertexAttrib1sNV +#define glVertexAttrib1svNV rglVertexAttrib1svNV +#define glVertexAttrib2dNV rglVertexAttrib2dNV +#define glVertexAttrib2dvNV rglVertexAttrib2dvNV +#define glVertexAttrib2fNV rglVertexAttrib2fNV +#define glVertexAttrib2fvNV rglVertexAttrib2fvNV +#define glVertexAttrib2sNV rglVertexAttrib2sNV +#define glVertexAttrib2svNV rglVertexAttrib2svNV +#define glVertexAttrib3dNV rglVertexAttrib3dNV +#define glVertexAttrib3dvNV rglVertexAttrib3dvNV +#define glVertexAttrib3fNV rglVertexAttrib3fNV +#define glVertexAttrib3fvNV rglVertexAttrib3fvNV +#define glVertexAttrib3sNV rglVertexAttrib3sNV +#define glVertexAttrib3svNV rglVertexAttrib3svNV +#define glVertexAttrib4dNV rglVertexAttrib4dNV +#define glVertexAttrib4dvNV rglVertexAttrib4dvNV +#define glVertexAttrib4fNV rglVertexAttrib4fNV +#define glVertexAttrib4fvNV rglVertexAttrib4fvNV +#define glVertexAttrib4sNV rglVertexAttrib4sNV +#define glVertexAttrib4svNV rglVertexAttrib4svNV +#define glVertexAttrib4ubNV rglVertexAttrib4ubNV +#define glVertexAttrib4ubvNV rglVertexAttrib4ubvNV +#define glVertexAttribPointerNV rglVertexAttribPointerNV +#define glVertexAttribs1dvNV rglVertexAttribs1dvNV +#define glVertexAttribs1fvNV rglVertexAttribs1fvNV +#define glVertexAttribs1svNV rglVertexAttribs1svNV +#define glVertexAttribs2dvNV rglVertexAttribs2dvNV +#define glVertexAttribs2fvNV rglVertexAttribs2fvNV +#define glVertexAttribs2svNV rglVertexAttribs2svNV +#define glVertexAttribs3dvNV rglVertexAttribs3dvNV +#define glVertexAttribs3fvNV rglVertexAttribs3fvNV +#define glVertexAttribs3svNV rglVertexAttribs3svNV +#define glVertexAttribs4dvNV rglVertexAttribs4dvNV +#define glVertexAttribs4fvNV rglVertexAttribs4fvNV +#define glVertexAttribs4svNV rglVertexAttribs4svNV +#define glVertexAttribs4ubvNV rglVertexAttribs4ubvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsProgramNV(GLuint id); +REGAL_DECL void REGAL_CALL glBindProgramNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGenProgramsNV(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); +REGAL_DECL void REGAL_CALL glGetProgramivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +REGAL_DECL void REGAL_CALL glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL glRequestResidentProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +REGAL_DECL void REGAL_CALL glVertexAttrib1dNV(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1fNV(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1sNV(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubvNV(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL plugin_glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindProgramNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGenProgramsNV(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); +REGAL_DECL void REGAL_CALL plugin_glGetProgramivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRequestResidentProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dNV(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fNV(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sNV(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +#endif + +/** + ** GL_NV_vertex_program2_option + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 /* 35060 */ +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 /* 35061 */ +#endif + +/** + ** GL_NV_vertex_program3 + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM3 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c /* 35660 */ +#endif + +/** + ** GL_NV_vertex_program4 + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM4 +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88fd /* 35069 */ +#endif + +/** + ** GL_NV_video_capture + **/ + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE +#define GL_VIDEO_BUFFER_NV 0x9020 /* 36896 */ +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 /* 36897 */ +#define GL_FIELD_UPPER_NV 0x9022 /* 36898 */ +#define GL_FIELD_LOWER_NV 0x9023 /* 36899 */ +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 /* 36900 */ +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 /* 36901 */ +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 /* 36902 */ +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 /* 36903 */ +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 /* 36904 */ +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 /* 36905 */ +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902a /* 36906 */ +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902b /* 36907 */ +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902c /* 36908 */ +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902d /* 36909 */ +#define GL_PARTIAL_SUCCESS_NV 0x902e /* 36910 */ +#define GL_SUCCESS_NV 0x902f /* 36911 */ +#define GL_FAILURE_NV 0x9030 /* 36912 */ +#define GL_YCBYCR8_422_NV 0x9031 /* 36913 */ +#define GL_YCBAYCR8A_4224_NV 0x9032 /* 36914 */ +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 /* 36915 */ +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 /* 36916 */ +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 /* 36917 */ +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 /* 36918 */ +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 /* 36919 */ +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 /* 36920 */ +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 /* 36921 */ +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903a /* 36922 */ +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903b /* 36923 */ +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903c /* 36924 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE +typedef GLenum (REGAL_CALL *PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (REGAL_CALL *PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (REGAL_CALL *PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE +#define glBeginVideoCaptureNV rglBeginVideoCaptureNV +#define glBindVideoCaptureStreamBufferNV rglBindVideoCaptureStreamBufferNV +#define glBindVideoCaptureStreamTextureNV rglBindVideoCaptureStreamTextureNV +#define glEndVideoCaptureNV rglEndVideoCaptureNV +#define glGetVideoCaptureStreamdvNV rglGetVideoCaptureStreamdvNV +#define glGetVideoCaptureStreamfvNV rglGetVideoCaptureStreamfvNV +#define glGetVideoCaptureStreamivNV rglGetVideoCaptureStreamivNV +#define glGetVideoCaptureivNV rglGetVideoCaptureivNV +#define glVideoCaptureNV rglVideoCaptureNV +#define glVideoCaptureStreamParameterdvNV rglVideoCaptureStreamParameterdvNV +#define glVideoCaptureStreamParameterfvNV rglVideoCaptureStreamParameterfvNV +#define glVideoCaptureStreamParameterivNV rglVideoCaptureStreamParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE +REGAL_DECL GLenum REGAL_CALL glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +REGAL_DECL void REGAL_CALL glBeginVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glEndVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE +REGAL_DECL GLenum REGAL_CALL plugin_glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +REGAL_DECL void REGAL_CALL plugin_glBeginVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL plugin_glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glEndVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +/** + ** GL_OES_blend_equation_separate + **/ + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE +#define GL_BLEND_EQUATION_RGB_OES 0x8009 /* 32777 */ +#define GL_BLEND_EQUATION_ALPHA_OES 0x883d /* 34877 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE +#define glBlendEquationSeparateOES rglBlendEquationSeparateOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); +#endif + +/** + ** GL_OES_blend_func_separate + **/ + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE +#define GL_BLEND_DST_RGB_OES 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB_OES 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA_OES 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA_OES 0x80cb /* 32971 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateOES rglBlendFuncSeparateOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_OES_blend_subtract + **/ + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT +#endif + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT +#define GL_FUNC_ADD_OES 0x8006 /* 32774 */ +#define GL_BLEND_EQUATION_OES 0x8009 /* 32777 */ +#define GL_FUNC_SUBTRACT_OES 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800b /* 32779 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT +#define glBlendEquationOES rglBlendEquationOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT +REGAL_DECL void REGAL_CALL glBlendEquationOES(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT +REGAL_DECL void REGAL_CALL plugin_glBlendEquationOES(GLenum mode); +#endif + +/** + ** GL_OES_compressed_ETC1_RGB8_texture + **/ + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#define GL_ETC1_RGB8_OES 0x8d64 /* 36196 */ +#endif + +/** + ** GL_OES_compressed_paletted_texture + **/ + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE +#define GL_PALETTE4_RGB8_OES 0x8b90 /* 35728 */ +#define GL_PALETTE4_RGBA8_OES 0x8b91 /* 35729 */ +#define GL_PALETTE4_R5_G6_B5_OES 0x8b92 /* 35730 */ +#define GL_PALETTE4_RGBA4_OES 0x8b93 /* 35731 */ +#define GL_PALETTE4_RGB5_A1_OES 0x8b94 /* 35732 */ +#define GL_PALETTE8_RGB8_OES 0x8b95 /* 35733 */ +#define GL_PALETTE8_RGBA8_OES 0x8b96 /* 35734 */ +#define GL_PALETTE8_R5_G6_B5_OES 0x8b97 /* 35735 */ +#define GL_PALETTE8_RGBA4_OES 0x8b98 /* 35736 */ +#define GL_PALETTE8_RGB5_A1_OES 0x8b99 /* 35737 */ +#endif + +/** + ** GL_OES_draw_texture + **/ + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_DRAW_TEXTURE +#endif + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE +#define GL_TEXTURE_CROP_RECT_OES 0x8b9d /* 35741 */ +#endif + +/** + ** GL_OES_framebuffer_object + **/ + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT +#define GL_NONE_OES 0x0 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x506 /* 1286 */ +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84e8 /* 34024 */ +#define GL_FRAMEBUFFER_BINDING_OES 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING_OES 0x8ca7 /* 36007 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8cd9 /* 36057 */ +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8cda /* 36058 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8cdd /* 36061 */ +#define GL_COLOR_ATTACHMENT0_OES 0x8ce0 /* 36064 */ +#define GL_DEPTH_ATTACHMENT_OES 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT_OES 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER_OES 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER_OES 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH_OES 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT_OES 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8d44 /* 36164 */ +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8d55 /* 36181 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT +#define glBindFramebufferOES rglBindFramebufferOES +#define glBindRenderbufferOES rglBindRenderbufferOES +#define glCheckFramebufferStatusOES rglCheckFramebufferStatusOES +#define glDeleteFramebuffersOES rglDeleteFramebuffersOES +#define glDeleteRenderbuffersOES rglDeleteRenderbuffersOES +#define glFramebufferRenderbufferOES rglFramebufferRenderbufferOES +#define glFramebufferTexture2DOES rglFramebufferTexture2DOES +#define glGenFramebuffersOES rglGenFramebuffersOES +#define glGenRenderbuffersOES rglGenRenderbuffersOES +#define glGenerateMipmapOES rglGenerateMipmapOES +#define glGetFramebufferAttachmentParameterivOES rglGetFramebufferAttachmentParameterivOES +#define glGetRenderbufferParameterivOES rglGetRenderbufferParameterivOES +#define glIsFramebufferOES rglIsFramebufferOES +#define glIsRenderbufferOES rglIsRenderbufferOES +#define glRenderbufferStorageOES rglRenderbufferStorageOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebufferOES(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbufferOES(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatusOES(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebufferOES(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glGenFramebuffersOES(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmapOES(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebufferOES(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbufferOES(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatusOES(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebufferOES(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffersOES(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmapOES(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_OES_get_program_binary + **/ + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY +#endif + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 /* 34625 */ +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87fe /* 34814 */ +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87ff /* 34815 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY +typedef void (REGAL_CALL *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (REGAL_CALL *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY +#define glGetProgramBinaryOES rglGetProgramBinaryOES +#define glProgramBinaryOES rglProgramBinaryOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL plugin_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL plugin_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/** + ** GL_OES_mapbuffer + **/ + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_ENUM_GL_OES_MAPBUFFER) +#define REGAL_NO_ENUM_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER) +#define REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER) +#define REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_OES_MAPBUFFER) +#define REGAL_NO_PLUGIN_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_OES_MAPBUFFER) +#define REGAL_NO_DECLARATION_GL_OES_MAPBUFFER +#endif + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MAPBUFFER +#define GL_WRITE_ONLY_OES 0x88b9 /* 35001 */ +#define GL_BUFFER_ACCESS_OES 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED_OES 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER_OES 0x88bd /* 35005 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, GLvoid **params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER +#define glGetBufferPointervOES rglGetBufferPointervOES +#define glMapBufferOES rglMapBufferOES +#define glUnmapBufferOES rglUnmapBufferOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_MAPBUFFER +REGAL_DECL GLboolean REGAL_CALL glUnmapBufferOES(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBufferOES(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_MAPBUFFER +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBufferOES(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferOES(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); +#endif + +/** + ** GL_OES_matrix_get + **/ + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_ENUM_GL_OES_MATRIX_GET) +#define REGAL_NO_ENUM_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MATRIX_GET) +#define REGAL_NO_TYPEDEF_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MATRIX_GET) +#define REGAL_NO_NAMESPACE_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_PLUGIN_GL_OES_MATRIX_GET) +#define REGAL_NO_PLUGIN_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_DECLARATION_GL_OES_MATRIX_GET) +#define REGAL_NO_DECLARATION_GL_OES_MATRIX_GET +#endif + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MATRIX_GET +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#endif + +/** + ** GL_OES_matrix_palette + **/ + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE +#endif + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE +#define GL_MAX_VERTEX_UNITS_OES 0x86a4 /* 34468 */ +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86a9 /* 34473 */ +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86aa /* 34474 */ +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86ab /* 34475 */ +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86ac /* 34476 */ +#define GL_WEIGHT_ARRAY_OES 0x86ad /* 34477 */ +#define GL_MATRIX_PALETTE_OES 0x8840 /* 34880 */ +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 /* 34882 */ +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 /* 34883 */ +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 /* 34884 */ +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 /* 34886 */ +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 /* 34887 */ +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 /* 34888 */ +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 /* 34889 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889e /* 34974 */ +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8b9e /* 35742 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE +typedef void (REGAL_CALL *PFNGLCURRENTPALETTEMATRIXOESPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXPOINTEROESPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWEIGHTPOINTEROESPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE +#define glCurrentPaletteMatrixOES rglCurrentPaletteMatrixOES +#define glMatrixIndexPointerOES rglMatrixIndexPointerOES +#define glWeightPointerOES rglWeightPointerOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL glCurrentPaletteMatrixOES(GLuint index); +REGAL_DECL void REGAL_CALL glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL plugin_glCurrentPaletteMatrixOES(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +/** + ** GL_OES_packed_depth_stencil + **/ + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_OES 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_OES 0x84fa /* 34042 */ +#endif + +/** + ** GL_OES_point_size_array + **/ + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_PLUGIN_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_DECLARATION_GL_OES_POINT_SIZE_ARRAY +#endif + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898a /* 35210 */ +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898b /* 35211 */ +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898c /* 35212 */ +#define GL_POINT_SIZE_ARRAY_OES 0x8b9c /* 35740 */ +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8b9f /* 35743 */ +#endif + +/** + ** GL_OES_point_sprite + **/ + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_OES_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_OES_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_OES_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_OES_POINT_SPRITE +#endif + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_POINT_SPRITE +#define GL_POINT_SPRITE_OES 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_OES 0x8862 /* 34914 */ +#endif + +/** + ** GL_OES_read_format + **/ + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_ENUM_GL_OES_READ_FORMAT) +#define REGAL_NO_ENUM_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_READ_FORMAT) +#define REGAL_NO_TYPEDEF_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_READ_FORMAT) +#define REGAL_NO_NAMESPACE_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_READ_FORMAT) +#define REGAL_NO_PLUGIN_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_READ_FORMAT) +#define REGAL_NO_DECLARATION_GL_OES_READ_FORMAT +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_READ_FORMAT +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8b9a /* 35738 */ +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8b9b /* 35739 */ +#endif + +/** + ** GL_OES_required_internalformat + **/ + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_TYPEDEF_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_NAMESPACE_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_PLUGIN_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_DECLARATION_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT +#define GL_ALPHA8_OES 0x803c /* 32828 */ +#define GL_LUMINANCE8_OES 0x8040 /* 32832 */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 /* 32835 */ +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 /* 32837 */ +#define GL_RGBA4_OES 0x8056 /* 32854 */ +#define GL_RGB5_A1_OES 0x8057 /* 32855 */ +#define GL_DEPTH_COMPONENT16_OES 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_OES 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_OES 0x81a7 /* 33191 */ +#define GL_DEPTH24_STENCIL8_OES 0x88f0 /* 35056 */ +#define GL_RGB565_OES 0x8d62 /* 36194 */ +#endif + +/** + ** GL_OES_rgb8_rgba8 + **/ + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_ENUM_GL_OES_RGB8_RGBA8) +#define REGAL_NO_ENUM_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_TYPEDEF_GL_OES_RGB8_RGBA8) +#define REGAL_NO_TYPEDEF_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_NAMESPACE_GL_OES_RGB8_RGBA8) +#define REGAL_NO_NAMESPACE_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_PLUGIN_GL_OES_RGB8_RGBA8) +#define REGAL_NO_PLUGIN_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_DECLARATION_GL_OES_RGB8_RGBA8) +#define REGAL_NO_DECLARATION_GL_OES_RGB8_RGBA8 +#endif + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_RGB8_RGBA8 +#define GL_RGB8_OES 0x8051 /* 32849 */ +#define GL_RGBA8_OES 0x8058 /* 32856 */ +#endif + +/** + ** GL_OES_single_precision + **/ + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_ENUM_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_ENUM_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION +#endif + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION +typedef void (REGAL_CALL *PFNGLCLEARDEPTHFOESPROC)(GLclampd depth); +typedef void (REGAL_CALL *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (REGAL_CALL *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation); +typedef void (REGAL_CALL *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION +#define glClearDepthfOES rglClearDepthfOES +#define glClipPlanefOES rglClipPlanefOES +#define glDepthRangefOES rglDepthRangefOES +#define glFrustumfOES rglFrustumfOES +#define glGetClipPlanefOES rglGetClipPlanefOES +#define glOrthofOES rglOrthofOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION +REGAL_DECL void REGAL_CALL glClearDepthfOES(GLclampd depth); +REGAL_DECL void REGAL_CALL glClipPlanefOES(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL glDepthRangefOES(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +REGAL_DECL void REGAL_CALL glGetClipPlanefOES(GLenum plane, GLfloat *equation); +REGAL_DECL void REGAL_CALL glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION +REGAL_DECL void REGAL_CALL plugin_glClearDepthfOES(GLclampd depth); +REGAL_DECL void REGAL_CALL plugin_glClipPlanefOES(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glDepthRangefOES(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL plugin_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanefOES(GLenum plane, GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +/** + ** GL_OES_standard_derivatives + **/ + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_TYPEDEF_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_NAMESPACE_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_PLUGIN_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_PLUGIN_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_DECLARATION_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_DECLARATION_GL_OES_STANDARD_DERIVATIVES +#endif + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8b8b /* 35723 */ +#endif + +/** + ** GL_OES_stencil1 + **/ + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL1) +#define REGAL_NO_ENUM_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL1) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL1) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL1) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL1) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL1 +#endif + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL1 +#define GL_STENCIL_INDEX1_OES 0x8d46 /* 36166 */ +#endif + +/** + ** GL_OES_stencil4 + **/ + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL4) +#define REGAL_NO_ENUM_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL4) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL4) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL4) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL4) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL4 +#endif + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL4 +#define GL_STENCIL_INDEX4_OES 0x8d47 /* 36167 */ +#endif + +/** + ** GL_OES_stencil8 + **/ + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL8) +#define REGAL_NO_ENUM_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL8) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL8) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL8) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL8) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL8 +#endif + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL8 +#define GL_STENCIL_INDEX8_OES 0x8d48 /* 36168 */ +#endif + +/** + ** GL_OES_surfaceless_context + **/ + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_TYPEDEF_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_NAMESPACE_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_PLUGIN_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_DECLARATION_GL_OES_SURFACELESS_CONTEXT +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 /* 33305 */ +#endif + +/** + ** GL_OES_texture_3D + **/ + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_ENUM_GL_OES_TEXTURE_3D) +#define REGAL_NO_ENUM_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D) +#define REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D) +#define REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D) +#define REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D) +#define REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D +#endif + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_TEXTURE_3D +#define GL_TEXTURE_BINDING_3D_OES 0x806a /* 32874 */ +#define GL_TEXTURE_3D_OES 0x806f /* 32879 */ +#define GL_TEXTURE_WRAP_R_OES 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 /* 32883 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D +#define glCompressedTexImage3DOES rglCompressedTexImage3DOES +#define glCompressedTexSubImage3DOES rglCompressedTexSubImage3DOES +#define glCopyTexSubImage3DOES rglCopyTexSubImage3DOES +#define glFramebufferTexture3DOES rglFramebufferTexture3DOES +#define glTexImage3DOES rglTexImage3DOES +#define glTexSubImage3DOES rglTexSubImage3DOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D +REGAL_DECL void REGAL_CALL glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glTexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_OES_texture_cube_map + **/ + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP +#define GL_TEXTURE_GEN_MODE_OES 0x2500 /* 9472 */ +#define GL_NORMAL_MAP_OES 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_OES 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851a /* 34074 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851c /* 34076 */ +#define GL_TEXTURE_GEN_STR_OES 0x8d60 /* 36192 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP +typedef void (REGAL_CALL *PFNGLGETTEXGENFVOESPROC)(GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENIVOESPROC)(GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLTEXGENFOESPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXGENFVOESPROC)(GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXGENIOESPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXGENIVOESPROC)(GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP +#define glGetTexGenfvOES rglGetTexGenfvOES +#define glGetTexGenivOES rglGetTexGenivOES +#define glGetTexGenxvOES rglGetTexGenxvOES +#define glTexGenfOES rglTexGenfOES +#define glTexGenfvOES rglTexGenfvOES +#define glTexGeniOES rglTexGeniOES +#define glTexGenivOES rglTexGenivOES +#define glTexGenxOES rglTexGenxOES +#define glTexGenxvOES rglTexGenxvOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP +REGAL_DECL void REGAL_CALL glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexGeniOES(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP +REGAL_DECL void REGAL_CALL plugin_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexGeniOES(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +/** + ** GL_OES_vertex_array_object + **/ + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING_OES 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT +#define glBindVertexArrayOES rglBindVertexArrayOES +#define glDeleteVertexArraysOES rglDeleteVertexArraysOES +#define glGenVertexArraysOES rglGenVertexArraysOES +#define glIsVertexArrayOES rglIsVertexArrayOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArraysOES(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_OES_vertex_half_float + **/ + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_HALF_FLOAT +#endif + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT +#define GL_HALF_FLOAT_OES 0x8d61 /* 36193 */ +#endif + +/** + ** GL_OES_vertex_type_10_10_10_2 + **/ + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8df6 /* 36342 */ +#define GL_INT_10_10_10_2_OES 0x8df7 /* 36343 */ +#endif + +/** + ** GL_OML_interlace + **/ + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_ENUM_GL_OML_INTERLACE) +#define REGAL_NO_ENUM_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_INTERLACE) +#define REGAL_NO_TYPEDEF_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_INTERLACE) +#define REGAL_NO_NAMESPACE_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_PLUGIN_GL_OML_INTERLACE) +#define REGAL_NO_PLUGIN_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_DECLARATION_GL_OML_INTERLACE) +#define REGAL_NO_DECLARATION_GL_OML_INTERLACE +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_INTERLACE +#define GL_INTERLACE_OML 0x8980 /* 35200 */ +#define GL_INTERLACE_READ_OML 0x8981 /* 35201 */ +#endif + +/** + ** GL_OML_resample + **/ + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_ENUM_GL_OML_RESAMPLE) +#define REGAL_NO_ENUM_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_RESAMPLE) +#define REGAL_NO_TYPEDEF_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_RESAMPLE) +#define REGAL_NO_NAMESPACE_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_OML_RESAMPLE) +#define REGAL_NO_PLUGIN_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_OML_RESAMPLE) +#define REGAL_NO_DECLARATION_GL_OML_RESAMPLE +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_RESAMPLE +#define GL_PACK_RESAMPLE_OML 0x8984 /* 35204 */ +#define GL_UNPACK_RESAMPLE_OML 0x8985 /* 35205 */ +#define GL_RESAMPLE_REPLICATE_OML 0x8986 /* 35206 */ +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 /* 35207 */ +#define GL_RESAMPLE_AVERAGE_OML 0x8988 /* 35208 */ +#define GL_RESAMPLE_DECIMATE_OML 0x8989 /* 35209 */ +#endif + +/** + ** GL_OML_subsample + **/ + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_ENUM_GL_OML_SUBSAMPLE) +#define REGAL_NO_ENUM_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_SUBSAMPLE) +#define REGAL_NO_TYPEDEF_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_SUBSAMPLE) +#define REGAL_NO_NAMESPACE_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_OML_SUBSAMPLE) +#define REGAL_NO_PLUGIN_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_OML_SUBSAMPLE) +#define REGAL_NO_DECLARATION_GL_OML_SUBSAMPLE +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_SUBSAMPLE +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 /* 35202 */ +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 /* 35203 */ +#endif + +/** + ** GL_PGI_misc_hints + **/ + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_ENUM_GL_PGI_MISC_HINTS) +#define REGAL_NO_ENUM_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS) +#define REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS) +#define REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS) +#define REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS) +#define REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_PGI_MISC_HINTS +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1a1f8 /* 107000 */ +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1a1fd /* 107005 */ +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1a1fe /* 107006 */ +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1a202 /* 107010 */ +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1a203 /* 107011 */ +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1a204 /* 107012 */ +#define GL_ALWAYS_FAST_HINT_PGI 0x1a20c /* 107020 */ +#define GL_ALWAYS_SOFT_HINT_PGI 0x1a20d /* 107021 */ +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1a20e /* 107022 */ +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1a20f /* 107023 */ +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1a210 /* 107024 */ +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1a211 /* 107025 */ +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1a216 /* 107030 */ +#define GL_STRICT_LIGHTING_HINT_PGI 0x1a217 /* 107031 */ +#define GL_STRICT_SCISSOR_HINT_PGI 0x1a218 /* 107032 */ +#define GL_FULL_STIPPLE_HINT_PGI 0x1a219 /* 107033 */ +#define GL_CLIP_NEAR_HINT_PGI 0x1a220 /* 107040 */ +#define GL_CLIP_FAR_HINT_PGI 0x1a221 /* 107041 */ +#define GL_WIDE_LINE_HINT_PGI 0x1a222 /* 107042 */ +#define GL_BACK_NORMALS_HINT_PGI 0x1a223 /* 107043 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS +typedef void (REGAL_CALL *PFNGLHINTPGIPROC)(GLenum target, GLint mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS +#define glHintPGI rglHintPGI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS +REGAL_DECL void REGAL_CALL glHintPGI(GLenum target, GLint mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS +REGAL_DECL void REGAL_CALL plugin_glHintPGI(GLenum target, GLint mode); +#endif + +/** + ** GL_PGI_vertex_hints + **/ + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_TYPEDEF_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_TYPEDEF_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_NAMESPACE_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_NAMESPACE_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_PLUGIN_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_PLUGIN_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_DECLARATION_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_DECLARATION_GL_PGI_VERTEX_HINTS +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS +#define GL_COLOR3_BIT_PGI 0x10000 /* 65536 */ +#define GL_MAT_AMBIENT_BIT_PGI 0x100000 /* 1048576 */ +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x1000000 /* 16777216 */ +#define GL_TEXCOORD1_BIT_PGI 0x10000000 /* 268435456 */ +#define GL_VERTEX_DATA_HINT_PGI 0x1a22a /* 107050 */ +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1a22b /* 107051 */ +#define GL_MATERIAL_SIDE_HINT_PGI 0x1a22c /* 107052 */ +#define GL_MAX_VERTEX_HINT_PGI 0x1a22d /* 107053 */ +#define GL_COLOR4_BIT_PGI 0x20000 /* 131072 */ +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x200000 /* 2097152 */ +#define GL_MAT_SHININESS_BIT_PGI 0x2000000 /* 33554432 */ +#define GL_TEXCOORD2_BIT_PGI 0x20000000 /* 536870912 */ +#define GL_VERTEX23_BIT_PGI 0x4 +#define GL_EDGEFLAG_BIT_PGI 0x40000 /* 262144 */ +#define GL_MAT_DIFFUSE_BIT_PGI 0x400000 /* 4194304 */ +#define GL_MAT_SPECULAR_BIT_PGI 0x4000000 /* 67108864 */ +#define GL_TEXCOORD3_BIT_PGI 0x40000000 /* 1073741824 */ +#define GL_VERTEX4_BIT_PGI 0x8 +#define GL_INDEX_BIT_PGI 0x80000 /* 524288 */ +#define GL_MAT_EMISSION_BIT_PGI 0x800000 /* 8388608 */ +#define GL_NORMAL_BIT_PGI 0x8000000 /* 134217728 */ +#define GL_TEXCOORD4_BIT_PGI 0x80000000 /* 2147483648 */ +#endif + +/** + ** GL_QCOM_alpha_test + **/ + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST +#endif + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST +#define GL_ALPHA_TEST_QCOM 0xbc0 /* 3008 */ +#define GL_ALPHA_TEST_FUNC_QCOM 0xbc1 /* 3009 */ +#define GL_ALPHA_TEST_REF_QCOM 0xbc2 /* 3010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST +typedef void (REGAL_CALL *PFNGLALPHAFUNCQCOMPROC)(GLenum func, GLclampf ref); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST +#define glAlphaFuncQCOM rglAlphaFuncQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST +REGAL_DECL void REGAL_CALL glAlphaFuncQCOM(GLenum func, GLclampf ref); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST +REGAL_DECL void REGAL_CALL plugin_glAlphaFuncQCOM(GLenum func, GLclampf ref); +#endif + +/** + ** GL_QCOM_binning_control + **/ + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_TYPEDEF_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_NAMESPACE_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_PLUGIN_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_DECLARATION_GL_QCOM_BINNING_CONTROL +#endif + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL +#define GL_BINNING_CONTROL_HINT_QCOM 0x8fb0 /* 36784 */ +#define GL_CPU_OPTIMIZED_QCOM 0x8fb1 /* 36785 */ +#define GL_GPU_OPTIMIZED_QCOM 0x8fb2 /* 36786 */ +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8fb3 /* 36787 */ +#endif + +/** + ** GL_QCOM_driver_control + **/ + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_ENUM_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_ENUM_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL +#endif + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL +typedef void (REGAL_CALL *PFNGLDISABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl); +typedef void (REGAL_CALL *PFNGLENABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl); +typedef void (REGAL_CALL *PFNGLGETDRIVERCONTROLSQCOMPROC)(GLint *num, GLsizei size, GLuint *driverControls); +typedef void (REGAL_CALL *PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL +#define glDisableDriverControlQCOM rglDisableDriverControlQCOM +#define glEnableDriverControlQCOM rglEnableDriverControlQCOM +#define glGetDriverControlStringQCOM rglGetDriverControlStringQCOM +#define glGetDriverControlsQCOM rglGetDriverControlsQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL +REGAL_DECL void REGAL_CALL glDisableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL glEnableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +REGAL_DECL void REGAL_CALL glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL +REGAL_DECL void REGAL_CALL plugin_glDisableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL plugin_glEnableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL plugin_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +REGAL_DECL void REGAL_CALL plugin_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); +#endif + +/** + ** GL_QCOM_extended_get + **/ + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET +#endif + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET +#define GL_TEXTURE_WIDTH_QCOM 0x8bd2 /* 35794 */ +#define GL_TEXTURE_HEIGHT_QCOM 0x8bd3 /* 35795 */ +#define GL_TEXTURE_DEPTH_QCOM 0x8bd4 /* 35796 */ +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8bd5 /* 35797 */ +#define GL_TEXTURE_FORMAT_QCOM 0x8bd6 /* 35798 */ +#define GL_TEXTURE_TYPE_QCOM 0x8bd7 /* 35799 */ +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8bd8 /* 35800 */ +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8bd9 /* 35801 */ +#define GL_TEXTURE_TARGET_QCOM 0x8bda /* 35802 */ +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8bdb /* 35803 */ +#define GL_STATE_RESTORE 0x8bdc /* 35804 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET +typedef void (REGAL_CALL *PFNGLEXTGETBUFFERPOINTERVQCOMPROC)(GLenum target, GLvoid **params); +typedef void (REGAL_CALL *PFNGLEXTGETBUFFERSQCOMPROC)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (REGAL_CALL *PFNGLEXTGETFRAMEBUFFERSQCOMPROC)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (REGAL_CALL *PFNGLEXTGETRENDERBUFFERSQCOMPROC)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (REGAL_CALL *PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLEXTGETTEXSUBIMAGEQCOMPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (REGAL_CALL *PFNGLEXTGETTEXTURESQCOMPROC)(GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (REGAL_CALL *PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)(GLenum target, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET +#define glExtGetBufferPointervQCOM rglExtGetBufferPointervQCOM +#define glExtGetBuffersQCOM rglExtGetBuffersQCOM +#define glExtGetFramebuffersQCOM rglExtGetFramebuffersQCOM +#define glExtGetRenderbuffersQCOM rglExtGetRenderbuffersQCOM +#define glExtGetTexLevelParameterivQCOM rglExtGetTexLevelParameterivQCOM +#define glExtGetTexSubImageQCOM rglExtGetTexSubImageQCOM +#define glExtGetTexturesQCOM rglExtGetTexturesQCOM +#define glExtTexObjectStateOverrideiQCOM rglExtTexObjectStateOverrideiQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET +REGAL_DECL void REGAL_CALL glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); +REGAL_DECL void REGAL_CALL glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +REGAL_DECL void REGAL_CALL glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +REGAL_DECL void REGAL_CALL glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +REGAL_DECL void REGAL_CALL glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +REGAL_DECL void REGAL_CALL glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); +REGAL_DECL void REGAL_CALL glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET +REGAL_DECL void REGAL_CALL plugin_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); +REGAL_DECL void REGAL_CALL plugin_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); +#endif + +/** + ** GL_QCOM_extended_get2 + **/ + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2 +#endif + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2 +typedef GLboolean (REGAL_CALL *PFNGLEXTISPROGRAMBINARYQCOMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +typedef void (REGAL_CALL *PFNGLEXTGETPROGRAMSQCOMPROC)(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef void (REGAL_CALL *PFNGLEXTGETSHADERSQCOMPROC)(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2 +#define glExtGetProgramBinarySourceQCOM rglExtGetProgramBinarySourceQCOM +#define glExtGetProgramsQCOM rglExtGetProgramsQCOM +#define glExtGetShadersQCOM rglExtGetShadersQCOM +#define glExtIsProgramBinaryQCOM rglExtIsProgramBinaryQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2 +REGAL_DECL GLboolean REGAL_CALL glExtIsProgramBinaryQCOM(GLuint program); +REGAL_DECL void REGAL_CALL glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +REGAL_DECL void REGAL_CALL glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +REGAL_DECL void REGAL_CALL glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2 +REGAL_DECL GLboolean REGAL_CALL plugin_glExtIsProgramBinaryQCOM(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +REGAL_DECL void REGAL_CALL plugin_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +REGAL_DECL void REGAL_CALL plugin_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +/** + ** GL_QCOM_perfmon_global_mode + **/ + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_TYPEDEF_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_NAMESPACE_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_PLUGIN_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_DECLARATION_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8fa0 /* 36768 */ +#endif + +/** + ** GL_QCOM_tiled_rendering + **/ + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING +#endif + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING +#define GL_COLOR_BUFFER_BIT0_QCOM 0x1 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x10 /* 16 */ +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x100 /* 256 */ +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x1000 /* 4096 */ +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x10000 /* 65536 */ +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x100000 /* 1048576 */ +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x1000000 /* 16777216 */ +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 /* 268435456 */ +#define GL_COLOR_BUFFER_BIT1_QCOM 0x2 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x20 /* 32 */ +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x200 /* 512 */ +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x2000 /* 8192 */ +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x20000 /* 131072 */ +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x200000 /* 2097152 */ +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x2000000 /* 33554432 */ +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 /* 536870912 */ +#define GL_COLOR_BUFFER_BIT2_QCOM 0x4 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x40 /* 64 */ +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x400 /* 1024 */ +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x4000 /* 16384 */ +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x40000 /* 262144 */ +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x400000 /* 4194304 */ +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x4000000 /* 67108864 */ +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 /* 1073741824 */ +#define GL_COLOR_BUFFER_BIT3_QCOM 0x8 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x80 /* 128 */ +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x800 /* 2048 */ +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x8000 /* 32768 */ +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x80000 /* 524288 */ +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x800000 /* 8388608 */ +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x8000000 /* 134217728 */ +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 /* 2147483648 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING +typedef void (REGAL_CALL *PFNGLENDTILINGQCOMPROC)(GLbitfield preserveMask); +typedef void (REGAL_CALL *PFNGLSTARTTILINGQCOMPROC)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING +#define glEndTilingQCOM rglEndTilingQCOM +#define glStartTilingQCOM rglStartTilingQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING +REGAL_DECL void REGAL_CALL glEndTilingQCOM(GLbitfield preserveMask); +REGAL_DECL void REGAL_CALL glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING +REGAL_DECL void REGAL_CALL plugin_glEndTilingQCOM(GLbitfield preserveMask); +REGAL_DECL void REGAL_CALL plugin_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +/** + ** GL_QCOM_writeonly_rendering + **/ + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_TYPEDEF_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_NAMESPACE_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_PLUGIN_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_DECLARATION_GL_QCOM_WRITEONLY_RENDERING +#endif + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 /* 34851 */ +#endif + +/** + ** GL_REGAL_ES1_0_compatibility + **/ + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLALPHAFUNCXPROC)(GLenum func, GLclampx ref); +typedef void (REGAL_CALL *PFNGLCLEARCOLORXPROC)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (REGAL_CALL *PFNGLCLEARDEPTHXPROC)(GLclampx depth); +typedef void (REGAL_CALL *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEXPROC)(GLclampx zNear, GLclampx zFar); +typedef void (REGAL_CALL *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLFOGXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLFRUSTUMFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (REGAL_CALL *PFNGLFRUSTUMXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (REGAL_CALL *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (REGAL_CALL *PFNGLLOADMATRIXXPROC)(const GLfixed *m); +typedef void (REGAL_CALL *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4XPROC)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (REGAL_CALL *PFNGLMULTMATRIXXPROC)(const GLfixed *m); +typedef void (REGAL_CALL *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (REGAL_CALL *PFNGLORTHOFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (REGAL_CALL *PFNGLORTHOXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (REGAL_CALL *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (REGAL_CALL *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (REGAL_CALL *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY +#define glAlphaFuncx rglAlphaFuncx +#define glClearColorx rglClearColorx +#define glClearDepthx rglClearDepthx +#define glColor4x rglColor4x +#define glDepthRangex rglDepthRangex +#define glFogx rglFogx +#define glFogxv rglFogxv +#define glFrustumf rglFrustumf +#define glFrustumx rglFrustumx +#define glLightModelx rglLightModelx +#define glLightModelxv rglLightModelxv +#define glLightx rglLightx +#define glLightxv rglLightxv +#define glLineWidthx rglLineWidthx +#define glLoadMatrixx rglLoadMatrixx +#define glMaterialx rglMaterialx +#define glMaterialxv rglMaterialxv +#define glMultMatrixx rglMultMatrixx +#define glMultiTexCoord4x rglMultiTexCoord4x +#define glNormal3x rglNormal3x +#define glOrthof rglOrthof +#define glOrthox rglOrthox +#define glPointSizex rglPointSizex +#define glPolygonOffsetx rglPolygonOffsetx +#define glRotatex rglRotatex +#define glSampleCoveragex rglSampleCoveragex +#define glScalex rglScalex +#define glTexEnvx rglTexEnvx +#define glTexEnvxv rglTexEnvxv +#define glTexParameterx rglTexParameterx +#define glTranslatex rglTranslatex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY +REGAL_DECL void REGAL_CALL glAlphaFuncx(GLenum func, GLclampx ref); +REGAL_DECL void REGAL_CALL glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +REGAL_DECL void REGAL_CALL glClearDepthx(GLclampx depth); +REGAL_DECL void REGAL_CALL glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +REGAL_DECL void REGAL_CALL glDepthRangex(GLclampx zNear, GLclampx zFar); +REGAL_DECL void REGAL_CALL glFogx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glFogxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL glLightModelx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glLightModelxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glLightx(GLenum light, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glLightxv(GLenum light, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glLineWidthx(GLfixed width); +REGAL_DECL void REGAL_CALL glLoadMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL glMaterialx(GLenum face, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glMultMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +REGAL_DECL void REGAL_CALL glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +REGAL_DECL void REGAL_CALL glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL glPointSizex(GLfixed size); +REGAL_DECL void REGAL_CALL glPolygonOffsetx(GLfixed factor, GLfixed units); +REGAL_DECL void REGAL_CALL glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL glSampleCoveragex(GLclampx value, GLboolean invert); +REGAL_DECL void REGAL_CALL glScalex(GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL glTexEnvx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glTexParameterx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTranslatex(GLfixed x, GLfixed y, GLfixed z); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glAlphaFuncx(GLenum func, GLclampx ref); +REGAL_DECL void REGAL_CALL plugin_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +REGAL_DECL void REGAL_CALL plugin_glClearDepthx(GLclampx depth); +REGAL_DECL void REGAL_CALL plugin_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +REGAL_DECL void REGAL_CALL plugin_glDepthRangex(GLclampx zNear, GLclampx zFar); +REGAL_DECL void REGAL_CALL plugin_glFogx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glFogxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL plugin_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL plugin_glLightModelx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glLightModelxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glLightx(GLenum light, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glLightxv(GLenum light, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glLineWidthx(GLfixed width); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL plugin_glMaterialx(GLenum face, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +REGAL_DECL void REGAL_CALL plugin_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +REGAL_DECL void REGAL_CALL plugin_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL plugin_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL plugin_glPointSizex(GLfixed size); +REGAL_DECL void REGAL_CALL plugin_glPolygonOffsetx(GLfixed factor, GLfixed units); +REGAL_DECL void REGAL_CALL plugin_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL plugin_glSampleCoveragex(GLclampx value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glScalex(GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL plugin_glTexEnvx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTranslatex(GLfixed x, GLfixed y, GLfixed z); +#endif + +/** + ** GL_REGAL_ES1_1_compatibility + **/ + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLCLIPPLANEFPROC)(GLenum plane, const GLfloat *equation); +typedef void (REGAL_CALL *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed *equation); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEFPROC)(GLenum pname, GLfloat *eqn); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEXPROC)(GLenum pname, GLfixed *eqn); +typedef void (REGAL_CALL *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETTEXENVXVPROC)(GLenum env, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLPOINTSIZEPOINTEROESPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY +#define glClipPlanef rglClipPlanef +#define glClipPlanex rglClipPlanex +#define glGetClipPlanef rglGetClipPlanef +#define glGetClipPlanex rglGetClipPlanex +#define glGetFixedv rglGetFixedv +#define glGetLightxv rglGetLightxv +#define glGetMaterialxv rglGetMaterialxv +#define glGetTexEnvxv rglGetTexEnvxv +#define glGetTexParameterxv rglGetTexParameterxv +#define glPointParameterx rglPointParameterx +#define glPointParameterxv rglPointParameterxv +#define glPointSizePointerOES rglPointSizePointerOES +#define glTexParameterxv rglTexParameterxv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY +REGAL_DECL void REGAL_CALL glClipPlanef(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL glClipPlanex(GLenum plane, const GLfixed *equation); +REGAL_DECL void REGAL_CALL glGetClipPlanef(GLenum pname, GLfloat *eqn); +REGAL_DECL void REGAL_CALL glGetClipPlanex(GLenum pname, GLfixed *eqn); +REGAL_DECL void REGAL_CALL glGetFixedv(GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glPointParameterx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glPointParameterxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glClipPlanef(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glClipPlanex(GLenum plane, const GLfixed *equation); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanef(GLenum pname, GLfloat *eqn); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanex(GLenum pname, GLfixed *eqn); +REGAL_DECL void REGAL_CALL plugin_glGetFixedv(GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glPointParameterx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); +#endif + +/** + ** GL_REGAL_enable + **/ + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_ENUM_GL_REGAL_ENABLE) +#define REGAL_NO_ENUM_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ENABLE) +#define REGAL_NO_TYPEDEF_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ENABLE) +#define REGAL_NO_NAMESPACE_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ENABLE) +#define REGAL_NO_PLUGIN_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ENABLE) +#define REGAL_NO_DECLARATION_GL_REGAL_ENABLE +#endif + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REGAL_ENABLE +#define GL_ERROR_REGAL 0x9322 /* 37666 */ +#define GL_DEBUG_REGAL 0x9323 /* 37667 */ +#define GL_LOG_REGAL 0x9324 /* 37668 */ +#define GL_EMULATION_REGAL 0x9325 /* 37669 */ +#define GL_DRIVER_REGAL 0x9326 /* 37670 */ +#define GL_MISSING_REGAL 0x9360 /* 37728 */ +#define GL_TRACE_REGAL 0x9361 /* 37729 */ +#define GL_CACHE_REGAL 0x9362 /* 37730 */ +#define GL_CODE_REGAL 0x9363 /* 37731 */ +#define GL_STATISTICS_REGAL 0x9364 /* 37732 */ +#endif + +/** + ** GL_REGAL_error_string + **/ + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_ENUM_GL_REGAL_ERROR_STRING) +#define REGAL_NO_ENUM_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING) +#define REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING) +#define REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING) +#define REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING) +#define REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING +#endif + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING +typedef const GLchar *(REGAL_CALL *PFNGLERRORSTRINGREGALPROC)(GLenum error); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING +#define glErrorStringREGAL rglErrorStringREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING +REGAL_DECL const GLchar *REGAL_CALL glErrorStringREGAL(GLenum error); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING +REGAL_DECL const GLchar *REGAL_CALL plugin_glErrorStringREGAL(GLenum error); +#endif + +/** + ** GL_REGAL_extension_query + **/ + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_ENUM_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY +#endif + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLGETEXTENSIONREGALPROC)(const GLchar *ext); +typedef GLboolean (REGAL_CALL *PFNGLISSUPPORTEDREGALPROC)(const GLchar *ext); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY +#define glGetExtensionREGAL rglGetExtensionREGAL +#define glIsSupportedREGAL rglIsSupportedREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glGetExtensionREGAL(const GLchar *ext); +REGAL_DECL GLboolean REGAL_CALL glIsSupportedREGAL(const GLchar *ext); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glGetExtensionREGAL(const GLchar *ext); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSupportedREGAL(const GLchar *ext); +#endif + +/** + ** GL_REGAL_log + **/ + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_ENUM_GL_REGAL_LOG) +#define REGAL_NO_ENUM_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_LOG) +#define REGAL_NO_TYPEDEF_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_LOG) +#define REGAL_NO_NAMESPACE_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_LOG) +#define REGAL_NO_PLUGIN_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_LOG) +#define REGAL_NO_DECLARATION_GL_REGAL_LOG +#endif + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REGAL_LOG +#define GL_LOG_ERROR_REGAL 0x9319 /* 37657 */ +#define GL_LOG_WARNING_REGAL 0x931a /* 37658 */ +#define GL_LOG_INFO_REGAL 0x931b /* 37659 */ +#define GL_LOG_APP_REGAL 0x931c /* 37660 */ +#define GL_LOG_DRIVER_REGAL 0x931d /* 37661 */ +#define GL_LOG_INTERNAL_REGAL 0x931e /* 37662 */ +#define GL_LOG_DEBUG_REGAL 0x931f /* 37663 */ +#define GL_LOG_STATUS_REGAL 0x9320 /* 37664 */ +#define GL_LOG_HTTP_REGAL 0x9321 /* 37665 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_LOG +typedef void (REGAL_CALL *PFNGLLOGMESSAGECALLBACKREGALPROC)(GLLOGPROCREGAL callback); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_LOG +#define glLogMessageCallbackREGAL rglLogMessageCallbackREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_LOG +REGAL_DECL void REGAL_CALL glLogMessageCallbackREGAL(GLLOGPROCREGAL callback); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_LOG +REGAL_DECL void REGAL_CALL plugin_glLogMessageCallbackREGAL(GLLOGPROCREGAL callback); +#endif + +/** + ** GL_REND_screen_coordinates + **/ + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_TYPEDEF_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_TYPEDEF_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_NAMESPACE_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_NAMESPACE_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_PLUGIN_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_PLUGIN_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_DECLARATION_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_DECLARATION_GL_REND_SCREEN_COORDINATES +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES +#define GL_SCREEN_COORDINATES_REND 0x8490 /* 33936 */ +#define GL_INVERTED_SCREEN_W_REND 0x8491 /* 33937 */ +#endif + +/** + ** GL_S3_s3tc + **/ + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_ENUM_GL_S3_S3TC) +#define REGAL_NO_ENUM_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_S3_S3TC) +#define REGAL_NO_TYPEDEF_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_S3_S3TC) +#define REGAL_NO_NAMESPACE_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_S3_S3TC) +#define REGAL_NO_PLUGIN_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_S3_S3TC) +#define REGAL_NO_DECLARATION_GL_S3_S3TC +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_S3_S3TC +#define GL_RGB_S3TC 0x83a0 /* 33696 */ +#define GL_RGB4_S3TC 0x83a1 /* 33697 */ +#define GL_RGBA_S3TC 0x83a2 /* 33698 */ +#define GL_RGBA4_S3TC 0x83a3 /* 33699 */ +#define GL_RGBA_DXT5_S3TC 0x83a4 /* 33700 */ +#define GL_RGBA4_DXT5_S3TC 0x83a5 /* 33701 */ +#endif + +/** + ** GL_SGIS_color_range + **/ + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_TYPEDEF_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_NAMESPACE_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_PLUGIN_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_DECLARATION_GL_SGIS_COLOR_RANGE +#endif + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE +#define GL_EXTENDED_RANGE_SGIS 0x85a5 /* 34213 */ +#define GL_MIN_RED_SGIS 0x85a6 /* 34214 */ +#define GL_MAX_RED_SGIS 0x85a7 /* 34215 */ +#define GL_MIN_GREEN_SGIS 0x85a8 /* 34216 */ +#define GL_MAX_GREEN_SGIS 0x85a9 /* 34217 */ +#define GL_MIN_BLUE_SGIS 0x85aa /* 34218 */ +#define GL_MAX_BLUE_SGIS 0x85ab /* 34219 */ +#define GL_MIN_ALPHA_SGIS 0x85ac /* 34220 */ +#define GL_MAX_ALPHA_SGIS 0x85ad /* 34221 */ +#endif + +/** + ** GL_SGIS_detail_texture + **/ + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 /* 32917 */ +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 /* 32918 */ +#define GL_LINEAR_DETAIL_SGIS 0x8097 /* 32919 */ +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 /* 32920 */ +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 /* 32921 */ +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809a /* 32922 */ +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809b /* 32923 */ +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809c /* 32924 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE +typedef void (REGAL_CALL *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE +#define glDetailTexFuncSGIS rglDetailTexFuncSGIS +#define glGetDetailTexFuncSGIS rglGetDetailTexFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE +REGAL_DECL void REGAL_CALL glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL glGetDetailTexFuncSGIS(GLenum target, GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glGetDetailTexFuncSGIS(GLenum target, GLfloat *points); +#endif + +/** + ** GL_SGIS_fog_function + **/ + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_ENUM_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_ENUM_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION +typedef void (REGAL_CALL *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLGETFOGFUNCSGISPROC)(GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION +#define glFogFuncSGIS rglFogFuncSGIS +#define glGetFogFuncSGIS rglGetFogFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION +REGAL_DECL void REGAL_CALL glFogFuncSGIS(GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL glGetFogFuncSGIS(GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION +REGAL_DECL void REGAL_CALL plugin_glFogFuncSGIS(GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glGetFogFuncSGIS(GLfloat *points); +#endif + +/** + ** GL_SGIS_generate_mipmap + **/ + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_TYPEDEF_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_NAMESPACE_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_PLUGIN_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_DECLARATION_GL_SGIS_GENERATE_MIPMAP +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP +#define GL_GENERATE_MIPMAP_SGIS 0x8191 /* 33169 */ +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 /* 33170 */ +#endif + +/** + ** GL_SGIS_multisample + **/ + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE +#define GL_MULTISAMPLE_SGIS 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809f /* 32927 */ +#define GL_SAMPLE_MASK_SGIS 0x80a0 /* 32928 */ +#define GL_1PASS_SGIS 0x80a1 /* 32929 */ +#define GL_2PASS_0_SGIS 0x80a2 /* 32930 */ +#define GL_2PASS_1_SGIS 0x80a3 /* 32931 */ +#define GL_4PASS_0_SGIS 0x80a4 /* 32932 */ +#define GL_4PASS_1_SGIS 0x80a5 /* 32933 */ +#define GL_4PASS_2_SGIS 0x80a6 /* 32934 */ +#define GL_4PASS_3_SGIS 0x80a7 /* 32935 */ +#define GL_SAMPLE_BUFFERS_SGIS 0x80a8 /* 32936 */ +#define GL_SAMPLES_SGIS 0x80a9 /* 32937 */ +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80aa /* 32938 */ +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80ab /* 32939 */ +#define GL_SAMPLE_PATTERN_SGIS 0x80ac /* 32940 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE +#define glSampleMaskSGIS rglSampleMaskSGIS +#define glSamplePatternSGIS rglSamplePatternSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleMaskSGIS(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL glSamplePatternSGIS(GLenum pattern); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleMaskSGIS(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glSamplePatternSGIS(GLenum pattern); +#endif + +/** + ** GL_SGIS_pixel_texture + **/ + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE +typedef void (REGAL_CALL *PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE +#define glGetPixelTexGenParameterfvSGIS rglGetPixelTexGenParameterfvSGIS +#define glGetPixelTexGenParameterivSGIS rglGetPixelTexGenParameterivSGIS +#define glPixelTexGenParameterfSGIS rglPixelTexGenParameterfSGIS +#define glPixelTexGenParameterfvSGIS rglPixelTexGenParameterfvSGIS +#define glPixelTexGenParameteriSGIS rglPixelTexGenParameteriSGIS +#define glPixelTexGenParameterivSGIS rglPixelTexGenParameterivSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetPixelTexGenParameterivSGIS(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPixelTexGenParameteriSGIS(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterivSGIS(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameteriSGIS(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterivSGIS(GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIS_point_line_texgen + **/ + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_TYPEDEF_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_NAMESPACE_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_PLUGIN_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_DECLARATION_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81f0 /* 33264 */ +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81f1 /* 33265 */ +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81f2 /* 33266 */ +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81f3 /* 33267 */ +#define GL_EYE_POINT_SGIS 0x81f4 /* 33268 */ +#define GL_OBJECT_POINT_SGIS 0x81f5 /* 33269 */ +#define GL_EYE_LINE_SGIS 0x81f6 /* 33270 */ +#define GL_OBJECT_LINE_SGIS 0x81f7 /* 33271 */ +#endif + +/** + ** GL_SGIS_point_parameters + **/ + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS +#define glPointParameterfSGIS rglPointParameterfSGIS +#define glPointParameterfvSGIS rglPointParameterfvSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_SGIS_sharpen_texture + **/ + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE +typedef void (REGAL_CALL *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points); +typedef void (REGAL_CALL *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE +#define glGetSharpenTexFuncSGIS rglGetSharpenTexFuncSGIS +#define glSharpenTexFuncSGIS rglSharpenTexFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE +REGAL_DECL void REGAL_CALL glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points); +REGAL_DECL void REGAL_CALL glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +#endif + +/** + ** GL_SGIS_texture4D + **/ + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE4D) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D +typedef void (REGAL_CALL *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D +#define glTexImage4DSGIS rglTexImage4DSGIS +#define glTexSubImage4DSGIS rglTexSubImage4DSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D +REGAL_DECL void REGAL_CALL glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D +REGAL_DECL void REGAL_CALL plugin_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_SGIS_texture_border_clamp + **/ + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP +#define GL_CLAMP_TO_BORDER_SGIS 0x812d /* 33069 */ +#endif + +/** + ** GL_SGIS_texture_color_mask + **/ + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK +typedef void (REGAL_CALL *PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK +#define glTextureColorMaskSGIS rglTextureColorMaskSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK +REGAL_DECL void REGAL_CALL glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK +REGAL_DECL void REGAL_CALL plugin_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +/** + ** GL_SGIS_texture_edge_clamp + **/ + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP +#define GL_CLAMP_TO_EDGE_SGIS 0x812f /* 33071 */ +#endif + +/** + ** GL_SGIS_texture_filter4 + **/ + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4 +typedef void (REGAL_CALL *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights); +typedef void (REGAL_CALL *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4 +#define glGetTexFilterFuncSGIS rglGetTexFilterFuncSGIS +#define glTexFilterFuncSGIS rglTexFilterFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4 +REGAL_DECL void REGAL_CALL glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights); +REGAL_DECL void REGAL_CALL glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4 +REGAL_DECL void REGAL_CALL plugin_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights); +REGAL_DECL void REGAL_CALL plugin_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +/** + ** GL_SGIS_texture_lod + **/ + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_LOD +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD +#define GL_TEXTURE_MIN_LOD_SGIS 0x813a /* 33082 */ +#define GL_TEXTURE_MAX_LOD_SGIS 0x813b /* 33083 */ +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813c /* 33084 */ +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813d /* 33085 */ +#endif + +/** + ** GL_SGIX_async + **/ + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC +#define GL_ASYNC_MARKER_SGIX 0x8329 /* 33577 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_ASYNC +typedef GLboolean (REGAL_CALL *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint (REGAL_CALL *PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp); +typedef GLint (REGAL_CALL *PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp); +typedef GLuint (REGAL_CALL *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef void (REGAL_CALL *PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef void (REGAL_CALL *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_ASYNC +#define glAsyncMarkerSGIX rglAsyncMarkerSGIX +#define glDeleteAsyncMarkersSGIX rglDeleteAsyncMarkersSGIX +#define glFinishAsyncSGIX rglFinishAsyncSGIX +#define glGenAsyncMarkersSGIX rglGenAsyncMarkersSGIX +#define glIsAsyncMarkerSGIX rglIsAsyncMarkerSGIX +#define glPollAsyncSGIX rglPollAsyncSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_ASYNC +REGAL_DECL GLboolean REGAL_CALL glIsAsyncMarkerSGIX(GLuint marker); +REGAL_DECL GLint REGAL_CALL glFinishAsyncSGIX(GLuint *markerp); +REGAL_DECL GLint REGAL_CALL glPollAsyncSGIX(GLuint *markerp); +REGAL_DECL GLuint REGAL_CALL glGenAsyncMarkersSGIX(GLsizei range); +REGAL_DECL void REGAL_CALL glAsyncMarkerSGIX(GLuint marker); +REGAL_DECL void REGAL_CALL glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_ASYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsAsyncMarkerSGIX(GLuint marker); +REGAL_DECL GLint REGAL_CALL plugin_glFinishAsyncSGIX(GLuint *markerp); +REGAL_DECL GLint REGAL_CALL plugin_glPollAsyncSGIX(GLuint *markerp); +REGAL_DECL GLuint REGAL_CALL plugin_glGenAsyncMarkersSGIX(GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glAsyncMarkerSGIX(GLuint marker); +REGAL_DECL void REGAL_CALL plugin_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range); +#endif + +/** + ** GL_SGIX_async_histogram + **/ + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM +#define GL_ASYNC_HISTOGRAM_SGIX 0x832c /* 33580 */ +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832d /* 33581 */ +#endif + +/** + ** GL_SGIX_async_pixel + **/ + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC_PIXEL +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835c /* 33628 */ +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835d /* 33629 */ +#define GL_ASYNC_READ_PIXELS_SGIX 0x835e /* 33630 */ +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835f /* 33631 */ +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 /* 33632 */ +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 /* 33633 */ +#endif + +/** + ** GL_SGIX_blend_alpha_minmax + **/ + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_TYPEDEF_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_NAMESPACE_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_PLUGIN_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_DECLARATION_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX +#define GL_ALPHA_MIN_SGIX 0x8320 /* 33568 */ +#define GL_ALPHA_MAX_SGIX 0x8321 /* 33569 */ +#endif + +/** + ** GL_SGIX_convolution_accuracy + **/ + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_TYPEDEF_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_NAMESPACE_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_PLUGIN_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_DECLARATION_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY +#define GL_CONVOLUTION_HINT_SGIX 0x8316 /* 33558 */ +#endif + +/** + ** GL_SGIX_depth_texture + **/ + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_DEPTH_TEXTURE +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE +#define GL_DEPTH_COMPONENT16_SGIX 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_SGIX 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_SGIX 0x81a7 /* 33191 */ +#endif + +/** + ** GL_SGIX_flush_raster + **/ + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_ENUM_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_ENUM_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER +typedef void (REGAL_CALL *PFNGLFLUSHRASTERSGIXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER +#define glFlushRasterSGIX rglFlushRasterSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER +REGAL_DECL void REGAL_CALL glFlushRasterSGIX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER +REGAL_DECL void REGAL_CALL plugin_glFlushRasterSGIX(void); +#endif + +/** + ** GL_SGIX_fog_offset + **/ + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_TYPEDEF_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_NAMESPACE_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_PLUGIN_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_DECLARATION_GL_SGIX_FOG_OFFSET +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET +#define GL_FOG_OFFSET_SGIX 0x8198 /* 33176 */ +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 /* 33177 */ +#endif + +/** + ** GL_SGIX_fog_texture + **/ + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE +#endif + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE +#define GL_FOG_PATCHY_FACTOR_SGIX 0x0 +#define GL_FRAGMENT_FOG_SGIX 0x0 +#define GL_TEXTURE_FOG_SGIX 0x0 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXTUREFOGSGIXPROC)(GLenum pname); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE +#define glTextureFogSGIX rglTextureFogSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE +REGAL_DECL void REGAL_CALL glTextureFogSGIX(GLenum pname); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTextureFogSGIX(GLenum pname); +#endif + +/** + ** GL_SGIX_fragment_lighting + **/ + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_ENUM_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING +typedef void (REGAL_CALL *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING +#define glFragmentColorMaterialSGIX rglFragmentColorMaterialSGIX +#define glFragmentLightModelfSGIX rglFragmentLightModelfSGIX +#define glFragmentLightModelfvSGIX rglFragmentLightModelfvSGIX +#define glFragmentLightModeliSGIX rglFragmentLightModeliSGIX +#define glFragmentLightModelivSGIX rglFragmentLightModelivSGIX +#define glFragmentLightfSGIX rglFragmentLightfSGIX +#define glFragmentLightfvSGIX rglFragmentLightfvSGIX +#define glFragmentLightiSGIX rglFragmentLightiSGIX +#define glFragmentLightivSGIX rglFragmentLightivSGIX +#define glFragmentMaterialfSGIX rglFragmentMaterialfSGIX +#define glFragmentMaterialfvSGIX rglFragmentMaterialfvSGIX +#define glFragmentMaterialiSGIX rglFragmentMaterialiSGIX +#define glFragmentMaterialivSGIX rglFragmentMaterialivSGIX +#define glGetFragmentLightfvSGIX rglGetFragmentLightfvSGIX +#define glGetFragmentLightivSGIX rglGetFragmentLightivSGIX +#define glGetFragmentMaterialfvSGIX rglGetFragmentMaterialfvSGIX +#define glGetFragmentMaterialivSGIX rglGetFragmentMaterialivSGIX +#define glLightEnviSGIX rglLightEnviSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL glFragmentColorMaterialSGIX(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glFragmentLightModelfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightModelfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightModeliSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightModelivSGIX(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLightEnviSGIX(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL plugin_glFragmentColorMaterialSGIX(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModeliSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelivSGIX(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightEnviSGIX(GLenum pname, GLint param); +#endif + +/** + ** GL_SGIX_fragment_specular_lighting + **/ + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 /* 33792 */ +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 /* 33793 */ +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 /* 33794 */ +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 /* 33795 */ +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 /* 33796 */ +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 /* 33797 */ +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 /* 33798 */ +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 /* 33799 */ +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 /* 33800 */ +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 /* 33801 */ +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840a /* 33802 */ +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840b /* 33803 */ +#define GL_FRAGMENT_LIGHT0_SGIX 0x840c /* 33804 */ +#define GL_FRAGMENT_LIGHT1_SGIX 0x840d /* 33805 */ +#define GL_FRAGMENT_LIGHT2_SGIX 0x840e /* 33806 */ +#define GL_FRAGMENT_LIGHT3_SGIX 0x840f /* 33807 */ +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 /* 33808 */ +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 /* 33809 */ +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 /* 33810 */ +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 /* 33811 */ +#endif + +/** + ** GL_SGIX_framezoom + **/ + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_ENUM_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM +typedef void (REGAL_CALL *PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM +#define glFrameZoomSGIX rglFrameZoomSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM +REGAL_DECL void REGAL_CALL glFrameZoomSGIX(GLint factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM +REGAL_DECL void REGAL_CALL plugin_glFrameZoomSGIX(GLint factor); +#endif + +/** + ** GL_SGIX_igloo_interface + **/ + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_ENUM_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_ENUM_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE +typedef void (REGAL_CALL *PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const GLvoid *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE +#define glIglooInterfaceSGIX rglIglooInterfaceSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE +REGAL_DECL void REGAL_CALL glIglooInterfaceSGIX(GLenum pname, const GLvoid *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE +REGAL_DECL void REGAL_CALL plugin_glIglooInterfaceSGIX(GLenum pname, const GLvoid *params); +#endif + +/** + ** GL_SGIX_instruments + **/ + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_ENUM_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_ENUM_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS +typedef GLint (REGAL_CALL *PFNGLGETINSTRUMENTSSGIXPROC)(void); +typedef GLint (REGAL_CALL *PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p); +typedef void (REGAL_CALL *PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer); +typedef void (REGAL_CALL *PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +typedef void (REGAL_CALL *PFNGLSTARTINSTRUMENTSSGIXPROC)(void); +typedef void (REGAL_CALL *PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS +#define glGetInstrumentsSGIX rglGetInstrumentsSGIX +#define glInstrumentsBufferSGIX rglInstrumentsBufferSGIX +#define glPollInstrumentsSGIX rglPollInstrumentsSGIX +#define glReadInstrumentsSGIX rglReadInstrumentsSGIX +#define glStartInstrumentsSGIX rglStartInstrumentsSGIX +#define glStopInstrumentsSGIX rglStopInstrumentsSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS +REGAL_DECL GLint REGAL_CALL glGetInstrumentsSGIX(void); +REGAL_DECL GLint REGAL_CALL glPollInstrumentsSGIX(GLint *marker_p); +REGAL_DECL void REGAL_CALL glInstrumentsBufferSGIX(GLsizei size, GLint *buffer); +REGAL_DECL void REGAL_CALL glReadInstrumentsSGIX(GLint marker); +REGAL_DECL void REGAL_CALL glStartInstrumentsSGIX(void); +REGAL_DECL void REGAL_CALL glStopInstrumentsSGIX(GLint marker); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS +REGAL_DECL GLint REGAL_CALL plugin_glGetInstrumentsSGIX(void); +REGAL_DECL GLint REGAL_CALL plugin_glPollInstrumentsSGIX(GLint *marker_p); +REGAL_DECL void REGAL_CALL plugin_glInstrumentsBufferSGIX(GLsizei size, GLint *buffer); +REGAL_DECL void REGAL_CALL plugin_glReadInstrumentsSGIX(GLint marker); +REGAL_DECL void REGAL_CALL plugin_glStartInstrumentsSGIX(void); +REGAL_DECL void REGAL_CALL plugin_glStopInstrumentsSGIX(GLint marker); +#endif + +/** + ** GL_SGIX_interlace + **/ + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_ENUM_GL_SGIX_INTERLACE) +#define REGAL_NO_ENUM_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_INTERLACE) +#define REGAL_NO_TYPEDEF_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_INTERLACE) +#define REGAL_NO_NAMESPACE_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_INTERLACE) +#define REGAL_NO_PLUGIN_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_INTERLACE) +#define REGAL_NO_DECLARATION_GL_SGIX_INTERLACE +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_INTERLACE +#define GL_INTERLACE_SGIX 0x8094 /* 32916 */ +#endif + +/** + ** GL_SGIX_list_priority + **/ + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_ENUM_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_ENUM_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY +typedef void (REGAL_CALL *PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY +#define glGetListParameterfvSGIX rglGetListParameterfvSGIX +#define glGetListParameterivSGIX rglGetListParameterivSGIX +#define glListParameterfSGIX rglListParameterfSGIX +#define glListParameterfvSGIX rglListParameterfvSGIX +#define glListParameteriSGIX rglListParameteriSGIX +#define glListParameterivSGIX rglListParameterivSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY +REGAL_DECL void REGAL_CALL glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetListParameterivSGIX(GLuint list, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glListParameteriSGIX(GLuint list, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glListParameterivSGIX(GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY +REGAL_DECL void REGAL_CALL plugin_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glListParameteriSGIX(GLuint list, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glListParameterivSGIX(GLuint list, GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIX_pixel_texture + **/ + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE +typedef void (REGAL_CALL *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE +#define glPixelTexGenSGIX rglPixelTexGenSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL glPixelTexGenSGIX(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenSGIX(GLenum mode); +#endif + +/** + ** GL_SGIX_polynomial_ffd + **/ + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_ENUM_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_ENUM_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD +typedef void (REGAL_CALL *PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLDEFORMSGIXPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD +#define glDeformSGIX rglDeformSGIX +#define glDeformationMap3dSGIX rglDeformationMap3dSGIX +#define glDeformationMap3fSGIX rglDeformationMap3fSGIX +#define glLoadIdentityDeformationMapSGIX rglLoadIdentityDeformationMapSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD +REGAL_DECL void REGAL_CALL glDeformSGIX(GLbitfield mask); +REGAL_DECL void REGAL_CALL glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +REGAL_DECL void REGAL_CALL glLoadIdentityDeformationMapSGIX(GLbitfield mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD +REGAL_DECL void REGAL_CALL plugin_glDeformSGIX(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glLoadIdentityDeformationMapSGIX(GLbitfield mask); +#endif + +/** + ** GL_SGIX_reference_plane + **/ + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_ENUM_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_ENUM_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE +typedef void (REGAL_CALL *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE +#define glReferencePlaneSGIX rglReferencePlaneSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE +REGAL_DECL void REGAL_CALL glReferencePlaneSGIX(const GLdouble *equation); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE +REGAL_DECL void REGAL_CALL plugin_glReferencePlaneSGIX(const GLdouble *equation); +#endif + +/** + ** GL_SGIX_resample + **/ + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_ENUM_GL_SGIX_RESAMPLE) +#define REGAL_NO_ENUM_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_RESAMPLE) +#define REGAL_NO_TYPEDEF_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_RESAMPLE) +#define REGAL_NO_NAMESPACE_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_RESAMPLE) +#define REGAL_NO_PLUGIN_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_RESAMPLE) +#define REGAL_NO_DECLARATION_GL_SGIX_RESAMPLE +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_RESAMPLE +#define GL_PACK_RESAMPLE_SGIX 0x842e /* 33838 */ +#define GL_UNPACK_RESAMPLE_SGIX 0x842f /* 33839 */ +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 /* 33840 */ +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 /* 33843 */ +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 /* 33844 */ +#endif + +/** + ** GL_SGIX_shadow + **/ + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_ENUM_GL_SGIX_SHADOW) +#define REGAL_NO_ENUM_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SHADOW) +#define REGAL_NO_TYPEDEF_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SHADOW) +#define REGAL_NO_NAMESPACE_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SHADOW) +#define REGAL_NO_PLUGIN_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SHADOW) +#define REGAL_NO_DECLARATION_GL_SGIX_SHADOW +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_SHADOW +#define GL_TEXTURE_COMPARE_SGIX 0x819a /* 33178 */ +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819b /* 33179 */ +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819c /* 33180 */ +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819d /* 33181 */ +#endif + +/** + ** GL_SGIX_shadow_ambient + **/ + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_TYPEDEF_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_NAMESPACE_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_PLUGIN_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_DECLARATION_GL_SGIX_SHADOW_AMBIENT +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT +#define GL_SHADOW_AMBIENT_SGIX 0x80bf /* 32959 */ +#endif + +/** + ** GL_SGIX_sprite + **/ + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_ENUM_GL_SGIX_SPRITE) +#define REGAL_NO_ENUM_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SPRITE) +#define REGAL_NO_TYPEDEF_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SPRITE) +#define REGAL_NO_NAMESPACE_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SPRITE) +#define REGAL_NO_PLUGIN_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SPRITE) +#define REGAL_NO_DECLARATION_GL_SGIX_SPRITE +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_SPRITE +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_SPRITE +#define glSpriteParameterfSGIX rglSpriteParameterfSGIX +#define glSpriteParameterfvSGIX rglSpriteParameterfvSGIX +#define glSpriteParameteriSGIX rglSpriteParameteriSGIX +#define glSpriteParameterivSGIX rglSpriteParameterivSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_SPRITE +REGAL_DECL void REGAL_CALL glSpriteParameterfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glSpriteParameterfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glSpriteParameteriSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glSpriteParameterivSGIX(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_SPRITE +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameteriSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterivSGIX(GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIX_tag_sample_buffer + **/ + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_ENUM_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_ENUM_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER +typedef void (REGAL_CALL *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER +#define glTagSampleBufferSGIX rglTagSampleBufferSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER +REGAL_DECL void REGAL_CALL glTagSampleBufferSGIX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER +REGAL_DECL void REGAL_CALL plugin_glTagSampleBufferSGIX(void); +#endif + +/** + ** GL_SGIX_texture_coordinate_clamp + **/ + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 /* 33641 */ +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836a /* 33642 */ +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836b /* 33643 */ +#endif + +/** + ** GL_SGIX_texture_multi_buffer + **/ + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812e /* 33070 */ +#endif + +/** + ** GL_SGIX_texture_range + **/ + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_RANGE +#endif + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE +#define GL_RGB_SIGNED_SGIX 0x85e0 /* 34272 */ +#define GL_RGBA_SIGNED_SGIX 0x85e1 /* 34273 */ +#define GL_ALPHA_SIGNED_SGIX 0x85e2 /* 34274 */ +#define GL_LUMINANCE_SIGNED_SGIX 0x85e3 /* 34275 */ +#define GL_INTENSITY_SIGNED_SGIX 0x85e4 /* 34276 */ +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85e5 /* 34277 */ +#define GL_RGB16_SIGNED_SGIX 0x85e6 /* 34278 */ +#define GL_RGBA16_SIGNED_SGIX 0x85e7 /* 34279 */ +#define GL_ALPHA16_SIGNED_SGIX 0x85e8 /* 34280 */ +#define GL_LUMINANCE16_SIGNED_SGIX 0x85e9 /* 34281 */ +#define GL_INTENSITY16_SIGNED_SGIX 0x85ea /* 34282 */ +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85eb /* 34283 */ +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85ec /* 34284 */ +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ed /* 34285 */ +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85ee /* 34286 */ +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85ef /* 34287 */ +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85f0 /* 34288 */ +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85f1 /* 34289 */ +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85f2 /* 34290 */ +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85f3 /* 34291 */ +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85f4 /* 34292 */ +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85f5 /* 34293 */ +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85f6 /* 34294 */ +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85f7 /* 34295 */ +#define GL_MIN_LUMINANCE_SGIS 0x85f8 /* 34296 */ +#define GL_MAX_LUMINANCE_SGIS 0x85f9 /* 34297 */ +#define GL_MIN_INTENSITY_SGIS 0x85fa /* 34298 */ +#define GL_MAX_INTENSITY_SGIS 0x85fb /* 34299 */ +#endif + +/** + ** GL_SGIX_texture_scale_bias + **/ + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 /* 33145 */ +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817a /* 33146 */ +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817b /* 33147 */ +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817c /* 33148 */ +#endif + +/** + ** GL_SGIX_vertex_preclip_hint + **/ + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_TYPEDEF_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_NAMESPACE_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_PLUGIN_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_DECLARATION_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT +#define GL_VERTEX_PRECLIP_SGIX 0x83ee /* 33774 */ +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83ef /* 33775 */ +#endif + +/** + ** GL_SGIX_ycrcb + **/ + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_ENUM_GL_SGIX_YCRCB) +#define REGAL_NO_ENUM_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_YCRCB) +#define REGAL_NO_TYPEDEF_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_YCRCB) +#define REGAL_NO_NAMESPACE_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_YCRCB) +#define REGAL_NO_PLUGIN_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_YCRCB) +#define REGAL_NO_DECLARATION_GL_SGIX_YCRCB +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_YCRCB +#define GL_YCRCB_422_SGIX 0x81bb /* 33211 */ +#define GL_YCRCB_444_SGIX 0x81bc /* 33212 */ +#endif + +/** + ** GL_SGI_color_matrix + **/ + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_TYPEDEF_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_NAMESPACE_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_PLUGIN_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_PLUGIN_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_DECLARATION_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_DECLARATION_GL_SGI_COLOR_MATRIX +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX +#define GL_COLOR_MATRIX_SGI 0x80b1 /* 32945 */ +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80b2 /* 32946 */ +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80b3 /* 32947 */ +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80b4 /* 32948 */ +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80b5 /* 32949 */ +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80b6 /* 32950 */ +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80b7 /* 32951 */ +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80b8 /* 32952 */ +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80b9 /* 32953 */ +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80ba /* 32954 */ +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80bb /* 32955 */ +#endif + +/** + ** GL_SGI_color_table + **/ + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_GL_SGI_COLOR_TABLE) +#define REGAL_NO_ENUM_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE) +#define REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE) +#define REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_COLOR_TABLE +#define GL_COLOR_TABLE_SGI 0x80d0 /* 32976 */ +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80d1 /* 32977 */ +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80d2 /* 32978 */ +#define GL_PROXY_COLOR_TABLE_SGI 0x80d3 /* 32979 */ +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80d4 /* 32980 */ +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80d5 /* 32981 */ +#define GL_COLOR_TABLE_SCALE_SGI 0x80d6 /* 32982 */ +#define GL_COLOR_TABLE_BIAS_SGI 0x80d7 /* 32983 */ +#define GL_COLOR_TABLE_FORMAT_SGI 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH_SGI 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80df /* 32991 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE +#define glColorTableParameterfvSGI rglColorTableParameterfvSGI +#define glColorTableParameterivSGI rglColorTableParameterivSGI +#define glColorTableSGI rglColorTableSGI +#define glCopyColorTableSGI rglCopyColorTableSGI +#define glGetColorTableParameterfvSGI rglGetColorTableParameterfvSGI +#define glGetColorTableParameterivSGI rglGetColorTableParameterivSGI +#define glGetColorTableSGI rglGetColorTableSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE +REGAL_DECL void REGAL_CALL glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +/** + ** GL_SGI_texture_color_table + **/ + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_PLUGIN_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_DECLARATION_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80bc /* 32956 */ +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80bd /* 32957 */ +#endif + +/** + ** GL_SUNX_constant_data + **/ + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81d5 /* 33237 */ +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81d6 /* 33238 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA +typedef void (REGAL_CALL *PFNGLFINISHTEXTURESUNXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA +#define glFinishTextureSUNX rglFinishTextureSUNX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA +REGAL_DECL void REGAL_CALL glFinishTextureSUNX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA +REGAL_DECL void REGAL_CALL plugin_glFinishTextureSUNX(void); +#endif + +/** + ** GL_SUN_convolution_border_modes + **/ + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_TYPEDEF_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_NAMESPACE_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_PLUGIN_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_PLUGIN_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_DECLARATION_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_DECLARATION_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES +#define GL_WRAP_BORDER_SUN 0x81d4 /* 33236 */ +#endif + +/** + ** GL_SUN_global_alpha + **/ + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA +#define GL_GLOBAL_ALPHA_SUN 0x81d9 /* 33241 */ +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81da /* 33242 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA +#define glGlobalAlphaFactorbSUN rglGlobalAlphaFactorbSUN +#define glGlobalAlphaFactordSUN rglGlobalAlphaFactordSUN +#define glGlobalAlphaFactorfSUN rglGlobalAlphaFactorfSUN +#define glGlobalAlphaFactoriSUN rglGlobalAlphaFactoriSUN +#define glGlobalAlphaFactorsSUN rglGlobalAlphaFactorsSUN +#define glGlobalAlphaFactorubSUN rglGlobalAlphaFactorubSUN +#define glGlobalAlphaFactoruiSUN rglGlobalAlphaFactoruiSUN +#define glGlobalAlphaFactorusSUN rglGlobalAlphaFactorusSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorbSUN(GLbyte factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactordSUN(GLdouble factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorfSUN(GLfloat factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactoriSUN(GLint factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorsSUN(GLshort factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorubSUN(GLubyte factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactoruiSUN(GLuint factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorusSUN(GLushort factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorbSUN(GLbyte factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactordSUN(GLdouble factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorfSUN(GLfloat factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactoriSUN(GLint factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorsSUN(GLshort factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorubSUN(GLubyte factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactoruiSUN(GLuint factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorusSUN(GLushort factor); +#endif + +/** + ** GL_SUN_mesh_array + **/ + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_ENUM_GL_SUN_MESH_ARRAY) +#define REGAL_NO_ENUM_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY) +#define REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY) +#define REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY) +#define REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY) +#define REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_MESH_ARRAY +#define GL_QUAD_MESH_SUN 0x8614 /* 34324 */ +#define GL_TRIANGLE_MESH_SUN 0x8615 /* 34325 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY +#define glDrawMeshArraysSUN rglDrawMeshArraysSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY +REGAL_DECL void REGAL_CALL glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +/** + ** GL_SUN_read_video_pixels + **/ + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_ENUM_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_ENUM_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS +#endif + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS +typedef void (REGAL_CALL *PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS +#define glReadVideoPixelsSUN rglReadVideoPixelsSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS +REGAL_DECL void REGAL_CALL glReadVideoPixelsSUN(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS +REGAL_DECL void REGAL_CALL plugin_glReadVideoPixelsSUN(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +/** + ** GL_SUN_slice_accum + **/ + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_TYPEDEF_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_NAMESPACE_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_PLUGIN_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_PLUGIN_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_DECLARATION_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_DECLARATION_GL_SUN_SLICE_ACCUM +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM +#define GL_SLICE_ACCUM_SUN 0x85cc /* 34252 */ +#endif + +/** + ** GL_SUN_triangle_list + **/ + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST +#define GL_RESTART_SUN 0x1 +#define GL_REPLACE_MIDDLE_SUN 0x2 +#define GL_REPLACE_OLDEST_SUN 0x3 +#define GL_TRIANGLE_LIST_SUN 0x81d7 /* 33239 */ +#define GL_REPLACEMENT_CODE_SUN 0x81d8 /* 33240 */ +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85c0 /* 34240 */ +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85c1 /* 34241 */ +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85c2 /* 34242 */ +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85c3 /* 34243 */ +#define GL_R1UI_V3F_SUN 0x85c4 /* 34244 */ +#define GL_R1UI_C4UB_V3F_SUN 0x85c5 /* 34245 */ +#define GL_R1UI_C3F_V3F_SUN 0x85c6 /* 34246 */ +#define GL_R1UI_N3F_V3F_SUN 0x85c7 /* 34247 */ +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85c8 /* 34248 */ +#define GL_R1UI_T2F_V3F_SUN 0x85c9 /* 34249 */ +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85ca /* 34250 */ +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85cb /* 34251 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST +#define glReplacementCodePointerSUN rglReplacementCodePointerSUN +#define glReplacementCodeubSUN rglReplacementCodeubSUN +#define glReplacementCodeubvSUN rglReplacementCodeubvSUN +#define glReplacementCodeuiSUN rglReplacementCodeuiSUN +#define glReplacementCodeuivSUN rglReplacementCodeuivSUN +#define glReplacementCodeusSUN rglReplacementCodeusSUN +#define glReplacementCodeusvSUN rglReplacementCodeusvSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST +REGAL_DECL void REGAL_CALL glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glReplacementCodeubSUN(GLubyte code); +REGAL_DECL void REGAL_CALL glReplacementCodeubvSUN(const GLubyte *code); +REGAL_DECL void REGAL_CALL glReplacementCodeuiSUN(GLuint code); +REGAL_DECL void REGAL_CALL glReplacementCodeuivSUN(const GLuint *code); +REGAL_DECL void REGAL_CALL glReplacementCodeusSUN(GLushort code); +REGAL_DECL void REGAL_CALL glReplacementCodeusvSUN(const GLushort *code); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST +REGAL_DECL void REGAL_CALL plugin_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeubSUN(GLubyte code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeubvSUN(const GLubyte *code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiSUN(GLuint code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuivSUN(const GLuint *code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeusSUN(GLushort code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeusvSUN(const GLushort *code); +#endif + +/** + ** GL_SUN_vertex + **/ + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_ENUM_GL_SUN_VERTEX) +#define REGAL_NO_ENUM_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_VERTEX) +#define REGAL_NO_TYPEDEF_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_VERTEX) +#define REGAL_NO_NAMESPACE_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_SUN_VERTEX) +#define REGAL_NO_PLUGIN_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_SUN_VERTEX) +#define REGAL_NO_DECLARATION_GL_SUN_VERTEX +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_VERTEX +typedef void (REGAL_CALL *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_VERTEX +#define glColor3fVertex3fSUN rglColor3fVertex3fSUN +#define glColor3fVertex3fvSUN rglColor3fVertex3fvSUN +#define glColor4fNormal3fVertex3fSUN rglColor4fNormal3fVertex3fSUN +#define glColor4fNormal3fVertex3fvSUN rglColor4fNormal3fVertex3fvSUN +#define glColor4ubVertex2fSUN rglColor4ubVertex2fSUN +#define glColor4ubVertex2fvSUN rglColor4ubVertex2fvSUN +#define glColor4ubVertex3fSUN rglColor4ubVertex3fSUN +#define glColor4ubVertex3fvSUN rglColor4ubVertex3fvSUN +#define glNormal3fVertex3fSUN rglNormal3fVertex3fSUN +#define glNormal3fVertex3fvSUN rglNormal3fVertex3fvSUN +#define glReplacementCodeuiColor3fVertex3fSUN rglReplacementCodeuiColor3fVertex3fSUN +#define glReplacementCodeuiColor3fVertex3fvSUN rglReplacementCodeuiColor3fVertex3fvSUN +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN rglReplacementCodeuiColor4fNormal3fVertex3fSUN +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN rglReplacementCodeuiColor4fNormal3fVertex3fvSUN +#define glReplacementCodeuiColor4ubVertex3fSUN rglReplacementCodeuiColor4ubVertex3fSUN +#define glReplacementCodeuiColor4ubVertex3fvSUN rglReplacementCodeuiColor4ubVertex3fvSUN +#define glReplacementCodeuiNormal3fVertex3fSUN rglReplacementCodeuiNormal3fVertex3fSUN +#define glReplacementCodeuiNormal3fVertex3fvSUN rglReplacementCodeuiNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN rglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN rglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN rglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN rglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fVertex3fSUN rglReplacementCodeuiTexCoord2fVertex3fSUN +#define glReplacementCodeuiTexCoord2fVertex3fvSUN rglReplacementCodeuiTexCoord2fVertex3fvSUN +#define glReplacementCodeuiVertex3fSUN rglReplacementCodeuiVertex3fSUN +#define glReplacementCodeuiVertex3fvSUN rglReplacementCodeuiVertex3fvSUN +#define glTexCoord2fColor3fVertex3fSUN rglTexCoord2fColor3fVertex3fSUN +#define glTexCoord2fColor3fVertex3fvSUN rglTexCoord2fColor3fVertex3fvSUN +#define glTexCoord2fColor4fNormal3fVertex3fSUN rglTexCoord2fColor4fNormal3fVertex3fSUN +#define glTexCoord2fColor4fNormal3fVertex3fvSUN rglTexCoord2fColor4fNormal3fVertex3fvSUN +#define glTexCoord2fColor4ubVertex3fSUN rglTexCoord2fColor4ubVertex3fSUN +#define glTexCoord2fColor4ubVertex3fvSUN rglTexCoord2fColor4ubVertex3fvSUN +#define glTexCoord2fNormal3fVertex3fSUN rglTexCoord2fNormal3fVertex3fSUN +#define glTexCoord2fNormal3fVertex3fvSUN rglTexCoord2fNormal3fVertex3fvSUN +#define glTexCoord2fVertex3fSUN rglTexCoord2fVertex3fSUN +#define glTexCoord2fVertex3fvSUN rglTexCoord2fVertex3fvSUN +#define glTexCoord4fColor4fNormal3fVertex4fSUN rglTexCoord4fColor4fNormal3fVertex4fSUN +#define glTexCoord4fColor4fNormal3fVertex4fvSUN rglTexCoord4fColor4fNormal3fVertex4fvSUN +#define glTexCoord4fVertex4fSUN rglTexCoord4fVertex4fSUN +#define glTexCoord4fVertex4fvSUN rglTexCoord4fVertex4fvSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_VERTEX +REGAL_DECL void REGAL_CALL glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor3fVertex3fvSUN(const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor4fNormal3fVertex3fvSUN(const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glColor4ubVertex2fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor4ubVertex3fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glNormal3fVertex3fvSUN(const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint *rc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiVertex3fvSUN(const GLuint *rc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fVertex3fvSUN(const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glTexCoord4fVertex4fvSUN(const GLfloat *tc, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_VERTEX +REGAL_DECL void REGAL_CALL plugin_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor3fVertex3fvSUN(const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor4fNormal3fVertex3fvSUN(const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex2fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex3fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glNormal3fVertex3fvSUN(const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint *rc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiVertex3fvSUN(const GLuint *rc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fVertex3fvSUN(const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fVertex4fvSUN(const GLfloat *tc, const GLfloat *v); +#endif + +/** + ** GL_VERSION_1_0 + **/ + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_0) +#define REGAL_NO_ENUM_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_0) +#define REGAL_NO_PLUGIN_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_0) +#define REGAL_NO_DECLARATION_GL_VERSION_1_0 +#endif + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_0 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (REGAL_CALL *PFNGLISLISTPROC)(GLuint list); +typedef GLenum (REGAL_CALL *PFNGLGETERRORPROC)(void); +typedef GLint (REGAL_CALL *PFNGLRENDERMODEPROC)(GLenum mode); +typedef GLuint (REGAL_CALL *PFNGLGENLISTSPROC)(GLsizei range); +typedef const GLubyte *(REGAL_CALL *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (REGAL_CALL *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (REGAL_CALL *PFNGLALPHAFUNCPROC)(GLenum func, GLclampf ref); +typedef void (REGAL_CALL *PFNGLBEGINPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (REGAL_CALL *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (REGAL_CALL *PFNGLCALLLISTPROC)(GLuint list); +typedef void (REGAL_CALL *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const GLvoid *lists); +typedef void (REGAL_CALL *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (REGAL_CALL *PFNGLCLEARCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (REGAL_CALL *PFNGLCLEARDEPTHPROC)(GLclampd depth); +typedef void (REGAL_CALL *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (REGAL_CALL *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (REGAL_CALL *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +typedef void (REGAL_CALL *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLCOLOR3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLCOLOR3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLCOLOR3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLCOLOR3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLCOLOR3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLCOLOR3UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLCOLOR3UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLCOLOR3USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (REGAL_CALL *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (REGAL_CALL *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (REGAL_CALL *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (REGAL_CALL *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEPROC)(GLclampd zNear, GLclampd zFar); +typedef void (REGAL_CALL *PFNGLDISABLEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (REGAL_CALL *PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +typedef void (REGAL_CALL *PFNGLENABLEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLENDLISTPROC)(void); +typedef void (REGAL_CALL *PFNGLENDPROC)(void); +typedef void (REGAL_CALL *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (REGAL_CALL *PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (REGAL_CALL *PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +typedef void (REGAL_CALL *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (REGAL_CALL *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (REGAL_CALL *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (REGAL_CALL *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (REGAL_CALL *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +typedef void (REGAL_CALL *PFNGLFINISHPROC)(void); +typedef void (REGAL_CALL *PFNGLFLUSHPROC)(void); +typedef void (REGAL_CALL *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *params); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +typedef void (REGAL_CALL *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERVPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +typedef void (REGAL_CALL *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +typedef void (REGAL_CALL *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +typedef void (REGAL_CALL *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +typedef void (REGAL_CALL *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (REGAL_CALL *PFNGLINDEXDPROC)(GLdouble c); +typedef void (REGAL_CALL *PFNGLINDEXDVPROC)(const GLdouble *c); +typedef void (REGAL_CALL *PFNGLINDEXFPROC)(GLfloat c); +typedef void (REGAL_CALL *PFNGLINDEXFVPROC)(const GLfloat *c); +typedef void (REGAL_CALL *PFNGLINDEXIPROC)(GLint c); +typedef void (REGAL_CALL *PFNGLINDEXIVPROC)(const GLint *c); +typedef void (REGAL_CALL *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (REGAL_CALL *PFNGLINDEXSPROC)(GLshort c); +typedef void (REGAL_CALL *PFNGLINDEXSVPROC)(const GLshort *c); +typedef void (REGAL_CALL *PFNGLINITNAMESPROC)(void); +typedef void (REGAL_CALL *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (REGAL_CALL *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (REGAL_CALL *PFNGLLISTBASEPROC)(GLuint base); +typedef void (REGAL_CALL *PFNGLLOADIDENTITYPROC)(void); +typedef void (REGAL_CALL *PFNGLLOADMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (REGAL_CALL *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (REGAL_CALL *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (REGAL_CALL *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (REGAL_CALL *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (REGAL_CALL *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMULTMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (REGAL_CALL *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (REGAL_CALL *PFNGLNORMAL3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (REGAL_CALL *PFNGLNORMAL3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (REGAL_CALL *PFNGLNORMAL3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (REGAL_CALL *PFNGLNORMAL3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (REGAL_CALL *PFNGLNORMAL3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (REGAL_CALL *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +typedef void (REGAL_CALL *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +typedef void (REGAL_CALL *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +typedef void (REGAL_CALL *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (REGAL_CALL *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (REGAL_CALL *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +typedef void (REGAL_CALL *PFNGLPOPATTRIBPROC)(void); +typedef void (REGAL_CALL *PFNGLPOPMATRIXPROC)(void); +typedef void (REGAL_CALL *PFNGLPOPNAMEPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLPUSHMATRIXPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (REGAL_CALL *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLREADBUFFERPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (REGAL_CALL *PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +typedef void (REGAL_CALL *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (REGAL_CALL *PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +typedef void (REGAL_CALL *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (REGAL_CALL *PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +typedef void (REGAL_CALL *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (REGAL_CALL *PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +typedef void (REGAL_CALL *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +typedef void (REGAL_CALL *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (REGAL_CALL *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (REGAL_CALL *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEX2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEX2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEX2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEX2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEX3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEX3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEX3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEX3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEX4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEX4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEX4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEX4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_0 +#define glAccum rglAccum +#define glAlphaFunc rglAlphaFunc +#define glBegin rglBegin +#define glBitmap rglBitmap +#define glBlendFunc rglBlendFunc +#define glCallList rglCallList +#define glCallLists rglCallLists +#define glClear rglClear +#define glClearAccum rglClearAccum +#define glClearColor rglClearColor +#define glClearDepth rglClearDepth +#define glClearIndex rglClearIndex +#define glClearStencil rglClearStencil +#define glClipPlane rglClipPlane +#define glColor3b rglColor3b +#define glColor3bv rglColor3bv +#define glColor3d rglColor3d +#define glColor3dv rglColor3dv +#define glColor3f rglColor3f +#define glColor3fv rglColor3fv +#define glColor3i rglColor3i +#define glColor3iv rglColor3iv +#define glColor3s rglColor3s +#define glColor3sv rglColor3sv +#define glColor3ub rglColor3ub +#define glColor3ubv rglColor3ubv +#define glColor3ui rglColor3ui +#define glColor3uiv rglColor3uiv +#define glColor3us rglColor3us +#define glColor3usv rglColor3usv +#define glColor4b rglColor4b +#define glColor4bv rglColor4bv +#define glColor4d rglColor4d +#define glColor4dv rglColor4dv +#define glColor4f rglColor4f +#define glColor4fv rglColor4fv +#define glColor4i rglColor4i +#define glColor4iv rglColor4iv +#define glColor4s rglColor4s +#define glColor4sv rglColor4sv +#define glColor4ub rglColor4ub +#define glColor4ubv rglColor4ubv +#define glColor4ui rglColor4ui +#define glColor4uiv rglColor4uiv +#define glColor4us rglColor4us +#define glColor4usv rglColor4usv +#define glColorMask rglColorMask +#define glColorMaterial rglColorMaterial +#define glCopyPixels rglCopyPixels +#define glCullFace rglCullFace +#define glDeleteLists rglDeleteLists +#define glDepthFunc rglDepthFunc +#define glDepthMask rglDepthMask +#define glDepthRange rglDepthRange +#define glDisable rglDisable +#define glDrawBuffer rglDrawBuffer +#define glDrawPixels rglDrawPixels +#define glEdgeFlag rglEdgeFlag +#define glEdgeFlagv rglEdgeFlagv +#define glEnable rglEnable +#define glEnd rglEnd +#define glEndList rglEndList +#define glEvalCoord1d rglEvalCoord1d +#define glEvalCoord1dv rglEvalCoord1dv +#define glEvalCoord1f rglEvalCoord1f +#define glEvalCoord1fv rglEvalCoord1fv +#define glEvalCoord2d rglEvalCoord2d +#define glEvalCoord2dv rglEvalCoord2dv +#define glEvalCoord2f rglEvalCoord2f +#define glEvalCoord2fv rglEvalCoord2fv +#define glEvalMesh1 rglEvalMesh1 +#define glEvalMesh2 rglEvalMesh2 +#define glEvalPoint1 rglEvalPoint1 +#define glEvalPoint2 rglEvalPoint2 +#define glFeedbackBuffer rglFeedbackBuffer +#define glFinish rglFinish +#define glFlush rglFlush +#define glFogf rglFogf +#define glFogfv rglFogfv +#define glFogi rglFogi +#define glFogiv rglFogiv +#define glFrontFace rglFrontFace +#define glFrustum rglFrustum +#define glGenLists rglGenLists +#define glGetBooleanv rglGetBooleanv +#define glGetClipPlane rglGetClipPlane +#define glGetDoublev rglGetDoublev +#define glGetError rglGetError +#define glGetFloatv rglGetFloatv +#define glGetIntegerv rglGetIntegerv +#define glGetLightfv rglGetLightfv +#define glGetLightiv rglGetLightiv +#define glGetMapdv rglGetMapdv +#define glGetMapfv rglGetMapfv +#define glGetMapiv rglGetMapiv +#define glGetMaterialfv rglGetMaterialfv +#define glGetMaterialiv rglGetMaterialiv +#define glGetPixelMapfv rglGetPixelMapfv +#define glGetPixelMapuiv rglGetPixelMapuiv +#define glGetPixelMapusv rglGetPixelMapusv +#define glGetPolygonStipple rglGetPolygonStipple +#define glGetString rglGetString +#define glGetTexEnvfv rglGetTexEnvfv +#define glGetTexEnviv rglGetTexEnviv +#define glGetTexGendv rglGetTexGendv +#define glGetTexGenfv rglGetTexGenfv +#define glGetTexGeniv rglGetTexGeniv +#define glGetTexImage rglGetTexImage +#define glGetTexLevelParameterfv rglGetTexLevelParameterfv +#define glGetTexLevelParameteriv rglGetTexLevelParameteriv +#define glGetTexParameterfv rglGetTexParameterfv +#define glGetTexParameteriv rglGetTexParameteriv +#define glHint rglHint +#define glIndexMask rglIndexMask +#define glIndexd rglIndexd +#define glIndexdv rglIndexdv +#define glIndexf rglIndexf +#define glIndexfv rglIndexfv +#define glIndexi rglIndexi +#define glIndexiv rglIndexiv +#define glIndexs rglIndexs +#define glIndexsv rglIndexsv +#define glInitNames rglInitNames +#define glIsEnabled rglIsEnabled +#define glIsList rglIsList +#define glLightModelf rglLightModelf +#define glLightModelfv rglLightModelfv +#define glLightModeli rglLightModeli +#define glLightModeliv rglLightModeliv +#define glLightf rglLightf +#define glLightfv rglLightfv +#define glLighti rglLighti +#define glLightiv rglLightiv +#define glLineStipple rglLineStipple +#define glLineWidth rglLineWidth +#define glListBase rglListBase +#define glLoadIdentity rglLoadIdentity +#define glLoadMatrixd rglLoadMatrixd +#define glLoadMatrixf rglLoadMatrixf +#define glLoadName rglLoadName +#define glLogicOp rglLogicOp +#define glMap1d rglMap1d +#define glMap1f rglMap1f +#define glMap2d rglMap2d +#define glMap2f rglMap2f +#define glMapGrid1d rglMapGrid1d +#define glMapGrid1f rglMapGrid1f +#define glMapGrid2d rglMapGrid2d +#define glMapGrid2f rglMapGrid2f +#define glMaterialf rglMaterialf +#define glMaterialfv rglMaterialfv +#define glMateriali rglMateriali +#define glMaterialiv rglMaterialiv +#define glMatrixMode rglMatrixMode +#define glMultMatrixd rglMultMatrixd +#define glMultMatrixf rglMultMatrixf +#define glNewList rglNewList +#define glNormal3b rglNormal3b +#define glNormal3bv rglNormal3bv +#define glNormal3d rglNormal3d +#define glNormal3dv rglNormal3dv +#define glNormal3f rglNormal3f +#define glNormal3fv rglNormal3fv +#define glNormal3i rglNormal3i +#define glNormal3iv rglNormal3iv +#define glNormal3s rglNormal3s +#define glNormal3sv rglNormal3sv +#define glOrtho rglOrtho +#define glPassThrough rglPassThrough +#define glPixelMapfv rglPixelMapfv +#define glPixelMapuiv rglPixelMapuiv +#define glPixelMapusv rglPixelMapusv +#define glPixelStoref rglPixelStoref +#define glPixelStorei rglPixelStorei +#define glPixelTransferf rglPixelTransferf +#define glPixelTransferi rglPixelTransferi +#define glPixelZoom rglPixelZoom +#define glPointSize rglPointSize +#define glPolygonMode rglPolygonMode +#define glPolygonStipple rglPolygonStipple +#define glPopAttrib rglPopAttrib +#define glPopMatrix rglPopMatrix +#define glPopName rglPopName +#define glPushAttrib rglPushAttrib +#define glPushMatrix rglPushMatrix +#define glPushName rglPushName +#define glRasterPos2d rglRasterPos2d +#define glRasterPos2dv rglRasterPos2dv +#define glRasterPos2f rglRasterPos2f +#define glRasterPos2fv rglRasterPos2fv +#define glRasterPos2i rglRasterPos2i +#define glRasterPos2iv rglRasterPos2iv +#define glRasterPos2s rglRasterPos2s +#define glRasterPos2sv rglRasterPos2sv +#define glRasterPos3d rglRasterPos3d +#define glRasterPos3dv rglRasterPos3dv +#define glRasterPos3f rglRasterPos3f +#define glRasterPos3fv rglRasterPos3fv +#define glRasterPos3i rglRasterPos3i +#define glRasterPos3iv rglRasterPos3iv +#define glRasterPos3s rglRasterPos3s +#define glRasterPos3sv rglRasterPos3sv +#define glRasterPos4d rglRasterPos4d +#define glRasterPos4dv rglRasterPos4dv +#define glRasterPos4f rglRasterPos4f +#define glRasterPos4fv rglRasterPos4fv +#define glRasterPos4i rglRasterPos4i +#define glRasterPos4iv rglRasterPos4iv +#define glRasterPos4s rglRasterPos4s +#define glRasterPos4sv rglRasterPos4sv +#define glReadBuffer rglReadBuffer +#define glReadPixels rglReadPixels +#define glRectd rglRectd +#define glRectdv rglRectdv +#define glRectf rglRectf +#define glRectfv rglRectfv +#define glRecti rglRecti +#define glRectiv rglRectiv +#define glRects rglRects +#define glRectsv rglRectsv +#define glRenderMode rglRenderMode +#define glRotated rglRotated +#define glRotatef rglRotatef +#define glScaled rglScaled +#define glScalef rglScalef +#define glScissor rglScissor +#define glSelectBuffer rglSelectBuffer +#define glShadeModel rglShadeModel +#define glStencilFunc rglStencilFunc +#define glStencilMask rglStencilMask +#define glStencilOp rglStencilOp +#define glTexCoord1d rglTexCoord1d +#define glTexCoord1dv rglTexCoord1dv +#define glTexCoord1f rglTexCoord1f +#define glTexCoord1fv rglTexCoord1fv +#define glTexCoord1i rglTexCoord1i +#define glTexCoord1iv rglTexCoord1iv +#define glTexCoord1s rglTexCoord1s +#define glTexCoord1sv rglTexCoord1sv +#define glTexCoord2d rglTexCoord2d +#define glTexCoord2dv rglTexCoord2dv +#define glTexCoord2f rglTexCoord2f +#define glTexCoord2fv rglTexCoord2fv +#define glTexCoord2i rglTexCoord2i +#define glTexCoord2iv rglTexCoord2iv +#define glTexCoord2s rglTexCoord2s +#define glTexCoord2sv rglTexCoord2sv +#define glTexCoord3d rglTexCoord3d +#define glTexCoord3dv rglTexCoord3dv +#define glTexCoord3f rglTexCoord3f +#define glTexCoord3fv rglTexCoord3fv +#define glTexCoord3i rglTexCoord3i +#define glTexCoord3iv rglTexCoord3iv +#define glTexCoord3s rglTexCoord3s +#define glTexCoord3sv rglTexCoord3sv +#define glTexCoord4d rglTexCoord4d +#define glTexCoord4dv rglTexCoord4dv +#define glTexCoord4f rglTexCoord4f +#define glTexCoord4fv rglTexCoord4fv +#define glTexCoord4i rglTexCoord4i +#define glTexCoord4iv rglTexCoord4iv +#define glTexCoord4s rglTexCoord4s +#define glTexCoord4sv rglTexCoord4sv +#define glTexEnvf rglTexEnvf +#define glTexEnvfv rglTexEnvfv +#define glTexEnvi rglTexEnvi +#define glTexEnviv rglTexEnviv +#define glTexGend rglTexGend +#define glTexGendv rglTexGendv +#define glTexGenf rglTexGenf +#define glTexGenfv rglTexGenfv +#define glTexGeni rglTexGeni +#define glTexGeniv rglTexGeniv +#define glTexImage1D rglTexImage1D +#define glTexImage2D rglTexImage2D +#define glTexParameterf rglTexParameterf +#define glTexParameterfv rglTexParameterfv +#define glTexParameteri rglTexParameteri +#define glTexParameteriv rglTexParameteriv +#define glTranslated rglTranslated +#define glTranslatef rglTranslatef +#define glVertex2d rglVertex2d +#define glVertex2dv rglVertex2dv +#define glVertex2f rglVertex2f +#define glVertex2fv rglVertex2fv +#define glVertex2i rglVertex2i +#define glVertex2iv rglVertex2iv +#define glVertex2s rglVertex2s +#define glVertex2sv rglVertex2sv +#define glVertex3d rglVertex3d +#define glVertex3dv rglVertex3dv +#define glVertex3f rglVertex3f +#define glVertex3fv rglVertex3fv +#define glVertex3i rglVertex3i +#define glVertex3iv rglVertex3iv +#define glVertex3s rglVertex3s +#define glVertex3sv rglVertex3sv +#define glVertex4d rglVertex4d +#define glVertex4dv rglVertex4dv +#define glVertex4f rglVertex4f +#define glVertex4fv rglVertex4fv +#define glVertex4i rglVertex4i +#define glVertex4iv rglVertex4iv +#define glVertex4s rglVertex4s +#define glVertex4sv rglVertex4sv +#define glViewport rglViewport +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_0 +REGAL_DECL GLboolean REGAL_CALL glIsEnabled(GLenum cap); +REGAL_DECL GLboolean REGAL_CALL glIsList(GLuint list); +REGAL_DECL GLenum REGAL_CALL glGetError(void); +REGAL_DECL GLint REGAL_CALL glRenderMode(GLenum mode); +REGAL_DECL GLuint REGAL_CALL glGenLists(GLsizei range); +REGAL_DECL const GLubyte *REGAL_CALL glGetString(GLenum name); +REGAL_DECL void REGAL_CALL glAccum(GLenum op, GLfloat value); +REGAL_DECL void REGAL_CALL glAlphaFunc(GLenum func, GLclampf ref); +REGAL_DECL void REGAL_CALL glBegin(GLenum mode); +REGAL_DECL void REGAL_CALL glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +REGAL_DECL void REGAL_CALL glBlendFunc(GLenum sfactor, GLenum dfactor); +REGAL_DECL void REGAL_CALL glCallList(GLuint list); +REGAL_DECL void REGAL_CALL glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +REGAL_DECL void REGAL_CALL glClear(GLbitfield mask); +REGAL_DECL void REGAL_CALL glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL glClearDepth(GLclampd depth); +REGAL_DECL void REGAL_CALL glClearIndex(GLfloat c); +REGAL_DECL void REGAL_CALL glClearStencil(GLint s); +REGAL_DECL void REGAL_CALL glClipPlane(GLenum plane, const GLdouble *equation); +REGAL_DECL void REGAL_CALL glColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +REGAL_DECL void REGAL_CALL glColor4bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +REGAL_DECL void REGAL_CALL glColor4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL glColor4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL glColor4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +REGAL_DECL void REGAL_CALL glColor4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +REGAL_DECL void REGAL_CALL glColor4ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL glColor4uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +REGAL_DECL void REGAL_CALL glColor4usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +REGAL_DECL void REGAL_CALL glColorMaterial(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +REGAL_DECL void REGAL_CALL glCullFace(GLenum mode); +REGAL_DECL void REGAL_CALL glDeleteLists(GLuint list, GLsizei range); +REGAL_DECL void REGAL_CALL glDepthFunc(GLenum func); +REGAL_DECL void REGAL_CALL glDepthMask(GLboolean flag); +REGAL_DECL void REGAL_CALL glDepthRange(GLclampd zNear, GLclampd zFar); +REGAL_DECL void REGAL_CALL glDisable(GLenum cap); +REGAL_DECL void REGAL_CALL glDrawBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glEdgeFlag(GLboolean flag); +REGAL_DECL void REGAL_CALL glEdgeFlagv(const GLboolean *flag); +REGAL_DECL void REGAL_CALL glEnable(GLenum cap); +REGAL_DECL void REGAL_CALL glEnd(void); +REGAL_DECL void REGAL_CALL glEndList(void); +REGAL_DECL void REGAL_CALL glEvalCoord1d(GLdouble u); +REGAL_DECL void REGAL_CALL glEvalCoord1dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL glEvalCoord1f(GLfloat u); +REGAL_DECL void REGAL_CALL glEvalCoord1fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL glEvalCoord2d(GLdouble u, GLdouble v); +REGAL_DECL void REGAL_CALL glEvalCoord2dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL glEvalCoord2f(GLfloat u, GLfloat v); +REGAL_DECL void REGAL_CALL glEvalCoord2fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL glEvalMesh1(GLenum mode, GLint i1, GLint i2); +REGAL_DECL void REGAL_CALL glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +REGAL_DECL void REGAL_CALL glEvalPoint1(GLint i); +REGAL_DECL void REGAL_CALL glEvalPoint2(GLint i, GLint j); +REGAL_DECL void REGAL_CALL glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +REGAL_DECL void REGAL_CALL glFinish(void); +REGAL_DECL void REGAL_CALL glFlush(void); +REGAL_DECL void REGAL_CALL glFogf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFogfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFogi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFogiv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFrontFace(GLenum mode); +REGAL_DECL void REGAL_CALL glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glGetBooleanv(GLenum pname, GLboolean *params); +REGAL_DECL void REGAL_CALL glGetClipPlane(GLenum plane, GLdouble *equation); +REGAL_DECL void REGAL_CALL glGetDoublev(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetFloatv(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetIntegerv(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetLightiv(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMapdv(GLenum target, GLenum query, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetMapfv(GLenum target, GLenum query, GLfloat *v); +REGAL_DECL void REGAL_CALL glGetMapiv(GLenum target, GLenum query, GLint *v); +REGAL_DECL void REGAL_CALL glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetPixelMapfv(GLenum map, GLfloat *values); +REGAL_DECL void REGAL_CALL glGetPixelMapuiv(GLenum map, GLuint *values); +REGAL_DECL void REGAL_CALL glGetPixelMapusv(GLenum map, GLushort *values); +REGAL_DECL void REGAL_CALL glGetPolygonStipple(GLubyte *mask); +REGAL_DECL void REGAL_CALL glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glHint(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL glIndexMask(GLuint mask); +REGAL_DECL void REGAL_CALL glIndexd(GLdouble c); +REGAL_DECL void REGAL_CALL glIndexdv(const GLdouble *c); +REGAL_DECL void REGAL_CALL glIndexf(GLfloat c); +REGAL_DECL void REGAL_CALL glIndexfv(const GLfloat *c); +REGAL_DECL void REGAL_CALL glIndexi(GLint c); +REGAL_DECL void REGAL_CALL glIndexiv(const GLint *c); +REGAL_DECL void REGAL_CALL glIndexs(GLshort c); +REGAL_DECL void REGAL_CALL glIndexsv(const GLshort *c); +REGAL_DECL void REGAL_CALL glInitNames(void); +REGAL_DECL void REGAL_CALL glLightModelf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glLightModelfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glLightModeli(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glLightModeliv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLightf(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glLightfv(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glLighti(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glLightiv(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLineStipple(GLint factor, GLushort pattern); +REGAL_DECL void REGAL_CALL glLineWidth(GLfloat width); +REGAL_DECL void REGAL_CALL glListBase(GLuint base); +REGAL_DECL void REGAL_CALL glLoadIdentity(void); +REGAL_DECL void REGAL_CALL glLoadMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glLoadName(GLuint name); +REGAL_DECL void REGAL_CALL glLogicOp(GLenum opcode); +REGAL_DECL void REGAL_CALL glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +REGAL_DECL void REGAL_CALL glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +REGAL_DECL void REGAL_CALL glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +REGAL_DECL void REGAL_CALL glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glMaterialf(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMateriali(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMaterialiv(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMatrixMode(GLenum mode); +REGAL_DECL void REGAL_CALL glMultMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glNewList(GLuint list, GLenum mode); +REGAL_DECL void REGAL_CALL glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +REGAL_DECL void REGAL_CALL glNormal3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +REGAL_DECL void REGAL_CALL glNormal3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +REGAL_DECL void REGAL_CALL glNormal3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glNormal3i(GLint nx, GLint ny, GLint nz); +REGAL_DECL void REGAL_CALL glNormal3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glNormal3s(GLshort nx, GLshort ny, GLshort nz); +REGAL_DECL void REGAL_CALL glNormal3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glPassThrough(GLfloat token); +REGAL_DECL void REGAL_CALL glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +REGAL_DECL void REGAL_CALL glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); +REGAL_DECL void REGAL_CALL glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); +REGAL_DECL void REGAL_CALL glPixelStoref(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelStorei(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelTransferf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTransferi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelZoom(GLfloat xfactor, GLfloat yfactor); +REGAL_DECL void REGAL_CALL glPointSize(GLfloat size); +REGAL_DECL void REGAL_CALL glPolygonMode(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glPolygonStipple(const GLubyte *mask); +REGAL_DECL void REGAL_CALL glPopAttrib(void); +REGAL_DECL void REGAL_CALL glPopMatrix(void); +REGAL_DECL void REGAL_CALL glPopName(void); +REGAL_DECL void REGAL_CALL glPushAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL glPushMatrix(void); +REGAL_DECL void REGAL_CALL glPushName(GLuint name); +REGAL_DECL void REGAL_CALL glRasterPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glRasterPos2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glRasterPos2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glRasterPos2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glRasterPos2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glRasterPos3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glRasterPos3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glRasterPos3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glRasterPos3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glRasterPos4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glRasterPos4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glRasterPos4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glRasterPos4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glReadBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +REGAL_DECL void REGAL_CALL glRectdv(const GLdouble *v1, const GLdouble *v2); +REGAL_DECL void REGAL_CALL glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +REGAL_DECL void REGAL_CALL glRectfv(const GLfloat *v1, const GLfloat *v2); +REGAL_DECL void REGAL_CALL glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +REGAL_DECL void REGAL_CALL glRectiv(const GLint *v1, const GLint *v2); +REGAL_DECL void REGAL_CALL glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +REGAL_DECL void REGAL_CALL glRectsv(const GLshort *v1, const GLshort *v2); +REGAL_DECL void REGAL_CALL glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glScaled(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glScalef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glSelectBuffer(GLsizei size, GLuint *buffer); +REGAL_DECL void REGAL_CALL glShadeModel(GLenum mode); +REGAL_DECL void REGAL_CALL glStencilFunc(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilMask(GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL glTexCoord1d(GLdouble s); +REGAL_DECL void REGAL_CALL glTexCoord1dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord1f(GLfloat s); +REGAL_DECL void REGAL_CALL glTexCoord1fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord1i(GLint s); +REGAL_DECL void REGAL_CALL glTexCoord1iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord1s(GLshort s); +REGAL_DECL void REGAL_CALL glTexCoord1sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord2d(GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glTexCoord2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord2f(GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glTexCoord2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2i(GLint s, GLint t); +REGAL_DECL void REGAL_CALL glTexCoord2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord2s(GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glTexCoord2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glTexCoord3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glTexCoord3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord3i(GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glTexCoord3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord3s(GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glTexCoord3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glTexCoord4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glTexCoord4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glTexCoord4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glTexCoord4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexEnvf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexEnvi(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexEnviv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexGend(GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glTexGenf(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexGeni(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexGeniv(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexParameterf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTranslated(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glTranslatef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertex2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertex2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertex2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertex2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertex2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glVertex3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertex3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertex3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertex3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertex3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertex4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertex4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertex4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertex4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabled(GLenum cap); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsList(GLuint list); +REGAL_DECL GLenum REGAL_CALL plugin_glGetError(void); +REGAL_DECL GLint REGAL_CALL plugin_glRenderMode(GLenum mode); +REGAL_DECL GLuint REGAL_CALL plugin_glGenLists(GLsizei range); +REGAL_DECL const GLubyte *REGAL_CALL plugin_glGetString(GLenum name); +REGAL_DECL void REGAL_CALL plugin_glAccum(GLenum op, GLfloat value); +REGAL_DECL void REGAL_CALL plugin_glAlphaFunc(GLenum func, GLclampf ref); +REGAL_DECL void REGAL_CALL plugin_glBegin(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +REGAL_DECL void REGAL_CALL plugin_glBlendFunc(GLenum sfactor, GLenum dfactor); +REGAL_DECL void REGAL_CALL plugin_glCallList(GLuint list); +REGAL_DECL void REGAL_CALL plugin_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +REGAL_DECL void REGAL_CALL plugin_glClear(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL plugin_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL plugin_glClearDepth(GLclampd depth); +REGAL_DECL void REGAL_CALL plugin_glClearIndex(GLfloat c); +REGAL_DECL void REGAL_CALL plugin_glClearStencil(GLint s); +REGAL_DECL void REGAL_CALL plugin_glClipPlane(GLenum plane, const GLdouble *equation); +REGAL_DECL void REGAL_CALL plugin_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +REGAL_DECL void REGAL_CALL plugin_glColorMaterial(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +REGAL_DECL void REGAL_CALL plugin_glCullFace(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glDeleteLists(GLuint list, GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glDepthFunc(GLenum func); +REGAL_DECL void REGAL_CALL plugin_glDepthMask(GLboolean flag); +REGAL_DECL void REGAL_CALL plugin_glDepthRange(GLclampd zNear, GLclampd zFar); +REGAL_DECL void REGAL_CALL plugin_glDisable(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glDrawBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlag(GLboolean flag); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagv(const GLboolean *flag); +REGAL_DECL void REGAL_CALL plugin_glEnable(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glEnd(void); +REGAL_DECL void REGAL_CALL plugin_glEndList(void); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1d(GLdouble u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1f(GLfloat u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2d(GLdouble u, GLdouble v); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2f(GLfloat u, GLfloat v); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL plugin_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +REGAL_DECL void REGAL_CALL plugin_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +REGAL_DECL void REGAL_CALL plugin_glEvalPoint1(GLint i); +REGAL_DECL void REGAL_CALL plugin_glEvalPoint2(GLint i, GLint j); +REGAL_DECL void REGAL_CALL plugin_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +REGAL_DECL void REGAL_CALL plugin_glFinish(void); +REGAL_DECL void REGAL_CALL plugin_glFlush(void); +REGAL_DECL void REGAL_CALL plugin_glFogf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFogfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFogi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFogiv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFrontFace(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glGetBooleanv(GLenum pname, GLboolean *params); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlane(GLenum plane, GLdouble *equation); +REGAL_DECL void REGAL_CALL plugin_glGetDoublev(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetFloatv(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerv(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightiv(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapdv(GLenum target, GLenum query, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetMapfv(GLenum target, GLenum query, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glGetMapiv(GLenum target, GLenum query, GLint *v); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapfv(GLenum map, GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapuiv(GLenum map, GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapusv(GLenum map, GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glGetPolygonStipple(GLubyte *mask); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glHint(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glIndexMask(GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glIndexd(GLdouble c); +REGAL_DECL void REGAL_CALL plugin_glIndexdv(const GLdouble *c); +REGAL_DECL void REGAL_CALL plugin_glIndexf(GLfloat c); +REGAL_DECL void REGAL_CALL plugin_glIndexfv(const GLfloat *c); +REGAL_DECL void REGAL_CALL plugin_glIndexi(GLint c); +REGAL_DECL void REGAL_CALL plugin_glIndexiv(const GLint *c); +REGAL_DECL void REGAL_CALL plugin_glIndexs(GLshort c); +REGAL_DECL void REGAL_CALL plugin_glIndexsv(const GLshort *c); +REGAL_DECL void REGAL_CALL plugin_glInitNames(void); +REGAL_DECL void REGAL_CALL plugin_glLightModelf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glLightModelfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glLightModeli(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glLightModeliv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightf(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glLightfv(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glLighti(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glLightiv(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLineStipple(GLint factor, GLushort pattern); +REGAL_DECL void REGAL_CALL plugin_glLineWidth(GLfloat width); +REGAL_DECL void REGAL_CALL plugin_glListBase(GLuint base); +REGAL_DECL void REGAL_CALL plugin_glLoadIdentity(void); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glLoadName(GLuint name); +REGAL_DECL void REGAL_CALL plugin_glLogicOp(GLenum opcode); +REGAL_DECL void REGAL_CALL plugin_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glMaterialf(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMateriali(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMaterialiv(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMatrixMode(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glNewList(GLuint list, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3i(GLint nx, GLint ny, GLint nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glPassThrough(GLfloat token); +REGAL_DECL void REGAL_CALL plugin_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glPixelStoref(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelStorei(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransferf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransferi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +REGAL_DECL void REGAL_CALL plugin_glPointSize(GLfloat size); +REGAL_DECL void REGAL_CALL plugin_glPolygonMode(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glPolygonStipple(const GLubyte *mask); +REGAL_DECL void REGAL_CALL plugin_glPopAttrib(void); +REGAL_DECL void REGAL_CALL plugin_glPopMatrix(void); +REGAL_DECL void REGAL_CALL plugin_glPopName(void); +REGAL_DECL void REGAL_CALL plugin_glPushAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glPushMatrix(void); +REGAL_DECL void REGAL_CALL plugin_glPushName(GLuint name); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glReadBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +REGAL_DECL void REGAL_CALL plugin_glRectdv(const GLdouble *v1, const GLdouble *v2); +REGAL_DECL void REGAL_CALL plugin_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +REGAL_DECL void REGAL_CALL plugin_glRectfv(const GLfloat *v1, const GLfloat *v2); +REGAL_DECL void REGAL_CALL plugin_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +REGAL_DECL void REGAL_CALL plugin_glRectiv(const GLint *v1, const GLint *v2); +REGAL_DECL void REGAL_CALL plugin_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +REGAL_DECL void REGAL_CALL plugin_glRectsv(const GLshort *v1, const GLshort *v2); +REGAL_DECL void REGAL_CALL plugin_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glScaled(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glScalef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glSelectBuffer(GLsizei size, GLuint *buffer); +REGAL_DECL void REGAL_CALL plugin_glShadeModel(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glStencilFunc(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilMask(GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1d(GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1f(GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1i(GLint s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1s(GLshort s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2d(GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2f(GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2i(GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2s(GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3i(GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3s(GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexEnvi(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexEnviv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexGend(GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL plugin_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexGeni(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTranslated(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertex2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertex2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertex2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertex2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertex2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertex3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertex3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertex3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertex3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertex4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertex4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertex4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertex4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_VERSION_1_1 + **/ + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_1) +#define REGAL_NO_ENUM_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_1) +#define REGAL_NO_PLUGIN_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_1) +#define REGAL_NO_DECLARATION_GL_VERSION_1_1 +#endif + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_1 +#define GL_FALSE 0x0 +#define GL_NONE 0x0 +#define GL_NO_ERROR 0x0 +#define GL_POINTS 0x0 +#define GL_ZERO 0x0 +#define GL_CLIENT_PIXEL_STORE_BIT 0x1 +#define GL_CURRENT_BIT 0x1 +#define GL_LINES 0x1 +#define GL_ONE 0x1 +#define GL_TRUE 0x1 +#define GL_POLYGON_STIPPLE_BIT 0x10 /* 16 */ +#define GL_ACCUM 0x100 /* 256 */ +#define GL_DEPTH_BUFFER_BIT 0x100 /* 256 */ +#define GL_TEXTURE_WIDTH 0x1000 /* 4096 */ +#define GL_TRANSFORM_BIT 0x1000 /* 4096 */ +#define GL_EVAL_BIT 0x10000 /* 65536 */ +#define GL_TEXTURE_HEIGHT 0x1001 /* 4097 */ +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 /* 4099 */ +#define GL_TEXTURE_BORDER_COLOR 0x1004 /* 4100 */ +#define GL_TEXTURE_BORDER 0x1005 /* 4101 */ +#define GL_LOAD 0x101 /* 257 */ +#define GL_RETURN 0x102 /* 258 */ +#define GL_MULT 0x103 /* 259 */ +#define GL_ADD 0x104 /* 260 */ +#define GL_DONT_CARE 0x1100 /* 4352 */ +#define GL_FASTEST 0x1101 /* 4353 */ +#define GL_NICEST 0x1102 /* 4354 */ +#define GL_AMBIENT 0x1200 /* 4608 */ +#define GL_DIFFUSE 0x1201 /* 4609 */ +#define GL_SPECULAR 0x1202 /* 4610 */ +#define GL_POSITION 0x1203 /* 4611 */ +#define GL_SPOT_DIRECTION 0x1204 /* 4612 */ +#define GL_SPOT_EXPONENT 0x1205 /* 4613 */ +#define GL_SPOT_CUTOFF 0x1206 /* 4614 */ +#define GL_CONSTANT_ATTENUATION 0x1207 /* 4615 */ +#define GL_LINEAR_ATTENUATION 0x1208 /* 4616 */ +#define GL_QUADRATIC_ATTENUATION 0x1209 /* 4617 */ +#define GL_COMPILE 0x1300 /* 4864 */ +#define GL_COMPILE_AND_EXECUTE 0x1301 /* 4865 */ +#define GL_BYTE 0x1400 /* 5120 */ +#define GL_UNSIGNED_BYTE 0x1401 /* 5121 */ +#define GL_SHORT 0x1402 /* 5122 */ +#define GL_UNSIGNED_SHORT 0x1403 /* 5123 */ +#define GL_INT 0x1404 /* 5124 */ +#define GL_UNSIGNED_INT 0x1405 /* 5125 */ +#define GL_FLOAT 0x1406 /* 5126 */ +#define GL_2_BYTES 0x1407 /* 5127 */ +#define GL_3_BYTES 0x1408 /* 5128 */ +#define GL_4_BYTES 0x1409 /* 5129 */ +#define GL_DOUBLE 0x140a /* 5130 */ +#define GL_CLEAR 0x1500 /* 5376 */ +#define GL_AND 0x1501 /* 5377 */ +#define GL_AND_REVERSE 0x1502 /* 5378 */ +#define GL_COPY 0x1503 /* 5379 */ +#define GL_AND_INVERTED 0x1504 /* 5380 */ +#define GL_NOOP 0x1505 /* 5381 */ +#define GL_XOR 0x1506 /* 5382 */ +#define GL_OR 0x1507 /* 5383 */ +#define GL_NOR 0x1508 /* 5384 */ +#define GL_EQUIV 0x1509 /* 5385 */ +#define GL_INVERT 0x150a /* 5386 */ +#define GL_OR_REVERSE 0x150b /* 5387 */ +#define GL_COPY_INVERTED 0x150c /* 5388 */ +#define GL_OR_INVERTED 0x150d /* 5389 */ +#define GL_NAND 0x150e /* 5390 */ +#define GL_SET 0x150f /* 5391 */ +#define GL_EMISSION 0x1600 /* 5632 */ +#define GL_SHININESS 0x1601 /* 5633 */ +#define GL_AMBIENT_AND_DIFFUSE 0x1602 /* 5634 */ +#define GL_COLOR_INDEXES 0x1603 /* 5635 */ +#define GL_MODELVIEW 0x1700 /* 5888 */ +#define GL_PROJECTION 0x1701 /* 5889 */ +#define GL_TEXTURE 0x1702 /* 5890 */ +#define GL_COLOR 0x1800 /* 6144 */ +#define GL_DEPTH 0x1801 /* 6145 */ +#define GL_STENCIL 0x1802 /* 6146 */ +#define GL_COLOR_INDEX 0x1900 /* 6400 */ +#define GL_STENCIL_INDEX 0x1901 /* 6401 */ +#define GL_DEPTH_COMPONENT 0x1902 /* 6402 */ +#define GL_RED 0x1903 /* 6403 */ +#define GL_GREEN 0x1904 /* 6404 */ +#define GL_BLUE 0x1905 /* 6405 */ +#define GL_ALPHA 0x1906 /* 6406 */ +#define GL_RGB 0x1907 /* 6407 */ +#define GL_RGBA 0x1908 /* 6408 */ +#define GL_LUMINANCE 0x1909 /* 6409 */ +#define GL_LUMINANCE_ALPHA 0x190a /* 6410 */ +#define GL_BITMAP 0x1a00 /* 6656 */ +#define GL_POINT 0x1b00 /* 6912 */ +#define GL_LINE 0x1b01 /* 6913 */ +#define GL_FILL 0x1b02 /* 6914 */ +#define GL_RENDER 0x1c00 /* 7168 */ +#define GL_FEEDBACK 0x1c01 /* 7169 */ +#define GL_SELECT 0x1c02 /* 7170 */ +#define GL_FLAT 0x1d00 /* 7424 */ +#define GL_SMOOTH 0x1d01 /* 7425 */ +#define GL_KEEP 0x1e00 /* 7680 */ +#define GL_REPLACE 0x1e01 /* 7681 */ +#define GL_INCR 0x1e02 /* 7682 */ +#define GL_DECR 0x1e03 /* 7683 */ +#define GL_VENDOR 0x1f00 /* 7936 */ +#define GL_RENDERER 0x1f01 /* 7937 */ +#define GL_VERSION 0x1f02 /* 7938 */ +#define GL_EXTENSIONS 0x1f03 /* 7939 */ +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x2 +#define GL_LINE_LOOP 0x2 +#define GL_POINT_BIT 0x2 +#define GL_PIXEL_MODE_BIT 0x20 /* 32 */ +#define GL_ACCUM_BUFFER_BIT 0x200 /* 512 */ +#define GL_NEVER 0x200 /* 512 */ +#define GL_ENABLE_BIT 0x2000 /* 8192 */ +#define GL_S 0x2000 /* 8192 */ +#define GL_LIST_BIT 0x20000 /* 131072 */ +#define GL_T 0x2001 /* 8193 */ +#define GL_R 0x2002 /* 8194 */ +#define GL_Q 0x2003 /* 8195 */ +#define GL_LESS 0x201 /* 513 */ +#define GL_EQUAL 0x202 /* 514 */ +#define GL_LEQUAL 0x203 /* 515 */ +#define GL_GREATER 0x204 /* 516 */ +#define GL_NOTEQUAL 0x205 /* 517 */ +#define GL_GEQUAL 0x206 /* 518 */ +#define GL_ALWAYS 0x207 /* 519 */ +#define GL_MODULATE 0x2100 /* 8448 */ +#define GL_DECAL 0x2101 /* 8449 */ +#define GL_TEXTURE_ENV_MODE 0x2200 /* 8704 */ +#define GL_TEXTURE_ENV_COLOR 0x2201 /* 8705 */ +#define GL_TEXTURE_ENV 0x2300 /* 8960 */ +#define GL_EYE_LINEAR 0x2400 /* 9216 */ +#define GL_OBJECT_LINEAR 0x2401 /* 9217 */ +#define GL_SPHERE_MAP 0x2402 /* 9218 */ +#define GL_TEXTURE_GEN_MODE 0x2500 /* 9472 */ +#define GL_OBJECT_PLANE 0x2501 /* 9473 */ +#define GL_EYE_PLANE 0x2502 /* 9474 */ +#define GL_NEAREST 0x2600 /* 9728 */ +#define GL_LINEAR 0x2601 /* 9729 */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 /* 9984 */ +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 /* 9985 */ +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 /* 9986 */ +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* 9987 */ +#define GL_TEXTURE_MAG_FILTER 0x2800 /* 10240 */ +#define GL_TEXTURE_MIN_FILTER 0x2801 /* 10241 */ +#define GL_TEXTURE_WRAP_S 0x2802 /* 10242 */ +#define GL_TEXTURE_WRAP_T 0x2803 /* 10243 */ +#define GL_CLAMP 0x2900 /* 10496 */ +#define GL_REPEAT 0x2901 /* 10497 */ +#define GL_POLYGON_OFFSET_UNITS 0x2a00 /* 10752 */ +#define GL_POLYGON_OFFSET_POINT 0x2a01 /* 10753 */ +#define GL_POLYGON_OFFSET_LINE 0x2a02 /* 10754 */ +#define GL_R3_G3_B2 0x2a10 /* 10768 */ +#define GL_V2F 0x2a20 /* 10784 */ +#define GL_V3F 0x2a21 /* 10785 */ +#define GL_C4UB_V2F 0x2a22 /* 10786 */ +#define GL_C4UB_V3F 0x2a23 /* 10787 */ +#define GL_C3F_V3F 0x2a24 /* 10788 */ +#define GL_N3F_V3F 0x2a25 /* 10789 */ +#define GL_C4F_N3F_V3F 0x2a26 /* 10790 */ +#define GL_T2F_V3F 0x2a27 /* 10791 */ +#define GL_T4F_V4F 0x2a28 /* 10792 */ +#define GL_T2F_C4UB_V3F 0x2a29 /* 10793 */ +#define GL_T2F_C3F_V3F 0x2a2a /* 10794 */ +#define GL_T2F_N3F_V3F 0x2a2b /* 10795 */ +#define GL_T2F_C4F_N3F_V3F 0x2a2c /* 10796 */ +#define GL_T4F_C4F_N3F_V4F 0x2a2d /* 10797 */ +#define GL_LINE_STRIP 0x3 +#define GL_SRC_COLOR 0x300 /* 768 */ +#define GL_CLIP_PLANE0 0x3000 /* 12288 */ +#define GL_CLIP_PLANE1 0x3001 /* 12289 */ +#define GL_CLIP_PLANE2 0x3002 /* 12290 */ +#define GL_CLIP_PLANE3 0x3003 /* 12291 */ +#define GL_CLIP_PLANE4 0x3004 /* 12292 */ +#define GL_CLIP_PLANE5 0x3005 /* 12293 */ +#define GL_CLIP_PLANE6 0x3006 /* 12294 */ +#define GL_CLIP_PLANE7 0x3007 /* 12295 */ +#define GL_ONE_MINUS_SRC_COLOR 0x301 /* 769 */ +#define GL_SRC_ALPHA 0x302 /* 770 */ +#define GL_ONE_MINUS_SRC_ALPHA 0x303 /* 771 */ +#define GL_DST_ALPHA 0x304 /* 772 */ +#define GL_ONE_MINUS_DST_ALPHA 0x305 /* 773 */ +#define GL_DST_COLOR 0x306 /* 774 */ +#define GL_ONE_MINUS_DST_COLOR 0x307 /* 775 */ +#define GL_SRC_ALPHA_SATURATE 0x308 /* 776 */ +#define GL_LINE_BIT 0x4 +#define GL_TRIANGLES 0x4 +#define GL_LIGHTING_BIT 0x40 /* 64 */ +#define GL_FRONT_LEFT 0x400 /* 1024 */ +#define GL_STENCIL_BUFFER_BIT 0x400 /* 1024 */ +#define GL_COLOR_BUFFER_BIT 0x4000 /* 16384 */ +#define GL_LIGHT0 0x4000 /* 16384 */ +#define GL_TEXTURE_BIT 0x40000 /* 262144 */ +#define GL_LIGHT1 0x4001 /* 16385 */ +#define GL_LIGHT2 0x4002 /* 16386 */ +#define GL_LIGHT3 0x4003 /* 16387 */ +#define GL_LIGHT4 0x4004 /* 16388 */ +#define GL_LIGHT5 0x4005 /* 16389 */ +#define GL_LIGHT6 0x4006 /* 16390 */ +#define GL_LIGHT7 0x4007 /* 16391 */ +#define GL_FRONT_RIGHT 0x401 /* 1025 */ +#define GL_BACK_LEFT 0x402 /* 1026 */ +#define GL_BACK_RIGHT 0x403 /* 1027 */ +#define GL_FRONT 0x404 /* 1028 */ +#define GL_BACK 0x405 /* 1029 */ +#define GL_LEFT 0x406 /* 1030 */ +#define GL_RIGHT 0x407 /* 1031 */ +#define GL_FRONT_AND_BACK 0x408 /* 1032 */ +#define GL_AUX0 0x409 /* 1033 */ +#define GL_AUX1 0x40a /* 1034 */ +#define GL_AUX2 0x40b /* 1035 */ +#define GL_AUX3 0x40c /* 1036 */ +#define GL_TRIANGLE_STRIP 0x5 +#define GL_INVALID_ENUM 0x500 /* 1280 */ +#define GL_INVALID_VALUE 0x501 /* 1281 */ +#define GL_INVALID_OPERATION 0x502 /* 1282 */ +#define GL_STACK_OVERFLOW 0x503 /* 1283 */ +#define GL_STACK_UNDERFLOW 0x504 /* 1284 */ +#define GL_OUT_OF_MEMORY 0x505 /* 1285 */ +#define GL_TRIANGLE_FAN 0x6 +#define GL_2D 0x600 /* 1536 */ +#define GL_3D 0x601 /* 1537 */ +#define GL_3D_COLOR 0x602 /* 1538 */ +#define GL_3D_COLOR_TEXTURE 0x603 /* 1539 */ +#define GL_4D_COLOR_TEXTURE 0x604 /* 1540 */ +#define GL_QUADS 0x7 +#define GL_PASS_THROUGH_TOKEN 0x700 /* 1792 */ +#define GL_POINT_TOKEN 0x701 /* 1793 */ +#define GL_LINE_TOKEN 0x702 /* 1794 */ +#define GL_POLYGON_TOKEN 0x703 /* 1795 */ +#define GL_BITMAP_TOKEN 0x704 /* 1796 */ +#define GL_DRAW_PIXEL_TOKEN 0x705 /* 1797 */ +#define GL_COPY_PIXEL_TOKEN 0x706 /* 1798 */ +#define GL_LINE_RESET_TOKEN 0x707 /* 1799 */ +#define GL_POLYGON_BIT 0x8 +#define GL_QUAD_STRIP 0x8 +#define GL_FOG_BIT 0x80 /* 128 */ +#define GL_EXP 0x800 /* 2048 */ +#define GL_VIEWPORT_BIT 0x800 /* 2048 */ +#define GL_HINT_BIT 0x8000 /* 32768 */ +#define GL_SCISSOR_BIT 0x80000 /* 524288 */ +#define GL_EXP2 0x801 /* 2049 */ +#define GL_POLYGON_OFFSET_FILL 0x8037 /* 32823 */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 /* 32824 */ +#define GL_ALPHA4 0x803b /* 32827 */ +#define GL_ALPHA8 0x803c /* 32828 */ +#define GL_ALPHA12 0x803d /* 32829 */ +#define GL_ALPHA16 0x803e /* 32830 */ +#define GL_LUMINANCE4 0x803f /* 32831 */ +#define GL_LUMINANCE8 0x8040 /* 32832 */ +#define GL_LUMINANCE12 0x8041 /* 32833 */ +#define GL_LUMINANCE16 0x8042 /* 32834 */ +#define GL_LUMINANCE4_ALPHA4 0x8043 /* 32835 */ +#define GL_LUMINANCE6_ALPHA2 0x8044 /* 32836 */ +#define GL_LUMINANCE8_ALPHA8 0x8045 /* 32837 */ +#define GL_LUMINANCE12_ALPHA4 0x8046 /* 32838 */ +#define GL_LUMINANCE12_ALPHA12 0x8047 /* 32839 */ +#define GL_LUMINANCE16_ALPHA16 0x8048 /* 32840 */ +#define GL_INTENSITY 0x8049 /* 32841 */ +#define GL_INTENSITY4 0x804a /* 32842 */ +#define GL_INTENSITY8 0x804b /* 32843 */ +#define GL_INTENSITY12 0x804c /* 32844 */ +#define GL_INTENSITY16 0x804d /* 32845 */ +#define GL_RGB4 0x804f /* 32847 */ +#define GL_RGB5 0x8050 /* 32848 */ +#define GL_RGB8 0x8051 /* 32849 */ +#define GL_RGB10 0x8052 /* 32850 */ +#define GL_RGB12 0x8053 /* 32851 */ +#define GL_RGB16 0x8054 /* 32852 */ +#define GL_RGBA2 0x8055 /* 32853 */ +#define GL_RGBA4 0x8056 /* 32854 */ +#define GL_RGB5_A1 0x8057 /* 32855 */ +#define GL_RGBA8 0x8058 /* 32856 */ +#define GL_RGB10_A2 0x8059 /* 32857 */ +#define GL_RGBA12 0x805a /* 32858 */ +#define GL_RGBA16 0x805b /* 32859 */ +#define GL_TEXTURE_RED_SIZE 0x805c /* 32860 */ +#define GL_TEXTURE_GREEN_SIZE 0x805d /* 32861 */ +#define GL_TEXTURE_BLUE_SIZE 0x805e /* 32862 */ +#define GL_TEXTURE_ALPHA_SIZE 0x805f /* 32863 */ +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 /* 32864 */ +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 /* 32865 */ +#define GL_PROXY_TEXTURE_1D 0x8063 /* 32867 */ +#define GL_PROXY_TEXTURE_2D 0x8064 /* 32868 */ +#define GL_TEXTURE_PRIORITY 0x8066 /* 32870 */ +#define GL_TEXTURE_RESIDENT 0x8067 /* 32871 */ +#define GL_TEXTURE_BINDING_1D 0x8068 /* 32872 */ +#define GL_TEXTURE_BINDING_2D 0x8069 /* 32873 */ +#define GL_VERTEX_ARRAY 0x8074 /* 32884 */ +#define GL_NORMAL_ARRAY 0x8075 /* 32885 */ +#define GL_COLOR_ARRAY 0x8076 /* 32886 */ +#define GL_INDEX_ARRAY 0x8077 /* 32887 */ +#define GL_TEXTURE_COORD_ARRAY 0x8078 /* 32888 */ +#define GL_EDGE_FLAG_ARRAY 0x8079 /* 32889 */ +#define GL_VERTEX_ARRAY_SIZE 0x807a /* 32890 */ +#define GL_VERTEX_ARRAY_TYPE 0x807b /* 32891 */ +#define GL_VERTEX_ARRAY_STRIDE 0x807c /* 32892 */ +#define GL_NORMAL_ARRAY_TYPE 0x807e /* 32894 */ +#define GL_NORMAL_ARRAY_STRIDE 0x807f /* 32895 */ +#define GL_COLOR_ARRAY_SIZE 0x8081 /* 32897 */ +#define GL_COLOR_ARRAY_TYPE 0x8082 /* 32898 */ +#define GL_COLOR_ARRAY_STRIDE 0x8083 /* 32899 */ +#define GL_INDEX_ARRAY_TYPE 0x8085 /* 32901 */ +#define GL_INDEX_ARRAY_STRIDE 0x8086 /* 32902 */ +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 /* 32904 */ +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 /* 32905 */ +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808a /* 32906 */ +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808c /* 32908 */ +#define GL_VERTEX_ARRAY_POINTER 0x808e /* 32910 */ +#define GL_NORMAL_ARRAY_POINTER 0x808f /* 32911 */ +#define GL_COLOR_ARRAY_POINTER 0x8090 /* 32912 */ +#define GL_INDEX_ARRAY_POINTER 0x8091 /* 32913 */ +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 /* 32914 */ +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 /* 32915 */ +#define GL_POLYGON 0x9 +#define GL_CW 0x900 /* 2304 */ +#define GL_CCW 0x901 /* 2305 */ +#define GL_COEFF 0xa00 /* 2560 */ +#define GL_ORDER 0xa01 /* 2561 */ +#define GL_DOMAIN 0xa02 /* 2562 */ +#define GL_CURRENT_COLOR 0xb00 /* 2816 */ +#define GL_CURRENT_INDEX 0xb01 /* 2817 */ +#define GL_CURRENT_NORMAL 0xb02 /* 2818 */ +#define GL_CURRENT_TEXTURE_COORDS 0xb03 /* 2819 */ +#define GL_CURRENT_RASTER_COLOR 0xb04 /* 2820 */ +#define GL_CURRENT_RASTER_INDEX 0xb05 /* 2821 */ +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0xb06 /* 2822 */ +#define GL_CURRENT_RASTER_POSITION 0xb07 /* 2823 */ +#define GL_CURRENT_RASTER_POSITION_VALID 0xb08 /* 2824 */ +#define GL_CURRENT_RASTER_DISTANCE 0xb09 /* 2825 */ +#define GL_POINT_SMOOTH 0xb10 /* 2832 */ +#define GL_POINT_SIZE 0xb11 /* 2833 */ +#define GL_POINT_SIZE_RANGE 0xb12 /* 2834 */ +#define GL_POINT_SIZE_GRANULARITY 0xb13 /* 2835 */ +#define GL_LINE_SMOOTH 0xb20 /* 2848 */ +#define GL_LINE_WIDTH 0xb21 /* 2849 */ +#define GL_LINE_WIDTH_RANGE 0xb22 /* 2850 */ +#define GL_LINE_WIDTH_GRANULARITY 0xb23 /* 2851 */ +#define GL_LINE_STIPPLE 0xb24 /* 2852 */ +#define GL_LINE_STIPPLE_PATTERN 0xb25 /* 2853 */ +#define GL_LINE_STIPPLE_REPEAT 0xb26 /* 2854 */ +#define GL_LIST_MODE 0xb30 /* 2864 */ +#define GL_MAX_LIST_NESTING 0xb31 /* 2865 */ +#define GL_LIST_BASE 0xb32 /* 2866 */ +#define GL_LIST_INDEX 0xb33 /* 2867 */ +#define GL_POLYGON_MODE 0xb40 /* 2880 */ +#define GL_POLYGON_SMOOTH 0xb41 /* 2881 */ +#define GL_POLYGON_STIPPLE 0xb42 /* 2882 */ +#define GL_EDGE_FLAG 0xb43 /* 2883 */ +#define GL_CULL_FACE 0xb44 /* 2884 */ +#define GL_CULL_FACE_MODE 0xb45 /* 2885 */ +#define GL_FRONT_FACE 0xb46 /* 2886 */ +#define GL_LIGHTING 0xb50 /* 2896 */ +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0xb51 /* 2897 */ +#define GL_LIGHT_MODEL_TWO_SIDE 0xb52 /* 2898 */ +#define GL_LIGHT_MODEL_AMBIENT 0xb53 /* 2899 */ +#define GL_SHADE_MODEL 0xb54 /* 2900 */ +#define GL_COLOR_MATERIAL_FACE 0xb55 /* 2901 */ +#define GL_COLOR_MATERIAL_PARAMETER 0xb56 /* 2902 */ +#define GL_COLOR_MATERIAL 0xb57 /* 2903 */ +#define GL_FOG 0xb60 /* 2912 */ +#define GL_FOG_INDEX 0xb61 /* 2913 */ +#define GL_FOG_DENSITY 0xb62 /* 2914 */ +#define GL_FOG_START 0xb63 /* 2915 */ +#define GL_FOG_END 0xb64 /* 2916 */ +#define GL_FOG_MODE 0xb65 /* 2917 */ +#define GL_FOG_COLOR 0xb66 /* 2918 */ +#define GL_DEPTH_RANGE 0xb70 /* 2928 */ +#define GL_DEPTH_TEST 0xb71 /* 2929 */ +#define GL_DEPTH_WRITEMASK 0xb72 /* 2930 */ +#define GL_DEPTH_CLEAR_VALUE 0xb73 /* 2931 */ +#define GL_DEPTH_FUNC 0xb74 /* 2932 */ +#define GL_ACCUM_CLEAR_VALUE 0xb80 /* 2944 */ +#define GL_STENCIL_TEST 0xb90 /* 2960 */ +#define GL_STENCIL_CLEAR_VALUE 0xb91 /* 2961 */ +#define GL_STENCIL_FUNC 0xb92 /* 2962 */ +#define GL_STENCIL_VALUE_MASK 0xb93 /* 2963 */ +#define GL_STENCIL_FAIL 0xb94 /* 2964 */ +#define GL_STENCIL_PASS_DEPTH_FAIL 0xb95 /* 2965 */ +#define GL_STENCIL_PASS_DEPTH_PASS 0xb96 /* 2966 */ +#define GL_STENCIL_REF 0xb97 /* 2967 */ +#define GL_STENCIL_WRITEMASK 0xb98 /* 2968 */ +#define GL_MATRIX_MODE 0xba0 /* 2976 */ +#define GL_NORMALIZE 0xba1 /* 2977 */ +#define GL_VIEWPORT 0xba2 /* 2978 */ +#define GL_MODELVIEW_STACK_DEPTH 0xba3 /* 2979 */ +#define GL_PROJECTION_STACK_DEPTH 0xba4 /* 2980 */ +#define GL_TEXTURE_STACK_DEPTH 0xba5 /* 2981 */ +#define GL_MODELVIEW_MATRIX 0xba6 /* 2982 */ +#define GL_PROJECTION_MATRIX 0xba7 /* 2983 */ +#define GL_TEXTURE_MATRIX 0xba8 /* 2984 */ +#define GL_ATTRIB_STACK_DEPTH 0xbb0 /* 2992 */ +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0xbb1 /* 2993 */ +#define GL_ALPHA_TEST 0xbc0 /* 3008 */ +#define GL_ALPHA_TEST_FUNC 0xbc1 /* 3009 */ +#define GL_ALPHA_TEST_REF 0xbc2 /* 3010 */ +#define GL_DITHER 0xbd0 /* 3024 */ +#define GL_BLEND_DST 0xbe0 /* 3040 */ +#define GL_BLEND_SRC 0xbe1 /* 3041 */ +#define GL_BLEND 0xbe2 /* 3042 */ +#define GL_LOGIC_OP_MODE 0xbf0 /* 3056 */ +#define GL_INDEX_LOGIC_OP 0xbf1 /* 3057 */ +#define GL_COLOR_LOGIC_OP 0xbf2 /* 3058 */ +#define GL_AUX_BUFFERS 0xc00 /* 3072 */ +#define GL_DRAW_BUFFER 0xc01 /* 3073 */ +#define GL_READ_BUFFER 0xc02 /* 3074 */ +#define GL_SCISSOR_BOX 0xc10 /* 3088 */ +#define GL_SCISSOR_TEST 0xc11 /* 3089 */ +#define GL_INDEX_CLEAR_VALUE 0xc20 /* 3104 */ +#define GL_INDEX_WRITEMASK 0xc21 /* 3105 */ +#define GL_COLOR_CLEAR_VALUE 0xc22 /* 3106 */ +#define GL_COLOR_WRITEMASK 0xc23 /* 3107 */ +#define GL_INDEX_MODE 0xc30 /* 3120 */ +#define GL_RGBA_MODE 0xc31 /* 3121 */ +#define GL_DOUBLEBUFFER 0xc32 /* 3122 */ +#define GL_STEREO 0xc33 /* 3123 */ +#define GL_RENDER_MODE 0xc40 /* 3136 */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0xc50 /* 3152 */ +#define GL_POINT_SMOOTH_HINT 0xc51 /* 3153 */ +#define GL_LINE_SMOOTH_HINT 0xc52 /* 3154 */ +#define GL_POLYGON_SMOOTH_HINT 0xc53 /* 3155 */ +#define GL_FOG_HINT 0xc54 /* 3156 */ +#define GL_TEXTURE_GEN_S 0xc60 /* 3168 */ +#define GL_TEXTURE_GEN_T 0xc61 /* 3169 */ +#define GL_TEXTURE_GEN_R 0xc62 /* 3170 */ +#define GL_TEXTURE_GEN_Q 0xc63 /* 3171 */ +#define GL_PIXEL_MAP_I_TO_I 0xc70 /* 3184 */ +#define GL_PIXEL_MAP_S_TO_S 0xc71 /* 3185 */ +#define GL_PIXEL_MAP_I_TO_R 0xc72 /* 3186 */ +#define GL_PIXEL_MAP_I_TO_G 0xc73 /* 3187 */ +#define GL_PIXEL_MAP_I_TO_B 0xc74 /* 3188 */ +#define GL_PIXEL_MAP_I_TO_A 0xc75 /* 3189 */ +#define GL_PIXEL_MAP_R_TO_R 0xc76 /* 3190 */ +#define GL_PIXEL_MAP_G_TO_G 0xc77 /* 3191 */ +#define GL_PIXEL_MAP_B_TO_B 0xc78 /* 3192 */ +#define GL_PIXEL_MAP_A_TO_A 0xc79 /* 3193 */ +#define GL_PIXEL_MAP_I_TO_I_SIZE 0xcb0 /* 3248 */ +#define GL_PIXEL_MAP_S_TO_S_SIZE 0xcb1 /* 3249 */ +#define GL_PIXEL_MAP_I_TO_R_SIZE 0xcb2 /* 3250 */ +#define GL_PIXEL_MAP_I_TO_G_SIZE 0xcb3 /* 3251 */ +#define GL_PIXEL_MAP_I_TO_B_SIZE 0xcb4 /* 3252 */ +#define GL_PIXEL_MAP_I_TO_A_SIZE 0xcb5 /* 3253 */ +#define GL_PIXEL_MAP_R_TO_R_SIZE 0xcb6 /* 3254 */ +#define GL_PIXEL_MAP_G_TO_G_SIZE 0xcb7 /* 3255 */ +#define GL_PIXEL_MAP_B_TO_B_SIZE 0xcb8 /* 3256 */ +#define GL_PIXEL_MAP_A_TO_A_SIZE 0xcb9 /* 3257 */ +#define GL_UNPACK_SWAP_BYTES 0xcf0 /* 3312 */ +#define GL_UNPACK_LSB_FIRST 0xcf1 /* 3313 */ +#define GL_UNPACK_ROW_LENGTH 0xcf2 /* 3314 */ +#define GL_UNPACK_SKIP_ROWS 0xcf3 /* 3315 */ +#define GL_UNPACK_SKIP_PIXELS 0xcf4 /* 3316 */ +#define GL_UNPACK_ALIGNMENT 0xcf5 /* 3317 */ +#define GL_PACK_SWAP_BYTES 0xd00 /* 3328 */ +#define GL_PACK_LSB_FIRST 0xd01 /* 3329 */ +#define GL_PACK_ROW_LENGTH 0xd02 /* 3330 */ +#define GL_PACK_SKIP_ROWS 0xd03 /* 3331 */ +#define GL_PACK_SKIP_PIXELS 0xd04 /* 3332 */ +#define GL_PACK_ALIGNMENT 0xd05 /* 3333 */ +#define GL_MAP_COLOR 0xd10 /* 3344 */ +#define GL_MAP_STENCIL 0xd11 /* 3345 */ +#define GL_INDEX_SHIFT 0xd12 /* 3346 */ +#define GL_INDEX_OFFSET 0xd13 /* 3347 */ +#define GL_RED_SCALE 0xd14 /* 3348 */ +#define GL_RED_BIAS 0xd15 /* 3349 */ +#define GL_ZOOM_X 0xd16 /* 3350 */ +#define GL_ZOOM_Y 0xd17 /* 3351 */ +#define GL_GREEN_SCALE 0xd18 /* 3352 */ +#define GL_GREEN_BIAS 0xd19 /* 3353 */ +#define GL_BLUE_SCALE 0xd1a /* 3354 */ +#define GL_BLUE_BIAS 0xd1b /* 3355 */ +#define GL_ALPHA_SCALE 0xd1c /* 3356 */ +#define GL_ALPHA_BIAS 0xd1d /* 3357 */ +#define GL_DEPTH_SCALE 0xd1e /* 3358 */ +#define GL_DEPTH_BIAS 0xd1f /* 3359 */ +#define GL_MAX_EVAL_ORDER 0xd30 /* 3376 */ +#define GL_MAX_LIGHTS 0xd31 /* 3377 */ +#define GL_MAX_CLIP_PLANES 0xd32 /* 3378 */ +#define GL_MAX_TEXTURE_SIZE 0xd33 /* 3379 */ +#define GL_MAX_PIXEL_MAP_TABLE 0xd34 /* 3380 */ +#define GL_MAX_ATTRIB_STACK_DEPTH 0xd35 /* 3381 */ +#define GL_MAX_MODELVIEW_STACK_DEPTH 0xd36 /* 3382 */ +#define GL_MAX_NAME_STACK_DEPTH 0xd37 /* 3383 */ +#define GL_MAX_PROJECTION_STACK_DEPTH 0xd38 /* 3384 */ +#define GL_MAX_TEXTURE_STACK_DEPTH 0xd39 /* 3385 */ +#define GL_MAX_VIEWPORT_DIMS 0xd3a /* 3386 */ +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0xd3b /* 3387 */ +#define GL_SUBPIXEL_BITS 0xd50 /* 3408 */ +#define GL_INDEX_BITS 0xd51 /* 3409 */ +#define GL_RED_BITS 0xd52 /* 3410 */ +#define GL_GREEN_BITS 0xd53 /* 3411 */ +#define GL_BLUE_BITS 0xd54 /* 3412 */ +#define GL_ALPHA_BITS 0xd55 /* 3413 */ +#define GL_DEPTH_BITS 0xd56 /* 3414 */ +#define GL_STENCIL_BITS 0xd57 /* 3415 */ +#define GL_ACCUM_RED_BITS 0xd58 /* 3416 */ +#define GL_ACCUM_GREEN_BITS 0xd59 /* 3417 */ +#define GL_ACCUM_BLUE_BITS 0xd5a /* 3418 */ +#define GL_ACCUM_ALPHA_BITS 0xd5b /* 3419 */ +#define GL_NAME_STACK_DEPTH 0xd70 /* 3440 */ +#define GL_AUTO_NORMAL 0xd80 /* 3456 */ +#define GL_MAP1_COLOR_4 0xd90 /* 3472 */ +#define GL_MAP1_INDEX 0xd91 /* 3473 */ +#define GL_MAP1_NORMAL 0xd92 /* 3474 */ +#define GL_MAP1_TEXTURE_COORD_1 0xd93 /* 3475 */ +#define GL_MAP1_TEXTURE_COORD_2 0xd94 /* 3476 */ +#define GL_MAP1_TEXTURE_COORD_3 0xd95 /* 3477 */ +#define GL_MAP1_TEXTURE_COORD_4 0xd96 /* 3478 */ +#define GL_MAP1_VERTEX_3 0xd97 /* 3479 */ +#define GL_MAP1_VERTEX_4 0xd98 /* 3480 */ +#define GL_MAP2_COLOR_4 0xdb0 /* 3504 */ +#define GL_MAP2_INDEX 0xdb1 /* 3505 */ +#define GL_MAP2_NORMAL 0xdb2 /* 3506 */ +#define GL_MAP2_TEXTURE_COORD_1 0xdb3 /* 3507 */ +#define GL_MAP2_TEXTURE_COORD_2 0xdb4 /* 3508 */ +#define GL_MAP2_TEXTURE_COORD_3 0xdb5 /* 3509 */ +#define GL_MAP2_TEXTURE_COORD_4 0xdb6 /* 3510 */ +#define GL_MAP2_VERTEX_3 0xdb7 /* 3511 */ +#define GL_MAP2_VERTEX_4 0xdb8 /* 3512 */ +#define GL_MAP1_GRID_DOMAIN 0xdd0 /* 3536 */ +#define GL_MAP1_GRID_SEGMENTS 0xdd1 /* 3537 */ +#define GL_MAP2_GRID_DOMAIN 0xdd2 /* 3538 */ +#define GL_MAP2_GRID_SEGMENTS 0xdd3 /* 3539 */ +#define GL_TEXTURE_1D 0xde0 /* 3552 */ +#define GL_TEXTURE_2D 0xde1 /* 3553 */ +#define GL_FEEDBACK_BUFFER_POINTER 0xdf0 /* 3568 */ +#define GL_FEEDBACK_BUFFER_SIZE 0xdf1 /* 3569 */ +#define GL_FEEDBACK_BUFFER_TYPE 0xdf2 /* 3570 */ +#define GL_SELECTION_BUFFER_POINTER 0xdf3 /* 3571 */ +#define GL_SELECTION_BUFFER_SIZE 0xdf4 /* 3572 */ +#define GL_ALL_ATTRIB_BITS 0xfffff /* 1048575 */ +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* 4294967295 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_1 +typedef GLboolean (REGAL_CALL *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLARRAYELEMENTPROC)(GLint index); +typedef void (REGAL_CALL *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +typedef void (REGAL_CALL *PFNGLGETPOINTERVPROC)(GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (REGAL_CALL *PFNGLINDEXUBVPROC)(const GLubyte *c); +typedef void (REGAL_CALL *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (REGAL_CALL *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (REGAL_CALL *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +typedef void (REGAL_CALL *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_1 +#define glAreTexturesResident rglAreTexturesResident +#define glArrayElement rglArrayElement +#define glBindTexture rglBindTexture +#define glColorPointer rglColorPointer +#define glCopyTexImage1D rglCopyTexImage1D +#define glCopyTexImage2D rglCopyTexImage2D +#define glCopyTexSubImage1D rglCopyTexSubImage1D +#define glCopyTexSubImage2D rglCopyTexSubImage2D +#define glDeleteTextures rglDeleteTextures +#define glDisableClientState rglDisableClientState +#define glDrawArrays rglDrawArrays +#define glDrawElements rglDrawElements +#define glEdgeFlagPointer rglEdgeFlagPointer +#define glEnableClientState rglEnableClientState +#define glGenTextures rglGenTextures +#define glGetPointerv rglGetPointerv +#define glIndexPointer rglIndexPointer +#define glIndexub rglIndexub +#define glIndexubv rglIndexubv +#define glInterleavedArrays rglInterleavedArrays +#define glIsTexture rglIsTexture +#define glNormalPointer rglNormalPointer +#define glPolygonOffset rglPolygonOffset +#define glPopClientAttrib rglPopClientAttrib +#define glPrioritizeTextures rglPrioritizeTextures +#define glPushClientAttrib rglPushClientAttrib +#define glTexCoordPointer rglTexCoordPointer +#define glTexSubImage1D rglTexSubImage1D +#define glTexSubImage2D rglTexSubImage2D +#define glVertexPointer rglVertexPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_1 +REGAL_DECL GLboolean REGAL_CALL glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsTexture(GLuint texture); +REGAL_DECL void REGAL_CALL glArrayElement(GLint index); +REGAL_DECL void REGAL_CALL glBindTexture(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDeleteTextures(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL glDisableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL glDrawArrays(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glEnableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL glGenTextures(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL glGetPointerv(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glIndexub(GLubyte c); +REGAL_DECL void REGAL_CALL glIndexubv(const GLubyte *c); +REGAL_DECL void REGAL_CALL glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glPolygonOffset(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL glPopClientAttrib(void); +REGAL_DECL void REGAL_CALL glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +REGAL_DECL void REGAL_CALL glPushClientAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_1 +REGAL_DECL GLboolean REGAL_CALL plugin_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTexture(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glArrayElement(GLint index); +REGAL_DECL void REGAL_CALL plugin_glBindTexture(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDeleteTextures(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glDisableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glDrawArrays(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glEnableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glGenTextures(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glGetPointerv(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glIndexub(GLubyte c); +REGAL_DECL void REGAL_CALL plugin_glIndexubv(const GLubyte *c); +REGAL_DECL void REGAL_CALL plugin_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glPolygonOffset(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL plugin_glPopClientAttrib(void); +REGAL_DECL void REGAL_CALL plugin_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +REGAL_DECL void REGAL_CALL plugin_glPushClientAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_1_2 + **/ + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_2) +#define REGAL_NO_ENUM_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_2) +#define REGAL_NO_PLUGIN_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_2) +#define REGAL_NO_DECLARATION_GL_VERSION_1_2 +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 /* 32818 */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 /* 32819 */ +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 /* 32820 */ +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 /* 32821 */ +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 /* 32822 */ +#define GL_RESCALE_NORMAL 0x803a /* 32826 */ +#define GL_TEXTURE_BINDING_3D 0x806a /* 32874 */ +#define GL_PACK_SKIP_IMAGES 0x806b /* 32875 */ +#define GL_PACK_IMAGE_HEIGHT 0x806c /* 32876 */ +#define GL_UNPACK_SKIP_IMAGES 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT 0x806e /* 32878 */ +#define GL_TEXTURE_3D 0x806f /* 32879 */ +#define GL_PROXY_TEXTURE_3D 0x8070 /* 32880 */ +#define GL_TEXTURE_DEPTH 0x8071 /* 32881 */ +#define GL_TEXTURE_WRAP_R 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 /* 32883 */ +#define GL_BGR 0x80e0 /* 32992 */ +#define GL_BGRA 0x80e1 /* 32993 */ +#define GL_MAX_ELEMENTS_VERTICES 0x80e8 /* 33000 */ +#define GL_MAX_ELEMENTS_INDICES 0x80e9 /* 33001 */ +#define GL_CLAMP_TO_EDGE 0x812f /* 33071 */ +#define GL_TEXTURE_MIN_LOD 0x813a /* 33082 */ +#define GL_TEXTURE_MAX_LOD 0x813b /* 33083 */ +#define GL_TEXTURE_BASE_LEVEL 0x813c /* 33084 */ +#define GL_TEXTURE_MAX_LEVEL 0x813d /* 33085 */ +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81f8 /* 33272 */ +#define GL_SINGLE_COLOR 0x81f9 /* 33273 */ +#define GL_SEPARATE_SPECULAR_COLOR 0x81fa /* 33274 */ +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 /* 33634 */ +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* 33635 */ +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 /* 33636 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 /* 33637 */ +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 /* 33638 */ +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 /* 33639 */ +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 /* 33640 */ +#define GL_ALIASED_POINT_SIZE_RANGE 0x846d /* 33901 */ +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846e /* 33902 */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0xb12 /* 2834 */ +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0xb13 /* 2835 */ +#define GL_SMOOTH_LINE_WIDTH_RANGE 0xb22 /* 2850 */ +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0xb23 /* 2851 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_2 +typedef void (REGAL_CALL *PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_2 +#define glBlendColor rglBlendColor +#define glBlendEquation rglBlendEquation +#define glCopyTexSubImage3D rglCopyTexSubImage3D +#define glDrawRangeElements rglDrawRangeElements +#define glTexImage3D rglTexImage3D +#define glTexSubImage3D rglTexSubImage3D +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_2 +REGAL_DECL void REGAL_CALL glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL glBlendEquation(GLenum mode); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_2 +REGAL_DECL void REGAL_CALL plugin_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquation(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL plugin_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_VERSION_1_3 + **/ + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_3) +#define REGAL_NO_ENUM_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_3) +#define REGAL_NO_PLUGIN_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_3) +#define REGAL_NO_DECLARATION_GL_VERSION_1_3 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_3 +#define GL_MULTISAMPLE_BIT 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE 0x809f /* 32927 */ +#define GL_SAMPLE_COVERAGE 0x80a0 /* 32928 */ +#define GL_SAMPLE_BUFFERS 0x80a8 /* 32936 */ +#define GL_SAMPLES 0x80a9 /* 32937 */ +#define GL_SAMPLE_COVERAGE_VALUE 0x80aa /* 32938 */ +#define GL_SAMPLE_COVERAGE_INVERT 0x80ab /* 32939 */ +#define GL_CLAMP_TO_BORDER 0x812d /* 33069 */ +#define GL_TEXTURE0 0x84c0 /* 33984 */ +#define GL_TEXTURE1 0x84c1 /* 33985 */ +#define GL_TEXTURE2 0x84c2 /* 33986 */ +#define GL_TEXTURE3 0x84c3 /* 33987 */ +#define GL_TEXTURE4 0x84c4 /* 33988 */ +#define GL_TEXTURE5 0x84c5 /* 33989 */ +#define GL_TEXTURE6 0x84c6 /* 33990 */ +#define GL_TEXTURE7 0x84c7 /* 33991 */ +#define GL_TEXTURE8 0x84c8 /* 33992 */ +#define GL_TEXTURE9 0x84c9 /* 33993 */ +#define GL_TEXTURE10 0x84ca /* 33994 */ +#define GL_TEXTURE11 0x84cb /* 33995 */ +#define GL_TEXTURE12 0x84cc /* 33996 */ +#define GL_TEXTURE13 0x84cd /* 33997 */ +#define GL_TEXTURE14 0x84ce /* 33998 */ +#define GL_TEXTURE15 0x84cf /* 33999 */ +#define GL_TEXTURE16 0x84d0 /* 34000 */ +#define GL_TEXTURE17 0x84d1 /* 34001 */ +#define GL_TEXTURE18 0x84d2 /* 34002 */ +#define GL_TEXTURE19 0x84d3 /* 34003 */ +#define GL_TEXTURE20 0x84d4 /* 34004 */ +#define GL_TEXTURE21 0x84d5 /* 34005 */ +#define GL_TEXTURE22 0x84d6 /* 34006 */ +#define GL_TEXTURE23 0x84d7 /* 34007 */ +#define GL_TEXTURE24 0x84d8 /* 34008 */ +#define GL_TEXTURE25 0x84d9 /* 34009 */ +#define GL_TEXTURE26 0x84da /* 34010 */ +#define GL_TEXTURE27 0x84db /* 34011 */ +#define GL_TEXTURE28 0x84dc /* 34012 */ +#define GL_TEXTURE29 0x84dd /* 34013 */ +#define GL_TEXTURE30 0x84de /* 34014 */ +#define GL_TEXTURE31 0x84df /* 34015 */ +#define GL_ACTIVE_TEXTURE 0x84e0 /* 34016 */ +#define GL_CLIENT_ACTIVE_TEXTURE 0x84e1 /* 34017 */ +#define GL_MAX_TEXTURE_UNITS 0x84e2 /* 34018 */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84e3 /* 34019 */ +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84e4 /* 34020 */ +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84e5 /* 34021 */ +#define GL_TRANSPOSE_COLOR_MATRIX 0x84e6 /* 34022 */ +#define GL_SUBTRACT 0x84e7 /* 34023 */ +#define GL_COMPRESSED_ALPHA 0x84e9 /* 34025 */ +#define GL_COMPRESSED_LUMINANCE 0x84ea /* 34026 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84eb /* 34027 */ +#define GL_COMPRESSED_INTENSITY 0x84ec /* 34028 */ +#define GL_COMPRESSED_RGB 0x84ed /* 34029 */ +#define GL_COMPRESSED_RGBA 0x84ee /* 34030 */ +#define GL_TEXTURE_COMPRESSION_HINT 0x84ef /* 34031 */ +#define GL_NORMAL_MAP 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851c /* 34076 */ +#define GL_COMBINE 0x8570 /* 34160 */ +#define GL_COMBINE_RGB 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA 0x8572 /* 34162 */ +#define GL_RGB_SCALE 0x8573 /* 34163 */ +#define GL_ADD_SIGNED 0x8574 /* 34164 */ +#define GL_INTERPOLATE 0x8575 /* 34165 */ +#define GL_CONSTANT 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR 0x8577 /* 34167 */ +#define GL_PREVIOUS 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA 0x858a /* 34186 */ +#define GL_OPERAND0_RGB 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA 0x859a /* 34202 */ +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86a0 /* 34464 */ +#define GL_TEXTURE_COMPRESSED 0x86a1 /* 34465 */ +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86a2 /* 34466 */ +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86a3 /* 34467 */ +#define GL_DOT3_RGB 0x86ae /* 34478 */ +#define GL_DOT3_RGBA 0x86af /* 34479 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_3 +typedef void (REGAL_CALL *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_3 +#define glActiveTexture rglActiveTexture +#define glClientActiveTexture rglClientActiveTexture +#define glCompressedTexImage1D rglCompressedTexImage1D +#define glCompressedTexImage2D rglCompressedTexImage2D +#define glCompressedTexImage3D rglCompressedTexImage3D +#define glCompressedTexSubImage1D rglCompressedTexSubImage1D +#define glCompressedTexSubImage2D rglCompressedTexSubImage2D +#define glCompressedTexSubImage3D rglCompressedTexSubImage3D +#define glGetCompressedTexImage rglGetCompressedTexImage +#define glLoadTransposeMatrixd rglLoadTransposeMatrixd +#define glLoadTransposeMatrixf rglLoadTransposeMatrixf +#define glMultTransposeMatrixd rglMultTransposeMatrixd +#define glMultTransposeMatrixf rglMultTransposeMatrixf +#define glMultiTexCoord1d rglMultiTexCoord1d +#define glMultiTexCoord1dv rglMultiTexCoord1dv +#define glMultiTexCoord1f rglMultiTexCoord1f +#define glMultiTexCoord1fv rglMultiTexCoord1fv +#define glMultiTexCoord1i rglMultiTexCoord1i +#define glMultiTexCoord1iv rglMultiTexCoord1iv +#define glMultiTexCoord1s rglMultiTexCoord1s +#define glMultiTexCoord1sv rglMultiTexCoord1sv +#define glMultiTexCoord2d rglMultiTexCoord2d +#define glMultiTexCoord2dv rglMultiTexCoord2dv +#define glMultiTexCoord2f rglMultiTexCoord2f +#define glMultiTexCoord2fv rglMultiTexCoord2fv +#define glMultiTexCoord2i rglMultiTexCoord2i +#define glMultiTexCoord2iv rglMultiTexCoord2iv +#define glMultiTexCoord2s rglMultiTexCoord2s +#define glMultiTexCoord2sv rglMultiTexCoord2sv +#define glMultiTexCoord3d rglMultiTexCoord3d +#define glMultiTexCoord3dv rglMultiTexCoord3dv +#define glMultiTexCoord3f rglMultiTexCoord3f +#define glMultiTexCoord3fv rglMultiTexCoord3fv +#define glMultiTexCoord3i rglMultiTexCoord3i +#define glMultiTexCoord3iv rglMultiTexCoord3iv +#define glMultiTexCoord3s rglMultiTexCoord3s +#define glMultiTexCoord3sv rglMultiTexCoord3sv +#define glMultiTexCoord4d rglMultiTexCoord4d +#define glMultiTexCoord4dv rglMultiTexCoord4dv +#define glMultiTexCoord4f rglMultiTexCoord4f +#define glMultiTexCoord4fv rglMultiTexCoord4fv +#define glMultiTexCoord4i rglMultiTexCoord4i +#define glMultiTexCoord4iv rglMultiTexCoord4iv +#define glMultiTexCoord4s rglMultiTexCoord4s +#define glMultiTexCoord4sv rglMultiTexCoord4sv +#define glSampleCoverage rglSampleCoverage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_3 +REGAL_DECL void REGAL_CALL glActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL glClientActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultiTexCoord1d(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1f(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1i(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1s(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2i(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glSampleCoverage(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_3 +REGAL_DECL void REGAL_CALL plugin_glActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glClientActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1d(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1f(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1i(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1s(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2i(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSampleCoverage(GLclampf value, GLboolean invert); +#endif + +/** + ** GL_VERSION_1_4 + **/ + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_4) +#define REGAL_NO_ENUM_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_4) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_4) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_4) +#define REGAL_NO_PLUGIN_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_4) +#define REGAL_NO_DECLARATION_GL_VERSION_1_4 +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA 0x80cb /* 32971 */ +#define GL_POINT_SIZE_MIN 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 /* 33064 */ +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 /* 33065 */ +#define GL_GENERATE_MIPMAP 0x8191 /* 33169 */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 /* 33170 */ +#define GL_DEPTH_COMPONENT16 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32 0x81a7 /* 33191 */ +#define GL_MIRRORED_REPEAT 0x8370 /* 33648 */ +#define GL_FOG_COORDINATE_SOURCE 0x8450 /* 33872 */ +#define GL_FOG_COORDINATE 0x8451 /* 33873 */ +#define GL_FRAGMENT_DEPTH 0x8452 /* 33874 */ +#define GL_CURRENT_FOG_COORDINATE 0x8453 /* 33875 */ +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 /* 33876 */ +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 /* 33877 */ +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 /* 33878 */ +#define GL_FOG_COORDINATE_ARRAY 0x8457 /* 33879 */ +#define GL_COLOR_SUM 0x8458 /* 33880 */ +#define GL_CURRENT_SECONDARY_COLOR 0x8459 /* 33881 */ +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845a /* 33882 */ +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845b /* 33883 */ +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845c /* 33884 */ +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845d /* 33885 */ +#define GL_SECONDARY_COLOR_ARRAY 0x845e /* 33886 */ +#define GL_MAX_TEXTURE_LOD_BIAS 0x84fd /* 34045 */ +#define GL_TEXTURE_FILTER_CONTROL 0x8500 /* 34048 */ +#define GL_TEXTURE_LOD_BIAS 0x8501 /* 34049 */ +#define GL_INCR_WRAP 0x8507 /* 34055 */ +#define GL_DECR_WRAP 0x8508 /* 34056 */ +#define GL_TEXTURE_DEPTH_SIZE 0x884a /* 34890 */ +#define GL_DEPTH_TEXTURE_MODE 0x884b /* 34891 */ +#define GL_TEXTURE_COMPARE_MODE 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC 0x884d /* 34893 */ +#define GL_COMPARE_R_TO_TEXTURE 0x884e /* 34894 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_4 +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (REGAL_CALL *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVPROC)(const GLshort *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVPROC)(const GLshort *p); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_4 +#define glBlendFuncSeparate rglBlendFuncSeparate +#define glFogCoordPointer rglFogCoordPointer +#define glFogCoordd rglFogCoordd +#define glFogCoorddv rglFogCoorddv +#define glFogCoordf rglFogCoordf +#define glFogCoordfv rglFogCoordfv +#define glMultiDrawArrays rglMultiDrawArrays +#define glMultiDrawElements rglMultiDrawElements +#define glPointParameterf rglPointParameterf +#define glPointParameterfv rglPointParameterfv +#define glPointParameteri rglPointParameteri +#define glPointParameteriv rglPointParameteriv +#define glSecondaryColor3b rglSecondaryColor3b +#define glSecondaryColor3bv rglSecondaryColor3bv +#define glSecondaryColor3d rglSecondaryColor3d +#define glSecondaryColor3dv rglSecondaryColor3dv +#define glSecondaryColor3f rglSecondaryColor3f +#define glSecondaryColor3fv rglSecondaryColor3fv +#define glSecondaryColor3i rglSecondaryColor3i +#define glSecondaryColor3iv rglSecondaryColor3iv +#define glSecondaryColor3s rglSecondaryColor3s +#define glSecondaryColor3sv rglSecondaryColor3sv +#define glSecondaryColor3ub rglSecondaryColor3ub +#define glSecondaryColor3ubv rglSecondaryColor3ubv +#define glSecondaryColor3ui rglSecondaryColor3ui +#define glSecondaryColor3uiv rglSecondaryColor3uiv +#define glSecondaryColor3us rglSecondaryColor3us +#define glSecondaryColor3usv rglSecondaryColor3usv +#define glSecondaryColorPointer rglSecondaryColorPointer +#define glWindowPos2d rglWindowPos2d +#define glWindowPos2dv rglWindowPos2dv +#define glWindowPos2f rglWindowPos2f +#define glWindowPos2fv rglWindowPos2fv +#define glWindowPos2i rglWindowPos2i +#define glWindowPos2iv rglWindowPos2iv +#define glWindowPos2s rglWindowPos2s +#define glWindowPos2sv rglWindowPos2sv +#define glWindowPos3d rglWindowPos3d +#define glWindowPos3dv rglWindowPos3dv +#define glWindowPos3f rglWindowPos3f +#define glWindowPos3fv rglWindowPos3fv +#define glWindowPos3i rglWindowPos3i +#define glWindowPos3iv rglWindowPos3iv +#define glWindowPos3s rglWindowPos3s +#define glWindowPos3sv rglWindowPos3sv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_4 +REGAL_DECL void REGAL_CALL glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +REGAL_DECL void REGAL_CALL glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glFogCoordd(GLdouble coord); +REGAL_DECL void REGAL_CALL glFogCoorddv(const GLdouble *coord); +REGAL_DECL void REGAL_CALL glFogCoordf(GLfloat coord); +REGAL_DECL void REGAL_CALL glFogCoordfv(const GLfloat *coord); +REGAL_DECL void REGAL_CALL glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glPointParameterf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPointParameteri(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPointParameteriv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWindowPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2iv(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2sv(const GLshort *p); +REGAL_DECL void REGAL_CALL glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3iv(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3sv(const GLshort *p); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_4 +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glFogCoordd(GLdouble coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddv(const GLdouble *coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordf(GLfloat coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfv(const GLfloat *coord); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glPointParameterf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPointParameteri(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPointParameteriv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iv(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sv(const GLshort *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iv(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sv(const GLshort *p); +#endif + +/** + ** GL_VERSION_1_5 + **/ + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_5) +#define REGAL_NO_ENUM_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_5) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_5) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_5) +#define REGAL_NO_PLUGIN_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_5) +#define REGAL_NO_DECLARATION_GL_VERSION_1_5 +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 /* 34660 */ +#define GL_BUFFER_USAGE 0x8765 /* 34661 */ +#define GL_QUERY_COUNTER_BITS 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY 0x8865 /* 34917 */ +#define GL_QUERY_RESULT 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE 0x8867 /* 34919 */ +#define GL_ARRAY_BUFFER 0x8892 /* 34962 */ +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 /* 34963 */ +#define GL_ARRAY_BUFFER_BINDING 0x8894 /* 34964 */ +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 /* 34965 */ +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 /* 34966 */ +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 /* 34967 */ +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 /* 34968 */ +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 /* 34969 */ +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889a /* 34970 */ +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889b /* 34971 */ +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889c /* 34972 */ +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889d /* 34973 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889e /* 34974 */ +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889f /* 34975 */ +#define GL_READ_ONLY 0x88b8 /* 35000 */ +#define GL_WRITE_ONLY 0x88b9 /* 35001 */ +#define GL_READ_WRITE 0x88ba /* 35002 */ +#define GL_BUFFER_ACCESS 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER 0x88bd /* 35005 */ +#define GL_STREAM_DRAW 0x88e0 /* 35040 */ +#define GL_STREAM_READ 0x88e1 /* 35041 */ +#define GL_STREAM_COPY 0x88e2 /* 35042 */ +#define GL_STATIC_DRAW 0x88e4 /* 35044 */ +#define GL_STATIC_READ 0x88e5 /* 35045 */ +#define GL_STATIC_COPY 0x88e6 /* 35046 */ +#define GL_DYNAMIC_DRAW 0x88e8 /* 35048 */ +#define GL_DYNAMIC_READ 0x88e9 /* 35049 */ +#define GL_DYNAMIC_COPY 0x88ea /* 35050 */ +#define GL_SAMPLES_PASSED 0x8914 /* 35092 */ +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_5 +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (REGAL_CALL *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_5 +#define glBeginQuery rglBeginQuery +#define glBindBuffer rglBindBuffer +#define glBufferData rglBufferData +#define glBufferSubData rglBufferSubData +#define glDeleteBuffers rglDeleteBuffers +#define glDeleteQueries rglDeleteQueries +#define glEndQuery rglEndQuery +#define glGenBuffers rglGenBuffers +#define glGenQueries rglGenQueries +#define glGetBufferParameteriv rglGetBufferParameteriv +#define glGetBufferPointerv rglGetBufferPointerv +#define glGetBufferSubData rglGetBufferSubData +#define glGetQueryObjectiv rglGetQueryObjectiv +#define glGetQueryObjectuiv rglGetQueryObjectuiv +#define glGetQueryiv rglGetQueryiv +#define glIsBuffer rglIsBuffer +#define glIsQuery rglIsQuery +#define glMapBuffer rglMapBuffer +#define glUnmapBuffer rglUnmapBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_5 +REGAL_DECL GLboolean REGAL_CALL glIsBuffer(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL glIsQuery(GLuint id); +REGAL_DECL GLboolean REGAL_CALL glUnmapBuffer(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBuffer(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glBeginQuery(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glBindBuffer(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glDeleteBuffers(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glDeleteQueries(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQuery(GLenum target); +REGAL_DECL void REGAL_CALL glGenBuffers(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL glGenQueries(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryiv(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_5 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBuffer(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQuery(GLuint id); +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBuffer(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBuffer(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glBeginQuery(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindBuffer(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glDeleteBuffers(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueries(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQuery(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenBuffers(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGenQueries(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryiv(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_VERSION_2_0 + **/ + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_2_0) +#define REGAL_NO_ENUM_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_2_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_2_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_2_0) +#define REGAL_NO_PLUGIN_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_2_0) +#define REGAL_NO_DECLARATION_GL_VERSION_2_0 +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_2_0 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 /* 34338 */ +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 /* 34339 */ +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 /* 34340 */ +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 /* 34341 */ +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 /* 34342 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 /* 34371 */ +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 /* 34373 */ +#define GL_STENCIL_BACK_FUNC 0x8800 /* 34816 */ +#define GL_STENCIL_BACK_FAIL 0x8801 /* 34817 */ +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 /* 34818 */ +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 /* 34819 */ +#define GL_MAX_DRAW_BUFFERS 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15 0x8834 /* 34868 */ +#define GL_BLEND_EQUATION_ALPHA 0x883d /* 34877 */ +#define GL_POINT_SPRITE 0x8861 /* 34913 */ +#define GL_COORD_REPLACE 0x8862 /* 34914 */ +#define GL_MAX_VERTEX_ATTRIBS 0x8869 /* 34921 */ +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a /* 34922 */ +#define GL_MAX_TEXTURE_COORDS 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 /* 34930 */ +#define GL_FRAGMENT_SHADER 0x8b30 /* 35632 */ +#define GL_VERTEX_SHADER 0x8b31 /* 35633 */ +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 /* 35657 */ +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a /* 35658 */ +#define GL_MAX_VARYING_FLOATS 0x8b4b /* 35659 */ +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c /* 35660 */ +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d /* 35661 */ +#define GL_SHADER_TYPE 0x8b4f /* 35663 */ +#define GL_FLOAT_VEC2 0x8b50 /* 35664 */ +#define GL_FLOAT_VEC3 0x8b51 /* 35665 */ +#define GL_FLOAT_VEC4 0x8b52 /* 35666 */ +#define GL_INT_VEC2 0x8b53 /* 35667 */ +#define GL_INT_VEC3 0x8b54 /* 35668 */ +#define GL_INT_VEC4 0x8b55 /* 35669 */ +#define GL_BOOL 0x8b56 /* 35670 */ +#define GL_BOOL_VEC2 0x8b57 /* 35671 */ +#define GL_BOOL_VEC3 0x8b58 /* 35672 */ +#define GL_BOOL_VEC4 0x8b59 /* 35673 */ +#define GL_FLOAT_MAT2 0x8b5a /* 35674 */ +#define GL_FLOAT_MAT3 0x8b5b /* 35675 */ +#define GL_FLOAT_MAT4 0x8b5c /* 35676 */ +#define GL_SAMPLER_1D 0x8b5d /* 35677 */ +#define GL_SAMPLER_2D 0x8b5e /* 35678 */ +#define GL_SAMPLER_3D 0x8b5f /* 35679 */ +#define GL_SAMPLER_CUBE 0x8b60 /* 35680 */ +#define GL_SAMPLER_1D_SHADOW 0x8b61 /* 35681 */ +#define GL_SAMPLER_2D_SHADOW 0x8b62 /* 35682 */ +#define GL_DELETE_STATUS 0x8b80 /* 35712 */ +#define GL_COMPILE_STATUS 0x8b81 /* 35713 */ +#define GL_LINK_STATUS 0x8b82 /* 35714 */ +#define GL_VALIDATE_STATUS 0x8b83 /* 35715 */ +#define GL_INFO_LOG_LENGTH 0x8b84 /* 35716 */ +#define GL_ATTACHED_SHADERS 0x8b85 /* 35717 */ +#define GL_ACTIVE_UNIFORMS 0x8b86 /* 35718 */ +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 /* 35719 */ +#define GL_SHADER_SOURCE_LENGTH 0x8b88 /* 35720 */ +#define GL_ACTIVE_ATTRIBUTES 0x8b89 /* 35721 */ +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a /* 35722 */ +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b /* 35723 */ +#define GL_SHADING_LANGUAGE_VERSION 0x8b8c /* 35724 */ +#define GL_CURRENT_PROGRAM 0x8b8d /* 35725 */ +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 /* 36000 */ +#define GL_LOWER_LEFT 0x8ca1 /* 36001 */ +#define GL_UPPER_LEFT 0x8ca2 /* 36002 */ +#define GL_STENCIL_BACK_REF 0x8ca3 /* 36003 */ +#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 /* 36004 */ +#define GL_STENCIL_BACK_WRITEMASK 0x8ca5 /* 36005 */ +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_2_0 +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (REGAL_CALL *PFNGLISSHADERPROC)(GLuint shader); +typedef GLint (REGAL_CALL *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (REGAL_CALL *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (REGAL_CALL *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (REGAL_CALL *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef void (REGAL_CALL *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef void (REGAL_CALL *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +typedef void (REGAL_CALL *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +typedef void (REGAL_CALL *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_2_0 +#define glAttachShader rglAttachShader +#define glBindAttribLocation rglBindAttribLocation +#define glBlendEquationSeparate rglBlendEquationSeparate +#define glCompileShader rglCompileShader +#define glCreateProgram rglCreateProgram +#define glCreateShader rglCreateShader +#define glDeleteProgram rglDeleteProgram +#define glDeleteShader rglDeleteShader +#define glDetachShader rglDetachShader +#define glDisableVertexAttribArray rglDisableVertexAttribArray +#define glDrawBuffers rglDrawBuffers +#define glEnableVertexAttribArray rglEnableVertexAttribArray +#define glGetActiveAttrib rglGetActiveAttrib +#define glGetActiveUniform rglGetActiveUniform +#define glGetAttachedShaders rglGetAttachedShaders +#define glGetAttribLocation rglGetAttribLocation +#define glGetProgramInfoLog rglGetProgramInfoLog +#define glGetProgramiv rglGetProgramiv +#define glGetShaderInfoLog rglGetShaderInfoLog +#define glGetShaderSource rglGetShaderSource +#define glGetShaderiv rglGetShaderiv +#define glGetUniformLocation rglGetUniformLocation +#define glGetUniformfv rglGetUniformfv +#define glGetUniformiv rglGetUniformiv +#define glGetVertexAttribPointerv rglGetVertexAttribPointerv +#define glGetVertexAttribdv rglGetVertexAttribdv +#define glGetVertexAttribfv rglGetVertexAttribfv +#define glGetVertexAttribiv rglGetVertexAttribiv +#define glIsProgram rglIsProgram +#define glIsShader rglIsShader +#define glLinkProgram rglLinkProgram +#define glShaderSource rglShaderSource +#define glStencilFuncSeparate rglStencilFuncSeparate +#define glStencilMaskSeparate rglStencilMaskSeparate +#define glStencilOpSeparate rglStencilOpSeparate +#define glUniform1f rglUniform1f +#define glUniform1fv rglUniform1fv +#define glUniform1i rglUniform1i +#define glUniform1iv rglUniform1iv +#define glUniform2f rglUniform2f +#define glUniform2fv rglUniform2fv +#define glUniform2i rglUniform2i +#define glUniform2iv rglUniform2iv +#define glUniform3f rglUniform3f +#define glUniform3fv rglUniform3fv +#define glUniform3i rglUniform3i +#define glUniform3iv rglUniform3iv +#define glUniform4f rglUniform4f +#define glUniform4fv rglUniform4fv +#define glUniform4i rglUniform4i +#define glUniform4iv rglUniform4iv +#define glUniformMatrix2fv rglUniformMatrix2fv +#define glUniformMatrix3fv rglUniformMatrix3fv +#define glUniformMatrix4fv rglUniformMatrix4fv +#define glUseProgram rglUseProgram +#define glValidateProgram rglValidateProgram +#define glVertexAttrib1d rglVertexAttrib1d +#define glVertexAttrib1dv rglVertexAttrib1dv +#define glVertexAttrib1f rglVertexAttrib1f +#define glVertexAttrib1fv rglVertexAttrib1fv +#define glVertexAttrib1s rglVertexAttrib1s +#define glVertexAttrib1sv rglVertexAttrib1sv +#define glVertexAttrib2d rglVertexAttrib2d +#define glVertexAttrib2dv rglVertexAttrib2dv +#define glVertexAttrib2f rglVertexAttrib2f +#define glVertexAttrib2fv rglVertexAttrib2fv +#define glVertexAttrib2s rglVertexAttrib2s +#define glVertexAttrib2sv rglVertexAttrib2sv +#define glVertexAttrib3d rglVertexAttrib3d +#define glVertexAttrib3dv rglVertexAttrib3dv +#define glVertexAttrib3f rglVertexAttrib3f +#define glVertexAttrib3fv rglVertexAttrib3fv +#define glVertexAttrib3s rglVertexAttrib3s +#define glVertexAttrib3sv rglVertexAttrib3sv +#define glVertexAttrib4Nbv rglVertexAttrib4Nbv +#define glVertexAttrib4Niv rglVertexAttrib4Niv +#define glVertexAttrib4Nsv rglVertexAttrib4Nsv +#define glVertexAttrib4Nub rglVertexAttrib4Nub +#define glVertexAttrib4Nubv rglVertexAttrib4Nubv +#define glVertexAttrib4Nuiv rglVertexAttrib4Nuiv +#define glVertexAttrib4Nusv rglVertexAttrib4Nusv +#define glVertexAttrib4bv rglVertexAttrib4bv +#define glVertexAttrib4d rglVertexAttrib4d +#define glVertexAttrib4dv rglVertexAttrib4dv +#define glVertexAttrib4f rglVertexAttrib4f +#define glVertexAttrib4fv rglVertexAttrib4fv +#define glVertexAttrib4iv rglVertexAttrib4iv +#define glVertexAttrib4s rglVertexAttrib4s +#define glVertexAttrib4sv rglVertexAttrib4sv +#define glVertexAttrib4ubv rglVertexAttrib4ubv +#define glVertexAttrib4uiv rglVertexAttrib4uiv +#define glVertexAttrib4usv rglVertexAttrib4usv +#define glVertexAttribPointer rglVertexAttribPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_2_0 +REGAL_DECL GLboolean REGAL_CALL glIsProgram(GLuint program); +REGAL_DECL GLboolean REGAL_CALL glIsShader(GLuint shader); +REGAL_DECL GLint REGAL_CALL glGetAttribLocation(GLuint program, const GLchar *name); +REGAL_DECL GLint REGAL_CALL glGetUniformLocation(GLuint program, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glCreateProgram(void); +REGAL_DECL GLuint REGAL_CALL glCreateShader(GLenum type); +REGAL_DECL void REGAL_CALL glAttachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +REGAL_DECL void REGAL_CALL glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glCompileShader(GLuint shader); +REGAL_DECL void REGAL_CALL glDeleteProgram(GLuint program); +REGAL_DECL void REGAL_CALL glDeleteShader(GLuint shader); +REGAL_DECL void REGAL_CALL glDetachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL glDisableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL glDrawBuffers(GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL glEnableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +REGAL_DECL void REGAL_CALL glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetProgramiv(GLuint program, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +REGAL_DECL void REGAL_CALL glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetUniformfv(GLuint program, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetUniformiv(GLuint program, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLinkProgram(GLuint program); +REGAL_DECL void REGAL_CALL glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +REGAL_DECL void REGAL_CALL glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilMaskSeparate(GLenum face, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL glUniform1f(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform1i(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glUniform1iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform2f(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform2i(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glUniform2iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glUniform3iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glUniform4iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgram(GLuint program); +REGAL_DECL void REGAL_CALL glValidateProgram(GLuint program); +REGAL_DECL void REGAL_CALL glVertexAttrib1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1f(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1s(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2s(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nbv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Niv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nsv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nuiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nusv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_2_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgram(GLuint program); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsShader(GLuint shader); +REGAL_DECL GLint REGAL_CALL plugin_glGetAttribLocation(GLuint program, const GLchar *name); +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformLocation(GLuint program, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateProgram(void); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShader(GLenum type); +REGAL_DECL void REGAL_CALL plugin_glAttachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glCompileShader(GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glDeleteShader(GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDetachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDrawBuffers(GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +REGAL_DECL void REGAL_CALL plugin_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetProgramiv(GLuint program, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +REGAL_DECL void REGAL_CALL plugin_glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformfv(GLuint program, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformiv(GLuint program, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLinkProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilMaskSeparate(GLenum face, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL plugin_glUniform1f(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1i(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2f(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2i(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glValidateProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1f(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1s(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2s(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nbv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Niv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nsv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nuiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nusv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_2_1 + **/ + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_2_1) +#define REGAL_NO_ENUM_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_2_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_2_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_2_1) +#define REGAL_NO_PLUGIN_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_2_1) +#define REGAL_NO_DECLARATION_GL_VERSION_2_1 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_2_1 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845f /* 33887 */ +#define GL_PIXEL_PACK_BUFFER 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88ef /* 35055 */ +#define GL_FLOAT_MAT2x3 0x8b65 /* 35685 */ +#define GL_FLOAT_MAT2x4 0x8b66 /* 35686 */ +#define GL_FLOAT_MAT3x2 0x8b67 /* 35687 */ +#define GL_FLOAT_MAT3x4 0x8b68 /* 35688 */ +#define GL_FLOAT_MAT4x2 0x8b69 /* 35689 */ +#define GL_FLOAT_MAT4x3 0x8b6a /* 35690 */ +#define GL_SRGB 0x8c40 /* 35904 */ +#define GL_SRGB8 0x8c41 /* 35905 */ +#define GL_SRGB_ALPHA 0x8c42 /* 35906 */ +#define GL_SRGB8_ALPHA8 0x8c43 /* 35907 */ +#define GL_SLUMINANCE_ALPHA 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8 0x8c45 /* 35909 */ +#define GL_SLUMINANCE 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB 0x8c48 /* 35912 */ +#define GL_COMPRESSED_SRGB_ALPHA 0x8c49 /* 35913 */ +#define GL_COMPRESSED_SLUMINANCE 0x8c4a /* 35914 */ +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8c4b /* 35915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_2_1 +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_2_1 +#define glUniformMatrix2x3fv rglUniformMatrix2x3fv +#define glUniformMatrix2x4fv rglUniformMatrix2x4fv +#define glUniformMatrix3x2fv rglUniformMatrix3x2fv +#define glUniformMatrix3x4fv rglUniformMatrix3x4fv +#define glUniformMatrix4x2fv rglUniformMatrix4x2fv +#define glUniformMatrix4x3fv rglUniformMatrix4x3fv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_2_1 +REGAL_DECL void REGAL_CALL glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_2_1 +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +/** + ** GL_VERSION_3_0 + **/ + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_0) +#define REGAL_NO_ENUM_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_0) +#define REGAL_NO_PLUGIN_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_0) +#define REGAL_NO_DECLARATION_GL_VERSION_3_0 +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_0 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x1 +#define GL_MAJOR_VERSION 0x821b /* 33307 */ +#define GL_MINOR_VERSION 0x821c /* 33308 */ +#define GL_NUM_EXTENSIONS 0x821d /* 33309 */ +#define GL_CONTEXT_FLAGS 0x821e /* 33310 */ +#define GL_DEPTH_BUFFER 0x8223 /* 33315 */ +#define GL_STENCIL_BUFFER 0x8224 /* 33316 */ +#define GL_RGBA32F 0x8814 /* 34836 */ +#define GL_RGB32F 0x8815 /* 34837 */ +#define GL_RGBA16F 0x881a /* 34842 */ +#define GL_RGB16F 0x881b /* 34843 */ +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88fd /* 35069 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88ff /* 35071 */ +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 /* 35076 */ +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 /* 35077 */ +#define GL_CLAMP_VERTEX_COLOR 0x891a /* 35098 */ +#define GL_CLAMP_FRAGMENT_COLOR 0x891b /* 35099 */ +#define GL_CLAMP_READ_COLOR 0x891c /* 35100 */ +#define GL_FIXED_ONLY 0x891d /* 35101 */ +#define GL_TEXTURE_RED_TYPE 0x8c10 /* 35856 */ +#define GL_TEXTURE_GREEN_TYPE 0x8c11 /* 35857 */ +#define GL_TEXTURE_BLUE_TYPE 0x8c12 /* 35858 */ +#define GL_TEXTURE_ALPHA_TYPE 0x8c13 /* 35859 */ +#define GL_TEXTURE_LUMINANCE_TYPE 0x8c14 /* 35860 */ +#define GL_TEXTURE_INTENSITY_TYPE 0x8c15 /* 35861 */ +#define GL_TEXTURE_DEPTH_TYPE 0x8c16 /* 35862 */ +#define GL_TEXTURE_1D_ARRAY 0x8c18 /* 35864 */ +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8c19 /* 35865 */ +#define GL_TEXTURE_2D_ARRAY 0x8c1a /* 35866 */ +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8c1b /* 35867 */ +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8c1c /* 35868 */ +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8c1d /* 35869 */ +#define GL_R11F_G11F_B10F 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8c3b /* 35899 */ +#define GL_RGB9_E5 0x8c3d /* 35901 */ +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8c3e /* 35902 */ +#define GL_TEXTURE_SHARED_SIZE 0x8c3f /* 35903 */ +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8c76 /* 35958 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8c80 /* 35968 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8c85 /* 35973 */ +#define GL_PRIMITIVES_GENERATED 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8c8f /* 35983 */ +#define GL_RGBA32UI 0x8d70 /* 36208 */ +#define GL_RGB32UI 0x8d71 /* 36209 */ +#define GL_RGBA16UI 0x8d76 /* 36214 */ +#define GL_RGB16UI 0x8d77 /* 36215 */ +#define GL_RGBA8UI 0x8d7c /* 36220 */ +#define GL_RGB8UI 0x8d7d /* 36221 */ +#define GL_RGBA32I 0x8d82 /* 36226 */ +#define GL_RGB32I 0x8d83 /* 36227 */ +#define GL_RGBA16I 0x8d88 /* 36232 */ +#define GL_RGB16I 0x8d89 /* 36233 */ +#define GL_RGBA8I 0x8d8e /* 36238 */ +#define GL_RGB8I 0x8d8f /* 36239 */ +#define GL_RED_INTEGER 0x8d94 /* 36244 */ +#define GL_GREEN_INTEGER 0x8d95 /* 36245 */ +#define GL_BLUE_INTEGER 0x8d96 /* 36246 */ +#define GL_ALPHA_INTEGER 0x8d97 /* 36247 */ +#define GL_RGB_INTEGER 0x8d98 /* 36248 */ +#define GL_RGBA_INTEGER 0x8d99 /* 36249 */ +#define GL_BGR_INTEGER 0x8d9a /* 36250 */ +#define GL_BGRA_INTEGER 0x8d9b /* 36251 */ +#define GL_SAMPLER_1D_ARRAY 0x8dc0 /* 36288 */ +#define GL_SAMPLER_2D_ARRAY 0x8dc1 /* 36289 */ +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8dc3 /* 36291 */ +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8dc4 /* 36292 */ +#define GL_SAMPLER_CUBE_SHADOW 0x8dc5 /* 36293 */ +#define GL_UNSIGNED_INT_VEC2 0x8dc6 /* 36294 */ +#define GL_UNSIGNED_INT_VEC3 0x8dc7 /* 36295 */ +#define GL_UNSIGNED_INT_VEC4 0x8dc8 /* 36296 */ +#define GL_INT_SAMPLER_1D 0x8dc9 /* 36297 */ +#define GL_INT_SAMPLER_2D 0x8dca /* 36298 */ +#define GL_INT_SAMPLER_3D 0x8dcb /* 36299 */ +#define GL_INT_SAMPLER_CUBE 0x8dcc /* 36300 */ +#define GL_INT_SAMPLER_1D_ARRAY 0x8dce /* 36302 */ +#define GL_INT_SAMPLER_2D_ARRAY 0x8dcf /* 36303 */ +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8dd1 /* 36305 */ +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8dd2 /* 36306 */ +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8dd3 /* 36307 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8dd4 /* 36308 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8dd6 /* 36310 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8dd7 /* 36311 */ +#define GL_QUERY_WAIT 0x8e13 /* 36371 */ +#define GL_QUERY_NO_WAIT 0x8e14 /* 36372 */ +#define GL_QUERY_BY_REGION_WAIT 0x8e15 /* 36373 */ +#define GL_QUERY_BY_REGION_NO_WAIT 0x8e16 /* 36374 */ +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE6 GL_CLIP_PLANE6 +#define GL_CLIP_DISTANCE7 GL_CLIP_PLANE7 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_0 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +typedef const GLubyte *(REGAL_CALL *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +typedef void (REGAL_CALL *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (REGAL_CALL *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (REGAL_CALL *PFNGLDISABLEIPROC)(GLenum cap, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEIPROC)(GLenum cap, GLuint index); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (REGAL_CALL *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_0 +#define glBeginConditionalRender rglBeginConditionalRender +#define glBeginTransformFeedback rglBeginTransformFeedback +#define glBindFragDataLocation rglBindFragDataLocation +#define glClampColor rglClampColor +#define glClearBufferfi rglClearBufferfi +#define glClearBufferfv rglClearBufferfv +#define glClearBufferiv rglClearBufferiv +#define glClearBufferuiv rglClearBufferuiv +#define glColorMaski rglColorMaski +#define glDisablei rglDisablei +#define glEnablei rglEnablei +#define glEndConditionalRender rglEndConditionalRender +#define glEndTransformFeedback rglEndTransformFeedback +#define glGetBooleani_v rglGetBooleani_v +#define glGetFragDataLocation rglGetFragDataLocation +#define glGetStringi rglGetStringi +#define glGetTexParameterIiv rglGetTexParameterIiv +#define glGetTexParameterIuiv rglGetTexParameterIuiv +#define glGetTransformFeedbackVarying rglGetTransformFeedbackVarying +#define glGetUniformuiv rglGetUniformuiv +#define glGetVertexAttribIiv rglGetVertexAttribIiv +#define glGetVertexAttribIuiv rglGetVertexAttribIuiv +#define glIsEnabledi rglIsEnabledi +#define glTexParameterIiv rglTexParameterIiv +#define glTexParameterIuiv rglTexParameterIuiv +#define glTransformFeedbackVaryings rglTransformFeedbackVaryings +#define glUniform1ui rglUniform1ui +#define glUniform1uiv rglUniform1uiv +#define glUniform2ui rglUniform2ui +#define glUniform2uiv rglUniform2uiv +#define glUniform3ui rglUniform3ui +#define glUniform3uiv rglUniform3uiv +#define glUniform4ui rglUniform4ui +#define glUniform4uiv rglUniform4uiv +#define glVertexAttribI1i rglVertexAttribI1i +#define glVertexAttribI1iv rglVertexAttribI1iv +#define glVertexAttribI1ui rglVertexAttribI1ui +#define glVertexAttribI1uiv rglVertexAttribI1uiv +#define glVertexAttribI2i rglVertexAttribI2i +#define glVertexAttribI2iv rglVertexAttribI2iv +#define glVertexAttribI2ui rglVertexAttribI2ui +#define glVertexAttribI2uiv rglVertexAttribI2uiv +#define glVertexAttribI3i rglVertexAttribI3i +#define glVertexAttribI3iv rglVertexAttribI3iv +#define glVertexAttribI3ui rglVertexAttribI3ui +#define glVertexAttribI3uiv rglVertexAttribI3uiv +#define glVertexAttribI4bv rglVertexAttribI4bv +#define glVertexAttribI4i rglVertexAttribI4i +#define glVertexAttribI4iv rglVertexAttribI4iv +#define glVertexAttribI4sv rglVertexAttribI4sv +#define glVertexAttribI4ubv rglVertexAttribI4ubv +#define glVertexAttribI4ui rglVertexAttribI4ui +#define glVertexAttribI4uiv rglVertexAttribI4uiv +#define glVertexAttribI4usv rglVertexAttribI4usv +#define glVertexAttribIPointer rglVertexAttribIPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_0 +REGAL_DECL GLboolean REGAL_CALL glIsEnabledi(GLenum target, GLuint index); +REGAL_DECL GLint REGAL_CALL glGetFragDataLocation(GLuint program, const GLchar *name); +REGAL_DECL const GLubyte *REGAL_CALL glGetStringi(GLenum name, GLuint index); +REGAL_DECL void REGAL_CALL glBeginConditionalRender(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL glBeginTransformFeedback(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL glClampColor(GLenum target, GLenum clamp); +REGAL_DECL void REGAL_CALL glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +REGAL_DECL void REGAL_CALL glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +REGAL_DECL void REGAL_CALL glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); +REGAL_DECL void REGAL_CALL glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); +REGAL_DECL void REGAL_CALL glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL glDisablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL glEnablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL glEndConditionalRender(void); +REGAL_DECL void REGAL_CALL glEndTransformFeedback(void); +REGAL_DECL void REGAL_CALL glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetUniformuiv(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +REGAL_DECL void REGAL_CALL glUniform1ui(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glUniform1uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform2ui(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glUniform2uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glUniform3uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glUniform4uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribI1i(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI1ui(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2i(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabledi(GLenum target, GLuint index); +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataLocation(GLuint program, const GLchar *name); +REGAL_DECL const GLubyte *REGAL_CALL plugin_glGetStringi(GLenum name, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRender(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedback(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glClampColor(GLenum target, GLenum clamp); +REGAL_DECL void REGAL_CALL plugin_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +REGAL_DECL void REGAL_CALL plugin_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL plugin_glDisablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRender(void); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedback(void); +REGAL_DECL void REGAL_CALL plugin_glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetUniformuiv(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1i(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1ui(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2i(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_3_1 + **/ + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_1) +#define REGAL_NO_ENUM_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_1) +#define REGAL_NO_PLUGIN_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_1) +#define REGAL_NO_DECLARATION_GL_VERSION_3_1 +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_1 +#define GL_TEXTURE_RECTANGLE 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84f8 /* 34040 */ +#define GL_SAMPLER_2D_RECT 0x8b63 /* 35683 */ +#define GL_SAMPLER_2D_RECT_SHADOW 0x8b64 /* 35684 */ +#define GL_TEXTURE_BUFFER 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT 0x8c2e /* 35886 */ +#define GL_SAMPLER_BUFFER 0x8dc2 /* 36290 */ +#define GL_INT_SAMPLER_2D_RECT 0x8dcd /* 36301 */ +#define GL_INT_SAMPLER_BUFFER 0x8dd0 /* 36304 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8dd5 /* 36309 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8dd8 /* 36312 */ +#define GL_PRIMITIVE_RESTART 0x8f9d /* 36765 */ +#define GL_PRIMITIVE_RESTART_INDEX 0x8f9e /* 36766 */ +#define GL_BUFFER_ACCESS_FLAGS 0x911f /* 37151 */ +#define GL_BUFFER_MAP_LENGTH 0x9120 /* 37152 */ +#define GL_BUFFER_MAP_OFFSET 0x9121 /* 37153 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_1 +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_1 +#define glDrawArraysInstanced rglDrawArraysInstanced +#define glDrawElementsInstanced rglDrawElementsInstanced +#define glPrimitiveRestartIndex rglPrimitiveRestartIndex +#define glTexBuffer rglTexBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_1 +REGAL_DECL void REGAL_CALL glDrawArraysInstanced(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glPrimitiveRestartIndex(GLuint index); +REGAL_DECL void REGAL_CALL glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_1 +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstanced(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartIndex(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_VERSION_3_2 + **/ + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_2) +#define REGAL_NO_ENUM_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_2) +#define REGAL_NO_PLUGIN_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_2) +#define REGAL_NO_DECLARATION_GL_VERSION_3_2 +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x1 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x2 +#define GL_PROGRAM_POINT_SIZE 0x8642 /* 34370 */ +#define GL_GEOMETRY_VERTICES_OUT 0x8916 /* 35094 */ +#define GL_GEOMETRY_INPUT_TYPE 0x8917 /* 35095 */ +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 /* 35096 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8da8 /* 36264 */ +#define GL_GEOMETRY_SHADER 0x8dd9 /* 36313 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8de1 /* 36321 */ +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 /* 37154 */ +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 /* 37155 */ +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 /* 37156 */ +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 /* 37157 */ +#define GL_CONTEXT_PROFILE_MASK 0x9126 /* 37158 */ +#define GL_LINES_ADJACENCY 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_2 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_2 +#define glFramebufferTexture rglFramebufferTexture +#define glFramebufferTextureFace rglFramebufferTextureFace +#define glGetBufferParameteri64v rglGetBufferParameteri64v +#define glGetInteger64i_v rglGetInteger64i_v +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_2 +REGAL_DECL void REGAL_CALL glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFace(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_2 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFace(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); +#endif + +/** + ** GL_VERSION_3_3 + **/ + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_3) +#define REGAL_NO_ENUM_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_3) +#define REGAL_NO_PLUGIN_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_3) +#define REGAL_NO_DECLARATION_GL_VERSION_3_3 +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_3 +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_3 +#define glVertexAttribDivisor rglVertexAttribDivisor +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_3 +REGAL_DECL void REGAL_CALL glVertexAttribDivisor(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_3 +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisor(GLuint index, GLuint divisor); +#endif + +/** + ** GL_VERSION_4_0 + **/ + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_0) +#define REGAL_NO_ENUM_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_0) +#define REGAL_NO_PLUGIN_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_0) +#define REGAL_NO_DECLARATION_GL_VERSION_4_0 +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8c36 /* 35894 */ +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8c37 /* 35895 */ +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8e5e /* 36446 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8e5f /* 36447 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8f9f /* 36767 */ +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 /* 36873 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900a /* 36874 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900b /* 36875 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900c /* 36876 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900d /* 36877 */ +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900e /* 36878 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900f /* 36879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_4_0 +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_4_0 +#define glBlendEquationSeparatei rglBlendEquationSeparatei +#define glBlendEquationi rglBlendEquationi +#define glBlendFuncSeparatei rglBlendFuncSeparatei +#define glBlendFunci rglBlendFunci +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_4_0 +REGAL_DECL void REGAL_CALL glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendEquationi(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL glBlendFunci(GLuint buf, GLenum src, GLenum dst); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_4_0 +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationi(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFunci(GLuint buf, GLenum src, GLenum dst); +#endif + +/** + ** GL_VERSION_4_2 + **/ + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_2) +#define REGAL_NO_ENUM_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_2) +#define REGAL_NO_PLUGIN_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_2) +#define REGAL_NO_DECLARATION_GL_VERSION_4_2 +#endif + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_2 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8e8c /* 36492 */ +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8e8d /* 36493 */ +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8e8e /* 36494 */ +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8e8f /* 36495 */ +#endif + +/** + ** GL_VERSION_4_3 + **/ + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_3) +#define REGAL_NO_ENUM_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_3) +#define REGAL_NO_PLUGIN_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_3) +#define REGAL_NO_DECLARATION_GL_VERSION_4_3 +#endif + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_3 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82e9 /* 33513 */ +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874e /* 34638 */ +#endif + +/** + ** GL_VIV_shader_binary + **/ + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_VIV_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_VIV_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_VIV_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_VIV_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_VIV_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_VIV_SHADER_BINARY +#endif + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VIV_SHADER_BINARY +#define GL_SHADER_BINARY_VIV 0x8fc4 /* 36804 */ +#endif + +/** + ** GL_WIN_phong_shading + **/ + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_ENUM_GL_WIN_PHONG_SHADING) +#define REGAL_NO_ENUM_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_PHONG_SHADING) +#define REGAL_NO_TYPEDEF_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_PHONG_SHADING) +#define REGAL_NO_NAMESPACE_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_PLUGIN_GL_WIN_PHONG_SHADING) +#define REGAL_NO_PLUGIN_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_DECLARATION_GL_WIN_PHONG_SHADING) +#define REGAL_NO_DECLARATION_GL_WIN_PHONG_SHADING +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_WIN_PHONG_SHADING +#define GL_PHONG_WIN 0x80ea /* 33002 */ +#define GL_PHONG_HINT_WIN 0x80eb /* 33003 */ +#endif + +/** + ** GL_WIN_specular_fog + **/ + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_TYPEDEF_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_NAMESPACE_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_PLUGIN_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_PLUGIN_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_DECLARATION_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_DECLARATION_GL_WIN_SPECULAR_FOG +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80ec /* 33004 */ +#endif + +/** + ** GL_WIN_swap_hint + **/ + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_ENUM_GL_WIN_SWAP_HINT) +#define REGAL_NO_ENUM_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT) +#define REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT) +#define REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT) +#define REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT) +#define REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT +#endif + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT +typedef void (REGAL_CALL *PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT +#define glAddSwapHintRectWIN rglAddSwapHintRectWIN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT +REGAL_DECL void REGAL_CALL glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT +REGAL_DECL void REGAL_CALL plugin_glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#if REGAL_SYS_WGL +#if REGAL_SYS_WGL_DECLARE_WGL + +/** + ** WGL_3DL_stereo_control + **/ + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 /* 8277 */ +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 /* 8278 */ +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 /* 8279 */ +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 /* 8280 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL +#define wglSetStereoEmitterState3DL rwglSetStereoEmitterState3DL +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL +REGAL_DECL BOOL REGAL_CALL wglSetStereoEmitterState3DL(HDC hDC, UINT uState); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglSetStereoEmitterState3DL(HDC hDC, UINT uState); +#endif + +/** + ** WGL_AMD_gpu_association + **/ + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION +#define WGL_GPU_VENDOR_AMD 0x1f00 /* 7936 */ +#define WGL_GPU_RENDERER_STRING_AMD 0x1f01 /* 7937 */ +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1f02 /* 7938 */ +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21a2 /* 8610 */ +#define WGL_GPU_RAM_AMD 0x21a3 /* 8611 */ +#define WGL_GPU_CLOCK_AMD 0x21a4 /* 8612 */ +#define WGL_GPU_NUM_PIPES_AMD 0x21a5 /* 8613 */ +#define WGL_GPU_NUM_SIMD_AMD 0x21a6 /* 8614 */ +#define WGL_GPU_NUM_RB_AMD 0x21a7 /* 8615 */ +#define WGL_GPU_NUM_SPI_AMD 0x21a8 /* 8616 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION +typedef BOOL (REGAL_CALL *PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc); +typedef HGLRC (REGAL_CALL *PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id); +typedef HGLRC (REGAL_CALL *PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList); +typedef HGLRC (REGAL_CALL *PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef INT (REGAL_CALL *PFNWGLGETGPUINFOAMDPROC)(UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (REGAL_CALL *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc); +typedef UINT (REGAL_CALL *PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids); +typedef VOID (REGAL_CALL *PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION +#define wglBlitContextFramebufferAMD rwglBlitContextFramebufferAMD +#define wglCreateAssociatedContextAMD rwglCreateAssociatedContextAMD +#define wglCreateAssociatedContextAttribsAMD rwglCreateAssociatedContextAttribsAMD +#define wglDeleteAssociatedContextAMD rwglDeleteAssociatedContextAMD +#define wglGetContextGPUIDAMD rwglGetContextGPUIDAMD +#define wglGetCurrentAssociatedContextAMD rwglGetCurrentAssociatedContextAMD +#define wglGetGPUIDsAMD rwglGetGPUIDsAMD +#define wglGetGPUInfoAMD rwglGetGPUInfoAMD +#define wglMakeAssociatedContextCurrentAMD rwglMakeAssociatedContextCurrentAMD +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION +REGAL_DECL BOOL REGAL_CALL wglDeleteAssociatedContextAMD(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglMakeAssociatedContextCurrentAMD(HGLRC hglrc); +REGAL_DECL HGLRC REGAL_CALL wglCreateAssociatedContextAMD(UINT id); +REGAL_DECL HGLRC REGAL_CALL wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int *attribList); +REGAL_DECL HGLRC REGAL_CALL wglGetCurrentAssociatedContextAMD(void); +REGAL_DECL INT REGAL_CALL wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void *data); +REGAL_DECL UINT REGAL_CALL wglGetContextGPUIDAMD(HGLRC hglrc); +REGAL_DECL UINT REGAL_CALL wglGetGPUIDsAMD(UINT maxCount, UINT *ids); +REGAL_DECL VOID REGAL_CALL wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteAssociatedContextAMD(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeAssociatedContextCurrentAMD(HGLRC hglrc); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateAssociatedContextAMD(UINT id); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int *attribList); +REGAL_DECL HGLRC REGAL_CALL plugin_wglGetCurrentAssociatedContextAMD(void); +REGAL_DECL INT REGAL_CALL plugin_wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void *data); +REGAL_DECL UINT REGAL_CALL plugin_wglGetContextGPUIDAMD(HGLRC hglrc); +REGAL_DECL UINT REGAL_CALL plugin_wglGetGPUIDsAMD(UINT maxCount, UINT *ids); +REGAL_DECL VOID REGAL_CALL plugin_wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** WGL_ARB_buffer_region + **/ + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x1 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x2 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x4 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION +typedef BOOL (REGAL_CALL *PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (REGAL_CALL *PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height); +typedef HANDLE (REGAL_CALL *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (REGAL_CALL *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION +#define wglCreateBufferRegionARB rwglCreateBufferRegionARB +#define wglDeleteBufferRegionARB rwglDeleteBufferRegionARB +#define wglRestoreBufferRegionARB rwglRestoreBufferRegionARB +#define wglSaveBufferRegionARB rwglSaveBufferRegionARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION +REGAL_DECL BOOL REGAL_CALL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +REGAL_DECL BOOL REGAL_CALL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height); +REGAL_DECL HANDLE REGAL_CALL wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType); +REGAL_DECL VOID REGAL_CALL wglDeleteBufferRegionARB(HANDLE hRegion); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION +REGAL_DECL BOOL REGAL_CALL plugin_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height); +REGAL_DECL HANDLE REGAL_CALL plugin_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType); +REGAL_DECL VOID REGAL_CALL plugin_wglDeleteBufferRegionARB(HANDLE hRegion); +#endif + +/** + ** WGL_ARB_create_context + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT +#endif + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x1 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x2 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 /* 8337 */ +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 /* 8338 */ +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 /* 8339 */ +#define WGL_CONTEXT_FLAGS_ARB 0x2094 /* 8340 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT +typedef HGLRC (REGAL_CALL *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT +#define wglCreateContextAttribsARB rwglCreateContextAttribsARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT +REGAL_DECL HGLRC REGAL_CALL wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +/** + ** WGL_ARB_create_context_profile + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x1 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x2 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 /* 37158 */ +#endif + +/** + ** WGL_ARB_create_context_robustness + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x4 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +/** + ** WGL_ARB_extensions_string + **/ + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_ENUM_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_ENUM_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING +typedef const char *(REGAL_CALL *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING +#define wglGetExtensionsStringARB rwglGetExtensionsStringARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL wglGetExtensionsStringARB(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL plugin_wglGetExtensionsStringARB(HDC hDC); +#endif + +/** + ** WGL_ARB_framebuffer_sRGB + **/ + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 /* 8361 */ +#endif + +/** + ** WGL_ARB_make_current_read + **/ + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 /* 8259 */ +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 /* 8276 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ +typedef BOOL (REGAL_CALL *PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTREADDCARBPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ +#define wglGetCurrentReadDCARB rwglGetCurrentReadDCARB +#define wglMakeContextCurrentARB rwglMakeContextCurrentARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL wglGetCurrentReadDCARB(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentReadDCARB(void); +#endif + +/** + ** WGL_ARB_multisample + **/ + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_WGL_ARB_MULTISAMPLE +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 /* 8257 */ +#define WGL_SAMPLES_ARB 0x2042 /* 8258 */ +#endif + +/** + ** WGL_ARB_pbuffer + **/ + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_ENUM_WGL_ARB_PBUFFER) +#define REGAL_NO_ENUM_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER) +#define REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER) +#define REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PBUFFER) +#define REGAL_NO_PLUGIN_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PBUFFER) +#define REGAL_NO_DECLARATION_WGL_ARB_PBUFFER +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PBUFFER +#define WGL_DRAW_TO_PBUFFER_ARB 0x202d /* 8237 */ +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202e /* 8238 */ +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202f /* 8239 */ +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 /* 8240 */ +#define WGL_PBUFFER_LARGEST_ARB 0x2033 /* 8243 */ +#define WGL_PBUFFER_WIDTH_ARB 0x2034 /* 8244 */ +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 /* 8245 */ +#define WGL_PBUFFER_LOST_ARB 0x2036 /* 8246 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER +typedef BOOL (REGAL_CALL *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer); +typedef BOOL (REGAL_CALL *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +typedef HDC (REGAL_CALL *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer); +typedef HPBUFFERARB (REGAL_CALL *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef int (REGAL_CALL *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER +#define wglCreatePbufferARB rwglCreatePbufferARB +#define wglDestroyPbufferARB rwglDestroyPbufferARB +#define wglGetPbufferDCARB rwglGetPbufferDCARB +#define wglQueryPbufferARB rwglQueryPbufferARB +#define wglReleasePbufferDCARB rwglReleasePbufferDCARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_PBUFFER +REGAL_DECL BOOL REGAL_CALL wglDestroyPbufferARB(HPBUFFERARB hPbuffer); +REGAL_DECL BOOL REGAL_CALL wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL wglGetPbufferDCARB(HPBUFFERARB hPbuffer); +REGAL_DECL HPBUFFERARB REGAL_CALL wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_PBUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyPbufferARB(HPBUFFERARB hPbuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL plugin_wglGetPbufferDCARB(HPBUFFERARB hPbuffer); +REGAL_DECL HPBUFFERARB REGAL_CALL plugin_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL plugin_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +/** + ** WGL_ARB_pixel_format + **/ + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 /* 8192 */ +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 /* 8193 */ +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 /* 8194 */ +#define WGL_ACCELERATION_ARB 0x2003 /* 8195 */ +#define WGL_NEED_PALETTE_ARB 0x2004 /* 8196 */ +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 /* 8197 */ +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 /* 8198 */ +#define WGL_SWAP_METHOD_ARB 0x2007 /* 8199 */ +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 /* 8200 */ +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 /* 8201 */ +#define WGL_TRANSPARENT_ARB 0x200a /* 8202 */ +#define WGL_SHARE_DEPTH_ARB 0x200c /* 8204 */ +#define WGL_SHARE_STENCIL_ARB 0x200d /* 8205 */ +#define WGL_SHARE_ACCUM_ARB 0x200e /* 8206 */ +#define WGL_SUPPORT_GDI_ARB 0x200f /* 8207 */ +#define WGL_SUPPORT_OPENGL_ARB 0x2010 /* 8208 */ +#define WGL_DOUBLE_BUFFER_ARB 0x2011 /* 8209 */ +#define WGL_STEREO_ARB 0x2012 /* 8210 */ +#define WGL_PIXEL_TYPE_ARB 0x2013 /* 8211 */ +#define WGL_COLOR_BITS_ARB 0x2014 /* 8212 */ +#define WGL_RED_BITS_ARB 0x2015 /* 8213 */ +#define WGL_RED_SHIFT_ARB 0x2016 /* 8214 */ +#define WGL_GREEN_BITS_ARB 0x2017 /* 8215 */ +#define WGL_GREEN_SHIFT_ARB 0x2018 /* 8216 */ +#define WGL_BLUE_BITS_ARB 0x2019 /* 8217 */ +#define WGL_BLUE_SHIFT_ARB 0x201a /* 8218 */ +#define WGL_ALPHA_BITS_ARB 0x201b /* 8219 */ +#define WGL_ALPHA_SHIFT_ARB 0x201c /* 8220 */ +#define WGL_ACCUM_BITS_ARB 0x201d /* 8221 */ +#define WGL_ACCUM_RED_BITS_ARB 0x201e /* 8222 */ +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f /* 8223 */ +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 /* 8224 */ +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 /* 8225 */ +#define WGL_DEPTH_BITS_ARB 0x2022 /* 8226 */ +#define WGL_STENCIL_BITS_ARB 0x2023 /* 8227 */ +#define WGL_AUX_BUFFERS_ARB 0x2024 /* 8228 */ +#define WGL_NO_ACCELERATION_ARB 0x2025 /* 8229 */ +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 /* 8230 */ +#define WGL_FULL_ACCELERATION_ARB 0x2027 /* 8231 */ +#define WGL_SWAP_EXCHANGE_ARB 0x2028 /* 8232 */ +#define WGL_SWAP_COPY_ARB 0x2029 /* 8233 */ +#define WGL_SWAP_UNDEFINED_ARB 0x202a /* 8234 */ +#define WGL_TYPE_RGBA_ARB 0x202b /* 8235 */ +#define WGL_TYPE_COLORINDEX_ARB 0x202c /* 8236 */ +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 /* 8247 */ +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 /* 8248 */ +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 /* 8249 */ +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a /* 8250 */ +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b /* 8251 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT +typedef BOOL (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT +#define wglChoosePixelFormatARB rwglChoosePixelFormatARB +#define wglGetPixelFormatAttribfvARB rwglGetPixelFormatAttribfvARB +#define wglGetPixelFormatAttribivARB rwglGetPixelFormatAttribivARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL wglChoosePixelFormatARB(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribfvARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribivARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL plugin_wglChoosePixelFormatARB(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribfvARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribivARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +/** + ** WGL_ARB_pixel_format_float + **/ + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0 /* 8608 */ +#endif + +/** + ** WGL_ARB_render_texture + **/ + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 /* 8304 */ +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 /* 8305 */ +#define WGL_TEXTURE_FORMAT_ARB 0x2072 /* 8306 */ +#define WGL_TEXTURE_TARGET_ARB 0x2073 /* 8307 */ +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 /* 8308 */ +#define WGL_TEXTURE_RGB_ARB 0x2075 /* 8309 */ +#define WGL_TEXTURE_RGBA_ARB 0x2076 /* 8310 */ +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 /* 8312 */ +#define WGL_TEXTURE_1D_ARB 0x2079 /* 8313 */ +#define WGL_TEXTURE_2D_ARB 0x207a /* 8314 */ +#define WGL_MIPMAP_LEVEL_ARB 0x207b /* 8315 */ +#define WGL_CUBE_MAP_FACE_ARB 0x207c /* 8316 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207d /* 8317 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207e /* 8318 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207f /* 8319 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 /* 8320 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 /* 8321 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 /* 8322 */ +#define WGL_FRONT_LEFT_ARB 0x2083 /* 8323 */ +#define WGL_FRONT_RIGHT_ARB 0x2084 /* 8324 */ +#define WGL_BACK_LEFT_ARB 0x2085 /* 8325 */ +#define WGL_BACK_RIGHT_ARB 0x2086 /* 8326 */ +#define WGL_AUX0_ARB 0x2087 /* 8327 */ +#define WGL_AUX1_ARB 0x2088 /* 8328 */ +#define WGL_AUX2_ARB 0x2089 /* 8329 */ +#define WGL_AUX3_ARB 0x208a /* 8330 */ +#define WGL_AUX4_ARB 0x208b /* 8331 */ +#define WGL_AUX5_ARB 0x208c /* 8332 */ +#define WGL_AUX6_ARB 0x208d /* 8333 */ +#define WGL_AUX7_ARB 0x208e /* 8334 */ +#define WGL_AUX8_ARB 0x208f /* 8335 */ +#define WGL_AUX9_ARB 0x2090 /* 8336 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE +typedef BOOL (REGAL_CALL *PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (REGAL_CALL *PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (REGAL_CALL *PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE +#define wglBindTexImageARB rwglBindTexImageARB +#define wglReleaseTexImageARB rwglReleaseTexImageARB +#define wglSetPbufferAttribARB rwglSetPbufferAttribARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE +REGAL_DECL BOOL REGAL_CALL wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE +REGAL_DECL BOOL REGAL_CALL plugin_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +/** + ** WGL_ARB_robustness_share_group_isolation + **/ + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_TYPEDEF_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_NAMESPACE_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_PLUGIN_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_DECLARATION_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x8 +#endif + +/** + ** WGL_ATI_pixel_format_float + **/ + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21a0 /* 8608 */ +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 /* 34848 */ +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 /* 34869 */ +#endif + +/** + ** WGL_ATI_render_texture_rectangle + **/ + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#define WGL_TEXTURE_RECTANGLE_ATI 0x21a5 /* 8613 */ +#endif + +/** + ** WGL_EXT_create_context_es2_profile + **/ + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** WGL_EXT_create_context_es_profile + **/ + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** WGL_EXT_depth_float + **/ + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_PLUGIN_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_DECLARATION_WGL_EXT_DEPTH_FLOAT +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT +#define WGL_DEPTH_FLOAT_EXT 0x2040 /* 8256 */ +#endif + +/** + ** WGL_EXT_display_color_table + **/ + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_ENUM_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE +typedef GLboolean (REGAL_CALL *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean (REGAL_CALL *PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean (REGAL_CALL *PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length); +typedef VOID (REGAL_CALL *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE +#define wglBindDisplayColorTableEXT rwglBindDisplayColorTableEXT +#define wglCreateDisplayColorTableEXT rwglCreateDisplayColorTableEXT +#define wglDestroyDisplayColorTableEXT rwglDestroyDisplayColorTableEXT +#define wglLoadDisplayColorTableEXT rwglLoadDisplayColorTableEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE +REGAL_DECL GLboolean REGAL_CALL wglBindDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL wglCreateDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL wglLoadDisplayColorTableEXT(const GLushort *table, GLuint length); +REGAL_DECL VOID REGAL_CALL wglDestroyDisplayColorTableEXT(GLushort id); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE +REGAL_DECL GLboolean REGAL_CALL plugin_wglBindDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL plugin_wglCreateDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL plugin_wglLoadDisplayColorTableEXT(const GLushort *table, GLuint length); +REGAL_DECL VOID REGAL_CALL plugin_wglDestroyDisplayColorTableEXT(GLushort id); +#endif + +/** + ** WGL_EXT_extensions_string + **/ + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_ENUM_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_ENUM_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING +typedef const char *(REGAL_CALL *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING +#define wglGetExtensionsStringEXT rwglGetExtensionsStringEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL wglGetExtensionsStringEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL plugin_wglGetExtensionsStringEXT(void); +#endif + +/** + ** WGL_EXT_framebuffer_sRGB + **/ + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20a9 /* 8361 */ +#endif + +/** + ** WGL_EXT_make_current_read + **/ + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 /* 8259 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ +typedef BOOL (REGAL_CALL *PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTREADDCEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ +#define wglGetCurrentReadDCEXT rwglGetCurrentReadDCEXT +#define wglMakeContextCurrentEXT rwglMakeContextCurrentEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL wglGetCurrentReadDCEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentReadDCEXT(void); +#endif + +/** + ** WGL_EXT_multisample + **/ + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_WGL_EXT_MULTISAMPLE +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 /* 8257 */ +#define WGL_SAMPLES_EXT 0x2042 /* 8258 */ +#endif + +/** + ** WGL_EXT_pbuffer + **/ + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_ENUM_WGL_EXT_PBUFFER) +#define REGAL_NO_ENUM_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER) +#define REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER) +#define REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PBUFFER) +#define REGAL_NO_PLUGIN_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PBUFFER) +#define REGAL_NO_DECLARATION_WGL_EXT_PBUFFER +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PBUFFER +#define WGL_DRAW_TO_PBUFFER_EXT 0x202d /* 8237 */ +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202e /* 8238 */ +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202f /* 8239 */ +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 /* 8240 */ +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 /* 8241 */ +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 /* 8242 */ +#define WGL_PBUFFER_LARGEST_EXT 0x2033 /* 8243 */ +#define WGL_PBUFFER_WIDTH_EXT 0x2034 /* 8244 */ +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 /* 8245 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER +typedef BOOL (REGAL_CALL *PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer); +typedef BOOL (REGAL_CALL *PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +typedef HDC (REGAL_CALL *PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer); +typedef HPBUFFEREXT (REGAL_CALL *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef int (REGAL_CALL *PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER +#define wglCreatePbufferEXT rwglCreatePbufferEXT +#define wglDestroyPbufferEXT rwglDestroyPbufferEXT +#define wglGetPbufferDCEXT rwglGetPbufferDCEXT +#define wglQueryPbufferEXT rwglQueryPbufferEXT +#define wglReleasePbufferDCEXT rwglReleasePbufferDCEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_PBUFFER +REGAL_DECL BOOL REGAL_CALL wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL BOOL REGAL_CALL wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL HPBUFFEREXT REGAL_CALL wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_PBUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL plugin_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL HPBUFFEREXT REGAL_CALL plugin_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL plugin_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +/** + ** WGL_EXT_pixel_format + **/ + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 /* 8192 */ +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 /* 8193 */ +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 /* 8194 */ +#define WGL_ACCELERATION_EXT 0x2003 /* 8195 */ +#define WGL_NEED_PALETTE_EXT 0x2004 /* 8196 */ +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 /* 8197 */ +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 /* 8198 */ +#define WGL_SWAP_METHOD_EXT 0x2007 /* 8199 */ +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 /* 8200 */ +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 /* 8201 */ +#define WGL_TRANSPARENT_EXT 0x200a /* 8202 */ +#define WGL_TRANSPARENT_VALUE_EXT 0x200b /* 8203 */ +#define WGL_SHARE_DEPTH_EXT 0x200c /* 8204 */ +#define WGL_SHARE_STENCIL_EXT 0x200d /* 8205 */ +#define WGL_SHARE_ACCUM_EXT 0x200e /* 8206 */ +#define WGL_SUPPORT_GDI_EXT 0x200f /* 8207 */ +#define WGL_SUPPORT_OPENGL_EXT 0x2010 /* 8208 */ +#define WGL_DOUBLE_BUFFER_EXT 0x2011 /* 8209 */ +#define WGL_STEREO_EXT 0x2012 /* 8210 */ +#define WGL_PIXEL_TYPE_EXT 0x2013 /* 8211 */ +#define WGL_COLOR_BITS_EXT 0x2014 /* 8212 */ +#define WGL_RED_BITS_EXT 0x2015 /* 8213 */ +#define WGL_RED_SHIFT_EXT 0x2016 /* 8214 */ +#define WGL_GREEN_BITS_EXT 0x2017 /* 8215 */ +#define WGL_GREEN_SHIFT_EXT 0x2018 /* 8216 */ +#define WGL_BLUE_BITS_EXT 0x2019 /* 8217 */ +#define WGL_BLUE_SHIFT_EXT 0x201a /* 8218 */ +#define WGL_ALPHA_BITS_EXT 0x201b /* 8219 */ +#define WGL_ALPHA_SHIFT_EXT 0x201c /* 8220 */ +#define WGL_ACCUM_BITS_EXT 0x201d /* 8221 */ +#define WGL_ACCUM_RED_BITS_EXT 0x201e /* 8222 */ +#define WGL_ACCUM_GREEN_BITS_EXT 0x201f /* 8223 */ +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 /* 8224 */ +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 /* 8225 */ +#define WGL_DEPTH_BITS_EXT 0x2022 /* 8226 */ +#define WGL_STENCIL_BITS_EXT 0x2023 /* 8227 */ +#define WGL_AUX_BUFFERS_EXT 0x2024 /* 8228 */ +#define WGL_NO_ACCELERATION_EXT 0x2025 /* 8229 */ +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 /* 8230 */ +#define WGL_FULL_ACCELERATION_EXT 0x2027 /* 8231 */ +#define WGL_SWAP_EXCHANGE_EXT 0x2028 /* 8232 */ +#define WGL_SWAP_COPY_EXT 0x2029 /* 8233 */ +#define WGL_SWAP_UNDEFINED_EXT 0x202a /* 8234 */ +#define WGL_TYPE_RGBA_EXT 0x202b /* 8235 */ +#define WGL_TYPE_COLORINDEX_EXT 0x202c /* 8236 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT +typedef BOOL (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT +#define wglChoosePixelFormatEXT rwglChoosePixelFormatEXT +#define wglGetPixelFormatAttribfvEXT rwglGetPixelFormatAttribfvEXT +#define wglGetPixelFormatAttribivEXT rwglGetPixelFormatAttribivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL wglChoosePixelFormatEXT(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribfvEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribivEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL plugin_wglChoosePixelFormatEXT(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribfvEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribivEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +/** + ** WGL_EXT_pixel_format_packed_float + **/ + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20a8 /* 8360 */ +#endif + +/** + ** WGL_EXT_swap_control + **/ + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_ENUM_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLSWAPINTERVALEXTPROC)(int interval); +typedef int (REGAL_CALL *PFNWGLGETSWAPINTERVALEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL +#define wglGetSwapIntervalEXT rwglGetSwapIntervalEXT +#define wglSwapIntervalEXT rwglSwapIntervalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL +REGAL_DECL BOOL REGAL_CALL wglSwapIntervalEXT(int interval); +REGAL_DECL int REGAL_CALL wglGetSwapIntervalEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapIntervalEXT(int interval); +REGAL_DECL int REGAL_CALL plugin_wglGetSwapIntervalEXT(void); +#endif + +/** + ** WGL_GDI + **/ + +#if (defined(WGL_GDI) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_ENUM_WGL_GDI) +#define REGAL_NO_ENUM_WGL_GDI +#endif + +#if (defined(WGL_GDI) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_TYPEDEF_WGL_GDI) +#define REGAL_NO_TYPEDEF_WGL_GDI +#endif + +#if (defined(WGL_GDI) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_NAMESPACE_WGL_GDI) +#define REGAL_NO_NAMESPACE_WGL_GDI +#endif + +#if (defined(WGL_GDI) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_PLUGIN_WGL_GDI) +#define REGAL_NO_PLUGIN_WGL_GDI +#endif + +#if (defined(WGL_GDI) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_DECLARATION_WGL_GDI) +#define REGAL_NO_DECLARATION_WGL_GDI +#endif + +#ifndef WGL_GDI +#define WGL_GDI 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_GDI +typedef BOOL (REGAL_CALL *PFNWGLSETPIXELFORMATPROC)(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +typedef BOOL (REGAL_CALL *PFNWGLSWAPBUFFERSPROC)(HDC hDC); +typedef int (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATPROC)(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +typedef int (REGAL_CALL *PFNWGLDESCRIBEPIXELFORMATPROC)(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +typedef int (REGAL_CALL *PFNWGLGETPIXELFORMATPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_GDI +#define wglChoosePixelFormat rwglChoosePixelFormat +#define wglDescribePixelFormat rwglDescribePixelFormat +#define wglGetPixelFormat rwglGetPixelFormat +#define wglSetPixelFormat rwglSetPixelFormat +#define wglSwapBuffers rwglSwapBuffers +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_GDI +REGAL_DECL BOOL REGAL_CALL wglSetPixelFormat(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL BOOL REGAL_CALL wglSwapBuffers(HDC hDC); +REGAL_DECL int REGAL_CALL wglChoosePixelFormat(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL int REGAL_CALL wglDescribePixelFormat(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +REGAL_DECL int REGAL_CALL wglGetPixelFormat(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_GDI +REGAL_DECL BOOL REGAL_CALL plugin_wglSetPixelFormat(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapBuffers(HDC hDC); +REGAL_DECL int REGAL_CALL plugin_wglChoosePixelFormat(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL int REGAL_CALL plugin_wglDescribePixelFormat(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +REGAL_DECL int REGAL_CALL plugin_wglGetPixelFormat(HDC hDC); +#endif + +/** + ** WGL_I3D_digital_video_control + **/ + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 /* 8272 */ +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 /* 8273 */ +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 /* 8274 */ +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 /* 8275 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL +#define wglGetDigitalVideoParametersI3D rwglGetDigitalVideoParametersI3D +#define wglSetDigitalVideoParametersI3D rwglSetDigitalVideoParametersI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL +REGAL_DECL BOOL REGAL_CALL wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +/** + ** WGL_I3D_gamma + **/ + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_ENUM_WGL_I3D_GAMMA) +#define REGAL_NO_ENUM_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_GAMMA) +#define REGAL_NO_TYPEDEF_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_GAMMA) +#define REGAL_NO_NAMESPACE_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_GAMMA) +#define REGAL_NO_PLUGIN_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_GAMMA) +#define REGAL_NO_DECLARATION_WGL_I3D_GAMMA +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_GAMMA +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204e /* 8270 */ +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204f /* 8271 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_GAMMA +typedef BOOL (REGAL_CALL *PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (REGAL_CALL *PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (REGAL_CALL *PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_GAMMA +#define wglGetGammaTableI3D rwglGetGammaTableI3D +#define wglGetGammaTableParametersI3D rwglGetGammaTableParametersI3D +#define wglSetGammaTableI3D rwglSetGammaTableI3D +#define wglSetGammaTableParametersI3D rwglSetGammaTableParametersI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_GAMMA +REGAL_DECL BOOL REGAL_CALL wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_GAMMA +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +/** + ** WGL_I3D_genlock + **/ + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_ENUM_WGL_I3D_GENLOCK) +#define REGAL_NO_ENUM_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK) +#define REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK) +#define REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_GENLOCK) +#define REGAL_NO_PLUGIN_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_GENLOCK) +#define REGAL_NO_DECLARATION_WGL_I3D_GENLOCK +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_GENLOCK +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 /* 8260 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 /* 8261 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 /* 8262 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 /* 8263 */ +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 /* 8264 */ +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 /* 8265 */ +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204a /* 8266 */ +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204b /* 8267 */ +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204c /* 8268 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK +typedef BOOL (REGAL_CALL *PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL (REGAL_CALL *PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource); +typedef BOOL (REGAL_CALL *PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag); +typedef BOOL (REGAL_CALL *PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK +#define wglDisableGenlockI3D rwglDisableGenlockI3D +#define wglEnableGenlockI3D rwglEnableGenlockI3D +#define wglGenlockSampleRateI3D rwglGenlockSampleRateI3D +#define wglGenlockSourceDelayI3D rwglGenlockSourceDelayI3D +#define wglGenlockSourceEdgeI3D rwglGenlockSourceEdgeI3D +#define wglGenlockSourceI3D rwglGenlockSourceI3D +#define wglGetGenlockSampleRateI3D rwglGetGenlockSampleRateI3D +#define wglGetGenlockSourceDelayI3D rwglGetGenlockSourceDelayI3D +#define wglGetGenlockSourceEdgeI3D rwglGetGenlockSourceEdgeI3D +#define wglGetGenlockSourceI3D rwglGetGenlockSourceI3D +#define wglIsEnabledGenlockI3D rwglIsEnabledGenlockI3D +#define wglQueryGenlockMaxSourceDelayI3D rwglQueryGenlockMaxSourceDelayI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_GENLOCK +REGAL_DECL BOOL REGAL_CALL wglDisableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL wglEnableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL wglGenlockSampleRateI3D(HDC hDC, UINT uRate); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceI3D(HDC hDC, UINT uSource); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSampleRateI3D(HDC hDC, UINT *uRate); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceDelayI3D(HDC hDC, UINT *uDelay); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceEdgeI3D(HDC hDC, UINT *uEdge); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceI3D(HDC hDC, UINT *uSource); +REGAL_DECL BOOL REGAL_CALL wglIsEnabledGenlockI3D(HDC hDC, BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_GENLOCK +REGAL_DECL BOOL REGAL_CALL plugin_wglDisableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSampleRateI3D(HDC hDC, UINT uRate); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceI3D(HDC hDC, UINT uSource); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSampleRateI3D(HDC hDC, UINT *uRate); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceDelayI3D(HDC hDC, UINT *uDelay); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT *uEdge); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceI3D(HDC hDC, UINT *uSource); +REGAL_DECL BOOL REGAL_CALL plugin_wglIsEnabledGenlockI3D(HDC hDC, BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +/** + ** WGL_I3D_image_buffer + **/ + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x1 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER +typedef BOOL (REGAL_CALL *PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (REGAL_CALL *PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count); +typedef LPVOID (REGAL_CALL *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER +#define wglAssociateImageBufferEventsI3D rwglAssociateImageBufferEventsI3D +#define wglCreateImageBufferI3D rwglCreateImageBufferI3D +#define wglDestroyImageBufferI3D rwglDestroyImageBufferI3D +#define wglReleaseImageBufferEventsI3D rwglReleaseImageBufferEventsI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER +REGAL_DECL BOOL REGAL_CALL wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +REGAL_DECL BOOL REGAL_CALL wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress); +REGAL_DECL BOOL REGAL_CALL wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID *pAddress, UINT count); +REGAL_DECL LPVOID REGAL_CALL wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID *pAddress, UINT count); +REGAL_DECL LPVOID REGAL_CALL plugin_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +/** + ** WGL_I3D_swap_frame_lock + **/ + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK +typedef BOOL (REGAL_CALL *PFNWGLDISABLEFRAMELOCKI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLENABLEFRAMELOCKI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK +#define wglDisableFrameLockI3D rwglDisableFrameLockI3D +#define wglEnableFrameLockI3D rwglEnableFrameLockI3D +#define wglIsEnabledFrameLockI3D rwglIsEnabledFrameLockI3D +#define wglQueryFrameLockMasterI3D rwglQueryFrameLockMasterI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK +REGAL_DECL BOOL REGAL_CALL wglDisableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL wglEnableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL wglIsEnabledFrameLockI3D(BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameLockMasterI3D(BOOL *pFlag); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK +REGAL_DECL BOOL REGAL_CALL plugin_wglDisableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglIsEnabledFrameLockI3D(BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameLockMasterI3D(BOOL *pFlag); +#endif + +/** + ** WGL_I3D_swap_frame_usage + **/ + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE +typedef BOOL (REGAL_CALL *PFNWGLBEGINFRAMETRACKINGI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLENDFRAMETRACKINGI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE +#define wglBeginFrameTrackingI3D rwglBeginFrameTrackingI3D +#define wglEndFrameTrackingI3D rwglEndFrameTrackingI3D +#define wglGetFrameUsageI3D rwglGetFrameUsageI3D +#define wglQueryFrameTrackingI3D rwglQueryFrameTrackingI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE +REGAL_DECL BOOL REGAL_CALL wglBeginFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL wglEndFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL wglGetFrameUsageI3D(float *pUsage); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameTrackingI3D(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE +REGAL_DECL BOOL REGAL_CALL plugin_wglBeginFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglEndFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetFrameUsageI3D(float *pUsage); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameTrackingI3D(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +/** + ** WGL_NV_DX_interop + **/ + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_ENUM_WGL_NV_DX_INTEROP) +#define REGAL_NO_ENUM_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP) +#define REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP) +#define REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP) +#define REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP) +#define REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP +#endif + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_DX_INTEROP +#define WGL_ACCESS_READ_ONLY_NV 0x0 +#define WGL_ACCESS_READ_WRITE_NV 0x1 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP +typedef BOOL (REGAL_CALL *PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice); +typedef BOOL (REGAL_CALL *PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (REGAL_CALL *PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access); +typedef BOOL (REGAL_CALL *PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(GLvoid *dxObject, HANDLE shareHandle); +typedef BOOL (REGAL_CALL *PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (REGAL_CALL *PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject); +typedef HANDLE (REGAL_CALL *PFNWGLDXOPENDEVICENVPROC)(GLvoid *dxDevice); +typedef HANDLE (REGAL_CALL *PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP +#define wglDXCloseDeviceNV rwglDXCloseDeviceNV +#define wglDXLockObjectsNV rwglDXLockObjectsNV +#define wglDXObjectAccessNV rwglDXObjectAccessNV +#define wglDXOpenDeviceNV rwglDXOpenDeviceNV +#define wglDXRegisterObjectNV rwglDXRegisterObjectNV +#define wglDXSetResourceShareHandleNV rwglDXSetResourceShareHandleNV +#define wglDXUnlockObjectsNV rwglDXUnlockObjectsNV +#define wglDXUnregisterObjectNV rwglDXUnregisterObjectNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP +REGAL_DECL BOOL REGAL_CALL wglDXCloseDeviceNV(HANDLE hDevice); +REGAL_DECL BOOL REGAL_CALL wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL wglDXObjectAccessNV(HANDLE hObject, GLenum access); +REGAL_DECL BOOL REGAL_CALL wglDXSetResourceShareHandleNV(GLvoid *dxObject, HANDLE shareHandle); +REGAL_DECL BOOL REGAL_CALL wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject); +REGAL_DECL HANDLE REGAL_CALL wglDXOpenDeviceNV(GLvoid *dxDevice); +REGAL_DECL HANDLE REGAL_CALL wglDXRegisterObjectNV(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP +REGAL_DECL BOOL REGAL_CALL plugin_wglDXCloseDeviceNV(HANDLE hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXObjectAccessNV(HANDLE hObject, GLenum access); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXSetResourceShareHandleNV(GLvoid *dxObject, HANDLE shareHandle); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject); +REGAL_DECL HANDLE REGAL_CALL plugin_wglDXOpenDeviceNV(GLvoid *dxDevice); +REGAL_DECL HANDLE REGAL_CALL plugin_wglDXRegisterObjectNV(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +/** + ** WGL_NV_copy_image + **/ + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_WGL_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE +#endif + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE +typedef BOOL (REGAL_CALL *PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE +#define wglCopyImageSubDataNV rwglCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE +REGAL_DECL BOOL REGAL_CALL wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE +REGAL_DECL BOOL REGAL_CALL plugin_wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** WGL_NV_float_buffer + **/ + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_WGL_NV_FLOAT_BUFFER +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER +#define WGL_FLOAT_COMPONENTS_NV 0x20b0 /* 8368 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20b1 /* 8369 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20b2 /* 8370 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20b3 /* 8371 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20b4 /* 8372 */ +#define WGL_TEXTURE_FLOAT_R_NV 0x20b5 /* 8373 */ +#define WGL_TEXTURE_FLOAT_RG_NV 0x20b6 /* 8374 */ +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20b7 /* 8375 */ +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20b8 /* 8376 */ +#endif + +/** + ** WGL_NV_gpu_affinity + **/ + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20d0 /* 8400 */ +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20d1 /* 8401 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY +typedef BOOL (REGAL_CALL *PFNWGLDELETEDCNVPROC)(HDC hAffinityDC); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu); +typedef HDC (REGAL_CALL *PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY +#define wglCreateAffinityDCNV rwglCreateAffinityDCNV +#define wglDeleteDCNV rwglDeleteDCNV +#define wglEnumGpuDevicesNV rwglEnumGpuDevicesNV +#define wglEnumGpusFromAffinityDCNV rwglEnumGpusFromAffinityDCNV +#define wglEnumGpusNV rwglEnumGpusNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY +REGAL_DECL BOOL REGAL_CALL wglDeleteDCNV(HDC hAffinityDC); +REGAL_DECL BOOL REGAL_CALL wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +REGAL_DECL BOOL REGAL_CALL wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +REGAL_DECL BOOL REGAL_CALL wglEnumGpusNV(UINT iGpuIndex, HGPUNV *phGpu); +REGAL_DECL HDC REGAL_CALL wglCreateAffinityDCNV(const HGPUNV *phGpuList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteDCNV(HDC hAffinityDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpusNV(UINT iGpuIndex, HGPUNV *phGpu); +REGAL_DECL HDC REGAL_CALL plugin_wglCreateAffinityDCNV(const HGPUNV *phGpuList); +#endif + +/** + ** WGL_NV_multisample_coverage + **/ + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE +#define WGL_COVERAGE_SAMPLES_NV 0x2042 /* 8258 */ +#define WGL_COLOR_SAMPLES_NV 0x20b9 /* 8377 */ +#endif + +/** + ** WGL_NV_present_video + **/ + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO +#endif + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO +#define WGL_NUM_VIDEO_SLOTS_NV 0x20f0 /* 8432 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEODEVICENVPROC)(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (REGAL_CALL *PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue); +typedef int (REGAL_CALL *PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO +#define wglBindVideoDeviceNV rwglBindVideoDeviceNV +#define wglEnumerateVideoDevicesNV rwglEnumerateVideoDevicesNV +#define wglQueryCurrentContextNV rwglQueryCurrentContextNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO +REGAL_DECL BOOL REGAL_CALL wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +REGAL_DECL BOOL REGAL_CALL wglQueryCurrentContextNV(int iAttribute, int *piValue); +REGAL_DECL int REGAL_CALL wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryCurrentContextNV(int iAttribute, int *piValue); +REGAL_DECL int REGAL_CALL plugin_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +/** + ** WGL_NV_render_depth_texture + **/ + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE +#define WGL_NO_TEXTURE_ARB 0x2077 /* 8311 */ +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20a3 /* 8355 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20a4 /* 8356 */ +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20a5 /* 8357 */ +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20a6 /* 8358 */ +#define WGL_DEPTH_COMPONENT_NV 0x20a7 /* 8359 */ +#endif + +/** + ** WGL_NV_render_texture_rectangle + **/ + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20a0 /* 8352 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20a1 /* 8353 */ +#define WGL_TEXTURE_RECTANGLE_NV 0x20a2 /* 8354 */ +#endif + +/** + ** WGL_NV_swap_group + **/ + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_WGL_NV_SWAP_GROUP) +#define REGAL_NO_ENUM_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP) +#define REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP) +#define REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP +#endif + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP +typedef BOOL (REGAL_CALL *PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier); +typedef BOOL (REGAL_CALL *PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count); +typedef BOOL (REGAL_CALL *PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (REGAL_CALL *PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (REGAL_CALL *PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP +#define wglBindSwapBarrierNV rwglBindSwapBarrierNV +#define wglJoinSwapGroupNV rwglJoinSwapGroupNV +#define wglQueryFrameCountNV rwglQueryFrameCountNV +#define wglQueryMaxSwapGroupsNV rwglQueryMaxSwapGroupsNV +#define wglQuerySwapGroupNV rwglQuerySwapGroupNV +#define wglResetFrameCountNV rwglResetFrameCountNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP +REGAL_DECL BOOL REGAL_CALL wglBindSwapBarrierNV(GLuint group, GLuint barrier); +REGAL_DECL BOOL REGAL_CALL wglJoinSwapGroupNV(HDC hDC, GLuint group); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameCountNV(HDC hDC, GLuint *count); +REGAL_DECL BOOL REGAL_CALL wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL BOOL REGAL_CALL wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier); +REGAL_DECL BOOL REGAL_CALL wglResetFrameCountNV(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP +REGAL_DECL BOOL REGAL_CALL plugin_wglBindSwapBarrierNV(GLuint group, GLuint barrier); +REGAL_DECL BOOL REGAL_CALL plugin_wglJoinSwapGroupNV(HDC hDC, GLuint group); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameCountNV(HDC hDC, GLuint *count); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL BOOL REGAL_CALL plugin_wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier); +REGAL_DECL BOOL REGAL_CALL plugin_wglResetFrameCountNV(HDC hDC); +#endif + +/** + ** WGL_NV_vertex_array_range + **/ + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNWGLFREEMEMORYNVPROC)(void *pointer); +typedef void *(REGAL_CALL *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE +#define wglAllocateMemoryNV rwglAllocateMemoryNV +#define wglFreeMemoryNV rwglFreeMemoryNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +REGAL_DECL void REGAL_CALL wglFreeMemoryNV(void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL plugin_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +REGAL_DECL void REGAL_CALL plugin_wglFreeMemoryNV(void *pointer); +#endif + +/** + ** WGL_NV_video_capture + **/ + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE +#endif + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE +#define WGL_UNIQUE_ID_NV 0x20ce /* 8398 */ +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20cf /* 8399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (REGAL_CALL *PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (REGAL_CALL *PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (REGAL_CALL *PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE +#define wglBindVideoCaptureDeviceNV rwglBindVideoCaptureDeviceNV +#define wglEnumerateVideoCaptureDevicesNV rwglEnumerateVideoCaptureDevicesNV +#define wglLockVideoCaptureDeviceNV rwglLockVideoCaptureDeviceNV +#define wglQueryVideoCaptureDeviceNV rwglQueryVideoCaptureDeviceNV +#define wglReleaseVideoCaptureDeviceNV rwglReleaseVideoCaptureDeviceNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE +REGAL_DECL BOOL REGAL_CALL wglBindVideoCaptureDeviceNV(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL wglLockVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL wglQueryVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL UINT REGAL_CALL wglEnumerateVideoCaptureDevicesNV(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoCaptureDeviceNV(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglLockVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL UINT REGAL_CALL plugin_wglEnumerateVideoCaptureDevicesNV(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +/** + ** WGL_NV_video_output + **/ + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT +#endif + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20c0 /* 8384 */ +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20c1 /* 8385 */ +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20c2 /* 8386 */ +#define WGL_VIDEO_OUT_COLOR_NV 0x20c3 /* 8387 */ +#define WGL_VIDEO_OUT_ALPHA_NV 0x20c4 /* 8388 */ +#define WGL_VIDEO_OUT_DEPTH_NV 0x20c5 /* 8389 */ +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20c6 /* 8390 */ +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20c7 /* 8391 */ +#define WGL_VIDEO_OUT_FRAME 0x20c8 /* 8392 */ +#define WGL_VIDEO_OUT_FIELD_1 0x20c9 /* 8393 */ +#define WGL_VIDEO_OUT_FIELD_2 0x20ca /* 8394 */ +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20cb /* 8395 */ +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20cc /* 8396 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (REGAL_CALL *PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (REGAL_CALL *PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (REGAL_CALL *PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT +#define wglBindVideoImageNV rwglBindVideoImageNV +#define wglGetVideoDeviceNV rwglGetVideoDeviceNV +#define wglGetVideoInfoNV rwglGetVideoInfoNV +#define wglReleaseVideoDeviceNV rwglReleaseVideoDeviceNV +#define wglReleaseVideoImageNV rwglReleaseVideoImageNV +#define wglSendPbufferToVideoNV rwglSendPbufferToVideoNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT +REGAL_DECL BOOL REGAL_CALL wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +REGAL_DECL BOOL REGAL_CALL wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +/** + ** WGL_OML_sync_control + **/ + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_ENUM_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLGETMSCRATEOMLPROC)(HDC hDC, INT32 *numerator, INT32 *denominator); +typedef BOOL (REGAL_CALL *PFNWGLGETSYNCVALUESOMLPROC)(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (REGAL_CALL *PFNWGLWAITFORMSCOMLPROC)(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (REGAL_CALL *PFNWGLWAITFORSBCOMLPROC)(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef INT64 (REGAL_CALL *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (REGAL_CALL *PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL +#define wglGetMscRateOML rwglGetMscRateOML +#define wglGetSyncValuesOML rwglGetSyncValuesOML +#define wglSwapBuffersMscOML rwglSwapBuffersMscOML +#define wglSwapLayerBuffersMscOML rwglSwapLayerBuffersMscOML +#define wglWaitForMscOML rwglWaitForMscOML +#define wglWaitForSbcOML rwglWaitForSbcOML +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL +REGAL_DECL BOOL REGAL_CALL wglGetMscRateOML(HDC hDC, INT32 *numerator, INT32 *denominator); +REGAL_DECL BOOL REGAL_CALL wglGetSyncValuesOML(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL wglWaitForMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL wglWaitForSbcOML(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL INT64 REGAL_CALL wglSwapBuffersMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +REGAL_DECL INT64 REGAL_CALL wglSwapLayerBuffersMscOML(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglGetMscRateOML(HDC hDC, INT32 *numerator, INT32 *denominator); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetSyncValuesOML(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL plugin_wglWaitForMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL plugin_wglWaitForSbcOML(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL INT64 REGAL_CALL plugin_wglSwapBuffersMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +REGAL_DECL INT64 REGAL_CALL plugin_wglSwapLayerBuffersMscOML(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +/** + ** WGL_core + **/ + +#if (defined(WGL_CORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_ENUM_WGL_CORE) +#define REGAL_NO_ENUM_WGL_CORE +#endif + +#if (defined(WGL_CORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_TYPEDEF_WGL_CORE) +#define REGAL_NO_TYPEDEF_WGL_CORE +#endif + +#if (defined(WGL_CORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_NAMESPACE_WGL_CORE) +#define REGAL_NO_NAMESPACE_WGL_CORE +#endif + +#if (defined(WGL_CORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_PLUGIN_WGL_CORE) +#define REGAL_NO_PLUGIN_WGL_CORE +#endif + +#if (defined(WGL_CORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_DECLARATION_WGL_CORE) +#define REGAL_NO_DECLARATION_WGL_CORE +#endif + +#ifndef WGL_core +#define WGL_core 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_CORE +typedef BOOL (REGAL_CALL *PFNWGLCOPYCONTEXTPROC)(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +typedef BOOL (REGAL_CALL *PFNWGLDELETECONTEXTPROC)(HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLDESCRIBELAYERPLANEPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +typedef BOOL (REGAL_CALL *PFNWGLMAKECURRENTPROC)(HDC hDC, HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLREALIZELAYERPALETTEPROC)(HDC hDC, int iLayerPlane, BOOL bRealize); +typedef BOOL (REGAL_CALL *PFNWGLSHARELISTSPROC)(HGLRC hglrcShare, HGLRC hglrcSrc); +typedef BOOL (REGAL_CALL *PFNWGLSWAPLAYERBUFFERSPROC)(HDC hDC, UINT fuPlanes); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTBITMAPSAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTBITMAPSWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTOUTLINESAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTOUTLINESWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef DWORD (REGAL_CALL *PFNWGLSWAPMULTIPLEBUFFERSPROC)(UINT n, const WGLSWAP *ps); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTDCPROC)(void); +typedef HGLRC (REGAL_CALL *PFNWGLCREATECONTEXTPROC)(HDC hDC); +typedef HGLRC (REGAL_CALL *PFNWGLCREATELAYERCONTEXTPROC)(HDC hDC, int iLayerPlane); +typedef HGLRC (REGAL_CALL *PFNWGLGETCURRENTCONTEXTPROC)(void); +typedef PROC (REGAL_CALL *PFNWGLGETDEFAULTPROCADDRESSPROC)(LPCSTR lpszProc); +typedef PROC (REGAL_CALL *PFNWGLGETPROCADDRESSPROC)(LPCSTR lpszProc); +typedef int (REGAL_CALL *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +typedef int (REGAL_CALL *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_CORE +#define wglCopyContext rwglCopyContext +#define wglCreateContext rwglCreateContext +#define wglCreateLayerContext rwglCreateLayerContext +#define wglDeleteContext rwglDeleteContext +#define wglDescribeLayerPlane rwglDescribeLayerPlane +#define wglGetCurrentContext rwglGetCurrentContext +#define wglGetCurrentDC rwglGetCurrentDC +#define wglGetDefaultProcAddress rwglGetDefaultProcAddress +#define wglGetLayerPaletteEntries rwglGetLayerPaletteEntries +#define wglGetProcAddress rwglGetProcAddress +#define wglMakeCurrent rwglMakeCurrent +#define wglRealizeLayerPalette rwglRealizeLayerPalette +#define wglSetLayerPaletteEntries rwglSetLayerPaletteEntries +#define wglShareLists rwglShareLists +#define wglSwapLayerBuffers rwglSwapLayerBuffers +#define wglSwapMultipleBuffers rwglSwapMultipleBuffers +#define wglUseFontBitmapsA rwglUseFontBitmapsA +#define wglUseFontBitmapsW rwglUseFontBitmapsW +#define wglUseFontOutlinesA rwglUseFontOutlinesA +#define wglUseFontOutlinesW rwglUseFontOutlinesW +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_CORE +REGAL_DECL BOOL REGAL_CALL wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +REGAL_DECL BOOL REGAL_CALL wglDeleteContext(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglDescribeLayerPlane(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +REGAL_DECL BOOL REGAL_CALL wglMakeCurrent(HDC hDC, HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglRealizeLayerPalette(HDC hDC, int iLayerPlane, BOOL bRealize); +REGAL_DECL BOOL REGAL_CALL wglShareLists(HGLRC hglrcShare, HGLRC hglrcSrc); +REGAL_DECL BOOL REGAL_CALL wglSwapLayerBuffers(HDC hDC, UINT fuPlanes); +REGAL_DECL BOOL REGAL_CALL wglUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL wglUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL wglUseFontOutlinesA(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL BOOL REGAL_CALL wglUseFontOutlinesW(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL DWORD REGAL_CALL wglSwapMultipleBuffers(UINT n, const WGLSWAP *ps); +REGAL_DECL HDC REGAL_CALL wglGetCurrentDC(void); +REGAL_DECL HGLRC REGAL_CALL wglCreateContext(HDC hDC); +REGAL_DECL HGLRC REGAL_CALL wglCreateLayerContext(HDC hDC, int iLayerPlane); +REGAL_DECL HGLRC REGAL_CALL wglGetCurrentContext(void); +REGAL_DECL PROC REGAL_CALL wglGetDefaultProcAddress(LPCSTR lpszProc); +REGAL_DECL PROC REGAL_CALL wglGetProcAddress(LPCSTR lpszProc); +REGAL_DECL int REGAL_CALL wglGetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +REGAL_DECL int REGAL_CALL wglSetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_CORE +REGAL_DECL BOOL REGAL_CALL plugin_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteContext(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglDescribeLayerPlane(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeCurrent(HDC hDC, HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglRealizeLayerPalette(HDC hDC, int iLayerPlane, BOOL bRealize); +REGAL_DECL BOOL REGAL_CALL plugin_wglShareLists(HGLRC hglrcShare, HGLRC hglrcSrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapLayerBuffers(HDC hDC, UINT fuPlanes); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontOutlinesA(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontOutlinesW(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL DWORD REGAL_CALL plugin_wglSwapMultipleBuffers(UINT n, const WGLSWAP *ps); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentDC(void); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateContext(HDC hDC); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateLayerContext(HDC hDC, int iLayerPlane); +REGAL_DECL HGLRC REGAL_CALL plugin_wglGetCurrentContext(void); +REGAL_DECL PROC REGAL_CALL plugin_wglGetDefaultProcAddress(LPCSTR lpszProc); +REGAL_DECL PROC REGAL_CALL plugin_wglGetProcAddress(LPCSTR lpszProc); +REGAL_DECL int REGAL_CALL plugin_wglGetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +REGAL_DECL int REGAL_CALL plugin_wglSetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#endif /* REGAL_SYS_WGL_DECLARE_WGL */ +#endif /* REGAL_SYS_WGL */ + +#if REGAL_SYS_GLX + +/** + ** GLX_3DFX_multisample + **/ + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_3DFX_MULTISAMPLE +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 /* 32848 */ +#define GLX_SAMPLES_3DFX 0x8051 /* 32849 */ +#endif + +/** + ** GLX_AMD_gpu_association + **/ + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION +#endif + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION +#define GLX_GPU_VENDOR_AMD 0x1f00 /* 7936 */ +#define GLX_GPU_RENDERER_STRING_AMD 0x1f01 /* 7937 */ +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1f02 /* 7938 */ +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21a2 /* 8610 */ +#define GLX_GPU_RAM_AMD 0x21a3 /* 8611 */ +#define GLX_GPU_CLOCK_AMD 0x21a4 /* 8612 */ +#define GLX_GPU_NUM_PIPES_AMD 0x21a5 /* 8613 */ +#define GLX_GPU_NUM_SIMD_AMD 0x21a6 /* 8614 */ +#define GLX_GPU_NUM_RB_AMD 0x21a7 /* 8615 */ +#define GLX_GPU_NUM_SPI_AMD 0x21a8 /* 8616 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION +typedef Bool (REGAL_CALL *PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); +typedef GLXContext (REGAL_CALL *PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); +typedef GLXContext (REGAL_CALL *PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList); +typedef GLXContext (REGAL_CALL *PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef int (REGAL_CALL *PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +typedef unsigned int (REGAL_CALL *PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); +typedef unsigned int (REGAL_CALL *PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids); +typedef void (REGAL_CALL *PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION +#define glXBlitContextFramebufferAMD rglXBlitContextFramebufferAMD +#define glXCreateAssociatedContextAMD rglXCreateAssociatedContextAMD +#define glXCreateAssociatedContextAttribsAMD rglXCreateAssociatedContextAttribsAMD +#define glXDeleteAssociatedContextAMD rglXDeleteAssociatedContextAMD +#define glXGetContextGPUIDAMD rglXGetContextGPUIDAMD +#define glXGetCurrentAssociatedContextAMD rglXGetCurrentAssociatedContextAMD +#define glXGetGPUIDsAMD rglXGetGPUIDsAMD +#define glXGetGPUInfoAMD rglXGetGPUInfoAMD +#define glXMakeAssociatedContextCurrentAMD rglXMakeAssociatedContextCurrentAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION +REGAL_DECL Bool REGAL_CALL glXDeleteAssociatedContextAMD(GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXMakeAssociatedContextCurrentAMD(GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL glXCreateAssociatedContextAMD(unsigned int id, GLXContext share_list); +REGAL_DECL GLXContext REGAL_CALL glXCreateAssociatedContextAttribsAMD(unsigned int id, GLXContext share_context, const int *attribList); +REGAL_DECL GLXContext REGAL_CALL glXGetCurrentAssociatedContextAMD(void); +REGAL_DECL int REGAL_CALL glXGetGPUInfoAMD(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +REGAL_DECL unsigned int REGAL_CALL glXGetContextGPUIDAMD(GLXContext ctx); +REGAL_DECL unsigned int REGAL_CALL glXGetGPUIDsAMD(unsigned int maxCount, unsigned int *ids); +REGAL_DECL void REGAL_CALL glXBlitContextFramebufferAMD(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION +REGAL_DECL Bool REGAL_CALL plugin_glXDeleteAssociatedContextAMD(GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXMakeAssociatedContextCurrentAMD(GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateAssociatedContextAMD(unsigned int id, GLXContext share_list); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateAssociatedContextAttribsAMD(unsigned int id, GLXContext share_context, const int *attribList); +REGAL_DECL GLXContext REGAL_CALL plugin_glXGetCurrentAssociatedContextAMD(void); +REGAL_DECL int REGAL_CALL plugin_glXGetGPUInfoAMD(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetContextGPUIDAMD(GLXContext ctx); +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetGPUIDsAMD(unsigned int maxCount, unsigned int *ids); +REGAL_DECL void REGAL_CALL plugin_glXBlitContextFramebufferAMD(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GLX_ARB_create_context + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x1 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x2 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 /* 8337 */ +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 /* 8338 */ +#define GLX_CONTEXT_FLAGS_ARB 0x2094 /* 8340 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT +#define glXCreateContextAttribsARB rglXCreateContextAttribsARB +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT +REGAL_DECL GLXContext REGAL_CALL glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +/** + ** GLX_ARB_create_context_profile + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x1 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x2 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 /* 37158 */ +#endif + +/** + ** GLX_ARB_create_context_robustness + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x4 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +/** + ** GLX_ARB_fbconfig_float + **/ + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_PLUGIN_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_DECLARATION_GLX_ARB_FBCONFIG_FLOAT +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT +#define GLX_RGBA_FLOAT_TYPE 0x20b9 /* 8377 */ +#define GLX_RGBA_FLOAT_BIT 0x4 +#endif + +/** + ** GLX_ARB_framebuffer_sRGB + **/ + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 /* 8370 */ +#endif + +/** + ** GLX_ARB_get_proc_address + **/ + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_ENUM_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_ENUM_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS +typedef __GLXextFuncPtr (REGAL_CALL *PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS +#define glXGetProcAddressARB rglXGetProcAddressARB +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS +REGAL_DECL __GLXextFuncPtr REGAL_CALL glXGetProcAddressARB(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS +REGAL_DECL __GLXextFuncPtr REGAL_CALL plugin_glXGetProcAddressARB(const GLubyte *procName); +#endif + +/** + ** GLX_ARB_multisample + **/ + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_ARB_MULTISAMPLE +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_ARB 0x186a0 /* 100000 */ +#define GLX_SAMPLES_ARB 0x186a1 /* 100001 */ +#endif + +/** + ** GLX_ARB_robustness_share_group_isolation + **/ + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_TYPEDEF_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_NAMESPACE_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_PLUGIN_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_DECLARATION_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x8 +#endif + +/** + ** GLX_ARB_vertex_buffer_object + **/ + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 /* 8341 */ +#endif + +/** + ** GLX_ATI_pixel_format_float + **/ + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT +#define GLX_RGBA_FLOAT_ATI_BIT 0x100 /* 256 */ +#endif + +/** + ** GLX_ATI_render_texture + **/ + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE +#endif + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 /* 38912 */ +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 /* 38913 */ +#define GLX_TEXTURE_FORMAT_ATI 0x9802 /* 38914 */ +#define GLX_TEXTURE_TARGET_ATI 0x9803 /* 38915 */ +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 /* 38916 */ +#define GLX_TEXTURE_RGB_ATI 0x9805 /* 38917 */ +#define GLX_TEXTURE_RGBA_ATI 0x9806 /* 38918 */ +#define GLX_NO_TEXTURE_ATI 0x9807 /* 38919 */ +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 /* 38920 */ +#define GLX_TEXTURE_1D_ATI 0x9809 /* 38921 */ +#define GLX_TEXTURE_2D_ATI 0x980a /* 38922 */ +#define GLX_MIPMAP_LEVEL_ATI 0x980b /* 38923 */ +#define GLX_CUBE_MAP_FACE_ATI 0x980c /* 38924 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980d /* 38925 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980e /* 38926 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980f /* 38927 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 /* 38928 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 /* 38929 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 /* 38930 */ +#define GLX_FRONT_LEFT_ATI 0x9813 /* 38931 */ +#define GLX_FRONT_RIGHT_ATI 0x9814 /* 38932 */ +#define GLX_BACK_LEFT_ATI 0x9815 /* 38933 */ +#define GLX_BACK_RIGHT_ATI 0x9816 /* 38934 */ +#define GLX_AUX0_ATI 0x9817 /* 38935 */ +#define GLX_AUX1_ATI 0x9818 /* 38936 */ +#define GLX_AUX2_ATI 0x9819 /* 38937 */ +#define GLX_AUX3_ATI 0x981a /* 38938 */ +#define GLX_AUX4_ATI 0x981b /* 38939 */ +#define GLX_AUX5_ATI 0x981c /* 38940 */ +#define GLX_AUX6_ATI 0x981d /* 38941 */ +#define GLX_AUX7_ATI 0x981e /* 38942 */ +#define GLX_AUX8_ATI 0x981f /* 38943 */ +#define GLX_AUX9_ATI 0x9820 /* 38944 */ +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 /* 38945 */ +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 /* 38946 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE +typedef void (REGAL_CALL *PFNGLXBINDTEXIMAGEATIPROC)(Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void (REGAL_CALL *PFNGLXDRAWABLEATTRIBATIPROC)(Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void (REGAL_CALL *PFNGLXRELEASETEXIMAGEATIPROC)(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE +#define glXBindTexImageATI rglXBindTexImageATI +#define glXDrawableAttribATI rglXDrawableAttribATI +#define glXReleaseTexImageATI rglXReleaseTexImageATI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE +REGAL_DECL void REGAL_CALL glXBindTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +REGAL_DECL void REGAL_CALL glXDrawableAttribATI(Display *dpy, GLXDrawable draw, const int *attrib_list); +REGAL_DECL void REGAL_CALL glXReleaseTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glXBindTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +REGAL_DECL void REGAL_CALL plugin_glXDrawableAttribATI(Display *dpy, GLXDrawable draw, const int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXReleaseTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +/** + ** GLX_EXT_create_context_es2_profile + **/ + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** GLX_EXT_create_context_es_profile + **/ + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** GLX_EXT_fbconfig_packed_float + **/ + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20b1 /* 8369 */ +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x8 +#endif + +/** + ** GLX_EXT_framebuffer_sRGB + **/ + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20b2 /* 8370 */ +#endif + +/** + ** GLX_EXT_import_context + **/ + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT +#define GLX_SHARE_CONTEXT_EXT 0x800a /* 32778 */ +#define GLX_VISUAL_ID_EXT 0x800b /* 32779 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT +typedef GLXContext (REGAL_CALL *PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID); +typedef GLXContextID (REGAL_CALL *PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); +typedef int (REGAL_CALL *PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT +#define glXFreeContextEXT rglXFreeContextEXT +#define glXGetContextIDEXT rglXGetContextIDEXT +#define glXImportContextEXT rglXImportContextEXT +#define glXQueryContextInfoEXT rglXQueryContextInfoEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT +REGAL_DECL GLXContext REGAL_CALL glXImportContextEXT(Display *dpy, GLXContextID contextID); +REGAL_DECL GLXContextID REGAL_CALL glXGetContextIDEXT(const GLXContext context); +REGAL_DECL int REGAL_CALL glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXFreeContextEXT(Display *dpy, GLXContext context); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT +REGAL_DECL GLXContext REGAL_CALL plugin_glXImportContextEXT(Display *dpy, GLXContextID contextID); +REGAL_DECL GLXContextID REGAL_CALL plugin_glXGetContextIDEXT(const GLXContext context); +REGAL_DECL int REGAL_CALL plugin_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXFreeContextEXT(Display *dpy, GLXContext context); +#endif + +/** + ** GLX_EXT_swap_control + **/ + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL +#define GLX_SWAP_INTERVAL_EXT 0x20f1 /* 8433 */ +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20f2 /* 8434 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL +typedef void (REGAL_CALL *PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL +#define glXSwapIntervalEXT rglXSwapIntervalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL +REGAL_DECL void REGAL_CALL glXSwapIntervalEXT(Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL +REGAL_DECL void REGAL_CALL plugin_glXSwapIntervalEXT(Display *dpy, GLXDrawable drawable, int interval); +#endif + +/** + ** GLX_EXT_swap_control_tear + **/ + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR +#define GLX_LATE_SWAPS_TEAR_EXT 0x20f3 /* 8435 */ +#endif + +/** + ** GLX_EXT_texture_from_pixmap + **/ + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP +#define GLX_TEXTURE_1D_BIT_EXT 0x1 +#define GLX_TEXTURE_2D_BIT_EXT 0x2 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20d0 /* 8400 */ +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20d1 /* 8401 */ +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20d2 /* 8402 */ +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20d3 /* 8403 */ +#define GLX_Y_INVERTED_EXT 0x20d4 /* 8404 */ +#define GLX_TEXTURE_FORMAT_EXT 0x20d5 /* 8405 */ +#define GLX_TEXTURE_TARGET_EXT 0x20d6 /* 8406 */ +#define GLX_MIPMAP_TEXTURE_EXT 0x20d7 /* 8407 */ +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20d8 /* 8408 */ +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20d9 /* 8409 */ +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20da /* 8410 */ +#define GLX_TEXTURE_1D_EXT 0x20db /* 8411 */ +#define GLX_TEXTURE_2D_EXT 0x20dc /* 8412 */ +#define GLX_TEXTURE_RECTANGLE_EXT 0x20dd /* 8413 */ +#define GLX_FRONT_LEFT_EXT 0x20de /* 8414 */ +#define GLX_FRONT_RIGHT_EXT 0x20df /* 8415 */ +#define GLX_BACK_LEFT_EXT 0x20e0 /* 8416 */ +#define GLX_BACK_RIGHT_EXT 0x20e1 /* 8417 */ +#define GLX_AUX0_EXT 0x20e2 /* 8418 */ +#define GLX_AUX1_EXT 0x20e3 /* 8419 */ +#define GLX_AUX2_EXT 0x20e4 /* 8420 */ +#define GLX_AUX3_EXT 0x20e5 /* 8421 */ +#define GLX_AUX4_EXT 0x20e6 /* 8422 */ +#define GLX_AUX5_EXT 0x20e7 /* 8423 */ +#define GLX_AUX6_EXT 0x20e8 /* 8424 */ +#define GLX_AUX7_EXT 0x20e9 /* 8425 */ +#define GLX_AUX8_EXT 0x20ea /* 8426 */ +#define GLX_AUX9_EXT 0x20eb /* 8427 */ +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x4 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP +typedef void (REGAL_CALL *PFNGLXBINDTEXIMAGEEXTPROC)(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void (REGAL_CALL *PFNGLXRELEASETEXIMAGEEXTPROC)(Display *display, GLXDrawable drawable, int buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP +#define glXBindTexImageEXT rglXBindTexImageEXT +#define glXReleaseTexImageEXT rglXReleaseTexImageEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP +REGAL_DECL void REGAL_CALL glXBindTexImageEXT(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +REGAL_DECL void REGAL_CALL glXReleaseTexImageEXT(Display *display, GLXDrawable drawable, int buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP +REGAL_DECL void REGAL_CALL plugin_glXBindTexImageEXT(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXReleaseTexImageEXT(Display *display, GLXDrawable drawable, int buffer); +#endif + +/** + ** GLX_EXT_visual_info + **/ + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_PLUGIN_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_DECLARATION_GLX_EXT_VISUAL_INFO +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO +#define GLX_X_VISUAL_TYPE_EXT 0x22 /* 34 */ +#define GLX_TRANSPARENT_TYPE_EXT 0x23 /* 35 */ +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 /* 36 */ +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 /* 37 */ +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 /* 38 */ +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 /* 39 */ +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 /* 40 */ +#define GLX_NONE_EXT 0x8000 /* 32768 */ +#define GLX_TRUE_COLOR_EXT 0x8002 /* 32770 */ +#define GLX_DIRECT_COLOR_EXT 0x8003 /* 32771 */ +#define GLX_PSEUDO_COLOR_EXT 0x8004 /* 32772 */ +#define GLX_STATIC_COLOR_EXT 0x8005 /* 32773 */ +#define GLX_GRAY_SCALE_EXT 0x8006 /* 32774 */ +#define GLX_STATIC_GRAY_EXT 0x8007 /* 32775 */ +#define GLX_TRANSPARENT_RGB_EXT 0x8008 /* 32776 */ +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 /* 32777 */ +#endif + +/** + ** GLX_EXT_visual_rating + **/ + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_PLUGIN_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_DECLARATION_GLX_EXT_VISUAL_RATING +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING +#define GLX_VISUAL_CAVEAT_EXT 0x20 /* 32 */ +#define GLX_SLOW_VISUAL_EXT 0x8001 /* 32769 */ +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800d /* 32781 */ +#endif + +/** + ** GLX_INTEL_swap_event + **/ + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_TYPEDEF_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_TYPEDEF_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_NAMESPACE_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_NAMESPACE_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_PLUGIN_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_PLUGIN_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_DECLARATION_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_DECLARATION_GLX_INTEL_SWAP_EVENT +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x4000000 /* 67108864 */ +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 /* 33152 */ +#define GLX_COPY_COMPLETE_INTEL 0x8181 /* 33153 */ +#define GLX_FLIP_COMPLETE_INTEL 0x8182 /* 33154 */ +#endif + +/** + ** GLX_MESA_agp_offset + **/ + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_ENUM_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_ENUM_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET +#endif + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET +typedef unsigned int (REGAL_CALL *PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET +#define glXGetAGPOffsetMESA rglXGetAGPOffsetMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET +REGAL_DECL unsigned int REGAL_CALL glXGetAGPOffsetMESA(const void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetAGPOffsetMESA(const void *pointer); +#endif + +/** + ** GLX_MESA_copy_sub_buffer + **/ + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_ENUM_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_ENUM_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER +typedef void (REGAL_CALL *PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER +#define glXCopySubBufferMESA rglXCopySubBufferMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER +REGAL_DECL void REGAL_CALL glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER +REGAL_DECL void REGAL_CALL plugin_glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +/** + ** GLX_MESA_pixmap_colormap + **/ + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_ENUM_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_ENUM_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP +#define glXCreateGLXPixmapMESA rglXCreateGLXPixmapMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +/** + ** GLX_MESA_release_buffers + **/ + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_ENUM_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_ENUM_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS +typedef Bool (REGAL_CALL *PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable d); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS +#define glXReleaseBuffersMESA rglXReleaseBuffersMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS +REGAL_DECL Bool REGAL_CALL glXReleaseBuffersMESA(Display *dpy, GLXDrawable d); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS +REGAL_DECL Bool REGAL_CALL plugin_glXReleaseBuffersMESA(Display *dpy, GLXDrawable d); +#endif + +/** + ** GLX_MESA_set_3dfx_mode + **/ + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE +typedef GLboolean (REGAL_CALL *PFNGLXSET3DFXMODEMESAPROC)(GLint mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE +#define glXSet3DfxModeMESA rglXSet3DfxModeMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE +REGAL_DECL GLboolean REGAL_CALL glXSet3DfxModeMESA(GLint mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE +REGAL_DECL GLboolean REGAL_CALL plugin_glXSet3DfxModeMESA(GLint mode); +#endif + +/** + ** GLX_MESA_swap_control + **/ + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL +#endif + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL +typedef int (REGAL_CALL *PFNGLXGETSWAPINTERVALMESAPROC)(void); +typedef int (REGAL_CALL *PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL +#define glXGetSwapIntervalMESA rglXGetSwapIntervalMESA +#define glXSwapIntervalMESA rglXSwapIntervalMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL +REGAL_DECL int REGAL_CALL glXGetSwapIntervalMESA(void); +REGAL_DECL int REGAL_CALL glXSwapIntervalMESA(unsigned int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL +REGAL_DECL int REGAL_CALL plugin_glXGetSwapIntervalMESA(void); +REGAL_DECL int REGAL_CALL plugin_glXSwapIntervalMESA(unsigned int interval); +#endif + +/** + ** GLX_NV_copy_image + **/ + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GLX_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE +#endif + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE +#define glXCopyImageSubDataNV rglXCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL glXCopyImageSubDataNV(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glXCopyImageSubDataNV(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GLX_NV_float_buffer + **/ + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_GLX_NV_FLOAT_BUFFER +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER +#define GLX_FLOAT_COMPONENTS_NV 0x20b0 /* 8368 */ +#endif + +/** + ** GLX_NV_multisample_coverage + **/ + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE +#define GLX_COVERAGE_SAMPLES_NV 0x186a1 /* 100001 */ +#define GLX_COLOR_SAMPLES_NV 0x20b3 /* 8371 */ +#endif + +/** + ** GLX_NV_present_video + **/ + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO +#endif + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO +#define GLX_NUM_VIDEO_SLOTS_NV 0x20f0 /* 8432 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO +typedef int (REGAL_CALL *PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int *(REGAL_CALL *PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO +#define glXBindVideoDeviceNV rglXBindVideoDeviceNV +#define glXEnumerateVideoDevicesNV rglXEnumerateVideoDevicesNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO +REGAL_DECL int REGAL_CALL glXBindVideoDeviceNV(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +REGAL_DECL unsigned int *REGAL_CALL glXEnumerateVideoDevicesNV(Display *dpy, int screen, int *nelements); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO +REGAL_DECL int REGAL_CALL plugin_glXBindVideoDeviceNV(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +REGAL_DECL unsigned int *REGAL_CALL plugin_glXEnumerateVideoDevicesNV(Display *dpy, int screen, int *nelements); +#endif + +/** + ** GLX_NV_swap_group + **/ + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_GLX_NV_SWAP_GROUP) +#define REGAL_NO_ENUM_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP) +#define REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP) +#define REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP +typedef Bool (REGAL_CALL *PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier); +typedef Bool (REGAL_CALL *PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool (REGAL_CALL *PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count); +typedef Bool (REGAL_CALL *PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool (REGAL_CALL *PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool (REGAL_CALL *PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP +#define glXBindSwapBarrierNV rglXBindSwapBarrierNV +#define glXJoinSwapGroupNV rglXJoinSwapGroupNV +#define glXQueryFrameCountNV rglXQueryFrameCountNV +#define glXQueryMaxSwapGroupsNV rglXQueryMaxSwapGroupsNV +#define glXQuerySwapGroupNV rglXQuerySwapGroupNV +#define glXResetFrameCountNV rglXResetFrameCountNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP +REGAL_DECL Bool REGAL_CALL glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier); +REGAL_DECL Bool REGAL_CALL glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint group); +REGAL_DECL Bool REGAL_CALL glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count); +REGAL_DECL Bool REGAL_CALL glXQueryMaxSwapGroupsNV(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL Bool REGAL_CALL glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +REGAL_DECL Bool REGAL_CALL glXResetFrameCountNV(Display *dpy, int screen); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP +REGAL_DECL Bool REGAL_CALL plugin_glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier); +REGAL_DECL Bool REGAL_CALL plugin_glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint group); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryMaxSwapGroupsNV(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL Bool REGAL_CALL plugin_glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +REGAL_DECL Bool REGAL_CALL plugin_glXResetFrameCountNV(Display *dpy, int screen); +#endif + +/** + ** GLX_NV_vertex_array_range + **/ + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLXFREEMEMORYNVPROC)(void *pointer); +typedef void *(REGAL_CALL *PFNGLXALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE +#define glXAllocateMemoryNV rglXAllocateMemoryNV +#define glXFreeMemoryNV rglXFreeMemoryNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL glXAllocateMemoryNV(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +REGAL_DECL void REGAL_CALL glXFreeMemoryNV(void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL plugin_glXAllocateMemoryNV(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +REGAL_DECL void REGAL_CALL plugin_glXFreeMemoryNV(void *pointer); +#endif + +/** + ** GLX_NV_video_capture + **/ + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE +#endif + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE +#define GLX_DEVICE_ID_NV 0x20cd /* 8397 */ +#define GLX_UNIQUE_ID_NV 0x20ce /* 8398 */ +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20cf /* 8399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE +typedef GLXVideoCaptureDeviceNV *(REGAL_CALL *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements); +typedef int (REGAL_CALL *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef int (REGAL_CALL *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +typedef void (REGAL_CALL *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE +#define glXBindVideoCaptureDeviceNV rglXBindVideoCaptureDeviceNV +#define glXEnumerateVideoCaptureDevicesNV rglXEnumerateVideoCaptureDevicesNV +#define glXLockVideoCaptureDeviceNV rglXLockVideoCaptureDeviceNV +#define glXQueryVideoCaptureDeviceNV rglXQueryVideoCaptureDeviceNV +#define glXReleaseVideoCaptureDeviceNV rglXReleaseVideoCaptureDeviceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE +REGAL_DECL GLXVideoCaptureDeviceNV *REGAL_CALL glXEnumerateVideoCaptureDevicesNV(Display *dpy, int screen, int *nelements); +REGAL_DECL int REGAL_CALL glXBindVideoCaptureDeviceNV(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +REGAL_DECL int REGAL_CALL glXQueryVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXLockVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +REGAL_DECL void REGAL_CALL glXReleaseVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE +REGAL_DECL GLXVideoCaptureDeviceNV *REGAL_CALL plugin_glXEnumerateVideoCaptureDevicesNV(Display *dpy, int screen, int *nelements); +REGAL_DECL int REGAL_CALL plugin_glXBindVideoCaptureDeviceNV(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +REGAL_DECL int REGAL_CALL plugin_glXQueryVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXLockVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +REGAL_DECL void REGAL_CALL plugin_glXReleaseVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +/** + ** GLX_NV_video_output + **/ + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT +#endif + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT +#define GLX_VIDEO_OUT_COLOR_NV 0x20c3 /* 8387 */ +#define GLX_VIDEO_OUT_ALPHA_NV 0x20c4 /* 8388 */ +#define GLX_VIDEO_OUT_DEPTH_NV 0x20c5 /* 8389 */ +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20c6 /* 8390 */ +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20c7 /* 8391 */ +#define GLX_VIDEO_OUT_FRAME_NV 0x20c8 /* 8392 */ +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20c9 /* 8393 */ +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20ca /* 8394 */ +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20cb /* 8395 */ +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20cc /* 8396 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT +typedef int (REGAL_CALL *PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int (REGAL_CALL *PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int (REGAL_CALL *PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int (REGAL_CALL *PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int (REGAL_CALL *PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf); +typedef int (REGAL_CALL *PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT +#define glXBindVideoImageNV rglXBindVideoImageNV +#define glXGetVideoDeviceNV rglXGetVideoDeviceNV +#define glXGetVideoInfoNV rglXGetVideoInfoNV +#define glXReleaseVideoDeviceNV rglXReleaseVideoDeviceNV +#define glXReleaseVideoImageNV rglXReleaseVideoImageNV +#define glXSendPbufferToVideoNV rglXSendPbufferToVideoNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT +REGAL_DECL int REGAL_CALL glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +REGAL_DECL int REGAL_CALL glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +REGAL_DECL int REGAL_CALL glXGetVideoInfoNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL int REGAL_CALL glXReleaseVideoDeviceNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +REGAL_DECL int REGAL_CALL glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL int REGAL_CALL glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT +REGAL_DECL int REGAL_CALL plugin_glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +REGAL_DECL int REGAL_CALL plugin_glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +REGAL_DECL int REGAL_CALL plugin_glXGetVideoInfoNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL int REGAL_CALL plugin_glXReleaseVideoDeviceNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +REGAL_DECL int REGAL_CALL plugin_glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL int REGAL_CALL plugin_glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +/** + ** GLX_OML_swap_method + **/ + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_ENUM_GLX_OML_SWAP_METHOD) +#define REGAL_NO_ENUM_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_TYPEDEF_GLX_OML_SWAP_METHOD) +#define REGAL_NO_TYPEDEF_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_NAMESPACE_GLX_OML_SWAP_METHOD) +#define REGAL_NO_NAMESPACE_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_PLUGIN_GLX_OML_SWAP_METHOD) +#define REGAL_NO_PLUGIN_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_DECLARATION_GLX_OML_SWAP_METHOD) +#define REGAL_NO_DECLARATION_GLX_OML_SWAP_METHOD +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_OML_SWAP_METHOD +#define GLX_SWAP_METHOD_OML 0x8060 /* 32864 */ +#define GLX_SWAP_EXCHANGE_OML 0x8061 /* 32865 */ +#define GLX_SWAP_COPY_OML 0x8062 /* 32866 */ +#define GLX_SWAP_UNDEFINED_OML 0x8063 /* 32867 */ +#endif + +/** + ** GLX_OML_sync_control + **/ + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_ENUM_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL +typedef Bool (REGAL_CALL *PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef Bool (REGAL_CALL *PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool (REGAL_CALL *PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool (REGAL_CALL *PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef int64_t (REGAL_CALL *PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL +#define glXGetMscRateOML rglXGetMscRateOML +#define glXGetSyncValuesOML rglXGetSyncValuesOML +#define glXSwapBuffersMscOML rglXSwapBuffersMscOML +#define glXWaitForMscOML rglXWaitForMscOML +#define glXWaitForSbcOML rglXWaitForSbcOML +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL +REGAL_DECL Bool REGAL_CALL glXGetMscRateOML(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +REGAL_DECL Bool REGAL_CALL glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL glXWaitForMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL glXWaitForSbcOML(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL int64_t REGAL_CALL glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL +REGAL_DECL Bool REGAL_CALL plugin_glXGetMscRateOML(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +REGAL_DECL Bool REGAL_CALL plugin_glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL plugin_glXWaitForMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL plugin_glXWaitForSbcOML(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL int64_t REGAL_CALL plugin_glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +/** + ** GLX_SGIS_blended_overlay + **/ + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_TYPEDEF_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_NAMESPACE_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_PLUGIN_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_DECLARATION_GLX_SGIS_BLENDED_OVERLAY +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY +#define GLX_BLENDED_RGBA_SGIS 0x8025 /* 32805 */ +#endif + +/** + ** GLX_SGIS_color_range + **/ + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_PLUGIN_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_DECLARATION_GLX_SGIS_COLOR_RANGE +#endif + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE +#define GLX_EXTENDED_RANGE_SGIS 0x0 +#define GLX_MAX_ALPHA_SGIS 0x0 +#define GLX_MAX_BLUE_SGIS 0x0 +#define GLX_MAX_GREEN_SGIS 0x0 +#define GLX_MAX_RED_SGIS 0x0 +#define GLX_MIN_ALPHA_SGIS 0x0 +#define GLX_MIN_BLUE_SGIS 0x0 +#define GLX_MIN_GREEN_SGIS 0x0 +#define GLX_MIN_RED_SGIS 0x0 +#endif + +/** + ** GLX_SGIS_multisample + **/ + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_SGIS_MULTISAMPLE +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_SGIS 0x186a0 /* 100000 */ +#define GLX_SAMPLES_SGIS 0x186a1 /* 100001 */ +#endif + +/** + ** GLX_SGIS_shared_multisample + **/ + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 /* 32806 */ +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 /* 32807 */ +#endif + +/** + ** GLX_SGIX_fbconfig + **/ + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_ENUM_GLX_SGIX_FBCONFIG) +#define REGAL_NO_ENUM_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG) +#define REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG) +#define REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG) +#define REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG) +#define REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_FBCONFIG +#define GLX_RGBA_BIT_SGIX 0x1 +#define GLX_WINDOW_BIT_SGIX 0x1 +#define GLX_COLOR_INDEX_BIT_SGIX 0x2 +#define GLX_PIXMAP_BIT_SGIX 0x2 +#define GLX_SCREEN_EXT 0x800c /* 32780 */ +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 /* 32784 */ +#define GLX_RENDER_TYPE_SGIX 0x8011 /* 32785 */ +#define GLX_X_RENDERABLE_SGIX 0x8012 /* 32786 */ +#define GLX_FBCONFIG_ID_SGIX 0x8013 /* 32787 */ +#define GLX_RGBA_TYPE_SGIX 0x8014 /* 32788 */ +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 /* 32789 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXFBConfigSGIX (REGAL_CALL *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis); +typedef GLXFBConfigSGIX *(REGAL_CALL *PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap); +typedef XVisualInfo *(REGAL_CALL *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config); +typedef int (REGAL_CALL *PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG +#define glXChooseFBConfigSGIX rglXChooseFBConfigSGIX +#define glXCreateContextWithConfigSGIX rglXCreateContextWithConfigSGIX +#define glXCreateGLXPixmapWithConfigSGIX rglXCreateGLXPixmapWithConfigSGIX +#define glXGetFBConfigAttribSGIX rglXGetFBConfigAttribSGIX +#define glXGetFBConfigFromVisualSGIX rglXGetFBConfigFromVisualSGIX +#define glXGetVisualFromFBConfigSGIX rglXGetVisualFromFBConfigSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG +REGAL_DECL GLXContext REGAL_CALL glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXFBConfigSGIX *REGAL_CALL glXChooseFBConfigSGIX(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfigSGIX REGAL_CALL glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis); +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfig config, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXFBConfigSGIX *REGAL_CALL plugin_glXChooseFBConfigSGIX(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfigSGIX REGAL_CALL plugin_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfig config, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL plugin_glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +/** + ** GLX_SGIX_hyperpipe + **/ + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_TYPEDEF_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_NAMESPACE_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_PLUGIN_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_DECLARATION_GLX_SGIX_HYPERPIPE +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x1 +#define GLX_PIPE_RECT_SGIX 0x1 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x2 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x2 +#define GLX_HYPERPIPE_STEREO_SGIX 0x3 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x4 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 0x50 /* 80 */ +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 0x5b /* 91 */ +#define GLX_BAD_HYPERPIPE_SGIX 0x5c /* 92 */ +#define GLX_HYPERPIPE_ID_SGIX 0x8030 /* 32816 */ +#endif + +/** + ** GLX_SGIX_pbuffer + **/ + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_ENUM_GLX_SGIX_PBUFFER) +#define REGAL_NO_ENUM_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER) +#define REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER) +#define REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER) +#define REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER) +#define REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_PBUFFER +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x1 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x10 /* 16 */ +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x100 /* 256 */ +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x2 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x20 /* 32 */ +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x4 +#define GLX_PBUFFER_BIT_SGIX 0x4 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x40 /* 64 */ +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x8 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x80 /* 128 */ +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x8000000 /* 134217728 */ +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 /* 32790 */ +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 /* 32791 */ +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 /* 32792 */ +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 /* 32793 */ +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801a /* 32794 */ +#define GLX_PRESERVED_CONTENTS_SGIX 0x801b /* 32795 */ +#define GLX_LARGEST_PBUFFER_SGIX 0x801c /* 32796 */ +#define GLX_WIDTH_SGIX 0x801d /* 32797 */ +#define GLX_HEIGHT_SGIX 0x801e /* 32798 */ +#define GLX_EVENT_MASK_SGIX 0x801f /* 32799 */ +#define GLX_DAMAGED_SGIX 0x8020 /* 32800 */ +#define GLX_SAVED_SGIX 0x8021 /* 32801 */ +#define GLX_WINDOW_SGIX 0x8022 /* 32802 */ +#define GLX_PBUFFER_SGIX 0x8023 /* 32803 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER +typedef GLXPbuffer (REGAL_CALL *PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void (REGAL_CALL *PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbuffer pbuf); +typedef void (REGAL_CALL *PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask); +typedef void (REGAL_CALL *PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void (REGAL_CALL *PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER +#define glXCreateGLXPbufferSGIX rglXCreateGLXPbufferSGIX +#define glXDestroyGLXPbufferSGIX rglXDestroyGLXPbufferSGIX +#define glXGetSelectedEventSGIX rglXGetSelectedEventSGIX +#define glXQueryGLXPbufferSGIX rglXQueryGLXPbufferSGIX +#define glXSelectEventSGIX rglXSelectEventSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER +REGAL_DECL GLXPbuffer REGAL_CALL glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +REGAL_DECL void REGAL_CALL glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask); +REGAL_DECL void REGAL_CALL glXQueryGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER +REGAL_DECL GLXPbuffer REGAL_CALL plugin_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL plugin_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask); +REGAL_DECL void REGAL_CALL plugin_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL plugin_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +/** + ** GLX_SGIX_swap_barrier + **/ + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_ENUM_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_ENUM_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER +typedef Bool (REGAL_CALL *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max); +typedef void (REGAL_CALL *PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER +#define glXBindSwapBarrierSGIX rglXBindSwapBarrierSGIX +#define glXQueryMaxSwapBarriersSGIX rglXQueryMaxSwapBarriersSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER +REGAL_DECL Bool REGAL_CALL glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max); +REGAL_DECL void REGAL_CALL glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER +REGAL_DECL Bool REGAL_CALL plugin_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max); +REGAL_DECL void REGAL_CALL plugin_glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +/** + ** GLX_SGIX_swap_group + **/ + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_ENUM_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP +#endif + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP +typedef void (REGAL_CALL *PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP +#define glXJoinSwapGroupSGIX rglXJoinSwapGroupSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP +REGAL_DECL void REGAL_CALL glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP +REGAL_DECL void REGAL_CALL plugin_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +/** + ** GLX_SGIX_video_resize + **/ + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE +#define GLX_SYNC_FRAME_SGIX 0x0 +#define GLX_SYNC_SWAP_SGIX 0x1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE +typedef int (REGAL_CALL *PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window); +typedef int (REGAL_CALL *PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int (REGAL_CALL *PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype); +typedef int (REGAL_CALL *PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int (REGAL_CALL *PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE +#define glXBindChannelToWindowSGIX rglXBindChannelToWindowSGIX +#define glXChannelRectSGIX rglXChannelRectSGIX +#define glXChannelRectSyncSGIX rglXChannelRectSyncSGIX +#define glXQueryChannelDeltasSGIX rglXQueryChannelDeltasSGIX +#define glXQueryChannelRectSGIX rglXQueryChannelRectSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL glXBindChannelToWindowSGIX(Display *display, int screen, int channel, Window window); +REGAL_DECL int REGAL_CALL glXChannelRectSGIX(Display *display, int screen, int channel, int x, int y, int w, int h); +REGAL_DECL int REGAL_CALL glXChannelRectSyncSGIX(Display *display, int screen, int channel, GLenum synctype); +REGAL_DECL int REGAL_CALL glXQueryChannelDeltasSGIX(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +REGAL_DECL int REGAL_CALL glXQueryChannelRectSGIX(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL plugin_glXBindChannelToWindowSGIX(Display *display, int screen, int channel, Window window); +REGAL_DECL int REGAL_CALL plugin_glXChannelRectSGIX(Display *display, int screen, int channel, int x, int y, int w, int h); +REGAL_DECL int REGAL_CALL plugin_glXChannelRectSyncSGIX(Display *display, int screen, int channel, GLenum synctype); +REGAL_DECL int REGAL_CALL plugin_glXQueryChannelDeltasSGIX(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +REGAL_DECL int REGAL_CALL plugin_glXQueryChannelRectSGIX(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +/** + ** GLX_SGIX_visual_select_group + **/ + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_TYPEDEF_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_NAMESPACE_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_PLUGIN_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_DECLARATION_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 /* 32808 */ +#endif + +/** + ** GLX_SGI_cushion + **/ + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_ENUM_GLX_SGI_CUSHION) +#define REGAL_NO_ENUM_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_CUSHION) +#define REGAL_NO_TYPEDEF_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_CUSHION) +#define REGAL_NO_NAMESPACE_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_CUSHION) +#define REGAL_NO_PLUGIN_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_CUSHION) +#define REGAL_NO_DECLARATION_GLX_SGI_CUSHION +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_CUSHION +typedef void (REGAL_CALL *PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_CUSHION +#define glXCushionSGI rglXCushionSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_CUSHION +REGAL_DECL void REGAL_CALL glXCushionSGI(Display *dpy, Window window, float cushion); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_CUSHION +REGAL_DECL void REGAL_CALL plugin_glXCushionSGI(Display *dpy, Window window, float cushion); +#endif + +/** + ** GLX_SGI_make_current_read + **/ + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ +typedef Bool (REGAL_CALL *PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ +#define glXGetCurrentReadDrawableSGI rglXGetCurrentReadDrawableSGI +#define glXMakeCurrentReadSGI rglXMakeCurrentReadSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ +REGAL_DECL Bool REGAL_CALL glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentReadDrawableSGI(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ +REGAL_DECL Bool REGAL_CALL plugin_glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentReadDrawableSGI(void); +#endif + +/** + ** GLX_SGI_swap_control + **/ + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL +typedef int (REGAL_CALL *PFNGLXSWAPINTERVALSGIPROC)(int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL +#define glXSwapIntervalSGI rglXSwapIntervalSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL +REGAL_DECL int REGAL_CALL glXSwapIntervalSGI(int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL +REGAL_DECL int REGAL_CALL plugin_glXSwapIntervalSGI(int interval); +#endif + +/** + ** GLX_SGI_video_sync + **/ + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_ENUM_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_ENUM_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC +typedef int (REGAL_CALL *PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count); +typedef int (REGAL_CALL *PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC +#define glXGetVideoSyncSGI rglXGetVideoSyncSGI +#define glXWaitVideoSyncSGI rglXWaitVideoSyncSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC +REGAL_DECL int REGAL_CALL glXGetVideoSyncSGI(unsigned int *count); +REGAL_DECL int REGAL_CALL glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC +REGAL_DECL int REGAL_CALL plugin_glXGetVideoSyncSGI(unsigned int *count); +REGAL_DECL int REGAL_CALL plugin_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count); +#endif + +/** + ** GLX_SUN_get_transparent_index + **/ + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_ENUM_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_ENUM_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX +typedef Status (REGAL_CALL *PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX +#define glXGetTransparentIndexSUN rglXGetTransparentIndexSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX +REGAL_DECL Status REGAL_CALL glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX +REGAL_DECL Status REGAL_CALL plugin_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +/** + ** GLX_SUN_video_resize + **/ + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE +#endif + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE +#define GLX_VIDEO_RESIZE_SUN 0x8171 /* 33137 */ +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85cd /* 34253 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE +typedef int (REGAL_CALL *PFNGLXGETVIDEORESIZESUNPROC)(Display *display, GLXDrawable window, float *factor); +typedef int (REGAL_CALL *PFNGLXVIDEORESIZESUNPROC)(Display *display, GLXDrawable window, float factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE +#define glXGetVideoResizeSUN rglXGetVideoResizeSUN +#define glXVideoResizeSUN rglXVideoResizeSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL glXGetVideoResizeSUN(Display *display, GLXDrawable window, float *factor); +REGAL_DECL int REGAL_CALL glXVideoResizeSUN(Display *display, GLXDrawable window, float factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL plugin_glXGetVideoResizeSUN(Display *display, GLXDrawable window, float *factor); +REGAL_DECL int REGAL_CALL plugin_glXVideoResizeSUN(Display *display, GLXDrawable window, float factor); +#endif + +/** + ** GLX_VERSION_1_0 + **/ + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_0) +#define REGAL_NO_ENUM_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_0) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_0) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_0) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_0) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_0 +#endif + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_0 +#define GLX_BAD_SCREEN 0x1 +#define GLX_USE_GL 0x1 +#define GLX_ACCUM_BLUE_SIZE 0x10 /* 16 */ +#define GLX_ACCUM_ALPHA_SIZE 0x11 /* 17 */ +#define GLX_BAD_ATTRIBUTE 0x2 +#define GLX_BUFFER_SIZE 0x2 +#define GLX_LEVEL 0x3 +#define GLX_NO_EXTENSION 0x3 +#define GLX_BAD_VISUAL 0x4 +#define GLX_RGBA 0x4 +#define GLX_BAD_CONTEXT 0x5 +#define GLX_DOUBLEBUFFER 0x5 +#define GLX_BAD_VALUE 0x6 +#define GLX_STEREO 0x6 +#define GLX_AUX_BUFFERS 0x7 +#define GLX_BAD_ENUM 0x7 +#define GLX_RED_SIZE 0x8 +#define GLX_GREEN_SIZE 0x9 +#define GLX_BLUE_SIZE 0xa /* 10 */ +#define GLX_ALPHA_SIZE 0xb /* 11 */ +#define GLX_DEPTH_SIZE 0xc /* 12 */ +#define GLX_STENCIL_SIZE 0xd /* 13 */ +#define GLX_ACCUM_RED_SIZE 0xe /* 14 */ +#define GLX_ACCUM_GREEN_SIZE 0xf /* 15 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_0 +typedef Bool (REGAL_CALL *PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorBase, int *eventBase); +typedef Bool (REGAL_CALL *PFNGLXQUERYVERSIONPROC)(Display *dpy, int *major, int *minor); +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +typedef GLXContext (REGAL_CALL *PFNGLXGETCURRENTCONTEXTPROC)(void); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTDRAWABLEPROC)(void); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +typedef XVisualInfo *(REGAL_CALL *PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList); +typedef int (REGAL_CALL *PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *vis, int attrib, int *value); +typedef void (REGAL_CALL *PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef void (REGAL_CALL *PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx); +typedef void (REGAL_CALL *PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pix); +typedef void (REGAL_CALL *PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable); +typedef void (REGAL_CALL *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int listBase); +typedef void (REGAL_CALL *PFNGLXWAITGLPROC)(void); +typedef void (REGAL_CALL *PFNGLXWAITXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_0 +#define glXChooseVisual rglXChooseVisual +#define glXCopyContext rglXCopyContext +#define glXCreateContext rglXCreateContext +#define glXCreateGLXPixmap rglXCreateGLXPixmap +#define glXDestroyContext rglXDestroyContext +#define glXDestroyGLXPixmap rglXDestroyGLXPixmap +#define glXGetConfig rglXGetConfig +#define glXGetCurrentContext rglXGetCurrentContext +#define glXGetCurrentDrawable rglXGetCurrentDrawable +#define glXIsDirect rglXIsDirect +#define glXMakeCurrent rglXMakeCurrent +#define glXQueryExtension rglXQueryExtension +#define glXQueryVersion rglXQueryVersion +#define glXSwapBuffers rglXSwapBuffers +#define glXUseXFont rglXUseXFont +#define glXWaitGL rglXWaitGL +#define glXWaitX rglXWaitX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_0 +REGAL_DECL Bool REGAL_CALL glXIsDirect(Display *dpy, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXQueryExtension(Display *dpy, int *errorBase, int *eventBase); +REGAL_DECL Bool REGAL_CALL glXQueryVersion(Display *dpy, int *major, int *minor); +REGAL_DECL GLXContext REGAL_CALL glXCreateContext(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +REGAL_DECL GLXContext REGAL_CALL glXGetCurrentContext(void); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentDrawable(void); +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL glXChooseVisual(Display *dpy, int screen, int *attribList); +REGAL_DECL int REGAL_CALL glXGetConfig(Display *dpy, XVisualInfo *vis, int attrib, int *value); +REGAL_DECL void REGAL_CALL glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +REGAL_DECL void REGAL_CALL glXDestroyContext(Display *dpy, GLXContext ctx); +REGAL_DECL void REGAL_CALL glXDestroyGLXPixmap(Display *dpy, GLXPixmap pix); +REGAL_DECL void REGAL_CALL glXSwapBuffers(Display *dpy, GLXDrawable drawable); +REGAL_DECL void REGAL_CALL glXUseXFont(Font font, int first, int count, int listBase); +REGAL_DECL void REGAL_CALL glXWaitGL(void); +REGAL_DECL void REGAL_CALL glXWaitX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_0 +REGAL_DECL Bool REGAL_CALL plugin_glXIsDirect(Display *dpy, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryExtension(Display *dpy, int *errorBase, int *eventBase); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryVersion(Display *dpy, int *major, int *minor); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContext(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +REGAL_DECL GLXContext REGAL_CALL plugin_glXGetCurrentContext(void); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentDrawable(void); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXChooseVisual(Display *dpy, int screen, int *attribList); +REGAL_DECL int REGAL_CALL plugin_glXGetConfig(Display *dpy, XVisualInfo *vis, int attrib, int *value); +REGAL_DECL void REGAL_CALL plugin_glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +REGAL_DECL void REGAL_CALL plugin_glXDestroyContext(Display *dpy, GLXContext ctx); +REGAL_DECL void REGAL_CALL plugin_glXDestroyGLXPixmap(Display *dpy, GLXPixmap pix); +REGAL_DECL void REGAL_CALL plugin_glXSwapBuffers(Display *dpy, GLXDrawable drawable); +REGAL_DECL void REGAL_CALL plugin_glXUseXFont(Font font, int first, int count, int listBase); +REGAL_DECL void REGAL_CALL plugin_glXWaitGL(void); +REGAL_DECL void REGAL_CALL plugin_glXWaitX(void); +#endif + +/** + ** GLX_VERSION_1_1 + **/ + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_1) +#define REGAL_NO_ENUM_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_1) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_1) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_1) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_1) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_1 +#endif + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_1 +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_1 +typedef const char *(REGAL_CALL *PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name); +typedef const char *(REGAL_CALL *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen); +typedef const char *(REGAL_CALL *PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_1 +#define glXGetClientString rglXGetClientString +#define glXQueryExtensionsString rglXQueryExtensionsString +#define glXQueryServerString rglXQueryServerString +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_1 +REGAL_DECL const char *REGAL_CALL glXGetClientString(Display *dpy, int name); +REGAL_DECL const char *REGAL_CALL glXQueryExtensionsString(Display *dpy, int screen); +REGAL_DECL const char *REGAL_CALL glXQueryServerString(Display *dpy, int screen, int name); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_1 +REGAL_DECL const char *REGAL_CALL plugin_glXGetClientString(Display *dpy, int name); +REGAL_DECL const char *REGAL_CALL plugin_glXQueryExtensionsString(Display *dpy, int screen); +REGAL_DECL const char *REGAL_CALL plugin_glXQueryServerString(Display *dpy, int screen, int name); +#endif + +/** + ** GLX_VERSION_1_2 + **/ + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_2) +#define REGAL_NO_ENUM_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_2) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_2) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_2) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_2) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_2 +#endif + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_2 +typedef Display *(REGAL_CALL *PFNGLXGETCURRENTDISPLAYPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_2 +#define glXGetCurrentDisplay rglXGetCurrentDisplay +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_2 +REGAL_DECL Display *REGAL_CALL glXGetCurrentDisplay(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_2 +REGAL_DECL Display *REGAL_CALL plugin_glXGetCurrentDisplay(void); +#endif + +/** + ** GLX_VERSION_1_3 + **/ + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_3) +#define REGAL_NO_ENUM_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_3) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_3) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_3) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_3) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_3 +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_3 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x1 +#define GLX_RGBA_BIT 0x1 +#define GLX_WINDOW_BIT 0x1 +#define GLX_AUX_BUFFERS_BIT 0x10 /* 16 */ +#define GLX_COLOR_INDEX_BIT 0x2 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x2 +#define GLX_PIXMAP_BIT 0x2 +#define GLX_CONFIG_CAVEAT 0x20 /* 32 */ +#define GLX_DEPTH_BUFFER_BIT 0x20 /* 32 */ +#define GLX_X_VISUAL_TYPE 0x22 /* 34 */ +#define GLX_TRANSPARENT_TYPE 0x23 /* 35 */ +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 /* 36 */ +#define GLX_TRANSPARENT_RED_VALUE 0x25 /* 37 */ +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 /* 38 */ +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 /* 39 */ +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 /* 40 */ +#define GLX_BACK_LEFT_BUFFER_BIT 0x4 +#define GLX_PBUFFER_BIT 0x4 +#define GLX_STENCIL_BUFFER_BIT 0x40 /* 64 */ +#define GLX_BACK_RIGHT_BUFFER_BIT 0x8 +#define GLX_ACCUM_BUFFER_BIT 0x80 /* 128 */ +#define GLX_NONE 0x8000 /* 32768 */ +#define GLX_PBUFFER_CLOBBER_MASK 0x8000000 /* 134217728 */ +#define GLX_SLOW_CONFIG 0x8001 /* 32769 */ +#define GLX_TRUE_COLOR 0x8002 /* 32770 */ +#define GLX_DIRECT_COLOR 0x8003 /* 32771 */ +#define GLX_PSEUDO_COLOR 0x8004 /* 32772 */ +#define GLX_STATIC_COLOR 0x8005 /* 32773 */ +#define GLX_GRAY_SCALE 0x8006 /* 32774 */ +#define GLX_STATIC_GRAY 0x8007 /* 32775 */ +#define GLX_TRANSPARENT_RGB 0x8008 /* 32776 */ +#define GLX_TRANSPARENT_INDEX 0x8009 /* 32777 */ +#define GLX_VISUAL_ID 0x800b /* 32779 */ +#define GLX_SCREEN 0x800c /* 32780 */ +#define GLX_NON_CONFORMANT_CONFIG 0x800d /* 32781 */ +#define GLX_DRAWABLE_TYPE 0x8010 /* 32784 */ +#define GLX_RENDER_TYPE 0x8011 /* 32785 */ +#define GLX_X_RENDERABLE 0x8012 /* 32786 */ +#define GLX_FBCONFIG_ID 0x8013 /* 32787 */ +#define GLX_RGBA_TYPE 0x8014 /* 32788 */ +#define GLX_COLOR_INDEX_TYPE 0x8015 /* 32789 */ +#define GLX_MAX_PBUFFER_WIDTH 0x8016 /* 32790 */ +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 /* 32791 */ +#define GLX_MAX_PBUFFER_PIXELS 0x8018 /* 32792 */ +#define GLX_PRESERVED_CONTENTS 0x801b /* 32795 */ +#define GLX_LARGEST_PBUFFER 0x801c /* 32796 */ +#define GLX_WIDTH 0x801d /* 32797 */ +#define GLX_HEIGHT 0x801e /* 32798 */ +#define GLX_EVENT_MASK 0x801f /* 32799 */ +#define GLX_DAMAGED 0x8020 /* 32800 */ +#define GLX_SAVED 0x8021 /* 32801 */ +#define GLX_WINDOW 0x8022 /* 32802 */ +#define GLX_PBUFFER 0x8023 /* 32803 */ +#define GLX_PBUFFER_HEIGHT 0x8040 /* 32832 */ +#define GLX_PBUFFER_WIDTH 0x8041 /* 32833 */ +#define GLX_DONT_CARE 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_3 +typedef Bool (REGAL_CALL *PFNGLXMAKECONTEXTCURRENTPROC)(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXContext (REGAL_CALL *PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef GLXFBConfig *(REGAL_CALL *PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXFBConfig *(REGAL_CALL *PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements); +typedef GLXPbuffer (REGAL_CALL *PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow (REGAL_CALL *PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef XVisualInfo *(REGAL_CALL *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); +typedef int (REGAL_CALL *PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef int (REGAL_CALL *PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf); +typedef void (REGAL_CALL *PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); +typedef void (REGAL_CALL *PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win); +typedef void (REGAL_CALL *PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef void (REGAL_CALL *PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void (REGAL_CALL *PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_3 +#define glXChooseFBConfig rglXChooseFBConfig +#define glXCreateNewContext rglXCreateNewContext +#define glXCreatePbuffer rglXCreatePbuffer +#define glXCreatePixmap rglXCreatePixmap +#define glXCreateWindow rglXCreateWindow +#define glXDestroyPbuffer rglXDestroyPbuffer +#define glXDestroyPixmap rglXDestroyPixmap +#define glXDestroyWindow rglXDestroyWindow +#define glXGetCurrentReadDrawable rglXGetCurrentReadDrawable +#define glXGetFBConfigAttrib rglXGetFBConfigAttrib +#define glXGetFBConfigs rglXGetFBConfigs +#define glXGetSelectedEvent rglXGetSelectedEvent +#define glXGetVisualFromFBConfig rglXGetVisualFromFBConfig +#define glXMakeContextCurrent rglXMakeContextCurrent +#define glXQueryContext rglXQueryContext +#define glXQueryDrawable rglXQueryDrawable +#define glXSelectEvent rglXSelectEvent +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_3 +REGAL_DECL Bool REGAL_CALL glXMakeContextCurrent(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL glXCreateNewContext(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentReadDrawable(void); +REGAL_DECL GLXFBConfig *REGAL_CALL glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfig *REGAL_CALL glXGetFBConfigs(Display *dpy, int screen, int *nelements); +REGAL_DECL GLXPbuffer REGAL_CALL glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list); +REGAL_DECL GLXPixmap REGAL_CALL glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +REGAL_DECL GLXWindow REGAL_CALL glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +REGAL_DECL XVisualInfo *REGAL_CALL glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value); +REGAL_DECL int REGAL_CALL glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL glXDestroyPixmap(Display *dpy, GLXPixmap pixmap); +REGAL_DECL void REGAL_CALL glXDestroyWindow(Display *dpy, GLXWindow win); +REGAL_DECL void REGAL_CALL glXGetSelectedEvent(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +REGAL_DECL void REGAL_CALL glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL glXSelectEvent(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_3 +REGAL_DECL Bool REGAL_CALL plugin_glXMakeContextCurrent(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateNewContext(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentReadDrawable(void); +REGAL_DECL GLXFBConfig *REGAL_CALL plugin_glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfig *REGAL_CALL plugin_glXGetFBConfigs(Display *dpy, int screen, int *nelements); +REGAL_DECL GLXPbuffer REGAL_CALL plugin_glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +REGAL_DECL GLXWindow REGAL_CALL plugin_glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL plugin_glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value); +REGAL_DECL int REGAL_CALL plugin_glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL plugin_glXDestroyPixmap(Display *dpy, GLXPixmap pixmap); +REGAL_DECL void REGAL_CALL plugin_glXDestroyWindow(Display *dpy, GLXWindow win); +REGAL_DECL void REGAL_CALL plugin_glXGetSelectedEvent(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +REGAL_DECL void REGAL_CALL plugin_glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL plugin_glXSelectEvent(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +/** + ** GLX_VERSION_1_4 + **/ + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_4) +#define REGAL_NO_ENUM_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_4) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_4) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_4) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_4) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_4 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 0x186a0 /* 100000 */ +#define GLX_SAMPLES 0x186a1 /* 100001 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_4 +typedef __GLXextFuncPtr (REGAL_CALL *PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_4 +#define glXGetProcAddress rglXGetProcAddress +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_4 +REGAL_DECL __GLXextFuncPtr REGAL_CALL glXGetProcAddress(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_4 +REGAL_DECL __GLXextFuncPtr REGAL_CALL plugin_glXGetProcAddress(const GLubyte *procName); +#endif + +#endif /* REGAL_SYS_GLX */ + +#if REGAL_SYS_OSX +#define kCGL0Bit 0x1 +#define kCGLMonoscopicBit 0x1 +#define kCGLSupersampleBit 0x1 +#define kCGL4Bit 0x10 /* 16 */ +#define kCGLTripleBufferBit 0x10 /* 16 */ +#define kCGL10Bit 0x100 /* 256 */ +#define kCGLRGB444A8Bit 0x100 /* 256 */ +#define kCGL32Bit 0x1000 /* 4096 */ +#define kCGLRGB565Bit 0x1000 /* 4096 */ +#define kCGL128Bit 0x10000 /* 65536 */ +#define kCGLRGB888A8Bit 0x10000 /* 65536 */ +#define kCGLRGB121212Bit 0x100000 /* 1048576 */ +#define kCGLRGBFloat64Bit 0x1000000 /* 16777216 */ +#define kCGLRGBFloat256Bit 0x10000000 /* 268435456 */ +#define kCGL1Bit 0x2 +#define kCGLMultisampleBit 0x2 +#define kCGLStereoscopicBit 0x2 +#define kCGL5Bit 0x20 /* 32 */ +#define kCGL12Bit 0x200 /* 512 */ +#define kCGLRGB555Bit 0x200 /* 512 */ +#define kCGL48Bit 0x2000 /* 8192 */ +#define kCGLRGB565A8Bit 0x2000 /* 8192 */ +#define kCGLRGB101010Bit 0x20000 /* 131072 */ +#define kCGLARGB12121212Bit 0x200000 /* 2097152 */ +#define kCGLRGBAFloat64Bit 0x2000000 /* 33554432 */ +#define kCGLRGBAFloat256Bit 0x20000000 /* 536870912 */ +#define kCGL2Bit 0x4 +#define kCGLSingleBufferBit 0x4 +#define kCGL6Bit 0x40 /* 64 */ +#define kCGLRGB444Bit 0x40 /* 64 */ +#define kCGL16Bit 0x400 /* 1024 */ +#define kCGLARGB1555Bit 0x400 /* 1024 */ +#define kCGL64Bit 0x4000 /* 16384 */ +#define kCGLRGB888Bit 0x4000 /* 16384 */ +#define kCGLARGB2101010Bit 0x40000 /* 262144 */ +#define kCGLRGB161616Bit 0x400000 /* 4194304 */ +#define kCGLRGBFloat128Bit 0x4000000 /* 67108864 */ +#define kCGL3Bit 0x8 +#define kCGLDoubleBufferBit 0x8 +#define kCGL8Bit 0x80 /* 128 */ +#define kCGLARGB4444Bit 0x80 /* 128 */ +#define kCGL24Bit 0x800 /* 2048 */ +#define kCGLRGB555A8Bit 0x800 /* 2048 */ +#define kCGL96Bit 0x8000 /* 32768 */ +#define kCGLARGB8888Bit 0x8000 /* 32768 */ +#define kCGLRGB101010_A8Bit 0x80000 /* 524288 */ +#define kCGLRGBA16161616Bit 0x800000 /* 8388608 */ +#define kCGLRGBAFloat128Bit 0x8000000 /* 134217728 */ + +/** + ** CGL_VERSION_1_0 + **/ + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_0) +#define REGAL_NO_ENUM_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_0) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_0) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_0 +#endif + +#ifndef CGL_VERSION_1_0 +#define CGL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_0 +typedef CGLError (REGAL_CALL *PFNCGLCHOOSEPIXELFORMATPROC)(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +typedef CGLError (REGAL_CALL *PFNCGLCLEARDRAWABLEPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLCOPYCONTEXTPROC)(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +typedef CGLError (REGAL_CALL *PFNCGLCREATECONTEXTPROC)(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBEPIXELFORMATPROC)(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBERENDERERPROC)(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYPIXELFORMATPROC)(CGLPixelFormatObj pix); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYRENDERERINFOPROC)(CGLRendererInfoObj rend); +typedef CGLError (REGAL_CALL *PFNCGLDISABLEPROC)(CGLContextObj ctx, CGLContextEnable pname); +typedef CGLError (REGAL_CALL *PFNCGLENABLEPROC)(CGLContextObj ctx, CGLContextEnable pname); +typedef CGLError (REGAL_CALL *PFNCGLFLUSHDRAWABLEPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLGETOFFSCREENPROC)(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +typedef CGLError (REGAL_CALL *PFNCGLGETOPTIONPROC)(CGLGlobalOption pname, GLint *param); +typedef CGLError (REGAL_CALL *PFNCGLGETPARAMETERPROC)(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLGETVIRTUALSCREENPROC)(CGLContextObj ctx, GLint *screen); +typedef CGLError (REGAL_CALL *PFNCGLISENABLEDPROC)(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +typedef CGLError (REGAL_CALL *PFNCGLQUERYRENDERERINFOPROC)(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +typedef CGLError (REGAL_CALL *PFNCGLSETFULLSCREENPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETOFFSCREENPROC)(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +typedef CGLError (REGAL_CALL *PFNCGLSETOPTIONPROC)(CGLGlobalOption pname, GLint param); +typedef CGLError (REGAL_CALL *PFNCGLSETPARAMETERPROC)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLSETVIRTUALSCREENPROC)(CGLContextObj ctx, GLint screen); +typedef const char *(REGAL_CALL *PFNCGLERRORSTRINGPROC)(CGLError error); +typedef void (REGAL_CALL *PFNCGLGETVERSIONPROC)(GLint *majorvers, GLint *minorvers); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_0 +#define CGLChoosePixelFormat rCGLChoosePixelFormat +#define CGLClearDrawable rCGLClearDrawable +#define CGLCopyContext rCGLCopyContext +#define CGLCreateContext rCGLCreateContext +#define CGLDescribePixelFormat rCGLDescribePixelFormat +#define CGLDescribeRenderer rCGLDescribeRenderer +#define CGLDestroyContext rCGLDestroyContext +#define CGLDestroyPixelFormat rCGLDestroyPixelFormat +#define CGLDestroyRendererInfo rCGLDestroyRendererInfo +#define CGLDisable rCGLDisable +#define CGLEnable rCGLEnable +#define CGLErrorString rCGLErrorString +#define CGLFlushDrawable rCGLFlushDrawable +#define CGLGetOffScreen rCGLGetOffScreen +#define CGLGetOption rCGLGetOption +#define CGLGetParameter rCGLGetParameter +#define CGLGetVersion rCGLGetVersion +#define CGLGetVirtualScreen rCGLGetVirtualScreen +#define CGLIsEnabled rCGLIsEnabled +#define CGLQueryRendererInfo rCGLQueryRendererInfo +#define CGLSetFullScreen rCGLSetFullScreen +#define CGLSetOffScreen rCGLSetOffScreen +#define CGLSetOption rCGLSetOption +#define CGLSetParameter rCGLSetParameter +#define CGLSetVirtualScreen rCGLSetVirtualScreen +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_0 +REGAL_DECL CGLError REGAL_CALL CGLChoosePixelFormat(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +REGAL_DECL CGLError REGAL_CALL CGLClearDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLCopyContext(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +REGAL_DECL CGLError REGAL_CALL CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +REGAL_DECL CGLError REGAL_CALL CGLDescribePixelFormat(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +REGAL_DECL CGLError REGAL_CALL CGLDescribeRenderer(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +REGAL_DECL CGLError REGAL_CALL CGLDestroyContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLDestroyPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL CGLError REGAL_CALL CGLDestroyRendererInfo(CGLRendererInfoObj rend); +REGAL_DECL CGLError REGAL_CALL CGLDisable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL CGLEnable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL CGLFlushDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLGetOffScreen(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +REGAL_DECL CGLError REGAL_CALL CGLGetOption(CGLGlobalOption pname, GLint *param); +REGAL_DECL CGLError REGAL_CALL CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLGetVirtualScreen(CGLContextObj ctx, GLint *screen); +REGAL_DECL CGLError REGAL_CALL CGLIsEnabled(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +REGAL_DECL CGLError REGAL_CALL CGLQueryRendererInfo(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +REGAL_DECL CGLError REGAL_CALL CGLSetFullScreen(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetOffScreen(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +REGAL_DECL CGLError REGAL_CALL CGLSetOption(CGLGlobalOption pname, GLint param); +REGAL_DECL CGLError REGAL_CALL CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLSetVirtualScreen(CGLContextObj ctx, GLint screen); +REGAL_DECL const char *REGAL_CALL CGLErrorString(CGLError error); +REGAL_DECL void REGAL_CALL CGLGetVersion(GLint *majorvers, GLint *minorvers); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_0 +REGAL_DECL CGLError REGAL_CALL plugin_CGLChoosePixelFormat(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +REGAL_DECL CGLError REGAL_CALL plugin_CGLClearDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLCopyContext(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +REGAL_DECL CGLError REGAL_CALL plugin_CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribePixelFormat(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribeRenderer(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyRendererInfo(CGLRendererInfoObj rend); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDisable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL plugin_CGLEnable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL plugin_CGLFlushDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetOffScreen(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetOption(CGLGlobalOption pname, GLint *param); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetVirtualScreen(CGLContextObj ctx, GLint *screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLIsEnabled(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +REGAL_DECL CGLError REGAL_CALL plugin_CGLQueryRendererInfo(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetFullScreen(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetOffScreen(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetOption(CGLGlobalOption pname, GLint param); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetVirtualScreen(CGLContextObj ctx, GLint screen); +REGAL_DECL const char *REGAL_CALL plugin_CGLErrorString(CGLError error); +REGAL_DECL void REGAL_CALL plugin_CGLGetVersion(GLint *majorvers, GLint *minorvers); +#endif + +/** + ** CGL_VERSION_1_1 + **/ + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_1) +#define REGAL_NO_ENUM_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_1) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_1) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_1 +#endif + +#ifndef CGL_VERSION_1_1 +#define CGL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_1 +typedef CGLError (REGAL_CALL *PFNCGLCREATEPBUFFERPROC)(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBEPBUFFERPROC)(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef CGLError (REGAL_CALL *PFNCGLGETPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +typedef CGLError (REGAL_CALL *PFNCGLSETPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +typedef CGLError (REGAL_CALL *PFNCGLTEXIMAGEPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_1 +#define CGLCreatePBuffer rCGLCreatePBuffer +#define CGLDescribePBuffer rCGLDescribePBuffer +#define CGLDestroyPBuffer rCGLDestroyPBuffer +#define CGLGetPBuffer rCGLGetPBuffer +#define CGLSetPBuffer rCGLSetPBuffer +#define CGLTexImagePBuffer rCGLTexImagePBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_1 +REGAL_DECL CGLError REGAL_CALL CGLCreatePBuffer(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +REGAL_DECL CGLError REGAL_CALL CGLDescribePBuffer(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +REGAL_DECL CGLError REGAL_CALL CGLDestroyPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLError REGAL_CALL CGLGetPBuffer(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +REGAL_DECL CGLError REGAL_CALL CGLSetPBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +REGAL_DECL CGLError REGAL_CALL CGLTexImagePBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_1 +REGAL_DECL CGLError REGAL_CALL plugin_CGLCreatePBuffer(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribePBuffer(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetPBuffer(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetPBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLTexImagePBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +/** + ** CGL_VERSION_1_2 + **/ + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_2) +#define REGAL_NO_ENUM_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_2) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_2) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_2 +#endif + +#ifndef CGL_VERSION_1_2 +#define CGL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_2 +typedef CGLContextObj (REGAL_CALL *PFNCGLRETAINCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLGETGLOBALOPTIONPROC)(CGLGlobalOption pname, GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLLOCKCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETGLOBALOPTIONPROC)(CGLGlobalOption pname, const GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLUNLOCKCONTEXTPROC)(CGLContextObj ctx); +typedef CGLPBufferObj (REGAL_CALL *PFNCGLRETAINPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef CGLPixelFormatObj (REGAL_CALL *PFNCGLGETPIXELFORMATPROC)(CGLContextObj ctx); +typedef CGLPixelFormatObj (REGAL_CALL *PFNCGLRETAINPIXELFORMATPROC)(CGLPixelFormatObj pix); +typedef GLuint (REGAL_CALL *PFNCGLGETCONTEXTRETAINCOUNTPROC)(CGLContextObj ctx); +typedef GLuint (REGAL_CALL *PFNCGLGETPBUFFERRETAINCOUNTPROC)(CGLPBufferObj pbuffer); +typedef GLuint (REGAL_CALL *PFNCGLGETPIXELFORMATRETAINCOUNTPROC)(CGLPixelFormatObj pix); +typedef void (REGAL_CALL *PFNCGLRELEASECONTEXTPROC)(CGLContextObj ctx); +typedef void (REGAL_CALL *PFNCGLRELEASEPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef void (REGAL_CALL *PFNCGLRELEASEPIXELFORMATPROC)(CGLPixelFormatObj pix); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_2 +#define CGLGetContextRetainCount rCGLGetContextRetainCount +#define CGLGetGlobalOption rCGLGetGlobalOption +#define CGLGetPBufferRetainCount rCGLGetPBufferRetainCount +#define CGLGetPixelFormat rCGLGetPixelFormat +#define CGLGetPixelFormatRetainCount rCGLGetPixelFormatRetainCount +#define CGLLockContext rCGLLockContext +#define CGLReleaseContext rCGLReleaseContext +#define CGLReleasePBuffer rCGLReleasePBuffer +#define CGLReleasePixelFormat rCGLReleasePixelFormat +#define CGLRetainContext rCGLRetainContext +#define CGLRetainPBuffer rCGLRetainPBuffer +#define CGLRetainPixelFormat rCGLRetainPixelFormat +#define CGLSetGlobalOption rCGLSetGlobalOption +#define CGLUnlockContext rCGLUnlockContext +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_2 +REGAL_DECL CGLContextObj REGAL_CALL CGLRetainContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLGetGlobalOption(CGLGlobalOption pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLLockContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetGlobalOption(CGLGlobalOption pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLUnlockContext(CGLContextObj ctx); +REGAL_DECL CGLPBufferObj REGAL_CALL CGLRetainPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLPixelFormatObj REGAL_CALL CGLGetPixelFormat(CGLContextObj ctx); +REGAL_DECL CGLPixelFormatObj REGAL_CALL CGLRetainPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL GLuint REGAL_CALL CGLGetContextRetainCount(CGLContextObj ctx); +REGAL_DECL GLuint REGAL_CALL CGLGetPBufferRetainCount(CGLPBufferObj pbuffer); +REGAL_DECL GLuint REGAL_CALL CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix); +REGAL_DECL void REGAL_CALL CGLReleaseContext(CGLContextObj ctx); +REGAL_DECL void REGAL_CALL CGLReleasePBuffer(CGLPBufferObj pbuffer); +REGAL_DECL void REGAL_CALL CGLReleasePixelFormat(CGLPixelFormatObj pix); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_2 +REGAL_DECL CGLContextObj REGAL_CALL plugin_CGLRetainContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetGlobalOption(CGLGlobalOption pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLLockContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetGlobalOption(CGLGlobalOption pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLUnlockContext(CGLContextObj ctx); +REGAL_DECL CGLPBufferObj REGAL_CALL plugin_CGLRetainPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLPixelFormatObj REGAL_CALL plugin_CGLGetPixelFormat(CGLContextObj ctx); +REGAL_DECL CGLPixelFormatObj REGAL_CALL plugin_CGLRetainPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetContextRetainCount(CGLContextObj ctx); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetPBufferRetainCount(CGLPBufferObj pbuffer); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix); +REGAL_DECL void REGAL_CALL plugin_CGLReleaseContext(CGLContextObj ctx); +REGAL_DECL void REGAL_CALL plugin_CGLReleasePBuffer(CGLPBufferObj pbuffer); +REGAL_DECL void REGAL_CALL plugin_CGLReleasePixelFormat(CGLPixelFormatObj pix); +#endif + +/** + ** CGL_VERSION_1_3 + **/ + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_3) +#define REGAL_NO_ENUM_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_3) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_3) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_3) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_3) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_3 +#endif + +#ifndef CGL_VERSION_1_3 +#define CGL_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_3 +typedef CGLContextObj (REGAL_CALL *PFNCGLGETCURRENTCONTEXTPROC)(void); +typedef CGLError (REGAL_CALL *PFNCGLGETSURFACEPROC)(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +typedef CGLError (REGAL_CALL *PFNCGLSETCURRENTCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETSURFACEPROC)(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +typedef CGLError (REGAL_CALL *PFNCGLTEXIMAGEIOSURFACE2DPROC)(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +typedef CGLError (REGAL_CALL *PFNCGLUPDATECONTEXTPROC)(CGLContextObj ctx); +typedef CGLShareGroupObj (REGAL_CALL *PFNCGLGETSHAREGROUPPROC)(CGLContextObj ctx); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_3 +#define CGLGetCurrentContext rCGLGetCurrentContext +#define CGLGetShareGroup rCGLGetShareGroup +#define CGLGetSurface rCGLGetSurface +#define CGLSetCurrentContext rCGLSetCurrentContext +#define CGLSetSurface rCGLSetSurface +#define CGLTexImageIOSurface2D rCGLTexImageIOSurface2D +#define CGLUpdateContext rCGLUpdateContext +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_3 +REGAL_DECL CGLContextObj REGAL_CALL CGLGetCurrentContext(void); +REGAL_DECL CGLError REGAL_CALL CGLGetSurface(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +REGAL_DECL CGLError REGAL_CALL CGLSetCurrentContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetSurface(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +REGAL_DECL CGLError REGAL_CALL CGLTexImageIOSurface2D(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +REGAL_DECL CGLError REGAL_CALL CGLUpdateContext(CGLContextObj ctx); +REGAL_DECL CGLShareGroupObj REGAL_CALL CGLGetShareGroup(CGLContextObj ctx); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_3 +REGAL_DECL CGLContextObj REGAL_CALL plugin_CGLGetCurrentContext(void); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetSurface(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetCurrentContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetSurface(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +REGAL_DECL CGLError REGAL_CALL plugin_CGLTexImageIOSurface2D(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +REGAL_DECL CGLError REGAL_CALL plugin_CGLUpdateContext(CGLContextObj ctx); +REGAL_DECL CGLShareGroupObj REGAL_CALL plugin_CGLGetShareGroup(CGLContextObj ctx); +#endif + +#endif /* REGAL_SYS_OSX */ + +#if REGAL_SYS_EGL +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_DONT_CARE ((EGLint)-1) +#define EGL_UNKNOWN ((EGLint)-1) +#define EGL_FALSE 0x0 +#define EGL_OPENGL_ES_BIT 0x1 +#define EGL_PBUFFER_BIT 0x1 +#define EGL_TRUE 0x1 +#define EGL_VERSION_1_3 0x1 +#define EGL_VERSION_1_4 0x1 +#define EGL_OPENVG_BIT 0x2 +#define EGL_PIXMAP_BIT 0x2 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x20 /* 32 */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x200 /* 512 */ +#define EGL_DISPLAY_SCALING 0x2710 /* 10000 */ +#define EGL_SUCCESS 0x3000 /* 12288 */ +#define EGL_NOT_INITIALIZED 0x3001 /* 12289 */ +#define EGL_BAD_ACCESS 0x3002 /* 12290 */ +#define EGL_BAD_ALLOC 0x3003 /* 12291 */ +#define EGL_BAD_ATTRIBUTE 0x3004 /* 12292 */ +#define EGL_BAD_CONFIG 0x3005 /* 12293 */ +#define EGL_BAD_CONTEXT 0x3006 /* 12294 */ +#define EGL_BAD_CURRENT_SURFACE 0x3007 /* 12295 */ +#define EGL_BAD_DISPLAY 0x3008 /* 12296 */ +#define EGL_BAD_MATCH 0x3009 /* 12297 */ +#define EGL_BAD_NATIVE_PIXMAP 0x300a /* 12298 */ +#define EGL_BAD_NATIVE_WINDOW 0x300b /* 12299 */ +#define EGL_BAD_PARAMETER 0x300c /* 12300 */ +#define EGL_BAD_SURFACE 0x300d /* 12301 */ +#define EGL_CONTEXT_LOST 0x300e /* 12302 */ +#define EGL_BUFFER_SIZE 0x3020 /* 12320 */ +#define EGL_ALPHA_SIZE 0x3021 /* 12321 */ +#define EGL_BLUE_SIZE 0x3022 /* 12322 */ +#define EGL_GREEN_SIZE 0x3023 /* 12323 */ +#define EGL_RED_SIZE 0x3024 /* 12324 */ +#define EGL_DEPTH_SIZE 0x3025 /* 12325 */ +#define EGL_STENCIL_SIZE 0x3026 /* 12326 */ +#define EGL_CONFIG_CAVEAT 0x3027 /* 12327 */ +#define EGL_CONFIG_ID 0x3028 /* 12328 */ +#define EGL_LEVEL 0x3029 /* 12329 */ +#define EGL_MAX_PBUFFER_HEIGHT 0x302a /* 12330 */ +#define EGL_MAX_PBUFFER_PIXELS 0x302b /* 12331 */ +#define EGL_MAX_PBUFFER_WIDTH 0x302c /* 12332 */ +#define EGL_NATIVE_RENDERABLE 0x302d /* 12333 */ +#define EGL_NATIVE_VISUAL_ID 0x302e /* 12334 */ +#define EGL_NATIVE_VISUAL_TYPE 0x302f /* 12335 */ +#define EGL_SAMPLES 0x3031 /* 12337 */ +#define EGL_SAMPLE_BUFFERS 0x3032 /* 12338 */ +#define EGL_SURFACE_TYPE 0x3033 /* 12339 */ +#define EGL_TRANSPARENT_TYPE 0x3034 /* 12340 */ +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 /* 12341 */ +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 /* 12342 */ +#define EGL_TRANSPARENT_RED_VALUE 0x3037 /* 12343 */ +#define EGL_NONE 0x3038 /* 12344 */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 /* 12345 */ +#define EGL_BIND_TO_TEXTURE_RGBA 0x303a /* 12346 */ +#define EGL_MIN_SWAP_INTERVAL 0x303b /* 12347 */ +#define EGL_MAX_SWAP_INTERVAL 0x303c /* 12348 */ +#define EGL_LUMINANCE_SIZE 0x303d /* 12349 */ +#define EGL_ALPHA_MASK_SIZE 0x303e /* 12350 */ +#define EGL_COLOR_BUFFER_TYPE 0x303f /* 12351 */ +#define EGL_RENDERABLE_TYPE 0x3040 /* 12352 */ +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* 12353 */ +#define EGL_CONFORMANT 0x3042 /* 12354 */ +#define EGL_SLOW_CONFIG 0x3050 /* 12368 */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* 12369 */ +#define EGL_TRANSPARENT_RGB 0x3052 /* 12370 */ +#define EGL_VENDOR 0x3053 /* 12371 */ +#define EGL_VERSION 0x3054 /* 12372 */ +#define EGL_EXTENSIONS 0x3055 /* 12373 */ +#define EGL_HEIGHT 0x3056 /* 12374 */ +#define EGL_WIDTH 0x3057 /* 12375 */ +#define EGL_LARGEST_PBUFFER 0x3058 /* 12376 */ +#define EGL_DRAW 0x3059 /* 12377 */ +#define EGL_READ 0x305a /* 12378 */ +#define EGL_CORE_NATIVE_ENGINE 0x305b /* 12379 */ +#define EGL_NO_TEXTURE 0x305c /* 12380 */ +#define EGL_TEXTURE_RGB 0x305d /* 12381 */ +#define EGL_TEXTURE_RGBA 0x305e /* 12382 */ +#define EGL_TEXTURE_2D 0x305f /* 12383 */ +#define EGL_TEXTURE_FORMAT 0x3080 /* 12416 */ +#define EGL_TEXTURE_TARGET 0x3081 /* 12417 */ +#define EGL_MIPMAP_TEXTURE 0x3082 /* 12418 */ +#define EGL_MIPMAP_LEVEL 0x3083 /* 12419 */ +#define EGL_BACK_BUFFER 0x3084 /* 12420 */ +#define EGL_SINGLE_BUFFER 0x3085 /* 12421 */ +#define EGL_RENDER_BUFFER 0x3086 /* 12422 */ +#define EGL_VG_COLORSPACE 0x3087 /* 12423 */ +#define EGL_VG_ALPHA_FORMAT 0x3088 /* 12424 */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* 12425 */ +#define EGL_VG_COLORSPACE_LINEAR 0x308a /* 12426 */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308b /* 12427 */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308c /* 12428 */ +#define EGL_CLIENT_APIS 0x308d /* 12429 */ +#define EGL_RGB_BUFFER 0x308e /* 12430 */ +#define EGL_LUMINANCE_BUFFER 0x308f /* 12431 */ +#define EGL_HORIZONTAL_RESOLUTION 0x3090 /* 12432 */ +#define EGL_VERTICAL_RESOLUTION 0x3091 /* 12433 */ +#define EGL_PIXEL_ASPECT_RATIO 0x3092 /* 12434 */ +#define EGL_SWAP_BEHAVIOR 0x3093 /* 12435 */ +#define EGL_BUFFER_PRESERVED 0x3094 /* 12436 */ +#define EGL_BUFFER_DESTROYED 0x3095 /* 12437 */ +#define EGL_OPENVG_IMAGE 0x3096 /* 12438 */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 /* 12439 */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 /* 12440 */ +#define EGL_MULTISAMPLE_RESOLVE 0x3099 /* 12441 */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309a /* 12442 */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309b /* 12443 */ +#define EGL_OPENGL_ES_API 0x30a0 /* 12448 */ +#define EGL_OPENVG_API 0x30a1 /* 12449 */ +#define EGL_OPENGL_API 0x30a2 /* 12450 */ +#define EGL_OPENGL_ES2_BIT 0x4 +#define EGL_WINDOW_BIT 0x4 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x40 /* 64 */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x400 /* 1024 */ +#define EGL_OPENGL_BIT 0x8 +#define EGLAPIENTRYP EGLAPIENTRY * +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGLAPI KHRONOS_APICALL +#define EGLAPIENTRY KHRONOS_APIENTRY + +/** + ** EGL_ANGLE_query_surface_pointer + **/ + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_ENUM_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_ENUM_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYSURFACEPOINTERANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER +#define eglQuerySurfacePointerANGLE reglQuerySurfacePointerANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER +REGAL_DECL EGLBoolean REGAL_CALL eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +/** + ** EGL_ANGLE_surface_d3d_texture_2d_share_handle + **/ + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_TYPEDEF_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_TYPEDEF_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_NAMESPACE_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_NAMESPACE_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_PLUGIN_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_PLUGIN_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_DECLARATION_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_DECLARATION_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 /* 12800 */ +#endif + +/** + ** EGL_EXT_create_context_robustness + **/ + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30bf /* 12479 */ +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 /* 12600 */ +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31be /* 12734 */ +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31bf /* 12735 */ +#endif + +/** + ** EGL_EXT_multiview_window + **/ + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_TYPEDEF_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_TYPEDEF_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_NAMESPACE_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_NAMESPACE_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_PLUGIN_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_PLUGIN_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_DECLARATION_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_DECLARATION_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 /* 12596 */ +#endif + +/** + ** EGL_HI_colorformats + **/ + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_ENUM_EGL_HI_COLORFORMATS) +#define REGAL_NO_ENUM_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_TYPEDEF_EGL_HI_COLORFORMATS) +#define REGAL_NO_TYPEDEF_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_NAMESPACE_EGL_HI_COLORFORMATS) +#define REGAL_NO_NAMESPACE_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_PLUGIN_EGL_HI_COLORFORMATS) +#define REGAL_NO_PLUGIN_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_DECLARATION_EGL_HI_COLORFORMATS) +#define REGAL_NO_DECLARATION_EGL_HI_COLORFORMATS +#endif + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_HI_COLORFORMATS +#define EGL_COLOR_FORMAT_HI 0x8f70 /* 36720 */ +#define EGL_COLOR_RGB_HI 0x8f71 /* 36721 */ +#define EGL_COLOR_RGBA_HI 0x8f72 /* 36722 */ +#define EGL_COLOR_ARGB_HI 0x8f73 /* 36723 */ +#endif + +/** + ** EGL_IMG_context_priority + **/ + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_TYPEDEF_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_TYPEDEF_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_NAMESPACE_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_NAMESPACE_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_PLUGIN_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_PLUGIN_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_DECLARATION_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_DECLARATION_EGL_IMG_CONTEXT_PRIORITY +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 /* 12544 */ +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 /* 12545 */ +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 /* 12546 */ +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 /* 12547 */ +#endif + +/** + ** EGL_KHR_config_attribs + **/ + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_TYPEDEF_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_NAMESPACE_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_PLUGIN_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_DECLARATION_EGL_KHR_CONFIG_ATTRIBS +#endif + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x20 /* 32 */ +#define EGL_CONFORMANT_KHR 0x3042 /* 12354 */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x40 /* 64 */ +#endif + +/** + ** EGL_KHR_create_context + **/ + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_EGL_KHR_CREATE_CONTEXT +#endif + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x1 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x1 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x2 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x2 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 /* 12440 */ +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb /* 12539 */ +#define EGL_CONTEXT_FLAGS_KHR 0x30fc /* 12540 */ +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd /* 12541 */ +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd /* 12733 */ +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be /* 12734 */ +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf /* 12735 */ +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x4 +#define EGL_OPENGL_ES3_BIT_KHR 0x40 /* 64 */ +#endif + +/** + ** EGL_KHR_fence_sync + **/ + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC +#endif + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETSYNCATTRIBKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +typedef EGLSyncKHR (REGAL_CALL *PFNEGLCREATESYNCKHRPROC)(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLint (REGAL_CALL *PFNEGLCLIENTWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC +#define eglClientWaitSyncKHR reglClientWaitSyncKHR +#define eglCreateSyncKHR reglCreateSyncKHR +#define eglDestroySyncKHR reglDestroySyncKHR +#define eglGetSyncAttribKHR reglGetSyncAttribKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLSyncKHR REGAL_CALL eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLSyncKHR REGAL_CALL plugin_eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL plugin_eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +/** + ** EGL_KHR_gl_texture_cubemap_image + **/ + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_PLUGIN_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_DECLARATION_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#define EGL_GL_TEXTURE_2D_KHR 0x30b1 /* 12465 */ +#define EGL_GL_TEXTURE_3D_KHR 0x30b2 /* 12466 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30b3 /* 12467 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30b4 /* 12468 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30b5 /* 12469 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30b6 /* 12470 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30b7 /* 12471 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30b8 /* 12472 */ +#define EGL_GL_RENDERBUFFER_KHR 0x30b9 /* 12473 */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30bc /* 12476 */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30bd /* 12477 */ +#endif + +/** + ** EGL_KHR_image_base + **/ + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE +#endif + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE +#define EGL_IMAGE_PRESERVED_KHR 0x30d2 /* 12498 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image); +typedef EGLImageKHR (REGAL_CALL *PFNEGLCREATEIMAGEKHRPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE +#define eglCreateImageKHR reglCreateImageKHR +#define eglDestroyImageKHR reglDestroyImageKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE +REGAL_DECL EGLBoolean REGAL_CALL eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); +REGAL_DECL EGLImageKHR REGAL_CALL eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); +REGAL_DECL EGLImageKHR REGAL_CALL plugin_eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +/** + ** EGL_KHR_image_pixmap + **/ + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_PLUGIN_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_DECLARATION_EGL_KHR_IMAGE_PIXMAP +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP +#define EGL_NATIVE_PIXMAP_KHR 0x30b0 /* 12464 */ +#endif + +/** + ** EGL_KHR_lock_surface + **/ + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE +typedef EGLBoolean (REGAL_CALL *PFNEGLLOCKSURFACEKHRPROC)(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (REGAL_CALL *PFNEGLUNLOCKSURFACEKHRPROC)(EGLDisplay display, EGLSurface surface); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE +#define eglLockSurfaceKHR reglLockSurfaceKHR +#define eglUnlockSurfaceKHR reglUnlockSurfaceKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE +REGAL_DECL EGLBoolean REGAL_CALL eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +REGAL_DECL EGLBoolean REGAL_CALL eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); +#endif + +/** + ** EGL_KHR_lock_surface2 + **/ + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE2 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2 +#define EGL_READ_SURFACE_BIT_KHR 0x1 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x100 /* 256 */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x2 +#define EGL_MATCH_FORMAT_KHR 0x3043 /* 12355 */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30c0 /* 12480 */ +#define EGL_FORMAT_RGB_565_KHR 0x30c1 /* 12481 */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30c2 /* 12482 */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30c3 /* 12483 */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30c4 /* 12484 */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30c5 /* 12485 */ +#define EGL_BITMAP_POINTER_KHR 0x30c6 /* 12486 */ +#define EGL_BITMAP_PITCH_KHR 0x30c7 /* 12487 */ +#define EGL_BITMAP_ORIGIN_KHR 0x30c8 /* 12488 */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30c9 /* 12489 */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30ca /* 12490 */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30cb /* 12491 */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30cc /* 12492 */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30cd /* 12493 */ +#define EGL_LOWER_LEFT_KHR 0x30ce /* 12494 */ +#define EGL_UPPER_LEFT_KHR 0x30cf /* 12495 */ +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 /* 12560 */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x80 /* 128 */ +#endif + +/** + ** EGL_KHR_reusable_sync + **/ + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_REUSABLE_SYNC +#endif + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC +#define EGL_SYNC_REUSABLE_KHR 0x30fa /* 12538 */ +#endif + +/** + ** EGL_KHR_stream + **/ + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM) +#define REGAL_NO_ENUM_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM +#endif + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 /* 12816 */ +#define EGL_PRODUCER_FRAME_KHR 0x3212 /* 12818 */ +#define EGL_CONSUMER_FRAME_KHR 0x3213 /* 12819 */ +#define EGL_STREAM_STATE_KHR 0x3214 /* 12820 */ +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 /* 12821 */ +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 /* 12822 */ +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 /* 12823 */ +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 /* 12824 */ +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 /* 12825 */ +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321a /* 12826 */ +#define EGL_BAD_STREAM_KHR 0x321b /* 12827 */ +#define EGL_BAD_STATE_KHR 0x321c /* 12828 */ +#endif + +/** + ** EGL_KHR_stream_consumer_gltexture + **/ + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321e /* 12830 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#define eglStreamConsumerAcquireKHR reglStreamConsumerAcquireKHR +#define eglStreamConsumerGLTextureExternalKHR reglStreamConsumerGLTextureExternalKHR +#define eglStreamConsumerReleaseKHR reglStreamConsumerReleaseKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +/** + ** EGL_KHR_stream_cross_process_fd + **/ + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD +typedef EGLNativeFileDescriptorKHR (REGAL_CALL *PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (REGAL_CALL *PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD +#define eglCreateStreamFromFileDescriptorKHR reglCreateStreamFromFileDescriptorKHR +#define eglGetStreamFileDescriptorKHR reglGetStreamFileDescriptorKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD +REGAL_DECL EGLNativeFileDescriptorKHR REGAL_CALL eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLStreamKHR REGAL_CALL eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD +REGAL_DECL EGLNativeFileDescriptorKHR REGAL_CALL plugin_eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLStreamKHR REGAL_CALL plugin_eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +/** + ** EGL_KHR_stream_fifo + **/ + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_FIFO +#endif + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31fc /* 12796 */ +#define EGL_STREAM_TIME_NOW_KHR 0x31fd /* 12797 */ +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31fe /* 12798 */ +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31ff /* 12799 */ +#endif + +/** + ** EGL_KHR_stream_producer_eglsurface + **/ + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#define EGL_STREAM_BIT_KHR 0x800 /* 2048 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +typedef EGLSurface (REGAL_CALL *PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#define eglCreateStreamProducerSurfaceKHR reglCreateStreamProducerSurfaceKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +REGAL_DECL EGLSurface REGAL_CALL eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +/** + ** EGL_KHR_vg_parent_image + **/ + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_PLUGIN_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_DECLARATION_EGL_KHR_VG_PARENT_IMAGE +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE +#define EGL_VG_PARENT_IMAGE_KHR 0x30ba /* 12474 */ +#endif + +/** + ** EGL_KHR_wait_sync + **/ + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC +#endif + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC +typedef EGLint (REGAL_CALL *PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC +#define eglWaitSyncKHR reglWaitSyncKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC +REGAL_DECL EGLint REGAL_CALL eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC +REGAL_DECL EGLint REGAL_CALL plugin_eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +/** + ** EGL_MESA_drm_image + **/ + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE +#endif + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x1 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x2 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31d0 /* 12752 */ +#define EGL_DRM_BUFFER_USE_MESA 0x31d1 /* 12753 */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31d2 /* 12754 */ +#define EGL_DRM_BUFFER_MESA 0x31d3 /* 12755 */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31d4 /* 12756 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE +typedef EGLBoolean (REGAL_CALL *PFNEGLEXPORTDRMIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +typedef EGLImageKHR (REGAL_CALL *PFNEGLCREATEDRMIMAGEMESAPROC)(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE +#define eglCreateDRMImageMESA reglCreateDRMImageMESA +#define eglExportDRMImageMESA reglExportDRMImageMESA +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE +REGAL_DECL EGLBoolean REGAL_CALL eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +REGAL_DECL EGLImageKHR REGAL_CALL eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +REGAL_DECL EGLImageKHR REGAL_CALL plugin_eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +/** + ** EGL_NV_coverage_sample + **/ + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE +#define EGL_COVERAGE_BUFFERS_NV 0x30e0 /* 12512 */ +#define EGL_COVERAGE_SAMPLES_NV 0x30e1 /* 12513 */ +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 /* 32768 */ +#define GL_COVERAGE_COMPONENT_NV 0x8ed0 /* 36560 */ +#define GL_COVERAGE_COMPONENT4_NV 0x8ed1 /* 36561 */ +#define GL_COVERAGE_ATTACHMENT_NV 0x8ed2 /* 36562 */ +#define GL_COVERAGE_BUFFERS_NV 0x8ed3 /* 36563 */ +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ed5 /* 36565 */ +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ed6 /* 36566 */ +#define GL_COVERAGE_AUTOMATIC_NV 0x8ed7 /* 36567 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE +typedef void (REGAL_CALL *PFNEGLCOVERAGEMASKNVPROC)(GLboolean mask); +typedef void (REGAL_CALL *PFNEGLCOVERAGEOPERATIONNVPROC)(GLenum operation); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE +#define eglCoverageMaskNV reglCoverageMaskNV +#define eglCoverageOperationNV reglCoverageOperationNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL eglCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL eglCoverageOperationNV(GLenum operation); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL plugin_eglCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL plugin_eglCoverageOperationNV(GLenum operation); +#endif + +/** + ** EGL_NV_coverage_sample_resolve + **/ + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 /* 12593 */ +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 /* 12594 */ +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 /* 12595 */ +#endif + +/** + ** EGL_NV_post_sub_buffer + **/ + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER +#endif + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30be /* 12478 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER +typedef EGLBoolean (REGAL_CALL *PFNEGLPOSTSUBBUFFERNVPROC)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER +#define eglPostSubBufferNV reglPostSubBufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER +REGAL_DECL EGLBoolean REGAL_CALL eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +/** + ** EGL_NV_sync + **/ + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_ENUM_EGL_NV_SYNC) +#define REGAL_NO_ENUM_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_SYNC) +#define REGAL_NO_TYPEDEF_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_SYNC) +#define REGAL_NO_NAMESPACE_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_NV_SYNC) +#define REGAL_NO_PLUGIN_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_NV_SYNC) +#define REGAL_NO_DECLARATION_EGL_NV_SYNC +#endif + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_SYNC +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30e6 /* 12518 */ +#define EGL_SYNC_STATUS_NV 0x30e7 /* 12519 */ +#define EGL_SIGNALED_NV 0x30e8 /* 12520 */ +#define EGL_UNSIGNALED_NV 0x30e9 /* 12521 */ +#define EGL_ALREADY_SIGNALED_NV 0x30ea /* 12522 */ +#define EGL_TIMEOUT_EXPIRED_NV 0x30eb /* 12523 */ +#define EGL_CONDITION_SATISFIED_NV 0x30ec /* 12524 */ +#define EGL_SYNC_TYPE_NV 0x30ed /* 12525 */ +#define EGL_SYNC_CONDITION_NV 0x30ee /* 12526 */ +#define EGL_SYNC_FENCE_NV 0x30ef /* 12527 */ +#define EGL_FOREVER_NV 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_SYNC +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSYNCNVPROC)(EGLSyncNV GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLFENCENVPROC)(EGLSyncNV GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETSYNCATTRIBNVPROC)(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSIGNALSYNCNVPROC)(EGLSyncNV GLsync, EGLenum mode); +typedef EGLSyncNV (REGAL_CALL *PFNEGLCREATEFENCESYNCNVPROC)(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLint (REGAL_CALL *PFNEGLCLIENTWAITSYNCNVPROC)(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_SYNC +#define eglClientWaitSyncNV reglClientWaitSyncNV +#define eglCreateFenceSyncNV reglCreateFenceSyncNV +#define eglDestroySyncNV reglDestroySyncNV +#define eglFenceNV reglFenceNV +#define eglGetSyncAttribNV reglGetSyncAttribNV +#define eglSignalSyncNV reglSignalSyncNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_SYNC +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySyncNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglFenceNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglGetSyncAttribNV(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglSignalSyncNV(EGLSyncNV GLsync, EGLenum mode); +REGAL_DECL EGLSyncNV REGAL_CALL eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL eglClientWaitSyncNV(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_SYNC +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySyncNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglFenceNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetSyncAttribNV(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSignalSyncNV(EGLSyncNV GLsync, EGLenum mode); +REGAL_DECL EGLSyncNV REGAL_CALL plugin_eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL plugin_eglClientWaitSyncNV(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +/** + ** EGL_NV_system_time + **/ + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_ENUM_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_ENUM_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME +#endif + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME +typedef EGLuint64NV (REGAL_CALL *PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void); +typedef EGLuint64NV (REGAL_CALL *PFNEGLGETSYSTEMTIMENVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME +#define eglGetSystemTimeFrequencyNV reglGetSystemTimeFrequencyNV +#define eglGetSystemTimeNV reglGetSystemTimeNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME +REGAL_DECL EGLuint64NV REGAL_CALL eglGetSystemTimeFrequencyNV(void); +REGAL_DECL EGLuint64NV REGAL_CALL eglGetSystemTimeNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME +REGAL_DECL EGLuint64NV REGAL_CALL plugin_eglGetSystemTimeFrequencyNV(void); +REGAL_DECL EGLuint64NV REGAL_CALL plugin_eglGetSystemTimeNV(void); +#endif + +/** + ** EGL_VERSION_1_0 + **/ + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_0) +#define REGAL_NO_ENUM_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_0) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_0) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_0 +#endif + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_0 +typedef EGLBoolean (REGAL_CALL *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (REGAL_CALL *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (REGAL_CALL *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (REGAL_CALL *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (REGAL_CALL *PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITGLPROC)(void); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLContext (REGAL_CALL *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLContext (REGAL_CALL *PFNEGLGETCURRENTCONTEXTPROC)(void); +typedef EGLDisplay (REGAL_CALL *PFNEGLGETCURRENTDISPLAYPROC)(void); +typedef EGLDisplay (REGAL_CALL *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLint (REGAL_CALL *PFNEGLGETERRORPROC)(void); +typedef __eglMustCastToProperFunctionPointerType (REGAL_CALL *PFNEGLGETPROCADDRESSPROC)(const char *procname); +typedef const char *(REGAL_CALL *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_0 +#define eglChooseConfig reglChooseConfig +#define eglCopyBuffers reglCopyBuffers +#define eglCreateContext reglCreateContext +#define eglCreatePbufferSurface reglCreatePbufferSurface +#define eglCreatePixmapSurface reglCreatePixmapSurface +#define eglCreateWindowSurface reglCreateWindowSurface +#define eglDestroyContext reglDestroyContext +#define eglDestroySurface reglDestroySurface +#define eglGetConfigAttrib reglGetConfigAttrib +#define eglGetConfigs reglGetConfigs +#define eglGetCurrentContext reglGetCurrentContext +#define eglGetCurrentDisplay reglGetCurrentDisplay +#define eglGetCurrentSurface reglGetCurrentSurface +#define eglGetDisplay reglGetDisplay +#define eglGetError reglGetError +#define eglGetProcAddress reglGetProcAddress +#define eglInitialize reglInitialize +#define eglMakeCurrent reglMakeCurrent +#define eglQueryContext reglQueryContext +#define eglQueryString reglQueryString +#define eglQuerySurface reglQuerySurface +#define eglSwapBuffers reglSwapBuffers +#define eglTerminate reglTerminate +#define eglWaitGL reglWaitGL +#define eglWaitNative reglWaitNative +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_0 +REGAL_DECL EGLBoolean REGAL_CALL eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +REGAL_DECL EGLBoolean REGAL_CALL eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +REGAL_DECL EGLBoolean REGAL_CALL eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL eglTerminate(EGLDisplay dpy); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitGL(void); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitNative(EGLint engine); +REGAL_DECL EGLContext REGAL_CALL eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +REGAL_DECL EGLContext REGAL_CALL eglGetCurrentContext(void); +REGAL_DECL EGLDisplay REGAL_CALL eglGetCurrentDisplay(void); +REGAL_DECL EGLDisplay REGAL_CALL eglGetDisplay(EGLNativeDisplayType display_id); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglGetCurrentSurface(EGLint readdraw); +REGAL_DECL EGLint REGAL_CALL eglGetError(void); +REGAL_DECL __eglMustCastToProperFunctionPointerType REGAL_CALL eglGetProcAddress(const char *procname); +REGAL_DECL const char *REGAL_CALL eglQueryString(EGLDisplay dpy, EGLint name); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_0 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglTerminate(EGLDisplay dpy); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitGL(void); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitNative(EGLint engine); +REGAL_DECL EGLContext REGAL_CALL plugin_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +REGAL_DECL EGLContext REGAL_CALL plugin_eglGetCurrentContext(void); +REGAL_DECL EGLDisplay REGAL_CALL plugin_eglGetCurrentDisplay(void); +REGAL_DECL EGLDisplay REGAL_CALL plugin_eglGetDisplay(EGLNativeDisplayType display_id); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglGetCurrentSurface(EGLint readdraw); +REGAL_DECL EGLint REGAL_CALL plugin_eglGetError(void); +REGAL_DECL __eglMustCastToProperFunctionPointerType REGAL_CALL plugin_eglGetProcAddress(const char *procname); +REGAL_DECL const char *REGAL_CALL plugin_eglQueryString(EGLDisplay dpy, EGLint name); +#endif + +/** + ** EGL_VERSION_1_1 + **/ + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_1) +#define REGAL_NO_ENUM_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_1) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_1) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_1 +#endif + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_1 +typedef EGLBoolean (REGAL_CALL *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (REGAL_CALL *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_1 +#define eglBindTexImage reglBindTexImage +#define eglReleaseTexImage reglReleaseTexImage +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_1 +REGAL_DECL EGLBoolean REGAL_CALL eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +REGAL_DECL EGLBoolean REGAL_CALL eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_1 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +/** + ** EGL_VERSION_1_2 + **/ + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_2) +#define REGAL_NO_ENUM_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_2) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_2) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_2 +#endif + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_2 +typedef EGLBoolean (REGAL_CALL *PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLBoolean (REGAL_CALL *PFNEGLRELEASETHREADPROC)(void); +typedef EGLBoolean (REGAL_CALL *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITCLIENTPROC)(void); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLenum (REGAL_CALL *PFNEGLQUERYAPIPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_2 +#define eglBindAPI reglBindAPI +#define eglCreatePbufferFromClientBuffer reglCreatePbufferFromClientBuffer +#define eglQueryAPI reglQueryAPI +#define eglReleaseThread reglReleaseThread +#define eglSurfaceAttrib reglSurfaceAttrib +#define eglSwapInterval reglSwapInterval +#define eglWaitClient reglWaitClient +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_2 +REGAL_DECL EGLBoolean REGAL_CALL eglBindAPI(EGLenum api); +REGAL_DECL EGLBoolean REGAL_CALL eglReleaseThread(void); +REGAL_DECL EGLBoolean REGAL_CALL eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +REGAL_DECL EGLBoolean REGAL_CALL eglSwapInterval(EGLDisplay dpy, EGLint interval); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitClient(void); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLenum REGAL_CALL eglQueryAPI(void); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_2 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglBindAPI(EGLenum api); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglReleaseThread(void); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSwapInterval(EGLDisplay dpy, EGLint interval); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitClient(void); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLenum REGAL_CALL plugin_eglQueryAPI(void); +#endif + +/** + ** GL_NV_depth_nonlinear + **/ + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR +#endif + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#define EGL_DEPTH_ENCODING_NONE_NV 0x0 +#define EGL_DEPTH_ENCODING_NV 0x30e2 /* 12514 */ +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30e3 /* 12515 */ +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8e2c /* 36396 */ +#endif + +/** + ** GL_VG_KHR_EGL_sync + **/ + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_TYPEDEF_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_NAMESPACE_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_PLUGIN_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_DECLARATION_GL_VG_KHR_EGL_SYNC +#endif + +#ifndef GL_VG_KHR_EGL_sync +#define GL_VG_KHR_EGL_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30f0 /* 12528 */ +#define EGL_SYNC_STATUS_KHR 0x30f1 /* 12529 */ +#define EGL_SIGNALED_KHR 0x30f2 /* 12530 */ +#define EGL_UNSIGNALED_KHR 0x30f3 /* 12531 */ +#define EGL_TIMEOUT_EXPIRED_KHR 0x30f5 /* 12533 */ +#define EGL_CONDITION_SATISFIED_KHR 0x30f6 /* 12534 */ +#define EGL_SYNC_TYPE_KHR 0x30f7 /* 12535 */ +#define EGL_SYNC_CONDITION_KHR 0x30f8 /* 12536 */ +#define EGL_SYNC_FENCE_KHR 0x30f9 /* 12537 */ +#define EGL_FOREVER_KHR 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#endif /* REGAL_SYS_EGL */ + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ etc */ +#endif /* __REGAL_H__ */ + +#ifndef __REGAL_API_H +#define __REGAL_API_H + +#if REGAL_SYS_PPAPI +#include +struct PPB_OpenGLES2; +typedef int32_t RegalSystemContext; +#else +typedef void * RegalSystemContext; +#endif + +/* Regal-specific API... try to keep this minimal + this is a seperate include guard to work nicely with RegalGLEW.h +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*RegalErrorCallback)(GLenum); +REGAL_DECL RegalErrorCallback RegalSetErrorCallback( RegalErrorCallback callback ); + +/* RegalConfigure is optional. + */ + +REGAL_DECL void RegalConfigure(const char *json); + +/* RegalShareContext is optional. It must be called before any call + * to RegalMakeCurrent. It specifies that a context is sharing state + * with one already known to Regal. + */ + +REGAL_DECL void RegalShareContext(RegalSystemContext ctx, RegalSystemContext other); + +/* RegalMakeCurrent + * + */ + +#if REGAL_SYS_PPAPI +REGAL_DECL void RegalMakeCurrent( RegalSystemContext ctx, struct PPB_OpenGLES2 *ppb_interface ); +#else +REGAL_DECL void RegalMakeCurrent( RegalSystemContext ctx ); +#endif + +/* RegalDestroyContext - release resources used by Regal context. + * + */ + +REGAL_DECL void RegalDestroyContext(RegalSystemContext ctx); + +#ifdef __cplusplus +} +#endif + +#endif /* __REGAL_API_H */ diff --git a/external/regal_shared/lib/armeabi-v7a/libRegal.so b/external/regal_shared/lib/armeabi-v7a/libRegal.so new file mode 100644 index 0000000..4e6bdaa Binary files /dev/null and b/external/regal_shared/lib/armeabi-v7a/libRegal.so differ diff --git a/external/regal_static/Android.mk b/external/regal_static/Android.mk new file mode 100644 index 0000000..45d5077 --- /dev/null +++ b/external/regal_static/Android.mk @@ -0,0 +1,9 @@ +LOCAL_PATH := $(call my-dir) +# Regal prebuilt static library +include $(CLEAR_VARS) +LOCAL_MODULE := regal_static + +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include +LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/armeabi-v7a/libRegal_static.a + +include $(PREBUILT_STATIC_LIBRARY) diff --git a/external/regal_static/include/GL/Regal.h b/external/regal_static/include/GL/Regal.h new file mode 100644 index 0000000..d360da1 --- /dev/null +++ b/external/regal_static/include/GL/Regal.h @@ -0,0 +1,43980 @@ +/* NOTE: Do not edit this file, it is generated by a script: + Export.py --api gl 4.2 --api wgl 4.0 --api glx 4.0 --api cgl 1.4 --api egl 1.0 --outdir . +*/ + +/* + Copyright (c) 2011-2013 NVIDIA Corporation + Copyright (c) 2011-2013 Cass Everitt + Copyright (c) 2012-2013 Scott Nations + Copyright (c) 2012 Mathias Schott + Copyright (c) 2012-2013 Nigel Stewart + Copyright (c) 2012-2013 Google Inc. + All rights reserved. + + Redistribution and use in source and binary forms, with or without modification, + are permitted provided that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + + Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, + INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE + OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + Intended formatting conventions: + $ astyle --style=allman --indent=spaces=2 --indent-switches +*/ + +#ifndef __REGAL_DECLARATIONS_H +#define __REGAL_DECLARATIONS_H + +#if defined(_WIN32) +# if defined(PPAPI) +# ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 1 +# endif +# else +# ifndef REGAL_SYS_WGL +# define REGAL_SYS_WGL 1 +# endif +# endif +# ifndef REGAL_SYS_WIN32 +# define REGAL_SYS_WIN32 1 +# endif +#elif defined(__APPLE__) +# include +# if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE +# ifndef REGAL_SYS_IOS +# define REGAL_SYS_IOS 1 +# endif +# else +# ifndef REGAL_SYS_OSX +# define REGAL_SYS_OSX 1 +# endif +# endif +#elif defined(__native_client__) +# ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 1 +# endif +#elif defined(__ANDROID__) +# ifndef REGAL_SYS_ANDROID +# define REGAL_SYS_ANDROID 1 +# endif +# ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 1 +# endif +#elif defined(EMSCRIPTEN) +# ifndef REGAL_SYS_EMSCRIPTEN +# define REGAL_SYS_EMSCRIPTEN 1 +# endif +# ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 1 +# endif +# ifndef REGAL_SYS_ES2 +# define REGAL_SYS_ES2 1 +# endif +# ifndef REGAL_SYS_EMSCRIPTEN_STATIC +# define REGAL_SYS_EMSCRIPTEN_STATIC 0 +# endif +# if REGAL_SYS_EMSCRIPTEN_STATIC +# define REGAL_DRIVER 1 +# define REGAL_NAMESPACE 1 +# define REGAL_STATIC_ES2 1 +# define REGAL_STATIC_EGL 1 +# endif +#elif !defined(REGAL_SYS_PPAPI) || !REGAL_SYS_PPAPI +# ifndef REGAL_SYS_X11 +# define REGAL_SYS_X11 1 +# endif +# ifndef REGAL_SYS_GLX +# define REGAL_SYS_GLX REGAL_SYS_X11 +# endif +#endif + +#ifndef REGAL_SYS_WGL +# define REGAL_SYS_WGL 0 +#endif + +#ifndef REGAL_SYS_IOS +# define REGAL_SYS_IOS 0 +#endif + +#ifndef REGAL_SYS_OSX +# define REGAL_SYS_OSX 0 +#endif + +#ifndef REGAL_SYS_PPAPI +# define REGAL_SYS_PPAPI 0 +#endif + +#ifndef REGAL_SYS_ANDROID +# define REGAL_SYS_ANDROID 0 +#endif + +#ifndef REGAL_SYS_EGL +# define REGAL_SYS_EGL 0 +#endif + +#ifndef REGAL_SYS_GLX +# define REGAL_SYS_GLX 0 +#endif + +#ifndef REGAL_SYS_X11 +# define REGAL_SYS_X11 0 +#endif + +#ifndef REGAL_SYS_WIN32 +# define REGAL_SYS_WIN32 0 +#endif + +#ifndef REGAL_SYS_EMSCRIPTEN +#define REGAL_SYS_EMSCRIPTEN 0 +#endif + +#ifndef REGAL_SYS_ES1 +#define REGAL_SYS_ES1 0 +#endif + +#ifndef REGAL_SYS_ES2 +#define REGAL_SYS_ES2 (REGAL_SYS_PPAPI || REGAL_SYS_IOS || REGAL_SYS_ANDROID || REGAL_SYS_EMSCRIPTEN || REGAL_SYS_EGL) +#endif + +#ifndef REGAL_SYS_GL +#define REGAL_SYS_GL (REGAL_SYS_WGL || (!REGAL_SYS_PPAPI && !REGAL_SYS_IOS && !REGAL_SYS_ANDROID && !REGAL_SYS_EMSCRIPTEN)) +#endif + +#if REGAL_SYS_WGL +# define REGAL_CALL __stdcall +#else +# define REGAL_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY REGAL_CALL +#endif + +#ifdef _WIN32 +# if REGAL_DECL_EXPORT +# define REGAL_DECL +# else +# define REGAL_DECL __declspec(dllimport) +# endif +#elif defined(__GNUC__) && __GNUC__>=4 +# if REGAL_DECL_EXPORT +# define REGAL_DECL __attribute__ ((visibility("default"))) +# else +# define REGAL_DECL +# endif +#elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# if REGAL_DECL_EXPORT +# define REGAL_DECL __global +# else +# define REGAL_DECL +# endif +#else +# define REGAL_DECL +#endif + +/* Plugins need the GL API as externs with plugin_ prefix */ + +#ifdef REGAL_PLUGIN_MODE +#undef REGAL_DECL +#define REGAL_DECL extern +#endif + +#endif /* __REGAL_DECLARATIONS_H */ + +#ifndef __REGAL_H__ +#define __REGAL_H__ + +/* Skip OpenGL API if another header was included first. */ + +#if !defined(__gl_h_) && !defined(__GL_H__) && !defined(__X_GL_H) && !defined(__gl2_h_) && !defined(__glext_h_) && !defined(__GLEXT_H_) && !defined(__gl_ATI_h_) && !defined(_OPENGL_H) + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ +#define _OPENGL_H + +#if REGAL_SYS_GLX +#include +#include +typedef XID GLXDrawable; +#endif + +#if REGAL_SYS_EGL && REGAL_SYS_X11 +#include +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#if defined(_WIN32) + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #if defined(REGAL_SYS_WGL_DECLARE_WGL) && !defined(_WINDEF_) + struct HDC__ {int unused;}; + typedef struct HDC__* HDC; + struct HGLRC__ {int unused;}; + typedef struct HGLRC__* HGLRC; + #endif +#else + #include +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef char GLchar; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync * GLsync; +typedef struct _cl_context * cl_context; +typedef struct _cl_event * cl_event; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef char GLcharARB; +#if REGAL_SYS_IOS +typedef unsigned long GLhandleARB; +#elif REGAL_SYS_OSX +typedef unsigned long GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalfNV; +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef GLintptr GLvdpauSurfaceNV; +typedef int GLfixed; +typedef int GLclampx; + +#if REGAL_SYS_WGL +#ifdef REGAL_SYS_WGL_DECLARE_WGL +#ifndef _WINDEF_ +typedef void VOID; +typedef void * PVOID; +typedef PVOID HANDLE; +typedef const char * LPCSTR; +typedef signed int INT32; +typedef signed __int64 INT64; +typedef void * LPVOID; +typedef int BOOL; +typedef unsigned long DWORD; +typedef float FLOAT; +typedef int INT; +typedef unsigned int UINT; +typedef unsigned short USHORT; +typedef void * PROC; +typedef DWORD COLORREF; +typedef long LONG; +typedef unsigned long * ULONG_PTR; +#endif +#ifndef _WINGDI_ +typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT; +typedef GLYPHMETRICSFLOAT * LPGLYPHMETRICSFLOAT; +typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR; +typedef LAYERPLANEDESCRIPTOR * LPLAYERPLANEDESCRIPTOR; +typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR; +typedef PIXELFORMATDESCRIPTOR * LPPIXELFORMATDESCRIPTOR; +typedef struct _POINTFLOAT POINTFLOAT; +typedef struct _WGLSWAP WGLSWAP; +#endif +#endif // REGAL_SYS_WGL_DECLARE_WGL +typedef struct HPBUFFERARB__ * HPBUFFERARB; +typedef struct HPBUFFEREXT__ * HPBUFFEREXT; +typedef struct HGPUNV__ * HGPUNV; +typedef struct HPVIDEODEV__ * HPVIDEODEV; +typedef struct HVIDEOINPUTDEVICENV__ * HVIDEOINPUTDEVICENV; +typedef struct HVIDEOOUTPUTDEVICENV__ * HVIDEOOUTPUTDEVICENV; +typedef struct GPU_DEVICE * PGPU_DEVICE; +#endif // REGAL_SYS_WGL + +#if REGAL_SYS_GLX +typedef XID GLXVideoCaptureDeviceNV; +typedef unsigned long XID; +typedef XID Pixmap; +typedef XID Font; +typedef struct _XDisplay Display; +typedef XID GLXDrawble; +typedef XID GLXPixmap; +typedef struct __GLXcontextRec * GLXContext; +typedef unsigned int GLXVideoDeviceNV; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef XID GLXFBConfigID; +typedef struct __GLXFBConfigRec * GLXFBConfig; +typedef XID GLXContextID; +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec * GLXFBConfigSGIX; +typedef XID GLXPbufferSGIX; +#endif // REGAL_SYS_GLX + +#if REGAL_SYS_OSX +typedef struct _CGLContextObject * CGLContextObj; +typedef struct _CGLPixelFormatObject * CGLPixelFormatObj; +typedef struct _CGLRendererInfoObject * CGLRendererInfoObj; +typedef struct _CGLPBufferObject * CGLPBufferObj; +typedef void * CGLShareGroupObj; +typedef struct __IOSurface * IOSurfaceRef; +typedef void * CGSConnectionID; +typedef int CGSWindowID; +typedef int CGSSurfaceID; +#endif // REGAL_SYS_OSX + +#if REGAL_SYS_EGL +#if REGAL_SYS_ANDROID +typedef struct ANativeWindow * EGLNativeWindowType; +#elif REGAL_SYS_WIN32 +typedef HWND EGLNativeWindowType; +#elif REGAL_SYS_X11 +typedef Window EGLNativeWindowType; +#else +typedef void * EGLNativeWindowType; +#endif +#if REGAL_SYS_ANDROID +typedef struct egl_native_pixmap_t * EGLNativePixmapType; +#elif REGAL_SYS_WIN32 +typedef HBITMAP EGLNativePixmapType; +#elif REGAL_SYS_X11 +typedef Pixmap EGLNativePixmapType; +#else +typedef void * EGLNativePixmapType; +#endif +#if REGAL_SYS_ANDROID +typedef void * EGLNativeDisplayType; +#elif REGAL_SYS_WIN32 +typedef HDC EGLNativeDisplayType; +#elif REGAL_SYS_X11 +typedef Display * EGLNativeDisplayType; +#else +typedef int EGLNativeDisplayType; +#endif +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; +typedef int EGLint; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void * EGLConfig; +typedef void * EGLContext; +typedef void * EGLDisplay; +typedef void * EGLSurface; +typedef void * EGLClientBuffer; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef void * EGLSyncKHR; +typedef uint64_t EGLTimeKHR; +typedef void * EGLImageKHR; +typedef void * EGLStreamKHR; +typedef uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef void * EGLSyncNV; +typedef uint64_t EGLTimeNV; +typedef uint64_t EGLuint64NV; +#endif // REGAL_SYS_EGL + +/* TODO: make this automatic? */ + +typedef void (REGAL_CALL *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); +typedef void (REGAL_CALL *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); +typedef void (REGAL_CALL *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam); + +typedef void (*GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +#if REGAL_SYS_GLX +typedef void (*__GLXextFuncPtr)(void); +#endif + +#if REGAL_SYS_OSX + +typedef enum _CGLPixelFormatAttribute { + kCGLPFAAllRenderers = 1, + kCGLPFATripleBuffer = 3, + kCGLPFADoubleBuffer = 5, + kCGLPFAStereo = 6, + kCGLPFAAuxBuffers = 7, + kCGLPFAColorSize = 8, + kCGLPFAAlphaSize = 11, + kCGLPFADepthSize = 12, + kCGLPFAStencilSize = 13, + kCGLPFAAccumSize = 14, + kCGLPFAMinimumPolicy = 51, + kCGLPFAMaximumPolicy = 52, + kCGLPFAOffScreen = 53, + kCGLPFAFullScreen = 54, + kCGLPFASampleBuffers = 55, + kCGLPFASamples = 56, + kCGLPFAAuxDepthStencil = 57, + kCGLPFAColorFloat = 58, + kCGLPFAMultisample = 59, + kCGLPFASupersample = 60, + kCGLPFASampleAlpha = 61, + kCGLPFARendererID = 70, + kCGLPFASingleRenderer = 71, + kCGLPFANoRecovery = 72, + kCGLPFAAccelerated = 73, + kCGLPFAClosestPolicy = 74, + kCGLPFARobust = 75, + kCGLPFABackingStore = 76, + kCGLPFAMPSafe = 78, + kCGLPFAWindow = 80, + kCGLPFAMultiScreen = 81, + kCGLPFACompliant = 83, + kCGLPFADisplayMask = 84, + kCGLPFAPBuffer = 90, + kCGLPFARemotePBuffer = 91, + kCGLPFAAllowOfflineRenderers = 96, + kCGLPFAAcceleratedCompute = 97, + kCGLPFAOpenGLProfile = 99, + kCGLPFAVirtualScreenCount = 128, +} CGLPixelFormatAttribute; + +typedef enum _CGLRendererProperty { + kCGLRPOffScreen = 53, + kCGLRPFullScreen = 54, + kCGLRPRendererID = 70, + kCGLRPAccelerated = 73, + kCGLRPRobust = 75, + kCGLRPBackingStore = 76, + kCGLRPMPSafe = 78, + kCGLRPWindow = 80, + kCGLRPMultiScreen = 81, + kCGLRPCompliant = 83, + kCGLRPDisplayMask = 84, + kCGLRPBufferModes = 100, + kCGLRPColorModes = 103, + kCGLRPAccumModes = 104, + kCGLRPDepthModes = 105, + kCGLRPStencilModes = 106, + kCGLRPMaxAuxBuffers = 107, + kCGLRPMaxSampleBuffers = 108, + kCGLRPMaxSamples = 109, + kCGLRPSampleModes = 110, + kCGLRPSampleAlpha = 111, + kCGLRPVideoMemory = 120, + kCGLRPTextureMemory = 121, + kCGLRPGPUVertProcCapable = 122, + kCGLRPGPUFragProcCapable = 123, + kCGLRPRendererCount = 128, + kCGLRPOnline = 129, + kCGLRPAcceleratedCompute = 130, + kCGLRPVideoMemoryMegabytes = 131, + kCGLRPTextureMemoryMegabytes = 132, +} CGLRendererProperty; + +typedef enum _CGLContextEnable { + kCGLCESwapRectangle = 201, + kCGLCESwapLimit = 203, + kCGLCERasterization = 221, + kCGLCEStateValidation = 301, + kCGLCESurfaceBackingSize = 305, + kCGLCEDisplayListOptimization = 307, + kCGLCEMPEngine = 313, + kCGLCECrashOnRemovedFunctions = 316, +} CGLContextEnable; + +typedef enum _CGLContextParameter { + kCGLCPSwapRectangle = 200, + kCGLCPSwapInterval = 222, + kCGLCPDispatchTableSize = 224, + kCGLCPClientStorage = 226, + kCGLCPSurfaceTexture = 228, + kCGLCPSurfaceOrder = 235, + kCGLCPSurfaceOpacity = 236, + kCGLCPSurfaceBackingSize = 304, + kCGLCPSurfaceSurfaceVolatile = 306, + kCGLCPReclaimResources = 308, + kCGLCPCurrentRendererID = 309, + kCGLCPGPUVertexProcessing = 310, + kCGLCPGPUFragmentProcessing = 311, + kCGLCPHasDrawable = 314, + kCGLCPMPSwapsInFlight = 315, +} CGLContextParameter; + +typedef enum _CGLGlobalOption { + kCGLGOFormatCacheSize = 501, + kCGLGOClearFormatCache = 502, + kCGLGORetainRenderers = 503, + kCGLGOResetLibrary = 504, + kCGLGOUseErrorHandler = 505, + kCGLGOUseBuildCache = 506, +} CGLGlobalOption; + +typedef enum _CGLOpenGLProfile { + kCGLOGLPVersion_Legacy = 4096, + kCGLOGLPVersion_3_2_Core = 12800, +} CGLOpenGLProfile; + +typedef enum _CGLError { + kCGLNoError = 0, + kCGLBadAttribute = 10000, + kCGLBadProperty = 10001, + kCGLBadPixelFormat = 10002, + kCGLBadRendererInfo = 10003, + kCGLBadContext = 10004, + kCGLBadDrawable = 10005, + kCGLBadDisplay = 10006, + kCGLBadState = 10007, + kCGLBadValue = 10008, + kCGLBadMatch = 10009, + kCGLBadEnumeration = 10010, + kCGLBadOffScreen = 10011, + kCGLBadFullScreen = 10012, + kCGLBadWindow = 10013, + kCGLBadAddress = 10014, + kCGLBadCodeModule = 10015, + kCGLBadAlloc = 10016, + kCGLBadConnection = 10017, +} CGLError; + +#endif // REGAL_SYS_OSX + +/** + ** GL_3DFX_multisample + **/ + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_3DFX_MULTISAMPLE +#endif + +#if (defined(GL_3DFX_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_3DFX_MULTISAMPLE +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_3DFX_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_3DFX 0x86b2 /* 34482 */ +#define GL_SAMPLE_BUFFERS_3DFX 0x86b3 /* 34483 */ +#define GL_SAMPLES_3DFX 0x86b4 /* 34484 */ +#endif + +/** + ** GL_3DFX_tbuffer + **/ + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_ENUM_GL_3DFX_TBUFFER) +#define REGAL_NO_ENUM_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER) +#define REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER) +#define REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_TBUFFER) +#define REGAL_NO_PLUGIN_GL_3DFX_TBUFFER +#endif + +#if (defined(GL_3DFX_TBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_TBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_TBUFFER) +#define REGAL_NO_DECLARATION_GL_3DFX_TBUFFER +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_3DFX_TBUFFER +typedef void (REGAL_CALL *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_3DFX_TBUFFER +#define glTbufferMask3DFX rglTbufferMask3DFX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_3DFX_TBUFFER +REGAL_DECL void REGAL_CALL glTbufferMask3DFX(GLuint mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_3DFX_TBUFFER +REGAL_DECL void REGAL_CALL plugin_glTbufferMask3DFX(GLuint mask); +#endif + +/** + ** GL_3DFX_texture_compression_FXT1 + **/ + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_TYPEDEF_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_TYPEDEF_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_NAMESPACE_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_NAMESPACE_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_PLUGIN_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_PLUGIN_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#if (defined(GL_3DFX_TEXTURE_COMPRESSION_FXT1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_3DFX_TEXTURE_COMPRESSION_FXT1)) && !defined(REGAL_NO_DECLARATION_GL_3DFX_TEXTURE_COMPRESSION_FXT1) +#define REGAL_NO_DECLARATION_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_3DFX_TEXTURE_COMPRESSION_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86b0 /* 34480 */ +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86b1 /* 34481 */ +#endif + +/** + ** GL_AMD_blend_minmax_factor + **/ + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_TYPEDEF_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_NAMESPACE_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_PLUGIN_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#if (defined(GL_AMD_BLEND_MINMAX_FACTOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_BLEND_MINMAX_FACTOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_BLEND_MINMAX_FACTOR) +#define REGAL_NO_DECLARATION_GL_AMD_BLEND_MINMAX_FACTOR +#endif + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_BLEND_MINMAX_FACTOR +#define GL_FACTOR_MIN_AMD 0x901c /* 36892 */ +#define GL_FACTOR_MAX_AMD 0x901d /* 36893 */ +#endif + +/** + ** GL_AMD_compressed_3DC_texture + **/ + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_3DC_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_COMPRESSED_3DC_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_3DC_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_3DC_TEXTURE +#endif + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_COMPRESSED_3DC_TEXTURE +#define GL_3DC_X_AMD 0x87f9 /* 34809 */ +#define GL_3DC_XY_AMD 0x87fa /* 34810 */ +#endif + +/** + ** GL_AMD_compressed_ATC_texture + **/ + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#if (defined(GL_AMD_COMPRESSED_ATC_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_COMPRESSED_ATC_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_ATC_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_COMPRESSED_ATC_TEXTURE +#endif + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_COMPRESSED_ATC_TEXTURE +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87ee /* 34798 */ +#define GL_ATC_RGB_AMD 0x8c92 /* 35986 */ +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8c93 /* 35987 */ +#endif + +/** + ** GL_AMD_debug_output + **/ + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT +#endif + +#if (defined(GL_AMD_DEBUG_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DEBUG_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT) +#define REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_DEBUG_OUTPUT +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 /* 37192 */ +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 /* 37193 */ +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914a /* 37194 */ +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914b /* 37195 */ +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914c /* 37196 */ +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914d /* 37197 */ +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914e /* 37198 */ +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914f /* 37199 */ +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 /* 37200 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_DEBUG_OUTPUT +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_DEBUG_OUTPUT +#define glDebugMessageCallbackAMD rglDebugMessageCallbackAMD +#define glDebugMessageEnableAMD rglDebugMessageEnableAMD +#define glDebugMessageInsertAMD rglDebugMessageInsertAMD +#define glGetDebugMessageLogAMD rglGetDebugMessageLogAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +REGAL_DECL void REGAL_CALL glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +#endif + +/** + ** GL_AMD_depth_clamp_separate + **/ + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_PLUGIN_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#if (defined(GL_AMD_DEPTH_CLAMP_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DEPTH_CLAMP_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DEPTH_CLAMP_SEPARATE) +#define REGAL_NO_DECLARATION_GL_AMD_DEPTH_CLAMP_SEPARATE +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_DEPTH_CLAMP_SEPARATE +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901e /* 36894 */ +#define GL_DEPTH_CLAMP_FAR_AMD 0x901f /* 36895 */ +#endif + +/** + ** GL_AMD_draw_buffers_blend + **/ + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_ENUM_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_ENUM_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_AMD_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND) +#define REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_DRAW_BUFFERS_BLEND +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_DRAW_BUFFERS_BLEND +#define glBlendEquationIndexedAMD rglBlendEquationIndexedAMD +#define glBlendEquationSeparateIndexedAMD rglBlendEquationSeparateIndexedAMD +#define glBlendFuncIndexedAMD rglBlendFuncIndexedAMD +#define glBlendFuncSeparateIndexedAMD rglBlendFuncSeparateIndexedAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL glBlendEquationIndexedAMD(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); +REGAL_DECL void REGAL_CALL glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL plugin_glBlendEquationIndexedAMD(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +/** + ** GL_AMD_interleaved_elements + **/ + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#if (defined(GL_AMD_INTERLEAVED_ELEMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_INTERLEAVED_ELEMENTS)) && !defined(REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS) +#define REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS +#endif + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_INTERLEAVED_ELEMENTS +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91a4 /* 37284 */ +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91a5 /* 37285 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_INTERLEAVED_ELEMENTS +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_INTERLEAVED_ELEMENTS +#define glVertexAttribParameteriAMD rglVertexAttribParameteriAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_INTERLEAVED_ELEMENTS +REGAL_DECL void REGAL_CALL glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_INTERLEAVED_ELEMENTS +REGAL_DECL void REGAL_CALL plugin_glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); +#endif + +/** + ** GL_AMD_multi_draw_indirect + **/ + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_AMD_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT +#endif + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_MULTI_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_MULTI_DRAW_INDIRECT +#define glMultiDrawArraysIndirectAMD rglMultiDrawArraysIndirectAMD +#define glMultiDrawElementsIndirectAMD rglMultiDrawElementsIndirectAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +/** + ** GL_AMD_name_gen_delete + **/ + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE +#endif + +#if (defined(GL_AMD_NAME_GEN_DELETE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_NAME_GEN_DELETE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE) +#define REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_NAME_GEN_DELETE +#define GL_DATA_BUFFER_AMD 0x9151 /* 37201 */ +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 /* 37202 */ +#define GL_QUERY_OBJECT_AMD 0x9153 /* 37203 */ +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 /* 37204 */ +#define GL_SAMPLER_OBJECT_AMD 0x9155 /* 37205 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_NAME_GEN_DELETE +typedef GLboolean (REGAL_CALL *PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name); +typedef void (REGAL_CALL *PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names); +typedef void (REGAL_CALL *PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_NAME_GEN_DELETE +#define glDeleteNamesAMD rglDeleteNamesAMD +#define glGenNamesAMD rglGenNamesAMD +#define glIsNameAMD rglIsNameAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_NAME_GEN_DELETE +REGAL_DECL GLboolean REGAL_CALL glIsNameAMD(GLenum identifier, GLuint name); +REGAL_DECL void REGAL_CALL glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint *names); +REGAL_DECL void REGAL_CALL glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_NAME_GEN_DELETE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNameAMD(GLenum identifier, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint *names); +REGAL_DECL void REGAL_CALL plugin_glGenNamesAMD(GLenum identifier, GLuint num, GLuint *names); +#endif + +/** + ** GL_AMD_performance_monitor + **/ + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR +#endif + +#if (defined(GL_AMD_PERFORMANCE_MONITOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PERFORMANCE_MONITOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR) +#define REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PERFORMANCE_MONITOR +#define GL_COUNTER_TYPE_AMD 0x8bc0 /* 35776 */ +#define GL_COUNTER_RANGE_AMD 0x8bc1 /* 35777 */ +#define GL_UNSIGNED_INT64_AMD 0x8bc2 /* 35778 */ +#define GL_PERCENTAGE_AMD 0x8bc3 /* 35779 */ +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8bc4 /* 35780 */ +#define GL_PERFMON_RESULT_SIZE_AMD 0x8bc5 /* 35781 */ +#define GL_PERFMON_RESULT_AMD 0x8bc6 /* 35782 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_PERFORMANCE_MONITOR +typedef void (REGAL_CALL *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +typedef void (REGAL_CALL *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (REGAL_CALL *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +typedef void (REGAL_CALL *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (REGAL_CALL *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (REGAL_CALL *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_PERFORMANCE_MONITOR +#define glBeginPerfMonitorAMD rglBeginPerfMonitorAMD +#define glDeletePerfMonitorsAMD rglDeletePerfMonitorsAMD +#define glEndPerfMonitorAMD rglEndPerfMonitorAMD +#define glGenPerfMonitorsAMD rglGenPerfMonitorsAMD +#define glGetPerfMonitorCounterDataAMD rglGetPerfMonitorCounterDataAMD +#define glGetPerfMonitorCounterInfoAMD rglGetPerfMonitorCounterInfoAMD +#define glGetPerfMonitorCounterStringAMD rglGetPerfMonitorCounterStringAMD +#define glGetPerfMonitorCountersAMD rglGetPerfMonitorCountersAMD +#define glGetPerfMonitorGroupStringAMD rglGetPerfMonitorGroupStringAMD +#define glGetPerfMonitorGroupsAMD rglGetPerfMonitorGroupsAMD +#define glSelectPerfMonitorCountersAMD rglSelectPerfMonitorCountersAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_PERFORMANCE_MONITOR +REGAL_DECL void REGAL_CALL glBeginPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL glEndPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +REGAL_DECL void REGAL_CALL glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +REGAL_DECL void REGAL_CALL glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +REGAL_DECL void REGAL_CALL glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +REGAL_DECL void REGAL_CALL glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_PERFORMANCE_MONITOR +REGAL_DECL void REGAL_CALL plugin_glBeginPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL plugin_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL plugin_glEndPerfMonitorAMD(GLuint monitor); +REGAL_DECL void REGAL_CALL plugin_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +REGAL_DECL void REGAL_CALL plugin_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +REGAL_DECL void REGAL_CALL plugin_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +#endif + +/** + ** GL_AMD_pinned_memory + **/ + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_TYPEDEF_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_NAMESPACE_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_PLUGIN_GL_AMD_PINNED_MEMORY +#endif + +#if (defined(GL_AMD_PINNED_MEMORY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PINNED_MEMORY)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PINNED_MEMORY) +#define REGAL_NO_DECLARATION_GL_AMD_PINNED_MEMORY +#endif + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PINNED_MEMORY +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 /* 37216 */ +#endif + +/** + ** GL_AMD_program_binary_Z400 + **/ + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_TYPEDEF_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_NAMESPACE_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_PLUGIN_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_PLUGIN_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#if (defined(GL_AMD_PROGRAM_BINARY_Z400) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_PROGRAM_BINARY_Z400)) && !defined(REGAL_NO_DECLARATION_GL_AMD_PROGRAM_BINARY_Z400) +#define REGAL_NO_DECLARATION_GL_AMD_PROGRAM_BINARY_Z400 +#endif + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_PROGRAM_BINARY_Z400 +#define GL_Z400_BINARY_AMD 0x8740 /* 34624 */ +#endif + +/** + ** GL_AMD_query_buffer_object + **/ + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_AMD_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_AMD_QUERY_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_AMD_QUERY_BUFFER_OBJECT +#endif + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_QUERY_BUFFER_OBJECT +#define GL_QUERY_BUFFER_AMD 0x9192 /* 37266 */ +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 /* 37267 */ +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 /* 37268 */ +#endif + +/** + ** GL_AMD_sample_positions + **/ + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS +#endif + +#if (defined(GL_AMD_SAMPLE_POSITIONS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SAMPLE_POSITIONS)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS) +#define REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS +#endif + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SAMPLE_POSITIONS +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883f /* 34879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_SAMPLE_POSITIONS +typedef void (REGAL_CALL *PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_SAMPLE_POSITIONS +#define glSetMultisamplefvAMD rglSetMultisamplefvAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_SAMPLE_POSITIONS +REGAL_DECL void REGAL_CALL glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat *val); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_SAMPLE_POSITIONS +REGAL_DECL void REGAL_CALL plugin_glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat *val); +#endif + +/** + ** GL_AMD_seamless_cubemap_per_texture + **/ + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#if (defined(GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SEAMLESS_CUBEMAP_PER_TEXTURE +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884f /* 34895 */ +#endif + +/** + ** GL_AMD_sparse_texture + **/ + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE +#endif + +#if (defined(GL_AMD_SPARSE_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_SPARSE_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE) +#define REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE +#endif + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_SPARSE_TEXTURE +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 /* 37269 */ +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 /* 37270 */ +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 /* 37271 */ +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 /* 37272 */ +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 /* 37273 */ +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919a /* 37274 */ +#define GL_MIN_SPARSE_LEVEL_AMD 0x919b /* 37275 */ +#define GL_MIN_LOD_WARNING_AMD 0x919c /* 37276 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_SPARSE_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_SPARSE_TEXTURE +#define glTexStorageSparseAMD rglTexStorageSparseAMD +#define glTextureStorageSparseAMD rglTextureStorageSparseAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +REGAL_DECL void REGAL_CALL glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif + +/** + ** GL_AMD_stencil_operation_extended + **/ + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#if (defined(GL_AMD_STENCIL_OPERATION_EXTENDED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_STENCIL_OPERATION_EXTENDED)) && !defined(REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED) +#define REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED +#endif + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_STENCIL_OPERATION_EXTENDED +#define GL_SET_AMD 0x874a /* 34634 */ +#define GL_REPLACE_VALUE_AMD 0x874b /* 34635 */ +#define GL_STENCIL_OP_VALUE_AMD 0x874c /* 34636 */ +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874d /* 34637 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_STENCIL_OPERATION_EXTENDED +typedef void (REGAL_CALL *PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_STENCIL_OPERATION_EXTENDED +#define glStencilOpValueAMD rglStencilOpValueAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_STENCIL_OPERATION_EXTENDED +REGAL_DECL void REGAL_CALL glStencilOpValueAMD(GLenum face, GLuint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_STENCIL_OPERATION_EXTENDED +REGAL_DECL void REGAL_CALL plugin_glStencilOpValueAMD(GLenum face, GLuint value); +#endif + +/** + ** GL_AMD_vertex_shader_tessellator + **/ + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#if (defined(GL_AMD_VERTEX_SHADER_TESSELLATOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_AMD_VERTEX_SHADER_TESSELLATOR)) && !defined(REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR) +#define REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR +#endif + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_AMD_VERTEX_SHADER_TESSELLATOR +#define GL_SAMPLER_BUFFER_AMD 0x9001 /* 36865 */ +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 /* 36866 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 /* 36867 */ +#define GL_TESSELLATION_MODE_AMD 0x9004 /* 36868 */ +#define GL_TESSELLATION_FACTOR_AMD 0x9005 /* 36869 */ +#define GL_DISCRETE_AMD 0x9006 /* 36870 */ +#define GL_CONTINUOUS_AMD 0x9007 /* 36871 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_AMD_VERTEX_SHADER_TESSELLATOR +typedef void (REGAL_CALL *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +typedef void (REGAL_CALL *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_AMD_VERTEX_SHADER_TESSELLATOR +#define glTessellationFactorAMD rglTessellationFactorAMD +#define glTessellationModeAMD rglTessellationModeAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GL_AMD_VERTEX_SHADER_TESSELLATOR +REGAL_DECL void REGAL_CALL glTessellationFactorAMD(GLfloat factor); +REGAL_DECL void REGAL_CALL glTessellationModeAMD(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_AMD_VERTEX_SHADER_TESSELLATOR +REGAL_DECL void REGAL_CALL plugin_glTessellationFactorAMD(GLfloat factor); +REGAL_DECL void REGAL_CALL plugin_glTessellationModeAMD(GLenum mode); +#endif + +/** + ** GL_ANGLE_framebuffer_blit + **/ + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_ANGLE 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_BLIT +#define glBlitFramebufferANGLE rglBlitFramebufferANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_ANGLE_framebuffer_multisample + **/ + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_ANGLE 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleANGLE rglRenderbufferStorageMultisampleANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_ANGLE_instanced_arrays + **/ + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ANGLE_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_INSTANCED_ARRAYS +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_INSTANCED_ARRAYS +#define glDrawArraysInstancedANGLE rglDrawArraysInstancedANGLE +#define glDrawElementsInstancedANGLE rglDrawElementsInstancedANGLE +#define glVertexAttribDivisorANGLE rglVertexAttribDivisorANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif + +/** + ** GL_ANGLE_pack_reverse_row_order + **/ + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_TYPEDEF_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_NAMESPACE_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_PLUGIN_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#if (defined(GL_ANGLE_PACK_REVERSE_ROW_ORDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_PACK_REVERSE_ROW_ORDER)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_PACK_REVERSE_ROW_ORDER) +#define REGAL_NO_DECLARATION_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#endif + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_PACK_REVERSE_ROW_ORDER +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93a4 /* 37796 */ +#endif + +/** + ** GL_ANGLE_program_binary + **/ + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ANGLE_PROGRAM_BINARY +#endif + +#if (defined(GL_ANGLE_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ANGLE_PROGRAM_BINARY +#endif + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_ANGLE 0x93a6 /* 37798 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt1 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT1)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT1) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83f1 /* 33777 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt3 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT3)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT3) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83f2 /* 33778 */ +#endif + +/** + ** GL_ANGLE_texture_compression_dxt5 + **/ + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#if (defined(GL_ANGLE_TEXTURE_COMPRESSION_DXT5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_COMPRESSION_DXT5)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT5) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#endif + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_COMPRESSION_DXT5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83f3 /* 33779 */ +#endif + +/** + ** GL_ANGLE_texture_usage + **/ + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_PLUGIN_GL_ANGLE_TEXTURE_USAGE +#endif + +#if (defined(GL_ANGLE_TEXTURE_USAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TEXTURE_USAGE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_USAGE) +#define REGAL_NO_DECLARATION_GL_ANGLE_TEXTURE_USAGE +#endif + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TEXTURE_USAGE +#define GL_TEXTURE_USAGE_ANGLE 0x93a2 /* 37794 */ +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93a3 /* 37795 */ +#endif + +/** + ** GL_ANGLE_timer_query + **/ + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_ANGLE_TIMER_QUERY +#endif + +#if (defined(GL_ANGLE_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_ANGLE_TIMER_QUERY +#endif + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TIMER_QUERY +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY_ANGLE 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_ANGLE 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 /* 34919 */ +#define GL_TIME_ELAPSED_ANGLE 0x88bf /* 35007 */ +#define GL_TIMESTAMP_ANGLE 0x8e28 /* 36392 */ +#endif + +/** + ** GL_ANGLE_translated_shader_source + **/ + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#if (defined(GL_ANGLE_TRANSLATED_SHADER_SOURCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ANGLE_TRANSLATED_SHADER_SOURCE)) && !defined(REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE) +#define REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93a0 /* 37792 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ANGLE_TRANSLATED_SHADER_SOURCE +typedef void (REGAL_CALL *PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ANGLE_TRANSLATED_SHADER_SOURCE +#define glGetTranslatedShaderSourceANGLE rglGetTranslatedShaderSourceANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ANGLE_TRANSLATED_SHADER_SOURCE +REGAL_DECL void REGAL_CALL glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ANGLE_TRANSLATED_SHADER_SOURCE +REGAL_DECL void REGAL_CALL plugin_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/** + ** GL_APPLE_aux_depth_stencil + **/ + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#if (defined(GL_APPLE_AUX_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_AUX_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_AUX_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_APPLE_AUX_DEPTH_STENCIL +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_AUX_DEPTH_STENCIL +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8a14 /* 35348 */ +#endif + +/** + ** GL_APPLE_client_storage + **/ + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_PLUGIN_GL_APPLE_CLIENT_STORAGE +#endif + +#if (defined(GL_APPLE_CLIENT_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_CLIENT_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_CLIENT_STORAGE) +#define REGAL_NO_DECLARATION_GL_APPLE_CLIENT_STORAGE +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_CLIENT_STORAGE +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 /* 34226 */ +#endif + +/** + ** GL_APPLE_copy_texture_levels + **/ + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_ENUM_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_ENUM_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#if (defined(GL_APPLE_COPY_TEXTURE_LEVELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_COPY_TEXTURE_LEVELS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS) +#define REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS +#endif + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_COPY_TEXTURE_LEVELS +typedef void (REGAL_CALL *PFNGLCOPYTEXTURELEVELSAPPLEPROC)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_COPY_TEXTURE_LEVELS +#define glCopyTextureLevelsAPPLE rglCopyTextureLevelsAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_COPY_TEXTURE_LEVELS +REGAL_DECL void REGAL_CALL glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_COPY_TEXTURE_LEVELS +REGAL_DECL void REGAL_CALL plugin_glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/** + ** GL_APPLE_element_array + **/ + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY +#endif + +#if (defined(GL_APPLE_ELEMENT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_ELEMENT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY) +#define REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_ELEMENT_ARRAY +#define GL_ELEMENT_ARRAY_APPLE 0x8a0c /* 35340 */ +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8a0d /* 35341 */ +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8a0e /* 35342 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_ELEMENT_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_ELEMENT_ARRAY +#define glDrawElementArrayAPPLE rglDrawElementArrayAPPLE +#define glDrawRangeElementArrayAPPLE rglDrawRangeElementArrayAPPLE +#define glElementPointerAPPLE rglElementPointerAPPLE +#define glMultiDrawElementArrayAPPLE rglMultiDrawElementArrayAPPLE +#define glMultiDrawRangeElementArrayAPPLE rglMultiDrawRangeElementArrayAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glElementPointerAPPLE(GLenum type, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glElementPointerAPPLE(GLenum type, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +/** + ** GL_APPLE_fence + **/ + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FENCE) +#define REGAL_NO_ENUM_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FENCE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FENCE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FENCE) +#define REGAL_NO_PLUGIN_GL_APPLE_FENCE +#endif + +#if (defined(GL_APPLE_FENCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FENCE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FENCE) +#define REGAL_NO_DECLARATION_GL_APPLE_FENCE +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FENCE +#define GL_DRAW_PIXELS_APPLE 0x8a0a /* 35338 */ +#define GL_FENCE_APPLE 0x8a0b /* 35339 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FENCE +typedef GLboolean (REGAL_CALL *PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +typedef void (REGAL_CALL *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences); +typedef void (REGAL_CALL *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +typedef void (REGAL_CALL *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences); +typedef void (REGAL_CALL *PFNGLSETFENCEAPPLEPROC)(GLuint fence); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FENCE +#define glDeleteFencesAPPLE rglDeleteFencesAPPLE +#define glFinishFenceAPPLE rglFinishFenceAPPLE +#define glFinishObjectAPPLE rglFinishObjectAPPLE +#define glGenFencesAPPLE rglGenFencesAPPLE +#define glIsFenceAPPLE rglIsFenceAPPLE +#define glSetFenceAPPLE rglSetFenceAPPLE +#define glTestFenceAPPLE rglTestFenceAPPLE +#define glTestObjectAPPLE rglTestObjectAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FENCE +REGAL_DECL GLboolean REGAL_CALL glIsFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestObjectAPPLE(GLenum object, GLuint name); +REGAL_DECL void REGAL_CALL glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL glFinishFenceAPPLE(GLuint fence); +REGAL_DECL void REGAL_CALL glFinishObjectAPPLE(GLenum object, GLint name); +REGAL_DECL void REGAL_CALL glGenFencesAPPLE(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL glSetFenceAPPLE(GLuint fence); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FENCE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestFenceAPPLE(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestObjectAPPLE(GLenum object, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glFinishFenceAPPLE(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glFinishObjectAPPLE(GLenum object, GLint name); +REGAL_DECL void REGAL_CALL plugin_glGenFencesAPPLE(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glSetFenceAPPLE(GLuint fence); +#endif + +/** + ** GL_APPLE_float_pixels + **/ + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_PLUGIN_GL_APPLE_FLOAT_PIXELS +#endif + +#if (defined(GL_APPLE_FLOAT_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLOAT_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLOAT_PIXELS) +#define REGAL_NO_DECLARATION_GL_APPLE_FLOAT_PIXELS +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FLOAT_PIXELS +#define GL_HALF_APPLE 0x140b /* 5131 */ +#define GL_RGBA_FLOAT32_APPLE 0x8814 /* 34836 */ +#define GL_RGB_FLOAT32_APPLE 0x8815 /* 34837 */ +#define GL_ALPHA_FLOAT32_APPLE 0x8816 /* 34838 */ +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 /* 34839 */ +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 /* 34841 */ +#define GL_RGBA_FLOAT16_APPLE 0x881a /* 34842 */ +#define GL_RGB_FLOAT16_APPLE 0x881b /* 34843 */ +#define GL_ALPHA_FLOAT16_APPLE 0x881c /* 34844 */ +#define GL_INTENSITY_FLOAT16_APPLE 0x881d /* 34845 */ +#define GL_LUMINANCE_FLOAT16_APPLE 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f /* 34847 */ +#define GL_COLOR_FLOAT_APPLE 0x8a0f /* 35343 */ +#endif + +/** + ** GL_APPLE_flush_buffer_range + **/ + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#if (defined(GL_APPLE_FLUSH_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLUSH_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FLUSH_BUFFER_RANGE +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 /* 35346 */ +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 /* 35347 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_BUFFER_RANGE +typedef void (REGAL_CALL *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_BUFFER_RANGE +#define glBufferParameteriAPPLE rglBufferParameteriAPPLE +#define glFlushMappedBufferRangeAPPLE rglFlushMappedBufferRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FLUSH_BUFFER_RANGE +REGAL_DECL void REGAL_CALL glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FLUSH_BUFFER_RANGE +REGAL_DECL void REGAL_CALL plugin_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +/** + ** GL_APPLE_flush_render + **/ + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_ENUM_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_ENUM_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER +#endif + +#if (defined(GL_APPLE_FLUSH_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FLUSH_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER) +#define REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER +#endif + +#ifndef GL_APPLE_flush_render +#define GL_APPLE_flush_render 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FLUSH_RENDER +typedef void (REGAL_CALL *PFNGLFINISHRENDERAPPLEPROC)(void); +typedef void (REGAL_CALL *PFNGLFLUSHRENDERAPPLEPROC)(void); +typedef void (REGAL_CALL *PFNGLSWAPAPPLEPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FLUSH_RENDER +#define glFinishRenderAPPLE rglFinishRenderAPPLE +#define glFlushRenderAPPLE rglFlushRenderAPPLE +#define glSwapAPPLE rglSwapAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FLUSH_RENDER +REGAL_DECL void REGAL_CALL glFinishRenderAPPLE(void); +REGAL_DECL void REGAL_CALL glFlushRenderAPPLE(void); +REGAL_DECL void REGAL_CALL glSwapAPPLE(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FLUSH_RENDER +REGAL_DECL void REGAL_CALL plugin_glFinishRenderAPPLE(void); +REGAL_DECL void REGAL_CALL plugin_glFlushRenderAPPLE(void); +REGAL_DECL void REGAL_CALL plugin_glSwapAPPLE(void); +#endif + +/** + ** GL_APPLE_framebuffer_multisample + **/ + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_APPLE_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_APPLE 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8caa /* 36010 */ +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_APPLE 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleAPPLE rglRenderbufferStorageMultisampleAPPLE +#define glResolveMultisampleFramebufferAPPLE rglResolveMultisampleFramebufferAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glResolveMultisampleFramebufferAPPLE(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glResolveMultisampleFramebufferAPPLE(void); +#endif + +/** + ** GL_APPLE_object_purgeable + **/ + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE +#endif + +#if (defined(GL_APPLE_OBJECT_PURGEABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_OBJECT_PURGEABLE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE) +#define REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_OBJECT_PURGEABLE +#define GL_BUFFER_OBJECT_APPLE 0x85b3 /* 34227 */ +#define GL_RELEASED_APPLE 0x8a19 /* 35353 */ +#define GL_VOLATILE_APPLE 0x8a1a /* 35354 */ +#define GL_RETAINED_APPLE 0x8a1b /* 35355 */ +#define GL_UNDEFINED_APPLE 0x8a1c /* 35356 */ +#define GL_PURGEABLE_APPLE 0x8a1d /* 35357 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_OBJECT_PURGEABLE +typedef GLenum (REGAL_CALL *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef GLenum (REGAL_CALL *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_OBJECT_PURGEABLE +#define glGetObjectParameterivAPPLE rglGetObjectParameterivAPPLE +#define glObjectPurgeableAPPLE rglObjectPurgeableAPPLE +#define glObjectUnpurgeableAPPLE rglObjectUnpurgeableAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_OBJECT_PURGEABLE +REGAL_DECL GLenum REGAL_CALL glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL GLenum REGAL_CALL glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL void REGAL_CALL glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_OBJECT_PURGEABLE +REGAL_DECL GLenum REGAL_CALL plugin_glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL GLenum REGAL_CALL plugin_glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +/** + ** GL_APPLE_pixel_buffer + **/ + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_TYPEDEF_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_NAMESPACE_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_PLUGIN_GL_APPLE_PIXEL_BUFFER +#endif + +#if (defined(GL_APPLE_PIXEL_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_PIXEL_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_PIXEL_BUFFER) +#define REGAL_NO_DECLARATION_GL_APPLE_PIXEL_BUFFER +#endif + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_PIXEL_BUFFER +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8a10 /* 35344 */ +#endif + +/** + ** GL_APPLE_rgb_422 + **/ + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_ENUM_GL_APPLE_RGB_422) +#define REGAL_NO_ENUM_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_RGB_422) +#define REGAL_NO_TYPEDEF_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_RGB_422) +#define REGAL_NO_NAMESPACE_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_RGB_422) +#define REGAL_NO_PLUGIN_GL_APPLE_RGB_422 +#endif + +#if (defined(GL_APPLE_RGB_422) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_RGB_422)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_RGB_422) +#define REGAL_NO_DECLARATION_GL_APPLE_RGB_422 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_RGB_422 +#define GL_RGB_422_APPLE 0x8a1f /* 35359 */ +#endif + +/** + ** GL_APPLE_row_bytes + **/ + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_ENUM_GL_APPLE_ROW_BYTES) +#define REGAL_NO_ENUM_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_ROW_BYTES) +#define REGAL_NO_TYPEDEF_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_ROW_BYTES) +#define REGAL_NO_NAMESPACE_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_ROW_BYTES) +#define REGAL_NO_PLUGIN_GL_APPLE_ROW_BYTES +#endif + +#if (defined(GL_APPLE_ROW_BYTES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_ROW_BYTES)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_ROW_BYTES) +#define REGAL_NO_DECLARATION_GL_APPLE_ROW_BYTES +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_ROW_BYTES +#define GL_PACK_ROW_BYTES_APPLE 0x8a15 /* 35349 */ +#define GL_UNPACK_ROW_BYTES_APPLE 0x8a16 /* 35350 */ +#endif + +/** + ** GL_APPLE_specular_vector + **/ + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_TYPEDEF_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_NAMESPACE_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_PLUGIN_GL_APPLE_SPECULAR_VECTOR +#endif + +#if (defined(GL_APPLE_SPECULAR_VECTOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_SPECULAR_VECTOR)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_SPECULAR_VECTOR) +#define REGAL_NO_DECLARATION_GL_APPLE_SPECULAR_VECTOR +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_SPECULAR_VECTOR +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85b0 /* 34224 */ +#endif + +/** + ** GL_APPLE_sync + **/ + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_ENUM_GL_APPLE_SYNC) +#define REGAL_NO_ENUM_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_SYNC) +#define REGAL_NO_TYPEDEF_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_SYNC) +#define REGAL_NO_NAMESPACE_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_SYNC) +#define REGAL_NO_PLUGIN_GL_APPLE_SYNC +#endif + +#if (defined(GL_APPLE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_SYNC) +#define REGAL_NO_DECLARATION_GL_APPLE_SYNC +#endif + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_SYNC +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x1 +#define GL_SYNC_OBJECT_APPLE 0x8a53 /* 35411 */ +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 /* 37137 */ +#define GL_OBJECT_TYPE_APPLE 0x9112 /* 37138 */ +#define GL_SYNC_CONDITION_APPLE 0x9113 /* 37139 */ +#define GL_SYNC_STATUS_APPLE 0x9114 /* 37140 */ +#define GL_SYNC_FLAGS_APPLE 0x9115 /* 37141 */ +#define GL_SYNC_FENCE_APPLE 0x9116 /* 37142 */ +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 /* 37143 */ +#define GL_UNSIGNALED_APPLE 0x9118 /* 37144 */ +#define GL_SIGNALED_APPLE 0x9119 /* 37145 */ +#define GL_ALREADY_SIGNALED_APPLE 0x911a /* 37146 */ +#define GL_TIMEOUT_EXPIRED_APPLE 0x911b /* 37147 */ +#define GL_CONDITION_SATISFIED_APPLE 0x911c /* 37148 */ +#define GL_WAIT_FAILED_APPLE 0x911d /* 37149 */ +#define GL_TIMEOUT_IGNORED_APPLE 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_SYNC +typedef GLboolean (REGAL_CALL *PFNGLISSYNCAPPLEPROC)(GLsync sync); +typedef GLenum (REGAL_CALL *PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLsync (REGAL_CALL *PFNGLFENCESYNCAPPLEPROC)(GLenum condition, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLDELETESYNCAPPLEPROC)(GLsync sync); +typedef void (REGAL_CALL *PFNGLGETINTEGER64VAPPLEPROC)(GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETSYNCIVAPPLEPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_SYNC +#define glClientWaitSyncAPPLE rglClientWaitSyncAPPLE +#define glDeleteSyncAPPLE rglDeleteSyncAPPLE +#define glFenceSyncAPPLE rglFenceSyncAPPLE +#define glGetInteger64vAPPLE rglGetInteger64vAPPLE +#define glGetSyncivAPPLE rglGetSyncivAPPLE +#define glIsSyncAPPLE rglIsSyncAPPLE +#define glWaitSyncAPPLE rglWaitSyncAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_SYNC +REGAL_DECL GLboolean REGAL_CALL glIsSyncAPPLE(GLsync sync); +REGAL_DECL GLenum REGAL_CALL glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL glFenceSyncAPPLE(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL glDeleteSyncAPPLE(GLsync sync); +REGAL_DECL void REGAL_CALL glGetInteger64vAPPLE(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_SYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSyncAPPLE(GLsync sync); +REGAL_DECL GLenum REGAL_CALL plugin_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL plugin_glFenceSyncAPPLE(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glDeleteSyncAPPLE(GLsync sync); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64vAPPLE(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +/** + ** GL_APPLE_texture_max_level + **/ + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#if (defined(GL_APPLE_TEXTURE_MAX_LEVEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TEXTURE_MAX_LEVEL)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_MAX_LEVEL) +#define REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_MAX_LEVEL +#endif + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TEXTURE_MAX_LEVEL +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813d /* 33085 */ +#endif + +/** + ** GL_APPLE_texture_range + **/ + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE +#endif + +#if (defined(GL_APPLE_TEXTURE_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TEXTURE_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TEXTURE_RANGE +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85b7 /* 34231 */ +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85b8 /* 34232 */ +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85bc /* 34236 */ +#define GL_STORAGE_PRIVATE_APPLE 0x85bd /* 34237 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_TEXTURE_RANGE +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_TEXTURE_RANGE +#define glGetTexParameterPointervAPPLE rglGetTexParameterPointervAPPLE +#define glTextureRangeAPPLE rglTextureRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_TEXTURE_RANGE +REGAL_DECL void REGAL_CALL glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_TEXTURE_RANGE +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); +#endif + +/** + ** GL_APPLE_transform_hint + **/ + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_TYPEDEF_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_NAMESPACE_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_PLUGIN_GL_APPLE_TRANSFORM_HINT +#endif + +#if (defined(GL_APPLE_TRANSFORM_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_TRANSFORM_HINT)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_TRANSFORM_HINT) +#define REGAL_NO_DECLARATION_GL_APPLE_TRANSFORM_HINT +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_TRANSFORM_HINT +#define GL_TRANSFORM_HINT_APPLE 0x85b1 /* 34225 */ +#endif + +/** + ** GL_APPLE_vertex_array_object + **/ + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_OBJECT +#define glBindVertexArrayAPPLE rglBindVertexArrayAPPLE +#define glDeleteVertexArraysAPPLE rglDeleteVertexArraysAPPLE +#define glGenVertexArraysAPPLE rglGenVertexArraysAPPLE +#define glIsVertexArrayAPPLE rglIsVertexArrayAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArrayAPPLE(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArraysAPPLE(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_APPLE_vertex_array_range + **/ + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_APPLE_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_ARRAY_RANGE +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851d /* 34077 */ +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851e /* 34078 */ +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851f /* 34079 */ +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 /* 34080 */ +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 /* 34081 */ +#define GL_STORAGE_CLIENT_APPLE 0x85b4 /* 34228 */ +#define GL_STORAGE_CACHED_APPLE 0x85be /* 34238 */ +#define GL_STORAGE_SHARED_APPLE 0x85bf /* 34239 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_ARRAY_RANGE +#define glFlushVertexArrayRangeAPPLE rglFlushVertexArrayRangeAPPLE +#define glVertexArrayParameteriAPPLE rglVertexArrayParameteriAPPLE +#define glVertexArrayRangeAPPLE rglVertexArrayRangeAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexArrayParameteriAPPLE(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayParameteriAPPLE(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayRangeAPPLE(GLsizei length, GLvoid *pointer); +#endif + +/** + ** GL_APPLE_vertex_program_evaluators + **/ + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#if (defined(GL_APPLE_VERTEX_PROGRAM_EVALUATORS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_VERTEX_PROGRAM_EVALUATORS)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS) +#define REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8a00 /* 35328 */ +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8a01 /* 35329 */ +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8a02 /* 35330 */ +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8a03 /* 35331 */ +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8a04 /* 35332 */ +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8a05 /* 35333 */ +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8a06 /* 35334 */ +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8a07 /* 35335 */ +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8a08 /* 35336 */ +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8a09 /* 35337 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +#define glDisableVertexAttribAPPLE rglDisableVertexAttribAPPLE +#define glEnableVertexAttribAPPLE rglEnableVertexAttribAPPLE +#define glIsVertexAttribEnabledAPPLE rglIsVertexAttribEnabledAPPLE +#define glMapVertexAttrib1dAPPLE rglMapVertexAttrib1dAPPLE +#define glMapVertexAttrib1fAPPLE rglMapVertexAttrib1fAPPLE +#define glMapVertexAttrib2dAPPLE rglMapVertexAttrib2dAPPLE +#define glMapVertexAttrib2fAPPLE rglMapVertexAttrib2fAPPLE +#endif + +#ifndef REGAL_NO_DECLARATION_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +REGAL_DECL GLboolean REGAL_CALL glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glDisableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glEnableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_APPLE_VERTEX_PROGRAM_EVALUATORS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribAPPLE(GLuint index, GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +/** + ** GL_APPLE_ycbcr_422 + **/ + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_ENUM_GL_APPLE_YCBCR_422) +#define REGAL_NO_ENUM_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_TYPEDEF_GL_APPLE_YCBCR_422) +#define REGAL_NO_TYPEDEF_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_NAMESPACE_GL_APPLE_YCBCR_422) +#define REGAL_NO_NAMESPACE_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_PLUGIN_GL_APPLE_YCBCR_422) +#define REGAL_NO_PLUGIN_GL_APPLE_YCBCR_422 +#endif + +#if (defined(GL_APPLE_YCBCR_422) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_APPLE_YCBCR_422)) && !defined(REGAL_NO_DECLARATION_GL_APPLE_YCBCR_422) +#define REGAL_NO_DECLARATION_GL_APPLE_YCBCR_422 +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_APPLE_YCBCR_422 +#define GL_YCBCR_422_APPLE 0x85b9 /* 34233 */ +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85ba /* 34234 */ +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb /* 34235 */ +#endif + +/** + ** GL_ARB_ES2_compatibility + **/ + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES2_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ES2_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ES2_COMPATIBILITY +#define GL_FIXED 0x140c /* 5132 */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8b9a /* 35738 */ +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8b9b /* 35739 */ +#define GL_RGB565 0x8d62 /* 36194 */ +#define GL_LOW_FLOAT 0x8df0 /* 36336 */ +#define GL_MEDIUM_FLOAT 0x8df1 /* 36337 */ +#define GL_HIGH_FLOAT 0x8df2 /* 36338 */ +#define GL_LOW_INT 0x8df3 /* 36339 */ +#define GL_MEDIUM_INT 0x8df4 /* 36340 */ +#define GL_HIGH_INT 0x8df5 /* 36341 */ +#define GL_SHADER_BINARY_FORMATS 0x8df8 /* 36344 */ +#define GL_NUM_SHADER_BINARY_FORMATS 0x8df9 /* 36345 */ +#define GL_SHADER_COMPILER 0x8dfa /* 36346 */ +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8dfb /* 36347 */ +#define GL_MAX_VARYING_VECTORS 0x8dfc /* 36348 */ +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8dfd /* 36349 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_ES2_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLCLEARDEPTHFPROC)(GLclampf d); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f); +typedef void (REGAL_CALL *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (REGAL_CALL *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (REGAL_CALL *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_ES2_COMPATIBILITY +#define glClearDepthf rglClearDepthf +#define glDepthRangef rglDepthRangef +#define glGetShaderPrecisionFormat rglGetShaderPrecisionFormat +#define glReleaseShaderCompiler rglReleaseShaderCompiler +#define glShaderBinary rglShaderBinary +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_ES2_COMPATIBILITY +REGAL_DECL void REGAL_CALL glClearDepthf(GLclampf d); +REGAL_DECL void REGAL_CALL glDepthRangef(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +REGAL_DECL void REGAL_CALL glReleaseShaderCompiler(void); +REGAL_DECL void REGAL_CALL glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_ES2_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glClearDepthf(GLclampf d); +REGAL_DECL void REGAL_CALL plugin_glDepthRangef(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL plugin_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +REGAL_DECL void REGAL_CALL plugin_glReleaseShaderCompiler(void); +REGAL_DECL void REGAL_CALL plugin_glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +#endif + +/** + ** GL_ARB_ES3_compatibility + **/ + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_ARB_ES3_COMPATIBILITY +#endif + +#if (defined(GL_ARB_ES3_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ES3_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ES3_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_ARB_ES3_COMPATIBILITY +#endif + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ES3_COMPATIBILITY +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8d69 /* 36201 */ +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8d6a /* 36202 */ +#define GL_MAX_ELEMENT_INDEX 0x8d6b /* 36203 */ +#define GL_COMPRESSED_R11_EAC 0x9270 /* 37488 */ +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 /* 37489 */ +#define GL_COMPRESSED_RG11_EAC 0x9272 /* 37490 */ +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 /* 37491 */ +#define GL_COMPRESSED_RGB8_ETC2 0x9274 /* 37492 */ +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 /* 37493 */ +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 /* 37494 */ +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 /* 37495 */ +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 /* 37496 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 /* 37497 */ +#endif + +/** + ** GL_ARB_base_instance + **/ + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_ENUM_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_ENUM_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE +#endif + +#if (defined(GL_ARB_BASE_INSTANCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BASE_INSTANCE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE) +#define REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE +#endif + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BASE_INSTANCE +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BASE_INSTANCE +#define glDrawArraysInstancedBaseInstance rglDrawArraysInstancedBaseInstance +#define glDrawElementsInstancedBaseInstance rglDrawElementsInstancedBaseInstance +#define glDrawElementsInstancedBaseVertexBaseInstance rglDrawElementsInstancedBaseVertexBaseInstance +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BASE_INSTANCE +REGAL_DECL void REGAL_CALL glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BASE_INSTANCE +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +#endif + +/** + ** GL_ARB_bindless_texture + **/ + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE +#endif + +#if (defined(GL_ARB_BINDLESS_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BINDLESS_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE +#endif + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BINDLESS_TEXTURE +#define GL_UNSIGNED_INT64_ARB 0x140f /* 5135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BINDLESS_TEXTURE +typedef GLboolean (REGAL_CALL *PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLuint64 (REGAL_CALL *PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BINDLESS_TEXTURE +#define glGetImageHandleARB rglGetImageHandleARB +#define glGetTextureHandleARB rglGetTextureHandleARB +#define glGetTextureSamplerHandleARB rglGetTextureSamplerHandleARB +#define glGetVertexAttribLui64vARB rglGetVertexAttribLui64vARB +#define glIsImageHandleResidentARB rglIsImageHandleResidentARB +#define glIsTextureHandleResidentARB rglIsTextureHandleResidentARB +#define glMakeImageHandleNonResidentARB rglMakeImageHandleNonResidentARB +#define glMakeImageHandleResidentARB rglMakeImageHandleResidentARB +#define glMakeTextureHandleNonResidentARB rglMakeTextureHandleNonResidentARB +#define glMakeTextureHandleResidentARB rglMakeTextureHandleResidentARB +#define glProgramUniformHandleui64ARB rglProgramUniformHandleui64ARB +#define glProgramUniformHandleui64vARB rglProgramUniformHandleui64vARB +#define glUniformHandleui64ARB rglUniformHandleui64ARB +#define glUniformHandleui64vARB rglUniformHandleui64vARB +#define glVertexAttribL1ui64ARB rglVertexAttribL1ui64ARB +#define glVertexAttribL1ui64vARB rglVertexAttribL1ui64vARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL glIsImageHandleResidentARB(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL glIsTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureHandleARB(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glMakeImageHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeImageHandleResidentARB(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL glMakeTextureHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL glUniformHandleui64ARB(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 *value); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsImageHandleResidentARB(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureHandleARB(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleResidentARB(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleNonResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleResidentARB(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64ARB(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v); +#endif + +/** + ** GL_ARB_blend_func_extended + **/ + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#if (defined(GL_ARB_BLEND_FUNC_EXTENDED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BLEND_FUNC_EXTENDED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED) +#define REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BLEND_FUNC_EXTENDED +#define GL_SRC1_COLOR 0x88f9 /* 35065 */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88fa /* 35066 */ +#define GL_ONE_MINUS_SRC1_ALPHA 0x88fb /* 35067 */ +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88fc /* 35068 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BLEND_FUNC_EXTENDED +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BLEND_FUNC_EXTENDED +#define glBindFragDataLocationIndexed rglBindFragDataLocationIndexed +#define glGetFragDataIndex rglGetFragDataIndex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BLEND_FUNC_EXTENDED +REGAL_DECL GLint REGAL_CALL glGetFragDataIndex(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BLEND_FUNC_EXTENDED +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataIndex(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +#endif + +/** + ** GL_ARB_buffer_storage + **/ + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE +#endif + +#if (defined(GL_ARB_BUFFER_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_BUFFER_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE +#endif + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_BUFFER_STORAGE +#define GL_DYNAMIC_STORAGE_BIT 0x100 /* 256 */ +#define GL_CLIENT_STORAGE_BIT 0x200 /* 512 */ +#define GL_MAP_PERSISTENT_BIT 0x40 /* 64 */ +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x4000 /* 16384 */ +#define GL_MAP_COHERENT_BIT 0x80 /* 128 */ +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821f /* 33311 */ +#define GL_BUFFER_STORAGE_FLAGS 0x8220 /* 33312 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_BUFFER_STORAGE +typedef void (REGAL_CALL *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_BUFFER_STORAGE +#define glBufferStorage rglBufferStorage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_BUFFER_STORAGE +REGAL_DECL void REGAL_CALL glBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_BUFFER_STORAGE +REGAL_DECL void REGAL_CALL plugin_glBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +#endif + +/** + ** GL_ARB_cl_event + **/ + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_ENUM_GL_ARB_CL_EVENT) +#define REGAL_NO_ENUM_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT) +#define REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT) +#define REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CL_EVENT) +#define REGAL_NO_PLUGIN_GL_ARB_CL_EVENT +#endif + +#if (defined(GL_ARB_CL_EVENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CL_EVENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CL_EVENT) +#define REGAL_NO_DECLARATION_GL_ARB_CL_EVENT +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_CL_EVENT +#define GL_SYNC_CL_EVENT_ARB 0x8240 /* 33344 */ +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 /* 33345 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CL_EVENT +typedef GLsync (REGAL_CALL *PFNGLCREATESYNCFROMCLEVENTARBPROC)(cl_context context, cl_event event, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CL_EVENT +#define glCreateSyncFromCLeventARB rglCreateSyncFromCLeventARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CL_EVENT +REGAL_DECL GLsync REGAL_CALL glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CL_EVENT +REGAL_DECL GLsync REGAL_CALL plugin_glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); +#endif + +/** + ** GL_ARB_clear_buffer_object + **/ + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_CLEAR_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CLEAR_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CLEAR_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CLEAR_BUFFER_OBJECT +#define glClearBufferData rglClearBufferData +#define glClearBufferSubData rglClearBufferSubData +#define glClearNamedBufferDataEXT rglClearNamedBufferDataEXT +#define glClearNamedBufferSubDataEXT rglClearNamedBufferSubDataEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CLEAR_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CLEAR_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +#endif + +/** + ** GL_ARB_clear_texture + **/ + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE +#endif + +#if (defined(GL_ARB_CLEAR_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_CLEAR_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE +#endif + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_CLEAR_TEXTURE +#define GL_CLEAR_TEXTURE 0x9365 /* 37733 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_CLEAR_TEXTURE +typedef void (REGAL_CALL *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_CLEAR_TEXTURE +#define glClearTexImage rglClearTexImage +#define glClearTexSubImage rglClearTexSubImage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_CLEAR_TEXTURE +REGAL_DECL void REGAL_CALL glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_CLEAR_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +#endif + +/** + ** GL_ARB_color_buffer_float + **/ + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_COLOR_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COLOR_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COLOR_BUFFER_FLOAT +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 /* 34848 */ +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a /* 35098 */ +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b /* 35099 */ +#define GL_CLAMP_READ_COLOR_ARB 0x891c /* 35100 */ +#define GL_FIXED_ONLY_ARB 0x891d /* 35101 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COLOR_BUFFER_FLOAT +typedef void (REGAL_CALL *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COLOR_BUFFER_FLOAT +#define glClampColorARB rglClampColorARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COLOR_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL glClampColorARB(GLenum target, GLenum clamp); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COLOR_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL plugin_glClampColorARB(GLenum target, GLenum clamp); +#endif + +/** + ** GL_ARB_compressed_texture_pixel_storage + **/ + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#if (defined(GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#endif + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPRESSED_TEXTURE_PIXEL_STORAGE +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 /* 37159 */ +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 /* 37160 */ +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 /* 37161 */ +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912a /* 37162 */ +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912b /* 37163 */ +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912c /* 37164 */ +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912d /* 37165 */ +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912e /* 37166 */ +#endif + +/** + ** GL_ARB_compute_shader + **/ + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER +#endif + +#if (defined(GL_ARB_COMPUTE_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPUTE_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER +#endif + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPUTE_SHADER +#define GL_COMPUTE_SHADER_BIT 0x20 /* 32 */ +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 /* 33378 */ +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 /* 33379 */ +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 /* 33380 */ +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 /* 33381 */ +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 /* 33382 */ +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 /* 33383 */ +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90eb /* 37099 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90ec /* 37100 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ed /* 37101 */ +#define GL_DISPATCH_INDIRECT_BUFFER 0x90ee /* 37102 */ +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90ef /* 37103 */ +#define GL_COMPUTE_SHADER 0x91b9 /* 37305 */ +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91bb /* 37307 */ +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91bc /* 37308 */ +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91bd /* 37309 */ +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91be /* 37310 */ +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91bf /* 37311 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_SHADER +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_SHADER +#define glDispatchCompute rglDispatchCompute +#define glDispatchComputeIndirect rglDispatchComputeIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COMPUTE_SHADER +REGAL_DECL void REGAL_CALL glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +REGAL_DECL void REGAL_CALL glDispatchComputeIndirect(GLintptr indirect); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COMPUTE_SHADER +REGAL_DECL void REGAL_CALL plugin_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +REGAL_DECL void REGAL_CALL plugin_glDispatchComputeIndirect(GLintptr indirect); +#endif + +/** + ** GL_ARB_compute_variable_group_size + **/ + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#if (defined(GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE) +#define REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#endif + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90eb /* 37099 */ +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91bf /* 37311 */ +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 /* 37700 */ +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 /* 37701 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +typedef void (REGAL_CALL *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +#define glDispatchComputeGroupSizeARB rglDispatchComputeGroupSizeARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +REGAL_DECL void REGAL_CALL glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COMPUTE_VARIABLE_GROUP_SIZE +REGAL_DECL void REGAL_CALL plugin_glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif + +/** + ** GL_ARB_copy_buffer + **/ + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_ENUM_GL_ARB_COPY_BUFFER) +#define REGAL_NO_ENUM_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER) +#define REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER) +#define REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER) +#define REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER +#endif + +#if (defined(GL_ARB_COPY_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COPY_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER) +#define REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_COPY_BUFFER +#define GL_COPY_READ_BUFFER 0x8f36 /* 36662 */ +#define GL_COPY_WRITE_BUFFER 0x8f37 /* 36663 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COPY_BUFFER +typedef void (REGAL_CALL *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COPY_BUFFER +#define glCopyBufferSubData rglCopyBufferSubData +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COPY_BUFFER +REGAL_DECL void REGAL_CALL glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COPY_BUFFER +REGAL_DECL void REGAL_CALL plugin_glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +#endif + +/** + ** GL_ARB_copy_image + **/ + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_COPY_IMAGE) +#define REGAL_NO_ENUM_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE +#endif + +#if (defined(GL_ARB_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE +#endif + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_COPY_IMAGE +#define glCopyImageSubData rglCopyImageSubData +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_COPY_IMAGE +REGAL_DECL void REGAL_CALL glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif + +/** + ** GL_ARB_debug_output + **/ + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT +#endif + +#if (defined(GL_ARB_DEBUG_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEBUG_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT) +#define REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEBUG_OUTPUT +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 /* 33346 */ +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 /* 33347 */ +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 /* 33348 */ +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 /* 33349 */ +#define GL_DEBUG_SOURCE_API_ARB 0x8246 /* 33350 */ +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 /* 33351 */ +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 /* 33352 */ +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 /* 33353 */ +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824a /* 33354 */ +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824b /* 33355 */ +#define GL_DEBUG_TYPE_ERROR_ARB 0x824c /* 33356 */ +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824d /* 33357 */ +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824e /* 33358 */ +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824f /* 33359 */ +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 /* 33360 */ +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 /* 33361 */ +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 /* 37192 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DEBUG_OUTPUT +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DEBUG_OUTPUT +#define glDebugMessageCallbackARB rglDebugMessageCallbackARB +#define glDebugMessageControlARB rglDebugMessageControlARB +#define glDebugMessageInsertARB rglDebugMessageInsertARB +#define glGetDebugMessageLogARB rglGetDebugMessageLogARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DEBUG_OUTPUT +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +#endif + +/** + ** GL_ARB_depth_buffer_float + **/ + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_ARB_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_BUFFER_FLOAT +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_BUFFER_FLOAT +#define GL_DEPTH_COMPONENT32F 0x8cac /* 36012 */ +#define GL_DEPTH32F_STENCIL8 0x8cad /* 36013 */ +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad /* 36269 */ +#endif + +/** + ** GL_ARB_depth_clamp + **/ + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_CLAMP +#endif + +#if (defined(GL_ARB_DEPTH_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_CLAMP) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_CLAMP +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_CLAMP +#define GL_DEPTH_CLAMP 0x864f /* 34383 */ +#endif + +/** + ** GL_ARB_depth_texture + **/ + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_DEPTH_TEXTURE +#endif + +#if (defined(GL_ARB_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_DEPTH_TEXTURE +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DEPTH_TEXTURE +#define GL_DEPTH_COMPONENT16_ARB 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_ARB 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_ARB 0x81a7 /* 33191 */ +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a /* 34890 */ +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b /* 34891 */ +#endif + +/** + ** GL_ARB_draw_buffers + **/ + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_ARB 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_ARB 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_ARB 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_ARB 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_ARB 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_ARB 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_ARB 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_ARB 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_ARB 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_ARB 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_ARB 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_ARB 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_ARB 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_ARB 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_ARB 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_ARB 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS +#define glDrawBuffersARB rglDrawBuffersARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersARB(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersARB(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_ARB_draw_buffers_blend + **/ + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_ENUM_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#if (defined(GL_ARB_DRAW_BUFFERS_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_BUFFERS_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_BUFFERS_BLEND +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_BUFFERS_BLEND +#define glBlendEquationSeparateiARB rglBlendEquationSeparateiARB +#define glBlendEquationiARB rglBlendEquationiARB +#define glBlendFuncSeparateiARB rglBlendFuncSeparateiARB +#define glBlendFunciARB rglBlendFunciARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendEquationiARB(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_BUFFERS_BLEND +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationiARB(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); +#endif + +/** + ** GL_ARB_draw_elements_base_vertex + **/ + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#if (defined(GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +#define glDrawElementsBaseVertex rglDrawElementsBaseVertex +#define glDrawElementsInstancedBaseVertex rglDrawElementsInstancedBaseVertex +#define glDrawRangeElementsBaseVertex rglDrawRangeElementsBaseVertex +#define glMultiDrawElementsBaseVertex rglMultiDrawElementsBaseVertex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +REGAL_DECL void REGAL_CALL glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +REGAL_DECL void REGAL_CALL glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_ELEMENTS_BASE_VERTEX +REGAL_DECL void REGAL_CALL plugin_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +#endif + +/** + ** GL_ARB_draw_indirect + **/ + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_DRAW_INDIRECT +#define GL_DRAW_INDIRECT_BUFFER 0x8f3f /* 36671 */ +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8f43 /* 36675 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_INDIRECT +#define glDrawArraysIndirect rglDrawArraysIndirect +#define glDrawElementsIndirect rglDrawElementsIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); +REGAL_DECL void REGAL_CALL glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +/** + ** GL_ARB_draw_instanced + **/ + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_ENUM_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED +#endif + +#if (defined(GL_ARB_DRAW_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_DRAW_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED) +#define REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_DRAW_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_DRAW_INSTANCED +#define glDrawArraysInstancedARB rglDrawArraysInstancedARB +#define glDrawElementsInstancedARB rglDrawElementsInstancedARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL glDrawArraysInstancedARB(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedARB(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/** + ** GL_ARB_enhanced_layouts + **/ + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_TYPEDEF_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_NAMESPACE_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_PLUGIN_GL_ARB_ENHANCED_LAYOUTS +#endif + +#if (defined(GL_ARB_ENHANCED_LAYOUTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ENHANCED_LAYOUTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ENHANCED_LAYOUTS) +#define REGAL_NO_DECLARATION_GL_ARB_ENHANCED_LAYOUTS +#endif + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ENHANCED_LAYOUTS +#define GL_LOCATION_COMPONENT 0x934a /* 37706 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934b /* 37707 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934c /* 37708 */ +#endif + +/** + ** GL_ARB_explicit_uniform_location + **/ + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_TYPEDEF_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_NAMESPACE_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_PLUGIN_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_PLUGIN_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#if (defined(GL_ARB_EXPLICIT_UNIFORM_LOCATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_EXPLICIT_UNIFORM_LOCATION)) && !defined(REGAL_NO_DECLARATION_GL_ARB_EXPLICIT_UNIFORM_LOCATION) +#define REGAL_NO_DECLARATION_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#endif + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_EXPLICIT_UNIFORM_LOCATION +#define GL_MAX_UNIFORM_LOCATIONS 0x826e /* 33390 */ +#endif + +/** + ** GL_ARB_fragment_program + **/ + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_ARB_FRAGMENT_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_PROGRAM) +#define REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_PROGRAM +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAGMENT_PROGRAM +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 /* 34820 */ +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 /* 34821 */ +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 /* 34822 */ +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 /* 34823 */ +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 /* 34824 */ +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 /* 34825 */ +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a /* 34826 */ +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b /* 34827 */ +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c /* 34828 */ +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d /* 34829 */ +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e /* 34830 */ +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f /* 34831 */ +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 /* 34832 */ +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* 34930 */ +#endif + +/** + ** GL_ARB_fragment_shader + **/ + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_FRAGMENT_SHADER +#endif + +#if (defined(GL_ARB_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_FRAGMENT_SHADER +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER_ARB 0x8b30 /* 35632 */ +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 /* 35657 */ +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b /* 35723 */ +#endif + +/** + ** GL_ARB_framebuffer_no_attachments + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#endif + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 /* 37648 */ +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 /* 37649 */ +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 /* 37650 */ +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 /* 37651 */ +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 /* 37652 */ +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 /* 37653 */ +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 /* 37654 */ +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 /* 37655 */ +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 /* 37656 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +#define glFramebufferParameteri rglFramebufferParameteri +#define glGetFramebufferParameteriv rglGetFramebufferParameteriv +#define glGetNamedFramebufferParameterivEXT rglGetNamedFramebufferParameterivEXT +#define glNamedFramebufferParameteriEXT rglNamedFramebufferParameteriEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +REGAL_DECL void REGAL_CALL glFramebufferParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_NO_ATTACHMENTS +REGAL_DECL void REGAL_CALL plugin_glFramebufferParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); +#endif + +/** + ** GL_ARB_framebuffer_object + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_OBJECT +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x506 /* 1286 */ +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 /* 33296 */ +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 /* 33297 */ +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 /* 33298 */ +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 /* 33299 */ +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 /* 33300 */ +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 /* 33301 */ +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 /* 33302 */ +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 /* 33303 */ +#define GL_FRAMEBUFFER_DEFAULT 0x8218 /* 33304 */ +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 /* 33305 */ +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a /* 33306 */ +#define GL_INDEX 0x8222 /* 33314 */ +#define GL_MAX_RENDERBUFFER_SIZE 0x84e8 /* 34024 */ +#define GL_DEPTH_STENCIL 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8 0x84fa /* 34042 */ +#define GL_DEPTH24_STENCIL8 0x88f0 /* 35056 */ +#define GL_TEXTURE_STENCIL_SIZE 0x88f1 /* 35057 */ +#define GL_UNSIGNED_NORMALIZED 0x8c17 /* 35863 */ +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 /* 36006 */ +#define GL_FRAMEBUFFER_BINDING 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING 0x8ca7 /* 36007 */ +#define GL_READ_FRAMEBUFFER 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING 0x8caa /* 36010 */ +#define GL_RENDERBUFFER_SAMPLES 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd /* 36061 */ +#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15 0x8cef /* 36079 */ +#define GL_DEPTH_ATTACHMENT 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 /* 36164 */ +#define GL_STENCIL_INDEX1 0x8d46 /* 36166 */ +#define GL_STENCIL_INDEX4 0x8d47 /* 36167 */ +#define GL_STENCIL_INDEX8 0x8d48 /* 36168 */ +#define GL_STENCIL_INDEX16 0x8d49 /* 36169 */ +#define GL_RENDERBUFFER_RED_SIZE 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 /* 36181 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_OBJECT +#define glBindFramebuffer rglBindFramebuffer +#define glBindRenderbuffer rglBindRenderbuffer +#define glBlitFramebuffer rglBlitFramebuffer +#define glCheckFramebufferStatus rglCheckFramebufferStatus +#define glDeleteFramebuffers rglDeleteFramebuffers +#define glDeleteRenderbuffers rglDeleteRenderbuffers +#define glFramebufferRenderbuffer rglFramebufferRenderbuffer +#define glFramebufferTexture1D rglFramebufferTexture1D +#define glFramebufferTexture2D rglFramebufferTexture2D +#define glFramebufferTexture3D rglFramebufferTexture3D +#define glFramebufferTextureLayer rglFramebufferTextureLayer +#define glGenFramebuffers rglGenFramebuffers +#define glGenRenderbuffers rglGenRenderbuffers +#define glGenerateMipmap rglGenerateMipmap +#define glGetFramebufferAttachmentParameteriv rglGetFramebufferAttachmentParameteriv +#define glGetRenderbufferParameteriv rglGetRenderbufferParameteriv +#define glIsFramebuffer rglIsFramebuffer +#define glIsRenderbuffer rglIsRenderbuffer +#define glRenderbufferStorage rglRenderbufferStorage +#define glRenderbufferStorageMultisample rglRenderbufferStorageMultisample +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebuffer(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbuffer(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatus(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebuffer(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbuffer(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +REGAL_DECL void REGAL_CALL glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glGenFramebuffers(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmap(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebuffer(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbuffer(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatus(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebuffer(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbuffer(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffers(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmap(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_ARB_framebuffer_sRGB + **/ + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GL_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_FRAMEBUFFER_SRGB +#define GL_FRAMEBUFFER_SRGB 0x8db9 /* 36281 */ +#endif + +/** + ** GL_ARB_geometry_shader4 + **/ + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_ARB_GEOMETRY_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GEOMETRY_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4) +#define REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GEOMETRY_SHADER4 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 /* 34370 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 /* 36264 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 /* 36265 */ +#define GL_GEOMETRY_SHADER_ARB 0x8dd9 /* 36313 */ +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda /* 36314 */ +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb /* 36315 */ +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc /* 36316 */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd /* 36317 */ +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde /* 36318 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 /* 36321 */ +#define GL_LINES_ADJACENCY_ARB 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY_ARB 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY_ARB 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GEOMETRY_SHADER4 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GEOMETRY_SHADER4 +#define glFramebufferTextureARB rglFramebufferTextureARB +#define glFramebufferTextureFaceARB rglFramebufferTextureFaceARB +#define glFramebufferTextureLayerARB rglFramebufferTextureLayerARB +#define glProgramParameteriARB rglProgramParameteriARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glProgramParameteriARB(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteriARB(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_get_program_binary + **/ + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_ARB_GET_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GET_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 /* 33367 */ +#define GL_PROGRAM_BINARY_LENGTH 0x8741 /* 34625 */ +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87fe /* 34814 */ +#define GL_PROGRAM_BINARY_FORMATS 0x87ff /* 34815 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GET_PROGRAM_BINARY +typedef void (REGAL_CALL *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (REGAL_CALL *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GET_PROGRAM_BINARY +#define glGetProgramBinary rglGetProgramBinary +#define glProgramBinary rglProgramBinary +#define glProgramParameteri rglProgramParameteri +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +REGAL_DECL void REGAL_CALL glProgramParameteri(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL plugin_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL plugin_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteri(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_gpu_shader5 + **/ + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_ENUM_GL_ARB_GPU_SHADER5) +#define REGAL_NO_ENUM_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER5) +#define REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER5) +#define REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER5) +#define REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER5 +#endif + +#if (defined(GL_ARB_GPU_SHADER5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GPU_SHADER5)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER5) +#define REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER5 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GPU_SHADER5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887f /* 34943 */ +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8e5a /* 36442 */ +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8e5b /* 36443 */ +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8e5c /* 36444 */ +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8e5d /* 36445 */ +#define GL_MAX_VERTEX_STREAMS 0x8e71 /* 36465 */ +#endif + +/** + ** GL_ARB_gpu_shader_fp64 + **/ + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64 +#endif + +#if (defined(GL_ARB_GPU_SHADER_FP64) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_GPU_SHADER_FP64)) && !defined(REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64) +#define REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_GPU_SHADER_FP64 +#define GL_DOUBLE_MAT2 0x8f46 /* 36678 */ +#define GL_DOUBLE_MAT3 0x8f47 /* 36679 */ +#define GL_DOUBLE_MAT4 0x8f48 /* 36680 */ +#define GL_DOUBLE_MAT2x3 0x8f49 /* 36681 */ +#define GL_DOUBLE_MAT2x4 0x8f4a /* 36682 */ +#define GL_DOUBLE_MAT3x2 0x8f4b /* 36683 */ +#define GL_DOUBLE_MAT3x4 0x8f4c /* 36684 */ +#define GL_DOUBLE_MAT4x2 0x8f4d /* 36685 */ +#define GL_DOUBLE_MAT4x3 0x8f4e /* 36686 */ +#define GL_DOUBLE_VEC2 0x8ffc /* 36860 */ +#define GL_DOUBLE_VEC3 0x8ffd /* 36861 */ +#define GL_DOUBLE_VEC4 0x8ffe /* 36862 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_GPU_SHADER_FP64 +typedef void (REGAL_CALL *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +typedef void (REGAL_CALL *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_GPU_SHADER_FP64 +#define glGetUniformdv rglGetUniformdv +#define glUniform1d rglUniform1d +#define glUniform1dv rglUniform1dv +#define glUniform2d rglUniform2d +#define glUniform2dv rglUniform2dv +#define glUniform3d rglUniform3d +#define glUniform3dv rglUniform3dv +#define glUniform4d rglUniform4d +#define glUniform4dv rglUniform4dv +#define glUniformMatrix2dv rglUniformMatrix2dv +#define glUniformMatrix2x3dv rglUniformMatrix2x3dv +#define glUniformMatrix2x4dv rglUniformMatrix2x4dv +#define glUniformMatrix3dv rglUniformMatrix3dv +#define glUniformMatrix3x2dv rglUniformMatrix3x2dv +#define glUniformMatrix3x4dv rglUniformMatrix3x4dv +#define glUniformMatrix4dv rglUniformMatrix4dv +#define glUniformMatrix4x2dv rglUniformMatrix4x2dv +#define glUniformMatrix4x3dv rglUniformMatrix4x3dv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_GPU_SHADER_FP64 +REGAL_DECL void REGAL_CALL glGetUniformdv(GLuint program, GLint location, GLdouble *params); +REGAL_DECL void REGAL_CALL glUniform1d(GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glUniform1dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform2d(GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glUniform2dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glUniform3dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glUniform4dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_GPU_SHADER_FP64 +REGAL_DECL void REGAL_CALL plugin_glGetUniformdv(GLuint program, GLint location, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glUniform1d(GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glUniform1dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2d(GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glUniform2dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glUniform3dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glUniform4dv(GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +/** + ** GL_ARB_half_float_pixel + **/ + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#if (defined(GL_ARB_HALF_FLOAT_PIXEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_PIXEL)) && !defined(REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_PIXEL) +#define REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_PIXEL +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_PIXEL +#define GL_HALF_FLOAT_ARB 0x140b /* 5131 */ +#endif + +/** + ** GL_ARB_half_float_vertex + **/ + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#if (defined(GL_ARB_HALF_FLOAT_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_HALF_FLOAT_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_HALF_FLOAT_VERTEX +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_HALF_FLOAT_VERTEX +#define GL_HALF_FLOAT 0x140b /* 5131 */ +#endif + +/** + ** GL_ARB_imaging + **/ + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_ENUM_GL_ARB_IMAGING) +#define REGAL_NO_ENUM_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_IMAGING) +#define REGAL_NO_TYPEDEF_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_IMAGING) +#define REGAL_NO_NAMESPACE_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_IMAGING) +#define REGAL_NO_PLUGIN_GL_ARB_IMAGING +#endif + +#if (defined(GL_ARB_IMAGING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_IMAGING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_IMAGING) +#define REGAL_NO_DECLARATION_GL_ARB_IMAGING +#endif + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_IMAGING +#define GL_CONSTANT_COLOR 0x8001 /* 32769 */ +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 /* 32770 */ +#define GL_CONSTANT_ALPHA 0x8003 /* 32771 */ +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* 32772 */ +#define GL_BLEND_COLOR 0x8005 /* 32773 */ +#define GL_FUNC_ADD 0x8006 /* 32774 */ +#define GL_MIN 0x8007 /* 32775 */ +#define GL_MAX 0x8008 /* 32776 */ +#define GL_BLEND_EQUATION 0x8009 /* 32777 */ +#define GL_FUNC_SUBTRACT 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT 0x800b /* 32779 */ +#define GL_CONVOLUTION_1D 0x8010 /* 32784 */ +#define GL_CONVOLUTION_2D 0x8011 /* 32785 */ +#define GL_SEPARABLE_2D 0x8012 /* 32786 */ +#define GL_CONVOLUTION_BORDER_MODE 0x8013 /* 32787 */ +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 /* 32788 */ +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 /* 32789 */ +#define GL_REDUCE 0x8016 /* 32790 */ +#define GL_CONVOLUTION_FORMAT 0x8017 /* 32791 */ +#define GL_CONVOLUTION_WIDTH 0x8018 /* 32792 */ +#define GL_CONVOLUTION_HEIGHT 0x8019 /* 32793 */ +#define GL_MAX_CONVOLUTION_WIDTH 0x801a /* 32794 */ +#define GL_MAX_CONVOLUTION_HEIGHT 0x801b /* 32795 */ +#define GL_POST_CONVOLUTION_RED_SCALE 0x801c /* 32796 */ +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801d /* 32797 */ +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e /* 32798 */ +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f /* 32799 */ +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 /* 32800 */ +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 /* 32801 */ +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 /* 32802 */ +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 /* 32803 */ +#define GL_HISTOGRAM 0x8024 /* 32804 */ +#define GL_PROXY_HISTOGRAM 0x8025 /* 32805 */ +#define GL_HISTOGRAM_WIDTH 0x8026 /* 32806 */ +#define GL_HISTOGRAM_FORMAT 0x8027 /* 32807 */ +#define GL_HISTOGRAM_RED_SIZE 0x8028 /* 32808 */ +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 /* 32809 */ +#define GL_HISTOGRAM_BLUE_SIZE 0x802a /* 32810 */ +#define GL_HISTOGRAM_ALPHA_SIZE 0x802b /* 32811 */ +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c /* 32812 */ +#define GL_HISTOGRAM_SINK 0x802d /* 32813 */ +#define GL_MINMAX 0x802e /* 32814 */ +#define GL_MINMAX_FORMAT 0x802f /* 32815 */ +#define GL_MINMAX_SINK 0x8030 /* 32816 */ +#define GL_TABLE_TOO_LARGE 0x8031 /* 32817 */ +#define GL_COLOR_MATRIX 0x80b1 /* 32945 */ +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2 /* 32946 */ +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3 /* 32947 */ +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4 /* 32948 */ +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5 /* 32949 */ +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6 /* 32950 */ +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7 /* 32951 */ +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8 /* 32952 */ +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9 /* 32953 */ +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba /* 32954 */ +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb /* 32955 */ +#define GL_COLOR_TABLE 0x80d0 /* 32976 */ +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1 /* 32977 */ +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2 /* 32978 */ +#define GL_PROXY_COLOR_TABLE 0x80d3 /* 32979 */ +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4 /* 32980 */ +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5 /* 32981 */ +#define GL_COLOR_TABLE_SCALE 0x80d6 /* 32982 */ +#define GL_COLOR_TABLE_BIAS 0x80d7 /* 32983 */ +#define GL_COLOR_TABLE_FORMAT 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df /* 32991 */ +#define GL_IGNORE_BORDER 0x8150 /* 33104 */ +#define GL_CONSTANT_BORDER 0x8151 /* 33105 */ +#define GL_WRAP_BORDER 0x8152 /* 33106 */ +#define GL_REPLICATE_BORDER 0x8153 /* 33107 */ +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* 33108 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_IMAGING +typedef void (REGAL_CALL *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_IMAGING +#define glColorSubTable rglColorSubTable +#define glColorTable rglColorTable +#define glColorTableParameterfv rglColorTableParameterfv +#define glColorTableParameteriv rglColorTableParameteriv +#define glConvolutionFilter1D rglConvolutionFilter1D +#define glConvolutionFilter2D rglConvolutionFilter2D +#define glConvolutionParameterf rglConvolutionParameterf +#define glConvolutionParameterfv rglConvolutionParameterfv +#define glConvolutionParameteri rglConvolutionParameteri +#define glConvolutionParameteriv rglConvolutionParameteriv +#define glCopyColorSubTable rglCopyColorSubTable +#define glCopyColorTable rglCopyColorTable +#define glCopyConvolutionFilter1D rglCopyConvolutionFilter1D +#define glCopyConvolutionFilter2D rglCopyConvolutionFilter2D +#define glGetColorTable rglGetColorTable +#define glGetColorTableParameterfv rglGetColorTableParameterfv +#define glGetColorTableParameteriv rglGetColorTableParameteriv +#define glGetConvolutionFilter rglGetConvolutionFilter +#define glGetConvolutionParameterfv rglGetConvolutionParameterfv +#define glGetConvolutionParameteriv rglGetConvolutionParameteriv +#define glGetHistogram rglGetHistogram +#define glGetHistogramParameterfv rglGetHistogramParameterfv +#define glGetHistogramParameteriv rglGetHistogramParameteriv +#define glGetMinmax rglGetMinmax +#define glGetMinmaxParameterfv rglGetMinmaxParameterfv +#define glGetMinmaxParameteriv rglGetMinmaxParameteriv +#define glGetSeparableFilter rglGetSeparableFilter +#define glHistogram rglHistogram +#define glMinmax rglMinmax +#define glResetHistogram rglResetHistogram +#define glResetMinmax rglResetMinmax +#define glSeparableFilter2D rglSeparableFilter2D +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_IMAGING +REGAL_DECL void REGAL_CALL glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +REGAL_DECL void REGAL_CALL glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +REGAL_DECL void REGAL_CALL glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glResetHistogram(GLenum target); +REGAL_DECL void REGAL_CALL glResetMinmax(GLenum target); +REGAL_DECL void REGAL_CALL glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_IMAGING +REGAL_DECL void REGAL_CALL plugin_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glResetHistogram(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glResetMinmax(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +/** + ** GL_ARB_indirect_parameters + **/ + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS +#endif + +#if (defined(GL_ARB_INDIRECT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INDIRECT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS +#endif + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INDIRECT_PARAMETERS +#define GL_PARAMETER_BUFFER_ARB 0x80ee /* 33006 */ +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80ef /* 33007 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INDIRECT_PARAMETERS +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INDIRECT_PARAMETERS +#define glMultiDrawArraysIndirectCountARB rglMultiDrawArraysIndirectCountARB +#define glMultiDrawElementsIndirectCountARB rglMultiDrawElementsIndirectCountARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INDIRECT_PARAMETERS +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirectCountARB(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INDIRECT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirectCountARB(GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif + +/** + ** GL_ARB_instanced_arrays + **/ + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS +#endif + +#if (defined(GL_ARB_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INSTANCED_ARRAYS +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INSTANCED_ARRAYS +#define glVertexAttribDivisorARB rglVertexAttribDivisorARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL glVertexAttribDivisorARB(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INSTANCED_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisorARB(GLuint index, GLuint divisor); +#endif + +/** + ** GL_ARB_internalformat_query + **/ + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY +#endif + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY +#define GL_NUM_SAMPLE_COUNTS 0x9380 /* 37760 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY +typedef void (REGAL_CALL *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY +#define glGetInternalformativ rglGetInternalformativ +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY +REGAL_DECL void REGAL_CALL glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif + +/** + ** GL_ARB_internalformat_query2 + **/ + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#if (defined(GL_ARB_INTERNALFORMAT_QUERY2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INTERNALFORMAT_QUERY2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2) +#define REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2 +#endif + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_INTERNALFORMAT_QUERY2 +#define GL_INTERNALFORMAT_SUPPORTED 0x826f /* 33391 */ +#define GL_INTERNALFORMAT_PREFERRED 0x8270 /* 33392 */ +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 /* 33393 */ +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 /* 33394 */ +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 /* 33395 */ +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 /* 33396 */ +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 /* 33397 */ +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 /* 33398 */ +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 /* 33399 */ +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 /* 33400 */ +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 /* 33401 */ +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827a /* 33402 */ +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827b /* 33403 */ +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827c /* 33404 */ +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827d /* 33405 */ +#define GL_MAX_WIDTH 0x827e /* 33406 */ +#define GL_MAX_HEIGHT 0x827f /* 33407 */ +#define GL_MAX_DEPTH 0x8280 /* 33408 */ +#define GL_MAX_LAYERS 0x8281 /* 33409 */ +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 /* 33410 */ +#define GL_COLOR_COMPONENTS 0x8283 /* 33411 */ +#define GL_DEPTH_COMPONENTS 0x8284 /* 33412 */ +#define GL_STENCIL_COMPONENTS 0x8285 /* 33413 */ +#define GL_COLOR_RENDERABLE 0x8286 /* 33414 */ +#define GL_DEPTH_RENDERABLE 0x8287 /* 33415 */ +#define GL_STENCIL_RENDERABLE 0x8288 /* 33416 */ +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 /* 33417 */ +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828a /* 33418 */ +#define GL_FRAMEBUFFER_BLEND 0x828b /* 33419 */ +#define GL_READ_PIXELS 0x828c /* 33420 */ +#define GL_READ_PIXELS_FORMAT 0x828d /* 33421 */ +#define GL_READ_PIXELS_TYPE 0x828e /* 33422 */ +#define GL_TEXTURE_IMAGE_FORMAT 0x828f /* 33423 */ +#define GL_TEXTURE_IMAGE_TYPE 0x8290 /* 33424 */ +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 /* 33425 */ +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 /* 33426 */ +#define GL_MIPMAP 0x8293 /* 33427 */ +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 /* 33428 */ +#define GL_AUTO_GENERATE_MIPMAP 0x8295 /* 33429 */ +#define GL_COLOR_ENCODING 0x8296 /* 33430 */ +#define GL_SRGB_READ 0x8297 /* 33431 */ +#define GL_SRGB_WRITE 0x8298 /* 33432 */ +#define GL_SRGB_DECODE_ARB 0x8299 /* 33433 */ +#define GL_FILTER 0x829a /* 33434 */ +#define GL_VERTEX_TEXTURE 0x829b /* 33435 */ +#define GL_TESS_CONTROL_TEXTURE 0x829c /* 33436 */ +#define GL_TESS_EVALUATION_TEXTURE 0x829d /* 33437 */ +#define GL_GEOMETRY_TEXTURE 0x829e /* 33438 */ +#define GL_FRAGMENT_TEXTURE 0x829f /* 33439 */ +#define GL_COMPUTE_TEXTURE 0x82a0 /* 33440 */ +#define GL_TEXTURE_SHADOW 0x82a1 /* 33441 */ +#define GL_TEXTURE_GATHER 0x82a2 /* 33442 */ +#define GL_TEXTURE_GATHER_SHADOW 0x82a3 /* 33443 */ +#define GL_SHADER_IMAGE_LOAD 0x82a4 /* 33444 */ +#define GL_SHADER_IMAGE_STORE 0x82a5 /* 33445 */ +#define GL_SHADER_IMAGE_ATOMIC 0x82a6 /* 33446 */ +#define GL_IMAGE_TEXEL_SIZE 0x82a7 /* 33447 */ +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82a8 /* 33448 */ +#define GL_IMAGE_PIXEL_FORMAT 0x82a9 /* 33449 */ +#define GL_IMAGE_PIXEL_TYPE 0x82aa /* 33450 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82ac /* 33452 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82ad /* 33453 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82ae /* 33454 */ +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82af /* 33455 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82b1 /* 33457 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82b2 /* 33458 */ +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82b3 /* 33459 */ +#define GL_CLEAR_BUFFER 0x82b4 /* 33460 */ +#define GL_TEXTURE_VIEW 0x82b5 /* 33461 */ +#define GL_VIEW_COMPATIBILITY_CLASS 0x82b6 /* 33462 */ +#define GL_FULL_SUPPORT 0x82b7 /* 33463 */ +#define GL_CAVEAT_SUPPORT 0x82b8 /* 33464 */ +#define GL_IMAGE_CLASS_4_X_32 0x82b9 /* 33465 */ +#define GL_IMAGE_CLASS_2_X_32 0x82ba /* 33466 */ +#define GL_IMAGE_CLASS_1_X_32 0x82bb /* 33467 */ +#define GL_IMAGE_CLASS_4_X_16 0x82bc /* 33468 */ +#define GL_IMAGE_CLASS_2_X_16 0x82bd /* 33469 */ +#define GL_IMAGE_CLASS_1_X_16 0x82be /* 33470 */ +#define GL_IMAGE_CLASS_4_X_8 0x82bf /* 33471 */ +#define GL_IMAGE_CLASS_2_X_8 0x82c0 /* 33472 */ +#define GL_IMAGE_CLASS_1_X_8 0x82c1 /* 33473 */ +#define GL_IMAGE_CLASS_11_11_10 0x82c2 /* 33474 */ +#define GL_IMAGE_CLASS_10_10_10_2 0x82c3 /* 33475 */ +#define GL_VIEW_CLASS_128_BITS 0x82c4 /* 33476 */ +#define GL_VIEW_CLASS_96_BITS 0x82c5 /* 33477 */ +#define GL_VIEW_CLASS_64_BITS 0x82c6 /* 33478 */ +#define GL_VIEW_CLASS_48_BITS 0x82c7 /* 33479 */ +#define GL_VIEW_CLASS_32_BITS 0x82c8 /* 33480 */ +#define GL_VIEW_CLASS_24_BITS 0x82c9 /* 33481 */ +#define GL_VIEW_CLASS_16_BITS 0x82ca /* 33482 */ +#define GL_VIEW_CLASS_8_BITS 0x82cb /* 33483 */ +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82cc /* 33484 */ +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82cd /* 33485 */ +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82ce /* 33486 */ +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82cf /* 33487 */ +#define GL_VIEW_CLASS_RGTC1_RED 0x82d0 /* 33488 */ +#define GL_VIEW_CLASS_RGTC2_RG 0x82d1 /* 33489 */ +#define GL_VIEW_CLASS_BPTC_UNORM 0x82d2 /* 33490 */ +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82d3 /* 33491 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INTERNALFORMAT_QUERY2 +typedef void (REGAL_CALL *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INTERNALFORMAT_QUERY2 +#define glGetInternalformati64v rglGetInternalformati64v +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INTERNALFORMAT_QUERY2 +REGAL_DECL void REGAL_CALL glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INTERNALFORMAT_QUERY2 +REGAL_DECL void REGAL_CALL plugin_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +#endif + +/** + ** GL_ARB_invalidate_subdata + **/ + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_ENUM_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_ENUM_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA +#endif + +#if (defined(GL_ARB_INVALIDATE_SUBDATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_INVALIDATE_SUBDATA)) && !defined(REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA) +#define REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA +#endif + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_INVALIDATE_SUBDATA +typedef void (REGAL_CALL *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (REGAL_CALL *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_INVALIDATE_SUBDATA +#define glInvalidateBufferData rglInvalidateBufferData +#define glInvalidateBufferSubData rglInvalidateBufferSubData +#define glInvalidateFramebuffer rglInvalidateFramebuffer +#define glInvalidateSubFramebuffer rglInvalidateSubFramebuffer +#define glInvalidateTexImage rglInvalidateTexImage +#define glInvalidateTexSubImage rglInvalidateTexSubImage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_INVALIDATE_SUBDATA +REGAL_DECL void REGAL_CALL glInvalidateBufferData(GLuint buffer); +REGAL_DECL void REGAL_CALL glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); +REGAL_DECL void REGAL_CALL glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glInvalidateTexImage(GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_INVALIDATE_SUBDATA +REGAL_DECL void REGAL_CALL plugin_glInvalidateBufferData(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); +REGAL_DECL void REGAL_CALL plugin_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glInvalidateTexImage(GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_ARB_map_buffer_alignment + **/ + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#if (defined(GL_ARB_MAP_BUFFER_ALIGNMENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_ALIGNMENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_ALIGNMENT) +#define REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_ALIGNMENT +#endif + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_ALIGNMENT +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc /* 37052 */ +#endif + +/** + ** GL_ARB_map_buffer_range + **/ + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_MAP_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MAP_BUFFER_RANGE +#define GL_MAP_READ_BIT 0x1 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x10 /* 16 */ +#define GL_MAP_WRITE_BIT 0x2 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x20 /* 32 */ +#define GL_MAP_INVALIDATE_RANGE_BIT 0x4 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MAP_BUFFER_RANGE +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MAP_BUFFER_RANGE +#define glFlushMappedBufferRange rglFlushMappedBufferRange +#define glMapBufferRange rglMapBufferRange +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/** + ** GL_ARB_matrix_palette + **/ + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE +#endif + +#if (defined(GL_ARB_MATRIX_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MATRIX_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE) +#define REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MATRIX_PALETTE +#define GL_MATRIX_PALETTE_ARB 0x8840 /* 34880 */ +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 /* 34881 */ +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 /* 34882 */ +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 /* 34883 */ +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 /* 34884 */ +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 /* 34885 */ +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 /* 34886 */ +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 /* 34887 */ +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 /* 34888 */ +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 /* 34889 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MATRIX_PALETTE +typedef void (REGAL_CALL *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MATRIX_PALETTE +#define glCurrentPaletteMatrixARB rglCurrentPaletteMatrixARB +#define glMatrixIndexPointerARB rglMatrixIndexPointerARB +#define glMatrixIndexubvARB rglMatrixIndexubvARB +#define glMatrixIndexuivARB rglMatrixIndexuivARB +#define glMatrixIndexusvARB rglMatrixIndexusvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL glCurrentPaletteMatrixARB(GLint index); +REGAL_DECL void REGAL_CALL glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMatrixIndexubvARB(GLint size, const GLubyte *indices); +REGAL_DECL void REGAL_CALL glMatrixIndexuivARB(GLint size, const GLuint *indices); +REGAL_DECL void REGAL_CALL glMatrixIndexusvARB(GLint size, const GLushort *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL plugin_glCurrentPaletteMatrixARB(GLint index); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexubvARB(GLint size, const GLubyte *indices); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexuivARB(GLint size, const GLuint *indices); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexusvARB(GLint size, const GLushort *indices); +#endif + +/** + ** GL_ARB_multi_bind + **/ + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTI_BIND) +#define REGAL_NO_ENUM_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND) +#define REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND +#endif + +#if (defined(GL_ARB_MULTI_BIND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTI_BIND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND) +#define REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND +#endif + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTI_BIND +typedef void (REGAL_CALL *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +typedef void (REGAL_CALL *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTI_BIND +#define glBindBuffersBase rglBindBuffersBase +#define glBindBuffersRange rglBindBuffersRange +#define glBindImageTextures rglBindImageTextures +#define glBindSamplers rglBindSamplers +#define glBindTextures rglBindTextures +#define glBindVertexBuffers rglBindVertexBuffers +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTI_BIND +REGAL_DECL void REGAL_CALL glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +REGAL_DECL void REGAL_CALL glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL glBindTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTI_BIND +REGAL_DECL void REGAL_CALL plugin_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +REGAL_DECL void REGAL_CALL plugin_glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glBindTextures(GLuint first, GLsizei count, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif + +/** + ** GL_ARB_multi_draw_indirect + **/ + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_ENUM_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#if (defined(GL_ARB_MULTI_DRAW_INDIRECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTI_DRAW_INDIRECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT) +#define REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT +#endif + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTI_DRAW_INDIRECT +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTI_DRAW_INDIRECT +#define glMultiDrawArraysIndirect rglMultiDrawArraysIndirect +#define glMultiDrawElementsIndirect rglMultiDrawElementsIndirect +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL glMultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL glMultiDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTI_DRAW_INDIRECT +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +#endif + +/** + ** GL_ARB_multisample + **/ + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE +#endif + +#if (defined(GL_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_ARB 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f /* 32927 */ +#define GL_SAMPLE_COVERAGE_ARB 0x80a0 /* 32928 */ +#define GL_SAMPLE_BUFFERS_ARB 0x80a8 /* 32936 */ +#define GL_SAMPLES_ARB 0x80a9 /* 32937 */ +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa /* 32938 */ +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab /* 32939 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTISAMPLE +#define glSampleCoverageARB rglSampleCoverageARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleCoverageARB(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleCoverageARB(GLclampf value, GLboolean invert); +#endif + +/** + ** GL_ARB_multitexture + **/ + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_MULTITEXTURE) +#define REGAL_NO_ENUM_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE +#endif + +#if (defined(GL_ARB_MULTITEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_MULTITEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_MULTITEXTURE +#define GL_TEXTURE0_ARB 0x84c0 /* 33984 */ +#define GL_TEXTURE1_ARB 0x84c1 /* 33985 */ +#define GL_TEXTURE2_ARB 0x84c2 /* 33986 */ +#define GL_TEXTURE3_ARB 0x84c3 /* 33987 */ +#define GL_TEXTURE4_ARB 0x84c4 /* 33988 */ +#define GL_TEXTURE5_ARB 0x84c5 /* 33989 */ +#define GL_TEXTURE6_ARB 0x84c6 /* 33990 */ +#define GL_TEXTURE7_ARB 0x84c7 /* 33991 */ +#define GL_TEXTURE8_ARB 0x84c8 /* 33992 */ +#define GL_TEXTURE9_ARB 0x84c9 /* 33993 */ +#define GL_TEXTURE10_ARB 0x84ca /* 33994 */ +#define GL_TEXTURE11_ARB 0x84cb /* 33995 */ +#define GL_TEXTURE12_ARB 0x84cc /* 33996 */ +#define GL_TEXTURE13_ARB 0x84cd /* 33997 */ +#define GL_TEXTURE14_ARB 0x84ce /* 33998 */ +#define GL_TEXTURE15_ARB 0x84cf /* 33999 */ +#define GL_TEXTURE16_ARB 0x84d0 /* 34000 */ +#define GL_TEXTURE17_ARB 0x84d1 /* 34001 */ +#define GL_TEXTURE18_ARB 0x84d2 /* 34002 */ +#define GL_TEXTURE19_ARB 0x84d3 /* 34003 */ +#define GL_TEXTURE20_ARB 0x84d4 /* 34004 */ +#define GL_TEXTURE21_ARB 0x84d5 /* 34005 */ +#define GL_TEXTURE22_ARB 0x84d6 /* 34006 */ +#define GL_TEXTURE23_ARB 0x84d7 /* 34007 */ +#define GL_TEXTURE24_ARB 0x84d8 /* 34008 */ +#define GL_TEXTURE25_ARB 0x84d9 /* 34009 */ +#define GL_TEXTURE26_ARB 0x84da /* 34010 */ +#define GL_TEXTURE27_ARB 0x84db /* 34011 */ +#define GL_TEXTURE28_ARB 0x84dc /* 34012 */ +#define GL_TEXTURE29_ARB 0x84dd /* 34013 */ +#define GL_TEXTURE30_ARB 0x84de /* 34014 */ +#define GL_TEXTURE31_ARB 0x84df /* 34015 */ +#define GL_ACTIVE_TEXTURE_ARB 0x84e0 /* 34016 */ +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 /* 34017 */ +#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 /* 34018 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_MULTITEXTURE +typedef void (REGAL_CALL *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_MULTITEXTURE +#define glActiveTextureARB rglActiveTextureARB +#define glClientActiveTextureARB rglClientActiveTextureARB +#define glMultiTexCoord1dARB rglMultiTexCoord1dARB +#define glMultiTexCoord1dvARB rglMultiTexCoord1dvARB +#define glMultiTexCoord1fARB rglMultiTexCoord1fARB +#define glMultiTexCoord1fvARB rglMultiTexCoord1fvARB +#define glMultiTexCoord1iARB rglMultiTexCoord1iARB +#define glMultiTexCoord1ivARB rglMultiTexCoord1ivARB +#define glMultiTexCoord1sARB rglMultiTexCoord1sARB +#define glMultiTexCoord1svARB rglMultiTexCoord1svARB +#define glMultiTexCoord2dARB rglMultiTexCoord2dARB +#define glMultiTexCoord2dvARB rglMultiTexCoord2dvARB +#define glMultiTexCoord2fARB rglMultiTexCoord2fARB +#define glMultiTexCoord2fvARB rglMultiTexCoord2fvARB +#define glMultiTexCoord2iARB rglMultiTexCoord2iARB +#define glMultiTexCoord2ivARB rglMultiTexCoord2ivARB +#define glMultiTexCoord2sARB rglMultiTexCoord2sARB +#define glMultiTexCoord2svARB rglMultiTexCoord2svARB +#define glMultiTexCoord3dARB rglMultiTexCoord3dARB +#define glMultiTexCoord3dvARB rglMultiTexCoord3dvARB +#define glMultiTexCoord3fARB rglMultiTexCoord3fARB +#define glMultiTexCoord3fvARB rglMultiTexCoord3fvARB +#define glMultiTexCoord3iARB rglMultiTexCoord3iARB +#define glMultiTexCoord3ivARB rglMultiTexCoord3ivARB +#define glMultiTexCoord3sARB rglMultiTexCoord3sARB +#define glMultiTexCoord3svARB rglMultiTexCoord3svARB +#define glMultiTexCoord4dARB rglMultiTexCoord4dARB +#define glMultiTexCoord4dvARB rglMultiTexCoord4dvARB +#define glMultiTexCoord4fARB rglMultiTexCoord4fARB +#define glMultiTexCoord4fvARB rglMultiTexCoord4fvARB +#define glMultiTexCoord4iARB rglMultiTexCoord4iARB +#define glMultiTexCoord4ivARB rglMultiTexCoord4ivARB +#define glMultiTexCoord4sARB rglMultiTexCoord4sARB +#define glMultiTexCoord4svARB rglMultiTexCoord4svARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_MULTITEXTURE +REGAL_DECL void REGAL_CALL glActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL glClientActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dARB(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fARB(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1iARB(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1sARB(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4svARB(GLenum target, const GLshort *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_MULTITEXTURE +REGAL_DECL void REGAL_CALL plugin_glActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glClientActiveTextureARB(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dARB(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fARB(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1iARB(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1sARB(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3svARB(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4ivARB(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4svARB(GLenum target, const GLshort *v); +#endif + +/** + ** GL_ARB_occlusion_query + **/ + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY_ARB 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_ARB 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 /* 34919 */ +#define GL_SAMPLES_PASSED_ARB 0x8914 /* 35092 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLISQUERYARBPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY +#define glBeginQueryARB rglBeginQueryARB +#define glDeleteQueriesARB rglDeleteQueriesARB +#define glEndQueryARB rglEndQueryARB +#define glGenQueriesARB rglGenQueriesARB +#define glGetQueryObjectivARB rglGetQueryObjectivARB +#define glGetQueryObjectuivARB rglGetQueryObjectuivARB +#define glGetQueryivARB rglGetQueryivARB +#define glIsQueryARB rglIsQueryARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glIsQueryARB(GLuint id); +REGAL_DECL void REGAL_CALL glBeginQueryARB(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteQueriesARB(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQueryARB(GLenum target); +REGAL_DECL void REGAL_CALL glGenQueriesARB(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryivARB(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQueryARB(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginQueryARB(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueriesARB(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQueryARB(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenQueriesARB(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryivARB(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_occlusion_query2 + **/ + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_TYPEDEF_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_NAMESPACE_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_PLUGIN_GL_ARB_OCCLUSION_QUERY2 +#endif + +#if (defined(GL_ARB_OCCLUSION_QUERY2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_OCCLUSION_QUERY2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY2) +#define REGAL_NO_DECLARATION_GL_ARB_OCCLUSION_QUERY2 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_OCCLUSION_QUERY2 +#define GL_ANY_SAMPLES_PASSED 0x8c2f /* 35887 */ +#endif + +/** + ** GL_ARB_pixel_buffer_object + **/ + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef /* 35055 */ +#endif + +/** + ** GL_ARB_point_parameters + **/ + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS +#endif + +#if (defined(GL_ARB_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_POINT_PARAMETERS +#define GL_POINT_SIZE_MIN_ARB 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX_ARB 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 /* 33064 */ +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 /* 33065 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_POINT_PARAMETERS +#define glPointParameterfARB rglPointParameterfARB +#define glPointParameterfvARB rglPointParameterfvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfARB(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvARB(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfARB(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvARB(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_ARB_point_sprite + **/ + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_ARB_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_ARB_POINT_SPRITE +#endif + +#if (defined(GL_ARB_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_ARB_POINT_SPRITE +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_POINT_SPRITE +#define GL_POINT_SPRITE_ARB 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_ARB 0x8862 /* 34914 */ +#endif + +/** + ** GL_ARB_program_interface_query + **/ + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#if (defined(GL_ARB_PROGRAM_INTERFACE_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PROGRAM_INTERFACE_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY +#endif + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PROGRAM_INTERFACE_QUERY +#define GL_UNIFORM 0x92e1 /* 37601 */ +#define GL_UNIFORM_BLOCK 0x92e2 /* 37602 */ +#define GL_PROGRAM_INPUT 0x92e3 /* 37603 */ +#define GL_PROGRAM_OUTPUT 0x92e4 /* 37604 */ +#define GL_BUFFER_VARIABLE 0x92e5 /* 37605 */ +#define GL_SHADER_STORAGE_BLOCK 0x92e6 /* 37606 */ +#define GL_IS_PER_PATCH 0x92e7 /* 37607 */ +#define GL_VERTEX_SUBROUTINE 0x92e8 /* 37608 */ +#define GL_TESS_CONTROL_SUBROUTINE 0x92e9 /* 37609 */ +#define GL_TESS_EVALUATION_SUBROUTINE 0x92ea /* 37610 */ +#define GL_GEOMETRY_SUBROUTINE 0x92eb /* 37611 */ +#define GL_FRAGMENT_SUBROUTINE 0x92ec /* 37612 */ +#define GL_COMPUTE_SUBROUTINE 0x92ed /* 37613 */ +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92ee /* 37614 */ +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92ef /* 37615 */ +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92f0 /* 37616 */ +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92f1 /* 37617 */ +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92f2 /* 37618 */ +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92f3 /* 37619 */ +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92f4 /* 37620 */ +#define GL_ACTIVE_RESOURCES 0x92f5 /* 37621 */ +#define GL_MAX_NAME_LENGTH 0x92f6 /* 37622 */ +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92f7 /* 37623 */ +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92f8 /* 37624 */ +#define GL_NAME_LENGTH 0x92f9 /* 37625 */ +#define GL_TYPE 0x92fa /* 37626 */ +#define GL_ARRAY_SIZE 0x92fb /* 37627 */ +#define GL_OFFSET 0x92fc /* 37628 */ +#define GL_BLOCK_INDEX 0x92fd /* 37629 */ +#define GL_ARRAY_STRIDE 0x92fe /* 37630 */ +#define GL_MATRIX_STRIDE 0x92ff /* 37631 */ +#define GL_IS_ROW_MAJOR 0x9300 /* 37632 */ +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 /* 37633 */ +#define GL_BUFFER_BINDING 0x9302 /* 37634 */ +#define GL_BUFFER_DATA_SIZE 0x9303 /* 37635 */ +#define GL_NUM_ACTIVE_VARIABLES 0x9304 /* 37636 */ +#define GL_ACTIVE_VARIABLES 0x9305 /* 37637 */ +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 /* 37638 */ +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 /* 37639 */ +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 /* 37640 */ +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 /* 37641 */ +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930a /* 37642 */ +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930b /* 37643 */ +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930c /* 37644 */ +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930d /* 37645 */ +#define GL_LOCATION 0x930e /* 37646 */ +#define GL_LOCATION_INDEX 0x930f /* 37647 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_PROGRAM_INTERFACE_QUERY +typedef GLint (REGAL_CALL *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (REGAL_CALL *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_PROGRAM_INTERFACE_QUERY +#define glGetProgramInterfaceiv rglGetProgramInterfaceiv +#define glGetProgramResourceIndex rglGetProgramResourceIndex +#define glGetProgramResourceLocation rglGetProgramResourceLocation +#define glGetProgramResourceLocationIndex rglGetProgramResourceLocationIndex +#define glGetProgramResourceName rglGetProgramResourceName +#define glGetProgramResourceiv rglGetProgramResourceiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_PROGRAM_INTERFACE_QUERY +REGAL_DECL GLint REGAL_CALL glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLint REGAL_CALL glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_PROGRAM_INTERFACE_QUERY +REGAL_DECL GLint REGAL_CALL plugin_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLint REGAL_CALL plugin_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +#endif + +/** + ** GL_ARB_provoking_vertex + **/ + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX +#endif + +#if (defined(GL_ARB_PROVOKING_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_PROVOKING_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX) +#define REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_PROVOKING_VERTEX +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c /* 36428 */ +#define GL_FIRST_VERTEX_CONVENTION 0x8e4d /* 36429 */ +#define GL_LAST_VERTEX_CONVENTION 0x8e4e /* 36430 */ +#define GL_PROVOKING_VERTEX 0x8e4f /* 36431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_PROVOKING_VERTEX +typedef void (REGAL_CALL *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_PROVOKING_VERTEX +#define glProvokingVertex rglProvokingVertex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL glProvokingVertex(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL plugin_glProvokingVertex(GLenum mode); +#endif + +/** + ** GL_ARB_query_buffer_object + **/ + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_QUERY_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_QUERY_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_QUERY_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_QUERY_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_QUERY_BUFFER_OBJECT +#define GL_QUERY_BUFFER_BARRIER_BIT 0x8000 /* 32768 */ +#define GL_QUERY_BUFFER 0x9192 /* 37266 */ +#define GL_QUERY_BUFFER_BINDING 0x9193 /* 37267 */ +#define GL_QUERY_RESULT_NO_WAIT 0x9194 /* 37268 */ +#endif + +/** + ** GL_ARB_robustness + **/ + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GL_ARB_ROBUSTNESS) +#define REGAL_NO_ENUM_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS +#endif + +#if (defined(GL_ARB_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_ROBUSTNESS +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x4 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 /* 33363 */ +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 /* 33364 */ +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 /* 33365 */ +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_ROBUSTNESS +typedef GLenum (REGAL_CALL *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef void (REGAL_CALL *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (REGAL_CALL *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (REGAL_CALL *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values); +typedef void (REGAL_CALL *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values); +typedef void (REGAL_CALL *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern); +typedef void (REGAL_CALL *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (REGAL_CALL *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_ROBUSTNESS +#define glGetGraphicsResetStatusARB rglGetGraphicsResetStatusARB +#define glGetnColorTableARB rglGetnColorTableARB +#define glGetnCompressedTexImageARB rglGetnCompressedTexImageARB +#define glGetnConvolutionFilterARB rglGetnConvolutionFilterARB +#define glGetnHistogramARB rglGetnHistogramARB +#define glGetnMapdvARB rglGetnMapdvARB +#define glGetnMapfvARB rglGetnMapfvARB +#define glGetnMapivARB rglGetnMapivARB +#define glGetnMinmaxARB rglGetnMinmaxARB +#define glGetnPixelMapfvARB rglGetnPixelMapfvARB +#define glGetnPixelMapuivARB rglGetnPixelMapuivARB +#define glGetnPixelMapusvARB rglGetnPixelMapusvARB +#define glGetnPolygonStippleARB rglGetnPolygonStippleARB +#define glGetnSeparableFilterARB rglGetnSeparableFilterARB +#define glGetnTexImageARB rglGetnTexImageARB +#define glGetnUniformdvARB rglGetnUniformdvARB +#define glGetnUniformfvARB rglGetnUniformfvARB +#define glGetnUniformivARB rglGetnUniformivARB +#define glGetnUniformuivARB rglGetnUniformuivARB +#define glReadnPixelsARB rglReadnPixelsARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_ROBUSTNESS +REGAL_DECL GLenum REGAL_CALL glGetGraphicsResetStatusARB(void); +REGAL_DECL void REGAL_CALL glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +REGAL_DECL void REGAL_CALL glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +REGAL_DECL void REGAL_CALL glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +REGAL_DECL void REGAL_CALL glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values); +REGAL_DECL void REGAL_CALL glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values); +REGAL_DECL void REGAL_CALL glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern); +REGAL_DECL void REGAL_CALL glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +REGAL_DECL void REGAL_CALL glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_ROBUSTNESS +REGAL_DECL GLenum REGAL_CALL plugin_glGetGraphicsResetStatusARB(void); +REGAL_DECL void REGAL_CALL plugin_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +REGAL_DECL void REGAL_CALL plugin_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern); +REGAL_DECL void REGAL_CALL plugin_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +/** + ** GL_ARB_sample_shading + **/ + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING +#endif + +#if (defined(GL_ARB_SAMPLE_SHADING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SAMPLE_SHADING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING) +#define REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SAMPLE_SHADING +#define GL_SAMPLE_SHADING_ARB 0x8c36 /* 35894 */ +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8c37 /* 35895 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SAMPLE_SHADING +typedef void (REGAL_CALL *PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value); +typedef void (REGAL_CALL *PFNGLMINSAMPLESHADINGPROC)(GLclampf value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SAMPLE_SHADING +#define glMinSampleShading rglMinSampleShading +#define glMinSampleShadingARB rglMinSampleShadingARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SAMPLE_SHADING +REGAL_DECL void REGAL_CALL glMinSampleShading(GLclampf value); +REGAL_DECL void REGAL_CALL glMinSampleShadingARB(GLclampf value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SAMPLE_SHADING +REGAL_DECL void REGAL_CALL plugin_glMinSampleShading(GLclampf value); +REGAL_DECL void REGAL_CALL plugin_glMinSampleShadingARB(GLclampf value); +#endif + +/** + ** GL_ARB_sampler_objects + **/ + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS +#endif + +#if (defined(GL_ARB_SAMPLER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SAMPLER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SAMPLER_OBJECTS +#define GL_SAMPLER_BINDING 0x8919 /* 35097 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SAMPLER_OBJECTS +typedef GLboolean (REGAL_CALL *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef void (REGAL_CALL *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (REGAL_CALL *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +typedef void (REGAL_CALL *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SAMPLER_OBJECTS +#define glBindSampler rglBindSampler +#define glDeleteSamplers rglDeleteSamplers +#define glGenSamplers rglGenSamplers +#define glGetSamplerParameterIiv rglGetSamplerParameterIiv +#define glGetSamplerParameterIuiv rglGetSamplerParameterIuiv +#define glGetSamplerParameterfv rglGetSamplerParameterfv +#define glGetSamplerParameteriv rglGetSamplerParameteriv +#define glIsSampler rglIsSampler +#define glSamplerParameterIiv rglSamplerParameterIiv +#define glSamplerParameterIuiv rglSamplerParameterIuiv +#define glSamplerParameterf rglSamplerParameterf +#define glSamplerParameterfv rglSamplerParameterfv +#define glSamplerParameteri rglSamplerParameteri +#define glSamplerParameteriv rglSamplerParameteriv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SAMPLER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL glIsSampler(GLuint sampler); +REGAL_DECL void REGAL_CALL glBindSampler(GLuint unit, GLuint sampler); +REGAL_DECL void REGAL_CALL glDeleteSamplers(GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL glGenSamplers(GLsizei count, GLuint *samplers); +REGAL_DECL void REGAL_CALL glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SAMPLER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSampler(GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glBindSampler(GLuint unit, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glDeleteSamplers(GLsizei count, const GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glGenSamplers(GLsizei count, GLuint *samplers); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); +#endif + +/** + ** GL_ARB_seamless_cube_map + **/ + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#if (defined(GL_ARB_SEAMLESS_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SEAMLESS_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SEAMLESS_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_ARB_SEAMLESS_CUBE_MAP +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SEAMLESS_CUBE_MAP +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884f /* 34895 */ +#endif + +/** + ** GL_ARB_separate_shader_objects + **/ + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SEPARATE_SHADER_OBJECTS +#define GL_VERTEX_SHADER_BIT 0x1 +#define GL_TESS_EVALUATION_SHADER_BIT 0x10 /* 16 */ +#define GL_FRAGMENT_SHADER_BIT 0x2 +#define GL_GEOMETRY_SHADER_BIT 0x4 +#define GL_TESS_CONTROL_SHADER_BIT 0x8 +#define GL_PROGRAM_SEPARABLE 0x8258 /* 33368 */ +#define GL_ACTIVE_PROGRAM 0x8259 /* 33369 */ +#define GL_PROGRAM_PIPELINE_BINDING 0x825a /* 33370 */ +#define GL_ALL_SHADER_BITS 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SEPARATE_SHADER_OBJECTS +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar * const *strings); +typedef void (REGAL_CALL *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +typedef void (REGAL_CALL *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SEPARATE_SHADER_OBJECTS +#define glActiveShaderProgram rglActiveShaderProgram +#define glBindProgramPipeline rglBindProgramPipeline +#define glCreateShaderProgramv rglCreateShaderProgramv +#define glDeleteProgramPipelines rglDeleteProgramPipelines +#define glGenProgramPipelines rglGenProgramPipelines +#define glGetProgramPipelineInfoLog rglGetProgramPipelineInfoLog +#define glGetProgramPipelineiv rglGetProgramPipelineiv +#define glIsProgramPipeline rglIsProgramPipeline +#define glProgramUniform1d rglProgramUniform1d +#define glProgramUniform1dv rglProgramUniform1dv +#define glProgramUniform1f rglProgramUniform1f +#define glProgramUniform1fv rglProgramUniform1fv +#define glProgramUniform1i rglProgramUniform1i +#define glProgramUniform1iv rglProgramUniform1iv +#define glProgramUniform1ui rglProgramUniform1ui +#define glProgramUniform1uiv rglProgramUniform1uiv +#define glProgramUniform2d rglProgramUniform2d +#define glProgramUniform2dv rglProgramUniform2dv +#define glProgramUniform2f rglProgramUniform2f +#define glProgramUniform2fv rglProgramUniform2fv +#define glProgramUniform2i rglProgramUniform2i +#define glProgramUniform2iv rglProgramUniform2iv +#define glProgramUniform2ui rglProgramUniform2ui +#define glProgramUniform2uiv rglProgramUniform2uiv +#define glProgramUniform3d rglProgramUniform3d +#define glProgramUniform3dv rglProgramUniform3dv +#define glProgramUniform3f rglProgramUniform3f +#define glProgramUniform3fv rglProgramUniform3fv +#define glProgramUniform3i rglProgramUniform3i +#define glProgramUniform3iv rglProgramUniform3iv +#define glProgramUniform3ui rglProgramUniform3ui +#define glProgramUniform3uiv rglProgramUniform3uiv +#define glProgramUniform4d rglProgramUniform4d +#define glProgramUniform4dv rglProgramUniform4dv +#define glProgramUniform4f rglProgramUniform4f +#define glProgramUniform4fv rglProgramUniform4fv +#define glProgramUniform4i rglProgramUniform4i +#define glProgramUniform4iv rglProgramUniform4iv +#define glProgramUniform4ui rglProgramUniform4ui +#define glProgramUniform4uiv rglProgramUniform4uiv +#define glProgramUniformMatrix2dv rglProgramUniformMatrix2dv +#define glProgramUniformMatrix2fv rglProgramUniformMatrix2fv +#define glProgramUniformMatrix2x3dv rglProgramUniformMatrix2x3dv +#define glProgramUniformMatrix2x3fv rglProgramUniformMatrix2x3fv +#define glProgramUniformMatrix2x4dv rglProgramUniformMatrix2x4dv +#define glProgramUniformMatrix2x4fv rglProgramUniformMatrix2x4fv +#define glProgramUniformMatrix3dv rglProgramUniformMatrix3dv +#define glProgramUniformMatrix3fv rglProgramUniformMatrix3fv +#define glProgramUniformMatrix3x2dv rglProgramUniformMatrix3x2dv +#define glProgramUniformMatrix3x2fv rglProgramUniformMatrix3x2fv +#define glProgramUniformMatrix3x4dv rglProgramUniformMatrix3x4dv +#define glProgramUniformMatrix3x4fv rglProgramUniformMatrix3x4fv +#define glProgramUniformMatrix4dv rglProgramUniformMatrix4dv +#define glProgramUniformMatrix4fv rglProgramUniformMatrix4fv +#define glProgramUniformMatrix4x2dv rglProgramUniformMatrix4x2dv +#define glProgramUniformMatrix4x2fv rglProgramUniformMatrix4x2fv +#define glProgramUniformMatrix4x3dv rglProgramUniformMatrix4x3dv +#define glProgramUniformMatrix4x3fv rglProgramUniformMatrix4x3fv +#define glUseProgramStages rglUseProgramStages +#define glValidateProgramPipeline rglValidateProgramPipeline +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL glIsProgramPipeline(GLuint pipeline); +REGAL_DECL GLuint REGAL_CALL glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings); +REGAL_DECL void REGAL_CALL glActiveShaderProgram(GLuint pipeline, GLuint program); +REGAL_DECL void REGAL_CALL glBindProgramPipeline(GLuint pipeline); +REGAL_DECL void REGAL_CALL glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +REGAL_DECL void REGAL_CALL glGenProgramPipelines(GLsizei n, GLuint *pipelines); +REGAL_DECL void REGAL_CALL glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glProgramUniform1d(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform1f(GLuint program, GLint location, GLfloat x); +REGAL_DECL void REGAL_CALL glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform1i(GLuint program, GLint location, GLint x); +REGAL_DECL void REGAL_CALL glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform1ui(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); +REGAL_DECL void REGAL_CALL glValidateProgramPipeline(GLuint pipeline); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramPipeline(GLuint pipeline); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings); +REGAL_DECL void REGAL_CALL plugin_glActiveShaderProgram(GLuint pipeline, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glBindProgramPipeline(GLuint pipeline); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +REGAL_DECL void REGAL_CALL plugin_glGenProgramPipelines(GLsizei n, GLuint *pipelines); +REGAL_DECL void REGAL_CALL plugin_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1d(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1f(GLuint program, GLint location, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i(GLuint program, GLint location, GLint x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2d(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4d(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glValidateProgramPipeline(GLuint pipeline); +#endif + +/** + ** GL_ARB_shader_atomic_counters + **/ + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#if (defined(GL_ARB_SHADER_ATOMIC_COUNTERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_ATOMIC_COUNTERS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS +#endif + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_ATOMIC_COUNTERS +#define GL_ATOMIC_COUNTER_BUFFER 0x92c0 /* 37568 */ +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92c1 /* 37569 */ +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92c2 /* 37570 */ +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92c3 /* 37571 */ +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92c4 /* 37572 */ +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92c5 /* 37573 */ +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92c6 /* 37574 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92c7 /* 37575 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92c8 /* 37576 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92c9 /* 37577 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92ca /* 37578 */ +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92cb /* 37579 */ +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92cc /* 37580 */ +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92cd /* 37581 */ +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92ce /* 37582 */ +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92cf /* 37583 */ +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92d0 /* 37584 */ +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92d1 /* 37585 */ +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92d2 /* 37586 */ +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92d3 /* 37587 */ +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92d4 /* 37588 */ +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92d5 /* 37589 */ +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92d6 /* 37590 */ +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92d7 /* 37591 */ +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92d8 /* 37592 */ +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92d9 /* 37593 */ +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92da /* 37594 */ +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92db /* 37595 */ +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92dc /* 37596 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_ATOMIC_COUNTERS +typedef void (REGAL_CALL *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_ATOMIC_COUNTERS +#define glGetActiveAtomicCounterBufferiv rglGetActiveAtomicCounterBufferiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_ATOMIC_COUNTERS +REGAL_DECL void REGAL_CALL glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_ATOMIC_COUNTERS +REGAL_DECL void REGAL_CALL plugin_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_shader_image_load_store + **/ + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_ARB_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE +#endif + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_IMAGE_LOAD_STORE +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x100 /* 256 */ +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 /* 4096 */ +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20 /* 32 */ +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x200 /* 512 */ +#define GL_UNIFORM_BARRIER_BIT 0x4 +#define GL_COMMAND_BARRIER_BIT 0x40 /* 64 */ +#define GL_FRAMEBUFFER_BARRIER_BIT 0x400 /* 1024 */ +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x8 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x80 /* 128 */ +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800 /* 2048 */ +#define GL_MAX_IMAGE_UNITS 0x8f38 /* 36664 */ +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8f39 /* 36665 */ +#define GL_IMAGE_BINDING_NAME 0x8f3a /* 36666 */ +#define GL_IMAGE_BINDING_LEVEL 0x8f3b /* 36667 */ +#define GL_IMAGE_BINDING_LAYERED 0x8f3c /* 36668 */ +#define GL_IMAGE_BINDING_LAYER 0x8f3d /* 36669 */ +#define GL_IMAGE_BINDING_ACCESS 0x8f3e /* 36670 */ +#define GL_IMAGE_1D 0x904c /* 36940 */ +#define GL_IMAGE_2D 0x904d /* 36941 */ +#define GL_IMAGE_3D 0x904e /* 36942 */ +#define GL_IMAGE_2D_RECT 0x904f /* 36943 */ +#define GL_IMAGE_CUBE 0x9050 /* 36944 */ +#define GL_IMAGE_BUFFER 0x9051 /* 36945 */ +#define GL_IMAGE_1D_ARRAY 0x9052 /* 36946 */ +#define GL_IMAGE_2D_ARRAY 0x9053 /* 36947 */ +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 /* 36948 */ +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 /* 36949 */ +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 /* 36950 */ +#define GL_INT_IMAGE_1D 0x9057 /* 36951 */ +#define GL_INT_IMAGE_2D 0x9058 /* 36952 */ +#define GL_INT_IMAGE_3D 0x9059 /* 36953 */ +#define GL_INT_IMAGE_2D_RECT 0x905a /* 36954 */ +#define GL_INT_IMAGE_CUBE 0x905b /* 36955 */ +#define GL_INT_IMAGE_BUFFER 0x905c /* 36956 */ +#define GL_INT_IMAGE_1D_ARRAY 0x905d /* 36957 */ +#define GL_INT_IMAGE_2D_ARRAY 0x905e /* 36958 */ +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905f /* 36959 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 /* 36960 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 /* 36961 */ +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 /* 36962 */ +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 /* 36963 */ +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 /* 36964 */ +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 /* 36965 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 /* 36966 */ +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 /* 36967 */ +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 /* 36968 */ +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 /* 36969 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906a /* 36970 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906b /* 36971 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906c /* 36972 */ +#define GL_MAX_IMAGE_SAMPLES 0x906d /* 36973 */ +#define GL_IMAGE_BINDING_FORMAT 0x906e /* 36974 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90c7 /* 37063 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90c8 /* 37064 */ +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90c9 /* 37065 */ +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90ca /* 37066 */ +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90cb /* 37067 */ +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90cc /* 37068 */ +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90cd /* 37069 */ +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90ce /* 37070 */ +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90cf /* 37071 */ +#define GL_ALL_BARRIER_BITS 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_IMAGE_LOAD_STORE +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (REGAL_CALL *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_IMAGE_LOAD_STORE +#define glBindImageTexture rglBindImageTexture +#define glMemoryBarrier rglMemoryBarrier +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +REGAL_DECL void REGAL_CALL glMemoryBarrier(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL plugin_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +REGAL_DECL void REGAL_CALL plugin_glMemoryBarrier(GLbitfield barriers); +#endif + +/** + ** GL_ARB_shader_objects + **/ + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS +#endif + +#if (defined(GL_ARB_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_OBJECTS +#define GL_PROGRAM_OBJECT_ARB 0x8b40 /* 35648 */ +#define GL_SHADER_OBJECT_ARB 0x8b48 /* 35656 */ +#define GL_OBJECT_TYPE_ARB 0x8b4e /* 35662 */ +#define GL_OBJECT_SUBTYPE_ARB 0x8b4f /* 35663 */ +#define GL_FLOAT_VEC2_ARB 0x8b50 /* 35664 */ +#define GL_FLOAT_VEC3_ARB 0x8b51 /* 35665 */ +#define GL_FLOAT_VEC4_ARB 0x8b52 /* 35666 */ +#define GL_INT_VEC2_ARB 0x8b53 /* 35667 */ +#define GL_INT_VEC3_ARB 0x8b54 /* 35668 */ +#define GL_INT_VEC4_ARB 0x8b55 /* 35669 */ +#define GL_BOOL_ARB 0x8b56 /* 35670 */ +#define GL_BOOL_VEC2_ARB 0x8b57 /* 35671 */ +#define GL_BOOL_VEC3_ARB 0x8b58 /* 35672 */ +#define GL_BOOL_VEC4_ARB 0x8b59 /* 35673 */ +#define GL_FLOAT_MAT2_ARB 0x8b5a /* 35674 */ +#define GL_FLOAT_MAT3_ARB 0x8b5b /* 35675 */ +#define GL_FLOAT_MAT4_ARB 0x8b5c /* 35676 */ +#define GL_SAMPLER_1D_ARB 0x8b5d /* 35677 */ +#define GL_SAMPLER_2D_ARB 0x8b5e /* 35678 */ +#define GL_SAMPLER_3D_ARB 0x8b5f /* 35679 */ +#define GL_SAMPLER_CUBE_ARB 0x8b60 /* 35680 */ +#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 /* 35681 */ +#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 /* 35682 */ +#define GL_SAMPLER_2D_RECT_ARB 0x8b63 /* 35683 */ +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 /* 35684 */ +#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 /* 35712 */ +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 /* 35713 */ +#define GL_OBJECT_LINK_STATUS_ARB 0x8b82 /* 35714 */ +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 /* 35715 */ +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 /* 35716 */ +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 /* 35717 */ +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 /* 35718 */ +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 /* 35719 */ +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 /* 35720 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_OBJECTS +typedef GLhandleARB (REGAL_CALL *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLhandleARB (REGAL_CALL *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLhandleARB (REGAL_CALL *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (REGAL_CALL *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (REGAL_CALL *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (REGAL_CALL *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef void (REGAL_CALL *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef void (REGAL_CALL *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); +typedef void (REGAL_CALL *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (REGAL_CALL *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +typedef void (REGAL_CALL *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_OBJECTS +#define glAttachObjectARB rglAttachObjectARB +#define glCompileShaderARB rglCompileShaderARB +#define glCreateProgramObjectARB rglCreateProgramObjectARB +#define glCreateShaderObjectARB rglCreateShaderObjectARB +#define glDeleteObjectARB rglDeleteObjectARB +#define glDetachObjectARB rglDetachObjectARB +#define glGetActiveUniformARB rglGetActiveUniformARB +#define glGetAttachedObjectsARB rglGetAttachedObjectsARB +#define glGetHandleARB rglGetHandleARB +#define glGetInfoLogARB rglGetInfoLogARB +#define glGetObjectParameterfvARB rglGetObjectParameterfvARB +#define glGetObjectParameterivARB rglGetObjectParameterivARB +#define glGetShaderSourceARB rglGetShaderSourceARB +#define glGetUniformLocationARB rglGetUniformLocationARB +#define glGetUniformfvARB rglGetUniformfvARB +#define glGetUniformivARB rglGetUniformivARB +#define glLinkProgramARB rglLinkProgramARB +#define glShaderSourceARB rglShaderSourceARB +#define glUniform1fARB rglUniform1fARB +#define glUniform1fvARB rglUniform1fvARB +#define glUniform1iARB rglUniform1iARB +#define glUniform1ivARB rglUniform1ivARB +#define glUniform2fARB rglUniform2fARB +#define glUniform2fvARB rglUniform2fvARB +#define glUniform2iARB rglUniform2iARB +#define glUniform2ivARB rglUniform2ivARB +#define glUniform3fARB rglUniform3fARB +#define glUniform3fvARB rglUniform3fvARB +#define glUniform3iARB rglUniform3iARB +#define glUniform3ivARB rglUniform3ivARB +#define glUniform4fARB rglUniform4fARB +#define glUniform4fvARB rglUniform4fvARB +#define glUniform4iARB rglUniform4iARB +#define glUniform4ivARB rglUniform4ivARB +#define glUniformMatrix2fvARB rglUniformMatrix2fvARB +#define glUniformMatrix3fvARB rglUniformMatrix3fvARB +#define glUniformMatrix4fvARB rglUniformMatrix4fvARB +#define glUseProgramObjectARB rglUseProgramObjectARB +#define glValidateProgramARB rglValidateProgramARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_OBJECTS +REGAL_DECL GLhandleARB REGAL_CALL glCreateProgramObjectARB(void); +REGAL_DECL GLhandleARB REGAL_CALL glCreateShaderObjectARB(GLenum shaderType); +REGAL_DECL GLhandleARB REGAL_CALL glGetHandleARB(GLenum pname); +REGAL_DECL GLint REGAL_CALL glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); +REGAL_DECL void REGAL_CALL glCompileShaderARB(GLhandleARB shaderObj); +REGAL_DECL void REGAL_CALL glDeleteObjectARB(GLhandleARB obj); +REGAL_DECL void REGAL_CALL glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); +REGAL_DECL void REGAL_CALL glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +REGAL_DECL void REGAL_CALL glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +REGAL_DECL void REGAL_CALL glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +REGAL_DECL void REGAL_CALL glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +REGAL_DECL void REGAL_CALL glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL glLinkProgramARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +REGAL_DECL void REGAL_CALL glUniform1fARB(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform1iARB(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glUniform1ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform2iARB(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glUniform2ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glUniform3ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glUniform4ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgramObjectARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL glValidateProgramARB(GLhandleARB programObj); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_OBJECTS +REGAL_DECL GLhandleARB REGAL_CALL plugin_glCreateProgramObjectARB(void); +REGAL_DECL GLhandleARB REGAL_CALL plugin_glCreateShaderObjectARB(GLenum shaderType); +REGAL_DECL GLhandleARB REGAL_CALL plugin_glGetHandleARB(GLenum pname); +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); +REGAL_DECL void REGAL_CALL plugin_glCompileShaderARB(GLhandleARB shaderObj); +REGAL_DECL void REGAL_CALL plugin_glDeleteObjectARB(GLhandleARB obj); +REGAL_DECL void REGAL_CALL plugin_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +REGAL_DECL void REGAL_CALL plugin_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +REGAL_DECL void REGAL_CALL plugin_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLinkProgramARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL plugin_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** const string, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glUniform1fARB(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1iARB(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2iARB(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4ivARB(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgramObjectARB(GLhandleARB programObj); +REGAL_DECL void REGAL_CALL plugin_glValidateProgramARB(GLhandleARB programObj); +#endif + +/** + ** GL_ARB_shader_storage_buffer_object + **/ + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 /* 8192 */ +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8f39 /* 36665 */ +#define GL_SHADER_STORAGE_BUFFER 0x90d2 /* 37074 */ +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90d3 /* 37075 */ +#define GL_SHADER_STORAGE_BUFFER_START 0x90d4 /* 37076 */ +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90d5 /* 37077 */ +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90d6 /* 37078 */ +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90d7 /* 37079 */ +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90d8 /* 37080 */ +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90d9 /* 37081 */ +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90da /* 37082 */ +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90db /* 37083 */ +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90dc /* 37084 */ +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90dd /* 37085 */ +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90de /* 37086 */ +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90df /* 37087 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +#define glShaderStorageBlockBinding rglShaderStorageBlockBinding +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_STORAGE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +#endif + +/** + ** GL_ARB_shader_subroutine + **/ + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE +#endif + +#if (defined(GL_ARB_SHADER_SUBROUTINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADER_SUBROUTINE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADER_SUBROUTINE +#define GL_ACTIVE_SUBROUTINES 0x8de5 /* 36325 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8de6 /* 36326 */ +#define GL_MAX_SUBROUTINES 0x8de7 /* 36327 */ +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8de8 /* 36328 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8e47 /* 36423 */ +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8e48 /* 36424 */ +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8e49 /* 36425 */ +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8e4a /* 36426 */ +#define GL_COMPATIBLE_SUBROUTINES 0x8e4b /* 36427 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADER_SUBROUTINE +typedef GLint (REGAL_CALL *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shaderType, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shaderType, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +typedef void (REGAL_CALL *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shaderType, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADER_SUBROUTINE +#define glGetActiveSubroutineName rglGetActiveSubroutineName +#define glGetActiveSubroutineUniformName rglGetActiveSubroutineUniformName +#define glGetActiveSubroutineUniformiv rglGetActiveSubroutineUniformiv +#define glGetProgramStageiv rglGetProgramStageiv +#define glGetProgramSubroutineParameteruivNV rglGetProgramSubroutineParameteruivNV +#define glGetSubroutineIndex rglGetSubroutineIndex +#define glGetSubroutineUniformLocation rglGetSubroutineUniformLocation +#define glGetUniformSubroutineuiv rglGetUniformSubroutineuiv +#define glProgramSubroutineParametersuivNV rglProgramSubroutineParametersuivNV +#define glUniformSubroutinesuiv rglUniformSubroutinesuiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADER_SUBROUTINE +REGAL_DECL GLint REGAL_CALL glGetSubroutineUniformLocation(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glGetSubroutineIndex(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineUniformName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveSubroutineUniformiv(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL glGetProgramStageiv(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetUniformSubroutineuiv(GLenum shaderType, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glUniformSubroutinesuiv(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADER_SUBROUTINE +REGAL_DECL GLint REGAL_CALL plugin_glGetSubroutineUniformLocation(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glGetSubroutineIndex(GLuint program, GLenum shaderType, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineUniformName(GLuint program, GLenum shaderType, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveSubroutineUniformiv(GLuint program, GLenum shaderType, GLuint index, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStageiv(GLuint program, GLenum shaderType, GLenum pname, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformSubroutineuiv(GLenum shaderType, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glUniformSubroutinesuiv(GLenum shaderType, GLsizei count, const GLuint *indices); +#endif + +/** + ** GL_ARB_shading_language_100 + **/ + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_100) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_100)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_100) +#define REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_100 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c /* 35724 */ +#endif + +/** + ** GL_ARB_shading_language_include + **/ + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#if (defined(GL_ARB_SHADING_LANGUAGE_INCLUDE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADING_LANGUAGE_INCLUDE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE) +#define REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADING_LANGUAGE_INCLUDE +#define GL_SHADER_INCLUDE_ARB 0x8dae /* 36270 */ +#define GL_NAMED_STRING_LENGTH_ARB 0x8de9 /* 36329 */ +#define GL_NAMED_STRING_TYPE_ARB 0x8dea /* 36330 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SHADING_LANGUAGE_INCLUDE +typedef GLboolean (REGAL_CALL *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +typedef void (REGAL_CALL *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (REGAL_CALL *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SHADING_LANGUAGE_INCLUDE +#define glCompileShaderIncludeARB rglCompileShaderIncludeARB +#define glDeleteNamedStringARB rglDeleteNamedStringARB +#define glGetNamedStringARB rglGetNamedStringARB +#define glGetNamedStringivARB rglGetNamedStringivARB +#define glIsNamedStringARB rglIsNamedStringARB +#define glNamedStringARB rglNamedStringARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SHADING_LANGUAGE_INCLUDE +REGAL_DECL GLboolean REGAL_CALL glIsNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +REGAL_DECL void REGAL_CALL glDeleteNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +REGAL_DECL void REGAL_CALL glGetNamedStringivARB(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glNamedStringARB(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SHADING_LANGUAGE_INCLUDE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar **path, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glDeleteNamedStringARB(GLint namelen, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +REGAL_DECL void REGAL_CALL plugin_glGetNamedStringivARB(GLint namelen, const GLchar *name, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedStringARB(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +#endif + +/** + ** GL_ARB_shadow + **/ + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADOW) +#define REGAL_NO_ENUM_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADOW) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADOW) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADOW) +#define REGAL_NO_PLUGIN_GL_ARB_SHADOW +#endif + +#if (defined(GL_ARB_SHADOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADOW)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADOW) +#define REGAL_NO_DECLARATION_GL_ARB_SHADOW +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADOW +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d /* 34893 */ +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e /* 34894 */ +#endif + +/** + ** GL_ARB_shadow_ambient + **/ + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_TYPEDEF_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_NAMESPACE_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_PLUGIN_GL_ARB_SHADOW_AMBIENT +#endif + +#if (defined(GL_ARB_SHADOW_AMBIENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SHADOW_AMBIENT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SHADOW_AMBIENT) +#define REGAL_NO_DECLARATION_GL_ARB_SHADOW_AMBIENT +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SHADOW_AMBIENT +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80bf /* 32959 */ +#endif + +/** + ** GL_ARB_sparse_texture + **/ + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE +#endif + +#if (defined(GL_ARB_SPARSE_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SPARSE_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE) +#define REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE +#endif + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SPARSE_TEXTURE +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 /* 37269 */ +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 /* 37270 */ +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 /* 37271 */ +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 /* 37272 */ +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 /* 37273 */ +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919a /* 37274 */ +#define GL_TEXTURE_SPARSE_ARB 0x91a6 /* 37286 */ +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91a7 /* 37287 */ +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91a8 /* 37288 */ +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91a9 /* 37289 */ +#define GL_NUM_SPARSE_LEVELS_ARB 0x91aa /* 37290 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SPARSE_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (REGAL_CALL *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SPARSE_TEXTURE +#define glTexPageCommitmentARB rglTexPageCommitmentARB +#define glTexturePageCommitmentEXT rglTexturePageCommitmentEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +REGAL_DECL void REGAL_CALL glTexturePageCommitmentEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SPARSE_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +REGAL_DECL void REGAL_CALL plugin_glTexturePageCommitmentEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif + +/** + ** GL_ARB_stencil_texturing + **/ + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_TYPEDEF_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_NAMESPACE_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_PLUGIN_GL_ARB_STENCIL_TEXTURING +#endif + +#if (defined(GL_ARB_STENCIL_TEXTURING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_STENCIL_TEXTURING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_STENCIL_TEXTURING) +#define REGAL_NO_DECLARATION_GL_ARB_STENCIL_TEXTURING +#endif + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_STENCIL_TEXTURING +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90ea /* 37098 */ +#endif + +/** + ** GL_ARB_sync + **/ + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_ENUM_GL_ARB_SYNC) +#define REGAL_NO_ENUM_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_SYNC) +#define REGAL_NO_TYPEDEF_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_SYNC) +#define REGAL_NO_NAMESPACE_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_SYNC) +#define REGAL_NO_PLUGIN_GL_ARB_SYNC +#endif + +#if (defined(GL_ARB_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_SYNC) +#define REGAL_NO_DECLARATION_GL_ARB_SYNC +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_SYNC +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x1 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 /* 37137 */ +#define GL_OBJECT_TYPE 0x9112 /* 37138 */ +#define GL_SYNC_CONDITION 0x9113 /* 37139 */ +#define GL_SYNC_STATUS 0x9114 /* 37140 */ +#define GL_SYNC_FLAGS 0x9115 /* 37141 */ +#define GL_SYNC_FENCE 0x9116 /* 37142 */ +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 /* 37143 */ +#define GL_UNSIGNALED 0x9118 /* 37144 */ +#define GL_SIGNALED 0x9119 /* 37145 */ +#define GL_ALREADY_SIGNALED 0x911a /* 37146 */ +#define GL_TIMEOUT_EXPIRED 0x911b /* 37147 */ +#define GL_CONDITION_SATISFIED 0x911c /* 37148 */ +#define GL_WAIT_FAILED 0x911d /* 37149 */ +#define GL_TIMEOUT_IGNORED 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_SYNC +typedef GLboolean (REGAL_CALL *PFNGLISSYNCPROC)(GLsync sync); +typedef GLenum (REGAL_CALL *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef GLsync (REGAL_CALL *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (REGAL_CALL *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (REGAL_CALL *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_SYNC +#define glClientWaitSync rglClientWaitSync +#define glDeleteSync rglDeleteSync +#define glFenceSync rglFenceSync +#define glGetInteger64v rglGetInteger64v +#define glGetSynciv rglGetSynciv +#define glIsSync rglIsSync +#define glWaitSync rglWaitSync +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_SYNC +REGAL_DECL GLboolean REGAL_CALL glIsSync(GLsync sync); +REGAL_DECL GLenum REGAL_CALL glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL glFenceSync(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL glDeleteSync(GLsync sync); +REGAL_DECL void REGAL_CALL glGetInteger64v(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_SYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSync(GLsync sync); +REGAL_DECL GLenum REGAL_CALL plugin_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +REGAL_DECL GLsync REGAL_CALL plugin_glFenceSync(GLenum condition, GLbitfield flags); +REGAL_DECL void REGAL_CALL plugin_glDeleteSync(GLsync sync); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64v(GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +#endif + +/** + ** GL_ARB_tessellation_shader + **/ + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER +#endif + +#if (defined(GL_ARB_TESSELLATION_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TESSELLATION_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TESSELLATION_SHADER +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84f0 /* 34032 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84f1 /* 34033 */ +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886c /* 34924 */ +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886d /* 34925 */ +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8e1e /* 36382 */ +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8e1f /* 36383 */ +#define GL_PATCH_VERTICES 0x8e72 /* 36466 */ +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8e73 /* 36467 */ +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8e74 /* 36468 */ +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8e75 /* 36469 */ +#define GL_TESS_GEN_MODE 0x8e76 /* 36470 */ +#define GL_TESS_GEN_SPACING 0x8e77 /* 36471 */ +#define GL_TESS_GEN_VERTEX_ORDER 0x8e78 /* 36472 */ +#define GL_TESS_GEN_POINT_MODE 0x8e79 /* 36473 */ +#define GL_ISOLINES 0x8e7a /* 36474 */ +#define GL_FRACTIONAL_ODD 0x8e7b /* 36475 */ +#define GL_FRACTIONAL_EVEN 0x8e7c /* 36476 */ +#define GL_MAX_PATCH_VERTICES 0x8e7d /* 36477 */ +#define GL_MAX_TESS_GEN_LEVEL 0x8e7e /* 36478 */ +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8e7f /* 36479 */ +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8e80 /* 36480 */ +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8e81 /* 36481 */ +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8e82 /* 36482 */ +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8e83 /* 36483 */ +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8e84 /* 36484 */ +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8e85 /* 36485 */ +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8e86 /* 36486 */ +#define GL_TESS_EVALUATION_SHADER 0x8e87 /* 36487 */ +#define GL_TESS_CONTROL_SHADER 0x8e88 /* 36488 */ +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8e89 /* 36489 */ +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8e8a /* 36490 */ +#define GL_PATCHES 0xe /* 14 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TESSELLATION_SHADER +typedef void (REGAL_CALL *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +typedef void (REGAL_CALL *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TESSELLATION_SHADER +#define glPatchParameterfv rglPatchParameterfv +#define glPatchParameteri rglPatchParameteri +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TESSELLATION_SHADER +REGAL_DECL void REGAL_CALL glPatchParameterfv(GLenum pname, const GLfloat *values); +REGAL_DECL void REGAL_CALL glPatchParameteri(GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TESSELLATION_SHADER +REGAL_DECL void REGAL_CALL plugin_glPatchParameterfv(GLenum pname, const GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glPatchParameteri(GLenum pname, GLint value); +#endif + +/** + ** GL_ARB_texture_border_clamp + **/ + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_ARB_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BORDER_CLAMP +#define GL_CLAMP_TO_BORDER_ARB 0x812d /* 33069 */ +#endif + +/** + ** GL_ARB_texture_buffer_object + **/ + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_OBJECT +#define GL_TEXTURE_BUFFER_ARB 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8c2e /* 35886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_OBJECT +#define glTexBufferARB rglTexBufferARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_ARB_texture_buffer_range + **/ + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#if (defined(GL_ARB_TEXTURE_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE +#endif + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_BUFFER_RANGE +#define GL_TEXTURE_BUFFER_OFFSET 0x919d /* 37277 */ +#define GL_TEXTURE_BUFFER_SIZE 0x919e /* 37278 */ +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919f /* 37279 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_BUFFER_RANGE +typedef void (REGAL_CALL *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_BUFFER_RANGE +#define glTexBufferRange rglTexBufferRange +#define glTextureBufferRangeEXT rglTextureBufferRangeEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_BUFFER_RANGE +REGAL_DECL void REGAL_CALL glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_BUFFER_RANGE +REGAL_DECL void REGAL_CALL plugin_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif + +/** + ** GL_ARB_texture_compression + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION +#define GL_COMPRESSED_ALPHA_ARB 0x84e9 /* 34025 */ +#define GL_COMPRESSED_LUMINANCE_ARB 0x84ea /* 34026 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84eb /* 34027 */ +#define GL_COMPRESSED_INTENSITY_ARB 0x84ec /* 34028 */ +#define GL_COMPRESSED_RGB_ARB 0x84ed /* 34029 */ +#define GL_COMPRESSED_RGBA_ARB 0x84ee /* 34030 */ +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84ef /* 34031 */ +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86a0 /* 34464 */ +#define GL_TEXTURE_COMPRESSED_ARB 0x86a1 /* 34465 */ +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86a2 /* 34466 */ +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86a3 /* 34467 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLvoid *img); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION +#define glCompressedTexImage1DARB rglCompressedTexImage1DARB +#define glCompressedTexImage2DARB rglCompressedTexImage2DARB +#define glCompressedTexImage3DARB rglCompressedTexImage3DARB +#define glCompressedTexSubImage1DARB rglCompressedTexSubImage1DARB +#define glCompressedTexSubImage2DARB rglCompressedTexSubImage2DARB +#define glCompressedTexSubImage3DARB rglCompressedTexSubImage3DARB +#define glGetCompressedTexImageARB rglGetCompressedTexImageARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION +REGAL_DECL void REGAL_CALL glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glGetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); +#endif + +/** + ** GL_ARB_texture_compression_bptc + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_BPTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_BPTC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_BPTC) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_BPTC +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_BPTC +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8e8c /* 36492 */ +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8e8d /* 36493 */ +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8e8e /* 36494 */ +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8e8f /* 36495 */ +#endif + +/** + ** GL_ARB_texture_compression_rgtc + **/ + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_ARB_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_COMPRESSION_RGTC +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_COMPRESSION_RGTC +#define GL_COMPRESSED_RED_RGTC1 0x8dbb /* 36283 */ +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc /* 36284 */ +#define GL_COMPRESSED_RG_RGTC2 0x8dbd /* 36285 */ +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8dbe /* 36286 */ +#endif + +/** + ** GL_ARB_texture_cube_map + **/ + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP +#define GL_NORMAL_MAP_ARB 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_ARB 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c /* 34076 */ +#endif + +/** + ** GL_ARB_texture_cube_map_array + **/ + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#if (defined(GL_ARB_TEXTURE_CUBE_MAP_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_CUBE_MAP_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP_ARRAY) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_CUBE_MAP_ARRAY +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 /* 36873 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900a /* 36874 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900b /* 36875 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900c /* 36876 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900d /* 36877 */ +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900e /* 36878 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900f /* 36879 */ +#endif + +/** + ** GL_ARB_texture_env_combine + **/ + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_COMBINE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_COMBINE +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_COMBINE +#define GL_SUBTRACT_ARB 0x84e7 /* 34023 */ +#define GL_COMBINE_ARB 0x8570 /* 34160 */ +#define GL_COMBINE_RGB_ARB 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA_ARB 0x8572 /* 34162 */ +#define GL_RGB_SCALE_ARB 0x8573 /* 34163 */ +#define GL_ADD_SIGNED_ARB 0x8574 /* 34164 */ +#define GL_INTERPOLATE_ARB 0x8575 /* 34165 */ +#define GL_CONSTANT_ARB 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR_ARB 0x8577 /* 34167 */ +#define GL_PREVIOUS_ARB 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB_ARB 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB_ARB 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB_ARB 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA_ARB 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA_ARB 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA_ARB 0x858a /* 34186 */ +#define GL_OPERAND0_RGB_ARB 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB_ARB 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB_ARB 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA_ARB 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA_ARB 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA_ARB 0x859a /* 34202 */ +#endif + +/** + ** GL_ARB_texture_env_dot3 + **/ + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_ARB_TEXTURE_ENV_DOT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_DOT3) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_ENV_DOT3 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_ENV_DOT3 +#define GL_DOT3_RGB_ARB 0x86ae /* 34478 */ +#define GL_DOT3_RGBA_ARB 0x86af /* 34479 */ +#endif + +/** + ** GL_ARB_texture_float + **/ + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_FLOAT +#endif + +#if (defined(GL_ARB_TEXTURE_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_FLOAT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_FLOAT +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_FLOAT +#define GL_RGBA32F_ARB 0x8814 /* 34836 */ +#define GL_RGB32F_ARB 0x8815 /* 34837 */ +#define GL_ALPHA32F_ARB 0x8816 /* 34838 */ +#define GL_INTENSITY32F_ARB 0x8817 /* 34839 */ +#define GL_LUMINANCE32F_ARB 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 /* 34841 */ +#define GL_RGBA16F_ARB 0x881a /* 34842 */ +#define GL_RGB16F_ARB 0x881b /* 34843 */ +#define GL_ALPHA16F_ARB 0x881c /* 34844 */ +#define GL_INTENSITY16F_ARB 0x881d /* 34845 */ +#define GL_LUMINANCE16F_ARB 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA16F_ARB 0x881f /* 34847 */ +#define GL_TEXTURE_RED_TYPE_ARB 0x8c10 /* 35856 */ +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8c11 /* 35857 */ +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8c12 /* 35858 */ +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8c13 /* 35859 */ +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8c14 /* 35860 */ +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8c15 /* 35861 */ +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8c16 /* 35862 */ +#define GL_UNSIGNED_NORMALIZED_ARB 0x8c17 /* 35863 */ +#endif + +/** + ** GL_ARB_texture_gather + **/ + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_GATHER +#endif + +#if (defined(GL_ARB_TEXTURE_GATHER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_GATHER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_GATHER) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_GATHER +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_GATHER +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8e5e /* 36446 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8e5f /* 36447 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8f9f /* 36767 */ +#endif + +/** + ** GL_ARB_texture_mirror_clamp_to_edge + **/ + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#if (defined(GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#endif + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 /* 34627 */ +#endif + +/** + ** GL_ARB_texture_mirrored_repeat + **/ + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_ARB_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MIRRORED_REPEAT +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MIRRORED_REPEAT +#define GL_MIRRORED_REPEAT_ARB 0x8370 /* 33648 */ +#endif + +/** + ** GL_ARB_texture_multisample + **/ + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_MULTISAMPLE +#define GL_SAMPLE_POSITION 0x8e50 /* 36432 */ +#define GL_SAMPLE_MASK 0x8e51 /* 36433 */ +#define GL_SAMPLE_MASK_VALUE 0x8e52 /* 36434 */ +#define GL_MAX_SAMPLE_MASK_WORDS 0x8e59 /* 36441 */ +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 /* 37120 */ +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 /* 37121 */ +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 /* 37122 */ +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 /* 37123 */ +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 /* 37124 */ +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 /* 37125 */ +#define GL_TEXTURE_SAMPLES 0x9106 /* 37126 */ +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 /* 37127 */ +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 /* 37128 */ +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 /* 37129 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910a /* 37130 */ +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910b /* 37131 */ +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910c /* 37132 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910d /* 37133 */ +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910e /* 37134 */ +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910f /* 37135 */ +#define GL_MAX_INTEGER_SAMPLES 0x9110 /* 37136 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (REGAL_CALL *PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_MULTISAMPLE +#define glGetMultisamplefv rglGetMultisamplefv +#define glSampleMaski rglSampleMaski +#define glTexImage2DMultisample rglTexImage2DMultisample +#define glTexImage3DMultisample rglTexImage3DMultisample +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL glSampleMaski(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL plugin_glSampleMaski(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +/** + ** GL_ARB_texture_rectangle + **/ + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_ARB_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RECTANGLE +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_ARB 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 /* 34040 */ +#endif + +/** + ** GL_ARB_texture_rg + **/ + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RG) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RG) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RG) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RG) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RG +#endif + +#if (defined(GL_ARB_TEXTURE_RG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RG)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RG) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RG +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RG +#define GL_COMPRESSED_RED 0x8225 /* 33317 */ +#define GL_COMPRESSED_RG 0x8226 /* 33318 */ +#define GL_RG 0x8227 /* 33319 */ +#define GL_RG_INTEGER 0x8228 /* 33320 */ +#define GL_R8 0x8229 /* 33321 */ +#define GL_R16 0x822a /* 33322 */ +#define GL_RG8 0x822b /* 33323 */ +#define GL_RG16 0x822c /* 33324 */ +#define GL_R16F 0x822d /* 33325 */ +#define GL_R32F 0x822e /* 33326 */ +#define GL_RG16F 0x822f /* 33327 */ +#define GL_RG32F 0x8230 /* 33328 */ +#define GL_R8I 0x8231 /* 33329 */ +#define GL_R8UI 0x8232 /* 33330 */ +#define GL_R16I 0x8233 /* 33331 */ +#define GL_R16UI 0x8234 /* 33332 */ +#define GL_R32I 0x8235 /* 33333 */ +#define GL_R32UI 0x8236 /* 33334 */ +#define GL_RG8I 0x8237 /* 33335 */ +#define GL_RG8UI 0x8238 /* 33336 */ +#define GL_RG16I 0x8239 /* 33337 */ +#define GL_RG16UI 0x823a /* 33338 */ +#define GL_RG32I 0x823b /* 33339 */ +#define GL_RG32UI 0x823c /* 33340 */ +#endif + +/** + ** GL_ARB_texture_rgb10_a2ui + **/ + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#if (defined(GL_ARB_TEXTURE_RGB10_A2UI) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_RGB10_A2UI)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RGB10_A2UI) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_RGB10_A2UI +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_RGB10_A2UI +#define GL_RGB10_A2UI 0x906f /* 36975 */ +#endif + +/** + ** GL_ARB_texture_storage + **/ + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE +#endif + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912f /* 37167 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE +#define glTexStorage1D rglTexStorage1D +#define glTexStorage2D rglTexStorage2D +#define glTexStorage3D rglTexStorage3D +#define glTextureStorage1DEXT rglTextureStorage1DEXT +#define glTextureStorage2DEXT rglTextureStorage2DEXT +#define glTextureStorage3DEXT rglTextureStorage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +REGAL_DECL void REGAL_CALL glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL plugin_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_ARB_texture_storage_multisample + **/ + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#if (defined(GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#endif + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (REGAL_CALL *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +#define glTexStorage2DMultisample rglTexStorage2DMultisample +#define glTexStorage3DMultisample rglTexStorage3DMultisample +#define glTextureStorage2DMultisampleEXT rglTextureStorage2DMultisampleEXT +#define glTextureStorage3DMultisampleEXT rglTextureStorage3DMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_STORAGE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +REGAL_DECL void REGAL_CALL plugin_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif + +/** + ** GL_ARB_texture_swizzle + **/ + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_ARB_TEXTURE_SWIZZLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_SWIZZLE) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_SWIZZLE +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_SWIZZLE +#define GL_TEXTURE_SWIZZLE_R 0x8e42 /* 36418 */ +#define GL_TEXTURE_SWIZZLE_G 0x8e43 /* 36419 */ +#define GL_TEXTURE_SWIZZLE_B 0x8e44 /* 36420 */ +#define GL_TEXTURE_SWIZZLE_A 0x8e45 /* 36421 */ +#define GL_TEXTURE_SWIZZLE_RGBA 0x8e46 /* 36422 */ +#endif + +/** + ** GL_ARB_texture_view + **/ + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW +#endif + +#if (defined(GL_ARB_TEXTURE_VIEW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TEXTURE_VIEW)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW) +#define REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW +#endif + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TEXTURE_VIEW +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82db /* 33499 */ +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82dc /* 33500 */ +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82dd /* 33501 */ +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82de /* 33502 */ +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82df /* 33503 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TEXTURE_VIEW +typedef void (REGAL_CALL *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TEXTURE_VIEW +#define glTextureView rglTextureView +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TEXTURE_VIEW +REGAL_DECL void REGAL_CALL glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TEXTURE_VIEW +REGAL_DECL void REGAL_CALL plugin_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif + +/** + ** GL_ARB_timer_query + **/ + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_ARB_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY +#endif + +#if (defined(GL_ARB_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TIMER_QUERY +#define GL_TIME_ELAPSED 0x88bf /* 35007 */ +#define GL_TIMESTAMP 0x8e28 /* 36392 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +typedef void (REGAL_CALL *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TIMER_QUERY +#define glGetQueryObjecti64v rglGetQueryObjecti64v +#define glGetQueryObjectui64v rglGetQueryObjectui64v +#define glQueryCounter rglQueryCounter +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); +REGAL_DECL void REGAL_CALL glQueryCounter(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); +REGAL_DECL void REGAL_CALL plugin_glQueryCounter(GLuint id, GLenum target); +#endif + +/** + ** GL_ARB_transform_feedback2 + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK2 +#define GL_TRANSFORM_FEEDBACK 0x8e22 /* 36386 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8e23 /* 36387 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8e24 /* 36388 */ +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8e25 /* 36389 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK2 +typedef GLboolean (REGAL_CALL *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint name); +typedef void (REGAL_CALL *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (REGAL_CALL *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK2 +#define glBindTransformFeedback rglBindTransformFeedback +#define glDeleteTransformFeedbacks rglDeleteTransformFeedbacks +#define glDrawTransformFeedback rglDrawTransformFeedback +#define glGenTransformFeedbacks rglGenTransformFeedbacks +#define glIsTransformFeedback rglIsTransformFeedback +#define glPauseTransformFeedback rglPauseTransformFeedback +#define glResumeTransformFeedback rglResumeTransformFeedback +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL glIsTransformFeedback(GLuint id); +REGAL_DECL void REGAL_CALL glBindTransformFeedback(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glDrawTransformFeedback(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL glGenTransformFeedbacks(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glPauseTransformFeedback(void); +REGAL_DECL void REGAL_CALL glResumeTransformFeedback(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTransformFeedback(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindTransformFeedback(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedback(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glGenTransformFeedbacks(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glPauseTransformFeedback(void); +REGAL_DECL void REGAL_CALL plugin_glResumeTransformFeedback(void); +#endif + +/** + ** GL_ARB_transform_feedback3 + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK3)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8e70 /* 36464 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK3 +typedef void (REGAL_CALL *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (REGAL_CALL *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK3 +#define glBeginQueryIndexed rglBeginQueryIndexed +#define glDrawTransformFeedbackStream rglDrawTransformFeedbackStream +#define glEndQueryIndexed rglEndQueryIndexed +#define glGetQueryIndexediv rglGetQueryIndexediv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK3 +REGAL_DECL void REGAL_CALL glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); +REGAL_DECL void REGAL_CALL glEndQueryIndexed(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK3 +REGAL_DECL void REGAL_CALL plugin_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); +REGAL_DECL void REGAL_CALL plugin_glEndQueryIndexed(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +/** + ** GL_ARB_transform_feedback_instanced + **/ + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_ENUM_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#if (defined(GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#endif + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +#define glDrawTransformFeedbackInstanced rglDrawTransformFeedbackInstanced +#define glDrawTransformFeedbackStreamInstanced rglDrawTransformFeedbackStreamInstanced +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSFORM_FEEDBACK_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +#endif + +/** + ** GL_ARB_transpose_matrix + **/ + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX +#endif + +#if (defined(GL_ARB_TRANSPOSE_MATRIX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_TRANSPOSE_MATRIX)) && !defined(REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX) +#define REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_TRANSPOSE_MATRIX +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84e3 /* 34019 */ +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84e4 /* 34020 */ +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84e5 /* 34021 */ +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84e6 /* 34022 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_TRANSPOSE_MATRIX +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_TRANSPOSE_MATRIX +#define glLoadTransposeMatrixdARB rglLoadTransposeMatrixdARB +#define glLoadTransposeMatrixfARB rglLoadTransposeMatrixfARB +#define glMultTransposeMatrixdARB rglMultTransposeMatrixdARB +#define glMultTransposeMatrixfARB rglMultTransposeMatrixfARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_TRANSPOSE_MATRIX +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixfARB(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixfARB(const GLfloat *m); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_TRANSPOSE_MATRIX +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixfARB(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixdARB(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixfARB(const GLfloat *m); +#endif + +/** + ** GL_ARB_uniform_buffer_object + **/ + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_UNIFORM_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_UNIFORM_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_UNIFORM_BUFFER_OBJECT +#define GL_UNIFORM_BUFFER 0x8a11 /* 35345 */ +#define GL_UNIFORM_BUFFER_BINDING 0x8a28 /* 35368 */ +#define GL_UNIFORM_BUFFER_START 0x8a29 /* 35369 */ +#define GL_UNIFORM_BUFFER_SIZE 0x8a2a /* 35370 */ +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8a2b /* 35371 */ +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8a2c /* 35372 */ +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8a2d /* 35373 */ +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8a2e /* 35374 */ +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8a2f /* 35375 */ +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8a30 /* 35376 */ +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8a31 /* 35377 */ +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8a32 /* 35378 */ +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8a33 /* 35379 */ +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8a34 /* 35380 */ +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8a35 /* 35381 */ +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8a36 /* 35382 */ +#define GL_UNIFORM_TYPE 0x8a37 /* 35383 */ +#define GL_UNIFORM_SIZE 0x8a38 /* 35384 */ +#define GL_UNIFORM_NAME_LENGTH 0x8a39 /* 35385 */ +#define GL_UNIFORM_BLOCK_INDEX 0x8a3a /* 35386 */ +#define GL_UNIFORM_OFFSET 0x8a3b /* 35387 */ +#define GL_UNIFORM_ARRAY_STRIDE 0x8a3c /* 35388 */ +#define GL_UNIFORM_MATRIX_STRIDE 0x8a3d /* 35389 */ +#define GL_UNIFORM_IS_ROW_MAJOR 0x8a3e /* 35390 */ +#define GL_UNIFORM_BLOCK_BINDING 0x8a3f /* 35391 */ +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8a40 /* 35392 */ +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8a41 /* 35393 */ +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8a42 /* 35394 */ +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8a43 /* 35395 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8a44 /* 35396 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8a45 /* 35397 */ +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8a46 /* 35398 */ +#define GL_INVALID_INDEX 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_UNIFORM_BUFFER_OBJECT +typedef GLuint (REGAL_CALL *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +typedef void (REGAL_CALL *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +typedef void (REGAL_CALL *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_UNIFORM_BUFFER_OBJECT +#define glBindBufferBase rglBindBufferBase +#define glBindBufferRange rglBindBufferRange +#define glGetActiveUniformBlockName rglGetActiveUniformBlockName +#define glGetActiveUniformBlockiv rglGetActiveUniformBlockiv +#define glGetActiveUniformName rglGetActiveUniformName +#define glGetActiveUniformsiv rglGetActiveUniformsiv +#define glGetIntegeri_v rglGetIntegeri_v +#define glGetUniformBlockIndex rglGetUniformBlockIndex +#define glGetUniformIndices rglGetUniformIndices +#define glUniformBlockBinding rglUniformBlockBinding +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_UNIFORM_BUFFER_OBJECT +REGAL_DECL GLuint REGAL_CALL glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL glBindBufferBase(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +REGAL_DECL void REGAL_CALL glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetIntegeri_v(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +REGAL_DECL void REGAL_CALL glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_UNIFORM_BUFFER_OBJECT +REGAL_DECL GLuint REGAL_CALL plugin_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegeri_v(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +REGAL_DECL void REGAL_CALL plugin_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +/** + ** GL_ARB_vertex_array_object + **/ + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ARRAY_OBJECT +#define glBindVertexArray rglBindVertexArray +#define glDeleteVertexArrays rglDeleteVertexArrays +#define glGenVertexArrays rglGenVertexArrays +#define glIsVertexArray rglIsVertexArray +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArrays(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArray(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArrays(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_ARB_vertex_attrib_64bit + **/ + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_64BIT +#define glGetVertexAttribLdv rglGetVertexAttribLdv +#define glVertexAttribL1d rglVertexAttribL1d +#define glVertexAttribL1dv rglVertexAttribL1dv +#define glVertexAttribL2d rglVertexAttribL2d +#define glVertexAttribL2dv rglVertexAttribL2dv +#define glVertexAttribL3d rglVertexAttribL3d +#define glVertexAttribL3dv rglVertexAttribL3dv +#define glVertexAttribL4d rglVertexAttribL4d +#define glVertexAttribL4dv rglVertexAttribL4dv +#define glVertexAttribLPointer rglVertexAttribLPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glVertexAttribL1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttribL1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttribL2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttribL3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttribL4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_ARB_vertex_attrib_binding + **/ + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#if (defined(GL_ARB_VERTEX_ATTRIB_BINDING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_ATTRIB_BINDING)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING +#endif + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_ATTRIB_BINDING +#define GL_VERTEX_ATTRIB_BINDING 0x82d4 /* 33492 */ +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82d5 /* 33493 */ +#define GL_VERTEX_BINDING_DIVISOR 0x82d6 /* 33494 */ +#define GL_VERTEX_BINDING_OFFSET 0x82d7 /* 33495 */ +#define GL_VERTEX_BINDING_STRIDE 0x82d8 /* 33496 */ +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82d9 /* 33497 */ +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82da /* 33498 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_ATTRIB_BINDING +typedef void (REGAL_CALL *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (REGAL_CALL *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_ATTRIB_BINDING +#define glBindVertexBuffer rglBindVertexBuffer +#define glVertexAttribBinding rglVertexAttribBinding +#define glVertexAttribFormat rglVertexAttribFormat +#define glVertexAttribIFormat rglVertexAttribIFormat +#define glVertexAttribLFormat rglVertexAttribLFormat +#define glVertexBindingDivisor rglVertexBindingDivisor +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_ATTRIB_BINDING +REGAL_DECL void REGAL_CALL glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); +REGAL_DECL void REGAL_CALL glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_ATTRIB_BINDING +REGAL_DECL void REGAL_CALL plugin_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +REGAL_DECL void REGAL_CALL plugin_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); +#endif + +/** + ** GL_ARB_vertex_blend + **/ + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND +#endif + +#if (defined(GL_ARB_VERTEX_BLEND) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_BLEND)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_BLEND +#define GL_MODELVIEW0_ARB 0x1700 /* 5888 */ +#define GL_MODELVIEW1_ARB 0x850a /* 34058 */ +#define GL_MAX_VERTEX_UNITS_ARB 0x86a4 /* 34468 */ +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 /* 34469 */ +#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 /* 34470 */ +#define GL_VERTEX_BLEND_ARB 0x86a7 /* 34471 */ +#define GL_CURRENT_WEIGHT_ARB 0x86a8 /* 34472 */ +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 /* 34473 */ +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa /* 34474 */ +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab /* 34475 */ +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac /* 34476 */ +#define GL_WEIGHT_ARRAY_ARB 0x86ad /* 34477 */ +#define GL_MODELVIEW2_ARB 0x8722 /* 34594 */ +#define GL_MODELVIEW3_ARB 0x8723 /* 34595 */ +#define GL_MODELVIEW4_ARB 0x8724 /* 34596 */ +#define GL_MODELVIEW5_ARB 0x8725 /* 34597 */ +#define GL_MODELVIEW6_ARB 0x8726 /* 34598 */ +#define GL_MODELVIEW7_ARB 0x8727 /* 34599 */ +#define GL_MODELVIEW8_ARB 0x8728 /* 34600 */ +#define GL_MODELVIEW9_ARB 0x8729 /* 34601 */ +#define GL_MODELVIEW10_ARB 0x872a /* 34602 */ +#define GL_MODELVIEW11_ARB 0x872b /* 34603 */ +#define GL_MODELVIEW12_ARB 0x872c /* 34604 */ +#define GL_MODELVIEW13_ARB 0x872d /* 34605 */ +#define GL_MODELVIEW14_ARB 0x872e /* 34606 */ +#define GL_MODELVIEW15_ARB 0x872f /* 34607 */ +#define GL_MODELVIEW16_ARB 0x8730 /* 34608 */ +#define GL_MODELVIEW17_ARB 0x8731 /* 34609 */ +#define GL_MODELVIEW18_ARB 0x8732 /* 34610 */ +#define GL_MODELVIEW19_ARB 0x8733 /* 34611 */ +#define GL_MODELVIEW20_ARB 0x8734 /* 34612 */ +#define GL_MODELVIEW21_ARB 0x8735 /* 34613 */ +#define GL_MODELVIEW22_ARB 0x8736 /* 34614 */ +#define GL_MODELVIEW23_ARB 0x8737 /* 34615 */ +#define GL_MODELVIEW24_ARB 0x8738 /* 34616 */ +#define GL_MODELVIEW25_ARB 0x8739 /* 34617 */ +#define GL_MODELVIEW26_ARB 0x873a /* 34618 */ +#define GL_MODELVIEW27_ARB 0x873b /* 34619 */ +#define GL_MODELVIEW28_ARB 0x873c /* 34620 */ +#define GL_MODELVIEW29_ARB 0x873d /* 34621 */ +#define GL_MODELVIEW30_ARB 0x873e /* 34622 */ +#define GL_MODELVIEW31_ARB 0x873f /* 34623 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BLEND +typedef void (REGAL_CALL *PFNGLVERTEXBLENDARBPROC)(GLint count); +typedef void (REGAL_CALL *PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights); +typedef void (REGAL_CALL *PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BLEND +#define glVertexBlendARB rglVertexBlendARB +#define glWeightPointerARB rglWeightPointerARB +#define glWeightbvARB rglWeightbvARB +#define glWeightdvARB rglWeightdvARB +#define glWeightfvARB rglWeightfvARB +#define glWeightivARB rglWeightivARB +#define glWeightsvARB rglWeightsvARB +#define glWeightubvARB rglWeightubvARB +#define glWeightuivARB rglWeightuivARB +#define glWeightusvARB rglWeightusvARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_BLEND +REGAL_DECL void REGAL_CALL glVertexBlendARB(GLint count); +REGAL_DECL void REGAL_CALL glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWeightbvARB(GLint size, const GLbyte *weights); +REGAL_DECL void REGAL_CALL glWeightdvARB(GLint size, const GLdouble *weights); +REGAL_DECL void REGAL_CALL glWeightfvARB(GLint size, const GLfloat *weights); +REGAL_DECL void REGAL_CALL glWeightivARB(GLint size, const GLint *weights); +REGAL_DECL void REGAL_CALL glWeightsvARB(GLint size, const GLshort *weights); +REGAL_DECL void REGAL_CALL glWeightubvARB(GLint size, const GLubyte *weights); +REGAL_DECL void REGAL_CALL glWeightuivARB(GLint size, const GLuint *weights); +REGAL_DECL void REGAL_CALL glWeightusvARB(GLint size, const GLushort *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_BLEND +REGAL_DECL void REGAL_CALL plugin_glVertexBlendARB(GLint count); +REGAL_DECL void REGAL_CALL plugin_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWeightbvARB(GLint size, const GLbyte *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightdvARB(GLint size, const GLdouble *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightfvARB(GLint size, const GLfloat *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightivARB(GLint size, const GLint *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightsvARB(GLint size, const GLshort *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightubvARB(GLint size, const GLubyte *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightuivARB(GLint size, const GLuint *weights); +REGAL_DECL void REGAL_CALL plugin_glWeightusvARB(GLint size, const GLushort *weights); +#endif + +/** + ** GL_ARB_vertex_buffer_object + **/ + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GL_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_BUFFER_OBJECT +#define GL_BUFFER_SIZE_ARB 0x8764 /* 34660 */ +#define GL_BUFFER_USAGE_ARB 0x8765 /* 34661 */ +#define GL_ARRAY_BUFFER_ARB 0x8892 /* 34962 */ +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 /* 34963 */ +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 /* 34964 */ +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 /* 34965 */ +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 /* 34966 */ +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 /* 34967 */ +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 /* 34968 */ +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 /* 34969 */ +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a /* 34970 */ +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b /* 34971 */ +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c /* 34972 */ +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d /* 34973 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e /* 34974 */ +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f /* 34975 */ +#define GL_READ_ONLY_ARB 0x88b8 /* 35000 */ +#define GL_WRITE_ONLY_ARB 0x88b9 /* 35001 */ +#define GL_READ_WRITE_ARB 0x88ba /* 35002 */ +#define GL_BUFFER_ACCESS_ARB 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED_ARB 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER_ARB 0x88bd /* 35005 */ +#define GL_STREAM_DRAW_ARB 0x88e0 /* 35040 */ +#define GL_STREAM_READ_ARB 0x88e1 /* 35041 */ +#define GL_STREAM_COPY_ARB 0x88e2 /* 35042 */ +#define GL_STATIC_DRAW_ARB 0x88e4 /* 35044 */ +#define GL_STATIC_READ_ARB 0x88e5 /* 35045 */ +#define GL_STATIC_COPY_ARB 0x88e6 /* 35046 */ +#define GL_DYNAMIC_DRAW_ARB 0x88e8 /* 35048 */ +#define GL_DYNAMIC_READ_ARB 0x88e9 /* 35049 */ +#define GL_DYNAMIC_COPY_ARB 0x88ea /* 35050 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_BUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_BUFFER_OBJECT +#define glBindBufferARB rglBindBufferARB +#define glBufferDataARB rglBufferDataARB +#define glBufferSubDataARB rglBufferSubDataARB +#define glDeleteBuffersARB rglDeleteBuffersARB +#define glGenBuffersARB rglGenBuffersARB +#define glGetBufferParameterivARB rglGetBufferParameterivARB +#define glGetBufferPointervARB rglGetBufferPointervARB +#define glGetBufferSubDataARB rglGetBufferSubDataARB +#define glIsBufferARB rglIsBufferARB +#define glMapBufferARB rglMapBufferARB +#define glUnmapBufferARB rglUnmapBufferARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_BUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsBufferARB(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL glUnmapBufferARB(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBufferARB(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glBindBufferARB(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glDeleteBuffersARB(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glGenBuffersARB(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_BUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBufferARB(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBufferARB(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferARB(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glBindBufferARB(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glDeleteBuffersARB(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGenBuffersARB(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +#endif + +/** + ** GL_ARB_vertex_program + **/ + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM +#endif + +#if (defined(GL_ARB_VERTEX_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_PROGRAM +#define GL_COLOR_SUM_ARB 0x8458 /* 33880 */ +#define GL_VERTEX_PROGRAM_ARB 0x8620 /* 34336 */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 /* 34338 */ +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 /* 34339 */ +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 /* 34340 */ +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 /* 34341 */ +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 /* 34342 */ +#define GL_PROGRAM_LENGTH_ARB 0x8627 /* 34343 */ +#define GL_PROGRAM_STRING_ARB 0x8628 /* 34344 */ +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e /* 34350 */ +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f /* 34351 */ +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 /* 34368 */ +#define GL_CURRENT_MATRIX_ARB 0x8641 /* 34369 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 /* 34371 */ +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 /* 34373 */ +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b /* 34379 */ +#define GL_PROGRAM_BINDING_ARB 0x8677 /* 34423 */ +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 /* 34921 */ +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a /* 34922 */ +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 /* 34932 */ +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 /* 34933 */ +#define GL_PROGRAM_FORMAT_ARB 0x8876 /* 34934 */ +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 /* 34976 */ +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 /* 34977 */ +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 /* 34978 */ +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 /* 34979 */ +#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 /* 34980 */ +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 /* 34981 */ +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 /* 34982 */ +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 /* 34983 */ +#define GL_PROGRAM_PARAMETERS_ARB 0x88a8 /* 34984 */ +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 /* 34985 */ +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa /* 34986 */ +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab /* 34987 */ +#define GL_PROGRAM_ATTRIBS_ARB 0x88ac /* 34988 */ +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad /* 34989 */ +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae /* 34990 */ +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af /* 34991 */ +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 /* 34992 */ +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 /* 34993 */ +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 /* 34994 */ +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 /* 34995 */ +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 /* 34996 */ +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 /* 34997 */ +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 /* 34998 */ +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 /* 34999 */ +#define GL_MATRIX0_ARB 0x88c0 /* 35008 */ +#define GL_MATRIX1_ARB 0x88c1 /* 35009 */ +#define GL_MATRIX2_ARB 0x88c2 /* 35010 */ +#define GL_MATRIX3_ARB 0x88c3 /* 35011 */ +#define GL_MATRIX4_ARB 0x88c4 /* 35012 */ +#define GL_MATRIX5_ARB 0x88c5 /* 35013 */ +#define GL_MATRIX6_ARB 0x88c6 /* 35014 */ +#define GL_MATRIX7_ARB 0x88c7 /* 35015 */ +#define GL_MATRIX8_ARB 0x88c8 /* 35016 */ +#define GL_MATRIX9_ARB 0x88c9 /* 35017 */ +#define GL_MATRIX10_ARB 0x88ca /* 35018 */ +#define GL_MATRIX11_ARB 0x88cb /* 35019 */ +#define GL_MATRIX12_ARB 0x88cc /* 35020 */ +#define GL_MATRIX13_ARB 0x88cd /* 35021 */ +#define GL_MATRIX14_ARB 0x88ce /* 35022 */ +#define GL_MATRIX15_ARB 0x88cf /* 35023 */ +#define GL_MATRIX16_ARB 0x88d0 /* 35024 */ +#define GL_MATRIX17_ARB 0x88d1 /* 35025 */ +#define GL_MATRIX18_ARB 0x88d2 /* 35026 */ +#define GL_MATRIX19_ARB 0x88d3 /* 35027 */ +#define GL_MATRIX20_ARB 0x88d4 /* 35028 */ +#define GL_MATRIX21_ARB 0x88d5 /* 35029 */ +#define GL_MATRIX22_ARB 0x88d6 /* 35030 */ +#define GL_MATRIX23_ARB 0x88d7 /* 35031 */ +#define GL_MATRIX24_ARB 0x88d8 /* 35032 */ +#define GL_MATRIX25_ARB 0x88d9 /* 35033 */ +#define GL_MATRIX26_ARB 0x88da /* 35034 */ +#define GL_MATRIX27_ARB 0x88db /* 35035 */ +#define GL_MATRIX28_ARB 0x88dc /* 35036 */ +#define GL_MATRIX29_ARB 0x88dd /* 35037 */ +#define GL_MATRIX30_ARB 0x88de /* 35038 */ +#define GL_MATRIX31_ARB 0x88df /* 35039 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_PROGRAM +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_PROGRAM +#define glBindProgramARB rglBindProgramARB +#define glDeleteProgramsARB rglDeleteProgramsARB +#define glDisableVertexAttribArrayARB rglDisableVertexAttribArrayARB +#define glEnableVertexAttribArrayARB rglEnableVertexAttribArrayARB +#define glGenProgramsARB rglGenProgramsARB +#define glGetProgramEnvParameterdvARB rglGetProgramEnvParameterdvARB +#define glGetProgramEnvParameterfvARB rglGetProgramEnvParameterfvARB +#define glGetProgramLocalParameterdvARB rglGetProgramLocalParameterdvARB +#define glGetProgramLocalParameterfvARB rglGetProgramLocalParameterfvARB +#define glGetProgramStringARB rglGetProgramStringARB +#define glGetProgramivARB rglGetProgramivARB +#define glGetVertexAttribPointervARB rglGetVertexAttribPointervARB +#define glGetVertexAttribdvARB rglGetVertexAttribdvARB +#define glGetVertexAttribfvARB rglGetVertexAttribfvARB +#define glGetVertexAttribivARB rglGetVertexAttribivARB +#define glIsProgramARB rglIsProgramARB +#define glProgramEnvParameter4dARB rglProgramEnvParameter4dARB +#define glProgramEnvParameter4dvARB rglProgramEnvParameter4dvARB +#define glProgramEnvParameter4fARB rglProgramEnvParameter4fARB +#define glProgramEnvParameter4fvARB rglProgramEnvParameter4fvARB +#define glProgramLocalParameter4dARB rglProgramLocalParameter4dARB +#define glProgramLocalParameter4dvARB rglProgramLocalParameter4dvARB +#define glProgramLocalParameter4fARB rglProgramLocalParameter4fARB +#define glProgramLocalParameter4fvARB rglProgramLocalParameter4fvARB +#define glProgramStringARB rglProgramStringARB +#define glVertexAttrib1dARB rglVertexAttrib1dARB +#define glVertexAttrib1dvARB rglVertexAttrib1dvARB +#define glVertexAttrib1fARB rglVertexAttrib1fARB +#define glVertexAttrib1fvARB rglVertexAttrib1fvARB +#define glVertexAttrib1sARB rglVertexAttrib1sARB +#define glVertexAttrib1svARB rglVertexAttrib1svARB +#define glVertexAttrib2dARB rglVertexAttrib2dARB +#define glVertexAttrib2dvARB rglVertexAttrib2dvARB +#define glVertexAttrib2fARB rglVertexAttrib2fARB +#define glVertexAttrib2fvARB rglVertexAttrib2fvARB +#define glVertexAttrib2sARB rglVertexAttrib2sARB +#define glVertexAttrib2svARB rglVertexAttrib2svARB +#define glVertexAttrib3dARB rglVertexAttrib3dARB +#define glVertexAttrib3dvARB rglVertexAttrib3dvARB +#define glVertexAttrib3fARB rglVertexAttrib3fARB +#define glVertexAttrib3fvARB rglVertexAttrib3fvARB +#define glVertexAttrib3sARB rglVertexAttrib3sARB +#define glVertexAttrib3svARB rglVertexAttrib3svARB +#define glVertexAttrib4NbvARB rglVertexAttrib4NbvARB +#define glVertexAttrib4NivARB rglVertexAttrib4NivARB +#define glVertexAttrib4NsvARB rglVertexAttrib4NsvARB +#define glVertexAttrib4NubARB rglVertexAttrib4NubARB +#define glVertexAttrib4NubvARB rglVertexAttrib4NubvARB +#define glVertexAttrib4NuivARB rglVertexAttrib4NuivARB +#define glVertexAttrib4NusvARB rglVertexAttrib4NusvARB +#define glVertexAttrib4bvARB rglVertexAttrib4bvARB +#define glVertexAttrib4dARB rglVertexAttrib4dARB +#define glVertexAttrib4dvARB rglVertexAttrib4dvARB +#define glVertexAttrib4fARB rglVertexAttrib4fARB +#define glVertexAttrib4fvARB rglVertexAttrib4fvARB +#define glVertexAttrib4ivARB rglVertexAttrib4ivARB +#define glVertexAttrib4sARB rglVertexAttrib4sARB +#define glVertexAttrib4svARB rglVertexAttrib4svARB +#define glVertexAttrib4ubvARB rglVertexAttrib4ubvARB +#define glVertexAttrib4uivARB rglVertexAttrib4uivARB +#define glVertexAttrib4usvARB rglVertexAttrib4usvARB +#define glVertexAttribPointerARB rglVertexAttribPointerARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL glIsProgramARB(GLuint program); +REGAL_DECL void REGAL_CALL glBindProgramARB(GLenum target, GLuint program); +REGAL_DECL void REGAL_CALL glDeleteProgramsARB(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glDisableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL glEnableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL glGenProgramsARB(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL glGetProgramivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL glVertexAttrib1dARB(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1fARB(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1sARB(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NuivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4uivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4usvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramARB(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glBindProgramARB(GLenum target, GLuint program); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramsARB(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribArrayARB(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGenProgramsARB(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glGetProgramivARB(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dARB(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fARB(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sARB(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NuivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fvARB(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ivARB(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4svARB(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4uivARB(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4usvARB(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_ARB_vertex_shader + **/ + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER +#endif + +#if (defined(GL_ARB_VERTEX_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_SHADER +#define GL_VERTEX_SHADER_ARB 0x8b31 /* 35633 */ +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a /* 35658 */ +#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b /* 35659 */ +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c /* 35660 */ +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d /* 35661 */ +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 /* 35721 */ +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a /* 35722 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_SHADER +typedef GLint (REGAL_CALL *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (REGAL_CALL *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_SHADER +#define glBindAttribLocationARB rglBindAttribLocationARB +#define glGetActiveAttribARB rglGetActiveAttribARB +#define glGetAttribLocationARB rglGetAttribLocationARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_SHADER +REGAL_DECL GLint REGAL_CALL glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); +REGAL_DECL void REGAL_CALL glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_SHADER +REGAL_DECL GLint REGAL_CALL plugin_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +#endif + +/** + ** GL_ARB_vertex_type_2_10_10_10_rev + **/ + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_ARB_VERTEX_TYPE_2_10_10_10_REV) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VERTEX_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV) +#define REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#define GL_INT_2_10_10_10_REV 0x8d9f /* 36255 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +typedef void (REGAL_CALL *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (REGAL_CALL *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint coords); +typedef void (REGAL_CALL *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *coords); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +#define glColorP3ui rglColorP3ui +#define glColorP3uiv rglColorP3uiv +#define glColorP4ui rglColorP4ui +#define glColorP4uiv rglColorP4uiv +#define glMultiTexCoordP1ui rglMultiTexCoordP1ui +#define glMultiTexCoordP1uiv rglMultiTexCoordP1uiv +#define glMultiTexCoordP2ui rglMultiTexCoordP2ui +#define glMultiTexCoordP2uiv rglMultiTexCoordP2uiv +#define glMultiTexCoordP3ui rglMultiTexCoordP3ui +#define glMultiTexCoordP3uiv rglMultiTexCoordP3uiv +#define glMultiTexCoordP4ui rglMultiTexCoordP4ui +#define glMultiTexCoordP4uiv rglMultiTexCoordP4uiv +#define glNormalP3ui rglNormalP3ui +#define glNormalP3uiv rglNormalP3uiv +#define glSecondaryColorP3ui rglSecondaryColorP3ui +#define glSecondaryColorP3uiv rglSecondaryColorP3uiv +#define glTexCoordP1ui rglTexCoordP1ui +#define glTexCoordP1uiv rglTexCoordP1uiv +#define glTexCoordP2ui rglTexCoordP2ui +#define glTexCoordP2uiv rglTexCoordP2uiv +#define glTexCoordP3ui rglTexCoordP3ui +#define glTexCoordP3uiv rglTexCoordP3uiv +#define glTexCoordP4ui rglTexCoordP4ui +#define glTexCoordP4uiv rglTexCoordP4uiv +#define glVertexAttribP1ui rglVertexAttribP1ui +#define glVertexAttribP1uiv rglVertexAttribP1uiv +#define glVertexAttribP2ui rglVertexAttribP2ui +#define glVertexAttribP2uiv rglVertexAttribP2uiv +#define glVertexAttribP3ui rglVertexAttribP3ui +#define glVertexAttribP3uiv rglVertexAttribP3uiv +#define glVertexAttribP4ui rglVertexAttribP4ui +#define glVertexAttribP4uiv rglVertexAttribP4uiv +#define glVertexP2ui rglVertexP2ui +#define glVertexP2uiv rglVertexP2uiv +#define glVertexP3ui rglVertexP3ui +#define glVertexP3uiv rglVertexP3uiv +#define glVertexP4ui rglVertexP4ui +#define glVertexP4uiv rglVertexP4uiv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +REGAL_DECL void REGAL_CALL glColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glColorP4ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glColorP4uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glNormalP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glNormalP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glSecondaryColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL glSecondaryColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL glTexCoordP1ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP1uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glTexCoordP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glTexCoordP4uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL glVertexP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL glVertexP4uiv(GLenum type, const GLuint *coords); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VERTEX_TYPE_2_10_10_10_REV +REGAL_DECL void REGAL_CALL plugin_glColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glColorP4ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glColorP4uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glNormalP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorP3ui(GLenum type, GLuint color); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorP3uiv(GLenum type, const GLuint *color); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP1ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP1uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glTexCoordP4uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexP2ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP2uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP3ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP3uiv(GLenum type, const GLuint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP4ui(GLenum type, GLuint coords); +REGAL_DECL void REGAL_CALL plugin_glVertexP4uiv(GLenum type, const GLuint *coords); +#endif + +/** + ** GL_ARB_viewport_array + **/ + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY +#endif + +#if (defined(GL_ARB_VIEWPORT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_VIEWPORT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY) +#define REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARB_VIEWPORT_ARRAY +#define GL_MAX_VIEWPORTS 0x825b /* 33371 */ +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825c /* 33372 */ +#define GL_VIEWPORT_BOUNDS_RANGE 0x825d /* 33373 */ +#define GL_LAYER_PROVOKING_VERTEX 0x825e /* 33374 */ +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825f /* 33375 */ +#define GL_UNDEFINED_VERTEX 0x8260 /* 33376 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_VIEWPORT_ARRAY +typedef void (REGAL_CALL *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd *v); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f); +typedef void (REGAL_CALL *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *v); +typedef void (REGAL_CALL *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +typedef void (REGAL_CALL *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +typedef void (REGAL_CALL *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (REGAL_CALL *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_VIEWPORT_ARRAY +#define glDepthRangeArrayv rglDepthRangeArrayv +#define glDepthRangeIndexed rglDepthRangeIndexed +#define glGetDoublei_v rglGetDoublei_v +#define glGetFloati_v rglGetFloati_v +#define glScissorArrayv rglScissorArrayv +#define glScissorIndexed rglScissorIndexed +#define glScissorIndexedv rglScissorIndexedv +#define glViewportArrayv rglViewportArrayv +#define glViewportIndexedf rglViewportIndexedf +#define glViewportIndexedfv rglViewportIndexedfv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_VIEWPORT_ARRAY +REGAL_DECL void REGAL_CALL glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v); +REGAL_DECL void REGAL_CALL glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); +REGAL_DECL void REGAL_CALL glGetDoublei_v(GLenum target, GLuint index, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetFloati_v(GLenum target, GLuint index, GLfloat *v); +REGAL_DECL void REGAL_CALL glScissorArrayv(GLuint first, GLsizei count, const GLint *v); +REGAL_DECL void REGAL_CALL glScissorIndexed(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +REGAL_DECL void REGAL_CALL glScissorIndexedv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +REGAL_DECL void REGAL_CALL glViewportIndexedfv(GLuint index, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_VIEWPORT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v); +REGAL_DECL void REGAL_CALL plugin_glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); +REGAL_DECL void REGAL_CALL plugin_glGetDoublei_v(GLenum target, GLuint index, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetFloati_v(GLenum target, GLuint index, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glScissorArrayv(GLuint first, GLsizei count, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLint width, GLint height); +REGAL_DECL void REGAL_CALL plugin_glScissorIndexedv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +REGAL_DECL void REGAL_CALL plugin_glViewportIndexedfv(GLuint index, const GLfloat *v); +#endif + +/** + ** GL_ARB_window_pos + **/ + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_ENUM_GL_ARB_WINDOW_POS) +#define REGAL_NO_ENUM_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS) +#define REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS) +#define REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS) +#define REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS +#endif + +#if (defined(GL_ARB_WINDOW_POS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARB_WINDOW_POS)) && !defined(REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS) +#define REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ARB_WINDOW_POS +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVARBPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVARBPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ARB_WINDOW_POS +#define glWindowPos2dARB rglWindowPos2dARB +#define glWindowPos2dvARB rglWindowPos2dvARB +#define glWindowPos2fARB rglWindowPos2fARB +#define glWindowPos2fvARB rglWindowPos2fvARB +#define glWindowPos2iARB rglWindowPos2iARB +#define glWindowPos2ivARB rglWindowPos2ivARB +#define glWindowPos2sARB rglWindowPos2sARB +#define glWindowPos2svARB rglWindowPos2svARB +#define glWindowPos3dARB rglWindowPos3dARB +#define glWindowPos3dvARB rglWindowPos3dvARB +#define glWindowPos3fARB rglWindowPos3fARB +#define glWindowPos3fvARB rglWindowPos3fvARB +#define glWindowPos3iARB rglWindowPos3iARB +#define glWindowPos3ivARB rglWindowPos3ivARB +#define glWindowPos3sARB rglWindowPos3sARB +#define glWindowPos3svARB rglWindowPos3svARB +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ARB_WINDOW_POS +REGAL_DECL void REGAL_CALL glWindowPos2dARB(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos2fARB(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos2iARB(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos2sARB(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2svARB(const GLshort *p); +REGAL_DECL void REGAL_CALL glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos3iARB(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos3sARB(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3svARB(const GLshort *p); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ARB_WINDOW_POS +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dARB(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fARB(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iARB(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sARB(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2svARB(const GLshort *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dvARB(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fvARB(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iARB(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3ivARB(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3svARB(const GLshort *p); +#endif + +/** + ** GL_ARM_mali_program_binary + **/ + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#if (defined(GL_ARM_MALI_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARM_MALI_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARM_MALI_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_ARM_MALI_PROGRAM_BINARY +#endif + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARM_MALI_PROGRAM_BINARY +#define GL_MALI_PROGRAM_BINARY_ARM 0x8f61 /* 36705 */ +#endif + +/** + ** GL_ARM_mali_shader_binary + **/ + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_ARM_MALI_SHADER_BINARY +#endif + +#if (defined(GL_ARM_MALI_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ARM_MALI_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_ARM_MALI_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_ARM_MALI_SHADER_BINARY +#endif + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ARM_MALI_SHADER_BINARY +#define GL_MALI_SHADER_BINARY_ARM 0x8f60 /* 36704 */ +#endif + +/** + ** GL_ATI_draw_buffers + **/ + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS +#endif + +#if (defined(GL_ATI_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_ATI 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_ATI 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_ATI 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_ATI 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_ATI 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_ATI 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_ATI 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_ATI 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_ATI 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_ATI 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_ATI 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_ATI 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_ATI 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_ATI 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_ATI 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_ATI 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_DRAW_BUFFERS +#define glDrawBuffersATI rglDrawBuffersATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersATI(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersATI(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_ATI_element_array + **/ + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY +#endif + +#if (defined(GL_ATI_ELEMENT_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_ELEMENT_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY) +#define REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_ELEMENT_ARRAY +#define GL_ELEMENT_ARRAY_ATI 0x8768 /* 34664 */ +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 /* 34665 */ +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876a /* 34666 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_ELEMENT_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (REGAL_CALL *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_ELEMENT_ARRAY +#define glDrawElementArrayATI rglDrawElementArrayATI +#define glDrawRangeElementArrayATI rglDrawRangeElementArrayATI +#define glElementPointerATI rglElementPointerATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL glDrawElementArrayATI(GLenum mode, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); +REGAL_DECL void REGAL_CALL glElementPointerATI(GLenum type, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_ELEMENT_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawElementArrayATI(GLenum mode, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glElementPointerATI(GLenum type, const GLvoid *pointer); +#endif + +/** + ** GL_ATI_envmap_bumpmap + **/ + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP +#endif + +#if (defined(GL_ATI_ENVMAP_BUMPMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_ENVMAP_BUMPMAP)) && !defined(REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP) +#define REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_ENVMAP_BUMPMAP +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 /* 34677 */ +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 /* 34678 */ +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 /* 34679 */ +#define GL_BUMP_TEX_UNITS_ATI 0x8778 /* 34680 */ +#define GL_DUDV_ATI 0x8779 /* 34681 */ +#define GL_DU8DV8_ATI 0x877a /* 34682 */ +#define GL_BUMP_ENVMAP_ATI 0x877b /* 34683 */ +#define GL_BUMP_TARGET_ATI 0x877c /* 34684 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_ENVMAP_BUMPMAP +typedef void (REGAL_CALL *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param); +typedef void (REGAL_CALL *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_ENVMAP_BUMPMAP +#define glGetTexBumpParameterfvATI rglGetTexBumpParameterfvATI +#define glGetTexBumpParameterivATI rglGetTexBumpParameterivATI +#define glTexBumpParameterfvATI rglTexBumpParameterfvATI +#define glTexBumpParameterivATI rglTexBumpParameterivATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_ENVMAP_BUMPMAP +REGAL_DECL void REGAL_CALL glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param); +REGAL_DECL void REGAL_CALL glGetTexBumpParameterivATI(GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glTexBumpParameterfvATI(GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glTexBumpParameterivATI(GLenum pname, const GLint *param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_ENVMAP_BUMPMAP +REGAL_DECL void REGAL_CALL plugin_glGetTexBumpParameterfvATI(GLenum pname, GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glGetTexBumpParameterivATI(GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glTexBumpParameterfvATI(GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glTexBumpParameterivATI(GLenum pname, const GLint *param); +#endif + +/** + ** GL_ATI_fragment_shader + **/ + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_FRAGMENT_SHADER +#define GL_2X_BIT_ATI 0x1 +#define GL_RED_BIT_ATI 0x1 +#define GL_QUARTER_BIT_ATI 0x10 /* 16 */ +#define GL_4X_BIT_ATI 0x2 +#define GL_COMP_BIT_ATI 0x2 +#define GL_GREEN_BIT_ATI 0x2 +#define GL_EIGHTH_BIT_ATI 0x20 /* 32 */ +#define GL_8X_BIT_ATI 0x4 +#define GL_BLUE_BIT_ATI 0x4 +#define GL_NEGATE_BIT_ATI 0x4 +#define GL_SATURATE_BIT_ATI 0x40 /* 64 */ +#define GL_BIAS_BIT_ATI 0x8 +#define GL_HALF_BIT_ATI 0x8 +#define GL_FRAGMENT_SHADER_ATI 0x8920 /* 35104 */ +#define GL_REG_0_ATI 0x8921 /* 35105 */ +#define GL_REG_1_ATI 0x8922 /* 35106 */ +#define GL_REG_2_ATI 0x8923 /* 35107 */ +#define GL_REG_3_ATI 0x8924 /* 35108 */ +#define GL_REG_4_ATI 0x8925 /* 35109 */ +#define GL_REG_5_ATI 0x8926 /* 35110 */ +#define GL_CON_0_ATI 0x8941 /* 35137 */ +#define GL_CON_1_ATI 0x8942 /* 35138 */ +#define GL_CON_2_ATI 0x8943 /* 35139 */ +#define GL_CON_3_ATI 0x8944 /* 35140 */ +#define GL_CON_4_ATI 0x8945 /* 35141 */ +#define GL_CON_5_ATI 0x8946 /* 35142 */ +#define GL_CON_6_ATI 0x8947 /* 35143 */ +#define GL_CON_7_ATI 0x8948 /* 35144 */ +#define GL_MOV_ATI 0x8961 /* 35169 */ +#define GL_ADD_ATI 0x8963 /* 35171 */ +#define GL_MUL_ATI 0x8964 /* 35172 */ +#define GL_SUB_ATI 0x8965 /* 35173 */ +#define GL_DOT3_ATI 0x8966 /* 35174 */ +#define GL_DOT4_ATI 0x8967 /* 35175 */ +#define GL_MAD_ATI 0x8968 /* 35176 */ +#define GL_LERP_ATI 0x8969 /* 35177 */ +#define GL_CND_ATI 0x896a /* 35178 */ +#define GL_CND0_ATI 0x896b /* 35179 */ +#define GL_DOT2_ADD_ATI 0x896c /* 35180 */ +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d /* 35181 */ +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896e /* 35182 */ +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896f /* 35183 */ +#define GL_NUM_PASSES_ATI 0x8970 /* 35184 */ +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 /* 35185 */ +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 /* 35186 */ +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 /* 35187 */ +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 /* 35188 */ +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 /* 35189 */ +#define GL_SWIZZLE_STR_ATI 0x8976 /* 35190 */ +#define GL_SWIZZLE_STQ_ATI 0x8977 /* 35191 */ +#define GL_SWIZZLE_STR_DR_ATI 0x8978 /* 35192 */ +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 /* 35193 */ +#define GL_SWIZZLE_STRQ_ATI 0x897a /* 35194 */ +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897b /* 35195 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_FRAGMENT_SHADER +typedef GLuint (REGAL_CALL *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (REGAL_CALL *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (REGAL_CALL *PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void (REGAL_CALL *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (REGAL_CALL *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (REGAL_CALL *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef void (REGAL_CALL *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void (REGAL_CALL *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void (REGAL_CALL *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_FRAGMENT_SHADER +#define glAlphaFragmentOp1ATI rglAlphaFragmentOp1ATI +#define glAlphaFragmentOp2ATI rglAlphaFragmentOp2ATI +#define glAlphaFragmentOp3ATI rglAlphaFragmentOp3ATI +#define glBeginFragmentShaderATI rglBeginFragmentShaderATI +#define glBindFragmentShaderATI rglBindFragmentShaderATI +#define glColorFragmentOp1ATI rglColorFragmentOp1ATI +#define glColorFragmentOp2ATI rglColorFragmentOp2ATI +#define glColorFragmentOp3ATI rglColorFragmentOp3ATI +#define glDeleteFragmentShaderATI rglDeleteFragmentShaderATI +#define glEndFragmentShaderATI rglEndFragmentShaderATI +#define glGenFragmentShadersATI rglGenFragmentShadersATI +#define glPassTexCoordATI rglPassTexCoordATI +#define glSampleMapATI rglSampleMapATI +#define glSetFragmentShaderConstantATI rglSetFragmentShaderConstantATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_FRAGMENT_SHADER +REGAL_DECL GLuint REGAL_CALL glGenFragmentShadersATI(GLuint range); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL glBeginFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL glBindFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL glDeleteFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL glEndFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); +REGAL_DECL void REGAL_CALL glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); +REGAL_DECL void REGAL_CALL glSetFragmentShaderConstantATI(GLuint dst, const GLfloat *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_FRAGMENT_SHADER +REGAL_DECL GLuint REGAL_CALL plugin_glGenFragmentShadersATI(GLuint range); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL plugin_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL plugin_glBeginFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL plugin_glBindFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +REGAL_DECL void REGAL_CALL plugin_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +REGAL_DECL void REGAL_CALL plugin_glDeleteFragmentShaderATI(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndFragmentShaderATI(void); +REGAL_DECL void REGAL_CALL plugin_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); +REGAL_DECL void REGAL_CALL plugin_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); +REGAL_DECL void REGAL_CALL plugin_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat *value); +#endif + +/** + ** GL_ATI_map_object_buffer + **/ + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_ENUM_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_ENUM_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#if (defined(GL_ATI_MAP_OBJECT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_MAP_OBJECT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER) +#define REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_MAP_OBJECT_BUFFER +typedef GLvoid *(REGAL_CALL *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_MAP_OBJECT_BUFFER +#define glMapObjectBufferATI rglMapObjectBufferATI +#define glUnmapObjectBufferATI rglUnmapObjectBufferATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_MAP_OBJECT_BUFFER +REGAL_DECL GLvoid *REGAL_CALL glMapObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL glUnmapObjectBufferATI(GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_MAP_OBJECT_BUFFER +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glUnmapObjectBufferATI(GLuint buffer); +#endif + +/** + ** GL_ATI_meminfo + **/ + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_ENUM_GL_ATI_MEMINFO) +#define REGAL_NO_ENUM_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_MEMINFO) +#define REGAL_NO_TYPEDEF_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_MEMINFO) +#define REGAL_NO_NAMESPACE_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_PLUGIN_GL_ATI_MEMINFO) +#define REGAL_NO_PLUGIN_GL_ATI_MEMINFO +#endif + +#if (defined(GL_ATI_MEMINFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_MEMINFO)) && !defined(REGAL_NO_DECLARATION_GL_ATI_MEMINFO) +#define REGAL_NO_DECLARATION_GL_ATI_MEMINFO +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_MEMINFO +#define GL_VBO_FREE_MEMORY_ATI 0x87fb /* 34811 */ +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87fc /* 34812 */ +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87fd /* 34813 */ +#endif + +/** + ** GL_ATI_pn_triangles + **/ + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES +#endif + +#if (defined(GL_ATI_PN_TRIANGLES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_PN_TRIANGLES)) && !defined(REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES) +#define REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_PN_TRIANGLES +#define GL_PN_TRIANGLES_ATI 0x87f0 /* 34800 */ +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87f1 /* 34801 */ +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87f2 /* 34802 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87f3 /* 34803 */ +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87f4 /* 34804 */ +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87f5 /* 34805 */ +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87f6 /* 34806 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87f7 /* 34807 */ +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87f8 /* 34808 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_PN_TRIANGLES +typedef void (REGAL_CALL *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_PN_TRIANGLES +#define glPNTrianglesfATI rglPNTrianglesfATI +#define glPNTrianglesiATI rglPNTrianglesiATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_PN_TRIANGLES +REGAL_DECL void REGAL_CALL glPNTrianglesfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPNTrianglesiATI(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_PN_TRIANGLES +REGAL_DECL void REGAL_CALL plugin_glPNTrianglesfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPNTrianglesiATI(GLenum pname, GLint param); +#endif + +/** + ** GL_ATI_separate_stencil + **/ + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL +#endif + +#if (defined(GL_ATI_SEPARATE_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_SEPARATE_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL) +#define REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_SEPARATE_STENCIL +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 /* 34816 */ +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 /* 34817 */ +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 /* 34818 */ +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 /* 34819 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_SEPARATE_STENCIL +typedef void (REGAL_CALL *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_SEPARATE_STENCIL +#define glStencilFuncSeparateATI rglStencilFuncSeparateATI +#define glStencilOpSeparateATI rglStencilOpSeparateATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_SEPARATE_STENCIL +REGAL_DECL void REGAL_CALL glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_SEPARATE_STENCIL +REGAL_DECL void REGAL_CALL plugin_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +#endif + +/** + ** GL_ATI_text_fragment_shader + **/ + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_PLUGIN_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#if (defined(GL_ATI_TEXT_FRAGMENT_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXT_FRAGMENT_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXT_FRAGMENT_SHADER) +#define REGAL_NO_DECLARATION_GL_ATI_TEXT_FRAGMENT_SHADER +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXT_FRAGMENT_SHADER +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 /* 33280 */ +#endif + +/** + ** GL_ATI_texture_compression_3dc + **/ + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#if (defined(GL_ATI_TEXTURE_COMPRESSION_3DC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_COMPRESSION_3DC)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_COMPRESSION_3DC) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_COMPRESSION_3DC +#endif + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_COMPRESSION_3DC +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* 34871 */ +#endif + +/** + ** GL_ATI_texture_env_combine3 + **/ + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#if (defined(GL_ATI_TEXTURE_ENV_COMBINE3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_ENV_COMBINE3)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_ENV_COMBINE3) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_ENV_COMBINE3 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_ENV_COMBINE3 +#define GL_MODULATE_ADD_ATI 0x8744 /* 34628 */ +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 /* 34629 */ +#define GL_MODULATE_SUBTRACT_ATI 0x8746 /* 34630 */ +#endif + +/** + ** GL_ATI_texture_float + **/ + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_FLOAT +#endif + +#if (defined(GL_ATI_TEXTURE_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_FLOAT) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_FLOAT +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_FLOAT +#define GL_RGBA_FLOAT32_ATI 0x8814 /* 34836 */ +#define GL_RGB_FLOAT32_ATI 0x8815 /* 34837 */ +#define GL_ALPHA_FLOAT32_ATI 0x8816 /* 34838 */ +#define GL_INTENSITY_FLOAT32_ATI 0x8817 /* 34839 */ +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 /* 34841 */ +#define GL_RGBA_FLOAT16_ATI 0x881a /* 34842 */ +#define GL_RGB_FLOAT16_ATI 0x881b /* 34843 */ +#define GL_ALPHA_FLOAT16_ATI 0x881c /* 34844 */ +#define GL_INTENSITY_FLOAT16_ATI 0x881d /* 34845 */ +#define GL_LUMINANCE_FLOAT16_ATI 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881f /* 34847 */ +#endif + +/** + ** GL_ATI_texture_mirror_once + **/ + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_TYPEDEF_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_NAMESPACE_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_PLUGIN_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_PLUGIN_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#if (defined(GL_ATI_TEXTURE_MIRROR_ONCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_TEXTURE_MIRROR_ONCE)) && !defined(REGAL_NO_DECLARATION_GL_ATI_TEXTURE_MIRROR_ONCE) +#define REGAL_NO_DECLARATION_GL_ATI_TEXTURE_MIRROR_ONCE +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_TEXTURE_MIRROR_ONCE +#define GL_MIRROR_CLAMP_ATI 0x8742 /* 34626 */ +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 /* 34627 */ +#endif + +/** + ** GL_ATI_vertex_array_object + **/ + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_VERTEX_ARRAY_OBJECT +#define GL_STATIC_ATI 0x8760 /* 34656 */ +#define GL_DYNAMIC_ATI 0x8761 /* 34657 */ +#define GL_PRESERVE_ATI 0x8762 /* 34658 */ +#define GL_DISCARD_ATI 0x8763 /* 34659 */ +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 /* 34660 */ +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 /* 34661 */ +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 /* 34662 */ +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 /* 34663 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef GLuint (REGAL_CALL *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (REGAL_CALL *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (REGAL_CALL *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (REGAL_CALL *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ARRAY_OBJECT +#define glArrayObjectATI rglArrayObjectATI +#define glFreeObjectBufferATI rglFreeObjectBufferATI +#define glGetArrayObjectfvATI rglGetArrayObjectfvATI +#define glGetArrayObjectivATI rglGetArrayObjectivATI +#define glGetObjectBufferfvATI rglGetObjectBufferfvATI +#define glGetObjectBufferivATI rglGetObjectBufferivATI +#define glGetVariantArrayObjectfvATI rglGetVariantArrayObjectfvATI +#define glGetVariantArrayObjectivATI rglGetVariantArrayObjectivATI +#define glIsObjectBufferATI rglIsObjectBufferATI +#define glNewObjectBufferATI rglNewObjectBufferATI +#define glUpdateObjectBufferATI rglUpdateObjectBufferATI +#define glVariantArrayObjectATI rglVariantArrayObjectATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsObjectBufferATI(GLuint buffer); +REGAL_DECL GLuint REGAL_CALL glNewObjectBufferATI(GLsizei size, const GLvoid *pointer, GLenum usage); +REGAL_DECL void REGAL_CALL glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +REGAL_DECL void REGAL_CALL glFreeObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +REGAL_DECL void REGAL_CALL glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsObjectBufferATI(GLuint buffer); +REGAL_DECL GLuint REGAL_CALL plugin_glNewObjectBufferATI(GLsizei size, const GLvoid *pointer, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +REGAL_DECL void REGAL_CALL plugin_glFreeObjectBufferATI(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +REGAL_DECL void REGAL_CALL plugin_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +/** + ** GL_ATI_vertex_attrib_array_object + **/ + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#if (defined(GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +#define glGetVertexAttribArrayObjectfvATI rglGetVertexAttribArrayObjectfvATI +#define glGetVertexAttribArrayObjectivATI rglGetVertexAttribArrayObjectivATI +#define glVertexAttribArrayObjectATI rglVertexAttribArrayObjectATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +REGAL_DECL void REGAL_CALL glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_ATTRIB_ARRAY_OBJECT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +#endif + +/** + ** GL_ATI_vertex_streams + **/ + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS +#endif + +#if (defined(GL_ATI_VERTEX_STREAMS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_ATI_VERTEX_STREAMS)) && !defined(REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS) +#define REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_ATI_VERTEX_STREAMS +#define GL_MAX_VERTEX_STREAMS_ATI 0x876b /* 34667 */ +#define GL_VERTEX_SOURCE_ATI 0x876c /* 34668 */ +#define GL_VERTEX_STREAM0_ATI 0x876d /* 34669 */ +#define GL_VERTEX_STREAM1_ATI 0x876e /* 34670 */ +#define GL_VERTEX_STREAM2_ATI 0x876f /* 34671 */ +#define GL_VERTEX_STREAM3_ATI 0x8770 /* 34672 */ +#define GL_VERTEX_STREAM4_ATI 0x8771 /* 34673 */ +#define GL_VERTEX_STREAM5_ATI 0x8772 /* 34674 */ +#define GL_VERTEX_STREAM6_ATI 0x8773 /* 34675 */ +#define GL_VERTEX_STREAM7_ATI 0x8774 /* 34676 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_ATI_VERTEX_STREAMS +typedef void (REGAL_CALL *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_ATI_VERTEX_STREAMS +#define glClientActiveVertexStreamATI rglClientActiveVertexStreamATI +#define glNormalStream3bATI rglNormalStream3bATI +#define glNormalStream3bvATI rglNormalStream3bvATI +#define glNormalStream3dATI rglNormalStream3dATI +#define glNormalStream3dvATI rglNormalStream3dvATI +#define glNormalStream3fATI rglNormalStream3fATI +#define glNormalStream3fvATI rglNormalStream3fvATI +#define glNormalStream3iATI rglNormalStream3iATI +#define glNormalStream3ivATI rglNormalStream3ivATI +#define glNormalStream3sATI rglNormalStream3sATI +#define glNormalStream3svATI rglNormalStream3svATI +#define glVertexBlendEnvfATI rglVertexBlendEnvfATI +#define glVertexBlendEnviATI rglVertexBlendEnviATI +#define glVertexStream1dATI rglVertexStream1dATI +#define glVertexStream1dvATI rglVertexStream1dvATI +#define glVertexStream1fATI rglVertexStream1fATI +#define glVertexStream1fvATI rglVertexStream1fvATI +#define glVertexStream1iATI rglVertexStream1iATI +#define glVertexStream1ivATI rglVertexStream1ivATI +#define glVertexStream1sATI rglVertexStream1sATI +#define glVertexStream1svATI rglVertexStream1svATI +#define glVertexStream2dATI rglVertexStream2dATI +#define glVertexStream2dvATI rglVertexStream2dvATI +#define glVertexStream2fATI rglVertexStream2fATI +#define glVertexStream2fvATI rglVertexStream2fvATI +#define glVertexStream2iATI rglVertexStream2iATI +#define glVertexStream2ivATI rglVertexStream2ivATI +#define glVertexStream2sATI rglVertexStream2sATI +#define glVertexStream2svATI rglVertexStream2svATI +#define glVertexStream3dATI rglVertexStream3dATI +#define glVertexStream3dvATI rglVertexStream3dvATI +#define glVertexStream3fATI rglVertexStream3fATI +#define glVertexStream3fvATI rglVertexStream3fvATI +#define glVertexStream3iATI rglVertexStream3iATI +#define glVertexStream3ivATI rglVertexStream3ivATI +#define glVertexStream3sATI rglVertexStream3sATI +#define glVertexStream3svATI rglVertexStream3svATI +#define glVertexStream4dATI rglVertexStream4dATI +#define glVertexStream4dvATI rglVertexStream4dvATI +#define glVertexStream4fATI rglVertexStream4fATI +#define glVertexStream4fvATI rglVertexStream4fvATI +#define glVertexStream4iATI rglVertexStream4iATI +#define glVertexStream4ivATI rglVertexStream4ivATI +#define glVertexStream4sATI rglVertexStream4sATI +#define glVertexStream4svATI rglVertexStream4svATI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_ATI_VERTEX_STREAMS +REGAL_DECL void REGAL_CALL glClientActiveVertexStreamATI(GLenum stream); +REGAL_DECL void REGAL_CALL glNormalStream3bATI(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +REGAL_DECL void REGAL_CALL glNormalStream3bvATI(GLenum stream, const GLbyte *coords); +REGAL_DECL void REGAL_CALL glNormalStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glNormalStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glNormalStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glNormalStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glNormalStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glNormalStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glNormalStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glNormalStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexBlendEnvfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glVertexBlendEnviATI(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glVertexStream1dATI(GLenum stream, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexStream1dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream1fATI(GLenum stream, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexStream1fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream1iATI(GLenum stream, GLint x); +REGAL_DECL void REGAL_CALL glVertexStream1ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream1sATI(GLenum stream, GLshort x); +REGAL_DECL void REGAL_CALL glVertexStream1svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexStream2dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexStream2fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream2iATI(GLenum stream, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexStream2ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream2sATI(GLenum stream, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexStream2svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexStream4dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexStream4fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexStream4ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexStream4svATI(GLenum stream, const GLshort *coords); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_ATI_VERTEX_STREAMS +REGAL_DECL void REGAL_CALL plugin_glClientActiveVertexStreamATI(GLenum stream); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3bATI(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3bvATI(GLenum stream, const GLbyte *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glNormalStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexBlendEnvfATI(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glVertexBlendEnviATI(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1dATI(GLenum stream, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1fATI(GLenum stream, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1iATI(GLenum stream, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1sATI(GLenum stream, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexStream1svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2iATI(GLenum stream, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexStream2svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexStream3svATI(GLenum stream, const GLshort *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4dvATI(GLenum stream, const GLdouble *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4fvATI(GLenum stream, const GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4ivATI(GLenum stream, const GLint *coords); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexStream4svATI(GLenum stream, const GLshort *coords); +#endif + +/** + ** GL_DMP_shader_binary + **/ + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_DMP_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_DMP_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_DMP_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_DMP_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_DMP_SHADER_BINARY +#endif + +#if (defined(GL_DMP_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_DMP_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_DMP_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_DMP_SHADER_BINARY +#endif + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_DMP_SHADER_BINARY +#define GL_SHADER_BINARY_DMP 0x9250 /* 37456 */ +#endif + +/** + ** GL_EXT_422_pixels + **/ + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_ENUM_GL_EXT_422_PIXELS) +#define REGAL_NO_ENUM_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_422_PIXELS) +#define REGAL_NO_TYPEDEF_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_422_PIXELS) +#define REGAL_NO_NAMESPACE_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_422_PIXELS) +#define REGAL_NO_PLUGIN_GL_EXT_422_PIXELS +#endif + +#if (defined(GL_EXT_422_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_422_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_422_PIXELS) +#define REGAL_NO_DECLARATION_GL_EXT_422_PIXELS +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_422_PIXELS +#define GL_422_EXT 0x80cc /* 32972 */ +#define GL_422_REV_EXT 0x80cd /* 32973 */ +#define GL_422_AVERAGE_EXT 0x80ce /* 32974 */ +#define GL_422_REV_AVERAGE_EXT 0x80cf /* 32975 */ +#endif + +/** + ** GL_EXT_Cg_shader + **/ + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_ENUM_GL_EXT_CG_SHADER) +#define REGAL_NO_ENUM_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CG_SHADER) +#define REGAL_NO_TYPEDEF_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CG_SHADER) +#define REGAL_NO_NAMESPACE_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CG_SHADER) +#define REGAL_NO_PLUGIN_GL_EXT_CG_SHADER +#endif + +#if (defined(GL_EXT_CG_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CG_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CG_SHADER) +#define REGAL_NO_DECLARATION_GL_EXT_CG_SHADER +#endif + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CG_SHADER +#define GL_CG_VERTEX_SHADER_EXT 0x890e /* 35086 */ +#define GL_CG_FRAGMENT_SHADER_EXT 0x890f /* 35087 */ +#endif + +/** + ** GL_EXT_abgr + **/ + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_ENUM_GL_EXT_ABGR) +#define REGAL_NO_ENUM_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_ABGR) +#define REGAL_NO_TYPEDEF_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_ABGR) +#define REGAL_NO_NAMESPACE_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_ABGR) +#define REGAL_NO_PLUGIN_GL_EXT_ABGR +#endif + +#if (defined(GL_EXT_ABGR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_ABGR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_ABGR) +#define REGAL_NO_DECLARATION_GL_EXT_ABGR +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_ABGR +#define GL_ABGR_EXT 0x8000 /* 32768 */ +#endif + +/** + ** GL_EXT_bgra + **/ + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_ENUM_GL_EXT_BGRA) +#define REGAL_NO_ENUM_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BGRA) +#define REGAL_NO_TYPEDEF_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BGRA) +#define REGAL_NO_NAMESPACE_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BGRA) +#define REGAL_NO_PLUGIN_GL_EXT_BGRA +#endif + +#if (defined(GL_EXT_BGRA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BGRA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BGRA) +#define REGAL_NO_DECLARATION_GL_EXT_BGRA +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BGRA +#define GL_BGR_EXT 0x80e0 /* 32992 */ +#define GL_BGRA_EXT 0x80e1 /* 32993 */ +#endif + +/** + ** GL_EXT_bindable_uniform + **/ + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM +#endif + +#if (defined(GL_EXT_BINDABLE_UNIFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BINDABLE_UNIFORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM) +#define REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BINDABLE_UNIFORM +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8de2 /* 36322 */ +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8de3 /* 36323 */ +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8de4 /* 36324 */ +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8ded /* 36333 */ +#define GL_UNIFORM_BUFFER_EXT 0x8dee /* 36334 */ +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8def /* 36335 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BINDABLE_UNIFORM +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +typedef GLintptr (REGAL_CALL *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +typedef void (REGAL_CALL *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BINDABLE_UNIFORM +#define glGetUniformBufferSizeEXT rglGetUniformBufferSizeEXT +#define glGetUniformOffsetEXT rglGetUniformOffsetEXT +#define glUniformBufferEXT rglUniformBufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BINDABLE_UNIFORM +REGAL_DECL GLint REGAL_CALL glGetUniformBufferSizeEXT(GLuint program, GLint location); +REGAL_DECL GLintptr REGAL_CALL glGetUniformOffsetEXT(GLuint program, GLint location); +REGAL_DECL void REGAL_CALL glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BINDABLE_UNIFORM +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformBufferSizeEXT(GLuint program, GLint location); +REGAL_DECL GLintptr REGAL_CALL plugin_glGetUniformOffsetEXT(GLuint program, GLint location); +REGAL_DECL void REGAL_CALL plugin_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); +#endif + +/** + ** GL_EXT_blend_color + **/ + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_COLOR) +#define REGAL_NO_ENUM_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR +#endif + +#if (defined(GL_EXT_BLEND_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_COLOR +#define GL_CONSTANT_COLOR_EXT 0x8001 /* 32769 */ +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 /* 32770 */ +#define GL_CONSTANT_ALPHA_EXT 0x8003 /* 32771 */ +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 /* 32772 */ +#define GL_BLEND_COLOR_EXT 0x8005 /* 32773 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_COLOR +typedef void (REGAL_CALL *PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_COLOR +#define glBlendColorEXT rglBlendColorEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_COLOR +REGAL_DECL void REGAL_CALL glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_COLOR +REGAL_DECL void REGAL_CALL plugin_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +/** + ** GL_EXT_blend_equation_separate + **/ + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_EQUATION_SEPARATE +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 /* 32777 */ +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883d /* 34877 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_EQUATION_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_EQUATION_SEPARATE +#define glBlendEquationSeparateEXT rglBlendEquationSeparateEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha); +#endif + +/** + ** GL_EXT_blend_func_separate + **/ + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_EXT_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_FUNC_SEPARATE +#define GL_BLEND_DST_RGB_EXT 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB_EXT 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA_EXT 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA_EXT 0x80cb /* 32971 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateEXT rglBlendFuncSeparateEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_EXT_blend_minmax + **/ + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX +#endif + +#if (defined(GL_EXT_BLEND_MINMAX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_MINMAX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_MINMAX +#define GL_FUNC_ADD_EXT 0x8006 /* 32774 */ +#define GL_MIN_EXT 0x8007 /* 32775 */ +#define GL_MAX_EXT 0x8008 /* 32776 */ +#define GL_BLEND_EQUATION_EXT 0x8009 /* 32777 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_BLEND_MINMAX +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_BLEND_MINMAX +#define glBlendEquationEXT rglBlendEquationEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_BLEND_MINMAX +REGAL_DECL void REGAL_CALL glBlendEquationEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_BLEND_MINMAX +REGAL_DECL void REGAL_CALL plugin_glBlendEquationEXT(GLenum mode); +#endif + +/** + ** GL_EXT_blend_subtract + **/ + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_TYPEDEF_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_NAMESPACE_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_PLUGIN_GL_EXT_BLEND_SUBTRACT +#endif + +#if (defined(GL_EXT_BLEND_SUBTRACT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_BLEND_SUBTRACT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_BLEND_SUBTRACT) +#define REGAL_NO_DECLARATION_GL_EXT_BLEND_SUBTRACT +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_BLEND_SUBTRACT +#define GL_FUNC_SUBTRACT_EXT 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b /* 32779 */ +#endif + +/** + ** GL_EXT_clip_volume_hint + **/ + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_TYPEDEF_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_NAMESPACE_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_PLUGIN_GL_EXT_CLIP_VOLUME_HINT +#endif + +#if (defined(GL_EXT_CLIP_VOLUME_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CLIP_VOLUME_HINT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CLIP_VOLUME_HINT) +#define REGAL_NO_DECLARATION_GL_EXT_CLIP_VOLUME_HINT +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CLIP_VOLUME_HINT +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80f0 /* 33008 */ +#endif + +/** + ** GL_EXT_cmyka + **/ + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_ENUM_GL_EXT_CMYKA) +#define REGAL_NO_ENUM_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CMYKA) +#define REGAL_NO_TYPEDEF_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CMYKA) +#define REGAL_NO_NAMESPACE_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CMYKA) +#define REGAL_NO_PLUGIN_GL_EXT_CMYKA +#endif + +#if (defined(GL_EXT_CMYKA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CMYKA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CMYKA) +#define REGAL_NO_DECLARATION_GL_EXT_CMYKA +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CMYKA +#define GL_CMYK_EXT 0x800c /* 32780 */ +#define GL_CMYKA_EXT 0x800d /* 32781 */ +#define GL_PACK_CMYK_HINT_EXT 0x800e /* 32782 */ +#define GL_UNPACK_CMYK_HINT_EXT 0x800f /* 32783 */ +#endif + +/** + ** GL_EXT_color_buffer_half_float + **/ + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#if (defined(GL_EXT_COLOR_BUFFER_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COLOR_BUFFER_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COLOR_BUFFER_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#endif + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COLOR_BUFFER_HALF_FLOAT +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 /* 33297 */ +#define GL_UNSIGNED_NORMALIZED_EXT 0x8c17 /* 35863 */ +#endif + +/** + ** GL_EXT_color_subtable + **/ + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_ENUM_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_ENUM_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE +#endif + +#if (defined(GL_EXT_COLOR_SUBTABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COLOR_SUBTABLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE) +#define REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COLOR_SUBTABLE +typedef void (REGAL_CALL *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COLOR_SUBTABLE +#define glColorSubTableEXT rglColorSubTableEXT +#define glCopyColorSubTableEXT rglCopyColorSubTableEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COLOR_SUBTABLE +REGAL_DECL void REGAL_CALL glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COLOR_SUBTABLE +REGAL_DECL void REGAL_CALL plugin_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +/** + ** GL_EXT_compiled_vertex_array + **/ + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_COMPILED_VERTEX_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COMPILED_VERTEX_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COMPILED_VERTEX_ARRAY +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81a8 /* 33192 */ +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81a9 /* 33193 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COMPILED_VERTEX_ARRAY +typedef void (REGAL_CALL *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLUNLOCKARRAYSEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COMPILED_VERTEX_ARRAY +#define glLockArraysEXT rglLockArraysEXT +#define glUnlockArraysEXT rglUnlockArraysEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COMPILED_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL glLockArraysEXT(GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glUnlockArraysEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COMPILED_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL plugin_glLockArraysEXT(GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glUnlockArraysEXT(void); +#endif + +/** + ** GL_EXT_convolution + **/ + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_ENUM_GL_EXT_CONVOLUTION) +#define REGAL_NO_ENUM_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION) +#define REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION) +#define REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION) +#define REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION +#endif + +#if (defined(GL_EXT_CONVOLUTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CONVOLUTION)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION) +#define REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CONVOLUTION +#define GL_CONVOLUTION_1D_EXT 0x8010 /* 32784 */ +#define GL_CONVOLUTION_2D_EXT 0x8011 /* 32785 */ +#define GL_SEPARABLE_2D_EXT 0x8012 /* 32786 */ +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 /* 32787 */ +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 /* 32788 */ +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 /* 32789 */ +#define GL_REDUCE_EXT 0x8016 /* 32790 */ +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 /* 32791 */ +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 /* 32792 */ +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 /* 32793 */ +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801a /* 32794 */ +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801b /* 32795 */ +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801c /* 32796 */ +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801d /* 32797 */ +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801e /* 32798 */ +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801f /* 32799 */ +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 /* 32800 */ +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 /* 32801 */ +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 /* 32802 */ +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 /* 32803 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_CONVOLUTION +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (REGAL_CALL *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_CONVOLUTION +#define glConvolutionFilter1DEXT rglConvolutionFilter1DEXT +#define glConvolutionFilter2DEXT rglConvolutionFilter2DEXT +#define glConvolutionParameterfEXT rglConvolutionParameterfEXT +#define glConvolutionParameterfvEXT rglConvolutionParameterfvEXT +#define glConvolutionParameteriEXT rglConvolutionParameteriEXT +#define glConvolutionParameterivEXT rglConvolutionParameterivEXT +#define glCopyConvolutionFilter1DEXT rglCopyConvolutionFilter1DEXT +#define glCopyConvolutionFilter2DEXT rglCopyConvolutionFilter2DEXT +#define glGetConvolutionFilterEXT rglGetConvolutionFilterEXT +#define glGetConvolutionParameterfvEXT rglGetConvolutionParameterfvEXT +#define glGetConvolutionParameterivEXT rglGetConvolutionParameterivEXT +#define glGetSeparableFilterEXT rglGetSeparableFilterEXT +#define glSeparableFilter2DEXT rglSeparableFilter2DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_CONVOLUTION +REGAL_DECL void REGAL_CALL glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_CONVOLUTION +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +REGAL_DECL void REGAL_CALL plugin_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +/** + ** GL_EXT_coordinate_frame + **/ + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME +#endif + +#if (defined(GL_EXT_COORDINATE_FRAME) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COORDINATE_FRAME)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME) +#define REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_COORDINATE_FRAME +#define GL_TANGENT_ARRAY_EXT 0x8439 /* 33849 */ +#define GL_BINORMAL_ARRAY_EXT 0x843a /* 33850 */ +#define GL_CURRENT_TANGENT_EXT 0x843b /* 33851 */ +#define GL_CURRENT_BINORMAL_EXT 0x843c /* 33852 */ +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843e /* 33854 */ +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843f /* 33855 */ +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 /* 33856 */ +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 /* 33857 */ +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 /* 33858 */ +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 /* 33859 */ +#define GL_MAP1_TANGENT_EXT 0x8444 /* 33860 */ +#define GL_MAP2_TANGENT_EXT 0x8445 /* 33861 */ +#define GL_MAP1_BINORMAL_EXT 0x8446 /* 33862 */ +#define GL_MAP2_BINORMAL_EXT 0x8447 /* 33863 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COORDINATE_FRAME +typedef void (REGAL_CALL *PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +typedef void (REGAL_CALL *PFNGLBINORMAL3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (REGAL_CALL *PFNGLTANGENT3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (REGAL_CALL *PFNGLTANGENT3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (REGAL_CALL *PFNGLTANGENT3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +typedef void (REGAL_CALL *PFNGLTANGENT3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +typedef void (REGAL_CALL *PFNGLTANGENT3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COORDINATE_FRAME +#define glBinormal3bEXT rglBinormal3bEXT +#define glBinormal3bvEXT rglBinormal3bvEXT +#define glBinormal3dEXT rglBinormal3dEXT +#define glBinormal3dvEXT rglBinormal3dvEXT +#define glBinormal3fEXT rglBinormal3fEXT +#define glBinormal3fvEXT rglBinormal3fvEXT +#define glBinormal3iEXT rglBinormal3iEXT +#define glBinormal3ivEXT rglBinormal3ivEXT +#define glBinormal3sEXT rglBinormal3sEXT +#define glBinormal3svEXT rglBinormal3svEXT +#define glBinormalPointerEXT rglBinormalPointerEXT +#define glTangent3bEXT rglTangent3bEXT +#define glTangent3bvEXT rglTangent3bvEXT +#define glTangent3dEXT rglTangent3dEXT +#define glTangent3dvEXT rglTangent3dvEXT +#define glTangent3fEXT rglTangent3fEXT +#define glTangent3fvEXT rglTangent3fvEXT +#define glTangent3iEXT rglTangent3iEXT +#define glTangent3ivEXT rglTangent3ivEXT +#define glTangent3sEXT rglTangent3sEXT +#define glTangent3svEXT rglTangent3svEXT +#define glTangentPointerEXT rglTangentPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COORDINATE_FRAME +REGAL_DECL void REGAL_CALL glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz); +REGAL_DECL void REGAL_CALL glBinormal3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz); +REGAL_DECL void REGAL_CALL glBinormal3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz); +REGAL_DECL void REGAL_CALL glBinormal3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glBinormal3iEXT(GLint bx, GLint by, GLint bz); +REGAL_DECL void REGAL_CALL glBinormal3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz); +REGAL_DECL void REGAL_CALL glBinormal3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz); +REGAL_DECL void REGAL_CALL glTangent3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz); +REGAL_DECL void REGAL_CALL glTangent3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz); +REGAL_DECL void REGAL_CALL glTangent3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTangent3iEXT(GLint tx, GLint ty, GLint tz); +REGAL_DECL void REGAL_CALL glTangent3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz); +REGAL_DECL void REGAL_CALL glTangent3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COORDINATE_FRAME +REGAL_DECL void REGAL_CALL plugin_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3iEXT(GLint bx, GLint by, GLint bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz); +REGAL_DECL void REGAL_CALL plugin_glBinormal3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3iEXT(GLint tx, GLint ty, GLint tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz); +REGAL_DECL void REGAL_CALL plugin_glTangent3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_copy_texture + **/ + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE +#endif + +#if (defined(GL_EXT_COPY_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_COPY_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_COPY_TEXTURE +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_COPY_TEXTURE +#define glCopyTexImage1DEXT rglCopyTexImage1DEXT +#define glCopyTexImage2DEXT rglCopyTexImage2DEXT +#define glCopyTexSubImage1DEXT rglCopyTexSubImage1DEXT +#define glCopyTexSubImage2DEXT rglCopyTexSubImage2DEXT +#define glCopyTexSubImage3DEXT rglCopyTexSubImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_COPY_TEXTURE +REGAL_DECL void REGAL_CALL glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_COPY_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_cull_vertex + **/ + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_ENUM_GL_EXT_CULL_VERTEX) +#define REGAL_NO_ENUM_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX) +#define REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX) +#define REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX) +#define REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX +#endif + +#if (defined(GL_EXT_CULL_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_CULL_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX) +#define REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_CULL_VERTEX +#define GL_CULL_VERTEX_EXT 0x81aa /* 33194 */ +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81ab /* 33195 */ +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81ac /* 33196 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_CULL_VERTEX +typedef void (REGAL_CALL *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_CULL_VERTEX +#define glCullParameterdvEXT rglCullParameterdvEXT +#define glCullParameterfvEXT rglCullParameterfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_CULL_VERTEX +REGAL_DECL void REGAL_CALL glCullParameterdvEXT(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glCullParameterfvEXT(GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_CULL_VERTEX +REGAL_DECL void REGAL_CALL plugin_glCullParameterdvEXT(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glCullParameterfvEXT(GLenum pname, GLfloat *params); +#endif + +/** + ** GL_EXT_debug_label + **/ + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL +#endif + +#if (defined(GL_EXT_DEBUG_LABEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEBUG_LABEL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL) +#define REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL +#endif + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DEBUG_LABEL +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8a4f /* 35407 */ +#define GL_PROGRAM_OBJECT_EXT 0x8b40 /* 35648 */ +#define GL_SHADER_OBJECT_EXT 0x8b48 /* 35656 */ +#define GL_BUFFER_OBJECT_EXT 0x9151 /* 37201 */ +#define GL_QUERY_OBJECT_EXT 0x9153 /* 37203 */ +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 /* 37204 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEBUG_LABEL +typedef void (REGAL_CALL *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEBUG_LABEL +#define glGetObjectLabelEXT rglGetObjectLabelEXT +#define glLabelObjectEXT rglLabelObjectEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEBUG_LABEL +REGAL_DECL void REGAL_CALL glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEBUG_LABEL +REGAL_DECL void REGAL_CALL plugin_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); +#endif + +/** + ** GL_EXT_debug_marker + **/ + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_ENUM_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_ENUM_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER +#endif + +#if (defined(GL_EXT_DEBUG_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEBUG_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER) +#define REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER +#endif + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEBUG_MARKER +typedef void (REGAL_CALL *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker); +typedef void (REGAL_CALL *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEBUG_MARKER +#define glInsertEventMarkerEXT rglInsertEventMarkerEXT +#define glPopGroupMarkerEXT rglPopGroupMarkerEXT +#define glPushGroupMarkerEXT rglPushGroupMarkerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEBUG_MARKER +REGAL_DECL void REGAL_CALL glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); +REGAL_DECL void REGAL_CALL glPopGroupMarkerEXT(void); +REGAL_DECL void REGAL_CALL glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEBUG_MARKER +REGAL_DECL void REGAL_CALL plugin_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); +REGAL_DECL void REGAL_CALL plugin_glPopGroupMarkerEXT(void); +REGAL_DECL void REGAL_CALL plugin_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); +#endif + +/** + ** GL_EXT_depth_bounds_test + **/ + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#if (defined(GL_EXT_DEPTH_BOUNDS_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DEPTH_BOUNDS_TEST)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST) +#define REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DEPTH_BOUNDS_TEST +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 /* 34960 */ +#define GL_DEPTH_BOUNDS_EXT 0x8891 /* 34961 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DEPTH_BOUNDS_TEST +typedef void (REGAL_CALL *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DEPTH_BOUNDS_TEST +#define glDepthBoundsEXT rglDepthBoundsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DEPTH_BOUNDS_TEST +REGAL_DECL void REGAL_CALL glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DEPTH_BOUNDS_TEST +REGAL_DECL void REGAL_CALL plugin_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); +#endif + +/** + ** GL_EXT_direct_state_access + **/ + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#if (defined(GL_EXT_DIRECT_STATE_ACCESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DIRECT_STATE_ACCESS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS) +#define REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DIRECT_STATE_ACCESS +#define GL_PROGRAM_MATRIX_EXT 0x8e2d /* 36397 */ +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8e2e /* 36398 */ +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8e2f /* 36399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DIRECT_STATE_ACCESS +typedef GLboolean (REGAL_CALL *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +typedef GLvoid *(REGAL_CALL *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (REGAL_CALL *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +typedef void (REGAL_CALL *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data); +typedef void (REGAL_CALL *PFNGLGETDOUBLEI_VEXTPROC)(GLenum target, GLuint index, GLdouble *data); +typedef void (REGAL_CALL *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETFLOATI_VEXTPROC)(GLenum target, GLuint index, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (REGAL_CALL *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **data); +typedef void (REGAL_CALL *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +typedef void (REGAL_CALL *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid **param); +typedef void (REGAL_CALL *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLMATRIXPOPEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXPUSHEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +typedef void (REGAL_CALL *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param); +typedef void (REGAL_CALL *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DIRECT_STATE_ACCESS +#define glBindMultiTextureEXT rglBindMultiTextureEXT +#define glCheckNamedFramebufferStatusEXT rglCheckNamedFramebufferStatusEXT +#define glClientAttribDefaultEXT rglClientAttribDefaultEXT +#define glCompressedMultiTexImage1DEXT rglCompressedMultiTexImage1DEXT +#define glCompressedMultiTexImage2DEXT rglCompressedMultiTexImage2DEXT +#define glCompressedMultiTexImage3DEXT rglCompressedMultiTexImage3DEXT +#define glCompressedMultiTexSubImage1DEXT rglCompressedMultiTexSubImage1DEXT +#define glCompressedMultiTexSubImage2DEXT rglCompressedMultiTexSubImage2DEXT +#define glCompressedMultiTexSubImage3DEXT rglCompressedMultiTexSubImage3DEXT +#define glCompressedTextureImage1DEXT rglCompressedTextureImage1DEXT +#define glCompressedTextureImage2DEXT rglCompressedTextureImage2DEXT +#define glCompressedTextureImage3DEXT rglCompressedTextureImage3DEXT +#define glCompressedTextureSubImage1DEXT rglCompressedTextureSubImage1DEXT +#define glCompressedTextureSubImage2DEXT rglCompressedTextureSubImage2DEXT +#define glCompressedTextureSubImage3DEXT rglCompressedTextureSubImage3DEXT +#define glCopyMultiTexImage1DEXT rglCopyMultiTexImage1DEXT +#define glCopyMultiTexImage2DEXT rglCopyMultiTexImage2DEXT +#define glCopyMultiTexSubImage1DEXT rglCopyMultiTexSubImage1DEXT +#define glCopyMultiTexSubImage2DEXT rglCopyMultiTexSubImage2DEXT +#define glCopyMultiTexSubImage3DEXT rglCopyMultiTexSubImage3DEXT +#define glCopyTextureImage1DEXT rglCopyTextureImage1DEXT +#define glCopyTextureImage2DEXT rglCopyTextureImage2DEXT +#define glCopyTextureSubImage1DEXT rglCopyTextureSubImage1DEXT +#define glCopyTextureSubImage2DEXT rglCopyTextureSubImage2DEXT +#define glCopyTextureSubImage3DEXT rglCopyTextureSubImage3DEXT +#define glDisableClientStateIndexedEXT rglDisableClientStateIndexedEXT +#define glDisableClientStateiEXT rglDisableClientStateiEXT +#define glDisableVertexArrayAttribEXT rglDisableVertexArrayAttribEXT +#define glDisableVertexArrayEXT rglDisableVertexArrayEXT +#define glEnableClientStateIndexedEXT rglEnableClientStateIndexedEXT +#define glEnableClientStateiEXT rglEnableClientStateiEXT +#define glEnableVertexArrayAttribEXT rglEnableVertexArrayAttribEXT +#define glEnableVertexArrayEXT rglEnableVertexArrayEXT +#define glFlushMappedNamedBufferRangeEXT rglFlushMappedNamedBufferRangeEXT +#define glFramebufferDrawBufferEXT rglFramebufferDrawBufferEXT +#define glFramebufferDrawBuffersEXT rglFramebufferDrawBuffersEXT +#define glFramebufferReadBufferEXT rglFramebufferReadBufferEXT +#define glGenerateMultiTexMipmapEXT rglGenerateMultiTexMipmapEXT +#define glGenerateTextureMipmapEXT rglGenerateTextureMipmapEXT +#define glGetCompressedMultiTexImageEXT rglGetCompressedMultiTexImageEXT +#define glGetCompressedTextureImageEXT rglGetCompressedTextureImageEXT +#define glGetDoubleIndexedvEXT rglGetDoubleIndexedvEXT +#define glGetDoublei_vEXT rglGetDoublei_vEXT +#define glGetFloatIndexedvEXT rglGetFloatIndexedvEXT +#define glGetFloati_vEXT rglGetFloati_vEXT +#define glGetFramebufferParameterivEXT rglGetFramebufferParameterivEXT +#define glGetMultiTexEnvfvEXT rglGetMultiTexEnvfvEXT +#define glGetMultiTexEnvivEXT rglGetMultiTexEnvivEXT +#define glGetMultiTexGendvEXT rglGetMultiTexGendvEXT +#define glGetMultiTexGenfvEXT rglGetMultiTexGenfvEXT +#define glGetMultiTexGenivEXT rglGetMultiTexGenivEXT +#define glGetMultiTexImageEXT rglGetMultiTexImageEXT +#define glGetMultiTexLevelParameterfvEXT rglGetMultiTexLevelParameterfvEXT +#define glGetMultiTexLevelParameterivEXT rglGetMultiTexLevelParameterivEXT +#define glGetMultiTexParameterIivEXT rglGetMultiTexParameterIivEXT +#define glGetMultiTexParameterIuivEXT rglGetMultiTexParameterIuivEXT +#define glGetMultiTexParameterfvEXT rglGetMultiTexParameterfvEXT +#define glGetMultiTexParameterivEXT rglGetMultiTexParameterivEXT +#define glGetNamedBufferParameterivEXT rglGetNamedBufferParameterivEXT +#define glGetNamedBufferPointervEXT rglGetNamedBufferPointervEXT +#define glGetNamedBufferSubDataEXT rglGetNamedBufferSubDataEXT +#define glGetNamedFramebufferAttachmentParameterivEXT rglGetNamedFramebufferAttachmentParameterivEXT +#define glGetNamedProgramLocalParameterIivEXT rglGetNamedProgramLocalParameterIivEXT +#define glGetNamedProgramLocalParameterIuivEXT rglGetNamedProgramLocalParameterIuivEXT +#define glGetNamedProgramLocalParameterdvEXT rglGetNamedProgramLocalParameterdvEXT +#define glGetNamedProgramLocalParameterfvEXT rglGetNamedProgramLocalParameterfvEXT +#define glGetNamedProgramStringEXT rglGetNamedProgramStringEXT +#define glGetNamedProgramivEXT rglGetNamedProgramivEXT +#define glGetNamedRenderbufferParameterivEXT rglGetNamedRenderbufferParameterivEXT +#define glGetPointerIndexedvEXT rglGetPointerIndexedvEXT +#define glGetPointeri_vEXT rglGetPointeri_vEXT +#define glGetTextureImageEXT rglGetTextureImageEXT +#define glGetTextureLevelParameterfvEXT rglGetTextureLevelParameterfvEXT +#define glGetTextureLevelParameterivEXT rglGetTextureLevelParameterivEXT +#define glGetTextureParameterIivEXT rglGetTextureParameterIivEXT +#define glGetTextureParameterIuivEXT rglGetTextureParameterIuivEXT +#define glGetTextureParameterfvEXT rglGetTextureParameterfvEXT +#define glGetTextureParameterivEXT rglGetTextureParameterivEXT +#define glGetVertexArrayIntegeri_vEXT rglGetVertexArrayIntegeri_vEXT +#define glGetVertexArrayIntegervEXT rglGetVertexArrayIntegervEXT +#define glGetVertexArrayPointeri_vEXT rglGetVertexArrayPointeri_vEXT +#define glGetVertexArrayPointervEXT rglGetVertexArrayPointervEXT +#define glMapNamedBufferEXT rglMapNamedBufferEXT +#define glMapNamedBufferRangeEXT rglMapNamedBufferRangeEXT +#define glMatrixFrustumEXT rglMatrixFrustumEXT +#define glMatrixLoadIdentityEXT rglMatrixLoadIdentityEXT +#define glMatrixLoadTransposedEXT rglMatrixLoadTransposedEXT +#define glMatrixLoadTransposefEXT rglMatrixLoadTransposefEXT +#define glMatrixLoaddEXT rglMatrixLoaddEXT +#define glMatrixLoadfEXT rglMatrixLoadfEXT +#define glMatrixMultTransposedEXT rglMatrixMultTransposedEXT +#define glMatrixMultTransposefEXT rglMatrixMultTransposefEXT +#define glMatrixMultdEXT rglMatrixMultdEXT +#define glMatrixMultfEXT rglMatrixMultfEXT +#define glMatrixOrthoEXT rglMatrixOrthoEXT +#define glMatrixPopEXT rglMatrixPopEXT +#define glMatrixPushEXT rglMatrixPushEXT +#define glMatrixRotatedEXT rglMatrixRotatedEXT +#define glMatrixRotatefEXT rglMatrixRotatefEXT +#define glMatrixScaledEXT rglMatrixScaledEXT +#define glMatrixScalefEXT rglMatrixScalefEXT +#define glMatrixTranslatedEXT rglMatrixTranslatedEXT +#define glMatrixTranslatefEXT rglMatrixTranslatefEXT +#define glMultiTexBufferEXT rglMultiTexBufferEXT +#define glMultiTexCoordPointerEXT rglMultiTexCoordPointerEXT +#define glMultiTexEnvfEXT rglMultiTexEnvfEXT +#define glMultiTexEnvfvEXT rglMultiTexEnvfvEXT +#define glMultiTexEnviEXT rglMultiTexEnviEXT +#define glMultiTexEnvivEXT rglMultiTexEnvivEXT +#define glMultiTexGendEXT rglMultiTexGendEXT +#define glMultiTexGendvEXT rglMultiTexGendvEXT +#define glMultiTexGenfEXT rglMultiTexGenfEXT +#define glMultiTexGenfvEXT rglMultiTexGenfvEXT +#define glMultiTexGeniEXT rglMultiTexGeniEXT +#define glMultiTexGenivEXT rglMultiTexGenivEXT +#define glMultiTexImage1DEXT rglMultiTexImage1DEXT +#define glMultiTexImage2DEXT rglMultiTexImage2DEXT +#define glMultiTexImage3DEXT rglMultiTexImage3DEXT +#define glMultiTexParameterIivEXT rglMultiTexParameterIivEXT +#define glMultiTexParameterIuivEXT rglMultiTexParameterIuivEXT +#define glMultiTexParameterfEXT rglMultiTexParameterfEXT +#define glMultiTexParameterfvEXT rglMultiTexParameterfvEXT +#define glMultiTexParameteriEXT rglMultiTexParameteriEXT +#define glMultiTexParameterivEXT rglMultiTexParameterivEXT +#define glMultiTexRenderbufferEXT rglMultiTexRenderbufferEXT +#define glMultiTexSubImage1DEXT rglMultiTexSubImage1DEXT +#define glMultiTexSubImage2DEXT rglMultiTexSubImage2DEXT +#define glMultiTexSubImage3DEXT rglMultiTexSubImage3DEXT +#define glNamedBufferDataEXT rglNamedBufferDataEXT +#define glNamedBufferSubDataEXT rglNamedBufferSubDataEXT +#define glNamedCopyBufferSubDataEXT rglNamedCopyBufferSubDataEXT +#define glNamedFramebufferRenderbufferEXT rglNamedFramebufferRenderbufferEXT +#define glNamedFramebufferTexture1DEXT rglNamedFramebufferTexture1DEXT +#define glNamedFramebufferTexture2DEXT rglNamedFramebufferTexture2DEXT +#define glNamedFramebufferTexture3DEXT rglNamedFramebufferTexture3DEXT +#define glNamedFramebufferTextureEXT rglNamedFramebufferTextureEXT +#define glNamedFramebufferTextureFaceEXT rglNamedFramebufferTextureFaceEXT +#define glNamedFramebufferTextureLayerEXT rglNamedFramebufferTextureLayerEXT +#define glNamedProgramLocalParameter4dEXT rglNamedProgramLocalParameter4dEXT +#define glNamedProgramLocalParameter4dvEXT rglNamedProgramLocalParameter4dvEXT +#define glNamedProgramLocalParameter4fEXT rglNamedProgramLocalParameter4fEXT +#define glNamedProgramLocalParameter4fvEXT rglNamedProgramLocalParameter4fvEXT +#define glNamedProgramLocalParameterI4iEXT rglNamedProgramLocalParameterI4iEXT +#define glNamedProgramLocalParameterI4ivEXT rglNamedProgramLocalParameterI4ivEXT +#define glNamedProgramLocalParameterI4uiEXT rglNamedProgramLocalParameterI4uiEXT +#define glNamedProgramLocalParameterI4uivEXT rglNamedProgramLocalParameterI4uivEXT +#define glNamedProgramLocalParameters4fvEXT rglNamedProgramLocalParameters4fvEXT +#define glNamedProgramLocalParametersI4ivEXT rglNamedProgramLocalParametersI4ivEXT +#define glNamedProgramLocalParametersI4uivEXT rglNamedProgramLocalParametersI4uivEXT +#define glNamedProgramStringEXT rglNamedProgramStringEXT +#define glNamedRenderbufferStorageEXT rglNamedRenderbufferStorageEXT +#define glNamedRenderbufferStorageMultisampleCoverageEXT rglNamedRenderbufferStorageMultisampleCoverageEXT +#define glNamedRenderbufferStorageMultisampleEXT rglNamedRenderbufferStorageMultisampleEXT +#define glProgramUniform1dEXT rglProgramUniform1dEXT +#define glProgramUniform1dvEXT rglProgramUniform1dvEXT +#define glProgramUniform1fEXT rglProgramUniform1fEXT +#define glProgramUniform1fvEXT rglProgramUniform1fvEXT +#define glProgramUniform1iEXT rglProgramUniform1iEXT +#define glProgramUniform1ivEXT rglProgramUniform1ivEXT +#define glProgramUniform1uiEXT rglProgramUniform1uiEXT +#define glProgramUniform1uivEXT rglProgramUniform1uivEXT +#define glProgramUniform2dEXT rglProgramUniform2dEXT +#define glProgramUniform2dvEXT rglProgramUniform2dvEXT +#define glProgramUniform2fEXT rglProgramUniform2fEXT +#define glProgramUniform2fvEXT rglProgramUniform2fvEXT +#define glProgramUniform2iEXT rglProgramUniform2iEXT +#define glProgramUniform2ivEXT rglProgramUniform2ivEXT +#define glProgramUniform2uiEXT rglProgramUniform2uiEXT +#define glProgramUniform2uivEXT rglProgramUniform2uivEXT +#define glProgramUniform3dEXT rglProgramUniform3dEXT +#define glProgramUniform3dvEXT rglProgramUniform3dvEXT +#define glProgramUniform3fEXT rglProgramUniform3fEXT +#define glProgramUniform3fvEXT rglProgramUniform3fvEXT +#define glProgramUniform3iEXT rglProgramUniform3iEXT +#define glProgramUniform3ivEXT rglProgramUniform3ivEXT +#define glProgramUniform3uiEXT rglProgramUniform3uiEXT +#define glProgramUniform3uivEXT rglProgramUniform3uivEXT +#define glProgramUniform4dEXT rglProgramUniform4dEXT +#define glProgramUniform4dvEXT rglProgramUniform4dvEXT +#define glProgramUniform4fEXT rglProgramUniform4fEXT +#define glProgramUniform4fvEXT rglProgramUniform4fvEXT +#define glProgramUniform4iEXT rglProgramUniform4iEXT +#define glProgramUniform4ivEXT rglProgramUniform4ivEXT +#define glProgramUniform4uiEXT rglProgramUniform4uiEXT +#define glProgramUniform4uivEXT rglProgramUniform4uivEXT +#define glProgramUniformMatrix2dvEXT rglProgramUniformMatrix2dvEXT +#define glProgramUniformMatrix2fvEXT rglProgramUniformMatrix2fvEXT +#define glProgramUniformMatrix2x3dvEXT rglProgramUniformMatrix2x3dvEXT +#define glProgramUniformMatrix2x3fvEXT rglProgramUniformMatrix2x3fvEXT +#define glProgramUniformMatrix2x4dvEXT rglProgramUniformMatrix2x4dvEXT +#define glProgramUniformMatrix2x4fvEXT rglProgramUniformMatrix2x4fvEXT +#define glProgramUniformMatrix3dvEXT rglProgramUniformMatrix3dvEXT +#define glProgramUniformMatrix3fvEXT rglProgramUniformMatrix3fvEXT +#define glProgramUniformMatrix3x2dvEXT rglProgramUniformMatrix3x2dvEXT +#define glProgramUniformMatrix3x2fvEXT rglProgramUniformMatrix3x2fvEXT +#define glProgramUniformMatrix3x4dvEXT rglProgramUniformMatrix3x4dvEXT +#define glProgramUniformMatrix3x4fvEXT rglProgramUniformMatrix3x4fvEXT +#define glProgramUniformMatrix4dvEXT rglProgramUniformMatrix4dvEXT +#define glProgramUniformMatrix4fvEXT rglProgramUniformMatrix4fvEXT +#define glProgramUniformMatrix4x2dvEXT rglProgramUniformMatrix4x2dvEXT +#define glProgramUniformMatrix4x2fvEXT rglProgramUniformMatrix4x2fvEXT +#define glProgramUniformMatrix4x3dvEXT rglProgramUniformMatrix4x3dvEXT +#define glProgramUniformMatrix4x3fvEXT rglProgramUniformMatrix4x3fvEXT +#define glPushClientAttribDefaultEXT rglPushClientAttribDefaultEXT +#define glTextureBufferEXT rglTextureBufferEXT +#define glTextureImage1DEXT rglTextureImage1DEXT +#define glTextureImage2DEXT rglTextureImage2DEXT +#define glTextureImage3DEXT rglTextureImage3DEXT +#define glTextureParameterIivEXT rglTextureParameterIivEXT +#define glTextureParameterIuivEXT rglTextureParameterIuivEXT +#define glTextureParameterfEXT rglTextureParameterfEXT +#define glTextureParameterfvEXT rglTextureParameterfvEXT +#define glTextureParameteriEXT rglTextureParameteriEXT +#define glTextureParameterivEXT rglTextureParameterivEXT +#define glTextureRenderbufferEXT rglTextureRenderbufferEXT +#define glTextureSubImage1DEXT rglTextureSubImage1DEXT +#define glTextureSubImage2DEXT rglTextureSubImage2DEXT +#define glTextureSubImage3DEXT rglTextureSubImage3DEXT +#define glUnmapNamedBufferEXT rglUnmapNamedBufferEXT +#define glVertexArrayColorOffsetEXT rglVertexArrayColorOffsetEXT +#define glVertexArrayEdgeFlagOffsetEXT rglVertexArrayEdgeFlagOffsetEXT +#define glVertexArrayFogCoordOffsetEXT rglVertexArrayFogCoordOffsetEXT +#define glVertexArrayIndexOffsetEXT rglVertexArrayIndexOffsetEXT +#define glVertexArrayMultiTexCoordOffsetEXT rglVertexArrayMultiTexCoordOffsetEXT +#define glVertexArrayNormalOffsetEXT rglVertexArrayNormalOffsetEXT +#define glVertexArraySecondaryColorOffsetEXT rglVertexArraySecondaryColorOffsetEXT +#define glVertexArrayTexCoordOffsetEXT rglVertexArrayTexCoordOffsetEXT +#define glVertexArrayVertexAttribIOffsetEXT rglVertexArrayVertexAttribIOffsetEXT +#define glVertexArrayVertexAttribOffsetEXT rglVertexArrayVertexAttribOffsetEXT +#define glVertexArrayVertexOffsetEXT rglVertexArrayVertexOffsetEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DIRECT_STATE_ACCESS +REGAL_DECL GLboolean REGAL_CALL glUnmapNamedBufferEXT(GLuint buffer); +REGAL_DECL GLenum REGAL_CALL glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapNamedBufferEXT(GLuint buffer, GLenum access); +REGAL_DECL GLvoid *REGAL_CALL glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDisableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glDisableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glDisableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glDisableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glEnableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glEnableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL glEnableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glEnableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); +REGAL_DECL void REGAL_CALL glGenerateTextureMipmapEXT(GLuint texture, GLenum target); +REGAL_DECL void REGAL_CALL glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL glGetDoublei_vEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetFloati_vEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid **data); +REGAL_DECL void REGAL_CALL glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glMatrixLoadIdentityEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixLoadTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixLoadTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixLoaddEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixLoadfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixMultTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixMultTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixMultdEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL glMatrixMultfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glMatrixPopEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixPushEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glPushClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DIRECT_STATE_ACCESS +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapNamedBufferEXT(GLuint buffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapNamedBufferEXT(GLuint buffer, GLenum access); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDisableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDisableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glEnableClientStateIndexedEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableClientStateiEXT(GLenum array, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexArrayAttribEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexArrayEXT(GLuint vaobj, GLenum array); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL plugin_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenerateTextureMipmapEXT(GLuint texture, GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL plugin_glGetDoublei_vEXT(GLenum target, GLuint index, GLdouble *data); +REGAL_DECL void REGAL_CALL plugin_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetFloati_vEXT(GLenum target, GLuint index, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid **data); +REGAL_DECL void REGAL_CALL plugin_glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL plugin_glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid **param); +REGAL_DECL void REGAL_CALL plugin_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadIdentityEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoaddEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixLoadfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultTransposedEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultTransposefEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultdEXT(GLenum mode, const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixMultfEXT(GLenum mode, const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glMatrixPopEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixPushEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL plugin_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glPushClientAttribDefaultEXT(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *param); +REGAL_DECL void REGAL_CALL plugin_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, const GLintptr offset); +#endif + +/** + ** GL_EXT_discard_framebuffer + **/ + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#if (defined(GL_EXT_DISCARD_FRAMEBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DISCARD_FRAMEBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER) +#define REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER +#endif + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DISCARD_FRAMEBUFFER +#define GL_COLOR_EXT 0x1800 /* 6144 */ +#define GL_DEPTH_EXT 0x1801 /* 6145 */ +#define GL_STENCIL_EXT 0x1802 /* 6146 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DISCARD_FRAMEBUFFER +typedef void (REGAL_CALL *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DISCARD_FRAMEBUFFER +#define glDiscardFramebufferEXT rglDiscardFramebufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DISCARD_FRAMEBUFFER +REGAL_DECL void REGAL_CALL glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DISCARD_FRAMEBUFFER +REGAL_DECL void REGAL_CALL plugin_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/** + ** GL_EXT_disjoint_timer_query + **/ + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_DISJOINT_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DISJOINT_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DISJOINT_TIMER_QUERY +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 /* 34916 */ +#define GL_TIMESTAMP_EXT 0x8e28 /* 36392 */ +#define GL_GPU_DISJOINT_EXT 0x8fbb /* 36795 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DISJOINT_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DISJOINT_TIMER_QUERY +#define glGetQueryObjectivEXT rglGetQueryObjectivEXT +#define glQueryCounterEXT rglQueryCounterEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DISJOINT_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glQueryCounterEXT(GLuint id, GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DISJOINT_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glQueryCounterEXT(GLuint id, GLenum target); +#endif + +/** + ** GL_EXT_draw_buffers2 + **/ + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_ENUM_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2 +#endif + +#if (defined(GL_EXT_DRAW_BUFFERS2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_BUFFERS2)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2 +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_BUFFERS2 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (REGAL_CALL *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (REGAL_CALL *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_BUFFERS2 +#define glColorMaskIndexedEXT rglColorMaskIndexedEXT +#define glDisableIndexedEXT rglDisableIndexedEXT +#define glEnableIndexedEXT rglEnableIndexedEXT +#define glGetBooleanIndexedvEXT rglGetBooleanIndexedvEXT +#define glGetIntegerIndexedvEXT rglGetIntegerIndexedvEXT +#define glIsEnabledIndexedEXT rglIsEnabledIndexedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_BUFFERS2 +REGAL_DECL GLboolean REGAL_CALL glIsEnabledIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glColorMaskIndexedEXT(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL glDisableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glEnableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL glGetBooleanIndexedvEXT(GLenum value, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetIntegerIndexedvEXT(GLenum value, GLuint index, GLint *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_BUFFERS2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabledIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glColorMaskIndexedEXT(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL plugin_glDisableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnableIndexedEXT(GLenum target, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetBooleanIndexedvEXT(GLenum value, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerIndexedvEXT(GLenum value, GLuint index, GLint *data); +#endif + +/** + ** GL_EXT_draw_instanced + **/ + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_ENUM_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED +#endif + +#if (defined(GL_EXT_DRAW_INSTANCED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_INSTANCED)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_INSTANCED +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_INSTANCED +#define glDrawArraysInstancedEXT rglDrawArraysInstancedEXT +#define glDrawElementsInstancedEXT rglDrawElementsInstancedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_INSTANCED +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/** + ** GL_EXT_draw_range_elements + **/ + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#if (defined(GL_EXT_DRAW_RANGE_ELEMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_DRAW_RANGE_ELEMENTS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS) +#define REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_DRAW_RANGE_ELEMENTS +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80e8 /* 33000 */ +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80e9 /* 33001 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_DRAW_RANGE_ELEMENTS +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_DRAW_RANGE_ELEMENTS +#define glDrawRangeElementsEXT rglDrawRangeElementsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_DRAW_RANGE_ELEMENTS +REGAL_DECL void REGAL_CALL glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_DRAW_RANGE_ELEMENTS +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +/** + ** GL_EXT_fog_coord + **/ + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_ENUM_GL_EXT_FOG_COORD) +#define REGAL_NO_ENUM_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD) +#define REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD) +#define REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FOG_COORD) +#define REGAL_NO_PLUGIN_GL_EXT_FOG_COORD +#endif + +#if (defined(GL_EXT_FOG_COORD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FOG_COORD)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FOG_COORD) +#define REGAL_NO_DECLARATION_GL_EXT_FOG_COORD +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FOG_COORD +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 /* 33872 */ +#define GL_FOG_COORDINATE_EXT 0x8451 /* 33873 */ +#define GL_FRAGMENT_DEPTH_EXT 0x8452 /* 33874 */ +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 /* 33875 */ +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 /* 33876 */ +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 /* 33877 */ +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 /* 33878 */ +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 /* 33879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FOG_COORD +typedef void (REGAL_CALL *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FOG_COORD +#define glFogCoordPointerEXT rglFogCoordPointerEXT +#define glFogCoorddEXT rglFogCoorddEXT +#define glFogCoorddvEXT rglFogCoorddvEXT +#define glFogCoordfEXT rglFogCoordfEXT +#define glFogCoordfvEXT rglFogCoordfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FOG_COORD +REGAL_DECL void REGAL_CALL glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glFogCoorddEXT(GLdouble coord); +REGAL_DECL void REGAL_CALL glFogCoorddvEXT(const GLdouble *coord); +REGAL_DECL void REGAL_CALL glFogCoordfEXT(GLfloat coord); +REGAL_DECL void REGAL_CALL glFogCoordfvEXT(const GLfloat *coord); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FOG_COORD +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddEXT(GLdouble coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddvEXT(const GLdouble *coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfEXT(GLfloat coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfvEXT(const GLfloat *coord); +#endif + +/** + ** GL_EXT_fragment_lighting + **/ + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_EXT_FRAGMENT_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING) +#define REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING +#endif + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAGMENT_LIGHTING +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 /* 33792 */ +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 /* 33793 */ +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 /* 33794 */ +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 /* 33795 */ +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 /* 33796 */ +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 /* 33797 */ +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 /* 33798 */ +#define GL_LIGHT_ENV_MODE_EXT 0x8407 /* 33799 */ +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 /* 33800 */ +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 /* 33801 */ +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840a /* 33802 */ +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840b /* 33803 */ +#define GL_FRAGMENT_LIGHT0_EXT 0x840c /* 33804 */ +#define GL_FRAGMENT_LIGHT1_EXT 0x840d /* 33805 */ +#define GL_FRAGMENT_LIGHT2_EXT 0x840e /* 33806 */ +#define GL_FRAGMENT_LIGHT3_EXT 0x840f /* 33807 */ +#define GL_FRAGMENT_LIGHT4_EXT 0x8410 /* 33808 */ +#define GL_FRAGMENT_LIGHT5_EXT 0x8411 /* 33809 */ +#define GL_FRAGMENT_LIGHT6_EXT 0x8412 /* 33810 */ +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 /* 33811 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAGMENT_LIGHTING +typedef void (REGAL_CALL *PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAGMENT_LIGHTING +#define glFragmentColorMaterialEXT rglFragmentColorMaterialEXT +#define glFragmentLightModelfEXT rglFragmentLightModelfEXT +#define glFragmentLightModelfvEXT rglFragmentLightModelfvEXT +#define glFragmentLightModeliEXT rglFragmentLightModeliEXT +#define glFragmentLightModelivEXT rglFragmentLightModelivEXT +#define glFragmentLightfEXT rglFragmentLightfEXT +#define glFragmentLightfvEXT rglFragmentLightfvEXT +#define glFragmentLightiEXT rglFragmentLightiEXT +#define glFragmentLightivEXT rglFragmentLightivEXT +#define glFragmentMaterialfEXT rglFragmentMaterialfEXT +#define glFragmentMaterialfvEXT rglFragmentMaterialfvEXT +#define glFragmentMaterialiEXT rglFragmentMaterialiEXT +#define glFragmentMaterialivEXT rglFragmentMaterialivEXT +#define glGetFragmentLightfvEXT rglGetFragmentLightfvEXT +#define glGetFragmentLightivEXT rglGetFragmentLightivEXT +#define glGetFragmentMaterialfvEXT rglGetFragmentMaterialfvEXT +#define glGetFragmentMaterialivEXT rglGetFragmentMaterialivEXT +#define glLightEnviEXT rglLightEnviEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL glFragmentColorMaterialEXT(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glFragmentLightModelfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightModelfvEXT(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightModeliEXT(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightModelivEXT(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightiEXT(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLightEnviEXT(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL plugin_glFragmentColorMaterialEXT(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfvEXT(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModeliEXT(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelivEXT(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightEnviEXT(GLenum pname, GLint param); +#endif + +/** + ** GL_EXT_framebuffer_blit + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_EXT 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_BLIT +#define glBlitFramebufferEXT rglBlitFramebufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_EXT_framebuffer_multisample + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_EXT 0x8d57 /* 36183 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE +#define glRenderbufferStorageMultisampleEXT rglRenderbufferStorageMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_framebuffer_multisample_blit_scaled + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#endif + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90ba /* 37050 */ +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90bb /* 37051 */ +#endif + +/** + ** GL_EXT_framebuffer_object + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_OBJECT +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x506 /* 1286 */ +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 /* 34024 */ +#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 /* 36007 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 /* 36057 */ +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda /* 36058 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd /* 36061 */ +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10_EXT 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12_EXT 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13_EXT 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14_EXT 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15_EXT 0x8cef /* 36079 */ +#define GL_DEPTH_ATTACHMENT_EXT 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT_EXT 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER_EXT 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER_EXT 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 /* 36164 */ +#define GL_STENCIL_INDEX1_EXT 0x8d46 /* 36166 */ +#define GL_STENCIL_INDEX4_EXT 0x8d47 /* 36167 */ +#define GL_STENCIL_INDEX8_EXT 0x8d48 /* 36168 */ +#define GL_STENCIL_INDEX16_EXT 0x8d49 /* 36169 */ +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 /* 36181 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_OBJECT +#define glBindFramebufferEXT rglBindFramebufferEXT +#define glBindRenderbufferEXT rglBindRenderbufferEXT +#define glCheckFramebufferStatusEXT rglCheckFramebufferStatusEXT +#define glDeleteFramebuffersEXT rglDeleteFramebuffersEXT +#define glDeleteRenderbuffersEXT rglDeleteRenderbuffersEXT +#define glFramebufferRenderbufferEXT rglFramebufferRenderbufferEXT +#define glFramebufferTexture1DEXT rglFramebufferTexture1DEXT +#define glFramebufferTexture2DEXT rglFramebufferTexture2DEXT +#define glFramebufferTexture3DEXT rglFramebufferTexture3DEXT +#define glGenFramebuffersEXT rglGenFramebuffersEXT +#define glGenRenderbuffersEXT rglGenRenderbuffersEXT +#define glGenerateMipmapEXT rglGenerateMipmapEXT +#define glGetFramebufferAttachmentParameterivEXT rglGetFramebufferAttachmentParameterivEXT +#define glGetRenderbufferParameterivEXT rglGetRenderbufferParameterivEXT +#define glIsFramebufferEXT rglIsFramebufferEXT +#define glIsRenderbufferEXT rglIsRenderbufferEXT +#define glRenderbufferStorageEXT rglRenderbufferStorageEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebufferEXT(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbufferEXT(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatusEXT(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebufferEXT(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmapEXT(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebufferEXT(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbufferEXT(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatusEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebufferEXT(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmapEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_EXT_framebuffer_sRGB + **/ + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_FRAMEBUFFER_SRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8db9 /* 36281 */ +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8dba /* 36282 */ +#endif + +/** + ** GL_EXT_geometry_shader4 + **/ + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4 +#endif + +#if (defined(GL_EXT_GEOMETRY_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GEOMETRY_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4) +#define REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_GEOMETRY_SHADER4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 /* 34370 */ +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8b4b /* 35659 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8da8 /* 36264 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8da9 /* 36265 */ +#define GL_GEOMETRY_SHADER_EXT 0x8dd9 /* 36313 */ +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8dda /* 36314 */ +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8ddb /* 36315 */ +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8ddc /* 36316 */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8ddd /* 36317 */ +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8dde /* 36318 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8de1 /* 36321 */ +#define GL_LINES_ADJACENCY_EXT 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY_EXT 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY_EXT 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GEOMETRY_SHADER4 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GEOMETRY_SHADER4 +#define glFramebufferTextureEXT rglFramebufferTextureEXT +#define glFramebufferTextureFaceEXT rglFramebufferTextureFaceEXT +#define glProgramParameteriEXT rglProgramParameteriEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GEOMETRY_SHADER4 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); +#endif + +/** + ** GL_EXT_gpu_program_parameters + **/ + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_ENUM_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#if (defined(GL_EXT_GPU_PROGRAM_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GPU_PROGRAM_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GPU_PROGRAM_PARAMETERS +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GPU_PROGRAM_PARAMETERS +#define glProgramEnvParameters4fvEXT rglProgramEnvParameters4fvEXT +#define glProgramLocalParameters4fvEXT rglProgramLocalParameters4fvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GPU_PROGRAM_PARAMETERS +REGAL_DECL void REGAL_CALL glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GPU_PROGRAM_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +/** + ** GL_EXT_gpu_shader4 + **/ + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_ENUM_GL_EXT_GPU_SHADER4) +#define REGAL_NO_ENUM_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4) +#define REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4) +#define REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4) +#define REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4 +#endif + +#if (defined(GL_EXT_GPU_SHADER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_GPU_SHADER4)) && !defined(REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4) +#define REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4 +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_GPU_SHADER4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd /* 35069 */ +#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 /* 36288 */ +#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 /* 36289 */ +#define GL_SAMPLER_BUFFER_EXT 0x8dc2 /* 36290 */ +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 /* 36291 */ +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 /* 36292 */ +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 /* 36293 */ +#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 /* 36294 */ +#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 /* 36295 */ +#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 /* 36296 */ +#define GL_INT_SAMPLER_1D_EXT 0x8dc9 /* 36297 */ +#define GL_INT_SAMPLER_2D_EXT 0x8dca /* 36298 */ +#define GL_INT_SAMPLER_3D_EXT 0x8dcb /* 36299 */ +#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc /* 36300 */ +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd /* 36301 */ +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce /* 36302 */ +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf /* 36303 */ +#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 /* 36304 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 /* 36305 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 /* 36306 */ +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 /* 36307 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 /* 36308 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 /* 36309 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 /* 36310 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 /* 36311 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 /* 36312 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_GPU_SHADER4 +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_GPU_SHADER4 +#define glBindFragDataLocationEXT rglBindFragDataLocationEXT +#define glGetFragDataLocationEXT rglGetFragDataLocationEXT +#define glGetUniformuivEXT rglGetUniformuivEXT +#define glGetVertexAttribIivEXT rglGetVertexAttribIivEXT +#define glGetVertexAttribIuivEXT rglGetVertexAttribIuivEXT +#define glUniform1uiEXT rglUniform1uiEXT +#define glUniform1uivEXT rglUniform1uivEXT +#define glUniform2uiEXT rglUniform2uiEXT +#define glUniform2uivEXT rglUniform2uivEXT +#define glUniform3uiEXT rglUniform3uiEXT +#define glUniform3uivEXT rglUniform3uivEXT +#define glUniform4uiEXT rglUniform4uiEXT +#define glUniform4uivEXT rglUniform4uivEXT +#define glVertexAttribI1iEXT rglVertexAttribI1iEXT +#define glVertexAttribI1ivEXT rglVertexAttribI1ivEXT +#define glVertexAttribI1uiEXT rglVertexAttribI1uiEXT +#define glVertexAttribI1uivEXT rglVertexAttribI1uivEXT +#define glVertexAttribI2iEXT rglVertexAttribI2iEXT +#define glVertexAttribI2ivEXT rglVertexAttribI2ivEXT +#define glVertexAttribI2uiEXT rglVertexAttribI2uiEXT +#define glVertexAttribI2uivEXT rglVertexAttribI2uivEXT +#define glVertexAttribI3iEXT rglVertexAttribI3iEXT +#define glVertexAttribI3ivEXT rglVertexAttribI3ivEXT +#define glVertexAttribI3uiEXT rglVertexAttribI3uiEXT +#define glVertexAttribI3uivEXT rglVertexAttribI3uivEXT +#define glVertexAttribI4bvEXT rglVertexAttribI4bvEXT +#define glVertexAttribI4iEXT rglVertexAttribI4iEXT +#define glVertexAttribI4ivEXT rglVertexAttribI4ivEXT +#define glVertexAttribI4svEXT rglVertexAttribI4svEXT +#define glVertexAttribI4ubvEXT rglVertexAttribI4ubvEXT +#define glVertexAttribI4uiEXT rglVertexAttribI4uiEXT +#define glVertexAttribI4uivEXT rglVertexAttribI4uivEXT +#define glVertexAttribI4usvEXT rglVertexAttribI4usvEXT +#define glVertexAttribIPointerEXT rglVertexAttribIPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_GPU_SHADER4 +REGAL_DECL GLint REGAL_CALL glGetFragDataLocationEXT(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL glGetUniformuivEXT(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glUniform1uiEXT(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribI1iEXT(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI1uiEXT(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4bvEXT(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4svEXT(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4usvEXT(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_GPU_SHADER4 +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataLocationEXT(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetUniformuivEXT(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glUniform1uiEXT(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1iEXT(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uiEXT(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4bvEXT(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ivEXT(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4svEXT(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uivEXT(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4usvEXT(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_histogram + **/ + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_ENUM_GL_EXT_HISTOGRAM) +#define REGAL_NO_ENUM_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM) +#define REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM) +#define REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM) +#define REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM +#endif + +#if (defined(GL_EXT_HISTOGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_HISTOGRAM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM) +#define REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_HISTOGRAM +#define GL_HISTOGRAM_EXT 0x8024 /* 32804 */ +#define GL_PROXY_HISTOGRAM_EXT 0x8025 /* 32805 */ +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 /* 32806 */ +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 /* 32807 */ +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 /* 32808 */ +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 /* 32809 */ +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802a /* 32810 */ +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802b /* 32811 */ +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802c /* 32812 */ +#define GL_HISTOGRAM_SINK_EXT 0x802d /* 32813 */ +#define GL_MINMAX_EXT 0x802e /* 32814 */ +#define GL_MINMAX_FORMAT_EXT 0x802f /* 32815 */ +#define GL_MINMAX_SINK_EXT 0x8030 /* 32816 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_HISTOGRAM +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (REGAL_CALL *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLRESETMINMAXEXTPROC)(GLenum target); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_HISTOGRAM +#define glGetHistogramEXT rglGetHistogramEXT +#define glGetHistogramParameterfvEXT rglGetHistogramParameterfvEXT +#define glGetHistogramParameterivEXT rglGetHistogramParameterivEXT +#define glGetMinmaxEXT rglGetMinmaxEXT +#define glGetMinmaxParameterfvEXT rglGetMinmaxParameterfvEXT +#define glGetMinmaxParameterivEXT rglGetMinmaxParameterivEXT +#define glHistogramEXT rglHistogramEXT +#define glMinmaxEXT rglMinmaxEXT +#define glResetHistogramEXT rglResetHistogramEXT +#define glResetMinmaxEXT rglResetMinmaxEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_HISTOGRAM +REGAL_DECL void REGAL_CALL glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL glResetHistogramEXT(GLenum target); +REGAL_DECL void REGAL_CALL glResetMinmaxEXT(GLenum target); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_HISTOGRAM +REGAL_DECL void REGAL_CALL plugin_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); +REGAL_DECL void REGAL_CALL plugin_glResetHistogramEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glResetMinmaxEXT(GLenum target); +#endif + +/** + ** GL_EXT_index_func + **/ + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_ENUM_GL_EXT_INDEX_FUNC) +#define REGAL_NO_ENUM_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC) +#define REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC) +#define REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC) +#define REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC +#endif + +#if (defined(GL_EXT_INDEX_FUNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_INDEX_FUNC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC) +#define REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_INDEX_FUNC +typedef void (REGAL_CALL *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_INDEX_FUNC +#define glIndexFuncEXT rglIndexFuncEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_INDEX_FUNC +REGAL_DECL void REGAL_CALL glIndexFuncEXT(GLenum func, GLfloat ref); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_INDEX_FUNC +REGAL_DECL void REGAL_CALL plugin_glIndexFuncEXT(GLenum func, GLfloat ref); +#endif + +/** + ** GL_EXT_index_material + **/ + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_ENUM_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_ENUM_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL +#endif + +#if (defined(GL_EXT_INDEX_MATERIAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_INDEX_MATERIAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL) +#define REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_INDEX_MATERIAL +typedef void (REGAL_CALL *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_INDEX_MATERIAL +#define glIndexMaterialEXT rglIndexMaterialEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_INDEX_MATERIAL +REGAL_DECL void REGAL_CALL glIndexMaterialEXT(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_INDEX_MATERIAL +REGAL_DECL void REGAL_CALL plugin_glIndexMaterialEXT(GLenum face, GLenum mode); +#endif + +/** + ** GL_EXT_light_texture + **/ + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE +#endif + +#if (defined(GL_EXT_LIGHT_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_LIGHT_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_LIGHT_TEXTURE +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 /* 33609 */ +#define GL_FRAGMENT_NORMAL_EXT 0x834a /* 33610 */ +#define GL_FRAGMENT_COLOR_EXT 0x834c /* 33612 */ +#define GL_ATTENUATION_EXT 0x834d /* 33613 */ +#define GL_SHADOW_ATTENUATION_EXT 0x834e /* 33614 */ +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834f /* 33615 */ +#define GL_TEXTURE_LIGHT_EXT 0x8350 /* 33616 */ +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 /* 33617 */ +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* 33618 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_LIGHT_TEXTURE +typedef void (REGAL_CALL *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void (REGAL_CALL *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_LIGHT_TEXTURE +#define glApplyTextureEXT rglApplyTextureEXT +#define glTextureLightEXT rglTextureLightEXT +#define glTextureMaterialEXT rglTextureMaterialEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_LIGHT_TEXTURE +REGAL_DECL void REGAL_CALL glApplyTextureEXT(GLenum mode); +REGAL_DECL void REGAL_CALL glTextureLightEXT(GLenum pname); +REGAL_DECL void REGAL_CALL glTextureMaterialEXT(GLenum face, GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_LIGHT_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glApplyTextureEXT(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glTextureLightEXT(GLenum pname); +REGAL_DECL void REGAL_CALL plugin_glTextureMaterialEXT(GLenum face, GLenum mode); +#endif + +/** + ** GL_EXT_map_buffer_range + **/ + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE +#endif + +#if (defined(GL_EXT_MAP_BUFFER_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MAP_BUFFER_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE) +#define REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE +#endif + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MAP_BUFFER_RANGE +#define GL_MAP_READ_BIT_EXT 0x1 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x10 /* 16 */ +#define GL_MAP_WRITE_BIT_EXT 0x2 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x20 /* 32 */ +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x4 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MAP_BUFFER_RANGE +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (REGAL_CALL *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MAP_BUFFER_RANGE +#define glFlushMappedBufferRangeEXT rglFlushMappedBufferRangeEXT +#define glMapBufferRangeEXT rglMapBufferRangeEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MAP_BUFFER_RANGE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +REGAL_DECL void REGAL_CALL plugin_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/** + ** GL_EXT_multi_draw_arrays + **/ + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_ENUM_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#if (defined(GL_EXT_MULTI_DRAW_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTI_DRAW_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS) +#define REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTI_DRAW_ARRAYS +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTI_DRAW_ARRAYS +#define glMultiDrawArraysEXT rglMultiDrawArraysEXT +#define glMultiDrawElementsEXT rglMultiDrawElementsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTI_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTI_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/** + ** GL_EXT_multisample + **/ + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE +#endif + +#if (defined(GL_EXT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTISAMPLE +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE_EXT 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809f /* 32927 */ +#define GL_SAMPLE_MASK_EXT 0x80a0 /* 32928 */ +#define GL_1PASS_EXT 0x80a1 /* 32929 */ +#define GL_2PASS_0_EXT 0x80a2 /* 32930 */ +#define GL_2PASS_1_EXT 0x80a3 /* 32931 */ +#define GL_4PASS_0_EXT 0x80a4 /* 32932 */ +#define GL_4PASS_1_EXT 0x80a5 /* 32933 */ +#define GL_4PASS_2_EXT 0x80a6 /* 32934 */ +#define GL_4PASS_3_EXT 0x80a7 /* 32935 */ +#define GL_SAMPLE_BUFFERS_EXT 0x80a8 /* 32936 */ +#define GL_SAMPLES_EXT 0x80a9 /* 32937 */ +#define GL_SAMPLE_MASK_VALUE_EXT 0x80aa /* 32938 */ +#define GL_SAMPLE_MASK_INVERT_EXT 0x80ab /* 32939 */ +#define GL_SAMPLE_PATTERN_EXT 0x80ac /* 32940 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLE +#define glSampleMaskEXT rglSampleMaskEXT +#define glSamplePatternEXT rglSamplePatternEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleMaskEXT(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL glSamplePatternEXT(GLenum pattern); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleMaskEXT(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glSamplePatternEXT(GLenum pattern); +#endif + +/** + ** GL_EXT_multisampled_render_to_texture + **/ + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8d6c /* 36204 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +#define glFramebufferTexture2DMultisampleEXT rglFramebufferTexture2DMultisampleEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/** + ** GL_EXT_multiview_draw_buffers + **/ + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#if (defined(GL_EXT_MULTIVIEW_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_MULTIVIEW_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#endif + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#define GL_COLOR_ATTACHMENT_EXT 0x90f0 /* 37104 */ +#define GL_MULTIVIEW_EXT 0x90f1 /* 37105 */ +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90f2 /* 37106 */ +#define GL_DRAW_BUFFER_EXT 0xc01 /* 3073 */ +#define GL_READ_BUFFER_EXT 0xc02 /* 3074 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_MULTIVIEW_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum *location, const GLint *indices); +typedef void (REGAL_CALL *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint *data); +typedef void (REGAL_CALL *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_MULTIVIEW_DRAW_BUFFERS +#define glDrawBuffersIndexedEXT rglDrawBuffersIndexedEXT +#define glGetIntegeri_vEXT rglGetIntegeri_vEXT +#define glReadBufferIndexedEXT rglReadBufferIndexedEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_MULTIVIEW_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersIndexedEXT(GLint n, const GLenum *location, const GLint *indices); +REGAL_DECL void REGAL_CALL glGetIntegeri_vEXT(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL glReadBufferIndexedEXT(GLenum src, GLint index); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_MULTIVIEW_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersIndexedEXT(GLint n, const GLenum *location, const GLint *indices); +REGAL_DECL void REGAL_CALL plugin_glGetIntegeri_vEXT(GLenum target, GLuint index, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glReadBufferIndexedEXT(GLenum src, GLint index); +#endif + +/** + ** GL_EXT_occlusion_query_boolean + **/ + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#if (defined(GL_EXT_OCCLUSION_QUERY_BOOLEAN) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_OCCLUSION_QUERY_BOOLEAN)) && !defined(REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN) +#define REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#endif + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#define GL_CURRENT_QUERY_EXT 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_EXT 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 /* 34919 */ +#define GL_ANY_SAMPLES_PASSED_EXT 0x8c2f /* 35887 */ +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8d6a /* 36202 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_OCCLUSION_QUERY_BOOLEAN +typedef GLboolean (REGAL_CALL *PFNGLISQUERYEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_OCCLUSION_QUERY_BOOLEAN +#define glBeginQueryEXT rglBeginQueryEXT +#define glDeleteQueriesEXT rglDeleteQueriesEXT +#define glEndQueryEXT rglEndQueryEXT +#define glGenQueriesEXT rglGenQueriesEXT +#define glGetQueryObjectuivEXT rglGetQueryObjectuivEXT +#define glGetQueryivEXT rglGetQueryivEXT +#define glIsQueryEXT rglIsQueryEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_OCCLUSION_QUERY_BOOLEAN +REGAL_DECL GLboolean REGAL_CALL glIsQueryEXT(GLuint id); +REGAL_DECL void REGAL_CALL glBeginQueryEXT(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQueryEXT(GLenum target); +REGAL_DECL void REGAL_CALL glGenQueriesEXT(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_OCCLUSION_QUERY_BOOLEAN +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQueryEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginQueryEXT(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQueryEXT(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenQueriesEXT(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_EXT_packed_depth_stencil + **/ + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_EXT_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_EXT 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_EXT 0x84fa /* 34042 */ +#define GL_DEPTH24_STENCIL8_EXT 0x88f0 /* 35056 */ +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 /* 35057 */ +#endif + +/** + ** GL_EXT_packed_float + **/ + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_FLOAT +#endif + +#if (defined(GL_EXT_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_FLOAT +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_FLOAT +#define GL_R11F_G11F_B10F_EXT 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8c3b /* 35899 */ +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8c3c /* 35900 */ +#endif + +/** + ** GL_EXT_packed_pixels + **/ + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_TYPEDEF_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_NAMESPACE_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_PLUGIN_GL_EXT_PACKED_PIXELS +#endif + +#if (defined(GL_EXT_PACKED_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PACKED_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PACKED_PIXELS) +#define REGAL_NO_DECLARATION_GL_EXT_PACKED_PIXELS +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PACKED_PIXELS +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 /* 32818 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 /* 32819 */ +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 /* 32820 */ +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 /* 32821 */ +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 /* 32822 */ +#endif + +/** + ** GL_EXT_paletted_texture + **/ + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE +#endif + +#if (defined(GL_EXT_PALETTED_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PALETTED_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PALETTED_TEXTURE +#define GL_COLOR_TABLE_FORMAT_EXT 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH_EXT 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80df /* 32991 */ +#define GL_COLOR_INDEX1_EXT 0x80e2 /* 32994 */ +#define GL_COLOR_INDEX2_EXT 0x80e3 /* 32995 */ +#define GL_COLOR_INDEX4_EXT 0x80e4 /* 32996 */ +#define GL_COLOR_INDEX8_EXT 0x80e5 /* 32997 */ +#define GL_COLOR_INDEX12_EXT 0x80e6 /* 32998 */ +#define GL_COLOR_INDEX16_EXT 0x80e7 /* 32999 */ +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed /* 33005 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PALETTED_TEXTURE +typedef void (REGAL_CALL *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PALETTED_TEXTURE +#define glColorTableEXT rglColorTableEXT +#define glGetColorTableEXT rglGetColorTableEXT +#define glGetColorTableParameterfvEXT rglGetColorTableParameterfvEXT +#define glGetColorTableParameterivEXT rglGetColorTableParameterivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PALETTED_TEXTURE +REGAL_DECL void REGAL_CALL glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PALETTED_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_EXT_pixel_buffer_object + **/ + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_EXT 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88ef /* 35055 */ +#endif + +/** + ** GL_EXT_pixel_transform + **/ + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM +#endif + +#if (defined(GL_EXT_PIXEL_TRANSFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PIXEL_TRANSFORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM) +#define REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PIXEL_TRANSFORM +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 /* 33584 */ +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 /* 33585 */ +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 /* 33586 */ +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 /* 33587 */ +#define GL_CUBIC_EXT 0x8334 /* 33588 */ +#define GL_AVERAGE_EXT 0x8335 /* 33589 */ +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 /* 33590 */ +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 /* 33591 */ +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 /* 33592 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PIXEL_TRANSFORM +typedef void (REGAL_CALL *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PIXEL_TRANSFORM +#define glGetPixelTransformParameterfvEXT rglGetPixelTransformParameterfvEXT +#define glGetPixelTransformParameterivEXT rglGetPixelTransformParameterivEXT +#define glPixelTransformParameterfEXT rglPixelTransformParameterfEXT +#define glPixelTransformParameterfvEXT rglPixelTransformParameterfvEXT +#define glPixelTransformParameteriEXT rglPixelTransformParameteriEXT +#define glPixelTransformParameterivEXT rglPixelTransformParameterivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PIXEL_TRANSFORM +REGAL_DECL void REGAL_CALL glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glPixelTransformParameterfEXT(GLenum target, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPixelTransformParameteriEXT(GLenum target, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PIXEL_TRANSFORM +REGAL_DECL void REGAL_CALL plugin_glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterfEXT(GLenum target, GLenum pname, const GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameteriEXT(GLenum target, GLenum pname, const GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_EXT_point_parameters + **/ + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS +#endif + +#if (defined(GL_EXT_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_POINT_PARAMETERS +#define GL_POINT_SIZE_MIN_EXT 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX_EXT 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 /* 33064 */ +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 /* 33065 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_POINT_PARAMETERS +#define glPointParameterfEXT rglPointParameterfEXT +#define glPointParameterfvEXT rglPointParameterfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvEXT(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfEXT(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvEXT(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_EXT_polygon_offset + **/ + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET +#endif + +#if (defined(GL_EXT_POLYGON_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_POLYGON_OFFSET)) && !defined(REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET) +#define REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_POLYGON_OFFSET +#define GL_POLYGON_OFFSET_EXT 0x8037 /* 32823 */ +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 /* 32824 */ +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 /* 32825 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_POLYGON_OFFSET +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_POLYGON_OFFSET +#define glPolygonOffsetEXT rglPolygonOffsetEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_POLYGON_OFFSET +REGAL_DECL void REGAL_CALL glPolygonOffsetEXT(GLfloat factor, GLfloat bias); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_POLYGON_OFFSET +REGAL_DECL void REGAL_CALL plugin_glPolygonOffsetEXT(GLfloat factor, GLfloat bias); +#endif + +/** + ** GL_EXT_provoking_vertex + **/ + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX +#endif + +#if (defined(GL_EXT_PROVOKING_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_PROVOKING_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX) +#define REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_PROVOKING_VERTEX +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c /* 36428 */ +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d /* 36429 */ +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e /* 36430 */ +#define GL_PROVOKING_VERTEX_EXT 0x8e4f /* 36431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_PROVOKING_VERTEX +typedef void (REGAL_CALL *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_PROVOKING_VERTEX +#define glProvokingVertexEXT rglProvokingVertexEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL glProvokingVertexEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_PROVOKING_VERTEX +REGAL_DECL void REGAL_CALL plugin_glProvokingVertexEXT(GLenum mode); +#endif + +/** + ** GL_EXT_read_format_bgra + **/ + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_TYPEDEF_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_NAMESPACE_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_PLUGIN_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_PLUGIN_GL_EXT_READ_FORMAT_BGRA +#endif + +#if (defined(GL_EXT_READ_FORMAT_BGRA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_READ_FORMAT_BGRA)) && !defined(REGAL_NO_DECLARATION_GL_EXT_READ_FORMAT_BGRA) +#define REGAL_NO_DECLARATION_GL_EXT_READ_FORMAT_BGRA +#endif + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_READ_FORMAT_BGRA +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 /* 33637 */ +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 /* 33638 */ +#endif + +/** + ** GL_EXT_rescale_normal + **/ + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_TYPEDEF_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_NAMESPACE_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_PLUGIN_GL_EXT_RESCALE_NORMAL +#endif + +#if (defined(GL_EXT_RESCALE_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_RESCALE_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_RESCALE_NORMAL) +#define REGAL_NO_DECLARATION_GL_EXT_RESCALE_NORMAL +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_RESCALE_NORMAL +#define GL_RESCALE_NORMAL_EXT 0x803a /* 32826 */ +#endif + +/** + ** GL_EXT_robustness + **/ + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GL_EXT_ROBUSTNESS) +#define REGAL_NO_ENUM_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS +#endif + +#if (defined(GL_EXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS +#endif + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_ROBUSTNESS +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 /* 33362 */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 /* 33363 */ +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 /* 33364 */ +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 /* 33365 */ +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 /* 33366 */ +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 /* 33377 */ +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90f3 /* 37107 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_ROBUSTNESS +typedef void (REGAL_CALL *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (REGAL_CALL *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_ROBUSTNESS +#define glGetnUniformfvEXT rglGetnUniformfvEXT +#define glGetnUniformivEXT rglGetnUniformivEXT +#define glReadnPixelsEXT rglReadnPixelsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_ROBUSTNESS +REGAL_DECL void REGAL_CALL glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_ROBUSTNESS +REGAL_DECL void REGAL_CALL plugin_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +#endif + +/** + ** GL_EXT_sRGB + **/ + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_SRGB) +#define REGAL_NO_ENUM_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_SRGB +#endif + +#if (defined(GL_EXT_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_SRGB +#endif + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SRGB +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 /* 33296 */ +#endif + +/** + ** GL_EXT_scene_marker + **/ + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_ENUM_GL_EXT_SCENE_MARKER) +#define REGAL_NO_ENUM_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER) +#define REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER) +#define REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER) +#define REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER +#endif + +#if (defined(GL_EXT_SCENE_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SCENE_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER) +#define REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER +#endif + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SCENE_MARKER +typedef void (REGAL_CALL *PFNGLBEGINSCENEEXTPROC)(void); +typedef void (REGAL_CALL *PFNGLENDSCENEEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SCENE_MARKER +#define glBeginSceneEXT rglBeginSceneEXT +#define glEndSceneEXT rglEndSceneEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SCENE_MARKER +REGAL_DECL void REGAL_CALL glBeginSceneEXT(void); +REGAL_DECL void REGAL_CALL glEndSceneEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SCENE_MARKER +REGAL_DECL void REGAL_CALL plugin_glBeginSceneEXT(void); +REGAL_DECL void REGAL_CALL plugin_glEndSceneEXT(void); +#endif + +/** + ** GL_EXT_secondary_color + **/ + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR +#endif + +#if (defined(GL_EXT_SECONDARY_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SECONDARY_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SECONDARY_COLOR +#define GL_COLOR_SUM_EXT 0x8458 /* 33880 */ +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 /* 33881 */ +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a /* 33882 */ +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b /* 33883 */ +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c /* 33884 */ +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d /* 33885 */ +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e /* 33886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SECONDARY_COLOR +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SECONDARY_COLOR +#define glSecondaryColor3bEXT rglSecondaryColor3bEXT +#define glSecondaryColor3bvEXT rglSecondaryColor3bvEXT +#define glSecondaryColor3dEXT rglSecondaryColor3dEXT +#define glSecondaryColor3dvEXT rglSecondaryColor3dvEXT +#define glSecondaryColor3fEXT rglSecondaryColor3fEXT +#define glSecondaryColor3fvEXT rglSecondaryColor3fvEXT +#define glSecondaryColor3iEXT rglSecondaryColor3iEXT +#define glSecondaryColor3ivEXT rglSecondaryColor3ivEXT +#define glSecondaryColor3sEXT rglSecondaryColor3sEXT +#define glSecondaryColor3svEXT rglSecondaryColor3svEXT +#define glSecondaryColor3ubEXT rglSecondaryColor3ubEXT +#define glSecondaryColor3ubvEXT rglSecondaryColor3ubvEXT +#define glSecondaryColor3uiEXT rglSecondaryColor3uiEXT +#define glSecondaryColor3uivEXT rglSecondaryColor3uivEXT +#define glSecondaryColor3usEXT rglSecondaryColor3usEXT +#define glSecondaryColor3usvEXT rglSecondaryColor3usvEXT +#define glSecondaryColorPointerEXT rglSecondaryColorPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SECONDARY_COLOR +REGAL_DECL void REGAL_CALL glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubvEXT(const GLubyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3uivEXT(const GLuint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3usvEXT(const GLushort *v); +REGAL_DECL void REGAL_CALL glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SECONDARY_COLOR +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bvEXT(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dvEXT(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fvEXT(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ivEXT(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3svEXT(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubvEXT(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uivEXT(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usvEXT(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_separate_shader_objects + **/ + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#if (defined(GL_EXT_SEPARATE_SHADER_OBJECTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SEPARATE_SHADER_OBJECTS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS) +#define REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SEPARATE_SHADER_OBJECTS +#define GL_ACTIVE_PROGRAM_EXT 0x8b8d /* 35725 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SHADER_OBJECTS +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string); +typedef void (REGAL_CALL *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SHADER_OBJECTS +#define glActiveProgramEXT rglActiveProgramEXT +#define glCreateShaderProgramEXT rglCreateShaderProgramEXT +#define glUseShaderProgramEXT rglUseShaderProgramEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLuint REGAL_CALL glCreateShaderProgramEXT(GLenum type, const GLchar *string); +REGAL_DECL void REGAL_CALL glActiveProgramEXT(GLuint program); +REGAL_DECL void REGAL_CALL glUseShaderProgramEXT(GLenum type, GLuint program); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SHADER_OBJECTS +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShaderProgramEXT(GLenum type, const GLchar *string); +REGAL_DECL void REGAL_CALL plugin_glActiveProgramEXT(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glUseShaderProgramEXT(GLenum type, GLuint program); +#endif + +/** + ** GL_EXT_separate_specular_color + **/ + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_TYPEDEF_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_NAMESPACE_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_PLUGIN_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#if (defined(GL_EXT_SEPARATE_SPECULAR_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SEPARATE_SPECULAR_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SPECULAR_COLOR) +#define REGAL_NO_DECLARATION_GL_EXT_SEPARATE_SPECULAR_COLOR +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SEPARATE_SPECULAR_COLOR +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81f8 /* 33272 */ +#define GL_SINGLE_COLOR_EXT 0x81f9 /* 33273 */ +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81fa /* 33274 */ +#endif + +/** + ** GL_EXT_shader_framebuffer_fetch + **/ + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_PLUGIN_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#if (defined(GL_EXT_SHADER_FRAMEBUFFER_FETCH) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADER_FRAMEBUFFER_FETCH)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADER_FRAMEBUFFER_FETCH) +#define REGAL_NO_DECLARATION_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#endif + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADER_FRAMEBUFFER_FETCH +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8a52 /* 35410 */ +#endif + +/** + ** GL_EXT_shader_image_load_store + **/ + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#if (defined(GL_EXT_SHADER_IMAGE_LOAD_STORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADER_IMAGE_LOAD_STORE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE) +#define REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADER_IMAGE_LOAD_STORE +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x1 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x100 /* 256 */ +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x1000 /* 4096 */ +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x2 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x20 /* 32 */ +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x200 /* 512 */ +#define GL_UNIFORM_BARRIER_BIT_EXT 0x4 +#define GL_COMMAND_BARRIER_BIT_EXT 0x40 /* 64 */ +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x400 /* 1024 */ +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x8 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x80 /* 128 */ +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x800 /* 2048 */ +#define GL_MAX_IMAGE_UNITS_EXT 0x8f38 /* 36664 */ +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8f39 /* 36665 */ +#define GL_IMAGE_BINDING_NAME_EXT 0x8f3a /* 36666 */ +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8f3b /* 36667 */ +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8f3c /* 36668 */ +#define GL_IMAGE_BINDING_LAYER_EXT 0x8f3d /* 36669 */ +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8f3e /* 36670 */ +#define GL_IMAGE_1D_EXT 0x904c /* 36940 */ +#define GL_IMAGE_2D_EXT 0x904d /* 36941 */ +#define GL_IMAGE_3D_EXT 0x904e /* 36942 */ +#define GL_IMAGE_2D_RECT_EXT 0x904f /* 36943 */ +#define GL_IMAGE_CUBE_EXT 0x9050 /* 36944 */ +#define GL_IMAGE_BUFFER_EXT 0x9051 /* 36945 */ +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 /* 36946 */ +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 /* 36947 */ +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 /* 36948 */ +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 /* 36949 */ +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 /* 36950 */ +#define GL_INT_IMAGE_1D_EXT 0x9057 /* 36951 */ +#define GL_INT_IMAGE_2D_EXT 0x9058 /* 36952 */ +#define GL_INT_IMAGE_3D_EXT 0x9059 /* 36953 */ +#define GL_INT_IMAGE_2D_RECT_EXT 0x905a /* 36954 */ +#define GL_INT_IMAGE_CUBE_EXT 0x905b /* 36955 */ +#define GL_INT_IMAGE_BUFFER_EXT 0x905c /* 36956 */ +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905d /* 36957 */ +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905e /* 36958 */ +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905f /* 36959 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 /* 36960 */ +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 /* 36961 */ +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 /* 36962 */ +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 /* 36963 */ +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 /* 36964 */ +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 /* 36965 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 /* 36966 */ +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 /* 36967 */ +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 /* 36968 */ +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 /* 36969 */ +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906a /* 36970 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906b /* 36971 */ +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906c /* 36972 */ +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906d /* 36973 */ +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906e /* 36974 */ +#define GL_ALL_BARRIER_BITS_EXT 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SHADER_IMAGE_LOAD_STORE +typedef void (REGAL_CALL *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (REGAL_CALL *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SHADER_IMAGE_LOAD_STORE +#define glBindImageTextureEXT rglBindImageTextureEXT +#define glMemoryBarrierEXT rglMemoryBarrierEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +REGAL_DECL void REGAL_CALL glMemoryBarrierEXT(GLbitfield barriers); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SHADER_IMAGE_LOAD_STORE +REGAL_DECL void REGAL_CALL plugin_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +REGAL_DECL void REGAL_CALL plugin_glMemoryBarrierEXT(GLbitfield barriers); +#endif + +/** + ** GL_EXT_shadow_samplers + **/ + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_TYPEDEF_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_NAMESPACE_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_PLUGIN_GL_EXT_SHADOW_SAMPLERS +#endif + +#if (defined(GL_EXT_SHADOW_SAMPLERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHADOW_SAMPLERS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHADOW_SAMPLERS) +#define REGAL_NO_DECLARATION_GL_EXT_SHADOW_SAMPLERS +#endif + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHADOW_SAMPLERS +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884d /* 34893 */ +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884e /* 34894 */ +#define GL_SAMPLER_2D_SHADOW_EXT 0x8b62 /* 35682 */ +#endif + +/** + ** GL_EXT_shared_texture_palette + **/ + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_TYPEDEF_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_NAMESPACE_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_PLUGIN_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#if (defined(GL_EXT_SHARED_TEXTURE_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SHARED_TEXTURE_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SHARED_TEXTURE_PALETTE) +#define REGAL_NO_DECLARATION_GL_EXT_SHARED_TEXTURE_PALETTE +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_SHARED_TEXTURE_PALETTE +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81fb /* 33275 */ +#endif + +/** + ** GL_EXT_stencil_clear_tag + **/ + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#if (defined(GL_EXT_STENCIL_CLEAR_TAG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_CLEAR_TAG)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_CLEAR_TAG +#define GL_STENCIL_TAG_BITS_EXT 0x88f2 /* 35058 */ +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88f3 /* 35059 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_STENCIL_CLEAR_TAG +typedef void (REGAL_CALL *PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_STENCIL_CLEAR_TAG +#define glStencilClearTagEXT rglStencilClearTagEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_STENCIL_CLEAR_TAG +REGAL_DECL void REGAL_CALL glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_STENCIL_CLEAR_TAG +REGAL_DECL void REGAL_CALL plugin_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +/** + ** GL_EXT_stencil_two_side + **/ + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE +#endif + +#if (defined(GL_EXT_STENCIL_TWO_SIDE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_TWO_SIDE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_TWO_SIDE +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 /* 35088 */ +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 /* 35089 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_STENCIL_TWO_SIDE +typedef void (REGAL_CALL *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_STENCIL_TWO_SIDE +#define glActiveStencilFaceEXT rglActiveStencilFaceEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_STENCIL_TWO_SIDE +REGAL_DECL void REGAL_CALL glActiveStencilFaceEXT(GLenum face); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_STENCIL_TWO_SIDE +REGAL_DECL void REGAL_CALL plugin_glActiveStencilFaceEXT(GLenum face); +#endif + +/** + ** GL_EXT_stencil_wrap + **/ + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_TYPEDEF_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_NAMESPACE_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_PLUGIN_GL_EXT_STENCIL_WRAP +#endif + +#if (defined(GL_EXT_STENCIL_WRAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_STENCIL_WRAP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_STENCIL_WRAP) +#define REGAL_NO_DECLARATION_GL_EXT_STENCIL_WRAP +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_STENCIL_WRAP +#define GL_INCR_WRAP_EXT 0x8507 /* 34055 */ +#define GL_DECR_WRAP_EXT 0x8508 /* 34056 */ +#endif + +/** + ** GL_EXT_subtexture + **/ + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_SUBTEXTURE) +#define REGAL_NO_ENUM_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE +#endif + +#if (defined(GL_EXT_SUBTEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_SUBTEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_SUBTEXTURE +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_SUBTEXTURE +#define glTexSubImage1DEXT rglTexSubImage1DEXT +#define glTexSubImage2DEXT rglTexSubImage2DEXT +#define glTexSubImage3DEXT rglTexSubImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_SUBTEXTURE +REGAL_DECL void REGAL_CALL glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_SUBTEXTURE +REGAL_DECL void REGAL_CALL plugin_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_EXT_texture + **/ + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE +#endif + +#if (defined(GL_EXT_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE +#define GL_ALPHA4_EXT 0x803b /* 32827 */ +#define GL_ALPHA8_EXT 0x803c /* 32828 */ +#define GL_ALPHA12_EXT 0x803d /* 32829 */ +#define GL_ALPHA16_EXT 0x803e /* 32830 */ +#define GL_LUMINANCE4_EXT 0x803f /* 32831 */ +#define GL_LUMINANCE8_EXT 0x8040 /* 32832 */ +#define GL_LUMINANCE12_EXT 0x8041 /* 32833 */ +#define GL_LUMINANCE16_EXT 0x8042 /* 32834 */ +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 /* 32835 */ +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 /* 32836 */ +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 /* 32837 */ +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 /* 32838 */ +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 /* 32839 */ +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 /* 32840 */ +#define GL_INTENSITY_EXT 0x8049 /* 32841 */ +#define GL_INTENSITY4_EXT 0x804a /* 32842 */ +#define GL_INTENSITY8_EXT 0x804b /* 32843 */ +#define GL_INTENSITY12_EXT 0x804c /* 32844 */ +#define GL_INTENSITY16_EXT 0x804d /* 32845 */ +#define GL_RGB2_EXT 0x804e /* 32846 */ +#define GL_RGB4_EXT 0x804f /* 32847 */ +#define GL_RGB5_EXT 0x8050 /* 32848 */ +#define GL_RGB8_EXT 0x8051 /* 32849 */ +#define GL_RGB10_EXT 0x8052 /* 32850 */ +#define GL_RGB12_EXT 0x8053 /* 32851 */ +#define GL_RGB16_EXT 0x8054 /* 32852 */ +#define GL_RGBA2_EXT 0x8055 /* 32853 */ +#define GL_RGBA4_EXT 0x8056 /* 32854 */ +#define GL_RGB5_A1_EXT 0x8057 /* 32855 */ +#define GL_RGBA8_EXT 0x8058 /* 32856 */ +#define GL_RGB10_A2_EXT 0x8059 /* 32857 */ +#define GL_RGBA12_EXT 0x805a /* 32858 */ +#define GL_RGBA16_EXT 0x805b /* 32859 */ +#define GL_TEXTURE_RED_SIZE_EXT 0x805c /* 32860 */ +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805d /* 32861 */ +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805e /* 32862 */ +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805f /* 32863 */ +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 /* 32864 */ +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 /* 32865 */ +#define GL_REPLACE_EXT 0x8062 /* 32866 */ +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 /* 32867 */ +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 /* 32868 */ +#endif + +/** + ** GL_EXT_texture3D + **/ + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE3D) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D +#endif + +#if (defined(GL_EXT_TEXTURE3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE3D)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806b /* 32875 */ +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c /* 32876 */ +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e /* 32878 */ +#define GL_TEXTURE_3D_EXT 0x806f /* 32879 */ +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 /* 32880 */ +#define GL_TEXTURE_DEPTH_EXT 0x8071 /* 32881 */ +#define GL_TEXTURE_WRAP_R_EXT 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 /* 32883 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE3D +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE3D +#define glTexImage3DEXT rglTexImage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE3D +REGAL_DECL void REGAL_CALL glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE3D +REGAL_DECL void REGAL_CALL plugin_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_EXT_texture_array + **/ + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY +#endif + +#if (defined(GL_EXT_TEXTURE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ARRAY +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884e /* 34894 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88ff /* 35071 */ +#define GL_TEXTURE_1D_ARRAY_EXT 0x8c18 /* 35864 */ +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8c19 /* 35865 */ +#define GL_TEXTURE_2D_ARRAY_EXT 0x8c1a /* 35866 */ +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8c1b /* 35867 */ +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8c1c /* 35868 */ +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8c1d /* 35869 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ARRAY +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ARRAY +#define glFramebufferTextureLayerEXT rglFramebufferTextureLayerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ARRAY +REGAL_DECL void REGAL_CALL glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ARRAY +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +/** + ** GL_EXT_texture_buffer_object + **/ + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_BUFFER_OBJECT +#define GL_TEXTURE_BUFFER_EXT 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8c2e /* 35886 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_BUFFER_OBJECT +#define glTexBufferEXT rglTexBufferEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_EXT_texture_compression_latc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_LATC +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_LATC +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8c70 /* 35952 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8c71 /* 35953 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8c72 /* 35954 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8c73 /* 35955 */ +#endif + +/** + ** GL_EXT_texture_compression_rgtc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_RGTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_RGTC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_RGTC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_RGTC +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_RGTC +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb /* 36283 */ +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc /* 36284 */ +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd /* 36285 */ +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe /* 36286 */ +#endif + +/** + ** GL_EXT_texture_compression_s3tc + **/ + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_EXT_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_COMPRESSION_S3TC +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_COMPRESSION_S3TC +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 /* 33777 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 /* 33778 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 /* 33779 */ +#endif + +/** + ** GL_EXT_texture_cube_map + **/ + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_EXT_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_CUBE_MAP +#define GL_NORMAL_MAP_EXT 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_EXT 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851c /* 34076 */ +#endif + +/** + ** GL_EXT_texture_edge_clamp + **/ + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_EDGE_CLAMP +#endif + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_EDGE_CLAMP +#define GL_CLAMP_TO_EDGE_EXT 0x812f /* 33071 */ +#endif + +/** + ** GL_EXT_texture_env_combine + **/ + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_COMBINE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_COMBINE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_COMBINE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_COMBINE +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_COMBINE +#define GL_COMBINE_EXT 0x8570 /* 34160 */ +#define GL_COMBINE_RGB_EXT 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA_EXT 0x8572 /* 34162 */ +#define GL_RGB_SCALE_EXT 0x8573 /* 34163 */ +#define GL_ADD_SIGNED_EXT 0x8574 /* 34164 */ +#define GL_INTERPOLATE_EXT 0x8575 /* 34165 */ +#define GL_CONSTANT_EXT 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR_EXT 0x8577 /* 34167 */ +#define GL_PREVIOUS_EXT 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB_EXT 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB_EXT 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB_EXT 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA_EXT 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA_EXT 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA_EXT 0x858a /* 34186 */ +#define GL_OPERAND0_RGB_EXT 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB_EXT 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB_EXT 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA_EXT 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA_EXT 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA_EXT 0x859a /* 34202 */ +#endif + +/** + ** GL_EXT_texture_env_dot3 + **/ + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#if (defined(GL_EXT_TEXTURE_ENV_DOT3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_ENV_DOT3)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_DOT3) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_ENV_DOT3 +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_ENV_DOT3 +#define GL_DOT3_RGB_EXT 0x8740 /* 34624 */ +#define GL_DOT3_RGBA_EXT 0x8741 /* 34625 */ +#endif + +/** + ** GL_EXT_texture_filter_anisotropic + **/ + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#if (defined(GL_EXT_TEXTURE_FILTER_ANISOTROPIC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_FILTER_ANISOTROPIC)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_FILTER_ANISOTROPIC) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_FILTER_ANISOTROPIC +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe /* 34046 */ +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff /* 34047 */ +#endif + +/** + ** GL_EXT_texture_integer + **/ + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER +#endif + +#if (defined(GL_EXT_TEXTURE_INTEGER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_INTEGER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_INTEGER +#define GL_RGBA32UI_EXT 0x8d70 /* 36208 */ +#define GL_RGB32UI_EXT 0x8d71 /* 36209 */ +#define GL_ALPHA32UI_EXT 0x8d72 /* 36210 */ +#define GL_INTENSITY32UI_EXT 0x8d73 /* 36211 */ +#define GL_LUMINANCE32UI_EXT 0x8d74 /* 36212 */ +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8d75 /* 36213 */ +#define GL_RGBA16UI_EXT 0x8d76 /* 36214 */ +#define GL_RGB16UI_EXT 0x8d77 /* 36215 */ +#define GL_ALPHA16UI_EXT 0x8d78 /* 36216 */ +#define GL_INTENSITY16UI_EXT 0x8d79 /* 36217 */ +#define GL_LUMINANCE16UI_EXT 0x8d7a /* 36218 */ +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8d7b /* 36219 */ +#define GL_RGBA8UI_EXT 0x8d7c /* 36220 */ +#define GL_RGB8UI_EXT 0x8d7d /* 36221 */ +#define GL_ALPHA8UI_EXT 0x8d7e /* 36222 */ +#define GL_INTENSITY8UI_EXT 0x8d7f /* 36223 */ +#define GL_LUMINANCE8UI_EXT 0x8d80 /* 36224 */ +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8d81 /* 36225 */ +#define GL_RGBA32I_EXT 0x8d82 /* 36226 */ +#define GL_RGB32I_EXT 0x8d83 /* 36227 */ +#define GL_ALPHA32I_EXT 0x8d84 /* 36228 */ +#define GL_INTENSITY32I_EXT 0x8d85 /* 36229 */ +#define GL_LUMINANCE32I_EXT 0x8d86 /* 36230 */ +#define GL_LUMINANCE_ALPHA32I_EXT 0x8d87 /* 36231 */ +#define GL_RGBA16I_EXT 0x8d88 /* 36232 */ +#define GL_RGB16I_EXT 0x8d89 /* 36233 */ +#define GL_ALPHA16I_EXT 0x8d8a /* 36234 */ +#define GL_INTENSITY16I_EXT 0x8d8b /* 36235 */ +#define GL_LUMINANCE16I_EXT 0x8d8c /* 36236 */ +#define GL_LUMINANCE_ALPHA16I_EXT 0x8d8d /* 36237 */ +#define GL_RGBA8I_EXT 0x8d8e /* 36238 */ +#define GL_RGB8I_EXT 0x8d8f /* 36239 */ +#define GL_ALPHA8I_EXT 0x8d90 /* 36240 */ +#define GL_INTENSITY8I_EXT 0x8d91 /* 36241 */ +#define GL_LUMINANCE8I_EXT 0x8d92 /* 36242 */ +#define GL_LUMINANCE_ALPHA8I_EXT 0x8d93 /* 36243 */ +#define GL_RED_INTEGER_EXT 0x8d94 /* 36244 */ +#define GL_GREEN_INTEGER_EXT 0x8d95 /* 36245 */ +#define GL_BLUE_INTEGER_EXT 0x8d96 /* 36246 */ +#define GL_ALPHA_INTEGER_EXT 0x8d97 /* 36247 */ +#define GL_RGB_INTEGER_EXT 0x8d98 /* 36248 */ +#define GL_RGBA_INTEGER_EXT 0x8d99 /* 36249 */ +#define GL_BGR_INTEGER_EXT 0x8d9a /* 36250 */ +#define GL_BGRA_INTEGER_EXT 0x8d9b /* 36251 */ +#define GL_LUMINANCE_INTEGER_EXT 0x8d9c /* 36252 */ +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8d9d /* 36253 */ +#define GL_RGBA_INTEGER_MODE_EXT 0x8d9e /* 36254 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_INTEGER +typedef void (REGAL_CALL *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (REGAL_CALL *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_INTEGER +#define glClearColorIiEXT rglClearColorIiEXT +#define glClearColorIuiEXT rglClearColorIuiEXT +#define glGetTexParameterIivEXT rglGetTexParameterIivEXT +#define glGetTexParameterIuivEXT rglGetTexParameterIuivEXT +#define glTexParameterIivEXT rglTexParameterIivEXT +#define glTexParameterIuivEXT rglTexParameterIuivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_INTEGER +REGAL_DECL void REGAL_CALL glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_INTEGER +REGAL_DECL void REGAL_CALL plugin_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL plugin_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params); +#endif + +/** + ** GL_EXT_texture_lod_bias + **/ + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#if (defined(GL_EXT_TEXTURE_LOD_BIAS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_LOD_BIAS)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_LOD_BIAS) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_LOD_BIAS +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_LOD_BIAS +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd /* 34045 */ +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 /* 34048 */ +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 /* 34049 */ +#endif + +/** + ** GL_EXT_texture_mirror_clamp + **/ + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#if (defined(GL_EXT_TEXTURE_MIRROR_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_MIRROR_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_MIRROR_CLAMP) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_MIRROR_CLAMP +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_MIRROR_CLAMP +#define GL_MIRROR_CLAMP_EXT 0x8742 /* 34626 */ +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 /* 34627 */ +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 /* 35090 */ +#endif + +/** + ** GL_EXT_texture_object + **/ + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT +#endif + +#if (defined(GL_EXT_TEXTURE_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_OBJECT +#define GL_TEXTURE_PRIORITY_EXT 0x8066 /* 32870 */ +#define GL_TEXTURE_RESIDENT_EXT 0x8067 /* 32871 */ +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 /* 32872 */ +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 /* 32873 */ +#define GL_TEXTURE_3D_BINDING_EXT 0x806a /* 32874 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures); +typedef void (REGAL_CALL *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_OBJECT +#define glAreTexturesResidentEXT rglAreTexturesResidentEXT +#define glBindTextureEXT rglBindTextureEXT +#define glDeleteTexturesEXT rglDeleteTexturesEXT +#define glGenTexturesEXT rglGenTexturesEXT +#define glIsTextureEXT rglIsTextureEXT +#define glPrioritizeTexturesEXT rglPrioritizeTexturesEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_OBJECT +REGAL_DECL GLboolean REGAL_CALL glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsTextureEXT(GLuint texture); +REGAL_DECL void REGAL_CALL glBindTextureEXT(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glDeleteTexturesEXT(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL glGenTexturesEXT(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureEXT(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glBindTextureEXT(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glGenTexturesEXT(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +/** + ** GL_EXT_texture_perturb_normal + **/ + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#if (defined(GL_EXT_TEXTURE_PERTURB_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_PERTURB_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_PERTURB_NORMAL +#define GL_PERTURB_EXT 0x85ae /* 34222 */ +#define GL_TEXTURE_NORMAL_EXT 0x85af /* 34223 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_PERTURB_NORMAL +typedef void (REGAL_CALL *PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_PERTURB_NORMAL +#define glTextureNormalEXT rglTextureNormalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_PERTURB_NORMAL +REGAL_DECL void REGAL_CALL glTextureNormalEXT(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_PERTURB_NORMAL +REGAL_DECL void REGAL_CALL plugin_glTextureNormalEXT(GLenum mode); +#endif + +/** + ** GL_EXT_texture_rectangle + **/ + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_EXT_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RECTANGLE +#endif + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_EXT 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84f8 /* 34040 */ +#endif + +/** + ** GL_EXT_texture_rg + **/ + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_RG) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RG) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RG) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RG) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_RG +#endif + +#if (defined(GL_EXT_TEXTURE_RG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_RG)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RG) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_RG +#endif + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_RG +#define GL_RED_EXT 0x1903 /* 6403 */ +#define GL_RG_EXT 0x8227 /* 33319 */ +#endif + +/** + ** GL_EXT_texture_sRGB + **/ + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB +#define GL_SRGB_EXT 0x8c40 /* 35904 */ +#define GL_SRGB8_EXT 0x8c41 /* 35905 */ +#define GL_SRGB_ALPHA_EXT 0x8c42 /* 35906 */ +#define GL_SRGB8_ALPHA8_EXT 0x8c43 /* 35907 */ +#define GL_SLUMINANCE_ALPHA_EXT 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 /* 35909 */ +#define GL_SLUMINANCE_EXT 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8_EXT 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB_EXT 0x8c48 /* 35912 */ +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 /* 35913 */ +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a /* 35914 */ +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b /* 35915 */ +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c /* 35916 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d /* 35917 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e /* 35918 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f /* 35919 */ +#endif + +/** + ** GL_EXT_texture_sRGB_decode + **/ + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#if (defined(GL_EXT_TEXTURE_SRGB_DECODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SRGB_DECODE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB_DECODE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SRGB_DECODE +#endif + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SRGB_DECODE +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 /* 35400 */ +#define GL_DECODE_EXT 0x8a49 /* 35401 */ +#define GL_SKIP_DECODE_EXT 0x8a4a /* 35402 */ +#endif + +/** + ** GL_EXT_texture_shared_exponent + **/ + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#if (defined(GL_EXT_TEXTURE_SHARED_EXPONENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SHARED_EXPONENT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SHARED_EXPONENT) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SHARED_EXPONENT +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SHARED_EXPONENT +#define GL_RGB9_E5_EXT 0x8c3d /* 35901 */ +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8c3e /* 35902 */ +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8c3f /* 35903 */ +#endif + +/** + ** GL_EXT_texture_snorm + **/ + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SNORM +#endif + +#if (defined(GL_EXT_TEXTURE_SNORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SNORM)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SNORM) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SNORM +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SNORM +#define GL_RED_SNORM 0x8f90 /* 36752 */ +#define GL_RG_SNORM 0x8f91 /* 36753 */ +#define GL_RGB_SNORM 0x8f92 /* 36754 */ +#define GL_RGBA_SNORM 0x8f93 /* 36755 */ +#define GL_R8_SNORM 0x8f94 /* 36756 */ +#define GL_RG8_SNORM 0x8f95 /* 36757 */ +#define GL_RGB8_SNORM 0x8f96 /* 36758 */ +#define GL_RGBA8_SNORM 0x8f97 /* 36759 */ +#define GL_R16_SNORM 0x8f98 /* 36760 */ +#define GL_RG16_SNORM 0x8f99 /* 36761 */ +#define GL_RGB16_SNORM 0x8f9a /* 36762 */ +#define GL_RGBA16_SNORM 0x8f9b /* 36763 */ +#define GL_SIGNED_NORMALIZED 0x8f9c /* 36764 */ +#define GL_ALPHA_SNORM 0x9010 /* 36880 */ +#define GL_LUMINANCE_SNORM 0x9011 /* 36881 */ +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 /* 36882 */ +#define GL_INTENSITY_SNORM 0x9013 /* 36883 */ +#define GL_ALPHA8_SNORM 0x9014 /* 36884 */ +#define GL_LUMINANCE8_SNORM 0x9015 /* 36885 */ +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 /* 36886 */ +#define GL_INTENSITY8_SNORM 0x9017 /* 36887 */ +#define GL_ALPHA16_SNORM 0x9018 /* 36888 */ +#define GL_LUMINANCE16_SNORM 0x9019 /* 36889 */ +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901a /* 36890 */ +#define GL_INTENSITY16_SNORM 0x901b /* 36891 */ +#endif + +/** + ** GL_EXT_texture_storage + **/ + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE +#endif + +#if (defined(GL_EXT_TEXTURE_STORAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_STORAGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE +#endif + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_STORAGE +#define GL_R8_EXT 0x8229 /* 33321 */ +#define GL_RG8_EXT 0x822b /* 33323 */ +#define GL_R16F_EXT 0x822d /* 33325 */ +#define GL_R32F_EXT 0x822e /* 33326 */ +#define GL_RG16F_EXT 0x822f /* 33327 */ +#define GL_RG32F_EXT 0x8230 /* 33328 */ +#define GL_RGBA32F_EXT 0x8814 /* 34836 */ +#define GL_RGB32F_EXT 0x8815 /* 34837 */ +#define GL_ALPHA32F_EXT 0x8816 /* 34838 */ +#define GL_LUMINANCE32F_EXT 0x8818 /* 34840 */ +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 /* 34841 */ +#define GL_RGBA16F_EXT 0x881a /* 34842 */ +#define GL_RGB16F_EXT 0x881b /* 34843 */ +#define GL_ALPHA16F_EXT 0x881c /* 34844 */ +#define GL_LUMINANCE16F_EXT 0x881e /* 34846 */ +#define GL_LUMINANCE_ALPHA16F_EXT 0x881f /* 34847 */ +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912f /* 37167 */ +#define GL_BGRA8_EXT 0x93a1 /* 37793 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_STORAGE +typedef void (REGAL_CALL *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_STORAGE +#define glTexStorage1DEXT rglTexStorage1DEXT +#define glTexStorage2DEXT rglTexStorage2DEXT +#define glTexStorage3DEXT rglTexStorage3DEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TEXTURE_STORAGE +REGAL_DECL void REGAL_CALL plugin_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_EXT_texture_swizzle + **/ + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_SWIZZLE +#endif + +#if (defined(GL_EXT_TEXTURE_SWIZZLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_SWIZZLE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SWIZZLE) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_SWIZZLE +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_SWIZZLE +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8e42 /* 36418 */ +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8e43 /* 36419 */ +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8e44 /* 36420 */ +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8e45 /* 36421 */ +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8e46 /* 36422 */ +#endif + +/** + ** GL_EXT_texture_type_2_10_10_10_REV + **/ + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_TYPEDEF_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_NAMESPACE_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_PLUGIN_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#if (defined(GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV) +#define REGAL_NO_DECLARATION_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#endif + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TEXTURE_TYPE_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 /* 33640 */ +#endif + +/** + ** GL_EXT_timer_query + **/ + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_ENUM_GL_EXT_TIMER_QUERY) +#define REGAL_NO_ENUM_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY) +#define REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY) +#define REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY) +#define REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY +#endif + +#if (defined(GL_EXT_TIMER_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TIMER_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY) +#define REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TIMER_QUERY +#define GL_TIME_ELAPSED_EXT 0x88bf /* 35007 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TIMER_QUERY +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TIMER_QUERY +#define glGetQueryObjecti64vEXT rglGetQueryObjecti64vEXT +#define glGetQueryObjectui64vEXT rglGetQueryObjectui64vEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TIMER_QUERY +REGAL_DECL void REGAL_CALL glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TIMER_QUERY +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +/** + ** GL_EXT_transform_feedback + **/ + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_EXT_TRANSFORM_FEEDBACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK) +#define REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_TRANSFORM_FEEDBACK +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8c76 /* 35958 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8c80 /* 35968 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8c85 /* 35973 */ +#define GL_PRIMITIVES_GENERATED_EXT 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD_EXT 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS_EXT 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8c8f /* 35983 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_TRANSFORM_FEEDBACK +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_TRANSFORM_FEEDBACK +#define glBeginTransformFeedbackEXT rglBeginTransformFeedbackEXT +#define glBindBufferBaseEXT rglBindBufferBaseEXT +#define glBindBufferOffsetEXT rglBindBufferOffsetEXT +#define glBindBufferRangeEXT rglBindBufferRangeEXT +#define glEndTransformFeedbackEXT rglEndTransformFeedbackEXT +#define glGetTransformFeedbackVaryingEXT rglGetTransformFeedbackVaryingEXT +#define glTransformFeedbackVaryingsEXT rglTransformFeedbackVaryingsEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_TRANSFORM_FEEDBACK +REGAL_DECL void REGAL_CALL glBeginTransformFeedbackEXT(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glEndTransformFeedbackEXT(void); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_TRANSFORM_FEEDBACK +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedbackEXT(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedbackEXT(void); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar ** const varyings, GLenum bufferMode); +#endif + +/** + ** GL_EXT_unpack_subimage + **/ + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_TYPEDEF_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_NAMESPACE_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_PLUGIN_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_PLUGIN_GL_EXT_UNPACK_SUBIMAGE +#endif + +#if (defined(GL_EXT_UNPACK_SUBIMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_UNPACK_SUBIMAGE)) && !defined(REGAL_NO_DECLARATION_GL_EXT_UNPACK_SUBIMAGE) +#define REGAL_NO_DECLARATION_GL_EXT_UNPACK_SUBIMAGE +#endif + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_UNPACK_SUBIMAGE +#define GL_UNPACK_ROW_LENGTH_EXT 0xcf2 /* 3314 */ +#define GL_UNPACK_SKIP_ROWS_EXT 0xcf3 /* 3315 */ +#define GL_UNPACK_SKIP_PIXELS_EXT 0xcf4 /* 3316 */ +#endif + +/** + ** GL_EXT_vertex_array + **/ + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY +#endif + +#if (defined(GL_EXT_VERTEX_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_ARRAY +#define GL_DOUBLE_EXT 0x140a /* 5130 */ +#define GL_VERTEX_ARRAY_EXT 0x8074 /* 32884 */ +#define GL_NORMAL_ARRAY_EXT 0x8075 /* 32885 */ +#define GL_COLOR_ARRAY_EXT 0x8076 /* 32886 */ +#define GL_INDEX_ARRAY_EXT 0x8077 /* 32887 */ +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 /* 32888 */ +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 /* 32889 */ +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807a /* 32890 */ +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807b /* 32891 */ +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807c /* 32892 */ +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807d /* 32893 */ +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807e /* 32894 */ +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807f /* 32895 */ +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 /* 32896 */ +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 /* 32897 */ +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 /* 32898 */ +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 /* 32899 */ +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 /* 32900 */ +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 /* 32901 */ +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 /* 32902 */ +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 /* 32903 */ +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 /* 32904 */ +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 /* 32905 */ +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808a /* 32906 */ +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808b /* 32907 */ +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808c /* 32908 */ +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808d /* 32909 */ +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808e /* 32910 */ +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808f /* 32911 */ +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 /* 32912 */ +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 /* 32913 */ +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 /* 32914 */ +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 /* 32915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ARRAY +typedef void (REGAL_CALL *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (REGAL_CALL *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (REGAL_CALL *PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ARRAY +#define glArrayElementEXT rglArrayElementEXT +#define glColorPointerEXT rglColorPointerEXT +#define glDrawArraysEXT rglDrawArraysEXT +#define glEdgeFlagPointerEXT rglEdgeFlagPointerEXT +#define glGetPointervEXT rglGetPointervEXT +#define glIndexPointerEXT rglIndexPointerEXT +#define glNormalPointerEXT rglNormalPointerEXT +#define glTexCoordPointerEXT rglTexCoordPointerEXT +#define glVertexPointerEXT rglVertexPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL glArrayElementEXT(GLint i); +REGAL_DECL void REGAL_CALL glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); +REGAL_DECL void REGAL_CALL glGetPointervEXT(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_ARRAY +REGAL_DECL void REGAL_CALL plugin_glArrayElementEXT(GLint i); +REGAL_DECL void REGAL_CALL plugin_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); +REGAL_DECL void REGAL_CALL plugin_glGetPointervEXT(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_vertex_attrib_64bit + **/ + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#if (defined(GL_EXT_VERTEX_ATTRIB_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_ATTRIB_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_ATTRIB_64BIT +#define GL_DOUBLE_MAT2_EXT 0x8f46 /* 36678 */ +#define GL_DOUBLE_MAT3_EXT 0x8f47 /* 36679 */ +#define GL_DOUBLE_MAT4_EXT 0x8f48 /* 36680 */ +#define GL_DOUBLE_MAT2x3_EXT 0x8f49 /* 36681 */ +#define GL_DOUBLE_MAT2x4_EXT 0x8f4a /* 36682 */ +#define GL_DOUBLE_MAT3x2_EXT 0x8f4b /* 36683 */ +#define GL_DOUBLE_MAT3x4_EXT 0x8f4c /* 36684 */ +#define GL_DOUBLE_MAT4x2_EXT 0x8f4d /* 36685 */ +#define GL_DOUBLE_MAT4x3_EXT 0x8f4e /* 36686 */ +#define GL_DOUBLE_VEC2_EXT 0x8ffc /* 36860 */ +#define GL_DOUBLE_VEC3_EXT 0x8ffd /* 36861 */ +#define GL_DOUBLE_VEC4_EXT 0x8ffe /* 36862 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_ATTRIB_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_ATTRIB_64BIT +#define glGetVertexAttribLdvEXT rglGetVertexAttribLdvEXT +#define glVertexArrayVertexAttribLOffsetEXT rglVertexArrayVertexAttribLOffsetEXT +#define glVertexAttribL1dEXT rglVertexAttribL1dEXT +#define glVertexAttribL1dvEXT rglVertexAttribL1dvEXT +#define glVertexAttribL2dEXT rglVertexAttribL2dEXT +#define glVertexAttribL2dvEXT rglVertexAttribL2dvEXT +#define glVertexAttribL3dEXT rglVertexAttribL3dEXT +#define glVertexAttribL3dvEXT rglVertexAttribL3dvEXT +#define glVertexAttribL4dEXT rglVertexAttribL4dEXT +#define glVertexAttribL4dvEXT rglVertexAttribL4dvEXT +#define glVertexAttribLPointerEXT rglVertexAttribLPointerEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +REGAL_DECL void REGAL_CALL glVertexAttribL1dEXT(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttribL1dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttribL2dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttribL3dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttribL4dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_ATTRIB_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dEXT(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4dvEXT(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_EXT_vertex_shader + **/ + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER +#endif + +#if (defined(GL_EXT_VERTEX_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_SHADER +#define GL_VERTEX_SHADER_EXT 0x8780 /* 34688 */ +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 /* 34689 */ +#define GL_OP_INDEX_EXT 0x8782 /* 34690 */ +#define GL_OP_NEGATE_EXT 0x8783 /* 34691 */ +#define GL_OP_DOT3_EXT 0x8784 /* 34692 */ +#define GL_OP_DOT4_EXT 0x8785 /* 34693 */ +#define GL_OP_MUL_EXT 0x8786 /* 34694 */ +#define GL_OP_ADD_EXT 0x8787 /* 34695 */ +#define GL_OP_MADD_EXT 0x8788 /* 34696 */ +#define GL_OP_FRAC_EXT 0x8789 /* 34697 */ +#define GL_OP_MAX_EXT 0x878a /* 34698 */ +#define GL_OP_MIN_EXT 0x878b /* 34699 */ +#define GL_OP_SET_GE_EXT 0x878c /* 34700 */ +#define GL_OP_SET_LT_EXT 0x878d /* 34701 */ +#define GL_OP_CLAMP_EXT 0x878e /* 34702 */ +#define GL_OP_FLOOR_EXT 0x878f /* 34703 */ +#define GL_OP_ROUND_EXT 0x8790 /* 34704 */ +#define GL_OP_EXP_BASE_2_EXT 0x8791 /* 34705 */ +#define GL_OP_LOG_BASE_2_EXT 0x8792 /* 34706 */ +#define GL_OP_POWER_EXT 0x8793 /* 34707 */ +#define GL_OP_RECIP_EXT 0x8794 /* 34708 */ +#define GL_OP_RECIP_SQRT_EXT 0x8795 /* 34709 */ +#define GL_OP_SUB_EXT 0x8796 /* 34710 */ +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 /* 34711 */ +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 /* 34712 */ +#define GL_OP_MOV_EXT 0x8799 /* 34713 */ +#define GL_OUTPUT_VERTEX_EXT 0x879a /* 34714 */ +#define GL_OUTPUT_COLOR0_EXT 0x879b /* 34715 */ +#define GL_OUTPUT_COLOR1_EXT 0x879c /* 34716 */ +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879d /* 34717 */ +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879e /* 34718 */ +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879f /* 34719 */ +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87a0 /* 34720 */ +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87a1 /* 34721 */ +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87a2 /* 34722 */ +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87a3 /* 34723 */ +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87a4 /* 34724 */ +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87a5 /* 34725 */ +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87a6 /* 34726 */ +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87a7 /* 34727 */ +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87a8 /* 34728 */ +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87a9 /* 34729 */ +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87aa /* 34730 */ +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87ab /* 34731 */ +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87ac /* 34732 */ +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87ad /* 34733 */ +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87ae /* 34734 */ +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87af /* 34735 */ +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87b0 /* 34736 */ +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87b1 /* 34737 */ +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87b2 /* 34738 */ +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87b3 /* 34739 */ +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87b4 /* 34740 */ +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87b5 /* 34741 */ +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87b6 /* 34742 */ +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87b7 /* 34743 */ +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87b8 /* 34744 */ +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87b9 /* 34745 */ +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87ba /* 34746 */ +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87bb /* 34747 */ +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87bc /* 34748 */ +#define GL_OUTPUT_FOG_EXT 0x87bd /* 34749 */ +#define GL_SCALAR_EXT 0x87be /* 34750 */ +#define GL_VECTOR_EXT 0x87bf /* 34751 */ +#define GL_MATRIX_EXT 0x87c0 /* 34752 */ +#define GL_VARIANT_EXT 0x87c1 /* 34753 */ +#define GL_INVARIANT_EXT 0x87c2 /* 34754 */ +#define GL_LOCAL_CONSTANT_EXT 0x87c3 /* 34755 */ +#define GL_LOCAL_EXT 0x87c4 /* 34756 */ +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87c5 /* 34757 */ +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87c6 /* 34758 */ +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87c7 /* 34759 */ +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87c8 /* 34760 */ +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87c9 /* 34761 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87ca /* 34762 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87cb /* 34763 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87cc /* 34764 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87cd /* 34765 */ +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87ce /* 34766 */ +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87cf /* 34767 */ +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87d0 /* 34768 */ +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87d1 /* 34769 */ +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87d2 /* 34770 */ +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87d3 /* 34771 */ +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87d4 /* 34772 */ +#define GL_X_EXT 0x87d5 /* 34773 */ +#define GL_Y_EXT 0x87d6 /* 34774 */ +#define GL_Z_EXT 0x87d7 /* 34775 */ +#define GL_W_EXT 0x87d8 /* 34776 */ +#define GL_NEGATIVE_X_EXT 0x87d9 /* 34777 */ +#define GL_NEGATIVE_Y_EXT 0x87da /* 34778 */ +#define GL_NEGATIVE_Z_EXT 0x87db /* 34779 */ +#define GL_NEGATIVE_W_EXT 0x87dc /* 34780 */ +#define GL_ZERO_EXT 0x87dd /* 34781 */ +#define GL_ONE_EXT 0x87de /* 34782 */ +#define GL_NEGATIVE_ONE_EXT 0x87df /* 34783 */ +#define GL_NORMALIZED_RANGE_EXT 0x87e0 /* 34784 */ +#define GL_FULL_RANGE_EXT 0x87e1 /* 34785 */ +#define GL_CURRENT_VERTEX_EXT 0x87e2 /* 34786 */ +#define GL_MVP_MATRIX_EXT 0x87e3 /* 34787 */ +#define GL_VARIANT_VALUE_EXT 0x87e4 /* 34788 */ +#define GL_VARIANT_DATATYPE_EXT 0x87e5 /* 34789 */ +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87e6 /* 34790 */ +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87e7 /* 34791 */ +#define GL_VARIANT_ARRAY_EXT 0x87e8 /* 34792 */ +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87e9 /* 34793 */ +#define GL_INVARIANT_VALUE_EXT 0x87ea /* 34794 */ +#define GL_INVARIANT_DATATYPE_EXT 0x87eb /* 34795 */ +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87ec /* 34796 */ +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ed /* 34797 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_SHADER +typedef GLboolean (REGAL_CALL *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef GLuint (REGAL_CALL *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef GLuint (REGAL_CALL *PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef GLuint (REGAL_CALL *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void (REGAL_CALL *PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void (REGAL_CALL *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (REGAL_CALL *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (REGAL_CALL *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data); +typedef void (REGAL_CALL *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (REGAL_CALL *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void (REGAL_CALL *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (REGAL_CALL *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (REGAL_CALL *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (REGAL_CALL *PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr); +typedef void (REGAL_CALL *PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr); +typedef void (REGAL_CALL *PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr); +typedef void (REGAL_CALL *PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr); +typedef void (REGAL_CALL *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (REGAL_CALL *PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr); +typedef void (REGAL_CALL *PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr); +typedef void (REGAL_CALL *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_SHADER +#define glBeginVertexShaderEXT rglBeginVertexShaderEXT +#define glBindLightParameterEXT rglBindLightParameterEXT +#define glBindMaterialParameterEXT rglBindMaterialParameterEXT +#define glBindParameterEXT rglBindParameterEXT +#define glBindTexGenParameterEXT rglBindTexGenParameterEXT +#define glBindTextureUnitParameterEXT rglBindTextureUnitParameterEXT +#define glBindVertexShaderEXT rglBindVertexShaderEXT +#define glDeleteVertexShaderEXT rglDeleteVertexShaderEXT +#define glDisableVariantClientStateEXT rglDisableVariantClientStateEXT +#define glEnableVariantClientStateEXT rglEnableVariantClientStateEXT +#define glEndVertexShaderEXT rglEndVertexShaderEXT +#define glExtractComponentEXT rglExtractComponentEXT +#define glGenSymbolsEXT rglGenSymbolsEXT +#define glGenVertexShadersEXT rglGenVertexShadersEXT +#define glGetInvariantBooleanvEXT rglGetInvariantBooleanvEXT +#define glGetInvariantFloatvEXT rglGetInvariantFloatvEXT +#define glGetInvariantIntegervEXT rglGetInvariantIntegervEXT +#define glGetLocalConstantBooleanvEXT rglGetLocalConstantBooleanvEXT +#define glGetLocalConstantFloatvEXT rglGetLocalConstantFloatvEXT +#define glGetLocalConstantIntegervEXT rglGetLocalConstantIntegervEXT +#define glGetVariantBooleanvEXT rglGetVariantBooleanvEXT +#define glGetVariantFloatvEXT rglGetVariantFloatvEXT +#define glGetVariantIntegervEXT rglGetVariantIntegervEXT +#define glGetVariantPointervEXT rglGetVariantPointervEXT +#define glInsertComponentEXT rglInsertComponentEXT +#define glIsVariantEnabledEXT rglIsVariantEnabledEXT +#define glSetInvariantEXT rglSetInvariantEXT +#define glSetLocalConstantEXT rglSetLocalConstantEXT +#define glShaderOp1EXT rglShaderOp1EXT +#define glShaderOp2EXT rglShaderOp2EXT +#define glShaderOp3EXT rglShaderOp3EXT +#define glSwizzleEXT rglSwizzleEXT +#define glVariantPointerEXT rglVariantPointerEXT +#define glVariantbvEXT rglVariantbvEXT +#define glVariantdvEXT rglVariantdvEXT +#define glVariantfvEXT rglVariantfvEXT +#define glVariantivEXT rglVariantivEXT +#define glVariantsvEXT rglVariantsvEXT +#define glVariantubvEXT rglVariantubvEXT +#define glVariantuivEXT rglVariantuivEXT +#define glVariantusvEXT rglVariantusvEXT +#define glWriteMaskEXT rglWriteMaskEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_SHADER +REGAL_DECL GLboolean REGAL_CALL glIsVariantEnabledEXT(GLuint id, GLenum cap); +REGAL_DECL GLuint REGAL_CALL glBindLightParameterEXT(GLenum light, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindMaterialParameterEXT(GLenum face, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindParameterEXT(GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); +REGAL_DECL GLuint REGAL_CALL glBindTextureUnitParameterEXT(GLenum unit, GLenum value); +REGAL_DECL GLuint REGAL_CALL glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +REGAL_DECL GLuint REGAL_CALL glGenVertexShadersEXT(GLuint range); +REGAL_DECL void REGAL_CALL glBeginVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL glBindVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL glDeleteVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL glDisableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL glEnableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL glEndVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL glExtractComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL glGetVariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid **data); +REGAL_DECL void REGAL_CALL glInsertComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL glSetInvariantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); +REGAL_DECL void REGAL_CALL glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +REGAL_DECL void REGAL_CALL glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +REGAL_DECL void REGAL_CALL glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +REGAL_DECL void REGAL_CALL glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +REGAL_DECL void REGAL_CALL glVariantbvEXT(GLuint id, const GLbyte *addr); +REGAL_DECL void REGAL_CALL glVariantdvEXT(GLuint id, const GLdouble *addr); +REGAL_DECL void REGAL_CALL glVariantfvEXT(GLuint id, const GLfloat *addr); +REGAL_DECL void REGAL_CALL glVariantivEXT(GLuint id, const GLint *addr); +REGAL_DECL void REGAL_CALL glVariantsvEXT(GLuint id, const GLshort *addr); +REGAL_DECL void REGAL_CALL glVariantubvEXT(GLuint id, const GLubyte *addr); +REGAL_DECL void REGAL_CALL glVariantuivEXT(GLuint id, const GLuint *addr); +REGAL_DECL void REGAL_CALL glVariantusvEXT(GLuint id, const GLushort *addr); +REGAL_DECL void REGAL_CALL glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_SHADER +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVariantEnabledEXT(GLuint id, GLenum cap); +REGAL_DECL GLuint REGAL_CALL plugin_glBindLightParameterEXT(GLenum light, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindMaterialParameterEXT(GLenum face, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindParameterEXT(GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glBindTextureUnitParameterEXT(GLenum unit, GLenum value); +REGAL_DECL GLuint REGAL_CALL plugin_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +REGAL_DECL GLuint REGAL_CALL plugin_glGenVertexShadersEXT(GLuint range); +REGAL_DECL void REGAL_CALL plugin_glBeginVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL plugin_glBindVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexShaderEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDisableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEnableVariantClientStateEXT(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndVertexShaderEXT(void); +REGAL_DECL void REGAL_CALL plugin_glExtractComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint *data); +REGAL_DECL void REGAL_CALL plugin_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid **data); +REGAL_DECL void REGAL_CALL plugin_glInsertComponentEXT(GLuint res, GLuint src, GLuint num); +REGAL_DECL void REGAL_CALL plugin_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); +REGAL_DECL void REGAL_CALL plugin_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +REGAL_DECL void REGAL_CALL plugin_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +REGAL_DECL void REGAL_CALL plugin_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +REGAL_DECL void REGAL_CALL plugin_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantbvEXT(GLuint id, const GLbyte *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantdvEXT(GLuint id, const GLdouble *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantfvEXT(GLuint id, const GLfloat *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantivEXT(GLuint id, const GLint *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantsvEXT(GLuint id, const GLshort *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantubvEXT(GLuint id, const GLubyte *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantuivEXT(GLuint id, const GLuint *addr); +REGAL_DECL void REGAL_CALL plugin_glVariantusvEXT(GLuint id, const GLushort *addr); +REGAL_DECL void REGAL_CALL plugin_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +#endif + +/** + ** GL_EXT_vertex_weighting + **/ + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING +#endif + +#if (defined(GL_EXT_VERTEX_WEIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_VERTEX_WEIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING) +#define REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_VERTEX_WEIGHTING +#define GL_MODELVIEW0_EXT 0x1700 /* 5888 */ +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 /* 34050 */ +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 /* 34054 */ +#define GL_VERTEX_WEIGHTING_EXT 0x8509 /* 34057 */ +#define GL_MODELVIEW1_EXT 0x850a /* 34058 */ +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850b /* 34059 */ +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850c /* 34060 */ +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850d /* 34061 */ +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850e /* 34062 */ +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850f /* 34063 */ +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 /* 34064 */ +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0xba3 /* 2979 */ +#define GL_MODELVIEW0_MATRIX_EXT 0xba6 /* 2982 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_VERTEX_WEIGHTING +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_VERTEX_WEIGHTING +#define glVertexWeightPointerEXT rglVertexWeightPointerEXT +#define glVertexWeightfEXT rglVertexWeightfEXT +#define glVertexWeightfvEXT rglVertexWeightfvEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_VERTEX_WEIGHTING +REGAL_DECL void REGAL_CALL glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexWeightfEXT(GLfloat weight); +REGAL_DECL void REGAL_CALL glVertexWeightfvEXT(const GLfloat *weight); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_VERTEX_WEIGHTING +REGAL_DECL void REGAL_CALL plugin_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexWeightfEXT(GLfloat weight); +REGAL_DECL void REGAL_CALL plugin_glVertexWeightfvEXT(const GLfloat *weight); +#endif + +/** + ** GL_EXT_x11_sync_object + **/ + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT +#endif + +#if (defined(GL_EXT_X11_SYNC_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_EXT_X11_SYNC_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT) +#define REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT +#endif + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_EXT_X11_SYNC_OBJECT +#define GL_SYNC_X11_FENCE_EXT 0x90e1 /* 37089 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_EXT_X11_SYNC_OBJECT +typedef GLsync (REGAL_CALL *PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_EXT_X11_SYNC_OBJECT +#define glImportSyncEXT rglImportSyncEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GL_EXT_X11_SYNC_OBJECT +REGAL_DECL GLsync REGAL_CALL glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_EXT_X11_SYNC_OBJECT +REGAL_DECL GLsync REGAL_CALL plugin_glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif + +/** + ** GL_FJ_shader_binary_GCCSO + **/ + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_TYPEDEF_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_TYPEDEF_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_NAMESPACE_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_NAMESPACE_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_PLUGIN_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_PLUGIN_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#if (defined(GL_FJ_SHADER_BINARY_GCCSO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_FJ_SHADER_BINARY_GCCSO)) && !defined(REGAL_NO_DECLARATION_GL_FJ_SHADER_BINARY_GCCSO) +#define REGAL_NO_DECLARATION_GL_FJ_SHADER_BINARY_GCCSO +#endif + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_FJ_SHADER_BINARY_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 /* 37472 */ +#endif + +/** + ** GL_GREMEDY_frame_terminator + **/ + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_ENUM_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_ENUM_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#if (defined(GL_GREMEDY_FRAME_TERMINATOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_GREMEDY_FRAME_TERMINATOR)) && !defined(REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR) +#define REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_GREMEDY_FRAME_TERMINATOR +typedef void (REGAL_CALL *PFNGLFRAMETERMINATORGREMEDYPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_GREMEDY_FRAME_TERMINATOR +#define glFrameTerminatorGREMEDY rglFrameTerminatorGREMEDY +#endif + +#ifndef REGAL_NO_DECLARATION_GL_GREMEDY_FRAME_TERMINATOR +REGAL_DECL void REGAL_CALL glFrameTerminatorGREMEDY(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_GREMEDY_FRAME_TERMINATOR +REGAL_DECL void REGAL_CALL plugin_glFrameTerminatorGREMEDY(void); +#endif + +/** + ** GL_GREMEDY_string_marker + **/ + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_ENUM_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_ENUM_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER +#endif + +#if (defined(GL_GREMEDY_STRING_MARKER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_GREMEDY_STRING_MARKER)) && !defined(REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER) +#define REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_GREMEDY_STRING_MARKER +typedef void (REGAL_CALL *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid *string); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_GREMEDY_STRING_MARKER +#define glStringMarkerGREMEDY rglStringMarkerGREMEDY +#endif + +#ifndef REGAL_NO_DECLARATION_GL_GREMEDY_STRING_MARKER +REGAL_DECL void REGAL_CALL glStringMarkerGREMEDY(GLsizei len, const GLvoid *string); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_GREMEDY_STRING_MARKER +REGAL_DECL void REGAL_CALL plugin_glStringMarkerGREMEDY(GLsizei len, const GLvoid *string); +#endif + +/** + ** GL_HP_image_transform + **/ + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM +#endif + +#if (defined(GL_HP_IMAGE_TRANSFORM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_HP_IMAGE_TRANSFORM)) && !defined(REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM) +#define REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_HP_IMAGE_TRANSFORM +#define GL_IMAGE_SCALE_X_HP 0x8155 /* 33109 */ +#define GL_IMAGE_SCALE_Y_HP 0x8156 /* 33110 */ +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 /* 33111 */ +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 /* 33112 */ +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 /* 33113 */ +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815a /* 33114 */ +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815b /* 33115 */ +#define GL_IMAGE_MAG_FILTER_HP 0x815c /* 33116 */ +#define GL_IMAGE_MIN_FILTER_HP 0x815d /* 33117 */ +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815e /* 33118 */ +#define GL_CUBIC_HP 0x815f /* 33119 */ +#define GL_AVERAGE_HP 0x8160 /* 33120 */ +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 /* 33121 */ +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 /* 33122 */ +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 /* 33123 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_HP_IMAGE_TRANSFORM +typedef void (REGAL_CALL *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_HP_IMAGE_TRANSFORM +#define glGetImageTransformParameterfvHP rglGetImageTransformParameterfvHP +#define glGetImageTransformParameterivHP rglGetImageTransformParameterivHP +#define glImageTransformParameterfHP rglImageTransformParameterfHP +#define glImageTransformParameterfvHP rglImageTransformParameterfvHP +#define glImageTransformParameteriHP rglImageTransformParameteriHP +#define glImageTransformParameterivHP rglImageTransformParameterivHP +#endif + +#ifndef REGAL_NO_DECLARATION_GL_HP_IMAGE_TRANSFORM +REGAL_DECL void REGAL_CALL glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_HP_IMAGE_TRANSFORM +REGAL_DECL void REGAL_CALL plugin_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_HP_occlusion_test + **/ + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_TYPEDEF_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_NAMESPACE_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_PLUGIN_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_PLUGIN_GL_HP_OCCLUSION_TEST +#endif + +#if (defined(GL_HP_OCCLUSION_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_HP_OCCLUSION_TEST)) && !defined(REGAL_NO_DECLARATION_GL_HP_OCCLUSION_TEST) +#define REGAL_NO_DECLARATION_GL_HP_OCCLUSION_TEST +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_HP_OCCLUSION_TEST +#define GL_OCCLUSION_TEST_HP 0x8165 /* 33125 */ +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 /* 33126 */ +#endif + +/** + ** GL_IBM_cull_vertex + **/ + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_ENUM_GL_IBM_CULL_VERTEX) +#define REGAL_NO_ENUM_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_CULL_VERTEX) +#define REGAL_NO_TYPEDEF_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_CULL_VERTEX) +#define REGAL_NO_NAMESPACE_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_IBM_CULL_VERTEX) +#define REGAL_NO_PLUGIN_GL_IBM_CULL_VERTEX +#endif + +#if (defined(GL_IBM_CULL_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_CULL_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_IBM_CULL_VERTEX) +#define REGAL_NO_DECLARATION_GL_IBM_CULL_VERTEX +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_CULL_VERTEX +#define GL_CULL_VERTEX_IBM 0x1928a /* 103050 */ +#endif + +/** + ** GL_IBM_multimode_draw_arrays + **/ + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_ENUM_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#if (defined(GL_IBM_MULTIMODE_DRAW_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_MULTIMODE_DRAW_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS) +#define REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IBM_MULTIMODE_DRAW_ARRAYS +typedef void (REGAL_CALL *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (REGAL_CALL *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IBM_MULTIMODE_DRAW_ARRAYS +#define glMultiModeDrawArraysIBM rglMultiModeDrawArraysIBM +#define glMultiModeDrawElementsIBM rglMultiModeDrawElementsIBM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IBM_MULTIMODE_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL glMultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +REGAL_DECL void REGAL_CALL glMultiModeDrawElementsIBM(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IBM_MULTIMODE_DRAW_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glMultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +REGAL_DECL void REGAL_CALL plugin_glMultiModeDrawElementsIBM(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +#endif + +/** + ** GL_IBM_rasterpos_clip + **/ + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_TYPEDEF_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_NAMESPACE_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_PLUGIN_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_PLUGIN_GL_IBM_RASTERPOS_CLIP +#endif + +#if (defined(GL_IBM_RASTERPOS_CLIP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_RASTERPOS_CLIP)) && !defined(REGAL_NO_DECLARATION_GL_IBM_RASTERPOS_CLIP) +#define REGAL_NO_DECLARATION_GL_IBM_RASTERPOS_CLIP +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_RASTERPOS_CLIP +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 /* 103010 */ +#endif + +/** + ** GL_IBM_static_data + **/ + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_ENUM_GL_IBM_STATIC_DATA) +#define REGAL_NO_ENUM_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_STATIC_DATA) +#define REGAL_NO_TYPEDEF_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_STATIC_DATA) +#define REGAL_NO_NAMESPACE_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_PLUGIN_GL_IBM_STATIC_DATA) +#define REGAL_NO_PLUGIN_GL_IBM_STATIC_DATA +#endif + +#if (defined(GL_IBM_STATIC_DATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_STATIC_DATA)) && !defined(REGAL_NO_DECLARATION_GL_IBM_STATIC_DATA) +#define REGAL_NO_DECLARATION_GL_IBM_STATIC_DATA +#endif + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_STATIC_DATA +#define GL_ALL_STATIC_DATA_IBM 0x19294 /* 103060 */ +#define GL_STATIC_VERTEX_ARRAY_IBM 0x19295 /* 103061 */ +#endif + +/** + ** GL_IBM_texture_mirrored_repeat + **/ + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_TYPEDEF_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_NAMESPACE_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_PLUGIN_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_PLUGIN_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#if (defined(GL_IBM_TEXTURE_MIRRORED_REPEAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_TEXTURE_MIRRORED_REPEAT)) && !defined(REGAL_NO_DECLARATION_GL_IBM_TEXTURE_MIRRORED_REPEAT) +#define REGAL_NO_DECLARATION_GL_IBM_TEXTURE_MIRRORED_REPEAT +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_TEXTURE_MIRRORED_REPEAT +#define GL_MIRRORED_REPEAT_IBM 0x8370 /* 33648 */ +#endif + +/** + ** GL_IBM_vertex_array_lists + **/ + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#if (defined(GL_IBM_VERTEX_ARRAY_LISTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IBM_VERTEX_ARRAY_LISTS)) && !defined(REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS) +#define REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IBM_VERTEX_ARRAY_LISTS +#define GL_VERTEX_ARRAY_LIST_IBM 0x1929e /* 103070 */ +#define GL_NORMAL_ARRAY_LIST_IBM 0x1929f /* 103071 */ +#define GL_COLOR_ARRAY_LIST_IBM 0x192a0 /* 103072 */ +#define GL_INDEX_ARRAY_LIST_IBM 0x192a1 /* 103073 */ +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 0x192a2 /* 103074 */ +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 0x192a3 /* 103075 */ +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 0x192a4 /* 103076 */ +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 0x192a5 /* 103077 */ +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 0x192a8 /* 103080 */ +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 0x192a9 /* 103081 */ +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 0x192aa /* 103082 */ +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 0x192ab /* 103083 */ +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 0x192ac /* 103084 */ +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 0x192ad /* 103085 */ +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 0x192ae /* 103086 */ +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 0x192af /* 103087 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IBM_VERTEX_ARRAY_LISTS +typedef void (REGAL_CALL *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IBM_VERTEX_ARRAY_LISTS +#define glColorPointerListIBM rglColorPointerListIBM +#define glEdgeFlagPointerListIBM rglEdgeFlagPointerListIBM +#define glFogCoordPointerListIBM rglFogCoordPointerListIBM +#define glIndexPointerListIBM rglIndexPointerListIBM +#define glNormalPointerListIBM rglNormalPointerListIBM +#define glSecondaryColorPointerListIBM rglSecondaryColorPointerListIBM +#define glTexCoordPointerListIBM rglTexCoordPointerListIBM +#define glVertexPointerListIBM rglVertexPointerListIBM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IBM_VERTEX_ARRAY_LISTS +REGAL_DECL void REGAL_CALL glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glEdgeFlagPointerListIBM(GLint stride, const GLboolean **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IBM_VERTEX_ARRAY_LISTS +REGAL_DECL void REGAL_CALL plugin_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointerListIBM(GLint stride, const GLboolean **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +REGAL_DECL void REGAL_CALL plugin_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +#endif + +/** + ** GL_IMG_multisampled_render_to_texture + **/ + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#if (defined(GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE) +#define REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#endif + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 /* 37171 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 /* 37172 */ +#define GL_MAX_SAMPLES_IMG 0x9135 /* 37173 */ +#define GL_TEXTURE_SAMPLES_IMG 0x9136 /* 37174 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +#define glFramebufferTexture2DMultisampleIMG rglFramebufferTexture2DMultisampleIMG +#define glRenderbufferStorageMultisampleIMG rglRenderbufferStorageMultisampleIMG +#endif + +#ifndef REGAL_NO_DECLARATION_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_IMG_MULTISAMPLED_RENDER_TO_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_IMG_program_binary + **/ + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_IMG_PROGRAM_BINARY +#endif + +#if (defined(GL_IMG_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_IMG_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_IMG_PROGRAM_BINARY +#endif + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_PROGRAM_BINARY +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 /* 37168 */ +#endif + +/** + ** GL_IMG_read_format + **/ + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_ENUM_GL_IMG_READ_FORMAT) +#define REGAL_NO_ENUM_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_READ_FORMAT) +#define REGAL_NO_TYPEDEF_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_READ_FORMAT) +#define REGAL_NO_NAMESPACE_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_PLUGIN_GL_IMG_READ_FORMAT) +#define REGAL_NO_PLUGIN_GL_IMG_READ_FORMAT +#endif + +#if (defined(GL_IMG_READ_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_READ_FORMAT)) && !defined(REGAL_NO_DECLARATION_GL_IMG_READ_FORMAT) +#define REGAL_NO_DECLARATION_GL_IMG_READ_FORMAT +#endif + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_READ_FORMAT +#define GL_BGRA_IMG 0x80e1 /* 32993 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 /* 33637 */ +#endif + +/** + ** GL_IMG_shader_binary + **/ + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_IMG_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_IMG_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_IMG_SHADER_BINARY +#endif + +#if (defined(GL_IMG_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_IMG_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_IMG_SHADER_BINARY +#endif + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_SHADER_BINARY +#define GL_SGX_BINARY_IMG 0x8c0a /* 35850 */ +#endif + +/** + ** GL_IMG_texture_compression_pvrtc + **/ + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#endif + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00 /* 35840 */ +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01 /* 35841 */ +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02 /* 35842 */ +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03 /* 35843 */ +#endif + +/** + ** GL_IMG_texture_compression_pvrtc2 + **/ + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#if (defined(GL_IMG_TEXTURE_COMPRESSION_PVRTC2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_COMPRESSION_PVRTC2)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC2) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#endif + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_COMPRESSION_PVRTC2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 /* 37175 */ +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 /* 37176 */ +#endif + +/** + ** GL_IMG_texture_env_enhanced_fixed_function + **/ + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_TYPEDEF_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_NAMESPACE_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_PLUGIN_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_PLUGIN_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#if (defined(GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION)) && !defined(REGAL_NO_DECLARATION_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION) +#define REGAL_NO_DECLARATION_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#endif + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_TEXTURE_ENV_ENHANCED_FIXED_FUNCTION +#define GL_DOT3_RGBA_IMG 0x86af /* 34479 */ +#define GL_MODULATE_COLOR_IMG 0x8c04 /* 35844 */ +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8c05 /* 35845 */ +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8c06 /* 35846 */ +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8c07 /* 35847 */ +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8c08 /* 35848 */ +#define GL_ADD_BLEND_IMG 0x8c09 /* 35849 */ +#endif + +/** + ** GL_IMG_user_clip_plane + **/ + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_TYPEDEF_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_TYPEDEF_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_NAMESPACE_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_NAMESPACE_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_PLUGIN_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_PLUGIN_GL_IMG_USER_CLIP_PLANE +#endif + +#if (defined(GL_IMG_USER_CLIP_PLANE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_IMG_USER_CLIP_PLANE)) && !defined(REGAL_NO_DECLARATION_GL_IMG_USER_CLIP_PLANE) +#define REGAL_NO_DECLARATION_GL_IMG_USER_CLIP_PLANE +#endif + +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_IMG_USER_CLIP_PLANE +#define GL_CLIP_PLANE0_IMG 0x3000 /* 12288 */ +#define GL_CLIP_PLANE1_IMG 0x3001 /* 12289 */ +#define GL_CLIP_PLANE2_IMG 0x3002 /* 12290 */ +#define GL_CLIP_PLANE3_IMG 0x3003 /* 12291 */ +#define GL_CLIP_PLANE4_IMG 0x3004 /* 12292 */ +#define GL_CLIP_PLANE5_IMG 0x3005 /* 12293 */ +#define GL_MAX_CLIP_PLANES_IMG 0xd32 /* 3378 */ +#endif + +/** + ** GL_INGR_blend_func_separate + **/ + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_INGR_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INGR_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INGR_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateINGR rglBlendFuncSeparateINGR +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INGR_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INGR_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_INGR_color_clamp + **/ + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_TYPEDEF_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_NAMESPACE_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_PLUGIN_GL_INGR_COLOR_CLAMP +#endif + +#if (defined(GL_INGR_COLOR_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_COLOR_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_INGR_COLOR_CLAMP) +#define REGAL_NO_DECLARATION_GL_INGR_COLOR_CLAMP +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INGR_COLOR_CLAMP +#define GL_RED_MIN_CLAMP_INGR 0x8560 /* 34144 */ +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 /* 34145 */ +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 /* 34146 */ +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 /* 34147 */ +#define GL_RED_MAX_CLAMP_INGR 0x8564 /* 34148 */ +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 /* 34149 */ +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 /* 34150 */ +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 /* 34151 */ +#endif + +/** + ** GL_INGR_interlace_read + **/ + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_ENUM_GL_INGR_INTERLACE_READ) +#define REGAL_NO_ENUM_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_TYPEDEF_GL_INGR_INTERLACE_READ) +#define REGAL_NO_TYPEDEF_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_NAMESPACE_GL_INGR_INTERLACE_READ) +#define REGAL_NO_NAMESPACE_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_PLUGIN_GL_INGR_INTERLACE_READ) +#define REGAL_NO_PLUGIN_GL_INGR_INTERLACE_READ +#endif + +#if (defined(GL_INGR_INTERLACE_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INGR_INTERLACE_READ)) && !defined(REGAL_NO_DECLARATION_GL_INGR_INTERLACE_READ) +#define REGAL_NO_DECLARATION_GL_INGR_INTERLACE_READ +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INGR_INTERLACE_READ +#define GL_INTERLACE_READ_INGR 0x8568 /* 34152 */ +#endif + +/** + ** GL_INTEL_map_texture + **/ + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE +#endif + +#if (defined(GL_INTEL_MAP_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_MAP_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE) +#define REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE +#endif + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INTEL_MAP_TEXTURE +#define GL_LAYOUT_DEFAULT_INTEL 0x0 +#define GL_LAYOUT_LINEAR_INTEL 0x1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 0x2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83ff /* 33791 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_MAP_TEXTURE +typedef GLvoid *(REGAL_CALL *PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +typedef void (REGAL_CALL *PFNGLSYNCTEXTUREINTELPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_MAP_TEXTURE +#define glMapTexture2DINTEL rglMapTexture2DINTEL +#define glSyncTextureINTEL rglSyncTextureINTEL +#define glUnmapTexture2DINTEL rglUnmapTexture2DINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_MAP_TEXTURE +REGAL_DECL GLvoid *REGAL_CALL glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +REGAL_DECL void REGAL_CALL glSyncTextureINTEL(GLuint texture); +REGAL_DECL void REGAL_CALL glUnmapTexture2DINTEL(GLuint texture, GLint level); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_MAP_TEXTURE +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +REGAL_DECL void REGAL_CALL plugin_glSyncTextureINTEL(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glUnmapTexture2DINTEL(GLuint texture, GLint level); +#endif + +/** + ** GL_INTEL_parallel_arrays + **/ + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS +#endif + +#if (defined(GL_INTEL_PARALLEL_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_PARALLEL_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS) +#define REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_INTEL_PARALLEL_ARRAYS +#define GL_PARALLEL_ARRAYS_INTEL 0x83f4 /* 33780 */ +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83f5 /* 33781 */ +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83f6 /* 33782 */ +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83f7 /* 33783 */ +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83f8 /* 33784 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_PARALLEL_ARRAYS +typedef void (REGAL_CALL *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid **pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_PARALLEL_ARRAYS +#define glColorPointervINTEL rglColorPointervINTEL +#define glNormalPointervINTEL rglNormalPointervINTEL +#define glTexCoordPointervINTEL rglTexCoordPointervINTEL +#define glVertexPointervINTEL rglVertexPointervINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_PARALLEL_ARRAYS +REGAL_DECL void REGAL_CALL glColorPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glNormalPointervINTEL(GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glVertexPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_PARALLEL_ARRAYS +REGAL_DECL void REGAL_CALL plugin_glColorPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointervINTEL(GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid **pointer); +#endif + +/** + ** GL_INTEL_texture_scissor + **/ + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_ENUM_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_ENUM_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR +#endif + +#if (defined(GL_INTEL_TEXTURE_SCISSOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_INTEL_TEXTURE_SCISSOR)) && !defined(REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR) +#define REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR +#endif + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_INTEL_TEXTURE_SCISSOR +typedef void (REGAL_CALL *PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (REGAL_CALL *PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_INTEL_TEXTURE_SCISSOR +#define glTexScissorFuncINTEL rglTexScissorFuncINTEL +#define glTexScissorINTEL rglTexScissorINTEL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_INTEL_TEXTURE_SCISSOR +REGAL_DECL void REGAL_CALL glTexScissorFuncINTEL(GLenum target, GLenum lfunc, GLenum hfunc); +REGAL_DECL void REGAL_CALL glTexScissorINTEL(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_INTEL_TEXTURE_SCISSOR +REGAL_DECL void REGAL_CALL plugin_glTexScissorFuncINTEL(GLenum target, GLenum lfunc, GLenum hfunc); +REGAL_DECL void REGAL_CALL plugin_glTexScissorINTEL(GLenum target, GLclampf tlow, GLclampf thigh); +#endif + +/** + ** GL_KHR_debug + **/ + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_ENUM_GL_KHR_DEBUG) +#define REGAL_NO_ENUM_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_TYPEDEF_GL_KHR_DEBUG) +#define REGAL_NO_TYPEDEF_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_NAMESPACE_GL_KHR_DEBUG) +#define REGAL_NO_NAMESPACE_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_PLUGIN_GL_KHR_DEBUG) +#define REGAL_NO_PLUGIN_GL_KHR_DEBUG +#endif + +#if (defined(GL_KHR_DEBUG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KHR_DEBUG)) && !defined(REGAL_NO_DECLARATION_GL_KHR_DEBUG) +#define REGAL_NO_DECLARATION_GL_KHR_DEBUG +#endif + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KHR_DEBUG +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x2 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 /* 33346 */ +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 /* 33347 */ +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 /* 33348 */ +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 /* 33349 */ +#define GL_DEBUG_SOURCE_API 0x8246 /* 33350 */ +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 /* 33351 */ +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 /* 33352 */ +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 /* 33353 */ +#define GL_DEBUG_SOURCE_APPLICATION 0x824a /* 33354 */ +#define GL_DEBUG_SOURCE_OTHER 0x824b /* 33355 */ +#define GL_DEBUG_TYPE_ERROR 0x824c /* 33356 */ +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824d /* 33357 */ +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824e /* 33358 */ +#define GL_DEBUG_TYPE_PORTABILITY 0x824f /* 33359 */ +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 /* 33360 */ +#define GL_DEBUG_TYPE_OTHER 0x8251 /* 33361 */ +#define GL_DEBUG_TYPE_MARKER 0x8268 /* 33384 */ +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 /* 33385 */ +#define GL_DEBUG_TYPE_POP_GROUP 0x826a /* 33386 */ +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826b /* 33387 */ +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826c /* 33388 */ +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826d /* 33389 */ +#define GL_BUFFER 0x82e0 /* 33504 */ +#define GL_SHADER 0x82e1 /* 33505 */ +#define GL_PROGRAM 0x82e2 /* 33506 */ +#define GL_QUERY 0x82e3 /* 33507 */ +#define GL_PROGRAM_PIPELINE 0x82e4 /* 33508 */ +#define GL_SAMPLER 0x82e6 /* 33510 */ +#define GL_DISPLAY_LIST 0x82e7 /* 33511 */ +#define GL_MAX_LABEL_LENGTH 0x82e8 /* 33512 */ +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 /* 37187 */ +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 /* 37188 */ +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 /* 37189 */ +#define GL_DEBUG_SEVERITY_HIGH 0x9146 /* 37190 */ +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 /* 37191 */ +#define GL_DEBUG_SEVERITY_LOW 0x9148 /* 37192 */ +#define GL_DEBUG_OUTPUT 0x92e0 /* 37600 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_KHR_DEBUG +typedef GLuint (REGAL_CALL *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (REGAL_CALL *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (REGAL_CALL *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLGETOBJECTPTRLABELPROC)(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (REGAL_CALL *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (REGAL_CALL *PFNGLOBJECTPTRLABELPROC)(const GLvoid *ptr, GLsizei length, const GLchar *label); +typedef void (REGAL_CALL *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_KHR_DEBUG +#define glDebugMessageCallback rglDebugMessageCallback +#define glDebugMessageControl rglDebugMessageControl +#define glDebugMessageInsert rglDebugMessageInsert +#define glGetDebugMessageLog rglGetDebugMessageLog +#define glGetObjectLabel rglGetObjectLabel +#define glGetObjectPtrLabel rglGetObjectPtrLabel +#define glObjectLabel rglObjectLabel +#define glObjectPtrLabel rglObjectPtrLabel +#define glPopDebugGroup rglPopDebugGroup +#define glPushDebugGroup rglPushDebugGroup +#endif + +#ifndef REGAL_NO_DECLARATION_GL_KHR_DEBUG +REGAL_DECL GLuint REGAL_CALL glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +REGAL_DECL void REGAL_CALL glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL glPopDebugGroup(void); +REGAL_DECL void REGAL_CALL glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_KHR_DEBUG +REGAL_DECL GLuint REGAL_CALL plugin_glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +REGAL_DECL void REGAL_CALL plugin_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +REGAL_DECL void REGAL_CALL plugin_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label); +REGAL_DECL void REGAL_CALL plugin_glPopDebugGroup(void); +REGAL_DECL void REGAL_CALL plugin_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message); +#endif + +/** + ** GL_KHR_texture_compression_astc_ldr + **/ + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_TYPEDEF_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_TYPEDEF_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_NAMESPACE_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_NAMESPACE_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_PLUGIN_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_PLUGIN_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#if (defined(GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR)) && !defined(REGAL_NO_DECLARATION_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR) +#define REGAL_NO_DECLARATION_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KHR_TEXTURE_COMPRESSION_ASTC_LDR +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 /* 37808 */ +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93b1 /* 37809 */ +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93b2 /* 37810 */ +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93b3 /* 37811 */ +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93b4 /* 37812 */ +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93b5 /* 37813 */ +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93b6 /* 37814 */ +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 /* 37815 */ +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93b8 /* 37816 */ +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93b9 /* 37817 */ +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93ba /* 37818 */ +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93bb /* 37819 */ +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93bc /* 37820 */ +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93bd /* 37821 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93d0 /* 37840 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93d1 /* 37841 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93d2 /* 37842 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93d3 /* 37843 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93d4 /* 37844 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93d5 /* 37845 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93d6 /* 37846 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93d7 /* 37847 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93d8 /* 37848 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93d9 /* 37849 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93da /* 37850 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93db /* 37851 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93dc /* 37852 */ +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93dd /* 37853 */ +#endif + +/** + ** GL_KTX_buffer_region + **/ + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_ENUM_GL_KTX_BUFFER_REGION) +#define REGAL_NO_ENUM_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION) +#define REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION) +#define REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION) +#define REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION +#endif + +#if (defined(GL_KTX_BUFFER_REGION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_KTX_BUFFER_REGION)) && !defined(REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION) +#define REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION +#endif + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_KTX_BUFFER_REGION +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_KTX_BUFFER_REGION +typedef GLuint (REGAL_CALL *PFNGLBUFFERREGIONENABLEDPROC)(void); +typedef GLuint (REGAL_CALL *PFNGLNEWBUFFERREGIONPROC)(GLenum region); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERREGIONPROC)(GLenum region); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef void (REGAL_CALL *PFNGLREADBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_KTX_BUFFER_REGION +#define glBufferRegionEnabled rglBufferRegionEnabled +#define glDeleteBufferRegion rglDeleteBufferRegion +#define glDrawBufferRegion rglDrawBufferRegion +#define glNewBufferRegion rglNewBufferRegion +#define glReadBufferRegion rglReadBufferRegion +#endif + +#ifndef REGAL_NO_DECLARATION_GL_KTX_BUFFER_REGION +REGAL_DECL GLuint REGAL_CALL glBufferRegionEnabled(void); +REGAL_DECL GLuint REGAL_CALL glNewBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL glDeleteBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +REGAL_DECL void REGAL_CALL glReadBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_KTX_BUFFER_REGION +REGAL_DECL GLuint REGAL_CALL plugin_glBufferRegionEnabled(void); +REGAL_DECL GLuint REGAL_CALL plugin_glNewBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL plugin_glDeleteBufferRegion(GLenum region); +REGAL_DECL void REGAL_CALL plugin_glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +REGAL_DECL void REGAL_CALL plugin_glReadBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_MESAX_texture_stack + **/ + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_TYPEDEF_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_TYPEDEF_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_NAMESPACE_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_NAMESPACE_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_PLUGIN_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_PLUGIN_GL_MESAX_TEXTURE_STACK +#endif + +#if (defined(GL_MESAX_TEXTURE_STACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESAX_TEXTURE_STACK)) && !defined(REGAL_NO_DECLARATION_GL_MESAX_TEXTURE_STACK) +#define REGAL_NO_DECLARATION_GL_MESAX_TEXTURE_STACK +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESAX_TEXTURE_STACK +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 /* 34649 */ +#define GL_TEXTURE_2D_STACK_MESAX 0x875a /* 34650 */ +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875b /* 34651 */ +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875c /* 34652 */ +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875d /* 34653 */ +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875e /* 34654 */ +#endif + +/** + ** GL_MESA_pack_invert + **/ + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_ENUM_GL_MESA_PACK_INVERT) +#define REGAL_NO_ENUM_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_PACK_INVERT) +#define REGAL_NO_TYPEDEF_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_PACK_INVERT) +#define REGAL_NO_NAMESPACE_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_PLUGIN_GL_MESA_PACK_INVERT) +#define REGAL_NO_PLUGIN_GL_MESA_PACK_INVERT +#endif + +#if (defined(GL_MESA_PACK_INVERT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_PACK_INVERT)) && !defined(REGAL_NO_DECLARATION_GL_MESA_PACK_INVERT) +#define REGAL_NO_DECLARATION_GL_MESA_PACK_INVERT +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESA_PACK_INVERT +#define GL_PACK_INVERT_MESA 0x8758 /* 34648 */ +#endif + +/** + ** GL_MESA_resize_buffers + **/ + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_ENUM_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS +#endif + +#if (defined(GL_MESA_RESIZE_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_RESIZE_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS) +#define REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_MESA_RESIZE_BUFFERS +typedef void (REGAL_CALL *PFNGLRESIZEBUFFERSMESAPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_MESA_RESIZE_BUFFERS +#define glResizeBuffersMESA rglResizeBuffersMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GL_MESA_RESIZE_BUFFERS +REGAL_DECL void REGAL_CALL glResizeBuffersMESA(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_MESA_RESIZE_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glResizeBuffersMESA(void); +#endif + +/** + ** GL_MESA_window_pos + **/ + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_ENUM_GL_MESA_WINDOW_POS) +#define REGAL_NO_ENUM_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS) +#define REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS) +#define REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS) +#define REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS +#endif + +#if (defined(GL_MESA_WINDOW_POS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_WINDOW_POS)) && !defined(REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS) +#define REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_MESA_WINDOW_POS +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_MESA_WINDOW_POS +#define glWindowPos2dMESA rglWindowPos2dMESA +#define glWindowPos2dvMESA rglWindowPos2dvMESA +#define glWindowPos2fMESA rglWindowPos2fMESA +#define glWindowPos2fvMESA rglWindowPos2fvMESA +#define glWindowPos2iMESA rglWindowPos2iMESA +#define glWindowPos2ivMESA rglWindowPos2ivMESA +#define glWindowPos2sMESA rglWindowPos2sMESA +#define glWindowPos2svMESA rglWindowPos2svMESA +#define glWindowPos3dMESA rglWindowPos3dMESA +#define glWindowPos3dvMESA rglWindowPos3dvMESA +#define glWindowPos3fMESA rglWindowPos3fMESA +#define glWindowPos3fvMESA rglWindowPos3fvMESA +#define glWindowPos3iMESA rglWindowPos3iMESA +#define glWindowPos3ivMESA rglWindowPos3ivMESA +#define glWindowPos3sMESA rglWindowPos3sMESA +#define glWindowPos3svMESA rglWindowPos3svMESA +#define glWindowPos4dMESA rglWindowPos4dMESA +#define glWindowPos4dvMESA rglWindowPos4dvMESA +#define glWindowPos4fMESA rglWindowPos4fMESA +#define glWindowPos4fvMESA rglWindowPos4fvMESA +#define glWindowPos4iMESA rglWindowPos4iMESA +#define glWindowPos4ivMESA rglWindowPos4ivMESA +#define glWindowPos4sMESA rglWindowPos4sMESA +#define glWindowPos4svMESA rglWindowPos4svMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GL_MESA_WINDOW_POS +REGAL_DECL void REGAL_CALL glWindowPos2dMESA(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos2fMESA(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos2iMESA(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos2sMESA(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos3iMESA(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glWindowPos4dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glWindowPos4fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glWindowPos4ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glWindowPos4svMESA(const GLshort *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_MESA_WINDOW_POS +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dMESA(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fMESA(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iMESA(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sMESA(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iMESA(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3svMESA(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4dvMESA(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4fvMESA(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4ivMESA(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glWindowPos4svMESA(const GLshort *v); +#endif + +/** + ** GL_MESA_ycbcr_texture + **/ + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_PLUGIN_GL_MESA_YCBCR_TEXTURE +#endif + +#if (defined(GL_MESA_YCBCR_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_MESA_YCBCR_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_MESA_YCBCR_TEXTURE) +#define REGAL_NO_DECLARATION_GL_MESA_YCBCR_TEXTURE +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_MESA_YCBCR_TEXTURE +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85ba /* 34234 */ +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85bb /* 34235 */ +#define GL_YCBCR_MESA 0x8757 /* 34647 */ +#endif + +/** + ** GL_NVX_conditional_render + **/ + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_ENUM_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_ENUM_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NVX_CONDITIONAL_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NVX_CONDITIONAL_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER) +#define REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER +#endif + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NVX_CONDITIONAL_RENDER +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERNVXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NVX_CONDITIONAL_RENDER +#define glBeginConditionalRenderNVX rglBeginConditionalRenderNVX +#define glEndConditionalRenderNVX rglEndConditionalRenderNVX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NVX_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL glBeginConditionalRenderNVX(GLuint id); +REGAL_DECL void REGAL_CALL glEndConditionalRenderNVX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NVX_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRenderNVX(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRenderNVX(void); +#endif + +/** + ** GL_NVX_gpu_memory_info + **/ + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_TYPEDEF_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_TYPEDEF_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_NAMESPACE_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_NAMESPACE_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_PLUGIN_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_PLUGIN_GL_NVX_GPU_MEMORY_INFO +#endif + +#if (defined(GL_NVX_GPU_MEMORY_INFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NVX_GPU_MEMORY_INFO)) && !defined(REGAL_NO_DECLARATION_GL_NVX_GPU_MEMORY_INFO) +#define REGAL_NO_DECLARATION_GL_NVX_GPU_MEMORY_INFO +#endif + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NVX_GPU_MEMORY_INFO +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 /* 36935 */ +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 /* 36936 */ +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 /* 36937 */ +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904a /* 36938 */ +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904b /* 36939 */ +#endif + +/** + ** GL_NV_3dvision_settings + **/ + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_TYPEDEF_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_NAMESPACE_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_PLUGIN_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_PLUGIN_GL_NV_3DVISION_SETTINGS +#endif + +#if (defined(GL_NV_3DVISION_SETTINGS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_3DVISION_SETTINGS)) && !defined(REGAL_NO_DECLARATION_GL_NV_3DVISION_SETTINGS) +#define REGAL_NO_DECLARATION_GL_NV_3DVISION_SETTINGS +#endif + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_3DVISION_SETTINGS +#define GL_3DVISION_STEREO_NV 0x90f4 /* 37108 */ +#define GL_STEREO_SEPARATION_NV 0x90f5 /* 37109 */ +#define GL_STEREO_CONVERGENCE_NV 0x90f6 /* 37110 */ +#define GL_STEREO_CUTOFF_NV 0x90f7 /* 37111 */ +#define GL_STEREO_PROJECTION_NV 0x90f8 /* 37112 */ +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90f9 /* 37113 */ +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90fa /* 37114 */ +#endif + +/** + ** GL_NV_bgr + **/ + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_ENUM_GL_NV_BGR) +#define REGAL_NO_ENUM_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_BGR) +#define REGAL_NO_TYPEDEF_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_BGR) +#define REGAL_NO_NAMESPACE_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_PLUGIN_GL_NV_BGR) +#define REGAL_NO_PLUGIN_GL_NV_BGR +#endif + +#if (defined(GL_NV_BGR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_BGR)) && !defined(REGAL_NO_DECLARATION_GL_NV_BGR) +#define REGAL_NO_DECLARATION_GL_NV_BGR +#endif + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_BGR +#define GL_BGR_NV 0x80e0 /* 32992 */ +#endif + +/** + ** GL_NV_bindless_texture + **/ + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_ENUM_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE +#endif + +#if (defined(GL_NV_BINDLESS_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_BINDLESS_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE) +#define REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE +#endif + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_BINDLESS_TEXTURE +typedef GLboolean (REGAL_CALL *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLuint64 (REGAL_CALL *PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture); +typedef GLuint64 (REGAL_CALL *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value); +typedef void (REGAL_CALL *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_BINDLESS_TEXTURE +#define glGetImageHandleNV rglGetImageHandleNV +#define glGetTextureHandleNV rglGetTextureHandleNV +#define glGetTextureSamplerHandleNV rglGetTextureSamplerHandleNV +#define glIsImageHandleResidentNV rglIsImageHandleResidentNV +#define glIsTextureHandleResidentNV rglIsTextureHandleResidentNV +#define glMakeImageHandleNonResidentNV rglMakeImageHandleNonResidentNV +#define glMakeImageHandleResidentNV rglMakeImageHandleResidentNV +#define glMakeTextureHandleNonResidentNV rglMakeTextureHandleNonResidentNV +#define glMakeTextureHandleResidentNV rglMakeTextureHandleResidentNV +#define glProgramUniformHandleui64NV rglProgramUniformHandleui64NV +#define glProgramUniformHandleui64vNV rglProgramUniformHandleui64vNV +#define glUniformHandleui64NV rglUniformHandleui64NV +#define glUniformHandleui64vNV rglUniformHandleui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL glIsImageHandleResidentNV(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL glIsTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureHandleNV(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL glMakeImageHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL glMakeTextureHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glMakeTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL glUniformHandleui64NV(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_BINDLESS_TEXTURE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsImageHandleResidentNV(GLuint64 handle); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureHandleNV(GLuint texture); +REGAL_DECL GLuint64 REGAL_CALL plugin_glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleNonResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glMakeTextureHandleResidentNV(GLuint64 handle); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 *values); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64NV(GLint location, GLuint64 value); +REGAL_DECL void REGAL_CALL plugin_glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 *value); +#endif + +/** + ** GL_NV_compute_program5 + **/ + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_COMPUTE_PROGRAM5 +#endif + +#if (defined(GL_NV_COMPUTE_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COMPUTE_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_COMPUTE_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_COMPUTE_PROGRAM5 +#endif + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COMPUTE_PROGRAM5 +#define GL_COMPUTE_PROGRAM_NV 0x90fb /* 37115 */ +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90fc /* 37116 */ +#endif + +/** + ** GL_NV_conditional_render + **/ + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER +#endif + +#if (defined(GL_NV_CONDITIONAL_RENDER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_CONDITIONAL_RENDER)) && !defined(REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER) +#define REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_CONDITIONAL_RENDER +#define GL_QUERY_WAIT_NV 0x8e13 /* 36371 */ +#define GL_QUERY_NO_WAIT_NV 0x8e14 /* 36372 */ +#define GL_QUERY_BY_REGION_WAIT_NV 0x8e15 /* 36373 */ +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8e16 /* 36374 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_CONDITIONAL_RENDER +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_CONDITIONAL_RENDER +#define glBeginConditionalRenderNV rglBeginConditionalRenderNV +#define glEndConditionalRenderNV rglEndConditionalRenderNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL glBeginConditionalRenderNV(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL glEndConditionalRenderNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_CONDITIONAL_RENDER +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRenderNV(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRenderNV(void); +#endif + +/** + ** GL_NV_copy_depth_to_color + **/ + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_TYPEDEF_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_NAMESPACE_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_PLUGIN_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_PLUGIN_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#if (defined(GL_NV_COPY_DEPTH_TO_COLOR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COPY_DEPTH_TO_COLOR)) && !defined(REGAL_NO_DECLARATION_GL_NV_COPY_DEPTH_TO_COLOR) +#define REGAL_NO_DECLARATION_GL_NV_COPY_DEPTH_TO_COLOR +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COPY_DEPTH_TO_COLOR +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886e /* 34926 */ +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886f /* 34927 */ +#endif + +/** + ** GL_NV_copy_image + **/ + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GL_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE +#endif + +#if (defined(GL_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_COPY_IMAGE +#define glCopyImageSubDataNV rglCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GL_NV_coverage_sample + **/ + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(GL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE +#endif + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_COVERAGE_SAMPLE +#define GL_EGL_COVERAGE_BUFFERS_NV 0x30e0 /* 12512 */ +#define GL_EGL_COVERAGE_SAMPLES_NV 0x30e1 /* 12513 */ +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 /* 32768 */ +#define GL_COVERAGE_COMPONENT_NV 0x8ed0 /* 36560 */ +#define GL_COVERAGE_COMPONENT4_NV 0x8ed1 /* 36561 */ +#define GL_COVERAGE_ATTACHMENT_NV 0x8ed2 /* 36562 */ +#define GL_COVERAGE_BUFFERS_NV 0x8ed3 /* 36563 */ +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ed5 /* 36565 */ +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ed6 /* 36566 */ +#define GL_COVERAGE_AUTOMATIC_NV 0x8ed7 /* 36567 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_COVERAGE_SAMPLE +typedef void (REGAL_CALL *PFNGLCOVERAGEMASKNVPROC)(GLboolean mask); +typedef void (REGAL_CALL *PFNGLCOVERAGEOPERATIONNVPROC)(GLenum operation); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_COVERAGE_SAMPLE +#define glCoverageMaskNV rglCoverageMaskNV +#define glCoverageOperationNV rglCoverageOperationNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL glCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL glCoverageOperationNV(GLenum operation); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL plugin_glCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL plugin_glCoverageOperationNV(GLenum operation); +#endif + +/** + ** GL_NV_deep_texture3D + **/ + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_TYPEDEF_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_NAMESPACE_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_PLUGIN_GL_NV_DEEP_TEXTURE3D +#endif + +#if (defined(GL_NV_DEEP_TEXTURE3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEEP_TEXTURE3D)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEEP_TEXTURE3D) +#define REGAL_NO_DECLARATION_GL_NV_DEEP_TEXTURE3D +#endif + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEEP_TEXTURE3D +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90d0 /* 37072 */ +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90d1 /* 37073 */ +#endif + +/** + ** GL_NV_depth_buffer_float + **/ + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#if (defined(GL_NV_DEPTH_BUFFER_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_BUFFER_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_BUFFER_FLOAT +#define GL_DEPTH_COMPONENT32F_NV 0x8dab /* 36267 */ +#define GL_DEPTH32F_STENCIL8_NV 0x8dac /* 36268 */ +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8dad /* 36269 */ +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8daf /* 36271 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DEPTH_BUFFER_FLOAT +typedef void (REGAL_CALL *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +typedef void (REGAL_CALL *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DEPTH_BUFFER_FLOAT +#define glClearDepthdNV rglClearDepthdNV +#define glDepthBoundsdNV rglDepthBoundsdNV +#define glDepthRangedNV rglDepthRangedNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DEPTH_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL glClearDepthdNV(GLdouble depth); +REGAL_DECL void REGAL_CALL glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); +REGAL_DECL void REGAL_CALL glDepthRangedNV(GLdouble zNear, GLdouble zFar); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DEPTH_BUFFER_FLOAT +REGAL_DECL void REGAL_CALL plugin_glClearDepthdNV(GLdouble depth); +REGAL_DECL void REGAL_CALL plugin_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); +REGAL_DECL void REGAL_CALL plugin_glDepthRangedNV(GLdouble zNear, GLdouble zFar); +#endif + +/** + ** GL_NV_depth_clamp + **/ + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_CLAMP +#endif + +#if (defined(GL_NV_DEPTH_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_CLAMP) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_CLAMP +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_CLAMP +#define GL_DEPTH_CLAMP_NV 0x864f /* 34383 */ +#endif + +/** + ** GL_NV_depth_nonlinear + **/ + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR +#endif + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#define GL_EGL_DEPTH_ENCODING_NONE_NV 0x0 +#define GL_EGL_DEPTH_ENCODING_NV 0x30e2 /* 12514 */ +#define GL_EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30e3 /* 12515 */ +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8e2c /* 36396 */ +#endif + +/** + ** GL_NV_depth_range_unclamped + **/ + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#if (defined(GL_NV_DEPTH_RANGE_UNCLAMPED) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_RANGE_UNCLAMPED)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_RANGE_UNCLAMPED) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_RANGE_UNCLAMPED +#endif + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_RANGE_UNCLAMPED +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 /* 34916 */ +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 /* 34917 */ +#define GL_QUERY_RESULT_NV 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 /* 34919 */ +#define GL_SAMPLE_COUNT_NV 0x8914 /* 35092 */ +#endif + +/** + ** GL_NV_draw_buffers + **/ + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS +#endif + +#if (defined(GL_NV_DRAW_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DRAW_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS) +#define REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS +#endif + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DRAW_BUFFERS +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0_NV 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1_NV 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2_NV 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3_NV 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4_NV 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5_NV 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6_NV 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7_NV 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8_NV 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9_NV 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10_NV 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11_NV 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12_NV 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13_NV 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14_NV 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15_NV 0x8834 /* 34868 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DRAW_BUFFERS +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSNVPROC)(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DRAW_BUFFERS +#define glDrawBuffersNV rglDrawBuffersNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL glDrawBuffersNV(GLsizei n, const GLenum *bufs); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DRAW_BUFFERS +REGAL_DECL void REGAL_CALL plugin_glDrawBuffersNV(GLsizei n, const GLenum *bufs); +#endif + +/** + ** GL_NV_draw_texture + **/ + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_ENUM_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE +#endif + +#if (defined(GL_NV_DRAW_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DRAW_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE) +#define REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE +#endif + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_DRAW_TEXTURE +typedef void (REGAL_CALL *PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_DRAW_TEXTURE +#define glDrawTextureNV rglDrawTextureNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_DRAW_TEXTURE +REGAL_DECL void REGAL_CALL glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_DRAW_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif + +/** + ** GL_NV_evaluators + **/ + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_ENUM_GL_NV_EVALUATORS) +#define REGAL_NO_ENUM_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_EVALUATORS) +#define REGAL_NO_TYPEDEF_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_EVALUATORS) +#define REGAL_NO_NAMESPACE_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_PLUGIN_GL_NV_EVALUATORS) +#define REGAL_NO_PLUGIN_GL_NV_EVALUATORS +#endif + +#if (defined(GL_NV_EVALUATORS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_EVALUATORS)) && !defined(REGAL_NO_DECLARATION_GL_NV_EVALUATORS) +#define REGAL_NO_DECLARATION_GL_NV_EVALUATORS +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_EVALUATORS +#define GL_EVAL_2D_NV 0x86c0 /* 34496 */ +#define GL_EVAL_TRIANGULAR_2D_NV 0x86c1 /* 34497 */ +#define GL_MAP_TESSELLATION_NV 0x86c2 /* 34498 */ +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86c3 /* 34499 */ +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86c4 /* 34500 */ +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86c5 /* 34501 */ +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86c6 /* 34502 */ +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86c7 /* 34503 */ +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86c8 /* 34504 */ +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86c9 /* 34505 */ +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86ca /* 34506 */ +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86cb /* 34507 */ +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86cc /* 34508 */ +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86cd /* 34509 */ +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86ce /* 34510 */ +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86cf /* 34511 */ +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86d0 /* 34512 */ +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86d1 /* 34513 */ +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86d2 /* 34514 */ +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86d3 /* 34515 */ +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86d4 /* 34516 */ +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86d5 /* 34517 */ +#define GL_MAX_MAP_TESSELLATION_NV 0x86d6 /* 34518 */ +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86d7 /* 34519 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_EVALUATORS +typedef void (REGAL_CALL *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +typedef void (REGAL_CALL *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (REGAL_CALL *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (REGAL_CALL *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_EVALUATORS +#define glEvalMapsNV rglEvalMapsNV +#define glGetMapAttribParameterfvNV rglGetMapAttribParameterfvNV +#define glGetMapAttribParameterivNV rglGetMapAttribParameterivNV +#define glGetMapControlPointsNV rglGetMapControlPointsNV +#define glGetMapParameterfvNV rglGetMapParameterfvNV +#define glGetMapParameterivNV rglGetMapParameterivNV +#define glMapControlPointsNV rglMapControlPointsNV +#define glMapParameterfvNV rglMapParameterfvNV +#define glMapParameterivNV rglMapParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_EVALUATORS +REGAL_DECL void REGAL_CALL glEvalMapsNV(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +REGAL_DECL void REGAL_CALL glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +REGAL_DECL void REGAL_CALL glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMapParameterivNV(GLenum target, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_EVALUATORS +REGAL_DECL void REGAL_CALL plugin_glEvalMapsNV(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +REGAL_DECL void REGAL_CALL plugin_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapParameterivNV(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +REGAL_DECL void REGAL_CALL plugin_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMapParameterivNV(GLenum target, GLenum pname, const GLint *params); +#endif + +/** + ** GL_NV_explicit_multisample + **/ + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#if (defined(GL_NV_EXPLICIT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_EXPLICIT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_EXPLICIT_MULTISAMPLE +#define GL_SAMPLE_POSITION_NV 0x8e50 /* 36432 */ +#define GL_SAMPLE_MASK_NV 0x8e51 /* 36433 */ +#define GL_SAMPLE_MASK_VALUE_NV 0x8e52 /* 36434 */ +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8e53 /* 36435 */ +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8e54 /* 36436 */ +#define GL_TEXTURE_RENDERBUFFER_NV 0x8e55 /* 36437 */ +#define GL_SAMPLER_RENDERBUFFER_NV 0x8e56 /* 36438 */ +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8e57 /* 36439 */ +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8e58 /* 36440 */ +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8e59 /* 36441 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_EXPLICIT_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (REGAL_CALL *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_EXPLICIT_MULTISAMPLE +#define glGetMultisamplefvNV rglGetMultisamplefvNV +#define glSampleMaskIndexedNV rglSampleMaskIndexedNV +#define glTexRenderbufferNV rglTexRenderbufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_EXPLICIT_MULTISAMPLE +REGAL_DECL void REGAL_CALL glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL glSampleMaskIndexedNV(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexRenderbufferNV(GLenum target, GLuint renderbuffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_EXPLICIT_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val); +REGAL_DECL void REGAL_CALL plugin_glSampleMaskIndexedNV(GLuint index, GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexRenderbufferNV(GLenum target, GLuint renderbuffer); +#endif + +/** + ** GL_NV_fbo_color_attachments + **/ + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_TYPEDEF_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_NAMESPACE_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_PLUGIN_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_PLUGIN_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#if (defined(GL_NV_FBO_COLOR_ATTACHMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FBO_COLOR_ATTACHMENTS)) && !defined(REGAL_NO_DECLARATION_GL_NV_FBO_COLOR_ATTACHMENTS) +#define REGAL_NO_DECLARATION_GL_NV_FBO_COLOR_ATTACHMENTS +#endif + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FBO_COLOR_ATTACHMENTS +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8cdf /* 36063 */ +#define GL_COLOR_ATTACHMENT0_NV 0x8ce0 /* 36064 */ +#define GL_COLOR_ATTACHMENT1_NV 0x8ce1 /* 36065 */ +#define GL_COLOR_ATTACHMENT2_NV 0x8ce2 /* 36066 */ +#define GL_COLOR_ATTACHMENT3_NV 0x8ce3 /* 36067 */ +#define GL_COLOR_ATTACHMENT4_NV 0x8ce4 /* 36068 */ +#define GL_COLOR_ATTACHMENT5_NV 0x8ce5 /* 36069 */ +#define GL_COLOR_ATTACHMENT6_NV 0x8ce6 /* 36070 */ +#define GL_COLOR_ATTACHMENT7_NV 0x8ce7 /* 36071 */ +#define GL_COLOR_ATTACHMENT8_NV 0x8ce8 /* 36072 */ +#define GL_COLOR_ATTACHMENT9_NV 0x8ce9 /* 36073 */ +#define GL_COLOR_ATTACHMENT10_NV 0x8cea /* 36074 */ +#define GL_COLOR_ATTACHMENT11_NV 0x8ceb /* 36075 */ +#define GL_COLOR_ATTACHMENT12_NV 0x8cec /* 36076 */ +#define GL_COLOR_ATTACHMENT13_NV 0x8ced /* 36077 */ +#define GL_COLOR_ATTACHMENT14_NV 0x8cee /* 36078 */ +#define GL_COLOR_ATTACHMENT15_NV 0x8cef /* 36079 */ +#endif + +/** + ** GL_NV_fence + **/ + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_ENUM_GL_NV_FENCE) +#define REGAL_NO_ENUM_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FENCE) +#define REGAL_NO_TYPEDEF_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FENCE) +#define REGAL_NO_NAMESPACE_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FENCE) +#define REGAL_NO_PLUGIN_GL_NV_FENCE +#endif + +#if (defined(GL_NV_FENCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FENCE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FENCE) +#define REGAL_NO_DECLARATION_GL_NV_FENCE +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FENCE +#define GL_ALL_COMPLETED_NV 0x84f2 /* 34034 */ +#define GL_FENCE_STATUS_NV 0x84f3 /* 34035 */ +#define GL_FENCE_CONDITION_NV 0x84f4 /* 34036 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FENCE +typedef GLboolean (REGAL_CALL *PFNGLISFENCENVPROC)(GLuint fence); +typedef GLboolean (REGAL_CALL *PFNGLTESTFENCENVPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences); +typedef void (REGAL_CALL *PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void (REGAL_CALL *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences); +typedef void (REGAL_CALL *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FENCE +#define glDeleteFencesNV rglDeleteFencesNV +#define glFinishFenceNV rglFinishFenceNV +#define glGenFencesNV rglGenFencesNV +#define glGetFenceivNV rglGetFenceivNV +#define glIsFenceNV rglIsFenceNV +#define glSetFenceNV rglSetFenceNV +#define glTestFenceNV rglTestFenceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FENCE +REGAL_DECL GLboolean REGAL_CALL glIsFenceNV(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL glTestFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL glDeleteFencesNV(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL glFinishFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL glGenFencesNV(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glSetFenceNV(GLuint fence, GLenum condition); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FENCE +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFenceNV(GLuint fence); +REGAL_DECL GLboolean REGAL_CALL plugin_glTestFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glDeleteFencesNV(GLsizei n, const GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glFinishFenceNV(GLuint fence); +REGAL_DECL void REGAL_CALL plugin_glGenFencesNV(GLsizei n, GLuint *fences); +REGAL_DECL void REGAL_CALL plugin_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSetFenceNV(GLuint fence, GLenum condition); +#endif + +/** + ** GL_NV_float_buffer + **/ + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_GL_NV_FLOAT_BUFFER +#endif + +#if (defined(GL_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_GL_NV_FLOAT_BUFFER +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FLOAT_BUFFER +#define GL_FLOAT_R_NV 0x8880 /* 34944 */ +#define GL_FLOAT_RG_NV 0x8881 /* 34945 */ +#define GL_FLOAT_RGB_NV 0x8882 /* 34946 */ +#define GL_FLOAT_RGBA_NV 0x8883 /* 34947 */ +#define GL_FLOAT_R16_NV 0x8884 /* 34948 */ +#define GL_FLOAT_R32_NV 0x8885 /* 34949 */ +#define GL_FLOAT_RG16_NV 0x8886 /* 34950 */ +#define GL_FLOAT_RG32_NV 0x8887 /* 34951 */ +#define GL_FLOAT_RGB16_NV 0x8888 /* 34952 */ +#define GL_FLOAT_RGB32_NV 0x8889 /* 34953 */ +#define GL_FLOAT_RGBA16_NV 0x888a /* 34954 */ +#define GL_FLOAT_RGBA32_NV 0x888b /* 34955 */ +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888c /* 34956 */ +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888d /* 34957 */ +#define GL_FLOAT_RGBA_MODE_NV 0x888e /* 34958 */ +#endif + +/** + ** GL_NV_fog_distance + **/ + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_ENUM_GL_NV_FOG_DISTANCE) +#define REGAL_NO_ENUM_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FOG_DISTANCE) +#define REGAL_NO_TYPEDEF_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FOG_DISTANCE) +#define REGAL_NO_NAMESPACE_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FOG_DISTANCE) +#define REGAL_NO_PLUGIN_GL_NV_FOG_DISTANCE +#endif + +#if (defined(GL_NV_FOG_DISTANCE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FOG_DISTANCE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FOG_DISTANCE) +#define REGAL_NO_DECLARATION_GL_NV_FOG_DISTANCE +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FOG_DISTANCE +#define GL_FOG_DISTANCE_MODE_NV 0x855a /* 34138 */ +#define GL_EYE_RADIAL_NV 0x855b /* 34139 */ +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c /* 34140 */ +#endif + +/** + ** GL_NV_fragment_program + **/ + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM) +#define REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 /* 34920 */ +#define GL_FRAGMENT_PROGRAM_NV 0x8870 /* 34928 */ +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 /* 34930 */ +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 /* 34931 */ +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 /* 34932 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM +typedef void (REGAL_CALL *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM +#define glGetProgramNamedParameterdvNV rglGetProgramNamedParameterdvNV +#define glGetProgramNamedParameterfvNV rglGetProgramNamedParameterfvNV +#define glProgramNamedParameter4dNV rglProgramNamedParameter4dNV +#define glProgramNamedParameter4dvNV rglProgramNamedParameter4dvNV +#define glProgramNamedParameter4fNV rglProgramNamedParameter4fNV +#define glProgramNamedParameter4fvNV rglProgramNamedParameter4fvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM +REGAL_DECL void REGAL_CALL glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM +REGAL_DECL void REGAL_CALL plugin_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +#endif + +/** + ** GL_NV_fragment_program2 + **/ + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_TYPEDEF_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_NAMESPACE_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_PLUGIN_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#if (defined(GL_NV_FRAGMENT_PROGRAM2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAGMENT_PROGRAM2)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM2) +#define REGAL_NO_DECLARATION_GL_NV_FRAGMENT_PROGRAM2 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAGMENT_PROGRAM2 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88f6 /* 35062 */ +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88f7 /* 35063 */ +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88f8 /* 35064 */ +#endif + +/** + ** GL_NV_framebuffer_blit + **/ + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT +#endif + +#if (defined(GL_NV_FRAMEBUFFER_BLIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_BLIT)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT +#endif + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_BLIT +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8ca6 /* 36006 */ +#define GL_READ_FRAMEBUFFER_NV 0x8ca8 /* 36008 */ +#define GL_DRAW_FRAMEBUFFER_NV 0x8ca9 /* 36009 */ +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8caa /* 36010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_BLIT +typedef void (REGAL_CALL *PFNGLBLITFRAMEBUFFERNVPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_BLIT +#define glBlitFramebufferNV rglBlitFramebufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_BLIT +REGAL_DECL void REGAL_CALL plugin_glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GL_NV_framebuffer_multisample + **/ + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE +#endif + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE +#define GL_RENDERBUFFER_SAMPLES_NV 0x8cab /* 36011 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8d56 /* 36182 */ +#define GL_MAX_SAMPLES_NV 0x8d57 /* 36183 */ +#endif + +/** + ** GL_NV_framebuffer_multisample_coverage + **/ + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8cab /* 36011 */ +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8e10 /* 36368 */ +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8e11 /* 36369 */ +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8e12 /* 36370 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +#define glRenderbufferStorageMultisampleCoverageNV rglRenderbufferStorageMultisampleCoverageNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +REGAL_DECL void REGAL_CALL glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_FRAMEBUFFER_MULTISAMPLE_COVERAGE +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_NV_geometry_program4 + **/ + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#if (defined(GL_NV_GEOMETRY_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GEOMETRY_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GEOMETRY_PROGRAM4 +#define GL_GEOMETRY_PROGRAM_NV 0x8c26 /* 35878 */ +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8c27 /* 35879 */ +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8c28 /* 35880 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GEOMETRY_PROGRAM4 +typedef void (REGAL_CALL *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GEOMETRY_PROGRAM4 +#define glProgramVertexLimitNV rglProgramVertexLimitNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GEOMETRY_PROGRAM4 +REGAL_DECL void REGAL_CALL glProgramVertexLimitNV(GLenum target, GLint limit); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GEOMETRY_PROGRAM4 +REGAL_DECL void REGAL_CALL plugin_glProgramVertexLimitNV(GLenum target, GLint limit); +#endif + +/** + ** GL_NV_gpu_program4 + **/ + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4 +#endif + +#if (defined(GL_NV_GPU_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_PROGRAM4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 /* 35076 */ +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 /* 35077 */ +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 /* 35078 */ +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 /* 35079 */ +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 /* 35080 */ +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 /* 35081 */ +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8da5 /* 36261 */ +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8da6 /* 36262 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM4 +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM4 +#define glGetProgramEnvParameterIivNV rglGetProgramEnvParameterIivNV +#define glGetProgramEnvParameterIuivNV rglGetProgramEnvParameterIuivNV +#define glGetProgramLocalParameterIivNV rglGetProgramLocalParameterIivNV +#define glGetProgramLocalParameterIuivNV rglGetProgramLocalParameterIuivNV +#define glProgramEnvParameterI4iNV rglProgramEnvParameterI4iNV +#define glProgramEnvParameterI4ivNV rglProgramEnvParameterI4ivNV +#define glProgramEnvParameterI4uiNV rglProgramEnvParameterI4uiNV +#define glProgramEnvParameterI4uivNV rglProgramEnvParameterI4uivNV +#define glProgramEnvParametersI4ivNV rglProgramEnvParametersI4ivNV +#define glProgramEnvParametersI4uivNV rglProgramEnvParametersI4uivNV +#define glProgramLocalParameterI4iNV rglProgramLocalParameterI4iNV +#define glProgramLocalParameterI4ivNV rglProgramLocalParameterI4ivNV +#define glProgramLocalParameterI4uiNV rglProgramLocalParameterI4uiNV +#define glProgramLocalParameterI4uivNV rglProgramLocalParameterI4uivNV +#define glProgramLocalParametersI4ivNV rglProgramLocalParametersI4ivNV +#define glProgramLocalParametersI4uivNV rglProgramLocalParametersI4uivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM4 +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM4 +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params); +#endif + +/** + ** GL_NV_gpu_program5 + **/ + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_GPU_PROGRAM5 +#endif + +#if (defined(GL_NV_GPU_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_GPU_PROGRAM5 +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_PROGRAM5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8e5a /* 36442 */ +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8e5b /* 36443 */ +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8e5c /* 36444 */ +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8e5d /* 36445 */ +#endif + +/** + ** GL_NV_gpu_shader5 + **/ + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_ENUM_GL_NV_GPU_SHADER5) +#define REGAL_NO_ENUM_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5) +#define REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5) +#define REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5) +#define REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5 +#endif + +#if (defined(GL_NV_GPU_SHADER5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_GPU_SHADER5)) && !defined(REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5) +#define REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_GPU_SHADER5 +#define GL_INT8_NV 0x8fe0 /* 36832 */ +#define GL_INT8_VEC2_NV 0x8fe1 /* 36833 */ +#define GL_INT8_VEC3_NV 0x8fe2 /* 36834 */ +#define GL_INT8_VEC4_NV 0x8fe3 /* 36835 */ +#define GL_INT16_NV 0x8fe4 /* 36836 */ +#define GL_INT16_VEC2_NV 0x8fe5 /* 36837 */ +#define GL_INT16_VEC3_NV 0x8fe6 /* 36838 */ +#define GL_INT16_VEC4_NV 0x8fe7 /* 36839 */ +#define GL_INT64_VEC2_NV 0x8fe9 /* 36841 */ +#define GL_INT64_VEC3_NV 0x8fea /* 36842 */ +#define GL_INT64_VEC4_NV 0x8feb /* 36843 */ +#define GL_UNSIGNED_INT8_NV 0x8fec /* 36844 */ +#define GL_UNSIGNED_INT8_VEC2_NV 0x8fed /* 36845 */ +#define GL_UNSIGNED_INT8_VEC3_NV 0x8fee /* 36846 */ +#define GL_UNSIGNED_INT8_VEC4_NV 0x8fef /* 36847 */ +#define GL_UNSIGNED_INT16_NV 0x8ff0 /* 36848 */ +#define GL_UNSIGNED_INT16_VEC2_NV 0x8ff1 /* 36849 */ +#define GL_UNSIGNED_INT16_VEC3_NV 0x8ff2 /* 36850 */ +#define GL_UNSIGNED_INT16_VEC4_NV 0x8ff3 /* 36851 */ +#define GL_UNSIGNED_INT64_VEC2_NV 0x8ff5 /* 36853 */ +#define GL_UNSIGNED_INT64_VEC3_NV 0x8ff6 /* 36854 */ +#define GL_UNSIGNED_INT64_VEC4_NV 0x8ff7 /* 36855 */ +#define GL_FLOAT16_NV 0x8ff8 /* 36856 */ +#define GL_FLOAT16_VEC2_NV 0x8ff9 /* 36857 */ +#define GL_FLOAT16_VEC3_NV 0x8ffa /* 36858 */ +#define GL_FLOAT16_VEC4_NV 0x8ffb /* 36859 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_GPU_SHADER5 +typedef void (REGAL_CALL *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_GPU_SHADER5 +#define glGetUniformi64vNV rglGetUniformi64vNV +#define glProgramUniform1i64NV rglProgramUniform1i64NV +#define glProgramUniform1i64vNV rglProgramUniform1i64vNV +#define glProgramUniform1ui64NV rglProgramUniform1ui64NV +#define glProgramUniform1ui64vNV rglProgramUniform1ui64vNV +#define glProgramUniform2i64NV rglProgramUniform2i64NV +#define glProgramUniform2i64vNV rglProgramUniform2i64vNV +#define glProgramUniform2ui64NV rglProgramUniform2ui64NV +#define glProgramUniform2ui64vNV rglProgramUniform2ui64vNV +#define glProgramUniform3i64NV rglProgramUniform3i64NV +#define glProgramUniform3i64vNV rglProgramUniform3i64vNV +#define glProgramUniform3ui64NV rglProgramUniform3ui64NV +#define glProgramUniform3ui64vNV rglProgramUniform3ui64vNV +#define glProgramUniform4i64NV rglProgramUniform4i64NV +#define glProgramUniform4i64vNV rglProgramUniform4i64vNV +#define glProgramUniform4ui64NV rglProgramUniform4ui64NV +#define glProgramUniform4ui64vNV rglProgramUniform4ui64vNV +#define glUniform1i64NV rglUniform1i64NV +#define glUniform1i64vNV rglUniform1i64vNV +#define glUniform1ui64NV rglUniform1ui64NV +#define glUniform1ui64vNV rglUniform1ui64vNV +#define glUniform2i64NV rglUniform2i64NV +#define glUniform2i64vNV rglUniform2i64vNV +#define glUniform2ui64NV rglUniform2ui64NV +#define glUniform2ui64vNV rglUniform2ui64vNV +#define glUniform3i64NV rglUniform3i64NV +#define glUniform3i64vNV rglUniform3i64vNV +#define glUniform3ui64NV rglUniform3ui64NV +#define glUniform3ui64vNV rglUniform3ui64vNV +#define glUniform4i64NV rglUniform4i64NV +#define glUniform4i64vNV rglUniform4i64vNV +#define glUniform4ui64NV rglUniform4ui64NV +#define glUniform4ui64vNV rglUniform4ui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_GPU_SHADER5 +REGAL_DECL void REGAL_CALL glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform1i64NV(GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform1ui64NV(GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_GPU_SHADER5 +REGAL_DECL void REGAL_CALL plugin_glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1i64NV(GLint location, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui64NV(GLint location, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +/** + ** GL_NV_half_float + **/ + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_NV_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT +#endif + +#if (defined(GL_NV_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_HALF_FLOAT +#define GL_HALF_FLOAT_NV 0x140b /* 5131 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_HALF_FLOAT +typedef void (REGAL_CALL *PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (REGAL_CALL *PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLFOGCOORDHNVPROC)(GLhalfNV coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *coord); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (REGAL_CALL *PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void (REGAL_CALL *PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (REGAL_CALL *PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (REGAL_CALL *PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei count, const GLhalfNV *v); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void (REGAL_CALL *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_HALF_FLOAT +#define glColor3hNV rglColor3hNV +#define glColor3hvNV rglColor3hvNV +#define glColor4hNV rglColor4hNV +#define glColor4hvNV rglColor4hvNV +#define glFogCoordhNV rglFogCoordhNV +#define glFogCoordhvNV rglFogCoordhvNV +#define glMultiTexCoord1hNV rglMultiTexCoord1hNV +#define glMultiTexCoord1hvNV rglMultiTexCoord1hvNV +#define glMultiTexCoord2hNV rglMultiTexCoord2hNV +#define glMultiTexCoord2hvNV rglMultiTexCoord2hvNV +#define glMultiTexCoord3hNV rglMultiTexCoord3hNV +#define glMultiTexCoord3hvNV rglMultiTexCoord3hvNV +#define glMultiTexCoord4hNV rglMultiTexCoord4hNV +#define glMultiTexCoord4hvNV rglMultiTexCoord4hvNV +#define glNormal3hNV rglNormal3hNV +#define glNormal3hvNV rglNormal3hvNV +#define glSecondaryColor3hNV rglSecondaryColor3hNV +#define glSecondaryColor3hvNV rglSecondaryColor3hvNV +#define glTexCoord1hNV rglTexCoord1hNV +#define glTexCoord1hvNV rglTexCoord1hvNV +#define glTexCoord2hNV rglTexCoord2hNV +#define glTexCoord2hvNV rglTexCoord2hvNV +#define glTexCoord3hNV rglTexCoord3hNV +#define glTexCoord3hvNV rglTexCoord3hvNV +#define glTexCoord4hNV rglTexCoord4hNV +#define glTexCoord4hvNV rglTexCoord4hvNV +#define glVertex2hNV rglVertex2hNV +#define glVertex2hvNV rglVertex2hvNV +#define glVertex3hNV rglVertex3hNV +#define glVertex3hvNV rglVertex3hvNV +#define glVertex4hNV rglVertex4hNV +#define glVertex4hvNV rglVertex4hvNV +#define glVertexAttrib1hNV rglVertexAttrib1hNV +#define glVertexAttrib1hvNV rglVertexAttrib1hvNV +#define glVertexAttrib2hNV rglVertexAttrib2hNV +#define glVertexAttrib2hvNV rglVertexAttrib2hvNV +#define glVertexAttrib3hNV rglVertexAttrib3hNV +#define glVertexAttrib3hvNV rglVertexAttrib3hvNV +#define glVertexAttrib4hNV rglVertexAttrib4hNV +#define glVertexAttrib4hvNV rglVertexAttrib4hvNV +#define glVertexAttribs1hvNV rglVertexAttribs1hvNV +#define glVertexAttribs2hvNV rglVertexAttribs2hvNV +#define glVertexAttribs3hvNV rglVertexAttribs3hvNV +#define glVertexAttribs4hvNV rglVertexAttribs4hvNV +#define glVertexWeighthNV rglVertexWeighthNV +#define glVertexWeighthvNV rglVertexWeighthvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_HALF_FLOAT +REGAL_DECL void REGAL_CALL glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL glColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +REGAL_DECL void REGAL_CALL glColor4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glFogCoordhNV(GLhalfNV coord); +REGAL_DECL void REGAL_CALL glFogCoordhvNV(const GLhalfNV *coord); +REGAL_DECL void REGAL_CALL glMultiTexCoord1hNV(GLenum target, GLhalfNV s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +REGAL_DECL void REGAL_CALL glNormal3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord1hNV(GLhalfNV s); +REGAL_DECL void REGAL_CALL glTexCoord1hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord2hNV(GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL glTexCoord2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL glTexCoord3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL glTexCoord4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex2hNV(GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL glVertex2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL glVertex3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL glVertex4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1hNV(GLuint index, GLhalfNV x); +REGAL_DECL void REGAL_CALL glVertexAttrib1hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL glVertexAttrib2hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL glVertexAttrib3hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL glVertexAttrib4hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL glVertexWeighthNV(GLhalfNV weight); +REGAL_DECL void REGAL_CALL glVertexWeighthvNV(const GLhalfNV *weight); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_HALF_FLOAT +REGAL_DECL void REGAL_CALL plugin_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL plugin_glColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glFogCoordhNV(GLhalfNV coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordhvNV(const GLhalfNV *coord); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1hNV(GLenum target, GLhalfNV s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1hNV(GLhalfNV s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2hNV(GLhalfNV s, GLhalfNV t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2hNV(GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL plugin_glVertex2hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL plugin_glVertex3hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL plugin_glVertex4hvNV(const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1hNV(GLuint index, GLhalfNV x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4hvNV(GLuint index, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4hvNV(GLuint index, GLsizei count, const GLhalfNV *v); +REGAL_DECL void REGAL_CALL plugin_glVertexWeighthNV(GLhalfNV weight); +REGAL_DECL void REGAL_CALL plugin_glVertexWeighthvNV(const GLhalfNV *weight); +#endif + +/** + ** GL_NV_instanced_arrays + **/ + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_TYPEDEF_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_NAMESPACE_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_PLUGIN_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_PLUGIN_GL_NV_INSTANCED_ARRAYS +#endif + +#if (defined(GL_NV_INSTANCED_ARRAYS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_INSTANCED_ARRAYS)) && !defined(REGAL_NO_DECLARATION_GL_NV_INSTANCED_ARRAYS) +#define REGAL_NO_DECLARATION_GL_NV_INSTANCED_ARRAYS +#endif + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_INSTANCED_ARRAYS +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88fe /* 35070 */ +#endif + +/** + ** GL_NV_light_max_exponent + **/ + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_TYPEDEF_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_NAMESPACE_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_PLUGIN_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_PLUGIN_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#if (defined(GL_NV_LIGHT_MAX_EXPONENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_LIGHT_MAX_EXPONENT)) && !defined(REGAL_NO_DECLARATION_GL_NV_LIGHT_MAX_EXPONENT) +#define REGAL_NO_DECLARATION_GL_NV_LIGHT_MAX_EXPONENT +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_LIGHT_MAX_EXPONENT +#define GL_MAX_SHININESS_NV 0x8504 /* 34052 */ +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 /* 34053 */ +#endif + +/** + ** GL_NV_multisample_coverage + **/ + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_MULTISAMPLE_COVERAGE +#define GL_COVERAGE_SAMPLES_NV 0x80a9 /* 32937 */ +#define GL_COLOR_SAMPLES_NV 0x8e20 /* 36384 */ +#endif + +/** + ** GL_NV_multisample_filter_hint + **/ + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_TYPEDEF_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_NAMESPACE_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_PLUGIN_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#if (defined(GL_NV_MULTISAMPLE_FILTER_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_MULTISAMPLE_FILTER_HINT)) && !defined(REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_FILTER_HINT) +#define REGAL_NO_DECLARATION_GL_NV_MULTISAMPLE_FILTER_HINT +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_MULTISAMPLE_FILTER_HINT +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 /* 34100 */ +#endif + +/** + ** GL_NV_occlusion_query + **/ + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY +#endif + +#if (defined(GL_NV_OCCLUSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_OCCLUSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY) +#define REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_OCCLUSION_QUERY +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 /* 34916 */ +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 /* 34917 */ +#define GL_PIXEL_COUNT_NV 0x8866 /* 34918 */ +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 /* 34919 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_OCCLUSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void (REGAL_CALL *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_OCCLUSION_QUERY +#define glBeginOcclusionQueryNV rglBeginOcclusionQueryNV +#define glDeleteOcclusionQueriesNV rglDeleteOcclusionQueriesNV +#define glEndOcclusionQueryNV rglEndOcclusionQueryNV +#define glGenOcclusionQueriesNV rglGenOcclusionQueriesNV +#define glGetOcclusionQueryivNV rglGetOcclusionQueryivNV +#define glGetOcclusionQueryuivNV rglGetOcclusionQueryuivNV +#define glIsOcclusionQueryNV rglIsOcclusionQueryNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glIsOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL glBeginOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL glDeleteOcclusionQueriesNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndOcclusionQueryNV(void); +REGAL_DECL void REGAL_CALL glGenOcclusionQueriesNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_OCCLUSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glIsOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBeginOcclusionQueryNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndOcclusionQueryNV(void); +REGAL_DECL void REGAL_CALL plugin_glGenOcclusionQueriesNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params); +#endif + +/** + ** GL_NV_pack_subimage + **/ + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_TYPEDEF_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_NAMESPACE_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_PLUGIN_GL_NV_PACK_SUBIMAGE +#endif + +#if (defined(GL_NV_PACK_SUBIMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACK_SUBIMAGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACK_SUBIMAGE) +#define REGAL_NO_DECLARATION_GL_NV_PACK_SUBIMAGE +#endif + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACK_SUBIMAGE +#define GL_PACK_ROW_LENGTH_NV 0xd02 /* 3330 */ +#define GL_PACK_SKIP_ROWS_NV 0xd03 /* 3331 */ +#define GL_PACK_SKIP_PIXELS_NV 0xd04 /* 3332 */ +#endif + +/** + ** GL_NV_packed_depth_stencil + **/ + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_NV_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_NV_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_NV 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_NV 0x84fa /* 34042 */ +#endif + +/** + ** GL_NV_packed_float_linear + **/ + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_PLUGIN_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#if (defined(GL_NV_PACKED_FLOAT_LINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PACKED_FLOAT_LINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_PACKED_FLOAT_LINEAR) +#define REGAL_NO_DECLARATION_GL_NV_PACKED_FLOAT_LINEAR +#endif + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PACKED_FLOAT_LINEAR +#define GL_R11F_G11F_B10F_NV 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8c3b /* 35899 */ +#endif + +/** + ** GL_NV_parameter_buffer_object + **/ + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PARAMETER_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PARAMETER_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PARAMETER_BUFFER_OBJECT +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8da0 /* 36256 */ +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8da1 /* 36257 */ +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8da2 /* 36258 */ +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8da3 /* 36259 */ +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8da4 /* 36260 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PARAMETER_BUFFER_OBJECT +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (REGAL_CALL *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PARAMETER_BUFFER_OBJECT +#define glProgramBufferParametersIivNV rglProgramBufferParametersIivNV +#define glProgramBufferParametersIuivNV rglProgramBufferParametersIuivNV +#define glProgramBufferParametersfvNV rglProgramBufferParametersfvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PARAMETER_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PARAMETER_BUFFER_OBJECT +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +#endif + +/** + ** GL_NV_path_rendering + **/ + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_ENUM_GL_NV_PATH_RENDERING) +#define REGAL_NO_ENUM_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING) +#define REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING) +#define REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING) +#define REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING +#endif + +#if (defined(GL_NV_PATH_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PATH_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING) +#define REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING +#endif + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PATH_RENDERING +#define GL_CLOSE_PATH_NV 0x0 +#define GL_BOLD_BIT_NV 0x1 +#define GL_GLYPH_WIDTH_BIT_NV 0x1 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 /* 16 */ +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 /* 16 */ +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 /* 256 */ +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x10000 /* 65536 */ +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x100000 /* 1048576 */ +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x1000000 /* 16777216 */ +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 /* 268435456 */ +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 /* 17 */ +#define GL_SMALL_CCW_ARC_TO_NV 0x12 /* 18 */ +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 /* 19 */ +#define GL_SMALL_CW_ARC_TO_NV 0x14 /* 20 */ +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 /* 21 */ +#define GL_LARGE_CCW_ARC_TO_NV 0x16 /* 22 */ +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 /* 23 */ +#define GL_LARGE_CW_ARC_TO_NV 0x18 /* 24 */ +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 /* 25 */ +#define GL_GLYPH_HEIGHT_BIT_NV 0x2 +#define GL_ITALIC_BIT_NV 0x2 +#define GL_MOVE_TO_NV 0x2 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 /* 32 */ +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x20000 /* 131072 */ +#define GL_FONT_ASCENDER_BIT_NV 0x200000 /* 2097152 */ +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x2000000 /* 33554432 */ +#define GL_RELATIVE_MOVE_TO_NV 0x3 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x4 +#define GL_LINE_TO_NV 0x4 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 /* 64 */ +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x40000 /* 262144 */ +#define GL_FONT_DESCENDER_BIT_NV 0x400000 /* 4194304 */ +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x4000000 /* 67108864 */ +#define GL_RELATIVE_LINE_TO_NV 0x5 +#define GL_HORIZONTAL_LINE_TO_NV 0x6 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x7 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x8 +#define GL_VERTICAL_LINE_TO_NV 0x8 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 /* 128 */ +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x80000 /* 524288 */ +#define GL_FONT_HEIGHT_BIT_NV 0x800000 /* 8388608 */ +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x8000000 /* 134217728 */ +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x9 +#define GL_PATH_FORMAT_SVG_NV 0x9070 /* 36976 */ +#define GL_PATH_FORMAT_PS_NV 0x9071 /* 36977 */ +#define GL_STANDARD_FONT_NAME_NV 0x9072 /* 36978 */ +#define GL_SYSTEM_FONT_NAME_NV 0x9073 /* 36979 */ +#define GL_FILE_NAME_NV 0x9074 /* 36980 */ +#define GL_PATH_STROKE_WIDTH_NV 0x9075 /* 36981 */ +#define GL_PATH_END_CAPS_NV 0x9076 /* 36982 */ +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 /* 36983 */ +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 /* 36984 */ +#define GL_PATH_JOIN_STYLE_NV 0x9079 /* 36985 */ +#define GL_PATH_MITER_LIMIT_NV 0x907a /* 36986 */ +#define GL_PATH_DASH_CAPS_NV 0x907b /* 36987 */ +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907c /* 36988 */ +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907d /* 36989 */ +#define GL_PATH_DASH_OFFSET_NV 0x907e /* 36990 */ +#define GL_PATH_CLIENT_LENGTH_NV 0x907f /* 36991 */ +#define GL_PATH_FILL_MODE_NV 0x9080 /* 36992 */ +#define GL_PATH_FILL_MASK_NV 0x9081 /* 36993 */ +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 /* 36994 */ +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 /* 36995 */ +#define GL_PATH_STROKE_MASK_NV 0x9084 /* 36996 */ +#define GL_COUNT_UP_NV 0x9088 /* 37000 */ +#define GL_COUNT_DOWN_NV 0x9089 /* 37001 */ +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908a /* 37002 */ +#define GL_CONVEX_HULL_NV 0x908b /* 37003 */ +#define GL_BOUNDING_BOX_NV 0x908d /* 37005 */ +#define GL_TRANSLATE_X_NV 0x908e /* 37006 */ +#define GL_TRANSLATE_Y_NV 0x908f /* 37007 */ +#define GL_TRANSLATE_2D_NV 0x9090 /* 37008 */ +#define GL_TRANSLATE_3D_NV 0x9091 /* 37009 */ +#define GL_AFFINE_2D_NV 0x9092 /* 37010 */ +#define GL_AFFINE_3D_NV 0x9094 /* 37012 */ +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 /* 37014 */ +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 /* 37016 */ +#define GL_UTF8_NV 0x909a /* 37018 */ +#define GL_UTF16_NV 0x909b /* 37019 */ +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909c /* 37020 */ +#define GL_PATH_COMMAND_COUNT_NV 0x909d /* 37021 */ +#define GL_PATH_COORD_COUNT_NV 0x909e /* 37022 */ +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909f /* 37023 */ +#define GL_PATH_COMPUTED_LENGTH_NV 0x90a0 /* 37024 */ +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90a1 /* 37025 */ +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90a2 /* 37026 */ +#define GL_SQUARE_NV 0x90a3 /* 37027 */ +#define GL_ROUND_NV 0x90a4 /* 37028 */ +#define GL_TRIANGULAR_NV 0x90a5 /* 37029 */ +#define GL_BEVEL_NV 0x90a6 /* 37030 */ +#define GL_MITER_REVERT_NV 0x90a7 /* 37031 */ +#define GL_MITER_TRUNCATE_NV 0x90a8 /* 37032 */ +#define GL_SKIP_MISSING_GLYPH_NV 0x90a9 /* 37033 */ +#define GL_USE_MISSING_GLYPH_NV 0x90aa /* 37034 */ +#define GL_PATH_ERROR_POSITION_NV 0x90ab /* 37035 */ +#define GL_PATH_FOG_GEN_MODE_NV 0x90ac /* 37036 */ +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90ad /* 37037 */ +#define GL_ADJACENT_PAIRS_NV 0x90ae /* 37038 */ +#define GL_FIRST_TO_REST_NV 0x90af /* 37039 */ +#define GL_PATH_GEN_MODE_NV 0x90b0 /* 37040 */ +#define GL_PATH_GEN_COEFF_NV 0x90b1 /* 37041 */ +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90b2 /* 37042 */ +#define GL_PATH_GEN_COMPONENTS_NV 0x90b3 /* 37043 */ +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90b4 /* 37044 */ +#define GL_MOVE_TO_RESETS_NV 0x90b5 /* 37045 */ +#define GL_MOVE_TO_CONTINUES_NV 0x90b6 /* 37046 */ +#define GL_PATH_STENCIL_FUNC_NV 0x90b7 /* 37047 */ +#define GL_PATH_STENCIL_REF_NV 0x90b8 /* 37048 */ +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90b9 /* 37049 */ +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90bd /* 37053 */ +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90be /* 37054 */ +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90bf /* 37055 */ +#define GL_QUADRATIC_CURVE_TO_NV 0xa /* 10 */ +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0xb /* 11 */ +#define GL_CUBIC_CURVE_TO_NV 0xc /* 12 */ +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0xd /* 13 */ +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0xe /* 14 */ +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0xf /* 15 */ +#define GL_RESTART_PATH_NV 0xf0 /* 240 */ +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xf2 /* 242 */ +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xf4 /* 244 */ +#define GL_RECT_NV 0xf6 /* 246 */ +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xf8 /* 248 */ +#define GL_CIRCULAR_CW_ARC_TO_NV 0xfa /* 250 */ +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xfc /* 252 */ +#define GL_ARC_TO_NV 0xfe /* 254 */ +#define GL_RELATIVE_ARC_TO_NV 0xff /* 255 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PATH_RENDERING +typedef GLboolean (REGAL_CALL *PFNGLISPATHNVPROC)(GLuint path); +typedef GLboolean (REGAL_CALL *PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (REGAL_CALL *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y); +typedef GLboolean (REGAL_CALL *PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef GLfloat (REGAL_CALL *PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLuint (REGAL_CALL *PFNGLGENPATHSNVPROC)(GLsizei range); +typedef void (REGAL_CALL *PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath); +typedef void (REGAL_CALL *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode); +typedef void (REGAL_CALL *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLCOVERSTROKEPATHNVPROC)(GLuint name, GLenum coverMode); +typedef void (REGAL_CALL *PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range); +typedef void (REGAL_CALL *PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value); +typedef void (REGAL_CALL *PFNGLGETPATHCOMMANDSNVPROC)(GLuint name, GLubyte *commands); +typedef void (REGAL_CALL *PFNGLGETPATHCOORDSNVPROC)(GLuint name, GLfloat *coords); +typedef void (REGAL_CALL *PFNGLGETPATHDASHARRAYNVPROC)(GLuint name, GLfloat *dashArray); +typedef void (REGAL_CALL *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (REGAL_CALL *PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (REGAL_CALL *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint name, GLenum param, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint name, GLenum param, GLint *value); +typedef void (REGAL_CALL *PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (REGAL_CALL *PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef void (REGAL_CALL *PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (REGAL_CALL *PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (REGAL_CALL *PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (REGAL_CALL *PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum zfunc); +typedef void (REGAL_CALL *PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (REGAL_CALL *PFNGLPATHFOGGENNVPROC)(GLenum genMode); +typedef void (REGAL_CALL *PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (REGAL_CALL *PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value); +typedef void (REGAL_CALL *PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value); +typedef void (REGAL_CALL *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units); +typedef void (REGAL_CALL *PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +typedef void (REGAL_CALL *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +typedef void (REGAL_CALL *PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (REGAL_CALL *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask); +typedef void (REGAL_CALL *PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (REGAL_CALL *PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PATH_RENDERING +#define glCopyPathNV rglCopyPathNV +#define glCoverFillPathInstancedNV rglCoverFillPathInstancedNV +#define glCoverFillPathNV rglCoverFillPathNV +#define glCoverStrokePathInstancedNV rglCoverStrokePathInstancedNV +#define glCoverStrokePathNV rglCoverStrokePathNV +#define glDeletePathsNV rglDeletePathsNV +#define glGenPathsNV rglGenPathsNV +#define glGetPathColorGenfvNV rglGetPathColorGenfvNV +#define glGetPathColorGenivNV rglGetPathColorGenivNV +#define glGetPathCommandsNV rglGetPathCommandsNV +#define glGetPathCoordsNV rglGetPathCoordsNV +#define glGetPathDashArrayNV rglGetPathDashArrayNV +#define glGetPathLengthNV rglGetPathLengthNV +#define glGetPathMetricRangeNV rglGetPathMetricRangeNV +#define glGetPathMetricsNV rglGetPathMetricsNV +#define glGetPathParameterfvNV rglGetPathParameterfvNV +#define glGetPathParameterivNV rglGetPathParameterivNV +#define glGetPathSpacingNV rglGetPathSpacingNV +#define glGetPathTexGenfvNV rglGetPathTexGenfvNV +#define glGetPathTexGenivNV rglGetPathTexGenivNV +#define glInterpolatePathsNV rglInterpolatePathsNV +#define glIsPathNV rglIsPathNV +#define glIsPointInFillPathNV rglIsPointInFillPathNV +#define glIsPointInStrokePathNV rglIsPointInStrokePathNV +#define glPathColorGenNV rglPathColorGenNV +#define glPathCommandsNV rglPathCommandsNV +#define glPathCoordsNV rglPathCoordsNV +#define glPathCoverDepthFuncNV rglPathCoverDepthFuncNV +#define glPathDashArrayNV rglPathDashArrayNV +#define glPathFogGenNV rglPathFogGenNV +#define glPathGlyphRangeNV rglPathGlyphRangeNV +#define glPathGlyphsNV rglPathGlyphsNV +#define glPathParameterfNV rglPathParameterfNV +#define glPathParameterfvNV rglPathParameterfvNV +#define glPathParameteriNV rglPathParameteriNV +#define glPathParameterivNV rglPathParameterivNV +#define glPathStencilDepthOffsetNV rglPathStencilDepthOffsetNV +#define glPathStencilFuncNV rglPathStencilFuncNV +#define glPathStringNV rglPathStringNV +#define glPathSubCommandsNV rglPathSubCommandsNV +#define glPathSubCoordsNV rglPathSubCoordsNV +#define glPathTexGenNV rglPathTexGenNV +#define glPointAlongPathNV rglPointAlongPathNV +#define glStencilFillPathInstancedNV rglStencilFillPathInstancedNV +#define glStencilFillPathNV rglStencilFillPathNV +#define glStencilStrokePathInstancedNV rglStencilStrokePathInstancedNV +#define glStencilStrokePathNV rglStencilStrokePathNV +#define glTransformPathNV rglTransformPathNV +#define glWeightPathsNV rglWeightPathsNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PATH_RENDERING +REGAL_DECL GLboolean REGAL_CALL glIsPathNV(GLuint path); +REGAL_DECL GLboolean REGAL_CALL glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +REGAL_DECL GLfloat REGAL_CALL glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); +REGAL_DECL GLuint REGAL_CALL glGenPathsNV(GLsizei range); +REGAL_DECL void REGAL_CALL glCopyPathNV(GLuint resultPath, GLuint srcPath); +REGAL_DECL void REGAL_CALL glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glCoverFillPathNV(GLuint path, GLenum coverMode); +REGAL_DECL void REGAL_CALL glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glCoverStrokePathNV(GLuint name, GLenum coverMode); +REGAL_DECL void REGAL_CALL glDeletePathsNV(GLuint path, GLsizei range); +REGAL_DECL void REGAL_CALL glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathColorGenivNV(GLenum color, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL glGetPathCommandsNV(GLuint name, GLubyte *commands); +REGAL_DECL void REGAL_CALL glGetPathCoordsNV(GLuint name, GLfloat *coords); +REGAL_DECL void REGAL_CALL glGetPathDashArrayNV(GLuint name, GLfloat *dashArray); +REGAL_DECL void REGAL_CALL glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL glGetPathParameterfvNV(GLuint name, GLenum param, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathParameterivNV(GLuint name, GLenum param, GLint *value); +REGAL_DECL void REGAL_CALL glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +REGAL_DECL void REGAL_CALL glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +REGAL_DECL void REGAL_CALL glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathCoverDepthFuncNV(GLenum zfunc); +REGAL_DECL void REGAL_CALL glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +REGAL_DECL void REGAL_CALL glPathFogGenNV(GLenum genMode); +REGAL_DECL void REGAL_CALL glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); +REGAL_DECL void REGAL_CALL glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat *value); +REGAL_DECL void REGAL_CALL glPathParameteriNV(GLuint path, GLenum pname, GLint value); +REGAL_DECL void REGAL_CALL glPathParameterivNV(GLuint path, GLenum pname, const GLint *value); +REGAL_DECL void REGAL_CALL glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +REGAL_DECL void REGAL_CALL glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); +REGAL_DECL void REGAL_CALL glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PATH_RENDERING +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPathNV(GLuint path); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); +REGAL_DECL GLboolean REGAL_CALL plugin_glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +REGAL_DECL GLfloat REGAL_CALL plugin_glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); +REGAL_DECL GLuint REGAL_CALL plugin_glGenPathsNV(GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glCopyPathNV(GLuint resultPath, GLuint srcPath); +REGAL_DECL void REGAL_CALL plugin_glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glCoverFillPathNV(GLuint path, GLenum coverMode); +REGAL_DECL void REGAL_CALL plugin_glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glCoverStrokePathNV(GLuint name, GLenum coverMode); +REGAL_DECL void REGAL_CALL plugin_glDeletePathsNV(GLuint path, GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathColorGenivNV(GLenum color, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathCommandsNV(GLuint name, GLubyte *commands); +REGAL_DECL void REGAL_CALL plugin_glGetPathCoordsNV(GLuint name, GLfloat *coords); +REGAL_DECL void REGAL_CALL plugin_glGetPathDashArrayNV(GLuint name, GLfloat *dashArray); +REGAL_DECL void REGAL_CALL plugin_glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL plugin_glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +REGAL_DECL void REGAL_CALL plugin_glGetPathParameterfvNV(GLuint name, GLenum param, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathParameterivNV(GLuint name, GLenum param, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +REGAL_DECL void REGAL_CALL plugin_glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint *value); +REGAL_DECL void REGAL_CALL plugin_glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +REGAL_DECL void REGAL_CALL plugin_glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL plugin_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathCoverDepthFuncNV(GLenum zfunc); +REGAL_DECL void REGAL_CALL plugin_glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat *dashArray); +REGAL_DECL void REGAL_CALL plugin_glPathFogGenNV(GLenum genMode); +REGAL_DECL void REGAL_CALL plugin_glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL plugin_glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +REGAL_DECL void REGAL_CALL plugin_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); +REGAL_DECL void REGAL_CALL plugin_glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glPathParameteriNV(GLuint path, GLenum pname, GLint value); +REGAL_DECL void REGAL_CALL plugin_glPathParameterivNV(GLuint path, GLenum pname, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL plugin_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); +REGAL_DECL void REGAL_CALL plugin_glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); +REGAL_DECL void REGAL_CALL plugin_glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +REGAL_DECL void REGAL_CALL plugin_glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +REGAL_DECL void REGAL_CALL plugin_glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +#endif + +/** + ** GL_NV_pixel_buffer_object + **/ + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#if (defined(GL_NV_PIXEL_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PIXEL_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_NV_PIXEL_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_NV_PIXEL_BUFFER_OBJECT +#endif + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PIXEL_BUFFER_OBJECT +#define GL_PIXEL_PACK_BUFFER_NV 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88ef /* 35055 */ +#endif + +/** + ** GL_NV_pixel_data_range + **/ + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE +#endif + +#if (defined(GL_NV_PIXEL_DATA_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PIXEL_DATA_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE) +#define REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PIXEL_DATA_RANGE +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 /* 34936 */ +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 /* 34937 */ +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887a /* 34938 */ +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887b /* 34939 */ +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887c /* 34940 */ +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887d /* 34941 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PIXEL_DATA_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PIXEL_DATA_RANGE +#define glFlushPixelDataRangeNV rglFlushPixelDataRangeNV +#define glPixelDataRangeNV rglPixelDataRangeNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PIXEL_DATA_RANGE +REGAL_DECL void REGAL_CALL glFlushPixelDataRangeNV(GLenum target); +REGAL_DECL void REGAL_CALL glPixelDataRangeNV(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PIXEL_DATA_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushPixelDataRangeNV(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glPixelDataRangeNV(GLenum target, GLsizei size, const GLvoid *pointer); +#endif + +/** + ** GL_NV_platform_binary + **/ + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_TYPEDEF_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_NAMESPACE_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_PLUGIN_GL_NV_PLATFORM_BINARY +#endif + +#if (defined(GL_NV_PLATFORM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PLATFORM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_NV_PLATFORM_BINARY) +#define REGAL_NO_DECLARATION_GL_NV_PLATFORM_BINARY +#endif + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PLATFORM_BINARY +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890b /* 35083 */ +#endif + +/** + ** GL_NV_point_sprite + **/ + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_NV_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE +#endif + +#if (defined(GL_NV_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_POINT_SPRITE +#define GL_POINT_SPRITE_NV 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_NV 0x8862 /* 34914 */ +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 /* 34915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_POINT_SPRITE +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_POINT_SPRITE +#define glPointParameteriNV rglPointParameteriNV +#define glPointParameterivNV rglPointParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_POINT_SPRITE +REGAL_DECL void REGAL_CALL glPointParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPointParameterivNV(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_POINT_SPRITE +REGAL_DECL void REGAL_CALL plugin_glPointParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterivNV(GLenum pname, const GLint *params); +#endif + +/** + ** GL_NV_present_video + **/ + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO +#endif + +#if (defined(GL_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PRESENT_VIDEO +#define GL_FRAME_NV 0x8e26 /* 36390 */ +#define GL_FIELDS_NV 0x8e27 /* 36391 */ +#define GL_CURRENT_TIME_NV 0x8e28 /* 36392 */ +#define GL_NUM_FILL_STREAMS_NV 0x8e29 /* 36393 */ +#define GL_PRESENT_TIME_NV 0x8e2a /* 36394 */ +#define GL_PRESENT_DURATION_NV 0x8e2b /* 36395 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PRESENT_VIDEO +typedef void (REGAL_CALL *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (REGAL_CALL *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PRESENT_VIDEO +#define glGetVideoi64vNV rglGetVideoi64vNV +#define glGetVideoivNV rglGetVideoivNV +#define glGetVideoui64vNV rglGetVideoui64vNV +#define glGetVideouivNV rglGetVideouivNV +#define glPresentFrameDualFillNV rglPresentFrameDualFillNV +#define glPresentFrameKeyedNV rglPresentFrameKeyedNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PRESENT_VIDEO +REGAL_DECL void REGAL_CALL glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +REGAL_DECL void REGAL_CALL glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PRESENT_VIDEO +REGAL_DECL void REGAL_CALL plugin_glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoivNV(GLuint video_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +REGAL_DECL void REGAL_CALL plugin_glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +#endif + +/** + ** GL_NV_primitive_restart + **/ + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART +#endif + +#if (defined(GL_NV_PRIMITIVE_RESTART) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_PRIMITIVE_RESTART)) && !defined(REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART) +#define REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_PRIMITIVE_RESTART +#define GL_PRIMITIVE_RESTART_NV 0x8558 /* 34136 */ +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 /* 34137 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_PRIMITIVE_RESTART +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_PRIMITIVE_RESTART +#define glPrimitiveRestartIndexNV rglPrimitiveRestartIndexNV +#define glPrimitiveRestartNV rglPrimitiveRestartNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_PRIMITIVE_RESTART +REGAL_DECL void REGAL_CALL glPrimitiveRestartIndexNV(GLuint index); +REGAL_DECL void REGAL_CALL glPrimitiveRestartNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_PRIMITIVE_RESTART +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartIndexNV(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartNV(void); +#endif + +/** + ** GL_NV_read_buffer + **/ + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_ENUM_GL_NV_READ_BUFFER) +#define REGAL_NO_ENUM_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER) +#define REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER) +#define REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_NV_READ_BUFFER) +#define REGAL_NO_PLUGIN_GL_NV_READ_BUFFER +#endif + +#if (defined(GL_NV_READ_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_READ_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_NV_READ_BUFFER) +#define REGAL_NO_DECLARATION_GL_NV_READ_BUFFER +#endif + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER +typedef void (REGAL_CALL *PFNGLREADBUFFERNVPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER +#define glReadBufferNV rglReadBufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_READ_BUFFER +REGAL_DECL void REGAL_CALL glReadBufferNV(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_READ_BUFFER +REGAL_DECL void REGAL_CALL plugin_glReadBufferNV(GLenum mode); +#endif + +/** + ** GL_NV_read_buffer_front + **/ + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_TYPEDEF_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_NAMESPACE_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_PLUGIN_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_PLUGIN_GL_NV_READ_BUFFER_FRONT +#endif + +#if (defined(GL_NV_READ_BUFFER_FRONT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_READ_BUFFER_FRONT)) && !defined(REGAL_NO_DECLARATION_GL_NV_READ_BUFFER_FRONT) +#define REGAL_NO_DECLARATION_GL_NV_READ_BUFFER_FRONT +#endif + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_READ_BUFFER_FRONT +#define GL_READ_BUFFER_NV 0xc02 /* 3074 */ +#endif + +/** + ** GL_NV_register_combiners + **/ + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS)) && !defined(REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS) +#define REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS +#define GL_REGISTER_COMBINERS_NV 0x8522 /* 34082 */ +#define GL_VARIABLE_A_NV 0x8523 /* 34083 */ +#define GL_VARIABLE_B_NV 0x8524 /* 34084 */ +#define GL_VARIABLE_C_NV 0x8525 /* 34085 */ +#define GL_VARIABLE_D_NV 0x8526 /* 34086 */ +#define GL_VARIABLE_E_NV 0x8527 /* 34087 */ +#define GL_VARIABLE_F_NV 0x8528 /* 34088 */ +#define GL_VARIABLE_G_NV 0x8529 /* 34089 */ +#define GL_CONSTANT_COLOR0_NV 0x852a /* 34090 */ +#define GL_CONSTANT_COLOR1_NV 0x852b /* 34091 */ +#define GL_PRIMARY_COLOR_NV 0x852c /* 34092 */ +#define GL_SECONDARY_COLOR_NV 0x852d /* 34093 */ +#define GL_SPARE0_NV 0x852e /* 34094 */ +#define GL_SPARE1_NV 0x852f /* 34095 */ +#define GL_DISCARD_NV 0x8530 /* 34096 */ +#define GL_E_TIMES_F_NV 0x8531 /* 34097 */ +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 /* 34098 */ +#define GL_UNSIGNED_IDENTITY_NV 0x8536 /* 34102 */ +#define GL_UNSIGNED_INVERT_NV 0x8537 /* 34103 */ +#define GL_EXPAND_NORMAL_NV 0x8538 /* 34104 */ +#define GL_EXPAND_NEGATE_NV 0x8539 /* 34105 */ +#define GL_HALF_BIAS_NORMAL_NV 0x853a /* 34106 */ +#define GL_HALF_BIAS_NEGATE_NV 0x853b /* 34107 */ +#define GL_SIGNED_IDENTITY_NV 0x853c /* 34108 */ +#define GL_SIGNED_NEGATE_NV 0x853d /* 34109 */ +#define GL_SCALE_BY_TWO_NV 0x853e /* 34110 */ +#define GL_SCALE_BY_FOUR_NV 0x853f /* 34111 */ +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 /* 34112 */ +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 /* 34113 */ +#define GL_COMBINER_INPUT_NV 0x8542 /* 34114 */ +#define GL_COMBINER_MAPPING_NV 0x8543 /* 34115 */ +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 /* 34116 */ +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 /* 34117 */ +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 /* 34118 */ +#define GL_COMBINER_MUX_SUM_NV 0x8547 /* 34119 */ +#define GL_COMBINER_SCALE_NV 0x8548 /* 34120 */ +#define GL_COMBINER_BIAS_NV 0x8549 /* 34121 */ +#define GL_COMBINER_AB_OUTPUT_NV 0x854a /* 34122 */ +#define GL_COMBINER_CD_OUTPUT_NV 0x854b /* 34123 */ +#define GL_COMBINER_SUM_OUTPUT_NV 0x854c /* 34124 */ +#define GL_MAX_GENERAL_COMBINERS_NV 0x854d /* 34125 */ +#define GL_NUM_GENERAL_COMBINERS_NV 0x854e /* 34126 */ +#define GL_COLOR_SUM_CLAMP_NV 0x854f /* 34127 */ +#define GL_COMBINER0_NV 0x8550 /* 34128 */ +#define GL_COMBINER1_NV 0x8551 /* 34129 */ +#define GL_COMBINER2_NV 0x8552 /* 34130 */ +#define GL_COMBINER3_NV 0x8553 /* 34131 */ +#define GL_COMBINER4_NV 0x8554 /* 34132 */ +#define GL_COMBINER5_NV 0x8555 /* 34133 */ +#define GL_COMBINER6_NV 0x8556 /* 34134 */ +#define GL_COMBINER7_NV 0x8557 /* 34135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS +typedef void (REGAL_CALL *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (REGAL_CALL *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (REGAL_CALL *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS +#define glCombinerInputNV rglCombinerInputNV +#define glCombinerOutputNV rglCombinerOutputNV +#define glCombinerParameterfNV rglCombinerParameterfNV +#define glCombinerParameterfvNV rglCombinerParameterfvNV +#define glCombinerParameteriNV rglCombinerParameteriNV +#define glCombinerParameterivNV rglCombinerParameterivNV +#define glFinalCombinerInputNV rglFinalCombinerInputNV +#define glGetCombinerInputParameterfvNV rglGetCombinerInputParameterfvNV +#define glGetCombinerInputParameterivNV rglGetCombinerInputParameterivNV +#define glGetCombinerOutputParameterfvNV rglGetCombinerOutputParameterfvNV +#define glGetCombinerOutputParameterivNV rglGetCombinerOutputParameterivNV +#define glGetFinalCombinerInputParameterfvNV rglGetFinalCombinerInputParameterfvNV +#define glGetFinalCombinerInputParameterivNV rglGetFinalCombinerInputParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS +REGAL_DECL void REGAL_CALL glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +REGAL_DECL void REGAL_CALL glCombinerParameterfNV(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glCombinerParameterfvNV(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glCombinerParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glCombinerParameterivNV(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS +REGAL_DECL void REGAL_CALL plugin_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL plugin_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterfNV(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterfvNV(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameteriNV(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glCombinerParameterivNV(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params); +#endif + +/** + ** GL_NV_register_combiners2 + **/ + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2 +#endif + +#if (defined(GL_NV_REGISTER_COMBINERS2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_REGISTER_COMBINERS2)) && !defined(REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2) +#define REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_REGISTER_COMBINERS2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 /* 34101 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_REGISTER_COMBINERS2 +typedef void (REGAL_CALL *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_REGISTER_COMBINERS2 +#define glCombinerStageParameterfvNV rglCombinerStageParameterfvNV +#define glGetCombinerStageParameterfvNV rglGetCombinerStageParameterfvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_REGISTER_COMBINERS2 +REGAL_DECL void REGAL_CALL glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_REGISTER_COMBINERS2 +REGAL_DECL void REGAL_CALL plugin_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params); +#endif + +/** + ** GL_NV_sRGB_formats + **/ + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_ENUM_GL_NV_SRGB_FORMATS) +#define REGAL_NO_ENUM_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SRGB_FORMATS) +#define REGAL_NO_TYPEDEF_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SRGB_FORMATS) +#define REGAL_NO_NAMESPACE_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_PLUGIN_GL_NV_SRGB_FORMATS) +#define REGAL_NO_PLUGIN_GL_NV_SRGB_FORMATS +#endif + +#if (defined(GL_NV_SRGB_FORMATS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SRGB_FORMATS)) && !defined(REGAL_NO_DECLARATION_GL_NV_SRGB_FORMATS) +#define REGAL_NO_DECLARATION_GL_NV_SRGB_FORMATS +#endif + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SRGB_FORMATS +#define GL_ETC1_SRGB8_NV 0x88ee /* 35054 */ +#define GL_SRGB8_NV 0x8c41 /* 35905 */ +#define GL_SLUMINANCE_ALPHA_NV 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8_NV 0x8c45 /* 35909 */ +#define GL_SLUMINANCE_NV 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8_NV 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8c4c /* 35916 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8c4d /* 35917 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8c4e /* 35918 */ +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8c4f /* 35919 */ +#endif + +/** + ** GL_NV_shader_buffer_load + **/ + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD +#endif + +#if (defined(GL_NV_SHADER_BUFFER_LOAD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADER_BUFFER_LOAD)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD) +#define REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADER_BUFFER_LOAD +#define GL_BUFFER_GPU_ADDRESS_NV 0x8f1d /* 36637 */ +#define GL_GPU_ADDRESS_NV 0x8f34 /* 36660 */ +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8f35 /* 36661 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_SHADER_BUFFER_LOAD +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +typedef GLboolean (REGAL_CALL *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERUI64VNVPROC)(GLenum target, GLuint64EXT *data); +typedef void (REGAL_CALL *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +typedef void (REGAL_CALL *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT v0); +typedef void (REGAL_CALL *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (REGAL_CALL *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT v0); +typedef void (REGAL_CALL *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_SHADER_BUFFER_LOAD +#define glGetBufferParameterui64vNV rglGetBufferParameterui64vNV +#define glGetIntegerui64vNV rglGetIntegerui64vNV +#define glGetNamedBufferParameterui64vNV rglGetNamedBufferParameterui64vNV +#define glGetUniformui64vNV rglGetUniformui64vNV +#define glIsBufferResidentNV rglIsBufferResidentNV +#define glIsNamedBufferResidentNV rglIsNamedBufferResidentNV +#define glMakeBufferNonResidentNV rglMakeBufferNonResidentNV +#define glMakeBufferResidentNV rglMakeBufferResidentNV +#define glMakeNamedBufferNonResidentNV rglMakeNamedBufferNonResidentNV +#define glMakeNamedBufferResidentNV rglMakeNamedBufferResidentNV +#define glProgramUniformui64NV rglProgramUniformui64NV +#define glProgramUniformui64vNV rglProgramUniformui64vNV +#define glUniformui64NV rglUniformui64NV +#define glUniformui64vNV rglUniformui64vNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_SHADER_BUFFER_LOAD +REGAL_DECL GLboolean REGAL_CALL glIsBufferResidentNV(GLenum target); +REGAL_DECL GLboolean REGAL_CALL glIsNamedBufferResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetIntegerui64vNV(GLenum target, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glMakeBufferNonResidentNV(GLenum target); +REGAL_DECL void REGAL_CALL glMakeBufferResidentNV(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glMakeNamedBufferNonResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); +REGAL_DECL void REGAL_CALL glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL glUniformui64NV(GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_SHADER_BUFFER_LOAD +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBufferResidentNV(GLenum target); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsNamedBufferResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerui64vNV(GLenum target, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL plugin_glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glMakeBufferNonResidentNV(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glMakeBufferResidentNV(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glMakeNamedBufferNonResidentNV(GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL plugin_glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +REGAL_DECL void REGAL_CALL plugin_glUniformui64NV(GLint location, GLuint64EXT v0); +REGAL_DECL void REGAL_CALL plugin_glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +/** + ** GL_NV_shadow_samplers_array + **/ + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_ARRAY) +#define REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_ARRAY +#endif + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_ARRAY +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8dc4 /* 36292 */ +#endif + +/** + ** GL_NV_shadow_samplers_cube + **/ + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_TYPEDEF_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_NAMESPACE_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_PLUGIN_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#if (defined(GL_NV_SHADOW_SAMPLERS_CUBE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_SHADOW_SAMPLERS_CUBE)) && !defined(REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_CUBE) +#define REGAL_NO_DECLARATION_GL_NV_SHADOW_SAMPLERS_CUBE +#endif + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_SHADOW_SAMPLERS_CUBE +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8dc5 /* 36293 */ +#endif + +/** + ** GL_NV_tessellation_program5 + **/ + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_TYPEDEF_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_NAMESPACE_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_PLUGIN_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_PLUGIN_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#if (defined(GL_NV_TESSELLATION_PROGRAM5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TESSELLATION_PROGRAM5)) && !defined(REGAL_NO_DECLARATION_GL_NV_TESSELLATION_PROGRAM5) +#define REGAL_NO_DECLARATION_GL_NV_TESSELLATION_PROGRAM5 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TESSELLATION_PROGRAM5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86d8 /* 34520 */ +#define GL_TESS_CONTROL_PROGRAM_NV 0x891e /* 35102 */ +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891f /* 35103 */ +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8c74 /* 35956 */ +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8c75 /* 35957 */ +#endif + +/** + ** GL_NV_texgen_emboss + **/ + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_TYPEDEF_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_NAMESPACE_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_PLUGIN_GL_NV_TEXGEN_EMBOSS +#endif + +#if (defined(GL_NV_TEXGEN_EMBOSS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXGEN_EMBOSS)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXGEN_EMBOSS) +#define REGAL_NO_DECLARATION_GL_NV_TEXGEN_EMBOSS +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXGEN_EMBOSS +#define GL_EMBOSS_LIGHT_NV 0x855d /* 34141 */ +#define GL_EMBOSS_CONSTANT_NV 0x855e /* 34142 */ +#define GL_EMBOSS_MAP_NV 0x855f /* 34143 */ +#endif + +/** + ** GL_NV_texgen_reflection + **/ + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_TYPEDEF_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_NAMESPACE_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_PLUGIN_GL_NV_TEXGEN_REFLECTION +#endif + +#if (defined(GL_NV_TEXGEN_REFLECTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXGEN_REFLECTION)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXGEN_REFLECTION) +#define REGAL_NO_DECLARATION_GL_NV_TEXGEN_REFLECTION +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXGEN_REFLECTION +#define GL_NORMAL_MAP_NV 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_NV 0x8512 /* 34066 */ +#endif + +/** + ** GL_NV_texture_array + **/ + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_ARRAY +#endif + +#if (defined(GL_NV_TEXTURE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_ARRAY) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_ARRAY +#endif + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_ARRAY +#define GL_UNPACK_SKIP_IMAGES_NV 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806e /* 32878 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88ff /* 35071 */ +#define GL_TEXTURE_2D_ARRAY_NV 0x8c1a /* 35866 */ +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8c1d /* 35869 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8cd4 /* 36052 */ +#define GL_SAMPLER_2D_ARRAY_NV 0x8dc1 /* 36289 */ +#endif + +/** + ** GL_NV_texture_barrier + **/ + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER +#endif + +#if (defined(GL_NV_TEXTURE_BARRIER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_BARRIER)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BARRIER +typedef void (REGAL_CALL *PFNGLTEXTUREBARRIERNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BARRIER +#define glTextureBarrierNV rglTextureBarrierNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TEXTURE_BARRIER +REGAL_DECL void REGAL_CALL glTextureBarrierNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TEXTURE_BARRIER +REGAL_DECL void REGAL_CALL plugin_glTextureBarrierNV(void); +#endif + +/** + ** GL_NV_texture_border_clamp + **/ + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_NV_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_BORDER_CLAMP +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 /* 4100 */ +#define GL_CLAMP_TO_BORDER_NV 0x812d /* 33069 */ +#endif + +/** + ** GL_NV_texture_compression_latc + **/ + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_LATC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_LATC)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_LATC) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_LATC +#endif + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_LATC +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8c70 /* 35952 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8c71 /* 35953 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8c72 /* 35954 */ +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8c73 /* 35955 */ +#endif + +/** + ** GL_NV_texture_compression_s3tc + **/ + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#if (defined(GL_NV_TEXTURE_COMPRESSION_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_COMPRESSION_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_S3TC) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_COMPRESSION_S3TC +#endif + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_COMPRESSION_S3TC +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83f0 /* 33776 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83f1 /* 33777 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83f2 /* 33778 */ +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83f3 /* 33779 */ +#endif + +/** + ** GL_NV_texture_env_combine4 + **/ + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#if (defined(GL_NV_TEXTURE_ENV_COMBINE4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_ENV_COMBINE4)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_ENV_COMBINE4) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_ENV_COMBINE4 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_ENV_COMBINE4 +#define GL_COMBINE4_NV 0x8503 /* 34051 */ +#define GL_SOURCE3_RGB_NV 0x8583 /* 34179 */ +#define GL_SOURCE3_ALPHA_NV 0x858b /* 34187 */ +#define GL_OPERAND3_RGB_NV 0x8593 /* 34195 */ +#define GL_OPERAND3_ALPHA_NV 0x859b /* 34203 */ +#endif + +/** + ** GL_NV_texture_expand_normal + **/ + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#if (defined(GL_NV_TEXTURE_EXPAND_NORMAL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_EXPAND_NORMAL)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_EXPAND_NORMAL) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_EXPAND_NORMAL +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_EXPAND_NORMAL +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888f /* 34959 */ +#endif + +/** + ** GL_NV_texture_multisample + **/ + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#if (defined(GL_NV_TEXTURE_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE +#endif + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_MULTISAMPLE +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 /* 36933 */ +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 /* 36934 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TEXTURE_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (REGAL_CALL *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TEXTURE_MULTISAMPLE +#define glTexImage2DMultisampleCoverageNV rglTexImage2DMultisampleCoverageNV +#define glTexImage3DMultisampleCoverageNV rglTexImage3DMultisampleCoverageNV +#define glTextureImage2DMultisampleCoverageNV rglTextureImage2DMultisampleCoverageNV +#define glTextureImage2DMultisampleNV rglTextureImage2DMultisampleNV +#define glTextureImage3DMultisampleCoverageNV rglTextureImage3DMultisampleCoverageNV +#define glTextureImage3DMultisampleNV rglTextureImage3DMultisampleNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TEXTURE_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +REGAL_DECL void REGAL_CALL plugin_glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif + +/** + ** GL_NV_texture_rectangle + **/ + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_RECTANGLE +#endif + +#if (defined(GL_NV_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_RECTANGLE +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE_NV 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84f8 /* 34040 */ +#endif + +/** + ** GL_NV_texture_shader + **/ + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER +#endif + +#if (defined(GL_NV_TEXTURE_SHADER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c /* 34380 */ +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d /* 34381 */ +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e /* 34382 */ +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 /* 34521 */ +#define GL_SHADER_CONSISTENT_NV 0x86dd /* 34525 */ +#define GL_TEXTURE_SHADER_NV 0x86de /* 34526 */ +#define GL_SHADER_OPERATION_NV 0x86df /* 34527 */ +#define GL_CULL_MODES_NV 0x86e0 /* 34528 */ +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86e1 /* 34529 */ +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 /* 34529 */ +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86e2 /* 34530 */ +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 /* 34530 */ +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86e3 /* 34531 */ +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 /* 34531 */ +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 /* 34532 */ +#define GL_CONST_EYE_NV 0x86e5 /* 34533 */ +#define GL_PASS_THROUGH_NV 0x86e6 /* 34534 */ +#define GL_CULL_FRAGMENT_NV 0x86e7 /* 34535 */ +#define GL_OFFSET_TEXTURE_2D_NV 0x86e8 /* 34536 */ +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 /* 34537 */ +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea /* 34538 */ +#define GL_DOT_PRODUCT_NV 0x86ec /* 34540 */ +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed /* 34541 */ +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee /* 34542 */ +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 /* 34544 */ +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 /* 34545 */ +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 /* 34546 */ +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 /* 34547 */ +#define GL_HI_SCALE_NV 0x870e /* 34574 */ +#define GL_LO_SCALE_NV 0x870f /* 34575 */ +#define GL_DS_SCALE_NV 0x8710 /* 34576 */ +#define GL_DT_SCALE_NV 0x8711 /* 34577 */ +#define GL_MAGNITUDE_SCALE_NV 0x8712 /* 34578 */ +#define GL_VIBRANCE_SCALE_NV 0x8713 /* 34579 */ +#define GL_HI_BIAS_NV 0x8714 /* 34580 */ +#define GL_LO_BIAS_NV 0x8715 /* 34581 */ +#define GL_DS_BIAS_NV 0x8716 /* 34582 */ +#define GL_DT_BIAS_NV 0x8717 /* 34583 */ +#define GL_MAGNITUDE_BIAS_NV 0x8718 /* 34584 */ +#define GL_VIBRANCE_BIAS_NV 0x8719 /* 34585 */ +#define GL_TEXTURE_BORDER_VALUES_NV 0x871a /* 34586 */ +#define GL_TEXTURE_HI_SIZE_NV 0x871b /* 34587 */ +#define GL_TEXTURE_LO_SIZE_NV 0x871c /* 34588 */ +#define GL_TEXTURE_DS_SIZE_NV 0x871d /* 34589 */ +#define GL_TEXTURE_DT_SIZE_NV 0x871e /* 34590 */ +#define GL_TEXTURE_MAG_SIZE_NV 0x871f /* 34591 */ +#endif + +/** + ** GL_NV_texture_shader2 + **/ + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER2 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER2)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER2) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER2 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER2 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da /* 34522 */ +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db /* 34523 */ +#define GL_DSDT_MAG_INTENSITY_NV 0x86dc /* 34524 */ +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef /* 34543 */ +#define GL_HILO_NV 0x86f4 /* 34548 */ +#define GL_DSDT_NV 0x86f5 /* 34549 */ +#define GL_DSDT_MAG_NV 0x86f6 /* 34550 */ +#define GL_DSDT_MAG_VIB_NV 0x86f7 /* 34551 */ +#define GL_HILO16_NV 0x86f8 /* 34552 */ +#define GL_SIGNED_HILO_NV 0x86f9 /* 34553 */ +#define GL_SIGNED_HILO16_NV 0x86fa /* 34554 */ +#define GL_SIGNED_RGBA_NV 0x86fb /* 34555 */ +#define GL_SIGNED_RGBA8_NV 0x86fc /* 34556 */ +#define GL_SIGNED_RGB_NV 0x86fe /* 34558 */ +#define GL_SIGNED_RGB8_NV 0x86ff /* 34559 */ +#define GL_SIGNED_LUMINANCE_NV 0x8701 /* 34561 */ +#define GL_SIGNED_LUMINANCE8_NV 0x8702 /* 34562 */ +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 /* 34563 */ +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 /* 34564 */ +#define GL_SIGNED_ALPHA_NV 0x8705 /* 34565 */ +#define GL_SIGNED_ALPHA8_NV 0x8706 /* 34566 */ +#define GL_SIGNED_INTENSITY_NV 0x8707 /* 34567 */ +#define GL_SIGNED_INTENSITY8_NV 0x8708 /* 34568 */ +#define GL_DSDT8_NV 0x8709 /* 34569 */ +#define GL_DSDT8_MAG8_NV 0x870a /* 34570 */ +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b /* 34571 */ +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c /* 34572 */ +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d /* 34573 */ +#endif + +/** + ** GL_NV_texture_shader3 + **/ + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_TYPEDEF_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_NAMESPACE_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_PLUGIN_GL_NV_TEXTURE_SHADER3 +#endif + +#if (defined(GL_NV_TEXTURE_SHADER3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TEXTURE_SHADER3)) && !defined(REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER3) +#define REGAL_NO_DECLARATION_GL_NV_TEXTURE_SHADER3 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TEXTURE_SHADER3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 /* 34896 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 /* 34897 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 /* 34898 */ +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 /* 34899 */ +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 /* 34900 */ +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 /* 34901 */ +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 /* 34902 */ +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 /* 34903 */ +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 /* 34904 */ +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 /* 34905 */ +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885a /* 34906 */ +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885b /* 34907 */ +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885c /* 34908 */ +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885d /* 34909 */ +#define GL_HILO8_NV 0x885e /* 34910 */ +#define GL_SIGNED_HILO8_NV 0x885f /* 34911 */ +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 /* 34912 */ +#endif + +/** + ** GL_NV_transform_feedback + **/ + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK)) && !defined(REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK) +#define REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK +#define GL_BACK_PRIMARY_COLOR_NV 0x8c77 /* 35959 */ +#define GL_BACK_SECONDARY_COLOR_NV 0x8c78 /* 35960 */ +#define GL_TEXTURE_COORD_NV 0x8c79 /* 35961 */ +#define GL_CLIP_DISTANCE_NV 0x8c7a /* 35962 */ +#define GL_VERTEX_ID_NV 0x8c7b /* 35963 */ +#define GL_PRIMITIVE_ID_NV 0x8c7c /* 35964 */ +#define GL_GENERIC_ATTRIB_NV 0x8c7d /* 35965 */ +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8c7e /* 35966 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8c80 /* 35968 */ +#define GL_ACTIVE_VARYINGS_NV 0x8c81 /* 35969 */ +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8c82 /* 35970 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8c85 /* 35973 */ +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8c86 /* 35974 */ +#define GL_PRIMITIVES_GENERATED_NV 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD_NV 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS_NV 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS_NV 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8c8f /* 35983 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK +typedef GLint (REGAL_CALL *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void (REGAL_CALL *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK +#define glActiveVaryingNV rglActiveVaryingNV +#define glBeginTransformFeedbackNV rglBeginTransformFeedbackNV +#define glBindBufferBaseNV rglBindBufferBaseNV +#define glBindBufferOffsetNV rglBindBufferOffsetNV +#define glBindBufferRangeNV rglBindBufferRangeNV +#define glEndTransformFeedbackNV rglEndTransformFeedbackNV +#define glGetActiveVaryingNV rglGetActiveVaryingNV +#define glGetTransformFeedbackVaryingNV rglGetTransformFeedbackVaryingNV +#define glGetVaryingLocationNV rglGetVaryingLocationNV +#define glTransformFeedbackAttribsNV rglTransformFeedbackAttribsNV +#define glTransformFeedbackVaryingsNV rglTransformFeedbackVaryingsNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK +REGAL_DECL GLint REGAL_CALL glGetVaryingLocationNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glActiveVaryingNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL glBeginTransformFeedbackNV(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL glEndTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location); +REGAL_DECL void REGAL_CALL glTransformFeedbackAttribsNV(GLuint count, const GLint *attribs, GLenum bufferMode); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK +REGAL_DECL GLint REGAL_CALL plugin_glGetVaryingLocationNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glActiveVaryingNV(GLuint program, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedbackNV(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL plugin_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackAttribsNV(GLuint count, const GLint *attribs, GLenum bufferMode); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +#endif + +/** + ** GL_NV_transform_feedback2 + **/ + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#if (defined(GL_NV_TRANSFORM_FEEDBACK2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_TRANSFORM_FEEDBACK2)) && !defined(REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2) +#define REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_TRANSFORM_FEEDBACK2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8e22 /* 36386 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8e23 /* 36387 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8e24 /* 36388 */ +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8e25 /* 36389 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_TRANSFORM_FEEDBACK2 +typedef GLboolean (REGAL_CALL *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint name); +typedef void (REGAL_CALL *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void); +typedef void (REGAL_CALL *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_TRANSFORM_FEEDBACK2 +#define glBindTransformFeedbackNV rglBindTransformFeedbackNV +#define glDeleteTransformFeedbacksNV rglDeleteTransformFeedbacksNV +#define glDrawTransformFeedbackNV rglDrawTransformFeedbackNV +#define glGenTransformFeedbacksNV rglGenTransformFeedbacksNV +#define glIsTransformFeedbackNV rglIsTransformFeedbackNV +#define glPauseTransformFeedbackNV rglPauseTransformFeedbackNV +#define glResumeTransformFeedbackNV rglResumeTransformFeedbackNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL glIsTransformFeedbackNV(GLuint id); +REGAL_DECL void REGAL_CALL glBindTransformFeedbackNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteTransformFeedbacksNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glDrawTransformFeedbackNV(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL glGenTransformFeedbacksNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glPauseTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL glResumeTransformFeedbackNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_TRANSFORM_FEEDBACK2 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTransformFeedbackNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindTransformFeedbackNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glDrawTransformFeedbackNV(GLenum mode, GLuint name); +REGAL_DECL void REGAL_CALL plugin_glGenTransformFeedbacksNV(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glPauseTransformFeedbackNV(void); +REGAL_DECL void REGAL_CALL plugin_glResumeTransformFeedbackNV(void); +#endif + +/** + ** GL_NV_vdpau_interop + **/ + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP +#endif + +#if (defined(GL_NV_VDPAU_INTEROP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VDPAU_INTEROP)) && !defined(REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP) +#define REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VDPAU_INTEROP +#define GL_SURFACE_STATE_NV 0x86eb /* 34539 */ +#define GL_SURFACE_REGISTERED_NV 0x86fd /* 34557 */ +#define GL_SURFACE_MAPPED_NV 0x8700 /* 34560 */ +#define GL_WRITE_DISCARD_NV 0x88be /* 35006 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VDPAU_INTEROP +typedef GLboolean (REGAL_CALL *PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface); +typedef GLvdpauSurfaceNV (REGAL_CALL *PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (REGAL_CALL *PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (REGAL_CALL *PFNGLVDPAUFININVPROC)(void); +typedef void (REGAL_CALL *PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (REGAL_CALL *PFNGLVDPAUINITNVPROC)(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (REGAL_CALL *PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (REGAL_CALL *PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access); +typedef void (REGAL_CALL *PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (REGAL_CALL *PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VDPAU_INTEROP +#define glVDPAUFiniNV rglVDPAUFiniNV +#define glVDPAUGetSurfaceivNV rglVDPAUGetSurfaceivNV +#define glVDPAUInitNV rglVDPAUInitNV +#define glVDPAUIsSurfaceNV rglVDPAUIsSurfaceNV +#define glVDPAUMapSurfacesNV rglVDPAUMapSurfacesNV +#define glVDPAURegisterOutputSurfaceNV rglVDPAURegisterOutputSurfaceNV +#define glVDPAURegisterVideoSurfaceNV rglVDPAURegisterVideoSurfaceNV +#define glVDPAUSurfaceAccessNV rglVDPAUSurfaceAccessNV +#define glVDPAUUnmapSurfacesNV rglVDPAUUnmapSurfacesNV +#define glVDPAUUnregisterSurfaceNV rglVDPAUUnregisterSurfaceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VDPAU_INTEROP +REGAL_DECL GLboolean REGAL_CALL glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL glVDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL glVDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL void REGAL_CALL glVDPAUFiniNV(void); +REGAL_DECL void REGAL_CALL glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL glVDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +REGAL_DECL void REGAL_CALL glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); +REGAL_DECL void REGAL_CALL glVDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VDPAU_INTEROP +REGAL_DECL GLboolean REGAL_CALL plugin_glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL plugin_glVDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL GLvdpauSurfaceNV REGAL_CALL plugin_glVDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +REGAL_DECL void REGAL_CALL plugin_glVDPAUFiniNV(void); +REGAL_DECL void REGAL_CALL plugin_glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +REGAL_DECL void REGAL_CALL plugin_glVDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +REGAL_DECL void REGAL_CALL plugin_glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL plugin_glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glVDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +REGAL_DECL void REGAL_CALL plugin_glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); +#endif + +/** + ** GL_NV_vertex_array_range + **/ + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE +#define GL_VERTEX_ARRAY_RANGE_NV 0x851d /* 34077 */ +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851e /* 34078 */ +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851f /* 34079 */ +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 /* 34080 */ +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 /* 34081 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void (REGAL_CALL *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE +#define glFlushVertexArrayRangeNV rglFlushVertexArrayRangeNV +#define glVertexArrayRangeNV rglVertexArrayRangeNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL glFlushVertexArrayRangeNV(void); +REGAL_DECL void REGAL_CALL glVertexArrayRangeNV(GLsizei size, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void REGAL_CALL plugin_glFlushVertexArrayRangeNV(void); +REGAL_DECL void REGAL_CALL plugin_glVertexArrayRangeNV(GLsizei size, const GLvoid *pointer); +#endif + +/** + ** GL_NV_vertex_array_range2 + **/ + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#if (defined(GL_NV_VERTEX_ARRAY_RANGE2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ARRAY_RANGE2)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE2) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ARRAY_RANGE2 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ARRAY_RANGE2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 /* 34099 */ +#endif + +/** + ** GL_NV_vertex_attrib_integer_64bit + **/ + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#if (defined(GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#define GL_INT64_NV 0x140e /* 5134 */ +#define GL_UNSIGNED_INT64_NV 0x140f /* 5135 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +#define glGetVertexAttribLi64vNV rglGetVertexAttribLi64vNV +#define glGetVertexAttribLui64vNV rglGetVertexAttribLui64vNV +#define glVertexAttribL1i64NV rglVertexAttribL1i64NV +#define glVertexAttribL1i64vNV rglVertexAttribL1i64vNV +#define glVertexAttribL1ui64NV rglVertexAttribL1ui64NV +#define glVertexAttribL1ui64vNV rglVertexAttribL1ui64vNV +#define glVertexAttribL2i64NV rglVertexAttribL2i64NV +#define glVertexAttribL2i64vNV rglVertexAttribL2i64vNV +#define glVertexAttribL2ui64NV rglVertexAttribL2ui64NV +#define glVertexAttribL2ui64vNV rglVertexAttribL2ui64vNV +#define glVertexAttribL3i64NV rglVertexAttribL3i64NV +#define glVertexAttribL3i64vNV rglVertexAttribL3i64vNV +#define glVertexAttribL3ui64NV rglVertexAttribL3ui64NV +#define glVertexAttribL3ui64vNV rglVertexAttribL3ui64vNV +#define glVertexAttribL4i64NV rglVertexAttribL4i64NV +#define glVertexAttribL4i64vNV rglVertexAttribL4i64vNV +#define glVertexAttribL4ui64NV rglVertexAttribL4ui64NV +#define glVertexAttribL4ui64vNV rglVertexAttribL4ui64vNV +#define glVertexAttribLFormatNV rglVertexAttribLFormatNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +REGAL_DECL void REGAL_CALL glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL glVertexAttribL1i64NV(GLuint index, GLint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL glVertexAttribL2i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL glVertexAttribL3i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL glVertexAttribL4i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_ATTRIB_INTEGER_64BIT +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT *params); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1i64NV(GLuint index, GLint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4i64vNV(GLuint index, const GLint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +/** + ** GL_NV_vertex_buffer_unified_memory + **/ + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#if (defined(GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8f1e /* 36638 */ +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8f1f /* 36639 */ +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8f20 /* 36640 */ +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8f21 /* 36641 */ +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8f22 /* 36642 */ +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8f23 /* 36643 */ +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8f24 /* 36644 */ +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8f25 /* 36645 */ +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8f26 /* 36646 */ +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8f27 /* 36647 */ +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8f28 /* 36648 */ +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8f29 /* 36649 */ +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8f2a /* 36650 */ +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8f2b /* 36651 */ +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8f2c /* 36652 */ +#define GL_COLOR_ARRAY_LENGTH_NV 0x8f2d /* 36653 */ +#define GL_INDEX_ARRAY_LENGTH_NV 0x8f2e /* 36654 */ +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8f2f /* 36655 */ +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8f30 /* 36656 */ +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8f31 /* 36657 */ +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8f32 /* 36658 */ +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8f33 /* 36659 */ +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8f40 /* 36672 */ +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8f41 /* 36673 */ +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8f42 /* 36674 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +typedef void (REGAL_CALL *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (REGAL_CALL *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +typedef void (REGAL_CALL *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum target, GLuint index, GLuint64EXT *data); +typedef void (REGAL_CALL *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (REGAL_CALL *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +#define glBufferAddressRangeNV rglBufferAddressRangeNV +#define glColorFormatNV rglColorFormatNV +#define glEdgeFlagFormatNV rglEdgeFlagFormatNV +#define glFogCoordFormatNV rglFogCoordFormatNV +#define glGetIntegerui64i_vNV rglGetIntegerui64i_vNV +#define glIndexFormatNV rglIndexFormatNV +#define glNormalFormatNV rglNormalFormatNV +#define glSecondaryColorFormatNV rglSecondaryColorFormatNV +#define glTexCoordFormatNV rglTexCoordFormatNV +#define glVertexAttribFormatNV rglVertexAttribFormatNV +#define glVertexAttribIFormatNV rglVertexAttribIFormatNV +#define glVertexFormatNV rglVertexFormatNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +REGAL_DECL void REGAL_CALL glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +REGAL_DECL void REGAL_CALL glColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glEdgeFlagFormatNV(GLsizei stride); +REGAL_DECL void REGAL_CALL glFogCoordFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glGetIntegerui64i_vNV(GLenum target, GLuint index, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL glIndexFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glNormalFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL glVertexFormatNV(GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_BUFFER_UNIFIED_MEMORY +REGAL_DECL void REGAL_CALL plugin_glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +REGAL_DECL void REGAL_CALL plugin_glColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagFormatNV(GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glFogCoordFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerui64i_vNV(GLenum target, GLuint index, GLuint64EXT *data); +REGAL_DECL void REGAL_CALL plugin_glIndexFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glNormalFormatNV(GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +REGAL_DECL void REGAL_CALL plugin_glVertexFormatNV(GLint size, GLenum type, GLsizei stride); +#endif + +/** + ** GL_NV_vertex_program + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM +#define GL_VERTEX_PROGRAM_NV 0x8620 /* 34336 */ +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 /* 34337 */ +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 /* 34339 */ +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 /* 34340 */ +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 /* 34341 */ +#define GL_CURRENT_ATTRIB_NV 0x8626 /* 34342 */ +#define GL_PROGRAM_LENGTH_NV 0x8627 /* 34343 */ +#define GL_PROGRAM_STRING_NV 0x8628 /* 34344 */ +#define GL_MODELVIEW_PROJECTION_NV 0x8629 /* 34345 */ +#define GL_IDENTITY_NV 0x862a /* 34346 */ +#define GL_INVERSE_NV 0x862b /* 34347 */ +#define GL_TRANSPOSE_NV 0x862c /* 34348 */ +#define GL_INVERSE_TRANSPOSE_NV 0x862d /* 34349 */ +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862e /* 34350 */ +#define GL_MAX_TRACK_MATRICES_NV 0x862f /* 34351 */ +#define GL_MATRIX0_NV 0x8630 /* 34352 */ +#define GL_MATRIX1_NV 0x8631 /* 34353 */ +#define GL_MATRIX2_NV 0x8632 /* 34354 */ +#define GL_MATRIX3_NV 0x8633 /* 34355 */ +#define GL_MATRIX4_NV 0x8634 /* 34356 */ +#define GL_MATRIX5_NV 0x8635 /* 34357 */ +#define GL_MATRIX6_NV 0x8636 /* 34358 */ +#define GL_MATRIX7_NV 0x8637 /* 34359 */ +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 /* 34368 */ +#define GL_CURRENT_MATRIX_NV 0x8641 /* 34369 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 /* 34371 */ +#define GL_PROGRAM_PARAMETER_NV 0x8644 /* 34372 */ +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 /* 34373 */ +#define GL_PROGRAM_TARGET_NV 0x8646 /* 34374 */ +#define GL_PROGRAM_RESIDENT_NV 0x8647 /* 34375 */ +#define GL_TRACK_MATRIX_NV 0x8648 /* 34376 */ +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 /* 34377 */ +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864a /* 34378 */ +#define GL_PROGRAM_ERROR_POSITION_NV 0x864b /* 34379 */ +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 /* 34384 */ +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 /* 34385 */ +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 /* 34386 */ +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 /* 34387 */ +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 /* 34388 */ +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 /* 34389 */ +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 /* 34390 */ +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 /* 34391 */ +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 /* 34392 */ +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 /* 34393 */ +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865a /* 34394 */ +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865b /* 34395 */ +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865c /* 34396 */ +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865d /* 34397 */ +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865e /* 34398 */ +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865f /* 34399 */ +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 /* 34400 */ +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 /* 34401 */ +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 /* 34402 */ +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 /* 34403 */ +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 /* 34404 */ +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 /* 34405 */ +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 /* 34406 */ +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 /* 34407 */ +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 /* 34408 */ +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 /* 34409 */ +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866a /* 34410 */ +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866b /* 34411 */ +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866c /* 34412 */ +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866d /* 34413 */ +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866e /* 34414 */ +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866f /* 34415 */ +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 /* 34416 */ +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 /* 34417 */ +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 /* 34418 */ +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 /* 34419 */ +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 /* 34420 */ +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 /* 34421 */ +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 /* 34422 */ +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 /* 34423 */ +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 /* 34424 */ +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 /* 34425 */ +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867a /* 34426 */ +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867b /* 34427 */ +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867c /* 34428 */ +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867d /* 34429 */ +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867e /* 34430 */ +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867f /* 34431 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM +typedef GLboolean (REGAL_CALL *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void (REGAL_CALL *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program); +typedef void (REGAL_CALL *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs); +typedef void (REGAL_CALL *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM +#define glAreProgramsResidentNV rglAreProgramsResidentNV +#define glBindProgramNV rglBindProgramNV +#define glDeleteProgramsNV rglDeleteProgramsNV +#define glExecuteProgramNV rglExecuteProgramNV +#define glGenProgramsNV rglGenProgramsNV +#define glGetProgramParameterdvNV rglGetProgramParameterdvNV +#define glGetProgramParameterfvNV rglGetProgramParameterfvNV +#define glGetProgramStringNV rglGetProgramStringNV +#define glGetProgramivNV rglGetProgramivNV +#define glGetTrackMatrixivNV rglGetTrackMatrixivNV +#define glGetVertexAttribPointervNV rglGetVertexAttribPointervNV +#define glGetVertexAttribdvNV rglGetVertexAttribdvNV +#define glGetVertexAttribfvNV rglGetVertexAttribfvNV +#define glGetVertexAttribivNV rglGetVertexAttribivNV +#define glIsProgramNV rglIsProgramNV +#define glLoadProgramNV rglLoadProgramNV +#define glProgramParameter4dNV rglProgramParameter4dNV +#define glProgramParameter4dvNV rglProgramParameter4dvNV +#define glProgramParameter4fNV rglProgramParameter4fNV +#define glProgramParameter4fvNV rglProgramParameter4fvNV +#define glProgramParameters4dvNV rglProgramParameters4dvNV +#define glProgramParameters4fvNV rglProgramParameters4fvNV +#define glRequestResidentProgramsNV rglRequestResidentProgramsNV +#define glTrackMatrixNV rglTrackMatrixNV +#define glVertexAttrib1dNV rglVertexAttrib1dNV +#define glVertexAttrib1dvNV rglVertexAttrib1dvNV +#define glVertexAttrib1fNV rglVertexAttrib1fNV +#define glVertexAttrib1fvNV rglVertexAttrib1fvNV +#define glVertexAttrib1sNV rglVertexAttrib1sNV +#define glVertexAttrib1svNV rglVertexAttrib1svNV +#define glVertexAttrib2dNV rglVertexAttrib2dNV +#define glVertexAttrib2dvNV rglVertexAttrib2dvNV +#define glVertexAttrib2fNV rglVertexAttrib2fNV +#define glVertexAttrib2fvNV rglVertexAttrib2fvNV +#define glVertexAttrib2sNV rglVertexAttrib2sNV +#define glVertexAttrib2svNV rglVertexAttrib2svNV +#define glVertexAttrib3dNV rglVertexAttrib3dNV +#define glVertexAttrib3dvNV rglVertexAttrib3dvNV +#define glVertexAttrib3fNV rglVertexAttrib3fNV +#define glVertexAttrib3fvNV rglVertexAttrib3fvNV +#define glVertexAttrib3sNV rglVertexAttrib3sNV +#define glVertexAttrib3svNV rglVertexAttrib3svNV +#define glVertexAttrib4dNV rglVertexAttrib4dNV +#define glVertexAttrib4dvNV rglVertexAttrib4dvNV +#define glVertexAttrib4fNV rglVertexAttrib4fNV +#define glVertexAttrib4fvNV rglVertexAttrib4fvNV +#define glVertexAttrib4sNV rglVertexAttrib4sNV +#define glVertexAttrib4svNV rglVertexAttrib4svNV +#define glVertexAttrib4ubNV rglVertexAttrib4ubNV +#define glVertexAttrib4ubvNV rglVertexAttrib4ubvNV +#define glVertexAttribPointerNV rglVertexAttribPointerNV +#define glVertexAttribs1dvNV rglVertexAttribs1dvNV +#define glVertexAttribs1fvNV rglVertexAttribs1fvNV +#define glVertexAttribs1svNV rglVertexAttribs1svNV +#define glVertexAttribs2dvNV rglVertexAttribs2dvNV +#define glVertexAttribs2fvNV rglVertexAttribs2fvNV +#define glVertexAttribs2svNV rglVertexAttribs2svNV +#define glVertexAttribs3dvNV rglVertexAttribs3dvNV +#define glVertexAttribs3fvNV rglVertexAttribs3fvNV +#define glVertexAttribs3svNV rglVertexAttribs3svNV +#define glVertexAttribs4dvNV rglVertexAttribs4dvNV +#define glVertexAttribs4fvNV rglVertexAttribs4fvNV +#define glVertexAttribs4svNV rglVertexAttribs4svNV +#define glVertexAttribs4ubvNV rglVertexAttribs4ubvNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsProgramNV(GLuint id); +REGAL_DECL void REGAL_CALL glBindProgramNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glDeleteProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); +REGAL_DECL void REGAL_CALL glGenProgramsNV(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); +REGAL_DECL void REGAL_CALL glGetProgramivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +REGAL_DECL void REGAL_CALL glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +REGAL_DECL void REGAL_CALL glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL glRequestResidentProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +REGAL_DECL void REGAL_CALL glVertexAttrib1dNV(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1fNV(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1sNV(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubvNV(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM +REGAL_DECL GLboolean REGAL_CALL plugin_glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgramNV(GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindProgramNV(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGenProgramsNV(GLsizei n, GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); +REGAL_DECL void REGAL_CALL plugin_glGetProgramivNV(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRequestResidentProgramsNV(GLsizei n, const GLuint *programs); +REGAL_DECL void REGAL_CALL plugin_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dNV(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fNV(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sNV(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dvNV(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fvNV(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4svNV(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +#endif + +/** + ** GL_NV_vertex_program2_option + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM2_OPTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM2_OPTION)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM2_OPTION) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM2_OPTION +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM2_OPTION +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 /* 35060 */ +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 /* 35061 */ +#endif + +/** + ** GL_NV_vertex_program3 + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM3 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM3)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM3) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM3 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM3 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c /* 35660 */ +#endif + +/** + ** GL_NV_vertex_program4 + **/ + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_TYPEDEF_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_NAMESPACE_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_PLUGIN_GL_NV_VERTEX_PROGRAM4 +#endif + +#if (defined(GL_NV_VERTEX_PROGRAM4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VERTEX_PROGRAM4)) && !defined(REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM4) +#define REGAL_NO_DECLARATION_GL_NV_VERTEX_PROGRAM4 +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VERTEX_PROGRAM4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88fd /* 35069 */ +#endif + +/** + ** GL_NV_video_capture + **/ + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE +#endif + +#if (defined(GL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_VIDEO_CAPTURE +#define GL_VIDEO_BUFFER_NV 0x9020 /* 36896 */ +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 /* 36897 */ +#define GL_FIELD_UPPER_NV 0x9022 /* 36898 */ +#define GL_FIELD_LOWER_NV 0x9023 /* 36899 */ +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 /* 36900 */ +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 /* 36901 */ +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 /* 36902 */ +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 /* 36903 */ +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 /* 36904 */ +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 /* 36905 */ +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902a /* 36906 */ +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902b /* 36907 */ +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902c /* 36908 */ +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902d /* 36909 */ +#define GL_PARTIAL_SUCCESS_NV 0x902e /* 36910 */ +#define GL_SUCCESS_NV 0x902f /* 36911 */ +#define GL_FAILURE_NV 0x9030 /* 36912 */ +#define GL_YCBYCR8_422_NV 0x9031 /* 36913 */ +#define GL_YCBAYCR8A_4224_NV 0x9032 /* 36914 */ +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 /* 36915 */ +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 /* 36916 */ +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 /* 36917 */ +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 /* 36918 */ +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 /* 36919 */ +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 /* 36920 */ +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 /* 36921 */ +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903a /* 36922 */ +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903b /* 36923 */ +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903c /* 36924 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_NV_VIDEO_CAPTURE +typedef GLenum (REGAL_CALL *PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (REGAL_CALL *PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (REGAL_CALL *PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +typedef void (REGAL_CALL *PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_NV_VIDEO_CAPTURE +#define glBeginVideoCaptureNV rglBeginVideoCaptureNV +#define glBindVideoCaptureStreamBufferNV rglBindVideoCaptureStreamBufferNV +#define glBindVideoCaptureStreamTextureNV rglBindVideoCaptureStreamTextureNV +#define glEndVideoCaptureNV rglEndVideoCaptureNV +#define glGetVideoCaptureStreamdvNV rglGetVideoCaptureStreamdvNV +#define glGetVideoCaptureStreamfvNV rglGetVideoCaptureStreamfvNV +#define glGetVideoCaptureStreamivNV rglGetVideoCaptureStreamivNV +#define glGetVideoCaptureivNV rglGetVideoCaptureivNV +#define glVideoCaptureNV rglVideoCaptureNV +#define glVideoCaptureStreamParameterdvNV rglVideoCaptureStreamParameterdvNV +#define glVideoCaptureStreamParameterfvNV rglVideoCaptureStreamParameterfvNV +#define glVideoCaptureStreamParameterivNV rglVideoCaptureStreamParameterivNV +#endif + +#ifndef REGAL_NO_DECLARATION_GL_NV_VIDEO_CAPTURE +REGAL_DECL GLenum REGAL_CALL glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +REGAL_DECL void REGAL_CALL glBeginVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +REGAL_DECL void REGAL_CALL glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glEndVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_NV_VIDEO_CAPTURE +REGAL_DECL GLenum REGAL_CALL plugin_glVideoCaptureNV(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +REGAL_DECL void REGAL_CALL plugin_glBeginVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL plugin_glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptr offset); +REGAL_DECL void REGAL_CALL plugin_glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glEndVideoCaptureNV(GLuint video_capture_slot); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +#endif + +/** + ** GL_OES_blend_equation_separate + **/ + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_EQUATION_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_EQUATION_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE +#endif + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_EQUATION_SEPARATE +#define GL_BLEND_EQUATION_RGB_OES 0x8009 /* 32777 */ +#define GL_BLEND_EQUATION_ALPHA_OES 0x883d /* 34877 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_EQUATION_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_EQUATION_SEPARATE +#define glBlendEquationSeparateOES rglBlendEquationSeparateOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_EQUATION_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); +#endif + +/** + ** GL_OES_blend_func_separate + **/ + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#if (defined(GL_OES_BLEND_FUNC_SEPARATE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_FUNC_SEPARATE)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE +#endif + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_FUNC_SEPARATE +#define GL_BLEND_DST_RGB_OES 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB_OES 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA_OES 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA_OES 0x80cb /* 32971 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_FUNC_SEPARATE +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_FUNC_SEPARATE +#define glBlendFuncSeparateOES rglBlendFuncSeparateOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_FUNC_SEPARATE +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +/** + ** GL_OES_blend_subtract + **/ + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT +#endif + +#if (defined(GL_OES_BLEND_SUBTRACT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_BLEND_SUBTRACT)) && !defined(REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT) +#define REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT +#endif + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_BLEND_SUBTRACT +#define GL_FUNC_ADD_OES 0x8006 /* 32774 */ +#define GL_BLEND_EQUATION_OES 0x8009 /* 32777 */ +#define GL_FUNC_SUBTRACT_OES 0x800a /* 32778 */ +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800b /* 32779 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_BLEND_SUBTRACT +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_BLEND_SUBTRACT +#define glBlendEquationOES rglBlendEquationOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_BLEND_SUBTRACT +REGAL_DECL void REGAL_CALL glBlendEquationOES(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_BLEND_SUBTRACT +REGAL_DECL void REGAL_CALL plugin_glBlendEquationOES(GLenum mode); +#endif + +/** + ** GL_OES_compressed_ETC1_RGB8_texture + **/ + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#endif + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_COMPRESSED_ETC1_RGB8_TEXTURE +#define GL_ETC1_RGB8_OES 0x8d64 /* 36196 */ +#endif + +/** + ** GL_OES_compressed_paletted_texture + **/ + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#if (defined(GL_OES_COMPRESSED_PALETTED_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_COMPRESSED_PALETTED_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_COMPRESSED_PALETTED_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_COMPRESSED_PALETTED_TEXTURE +#endif + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_COMPRESSED_PALETTED_TEXTURE +#define GL_PALETTE4_RGB8_OES 0x8b90 /* 35728 */ +#define GL_PALETTE4_RGBA8_OES 0x8b91 /* 35729 */ +#define GL_PALETTE4_R5_G6_B5_OES 0x8b92 /* 35730 */ +#define GL_PALETTE4_RGBA4_OES 0x8b93 /* 35731 */ +#define GL_PALETTE4_RGB5_A1_OES 0x8b94 /* 35732 */ +#define GL_PALETTE8_RGB8_OES 0x8b95 /* 35733 */ +#define GL_PALETTE8_RGBA8_OES 0x8b96 /* 35734 */ +#define GL_PALETTE8_R5_G6_B5_OES 0x8b97 /* 35735 */ +#define GL_PALETTE8_RGBA4_OES 0x8b98 /* 35736 */ +#define GL_PALETTE8_RGB5_A1_OES 0x8b99 /* 35737 */ +#endif + +/** + ** GL_OES_draw_texture + **/ + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_PLUGIN_GL_OES_DRAW_TEXTURE +#endif + +#if (defined(GL_OES_DRAW_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_DRAW_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_OES_DRAW_TEXTURE) +#define REGAL_NO_DECLARATION_GL_OES_DRAW_TEXTURE +#endif + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_DRAW_TEXTURE +#define GL_TEXTURE_CROP_RECT_OES 0x8b9d /* 35741 */ +#endif + +/** + ** GL_OES_framebuffer_object + **/ + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#if (defined(GL_OES_FRAMEBUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_FRAMEBUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT +#endif + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_FRAMEBUFFER_OBJECT +#define GL_NONE_OES 0x0 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x506 /* 1286 */ +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84e8 /* 34024 */ +#define GL_FRAMEBUFFER_BINDING_OES 0x8ca6 /* 36006 */ +#define GL_RENDERBUFFER_BINDING_OES 0x8ca7 /* 36007 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8cd0 /* 36048 */ +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8cd1 /* 36049 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8cd2 /* 36050 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8cd3 /* 36051 */ +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8cd4 /* 36052 */ +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8cd5 /* 36053 */ +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8cd6 /* 36054 */ +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8cd7 /* 36055 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8cd9 /* 36057 */ +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8cda /* 36058 */ +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8cdb /* 36059 */ +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8cdc /* 36060 */ +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8cdd /* 36061 */ +#define GL_COLOR_ATTACHMENT0_OES 0x8ce0 /* 36064 */ +#define GL_DEPTH_ATTACHMENT_OES 0x8d00 /* 36096 */ +#define GL_STENCIL_ATTACHMENT_OES 0x8d20 /* 36128 */ +#define GL_FRAMEBUFFER_OES 0x8d40 /* 36160 */ +#define GL_RENDERBUFFER_OES 0x8d41 /* 36161 */ +#define GL_RENDERBUFFER_WIDTH_OES 0x8d42 /* 36162 */ +#define GL_RENDERBUFFER_HEIGHT_OES 0x8d43 /* 36163 */ +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8d44 /* 36164 */ +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8d50 /* 36176 */ +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8d51 /* 36177 */ +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8d52 /* 36178 */ +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8d53 /* 36179 */ +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8d54 /* 36180 */ +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8d55 /* 36181 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_FRAMEBUFFER_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (REGAL_CALL *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef GLenum (REGAL_CALL *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (REGAL_CALL *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint *framebuffers); +typedef void (REGAL_CALL *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (REGAL_CALL *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_FRAMEBUFFER_OBJECT +#define glBindFramebufferOES rglBindFramebufferOES +#define glBindRenderbufferOES rglBindRenderbufferOES +#define glCheckFramebufferStatusOES rglCheckFramebufferStatusOES +#define glDeleteFramebuffersOES rglDeleteFramebuffersOES +#define glDeleteRenderbuffersOES rglDeleteRenderbuffersOES +#define glFramebufferRenderbufferOES rglFramebufferRenderbufferOES +#define glFramebufferTexture2DOES rglFramebufferTexture2DOES +#define glGenFramebuffersOES rglGenFramebuffersOES +#define glGenRenderbuffersOES rglGenRenderbuffersOES +#define glGenerateMipmapOES rglGenerateMipmapOES +#define glGetFramebufferAttachmentParameterivOES rglGetFramebufferAttachmentParameterivOES +#define glGetRenderbufferParameterivOES rglGetRenderbufferParameterivOES +#define glIsFramebufferOES rglIsFramebufferOES +#define glIsRenderbufferOES rglIsRenderbufferOES +#define glRenderbufferStorageOES rglRenderbufferStorageOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsFramebufferOES(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL glIsRenderbufferOES(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL glCheckFramebufferStatusOES(GLenum target); +REGAL_DECL void REGAL_CALL glBindFramebufferOES(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glGenFramebuffersOES(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL glGenerateMipmapOES(GLenum target); +REGAL_DECL void REGAL_CALL glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_FRAMEBUFFER_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsFramebufferOES(GLuint framebuffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsRenderbufferOES(GLuint renderbuffer); +REGAL_DECL GLenum REGAL_CALL plugin_glCheckFramebufferStatusOES(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glBindFramebufferOES(GLenum target, GLuint framebuffer); +REGAL_DECL void REGAL_CALL plugin_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glGenFramebuffersOES(GLsizei n, GLuint *framebuffers); +REGAL_DECL void REGAL_CALL plugin_glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); +REGAL_DECL void REGAL_CALL plugin_glGenerateMipmapOES(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/** + ** GL_OES_get_program_binary + **/ + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY +#endif + +#if (defined(GL_OES_GET_PROGRAM_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_GET_PROGRAM_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY) +#define REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY +#endif + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_GET_PROGRAM_BINARY +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 /* 34625 */ +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87fe /* 34814 */ +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87ff /* 34815 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_GET_PROGRAM_BINARY +typedef void (REGAL_CALL *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (REGAL_CALL *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_GET_PROGRAM_BINARY +#define glGetProgramBinaryOES rglGetProgramBinaryOES +#define glProgramBinaryOES rglProgramBinaryOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_GET_PROGRAM_BINARY +REGAL_DECL void REGAL_CALL plugin_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +REGAL_DECL void REGAL_CALL plugin_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/** + ** GL_OES_mapbuffer + **/ + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_ENUM_GL_OES_MAPBUFFER) +#define REGAL_NO_ENUM_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER) +#define REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER) +#define REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_PLUGIN_GL_OES_MAPBUFFER) +#define REGAL_NO_PLUGIN_GL_OES_MAPBUFFER +#endif + +#if (defined(GL_OES_MAPBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MAPBUFFER)) && !defined(REGAL_NO_DECLARATION_GL_OES_MAPBUFFER) +#define REGAL_NO_DECLARATION_GL_OES_MAPBUFFER +#endif + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MAPBUFFER +#define GL_WRITE_ONLY_OES 0x88b9 /* 35001 */ +#define GL_BUFFER_ACCESS_OES 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED_OES 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER_OES 0x88bd /* 35005 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_MAPBUFFER +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, GLvoid **params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_MAPBUFFER +#define glGetBufferPointervOES rglGetBufferPointervOES +#define glMapBufferOES rglMapBufferOES +#define glUnmapBufferOES rglUnmapBufferOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_MAPBUFFER +REGAL_DECL GLboolean REGAL_CALL glUnmapBufferOES(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBufferOES(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_MAPBUFFER +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBufferOES(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBufferOES(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); +#endif + +/** + ** GL_OES_matrix_get + **/ + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_ENUM_GL_OES_MATRIX_GET) +#define REGAL_NO_ENUM_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MATRIX_GET) +#define REGAL_NO_TYPEDEF_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MATRIX_GET) +#define REGAL_NO_NAMESPACE_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_PLUGIN_GL_OES_MATRIX_GET) +#define REGAL_NO_PLUGIN_GL_OES_MATRIX_GET +#endif + +#if (defined(GL_OES_MATRIX_GET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MATRIX_GET)) && !defined(REGAL_NO_DECLARATION_GL_OES_MATRIX_GET) +#define REGAL_NO_DECLARATION_GL_OES_MATRIX_GET +#endif + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MATRIX_GET +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898 /* 2200 */ +#endif + +/** + ** GL_OES_matrix_palette + **/ + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE +#endif + +#if (defined(GL_OES_MATRIX_PALETTE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_MATRIX_PALETTE)) && !defined(REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE) +#define REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE +#endif + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_MATRIX_PALETTE +#define GL_MAX_VERTEX_UNITS_OES 0x86a4 /* 34468 */ +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86a9 /* 34473 */ +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86aa /* 34474 */ +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86ab /* 34475 */ +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86ac /* 34476 */ +#define GL_WEIGHT_ARRAY_OES 0x86ad /* 34477 */ +#define GL_MATRIX_PALETTE_OES 0x8840 /* 34880 */ +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 /* 34882 */ +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 /* 34883 */ +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 /* 34884 */ +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 /* 34886 */ +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 /* 34887 */ +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 /* 34888 */ +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 /* 34889 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889e /* 34974 */ +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8b9e /* 35742 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_MATRIX_PALETTE +typedef void (REGAL_CALL *PFNGLCURRENTPALETTEMATRIXOESPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLMATRIXINDEXPOINTEROESPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWEIGHTPOINTEROESPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_MATRIX_PALETTE +#define glCurrentPaletteMatrixOES rglCurrentPaletteMatrixOES +#define glMatrixIndexPointerOES rglMatrixIndexPointerOES +#define glWeightPointerOES rglWeightPointerOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL glCurrentPaletteMatrixOES(GLuint index); +REGAL_DECL void REGAL_CALL glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_MATRIX_PALETTE +REGAL_DECL void REGAL_CALL plugin_glCurrentPaletteMatrixOES(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +/** + ** GL_OES_packed_depth_stencil + **/ + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_TYPEDEF_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_TYPEDEF_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_NAMESPACE_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_NAMESPACE_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_PLUGIN_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_PLUGIN_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#if (defined(GL_OES_PACKED_DEPTH_STENCIL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_PACKED_DEPTH_STENCIL)) && !defined(REGAL_NO_DECLARATION_GL_OES_PACKED_DEPTH_STENCIL) +#define REGAL_NO_DECLARATION_GL_OES_PACKED_DEPTH_STENCIL +#endif + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_PACKED_DEPTH_STENCIL +#define GL_DEPTH_STENCIL_OES 0x84f9 /* 34041 */ +#define GL_UNSIGNED_INT_24_8_OES 0x84fa /* 34042 */ +#endif + +/** + ** GL_OES_point_size_array + **/ + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_TYPEDEF_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_NAMESPACE_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_PLUGIN_GL_OES_POINT_SIZE_ARRAY +#endif + +#if (defined(GL_OES_POINT_SIZE_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_POINT_SIZE_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_OES_POINT_SIZE_ARRAY) +#define REGAL_NO_DECLARATION_GL_OES_POINT_SIZE_ARRAY +#endif + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_POINT_SIZE_ARRAY +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898a /* 35210 */ +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898b /* 35211 */ +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898c /* 35212 */ +#define GL_POINT_SIZE_ARRAY_OES 0x8b9c /* 35740 */ +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8b9f /* 35743 */ +#endif + +/** + ** GL_OES_point_sprite + **/ + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_ENUM_GL_OES_POINT_SPRITE) +#define REGAL_NO_ENUM_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_OES_POINT_SPRITE) +#define REGAL_NO_TYPEDEF_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_OES_POINT_SPRITE) +#define REGAL_NO_NAMESPACE_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_OES_POINT_SPRITE) +#define REGAL_NO_PLUGIN_GL_OES_POINT_SPRITE +#endif + +#if (defined(GL_OES_POINT_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_POINT_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_OES_POINT_SPRITE) +#define REGAL_NO_DECLARATION_GL_OES_POINT_SPRITE +#endif + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_POINT_SPRITE +#define GL_POINT_SPRITE_OES 0x8861 /* 34913 */ +#define GL_COORD_REPLACE_OES 0x8862 /* 34914 */ +#endif + +/** + ** GL_OES_read_format + **/ + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_ENUM_GL_OES_READ_FORMAT) +#define REGAL_NO_ENUM_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_READ_FORMAT) +#define REGAL_NO_TYPEDEF_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_READ_FORMAT) +#define REGAL_NO_NAMESPACE_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_READ_FORMAT) +#define REGAL_NO_PLUGIN_GL_OES_READ_FORMAT +#endif + +#if (defined(GL_OES_READ_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_READ_FORMAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_READ_FORMAT) +#define REGAL_NO_DECLARATION_GL_OES_READ_FORMAT +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_READ_FORMAT +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8b9a /* 35738 */ +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8b9b /* 35739 */ +#endif + +/** + ** GL_OES_required_internalformat + **/ + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_TYPEDEF_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_NAMESPACE_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_PLUGIN_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#if (defined(GL_OES_REQUIRED_INTERNALFORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_REQUIRED_INTERNALFORMAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_REQUIRED_INTERNALFORMAT) +#define REGAL_NO_DECLARATION_GL_OES_REQUIRED_INTERNALFORMAT +#endif + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_REQUIRED_INTERNALFORMAT +#define GL_ALPHA8_OES 0x803c /* 32828 */ +#define GL_LUMINANCE8_OES 0x8040 /* 32832 */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 /* 32835 */ +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 /* 32837 */ +#define GL_RGBA4_OES 0x8056 /* 32854 */ +#define GL_RGB5_A1_OES 0x8057 /* 32855 */ +#define GL_DEPTH_COMPONENT16_OES 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_OES 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_OES 0x81a7 /* 33191 */ +#define GL_DEPTH24_STENCIL8_OES 0x88f0 /* 35056 */ +#define GL_RGB565_OES 0x8d62 /* 36194 */ +#endif + +/** + ** GL_OES_rgb8_rgba8 + **/ + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_ENUM_GL_OES_RGB8_RGBA8) +#define REGAL_NO_ENUM_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_TYPEDEF_GL_OES_RGB8_RGBA8) +#define REGAL_NO_TYPEDEF_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_NAMESPACE_GL_OES_RGB8_RGBA8) +#define REGAL_NO_NAMESPACE_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_PLUGIN_GL_OES_RGB8_RGBA8) +#define REGAL_NO_PLUGIN_GL_OES_RGB8_RGBA8 +#endif + +#if (defined(GL_OES_RGB8_RGBA8) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_RGB8_RGBA8)) && !defined(REGAL_NO_DECLARATION_GL_OES_RGB8_RGBA8) +#define REGAL_NO_DECLARATION_GL_OES_RGB8_RGBA8 +#endif + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_RGB8_RGBA8 +#define GL_RGB8_OES 0x8051 /* 32849 */ +#define GL_RGBA8_OES 0x8058 /* 32856 */ +#endif + +/** + ** GL_OES_single_precision + **/ + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_ENUM_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_ENUM_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION +#endif + +#if (defined(GL_OES_SINGLE_PRECISION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_SINGLE_PRECISION)) && !defined(REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION) +#define REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION +#endif + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_SINGLE_PRECISION +typedef void (REGAL_CALL *PFNGLCLEARDEPTHFOESPROC)(GLclampd depth); +typedef void (REGAL_CALL *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (REGAL_CALL *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation); +typedef void (REGAL_CALL *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_SINGLE_PRECISION +#define glClearDepthfOES rglClearDepthfOES +#define glClipPlanefOES rglClipPlanefOES +#define glDepthRangefOES rglDepthRangefOES +#define glFrustumfOES rglFrustumfOES +#define glGetClipPlanefOES rglGetClipPlanefOES +#define glOrthofOES rglOrthofOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_SINGLE_PRECISION +REGAL_DECL void REGAL_CALL glClearDepthfOES(GLclampd depth); +REGAL_DECL void REGAL_CALL glClipPlanefOES(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL glDepthRangefOES(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +REGAL_DECL void REGAL_CALL glGetClipPlanefOES(GLenum plane, GLfloat *equation); +REGAL_DECL void REGAL_CALL glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_SINGLE_PRECISION +REGAL_DECL void REGAL_CALL plugin_glClearDepthfOES(GLclampd depth); +REGAL_DECL void REGAL_CALL plugin_glClipPlanefOES(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glDepthRangefOES(GLclampf n, GLclampf f); +REGAL_DECL void REGAL_CALL plugin_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanefOES(GLenum plane, GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif + +/** + ** GL_OES_standard_derivatives + **/ + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_TYPEDEF_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_NAMESPACE_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_PLUGIN_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_PLUGIN_GL_OES_STANDARD_DERIVATIVES +#endif + +#if (defined(GL_OES_STANDARD_DERIVATIVES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STANDARD_DERIVATIVES)) && !defined(REGAL_NO_DECLARATION_GL_OES_STANDARD_DERIVATIVES) +#define REGAL_NO_DECLARATION_GL_OES_STANDARD_DERIVATIVES +#endif + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STANDARD_DERIVATIVES +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8b8b /* 35723 */ +#endif + +/** + ** GL_OES_stencil1 + **/ + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL1) +#define REGAL_NO_ENUM_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL1) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL1) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL1) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL1 +#endif + +#if (defined(GL_OES_STENCIL1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL1)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL1) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL1 +#endif + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL1 +#define GL_STENCIL_INDEX1_OES 0x8d46 /* 36166 */ +#endif + +/** + ** GL_OES_stencil4 + **/ + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL4) +#define REGAL_NO_ENUM_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL4) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL4) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL4) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL4 +#endif + +#if (defined(GL_OES_STENCIL4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL4)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL4) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL4 +#endif + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL4 +#define GL_STENCIL_INDEX4_OES 0x8d47 /* 36167 */ +#endif + +/** + ** GL_OES_stencil8 + **/ + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_ENUM_GL_OES_STENCIL8) +#define REGAL_NO_ENUM_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_TYPEDEF_GL_OES_STENCIL8) +#define REGAL_NO_TYPEDEF_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_NAMESPACE_GL_OES_STENCIL8) +#define REGAL_NO_NAMESPACE_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_PLUGIN_GL_OES_STENCIL8) +#define REGAL_NO_PLUGIN_GL_OES_STENCIL8 +#endif + +#if (defined(GL_OES_STENCIL8) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_STENCIL8)) && !defined(REGAL_NO_DECLARATION_GL_OES_STENCIL8) +#define REGAL_NO_DECLARATION_GL_OES_STENCIL8 +#endif + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_STENCIL8 +#define GL_STENCIL_INDEX8_OES 0x8d48 /* 36168 */ +#endif + +/** + ** GL_OES_surfaceless_context + **/ + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_TYPEDEF_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_NAMESPACE_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_PLUGIN_GL_OES_SURFACELESS_CONTEXT +#endif + +#if (defined(GL_OES_SURFACELESS_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_SURFACELESS_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GL_OES_SURFACELESS_CONTEXT) +#define REGAL_NO_DECLARATION_GL_OES_SURFACELESS_CONTEXT +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_SURFACELESS_CONTEXT +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 /* 33305 */ +#endif + +/** + ** GL_OES_texture_3D + **/ + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_ENUM_GL_OES_TEXTURE_3D) +#define REGAL_NO_ENUM_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D) +#define REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D) +#define REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D) +#define REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D +#endif + +#if (defined(GL_OES_TEXTURE_3D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_TEXTURE_3D)) && !defined(REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D) +#define REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D +#endif + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_TEXTURE_3D +#define GL_TEXTURE_BINDING_3D_OES 0x806a /* 32874 */ +#define GL_TEXTURE_3D_OES 0x806f /* 32879 */ +#define GL_TEXTURE_WRAP_R_OES 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 /* 32883 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_TEXTURE_3D +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_TEXTURE_3D +#define glCompressedTexImage3DOES rglCompressedTexImage3DOES +#define glCompressedTexSubImage3DOES rglCompressedTexSubImage3DOES +#define glCopyTexSubImage3DOES rglCopyTexSubImage3DOES +#define glFramebufferTexture3DOES rglFramebufferTexture3DOES +#define glTexImage3DOES rglTexImage3DOES +#define glTexSubImage3DOES rglTexSubImage3DOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_TEXTURE_3D +REGAL_DECL void REGAL_CALL glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL glTexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_TEXTURE_3D +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +REGAL_DECL void REGAL_CALL plugin_glTexImage3DOES(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_OES_texture_cube_map + **/ + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP +#endif + +#if (defined(GL_OES_TEXTURE_CUBE_MAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_TEXTURE_CUBE_MAP)) && !defined(REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP) +#define REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP +#endif + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_TEXTURE_CUBE_MAP +#define GL_TEXTURE_GEN_MODE_OES 0x2500 /* 9472 */ +#define GL_NORMAL_MAP_OES 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP_OES 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851a /* 34074 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851c /* 34076 */ +#define GL_TEXTURE_GEN_STR_OES 0x8d60 /* 36192 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_TEXTURE_CUBE_MAP +typedef void (REGAL_CALL *PFNGLGETTEXGENFVOESPROC)(GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENIVOESPROC)(GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLTEXGENFOESPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXGENFVOESPROC)(GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXGENIOESPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXGENIVOESPROC)(GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_TEXTURE_CUBE_MAP +#define glGetTexGenfvOES rglGetTexGenfvOES +#define glGetTexGenivOES rglGetTexGenivOES +#define glGetTexGenxvOES rglGetTexGenxvOES +#define glTexGenfOES rglTexGenfOES +#define glTexGenfvOES rglTexGenfvOES +#define glTexGeniOES rglTexGeniOES +#define glTexGenivOES rglTexGenivOES +#define glTexGenxOES rglTexGenxOES +#define glTexGenxvOES rglTexGenxvOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_TEXTURE_CUBE_MAP +REGAL_DECL void REGAL_CALL glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexGeniOES(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_TEXTURE_CUBE_MAP +REGAL_DECL void REGAL_CALL plugin_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexGeniOES(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); +#endif + +/** + ** GL_OES_vertex_array_object + **/ + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#if (defined(GL_OES_VERTEX_ARRAY_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_ARRAY_OBJECT)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT +#endif + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_ARRAY_OBJECT +#define GL_VERTEX_ARRAY_BINDING_OES 0x85b5 /* 34229 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_OES_VERTEX_ARRAY_OBJECT +typedef GLboolean (REGAL_CALL *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (REGAL_CALL *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint *arrays); +typedef void (REGAL_CALL *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_OES_VERTEX_ARRAY_OBJECT +#define glBindVertexArrayOES rglBindVertexArrayOES +#define glDeleteVertexArraysOES rglDeleteVertexArraysOES +#define glGenVertexArraysOES rglGenVertexArraysOES +#define glIsVertexArrayOES rglIsVertexArrayOES +#endif + +#ifndef REGAL_NO_DECLARATION_GL_OES_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL glIsVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL glBindVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL glGenVertexArraysOES(GLsizei n, GLuint *arrays); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_OES_VERTEX_ARRAY_OBJECT +REGAL_DECL GLboolean REGAL_CALL plugin_glIsVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glBindVertexArrayOES(GLuint array); +REGAL_DECL void REGAL_CALL plugin_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +REGAL_DECL void REGAL_CALL plugin_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +#endif + +/** + ** GL_OES_vertex_half_float + **/ + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_HALF_FLOAT +#endif + +#if (defined(GL_OES_VERTEX_HALF_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_HALF_FLOAT)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_HALF_FLOAT) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_HALF_FLOAT +#endif + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_HALF_FLOAT +#define GL_HALF_FLOAT_OES 0x8d61 /* 36193 */ +#endif + +/** + ** GL_OES_vertex_type_10_10_10_2 + **/ + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_TYPEDEF_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_TYPEDEF_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_NAMESPACE_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_NAMESPACE_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_PLUGIN_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_PLUGIN_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#if (defined(GL_OES_VERTEX_TYPE_10_10_10_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OES_VERTEX_TYPE_10_10_10_2)) && !defined(REGAL_NO_DECLARATION_GL_OES_VERTEX_TYPE_10_10_10_2) +#define REGAL_NO_DECLARATION_GL_OES_VERTEX_TYPE_10_10_10_2 +#endif + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OES_VERTEX_TYPE_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8df6 /* 36342 */ +#define GL_INT_10_10_10_2_OES 0x8df7 /* 36343 */ +#endif + +/** + ** GL_OML_interlace + **/ + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_ENUM_GL_OML_INTERLACE) +#define REGAL_NO_ENUM_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_INTERLACE) +#define REGAL_NO_TYPEDEF_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_INTERLACE) +#define REGAL_NO_NAMESPACE_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_PLUGIN_GL_OML_INTERLACE) +#define REGAL_NO_PLUGIN_GL_OML_INTERLACE +#endif + +#if (defined(GL_OML_INTERLACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_INTERLACE)) && !defined(REGAL_NO_DECLARATION_GL_OML_INTERLACE) +#define REGAL_NO_DECLARATION_GL_OML_INTERLACE +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_INTERLACE +#define GL_INTERLACE_OML 0x8980 /* 35200 */ +#define GL_INTERLACE_READ_OML 0x8981 /* 35201 */ +#endif + +/** + ** GL_OML_resample + **/ + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_ENUM_GL_OML_RESAMPLE) +#define REGAL_NO_ENUM_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_RESAMPLE) +#define REGAL_NO_TYPEDEF_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_RESAMPLE) +#define REGAL_NO_NAMESPACE_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_OML_RESAMPLE) +#define REGAL_NO_PLUGIN_GL_OML_RESAMPLE +#endif + +#if (defined(GL_OML_RESAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_RESAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_OML_RESAMPLE) +#define REGAL_NO_DECLARATION_GL_OML_RESAMPLE +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_RESAMPLE +#define GL_PACK_RESAMPLE_OML 0x8984 /* 35204 */ +#define GL_UNPACK_RESAMPLE_OML 0x8985 /* 35205 */ +#define GL_RESAMPLE_REPLICATE_OML 0x8986 /* 35206 */ +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 /* 35207 */ +#define GL_RESAMPLE_AVERAGE_OML 0x8988 /* 35208 */ +#define GL_RESAMPLE_DECIMATE_OML 0x8989 /* 35209 */ +#endif + +/** + ** GL_OML_subsample + **/ + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_ENUM_GL_OML_SUBSAMPLE) +#define REGAL_NO_ENUM_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_OML_SUBSAMPLE) +#define REGAL_NO_TYPEDEF_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_OML_SUBSAMPLE) +#define REGAL_NO_NAMESPACE_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_OML_SUBSAMPLE) +#define REGAL_NO_PLUGIN_GL_OML_SUBSAMPLE +#endif + +#if (defined(GL_OML_SUBSAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_OML_SUBSAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_OML_SUBSAMPLE) +#define REGAL_NO_DECLARATION_GL_OML_SUBSAMPLE +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_OML_SUBSAMPLE +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 /* 35202 */ +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 /* 35203 */ +#endif + +/** + ** GL_PGI_misc_hints + **/ + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_ENUM_GL_PGI_MISC_HINTS) +#define REGAL_NO_ENUM_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS) +#define REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS) +#define REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS) +#define REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS +#endif + +#if (defined(GL_PGI_MISC_HINTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_PGI_MISC_HINTS)) && !defined(REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS) +#define REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_PGI_MISC_HINTS +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1a1f8 /* 107000 */ +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1a1fd /* 107005 */ +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1a1fe /* 107006 */ +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1a202 /* 107010 */ +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1a203 /* 107011 */ +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1a204 /* 107012 */ +#define GL_ALWAYS_FAST_HINT_PGI 0x1a20c /* 107020 */ +#define GL_ALWAYS_SOFT_HINT_PGI 0x1a20d /* 107021 */ +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1a20e /* 107022 */ +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1a20f /* 107023 */ +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1a210 /* 107024 */ +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1a211 /* 107025 */ +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1a216 /* 107030 */ +#define GL_STRICT_LIGHTING_HINT_PGI 0x1a217 /* 107031 */ +#define GL_STRICT_SCISSOR_HINT_PGI 0x1a218 /* 107032 */ +#define GL_FULL_STIPPLE_HINT_PGI 0x1a219 /* 107033 */ +#define GL_CLIP_NEAR_HINT_PGI 0x1a220 /* 107040 */ +#define GL_CLIP_FAR_HINT_PGI 0x1a221 /* 107041 */ +#define GL_WIDE_LINE_HINT_PGI 0x1a222 /* 107042 */ +#define GL_BACK_NORMALS_HINT_PGI 0x1a223 /* 107043 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_PGI_MISC_HINTS +typedef void (REGAL_CALL *PFNGLHINTPGIPROC)(GLenum target, GLint mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_PGI_MISC_HINTS +#define glHintPGI rglHintPGI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_PGI_MISC_HINTS +REGAL_DECL void REGAL_CALL glHintPGI(GLenum target, GLint mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_PGI_MISC_HINTS +REGAL_DECL void REGAL_CALL plugin_glHintPGI(GLenum target, GLint mode); +#endif + +/** + ** GL_PGI_vertex_hints + **/ + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_TYPEDEF_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_TYPEDEF_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_NAMESPACE_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_NAMESPACE_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_PLUGIN_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_PLUGIN_GL_PGI_VERTEX_HINTS +#endif + +#if (defined(GL_PGI_VERTEX_HINTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_PGI_VERTEX_HINTS)) && !defined(REGAL_NO_DECLARATION_GL_PGI_VERTEX_HINTS) +#define REGAL_NO_DECLARATION_GL_PGI_VERTEX_HINTS +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_PGI_VERTEX_HINTS +#define GL_COLOR3_BIT_PGI 0x10000 /* 65536 */ +#define GL_MAT_AMBIENT_BIT_PGI 0x100000 /* 1048576 */ +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x1000000 /* 16777216 */ +#define GL_TEXCOORD1_BIT_PGI 0x10000000 /* 268435456 */ +#define GL_VERTEX_DATA_HINT_PGI 0x1a22a /* 107050 */ +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1a22b /* 107051 */ +#define GL_MATERIAL_SIDE_HINT_PGI 0x1a22c /* 107052 */ +#define GL_MAX_VERTEX_HINT_PGI 0x1a22d /* 107053 */ +#define GL_COLOR4_BIT_PGI 0x20000 /* 131072 */ +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x200000 /* 2097152 */ +#define GL_MAT_SHININESS_BIT_PGI 0x2000000 /* 33554432 */ +#define GL_TEXCOORD2_BIT_PGI 0x20000000 /* 536870912 */ +#define GL_VERTEX23_BIT_PGI 0x4 +#define GL_EDGEFLAG_BIT_PGI 0x40000 /* 262144 */ +#define GL_MAT_DIFFUSE_BIT_PGI 0x400000 /* 4194304 */ +#define GL_MAT_SPECULAR_BIT_PGI 0x4000000 /* 67108864 */ +#define GL_TEXCOORD3_BIT_PGI 0x40000000 /* 1073741824 */ +#define GL_VERTEX4_BIT_PGI 0x8 +#define GL_INDEX_BIT_PGI 0x80000 /* 524288 */ +#define GL_MAT_EMISSION_BIT_PGI 0x800000 /* 8388608 */ +#define GL_NORMAL_BIT_PGI 0x8000000 /* 134217728 */ +#define GL_TEXCOORD4_BIT_PGI 0x80000000 /* 2147483648 */ +#endif + +/** + ** GL_QCOM_alpha_test + **/ + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST +#endif + +#if (defined(GL_QCOM_ALPHA_TEST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_ALPHA_TEST)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST) +#define REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST +#endif + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_ALPHA_TEST +#define GL_ALPHA_TEST_QCOM 0xbc0 /* 3008 */ +#define GL_ALPHA_TEST_FUNC_QCOM 0xbc1 /* 3009 */ +#define GL_ALPHA_TEST_REF_QCOM 0xbc2 /* 3010 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_ALPHA_TEST +typedef void (REGAL_CALL *PFNGLALPHAFUNCQCOMPROC)(GLenum func, GLclampf ref); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_ALPHA_TEST +#define glAlphaFuncQCOM rglAlphaFuncQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_ALPHA_TEST +REGAL_DECL void REGAL_CALL glAlphaFuncQCOM(GLenum func, GLclampf ref); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_ALPHA_TEST +REGAL_DECL void REGAL_CALL plugin_glAlphaFuncQCOM(GLenum func, GLclampf ref); +#endif + +/** + ** GL_QCOM_binning_control + **/ + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_TYPEDEF_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_NAMESPACE_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_PLUGIN_GL_QCOM_BINNING_CONTROL +#endif + +#if (defined(GL_QCOM_BINNING_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_BINNING_CONTROL)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_BINNING_CONTROL) +#define REGAL_NO_DECLARATION_GL_QCOM_BINNING_CONTROL +#endif + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_BINNING_CONTROL +#define GL_BINNING_CONTROL_HINT_QCOM 0x8fb0 /* 36784 */ +#define GL_CPU_OPTIMIZED_QCOM 0x8fb1 /* 36785 */ +#define GL_GPU_OPTIMIZED_QCOM 0x8fb2 /* 36786 */ +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8fb3 /* 36787 */ +#endif + +/** + ** GL_QCOM_driver_control + **/ + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_ENUM_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_ENUM_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL +#endif + +#if (defined(GL_QCOM_DRIVER_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_DRIVER_CONTROL)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL) +#define REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL +#endif + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_DRIVER_CONTROL +typedef void (REGAL_CALL *PFNGLDISABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl); +typedef void (REGAL_CALL *PFNGLENABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl); +typedef void (REGAL_CALL *PFNGLGETDRIVERCONTROLSQCOMPROC)(GLint *num, GLsizei size, GLuint *driverControls); +typedef void (REGAL_CALL *PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_DRIVER_CONTROL +#define glDisableDriverControlQCOM rglDisableDriverControlQCOM +#define glEnableDriverControlQCOM rglEnableDriverControlQCOM +#define glGetDriverControlStringQCOM rglGetDriverControlStringQCOM +#define glGetDriverControlsQCOM rglGetDriverControlsQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_DRIVER_CONTROL +REGAL_DECL void REGAL_CALL glDisableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL glEnableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +REGAL_DECL void REGAL_CALL glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_DRIVER_CONTROL +REGAL_DECL void REGAL_CALL plugin_glDisableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL plugin_glEnableDriverControlQCOM(GLuint driverControl); +REGAL_DECL void REGAL_CALL plugin_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +REGAL_DECL void REGAL_CALL plugin_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); +#endif + +/** + ** GL_QCOM_extended_get + **/ + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET +#endif + +#if (defined(GL_QCOM_EXTENDED_GET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET) +#define REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET +#endif + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET +#define GL_TEXTURE_WIDTH_QCOM 0x8bd2 /* 35794 */ +#define GL_TEXTURE_HEIGHT_QCOM 0x8bd3 /* 35795 */ +#define GL_TEXTURE_DEPTH_QCOM 0x8bd4 /* 35796 */ +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8bd5 /* 35797 */ +#define GL_TEXTURE_FORMAT_QCOM 0x8bd6 /* 35798 */ +#define GL_TEXTURE_TYPE_QCOM 0x8bd7 /* 35799 */ +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8bd8 /* 35800 */ +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8bd9 /* 35801 */ +#define GL_TEXTURE_TARGET_QCOM 0x8bda /* 35802 */ +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8bdb /* 35803 */ +#define GL_STATE_RESTORE 0x8bdc /* 35804 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET +typedef void (REGAL_CALL *PFNGLEXTGETBUFFERPOINTERVQCOMPROC)(GLenum target, GLvoid **params); +typedef void (REGAL_CALL *PFNGLEXTGETBUFFERSQCOMPROC)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (REGAL_CALL *PFNGLEXTGETFRAMEBUFFERSQCOMPROC)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (REGAL_CALL *PFNGLEXTGETRENDERBUFFERSQCOMPROC)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (REGAL_CALL *PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLEXTGETTEXSUBIMAGEQCOMPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (REGAL_CALL *PFNGLEXTGETTEXTURESQCOMPROC)(GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (REGAL_CALL *PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)(GLenum target, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET +#define glExtGetBufferPointervQCOM rglExtGetBufferPointervQCOM +#define glExtGetBuffersQCOM rglExtGetBuffersQCOM +#define glExtGetFramebuffersQCOM rglExtGetFramebuffersQCOM +#define glExtGetRenderbuffersQCOM rglExtGetRenderbuffersQCOM +#define glExtGetTexLevelParameterivQCOM rglExtGetTexLevelParameterivQCOM +#define glExtGetTexSubImageQCOM rglExtGetTexSubImageQCOM +#define glExtGetTexturesQCOM rglExtGetTexturesQCOM +#define glExtTexObjectStateOverrideiQCOM rglExtTexObjectStateOverrideiQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET +REGAL_DECL void REGAL_CALL glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); +REGAL_DECL void REGAL_CALL glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +REGAL_DECL void REGAL_CALL glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +REGAL_DECL void REGAL_CALL glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +REGAL_DECL void REGAL_CALL glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +REGAL_DECL void REGAL_CALL glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); +REGAL_DECL void REGAL_CALL glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET +REGAL_DECL void REGAL_CALL plugin_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +REGAL_DECL void REGAL_CALL plugin_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); +REGAL_DECL void REGAL_CALL plugin_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); +#endif + +/** + ** GL_QCOM_extended_get2 + **/ + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_ENUM_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2 +#endif + +#if (defined(GL_QCOM_EXTENDED_GET2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_EXTENDED_GET2)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2) +#define REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2 +#endif + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_EXTENDED_GET2 +typedef GLboolean (REGAL_CALL *PFNGLEXTISPROGRAMBINARYQCOMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +typedef void (REGAL_CALL *PFNGLEXTGETPROGRAMSQCOMPROC)(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef void (REGAL_CALL *PFNGLEXTGETSHADERSQCOMPROC)(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_EXTENDED_GET2 +#define glExtGetProgramBinarySourceQCOM rglExtGetProgramBinarySourceQCOM +#define glExtGetProgramsQCOM rglExtGetProgramsQCOM +#define glExtGetShadersQCOM rglExtGetShadersQCOM +#define glExtIsProgramBinaryQCOM rglExtIsProgramBinaryQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_EXTENDED_GET2 +REGAL_DECL GLboolean REGAL_CALL glExtIsProgramBinaryQCOM(GLuint program); +REGAL_DECL void REGAL_CALL glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +REGAL_DECL void REGAL_CALL glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +REGAL_DECL void REGAL_CALL glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_EXTENDED_GET2 +REGAL_DECL GLboolean REGAL_CALL plugin_glExtIsProgramBinaryQCOM(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); +REGAL_DECL void REGAL_CALL plugin_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); +REGAL_DECL void REGAL_CALL plugin_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); +#endif + +/** + ** GL_QCOM_perfmon_global_mode + **/ + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_TYPEDEF_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_NAMESPACE_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_PLUGIN_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#if (defined(GL_QCOM_PERFMON_GLOBAL_MODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_PERFMON_GLOBAL_MODE)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_PERFMON_GLOBAL_MODE) +#define REGAL_NO_DECLARATION_GL_QCOM_PERFMON_GLOBAL_MODE +#endif + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_PERFMON_GLOBAL_MODE +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8fa0 /* 36768 */ +#endif + +/** + ** GL_QCOM_tiled_rendering + **/ + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING +#endif + +#if (defined(GL_QCOM_TILED_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_TILED_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING) +#define REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING +#endif + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_TILED_RENDERING +#define GL_COLOR_BUFFER_BIT0_QCOM 0x1 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x10 /* 16 */ +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x100 /* 256 */ +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x1000 /* 4096 */ +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x10000 /* 65536 */ +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x100000 /* 1048576 */ +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x1000000 /* 16777216 */ +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 /* 268435456 */ +#define GL_COLOR_BUFFER_BIT1_QCOM 0x2 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x20 /* 32 */ +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x200 /* 512 */ +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x2000 /* 8192 */ +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x20000 /* 131072 */ +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x200000 /* 2097152 */ +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x2000000 /* 33554432 */ +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 /* 536870912 */ +#define GL_COLOR_BUFFER_BIT2_QCOM 0x4 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x40 /* 64 */ +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x400 /* 1024 */ +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x4000 /* 16384 */ +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x40000 /* 262144 */ +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x400000 /* 4194304 */ +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x4000000 /* 67108864 */ +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 /* 1073741824 */ +#define GL_COLOR_BUFFER_BIT3_QCOM 0x8 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x80 /* 128 */ +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x800 /* 2048 */ +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x8000 /* 32768 */ +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x80000 /* 524288 */ +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x800000 /* 8388608 */ +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x8000000 /* 134217728 */ +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 /* 2147483648 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_QCOM_TILED_RENDERING +typedef void (REGAL_CALL *PFNGLENDTILINGQCOMPROC)(GLbitfield preserveMask); +typedef void (REGAL_CALL *PFNGLSTARTTILINGQCOMPROC)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_QCOM_TILED_RENDERING +#define glEndTilingQCOM rglEndTilingQCOM +#define glStartTilingQCOM rglStartTilingQCOM +#endif + +#ifndef REGAL_NO_DECLARATION_GL_QCOM_TILED_RENDERING +REGAL_DECL void REGAL_CALL glEndTilingQCOM(GLbitfield preserveMask); +REGAL_DECL void REGAL_CALL glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_QCOM_TILED_RENDERING +REGAL_DECL void REGAL_CALL plugin_glEndTilingQCOM(GLbitfield preserveMask); +REGAL_DECL void REGAL_CALL plugin_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +#endif + +/** + ** GL_QCOM_writeonly_rendering + **/ + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_TYPEDEF_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_TYPEDEF_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_NAMESPACE_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_NAMESPACE_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_PLUGIN_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_PLUGIN_GL_QCOM_WRITEONLY_RENDERING +#endif + +#if (defined(GL_QCOM_WRITEONLY_RENDERING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_QCOM_WRITEONLY_RENDERING)) && !defined(REGAL_NO_DECLARATION_GL_QCOM_WRITEONLY_RENDERING) +#define REGAL_NO_DECLARATION_GL_QCOM_WRITEONLY_RENDERING +#endif + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_QCOM_WRITEONLY_RENDERING +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 /* 34851 */ +#endif + +/** + ** GL_REGAL_ES1_0_compatibility + **/ + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_0_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ES1_0_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY +#endif + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ES1_0_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLALPHAFUNCXPROC)(GLenum func, GLclampx ref); +typedef void (REGAL_CALL *PFNGLCLEARCOLORXPROC)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (REGAL_CALL *PFNGLCLEARDEPTHXPROC)(GLclampx depth); +typedef void (REGAL_CALL *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEXPROC)(GLclampx zNear, GLclampx zFar); +typedef void (REGAL_CALL *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLFOGXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLFRUSTUMFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (REGAL_CALL *PFNGLFRUSTUMXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (REGAL_CALL *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (REGAL_CALL *PFNGLLOADMATRIXXPROC)(const GLfixed *m); +typedef void (REGAL_CALL *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4XPROC)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (REGAL_CALL *PFNGLMULTMATRIXXPROC)(const GLfixed *m); +typedef void (REGAL_CALL *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (REGAL_CALL *PFNGLORTHOFPROC)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (REGAL_CALL *PFNGLORTHOXPROC)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (REGAL_CALL *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (REGAL_CALL *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (REGAL_CALL *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ES1_0_COMPATIBILITY +#define glAlphaFuncx rglAlphaFuncx +#define glClearColorx rglClearColorx +#define glClearDepthx rglClearDepthx +#define glColor4x rglColor4x +#define glDepthRangex rglDepthRangex +#define glFogx rglFogx +#define glFogxv rglFogxv +#define glFrustumf rglFrustumf +#define glFrustumx rglFrustumx +#define glLightModelx rglLightModelx +#define glLightModelxv rglLightModelxv +#define glLightx rglLightx +#define glLightxv rglLightxv +#define glLineWidthx rglLineWidthx +#define glLoadMatrixx rglLoadMatrixx +#define glMaterialx rglMaterialx +#define glMaterialxv rglMaterialxv +#define glMultMatrixx rglMultMatrixx +#define glMultiTexCoord4x rglMultiTexCoord4x +#define glNormal3x rglNormal3x +#define glOrthof rglOrthof +#define glOrthox rglOrthox +#define glPointSizex rglPointSizex +#define glPolygonOffsetx rglPolygonOffsetx +#define glRotatex rglRotatex +#define glSampleCoveragex rglSampleCoveragex +#define glScalex rglScalex +#define glTexEnvx rglTexEnvx +#define glTexEnvxv rglTexEnvxv +#define glTexParameterx rglTexParameterx +#define glTranslatex rglTranslatex +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ES1_0_COMPATIBILITY +REGAL_DECL void REGAL_CALL glAlphaFuncx(GLenum func, GLclampx ref); +REGAL_DECL void REGAL_CALL glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +REGAL_DECL void REGAL_CALL glClearDepthx(GLclampx depth); +REGAL_DECL void REGAL_CALL glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +REGAL_DECL void REGAL_CALL glDepthRangex(GLclampx zNear, GLclampx zFar); +REGAL_DECL void REGAL_CALL glFogx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glFogxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL glLightModelx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glLightModelxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glLightx(GLenum light, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glLightxv(GLenum light, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glLineWidthx(GLfixed width); +REGAL_DECL void REGAL_CALL glLoadMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL glMaterialx(GLenum face, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glMultMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +REGAL_DECL void REGAL_CALL glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +REGAL_DECL void REGAL_CALL glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL glPointSizex(GLfixed size); +REGAL_DECL void REGAL_CALL glPolygonOffsetx(GLfixed factor, GLfixed units); +REGAL_DECL void REGAL_CALL glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL glSampleCoveragex(GLclampx value, GLboolean invert); +REGAL_DECL void REGAL_CALL glScalex(GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL glTexEnvx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glTexParameterx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glTranslatex(GLfixed x, GLfixed y, GLfixed z); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ES1_0_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glAlphaFuncx(GLenum func, GLclampx ref); +REGAL_DECL void REGAL_CALL plugin_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +REGAL_DECL void REGAL_CALL plugin_glClearDepthx(GLclampx depth); +REGAL_DECL void REGAL_CALL plugin_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +REGAL_DECL void REGAL_CALL plugin_glDepthRangex(GLclampx zNear, GLclampx zFar); +REGAL_DECL void REGAL_CALL plugin_glFogx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glFogxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL plugin_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL plugin_glLightModelx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glLightModelxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glLightx(GLenum light, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glLightxv(GLenum light, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glLineWidthx(GLfixed width); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL plugin_glMaterialx(GLenum face, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixx(const GLfixed *m); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +REGAL_DECL void REGAL_CALL plugin_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +REGAL_DECL void REGAL_CALL plugin_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +REGAL_DECL void REGAL_CALL plugin_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +REGAL_DECL void REGAL_CALL plugin_glPointSizex(GLfixed size); +REGAL_DECL void REGAL_CALL plugin_glPolygonOffsetx(GLfixed factor, GLfixed units); +REGAL_DECL void REGAL_CALL plugin_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL plugin_glSampleCoveragex(GLclampx value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glScalex(GLfixed x, GLfixed y, GLfixed z); +REGAL_DECL void REGAL_CALL plugin_glTexEnvx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterx(GLenum target, GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glTranslatex(GLfixed x, GLfixed y, GLfixed z); +#endif + +/** + ** GL_REGAL_ES1_1_compatibility + **/ + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_ENUM_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_ENUM_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#if (defined(GL_REGAL_ES1_1_COMPATIBILITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ES1_1_COMPATIBILITY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY) +#define REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY +#endif + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ES1_1_COMPATIBILITY +typedef void (REGAL_CALL *PFNGLCLIPPLANEFPROC)(GLenum plane, const GLfloat *equation); +typedef void (REGAL_CALL *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed *equation); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEFPROC)(GLenum pname, GLfloat *eqn); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEXPROC)(GLenum pname, GLfixed *eqn); +typedef void (REGAL_CALL *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETTEXENVXVPROC)(GLenum env, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed *params); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed *params); +typedef void (REGAL_CALL *PFNGLPOINTSIZEPOINTEROESPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ES1_1_COMPATIBILITY +#define glClipPlanef rglClipPlanef +#define glClipPlanex rglClipPlanex +#define glGetClipPlanef rglGetClipPlanef +#define glGetClipPlanex rglGetClipPlanex +#define glGetFixedv rglGetFixedv +#define glGetLightxv rglGetLightxv +#define glGetMaterialxv rglGetMaterialxv +#define glGetTexEnvxv rglGetTexEnvxv +#define glGetTexParameterxv rglGetTexParameterxv +#define glPointParameterx rglPointParameterx +#define glPointParameterxv rglPointParameterxv +#define glPointSizePointerOES rglPointSizePointerOES +#define glTexParameterxv rglTexParameterxv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ES1_1_COMPATIBILITY +REGAL_DECL void REGAL_CALL glClipPlanef(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL glClipPlanex(GLenum plane, const GLfixed *equation); +REGAL_DECL void REGAL_CALL glGetClipPlanef(GLenum pname, GLfloat *eqn); +REGAL_DECL void REGAL_CALL glGetClipPlanex(GLenum pname, GLfixed *eqn); +REGAL_DECL void REGAL_CALL glGetFixedv(GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL glPointParameterx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL glPointParameterxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ES1_1_COMPATIBILITY +REGAL_DECL void REGAL_CALL plugin_glClipPlanef(GLenum plane, const GLfloat *equation); +REGAL_DECL void REGAL_CALL plugin_glClipPlanex(GLenum plane, const GLfixed *equation); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanef(GLenum pname, GLfloat *eqn); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlanex(GLenum pname, GLfixed *eqn); +REGAL_DECL void REGAL_CALL plugin_glGetFixedv(GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glPointParameterx(GLenum pname, GLfixed param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterxv(GLenum pname, const GLfixed *params); +REGAL_DECL void REGAL_CALL plugin_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); +#endif + +/** + ** GL_REGAL_enable + **/ + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_ENUM_GL_REGAL_ENABLE) +#define REGAL_NO_ENUM_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ENABLE) +#define REGAL_NO_TYPEDEF_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ENABLE) +#define REGAL_NO_NAMESPACE_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ENABLE) +#define REGAL_NO_PLUGIN_GL_REGAL_ENABLE +#endif + +#if (defined(GL_REGAL_ENABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ENABLE)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ENABLE) +#define REGAL_NO_DECLARATION_GL_REGAL_ENABLE +#endif + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REGAL_ENABLE +#define GL_ERROR_REGAL 0x9322 /* 37666 */ +#define GL_DEBUG_REGAL 0x9323 /* 37667 */ +#define GL_LOG_REGAL 0x9324 /* 37668 */ +#define GL_EMULATION_REGAL 0x9325 /* 37669 */ +#define GL_DRIVER_REGAL 0x9326 /* 37670 */ +#define GL_MISSING_REGAL 0x9360 /* 37728 */ +#define GL_TRACE_REGAL 0x9361 /* 37729 */ +#define GL_CACHE_REGAL 0x9362 /* 37730 */ +#define GL_CODE_REGAL 0x9363 /* 37731 */ +#define GL_STATISTICS_REGAL 0x9364 /* 37732 */ +#endif + +/** + ** GL_REGAL_error_string + **/ + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_ENUM_GL_REGAL_ERROR_STRING) +#define REGAL_NO_ENUM_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING) +#define REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING) +#define REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING) +#define REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING +#endif + +#if (defined(GL_REGAL_ERROR_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_ERROR_STRING)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING) +#define REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING +#endif + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_ERROR_STRING +typedef const GLchar *(REGAL_CALL *PFNGLERRORSTRINGREGALPROC)(GLenum error); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_ERROR_STRING +#define glErrorStringREGAL rglErrorStringREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_ERROR_STRING +REGAL_DECL const GLchar *REGAL_CALL glErrorStringREGAL(GLenum error); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_ERROR_STRING +REGAL_DECL const GLchar *REGAL_CALL plugin_glErrorStringREGAL(GLenum error); +#endif + +/** + ** GL_REGAL_extension_query + **/ + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_ENUM_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_ENUM_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY +#endif + +#if (defined(GL_REGAL_EXTENSION_QUERY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_EXTENSION_QUERY)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY) +#define REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY +#endif + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_EXTENSION_QUERY +typedef GLboolean (REGAL_CALL *PFNGLGETEXTENSIONREGALPROC)(const GLchar *ext); +typedef GLboolean (REGAL_CALL *PFNGLISSUPPORTEDREGALPROC)(const GLchar *ext); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_EXTENSION_QUERY +#define glGetExtensionREGAL rglGetExtensionREGAL +#define glIsSupportedREGAL rglIsSupportedREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_EXTENSION_QUERY +REGAL_DECL GLboolean REGAL_CALL glGetExtensionREGAL(const GLchar *ext); +REGAL_DECL GLboolean REGAL_CALL glIsSupportedREGAL(const GLchar *ext); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_EXTENSION_QUERY +REGAL_DECL GLboolean REGAL_CALL plugin_glGetExtensionREGAL(const GLchar *ext); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsSupportedREGAL(const GLchar *ext); +#endif + +/** + ** GL_REGAL_log + **/ + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_ENUM_GL_REGAL_LOG) +#define REGAL_NO_ENUM_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_TYPEDEF_GL_REGAL_LOG) +#define REGAL_NO_TYPEDEF_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_NAMESPACE_GL_REGAL_LOG) +#define REGAL_NO_NAMESPACE_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_PLUGIN_GL_REGAL_LOG) +#define REGAL_NO_PLUGIN_GL_REGAL_LOG +#endif + +#if (defined(GL_REGAL_LOG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REGAL_LOG)) && !defined(REGAL_NO_DECLARATION_GL_REGAL_LOG) +#define REGAL_NO_DECLARATION_GL_REGAL_LOG +#endif + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REGAL_LOG +#define GL_LOG_ERROR_REGAL 0x9319 /* 37657 */ +#define GL_LOG_WARNING_REGAL 0x931a /* 37658 */ +#define GL_LOG_INFO_REGAL 0x931b /* 37659 */ +#define GL_LOG_APP_REGAL 0x931c /* 37660 */ +#define GL_LOG_DRIVER_REGAL 0x931d /* 37661 */ +#define GL_LOG_INTERNAL_REGAL 0x931e /* 37662 */ +#define GL_LOG_DEBUG_REGAL 0x931f /* 37663 */ +#define GL_LOG_STATUS_REGAL 0x9320 /* 37664 */ +#define GL_LOG_HTTP_REGAL 0x9321 /* 37665 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_REGAL_LOG +typedef void (REGAL_CALL *PFNGLLOGMESSAGECALLBACKREGALPROC)(GLLOGPROCREGAL callback); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_REGAL_LOG +#define glLogMessageCallbackREGAL rglLogMessageCallbackREGAL +#endif + +#ifndef REGAL_NO_DECLARATION_GL_REGAL_LOG +REGAL_DECL void REGAL_CALL glLogMessageCallbackREGAL(GLLOGPROCREGAL callback); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_REGAL_LOG +REGAL_DECL void REGAL_CALL plugin_glLogMessageCallbackREGAL(GLLOGPROCREGAL callback); +#endif + +/** + ** GL_REND_screen_coordinates + **/ + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_TYPEDEF_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_TYPEDEF_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_NAMESPACE_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_NAMESPACE_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_PLUGIN_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_PLUGIN_GL_REND_SCREEN_COORDINATES +#endif + +#if (defined(GL_REND_SCREEN_COORDINATES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_REND_SCREEN_COORDINATES)) && !defined(REGAL_NO_DECLARATION_GL_REND_SCREEN_COORDINATES) +#define REGAL_NO_DECLARATION_GL_REND_SCREEN_COORDINATES +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_REND_SCREEN_COORDINATES +#define GL_SCREEN_COORDINATES_REND 0x8490 /* 33936 */ +#define GL_INVERTED_SCREEN_W_REND 0x8491 /* 33937 */ +#endif + +/** + ** GL_S3_s3tc + **/ + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_ENUM_GL_S3_S3TC) +#define REGAL_NO_ENUM_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_TYPEDEF_GL_S3_S3TC) +#define REGAL_NO_TYPEDEF_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_NAMESPACE_GL_S3_S3TC) +#define REGAL_NO_NAMESPACE_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_PLUGIN_GL_S3_S3TC) +#define REGAL_NO_PLUGIN_GL_S3_S3TC +#endif + +#if (defined(GL_S3_S3TC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_S3_S3TC)) && !defined(REGAL_NO_DECLARATION_GL_S3_S3TC) +#define REGAL_NO_DECLARATION_GL_S3_S3TC +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_S3_S3TC +#define GL_RGB_S3TC 0x83a0 /* 33696 */ +#define GL_RGB4_S3TC 0x83a1 /* 33697 */ +#define GL_RGBA_S3TC 0x83a2 /* 33698 */ +#define GL_RGBA4_S3TC 0x83a3 /* 33699 */ +#define GL_RGBA_DXT5_S3TC 0x83a4 /* 33700 */ +#define GL_RGBA4_DXT5_S3TC 0x83a5 /* 33701 */ +#endif + +/** + ** GL_SGIS_color_range + **/ + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_TYPEDEF_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_NAMESPACE_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_PLUGIN_GL_SGIS_COLOR_RANGE +#endif + +#if (defined(GL_SGIS_COLOR_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_COLOR_RANGE) +#define REGAL_NO_DECLARATION_GL_SGIS_COLOR_RANGE +#endif + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_COLOR_RANGE +#define GL_EXTENDED_RANGE_SGIS 0x85a5 /* 34213 */ +#define GL_MIN_RED_SGIS 0x85a6 /* 34214 */ +#define GL_MAX_RED_SGIS 0x85a7 /* 34215 */ +#define GL_MIN_GREEN_SGIS 0x85a8 /* 34216 */ +#define GL_MAX_GREEN_SGIS 0x85a9 /* 34217 */ +#define GL_MIN_BLUE_SGIS 0x85aa /* 34218 */ +#define GL_MAX_BLUE_SGIS 0x85ab /* 34219 */ +#define GL_MIN_ALPHA_SGIS 0x85ac /* 34220 */ +#define GL_MAX_ALPHA_SGIS 0x85ad /* 34221 */ +#endif + +/** + ** GL_SGIS_detail_texture + **/ + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE +#endif + +#if (defined(GL_SGIS_DETAIL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_DETAIL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_DETAIL_TEXTURE +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 /* 32917 */ +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 /* 32918 */ +#define GL_LINEAR_DETAIL_SGIS 0x8097 /* 32919 */ +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 /* 32920 */ +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 /* 32921 */ +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809a /* 32922 */ +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809b /* 32923 */ +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809c /* 32924 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_DETAIL_TEXTURE +typedef void (REGAL_CALL *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_DETAIL_TEXTURE +#define glDetailTexFuncSGIS rglDetailTexFuncSGIS +#define glGetDetailTexFuncSGIS rglGetDetailTexFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_DETAIL_TEXTURE +REGAL_DECL void REGAL_CALL glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL glGetDetailTexFuncSGIS(GLenum target, GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_DETAIL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glGetDetailTexFuncSGIS(GLenum target, GLfloat *points); +#endif + +/** + ** GL_SGIS_fog_function + **/ + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_ENUM_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_ENUM_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION +#endif + +#if (defined(GL_SGIS_FOG_FUNCTION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_FOG_FUNCTION)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION) +#define REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_FOG_FUNCTION +typedef void (REGAL_CALL *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLGETFOGFUNCSGISPROC)(GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_FOG_FUNCTION +#define glFogFuncSGIS rglFogFuncSGIS +#define glGetFogFuncSGIS rglGetFogFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_FOG_FUNCTION +REGAL_DECL void REGAL_CALL glFogFuncSGIS(GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL glGetFogFuncSGIS(GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_FOG_FUNCTION +REGAL_DECL void REGAL_CALL plugin_glFogFuncSGIS(GLsizei n, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glGetFogFuncSGIS(GLfloat *points); +#endif + +/** + ** GL_SGIS_generate_mipmap + **/ + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_TYPEDEF_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_NAMESPACE_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_PLUGIN_GL_SGIS_GENERATE_MIPMAP +#endif + +#if (defined(GL_SGIS_GENERATE_MIPMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_GENERATE_MIPMAP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_GENERATE_MIPMAP) +#define REGAL_NO_DECLARATION_GL_SGIS_GENERATE_MIPMAP +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_GENERATE_MIPMAP +#define GL_GENERATE_MIPMAP_SGIS 0x8191 /* 33169 */ +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 /* 33170 */ +#endif + +/** + ** GL_SGIS_multisample + **/ + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE +#endif + +#if (defined(GL_SGIS_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_MULTISAMPLE +#define GL_MULTISAMPLE_SGIS 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809f /* 32927 */ +#define GL_SAMPLE_MASK_SGIS 0x80a0 /* 32928 */ +#define GL_1PASS_SGIS 0x80a1 /* 32929 */ +#define GL_2PASS_0_SGIS 0x80a2 /* 32930 */ +#define GL_2PASS_1_SGIS 0x80a3 /* 32931 */ +#define GL_4PASS_0_SGIS 0x80a4 /* 32932 */ +#define GL_4PASS_1_SGIS 0x80a5 /* 32933 */ +#define GL_4PASS_2_SGIS 0x80a6 /* 32934 */ +#define GL_4PASS_3_SGIS 0x80a7 /* 32935 */ +#define GL_SAMPLE_BUFFERS_SGIS 0x80a8 /* 32936 */ +#define GL_SAMPLES_SGIS 0x80a9 /* 32937 */ +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80aa /* 32938 */ +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80ab /* 32939 */ +#define GL_SAMPLE_PATTERN_SGIS 0x80ac /* 32940 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_MULTISAMPLE +typedef void (REGAL_CALL *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void (REGAL_CALL *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_MULTISAMPLE +#define glSampleMaskSGIS rglSampleMaskSGIS +#define glSamplePatternSGIS rglSamplePatternSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_MULTISAMPLE +REGAL_DECL void REGAL_CALL glSampleMaskSGIS(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL glSamplePatternSGIS(GLenum pattern); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_MULTISAMPLE +REGAL_DECL void REGAL_CALL plugin_glSampleMaskSGIS(GLclampf value, GLboolean invert); +REGAL_DECL void REGAL_CALL plugin_glSamplePatternSGIS(GLenum pattern); +#endif + +/** + ** GL_SGIS_pixel_texture + **/ + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIS_PIXEL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_PIXEL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_PIXEL_TEXTURE +typedef void (REGAL_CALL *PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_PIXEL_TEXTURE +#define glGetPixelTexGenParameterfvSGIS rglGetPixelTexGenParameterfvSGIS +#define glGetPixelTexGenParameterivSGIS rglGetPixelTexGenParameterivSGIS +#define glPixelTexGenParameterfSGIS rglPixelTexGenParameterfSGIS +#define glPixelTexGenParameterfvSGIS rglPixelTexGenParameterfvSGIS +#define glPixelTexGenParameteriSGIS rglPixelTexGenParameteriSGIS +#define glPixelTexGenParameterivSGIS rglPixelTexGenParameterivSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetPixelTexGenParameterivSGIS(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPixelTexGenParameteriSGIS(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelTexGenParameterivSGIS(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameteriSGIS(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenParameterivSGIS(GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIS_point_line_texgen + **/ + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_TYPEDEF_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_NAMESPACE_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_PLUGIN_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#if (defined(GL_SGIS_POINT_LINE_TEXGEN) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_POINT_LINE_TEXGEN)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_POINT_LINE_TEXGEN) +#define REGAL_NO_DECLARATION_GL_SGIS_POINT_LINE_TEXGEN +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_POINT_LINE_TEXGEN +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81f0 /* 33264 */ +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81f1 /* 33265 */ +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81f2 /* 33266 */ +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81f3 /* 33267 */ +#define GL_EYE_POINT_SGIS 0x81f4 /* 33268 */ +#define GL_OBJECT_POINT_SGIS 0x81f5 /* 33269 */ +#define GL_EYE_LINE_SGIS 0x81f6 /* 33270 */ +#define GL_OBJECT_LINE_SGIS 0x81f7 /* 33271 */ +#endif + +/** + ** GL_SGIS_point_parameters + **/ + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_ENUM_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_ENUM_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS +#endif + +#if (defined(GL_SGIS_POINT_PARAMETERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_POINT_PARAMETERS)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS) +#define REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_POINT_PARAMETERS +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_POINT_PARAMETERS +#define glPointParameterfSGIS rglPointParameterfSGIS +#define glPointParameterfvSGIS rglPointParameterfvSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL glPointParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_POINT_PARAMETERS +REGAL_DECL void REGAL_CALL plugin_glPointParameterfSGIS(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +#endif + +/** + ** GL_SGIS_sharpen_texture + **/ + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE +#endif + +#if (defined(GL_SGIS_SHARPEN_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_SHARPEN_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_SHARPEN_TEXTURE +typedef void (REGAL_CALL *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points); +typedef void (REGAL_CALL *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_SHARPEN_TEXTURE +#define glGetSharpenTexFuncSGIS rglGetSharpenTexFuncSGIS +#define glSharpenTexFuncSGIS rglSharpenTexFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_SHARPEN_TEXTURE +REGAL_DECL void REGAL_CALL glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points); +REGAL_DECL void REGAL_CALL glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_SHARPEN_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); +#endif + +/** + ** GL_SGIS_texture4D + **/ + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE4D) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D +#endif + +#if (defined(GL_SGIS_TEXTURE4D) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE4D)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE4D +typedef void (REGAL_CALL *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE4D +#define glTexImage4DSGIS rglTexImage4DSGIS +#define glTexSubImage4DSGIS rglTexSubImage4DSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE4D +REGAL_DECL void REGAL_CALL glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE4D +REGAL_DECL void REGAL_CALL plugin_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_SGIS_texture_border_clamp + **/ + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_BORDER_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_BORDER_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_BORDER_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_BORDER_CLAMP +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_BORDER_CLAMP +#define GL_CLAMP_TO_BORDER_SGIS 0x812d /* 33069 */ +#endif + +/** + ** GL_SGIS_texture_color_mask + **/ + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#if (defined(GL_SGIS_TEXTURE_COLOR_MASK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_COLOR_MASK)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_COLOR_MASK +typedef void (REGAL_CALL *PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_COLOR_MASK +#define glTextureColorMaskSGIS rglTextureColorMaskSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_COLOR_MASK +REGAL_DECL void REGAL_CALL glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_COLOR_MASK +REGAL_DECL void REGAL_CALL plugin_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +/** + ** GL_SGIS_texture_edge_clamp + **/ + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#if (defined(GL_SGIS_TEXTURE_EDGE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_EDGE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_EDGE_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_EDGE_CLAMP +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_EDGE_CLAMP +#define GL_CLAMP_TO_EDGE_SGIS 0x812f /* 33071 */ +#endif + +/** + ** GL_SGIS_texture_filter4 + **/ + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4 +#endif + +#if (defined(GL_SGIS_TEXTURE_FILTER4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_FILTER4)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_FILTER4 +typedef void (REGAL_CALL *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights); +typedef void (REGAL_CALL *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_FILTER4 +#define glGetTexFilterFuncSGIS rglGetTexFilterFuncSGIS +#define glTexFilterFuncSGIS rglTexFilterFuncSGIS +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_FILTER4 +REGAL_DECL void REGAL_CALL glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights); +REGAL_DECL void REGAL_CALL glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_FILTER4 +REGAL_DECL void REGAL_CALL plugin_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights); +REGAL_DECL void REGAL_CALL plugin_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +/** + ** GL_SGIS_texture_lod + **/ + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_TYPEDEF_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_NAMESPACE_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_PLUGIN_GL_SGIS_TEXTURE_LOD +#endif + +#if (defined(GL_SGIS_TEXTURE_LOD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIS_TEXTURE_LOD)) && !defined(REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_LOD) +#define REGAL_NO_DECLARATION_GL_SGIS_TEXTURE_LOD +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIS_TEXTURE_LOD +#define GL_TEXTURE_MIN_LOD_SGIS 0x813a /* 33082 */ +#define GL_TEXTURE_MAX_LOD_SGIS 0x813b /* 33083 */ +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813c /* 33084 */ +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813d /* 33085 */ +#endif + +/** + ** GL_SGIX_async + **/ + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC +#endif + +#if (defined(GL_SGIX_ASYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC +#define GL_ASYNC_MARKER_SGIX 0x8329 /* 33577 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_ASYNC +typedef GLboolean (REGAL_CALL *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint (REGAL_CALL *PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp); +typedef GLint (REGAL_CALL *PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp); +typedef GLuint (REGAL_CALL *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef void (REGAL_CALL *PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef void (REGAL_CALL *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_ASYNC +#define glAsyncMarkerSGIX rglAsyncMarkerSGIX +#define glDeleteAsyncMarkersSGIX rglDeleteAsyncMarkersSGIX +#define glFinishAsyncSGIX rglFinishAsyncSGIX +#define glGenAsyncMarkersSGIX rglGenAsyncMarkersSGIX +#define glIsAsyncMarkerSGIX rglIsAsyncMarkerSGIX +#define glPollAsyncSGIX rglPollAsyncSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_ASYNC +REGAL_DECL GLboolean REGAL_CALL glIsAsyncMarkerSGIX(GLuint marker); +REGAL_DECL GLint REGAL_CALL glFinishAsyncSGIX(GLuint *markerp); +REGAL_DECL GLint REGAL_CALL glPollAsyncSGIX(GLuint *markerp); +REGAL_DECL GLuint REGAL_CALL glGenAsyncMarkersSGIX(GLsizei range); +REGAL_DECL void REGAL_CALL glAsyncMarkerSGIX(GLuint marker); +REGAL_DECL void REGAL_CALL glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_ASYNC +REGAL_DECL GLboolean REGAL_CALL plugin_glIsAsyncMarkerSGIX(GLuint marker); +REGAL_DECL GLint REGAL_CALL plugin_glFinishAsyncSGIX(GLuint *markerp); +REGAL_DECL GLint REGAL_CALL plugin_glPollAsyncSGIX(GLuint *markerp); +REGAL_DECL GLuint REGAL_CALL plugin_glGenAsyncMarkersSGIX(GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glAsyncMarkerSGIX(GLuint marker); +REGAL_DECL void REGAL_CALL plugin_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range); +#endif + +/** + ** GL_SGIX_async_histogram + **/ + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#if (defined(GL_SGIX_ASYNC_HISTOGRAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC_HISTOGRAM)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC_HISTOGRAM) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC_HISTOGRAM +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC_HISTOGRAM +#define GL_ASYNC_HISTOGRAM_SGIX 0x832c /* 33580 */ +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832d /* 33581 */ +#endif + +/** + ** GL_SGIX_async_pixel + **/ + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_TYPEDEF_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_NAMESPACE_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_PLUGIN_GL_SGIX_ASYNC_PIXEL +#endif + +#if (defined(GL_SGIX_ASYNC_PIXEL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_ASYNC_PIXEL)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_ASYNC_PIXEL) +#define REGAL_NO_DECLARATION_GL_SGIX_ASYNC_PIXEL +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_ASYNC_PIXEL +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835c /* 33628 */ +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835d /* 33629 */ +#define GL_ASYNC_READ_PIXELS_SGIX 0x835e /* 33630 */ +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835f /* 33631 */ +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 /* 33632 */ +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 /* 33633 */ +#endif + +/** + ** GL_SGIX_blend_alpha_minmax + **/ + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_TYPEDEF_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_NAMESPACE_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_PLUGIN_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#if (defined(GL_SGIX_BLEND_ALPHA_MINMAX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_BLEND_ALPHA_MINMAX)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_BLEND_ALPHA_MINMAX) +#define REGAL_NO_DECLARATION_GL_SGIX_BLEND_ALPHA_MINMAX +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_BLEND_ALPHA_MINMAX +#define GL_ALPHA_MIN_SGIX 0x8320 /* 33568 */ +#define GL_ALPHA_MAX_SGIX 0x8321 /* 33569 */ +#endif + +/** + ** GL_SGIX_convolution_accuracy + **/ + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_TYPEDEF_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_NAMESPACE_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_PLUGIN_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#if (defined(GL_SGIX_CONVOLUTION_ACCURACY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_CONVOLUTION_ACCURACY)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_CONVOLUTION_ACCURACY) +#define REGAL_NO_DECLARATION_GL_SGIX_CONVOLUTION_ACCURACY +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_CONVOLUTION_ACCURACY +#define GL_CONVOLUTION_HINT_SGIX 0x8316 /* 33558 */ +#endif + +/** + ** GL_SGIX_depth_texture + **/ + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_DEPTH_TEXTURE +#endif + +#if (defined(GL_SGIX_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_DEPTH_TEXTURE +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_DEPTH_TEXTURE +#define GL_DEPTH_COMPONENT16_SGIX 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24_SGIX 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32_SGIX 0x81a7 /* 33191 */ +#endif + +/** + ** GL_SGIX_flush_raster + **/ + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_ENUM_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_ENUM_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER +#endif + +#if (defined(GL_SGIX_FLUSH_RASTER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FLUSH_RASTER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER) +#define REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FLUSH_RASTER +typedef void (REGAL_CALL *PFNGLFLUSHRASTERSGIXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FLUSH_RASTER +#define glFlushRasterSGIX rglFlushRasterSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FLUSH_RASTER +REGAL_DECL void REGAL_CALL glFlushRasterSGIX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FLUSH_RASTER +REGAL_DECL void REGAL_CALL plugin_glFlushRasterSGIX(void); +#endif + +/** + ** GL_SGIX_fog_offset + **/ + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_TYPEDEF_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_NAMESPACE_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_PLUGIN_GL_SGIX_FOG_OFFSET +#endif + +#if (defined(GL_SGIX_FOG_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FOG_OFFSET)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FOG_OFFSET) +#define REGAL_NO_DECLARATION_GL_SGIX_FOG_OFFSET +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FOG_OFFSET +#define GL_FOG_OFFSET_SGIX 0x8198 /* 33176 */ +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 /* 33177 */ +#endif + +/** + ** GL_SGIX_fog_texture + **/ + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE +#endif + +#if (defined(GL_SGIX_FOG_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FOG_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE +#endif + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FOG_TEXTURE +#define GL_FOG_PATCHY_FACTOR_SGIX 0x0 +#define GL_FRAGMENT_FOG_SGIX 0x0 +#define GL_TEXTURE_FOG_SGIX 0x0 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FOG_TEXTURE +typedef void (REGAL_CALL *PFNGLTEXTUREFOGSGIXPROC)(GLenum pname); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FOG_TEXTURE +#define glTextureFogSGIX rglTextureFogSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FOG_TEXTURE +REGAL_DECL void REGAL_CALL glTextureFogSGIX(GLenum pname); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FOG_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glTextureFogSGIX(GLenum pname); +#endif + +/** + ** GL_SGIX_fragment_lighting + **/ + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_ENUM_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAGMENT_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_LIGHTING +typedef void (REGAL_CALL *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_LIGHTING +#define glFragmentColorMaterialSGIX rglFragmentColorMaterialSGIX +#define glFragmentLightModelfSGIX rglFragmentLightModelfSGIX +#define glFragmentLightModelfvSGIX rglFragmentLightModelfvSGIX +#define glFragmentLightModeliSGIX rglFragmentLightModeliSGIX +#define glFragmentLightModelivSGIX rglFragmentLightModelivSGIX +#define glFragmentLightfSGIX rglFragmentLightfSGIX +#define glFragmentLightfvSGIX rglFragmentLightfvSGIX +#define glFragmentLightiSGIX rglFragmentLightiSGIX +#define glFragmentLightivSGIX rglFragmentLightivSGIX +#define glFragmentMaterialfSGIX rglFragmentMaterialfSGIX +#define glFragmentMaterialfvSGIX rglFragmentMaterialfvSGIX +#define glFragmentMaterialiSGIX rglFragmentMaterialiSGIX +#define glFragmentMaterialivSGIX rglFragmentMaterialivSGIX +#define glGetFragmentLightfvSGIX rglGetFragmentLightfvSGIX +#define glGetFragmentLightivSGIX rglGetFragmentLightivSGIX +#define glGetFragmentMaterialfvSGIX rglGetFragmentMaterialfvSGIX +#define glGetFragmentMaterialivSGIX rglGetFragmentMaterialivSGIX +#define glLightEnviSGIX rglLightEnviSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL glFragmentColorMaterialSGIX(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glFragmentLightModelfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightModelfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightModeliSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightModelivSGIX(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLightEnviSGIX(GLenum pname, GLint param); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_LIGHTING +REGAL_DECL void REGAL_CALL plugin_glFragmentColorMaterialSGIX(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModeliSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightModelivSGIX(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightEnviSGIX(GLenum pname, GLint param); +#endif + +/** + ** GL_SGIX_fragment_specular_lighting + **/ + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#if (defined(GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#endif + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_FRAGMENT_SPECULAR_LIGHTING +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 /* 33792 */ +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 /* 33793 */ +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 /* 33794 */ +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 /* 33795 */ +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 /* 33796 */ +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 /* 33797 */ +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 /* 33798 */ +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 /* 33799 */ +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 /* 33800 */ +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 /* 33801 */ +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840a /* 33802 */ +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840b /* 33803 */ +#define GL_FRAGMENT_LIGHT0_SGIX 0x840c /* 33804 */ +#define GL_FRAGMENT_LIGHT1_SGIX 0x840d /* 33805 */ +#define GL_FRAGMENT_LIGHT2_SGIX 0x840e /* 33806 */ +#define GL_FRAGMENT_LIGHT3_SGIX 0x840f /* 33807 */ +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 /* 33808 */ +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 /* 33809 */ +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 /* 33810 */ +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 /* 33811 */ +#endif + +/** + ** GL_SGIX_framezoom + **/ + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_ENUM_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_ENUM_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM +#endif + +#if (defined(GL_SGIX_FRAMEZOOM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_FRAMEZOOM)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM) +#define REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_FRAMEZOOM +typedef void (REGAL_CALL *PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_FRAMEZOOM +#define glFrameZoomSGIX rglFrameZoomSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_FRAMEZOOM +REGAL_DECL void REGAL_CALL glFrameZoomSGIX(GLint factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_FRAMEZOOM +REGAL_DECL void REGAL_CALL plugin_glFrameZoomSGIX(GLint factor); +#endif + +/** + ** GL_SGIX_igloo_interface + **/ + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_ENUM_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_ENUM_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE +#endif + +#if (defined(GL_SGIX_IGLOO_INTERFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_IGLOO_INTERFACE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE) +#define REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_IGLOO_INTERFACE +typedef void (REGAL_CALL *PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const GLvoid *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_IGLOO_INTERFACE +#define glIglooInterfaceSGIX rglIglooInterfaceSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_IGLOO_INTERFACE +REGAL_DECL void REGAL_CALL glIglooInterfaceSGIX(GLenum pname, const GLvoid *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_IGLOO_INTERFACE +REGAL_DECL void REGAL_CALL plugin_glIglooInterfaceSGIX(GLenum pname, const GLvoid *params); +#endif + +/** + ** GL_SGIX_instruments + **/ + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_ENUM_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_ENUM_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS +#endif + +#if (defined(GL_SGIX_INSTRUMENTS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_INSTRUMENTS)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS) +#define REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_INSTRUMENTS +typedef GLint (REGAL_CALL *PFNGLGETINSTRUMENTSSGIXPROC)(void); +typedef GLint (REGAL_CALL *PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p); +typedef void (REGAL_CALL *PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer); +typedef void (REGAL_CALL *PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +typedef void (REGAL_CALL *PFNGLSTARTINSTRUMENTSSGIXPROC)(void); +typedef void (REGAL_CALL *PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_INSTRUMENTS +#define glGetInstrumentsSGIX rglGetInstrumentsSGIX +#define glInstrumentsBufferSGIX rglInstrumentsBufferSGIX +#define glPollInstrumentsSGIX rglPollInstrumentsSGIX +#define glReadInstrumentsSGIX rglReadInstrumentsSGIX +#define glStartInstrumentsSGIX rglStartInstrumentsSGIX +#define glStopInstrumentsSGIX rglStopInstrumentsSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_INSTRUMENTS +REGAL_DECL GLint REGAL_CALL glGetInstrumentsSGIX(void); +REGAL_DECL GLint REGAL_CALL glPollInstrumentsSGIX(GLint *marker_p); +REGAL_DECL void REGAL_CALL glInstrumentsBufferSGIX(GLsizei size, GLint *buffer); +REGAL_DECL void REGAL_CALL glReadInstrumentsSGIX(GLint marker); +REGAL_DECL void REGAL_CALL glStartInstrumentsSGIX(void); +REGAL_DECL void REGAL_CALL glStopInstrumentsSGIX(GLint marker); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_INSTRUMENTS +REGAL_DECL GLint REGAL_CALL plugin_glGetInstrumentsSGIX(void); +REGAL_DECL GLint REGAL_CALL plugin_glPollInstrumentsSGIX(GLint *marker_p); +REGAL_DECL void REGAL_CALL plugin_glInstrumentsBufferSGIX(GLsizei size, GLint *buffer); +REGAL_DECL void REGAL_CALL plugin_glReadInstrumentsSGIX(GLint marker); +REGAL_DECL void REGAL_CALL plugin_glStartInstrumentsSGIX(void); +REGAL_DECL void REGAL_CALL plugin_glStopInstrumentsSGIX(GLint marker); +#endif + +/** + ** GL_SGIX_interlace + **/ + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_ENUM_GL_SGIX_INTERLACE) +#define REGAL_NO_ENUM_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_INTERLACE) +#define REGAL_NO_TYPEDEF_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_INTERLACE) +#define REGAL_NO_NAMESPACE_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_INTERLACE) +#define REGAL_NO_PLUGIN_GL_SGIX_INTERLACE +#endif + +#if (defined(GL_SGIX_INTERLACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_INTERLACE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_INTERLACE) +#define REGAL_NO_DECLARATION_GL_SGIX_INTERLACE +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_INTERLACE +#define GL_INTERLACE_SGIX 0x8094 /* 32916 */ +#endif + +/** + ** GL_SGIX_list_priority + **/ + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_ENUM_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_ENUM_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY +#endif + +#if (defined(GL_SGIX_LIST_PRIORITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_LIST_PRIORITY)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY) +#define REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_LIST_PRIORITY +typedef void (REGAL_CALL *PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_LIST_PRIORITY +#define glGetListParameterfvSGIX rglGetListParameterfvSGIX +#define glGetListParameterivSGIX rglGetListParameterivSGIX +#define glListParameterfSGIX rglListParameterfSGIX +#define glListParameterfvSGIX rglListParameterfvSGIX +#define glListParameteriSGIX rglListParameteriSGIX +#define glListParameterivSGIX rglListParameterivSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_LIST_PRIORITY +REGAL_DECL void REGAL_CALL glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetListParameterivSGIX(GLuint list, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glListParameteriSGIX(GLuint list, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glListParameterivSGIX(GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_LIST_PRIORITY +REGAL_DECL void REGAL_CALL plugin_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glListParameteriSGIX(GLuint list, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glListParameterivSGIX(GLuint list, GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIX_pixel_texture + **/ + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_ENUM_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_ENUM_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE +#endif + +#if (defined(GL_SGIX_PIXEL_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_PIXEL_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE) +#define REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_PIXEL_TEXTURE +typedef void (REGAL_CALL *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_PIXEL_TEXTURE +#define glPixelTexGenSGIX rglPixelTexGenSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL glPixelTexGenSGIX(GLenum mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_PIXEL_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glPixelTexGenSGIX(GLenum mode); +#endif + +/** + ** GL_SGIX_polynomial_ffd + **/ + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_ENUM_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_ENUM_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD +#endif + +#if (defined(GL_SGIX_POLYNOMIAL_FFD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_POLYNOMIAL_FFD)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD) +#define REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_POLYNOMIAL_FFD +typedef void (REGAL_CALL *PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLDEFORMSGIXPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_POLYNOMIAL_FFD +#define glDeformSGIX rglDeformSGIX +#define glDeformationMap3dSGIX rglDeformationMap3dSGIX +#define glDeformationMap3fSGIX rglDeformationMap3fSGIX +#define glLoadIdentityDeformationMapSGIX rglLoadIdentityDeformationMapSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_POLYNOMIAL_FFD +REGAL_DECL void REGAL_CALL glDeformSGIX(GLbitfield mask); +REGAL_DECL void REGAL_CALL glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +REGAL_DECL void REGAL_CALL glLoadIdentityDeformationMapSGIX(GLbitfield mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_POLYNOMIAL_FFD +REGAL_DECL void REGAL_CALL plugin_glDeformSGIX(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glLoadIdentityDeformationMapSGIX(GLbitfield mask); +#endif + +/** + ** GL_SGIX_reference_plane + **/ + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_ENUM_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_ENUM_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE +#endif + +#if (defined(GL_SGIX_REFERENCE_PLANE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_REFERENCE_PLANE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE) +#define REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_REFERENCE_PLANE +typedef void (REGAL_CALL *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_REFERENCE_PLANE +#define glReferencePlaneSGIX rglReferencePlaneSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_REFERENCE_PLANE +REGAL_DECL void REGAL_CALL glReferencePlaneSGIX(const GLdouble *equation); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_REFERENCE_PLANE +REGAL_DECL void REGAL_CALL plugin_glReferencePlaneSGIX(const GLdouble *equation); +#endif + +/** + ** GL_SGIX_resample + **/ + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_ENUM_GL_SGIX_RESAMPLE) +#define REGAL_NO_ENUM_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_RESAMPLE) +#define REGAL_NO_TYPEDEF_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_RESAMPLE) +#define REGAL_NO_NAMESPACE_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_RESAMPLE) +#define REGAL_NO_PLUGIN_GL_SGIX_RESAMPLE +#endif + +#if (defined(GL_SGIX_RESAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_RESAMPLE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_RESAMPLE) +#define REGAL_NO_DECLARATION_GL_SGIX_RESAMPLE +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_RESAMPLE +#define GL_PACK_RESAMPLE_SGIX 0x842e /* 33838 */ +#define GL_UNPACK_RESAMPLE_SGIX 0x842f /* 33839 */ +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 /* 33840 */ +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 /* 33843 */ +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 /* 33844 */ +#endif + +/** + ** GL_SGIX_shadow + **/ + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_ENUM_GL_SGIX_SHADOW) +#define REGAL_NO_ENUM_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SHADOW) +#define REGAL_NO_TYPEDEF_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SHADOW) +#define REGAL_NO_NAMESPACE_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SHADOW) +#define REGAL_NO_PLUGIN_GL_SGIX_SHADOW +#endif + +#if (defined(GL_SGIX_SHADOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SHADOW)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SHADOW) +#define REGAL_NO_DECLARATION_GL_SGIX_SHADOW +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_SHADOW +#define GL_TEXTURE_COMPARE_SGIX 0x819a /* 33178 */ +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819b /* 33179 */ +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819c /* 33180 */ +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819d /* 33181 */ +#endif + +/** + ** GL_SGIX_shadow_ambient + **/ + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_TYPEDEF_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_NAMESPACE_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_PLUGIN_GL_SGIX_SHADOW_AMBIENT +#endif + +#if (defined(GL_SGIX_SHADOW_AMBIENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SHADOW_AMBIENT)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SHADOW_AMBIENT) +#define REGAL_NO_DECLARATION_GL_SGIX_SHADOW_AMBIENT +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_SHADOW_AMBIENT +#define GL_SHADOW_AMBIENT_SGIX 0x80bf /* 32959 */ +#endif + +/** + ** GL_SGIX_sprite + **/ + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_ENUM_GL_SGIX_SPRITE) +#define REGAL_NO_ENUM_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_SPRITE) +#define REGAL_NO_TYPEDEF_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_SPRITE) +#define REGAL_NO_NAMESPACE_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_SPRITE) +#define REGAL_NO_PLUGIN_GL_SGIX_SPRITE +#endif + +#if (defined(GL_SGIX_SPRITE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_SPRITE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_SPRITE) +#define REGAL_NO_DECLARATION_GL_SGIX_SPRITE +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_SPRITE +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_SPRITE +#define glSpriteParameterfSGIX rglSpriteParameterfSGIX +#define glSpriteParameterfvSGIX rglSpriteParameterfvSGIX +#define glSpriteParameteriSGIX rglSpriteParameteriSGIX +#define glSpriteParameterivSGIX rglSpriteParameterivSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_SPRITE +REGAL_DECL void REGAL_CALL glSpriteParameterfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glSpriteParameterfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glSpriteParameteriSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glSpriteParameterivSGIX(GLenum pname, const GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_SPRITE +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterfSGIX(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterfvSGIX(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameteriSGIX(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glSpriteParameterivSGIX(GLenum pname, const GLint *params); +#endif + +/** + ** GL_SGIX_tag_sample_buffer + **/ + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_ENUM_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_ENUM_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#if (defined(GL_SGIX_TAG_SAMPLE_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TAG_SAMPLE_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER) +#define REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGIX_TAG_SAMPLE_BUFFER +typedef void (REGAL_CALL *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGIX_TAG_SAMPLE_BUFFER +#define glTagSampleBufferSGIX rglTagSampleBufferSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGIX_TAG_SAMPLE_BUFFER +REGAL_DECL void REGAL_CALL glTagSampleBufferSGIX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGIX_TAG_SAMPLE_BUFFER +REGAL_DECL void REGAL_CALL plugin_glTagSampleBufferSGIX(void); +#endif + +/** + ** GL_SGIX_texture_coordinate_clamp + **/ + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#if (defined(GL_SGIX_TEXTURE_COORDINATE_CLAMP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_COORDINATE_CLAMP)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_COORDINATE_CLAMP) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_COORDINATE_CLAMP +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 /* 33641 */ +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836a /* 33642 */ +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836b /* 33643 */ +#endif + +/** + ** GL_SGIX_texture_multi_buffer + **/ + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#if (defined(GL_SGIX_TEXTURE_MULTI_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_MULTI_BUFFER)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_MULTI_BUFFER) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_MULTI_BUFFER +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_MULTI_BUFFER +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812e /* 33070 */ +#endif + +/** + ** GL_SGIX_texture_range + **/ + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_RANGE +#endif + +#if (defined(GL_SGIX_TEXTURE_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_RANGE)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_RANGE) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_RANGE +#endif + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_RANGE +#define GL_RGB_SIGNED_SGIX 0x85e0 /* 34272 */ +#define GL_RGBA_SIGNED_SGIX 0x85e1 /* 34273 */ +#define GL_ALPHA_SIGNED_SGIX 0x85e2 /* 34274 */ +#define GL_LUMINANCE_SIGNED_SGIX 0x85e3 /* 34275 */ +#define GL_INTENSITY_SIGNED_SGIX 0x85e4 /* 34276 */ +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85e5 /* 34277 */ +#define GL_RGB16_SIGNED_SGIX 0x85e6 /* 34278 */ +#define GL_RGBA16_SIGNED_SGIX 0x85e7 /* 34279 */ +#define GL_ALPHA16_SIGNED_SGIX 0x85e8 /* 34280 */ +#define GL_LUMINANCE16_SIGNED_SGIX 0x85e9 /* 34281 */ +#define GL_INTENSITY16_SIGNED_SGIX 0x85ea /* 34282 */ +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85eb /* 34283 */ +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85ec /* 34284 */ +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ed /* 34285 */ +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85ee /* 34286 */ +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85ef /* 34287 */ +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85f0 /* 34288 */ +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85f1 /* 34289 */ +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85f2 /* 34290 */ +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85f3 /* 34291 */ +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85f4 /* 34292 */ +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85f5 /* 34293 */ +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85f6 /* 34294 */ +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85f7 /* 34295 */ +#define GL_MIN_LUMINANCE_SGIS 0x85f8 /* 34296 */ +#define GL_MAX_LUMINANCE_SGIS 0x85f9 /* 34297 */ +#define GL_MIN_INTENSITY_SGIS 0x85fa /* 34298 */ +#define GL_MAX_INTENSITY_SGIS 0x85fb /* 34299 */ +#endif + +/** + ** GL_SGIX_texture_scale_bias + **/ + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_TYPEDEF_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_NAMESPACE_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_PLUGIN_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#if (defined(GL_SGIX_TEXTURE_SCALE_BIAS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_TEXTURE_SCALE_BIAS)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_SCALE_BIAS) +#define REGAL_NO_DECLARATION_GL_SGIX_TEXTURE_SCALE_BIAS +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_TEXTURE_SCALE_BIAS +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 /* 33145 */ +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817a /* 33146 */ +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817b /* 33147 */ +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817c /* 33148 */ +#endif + +/** + ** GL_SGIX_vertex_preclip_hint + **/ + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_TYPEDEF_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_NAMESPACE_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_PLUGIN_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#if (defined(GL_SGIX_VERTEX_PRECLIP_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_VERTEX_PRECLIP_HINT)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_VERTEX_PRECLIP_HINT) +#define REGAL_NO_DECLARATION_GL_SGIX_VERTEX_PRECLIP_HINT +#endif + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_VERTEX_PRECLIP_HINT +#define GL_VERTEX_PRECLIP_SGIX 0x83ee /* 33774 */ +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83ef /* 33775 */ +#endif + +/** + ** GL_SGIX_ycrcb + **/ + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_ENUM_GL_SGIX_YCRCB) +#define REGAL_NO_ENUM_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_TYPEDEF_GL_SGIX_YCRCB) +#define REGAL_NO_TYPEDEF_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_NAMESPACE_GL_SGIX_YCRCB) +#define REGAL_NO_NAMESPACE_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_PLUGIN_GL_SGIX_YCRCB) +#define REGAL_NO_PLUGIN_GL_SGIX_YCRCB +#endif + +#if (defined(GL_SGIX_YCRCB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGIX_YCRCB)) && !defined(REGAL_NO_DECLARATION_GL_SGIX_YCRCB) +#define REGAL_NO_DECLARATION_GL_SGIX_YCRCB +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGIX_YCRCB +#define GL_YCRCB_422_SGIX 0x81bb /* 33211 */ +#define GL_YCRCB_444_SGIX 0x81bc /* 33212 */ +#endif + +/** + ** GL_SGI_color_matrix + **/ + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_TYPEDEF_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_NAMESPACE_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_PLUGIN_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_PLUGIN_GL_SGI_COLOR_MATRIX +#endif + +#if (defined(GL_SGI_COLOR_MATRIX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_COLOR_MATRIX)) && !defined(REGAL_NO_DECLARATION_GL_SGI_COLOR_MATRIX) +#define REGAL_NO_DECLARATION_GL_SGI_COLOR_MATRIX +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_COLOR_MATRIX +#define GL_COLOR_MATRIX_SGI 0x80b1 /* 32945 */ +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80b2 /* 32946 */ +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80b3 /* 32947 */ +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80b4 /* 32948 */ +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80b5 /* 32949 */ +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80b6 /* 32950 */ +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80b7 /* 32951 */ +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80b8 /* 32952 */ +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80b9 /* 32953 */ +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80ba /* 32954 */ +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80bb /* 32955 */ +#endif + +/** + ** GL_SGI_color_table + **/ + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_GL_SGI_COLOR_TABLE) +#define REGAL_NO_ENUM_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE) +#define REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE +#endif + +#if (defined(GL_SGI_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE) +#define REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_COLOR_TABLE +#define GL_COLOR_TABLE_SGI 0x80d0 /* 32976 */ +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80d1 /* 32977 */ +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80d2 /* 32978 */ +#define GL_PROXY_COLOR_TABLE_SGI 0x80d3 /* 32979 */ +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80d4 /* 32980 */ +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80d5 /* 32981 */ +#define GL_COLOR_TABLE_SCALE_SGI 0x80d6 /* 32982 */ +#define GL_COLOR_TABLE_BIAS_SGI 0x80d7 /* 32983 */ +#define GL_COLOR_TABLE_FORMAT_SGI 0x80d8 /* 32984 */ +#define GL_COLOR_TABLE_WIDTH_SGI 0x80d9 /* 32985 */ +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80da /* 32986 */ +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80db /* 32987 */ +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80dc /* 32988 */ +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80dd /* 32989 */ +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80de /* 32990 */ +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80df /* 32991 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SGI_COLOR_TABLE +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (REGAL_CALL *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SGI_COLOR_TABLE +#define glColorTableParameterfvSGI rglColorTableParameterfvSGI +#define glColorTableParameterivSGI rglColorTableParameterivSGI +#define glColorTableSGI rglColorTableSGI +#define glCopyColorTableSGI rglCopyColorTableSGI +#define glGetColorTableParameterfvSGI rglGetColorTableParameterfvSGI +#define glGetColorTableParameterivSGI rglGetColorTableParameterivSGI +#define glGetColorTableSGI rglGetColorTableSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SGI_COLOR_TABLE +REGAL_DECL void REGAL_CALL glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SGI_COLOR_TABLE +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +REGAL_DECL void REGAL_CALL plugin_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table); +#endif + +/** + ** GL_SGI_texture_color_table + **/ + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_PLUGIN_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#if (defined(GL_SGI_TEXTURE_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SGI_TEXTURE_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_GL_SGI_TEXTURE_COLOR_TABLE) +#define REGAL_NO_DECLARATION_GL_SGI_TEXTURE_COLOR_TABLE +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SGI_TEXTURE_COLOR_TABLE +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80bc /* 32956 */ +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80bd /* 32957 */ +#endif + +/** + ** GL_SUNX_constant_data + **/ + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA +#endif + +#if (defined(GL_SUNX_CONSTANT_DATA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUNX_CONSTANT_DATA)) && !defined(REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA) +#define REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUNX_CONSTANT_DATA +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81d5 /* 33237 */ +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81d6 /* 33238 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUNX_CONSTANT_DATA +typedef void (REGAL_CALL *PFNGLFINISHTEXTURESUNXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUNX_CONSTANT_DATA +#define glFinishTextureSUNX rglFinishTextureSUNX +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUNX_CONSTANT_DATA +REGAL_DECL void REGAL_CALL glFinishTextureSUNX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUNX_CONSTANT_DATA +REGAL_DECL void REGAL_CALL plugin_glFinishTextureSUNX(void); +#endif + +/** + ** GL_SUN_convolution_border_modes + **/ + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_TYPEDEF_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_NAMESPACE_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_PLUGIN_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_PLUGIN_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#if (defined(GL_SUN_CONVOLUTION_BORDER_MODES) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_CONVOLUTION_BORDER_MODES)) && !defined(REGAL_NO_DECLARATION_GL_SUN_CONVOLUTION_BORDER_MODES) +#define REGAL_NO_DECLARATION_GL_SUN_CONVOLUTION_BORDER_MODES +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_CONVOLUTION_BORDER_MODES +#define GL_WRAP_BORDER_SUN 0x81d4 /* 33236 */ +#endif + +/** + ** GL_SUN_global_alpha + **/ + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA +#endif + +#if (defined(GL_SUN_GLOBAL_ALPHA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_GLOBAL_ALPHA)) && !defined(REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA) +#define REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_GLOBAL_ALPHA +#define GL_GLOBAL_ALPHA_SUN 0x81d9 /* 33241 */ +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81da /* 33242 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_GLOBAL_ALPHA +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +typedef void (REGAL_CALL *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_GLOBAL_ALPHA +#define glGlobalAlphaFactorbSUN rglGlobalAlphaFactorbSUN +#define glGlobalAlphaFactordSUN rglGlobalAlphaFactordSUN +#define glGlobalAlphaFactorfSUN rglGlobalAlphaFactorfSUN +#define glGlobalAlphaFactoriSUN rglGlobalAlphaFactoriSUN +#define glGlobalAlphaFactorsSUN rglGlobalAlphaFactorsSUN +#define glGlobalAlphaFactorubSUN rglGlobalAlphaFactorubSUN +#define glGlobalAlphaFactoruiSUN rglGlobalAlphaFactoruiSUN +#define glGlobalAlphaFactorusSUN rglGlobalAlphaFactorusSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_GLOBAL_ALPHA +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorbSUN(GLbyte factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactordSUN(GLdouble factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorfSUN(GLfloat factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactoriSUN(GLint factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorsSUN(GLshort factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorubSUN(GLubyte factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactoruiSUN(GLuint factor); +REGAL_DECL void REGAL_CALL glGlobalAlphaFactorusSUN(GLushort factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_GLOBAL_ALPHA +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorbSUN(GLbyte factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactordSUN(GLdouble factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorfSUN(GLfloat factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactoriSUN(GLint factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorsSUN(GLshort factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorubSUN(GLubyte factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactoruiSUN(GLuint factor); +REGAL_DECL void REGAL_CALL plugin_glGlobalAlphaFactorusSUN(GLushort factor); +#endif + +/** + ** GL_SUN_mesh_array + **/ + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_ENUM_GL_SUN_MESH_ARRAY) +#define REGAL_NO_ENUM_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY) +#define REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY) +#define REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY) +#define REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY +#endif + +#if (defined(GL_SUN_MESH_ARRAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_MESH_ARRAY)) && !defined(REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY) +#define REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_MESH_ARRAY +#define GL_QUAD_MESH_SUN 0x8614 /* 34324 */ +#define GL_TRIANGLE_MESH_SUN 0x8615 /* 34325 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_MESH_ARRAY +typedef void (REGAL_CALL *PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_MESH_ARRAY +#define glDrawMeshArraysSUN rglDrawMeshArraysSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_MESH_ARRAY +REGAL_DECL void REGAL_CALL glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_MESH_ARRAY +REGAL_DECL void REGAL_CALL plugin_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +/** + ** GL_SUN_read_video_pixels + **/ + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_ENUM_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_ENUM_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS +#endif + +#if (defined(GL_SUN_READ_VIDEO_PIXELS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_READ_VIDEO_PIXELS)) && !defined(REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS) +#define REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS +#endif + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_READ_VIDEO_PIXELS +typedef void (REGAL_CALL *PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_READ_VIDEO_PIXELS +#define glReadVideoPixelsSUN rglReadVideoPixelsSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_READ_VIDEO_PIXELS +REGAL_DECL void REGAL_CALL glReadVideoPixelsSUN(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_READ_VIDEO_PIXELS +REGAL_DECL void REGAL_CALL plugin_glReadVideoPixelsSUN(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +#endif + +/** + ** GL_SUN_slice_accum + **/ + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_TYPEDEF_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_NAMESPACE_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_PLUGIN_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_PLUGIN_GL_SUN_SLICE_ACCUM +#endif + +#if (defined(GL_SUN_SLICE_ACCUM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_SLICE_ACCUM)) && !defined(REGAL_NO_DECLARATION_GL_SUN_SLICE_ACCUM) +#define REGAL_NO_DECLARATION_GL_SUN_SLICE_ACCUM +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_SLICE_ACCUM +#define GL_SLICE_ACCUM_SUN 0x85cc /* 34252 */ +#endif + +/** + ** GL_SUN_triangle_list + **/ + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST +#endif + +#if (defined(GL_SUN_TRIANGLE_LIST) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_TRIANGLE_LIST)) && !defined(REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST) +#define REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_SUN_TRIANGLE_LIST +#define GL_RESTART_SUN 0x1 +#define GL_REPLACE_MIDDLE_SUN 0x2 +#define GL_REPLACE_OLDEST_SUN 0x3 +#define GL_TRIANGLE_LIST_SUN 0x81d7 /* 33239 */ +#define GL_REPLACEMENT_CODE_SUN 0x81d8 /* 33240 */ +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85c0 /* 34240 */ +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85c1 /* 34241 */ +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85c2 /* 34242 */ +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85c3 /* 34243 */ +#define GL_R1UI_V3F_SUN 0x85c4 /* 34244 */ +#define GL_R1UI_C4UB_V3F_SUN 0x85c5 /* 34245 */ +#define GL_R1UI_C3F_V3F_SUN 0x85c6 /* 34246 */ +#define GL_R1UI_N3F_V3F_SUN 0x85c7 /* 34247 */ +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85c8 /* 34248 */ +#define GL_R1UI_T2F_V3F_SUN 0x85c9 /* 34249 */ +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85ca /* 34250 */ +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85cb /* 34251 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_TRIANGLE_LIST +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_TRIANGLE_LIST +#define glReplacementCodePointerSUN rglReplacementCodePointerSUN +#define glReplacementCodeubSUN rglReplacementCodeubSUN +#define glReplacementCodeubvSUN rglReplacementCodeubvSUN +#define glReplacementCodeuiSUN rglReplacementCodeuiSUN +#define glReplacementCodeuivSUN rglReplacementCodeuivSUN +#define glReplacementCodeusSUN rglReplacementCodeusSUN +#define glReplacementCodeusvSUN rglReplacementCodeusvSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_TRIANGLE_LIST +REGAL_DECL void REGAL_CALL glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL glReplacementCodeubSUN(GLubyte code); +REGAL_DECL void REGAL_CALL glReplacementCodeubvSUN(const GLubyte *code); +REGAL_DECL void REGAL_CALL glReplacementCodeuiSUN(GLuint code); +REGAL_DECL void REGAL_CALL glReplacementCodeuivSUN(const GLuint *code); +REGAL_DECL void REGAL_CALL glReplacementCodeusSUN(GLushort code); +REGAL_DECL void REGAL_CALL glReplacementCodeusvSUN(const GLushort *code); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_TRIANGLE_LIST +REGAL_DECL void REGAL_CALL plugin_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeubSUN(GLubyte code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeubvSUN(const GLubyte *code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiSUN(GLuint code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuivSUN(const GLuint *code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeusSUN(GLushort code); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeusvSUN(const GLushort *code); +#endif + +/** + ** GL_SUN_vertex + **/ + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_ENUM_GL_SUN_VERTEX) +#define REGAL_NO_ENUM_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_TYPEDEF_GL_SUN_VERTEX) +#define REGAL_NO_TYPEDEF_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_NAMESPACE_GL_SUN_VERTEX) +#define REGAL_NO_NAMESPACE_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_PLUGIN_GL_SUN_VERTEX) +#define REGAL_NO_PLUGIN_GL_SUN_VERTEX +#endif + +#if (defined(GL_SUN_VERTEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_SUN_VERTEX)) && !defined(REGAL_NO_DECLARATION_GL_SUN_VERTEX) +#define REGAL_NO_DECLARATION_GL_SUN_VERTEX +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_SUN_VERTEX +typedef void (REGAL_CALL *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_SUN_VERTEX +#define glColor3fVertex3fSUN rglColor3fVertex3fSUN +#define glColor3fVertex3fvSUN rglColor3fVertex3fvSUN +#define glColor4fNormal3fVertex3fSUN rglColor4fNormal3fVertex3fSUN +#define glColor4fNormal3fVertex3fvSUN rglColor4fNormal3fVertex3fvSUN +#define glColor4ubVertex2fSUN rglColor4ubVertex2fSUN +#define glColor4ubVertex2fvSUN rglColor4ubVertex2fvSUN +#define glColor4ubVertex3fSUN rglColor4ubVertex3fSUN +#define glColor4ubVertex3fvSUN rglColor4ubVertex3fvSUN +#define glNormal3fVertex3fSUN rglNormal3fVertex3fSUN +#define glNormal3fVertex3fvSUN rglNormal3fVertex3fvSUN +#define glReplacementCodeuiColor3fVertex3fSUN rglReplacementCodeuiColor3fVertex3fSUN +#define glReplacementCodeuiColor3fVertex3fvSUN rglReplacementCodeuiColor3fVertex3fvSUN +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN rglReplacementCodeuiColor4fNormal3fVertex3fSUN +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN rglReplacementCodeuiColor4fNormal3fVertex3fvSUN +#define glReplacementCodeuiColor4ubVertex3fSUN rglReplacementCodeuiColor4ubVertex3fSUN +#define glReplacementCodeuiColor4ubVertex3fvSUN rglReplacementCodeuiColor4ubVertex3fvSUN +#define glReplacementCodeuiNormal3fVertex3fSUN rglReplacementCodeuiNormal3fVertex3fSUN +#define glReplacementCodeuiNormal3fVertex3fvSUN rglReplacementCodeuiNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN rglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN rglReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN rglReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN rglReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +#define glReplacementCodeuiTexCoord2fVertex3fSUN rglReplacementCodeuiTexCoord2fVertex3fSUN +#define glReplacementCodeuiTexCoord2fVertex3fvSUN rglReplacementCodeuiTexCoord2fVertex3fvSUN +#define glReplacementCodeuiVertex3fSUN rglReplacementCodeuiVertex3fSUN +#define glReplacementCodeuiVertex3fvSUN rglReplacementCodeuiVertex3fvSUN +#define glTexCoord2fColor3fVertex3fSUN rglTexCoord2fColor3fVertex3fSUN +#define glTexCoord2fColor3fVertex3fvSUN rglTexCoord2fColor3fVertex3fvSUN +#define glTexCoord2fColor4fNormal3fVertex3fSUN rglTexCoord2fColor4fNormal3fVertex3fSUN +#define glTexCoord2fColor4fNormal3fVertex3fvSUN rglTexCoord2fColor4fNormal3fVertex3fvSUN +#define glTexCoord2fColor4ubVertex3fSUN rglTexCoord2fColor4ubVertex3fSUN +#define glTexCoord2fColor4ubVertex3fvSUN rglTexCoord2fColor4ubVertex3fvSUN +#define glTexCoord2fNormal3fVertex3fSUN rglTexCoord2fNormal3fVertex3fSUN +#define glTexCoord2fNormal3fVertex3fvSUN rglTexCoord2fNormal3fVertex3fvSUN +#define glTexCoord2fVertex3fSUN rglTexCoord2fVertex3fSUN +#define glTexCoord2fVertex3fvSUN rglTexCoord2fVertex3fvSUN +#define glTexCoord4fColor4fNormal3fVertex4fSUN rglTexCoord4fColor4fNormal3fVertex4fSUN +#define glTexCoord4fColor4fNormal3fVertex4fvSUN rglTexCoord4fColor4fNormal3fVertex4fvSUN +#define glTexCoord4fVertex4fSUN rglTexCoord4fVertex4fSUN +#define glTexCoord4fVertex4fvSUN rglTexCoord4fVertex4fvSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_SUN_VERTEX +REGAL_DECL void REGAL_CALL glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor3fVertex3fvSUN(const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor4fNormal3fVertex3fvSUN(const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glColor4ubVertex2fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glColor4ubVertex3fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glNormal3fVertex3fvSUN(const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint *rc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glReplacementCodeuiVertex3fvSUN(const GLuint *rc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glTexCoord2fVertex3fvSUN(const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glTexCoord4fVertex4fvSUN(const GLfloat *tc, const GLfloat *v); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_SUN_VERTEX +REGAL_DECL void REGAL_CALL plugin_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor3fVertex3fvSUN(const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor4fNormal3fVertex3fvSUN(const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex2fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glColor4ubVertex3fvSUN(const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glNormal3fVertex3fvSUN(const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint *rc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glReplacementCodeuiVertex3fvSUN(const GLuint *rc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fVertex3fvSUN(const GLfloat *tc, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fVertex4fvSUN(const GLfloat *tc, const GLfloat *v); +#endif + +/** + ** GL_VERSION_1_0 + **/ + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_0) +#define REGAL_NO_ENUM_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_0) +#define REGAL_NO_PLUGIN_GL_VERSION_1_0 +#endif + +#if (defined(GL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_0) +#define REGAL_NO_DECLARATION_GL_VERSION_1_0 +#endif + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_0 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (REGAL_CALL *PFNGLISLISTPROC)(GLuint list); +typedef GLenum (REGAL_CALL *PFNGLGETERRORPROC)(void); +typedef GLint (REGAL_CALL *PFNGLRENDERMODEPROC)(GLenum mode); +typedef GLuint (REGAL_CALL *PFNGLGENLISTSPROC)(GLsizei range); +typedef const GLubyte *(REGAL_CALL *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (REGAL_CALL *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (REGAL_CALL *PFNGLALPHAFUNCPROC)(GLenum func, GLclampf ref); +typedef void (REGAL_CALL *PFNGLBEGINPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (REGAL_CALL *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (REGAL_CALL *PFNGLCALLLISTPROC)(GLuint list); +typedef void (REGAL_CALL *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const GLvoid *lists); +typedef void (REGAL_CALL *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (REGAL_CALL *PFNGLCLEARCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (REGAL_CALL *PFNGLCLEARDEPTHPROC)(GLclampd depth); +typedef void (REGAL_CALL *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (REGAL_CALL *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (REGAL_CALL *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +typedef void (REGAL_CALL *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLCOLOR3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLCOLOR3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLCOLOR3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLCOLOR3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLCOLOR3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLCOLOR3UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLCOLOR3UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLCOLOR3USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (REGAL_CALL *PFNGLCOLOR4USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (REGAL_CALL *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (REGAL_CALL *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (REGAL_CALL *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (REGAL_CALL *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (REGAL_CALL *PFNGLDEPTHRANGEPROC)(GLclampd zNear, GLclampd zFar); +typedef void (REGAL_CALL *PFNGLDISABLEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (REGAL_CALL *PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +typedef void (REGAL_CALL *PFNGLENABLEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLENDLISTPROC)(void); +typedef void (REGAL_CALL *PFNGLENDPROC)(void); +typedef void (REGAL_CALL *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (REGAL_CALL *PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (REGAL_CALL *PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +typedef void (REGAL_CALL *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (REGAL_CALL *PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +typedef void (REGAL_CALL *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (REGAL_CALL *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (REGAL_CALL *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (REGAL_CALL *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (REGAL_CALL *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +typedef void (REGAL_CALL *PFNGLFINISHPROC)(void); +typedef void (REGAL_CALL *PFNGLFLUSHPROC)(void); +typedef void (REGAL_CALL *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *params); +typedef void (REGAL_CALL *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +typedef void (REGAL_CALL *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETINTEGERVPROC)(GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +typedef void (REGAL_CALL *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +typedef void (REGAL_CALL *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +typedef void (REGAL_CALL *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +typedef void (REGAL_CALL *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +typedef void (REGAL_CALL *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +typedef void (REGAL_CALL *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (REGAL_CALL *PFNGLINDEXDPROC)(GLdouble c); +typedef void (REGAL_CALL *PFNGLINDEXDVPROC)(const GLdouble *c); +typedef void (REGAL_CALL *PFNGLINDEXFPROC)(GLfloat c); +typedef void (REGAL_CALL *PFNGLINDEXFVPROC)(const GLfloat *c); +typedef void (REGAL_CALL *PFNGLINDEXIPROC)(GLint c); +typedef void (REGAL_CALL *PFNGLINDEXIVPROC)(const GLint *c); +typedef void (REGAL_CALL *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (REGAL_CALL *PFNGLINDEXSPROC)(GLshort c); +typedef void (REGAL_CALL *PFNGLINDEXSVPROC)(const GLshort *c); +typedef void (REGAL_CALL *PFNGLINITNAMESPROC)(void); +typedef void (REGAL_CALL *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (REGAL_CALL *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (REGAL_CALL *PFNGLLISTBASEPROC)(GLuint base); +typedef void (REGAL_CALL *PFNGLLOADIDENTITYPROC)(void); +typedef void (REGAL_CALL *PFNGLLOADMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (REGAL_CALL *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (REGAL_CALL *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (REGAL_CALL *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (REGAL_CALL *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (REGAL_CALL *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (REGAL_CALL *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (REGAL_CALL *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLMULTMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (REGAL_CALL *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (REGAL_CALL *PFNGLNORMAL3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (REGAL_CALL *PFNGLNORMAL3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (REGAL_CALL *PFNGLNORMAL3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (REGAL_CALL *PFNGLNORMAL3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (REGAL_CALL *PFNGLNORMAL3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (REGAL_CALL *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (REGAL_CALL *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +typedef void (REGAL_CALL *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +typedef void (REGAL_CALL *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +typedef void (REGAL_CALL *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (REGAL_CALL *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (REGAL_CALL *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (REGAL_CALL *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +typedef void (REGAL_CALL *PFNGLPOPATTRIBPROC)(void); +typedef void (REGAL_CALL *PFNGLPOPMATRIXPROC)(void); +typedef void (REGAL_CALL *PFNGLPOPNAMEPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLPUSHMATRIXPROC)(void); +typedef void (REGAL_CALL *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (REGAL_CALL *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLRASTERPOS2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLRASTERPOS3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLRASTERPOS4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLREADBUFFERPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (REGAL_CALL *PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +typedef void (REGAL_CALL *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (REGAL_CALL *PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +typedef void (REGAL_CALL *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (REGAL_CALL *PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +typedef void (REGAL_CALL *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (REGAL_CALL *PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +typedef void (REGAL_CALL *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +typedef void (REGAL_CALL *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (REGAL_CALL *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (REGAL_CALL *PFNGLTEXCOORD1SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLTEXCOORD2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLTEXCOORD3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLTEXCOORD4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (REGAL_CALL *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +typedef void (REGAL_CALL *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEX2DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEX2FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEX2IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEX2SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEX3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEX3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEX3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEX3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEX4DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEX4FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEX4IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEX4SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_0 +#define glAccum rglAccum +#define glAlphaFunc rglAlphaFunc +#define glBegin rglBegin +#define glBitmap rglBitmap +#define glBlendFunc rglBlendFunc +#define glCallList rglCallList +#define glCallLists rglCallLists +#define glClear rglClear +#define glClearAccum rglClearAccum +#define glClearColor rglClearColor +#define glClearDepth rglClearDepth +#define glClearIndex rglClearIndex +#define glClearStencil rglClearStencil +#define glClipPlane rglClipPlane +#define glColor3b rglColor3b +#define glColor3bv rglColor3bv +#define glColor3d rglColor3d +#define glColor3dv rglColor3dv +#define glColor3f rglColor3f +#define glColor3fv rglColor3fv +#define glColor3i rglColor3i +#define glColor3iv rglColor3iv +#define glColor3s rglColor3s +#define glColor3sv rglColor3sv +#define glColor3ub rglColor3ub +#define glColor3ubv rglColor3ubv +#define glColor3ui rglColor3ui +#define glColor3uiv rglColor3uiv +#define glColor3us rglColor3us +#define glColor3usv rglColor3usv +#define glColor4b rglColor4b +#define glColor4bv rglColor4bv +#define glColor4d rglColor4d +#define glColor4dv rglColor4dv +#define glColor4f rglColor4f +#define glColor4fv rglColor4fv +#define glColor4i rglColor4i +#define glColor4iv rglColor4iv +#define glColor4s rglColor4s +#define glColor4sv rglColor4sv +#define glColor4ub rglColor4ub +#define glColor4ubv rglColor4ubv +#define glColor4ui rglColor4ui +#define glColor4uiv rglColor4uiv +#define glColor4us rglColor4us +#define glColor4usv rglColor4usv +#define glColorMask rglColorMask +#define glColorMaterial rglColorMaterial +#define glCopyPixels rglCopyPixels +#define glCullFace rglCullFace +#define glDeleteLists rglDeleteLists +#define glDepthFunc rglDepthFunc +#define glDepthMask rglDepthMask +#define glDepthRange rglDepthRange +#define glDisable rglDisable +#define glDrawBuffer rglDrawBuffer +#define glDrawPixels rglDrawPixels +#define glEdgeFlag rglEdgeFlag +#define glEdgeFlagv rglEdgeFlagv +#define glEnable rglEnable +#define glEnd rglEnd +#define glEndList rglEndList +#define glEvalCoord1d rglEvalCoord1d +#define glEvalCoord1dv rglEvalCoord1dv +#define glEvalCoord1f rglEvalCoord1f +#define glEvalCoord1fv rglEvalCoord1fv +#define glEvalCoord2d rglEvalCoord2d +#define glEvalCoord2dv rglEvalCoord2dv +#define glEvalCoord2f rglEvalCoord2f +#define glEvalCoord2fv rglEvalCoord2fv +#define glEvalMesh1 rglEvalMesh1 +#define glEvalMesh2 rglEvalMesh2 +#define glEvalPoint1 rglEvalPoint1 +#define glEvalPoint2 rglEvalPoint2 +#define glFeedbackBuffer rglFeedbackBuffer +#define glFinish rglFinish +#define glFlush rglFlush +#define glFogf rglFogf +#define glFogfv rglFogfv +#define glFogi rglFogi +#define glFogiv rglFogiv +#define glFrontFace rglFrontFace +#define glFrustum rglFrustum +#define glGenLists rglGenLists +#define glGetBooleanv rglGetBooleanv +#define glGetClipPlane rglGetClipPlane +#define glGetDoublev rglGetDoublev +#define glGetError rglGetError +#define glGetFloatv rglGetFloatv +#define glGetIntegerv rglGetIntegerv +#define glGetLightfv rglGetLightfv +#define glGetLightiv rglGetLightiv +#define glGetMapdv rglGetMapdv +#define glGetMapfv rglGetMapfv +#define glGetMapiv rglGetMapiv +#define glGetMaterialfv rglGetMaterialfv +#define glGetMaterialiv rglGetMaterialiv +#define glGetPixelMapfv rglGetPixelMapfv +#define glGetPixelMapuiv rglGetPixelMapuiv +#define glGetPixelMapusv rglGetPixelMapusv +#define glGetPolygonStipple rglGetPolygonStipple +#define glGetString rglGetString +#define glGetTexEnvfv rglGetTexEnvfv +#define glGetTexEnviv rglGetTexEnviv +#define glGetTexGendv rglGetTexGendv +#define glGetTexGenfv rglGetTexGenfv +#define glGetTexGeniv rglGetTexGeniv +#define glGetTexImage rglGetTexImage +#define glGetTexLevelParameterfv rglGetTexLevelParameterfv +#define glGetTexLevelParameteriv rglGetTexLevelParameteriv +#define glGetTexParameterfv rglGetTexParameterfv +#define glGetTexParameteriv rglGetTexParameteriv +#define glHint rglHint +#define glIndexMask rglIndexMask +#define glIndexd rglIndexd +#define glIndexdv rglIndexdv +#define glIndexf rglIndexf +#define glIndexfv rglIndexfv +#define glIndexi rglIndexi +#define glIndexiv rglIndexiv +#define glIndexs rglIndexs +#define glIndexsv rglIndexsv +#define glInitNames rglInitNames +#define glIsEnabled rglIsEnabled +#define glIsList rglIsList +#define glLightModelf rglLightModelf +#define glLightModelfv rglLightModelfv +#define glLightModeli rglLightModeli +#define glLightModeliv rglLightModeliv +#define glLightf rglLightf +#define glLightfv rglLightfv +#define glLighti rglLighti +#define glLightiv rglLightiv +#define glLineStipple rglLineStipple +#define glLineWidth rglLineWidth +#define glListBase rglListBase +#define glLoadIdentity rglLoadIdentity +#define glLoadMatrixd rglLoadMatrixd +#define glLoadMatrixf rglLoadMatrixf +#define glLoadName rglLoadName +#define glLogicOp rglLogicOp +#define glMap1d rglMap1d +#define glMap1f rglMap1f +#define glMap2d rglMap2d +#define glMap2f rglMap2f +#define glMapGrid1d rglMapGrid1d +#define glMapGrid1f rglMapGrid1f +#define glMapGrid2d rglMapGrid2d +#define glMapGrid2f rglMapGrid2f +#define glMaterialf rglMaterialf +#define glMaterialfv rglMaterialfv +#define glMateriali rglMateriali +#define glMaterialiv rglMaterialiv +#define glMatrixMode rglMatrixMode +#define glMultMatrixd rglMultMatrixd +#define glMultMatrixf rglMultMatrixf +#define glNewList rglNewList +#define glNormal3b rglNormal3b +#define glNormal3bv rglNormal3bv +#define glNormal3d rglNormal3d +#define glNormal3dv rglNormal3dv +#define glNormal3f rglNormal3f +#define glNormal3fv rglNormal3fv +#define glNormal3i rglNormal3i +#define glNormal3iv rglNormal3iv +#define glNormal3s rglNormal3s +#define glNormal3sv rglNormal3sv +#define glOrtho rglOrtho +#define glPassThrough rglPassThrough +#define glPixelMapfv rglPixelMapfv +#define glPixelMapuiv rglPixelMapuiv +#define glPixelMapusv rglPixelMapusv +#define glPixelStoref rglPixelStoref +#define glPixelStorei rglPixelStorei +#define glPixelTransferf rglPixelTransferf +#define glPixelTransferi rglPixelTransferi +#define glPixelZoom rglPixelZoom +#define glPointSize rglPointSize +#define glPolygonMode rglPolygonMode +#define glPolygonStipple rglPolygonStipple +#define glPopAttrib rglPopAttrib +#define glPopMatrix rglPopMatrix +#define glPopName rglPopName +#define glPushAttrib rglPushAttrib +#define glPushMatrix rglPushMatrix +#define glPushName rglPushName +#define glRasterPos2d rglRasterPos2d +#define glRasterPos2dv rglRasterPos2dv +#define glRasterPos2f rglRasterPos2f +#define glRasterPos2fv rglRasterPos2fv +#define glRasterPos2i rglRasterPos2i +#define glRasterPos2iv rglRasterPos2iv +#define glRasterPos2s rglRasterPos2s +#define glRasterPos2sv rglRasterPos2sv +#define glRasterPos3d rglRasterPos3d +#define glRasterPos3dv rglRasterPos3dv +#define glRasterPos3f rglRasterPos3f +#define glRasterPos3fv rglRasterPos3fv +#define glRasterPos3i rglRasterPos3i +#define glRasterPos3iv rglRasterPos3iv +#define glRasterPos3s rglRasterPos3s +#define glRasterPos3sv rglRasterPos3sv +#define glRasterPos4d rglRasterPos4d +#define glRasterPos4dv rglRasterPos4dv +#define glRasterPos4f rglRasterPos4f +#define glRasterPos4fv rglRasterPos4fv +#define glRasterPos4i rglRasterPos4i +#define glRasterPos4iv rglRasterPos4iv +#define glRasterPos4s rglRasterPos4s +#define glRasterPos4sv rglRasterPos4sv +#define glReadBuffer rglReadBuffer +#define glReadPixels rglReadPixels +#define glRectd rglRectd +#define glRectdv rglRectdv +#define glRectf rglRectf +#define glRectfv rglRectfv +#define glRecti rglRecti +#define glRectiv rglRectiv +#define glRects rglRects +#define glRectsv rglRectsv +#define glRenderMode rglRenderMode +#define glRotated rglRotated +#define glRotatef rglRotatef +#define glScaled rglScaled +#define glScalef rglScalef +#define glScissor rglScissor +#define glSelectBuffer rglSelectBuffer +#define glShadeModel rglShadeModel +#define glStencilFunc rglStencilFunc +#define glStencilMask rglStencilMask +#define glStencilOp rglStencilOp +#define glTexCoord1d rglTexCoord1d +#define glTexCoord1dv rglTexCoord1dv +#define glTexCoord1f rglTexCoord1f +#define glTexCoord1fv rglTexCoord1fv +#define glTexCoord1i rglTexCoord1i +#define glTexCoord1iv rglTexCoord1iv +#define glTexCoord1s rglTexCoord1s +#define glTexCoord1sv rglTexCoord1sv +#define glTexCoord2d rglTexCoord2d +#define glTexCoord2dv rglTexCoord2dv +#define glTexCoord2f rglTexCoord2f +#define glTexCoord2fv rglTexCoord2fv +#define glTexCoord2i rglTexCoord2i +#define glTexCoord2iv rglTexCoord2iv +#define glTexCoord2s rglTexCoord2s +#define glTexCoord2sv rglTexCoord2sv +#define glTexCoord3d rglTexCoord3d +#define glTexCoord3dv rglTexCoord3dv +#define glTexCoord3f rglTexCoord3f +#define glTexCoord3fv rglTexCoord3fv +#define glTexCoord3i rglTexCoord3i +#define glTexCoord3iv rglTexCoord3iv +#define glTexCoord3s rglTexCoord3s +#define glTexCoord3sv rglTexCoord3sv +#define glTexCoord4d rglTexCoord4d +#define glTexCoord4dv rglTexCoord4dv +#define glTexCoord4f rglTexCoord4f +#define glTexCoord4fv rglTexCoord4fv +#define glTexCoord4i rglTexCoord4i +#define glTexCoord4iv rglTexCoord4iv +#define glTexCoord4s rglTexCoord4s +#define glTexCoord4sv rglTexCoord4sv +#define glTexEnvf rglTexEnvf +#define glTexEnvfv rglTexEnvfv +#define glTexEnvi rglTexEnvi +#define glTexEnviv rglTexEnviv +#define glTexGend rglTexGend +#define glTexGendv rglTexGendv +#define glTexGenf rglTexGenf +#define glTexGenfv rglTexGenfv +#define glTexGeni rglTexGeni +#define glTexGeniv rglTexGeniv +#define glTexImage1D rglTexImage1D +#define glTexImage2D rglTexImage2D +#define glTexParameterf rglTexParameterf +#define glTexParameterfv rglTexParameterfv +#define glTexParameteri rglTexParameteri +#define glTexParameteriv rglTexParameteriv +#define glTranslated rglTranslated +#define glTranslatef rglTranslatef +#define glVertex2d rglVertex2d +#define glVertex2dv rglVertex2dv +#define glVertex2f rglVertex2f +#define glVertex2fv rglVertex2fv +#define glVertex2i rglVertex2i +#define glVertex2iv rglVertex2iv +#define glVertex2s rglVertex2s +#define glVertex2sv rglVertex2sv +#define glVertex3d rglVertex3d +#define glVertex3dv rglVertex3dv +#define glVertex3f rglVertex3f +#define glVertex3fv rglVertex3fv +#define glVertex3i rglVertex3i +#define glVertex3iv rglVertex3iv +#define glVertex3s rglVertex3s +#define glVertex3sv rglVertex3sv +#define glVertex4d rglVertex4d +#define glVertex4dv rglVertex4dv +#define glVertex4f rglVertex4f +#define glVertex4fv rglVertex4fv +#define glVertex4i rglVertex4i +#define glVertex4iv rglVertex4iv +#define glVertex4s rglVertex4s +#define glVertex4sv rglVertex4sv +#define glViewport rglViewport +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_0 +REGAL_DECL GLboolean REGAL_CALL glIsEnabled(GLenum cap); +REGAL_DECL GLboolean REGAL_CALL glIsList(GLuint list); +REGAL_DECL GLenum REGAL_CALL glGetError(void); +REGAL_DECL GLint REGAL_CALL glRenderMode(GLenum mode); +REGAL_DECL GLuint REGAL_CALL glGenLists(GLsizei range); +REGAL_DECL const GLubyte *REGAL_CALL glGetString(GLenum name); +REGAL_DECL void REGAL_CALL glAccum(GLenum op, GLfloat value); +REGAL_DECL void REGAL_CALL glAlphaFunc(GLenum func, GLclampf ref); +REGAL_DECL void REGAL_CALL glBegin(GLenum mode); +REGAL_DECL void REGAL_CALL glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +REGAL_DECL void REGAL_CALL glBlendFunc(GLenum sfactor, GLenum dfactor); +REGAL_DECL void REGAL_CALL glCallList(GLuint list); +REGAL_DECL void REGAL_CALL glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +REGAL_DECL void REGAL_CALL glClear(GLbitfield mask); +REGAL_DECL void REGAL_CALL glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL glClearDepth(GLclampd depth); +REGAL_DECL void REGAL_CALL glClearIndex(GLfloat c); +REGAL_DECL void REGAL_CALL glClearStencil(GLint s); +REGAL_DECL void REGAL_CALL glClipPlane(GLenum plane, const GLdouble *equation); +REGAL_DECL void REGAL_CALL glColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +REGAL_DECL void REGAL_CALL glColor4bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +REGAL_DECL void REGAL_CALL glColor4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL glColor4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL glColor4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +REGAL_DECL void REGAL_CALL glColor4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +REGAL_DECL void REGAL_CALL glColor4ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL glColor4uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +REGAL_DECL void REGAL_CALL glColor4usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +REGAL_DECL void REGAL_CALL glColorMaterial(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +REGAL_DECL void REGAL_CALL glCullFace(GLenum mode); +REGAL_DECL void REGAL_CALL glDeleteLists(GLuint list, GLsizei range); +REGAL_DECL void REGAL_CALL glDepthFunc(GLenum func); +REGAL_DECL void REGAL_CALL glDepthMask(GLboolean flag); +REGAL_DECL void REGAL_CALL glDepthRange(GLclampd zNear, GLclampd zFar); +REGAL_DECL void REGAL_CALL glDisable(GLenum cap); +REGAL_DECL void REGAL_CALL glDrawBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glEdgeFlag(GLboolean flag); +REGAL_DECL void REGAL_CALL glEdgeFlagv(const GLboolean *flag); +REGAL_DECL void REGAL_CALL glEnable(GLenum cap); +REGAL_DECL void REGAL_CALL glEnd(void); +REGAL_DECL void REGAL_CALL glEndList(void); +REGAL_DECL void REGAL_CALL glEvalCoord1d(GLdouble u); +REGAL_DECL void REGAL_CALL glEvalCoord1dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL glEvalCoord1f(GLfloat u); +REGAL_DECL void REGAL_CALL glEvalCoord1fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL glEvalCoord2d(GLdouble u, GLdouble v); +REGAL_DECL void REGAL_CALL glEvalCoord2dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL glEvalCoord2f(GLfloat u, GLfloat v); +REGAL_DECL void REGAL_CALL glEvalCoord2fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL glEvalMesh1(GLenum mode, GLint i1, GLint i2); +REGAL_DECL void REGAL_CALL glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +REGAL_DECL void REGAL_CALL glEvalPoint1(GLint i); +REGAL_DECL void REGAL_CALL glEvalPoint2(GLint i, GLint j); +REGAL_DECL void REGAL_CALL glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +REGAL_DECL void REGAL_CALL glFinish(void); +REGAL_DECL void REGAL_CALL glFlush(void); +REGAL_DECL void REGAL_CALL glFogf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glFogfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glFogi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glFogiv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glFrontFace(GLenum mode); +REGAL_DECL void REGAL_CALL glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glGetBooleanv(GLenum pname, GLboolean *params); +REGAL_DECL void REGAL_CALL glGetClipPlane(GLenum plane, GLdouble *equation); +REGAL_DECL void REGAL_CALL glGetDoublev(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetFloatv(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetIntegerv(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetLightiv(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetMapdv(GLenum target, GLenum query, GLdouble *v); +REGAL_DECL void REGAL_CALL glGetMapfv(GLenum target, GLenum query, GLfloat *v); +REGAL_DECL void REGAL_CALL glGetMapiv(GLenum target, GLenum query, GLint *v); +REGAL_DECL void REGAL_CALL glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetPixelMapfv(GLenum map, GLfloat *values); +REGAL_DECL void REGAL_CALL glGetPixelMapuiv(GLenum map, GLuint *values); +REGAL_DECL void REGAL_CALL glGetPixelMapusv(GLenum map, GLushort *values); +REGAL_DECL void REGAL_CALL glGetPolygonStipple(GLubyte *mask); +REGAL_DECL void REGAL_CALL glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glHint(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL glIndexMask(GLuint mask); +REGAL_DECL void REGAL_CALL glIndexd(GLdouble c); +REGAL_DECL void REGAL_CALL glIndexdv(const GLdouble *c); +REGAL_DECL void REGAL_CALL glIndexf(GLfloat c); +REGAL_DECL void REGAL_CALL glIndexfv(const GLfloat *c); +REGAL_DECL void REGAL_CALL glIndexi(GLint c); +REGAL_DECL void REGAL_CALL glIndexiv(const GLint *c); +REGAL_DECL void REGAL_CALL glIndexs(GLshort c); +REGAL_DECL void REGAL_CALL glIndexsv(const GLshort *c); +REGAL_DECL void REGAL_CALL glInitNames(void); +REGAL_DECL void REGAL_CALL glLightModelf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glLightModelfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glLightModeli(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glLightModeliv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLightf(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glLightfv(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glLighti(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glLightiv(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glLineStipple(GLint factor, GLushort pattern); +REGAL_DECL void REGAL_CALL glLineWidth(GLfloat width); +REGAL_DECL void REGAL_CALL glListBase(GLuint base); +REGAL_DECL void REGAL_CALL glLoadIdentity(void); +REGAL_DECL void REGAL_CALL glLoadMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glLoadName(GLuint name); +REGAL_DECL void REGAL_CALL glLogicOp(GLenum opcode); +REGAL_DECL void REGAL_CALL glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +REGAL_DECL void REGAL_CALL glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +REGAL_DECL void REGAL_CALL glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +REGAL_DECL void REGAL_CALL glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +REGAL_DECL void REGAL_CALL glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glMaterialf(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glMateriali(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glMaterialiv(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glMatrixMode(GLenum mode); +REGAL_DECL void REGAL_CALL glMultMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glNewList(GLuint list, GLenum mode); +REGAL_DECL void REGAL_CALL glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +REGAL_DECL void REGAL_CALL glNormal3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +REGAL_DECL void REGAL_CALL glNormal3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +REGAL_DECL void REGAL_CALL glNormal3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glNormal3i(GLint nx, GLint ny, GLint nz); +REGAL_DECL void REGAL_CALL glNormal3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glNormal3s(GLshort nx, GLshort ny, GLshort nz); +REGAL_DECL void REGAL_CALL glNormal3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL glPassThrough(GLfloat token); +REGAL_DECL void REGAL_CALL glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +REGAL_DECL void REGAL_CALL glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); +REGAL_DECL void REGAL_CALL glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); +REGAL_DECL void REGAL_CALL glPixelStoref(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelStorei(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelTransferf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPixelTransferi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPixelZoom(GLfloat xfactor, GLfloat yfactor); +REGAL_DECL void REGAL_CALL glPointSize(GLfloat size); +REGAL_DECL void REGAL_CALL glPolygonMode(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL glPolygonStipple(const GLubyte *mask); +REGAL_DECL void REGAL_CALL glPopAttrib(void); +REGAL_DECL void REGAL_CALL glPopMatrix(void); +REGAL_DECL void REGAL_CALL glPopName(void); +REGAL_DECL void REGAL_CALL glPushAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL glPushMatrix(void); +REGAL_DECL void REGAL_CALL glPushName(GLuint name); +REGAL_DECL void REGAL_CALL glRasterPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glRasterPos2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glRasterPos2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glRasterPos2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glRasterPos2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glRasterPos3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glRasterPos3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glRasterPos3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glRasterPos3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glRasterPos4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glRasterPos4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glRasterPos4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glRasterPos4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glReadBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +REGAL_DECL void REGAL_CALL glRectdv(const GLdouble *v1, const GLdouble *v2); +REGAL_DECL void REGAL_CALL glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +REGAL_DECL void REGAL_CALL glRectfv(const GLfloat *v1, const GLfloat *v2); +REGAL_DECL void REGAL_CALL glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +REGAL_DECL void REGAL_CALL glRectiv(const GLint *v1, const GLint *v2); +REGAL_DECL void REGAL_CALL glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +REGAL_DECL void REGAL_CALL glRectsv(const GLshort *v1, const GLshort *v2); +REGAL_DECL void REGAL_CALL glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glScaled(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glScalef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glSelectBuffer(GLsizei size, GLuint *buffer); +REGAL_DECL void REGAL_CALL glShadeModel(GLenum mode); +REGAL_DECL void REGAL_CALL glStencilFunc(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilMask(GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL glTexCoord1d(GLdouble s); +REGAL_DECL void REGAL_CALL glTexCoord1dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord1f(GLfloat s); +REGAL_DECL void REGAL_CALL glTexCoord1fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord1i(GLint s); +REGAL_DECL void REGAL_CALL glTexCoord1iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord1s(GLshort s); +REGAL_DECL void REGAL_CALL glTexCoord1sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord2d(GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glTexCoord2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord2f(GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glTexCoord2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord2i(GLint s, GLint t); +REGAL_DECL void REGAL_CALL glTexCoord2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord2s(GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glTexCoord2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glTexCoord3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glTexCoord3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord3i(GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glTexCoord3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord3s(GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glTexCoord3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glTexCoord4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glTexCoord4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glTexCoord4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glTexCoord4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glTexEnvf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexEnvi(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexEnviv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexGend(GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL glTexGenf(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexGeni(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexGeniv(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexParameterf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glTexParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTranslated(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glTranslatef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertex2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertex2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertex2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertex2iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertex2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glVertex3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertex3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertex3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertex3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertex3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertex4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertex4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertex4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertex4iv(const GLint *v); +REGAL_DECL void REGAL_CALL glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertex4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabled(GLenum cap); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsList(GLuint list); +REGAL_DECL GLenum REGAL_CALL plugin_glGetError(void); +REGAL_DECL GLint REGAL_CALL plugin_glRenderMode(GLenum mode); +REGAL_DECL GLuint REGAL_CALL plugin_glGenLists(GLsizei range); +REGAL_DECL const GLubyte *REGAL_CALL plugin_glGetString(GLenum name); +REGAL_DECL void REGAL_CALL plugin_glAccum(GLenum op, GLfloat value); +REGAL_DECL void REGAL_CALL plugin_glAlphaFunc(GLenum func, GLclampf ref); +REGAL_DECL void REGAL_CALL plugin_glBegin(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +REGAL_DECL void REGAL_CALL plugin_glBlendFunc(GLenum sfactor, GLenum dfactor); +REGAL_DECL void REGAL_CALL plugin_glCallList(GLuint list); +REGAL_DECL void REGAL_CALL plugin_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +REGAL_DECL void REGAL_CALL plugin_glClear(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL plugin_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL plugin_glClearDepth(GLclampd depth); +REGAL_DECL void REGAL_CALL plugin_glClearIndex(GLfloat c); +REGAL_DECL void REGAL_CALL plugin_glClearStencil(GLint s); +REGAL_DECL void REGAL_CALL plugin_glClipPlane(GLenum plane, const GLdouble *equation); +REGAL_DECL void REGAL_CALL plugin_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +REGAL_DECL void REGAL_CALL plugin_glColor4usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +REGAL_DECL void REGAL_CALL plugin_glColorMaterial(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +REGAL_DECL void REGAL_CALL plugin_glCullFace(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glDeleteLists(GLuint list, GLsizei range); +REGAL_DECL void REGAL_CALL plugin_glDepthFunc(GLenum func); +REGAL_DECL void REGAL_CALL plugin_glDepthMask(GLboolean flag); +REGAL_DECL void REGAL_CALL plugin_glDepthRange(GLclampd zNear, GLclampd zFar); +REGAL_DECL void REGAL_CALL plugin_glDisable(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glDrawBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlag(GLboolean flag); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagv(const GLboolean *flag); +REGAL_DECL void REGAL_CALL plugin_glEnable(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glEnd(void); +REGAL_DECL void REGAL_CALL plugin_glEndList(void); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1d(GLdouble u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1f(GLfloat u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord1fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2d(GLdouble u, GLdouble v); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2dv(const GLdouble *u); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2f(GLfloat u, GLfloat v); +REGAL_DECL void REGAL_CALL plugin_glEvalCoord2fv(const GLfloat *u); +REGAL_DECL void REGAL_CALL plugin_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +REGAL_DECL void REGAL_CALL plugin_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +REGAL_DECL void REGAL_CALL plugin_glEvalPoint1(GLint i); +REGAL_DECL void REGAL_CALL plugin_glEvalPoint2(GLint i, GLint j); +REGAL_DECL void REGAL_CALL plugin_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +REGAL_DECL void REGAL_CALL plugin_glFinish(void); +REGAL_DECL void REGAL_CALL plugin_glFlush(void); +REGAL_DECL void REGAL_CALL plugin_glFogf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glFogfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glFogi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glFogiv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glFrontFace(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glGetBooleanv(GLenum pname, GLboolean *params); +REGAL_DECL void REGAL_CALL plugin_glGetClipPlane(GLenum plane, GLdouble *equation); +REGAL_DECL void REGAL_CALL plugin_glGetDoublev(GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetFloatv(GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetIntegerv(GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetLightiv(GLenum light, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetMapdv(GLenum target, GLenum query, GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glGetMapfv(GLenum target, GLenum query, GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glGetMapiv(GLenum target, GLenum query, GLint *v); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapfv(GLenum map, GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapuiv(GLenum map, GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glGetPixelMapusv(GLenum map, GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glGetPolygonStipple(GLubyte *mask); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glHint(GLenum target, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glIndexMask(GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glIndexd(GLdouble c); +REGAL_DECL void REGAL_CALL plugin_glIndexdv(const GLdouble *c); +REGAL_DECL void REGAL_CALL plugin_glIndexf(GLfloat c); +REGAL_DECL void REGAL_CALL plugin_glIndexfv(const GLfloat *c); +REGAL_DECL void REGAL_CALL plugin_glIndexi(GLint c); +REGAL_DECL void REGAL_CALL plugin_glIndexiv(const GLint *c); +REGAL_DECL void REGAL_CALL plugin_glIndexs(GLshort c); +REGAL_DECL void REGAL_CALL plugin_glIndexsv(const GLshort *c); +REGAL_DECL void REGAL_CALL plugin_glInitNames(void); +REGAL_DECL void REGAL_CALL plugin_glLightModelf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glLightModelfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glLightModeli(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glLightModeliv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLightf(GLenum light, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glLightfv(GLenum light, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glLighti(GLenum light, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glLightiv(GLenum light, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLineStipple(GLint factor, GLushort pattern); +REGAL_DECL void REGAL_CALL plugin_glLineWidth(GLfloat width); +REGAL_DECL void REGAL_CALL plugin_glListBase(GLuint base); +REGAL_DECL void REGAL_CALL plugin_glLoadIdentity(void); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glLoadName(GLuint name); +REGAL_DECL void REGAL_CALL plugin_glLogicOp(GLenum opcode); +REGAL_DECL void REGAL_CALL plugin_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +REGAL_DECL void REGAL_CALL plugin_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +REGAL_DECL void REGAL_CALL plugin_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +REGAL_DECL void REGAL_CALL plugin_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glMaterialf(GLenum face, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glMateriali(GLenum face, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glMaterialiv(GLenum face, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glMatrixMode(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glNewList(GLuint list, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3i(GLint nx, GLint ny, GLint nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +REGAL_DECL void REGAL_CALL plugin_glNormal3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +REGAL_DECL void REGAL_CALL plugin_glPassThrough(GLfloat token); +REGAL_DECL void REGAL_CALL plugin_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +REGAL_DECL void REGAL_CALL plugin_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); +REGAL_DECL void REGAL_CALL plugin_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); +REGAL_DECL void REGAL_CALL plugin_glPixelStoref(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelStorei(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransferf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPixelTransferi(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +REGAL_DECL void REGAL_CALL plugin_glPointSize(GLfloat size); +REGAL_DECL void REGAL_CALL plugin_glPolygonMode(GLenum face, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glPolygonStipple(const GLubyte *mask); +REGAL_DECL void REGAL_CALL plugin_glPopAttrib(void); +REGAL_DECL void REGAL_CALL plugin_glPopMatrix(void); +REGAL_DECL void REGAL_CALL plugin_glPopName(void); +REGAL_DECL void REGAL_CALL plugin_glPushAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glPushMatrix(void); +REGAL_DECL void REGAL_CALL plugin_glPushName(GLuint name); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glRasterPos2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glRasterPos3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glRasterPos4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glReadBuffer(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +REGAL_DECL void REGAL_CALL plugin_glRectdv(const GLdouble *v1, const GLdouble *v2); +REGAL_DECL void REGAL_CALL plugin_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +REGAL_DECL void REGAL_CALL plugin_glRectfv(const GLfloat *v1, const GLfloat *v2); +REGAL_DECL void REGAL_CALL plugin_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +REGAL_DECL void REGAL_CALL plugin_glRectiv(const GLint *v1, const GLint *v2); +REGAL_DECL void REGAL_CALL plugin_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +REGAL_DECL void REGAL_CALL plugin_glRectsv(const GLshort *v1, const GLshort *v2); +REGAL_DECL void REGAL_CALL plugin_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glScaled(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glScalef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glSelectBuffer(GLsizei size, GLuint *buffer); +REGAL_DECL void REGAL_CALL plugin_glShadeModel(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glStencilFunc(GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilMask(GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1d(GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1f(GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1i(GLint s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1s(GLshort s); +REGAL_DECL void REGAL_CALL plugin_glTexCoord1sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2d(GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2f(GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2i(GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2s(GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glTexCoord2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3i(GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3s(GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glTexCoord3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glTexCoord4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexEnvi(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexEnviv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexGend(GLenum coord, GLenum pname, GLdouble param); +REGAL_DECL void REGAL_CALL plugin_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexGeni(GLenum coord, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameteri(GLenum target, GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTranslated(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertex2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertex2dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertex2fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertex2iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertex2sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertex3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertex3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertex3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertex3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertex4dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertex4fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4i(GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertex4iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertex4sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +/** + ** GL_VERSION_1_1 + **/ + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_1) +#define REGAL_NO_ENUM_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_1) +#define REGAL_NO_PLUGIN_GL_VERSION_1_1 +#endif + +#if (defined(GL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_1) +#define REGAL_NO_DECLARATION_GL_VERSION_1_1 +#endif + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_1 +#define GL_FALSE 0x0 +#define GL_NONE 0x0 +#define GL_NO_ERROR 0x0 +#define GL_POINTS 0x0 +#define GL_ZERO 0x0 +#define GL_CLIENT_PIXEL_STORE_BIT 0x1 +#define GL_CURRENT_BIT 0x1 +#define GL_LINES 0x1 +#define GL_ONE 0x1 +#define GL_TRUE 0x1 +#define GL_POLYGON_STIPPLE_BIT 0x10 /* 16 */ +#define GL_ACCUM 0x100 /* 256 */ +#define GL_DEPTH_BUFFER_BIT 0x100 /* 256 */ +#define GL_TEXTURE_WIDTH 0x1000 /* 4096 */ +#define GL_TRANSFORM_BIT 0x1000 /* 4096 */ +#define GL_EVAL_BIT 0x10000 /* 65536 */ +#define GL_TEXTURE_HEIGHT 0x1001 /* 4097 */ +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 /* 4099 */ +#define GL_TEXTURE_BORDER_COLOR 0x1004 /* 4100 */ +#define GL_TEXTURE_BORDER 0x1005 /* 4101 */ +#define GL_LOAD 0x101 /* 257 */ +#define GL_RETURN 0x102 /* 258 */ +#define GL_MULT 0x103 /* 259 */ +#define GL_ADD 0x104 /* 260 */ +#define GL_DONT_CARE 0x1100 /* 4352 */ +#define GL_FASTEST 0x1101 /* 4353 */ +#define GL_NICEST 0x1102 /* 4354 */ +#define GL_AMBIENT 0x1200 /* 4608 */ +#define GL_DIFFUSE 0x1201 /* 4609 */ +#define GL_SPECULAR 0x1202 /* 4610 */ +#define GL_POSITION 0x1203 /* 4611 */ +#define GL_SPOT_DIRECTION 0x1204 /* 4612 */ +#define GL_SPOT_EXPONENT 0x1205 /* 4613 */ +#define GL_SPOT_CUTOFF 0x1206 /* 4614 */ +#define GL_CONSTANT_ATTENUATION 0x1207 /* 4615 */ +#define GL_LINEAR_ATTENUATION 0x1208 /* 4616 */ +#define GL_QUADRATIC_ATTENUATION 0x1209 /* 4617 */ +#define GL_COMPILE 0x1300 /* 4864 */ +#define GL_COMPILE_AND_EXECUTE 0x1301 /* 4865 */ +#define GL_BYTE 0x1400 /* 5120 */ +#define GL_UNSIGNED_BYTE 0x1401 /* 5121 */ +#define GL_SHORT 0x1402 /* 5122 */ +#define GL_UNSIGNED_SHORT 0x1403 /* 5123 */ +#define GL_INT 0x1404 /* 5124 */ +#define GL_UNSIGNED_INT 0x1405 /* 5125 */ +#define GL_FLOAT 0x1406 /* 5126 */ +#define GL_2_BYTES 0x1407 /* 5127 */ +#define GL_3_BYTES 0x1408 /* 5128 */ +#define GL_4_BYTES 0x1409 /* 5129 */ +#define GL_DOUBLE 0x140a /* 5130 */ +#define GL_CLEAR 0x1500 /* 5376 */ +#define GL_AND 0x1501 /* 5377 */ +#define GL_AND_REVERSE 0x1502 /* 5378 */ +#define GL_COPY 0x1503 /* 5379 */ +#define GL_AND_INVERTED 0x1504 /* 5380 */ +#define GL_NOOP 0x1505 /* 5381 */ +#define GL_XOR 0x1506 /* 5382 */ +#define GL_OR 0x1507 /* 5383 */ +#define GL_NOR 0x1508 /* 5384 */ +#define GL_EQUIV 0x1509 /* 5385 */ +#define GL_INVERT 0x150a /* 5386 */ +#define GL_OR_REVERSE 0x150b /* 5387 */ +#define GL_COPY_INVERTED 0x150c /* 5388 */ +#define GL_OR_INVERTED 0x150d /* 5389 */ +#define GL_NAND 0x150e /* 5390 */ +#define GL_SET 0x150f /* 5391 */ +#define GL_EMISSION 0x1600 /* 5632 */ +#define GL_SHININESS 0x1601 /* 5633 */ +#define GL_AMBIENT_AND_DIFFUSE 0x1602 /* 5634 */ +#define GL_COLOR_INDEXES 0x1603 /* 5635 */ +#define GL_MODELVIEW 0x1700 /* 5888 */ +#define GL_PROJECTION 0x1701 /* 5889 */ +#define GL_TEXTURE 0x1702 /* 5890 */ +#define GL_COLOR 0x1800 /* 6144 */ +#define GL_DEPTH 0x1801 /* 6145 */ +#define GL_STENCIL 0x1802 /* 6146 */ +#define GL_COLOR_INDEX 0x1900 /* 6400 */ +#define GL_STENCIL_INDEX 0x1901 /* 6401 */ +#define GL_DEPTH_COMPONENT 0x1902 /* 6402 */ +#define GL_RED 0x1903 /* 6403 */ +#define GL_GREEN 0x1904 /* 6404 */ +#define GL_BLUE 0x1905 /* 6405 */ +#define GL_ALPHA 0x1906 /* 6406 */ +#define GL_RGB 0x1907 /* 6407 */ +#define GL_RGBA 0x1908 /* 6408 */ +#define GL_LUMINANCE 0x1909 /* 6409 */ +#define GL_LUMINANCE_ALPHA 0x190a /* 6410 */ +#define GL_BITMAP 0x1a00 /* 6656 */ +#define GL_POINT 0x1b00 /* 6912 */ +#define GL_LINE 0x1b01 /* 6913 */ +#define GL_FILL 0x1b02 /* 6914 */ +#define GL_RENDER 0x1c00 /* 7168 */ +#define GL_FEEDBACK 0x1c01 /* 7169 */ +#define GL_SELECT 0x1c02 /* 7170 */ +#define GL_FLAT 0x1d00 /* 7424 */ +#define GL_SMOOTH 0x1d01 /* 7425 */ +#define GL_KEEP 0x1e00 /* 7680 */ +#define GL_REPLACE 0x1e01 /* 7681 */ +#define GL_INCR 0x1e02 /* 7682 */ +#define GL_DECR 0x1e03 /* 7683 */ +#define GL_VENDOR 0x1f00 /* 7936 */ +#define GL_RENDERER 0x1f01 /* 7937 */ +#define GL_VERSION 0x1f02 /* 7938 */ +#define GL_EXTENSIONS 0x1f03 /* 7939 */ +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x2 +#define GL_LINE_LOOP 0x2 +#define GL_POINT_BIT 0x2 +#define GL_PIXEL_MODE_BIT 0x20 /* 32 */ +#define GL_ACCUM_BUFFER_BIT 0x200 /* 512 */ +#define GL_NEVER 0x200 /* 512 */ +#define GL_ENABLE_BIT 0x2000 /* 8192 */ +#define GL_S 0x2000 /* 8192 */ +#define GL_LIST_BIT 0x20000 /* 131072 */ +#define GL_T 0x2001 /* 8193 */ +#define GL_R 0x2002 /* 8194 */ +#define GL_Q 0x2003 /* 8195 */ +#define GL_LESS 0x201 /* 513 */ +#define GL_EQUAL 0x202 /* 514 */ +#define GL_LEQUAL 0x203 /* 515 */ +#define GL_GREATER 0x204 /* 516 */ +#define GL_NOTEQUAL 0x205 /* 517 */ +#define GL_GEQUAL 0x206 /* 518 */ +#define GL_ALWAYS 0x207 /* 519 */ +#define GL_MODULATE 0x2100 /* 8448 */ +#define GL_DECAL 0x2101 /* 8449 */ +#define GL_TEXTURE_ENV_MODE 0x2200 /* 8704 */ +#define GL_TEXTURE_ENV_COLOR 0x2201 /* 8705 */ +#define GL_TEXTURE_ENV 0x2300 /* 8960 */ +#define GL_EYE_LINEAR 0x2400 /* 9216 */ +#define GL_OBJECT_LINEAR 0x2401 /* 9217 */ +#define GL_SPHERE_MAP 0x2402 /* 9218 */ +#define GL_TEXTURE_GEN_MODE 0x2500 /* 9472 */ +#define GL_OBJECT_PLANE 0x2501 /* 9473 */ +#define GL_EYE_PLANE 0x2502 /* 9474 */ +#define GL_NEAREST 0x2600 /* 9728 */ +#define GL_LINEAR 0x2601 /* 9729 */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 /* 9984 */ +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 /* 9985 */ +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 /* 9986 */ +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* 9987 */ +#define GL_TEXTURE_MAG_FILTER 0x2800 /* 10240 */ +#define GL_TEXTURE_MIN_FILTER 0x2801 /* 10241 */ +#define GL_TEXTURE_WRAP_S 0x2802 /* 10242 */ +#define GL_TEXTURE_WRAP_T 0x2803 /* 10243 */ +#define GL_CLAMP 0x2900 /* 10496 */ +#define GL_REPEAT 0x2901 /* 10497 */ +#define GL_POLYGON_OFFSET_UNITS 0x2a00 /* 10752 */ +#define GL_POLYGON_OFFSET_POINT 0x2a01 /* 10753 */ +#define GL_POLYGON_OFFSET_LINE 0x2a02 /* 10754 */ +#define GL_R3_G3_B2 0x2a10 /* 10768 */ +#define GL_V2F 0x2a20 /* 10784 */ +#define GL_V3F 0x2a21 /* 10785 */ +#define GL_C4UB_V2F 0x2a22 /* 10786 */ +#define GL_C4UB_V3F 0x2a23 /* 10787 */ +#define GL_C3F_V3F 0x2a24 /* 10788 */ +#define GL_N3F_V3F 0x2a25 /* 10789 */ +#define GL_C4F_N3F_V3F 0x2a26 /* 10790 */ +#define GL_T2F_V3F 0x2a27 /* 10791 */ +#define GL_T4F_V4F 0x2a28 /* 10792 */ +#define GL_T2F_C4UB_V3F 0x2a29 /* 10793 */ +#define GL_T2F_C3F_V3F 0x2a2a /* 10794 */ +#define GL_T2F_N3F_V3F 0x2a2b /* 10795 */ +#define GL_T2F_C4F_N3F_V3F 0x2a2c /* 10796 */ +#define GL_T4F_C4F_N3F_V4F 0x2a2d /* 10797 */ +#define GL_LINE_STRIP 0x3 +#define GL_SRC_COLOR 0x300 /* 768 */ +#define GL_CLIP_PLANE0 0x3000 /* 12288 */ +#define GL_CLIP_PLANE1 0x3001 /* 12289 */ +#define GL_CLIP_PLANE2 0x3002 /* 12290 */ +#define GL_CLIP_PLANE3 0x3003 /* 12291 */ +#define GL_CLIP_PLANE4 0x3004 /* 12292 */ +#define GL_CLIP_PLANE5 0x3005 /* 12293 */ +#define GL_CLIP_PLANE6 0x3006 /* 12294 */ +#define GL_CLIP_PLANE7 0x3007 /* 12295 */ +#define GL_ONE_MINUS_SRC_COLOR 0x301 /* 769 */ +#define GL_SRC_ALPHA 0x302 /* 770 */ +#define GL_ONE_MINUS_SRC_ALPHA 0x303 /* 771 */ +#define GL_DST_ALPHA 0x304 /* 772 */ +#define GL_ONE_MINUS_DST_ALPHA 0x305 /* 773 */ +#define GL_DST_COLOR 0x306 /* 774 */ +#define GL_ONE_MINUS_DST_COLOR 0x307 /* 775 */ +#define GL_SRC_ALPHA_SATURATE 0x308 /* 776 */ +#define GL_LINE_BIT 0x4 +#define GL_TRIANGLES 0x4 +#define GL_LIGHTING_BIT 0x40 /* 64 */ +#define GL_FRONT_LEFT 0x400 /* 1024 */ +#define GL_STENCIL_BUFFER_BIT 0x400 /* 1024 */ +#define GL_COLOR_BUFFER_BIT 0x4000 /* 16384 */ +#define GL_LIGHT0 0x4000 /* 16384 */ +#define GL_TEXTURE_BIT 0x40000 /* 262144 */ +#define GL_LIGHT1 0x4001 /* 16385 */ +#define GL_LIGHT2 0x4002 /* 16386 */ +#define GL_LIGHT3 0x4003 /* 16387 */ +#define GL_LIGHT4 0x4004 /* 16388 */ +#define GL_LIGHT5 0x4005 /* 16389 */ +#define GL_LIGHT6 0x4006 /* 16390 */ +#define GL_LIGHT7 0x4007 /* 16391 */ +#define GL_FRONT_RIGHT 0x401 /* 1025 */ +#define GL_BACK_LEFT 0x402 /* 1026 */ +#define GL_BACK_RIGHT 0x403 /* 1027 */ +#define GL_FRONT 0x404 /* 1028 */ +#define GL_BACK 0x405 /* 1029 */ +#define GL_LEFT 0x406 /* 1030 */ +#define GL_RIGHT 0x407 /* 1031 */ +#define GL_FRONT_AND_BACK 0x408 /* 1032 */ +#define GL_AUX0 0x409 /* 1033 */ +#define GL_AUX1 0x40a /* 1034 */ +#define GL_AUX2 0x40b /* 1035 */ +#define GL_AUX3 0x40c /* 1036 */ +#define GL_TRIANGLE_STRIP 0x5 +#define GL_INVALID_ENUM 0x500 /* 1280 */ +#define GL_INVALID_VALUE 0x501 /* 1281 */ +#define GL_INVALID_OPERATION 0x502 /* 1282 */ +#define GL_STACK_OVERFLOW 0x503 /* 1283 */ +#define GL_STACK_UNDERFLOW 0x504 /* 1284 */ +#define GL_OUT_OF_MEMORY 0x505 /* 1285 */ +#define GL_TRIANGLE_FAN 0x6 +#define GL_2D 0x600 /* 1536 */ +#define GL_3D 0x601 /* 1537 */ +#define GL_3D_COLOR 0x602 /* 1538 */ +#define GL_3D_COLOR_TEXTURE 0x603 /* 1539 */ +#define GL_4D_COLOR_TEXTURE 0x604 /* 1540 */ +#define GL_QUADS 0x7 +#define GL_PASS_THROUGH_TOKEN 0x700 /* 1792 */ +#define GL_POINT_TOKEN 0x701 /* 1793 */ +#define GL_LINE_TOKEN 0x702 /* 1794 */ +#define GL_POLYGON_TOKEN 0x703 /* 1795 */ +#define GL_BITMAP_TOKEN 0x704 /* 1796 */ +#define GL_DRAW_PIXEL_TOKEN 0x705 /* 1797 */ +#define GL_COPY_PIXEL_TOKEN 0x706 /* 1798 */ +#define GL_LINE_RESET_TOKEN 0x707 /* 1799 */ +#define GL_POLYGON_BIT 0x8 +#define GL_QUAD_STRIP 0x8 +#define GL_FOG_BIT 0x80 /* 128 */ +#define GL_EXP 0x800 /* 2048 */ +#define GL_VIEWPORT_BIT 0x800 /* 2048 */ +#define GL_HINT_BIT 0x8000 /* 32768 */ +#define GL_SCISSOR_BIT 0x80000 /* 524288 */ +#define GL_EXP2 0x801 /* 2049 */ +#define GL_POLYGON_OFFSET_FILL 0x8037 /* 32823 */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 /* 32824 */ +#define GL_ALPHA4 0x803b /* 32827 */ +#define GL_ALPHA8 0x803c /* 32828 */ +#define GL_ALPHA12 0x803d /* 32829 */ +#define GL_ALPHA16 0x803e /* 32830 */ +#define GL_LUMINANCE4 0x803f /* 32831 */ +#define GL_LUMINANCE8 0x8040 /* 32832 */ +#define GL_LUMINANCE12 0x8041 /* 32833 */ +#define GL_LUMINANCE16 0x8042 /* 32834 */ +#define GL_LUMINANCE4_ALPHA4 0x8043 /* 32835 */ +#define GL_LUMINANCE6_ALPHA2 0x8044 /* 32836 */ +#define GL_LUMINANCE8_ALPHA8 0x8045 /* 32837 */ +#define GL_LUMINANCE12_ALPHA4 0x8046 /* 32838 */ +#define GL_LUMINANCE12_ALPHA12 0x8047 /* 32839 */ +#define GL_LUMINANCE16_ALPHA16 0x8048 /* 32840 */ +#define GL_INTENSITY 0x8049 /* 32841 */ +#define GL_INTENSITY4 0x804a /* 32842 */ +#define GL_INTENSITY8 0x804b /* 32843 */ +#define GL_INTENSITY12 0x804c /* 32844 */ +#define GL_INTENSITY16 0x804d /* 32845 */ +#define GL_RGB4 0x804f /* 32847 */ +#define GL_RGB5 0x8050 /* 32848 */ +#define GL_RGB8 0x8051 /* 32849 */ +#define GL_RGB10 0x8052 /* 32850 */ +#define GL_RGB12 0x8053 /* 32851 */ +#define GL_RGB16 0x8054 /* 32852 */ +#define GL_RGBA2 0x8055 /* 32853 */ +#define GL_RGBA4 0x8056 /* 32854 */ +#define GL_RGB5_A1 0x8057 /* 32855 */ +#define GL_RGBA8 0x8058 /* 32856 */ +#define GL_RGB10_A2 0x8059 /* 32857 */ +#define GL_RGBA12 0x805a /* 32858 */ +#define GL_RGBA16 0x805b /* 32859 */ +#define GL_TEXTURE_RED_SIZE 0x805c /* 32860 */ +#define GL_TEXTURE_GREEN_SIZE 0x805d /* 32861 */ +#define GL_TEXTURE_BLUE_SIZE 0x805e /* 32862 */ +#define GL_TEXTURE_ALPHA_SIZE 0x805f /* 32863 */ +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 /* 32864 */ +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 /* 32865 */ +#define GL_PROXY_TEXTURE_1D 0x8063 /* 32867 */ +#define GL_PROXY_TEXTURE_2D 0x8064 /* 32868 */ +#define GL_TEXTURE_PRIORITY 0x8066 /* 32870 */ +#define GL_TEXTURE_RESIDENT 0x8067 /* 32871 */ +#define GL_TEXTURE_BINDING_1D 0x8068 /* 32872 */ +#define GL_TEXTURE_BINDING_2D 0x8069 /* 32873 */ +#define GL_VERTEX_ARRAY 0x8074 /* 32884 */ +#define GL_NORMAL_ARRAY 0x8075 /* 32885 */ +#define GL_COLOR_ARRAY 0x8076 /* 32886 */ +#define GL_INDEX_ARRAY 0x8077 /* 32887 */ +#define GL_TEXTURE_COORD_ARRAY 0x8078 /* 32888 */ +#define GL_EDGE_FLAG_ARRAY 0x8079 /* 32889 */ +#define GL_VERTEX_ARRAY_SIZE 0x807a /* 32890 */ +#define GL_VERTEX_ARRAY_TYPE 0x807b /* 32891 */ +#define GL_VERTEX_ARRAY_STRIDE 0x807c /* 32892 */ +#define GL_NORMAL_ARRAY_TYPE 0x807e /* 32894 */ +#define GL_NORMAL_ARRAY_STRIDE 0x807f /* 32895 */ +#define GL_COLOR_ARRAY_SIZE 0x8081 /* 32897 */ +#define GL_COLOR_ARRAY_TYPE 0x8082 /* 32898 */ +#define GL_COLOR_ARRAY_STRIDE 0x8083 /* 32899 */ +#define GL_INDEX_ARRAY_TYPE 0x8085 /* 32901 */ +#define GL_INDEX_ARRAY_STRIDE 0x8086 /* 32902 */ +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 /* 32904 */ +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 /* 32905 */ +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808a /* 32906 */ +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808c /* 32908 */ +#define GL_VERTEX_ARRAY_POINTER 0x808e /* 32910 */ +#define GL_NORMAL_ARRAY_POINTER 0x808f /* 32911 */ +#define GL_COLOR_ARRAY_POINTER 0x8090 /* 32912 */ +#define GL_INDEX_ARRAY_POINTER 0x8091 /* 32913 */ +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 /* 32914 */ +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 /* 32915 */ +#define GL_POLYGON 0x9 +#define GL_CW 0x900 /* 2304 */ +#define GL_CCW 0x901 /* 2305 */ +#define GL_COEFF 0xa00 /* 2560 */ +#define GL_ORDER 0xa01 /* 2561 */ +#define GL_DOMAIN 0xa02 /* 2562 */ +#define GL_CURRENT_COLOR 0xb00 /* 2816 */ +#define GL_CURRENT_INDEX 0xb01 /* 2817 */ +#define GL_CURRENT_NORMAL 0xb02 /* 2818 */ +#define GL_CURRENT_TEXTURE_COORDS 0xb03 /* 2819 */ +#define GL_CURRENT_RASTER_COLOR 0xb04 /* 2820 */ +#define GL_CURRENT_RASTER_INDEX 0xb05 /* 2821 */ +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0xb06 /* 2822 */ +#define GL_CURRENT_RASTER_POSITION 0xb07 /* 2823 */ +#define GL_CURRENT_RASTER_POSITION_VALID 0xb08 /* 2824 */ +#define GL_CURRENT_RASTER_DISTANCE 0xb09 /* 2825 */ +#define GL_POINT_SMOOTH 0xb10 /* 2832 */ +#define GL_POINT_SIZE 0xb11 /* 2833 */ +#define GL_POINT_SIZE_RANGE 0xb12 /* 2834 */ +#define GL_POINT_SIZE_GRANULARITY 0xb13 /* 2835 */ +#define GL_LINE_SMOOTH 0xb20 /* 2848 */ +#define GL_LINE_WIDTH 0xb21 /* 2849 */ +#define GL_LINE_WIDTH_RANGE 0xb22 /* 2850 */ +#define GL_LINE_WIDTH_GRANULARITY 0xb23 /* 2851 */ +#define GL_LINE_STIPPLE 0xb24 /* 2852 */ +#define GL_LINE_STIPPLE_PATTERN 0xb25 /* 2853 */ +#define GL_LINE_STIPPLE_REPEAT 0xb26 /* 2854 */ +#define GL_LIST_MODE 0xb30 /* 2864 */ +#define GL_MAX_LIST_NESTING 0xb31 /* 2865 */ +#define GL_LIST_BASE 0xb32 /* 2866 */ +#define GL_LIST_INDEX 0xb33 /* 2867 */ +#define GL_POLYGON_MODE 0xb40 /* 2880 */ +#define GL_POLYGON_SMOOTH 0xb41 /* 2881 */ +#define GL_POLYGON_STIPPLE 0xb42 /* 2882 */ +#define GL_EDGE_FLAG 0xb43 /* 2883 */ +#define GL_CULL_FACE 0xb44 /* 2884 */ +#define GL_CULL_FACE_MODE 0xb45 /* 2885 */ +#define GL_FRONT_FACE 0xb46 /* 2886 */ +#define GL_LIGHTING 0xb50 /* 2896 */ +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0xb51 /* 2897 */ +#define GL_LIGHT_MODEL_TWO_SIDE 0xb52 /* 2898 */ +#define GL_LIGHT_MODEL_AMBIENT 0xb53 /* 2899 */ +#define GL_SHADE_MODEL 0xb54 /* 2900 */ +#define GL_COLOR_MATERIAL_FACE 0xb55 /* 2901 */ +#define GL_COLOR_MATERIAL_PARAMETER 0xb56 /* 2902 */ +#define GL_COLOR_MATERIAL 0xb57 /* 2903 */ +#define GL_FOG 0xb60 /* 2912 */ +#define GL_FOG_INDEX 0xb61 /* 2913 */ +#define GL_FOG_DENSITY 0xb62 /* 2914 */ +#define GL_FOG_START 0xb63 /* 2915 */ +#define GL_FOG_END 0xb64 /* 2916 */ +#define GL_FOG_MODE 0xb65 /* 2917 */ +#define GL_FOG_COLOR 0xb66 /* 2918 */ +#define GL_DEPTH_RANGE 0xb70 /* 2928 */ +#define GL_DEPTH_TEST 0xb71 /* 2929 */ +#define GL_DEPTH_WRITEMASK 0xb72 /* 2930 */ +#define GL_DEPTH_CLEAR_VALUE 0xb73 /* 2931 */ +#define GL_DEPTH_FUNC 0xb74 /* 2932 */ +#define GL_ACCUM_CLEAR_VALUE 0xb80 /* 2944 */ +#define GL_STENCIL_TEST 0xb90 /* 2960 */ +#define GL_STENCIL_CLEAR_VALUE 0xb91 /* 2961 */ +#define GL_STENCIL_FUNC 0xb92 /* 2962 */ +#define GL_STENCIL_VALUE_MASK 0xb93 /* 2963 */ +#define GL_STENCIL_FAIL 0xb94 /* 2964 */ +#define GL_STENCIL_PASS_DEPTH_FAIL 0xb95 /* 2965 */ +#define GL_STENCIL_PASS_DEPTH_PASS 0xb96 /* 2966 */ +#define GL_STENCIL_REF 0xb97 /* 2967 */ +#define GL_STENCIL_WRITEMASK 0xb98 /* 2968 */ +#define GL_MATRIX_MODE 0xba0 /* 2976 */ +#define GL_NORMALIZE 0xba1 /* 2977 */ +#define GL_VIEWPORT 0xba2 /* 2978 */ +#define GL_MODELVIEW_STACK_DEPTH 0xba3 /* 2979 */ +#define GL_PROJECTION_STACK_DEPTH 0xba4 /* 2980 */ +#define GL_TEXTURE_STACK_DEPTH 0xba5 /* 2981 */ +#define GL_MODELVIEW_MATRIX 0xba6 /* 2982 */ +#define GL_PROJECTION_MATRIX 0xba7 /* 2983 */ +#define GL_TEXTURE_MATRIX 0xba8 /* 2984 */ +#define GL_ATTRIB_STACK_DEPTH 0xbb0 /* 2992 */ +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0xbb1 /* 2993 */ +#define GL_ALPHA_TEST 0xbc0 /* 3008 */ +#define GL_ALPHA_TEST_FUNC 0xbc1 /* 3009 */ +#define GL_ALPHA_TEST_REF 0xbc2 /* 3010 */ +#define GL_DITHER 0xbd0 /* 3024 */ +#define GL_BLEND_DST 0xbe0 /* 3040 */ +#define GL_BLEND_SRC 0xbe1 /* 3041 */ +#define GL_BLEND 0xbe2 /* 3042 */ +#define GL_LOGIC_OP_MODE 0xbf0 /* 3056 */ +#define GL_INDEX_LOGIC_OP 0xbf1 /* 3057 */ +#define GL_COLOR_LOGIC_OP 0xbf2 /* 3058 */ +#define GL_AUX_BUFFERS 0xc00 /* 3072 */ +#define GL_DRAW_BUFFER 0xc01 /* 3073 */ +#define GL_READ_BUFFER 0xc02 /* 3074 */ +#define GL_SCISSOR_BOX 0xc10 /* 3088 */ +#define GL_SCISSOR_TEST 0xc11 /* 3089 */ +#define GL_INDEX_CLEAR_VALUE 0xc20 /* 3104 */ +#define GL_INDEX_WRITEMASK 0xc21 /* 3105 */ +#define GL_COLOR_CLEAR_VALUE 0xc22 /* 3106 */ +#define GL_COLOR_WRITEMASK 0xc23 /* 3107 */ +#define GL_INDEX_MODE 0xc30 /* 3120 */ +#define GL_RGBA_MODE 0xc31 /* 3121 */ +#define GL_DOUBLEBUFFER 0xc32 /* 3122 */ +#define GL_STEREO 0xc33 /* 3123 */ +#define GL_RENDER_MODE 0xc40 /* 3136 */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0xc50 /* 3152 */ +#define GL_POINT_SMOOTH_HINT 0xc51 /* 3153 */ +#define GL_LINE_SMOOTH_HINT 0xc52 /* 3154 */ +#define GL_POLYGON_SMOOTH_HINT 0xc53 /* 3155 */ +#define GL_FOG_HINT 0xc54 /* 3156 */ +#define GL_TEXTURE_GEN_S 0xc60 /* 3168 */ +#define GL_TEXTURE_GEN_T 0xc61 /* 3169 */ +#define GL_TEXTURE_GEN_R 0xc62 /* 3170 */ +#define GL_TEXTURE_GEN_Q 0xc63 /* 3171 */ +#define GL_PIXEL_MAP_I_TO_I 0xc70 /* 3184 */ +#define GL_PIXEL_MAP_S_TO_S 0xc71 /* 3185 */ +#define GL_PIXEL_MAP_I_TO_R 0xc72 /* 3186 */ +#define GL_PIXEL_MAP_I_TO_G 0xc73 /* 3187 */ +#define GL_PIXEL_MAP_I_TO_B 0xc74 /* 3188 */ +#define GL_PIXEL_MAP_I_TO_A 0xc75 /* 3189 */ +#define GL_PIXEL_MAP_R_TO_R 0xc76 /* 3190 */ +#define GL_PIXEL_MAP_G_TO_G 0xc77 /* 3191 */ +#define GL_PIXEL_MAP_B_TO_B 0xc78 /* 3192 */ +#define GL_PIXEL_MAP_A_TO_A 0xc79 /* 3193 */ +#define GL_PIXEL_MAP_I_TO_I_SIZE 0xcb0 /* 3248 */ +#define GL_PIXEL_MAP_S_TO_S_SIZE 0xcb1 /* 3249 */ +#define GL_PIXEL_MAP_I_TO_R_SIZE 0xcb2 /* 3250 */ +#define GL_PIXEL_MAP_I_TO_G_SIZE 0xcb3 /* 3251 */ +#define GL_PIXEL_MAP_I_TO_B_SIZE 0xcb4 /* 3252 */ +#define GL_PIXEL_MAP_I_TO_A_SIZE 0xcb5 /* 3253 */ +#define GL_PIXEL_MAP_R_TO_R_SIZE 0xcb6 /* 3254 */ +#define GL_PIXEL_MAP_G_TO_G_SIZE 0xcb7 /* 3255 */ +#define GL_PIXEL_MAP_B_TO_B_SIZE 0xcb8 /* 3256 */ +#define GL_PIXEL_MAP_A_TO_A_SIZE 0xcb9 /* 3257 */ +#define GL_UNPACK_SWAP_BYTES 0xcf0 /* 3312 */ +#define GL_UNPACK_LSB_FIRST 0xcf1 /* 3313 */ +#define GL_UNPACK_ROW_LENGTH 0xcf2 /* 3314 */ +#define GL_UNPACK_SKIP_ROWS 0xcf3 /* 3315 */ +#define GL_UNPACK_SKIP_PIXELS 0xcf4 /* 3316 */ +#define GL_UNPACK_ALIGNMENT 0xcf5 /* 3317 */ +#define GL_PACK_SWAP_BYTES 0xd00 /* 3328 */ +#define GL_PACK_LSB_FIRST 0xd01 /* 3329 */ +#define GL_PACK_ROW_LENGTH 0xd02 /* 3330 */ +#define GL_PACK_SKIP_ROWS 0xd03 /* 3331 */ +#define GL_PACK_SKIP_PIXELS 0xd04 /* 3332 */ +#define GL_PACK_ALIGNMENT 0xd05 /* 3333 */ +#define GL_MAP_COLOR 0xd10 /* 3344 */ +#define GL_MAP_STENCIL 0xd11 /* 3345 */ +#define GL_INDEX_SHIFT 0xd12 /* 3346 */ +#define GL_INDEX_OFFSET 0xd13 /* 3347 */ +#define GL_RED_SCALE 0xd14 /* 3348 */ +#define GL_RED_BIAS 0xd15 /* 3349 */ +#define GL_ZOOM_X 0xd16 /* 3350 */ +#define GL_ZOOM_Y 0xd17 /* 3351 */ +#define GL_GREEN_SCALE 0xd18 /* 3352 */ +#define GL_GREEN_BIAS 0xd19 /* 3353 */ +#define GL_BLUE_SCALE 0xd1a /* 3354 */ +#define GL_BLUE_BIAS 0xd1b /* 3355 */ +#define GL_ALPHA_SCALE 0xd1c /* 3356 */ +#define GL_ALPHA_BIAS 0xd1d /* 3357 */ +#define GL_DEPTH_SCALE 0xd1e /* 3358 */ +#define GL_DEPTH_BIAS 0xd1f /* 3359 */ +#define GL_MAX_EVAL_ORDER 0xd30 /* 3376 */ +#define GL_MAX_LIGHTS 0xd31 /* 3377 */ +#define GL_MAX_CLIP_PLANES 0xd32 /* 3378 */ +#define GL_MAX_TEXTURE_SIZE 0xd33 /* 3379 */ +#define GL_MAX_PIXEL_MAP_TABLE 0xd34 /* 3380 */ +#define GL_MAX_ATTRIB_STACK_DEPTH 0xd35 /* 3381 */ +#define GL_MAX_MODELVIEW_STACK_DEPTH 0xd36 /* 3382 */ +#define GL_MAX_NAME_STACK_DEPTH 0xd37 /* 3383 */ +#define GL_MAX_PROJECTION_STACK_DEPTH 0xd38 /* 3384 */ +#define GL_MAX_TEXTURE_STACK_DEPTH 0xd39 /* 3385 */ +#define GL_MAX_VIEWPORT_DIMS 0xd3a /* 3386 */ +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0xd3b /* 3387 */ +#define GL_SUBPIXEL_BITS 0xd50 /* 3408 */ +#define GL_INDEX_BITS 0xd51 /* 3409 */ +#define GL_RED_BITS 0xd52 /* 3410 */ +#define GL_GREEN_BITS 0xd53 /* 3411 */ +#define GL_BLUE_BITS 0xd54 /* 3412 */ +#define GL_ALPHA_BITS 0xd55 /* 3413 */ +#define GL_DEPTH_BITS 0xd56 /* 3414 */ +#define GL_STENCIL_BITS 0xd57 /* 3415 */ +#define GL_ACCUM_RED_BITS 0xd58 /* 3416 */ +#define GL_ACCUM_GREEN_BITS 0xd59 /* 3417 */ +#define GL_ACCUM_BLUE_BITS 0xd5a /* 3418 */ +#define GL_ACCUM_ALPHA_BITS 0xd5b /* 3419 */ +#define GL_NAME_STACK_DEPTH 0xd70 /* 3440 */ +#define GL_AUTO_NORMAL 0xd80 /* 3456 */ +#define GL_MAP1_COLOR_4 0xd90 /* 3472 */ +#define GL_MAP1_INDEX 0xd91 /* 3473 */ +#define GL_MAP1_NORMAL 0xd92 /* 3474 */ +#define GL_MAP1_TEXTURE_COORD_1 0xd93 /* 3475 */ +#define GL_MAP1_TEXTURE_COORD_2 0xd94 /* 3476 */ +#define GL_MAP1_TEXTURE_COORD_3 0xd95 /* 3477 */ +#define GL_MAP1_TEXTURE_COORD_4 0xd96 /* 3478 */ +#define GL_MAP1_VERTEX_3 0xd97 /* 3479 */ +#define GL_MAP1_VERTEX_4 0xd98 /* 3480 */ +#define GL_MAP2_COLOR_4 0xdb0 /* 3504 */ +#define GL_MAP2_INDEX 0xdb1 /* 3505 */ +#define GL_MAP2_NORMAL 0xdb2 /* 3506 */ +#define GL_MAP2_TEXTURE_COORD_1 0xdb3 /* 3507 */ +#define GL_MAP2_TEXTURE_COORD_2 0xdb4 /* 3508 */ +#define GL_MAP2_TEXTURE_COORD_3 0xdb5 /* 3509 */ +#define GL_MAP2_TEXTURE_COORD_4 0xdb6 /* 3510 */ +#define GL_MAP2_VERTEX_3 0xdb7 /* 3511 */ +#define GL_MAP2_VERTEX_4 0xdb8 /* 3512 */ +#define GL_MAP1_GRID_DOMAIN 0xdd0 /* 3536 */ +#define GL_MAP1_GRID_SEGMENTS 0xdd1 /* 3537 */ +#define GL_MAP2_GRID_DOMAIN 0xdd2 /* 3538 */ +#define GL_MAP2_GRID_SEGMENTS 0xdd3 /* 3539 */ +#define GL_TEXTURE_1D 0xde0 /* 3552 */ +#define GL_TEXTURE_2D 0xde1 /* 3553 */ +#define GL_FEEDBACK_BUFFER_POINTER 0xdf0 /* 3568 */ +#define GL_FEEDBACK_BUFFER_SIZE 0xdf1 /* 3569 */ +#define GL_FEEDBACK_BUFFER_TYPE 0xdf2 /* 3570 */ +#define GL_SELECTION_BUFFER_POINTER 0xdf3 /* 3571 */ +#define GL_SELECTION_BUFFER_SIZE 0xdf4 /* 3572 */ +#define GL_ALL_ATTRIB_BITS 0xfffff /* 1048575 */ +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* 4294967295 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_1 +typedef GLboolean (REGAL_CALL *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef GLboolean (REGAL_CALL *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (REGAL_CALL *PFNGLARRAYELEMENTPROC)(GLint index); +typedef void (REGAL_CALL *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (REGAL_CALL *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +typedef void (REGAL_CALL *PFNGLDISABLECLIENTSTATEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (REGAL_CALL *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLENABLECLIENTSTATEPROC)(GLenum cap); +typedef void (REGAL_CALL *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +typedef void (REGAL_CALL *PFNGLGETPOINTERVPROC)(GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (REGAL_CALL *PFNGLINDEXUBVPROC)(const GLubyte *c); +typedef void (REGAL_CALL *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (REGAL_CALL *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (REGAL_CALL *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +typedef void (REGAL_CALL *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (REGAL_CALL *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_1 +#define glAreTexturesResident rglAreTexturesResident +#define glArrayElement rglArrayElement +#define glBindTexture rglBindTexture +#define glColorPointer rglColorPointer +#define glCopyTexImage1D rglCopyTexImage1D +#define glCopyTexImage2D rglCopyTexImage2D +#define glCopyTexSubImage1D rglCopyTexSubImage1D +#define glCopyTexSubImage2D rglCopyTexSubImage2D +#define glDeleteTextures rglDeleteTextures +#define glDisableClientState rglDisableClientState +#define glDrawArrays rglDrawArrays +#define glDrawElements rglDrawElements +#define glEdgeFlagPointer rglEdgeFlagPointer +#define glEnableClientState rglEnableClientState +#define glGenTextures rglGenTextures +#define glGetPointerv rglGetPointerv +#define glIndexPointer rglIndexPointer +#define glIndexub rglIndexub +#define glIndexubv rglIndexubv +#define glInterleavedArrays rglInterleavedArrays +#define glIsTexture rglIsTexture +#define glNormalPointer rglNormalPointer +#define glPolygonOffset rglPolygonOffset +#define glPopClientAttrib rglPopClientAttrib +#define glPrioritizeTextures rglPrioritizeTextures +#define glPushClientAttrib rglPushClientAttrib +#define glTexCoordPointer rglTexCoordPointer +#define glTexSubImage1D rglTexSubImage1D +#define glTexSubImage2D rglTexSubImage2D +#define glVertexPointer rglVertexPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_1 +REGAL_DECL GLboolean REGAL_CALL glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL glIsTexture(GLuint texture); +REGAL_DECL void REGAL_CALL glArrayElement(GLint index); +REGAL_DECL void REGAL_CALL glBindTexture(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDeleteTextures(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL glDisableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL glDrawArrays(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glEnableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL glGenTextures(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL glGetPointerv(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glIndexub(GLubyte c); +REGAL_DECL void REGAL_CALL glIndexubv(const GLubyte *c); +REGAL_DECL void REGAL_CALL glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glPolygonOffset(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL glPopClientAttrib(void); +REGAL_DECL void REGAL_CALL glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +REGAL_DECL void REGAL_CALL glPushClientAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_1 +REGAL_DECL GLboolean REGAL_CALL plugin_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsTexture(GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glArrayElement(GLint index); +REGAL_DECL void REGAL_CALL plugin_glBindTexture(GLenum target, GLuint texture); +REGAL_DECL void REGAL_CALL plugin_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDeleteTextures(GLsizei n, const GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glDisableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glDrawArrays(GLenum mode, GLint first, GLsizei count); +REGAL_DECL void REGAL_CALL plugin_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL plugin_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glEnableClientState(GLenum cap); +REGAL_DECL void REGAL_CALL plugin_glGenTextures(GLsizei n, GLuint *textures); +REGAL_DECL void REGAL_CALL plugin_glGetPointerv(GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glIndexub(GLubyte c); +REGAL_DECL void REGAL_CALL plugin_glIndexubv(const GLubyte *c); +REGAL_DECL void REGAL_CALL plugin_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glPolygonOffset(GLfloat factor, GLfloat units); +REGAL_DECL void REGAL_CALL plugin_glPopClientAttrib(void); +REGAL_DECL void REGAL_CALL plugin_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +REGAL_DECL void REGAL_CALL plugin_glPushClientAttrib(GLbitfield mask); +REGAL_DECL void REGAL_CALL plugin_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_1_2 + **/ + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_2) +#define REGAL_NO_ENUM_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_2) +#define REGAL_NO_PLUGIN_GL_VERSION_1_2 +#endif + +#if (defined(GL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_2) +#define REGAL_NO_DECLARATION_GL_VERSION_1_2 +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 /* 32818 */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 /* 32819 */ +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 /* 32820 */ +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 /* 32821 */ +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 /* 32822 */ +#define GL_RESCALE_NORMAL 0x803a /* 32826 */ +#define GL_TEXTURE_BINDING_3D 0x806a /* 32874 */ +#define GL_PACK_SKIP_IMAGES 0x806b /* 32875 */ +#define GL_PACK_IMAGE_HEIGHT 0x806c /* 32876 */ +#define GL_UNPACK_SKIP_IMAGES 0x806d /* 32877 */ +#define GL_UNPACK_IMAGE_HEIGHT 0x806e /* 32878 */ +#define GL_TEXTURE_3D 0x806f /* 32879 */ +#define GL_PROXY_TEXTURE_3D 0x8070 /* 32880 */ +#define GL_TEXTURE_DEPTH 0x8071 /* 32881 */ +#define GL_TEXTURE_WRAP_R 0x8072 /* 32882 */ +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 /* 32883 */ +#define GL_BGR 0x80e0 /* 32992 */ +#define GL_BGRA 0x80e1 /* 32993 */ +#define GL_MAX_ELEMENTS_VERTICES 0x80e8 /* 33000 */ +#define GL_MAX_ELEMENTS_INDICES 0x80e9 /* 33001 */ +#define GL_CLAMP_TO_EDGE 0x812f /* 33071 */ +#define GL_TEXTURE_MIN_LOD 0x813a /* 33082 */ +#define GL_TEXTURE_MAX_LOD 0x813b /* 33083 */ +#define GL_TEXTURE_BASE_LEVEL 0x813c /* 33084 */ +#define GL_TEXTURE_MAX_LEVEL 0x813d /* 33085 */ +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81f8 /* 33272 */ +#define GL_SINGLE_COLOR 0x81f9 /* 33273 */ +#define GL_SEPARATE_SPECULAR_COLOR 0x81fa /* 33274 */ +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 /* 33634 */ +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* 33635 */ +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 /* 33636 */ +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 /* 33637 */ +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 /* 33638 */ +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 /* 33639 */ +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 /* 33640 */ +#define GL_ALIASED_POINT_SIZE_RANGE 0x846d /* 33901 */ +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846e /* 33902 */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0xb12 /* 2834 */ +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0xb13 /* 2835 */ +#define GL_SMOOTH_LINE_WIDTH_RANGE 0xb22 /* 2850 */ +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0xb23 /* 2851 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_2 +typedef void (REGAL_CALL *PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (REGAL_CALL *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (REGAL_CALL *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (REGAL_CALL *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (REGAL_CALL *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_2 +#define glBlendColor rglBlendColor +#define glBlendEquation rglBlendEquation +#define glCopyTexSubImage3D rglCopyTexSubImage3D +#define glDrawRangeElements rglDrawRangeElements +#define glTexImage3D rglTexImage3D +#define glTexSubImage3D rglTexSubImage3D +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_2 +REGAL_DECL void REGAL_CALL glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL glBlendEquation(GLenum mode); +REGAL_DECL void REGAL_CALL glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_2 +REGAL_DECL void REGAL_CALL plugin_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquation(GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +REGAL_DECL void REGAL_CALL plugin_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +REGAL_DECL void REGAL_CALL plugin_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +REGAL_DECL void REGAL_CALL plugin_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +/** + ** GL_VERSION_1_3 + **/ + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_3) +#define REGAL_NO_ENUM_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_3) +#define REGAL_NO_PLUGIN_GL_VERSION_1_3 +#endif + +#if (defined(GL_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_3) +#define REGAL_NO_DECLARATION_GL_VERSION_1_3 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_3 +#define GL_MULTISAMPLE_BIT 0x20000000 /* 536870912 */ +#define GL_MULTISAMPLE 0x809d /* 32925 */ +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809e /* 32926 */ +#define GL_SAMPLE_ALPHA_TO_ONE 0x809f /* 32927 */ +#define GL_SAMPLE_COVERAGE 0x80a0 /* 32928 */ +#define GL_SAMPLE_BUFFERS 0x80a8 /* 32936 */ +#define GL_SAMPLES 0x80a9 /* 32937 */ +#define GL_SAMPLE_COVERAGE_VALUE 0x80aa /* 32938 */ +#define GL_SAMPLE_COVERAGE_INVERT 0x80ab /* 32939 */ +#define GL_CLAMP_TO_BORDER 0x812d /* 33069 */ +#define GL_TEXTURE0 0x84c0 /* 33984 */ +#define GL_TEXTURE1 0x84c1 /* 33985 */ +#define GL_TEXTURE2 0x84c2 /* 33986 */ +#define GL_TEXTURE3 0x84c3 /* 33987 */ +#define GL_TEXTURE4 0x84c4 /* 33988 */ +#define GL_TEXTURE5 0x84c5 /* 33989 */ +#define GL_TEXTURE6 0x84c6 /* 33990 */ +#define GL_TEXTURE7 0x84c7 /* 33991 */ +#define GL_TEXTURE8 0x84c8 /* 33992 */ +#define GL_TEXTURE9 0x84c9 /* 33993 */ +#define GL_TEXTURE10 0x84ca /* 33994 */ +#define GL_TEXTURE11 0x84cb /* 33995 */ +#define GL_TEXTURE12 0x84cc /* 33996 */ +#define GL_TEXTURE13 0x84cd /* 33997 */ +#define GL_TEXTURE14 0x84ce /* 33998 */ +#define GL_TEXTURE15 0x84cf /* 33999 */ +#define GL_TEXTURE16 0x84d0 /* 34000 */ +#define GL_TEXTURE17 0x84d1 /* 34001 */ +#define GL_TEXTURE18 0x84d2 /* 34002 */ +#define GL_TEXTURE19 0x84d3 /* 34003 */ +#define GL_TEXTURE20 0x84d4 /* 34004 */ +#define GL_TEXTURE21 0x84d5 /* 34005 */ +#define GL_TEXTURE22 0x84d6 /* 34006 */ +#define GL_TEXTURE23 0x84d7 /* 34007 */ +#define GL_TEXTURE24 0x84d8 /* 34008 */ +#define GL_TEXTURE25 0x84d9 /* 34009 */ +#define GL_TEXTURE26 0x84da /* 34010 */ +#define GL_TEXTURE27 0x84db /* 34011 */ +#define GL_TEXTURE28 0x84dc /* 34012 */ +#define GL_TEXTURE29 0x84dd /* 34013 */ +#define GL_TEXTURE30 0x84de /* 34014 */ +#define GL_TEXTURE31 0x84df /* 34015 */ +#define GL_ACTIVE_TEXTURE 0x84e0 /* 34016 */ +#define GL_CLIENT_ACTIVE_TEXTURE 0x84e1 /* 34017 */ +#define GL_MAX_TEXTURE_UNITS 0x84e2 /* 34018 */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84e3 /* 34019 */ +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84e4 /* 34020 */ +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84e5 /* 34021 */ +#define GL_TRANSPOSE_COLOR_MATRIX 0x84e6 /* 34022 */ +#define GL_SUBTRACT 0x84e7 /* 34023 */ +#define GL_COMPRESSED_ALPHA 0x84e9 /* 34025 */ +#define GL_COMPRESSED_LUMINANCE 0x84ea /* 34026 */ +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84eb /* 34027 */ +#define GL_COMPRESSED_INTENSITY 0x84ec /* 34028 */ +#define GL_COMPRESSED_RGB 0x84ed /* 34029 */ +#define GL_COMPRESSED_RGBA 0x84ee /* 34030 */ +#define GL_TEXTURE_COMPRESSION_HINT 0x84ef /* 34031 */ +#define GL_NORMAL_MAP 0x8511 /* 34065 */ +#define GL_REFLECTION_MAP 0x8512 /* 34066 */ +#define GL_TEXTURE_CUBE_MAP 0x8513 /* 34067 */ +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 /* 34068 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 /* 34069 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 /* 34070 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 /* 34071 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 /* 34072 */ +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 /* 34073 */ +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851a /* 34074 */ +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851b /* 34075 */ +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851c /* 34076 */ +#define GL_COMBINE 0x8570 /* 34160 */ +#define GL_COMBINE_RGB 0x8571 /* 34161 */ +#define GL_COMBINE_ALPHA 0x8572 /* 34162 */ +#define GL_RGB_SCALE 0x8573 /* 34163 */ +#define GL_ADD_SIGNED 0x8574 /* 34164 */ +#define GL_INTERPOLATE 0x8575 /* 34165 */ +#define GL_CONSTANT 0x8576 /* 34166 */ +#define GL_PRIMARY_COLOR 0x8577 /* 34167 */ +#define GL_PREVIOUS 0x8578 /* 34168 */ +#define GL_SOURCE0_RGB 0x8580 /* 34176 */ +#define GL_SOURCE1_RGB 0x8581 /* 34177 */ +#define GL_SOURCE2_RGB 0x8582 /* 34178 */ +#define GL_SOURCE0_ALPHA 0x8588 /* 34184 */ +#define GL_SOURCE1_ALPHA 0x8589 /* 34185 */ +#define GL_SOURCE2_ALPHA 0x858a /* 34186 */ +#define GL_OPERAND0_RGB 0x8590 /* 34192 */ +#define GL_OPERAND1_RGB 0x8591 /* 34193 */ +#define GL_OPERAND2_RGB 0x8592 /* 34194 */ +#define GL_OPERAND0_ALPHA 0x8598 /* 34200 */ +#define GL_OPERAND1_ALPHA 0x8599 /* 34201 */ +#define GL_OPERAND2_ALPHA 0x859a /* 34202 */ +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86a0 /* 34464 */ +#define GL_TEXTURE_COMPRESSED 0x86a1 /* 34465 */ +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86a2 /* 34466 */ +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86a3 /* 34467 */ +#define GL_DOT3_RGB 0x86ae /* 34478 */ +#define GL_DOT3_RGBA 0x86af /* 34479 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_3 +typedef void (REGAL_CALL *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (REGAL_CALL *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +typedef void (REGAL_CALL *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +typedef void (REGAL_CALL *PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_3 +#define glActiveTexture rglActiveTexture +#define glClientActiveTexture rglClientActiveTexture +#define glCompressedTexImage1D rglCompressedTexImage1D +#define glCompressedTexImage2D rglCompressedTexImage2D +#define glCompressedTexImage3D rglCompressedTexImage3D +#define glCompressedTexSubImage1D rglCompressedTexSubImage1D +#define glCompressedTexSubImage2D rglCompressedTexSubImage2D +#define glCompressedTexSubImage3D rglCompressedTexSubImage3D +#define glGetCompressedTexImage rglGetCompressedTexImage +#define glLoadTransposeMatrixd rglLoadTransposeMatrixd +#define glLoadTransposeMatrixf rglLoadTransposeMatrixf +#define glMultTransposeMatrixd rglMultTransposeMatrixd +#define glMultTransposeMatrixf rglMultTransposeMatrixf +#define glMultiTexCoord1d rglMultiTexCoord1d +#define glMultiTexCoord1dv rglMultiTexCoord1dv +#define glMultiTexCoord1f rglMultiTexCoord1f +#define glMultiTexCoord1fv rglMultiTexCoord1fv +#define glMultiTexCoord1i rglMultiTexCoord1i +#define glMultiTexCoord1iv rglMultiTexCoord1iv +#define glMultiTexCoord1s rglMultiTexCoord1s +#define glMultiTexCoord1sv rglMultiTexCoord1sv +#define glMultiTexCoord2d rglMultiTexCoord2d +#define glMultiTexCoord2dv rglMultiTexCoord2dv +#define glMultiTexCoord2f rglMultiTexCoord2f +#define glMultiTexCoord2fv rglMultiTexCoord2fv +#define glMultiTexCoord2i rglMultiTexCoord2i +#define glMultiTexCoord2iv rglMultiTexCoord2iv +#define glMultiTexCoord2s rglMultiTexCoord2s +#define glMultiTexCoord2sv rglMultiTexCoord2sv +#define glMultiTexCoord3d rglMultiTexCoord3d +#define glMultiTexCoord3dv rglMultiTexCoord3dv +#define glMultiTexCoord3f rglMultiTexCoord3f +#define glMultiTexCoord3fv rglMultiTexCoord3fv +#define glMultiTexCoord3i rglMultiTexCoord3i +#define glMultiTexCoord3iv rglMultiTexCoord3iv +#define glMultiTexCoord3s rglMultiTexCoord3s +#define glMultiTexCoord3sv rglMultiTexCoord3sv +#define glMultiTexCoord4d rglMultiTexCoord4d +#define glMultiTexCoord4dv rglMultiTexCoord4dv +#define glMultiTexCoord4f rglMultiTexCoord4f +#define glMultiTexCoord4fv rglMultiTexCoord4fv +#define glMultiTexCoord4i rglMultiTexCoord4i +#define glMultiTexCoord4iv rglMultiTexCoord4iv +#define glMultiTexCoord4s rglMultiTexCoord4s +#define glMultiTexCoord4sv rglMultiTexCoord4sv +#define glSampleCoverage rglSampleCoverage +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_3 +REGAL_DECL void REGAL_CALL glActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL glClientActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glLoadTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL glMultTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL glMultiTexCoord1d(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1f(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1i(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord1s(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL glMultiTexCoord1sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2i(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL glMultiTexCoord2sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL glMultiTexCoord3sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL glMultiTexCoord4sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL glSampleCoverage(GLclampf value, GLboolean invert); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_3 +REGAL_DECL void REGAL_CALL plugin_glActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glClientActiveTexture(GLenum texture); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glLoadTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixd(const GLdouble *m); +REGAL_DECL void REGAL_CALL plugin_glMultTransposeMatrixf(const GLfloat *m); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1d(GLenum target, GLdouble s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1f(GLenum target, GLfloat s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1i(GLenum target, GLint s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1s(GLenum target, GLshort s); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord1sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2i(GLenum target, GLint s, GLint t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord2sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord3sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4dv(GLenum target, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4fv(GLenum target, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4iv(GLenum target, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +REGAL_DECL void REGAL_CALL plugin_glMultiTexCoord4sv(GLenum target, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSampleCoverage(GLclampf value, GLboolean invert); +#endif + +/** + ** GL_VERSION_1_4 + **/ + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_4) +#define REGAL_NO_ENUM_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_4) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_4) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_4) +#define REGAL_NO_PLUGIN_GL_VERSION_1_4 +#endif + +#if (defined(GL_VERSION_1_4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_4)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_4) +#define REGAL_NO_DECLARATION_GL_VERSION_1_4 +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80c8 /* 32968 */ +#define GL_BLEND_SRC_RGB 0x80c9 /* 32969 */ +#define GL_BLEND_DST_ALPHA 0x80ca /* 32970 */ +#define GL_BLEND_SRC_ALPHA 0x80cb /* 32971 */ +#define GL_POINT_SIZE_MIN 0x8126 /* 33062 */ +#define GL_POINT_SIZE_MAX 0x8127 /* 33063 */ +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 /* 33064 */ +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 /* 33065 */ +#define GL_GENERATE_MIPMAP 0x8191 /* 33169 */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 /* 33170 */ +#define GL_DEPTH_COMPONENT16 0x81a5 /* 33189 */ +#define GL_DEPTH_COMPONENT24 0x81a6 /* 33190 */ +#define GL_DEPTH_COMPONENT32 0x81a7 /* 33191 */ +#define GL_MIRRORED_REPEAT 0x8370 /* 33648 */ +#define GL_FOG_COORDINATE_SOURCE 0x8450 /* 33872 */ +#define GL_FOG_COORDINATE 0x8451 /* 33873 */ +#define GL_FRAGMENT_DEPTH 0x8452 /* 33874 */ +#define GL_CURRENT_FOG_COORDINATE 0x8453 /* 33875 */ +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 /* 33876 */ +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 /* 33877 */ +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 /* 33878 */ +#define GL_FOG_COORDINATE_ARRAY 0x8457 /* 33879 */ +#define GL_COLOR_SUM 0x8458 /* 33880 */ +#define GL_CURRENT_SECONDARY_COLOR 0x8459 /* 33881 */ +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845a /* 33882 */ +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845b /* 33883 */ +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845c /* 33884 */ +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845d /* 33885 */ +#define GL_SECONDARY_COLOR_ARRAY 0x845e /* 33886 */ +#define GL_MAX_TEXTURE_LOD_BIAS 0x84fd /* 34045 */ +#define GL_TEXTURE_FILTER_CONTROL 0x8500 /* 34048 */ +#define GL_TEXTURE_LOD_BIAS 0x8501 /* 34049 */ +#define GL_INCR_WRAP 0x8507 /* 34055 */ +#define GL_DECR_WRAP 0x8508 /* 34056 */ +#define GL_TEXTURE_DEPTH_SIZE 0x884a /* 34890 */ +#define GL_DEPTH_TEXTURE_MODE 0x884b /* 34891 */ +#define GL_TEXTURE_COMPARE_MODE 0x884c /* 34892 */ +#define GL_TEXTURE_COMPARE_FUNC 0x884d /* 34893 */ +#define GL_COMPARE_R_TO_TEXTURE 0x884e /* 34894 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_4 +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (REGAL_CALL *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +typedef void (REGAL_CALL *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (REGAL_CALL *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +typedef void (REGAL_CALL *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2DVPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2FVPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2IVPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLWINDOWPOS2SVPROC)(const GLshort *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3DVPROC)(const GLdouble *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3FVPROC)(const GLfloat *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3IVPROC)(const GLint *p); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLWINDOWPOS3SVPROC)(const GLshort *p); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_4 +#define glBlendFuncSeparate rglBlendFuncSeparate +#define glFogCoordPointer rglFogCoordPointer +#define glFogCoordd rglFogCoordd +#define glFogCoorddv rglFogCoorddv +#define glFogCoordf rglFogCoordf +#define glFogCoordfv rglFogCoordfv +#define glMultiDrawArrays rglMultiDrawArrays +#define glMultiDrawElements rglMultiDrawElements +#define glPointParameterf rglPointParameterf +#define glPointParameterfv rglPointParameterfv +#define glPointParameteri rglPointParameteri +#define glPointParameteriv rglPointParameteriv +#define glSecondaryColor3b rglSecondaryColor3b +#define glSecondaryColor3bv rglSecondaryColor3bv +#define glSecondaryColor3d rglSecondaryColor3d +#define glSecondaryColor3dv rglSecondaryColor3dv +#define glSecondaryColor3f rglSecondaryColor3f +#define glSecondaryColor3fv rglSecondaryColor3fv +#define glSecondaryColor3i rglSecondaryColor3i +#define glSecondaryColor3iv rglSecondaryColor3iv +#define glSecondaryColor3s rglSecondaryColor3s +#define glSecondaryColor3sv rglSecondaryColor3sv +#define glSecondaryColor3ub rglSecondaryColor3ub +#define glSecondaryColor3ubv rglSecondaryColor3ubv +#define glSecondaryColor3ui rglSecondaryColor3ui +#define glSecondaryColor3uiv rglSecondaryColor3uiv +#define glSecondaryColor3us rglSecondaryColor3us +#define glSecondaryColor3usv rglSecondaryColor3usv +#define glSecondaryColorPointer rglSecondaryColorPointer +#define glWindowPos2d rglWindowPos2d +#define glWindowPos2dv rglWindowPos2dv +#define glWindowPos2f rglWindowPos2f +#define glWindowPos2fv rglWindowPos2fv +#define glWindowPos2i rglWindowPos2i +#define glWindowPos2iv rglWindowPos2iv +#define glWindowPos2s rglWindowPos2s +#define glWindowPos2sv rglWindowPos2sv +#define glWindowPos3d rglWindowPos3d +#define glWindowPos3dv rglWindowPos3dv +#define glWindowPos3f rglWindowPos3f +#define glWindowPos3fv rglWindowPos3fv +#define glWindowPos3i rglWindowPos3i +#define glWindowPos3iv rglWindowPos3iv +#define glWindowPos3s rglWindowPos3s +#define glWindowPos3sv rglWindowPos3sv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_4 +REGAL_DECL void REGAL_CALL glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +REGAL_DECL void REGAL_CALL glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glFogCoordd(GLdouble coord); +REGAL_DECL void REGAL_CALL glFogCoorddv(const GLdouble *coord); +REGAL_DECL void REGAL_CALL glFogCoordf(GLfloat coord); +REGAL_DECL void REGAL_CALL glFogCoordfv(const GLfloat *coord); +REGAL_DECL void REGAL_CALL glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glPointParameterf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL glPointParameterfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL glPointParameteri(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL glPointParameteriv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL glSecondaryColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL glWindowPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glWindowPos2dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glWindowPos2fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL glWindowPos2iv(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glWindowPos2sv(const GLshort *p); +REGAL_DECL void REGAL_CALL glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glWindowPos3dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glWindowPos3fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL glWindowPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glWindowPos3iv(const GLint *p); +REGAL_DECL void REGAL_CALL glWindowPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glWindowPos3sv(const GLshort *p); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_4 +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +REGAL_DECL void REGAL_CALL plugin_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glFogCoordd(GLdouble coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoorddv(const GLdouble *coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordf(GLfloat coord); +REGAL_DECL void REGAL_CALL plugin_glFogCoordfv(const GLfloat *coord); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glPointParameterf(GLenum pname, GLfloat param); +REGAL_DECL void REGAL_CALL plugin_glPointParameterfv(GLenum pname, const GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glPointParameteri(GLenum pname, GLint param); +REGAL_DECL void REGAL_CALL plugin_glPointParameteriv(GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3bv(const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3dv(const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3fv(const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3i(GLint red, GLint green, GLint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3iv(const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3sv(const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ubv(const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3uiv(const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColor3usv(const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2d(GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2f(GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2i(GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2iv(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2s(GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glWindowPos2sv(const GLshort *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3dv(const GLdouble *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3fv(const GLfloat *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3i(GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3iv(const GLint *p); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3s(GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glWindowPos3sv(const GLshort *p); +#endif + +/** + ** GL_VERSION_1_5 + **/ + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_ENUM_GL_VERSION_1_5) +#define REGAL_NO_ENUM_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_1_5) +#define REGAL_NO_TYPEDEF_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_1_5) +#define REGAL_NO_NAMESPACE_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_1_5) +#define REGAL_NO_PLUGIN_GL_VERSION_1_5 +#endif + +#if (defined(GL_VERSION_1_5) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_1_5)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_1_5) +#define REGAL_NO_DECLARATION_GL_VERSION_1_5 +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 /* 34660 */ +#define GL_BUFFER_USAGE 0x8765 /* 34661 */ +#define GL_QUERY_COUNTER_BITS 0x8864 /* 34916 */ +#define GL_CURRENT_QUERY 0x8865 /* 34917 */ +#define GL_QUERY_RESULT 0x8866 /* 34918 */ +#define GL_QUERY_RESULT_AVAILABLE 0x8867 /* 34919 */ +#define GL_ARRAY_BUFFER 0x8892 /* 34962 */ +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 /* 34963 */ +#define GL_ARRAY_BUFFER_BINDING 0x8894 /* 34964 */ +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 /* 34965 */ +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 /* 34966 */ +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 /* 34967 */ +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 /* 34968 */ +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 /* 34969 */ +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889a /* 34970 */ +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889b /* 34971 */ +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889c /* 34972 */ +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889d /* 34973 */ +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889e /* 34974 */ +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889f /* 34975 */ +#define GL_READ_ONLY 0x88b8 /* 35000 */ +#define GL_WRITE_ONLY 0x88b9 /* 35001 */ +#define GL_READ_WRITE 0x88ba /* 35002 */ +#define GL_BUFFER_ACCESS 0x88bb /* 35003 */ +#define GL_BUFFER_MAPPED 0x88bc /* 35004 */ +#define GL_BUFFER_MAP_POINTER 0x88bd /* 35005 */ +#define GL_STREAM_DRAW 0x88e0 /* 35040 */ +#define GL_STREAM_READ 0x88e1 /* 35041 */ +#define GL_STREAM_COPY 0x88e2 /* 35042 */ +#define GL_STATIC_DRAW 0x88e4 /* 35044 */ +#define GL_STATIC_READ 0x88e5 /* 35045 */ +#define GL_STATIC_COPY 0x88e6 /* 35046 */ +#define GL_DYNAMIC_DRAW 0x88e8 /* 35048 */ +#define GL_DYNAMIC_READ 0x88e9 /* 35049 */ +#define GL_DYNAMIC_COPY 0x88ea /* 35050 */ +#define GL_SAMPLES_PASSED 0x8914 /* 35092 */ +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_1_5 +typedef GLboolean (REGAL_CALL *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (REGAL_CALL *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (REGAL_CALL *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLvoid *(REGAL_CALL *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void (REGAL_CALL *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (REGAL_CALL *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (REGAL_CALL *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (REGAL_CALL *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (REGAL_CALL *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +typedef void (REGAL_CALL *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +typedef void (REGAL_CALL *PFNGLENDQUERYPROC)(GLenum target); +typedef void (REGAL_CALL *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +typedef void (REGAL_CALL *PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (REGAL_CALL *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (REGAL_CALL *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_1_5 +#define glBeginQuery rglBeginQuery +#define glBindBuffer rglBindBuffer +#define glBufferData rglBufferData +#define glBufferSubData rglBufferSubData +#define glDeleteBuffers rglDeleteBuffers +#define glDeleteQueries rglDeleteQueries +#define glEndQuery rglEndQuery +#define glGenBuffers rglGenBuffers +#define glGenQueries rglGenQueries +#define glGetBufferParameteriv rglGetBufferParameteriv +#define glGetBufferPointerv rglGetBufferPointerv +#define glGetBufferSubData rglGetBufferSubData +#define glGetQueryObjectiv rglGetQueryObjectiv +#define glGetQueryObjectuiv rglGetQueryObjectuiv +#define glGetQueryiv rglGetQueryiv +#define glIsBuffer rglIsBuffer +#define glIsQuery rglIsQuery +#define glMapBuffer rglMapBuffer +#define glUnmapBuffer rglUnmapBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_1_5 +REGAL_DECL GLboolean REGAL_CALL glIsBuffer(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL glIsQuery(GLuint id); +REGAL_DECL GLboolean REGAL_CALL glUnmapBuffer(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL glMapBuffer(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL glBeginQuery(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL glBindBuffer(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL glDeleteBuffers(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL glDeleteQueries(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL glEndQuery(GLenum target); +REGAL_DECL void REGAL_CALL glGenBuffers(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL glGenQueries(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetQueryiv(GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_1_5 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsBuffer(GLuint buffer); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsQuery(GLuint id); +REGAL_DECL GLboolean REGAL_CALL plugin_glUnmapBuffer(GLenum target); +REGAL_DECL GLvoid *REGAL_CALL plugin_glMapBuffer(GLenum target, GLenum access); +REGAL_DECL void REGAL_CALL plugin_glBeginQuery(GLenum target, GLuint id); +REGAL_DECL void REGAL_CALL plugin_glBindBuffer(GLenum target, GLuint buffer); +REGAL_DECL void REGAL_CALL plugin_glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +REGAL_DECL void REGAL_CALL plugin_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glDeleteBuffers(GLsizei n, const GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glDeleteQueries(GLsizei n, const GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glEndQuery(GLenum target); +REGAL_DECL void REGAL_CALL plugin_glGenBuffers(GLsizei n, GLuint *buffers); +REGAL_DECL void REGAL_CALL plugin_glGenQueries(GLsizei n, GLuint *ids); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); +REGAL_DECL void REGAL_CALL plugin_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetQueryiv(GLenum target, GLenum pname, GLint *params); +#endif + +/** + ** GL_VERSION_2_0 + **/ + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_2_0) +#define REGAL_NO_ENUM_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_2_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_2_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_2_0) +#define REGAL_NO_PLUGIN_GL_VERSION_2_0 +#endif + +#if (defined(GL_VERSION_2_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_2_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_2_0) +#define REGAL_NO_DECLARATION_GL_VERSION_2_0 +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_2_0 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 /* 34338 */ +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 /* 34339 */ +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 /* 34340 */ +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 /* 34341 */ +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 /* 34342 */ +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 /* 34370 */ +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 /* 34371 */ +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 /* 34373 */ +#define GL_STENCIL_BACK_FUNC 0x8800 /* 34816 */ +#define GL_STENCIL_BACK_FAIL 0x8801 /* 34817 */ +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 /* 34818 */ +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 /* 34819 */ +#define GL_MAX_DRAW_BUFFERS 0x8824 /* 34852 */ +#define GL_DRAW_BUFFER0 0x8825 /* 34853 */ +#define GL_DRAW_BUFFER1 0x8826 /* 34854 */ +#define GL_DRAW_BUFFER2 0x8827 /* 34855 */ +#define GL_DRAW_BUFFER3 0x8828 /* 34856 */ +#define GL_DRAW_BUFFER4 0x8829 /* 34857 */ +#define GL_DRAW_BUFFER5 0x882a /* 34858 */ +#define GL_DRAW_BUFFER6 0x882b /* 34859 */ +#define GL_DRAW_BUFFER7 0x882c /* 34860 */ +#define GL_DRAW_BUFFER8 0x882d /* 34861 */ +#define GL_DRAW_BUFFER9 0x882e /* 34862 */ +#define GL_DRAW_BUFFER10 0x882f /* 34863 */ +#define GL_DRAW_BUFFER11 0x8830 /* 34864 */ +#define GL_DRAW_BUFFER12 0x8831 /* 34865 */ +#define GL_DRAW_BUFFER13 0x8832 /* 34866 */ +#define GL_DRAW_BUFFER14 0x8833 /* 34867 */ +#define GL_DRAW_BUFFER15 0x8834 /* 34868 */ +#define GL_BLEND_EQUATION_ALPHA 0x883d /* 34877 */ +#define GL_POINT_SPRITE 0x8861 /* 34913 */ +#define GL_COORD_REPLACE 0x8862 /* 34914 */ +#define GL_MAX_VERTEX_ATTRIBS 0x8869 /* 34921 */ +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a /* 34922 */ +#define GL_MAX_TEXTURE_COORDS 0x8871 /* 34929 */ +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 /* 34930 */ +#define GL_FRAGMENT_SHADER 0x8b30 /* 35632 */ +#define GL_VERTEX_SHADER 0x8b31 /* 35633 */ +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 /* 35657 */ +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a /* 35658 */ +#define GL_MAX_VARYING_FLOATS 0x8b4b /* 35659 */ +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c /* 35660 */ +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d /* 35661 */ +#define GL_SHADER_TYPE 0x8b4f /* 35663 */ +#define GL_FLOAT_VEC2 0x8b50 /* 35664 */ +#define GL_FLOAT_VEC3 0x8b51 /* 35665 */ +#define GL_FLOAT_VEC4 0x8b52 /* 35666 */ +#define GL_INT_VEC2 0x8b53 /* 35667 */ +#define GL_INT_VEC3 0x8b54 /* 35668 */ +#define GL_INT_VEC4 0x8b55 /* 35669 */ +#define GL_BOOL 0x8b56 /* 35670 */ +#define GL_BOOL_VEC2 0x8b57 /* 35671 */ +#define GL_BOOL_VEC3 0x8b58 /* 35672 */ +#define GL_BOOL_VEC4 0x8b59 /* 35673 */ +#define GL_FLOAT_MAT2 0x8b5a /* 35674 */ +#define GL_FLOAT_MAT3 0x8b5b /* 35675 */ +#define GL_FLOAT_MAT4 0x8b5c /* 35676 */ +#define GL_SAMPLER_1D 0x8b5d /* 35677 */ +#define GL_SAMPLER_2D 0x8b5e /* 35678 */ +#define GL_SAMPLER_3D 0x8b5f /* 35679 */ +#define GL_SAMPLER_CUBE 0x8b60 /* 35680 */ +#define GL_SAMPLER_1D_SHADOW 0x8b61 /* 35681 */ +#define GL_SAMPLER_2D_SHADOW 0x8b62 /* 35682 */ +#define GL_DELETE_STATUS 0x8b80 /* 35712 */ +#define GL_COMPILE_STATUS 0x8b81 /* 35713 */ +#define GL_LINK_STATUS 0x8b82 /* 35714 */ +#define GL_VALIDATE_STATUS 0x8b83 /* 35715 */ +#define GL_INFO_LOG_LENGTH 0x8b84 /* 35716 */ +#define GL_ATTACHED_SHADERS 0x8b85 /* 35717 */ +#define GL_ACTIVE_UNIFORMS 0x8b86 /* 35718 */ +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 /* 35719 */ +#define GL_SHADER_SOURCE_LENGTH 0x8b88 /* 35720 */ +#define GL_ACTIVE_ATTRIBUTES 0x8b89 /* 35721 */ +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a /* 35722 */ +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b /* 35723 */ +#define GL_SHADING_LANGUAGE_VERSION 0x8b8c /* 35724 */ +#define GL_CURRENT_PROGRAM 0x8b8d /* 35725 */ +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 /* 36000 */ +#define GL_LOWER_LEFT 0x8ca1 /* 36001 */ +#define GL_UPPER_LEFT 0x8ca2 /* 36002 */ +#define GL_STENCIL_BACK_REF 0x8ca3 /* 36003 */ +#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 /* 36004 */ +#define GL_STENCIL_BACK_WRITEMASK 0x8ca5 /* 36005 */ +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_2_0 +typedef GLboolean (REGAL_CALL *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (REGAL_CALL *PFNGLISSHADERPROC)(GLuint shader); +typedef GLint (REGAL_CALL *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +typedef GLint (REGAL_CALL *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +typedef GLuint (REGAL_CALL *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (REGAL_CALL *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (REGAL_CALL *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (REGAL_CALL *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (REGAL_CALL *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (REGAL_CALL *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (REGAL_CALL *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +typedef void (REGAL_CALL *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef void (REGAL_CALL *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (REGAL_CALL *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef void (REGAL_CALL *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (REGAL_CALL *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +typedef void (REGAL_CALL *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (REGAL_CALL *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +typedef void (REGAL_CALL *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_2_0 +#define glAttachShader rglAttachShader +#define glBindAttribLocation rglBindAttribLocation +#define glBlendEquationSeparate rglBlendEquationSeparate +#define glCompileShader rglCompileShader +#define glCreateProgram rglCreateProgram +#define glCreateShader rglCreateShader +#define glDeleteProgram rglDeleteProgram +#define glDeleteShader rglDeleteShader +#define glDetachShader rglDetachShader +#define glDisableVertexAttribArray rglDisableVertexAttribArray +#define glDrawBuffers rglDrawBuffers +#define glEnableVertexAttribArray rglEnableVertexAttribArray +#define glGetActiveAttrib rglGetActiveAttrib +#define glGetActiveUniform rglGetActiveUniform +#define glGetAttachedShaders rglGetAttachedShaders +#define glGetAttribLocation rglGetAttribLocation +#define glGetProgramInfoLog rglGetProgramInfoLog +#define glGetProgramiv rglGetProgramiv +#define glGetShaderInfoLog rglGetShaderInfoLog +#define glGetShaderSource rglGetShaderSource +#define glGetShaderiv rglGetShaderiv +#define glGetUniformLocation rglGetUniformLocation +#define glGetUniformfv rglGetUniformfv +#define glGetUniformiv rglGetUniformiv +#define glGetVertexAttribPointerv rglGetVertexAttribPointerv +#define glGetVertexAttribdv rglGetVertexAttribdv +#define glGetVertexAttribfv rglGetVertexAttribfv +#define glGetVertexAttribiv rglGetVertexAttribiv +#define glIsProgram rglIsProgram +#define glIsShader rglIsShader +#define glLinkProgram rglLinkProgram +#define glShaderSource rglShaderSource +#define glStencilFuncSeparate rglStencilFuncSeparate +#define glStencilMaskSeparate rglStencilMaskSeparate +#define glStencilOpSeparate rglStencilOpSeparate +#define glUniform1f rglUniform1f +#define glUniform1fv rglUniform1fv +#define glUniform1i rglUniform1i +#define glUniform1iv rglUniform1iv +#define glUniform2f rglUniform2f +#define glUniform2fv rglUniform2fv +#define glUniform2i rglUniform2i +#define glUniform2iv rglUniform2iv +#define glUniform3f rglUniform3f +#define glUniform3fv rglUniform3fv +#define glUniform3i rglUniform3i +#define glUniform3iv rglUniform3iv +#define glUniform4f rglUniform4f +#define glUniform4fv rglUniform4fv +#define glUniform4i rglUniform4i +#define glUniform4iv rglUniform4iv +#define glUniformMatrix2fv rglUniformMatrix2fv +#define glUniformMatrix3fv rglUniformMatrix3fv +#define glUniformMatrix4fv rglUniformMatrix4fv +#define glUseProgram rglUseProgram +#define glValidateProgram rglValidateProgram +#define glVertexAttrib1d rglVertexAttrib1d +#define glVertexAttrib1dv rglVertexAttrib1dv +#define glVertexAttrib1f rglVertexAttrib1f +#define glVertexAttrib1fv rglVertexAttrib1fv +#define glVertexAttrib1s rglVertexAttrib1s +#define glVertexAttrib1sv rglVertexAttrib1sv +#define glVertexAttrib2d rglVertexAttrib2d +#define glVertexAttrib2dv rglVertexAttrib2dv +#define glVertexAttrib2f rglVertexAttrib2f +#define glVertexAttrib2fv rglVertexAttrib2fv +#define glVertexAttrib2s rglVertexAttrib2s +#define glVertexAttrib2sv rglVertexAttrib2sv +#define glVertexAttrib3d rglVertexAttrib3d +#define glVertexAttrib3dv rglVertexAttrib3dv +#define glVertexAttrib3f rglVertexAttrib3f +#define glVertexAttrib3fv rglVertexAttrib3fv +#define glVertexAttrib3s rglVertexAttrib3s +#define glVertexAttrib3sv rglVertexAttrib3sv +#define glVertexAttrib4Nbv rglVertexAttrib4Nbv +#define glVertexAttrib4Niv rglVertexAttrib4Niv +#define glVertexAttrib4Nsv rglVertexAttrib4Nsv +#define glVertexAttrib4Nub rglVertexAttrib4Nub +#define glVertexAttrib4Nubv rglVertexAttrib4Nubv +#define glVertexAttrib4Nuiv rglVertexAttrib4Nuiv +#define glVertexAttrib4Nusv rglVertexAttrib4Nusv +#define glVertexAttrib4bv rglVertexAttrib4bv +#define glVertexAttrib4d rglVertexAttrib4d +#define glVertexAttrib4dv rglVertexAttrib4dv +#define glVertexAttrib4f rglVertexAttrib4f +#define glVertexAttrib4fv rglVertexAttrib4fv +#define glVertexAttrib4iv rglVertexAttrib4iv +#define glVertexAttrib4s rglVertexAttrib4s +#define glVertexAttrib4sv rglVertexAttrib4sv +#define glVertexAttrib4ubv rglVertexAttrib4ubv +#define glVertexAttrib4uiv rglVertexAttrib4uiv +#define glVertexAttrib4usv rglVertexAttrib4usv +#define glVertexAttribPointer rglVertexAttribPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_2_0 +REGAL_DECL GLboolean REGAL_CALL glIsProgram(GLuint program); +REGAL_DECL GLboolean REGAL_CALL glIsShader(GLuint shader); +REGAL_DECL GLint REGAL_CALL glGetAttribLocation(GLuint program, const GLchar *name); +REGAL_DECL GLint REGAL_CALL glGetUniformLocation(GLuint program, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL glCreateProgram(void); +REGAL_DECL GLuint REGAL_CALL glCreateShader(GLenum type); +REGAL_DECL void REGAL_CALL glAttachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +REGAL_DECL void REGAL_CALL glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glCompileShader(GLuint shader); +REGAL_DECL void REGAL_CALL glDeleteProgram(GLuint program); +REGAL_DECL void REGAL_CALL glDeleteShader(GLuint shader); +REGAL_DECL void REGAL_CALL glDetachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL glDisableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL glDrawBuffers(GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL glEnableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +REGAL_DECL void REGAL_CALL glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetProgramiv(GLuint program, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +REGAL_DECL void REGAL_CALL glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetUniformfv(GLuint program, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetUniformiv(GLuint program, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glLinkProgram(GLuint program); +REGAL_DECL void REGAL_CALL glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +REGAL_DECL void REGAL_CALL glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilMaskSeparate(GLenum face, GLuint mask); +REGAL_DECL void REGAL_CALL glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL glUniform1f(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform1i(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL glUniform1iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform2f(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform2i(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL glUniform2iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL glUniform3iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL glUniform4iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUseProgram(GLuint program); +REGAL_DECL void REGAL_CALL glValidateProgram(GLuint program); +REGAL_DECL void REGAL_CALL glVertexAttrib1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL glVertexAttrib1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1f(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL glVertexAttrib1fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib1s(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL glVertexAttrib1sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL glVertexAttrib2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL glVertexAttrib2fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib2s(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL glVertexAttrib2sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL glVertexAttrib3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL glVertexAttrib3fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL glVertexAttrib3sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nbv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Niv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nsv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nuiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4Nusv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL glVertexAttrib4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL glVertexAttrib4fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL glVertexAttrib4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttrib4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_2_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsProgram(GLuint program); +REGAL_DECL GLboolean REGAL_CALL plugin_glIsShader(GLuint shader); +REGAL_DECL GLint REGAL_CALL plugin_glGetAttribLocation(GLuint program, const GLchar *name); +REGAL_DECL GLint REGAL_CALL plugin_glGetUniformLocation(GLuint program, const GLchar *name); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateProgram(void); +REGAL_DECL GLuint REGAL_CALL plugin_glCreateShader(GLenum type); +REGAL_DECL void REGAL_CALL plugin_glAttachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glCompileShader(GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDeleteProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glDeleteShader(GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDetachShader(GLuint program, GLuint shader); +REGAL_DECL void REGAL_CALL plugin_glDisableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glDrawBuffers(GLsizei n, const GLenum *bufs); +REGAL_DECL void REGAL_CALL plugin_glEnableVertexAttribArray(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +REGAL_DECL void REGAL_CALL plugin_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetProgramiv(GLuint program, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +REGAL_DECL void REGAL_CALL plugin_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +REGAL_DECL void REGAL_CALL plugin_glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformfv(GLuint program, GLint location, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetUniformiv(GLuint program, GLint location, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glLinkProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +REGAL_DECL void REGAL_CALL plugin_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilMaskSeparate(GLenum face, GLuint mask); +REGAL_DECL void REGAL_CALL plugin_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +REGAL_DECL void REGAL_CALL plugin_glUniform1f(GLint location, GLfloat v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform1i(GLint location, GLint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2f(GLint location, GLfloat v0, GLfloat v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2i(GLint location, GLint v0, GLint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4iv(GLint location, GLsizei count, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUseProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glValidateProgram(GLuint program); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1d(GLuint index, GLdouble x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1f(GLuint index, GLfloat x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1s(GLuint index, GLshort x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib1sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2s(GLuint index, GLshort x, GLshort y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib2sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib3sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nbv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Niv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nsv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nuiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4Nusv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4dv(GLuint index, const GLdouble *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4fv(GLuint index, const GLfloat *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttrib4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_2_1 + **/ + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_2_1) +#define REGAL_NO_ENUM_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_2_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_2_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_2_1) +#define REGAL_NO_PLUGIN_GL_VERSION_2_1 +#endif + +#if (defined(GL_VERSION_2_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_2_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_2_1) +#define REGAL_NO_DECLARATION_GL_VERSION_2_1 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_2_1 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845f /* 33887 */ +#define GL_PIXEL_PACK_BUFFER 0x88eb /* 35051 */ +#define GL_PIXEL_UNPACK_BUFFER 0x88ec /* 35052 */ +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ed /* 35053 */ +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88ef /* 35055 */ +#define GL_FLOAT_MAT2x3 0x8b65 /* 35685 */ +#define GL_FLOAT_MAT2x4 0x8b66 /* 35686 */ +#define GL_FLOAT_MAT3x2 0x8b67 /* 35687 */ +#define GL_FLOAT_MAT3x4 0x8b68 /* 35688 */ +#define GL_FLOAT_MAT4x2 0x8b69 /* 35689 */ +#define GL_FLOAT_MAT4x3 0x8b6a /* 35690 */ +#define GL_SRGB 0x8c40 /* 35904 */ +#define GL_SRGB8 0x8c41 /* 35905 */ +#define GL_SRGB_ALPHA 0x8c42 /* 35906 */ +#define GL_SRGB8_ALPHA8 0x8c43 /* 35907 */ +#define GL_SLUMINANCE_ALPHA 0x8c44 /* 35908 */ +#define GL_SLUMINANCE8_ALPHA8 0x8c45 /* 35909 */ +#define GL_SLUMINANCE 0x8c46 /* 35910 */ +#define GL_SLUMINANCE8 0x8c47 /* 35911 */ +#define GL_COMPRESSED_SRGB 0x8c48 /* 35912 */ +#define GL_COMPRESSED_SRGB_ALPHA 0x8c49 /* 35913 */ +#define GL_COMPRESSED_SLUMINANCE 0x8c4a /* 35914 */ +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8c4b /* 35915 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_2_1 +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_2_1 +#define glUniformMatrix2x3fv rglUniformMatrix2x3fv +#define glUniformMatrix2x4fv rglUniformMatrix2x4fv +#define glUniformMatrix3x2fv rglUniformMatrix3x2fv +#define glUniformMatrix3x4fv rglUniformMatrix3x4fv +#define glUniformMatrix4x2fv rglUniformMatrix4x2fv +#define glUniformMatrix4x3fv rglUniformMatrix4x3fv +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_2_1 +REGAL_DECL void REGAL_CALL glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_2_1 +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +/** + ** GL_VERSION_3_0 + **/ + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_0) +#define REGAL_NO_ENUM_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_0) +#define REGAL_NO_PLUGIN_GL_VERSION_3_0 +#endif + +#if (defined(GL_VERSION_3_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_0) +#define REGAL_NO_DECLARATION_GL_VERSION_3_0 +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_0 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x1 +#define GL_MAJOR_VERSION 0x821b /* 33307 */ +#define GL_MINOR_VERSION 0x821c /* 33308 */ +#define GL_NUM_EXTENSIONS 0x821d /* 33309 */ +#define GL_CONTEXT_FLAGS 0x821e /* 33310 */ +#define GL_DEPTH_BUFFER 0x8223 /* 33315 */ +#define GL_STENCIL_BUFFER 0x8224 /* 33316 */ +#define GL_RGBA32F 0x8814 /* 34836 */ +#define GL_RGB32F 0x8815 /* 34837 */ +#define GL_RGBA16F 0x881a /* 34842 */ +#define GL_RGB16F 0x881b /* 34843 */ +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88fd /* 35069 */ +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88ff /* 35071 */ +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 /* 35076 */ +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 /* 35077 */ +#define GL_CLAMP_VERTEX_COLOR 0x891a /* 35098 */ +#define GL_CLAMP_FRAGMENT_COLOR 0x891b /* 35099 */ +#define GL_CLAMP_READ_COLOR 0x891c /* 35100 */ +#define GL_FIXED_ONLY 0x891d /* 35101 */ +#define GL_TEXTURE_RED_TYPE 0x8c10 /* 35856 */ +#define GL_TEXTURE_GREEN_TYPE 0x8c11 /* 35857 */ +#define GL_TEXTURE_BLUE_TYPE 0x8c12 /* 35858 */ +#define GL_TEXTURE_ALPHA_TYPE 0x8c13 /* 35859 */ +#define GL_TEXTURE_LUMINANCE_TYPE 0x8c14 /* 35860 */ +#define GL_TEXTURE_INTENSITY_TYPE 0x8c15 /* 35861 */ +#define GL_TEXTURE_DEPTH_TYPE 0x8c16 /* 35862 */ +#define GL_TEXTURE_1D_ARRAY 0x8c18 /* 35864 */ +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8c19 /* 35865 */ +#define GL_TEXTURE_2D_ARRAY 0x8c1a /* 35866 */ +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8c1b /* 35867 */ +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8c1c /* 35868 */ +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8c1d /* 35869 */ +#define GL_R11F_G11F_B10F 0x8c3a /* 35898 */ +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8c3b /* 35899 */ +#define GL_RGB9_E5 0x8c3d /* 35901 */ +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8c3e /* 35902 */ +#define GL_TEXTURE_SHARED_SIZE 0x8c3f /* 35903 */ +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8c76 /* 35958 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8c7f /* 35967 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8c80 /* 35968 */ +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8c83 /* 35971 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8c84 /* 35972 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8c85 /* 35973 */ +#define GL_PRIMITIVES_GENERATED 0x8c87 /* 35975 */ +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8c88 /* 35976 */ +#define GL_RASTERIZER_DISCARD 0x8c89 /* 35977 */ +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8c8a /* 35978 */ +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8c8b /* 35979 */ +#define GL_INTERLEAVED_ATTRIBS 0x8c8c /* 35980 */ +#define GL_SEPARATE_ATTRIBS 0x8c8d /* 35981 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8c8e /* 35982 */ +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8c8f /* 35983 */ +#define GL_RGBA32UI 0x8d70 /* 36208 */ +#define GL_RGB32UI 0x8d71 /* 36209 */ +#define GL_RGBA16UI 0x8d76 /* 36214 */ +#define GL_RGB16UI 0x8d77 /* 36215 */ +#define GL_RGBA8UI 0x8d7c /* 36220 */ +#define GL_RGB8UI 0x8d7d /* 36221 */ +#define GL_RGBA32I 0x8d82 /* 36226 */ +#define GL_RGB32I 0x8d83 /* 36227 */ +#define GL_RGBA16I 0x8d88 /* 36232 */ +#define GL_RGB16I 0x8d89 /* 36233 */ +#define GL_RGBA8I 0x8d8e /* 36238 */ +#define GL_RGB8I 0x8d8f /* 36239 */ +#define GL_RED_INTEGER 0x8d94 /* 36244 */ +#define GL_GREEN_INTEGER 0x8d95 /* 36245 */ +#define GL_BLUE_INTEGER 0x8d96 /* 36246 */ +#define GL_ALPHA_INTEGER 0x8d97 /* 36247 */ +#define GL_RGB_INTEGER 0x8d98 /* 36248 */ +#define GL_RGBA_INTEGER 0x8d99 /* 36249 */ +#define GL_BGR_INTEGER 0x8d9a /* 36250 */ +#define GL_BGRA_INTEGER 0x8d9b /* 36251 */ +#define GL_SAMPLER_1D_ARRAY 0x8dc0 /* 36288 */ +#define GL_SAMPLER_2D_ARRAY 0x8dc1 /* 36289 */ +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8dc3 /* 36291 */ +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8dc4 /* 36292 */ +#define GL_SAMPLER_CUBE_SHADOW 0x8dc5 /* 36293 */ +#define GL_UNSIGNED_INT_VEC2 0x8dc6 /* 36294 */ +#define GL_UNSIGNED_INT_VEC3 0x8dc7 /* 36295 */ +#define GL_UNSIGNED_INT_VEC4 0x8dc8 /* 36296 */ +#define GL_INT_SAMPLER_1D 0x8dc9 /* 36297 */ +#define GL_INT_SAMPLER_2D 0x8dca /* 36298 */ +#define GL_INT_SAMPLER_3D 0x8dcb /* 36299 */ +#define GL_INT_SAMPLER_CUBE 0x8dcc /* 36300 */ +#define GL_INT_SAMPLER_1D_ARRAY 0x8dce /* 36302 */ +#define GL_INT_SAMPLER_2D_ARRAY 0x8dcf /* 36303 */ +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8dd1 /* 36305 */ +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8dd2 /* 36306 */ +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8dd3 /* 36307 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8dd4 /* 36308 */ +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8dd6 /* 36310 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8dd7 /* 36311 */ +#define GL_QUERY_WAIT 0x8e13 /* 36371 */ +#define GL_QUERY_NO_WAIT 0x8e14 /* 36372 */ +#define GL_QUERY_BY_REGION_WAIT 0x8e15 /* 36373 */ +#define GL_QUERY_BY_REGION_NO_WAIT 0x8e16 /* 36374 */ +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE6 GL_CLIP_PLANE6 +#define GL_CLIP_DISTANCE7 GL_CLIP_PLANE7 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_0 +typedef GLboolean (REGAL_CALL *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLint (REGAL_CALL *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +typedef const GLubyte *(REGAL_CALL *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (REGAL_CALL *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (REGAL_CALL *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (REGAL_CALL *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +typedef void (REGAL_CALL *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (REGAL_CALL *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (REGAL_CALL *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (REGAL_CALL *PFNGLDISABLEIPROC)(GLenum cap, GLuint index); +typedef void (REGAL_CALL *PFNGLENABLEIPROC)(GLenum cap, GLuint index); +typedef void (REGAL_CALL *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (REGAL_CALL *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (REGAL_CALL *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (REGAL_CALL *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (REGAL_CALL *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (REGAL_CALL *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +typedef void (REGAL_CALL *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (REGAL_CALL *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (REGAL_CALL *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (REGAL_CALL *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (REGAL_CALL *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_0 +#define glBeginConditionalRender rglBeginConditionalRender +#define glBeginTransformFeedback rglBeginTransformFeedback +#define glBindFragDataLocation rglBindFragDataLocation +#define glClampColor rglClampColor +#define glClearBufferfi rglClearBufferfi +#define glClearBufferfv rglClearBufferfv +#define glClearBufferiv rglClearBufferiv +#define glClearBufferuiv rglClearBufferuiv +#define glColorMaski rglColorMaski +#define glDisablei rglDisablei +#define glEnablei rglEnablei +#define glEndConditionalRender rglEndConditionalRender +#define glEndTransformFeedback rglEndTransformFeedback +#define glGetBooleani_v rglGetBooleani_v +#define glGetFragDataLocation rglGetFragDataLocation +#define glGetStringi rglGetStringi +#define glGetTexParameterIiv rglGetTexParameterIiv +#define glGetTexParameterIuiv rglGetTexParameterIuiv +#define glGetTransformFeedbackVarying rglGetTransformFeedbackVarying +#define glGetUniformuiv rglGetUniformuiv +#define glGetVertexAttribIiv rglGetVertexAttribIiv +#define glGetVertexAttribIuiv rglGetVertexAttribIuiv +#define glIsEnabledi rglIsEnabledi +#define glTexParameterIiv rglTexParameterIiv +#define glTexParameterIuiv rglTexParameterIuiv +#define glTransformFeedbackVaryings rglTransformFeedbackVaryings +#define glUniform1ui rglUniform1ui +#define glUniform1uiv rglUniform1uiv +#define glUniform2ui rglUniform2ui +#define glUniform2uiv rglUniform2uiv +#define glUniform3ui rglUniform3ui +#define glUniform3uiv rglUniform3uiv +#define glUniform4ui rglUniform4ui +#define glUniform4uiv rglUniform4uiv +#define glVertexAttribI1i rglVertexAttribI1i +#define glVertexAttribI1iv rglVertexAttribI1iv +#define glVertexAttribI1ui rglVertexAttribI1ui +#define glVertexAttribI1uiv rglVertexAttribI1uiv +#define glVertexAttribI2i rglVertexAttribI2i +#define glVertexAttribI2iv rglVertexAttribI2iv +#define glVertexAttribI2ui rglVertexAttribI2ui +#define glVertexAttribI2uiv rglVertexAttribI2uiv +#define glVertexAttribI3i rglVertexAttribI3i +#define glVertexAttribI3iv rglVertexAttribI3iv +#define glVertexAttribI3ui rglVertexAttribI3ui +#define glVertexAttribI3uiv rglVertexAttribI3uiv +#define glVertexAttribI4bv rglVertexAttribI4bv +#define glVertexAttribI4i rglVertexAttribI4i +#define glVertexAttribI4iv rglVertexAttribI4iv +#define glVertexAttribI4sv rglVertexAttribI4sv +#define glVertexAttribI4ubv rglVertexAttribI4ubv +#define glVertexAttribI4ui rglVertexAttribI4ui +#define glVertexAttribI4uiv rglVertexAttribI4uiv +#define glVertexAttribI4usv rglVertexAttribI4usv +#define glVertexAttribIPointer rglVertexAttribIPointer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_0 +REGAL_DECL GLboolean REGAL_CALL glIsEnabledi(GLenum target, GLuint index); +REGAL_DECL GLint REGAL_CALL glGetFragDataLocation(GLuint program, const GLchar *name); +REGAL_DECL const GLubyte *REGAL_CALL glGetStringi(GLenum name, GLuint index); +REGAL_DECL void REGAL_CALL glBeginConditionalRender(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL glBeginTransformFeedback(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL glClampColor(GLenum target, GLenum clamp); +REGAL_DECL void REGAL_CALL glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +REGAL_DECL void REGAL_CALL glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +REGAL_DECL void REGAL_CALL glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); +REGAL_DECL void REGAL_CALL glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); +REGAL_DECL void REGAL_CALL glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL glDisablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL glEnablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL glEndConditionalRender(void); +REGAL_DECL void REGAL_CALL glEndTransformFeedback(void); +REGAL_DECL void REGAL_CALL glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL glGetUniformuiv(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +REGAL_DECL void REGAL_CALL glUniform1ui(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL glUniform1uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform2ui(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL glUniform2uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL glUniform3uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL glUniform4uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL glVertexAttribI1i(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI1ui(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL glVertexAttribI1uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2i(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL glVertexAttribI2uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL glVertexAttribI3uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL glVertexAttribI4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL glVertexAttribI4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_0 +REGAL_DECL GLboolean REGAL_CALL plugin_glIsEnabledi(GLenum target, GLuint index); +REGAL_DECL GLint REGAL_CALL plugin_glGetFragDataLocation(GLuint program, const GLchar *name); +REGAL_DECL const GLubyte *REGAL_CALL plugin_glGetStringi(GLenum name, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glBeginConditionalRender(GLuint id, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBeginTransformFeedback(GLenum primitiveMode); +REGAL_DECL void REGAL_CALL plugin_glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glClampColor(GLenum target, GLenum clamp); +REGAL_DECL void REGAL_CALL plugin_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +REGAL_DECL void REGAL_CALL plugin_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +REGAL_DECL void REGAL_CALL plugin_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); +REGAL_DECL void REGAL_CALL plugin_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +REGAL_DECL void REGAL_CALL plugin_glDisablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEnablei(GLenum cap, GLuint index); +REGAL_DECL void REGAL_CALL plugin_glEndConditionalRender(void); +REGAL_DECL void REGAL_CALL plugin_glEndTransformFeedback(void); +REGAL_DECL void REGAL_CALL plugin_glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +REGAL_DECL void REGAL_CALL plugin_glGetUniformuiv(GLuint program, GLint location, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); +REGAL_DECL void REGAL_CALL plugin_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); +REGAL_DECL void REGAL_CALL plugin_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); +REGAL_DECL void REGAL_CALL plugin_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +REGAL_DECL void REGAL_CALL plugin_glUniform1ui(GLint location, GLuint v0); +REGAL_DECL void REGAL_CALL plugin_glUniform1uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform2ui(GLint location, GLuint v0, GLuint v1); +REGAL_DECL void REGAL_CALL plugin_glUniform2uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); +REGAL_DECL void REGAL_CALL plugin_glUniform3uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +REGAL_DECL void REGAL_CALL plugin_glUniform4uiv(GLint location, GLsizei count, const GLuint *value); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1i(GLuint index, GLint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1ui(GLuint index, GLuint x); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI1uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2i(GLuint index, GLint x, GLint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI2uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI3uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4bv(GLuint index, const GLbyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4iv(GLuint index, const GLint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4sv(GLuint index, const GLshort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ubv(GLuint index, const GLubyte *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4uiv(GLuint index, const GLuint *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribI4usv(GLuint index, const GLushort *v); +REGAL_DECL void REGAL_CALL plugin_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/** + ** GL_VERSION_3_1 + **/ + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_1) +#define REGAL_NO_ENUM_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_1) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_1) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_1) +#define REGAL_NO_PLUGIN_GL_VERSION_3_1 +#endif + +#if (defined(GL_VERSION_3_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_1)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_1) +#define REGAL_NO_DECLARATION_GL_VERSION_3_1 +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_1 +#define GL_TEXTURE_RECTANGLE 0x84f5 /* 34037 */ +#define GL_TEXTURE_BINDING_RECTANGLE 0x84f6 /* 34038 */ +#define GL_PROXY_TEXTURE_RECTANGLE 0x84f7 /* 34039 */ +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84f8 /* 34040 */ +#define GL_SAMPLER_2D_RECT 0x8b63 /* 35683 */ +#define GL_SAMPLER_2D_RECT_SHADOW 0x8b64 /* 35684 */ +#define GL_TEXTURE_BUFFER 0x8c2a /* 35882 */ +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8c2b /* 35883 */ +#define GL_TEXTURE_BINDING_BUFFER 0x8c2c /* 35884 */ +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8c2d /* 35885 */ +#define GL_TEXTURE_BUFFER_FORMAT 0x8c2e /* 35886 */ +#define GL_SAMPLER_BUFFER 0x8dc2 /* 36290 */ +#define GL_INT_SAMPLER_2D_RECT 0x8dcd /* 36301 */ +#define GL_INT_SAMPLER_BUFFER 0x8dd0 /* 36304 */ +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8dd5 /* 36309 */ +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8dd8 /* 36312 */ +#define GL_PRIMITIVE_RESTART 0x8f9d /* 36765 */ +#define GL_PRIMITIVE_RESTART_INDEX 0x8f9e /* 36766 */ +#define GL_BUFFER_ACCESS_FLAGS 0x911f /* 37151 */ +#define GL_BUFFER_MAP_LENGTH 0x9120 /* 37152 */ +#define GL_BUFFER_MAP_OFFSET 0x9121 /* 37153 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_1 +typedef void (REGAL_CALL *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (REGAL_CALL *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (REGAL_CALL *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_1 +#define glDrawArraysInstanced rglDrawArraysInstanced +#define glDrawElementsInstanced rglDrawElementsInstanced +#define glPrimitiveRestartIndex rglPrimitiveRestartIndex +#define glTexBuffer rglTexBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_1 +REGAL_DECL void REGAL_CALL glDrawArraysInstanced(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL glPrimitiveRestartIndex(GLuint index); +REGAL_DECL void REGAL_CALL glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_1 +REGAL_DECL void REGAL_CALL plugin_glDrawArraysInstanced(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +REGAL_DECL void REGAL_CALL plugin_glPrimitiveRestartIndex(GLuint index); +REGAL_DECL void REGAL_CALL plugin_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); +#endif + +/** + ** GL_VERSION_3_2 + **/ + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_2) +#define REGAL_NO_ENUM_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_2) +#define REGAL_NO_PLUGIN_GL_VERSION_3_2 +#endif + +#if (defined(GL_VERSION_3_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_2) +#define REGAL_NO_DECLARATION_GL_VERSION_3_2 +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x1 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x2 +#define GL_PROGRAM_POINT_SIZE 0x8642 /* 34370 */ +#define GL_GEOMETRY_VERTICES_OUT 0x8916 /* 35094 */ +#define GL_GEOMETRY_INPUT_TYPE 0x8917 /* 35095 */ +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 /* 35096 */ +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8c29 /* 35881 */ +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8da7 /* 36263 */ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8da8 /* 36264 */ +#define GL_GEOMETRY_SHADER 0x8dd9 /* 36313 */ +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8ddf /* 36319 */ +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8de0 /* 36320 */ +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8de1 /* 36321 */ +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 /* 37154 */ +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 /* 37155 */ +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 /* 37156 */ +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 /* 37157 */ +#define GL_CONTEXT_PROFILE_MASK 0x9126 /* 37158 */ +#define GL_LINES_ADJACENCY 0xa /* 10 */ +#define GL_LINE_STRIP_ADJACENCY 0xb /* 11 */ +#define GL_TRIANGLES_ADJACENCY 0xc /* 12 */ +#define GL_TRIANGLE_STRIP_ADJACENCY 0xd /* 13 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_2 +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREFACEPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (REGAL_CALL *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (REGAL_CALL *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +typedef void (REGAL_CALL *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_2 +#define glFramebufferTexture rglFramebufferTexture +#define glFramebufferTextureFace rglFramebufferTextureFace +#define glGetBufferParameteri64v rglGetBufferParameteri64v +#define glGetInteger64i_v rglGetInteger64i_v +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_2 +REGAL_DECL void REGAL_CALL glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL glFramebufferTextureFace(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_2 +REGAL_DECL void REGAL_CALL plugin_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); +REGAL_DECL void REGAL_CALL plugin_glFramebufferTextureFace(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +REGAL_DECL void REGAL_CALL plugin_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); +REGAL_DECL void REGAL_CALL plugin_glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); +#endif + +/** + ** GL_VERSION_3_3 + **/ + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_3_3) +#define REGAL_NO_ENUM_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_3_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_3_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_3_3) +#define REGAL_NO_PLUGIN_GL_VERSION_3_3 +#endif + +#if (defined(GL_VERSION_3_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_3_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_3_3) +#define REGAL_NO_DECLARATION_GL_VERSION_3_3 +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88fe /* 35070 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_3_3 +typedef void (REGAL_CALL *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_3_3 +#define glVertexAttribDivisor rglVertexAttribDivisor +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_3_3 +REGAL_DECL void REGAL_CALL glVertexAttribDivisor(GLuint index, GLuint divisor); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_3_3 +REGAL_DECL void REGAL_CALL plugin_glVertexAttribDivisor(GLuint index, GLuint divisor); +#endif + +/** + ** GL_VERSION_4_0 + **/ + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_0) +#define REGAL_NO_ENUM_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_0) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_0) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_0) +#define REGAL_NO_PLUGIN_GL_VERSION_4_0 +#endif + +#if (defined(GL_VERSION_4_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_0)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_0) +#define REGAL_NO_DECLARATION_GL_VERSION_4_0 +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8c36 /* 35894 */ +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8c37 /* 35895 */ +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8e5e /* 36446 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8e5f /* 36447 */ +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8f9f /* 36767 */ +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 /* 36873 */ +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900a /* 36874 */ +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900b /* 36875 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900c /* 36876 */ +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900d /* 36877 */ +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900e /* 36878 */ +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900f /* 36879 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_VERSION_4_0 +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (REGAL_CALL *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (REGAL_CALL *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (REGAL_CALL *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_VERSION_4_0 +#define glBlendEquationSeparatei rglBlendEquationSeparatei +#define glBlendEquationi rglBlendEquationi +#define glBlendFuncSeparatei rglBlendFuncSeparatei +#define glBlendFunci rglBlendFunci +#endif + +#ifndef REGAL_NO_DECLARATION_GL_VERSION_4_0 +REGAL_DECL void REGAL_CALL glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL glBlendEquationi(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL glBlendFunci(GLuint buf, GLenum src, GLenum dst); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_VERSION_4_0 +REGAL_DECL void REGAL_CALL plugin_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendEquationi(GLuint buf, GLenum mode); +REGAL_DECL void REGAL_CALL plugin_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +REGAL_DECL void REGAL_CALL plugin_glBlendFunci(GLuint buf, GLenum src, GLenum dst); +#endif + +/** + ** GL_VERSION_4_2 + **/ + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_2) +#define REGAL_NO_ENUM_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_2) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_2) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_2) +#define REGAL_NO_PLUGIN_GL_VERSION_4_2 +#endif + +#if (defined(GL_VERSION_4_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_2)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_2) +#define REGAL_NO_DECLARATION_GL_VERSION_4_2 +#endif + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_2 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8e8c /* 36492 */ +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8e8d /* 36493 */ +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8e8e /* 36494 */ +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8e8f /* 36495 */ +#endif + +/** + ** GL_VERSION_4_3 + **/ + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_ENUM_GL_VERSION_4_3) +#define REGAL_NO_ENUM_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_TYPEDEF_GL_VERSION_4_3) +#define REGAL_NO_TYPEDEF_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_NAMESPACE_GL_VERSION_4_3) +#define REGAL_NO_NAMESPACE_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_PLUGIN_GL_VERSION_4_3) +#define REGAL_NO_PLUGIN_GL_VERSION_4_3 +#endif + +#if (defined(GL_VERSION_4_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VERSION_4_3)) && !defined(REGAL_NO_DECLARATION_GL_VERSION_4_3) +#define REGAL_NO_DECLARATION_GL_VERSION_4_3 +#endif + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VERSION_4_3 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82e9 /* 33513 */ +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874e /* 34638 */ +#endif + +/** + ** GL_VIV_shader_binary + **/ + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_ENUM_GL_VIV_SHADER_BINARY) +#define REGAL_NO_ENUM_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_TYPEDEF_GL_VIV_SHADER_BINARY) +#define REGAL_NO_TYPEDEF_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_NAMESPACE_GL_VIV_SHADER_BINARY) +#define REGAL_NO_NAMESPACE_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_PLUGIN_GL_VIV_SHADER_BINARY) +#define REGAL_NO_PLUGIN_GL_VIV_SHADER_BINARY +#endif + +#if (defined(GL_VIV_SHADER_BINARY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VIV_SHADER_BINARY)) && !defined(REGAL_NO_DECLARATION_GL_VIV_SHADER_BINARY) +#define REGAL_NO_DECLARATION_GL_VIV_SHADER_BINARY +#endif + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VIV_SHADER_BINARY +#define GL_SHADER_BINARY_VIV 0x8fc4 /* 36804 */ +#endif + +/** + ** GL_WIN_phong_shading + **/ + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_ENUM_GL_WIN_PHONG_SHADING) +#define REGAL_NO_ENUM_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_PHONG_SHADING) +#define REGAL_NO_TYPEDEF_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_PHONG_SHADING) +#define REGAL_NO_NAMESPACE_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_PLUGIN_GL_WIN_PHONG_SHADING) +#define REGAL_NO_PLUGIN_GL_WIN_PHONG_SHADING +#endif + +#if (defined(GL_WIN_PHONG_SHADING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_PHONG_SHADING)) && !defined(REGAL_NO_DECLARATION_GL_WIN_PHONG_SHADING) +#define REGAL_NO_DECLARATION_GL_WIN_PHONG_SHADING +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_WIN_PHONG_SHADING +#define GL_PHONG_WIN 0x80ea /* 33002 */ +#define GL_PHONG_HINT_WIN 0x80eb /* 33003 */ +#endif + +/** + ** GL_WIN_specular_fog + **/ + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_TYPEDEF_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_NAMESPACE_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_PLUGIN_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_PLUGIN_GL_WIN_SPECULAR_FOG +#endif + +#if (defined(GL_WIN_SPECULAR_FOG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_SPECULAR_FOG)) && !defined(REGAL_NO_DECLARATION_GL_WIN_SPECULAR_FOG) +#define REGAL_NO_DECLARATION_GL_WIN_SPECULAR_FOG +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_WIN_SPECULAR_FOG +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80ec /* 33004 */ +#endif + +/** + ** GL_WIN_swap_hint + **/ + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_ENUM_GL_WIN_SWAP_HINT) +#define REGAL_NO_ENUM_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT) +#define REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT) +#define REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT) +#define REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT +#endif + +#if (defined(GL_WIN_SWAP_HINT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_WIN_SWAP_HINT)) && !defined(REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT) +#define REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT +#endif + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GL_WIN_SWAP_HINT +typedef void (REGAL_CALL *PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GL_WIN_SWAP_HINT +#define glAddSwapHintRectWIN rglAddSwapHintRectWIN +#endif + +#ifndef REGAL_NO_DECLARATION_GL_WIN_SWAP_HINT +REGAL_DECL void REGAL_CALL glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef REGAL_NO_PLUGIN_GL_WIN_SWAP_HINT +REGAL_DECL void REGAL_CALL plugin_glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#if REGAL_SYS_WGL +#if REGAL_SYS_WGL_DECLARE_WGL + +/** + ** WGL_3DL_stereo_control + **/ + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL +#endif + +#if (defined(WGL_3DL_STEREO_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_3DL_STEREO_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL) +#define REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_3DL_STEREO_CONTROL +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 /* 8277 */ +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 /* 8278 */ +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 /* 8279 */ +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 /* 8280 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_3DL_STEREO_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_3DL_STEREO_CONTROL +#define wglSetStereoEmitterState3DL rwglSetStereoEmitterState3DL +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_3DL_STEREO_CONTROL +REGAL_DECL BOOL REGAL_CALL wglSetStereoEmitterState3DL(HDC hDC, UINT uState); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_3DL_STEREO_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglSetStereoEmitterState3DL(HDC hDC, UINT uState); +#endif + +/** + ** WGL_AMD_gpu_association + **/ + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION +#endif + +#if (defined(WGL_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION) +#define REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_AMD_GPU_ASSOCIATION +#define WGL_GPU_VENDOR_AMD 0x1f00 /* 7936 */ +#define WGL_GPU_RENDERER_STRING_AMD 0x1f01 /* 7937 */ +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1f02 /* 7938 */ +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21a2 /* 8610 */ +#define WGL_GPU_RAM_AMD 0x21a3 /* 8611 */ +#define WGL_GPU_CLOCK_AMD 0x21a4 /* 8612 */ +#define WGL_GPU_NUM_PIPES_AMD 0x21a5 /* 8613 */ +#define WGL_GPU_NUM_SIMD_AMD 0x21a6 /* 8614 */ +#define WGL_GPU_NUM_RB_AMD 0x21a7 /* 8615 */ +#define WGL_GPU_NUM_SPI_AMD 0x21a8 /* 8616 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_AMD_GPU_ASSOCIATION +typedef BOOL (REGAL_CALL *PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc); +typedef HGLRC (REGAL_CALL *PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id); +typedef HGLRC (REGAL_CALL *PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList); +typedef HGLRC (REGAL_CALL *PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef INT (REGAL_CALL *PFNWGLGETGPUINFOAMDPROC)(UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (REGAL_CALL *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc); +typedef UINT (REGAL_CALL *PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids); +typedef VOID (REGAL_CALL *PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_AMD_GPU_ASSOCIATION +#define wglBlitContextFramebufferAMD rwglBlitContextFramebufferAMD +#define wglCreateAssociatedContextAMD rwglCreateAssociatedContextAMD +#define wglCreateAssociatedContextAttribsAMD rwglCreateAssociatedContextAttribsAMD +#define wglDeleteAssociatedContextAMD rwglDeleteAssociatedContextAMD +#define wglGetContextGPUIDAMD rwglGetContextGPUIDAMD +#define wglGetCurrentAssociatedContextAMD rwglGetCurrentAssociatedContextAMD +#define wglGetGPUIDsAMD rwglGetGPUIDsAMD +#define wglGetGPUInfoAMD rwglGetGPUInfoAMD +#define wglMakeAssociatedContextCurrentAMD rwglMakeAssociatedContextCurrentAMD +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_AMD_GPU_ASSOCIATION +REGAL_DECL BOOL REGAL_CALL wglDeleteAssociatedContextAMD(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglMakeAssociatedContextCurrentAMD(HGLRC hglrc); +REGAL_DECL HGLRC REGAL_CALL wglCreateAssociatedContextAMD(UINT id); +REGAL_DECL HGLRC REGAL_CALL wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int *attribList); +REGAL_DECL HGLRC REGAL_CALL wglGetCurrentAssociatedContextAMD(void); +REGAL_DECL INT REGAL_CALL wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void *data); +REGAL_DECL UINT REGAL_CALL wglGetContextGPUIDAMD(HGLRC hglrc); +REGAL_DECL UINT REGAL_CALL wglGetGPUIDsAMD(UINT maxCount, UINT *ids); +REGAL_DECL VOID REGAL_CALL wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_AMD_GPU_ASSOCIATION +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteAssociatedContextAMD(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeAssociatedContextCurrentAMD(HGLRC hglrc); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateAssociatedContextAMD(UINT id); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int *attribList); +REGAL_DECL HGLRC REGAL_CALL plugin_wglGetCurrentAssociatedContextAMD(void); +REGAL_DECL INT REGAL_CALL plugin_wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void *data); +REGAL_DECL UINT REGAL_CALL plugin_wglGetContextGPUIDAMD(HGLRC hglrc); +REGAL_DECL UINT REGAL_CALL plugin_wglGetGPUIDsAMD(UINT maxCount, UINT *ids); +REGAL_DECL VOID REGAL_CALL plugin_wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** WGL_ARB_buffer_region + **/ + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION +#endif + +#if (defined(WGL_ARB_BUFFER_REGION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_BUFFER_REGION)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION) +#define REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_BUFFER_REGION +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x1 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x2 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x4 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x8 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_BUFFER_REGION +typedef BOOL (REGAL_CALL *PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (REGAL_CALL *PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height); +typedef HANDLE (REGAL_CALL *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (REGAL_CALL *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_BUFFER_REGION +#define wglCreateBufferRegionARB rwglCreateBufferRegionARB +#define wglDeleteBufferRegionARB rwglDeleteBufferRegionARB +#define wglRestoreBufferRegionARB rwglRestoreBufferRegionARB +#define wglSaveBufferRegionARB rwglSaveBufferRegionARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_BUFFER_REGION +REGAL_DECL BOOL REGAL_CALL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +REGAL_DECL BOOL REGAL_CALL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height); +REGAL_DECL HANDLE REGAL_CALL wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType); +REGAL_DECL VOID REGAL_CALL wglDeleteBufferRegionARB(HANDLE hRegion); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_BUFFER_REGION +REGAL_DECL BOOL REGAL_CALL plugin_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height); +REGAL_DECL HANDLE REGAL_CALL plugin_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType); +REGAL_DECL VOID REGAL_CALL plugin_wglDeleteBufferRegionARB(HANDLE hRegion); +#endif + +/** + ** WGL_ARB_create_context + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT +#endif + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x1 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x2 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 /* 8337 */ +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 /* 8338 */ +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 /* 8339 */ +#define WGL_CONTEXT_FLAGS_ARB 0x2094 /* 8340 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT +typedef HGLRC (REGAL_CALL *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT +#define wglCreateContextAttribsARB rwglCreateContextAttribsARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT +REGAL_DECL HGLRC REGAL_CALL wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *piAttribList); +#endif + +/** + ** WGL_ARB_create_context_profile + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_PROFILE +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_PROFILE +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x1 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x2 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 /* 37158 */ +#endif + +/** + ** WGL_ARB_create_context_robustness + **/ + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_CREATE_CONTEXT_ROBUSTNESS +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x4 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +/** + ** WGL_ARB_extensions_string + **/ + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_ENUM_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_ENUM_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING +#endif + +#if (defined(WGL_ARB_EXTENSIONS_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_EXTENSIONS_STRING)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING) +#define REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_EXTENSIONS_STRING +typedef const char *(REGAL_CALL *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_EXTENSIONS_STRING +#define wglGetExtensionsStringARB rwglGetExtensionsStringARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL wglGetExtensionsStringARB(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL plugin_wglGetExtensionsStringARB(HDC hDC); +#endif + +/** + ** WGL_ARB_framebuffer_sRGB + **/ + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_WGL_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_FRAMEBUFFER_SRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 /* 8361 */ +#endif + +/** + ** WGL_ARB_make_current_read + **/ + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_ARB_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_MAKE_CURRENT_READ +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 /* 8259 */ +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 /* 8276 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_MAKE_CURRENT_READ +typedef BOOL (REGAL_CALL *PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTREADDCARBPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_MAKE_CURRENT_READ +#define wglGetCurrentReadDCARB rwglGetCurrentReadDCARB +#define wglMakeContextCurrentARB rwglMakeContextCurrentARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL wglGetCurrentReadDCARB(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentReadDCARB(void); +#endif + +/** + ** WGL_ARB_multisample + **/ + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_WGL_ARB_MULTISAMPLE +#endif + +#if (defined(WGL_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_WGL_ARB_MULTISAMPLE +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_MULTISAMPLE +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 /* 8257 */ +#define WGL_SAMPLES_ARB 0x2042 /* 8258 */ +#endif + +/** + ** WGL_ARB_pbuffer + **/ + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_ENUM_WGL_ARB_PBUFFER) +#define REGAL_NO_ENUM_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER) +#define REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER) +#define REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PBUFFER) +#define REGAL_NO_PLUGIN_WGL_ARB_PBUFFER +#endif + +#if (defined(WGL_ARB_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PBUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PBUFFER) +#define REGAL_NO_DECLARATION_WGL_ARB_PBUFFER +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PBUFFER +#define WGL_DRAW_TO_PBUFFER_ARB 0x202d /* 8237 */ +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202e /* 8238 */ +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202f /* 8239 */ +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 /* 8240 */ +#define WGL_PBUFFER_LARGEST_ARB 0x2033 /* 8243 */ +#define WGL_PBUFFER_WIDTH_ARB 0x2034 /* 8244 */ +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 /* 8245 */ +#define WGL_PBUFFER_LOST_ARB 0x2036 /* 8246 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_PBUFFER +typedef BOOL (REGAL_CALL *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer); +typedef BOOL (REGAL_CALL *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +typedef HDC (REGAL_CALL *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer); +typedef HPBUFFERARB (REGAL_CALL *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef int (REGAL_CALL *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_PBUFFER +#define wglCreatePbufferARB rwglCreatePbufferARB +#define wglDestroyPbufferARB rwglDestroyPbufferARB +#define wglGetPbufferDCARB rwglGetPbufferDCARB +#define wglQueryPbufferARB rwglQueryPbufferARB +#define wglReleasePbufferDCARB rwglReleasePbufferDCARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_PBUFFER +REGAL_DECL BOOL REGAL_CALL wglDestroyPbufferARB(HPBUFFERARB hPbuffer); +REGAL_DECL BOOL REGAL_CALL wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL wglGetPbufferDCARB(HPBUFFERARB hPbuffer); +REGAL_DECL HPBUFFERARB REGAL_CALL wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_PBUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyPbufferARB(HPBUFFERARB hPbuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL plugin_wglGetPbufferDCARB(HPBUFFERARB hPbuffer); +REGAL_DECL HPBUFFERARB REGAL_CALL plugin_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL plugin_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC); +#endif + +/** + ** WGL_ARB_pixel_format + **/ + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT) +#define REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 /* 8192 */ +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 /* 8193 */ +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 /* 8194 */ +#define WGL_ACCELERATION_ARB 0x2003 /* 8195 */ +#define WGL_NEED_PALETTE_ARB 0x2004 /* 8196 */ +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 /* 8197 */ +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 /* 8198 */ +#define WGL_SWAP_METHOD_ARB 0x2007 /* 8199 */ +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 /* 8200 */ +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 /* 8201 */ +#define WGL_TRANSPARENT_ARB 0x200a /* 8202 */ +#define WGL_SHARE_DEPTH_ARB 0x200c /* 8204 */ +#define WGL_SHARE_STENCIL_ARB 0x200d /* 8205 */ +#define WGL_SHARE_ACCUM_ARB 0x200e /* 8206 */ +#define WGL_SUPPORT_GDI_ARB 0x200f /* 8207 */ +#define WGL_SUPPORT_OPENGL_ARB 0x2010 /* 8208 */ +#define WGL_DOUBLE_BUFFER_ARB 0x2011 /* 8209 */ +#define WGL_STEREO_ARB 0x2012 /* 8210 */ +#define WGL_PIXEL_TYPE_ARB 0x2013 /* 8211 */ +#define WGL_COLOR_BITS_ARB 0x2014 /* 8212 */ +#define WGL_RED_BITS_ARB 0x2015 /* 8213 */ +#define WGL_RED_SHIFT_ARB 0x2016 /* 8214 */ +#define WGL_GREEN_BITS_ARB 0x2017 /* 8215 */ +#define WGL_GREEN_SHIFT_ARB 0x2018 /* 8216 */ +#define WGL_BLUE_BITS_ARB 0x2019 /* 8217 */ +#define WGL_BLUE_SHIFT_ARB 0x201a /* 8218 */ +#define WGL_ALPHA_BITS_ARB 0x201b /* 8219 */ +#define WGL_ALPHA_SHIFT_ARB 0x201c /* 8220 */ +#define WGL_ACCUM_BITS_ARB 0x201d /* 8221 */ +#define WGL_ACCUM_RED_BITS_ARB 0x201e /* 8222 */ +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f /* 8223 */ +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 /* 8224 */ +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 /* 8225 */ +#define WGL_DEPTH_BITS_ARB 0x2022 /* 8226 */ +#define WGL_STENCIL_BITS_ARB 0x2023 /* 8227 */ +#define WGL_AUX_BUFFERS_ARB 0x2024 /* 8228 */ +#define WGL_NO_ACCELERATION_ARB 0x2025 /* 8229 */ +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 /* 8230 */ +#define WGL_FULL_ACCELERATION_ARB 0x2027 /* 8231 */ +#define WGL_SWAP_EXCHANGE_ARB 0x2028 /* 8232 */ +#define WGL_SWAP_COPY_ARB 0x2029 /* 8233 */ +#define WGL_SWAP_UNDEFINED_ARB 0x202a /* 8234 */ +#define WGL_TYPE_RGBA_ARB 0x202b /* 8235 */ +#define WGL_TYPE_COLORINDEX_ARB 0x202c /* 8236 */ +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 /* 8247 */ +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 /* 8248 */ +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 /* 8249 */ +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a /* 8250 */ +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b /* 8251 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT +typedef BOOL (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT +#define wglChoosePixelFormatARB rwglChoosePixelFormatARB +#define wglGetPixelFormatAttribfvARB rwglGetPixelFormatAttribfvARB +#define wglGetPixelFormatAttribivARB rwglGetPixelFormatAttribivARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL wglChoosePixelFormatARB(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribfvARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribivARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL plugin_wglChoosePixelFormatARB(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribfvARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribivARB(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +/** + ** WGL_ARB_pixel_format_float + **/ + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ARB_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_WGL_ARB_PIXEL_FORMAT_FLOAT +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_PIXEL_FORMAT_FLOAT +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0 /* 8608 */ +#endif + +/** + ** WGL_ARB_render_texture + **/ + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE +#endif + +#if (defined(WGL_ARB_RENDER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_RENDER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE) +#define REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_RENDER_TEXTURE +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 /* 8304 */ +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 /* 8305 */ +#define WGL_TEXTURE_FORMAT_ARB 0x2072 /* 8306 */ +#define WGL_TEXTURE_TARGET_ARB 0x2073 /* 8307 */ +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 /* 8308 */ +#define WGL_TEXTURE_RGB_ARB 0x2075 /* 8309 */ +#define WGL_TEXTURE_RGBA_ARB 0x2076 /* 8310 */ +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 /* 8312 */ +#define WGL_TEXTURE_1D_ARB 0x2079 /* 8313 */ +#define WGL_TEXTURE_2D_ARB 0x207a /* 8314 */ +#define WGL_MIPMAP_LEVEL_ARB 0x207b /* 8315 */ +#define WGL_CUBE_MAP_FACE_ARB 0x207c /* 8316 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207d /* 8317 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207e /* 8318 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207f /* 8319 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 /* 8320 */ +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 /* 8321 */ +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 /* 8322 */ +#define WGL_FRONT_LEFT_ARB 0x2083 /* 8323 */ +#define WGL_FRONT_RIGHT_ARB 0x2084 /* 8324 */ +#define WGL_BACK_LEFT_ARB 0x2085 /* 8325 */ +#define WGL_BACK_RIGHT_ARB 0x2086 /* 8326 */ +#define WGL_AUX0_ARB 0x2087 /* 8327 */ +#define WGL_AUX1_ARB 0x2088 /* 8328 */ +#define WGL_AUX2_ARB 0x2089 /* 8329 */ +#define WGL_AUX3_ARB 0x208a /* 8330 */ +#define WGL_AUX4_ARB 0x208b /* 8331 */ +#define WGL_AUX5_ARB 0x208c /* 8332 */ +#define WGL_AUX6_ARB 0x208d /* 8333 */ +#define WGL_AUX7_ARB 0x208e /* 8334 */ +#define WGL_AUX8_ARB 0x208f /* 8335 */ +#define WGL_AUX9_ARB 0x2090 /* 8336 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_ARB_RENDER_TEXTURE +typedef BOOL (REGAL_CALL *PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (REGAL_CALL *PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (REGAL_CALL *PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_ARB_RENDER_TEXTURE +#define wglBindTexImageARB rwglBindTexImageARB +#define wglReleaseTexImageARB rwglReleaseTexImageARB +#define wglSetPbufferAttribARB rwglSetPbufferAttribARB +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_ARB_RENDER_TEXTURE +REGAL_DECL BOOL REGAL_CALL wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_ARB_RENDER_TEXTURE +REGAL_DECL BOOL REGAL_CALL plugin_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +/** + ** WGL_ARB_robustness_share_group_isolation + **/ + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_TYPEDEF_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_TYPEDEF_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_NAMESPACE_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_NAMESPACE_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_PLUGIN_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_PLUGIN_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_DECLARATION_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_DECLARATION_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x8 +#endif + +/** + ** WGL_ATI_pixel_format_float + **/ + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(WGL_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_WGL_ATI_PIXEL_FORMAT_FLOAT +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ATI_PIXEL_FORMAT_FLOAT +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21a0 /* 8608 */ +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 /* 34848 */ +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 /* 34869 */ +#endif + +/** + ** WGL_ATI_render_texture_rectangle + **/ + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_ATI_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_ATI_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_WGL_ATI_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#endif + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_ATI_RENDER_TEXTURE_RECTANGLE +#define WGL_TEXTURE_RECTANGLE_ATI 0x21a5 /* 8613 */ +#endif + +/** + ** WGL_EXT_create_context_es2_profile + **/ + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES2_PROFILE +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** WGL_EXT_create_context_es_profile + **/ + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_TYPEDEF_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_NAMESPACE_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_PLUGIN_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(WGL_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_DECLARATION_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_CREATE_CONTEXT_ES_PROFILE +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** WGL_EXT_depth_float + **/ + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_PLUGIN_WGL_EXT_DEPTH_FLOAT +#endif + +#if (defined(WGL_EXT_DEPTH_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_DEPTH_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_DEPTH_FLOAT) +#define REGAL_NO_DECLARATION_WGL_EXT_DEPTH_FLOAT +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_DEPTH_FLOAT +#define WGL_DEPTH_FLOAT_EXT 0x2040 /* 8256 */ +#endif + +/** + ** WGL_EXT_display_color_table + **/ + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_ENUM_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_ENUM_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#if (defined(WGL_EXT_DISPLAY_COLOR_TABLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_DISPLAY_COLOR_TABLE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE) +#define REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_DISPLAY_COLOR_TABLE +typedef GLboolean (REGAL_CALL *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean (REGAL_CALL *PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean (REGAL_CALL *PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length); +typedef VOID (REGAL_CALL *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_DISPLAY_COLOR_TABLE +#define wglBindDisplayColorTableEXT rwglBindDisplayColorTableEXT +#define wglCreateDisplayColorTableEXT rwglCreateDisplayColorTableEXT +#define wglDestroyDisplayColorTableEXT rwglDestroyDisplayColorTableEXT +#define wglLoadDisplayColorTableEXT rwglLoadDisplayColorTableEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_DISPLAY_COLOR_TABLE +REGAL_DECL GLboolean REGAL_CALL wglBindDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL wglCreateDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL wglLoadDisplayColorTableEXT(const GLushort *table, GLuint length); +REGAL_DECL VOID REGAL_CALL wglDestroyDisplayColorTableEXT(GLushort id); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_DISPLAY_COLOR_TABLE +REGAL_DECL GLboolean REGAL_CALL plugin_wglBindDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL plugin_wglCreateDisplayColorTableEXT(GLushort id); +REGAL_DECL GLboolean REGAL_CALL plugin_wglLoadDisplayColorTableEXT(const GLushort *table, GLuint length); +REGAL_DECL VOID REGAL_CALL plugin_wglDestroyDisplayColorTableEXT(GLushort id); +#endif + +/** + ** WGL_EXT_extensions_string + **/ + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_ENUM_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_ENUM_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING +#endif + +#if (defined(WGL_EXT_EXTENSIONS_STRING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_EXTENSIONS_STRING)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING) +#define REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_EXTENSIONS_STRING +typedef const char *(REGAL_CALL *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_EXTENSIONS_STRING +#define wglGetExtensionsStringEXT rwglGetExtensionsStringEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL wglGetExtensionsStringEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_EXTENSIONS_STRING +REGAL_DECL const char *REGAL_CALL plugin_wglGetExtensionsStringEXT(void); +#endif + +/** + ** WGL_EXT_framebuffer_sRGB + **/ + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(WGL_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_WGL_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_FRAMEBUFFER_SRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20a9 /* 8361 */ +#endif + +/** + ** WGL_EXT_make_current_read + **/ + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ +#endif + +#if (defined(WGL_EXT_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_MAKE_CURRENT_READ +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 /* 8259 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_MAKE_CURRENT_READ +typedef BOOL (REGAL_CALL *PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTREADDCEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_MAKE_CURRENT_READ +#define wglGetCurrentReadDCEXT rwglGetCurrentReadDCEXT +#define wglMakeContextCurrentEXT rwglMakeContextCurrentEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL wglGetCurrentReadDCEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_MAKE_CURRENT_READ +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentReadDCEXT(void); +#endif + +/** + ** WGL_EXT_multisample + **/ + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_PLUGIN_WGL_EXT_MULTISAMPLE +#endif + +#if (defined(WGL_EXT_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_MULTISAMPLE) +#define REGAL_NO_DECLARATION_WGL_EXT_MULTISAMPLE +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_MULTISAMPLE +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 /* 8257 */ +#define WGL_SAMPLES_EXT 0x2042 /* 8258 */ +#endif + +/** + ** WGL_EXT_pbuffer + **/ + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_ENUM_WGL_EXT_PBUFFER) +#define REGAL_NO_ENUM_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER) +#define REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER) +#define REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PBUFFER) +#define REGAL_NO_PLUGIN_WGL_EXT_PBUFFER +#endif + +#if (defined(WGL_EXT_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PBUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PBUFFER) +#define REGAL_NO_DECLARATION_WGL_EXT_PBUFFER +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PBUFFER +#define WGL_DRAW_TO_PBUFFER_EXT 0x202d /* 8237 */ +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202e /* 8238 */ +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202f /* 8239 */ +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 /* 8240 */ +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 /* 8241 */ +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 /* 8242 */ +#define WGL_PBUFFER_LARGEST_EXT 0x2033 /* 8243 */ +#define WGL_PBUFFER_WIDTH_EXT 0x2034 /* 8244 */ +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 /* 8245 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_PBUFFER +typedef BOOL (REGAL_CALL *PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer); +typedef BOOL (REGAL_CALL *PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +typedef HDC (REGAL_CALL *PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer); +typedef HPBUFFEREXT (REGAL_CALL *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef int (REGAL_CALL *PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_PBUFFER +#define wglCreatePbufferEXT rwglCreatePbufferEXT +#define wglDestroyPbufferEXT rwglDestroyPbufferEXT +#define wglGetPbufferDCEXT rwglGetPbufferDCEXT +#define wglQueryPbufferEXT rwglQueryPbufferEXT +#define wglReleasePbufferDCEXT rwglReleasePbufferDCEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_PBUFFER +REGAL_DECL BOOL REGAL_CALL wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL BOOL REGAL_CALL wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL HPBUFFEREXT REGAL_CALL wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_PBUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +REGAL_DECL HDC REGAL_CALL plugin_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer); +REGAL_DECL HPBUFFEREXT REGAL_CALL plugin_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +REGAL_DECL int REGAL_CALL plugin_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC); +#endif + +/** + ** WGL_EXT_pixel_format + **/ + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT) +#define REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 /* 8192 */ +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 /* 8193 */ +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 /* 8194 */ +#define WGL_ACCELERATION_EXT 0x2003 /* 8195 */ +#define WGL_NEED_PALETTE_EXT 0x2004 /* 8196 */ +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 /* 8197 */ +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 /* 8198 */ +#define WGL_SWAP_METHOD_EXT 0x2007 /* 8199 */ +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 /* 8200 */ +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 /* 8201 */ +#define WGL_TRANSPARENT_EXT 0x200a /* 8202 */ +#define WGL_TRANSPARENT_VALUE_EXT 0x200b /* 8203 */ +#define WGL_SHARE_DEPTH_EXT 0x200c /* 8204 */ +#define WGL_SHARE_STENCIL_EXT 0x200d /* 8205 */ +#define WGL_SHARE_ACCUM_EXT 0x200e /* 8206 */ +#define WGL_SUPPORT_GDI_EXT 0x200f /* 8207 */ +#define WGL_SUPPORT_OPENGL_EXT 0x2010 /* 8208 */ +#define WGL_DOUBLE_BUFFER_EXT 0x2011 /* 8209 */ +#define WGL_STEREO_EXT 0x2012 /* 8210 */ +#define WGL_PIXEL_TYPE_EXT 0x2013 /* 8211 */ +#define WGL_COLOR_BITS_EXT 0x2014 /* 8212 */ +#define WGL_RED_BITS_EXT 0x2015 /* 8213 */ +#define WGL_RED_SHIFT_EXT 0x2016 /* 8214 */ +#define WGL_GREEN_BITS_EXT 0x2017 /* 8215 */ +#define WGL_GREEN_SHIFT_EXT 0x2018 /* 8216 */ +#define WGL_BLUE_BITS_EXT 0x2019 /* 8217 */ +#define WGL_BLUE_SHIFT_EXT 0x201a /* 8218 */ +#define WGL_ALPHA_BITS_EXT 0x201b /* 8219 */ +#define WGL_ALPHA_SHIFT_EXT 0x201c /* 8220 */ +#define WGL_ACCUM_BITS_EXT 0x201d /* 8221 */ +#define WGL_ACCUM_RED_BITS_EXT 0x201e /* 8222 */ +#define WGL_ACCUM_GREEN_BITS_EXT 0x201f /* 8223 */ +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 /* 8224 */ +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 /* 8225 */ +#define WGL_DEPTH_BITS_EXT 0x2022 /* 8226 */ +#define WGL_STENCIL_BITS_EXT 0x2023 /* 8227 */ +#define WGL_AUX_BUFFERS_EXT 0x2024 /* 8228 */ +#define WGL_NO_ACCELERATION_EXT 0x2025 /* 8229 */ +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 /* 8230 */ +#define WGL_FULL_ACCELERATION_EXT 0x2027 /* 8231 */ +#define WGL_SWAP_EXCHANGE_EXT 0x2028 /* 8232 */ +#define WGL_SWAP_COPY_EXT 0x2029 /* 8233 */ +#define WGL_SWAP_UNDEFINED_EXT 0x202a /* 8234 */ +#define WGL_TYPE_RGBA_EXT 0x202b /* 8235 */ +#define WGL_TYPE_COLORINDEX_EXT 0x202c /* 8236 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT +typedef BOOL (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (REGAL_CALL *PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT +#define wglChoosePixelFormatEXT rwglChoosePixelFormatEXT +#define wglGetPixelFormatAttribfvEXT rwglGetPixelFormatAttribfvEXT +#define wglGetPixelFormatAttribivEXT rwglGetPixelFormatAttribivEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL wglChoosePixelFormatEXT(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribfvEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL wglGetPixelFormatAttribivEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT +REGAL_DECL BOOL REGAL_CALL plugin_wglChoosePixelFormatEXT(HDC hDC, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribfvEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetPixelFormatAttribivEXT(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +#endif + +/** + ** WGL_EXT_pixel_format_packed_float + **/ + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#if (defined(WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_EXT_PIXEL_FORMAT_PACKED_FLOAT +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20a8 /* 8360 */ +#endif + +/** + ** WGL_EXT_swap_control + **/ + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_ENUM_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL +#endif + +#if (defined(WGL_EXT_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_EXT_SWAP_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLSWAPINTERVALEXTPROC)(int interval); +typedef int (REGAL_CALL *PFNWGLGETSWAPINTERVALEXTPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_EXT_SWAP_CONTROL +#define wglGetSwapIntervalEXT rwglGetSwapIntervalEXT +#define wglSwapIntervalEXT rwglSwapIntervalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_EXT_SWAP_CONTROL +REGAL_DECL BOOL REGAL_CALL wglSwapIntervalEXT(int interval); +REGAL_DECL int REGAL_CALL wglGetSwapIntervalEXT(void); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_EXT_SWAP_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapIntervalEXT(int interval); +REGAL_DECL int REGAL_CALL plugin_wglGetSwapIntervalEXT(void); +#endif + +/** + ** WGL_GDI + **/ + +#if (defined(WGL_GDI) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_ENUM_WGL_GDI) +#define REGAL_NO_ENUM_WGL_GDI +#endif + +#if (defined(WGL_GDI) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_TYPEDEF_WGL_GDI) +#define REGAL_NO_TYPEDEF_WGL_GDI +#endif + +#if (defined(WGL_GDI) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_NAMESPACE_WGL_GDI) +#define REGAL_NO_NAMESPACE_WGL_GDI +#endif + +#if (defined(WGL_GDI) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_PLUGIN_WGL_GDI) +#define REGAL_NO_PLUGIN_WGL_GDI +#endif + +#if (defined(WGL_GDI) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_GDI)) && !defined(REGAL_NO_DECLARATION_WGL_GDI) +#define REGAL_NO_DECLARATION_WGL_GDI +#endif + +#ifndef WGL_GDI +#define WGL_GDI 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_GDI +typedef BOOL (REGAL_CALL *PFNWGLSETPIXELFORMATPROC)(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +typedef BOOL (REGAL_CALL *PFNWGLSWAPBUFFERSPROC)(HDC hDC); +typedef int (REGAL_CALL *PFNWGLCHOOSEPIXELFORMATPROC)(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +typedef int (REGAL_CALL *PFNWGLDESCRIBEPIXELFORMATPROC)(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +typedef int (REGAL_CALL *PFNWGLGETPIXELFORMATPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_GDI +#define wglChoosePixelFormat rwglChoosePixelFormat +#define wglDescribePixelFormat rwglDescribePixelFormat +#define wglGetPixelFormat rwglGetPixelFormat +#define wglSetPixelFormat rwglSetPixelFormat +#define wglSwapBuffers rwglSwapBuffers +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_GDI +REGAL_DECL BOOL REGAL_CALL wglSetPixelFormat(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL BOOL REGAL_CALL wglSwapBuffers(HDC hDC); +REGAL_DECL int REGAL_CALL wglChoosePixelFormat(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL int REGAL_CALL wglDescribePixelFormat(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +REGAL_DECL int REGAL_CALL wglGetPixelFormat(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_GDI +REGAL_DECL BOOL REGAL_CALL plugin_wglSetPixelFormat(HDC hDC, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapBuffers(HDC hDC); +REGAL_DECL int REGAL_CALL plugin_wglChoosePixelFormat(HDC hDC, const PIXELFORMATDESCRIPTOR *ppfd); +REGAL_DECL int REGAL_CALL plugin_wglDescribePixelFormat(HDC hDC, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +REGAL_DECL int REGAL_CALL plugin_wglGetPixelFormat(HDC hDC); +#endif + +/** + ** WGL_I3D_digital_video_control + **/ + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#if (defined(WGL_I3D_DIGITAL_VIDEO_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_DIGITAL_VIDEO_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL) +#define REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_DIGITAL_VIDEO_CONTROL +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 /* 8272 */ +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 /* 8273 */ +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 /* 8274 */ +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 /* 8275 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_DIGITAL_VIDEO_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_DIGITAL_VIDEO_CONTROL +#define wglGetDigitalVideoParametersI3D rwglGetDigitalVideoParametersI3D +#define wglSetDigitalVideoParametersI3D rwglSetDigitalVideoParametersI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_DIGITAL_VIDEO_CONTROL +REGAL_DECL BOOL REGAL_CALL wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_DIGITAL_VIDEO_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +/** + ** WGL_I3D_gamma + **/ + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_ENUM_WGL_I3D_GAMMA) +#define REGAL_NO_ENUM_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_GAMMA) +#define REGAL_NO_TYPEDEF_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_GAMMA) +#define REGAL_NO_NAMESPACE_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_GAMMA) +#define REGAL_NO_PLUGIN_WGL_I3D_GAMMA +#endif + +#if (defined(WGL_I3D_GAMMA) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_GAMMA)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_GAMMA) +#define REGAL_NO_DECLARATION_WGL_I3D_GAMMA +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_GAMMA +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204e /* 8270 */ +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204f /* 8271 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_GAMMA +typedef BOOL (REGAL_CALL *PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (REGAL_CALL *PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (REGAL_CALL *PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_GAMMA +#define wglGetGammaTableI3D rwglGetGammaTableI3D +#define wglGetGammaTableParametersI3D rwglGetGammaTableParametersI3D +#define wglSetGammaTableI3D rwglSetGammaTableI3D +#define wglSetGammaTableParametersI3D rwglSetGammaTableParametersI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_GAMMA +REGAL_DECL BOOL REGAL_CALL wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_GAMMA +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +REGAL_DECL BOOL REGAL_CALL plugin_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int *piValue); +#endif + +/** + ** WGL_I3D_genlock + **/ + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_ENUM_WGL_I3D_GENLOCK) +#define REGAL_NO_ENUM_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK) +#define REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK) +#define REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_GENLOCK) +#define REGAL_NO_PLUGIN_WGL_I3D_GENLOCK +#endif + +#if (defined(WGL_I3D_GENLOCK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_GENLOCK)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_GENLOCK) +#define REGAL_NO_DECLARATION_WGL_I3D_GENLOCK +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_GENLOCK +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 /* 8260 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 /* 8261 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 /* 8262 */ +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 /* 8263 */ +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 /* 8264 */ +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 /* 8265 */ +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204a /* 8266 */ +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204b /* 8267 */ +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204c /* 8268 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_GENLOCK +typedef BOOL (REGAL_CALL *PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL (REGAL_CALL *PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge); +typedef BOOL (REGAL_CALL *PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge); +typedef BOOL (REGAL_CALL *PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource); +typedef BOOL (REGAL_CALL *PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag); +typedef BOOL (REGAL_CALL *PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_GENLOCK +#define wglDisableGenlockI3D rwglDisableGenlockI3D +#define wglEnableGenlockI3D rwglEnableGenlockI3D +#define wglGenlockSampleRateI3D rwglGenlockSampleRateI3D +#define wglGenlockSourceDelayI3D rwglGenlockSourceDelayI3D +#define wglGenlockSourceEdgeI3D rwglGenlockSourceEdgeI3D +#define wglGenlockSourceI3D rwglGenlockSourceI3D +#define wglGetGenlockSampleRateI3D rwglGetGenlockSampleRateI3D +#define wglGetGenlockSourceDelayI3D rwglGetGenlockSourceDelayI3D +#define wglGetGenlockSourceEdgeI3D rwglGetGenlockSourceEdgeI3D +#define wglGetGenlockSourceI3D rwglGetGenlockSourceI3D +#define wglIsEnabledGenlockI3D rwglIsEnabledGenlockI3D +#define wglQueryGenlockMaxSourceDelayI3D rwglQueryGenlockMaxSourceDelayI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_GENLOCK +REGAL_DECL BOOL REGAL_CALL wglDisableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL wglEnableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL wglGenlockSampleRateI3D(HDC hDC, UINT uRate); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge); +REGAL_DECL BOOL REGAL_CALL wglGenlockSourceI3D(HDC hDC, UINT uSource); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSampleRateI3D(HDC hDC, UINT *uRate); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceDelayI3D(HDC hDC, UINT *uDelay); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceEdgeI3D(HDC hDC, UINT *uEdge); +REGAL_DECL BOOL REGAL_CALL wglGetGenlockSourceI3D(HDC hDC, UINT *uSource); +REGAL_DECL BOOL REGAL_CALL wglIsEnabledGenlockI3D(HDC hDC, BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_GENLOCK +REGAL_DECL BOOL REGAL_CALL plugin_wglDisableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnableGenlockI3D(HDC hDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSampleRateI3D(HDC hDC, UINT uRate); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge); +REGAL_DECL BOOL REGAL_CALL plugin_wglGenlockSourceI3D(HDC hDC, UINT uSource); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSampleRateI3D(HDC hDC, UINT *uRate); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceDelayI3D(HDC hDC, UINT *uDelay); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT *uEdge); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetGenlockSourceI3D(HDC hDC, UINT *uSource); +REGAL_DECL BOOL REGAL_CALL plugin_wglIsEnabledGenlockI3D(HDC hDC, BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +/** + ** WGL_I3D_image_buffer + **/ + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER +#endif + +#if (defined(WGL_I3D_IMAGE_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_IMAGE_BUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER) +#define REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_I3D_IMAGE_BUFFER +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x1 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_IMAGE_BUFFER +typedef BOOL (REGAL_CALL *PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (REGAL_CALL *PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count); +typedef LPVOID (REGAL_CALL *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_IMAGE_BUFFER +#define wglAssociateImageBufferEventsI3D rwglAssociateImageBufferEventsI3D +#define wglCreateImageBufferI3D rwglCreateImageBufferI3D +#define wglDestroyImageBufferI3D rwglDestroyImageBufferI3D +#define wglReleaseImageBufferEventsI3D rwglReleaseImageBufferEventsI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_IMAGE_BUFFER +REGAL_DECL BOOL REGAL_CALL wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +REGAL_DECL BOOL REGAL_CALL wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress); +REGAL_DECL BOOL REGAL_CALL wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID *pAddress, UINT count); +REGAL_DECL LPVOID REGAL_CALL wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_IMAGE_BUFFER +REGAL_DECL BOOL REGAL_CALL plugin_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +REGAL_DECL BOOL REGAL_CALL plugin_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID *pAddress, UINT count); +REGAL_DECL LPVOID REGAL_CALL plugin_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags); +#endif + +/** + ** WGL_I3D_swap_frame_lock + **/ + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_LOCK) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_LOCK)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK) +#define REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_LOCK +typedef BOOL (REGAL_CALL *PFNWGLDISABLEFRAMELOCKI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLENABLEFRAMELOCKI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_LOCK +#define wglDisableFrameLockI3D rwglDisableFrameLockI3D +#define wglEnableFrameLockI3D rwglEnableFrameLockI3D +#define wglIsEnabledFrameLockI3D rwglIsEnabledFrameLockI3D +#define wglQueryFrameLockMasterI3D rwglQueryFrameLockMasterI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_LOCK +REGAL_DECL BOOL REGAL_CALL wglDisableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL wglEnableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL wglIsEnabledFrameLockI3D(BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameLockMasterI3D(BOOL *pFlag); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_LOCK +REGAL_DECL BOOL REGAL_CALL plugin_wglDisableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnableFrameLockI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglIsEnabledFrameLockI3D(BOOL *pFlag); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameLockMasterI3D(BOOL *pFlag); +#endif + +/** + ** WGL_I3D_swap_frame_usage + **/ + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_ENUM_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#if (defined(WGL_I3D_SWAP_FRAME_USAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_I3D_SWAP_FRAME_USAGE)) && !defined(REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE) +#define REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_I3D_SWAP_FRAME_USAGE +typedef BOOL (REGAL_CALL *PFNWGLBEGINFRAMETRACKINGI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLENDFRAMETRACKINGI3DPROC)(void); +typedef BOOL (REGAL_CALL *PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_I3D_SWAP_FRAME_USAGE +#define wglBeginFrameTrackingI3D rwglBeginFrameTrackingI3D +#define wglEndFrameTrackingI3D rwglEndFrameTrackingI3D +#define wglGetFrameUsageI3D rwglGetFrameUsageI3D +#define wglQueryFrameTrackingI3D rwglQueryFrameTrackingI3D +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_I3D_SWAP_FRAME_USAGE +REGAL_DECL BOOL REGAL_CALL wglBeginFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL wglEndFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL wglGetFrameUsageI3D(float *pUsage); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameTrackingI3D(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_I3D_SWAP_FRAME_USAGE +REGAL_DECL BOOL REGAL_CALL plugin_wglBeginFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglEndFrameTrackingI3D(void); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetFrameUsageI3D(float *pUsage); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameTrackingI3D(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +/** + ** WGL_NV_DX_interop + **/ + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_ENUM_WGL_NV_DX_INTEROP) +#define REGAL_NO_ENUM_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP) +#define REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP) +#define REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP) +#define REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP +#endif + +#if (defined(WGL_NV_DX_INTEROP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_DX_INTEROP)) && !defined(REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP) +#define REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP +#endif + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_DX_INTEROP +#define WGL_ACCESS_READ_ONLY_NV 0x0 +#define WGL_ACCESS_READ_WRITE_NV 0x1 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_DX_INTEROP +typedef BOOL (REGAL_CALL *PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice); +typedef BOOL (REGAL_CALL *PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (REGAL_CALL *PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access); +typedef BOOL (REGAL_CALL *PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(GLvoid *dxObject, HANDLE shareHandle); +typedef BOOL (REGAL_CALL *PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects); +typedef BOOL (REGAL_CALL *PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject); +typedef HANDLE (REGAL_CALL *PFNWGLDXOPENDEVICENVPROC)(GLvoid *dxDevice); +typedef HANDLE (REGAL_CALL *PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_DX_INTEROP +#define wglDXCloseDeviceNV rwglDXCloseDeviceNV +#define wglDXLockObjectsNV rwglDXLockObjectsNV +#define wglDXObjectAccessNV rwglDXObjectAccessNV +#define wglDXOpenDeviceNV rwglDXOpenDeviceNV +#define wglDXRegisterObjectNV rwglDXRegisterObjectNV +#define wglDXSetResourceShareHandleNV rwglDXSetResourceShareHandleNV +#define wglDXUnlockObjectsNV rwglDXUnlockObjectsNV +#define wglDXUnregisterObjectNV rwglDXUnregisterObjectNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_DX_INTEROP +REGAL_DECL BOOL REGAL_CALL wglDXCloseDeviceNV(HANDLE hDevice); +REGAL_DECL BOOL REGAL_CALL wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL wglDXObjectAccessNV(HANDLE hObject, GLenum access); +REGAL_DECL BOOL REGAL_CALL wglDXSetResourceShareHandleNV(GLvoid *dxObject, HANDLE shareHandle); +REGAL_DECL BOOL REGAL_CALL wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject); +REGAL_DECL HANDLE REGAL_CALL wglDXOpenDeviceNV(GLvoid *dxDevice); +REGAL_DECL HANDLE REGAL_CALL wglDXRegisterObjectNV(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_DX_INTEROP +REGAL_DECL BOOL REGAL_CALL plugin_wglDXCloseDeviceNV(HANDLE hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXObjectAccessNV(HANDLE hObject, GLenum access); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXSetResourceShareHandleNV(GLvoid *dxObject, HANDLE shareHandle); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE *hObjects); +REGAL_DECL BOOL REGAL_CALL plugin_wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject); +REGAL_DECL HANDLE REGAL_CALL plugin_wglDXOpenDeviceNV(GLvoid *dxDevice); +REGAL_DECL HANDLE REGAL_CALL plugin_wglDXRegisterObjectNV(HANDLE hDevice, GLvoid *dxObject, GLuint name, GLenum type, GLenum access); +#endif + +/** + ** WGL_NV_copy_image + **/ + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_WGL_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE +#endif + +#if (defined(WGL_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE +#endif + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_COPY_IMAGE +typedef BOOL (REGAL_CALL *PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_COPY_IMAGE +#define wglCopyImageSubDataNV rwglCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_COPY_IMAGE +REGAL_DECL BOOL REGAL_CALL wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_COPY_IMAGE +REGAL_DECL BOOL REGAL_CALL plugin_wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** WGL_NV_float_buffer + **/ + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_WGL_NV_FLOAT_BUFFER +#endif + +#if (defined(WGL_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_WGL_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_WGL_NV_FLOAT_BUFFER +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_FLOAT_BUFFER +#define WGL_FLOAT_COMPONENTS_NV 0x20b0 /* 8368 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20b1 /* 8369 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20b2 /* 8370 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20b3 /* 8371 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20b4 /* 8372 */ +#define WGL_TEXTURE_FLOAT_R_NV 0x20b5 /* 8373 */ +#define WGL_TEXTURE_FLOAT_RG_NV 0x20b6 /* 8374 */ +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20b7 /* 8375 */ +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20b8 /* 8376 */ +#endif + +/** + ** WGL_NV_gpu_affinity + **/ + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY +#endif + +#if (defined(WGL_NV_GPU_AFFINITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_GPU_AFFINITY)) && !defined(REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY) +#define REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_GPU_AFFINITY +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20d0 /* 8400 */ +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20d1 /* 8401 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_GPU_AFFINITY +typedef BOOL (REGAL_CALL *PFNWGLDELETEDCNVPROC)(HDC hAffinityDC); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (REGAL_CALL *PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu); +typedef HDC (REGAL_CALL *PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_GPU_AFFINITY +#define wglCreateAffinityDCNV rwglCreateAffinityDCNV +#define wglDeleteDCNV rwglDeleteDCNV +#define wglEnumGpuDevicesNV rwglEnumGpuDevicesNV +#define wglEnumGpusFromAffinityDCNV rwglEnumGpusFromAffinityDCNV +#define wglEnumGpusNV rwglEnumGpusNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_GPU_AFFINITY +REGAL_DECL BOOL REGAL_CALL wglDeleteDCNV(HDC hAffinityDC); +REGAL_DECL BOOL REGAL_CALL wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +REGAL_DECL BOOL REGAL_CALL wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +REGAL_DECL BOOL REGAL_CALL wglEnumGpusNV(UINT iGpuIndex, HGPUNV *phGpu); +REGAL_DECL HDC REGAL_CALL wglCreateAffinityDCNV(const HGPUNV *phGpuList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_GPU_AFFINITY +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteDCNV(HDC hAffinityDC); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +REGAL_DECL BOOL REGAL_CALL plugin_wglEnumGpusNV(UINT iGpuIndex, HGPUNV *phGpu); +REGAL_DECL HDC REGAL_CALL plugin_wglCreateAffinityDCNV(const HGPUNV *phGpuList); +#endif + +/** + ** WGL_NV_multisample_coverage + **/ + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(WGL_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_WGL_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_MULTISAMPLE_COVERAGE +#define WGL_COVERAGE_SAMPLES_NV 0x2042 /* 8258 */ +#define WGL_COLOR_SAMPLES_NV 0x20b9 /* 8377 */ +#endif + +/** + ** WGL_NV_present_video + **/ + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO +#endif + +#if (defined(WGL_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO +#endif + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_PRESENT_VIDEO +#define WGL_NUM_VIDEO_SLOTS_NV 0x20f0 /* 8432 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_PRESENT_VIDEO +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEODEVICENVPROC)(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (REGAL_CALL *PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue); +typedef int (REGAL_CALL *PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_PRESENT_VIDEO +#define wglBindVideoDeviceNV rwglBindVideoDeviceNV +#define wglEnumerateVideoDevicesNV rwglEnumerateVideoDevicesNV +#define wglQueryCurrentContextNV rwglQueryCurrentContextNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_PRESENT_VIDEO +REGAL_DECL BOOL REGAL_CALL wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +REGAL_DECL BOOL REGAL_CALL wglQueryCurrentContextNV(int iAttribute, int *piValue); +REGAL_DECL int REGAL_CALL wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_PRESENT_VIDEO +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryCurrentContextNV(int iAttribute, int *piValue); +REGAL_DECL int REGAL_CALL plugin_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +#endif + +/** + ** WGL_NV_render_depth_texture + **/ + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_TYPEDEF_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_NAMESPACE_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_PLUGIN_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#if (defined(WGL_NV_RENDER_DEPTH_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_RENDER_DEPTH_TEXTURE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_RENDER_DEPTH_TEXTURE) +#define REGAL_NO_DECLARATION_WGL_NV_RENDER_DEPTH_TEXTURE +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_RENDER_DEPTH_TEXTURE +#define WGL_NO_TEXTURE_ARB 0x2077 /* 8311 */ +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20a3 /* 8355 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20a4 /* 8356 */ +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20a5 /* 8357 */ +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20a6 /* 8358 */ +#define WGL_DEPTH_COMPONENT_NV 0x20a7 /* 8359 */ +#endif + +/** + ** WGL_NV_render_texture_rectangle + **/ + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_TYPEDEF_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_NAMESPACE_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_PLUGIN_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#if (defined(WGL_NV_RENDER_TEXTURE_RECTANGLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_RENDER_TEXTURE_RECTANGLE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_RENDER_TEXTURE_RECTANGLE) +#define REGAL_NO_DECLARATION_WGL_NV_RENDER_TEXTURE_RECTANGLE +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_RENDER_TEXTURE_RECTANGLE +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20a0 /* 8352 */ +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20a1 /* 8353 */ +#define WGL_TEXTURE_RECTANGLE_NV 0x20a2 /* 8354 */ +#endif + +/** + ** WGL_NV_swap_group + **/ + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_WGL_NV_SWAP_GROUP) +#define REGAL_NO_ENUM_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP) +#define REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP +#endif + +#if (defined(WGL_NV_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP) +#define REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP +#endif + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_SWAP_GROUP +typedef BOOL (REGAL_CALL *PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier); +typedef BOOL (REGAL_CALL *PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group); +typedef BOOL (REGAL_CALL *PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count); +typedef BOOL (REGAL_CALL *PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (REGAL_CALL *PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (REGAL_CALL *PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_SWAP_GROUP +#define wglBindSwapBarrierNV rwglBindSwapBarrierNV +#define wglJoinSwapGroupNV rwglJoinSwapGroupNV +#define wglQueryFrameCountNV rwglQueryFrameCountNV +#define wglQueryMaxSwapGroupsNV rwglQueryMaxSwapGroupsNV +#define wglQuerySwapGroupNV rwglQuerySwapGroupNV +#define wglResetFrameCountNV rwglResetFrameCountNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_SWAP_GROUP +REGAL_DECL BOOL REGAL_CALL wglBindSwapBarrierNV(GLuint group, GLuint barrier); +REGAL_DECL BOOL REGAL_CALL wglJoinSwapGroupNV(HDC hDC, GLuint group); +REGAL_DECL BOOL REGAL_CALL wglQueryFrameCountNV(HDC hDC, GLuint *count); +REGAL_DECL BOOL REGAL_CALL wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL BOOL REGAL_CALL wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier); +REGAL_DECL BOOL REGAL_CALL wglResetFrameCountNV(HDC hDC); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_SWAP_GROUP +REGAL_DECL BOOL REGAL_CALL plugin_wglBindSwapBarrierNV(GLuint group, GLuint barrier); +REGAL_DECL BOOL REGAL_CALL plugin_wglJoinSwapGroupNV(HDC hDC, GLuint group); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryFrameCountNV(HDC hDC, GLuint *count); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL BOOL REGAL_CALL plugin_wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier); +REGAL_DECL BOOL REGAL_CALL plugin_wglResetFrameCountNV(HDC hDC); +#endif + +/** + ** WGL_NV_vertex_array_range + **/ + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(WGL_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNWGLFREEMEMORYNVPROC)(void *pointer); +typedef void *(REGAL_CALL *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VERTEX_ARRAY_RANGE +#define wglAllocateMemoryNV rwglAllocateMemoryNV +#define wglFreeMemoryNV rwglFreeMemoryNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +REGAL_DECL void REGAL_CALL wglFreeMemoryNV(void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL plugin_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +REGAL_DECL void REGAL_CALL plugin_wglFreeMemoryNV(void *pointer); +#endif + +/** + ** WGL_NV_video_capture + **/ + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE +#endif + +#if (defined(WGL_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE +#endif + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_VIDEO_CAPTURE +#define WGL_UNIQUE_ID_NV 0x20ce /* 8398 */ +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20cf /* 8399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VIDEO_CAPTURE +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (REGAL_CALL *PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (REGAL_CALL *PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (REGAL_CALL *PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VIDEO_CAPTURE +#define wglBindVideoCaptureDeviceNV rwglBindVideoCaptureDeviceNV +#define wglEnumerateVideoCaptureDevicesNV rwglEnumerateVideoCaptureDevicesNV +#define wglLockVideoCaptureDeviceNV rwglLockVideoCaptureDeviceNV +#define wglQueryVideoCaptureDeviceNV rwglQueryVideoCaptureDeviceNV +#define wglReleaseVideoCaptureDeviceNV rwglReleaseVideoCaptureDeviceNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VIDEO_CAPTURE +REGAL_DECL BOOL REGAL_CALL wglBindVideoCaptureDeviceNV(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL wglLockVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL wglQueryVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL UINT REGAL_CALL wglEnumerateVideoCaptureDevicesNV(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VIDEO_CAPTURE +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoCaptureDeviceNV(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglLockVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglQueryVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoCaptureDeviceNV(HDC hDC, HVIDEOINPUTDEVICENV hDevice); +REGAL_DECL UINT REGAL_CALL plugin_wglEnumerateVideoCaptureDevicesNV(HDC hDC, HVIDEOINPUTDEVICENV *phDeviceList); +#endif + +/** + ** WGL_NV_video_output + **/ + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT +#endif + +#if (defined(WGL_NV_VIDEO_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT) +#define REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT +#endif + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +#endif + +#ifndef REGAL_NO_ENUM_WGL_NV_VIDEO_OUTPUT +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20c0 /* 8384 */ +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20c1 /* 8385 */ +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20c2 /* 8386 */ +#define WGL_VIDEO_OUT_COLOR_NV 0x20c3 /* 8387 */ +#define WGL_VIDEO_OUT_ALPHA_NV 0x20c4 /* 8388 */ +#define WGL_VIDEO_OUT_DEPTH_NV 0x20c5 /* 8389 */ +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20c6 /* 8390 */ +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20c7 /* 8391 */ +#define WGL_VIDEO_OUT_FRAME 0x20c8 /* 8392 */ +#define WGL_VIDEO_OUT_FIELD_1 0x20c9 /* 8393 */ +#define WGL_VIDEO_OUT_FIELD_2 0x20ca /* 8394 */ +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20cb /* 8395 */ +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20cc /* 8396 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_NV_VIDEO_OUTPUT +typedef BOOL (REGAL_CALL *PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (REGAL_CALL *PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (REGAL_CALL *PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice); +typedef BOOL (REGAL_CALL *PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (REGAL_CALL *PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_NV_VIDEO_OUTPUT +#define wglBindVideoImageNV rwglBindVideoImageNV +#define wglGetVideoDeviceNV rwglGetVideoDeviceNV +#define wglGetVideoInfoNV rwglGetVideoInfoNV +#define wglReleaseVideoDeviceNV rwglReleaseVideoDeviceNV +#define wglReleaseVideoImageNV rwglReleaseVideoImageNV +#define wglSendPbufferToVideoNV rwglSendPbufferToVideoNV +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_NV_VIDEO_OUTPUT +REGAL_DECL BOOL REGAL_CALL wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +REGAL_DECL BOOL REGAL_CALL wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice); +REGAL_DECL BOOL REGAL_CALL wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_NV_VIDEO_OUTPUT +REGAL_DECL BOOL REGAL_CALL plugin_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice); +REGAL_DECL BOOL REGAL_CALL plugin_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer); +REGAL_DECL BOOL REGAL_CALL plugin_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +#endif + +/** + ** WGL_OML_sync_control + **/ + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_ENUM_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_ENUM_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL +#endif + +#if (defined(WGL_OML_SYNC_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_OML_SYNC_CONTROL)) && !defined(REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL) +#define REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_OML_SYNC_CONTROL +typedef BOOL (REGAL_CALL *PFNWGLGETMSCRATEOMLPROC)(HDC hDC, INT32 *numerator, INT32 *denominator); +typedef BOOL (REGAL_CALL *PFNWGLGETSYNCVALUESOMLPROC)(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (REGAL_CALL *PFNWGLWAITFORMSCOMLPROC)(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (REGAL_CALL *PFNWGLWAITFORSBCOMLPROC)(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef INT64 (REGAL_CALL *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (REGAL_CALL *PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_OML_SYNC_CONTROL +#define wglGetMscRateOML rwglGetMscRateOML +#define wglGetSyncValuesOML rwglGetSyncValuesOML +#define wglSwapBuffersMscOML rwglSwapBuffersMscOML +#define wglSwapLayerBuffersMscOML rwglSwapLayerBuffersMscOML +#define wglWaitForMscOML rwglWaitForMscOML +#define wglWaitForSbcOML rwglWaitForSbcOML +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_OML_SYNC_CONTROL +REGAL_DECL BOOL REGAL_CALL wglGetMscRateOML(HDC hDC, INT32 *numerator, INT32 *denominator); +REGAL_DECL BOOL REGAL_CALL wglGetSyncValuesOML(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL wglWaitForMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL wglWaitForSbcOML(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL INT64 REGAL_CALL wglSwapBuffersMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +REGAL_DECL INT64 REGAL_CALL wglSwapLayerBuffersMscOML(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_OML_SYNC_CONTROL +REGAL_DECL BOOL REGAL_CALL plugin_wglGetMscRateOML(HDC hDC, INT32 *numerator, INT32 *denominator); +REGAL_DECL BOOL REGAL_CALL plugin_wglGetSyncValuesOML(HDC hDC, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL plugin_wglWaitForMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL BOOL REGAL_CALL plugin_wglWaitForSbcOML(HDC hDC, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +REGAL_DECL INT64 REGAL_CALL plugin_wglSwapBuffersMscOML(HDC hDC, INT64 target_msc, INT64 divisor, INT64 remainder); +REGAL_DECL INT64 REGAL_CALL plugin_wglSwapLayerBuffersMscOML(HDC hDC, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +#endif + +/** + ** WGL_core + **/ + +#if (defined(WGL_CORE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_ENUM_WGL_CORE) +#define REGAL_NO_ENUM_WGL_CORE +#endif + +#if (defined(WGL_CORE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_TYPEDEF_WGL_CORE) +#define REGAL_NO_TYPEDEF_WGL_CORE +#endif + +#if (defined(WGL_CORE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_NAMESPACE_WGL_CORE) +#define REGAL_NO_NAMESPACE_WGL_CORE +#endif + +#if (defined(WGL_CORE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_PLUGIN_WGL_CORE) +#define REGAL_NO_PLUGIN_WGL_CORE +#endif + +#if (defined(WGL_CORE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_WGL_CORE)) && !defined(REGAL_NO_DECLARATION_WGL_CORE) +#define REGAL_NO_DECLARATION_WGL_CORE +#endif + +#ifndef WGL_core +#define WGL_core 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_WGL_CORE +typedef BOOL (REGAL_CALL *PFNWGLCOPYCONTEXTPROC)(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +typedef BOOL (REGAL_CALL *PFNWGLDELETECONTEXTPROC)(HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLDESCRIBELAYERPLANEPROC)(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +typedef BOOL (REGAL_CALL *PFNWGLMAKECURRENTPROC)(HDC hDC, HGLRC hglrc); +typedef BOOL (REGAL_CALL *PFNWGLREALIZELAYERPALETTEPROC)(HDC hDC, int iLayerPlane, BOOL bRealize); +typedef BOOL (REGAL_CALL *PFNWGLSHARELISTSPROC)(HGLRC hglrcShare, HGLRC hglrcSrc); +typedef BOOL (REGAL_CALL *PFNWGLSWAPLAYERBUFFERSPROC)(HDC hDC, UINT fuPlanes); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTBITMAPSAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTBITMAPSWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTOUTLINESAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef BOOL (REGAL_CALL *PFNWGLUSEFONTOUTLINESWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef DWORD (REGAL_CALL *PFNWGLSWAPMULTIPLEBUFFERSPROC)(UINT n, const WGLSWAP *ps); +typedef HDC (REGAL_CALL *PFNWGLGETCURRENTDCPROC)(void); +typedef HGLRC (REGAL_CALL *PFNWGLCREATECONTEXTPROC)(HDC hDC); +typedef HGLRC (REGAL_CALL *PFNWGLCREATELAYERCONTEXTPROC)(HDC hDC, int iLayerPlane); +typedef HGLRC (REGAL_CALL *PFNWGLGETCURRENTCONTEXTPROC)(void); +typedef PROC (REGAL_CALL *PFNWGLGETDEFAULTPROCADDRESSPROC)(LPCSTR lpszProc); +typedef PROC (REGAL_CALL *PFNWGLGETPROCADDRESSPROC)(LPCSTR lpszProc); +typedef int (REGAL_CALL *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +typedef int (REGAL_CALL *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#ifndef REGAL_NO_NAMESPACE_WGL_CORE +#define wglCopyContext rwglCopyContext +#define wglCreateContext rwglCreateContext +#define wglCreateLayerContext rwglCreateLayerContext +#define wglDeleteContext rwglDeleteContext +#define wglDescribeLayerPlane rwglDescribeLayerPlane +#define wglGetCurrentContext rwglGetCurrentContext +#define wglGetCurrentDC rwglGetCurrentDC +#define wglGetDefaultProcAddress rwglGetDefaultProcAddress +#define wglGetLayerPaletteEntries rwglGetLayerPaletteEntries +#define wglGetProcAddress rwglGetProcAddress +#define wglMakeCurrent rwglMakeCurrent +#define wglRealizeLayerPalette rwglRealizeLayerPalette +#define wglSetLayerPaletteEntries rwglSetLayerPaletteEntries +#define wglShareLists rwglShareLists +#define wglSwapLayerBuffers rwglSwapLayerBuffers +#define wglSwapMultipleBuffers rwglSwapMultipleBuffers +#define wglUseFontBitmapsA rwglUseFontBitmapsA +#define wglUseFontBitmapsW rwglUseFontBitmapsW +#define wglUseFontOutlinesA rwglUseFontOutlinesA +#define wglUseFontOutlinesW rwglUseFontOutlinesW +#endif + +#ifndef REGAL_NO_DECLARATION_WGL_CORE +REGAL_DECL BOOL REGAL_CALL wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +REGAL_DECL BOOL REGAL_CALL wglDeleteContext(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglDescribeLayerPlane(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +REGAL_DECL BOOL REGAL_CALL wglMakeCurrent(HDC hDC, HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL wglRealizeLayerPalette(HDC hDC, int iLayerPlane, BOOL bRealize); +REGAL_DECL BOOL REGAL_CALL wglShareLists(HGLRC hglrcShare, HGLRC hglrcSrc); +REGAL_DECL BOOL REGAL_CALL wglSwapLayerBuffers(HDC hDC, UINT fuPlanes); +REGAL_DECL BOOL REGAL_CALL wglUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL wglUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL wglUseFontOutlinesA(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL BOOL REGAL_CALL wglUseFontOutlinesW(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL DWORD REGAL_CALL wglSwapMultipleBuffers(UINT n, const WGLSWAP *ps); +REGAL_DECL HDC REGAL_CALL wglGetCurrentDC(void); +REGAL_DECL HGLRC REGAL_CALL wglCreateContext(HDC hDC); +REGAL_DECL HGLRC REGAL_CALL wglCreateLayerContext(HDC hDC, int iLayerPlane); +REGAL_DECL HGLRC REGAL_CALL wglGetCurrentContext(void); +REGAL_DECL PROC REGAL_CALL wglGetDefaultProcAddress(LPCSTR lpszProc); +REGAL_DECL PROC REGAL_CALL wglGetProcAddress(LPCSTR lpszProc); +REGAL_DECL int REGAL_CALL wglGetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +REGAL_DECL int REGAL_CALL wglSetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#ifndef REGAL_NO_PLUGIN_WGL_CORE +REGAL_DECL BOOL REGAL_CALL plugin_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +REGAL_DECL BOOL REGAL_CALL plugin_wglDeleteContext(HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglDescribeLayerPlane(HDC hDC, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); +REGAL_DECL BOOL REGAL_CALL plugin_wglMakeCurrent(HDC hDC, HGLRC hglrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglRealizeLayerPalette(HDC hDC, int iLayerPlane, BOOL bRealize); +REGAL_DECL BOOL REGAL_CALL plugin_wglShareLists(HGLRC hglrcShare, HGLRC hglrcSrc); +REGAL_DECL BOOL REGAL_CALL plugin_wglSwapLayerBuffers(HDC hDC, UINT fuPlanes); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontOutlinesA(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL BOOL REGAL_CALL plugin_wglUseFontOutlinesW(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +REGAL_DECL DWORD REGAL_CALL plugin_wglSwapMultipleBuffers(UINT n, const WGLSWAP *ps); +REGAL_DECL HDC REGAL_CALL plugin_wglGetCurrentDC(void); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateContext(HDC hDC); +REGAL_DECL HGLRC REGAL_CALL plugin_wglCreateLayerContext(HDC hDC, int iLayerPlane); +REGAL_DECL HGLRC REGAL_CALL plugin_wglGetCurrentContext(void); +REGAL_DECL PROC REGAL_CALL plugin_wglGetDefaultProcAddress(LPCSTR lpszProc); +REGAL_DECL PROC REGAL_CALL plugin_wglGetProcAddress(LPCSTR lpszProc); +REGAL_DECL int REGAL_CALL plugin_wglGetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, COLORREF *pcr); +REGAL_DECL int REGAL_CALL plugin_wglSetLayerPaletteEntries(HDC hDC, int iLayerPlane, int iStart, int nEntries, const COLORREF *pcr); +#endif + +#endif /* REGAL_SYS_WGL_DECLARE_WGL */ +#endif /* REGAL_SYS_WGL */ + +#if REGAL_SYS_GLX + +/** + ** GLX_3DFX_multisample + **/ + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_3DFX_MULTISAMPLE +#endif + +#if (defined(GLX_3DFX_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_3DFX_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_3DFX_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_3DFX_MULTISAMPLE +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_3DFX_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 /* 32848 */ +#define GLX_SAMPLES_3DFX 0x8051 /* 32849 */ +#endif + +/** + ** GLX_AMD_gpu_association + **/ + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION +#endif + +#if (defined(GLX_AMD_GPU_ASSOCIATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_AMD_GPU_ASSOCIATION)) && !defined(REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION) +#define REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION +#endif + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_AMD_GPU_ASSOCIATION +#define GLX_GPU_VENDOR_AMD 0x1f00 /* 7936 */ +#define GLX_GPU_RENDERER_STRING_AMD 0x1f01 /* 7937 */ +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1f02 /* 7938 */ +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21a2 /* 8610 */ +#define GLX_GPU_RAM_AMD 0x21a3 /* 8611 */ +#define GLX_GPU_CLOCK_AMD 0x21a4 /* 8612 */ +#define GLX_GPU_NUM_PIPES_AMD 0x21a5 /* 8613 */ +#define GLX_GPU_NUM_SIMD_AMD 0x21a6 /* 8614 */ +#define GLX_GPU_NUM_RB_AMD 0x21a7 /* 8615 */ +#define GLX_GPU_NUM_SPI_AMD 0x21a8 /* 8616 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_AMD_GPU_ASSOCIATION +typedef Bool (REGAL_CALL *PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)(GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(GLXContext ctx); +typedef GLXContext (REGAL_CALL *PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)(unsigned int id, GLXContext share_list); +typedef GLXContext (REGAL_CALL *PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(unsigned int id, GLXContext share_context, const int *attribList); +typedef GLXContext (REGAL_CALL *PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef int (REGAL_CALL *PFNGLXGETGPUINFOAMDPROC)(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +typedef unsigned int (REGAL_CALL *PFNGLXGETCONTEXTGPUIDAMDPROC)(GLXContext ctx); +typedef unsigned int (REGAL_CALL *PFNGLXGETGPUIDSAMDPROC)(unsigned int maxCount, unsigned int *ids); +typedef void (REGAL_CALL *PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_AMD_GPU_ASSOCIATION +#define glXBlitContextFramebufferAMD rglXBlitContextFramebufferAMD +#define glXCreateAssociatedContextAMD rglXCreateAssociatedContextAMD +#define glXCreateAssociatedContextAttribsAMD rglXCreateAssociatedContextAttribsAMD +#define glXDeleteAssociatedContextAMD rglXDeleteAssociatedContextAMD +#define glXGetContextGPUIDAMD rglXGetContextGPUIDAMD +#define glXGetCurrentAssociatedContextAMD rglXGetCurrentAssociatedContextAMD +#define glXGetGPUIDsAMD rglXGetGPUIDsAMD +#define glXGetGPUInfoAMD rglXGetGPUInfoAMD +#define glXMakeAssociatedContextCurrentAMD rglXMakeAssociatedContextCurrentAMD +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_AMD_GPU_ASSOCIATION +REGAL_DECL Bool REGAL_CALL glXDeleteAssociatedContextAMD(GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXMakeAssociatedContextCurrentAMD(GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL glXCreateAssociatedContextAMD(unsigned int id, GLXContext share_list); +REGAL_DECL GLXContext REGAL_CALL glXCreateAssociatedContextAttribsAMD(unsigned int id, GLXContext share_context, const int *attribList); +REGAL_DECL GLXContext REGAL_CALL glXGetCurrentAssociatedContextAMD(void); +REGAL_DECL int REGAL_CALL glXGetGPUInfoAMD(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +REGAL_DECL unsigned int REGAL_CALL glXGetContextGPUIDAMD(GLXContext ctx); +REGAL_DECL unsigned int REGAL_CALL glXGetGPUIDsAMD(unsigned int maxCount, unsigned int *ids); +REGAL_DECL void REGAL_CALL glXBlitContextFramebufferAMD(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_AMD_GPU_ASSOCIATION +REGAL_DECL Bool REGAL_CALL plugin_glXDeleteAssociatedContextAMD(GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXMakeAssociatedContextCurrentAMD(GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateAssociatedContextAMD(unsigned int id, GLXContext share_list); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateAssociatedContextAttribsAMD(unsigned int id, GLXContext share_context, const int *attribList); +REGAL_DECL GLXContext REGAL_CALL plugin_glXGetCurrentAssociatedContextAMD(void); +REGAL_DECL int REGAL_CALL plugin_glXGetGPUInfoAMD(unsigned int id, int property, GLenum dataType, unsigned int size, GLvoid *data); +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetContextGPUIDAMD(GLXContext ctx); +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetGPUIDsAMD(unsigned int maxCount, unsigned int *ids); +REGAL_DECL void REGAL_CALL plugin_glXBlitContextFramebufferAMD(GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/** + ** GLX_ARB_create_context + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x1 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x2 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 /* 8337 */ +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 /* 8338 */ +#define GLX_CONTEXT_FLAGS_ARB 0x2094 /* 8340 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT +#define glXCreateContextAttribsARB rglXCreateContextAttribsARB +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT +REGAL_DECL GLXContext REGAL_CALL glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContextAttribsARB(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +/** + ** GLX_ARB_create_context_profile + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_PROFILE) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_PROFILE +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_PROFILE +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x1 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x2 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 /* 37158 */ +#endif + +/** + ** GLX_ARB_create_context_robustness + **/ + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_CREATE_CONTEXT_ROBUSTNESS +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x4 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 /* 33362 */ +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 /* 33366 */ +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 /* 33377 */ +#endif + +/** + ** GLX_ARB_fbconfig_float + **/ + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_PLUGIN_GLX_ARB_FBCONFIG_FLOAT +#endif + +#if (defined(GLX_ARB_FBCONFIG_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_FBCONFIG_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_FBCONFIG_FLOAT) +#define REGAL_NO_DECLARATION_GLX_ARB_FBCONFIG_FLOAT +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_FBCONFIG_FLOAT +#define GLX_RGBA_FLOAT_TYPE 0x20b9 /* 8377 */ +#define GLX_RGBA_FLOAT_BIT 0x4 +#endif + +/** + ** GLX_ARB_framebuffer_sRGB + **/ + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_ARB_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GLX_ARB_FRAMEBUFFER_SRGB +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_FRAMEBUFFER_SRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 /* 8370 */ +#endif + +/** + ** GLX_ARB_get_proc_address + **/ + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_ENUM_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_ENUM_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS +#endif + +#if (defined(GLX_ARB_GET_PROC_ADDRESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_GET_PROC_ADDRESS)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS) +#define REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ARB_GET_PROC_ADDRESS +typedef __GLXextFuncPtr (REGAL_CALL *PFNGLXGETPROCADDRESSARBPROC)(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ARB_GET_PROC_ADDRESS +#define glXGetProcAddressARB rglXGetProcAddressARB +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ARB_GET_PROC_ADDRESS +REGAL_DECL __GLXextFuncPtr REGAL_CALL glXGetProcAddressARB(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ARB_GET_PROC_ADDRESS +REGAL_DECL __GLXextFuncPtr REGAL_CALL plugin_glXGetProcAddressARB(const GLubyte *procName); +#endif + +/** + ** GLX_ARB_multisample + **/ + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_ARB_MULTISAMPLE +#endif + +#if (defined(GLX_ARB_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_ARB_MULTISAMPLE +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_ARB 0x186a0 /* 100000 */ +#define GLX_SAMPLES_ARB 0x186a1 /* 100001 */ +#endif + +/** + ** GLX_ARB_robustness_share_group_isolation + **/ + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_TYPEDEF_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_NAMESPACE_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_PLUGIN_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#if (defined(GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION) +#define REGAL_NO_DECLARATION_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#endif + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_ROBUSTNESS_SHARE_GROUP_ISOLATION +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x8 +#endif + +/** + ** GLX_ARB_vertex_buffer_object + **/ + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_TYPEDEF_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_TYPEDEF_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_NAMESPACE_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_NAMESPACE_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_PLUGIN_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_PLUGIN_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#if (defined(GLX_ARB_VERTEX_BUFFER_OBJECT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ARB_VERTEX_BUFFER_OBJECT)) && !defined(REGAL_NO_DECLARATION_GLX_ARB_VERTEX_BUFFER_OBJECT) +#define REGAL_NO_DECLARATION_GLX_ARB_VERTEX_BUFFER_OBJECT +#endif + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ARB_VERTEX_BUFFER_OBJECT +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 /* 8341 */ +#endif + +/** + ** GLX_ATI_pixel_format_float + **/ + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_PLUGIN_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#if (defined(GLX_ATI_PIXEL_FORMAT_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ATI_PIXEL_FORMAT_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_ATI_PIXEL_FORMAT_FLOAT) +#define REGAL_NO_DECLARATION_GLX_ATI_PIXEL_FORMAT_FLOAT +#endif + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ATI_PIXEL_FORMAT_FLOAT +#define GLX_RGBA_FLOAT_ATI_BIT 0x100 /* 256 */ +#endif + +/** + ** GLX_ATI_render_texture + **/ + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE +#endif + +#if (defined(GLX_ATI_RENDER_TEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_ATI_RENDER_TEXTURE)) && !defined(REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE) +#define REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE +#endif + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_ATI_RENDER_TEXTURE +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 /* 38912 */ +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 /* 38913 */ +#define GLX_TEXTURE_FORMAT_ATI 0x9802 /* 38914 */ +#define GLX_TEXTURE_TARGET_ATI 0x9803 /* 38915 */ +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 /* 38916 */ +#define GLX_TEXTURE_RGB_ATI 0x9805 /* 38917 */ +#define GLX_TEXTURE_RGBA_ATI 0x9806 /* 38918 */ +#define GLX_NO_TEXTURE_ATI 0x9807 /* 38919 */ +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 /* 38920 */ +#define GLX_TEXTURE_1D_ATI 0x9809 /* 38921 */ +#define GLX_TEXTURE_2D_ATI 0x980a /* 38922 */ +#define GLX_MIPMAP_LEVEL_ATI 0x980b /* 38923 */ +#define GLX_CUBE_MAP_FACE_ATI 0x980c /* 38924 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980d /* 38925 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980e /* 38926 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980f /* 38927 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 /* 38928 */ +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 /* 38929 */ +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 /* 38930 */ +#define GLX_FRONT_LEFT_ATI 0x9813 /* 38931 */ +#define GLX_FRONT_RIGHT_ATI 0x9814 /* 38932 */ +#define GLX_BACK_LEFT_ATI 0x9815 /* 38933 */ +#define GLX_BACK_RIGHT_ATI 0x9816 /* 38934 */ +#define GLX_AUX0_ATI 0x9817 /* 38935 */ +#define GLX_AUX1_ATI 0x9818 /* 38936 */ +#define GLX_AUX2_ATI 0x9819 /* 38937 */ +#define GLX_AUX3_ATI 0x981a /* 38938 */ +#define GLX_AUX4_ATI 0x981b /* 38939 */ +#define GLX_AUX5_ATI 0x981c /* 38940 */ +#define GLX_AUX6_ATI 0x981d /* 38941 */ +#define GLX_AUX7_ATI 0x981e /* 38942 */ +#define GLX_AUX8_ATI 0x981f /* 38943 */ +#define GLX_AUX9_ATI 0x9820 /* 38944 */ +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 /* 38945 */ +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 /* 38946 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_ATI_RENDER_TEXTURE +typedef void (REGAL_CALL *PFNGLXBINDTEXIMAGEATIPROC)(Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void (REGAL_CALL *PFNGLXDRAWABLEATTRIBATIPROC)(Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void (REGAL_CALL *PFNGLXRELEASETEXIMAGEATIPROC)(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_ATI_RENDER_TEXTURE +#define glXBindTexImageATI rglXBindTexImageATI +#define glXDrawableAttribATI rglXDrawableAttribATI +#define glXReleaseTexImageATI rglXReleaseTexImageATI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_ATI_RENDER_TEXTURE +REGAL_DECL void REGAL_CALL glXBindTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +REGAL_DECL void REGAL_CALL glXDrawableAttribATI(Display *dpy, GLXDrawable draw, const int *attrib_list); +REGAL_DECL void REGAL_CALL glXReleaseTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_ATI_RENDER_TEXTURE +REGAL_DECL void REGAL_CALL plugin_glXBindTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +REGAL_DECL void REGAL_CALL plugin_glXDrawableAttribATI(Display *dpy, GLXDrawable draw, const int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXReleaseTexImageATI(Display *dpy, GLXPbuffer pbuf, int buffer); +#endif + +/** + ** GLX_EXT_create_context_es2_profile + **/ + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE) +#define REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES2_PROFILE +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** GLX_EXT_create_context_es_profile + **/ + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_TYPEDEF_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_NAMESPACE_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_PLUGIN_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#if (defined(GLX_EXT_CREATE_CONTEXT_ES_PROFILE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_CREATE_CONTEXT_ES_PROFILE)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES_PROFILE) +#define REGAL_NO_DECLARATION_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#endif + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_CREATE_CONTEXT_ES_PROFILE +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x4 +#endif + +/** + ** GLX_EXT_fbconfig_packed_float + **/ + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_TYPEDEF_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_NAMESPACE_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_PLUGIN_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#if (defined(GLX_EXT_FBCONFIG_PACKED_FLOAT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_FBCONFIG_PACKED_FLOAT)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_FBCONFIG_PACKED_FLOAT) +#define REGAL_NO_DECLARATION_GLX_EXT_FBCONFIG_PACKED_FLOAT +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_FBCONFIG_PACKED_FLOAT +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20b1 /* 8369 */ +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x8 +#endif + +/** + ** GLX_EXT_framebuffer_sRGB + **/ + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_TYPEDEF_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_NAMESPACE_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_PLUGIN_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#if (defined(GLX_EXT_FRAMEBUFFER_SRGB) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_FRAMEBUFFER_SRGB)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_FRAMEBUFFER_SRGB) +#define REGAL_NO_DECLARATION_GLX_EXT_FRAMEBUFFER_SRGB +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_FRAMEBUFFER_SRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20b2 /* 8370 */ +#endif + +/** + ** GLX_EXT_import_context + **/ + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT +#endif + +#if (defined(GLX_EXT_IMPORT_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_IMPORT_CONTEXT)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT) +#define REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_IMPORT_CONTEXT +#define GLX_SHARE_CONTEXT_EXT 0x800a /* 32778 */ +#define GLX_VISUAL_ID_EXT 0x800b /* 32779 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_IMPORT_CONTEXT +typedef GLXContext (REGAL_CALL *PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID); +typedef GLXContextID (REGAL_CALL *PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); +typedef int (REGAL_CALL *PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_IMPORT_CONTEXT +#define glXFreeContextEXT rglXFreeContextEXT +#define glXGetContextIDEXT rglXGetContextIDEXT +#define glXImportContextEXT rglXImportContextEXT +#define glXQueryContextInfoEXT rglXQueryContextInfoEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_IMPORT_CONTEXT +REGAL_DECL GLXContext REGAL_CALL glXImportContextEXT(Display *dpy, GLXContextID contextID); +REGAL_DECL GLXContextID REGAL_CALL glXGetContextIDEXT(const GLXContext context); +REGAL_DECL int REGAL_CALL glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXFreeContextEXT(Display *dpy, GLXContext context); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_IMPORT_CONTEXT +REGAL_DECL GLXContext REGAL_CALL plugin_glXImportContextEXT(Display *dpy, GLXContextID contextID); +REGAL_DECL GLXContextID REGAL_CALL plugin_glXGetContextIDEXT(const GLXContext context); +REGAL_DECL int REGAL_CALL plugin_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXFreeContextEXT(Display *dpy, GLXContext context); +#endif + +/** + ** GLX_EXT_swap_control + **/ + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL +#define GLX_SWAP_INTERVAL_EXT 0x20f1 /* 8433 */ +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20f2 /* 8434 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL +typedef void (REGAL_CALL *PFNGLXSWAPINTERVALEXTPROC)(Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL +#define glXSwapIntervalEXT rglXSwapIntervalEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL +REGAL_DECL void REGAL_CALL glXSwapIntervalEXT(Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL +REGAL_DECL void REGAL_CALL plugin_glXSwapIntervalEXT(Display *dpy, GLXDrawable drawable, int interval); +#endif + +/** + ** GLX_EXT_swap_control_tear + **/ + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_TYPEDEF_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_NAMESPACE_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_PLUGIN_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#if (defined(GLX_EXT_SWAP_CONTROL_TEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_SWAP_CONTROL_TEAR)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL_TEAR) +#define REGAL_NO_DECLARATION_GLX_EXT_SWAP_CONTROL_TEAR +#endif + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_SWAP_CONTROL_TEAR +#define GLX_LATE_SWAPS_TEAR_EXT 0x20f3 /* 8435 */ +#endif + +/** + ** GLX_EXT_texture_from_pixmap + **/ + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#if (defined(GLX_EXT_TEXTURE_FROM_PIXMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_TEXTURE_FROM_PIXMAP)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP) +#define REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_TEXTURE_FROM_PIXMAP +#define GLX_TEXTURE_1D_BIT_EXT 0x1 +#define GLX_TEXTURE_2D_BIT_EXT 0x2 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20d0 /* 8400 */ +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20d1 /* 8401 */ +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20d2 /* 8402 */ +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20d3 /* 8403 */ +#define GLX_Y_INVERTED_EXT 0x20d4 /* 8404 */ +#define GLX_TEXTURE_FORMAT_EXT 0x20d5 /* 8405 */ +#define GLX_TEXTURE_TARGET_EXT 0x20d6 /* 8406 */ +#define GLX_MIPMAP_TEXTURE_EXT 0x20d7 /* 8407 */ +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20d8 /* 8408 */ +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20d9 /* 8409 */ +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20da /* 8410 */ +#define GLX_TEXTURE_1D_EXT 0x20db /* 8411 */ +#define GLX_TEXTURE_2D_EXT 0x20dc /* 8412 */ +#define GLX_TEXTURE_RECTANGLE_EXT 0x20dd /* 8413 */ +#define GLX_FRONT_LEFT_EXT 0x20de /* 8414 */ +#define GLX_FRONT_RIGHT_EXT 0x20df /* 8415 */ +#define GLX_BACK_LEFT_EXT 0x20e0 /* 8416 */ +#define GLX_BACK_RIGHT_EXT 0x20e1 /* 8417 */ +#define GLX_AUX0_EXT 0x20e2 /* 8418 */ +#define GLX_AUX1_EXT 0x20e3 /* 8419 */ +#define GLX_AUX2_EXT 0x20e4 /* 8420 */ +#define GLX_AUX3_EXT 0x20e5 /* 8421 */ +#define GLX_AUX4_EXT 0x20e6 /* 8422 */ +#define GLX_AUX5_EXT 0x20e7 /* 8423 */ +#define GLX_AUX6_EXT 0x20e8 /* 8424 */ +#define GLX_AUX7_EXT 0x20e9 /* 8425 */ +#define GLX_AUX8_EXT 0x20ea /* 8426 */ +#define GLX_AUX9_EXT 0x20eb /* 8427 */ +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x4 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_EXT_TEXTURE_FROM_PIXMAP +typedef void (REGAL_CALL *PFNGLXBINDTEXIMAGEEXTPROC)(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void (REGAL_CALL *PFNGLXRELEASETEXIMAGEEXTPROC)(Display *display, GLXDrawable drawable, int buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_EXT_TEXTURE_FROM_PIXMAP +#define glXBindTexImageEXT rglXBindTexImageEXT +#define glXReleaseTexImageEXT rglXReleaseTexImageEXT +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_EXT_TEXTURE_FROM_PIXMAP +REGAL_DECL void REGAL_CALL glXBindTexImageEXT(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +REGAL_DECL void REGAL_CALL glXReleaseTexImageEXT(Display *display, GLXDrawable drawable, int buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_EXT_TEXTURE_FROM_PIXMAP +REGAL_DECL void REGAL_CALL plugin_glXBindTexImageEXT(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXReleaseTexImageEXT(Display *display, GLXDrawable drawable, int buffer); +#endif + +/** + ** GLX_EXT_visual_info + **/ + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_PLUGIN_GLX_EXT_VISUAL_INFO +#endif + +#if (defined(GLX_EXT_VISUAL_INFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_VISUAL_INFO)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_VISUAL_INFO) +#define REGAL_NO_DECLARATION_GLX_EXT_VISUAL_INFO +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_VISUAL_INFO +#define GLX_X_VISUAL_TYPE_EXT 0x22 /* 34 */ +#define GLX_TRANSPARENT_TYPE_EXT 0x23 /* 35 */ +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 /* 36 */ +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 /* 37 */ +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 /* 38 */ +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 /* 39 */ +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 /* 40 */ +#define GLX_NONE_EXT 0x8000 /* 32768 */ +#define GLX_TRUE_COLOR_EXT 0x8002 /* 32770 */ +#define GLX_DIRECT_COLOR_EXT 0x8003 /* 32771 */ +#define GLX_PSEUDO_COLOR_EXT 0x8004 /* 32772 */ +#define GLX_STATIC_COLOR_EXT 0x8005 /* 32773 */ +#define GLX_GRAY_SCALE_EXT 0x8006 /* 32774 */ +#define GLX_STATIC_GRAY_EXT 0x8007 /* 32775 */ +#define GLX_TRANSPARENT_RGB_EXT 0x8008 /* 32776 */ +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 /* 32777 */ +#endif + +/** + ** GLX_EXT_visual_rating + **/ + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_TYPEDEF_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_NAMESPACE_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_PLUGIN_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_PLUGIN_GLX_EXT_VISUAL_RATING +#endif + +#if (defined(GLX_EXT_VISUAL_RATING) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_EXT_VISUAL_RATING)) && !defined(REGAL_NO_DECLARATION_GLX_EXT_VISUAL_RATING) +#define REGAL_NO_DECLARATION_GLX_EXT_VISUAL_RATING +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_EXT_VISUAL_RATING +#define GLX_VISUAL_CAVEAT_EXT 0x20 /* 32 */ +#define GLX_SLOW_VISUAL_EXT 0x8001 /* 32769 */ +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800d /* 32781 */ +#endif + +/** + ** GLX_INTEL_swap_event + **/ + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_TYPEDEF_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_TYPEDEF_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_NAMESPACE_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_NAMESPACE_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_PLUGIN_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_PLUGIN_GLX_INTEL_SWAP_EVENT +#endif + +#if (defined(GLX_INTEL_SWAP_EVENT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_INTEL_SWAP_EVENT)) && !defined(REGAL_NO_DECLARATION_GLX_INTEL_SWAP_EVENT) +#define REGAL_NO_DECLARATION_GLX_INTEL_SWAP_EVENT +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_INTEL_SWAP_EVENT +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x4000000 /* 67108864 */ +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 /* 33152 */ +#define GLX_COPY_COMPLETE_INTEL 0x8181 /* 33153 */ +#define GLX_FLIP_COMPLETE_INTEL 0x8182 /* 33154 */ +#endif + +/** + ** GLX_MESA_agp_offset + **/ + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_ENUM_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_ENUM_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET +#endif + +#if (defined(GLX_MESA_AGP_OFFSET) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_AGP_OFFSET)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET) +#define REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET +#endif + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_AGP_OFFSET +typedef unsigned int (REGAL_CALL *PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_AGP_OFFSET +#define glXGetAGPOffsetMESA rglXGetAGPOffsetMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_AGP_OFFSET +REGAL_DECL unsigned int REGAL_CALL glXGetAGPOffsetMESA(const void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_AGP_OFFSET +REGAL_DECL unsigned int REGAL_CALL plugin_glXGetAGPOffsetMESA(const void *pointer); +#endif + +/** + ** GLX_MESA_copy_sub_buffer + **/ + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_ENUM_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_ENUM_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER +#endif + +#if (defined(GLX_MESA_COPY_SUB_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_COPY_SUB_BUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER) +#define REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_COPY_SUB_BUFFER +typedef void (REGAL_CALL *PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_COPY_SUB_BUFFER +#define glXCopySubBufferMESA rglXCopySubBufferMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_COPY_SUB_BUFFER +REGAL_DECL void REGAL_CALL glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_COPY_SUB_BUFFER +REGAL_DECL void REGAL_CALL plugin_glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +/** + ** GLX_MESA_pixmap_colormap + **/ + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_ENUM_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_ENUM_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP +#endif + +#if (defined(GLX_MESA_PIXMAP_COLORMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_PIXMAP_COLORMAP)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP) +#define REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_PIXMAP_COLORMAP +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_PIXMAP_COLORMAP +#define glXCreateGLXPixmapMESA rglXCreateGLXPixmapMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_PIXMAP_COLORMAP +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_PIXMAP_COLORMAP +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +/** + ** GLX_MESA_release_buffers + **/ + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_ENUM_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_ENUM_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS +#endif + +#if (defined(GLX_MESA_RELEASE_BUFFERS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_RELEASE_BUFFERS)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS) +#define REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_RELEASE_BUFFERS +typedef Bool (REGAL_CALL *PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable d); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_RELEASE_BUFFERS +#define glXReleaseBuffersMESA rglXReleaseBuffersMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_RELEASE_BUFFERS +REGAL_DECL Bool REGAL_CALL glXReleaseBuffersMESA(Display *dpy, GLXDrawable d); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_RELEASE_BUFFERS +REGAL_DECL Bool REGAL_CALL plugin_glXReleaseBuffersMESA(Display *dpy, GLXDrawable d); +#endif + +/** + ** GLX_MESA_set_3dfx_mode + **/ + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE +#endif + +#if (defined(GLX_MESA_SET_3DFX_MODE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_SET_3DFX_MODE)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE) +#define REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_MESA_SET_3DFX_MODE +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_SET_3DFX_MODE +typedef GLboolean (REGAL_CALL *PFNGLXSET3DFXMODEMESAPROC)(GLint mode); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_SET_3DFX_MODE +#define glXSet3DfxModeMESA rglXSet3DfxModeMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_SET_3DFX_MODE +REGAL_DECL GLboolean REGAL_CALL glXSet3DfxModeMESA(GLint mode); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_SET_3DFX_MODE +REGAL_DECL GLboolean REGAL_CALL plugin_glXSet3DfxModeMESA(GLint mode); +#endif + +/** + ** GLX_MESA_swap_control + **/ + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL +#endif + +#if (defined(GLX_MESA_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_MESA_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL +#endif + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_MESA_SWAP_CONTROL +typedef int (REGAL_CALL *PFNGLXGETSWAPINTERVALMESAPROC)(void); +typedef int (REGAL_CALL *PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_MESA_SWAP_CONTROL +#define glXGetSwapIntervalMESA rglXGetSwapIntervalMESA +#define glXSwapIntervalMESA rglXSwapIntervalMESA +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_MESA_SWAP_CONTROL +REGAL_DECL int REGAL_CALL glXGetSwapIntervalMESA(void); +REGAL_DECL int REGAL_CALL glXSwapIntervalMESA(unsigned int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_MESA_SWAP_CONTROL +REGAL_DECL int REGAL_CALL plugin_glXGetSwapIntervalMESA(void); +REGAL_DECL int REGAL_CALL plugin_glXSwapIntervalMESA(unsigned int interval); +#endif + +/** + ** GLX_NV_copy_image + **/ + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_ENUM_GLX_NV_COPY_IMAGE) +#define REGAL_NO_ENUM_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE) +#define REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE) +#define REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE) +#define REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE +#endif + +#if (defined(GLX_NV_COPY_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_COPY_IMAGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE) +#define REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE +#endif + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_COPY_IMAGE +typedef void (REGAL_CALL *PFNGLXCOPYIMAGESUBDATANVPROC)(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_COPY_IMAGE +#define glXCopyImageSubDataNV rglXCopyImageSubDataNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL glXCopyImageSubDataNV(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_COPY_IMAGE +REGAL_DECL void REGAL_CALL plugin_glXCopyImageSubDataNV(Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/** + ** GLX_NV_float_buffer + **/ + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_TYPEDEF_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_NAMESPACE_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_PLUGIN_GLX_NV_FLOAT_BUFFER +#endif + +#if (defined(GLX_NV_FLOAT_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_FLOAT_BUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_NV_FLOAT_BUFFER) +#define REGAL_NO_DECLARATION_GLX_NV_FLOAT_BUFFER +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_FLOAT_BUFFER +#define GLX_FLOAT_COMPONENTS_NV 0x20b0 /* 8368 */ +#endif + +/** + ** GLX_NV_multisample_coverage + **/ + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_TYPEDEF_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_NAMESPACE_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_PLUGIN_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#if (defined(GLX_NV_MULTISAMPLE_COVERAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_MULTISAMPLE_COVERAGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_MULTISAMPLE_COVERAGE) +#define REGAL_NO_DECLARATION_GLX_NV_MULTISAMPLE_COVERAGE +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_MULTISAMPLE_COVERAGE +#define GLX_COVERAGE_SAMPLES_NV 0x186a1 /* 100001 */ +#define GLX_COLOR_SAMPLES_NV 0x20b3 /* 8371 */ +#endif + +/** + ** GLX_NV_present_video + **/ + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO +#endif + +#if (defined(GLX_NV_PRESENT_VIDEO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_PRESENT_VIDEO)) && !defined(REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO) +#define REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO +#endif + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_PRESENT_VIDEO +#define GLX_NUM_VIDEO_SLOTS_NV 0x20f0 /* 8432 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_PRESENT_VIDEO +typedef int (REGAL_CALL *PFNGLXBINDVIDEODEVICENVPROC)(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int *(REGAL_CALL *PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display *dpy, int screen, int *nelements); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_PRESENT_VIDEO +#define glXBindVideoDeviceNV rglXBindVideoDeviceNV +#define glXEnumerateVideoDevicesNV rglXEnumerateVideoDevicesNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_PRESENT_VIDEO +REGAL_DECL int REGAL_CALL glXBindVideoDeviceNV(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +REGAL_DECL unsigned int *REGAL_CALL glXEnumerateVideoDevicesNV(Display *dpy, int screen, int *nelements); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_PRESENT_VIDEO +REGAL_DECL int REGAL_CALL plugin_glXBindVideoDeviceNV(Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +REGAL_DECL unsigned int *REGAL_CALL plugin_glXEnumerateVideoDevicesNV(Display *dpy, int screen, int *nelements); +#endif + +/** + ** GLX_NV_swap_group + **/ + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_GLX_NV_SWAP_GROUP) +#define REGAL_NO_ENUM_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP) +#define REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP +#endif + +#if (defined(GLX_NV_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP) +#define REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_SWAP_GROUP +typedef Bool (REGAL_CALL *PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy, GLuint group, GLuint barrier); +typedef Bool (REGAL_CALL *PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool (REGAL_CALL *PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy, int screen, GLuint *count); +typedef Bool (REGAL_CALL *PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool (REGAL_CALL *PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool (REGAL_CALL *PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_SWAP_GROUP +#define glXBindSwapBarrierNV rglXBindSwapBarrierNV +#define glXJoinSwapGroupNV rglXJoinSwapGroupNV +#define glXQueryFrameCountNV rglXQueryFrameCountNV +#define glXQueryMaxSwapGroupsNV rglXQueryMaxSwapGroupsNV +#define glXQuerySwapGroupNV rglXQuerySwapGroupNV +#define glXResetFrameCountNV rglXResetFrameCountNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_SWAP_GROUP +REGAL_DECL Bool REGAL_CALL glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier); +REGAL_DECL Bool REGAL_CALL glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint group); +REGAL_DECL Bool REGAL_CALL glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count); +REGAL_DECL Bool REGAL_CALL glXQueryMaxSwapGroupsNV(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL Bool REGAL_CALL glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +REGAL_DECL Bool REGAL_CALL glXResetFrameCountNV(Display *dpy, int screen); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_SWAP_GROUP +REGAL_DECL Bool REGAL_CALL plugin_glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier); +REGAL_DECL Bool REGAL_CALL plugin_glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint group); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryMaxSwapGroupsNV(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +REGAL_DECL Bool REGAL_CALL plugin_glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +REGAL_DECL Bool REGAL_CALL plugin_glXResetFrameCountNV(Display *dpy, int screen); +#endif + +/** + ** GLX_NV_vertex_array_range + **/ + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_ENUM_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_ENUM_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#if (defined(GLX_NV_VERTEX_ARRAY_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VERTEX_ARRAY_RANGE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE) +#define REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE +#endif + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VERTEX_ARRAY_RANGE +typedef void (REGAL_CALL *PFNGLXFREEMEMORYNVPROC)(void *pointer); +typedef void *(REGAL_CALL *PFNGLXALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VERTEX_ARRAY_RANGE +#define glXAllocateMemoryNV rglXAllocateMemoryNV +#define glXFreeMemoryNV rglXFreeMemoryNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL glXAllocateMemoryNV(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +REGAL_DECL void REGAL_CALL glXFreeMemoryNV(void *pointer); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VERTEX_ARRAY_RANGE +REGAL_DECL void *REGAL_CALL plugin_glXAllocateMemoryNV(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +REGAL_DECL void REGAL_CALL plugin_glXFreeMemoryNV(void *pointer); +#endif + +/** + ** GLX_NV_video_capture + **/ + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE +#endif + +#if (defined(GLX_NV_VIDEO_CAPTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VIDEO_CAPTURE)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE) +#define REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE +#endif + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_VIDEO_CAPTURE +#define GLX_DEVICE_ID_NV 0x20cd /* 8397 */ +#define GLX_UNIQUE_ID_NV 0x20ce /* 8398 */ +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20cf /* 8399 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VIDEO_CAPTURE +typedef GLXVideoCaptureDeviceNV *(REGAL_CALL *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display *dpy, int screen, int *nelements); +typedef int (REGAL_CALL *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef int (REGAL_CALL *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +typedef void (REGAL_CALL *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VIDEO_CAPTURE +#define glXBindVideoCaptureDeviceNV rglXBindVideoCaptureDeviceNV +#define glXEnumerateVideoCaptureDevicesNV rglXEnumerateVideoCaptureDevicesNV +#define glXLockVideoCaptureDeviceNV rglXLockVideoCaptureDeviceNV +#define glXQueryVideoCaptureDeviceNV rglXQueryVideoCaptureDeviceNV +#define glXReleaseVideoCaptureDeviceNV rglXReleaseVideoCaptureDeviceNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VIDEO_CAPTURE +REGAL_DECL GLXVideoCaptureDeviceNV *REGAL_CALL glXEnumerateVideoCaptureDevicesNV(Display *dpy, int screen, int *nelements); +REGAL_DECL int REGAL_CALL glXBindVideoCaptureDeviceNV(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +REGAL_DECL int REGAL_CALL glXQueryVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXLockVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +REGAL_DECL void REGAL_CALL glXReleaseVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VIDEO_CAPTURE +REGAL_DECL GLXVideoCaptureDeviceNV *REGAL_CALL plugin_glXEnumerateVideoCaptureDevicesNV(Display *dpy, int screen, int *nelements); +REGAL_DECL int REGAL_CALL plugin_glXBindVideoCaptureDeviceNV(Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +REGAL_DECL int REGAL_CALL plugin_glXQueryVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXLockVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +REGAL_DECL void REGAL_CALL plugin_glXReleaseVideoCaptureDeviceNV(Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +/** + ** GLX_NV_video_output + **/ + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT +#endif + +#if (defined(GLX_NV_VIDEO_OUTPUT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_NV_VIDEO_OUTPUT)) && !defined(REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT) +#define REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT +#endif + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_NV_VIDEO_OUTPUT +#define GLX_VIDEO_OUT_COLOR_NV 0x20c3 /* 8387 */ +#define GLX_VIDEO_OUT_ALPHA_NV 0x20c4 /* 8388 */ +#define GLX_VIDEO_OUT_DEPTH_NV 0x20c5 /* 8389 */ +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20c6 /* 8390 */ +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20c7 /* 8391 */ +#define GLX_VIDEO_OUT_FRAME_NV 0x20c8 /* 8392 */ +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20c9 /* 8393 */ +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20ca /* 8394 */ +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20cb /* 8395 */ +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20cc /* 8396 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_NV_VIDEO_OUTPUT +typedef int (REGAL_CALL *PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int (REGAL_CALL *PFNGLXGETVIDEODEVICENVPROC)(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int (REGAL_CALL *PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int (REGAL_CALL *PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int (REGAL_CALL *PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy, GLXPbuffer pbuf); +typedef int (REGAL_CALL *PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_NV_VIDEO_OUTPUT +#define glXBindVideoImageNV rglXBindVideoImageNV +#define glXGetVideoDeviceNV rglXGetVideoDeviceNV +#define glXGetVideoInfoNV rglXGetVideoInfoNV +#define glXReleaseVideoDeviceNV rglXReleaseVideoDeviceNV +#define glXReleaseVideoImageNV rglXReleaseVideoImageNV +#define glXSendPbufferToVideoNV rglXSendPbufferToVideoNV +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_NV_VIDEO_OUTPUT +REGAL_DECL int REGAL_CALL glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +REGAL_DECL int REGAL_CALL glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +REGAL_DECL int REGAL_CALL glXGetVideoInfoNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL int REGAL_CALL glXReleaseVideoDeviceNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +REGAL_DECL int REGAL_CALL glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL int REGAL_CALL glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_NV_VIDEO_OUTPUT +REGAL_DECL int REGAL_CALL plugin_glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +REGAL_DECL int REGAL_CALL plugin_glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +REGAL_DECL int REGAL_CALL plugin_glXGetVideoInfoNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +REGAL_DECL int REGAL_CALL plugin_glXReleaseVideoDeviceNV(Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +REGAL_DECL int REGAL_CALL plugin_glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL int REGAL_CALL plugin_glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +#endif + +/** + ** GLX_OML_swap_method + **/ + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_ENUM_GLX_OML_SWAP_METHOD) +#define REGAL_NO_ENUM_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_TYPEDEF_GLX_OML_SWAP_METHOD) +#define REGAL_NO_TYPEDEF_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_NAMESPACE_GLX_OML_SWAP_METHOD) +#define REGAL_NO_NAMESPACE_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_PLUGIN_GLX_OML_SWAP_METHOD) +#define REGAL_NO_PLUGIN_GLX_OML_SWAP_METHOD +#endif + +#if (defined(GLX_OML_SWAP_METHOD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_OML_SWAP_METHOD)) && !defined(REGAL_NO_DECLARATION_GLX_OML_SWAP_METHOD) +#define REGAL_NO_DECLARATION_GLX_OML_SWAP_METHOD +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_OML_SWAP_METHOD +#define GLX_SWAP_METHOD_OML 0x8060 /* 32864 */ +#define GLX_SWAP_EXCHANGE_OML 0x8061 /* 32865 */ +#define GLX_SWAP_COPY_OML 0x8062 /* 32866 */ +#define GLX_SWAP_UNDEFINED_OML 0x8063 /* 32867 */ +#endif + +/** + ** GLX_OML_sync_control + **/ + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_ENUM_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL +#endif + +#if (defined(GLX_OML_SYNC_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_OML_SYNC_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL) +#define REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_OML_SYNC_CONTROL +typedef Bool (REGAL_CALL *PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef Bool (REGAL_CALL *PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool (REGAL_CALL *PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool (REGAL_CALL *PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef int64_t (REGAL_CALL *PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_OML_SYNC_CONTROL +#define glXGetMscRateOML rglXGetMscRateOML +#define glXGetSyncValuesOML rglXGetSyncValuesOML +#define glXSwapBuffersMscOML rglXSwapBuffersMscOML +#define glXWaitForMscOML rglXWaitForMscOML +#define glXWaitForSbcOML rglXWaitForSbcOML +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_OML_SYNC_CONTROL +REGAL_DECL Bool REGAL_CALL glXGetMscRateOML(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +REGAL_DECL Bool REGAL_CALL glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL glXWaitForMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL glXWaitForSbcOML(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL int64_t REGAL_CALL glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_OML_SYNC_CONTROL +REGAL_DECL Bool REGAL_CALL plugin_glXGetMscRateOML(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +REGAL_DECL Bool REGAL_CALL plugin_glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL plugin_glXWaitForMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL Bool REGAL_CALL plugin_glXWaitForSbcOML(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +REGAL_DECL int64_t REGAL_CALL plugin_glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +#endif + +/** + ** GLX_SGIS_blended_overlay + **/ + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_TYPEDEF_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_NAMESPACE_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_PLUGIN_GLX_SGIS_BLENDED_OVERLAY +#endif + +#if (defined(GLX_SGIS_BLENDED_OVERLAY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_BLENDED_OVERLAY)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_BLENDED_OVERLAY) +#define REGAL_NO_DECLARATION_GLX_SGIS_BLENDED_OVERLAY +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_BLENDED_OVERLAY +#define GLX_BLENDED_RGBA_SGIS 0x8025 /* 32805 */ +#endif + +/** + ** GLX_SGIS_color_range + **/ + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_PLUGIN_GLX_SGIS_COLOR_RANGE +#endif + +#if (defined(GLX_SGIS_COLOR_RANGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_COLOR_RANGE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_COLOR_RANGE) +#define REGAL_NO_DECLARATION_GLX_SGIS_COLOR_RANGE +#endif + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_COLOR_RANGE +#define GLX_EXTENDED_RANGE_SGIS 0x0 +#define GLX_MAX_ALPHA_SGIS 0x0 +#define GLX_MAX_BLUE_SGIS 0x0 +#define GLX_MAX_GREEN_SGIS 0x0 +#define GLX_MAX_RED_SGIS 0x0 +#define GLX_MIN_ALPHA_SGIS 0x0 +#define GLX_MIN_BLUE_SGIS 0x0 +#define GLX_MIN_GREEN_SGIS 0x0 +#define GLX_MIN_RED_SGIS 0x0 +#endif + +/** + ** GLX_SGIS_multisample + **/ + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_SGIS_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_SGIS_MULTISAMPLE +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_MULTISAMPLE +#define GLX_SAMPLE_BUFFERS_SGIS 0x186a0 /* 100000 */ +#define GLX_SAMPLES_SGIS 0x186a1 /* 100001 */ +#endif + +/** + ** GLX_SGIS_shared_multisample + **/ + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_TYPEDEF_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_NAMESPACE_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_PLUGIN_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#if (defined(GLX_SGIS_SHARED_MULTISAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIS_SHARED_MULTISAMPLE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIS_SHARED_MULTISAMPLE) +#define REGAL_NO_DECLARATION_GLX_SGIS_SHARED_MULTISAMPLE +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIS_SHARED_MULTISAMPLE +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 /* 32806 */ +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 /* 32807 */ +#endif + +/** + ** GLX_SGIX_fbconfig + **/ + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_ENUM_GLX_SGIX_FBCONFIG) +#define REGAL_NO_ENUM_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG) +#define REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG) +#define REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG) +#define REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG +#endif + +#if (defined(GLX_SGIX_FBCONFIG) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_FBCONFIG)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG) +#define REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_FBCONFIG +#define GLX_RGBA_BIT_SGIX 0x1 +#define GLX_WINDOW_BIT_SGIX 0x1 +#define GLX_COLOR_INDEX_BIT_SGIX 0x2 +#define GLX_PIXMAP_BIT_SGIX 0x2 +#define GLX_SCREEN_EXT 0x800c /* 32780 */ +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 /* 32784 */ +#define GLX_RENDER_TYPE_SGIX 0x8011 /* 32785 */ +#define GLX_X_RENDERABLE_SGIX 0x8012 /* 32786 */ +#define GLX_FBCONFIG_ID_SGIX 0x8013 /* 32787 */ +#define GLX_RGBA_TYPE_SGIX 0x8014 /* 32788 */ +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 /* 32789 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_FBCONFIG +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXFBConfigSGIX (REGAL_CALL *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis); +typedef GLXFBConfigSGIX *(REGAL_CALL *PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap); +typedef XVisualInfo *(REGAL_CALL *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfig config); +typedef int (REGAL_CALL *PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_FBCONFIG +#define glXChooseFBConfigSGIX rglXChooseFBConfigSGIX +#define glXCreateContextWithConfigSGIX rglXCreateContextWithConfigSGIX +#define glXCreateGLXPixmapWithConfigSGIX rglXCreateGLXPixmapWithConfigSGIX +#define glXGetFBConfigAttribSGIX rglXGetFBConfigAttribSGIX +#define glXGetFBConfigFromVisualSGIX rglXGetFBConfigFromVisualSGIX +#define glXGetVisualFromFBConfigSGIX rglXGetVisualFromFBConfigSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_FBCONFIG +REGAL_DECL GLXContext REGAL_CALL glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXFBConfigSGIX *REGAL_CALL glXChooseFBConfigSGIX(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfigSGIX REGAL_CALL glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis); +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfig config, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_FBCONFIG +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXFBConfigSGIX *REGAL_CALL plugin_glXChooseFBConfigSGIX(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfigSGIX REGAL_CALL plugin_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfig config, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL plugin_glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +#endif + +/** + ** GLX_SGIX_hyperpipe + **/ + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_TYPEDEF_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_NAMESPACE_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_PLUGIN_GLX_SGIX_HYPERPIPE +#endif + +#if (defined(GLX_SGIX_HYPERPIPE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_HYPERPIPE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_HYPERPIPE) +#define REGAL_NO_DECLARATION_GLX_SGIX_HYPERPIPE +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_HYPERPIPE +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x1 +#define GLX_PIPE_RECT_SGIX 0x1 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x2 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x2 +#define GLX_HYPERPIPE_STEREO_SGIX 0x3 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x4 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 0x50 /* 80 */ +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 0x5b /* 91 */ +#define GLX_BAD_HYPERPIPE_SGIX 0x5c /* 92 */ +#define GLX_HYPERPIPE_ID_SGIX 0x8030 /* 32816 */ +#endif + +/** + ** GLX_SGIX_pbuffer + **/ + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_ENUM_GLX_SGIX_PBUFFER) +#define REGAL_NO_ENUM_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER) +#define REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER) +#define REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER) +#define REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER +#endif + +#if (defined(GLX_SGIX_PBUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_PBUFFER)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER) +#define REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_PBUFFER +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x1 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x10 /* 16 */ +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x100 /* 256 */ +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x2 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x20 /* 32 */ +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x4 +#define GLX_PBUFFER_BIT_SGIX 0x4 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x40 /* 64 */ +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x8 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x80 /* 128 */ +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x8000000 /* 134217728 */ +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 /* 32790 */ +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 /* 32791 */ +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 /* 32792 */ +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 /* 32793 */ +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801a /* 32794 */ +#define GLX_PRESERVED_CONTENTS_SGIX 0x801b /* 32795 */ +#define GLX_LARGEST_PBUFFER_SGIX 0x801c /* 32796 */ +#define GLX_WIDTH_SGIX 0x801d /* 32797 */ +#define GLX_HEIGHT_SGIX 0x801e /* 32798 */ +#define GLX_EVENT_MASK_SGIX 0x801f /* 32799 */ +#define GLX_DAMAGED_SGIX 0x8020 /* 32800 */ +#define GLX_SAVED_SGIX 0x8021 /* 32801 */ +#define GLX_WINDOW_SGIX 0x8022 /* 32802 */ +#define GLX_PBUFFER_SGIX 0x8023 /* 32803 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_PBUFFER +typedef GLXPbuffer (REGAL_CALL *PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void (REGAL_CALL *PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbuffer pbuf); +typedef void (REGAL_CALL *PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask); +typedef void (REGAL_CALL *PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void (REGAL_CALL *PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_PBUFFER +#define glXCreateGLXPbufferSGIX rglXCreateGLXPbufferSGIX +#define glXDestroyGLXPbufferSGIX rglXDestroyGLXPbufferSGIX +#define glXGetSelectedEventSGIX rglXGetSelectedEventSGIX +#define glXQueryGLXPbufferSGIX rglXQueryGLXPbufferSGIX +#define glXSelectEventSGIX rglXSelectEventSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_PBUFFER +REGAL_DECL GLXPbuffer REGAL_CALL glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +REGAL_DECL void REGAL_CALL glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask); +REGAL_DECL void REGAL_CALL glXQueryGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_PBUFFER +REGAL_DECL GLXPbuffer REGAL_CALL plugin_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +REGAL_DECL void REGAL_CALL plugin_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL plugin_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask); +REGAL_DECL void REGAL_CALL plugin_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL plugin_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask); +#endif + +/** + ** GLX_SGIX_swap_barrier + **/ + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_ENUM_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_ENUM_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER +#endif + +#if (defined(GLX_SGIX_SWAP_BARRIER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_SWAP_BARRIER)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER) +#define REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_BARRIER +typedef Bool (REGAL_CALL *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max); +typedef void (REGAL_CALL *PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_BARRIER +#define glXBindSwapBarrierSGIX rglXBindSwapBarrierSGIX +#define glXQueryMaxSwapBarriersSGIX rglXQueryMaxSwapBarriersSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_SWAP_BARRIER +REGAL_DECL Bool REGAL_CALL glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max); +REGAL_DECL void REGAL_CALL glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_SWAP_BARRIER +REGAL_DECL Bool REGAL_CALL plugin_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max); +REGAL_DECL void REGAL_CALL plugin_glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier); +#endif + +/** + ** GLX_SGIX_swap_group + **/ + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_ENUM_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_ENUM_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP +#endif + +#if (defined(GLX_SGIX_SWAP_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_SWAP_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP) +#define REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP +#endif + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_SWAP_GROUP +typedef void (REGAL_CALL *PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_SWAP_GROUP +#define glXJoinSwapGroupSGIX rglXJoinSwapGroupSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_SWAP_GROUP +REGAL_DECL void REGAL_CALL glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_SWAP_GROUP +REGAL_DECL void REGAL_CALL plugin_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +/** + ** GLX_SGIX_video_resize + **/ + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE +#endif + +#if (defined(GLX_SGIX_VIDEO_RESIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_VIDEO_RESIZE)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE) +#define REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_VIDEO_RESIZE +#define GLX_SYNC_FRAME_SGIX 0x0 +#define GLX_SYNC_SWAP_SGIX 0x1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGIX_VIDEO_RESIZE +typedef int (REGAL_CALL *PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window); +typedef int (REGAL_CALL *PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int (REGAL_CALL *PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype); +typedef int (REGAL_CALL *PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int (REGAL_CALL *PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGIX_VIDEO_RESIZE +#define glXBindChannelToWindowSGIX rglXBindChannelToWindowSGIX +#define glXChannelRectSGIX rglXChannelRectSGIX +#define glXChannelRectSyncSGIX rglXChannelRectSyncSGIX +#define glXQueryChannelDeltasSGIX rglXQueryChannelDeltasSGIX +#define glXQueryChannelRectSGIX rglXQueryChannelRectSGIX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGIX_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL glXBindChannelToWindowSGIX(Display *display, int screen, int channel, Window window); +REGAL_DECL int REGAL_CALL glXChannelRectSGIX(Display *display, int screen, int channel, int x, int y, int w, int h); +REGAL_DECL int REGAL_CALL glXChannelRectSyncSGIX(Display *display, int screen, int channel, GLenum synctype); +REGAL_DECL int REGAL_CALL glXQueryChannelDeltasSGIX(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +REGAL_DECL int REGAL_CALL glXQueryChannelRectSGIX(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGIX_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL plugin_glXBindChannelToWindowSGIX(Display *display, int screen, int channel, Window window); +REGAL_DECL int REGAL_CALL plugin_glXChannelRectSGIX(Display *display, int screen, int channel, int x, int y, int w, int h); +REGAL_DECL int REGAL_CALL plugin_glXChannelRectSyncSGIX(Display *display, int screen, int channel, GLenum synctype); +REGAL_DECL int REGAL_CALL plugin_glXQueryChannelDeltasSGIX(Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +REGAL_DECL int REGAL_CALL plugin_glXQueryChannelRectSGIX(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +#endif + +/** + ** GLX_SGIX_visual_select_group + **/ + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_TYPEDEF_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_TYPEDEF_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_NAMESPACE_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_NAMESPACE_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_PLUGIN_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_PLUGIN_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#if (defined(GLX_SGIX_VISUAL_SELECT_GROUP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGIX_VISUAL_SELECT_GROUP)) && !defined(REGAL_NO_DECLARATION_GLX_SGIX_VISUAL_SELECT_GROUP) +#define REGAL_NO_DECLARATION_GLX_SGIX_VISUAL_SELECT_GROUP +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SGIX_VISUAL_SELECT_GROUP +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 /* 32808 */ +#endif + +/** + ** GLX_SGI_cushion + **/ + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_ENUM_GLX_SGI_CUSHION) +#define REGAL_NO_ENUM_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_CUSHION) +#define REGAL_NO_TYPEDEF_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_CUSHION) +#define REGAL_NO_NAMESPACE_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_CUSHION) +#define REGAL_NO_PLUGIN_GLX_SGI_CUSHION +#endif + +#if (defined(GLX_SGI_CUSHION) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_CUSHION)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_CUSHION) +#define REGAL_NO_DECLARATION_GLX_SGI_CUSHION +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_CUSHION +typedef void (REGAL_CALL *PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_CUSHION +#define glXCushionSGI rglXCushionSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_CUSHION +REGAL_DECL void REGAL_CALL glXCushionSGI(Display *dpy, Window window, float cushion); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_CUSHION +REGAL_DECL void REGAL_CALL plugin_glXCushionSGI(Display *dpy, Window window, float cushion); +#endif + +/** + ** GLX_SGI_make_current_read + **/ + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_ENUM_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_ENUM_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ +#endif + +#if (defined(GLX_SGI_MAKE_CURRENT_READ) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_MAKE_CURRENT_READ)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ) +#define REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_MAKE_CURRENT_READ +typedef Bool (REGAL_CALL *PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_MAKE_CURRENT_READ +#define glXGetCurrentReadDrawableSGI rglXGetCurrentReadDrawableSGI +#define glXMakeCurrentReadSGI rglXMakeCurrentReadSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_MAKE_CURRENT_READ +REGAL_DECL Bool REGAL_CALL glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentReadDrawableSGI(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_MAKE_CURRENT_READ +REGAL_DECL Bool REGAL_CALL plugin_glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentReadDrawableSGI(void); +#endif + +/** + ** GLX_SGI_swap_control + **/ + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_ENUM_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_ENUM_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL +#endif + +#if (defined(GLX_SGI_SWAP_CONTROL) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_SWAP_CONTROL)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL) +#define REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_SWAP_CONTROL +typedef int (REGAL_CALL *PFNGLXSWAPINTERVALSGIPROC)(int interval); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_SWAP_CONTROL +#define glXSwapIntervalSGI rglXSwapIntervalSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_SWAP_CONTROL +REGAL_DECL int REGAL_CALL glXSwapIntervalSGI(int interval); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_SWAP_CONTROL +REGAL_DECL int REGAL_CALL plugin_glXSwapIntervalSGI(int interval); +#endif + +/** + ** GLX_SGI_video_sync + **/ + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_ENUM_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_ENUM_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC +#endif + +#if (defined(GLX_SGI_VIDEO_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SGI_VIDEO_SYNC)) && !defined(REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC) +#define REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SGI_VIDEO_SYNC +typedef int (REGAL_CALL *PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count); +typedef int (REGAL_CALL *PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SGI_VIDEO_SYNC +#define glXGetVideoSyncSGI rglXGetVideoSyncSGI +#define glXWaitVideoSyncSGI rglXWaitVideoSyncSGI +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SGI_VIDEO_SYNC +REGAL_DECL int REGAL_CALL glXGetVideoSyncSGI(unsigned int *count); +REGAL_DECL int REGAL_CALL glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SGI_VIDEO_SYNC +REGAL_DECL int REGAL_CALL plugin_glXGetVideoSyncSGI(unsigned int *count); +REGAL_DECL int REGAL_CALL plugin_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count); +#endif + +/** + ** GLX_SUN_get_transparent_index + **/ + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_ENUM_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_ENUM_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#if (defined(GLX_SUN_GET_TRANSPARENT_INDEX) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SUN_GET_TRANSPARENT_INDEX)) && !defined(REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX) +#define REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SUN_GET_TRANSPARENT_INDEX +typedef Status (REGAL_CALL *PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SUN_GET_TRANSPARENT_INDEX +#define glXGetTransparentIndexSUN rglXGetTransparentIndexSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SUN_GET_TRANSPARENT_INDEX +REGAL_DECL Status REGAL_CALL glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SUN_GET_TRANSPARENT_INDEX +REGAL_DECL Status REGAL_CALL plugin_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +#endif + +/** + ** GLX_SUN_video_resize + **/ + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE +#endif + +#if (defined(GLX_SUN_VIDEO_RESIZE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_SUN_VIDEO_RESIZE)) && !defined(REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE) +#define REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE +#endif + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_SUN_VIDEO_RESIZE +#define GLX_VIDEO_RESIZE_SUN 0x8171 /* 33137 */ +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85cd /* 34253 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_SUN_VIDEO_RESIZE +typedef int (REGAL_CALL *PFNGLXGETVIDEORESIZESUNPROC)(Display *display, GLXDrawable window, float *factor); +typedef int (REGAL_CALL *PFNGLXVIDEORESIZESUNPROC)(Display *display, GLXDrawable window, float factor); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_SUN_VIDEO_RESIZE +#define glXGetVideoResizeSUN rglXGetVideoResizeSUN +#define glXVideoResizeSUN rglXVideoResizeSUN +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_SUN_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL glXGetVideoResizeSUN(Display *display, GLXDrawable window, float *factor); +REGAL_DECL int REGAL_CALL glXVideoResizeSUN(Display *display, GLXDrawable window, float factor); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_SUN_VIDEO_RESIZE +REGAL_DECL int REGAL_CALL plugin_glXGetVideoResizeSUN(Display *display, GLXDrawable window, float *factor); +REGAL_DECL int REGAL_CALL plugin_glXVideoResizeSUN(Display *display, GLXDrawable window, float factor); +#endif + +/** + ** GLX_VERSION_1_0 + **/ + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_0) +#define REGAL_NO_ENUM_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_0) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_0) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_0) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_0 +#endif + +#if (defined(GLX_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_0) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_0 +#endif + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_0 +#define GLX_BAD_SCREEN 0x1 +#define GLX_USE_GL 0x1 +#define GLX_ACCUM_BLUE_SIZE 0x10 /* 16 */ +#define GLX_ACCUM_ALPHA_SIZE 0x11 /* 17 */ +#define GLX_BAD_ATTRIBUTE 0x2 +#define GLX_BUFFER_SIZE 0x2 +#define GLX_LEVEL 0x3 +#define GLX_NO_EXTENSION 0x3 +#define GLX_BAD_VISUAL 0x4 +#define GLX_RGBA 0x4 +#define GLX_BAD_CONTEXT 0x5 +#define GLX_DOUBLEBUFFER 0x5 +#define GLX_BAD_VALUE 0x6 +#define GLX_STEREO 0x6 +#define GLX_AUX_BUFFERS 0x7 +#define GLX_BAD_ENUM 0x7 +#define GLX_RED_SIZE 0x8 +#define GLX_GREEN_SIZE 0x9 +#define GLX_BLUE_SIZE 0xa /* 10 */ +#define GLX_ALPHA_SIZE 0xb /* 11 */ +#define GLX_DEPTH_SIZE 0xc /* 12 */ +#define GLX_STENCIL_SIZE 0xd /* 13 */ +#define GLX_ACCUM_RED_SIZE 0xe /* 14 */ +#define GLX_ACCUM_GREEN_SIZE 0xf /* 15 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_0 +typedef Bool (REGAL_CALL *PFNGLXISDIRECTPROC)(Display *dpy, GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx); +typedef Bool (REGAL_CALL *PFNGLXQUERYEXTENSIONPROC)(Display *dpy, int *errorBase, int *eventBase); +typedef Bool (REGAL_CALL *PFNGLXQUERYVERSIONPROC)(Display *dpy, int *major, int *minor); +typedef GLXContext (REGAL_CALL *PFNGLXCREATECONTEXTPROC)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +typedef GLXContext (REGAL_CALL *PFNGLXGETCURRENTCONTEXTPROC)(void); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTDRAWABLEPROC)(void); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEGLXPIXMAPPROC)(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +typedef XVisualInfo *(REGAL_CALL *PFNGLXCHOOSEVISUALPROC)(Display *dpy, int screen, int *attribList); +typedef int (REGAL_CALL *PFNGLXGETCONFIGPROC)(Display *dpy, XVisualInfo *vis, int attrib, int *value); +typedef void (REGAL_CALL *PFNGLXCOPYCONTEXTPROC)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef void (REGAL_CALL *PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx); +typedef void (REGAL_CALL *PFNGLXDESTROYGLXPIXMAPPROC)(Display *dpy, GLXPixmap pix); +typedef void (REGAL_CALL *PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable); +typedef void (REGAL_CALL *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int listBase); +typedef void (REGAL_CALL *PFNGLXWAITGLPROC)(void); +typedef void (REGAL_CALL *PFNGLXWAITXPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_0 +#define glXChooseVisual rglXChooseVisual +#define glXCopyContext rglXCopyContext +#define glXCreateContext rglXCreateContext +#define glXCreateGLXPixmap rglXCreateGLXPixmap +#define glXDestroyContext rglXDestroyContext +#define glXDestroyGLXPixmap rglXDestroyGLXPixmap +#define glXGetConfig rglXGetConfig +#define glXGetCurrentContext rglXGetCurrentContext +#define glXGetCurrentDrawable rglXGetCurrentDrawable +#define glXIsDirect rglXIsDirect +#define glXMakeCurrent rglXMakeCurrent +#define glXQueryExtension rglXQueryExtension +#define glXQueryVersion rglXQueryVersion +#define glXSwapBuffers rglXSwapBuffers +#define glXUseXFont rglXUseXFont +#define glXWaitGL rglXWaitGL +#define glXWaitX rglXWaitX +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_0 +REGAL_DECL Bool REGAL_CALL glXIsDirect(Display *dpy, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL glXQueryExtension(Display *dpy, int *errorBase, int *eventBase); +REGAL_DECL Bool REGAL_CALL glXQueryVersion(Display *dpy, int *major, int *minor); +REGAL_DECL GLXContext REGAL_CALL glXCreateContext(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +REGAL_DECL GLXContext REGAL_CALL glXGetCurrentContext(void); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentDrawable(void); +REGAL_DECL GLXPixmap REGAL_CALL glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL glXChooseVisual(Display *dpy, int screen, int *attribList); +REGAL_DECL int REGAL_CALL glXGetConfig(Display *dpy, XVisualInfo *vis, int attrib, int *value); +REGAL_DECL void REGAL_CALL glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +REGAL_DECL void REGAL_CALL glXDestroyContext(Display *dpy, GLXContext ctx); +REGAL_DECL void REGAL_CALL glXDestroyGLXPixmap(Display *dpy, GLXPixmap pix); +REGAL_DECL void REGAL_CALL glXSwapBuffers(Display *dpy, GLXDrawable drawable); +REGAL_DECL void REGAL_CALL glXUseXFont(Font font, int first, int count, int listBase); +REGAL_DECL void REGAL_CALL glXWaitGL(void); +REGAL_DECL void REGAL_CALL glXWaitX(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_0 +REGAL_DECL Bool REGAL_CALL plugin_glXIsDirect(Display *dpy, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryExtension(Display *dpy, int *errorBase, int *eventBase); +REGAL_DECL Bool REGAL_CALL plugin_glXQueryVersion(Display *dpy, int *major, int *minor); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateContext(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +REGAL_DECL GLXContext REGAL_CALL plugin_glXGetCurrentContext(void); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentDrawable(void); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis, Pixmap pixmap); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXChooseVisual(Display *dpy, int screen, int *attribList); +REGAL_DECL int REGAL_CALL plugin_glXGetConfig(Display *dpy, XVisualInfo *vis, int attrib, int *value); +REGAL_DECL void REGAL_CALL plugin_glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask); +REGAL_DECL void REGAL_CALL plugin_glXDestroyContext(Display *dpy, GLXContext ctx); +REGAL_DECL void REGAL_CALL plugin_glXDestroyGLXPixmap(Display *dpy, GLXPixmap pix); +REGAL_DECL void REGAL_CALL plugin_glXSwapBuffers(Display *dpy, GLXDrawable drawable); +REGAL_DECL void REGAL_CALL plugin_glXUseXFont(Font font, int first, int count, int listBase); +REGAL_DECL void REGAL_CALL plugin_glXWaitGL(void); +REGAL_DECL void REGAL_CALL plugin_glXWaitX(void); +#endif + +/** + ** GLX_VERSION_1_1 + **/ + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_1) +#define REGAL_NO_ENUM_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_1) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_1) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_1) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_1 +#endif + +#if (defined(GLX_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_1) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_1 +#endif + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_1 +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_1 +typedef const char *(REGAL_CALL *PFNGLXGETCLIENTSTRINGPROC)(Display *dpy, int name); +typedef const char *(REGAL_CALL *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display *dpy, int screen); +typedef const char *(REGAL_CALL *PFNGLXQUERYSERVERSTRINGPROC)(Display *dpy, int screen, int name); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_1 +#define glXGetClientString rglXGetClientString +#define glXQueryExtensionsString rglXQueryExtensionsString +#define glXQueryServerString rglXQueryServerString +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_1 +REGAL_DECL const char *REGAL_CALL glXGetClientString(Display *dpy, int name); +REGAL_DECL const char *REGAL_CALL glXQueryExtensionsString(Display *dpy, int screen); +REGAL_DECL const char *REGAL_CALL glXQueryServerString(Display *dpy, int screen, int name); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_1 +REGAL_DECL const char *REGAL_CALL plugin_glXGetClientString(Display *dpy, int name); +REGAL_DECL const char *REGAL_CALL plugin_glXQueryExtensionsString(Display *dpy, int screen); +REGAL_DECL const char *REGAL_CALL plugin_glXQueryServerString(Display *dpy, int screen, int name); +#endif + +/** + ** GLX_VERSION_1_2 + **/ + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_2) +#define REGAL_NO_ENUM_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_2) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_2) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_2) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_2 +#endif + +#if (defined(GLX_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_2) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_2 +#endif + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_2 +typedef Display *(REGAL_CALL *PFNGLXGETCURRENTDISPLAYPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_2 +#define glXGetCurrentDisplay rglXGetCurrentDisplay +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_2 +REGAL_DECL Display *REGAL_CALL glXGetCurrentDisplay(void); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_2 +REGAL_DECL Display *REGAL_CALL plugin_glXGetCurrentDisplay(void); +#endif + +/** + ** GLX_VERSION_1_3 + **/ + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_3) +#define REGAL_NO_ENUM_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_3) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_3) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_3) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_3 +#endif + +#if (defined(GLX_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_3) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_3 +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_3 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x1 +#define GLX_RGBA_BIT 0x1 +#define GLX_WINDOW_BIT 0x1 +#define GLX_AUX_BUFFERS_BIT 0x10 /* 16 */ +#define GLX_COLOR_INDEX_BIT 0x2 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x2 +#define GLX_PIXMAP_BIT 0x2 +#define GLX_CONFIG_CAVEAT 0x20 /* 32 */ +#define GLX_DEPTH_BUFFER_BIT 0x20 /* 32 */ +#define GLX_X_VISUAL_TYPE 0x22 /* 34 */ +#define GLX_TRANSPARENT_TYPE 0x23 /* 35 */ +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 /* 36 */ +#define GLX_TRANSPARENT_RED_VALUE 0x25 /* 37 */ +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 /* 38 */ +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 /* 39 */ +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 /* 40 */ +#define GLX_BACK_LEFT_BUFFER_BIT 0x4 +#define GLX_PBUFFER_BIT 0x4 +#define GLX_STENCIL_BUFFER_BIT 0x40 /* 64 */ +#define GLX_BACK_RIGHT_BUFFER_BIT 0x8 +#define GLX_ACCUM_BUFFER_BIT 0x80 /* 128 */ +#define GLX_NONE 0x8000 /* 32768 */ +#define GLX_PBUFFER_CLOBBER_MASK 0x8000000 /* 134217728 */ +#define GLX_SLOW_CONFIG 0x8001 /* 32769 */ +#define GLX_TRUE_COLOR 0x8002 /* 32770 */ +#define GLX_DIRECT_COLOR 0x8003 /* 32771 */ +#define GLX_PSEUDO_COLOR 0x8004 /* 32772 */ +#define GLX_STATIC_COLOR 0x8005 /* 32773 */ +#define GLX_GRAY_SCALE 0x8006 /* 32774 */ +#define GLX_STATIC_GRAY 0x8007 /* 32775 */ +#define GLX_TRANSPARENT_RGB 0x8008 /* 32776 */ +#define GLX_TRANSPARENT_INDEX 0x8009 /* 32777 */ +#define GLX_VISUAL_ID 0x800b /* 32779 */ +#define GLX_SCREEN 0x800c /* 32780 */ +#define GLX_NON_CONFORMANT_CONFIG 0x800d /* 32781 */ +#define GLX_DRAWABLE_TYPE 0x8010 /* 32784 */ +#define GLX_RENDER_TYPE 0x8011 /* 32785 */ +#define GLX_X_RENDERABLE 0x8012 /* 32786 */ +#define GLX_FBCONFIG_ID 0x8013 /* 32787 */ +#define GLX_RGBA_TYPE 0x8014 /* 32788 */ +#define GLX_COLOR_INDEX_TYPE 0x8015 /* 32789 */ +#define GLX_MAX_PBUFFER_WIDTH 0x8016 /* 32790 */ +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 /* 32791 */ +#define GLX_MAX_PBUFFER_PIXELS 0x8018 /* 32792 */ +#define GLX_PRESERVED_CONTENTS 0x801b /* 32795 */ +#define GLX_LARGEST_PBUFFER 0x801c /* 32796 */ +#define GLX_WIDTH 0x801d /* 32797 */ +#define GLX_HEIGHT 0x801e /* 32798 */ +#define GLX_EVENT_MASK 0x801f /* 32799 */ +#define GLX_DAMAGED 0x8020 /* 32800 */ +#define GLX_SAVED 0x8021 /* 32801 */ +#define GLX_WINDOW 0x8022 /* 32802 */ +#define GLX_PBUFFER 0x8023 /* 32803 */ +#define GLX_PBUFFER_HEIGHT 0x8040 /* 32832 */ +#define GLX_PBUFFER_WIDTH 0x8041 /* 32833 */ +#define GLX_DONT_CARE 0xffffffff /* 4294967295 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_3 +typedef Bool (REGAL_CALL *PFNGLXMAKECONTEXTCURRENTPROC)(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXContext (REGAL_CALL *PFNGLXCREATENEWCONTEXTPROC)(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXDrawable (REGAL_CALL *PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef GLXFBConfig *(REGAL_CALL *PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXFBConfig *(REGAL_CALL *PFNGLXGETFBCONFIGSPROC)(Display *dpy, int screen, int *nelements); +typedef GLXPbuffer (REGAL_CALL *PFNGLXCREATEPBUFFERPROC)(Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap (REGAL_CALL *PFNGLXCREATEPIXMAPPROC)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow (REGAL_CALL *PFNGLXCREATEWINDOWPROC)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef XVisualInfo *(REGAL_CALL *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display *dpy, GLXFBConfig config); +typedef int (REGAL_CALL *PFNGLXGETFBCONFIGATTRIBPROC)(Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef int (REGAL_CALL *PFNGLXQUERYCONTEXTPROC)(Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void (REGAL_CALL *PFNGLXDESTROYPBUFFERPROC)(Display *dpy, GLXPbuffer pbuf); +typedef void (REGAL_CALL *PFNGLXDESTROYPIXMAPPROC)(Display *dpy, GLXPixmap pixmap); +typedef void (REGAL_CALL *PFNGLXDESTROYWINDOWPROC)(Display *dpy, GLXWindow win); +typedef void (REGAL_CALL *PFNGLXGETSELECTEDEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef void (REGAL_CALL *PFNGLXQUERYDRAWABLEPROC)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void (REGAL_CALL *PFNGLXSELECTEVENTPROC)(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_3 +#define glXChooseFBConfig rglXChooseFBConfig +#define glXCreateNewContext rglXCreateNewContext +#define glXCreatePbuffer rglXCreatePbuffer +#define glXCreatePixmap rglXCreatePixmap +#define glXCreateWindow rglXCreateWindow +#define glXDestroyPbuffer rglXDestroyPbuffer +#define glXDestroyPixmap rglXDestroyPixmap +#define glXDestroyWindow rglXDestroyWindow +#define glXGetCurrentReadDrawable rglXGetCurrentReadDrawable +#define glXGetFBConfigAttrib rglXGetFBConfigAttrib +#define glXGetFBConfigs rglXGetFBConfigs +#define glXGetSelectedEvent rglXGetSelectedEvent +#define glXGetVisualFromFBConfig rglXGetVisualFromFBConfig +#define glXMakeContextCurrent rglXMakeContextCurrent +#define glXQueryContext rglXQueryContext +#define glXQueryDrawable rglXQueryDrawable +#define glXSelectEvent rglXSelectEvent +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_3 +REGAL_DECL Bool REGAL_CALL glXMakeContextCurrent(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL glXCreateNewContext(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXDrawable REGAL_CALL glXGetCurrentReadDrawable(void); +REGAL_DECL GLXFBConfig *REGAL_CALL glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfig *REGAL_CALL glXGetFBConfigs(Display *dpy, int screen, int *nelements); +REGAL_DECL GLXPbuffer REGAL_CALL glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list); +REGAL_DECL GLXPixmap REGAL_CALL glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +REGAL_DECL GLXWindow REGAL_CALL glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +REGAL_DECL XVisualInfo *REGAL_CALL glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value); +REGAL_DECL int REGAL_CALL glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value); +REGAL_DECL void REGAL_CALL glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL glXDestroyPixmap(Display *dpy, GLXPixmap pixmap); +REGAL_DECL void REGAL_CALL glXDestroyWindow(Display *dpy, GLXWindow win); +REGAL_DECL void REGAL_CALL glXGetSelectedEvent(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +REGAL_DECL void REGAL_CALL glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL glXSelectEvent(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_3 +REGAL_DECL Bool REGAL_CALL plugin_glXMakeContextCurrent(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +REGAL_DECL GLXContext REGAL_CALL plugin_glXCreateNewContext(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +REGAL_DECL GLXDrawable REGAL_CALL plugin_glXGetCurrentReadDrawable(void); +REGAL_DECL GLXFBConfig *REGAL_CALL plugin_glXChooseFBConfig(Display *dpy, int screen, const int *attrib_list, int *nelements); +REGAL_DECL GLXFBConfig *REGAL_CALL plugin_glXGetFBConfigs(Display *dpy, int screen, int *nelements); +REGAL_DECL GLXPbuffer REGAL_CALL plugin_glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list); +REGAL_DECL GLXPixmap REGAL_CALL plugin_glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +REGAL_DECL GLXWindow REGAL_CALL plugin_glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +REGAL_DECL XVisualInfo *REGAL_CALL plugin_glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config); +REGAL_DECL int REGAL_CALL plugin_glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value); +REGAL_DECL int REGAL_CALL plugin_glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value); +REGAL_DECL void REGAL_CALL plugin_glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf); +REGAL_DECL void REGAL_CALL plugin_glXDestroyPixmap(Display *dpy, GLXPixmap pixmap); +REGAL_DECL void REGAL_CALL plugin_glXDestroyWindow(Display *dpy, GLXWindow win); +REGAL_DECL void REGAL_CALL plugin_glXGetSelectedEvent(Display *dpy, GLXDrawable draw, unsigned long *event_mask); +REGAL_DECL void REGAL_CALL plugin_glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +REGAL_DECL void REGAL_CALL plugin_glXSelectEvent(Display *dpy, GLXDrawable draw, unsigned long event_mask); +#endif + +/** + ** GLX_VERSION_1_4 + **/ + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_ENUM_GLX_VERSION_1_4) +#define REGAL_NO_ENUM_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_TYPEDEF_GLX_VERSION_1_4) +#define REGAL_NO_TYPEDEF_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_NAMESPACE_GLX_VERSION_1_4) +#define REGAL_NO_NAMESPACE_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_PLUGIN_GLX_VERSION_1_4) +#define REGAL_NO_PLUGIN_GLX_VERSION_1_4 +#endif + +#if (defined(GLX_VERSION_1_4) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GLX_VERSION_1_4)) && !defined(REGAL_NO_DECLARATION_GLX_VERSION_1_4) +#define REGAL_NO_DECLARATION_GLX_VERSION_1_4 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#endif + +#ifndef REGAL_NO_ENUM_GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 0x186a0 /* 100000 */ +#define GLX_SAMPLES 0x186a1 /* 100001 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_GLX_VERSION_1_4 +typedef __GLXextFuncPtr (REGAL_CALL *PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_NAMESPACE_GLX_VERSION_1_4 +#define glXGetProcAddress rglXGetProcAddress +#endif + +#ifndef REGAL_NO_DECLARATION_GLX_VERSION_1_4 +REGAL_DECL __GLXextFuncPtr REGAL_CALL glXGetProcAddress(const GLubyte *procName); +#endif + +#ifndef REGAL_NO_PLUGIN_GLX_VERSION_1_4 +REGAL_DECL __GLXextFuncPtr REGAL_CALL plugin_glXGetProcAddress(const GLubyte *procName); +#endif + +#endif /* REGAL_SYS_GLX */ + +#if REGAL_SYS_OSX +#define kCGL0Bit 0x1 +#define kCGLMonoscopicBit 0x1 +#define kCGLSupersampleBit 0x1 +#define kCGL4Bit 0x10 /* 16 */ +#define kCGLTripleBufferBit 0x10 /* 16 */ +#define kCGL10Bit 0x100 /* 256 */ +#define kCGLRGB444A8Bit 0x100 /* 256 */ +#define kCGL32Bit 0x1000 /* 4096 */ +#define kCGLRGB565Bit 0x1000 /* 4096 */ +#define kCGL128Bit 0x10000 /* 65536 */ +#define kCGLRGB888A8Bit 0x10000 /* 65536 */ +#define kCGLRGB121212Bit 0x100000 /* 1048576 */ +#define kCGLRGBFloat64Bit 0x1000000 /* 16777216 */ +#define kCGLRGBFloat256Bit 0x10000000 /* 268435456 */ +#define kCGL1Bit 0x2 +#define kCGLMultisampleBit 0x2 +#define kCGLStereoscopicBit 0x2 +#define kCGL5Bit 0x20 /* 32 */ +#define kCGL12Bit 0x200 /* 512 */ +#define kCGLRGB555Bit 0x200 /* 512 */ +#define kCGL48Bit 0x2000 /* 8192 */ +#define kCGLRGB565A8Bit 0x2000 /* 8192 */ +#define kCGLRGB101010Bit 0x20000 /* 131072 */ +#define kCGLARGB12121212Bit 0x200000 /* 2097152 */ +#define kCGLRGBAFloat64Bit 0x2000000 /* 33554432 */ +#define kCGLRGBAFloat256Bit 0x20000000 /* 536870912 */ +#define kCGL2Bit 0x4 +#define kCGLSingleBufferBit 0x4 +#define kCGL6Bit 0x40 /* 64 */ +#define kCGLRGB444Bit 0x40 /* 64 */ +#define kCGL16Bit 0x400 /* 1024 */ +#define kCGLARGB1555Bit 0x400 /* 1024 */ +#define kCGL64Bit 0x4000 /* 16384 */ +#define kCGLRGB888Bit 0x4000 /* 16384 */ +#define kCGLARGB2101010Bit 0x40000 /* 262144 */ +#define kCGLRGB161616Bit 0x400000 /* 4194304 */ +#define kCGLRGBFloat128Bit 0x4000000 /* 67108864 */ +#define kCGL3Bit 0x8 +#define kCGLDoubleBufferBit 0x8 +#define kCGL8Bit 0x80 /* 128 */ +#define kCGLARGB4444Bit 0x80 /* 128 */ +#define kCGL24Bit 0x800 /* 2048 */ +#define kCGLRGB555A8Bit 0x800 /* 2048 */ +#define kCGL96Bit 0x8000 /* 32768 */ +#define kCGLARGB8888Bit 0x8000 /* 32768 */ +#define kCGLRGB101010_A8Bit 0x80000 /* 524288 */ +#define kCGLRGBA16161616Bit 0x800000 /* 8388608 */ +#define kCGLRGBAFloat128Bit 0x8000000 /* 134217728 */ + +/** + ** CGL_VERSION_1_0 + **/ + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_0) +#define REGAL_NO_ENUM_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_0) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_0 +#endif + +#if (defined(CGL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_0) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_0 +#endif + +#ifndef CGL_VERSION_1_0 +#define CGL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_0 +typedef CGLError (REGAL_CALL *PFNCGLCHOOSEPIXELFORMATPROC)(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +typedef CGLError (REGAL_CALL *PFNCGLCLEARDRAWABLEPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLCOPYCONTEXTPROC)(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +typedef CGLError (REGAL_CALL *PFNCGLCREATECONTEXTPROC)(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBEPIXELFORMATPROC)(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBERENDERERPROC)(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYPIXELFORMATPROC)(CGLPixelFormatObj pix); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYRENDERERINFOPROC)(CGLRendererInfoObj rend); +typedef CGLError (REGAL_CALL *PFNCGLDISABLEPROC)(CGLContextObj ctx, CGLContextEnable pname); +typedef CGLError (REGAL_CALL *PFNCGLENABLEPROC)(CGLContextObj ctx, CGLContextEnable pname); +typedef CGLError (REGAL_CALL *PFNCGLFLUSHDRAWABLEPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLGETOFFSCREENPROC)(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +typedef CGLError (REGAL_CALL *PFNCGLGETOPTIONPROC)(CGLGlobalOption pname, GLint *param); +typedef CGLError (REGAL_CALL *PFNCGLGETPARAMETERPROC)(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLGETVIRTUALSCREENPROC)(CGLContextObj ctx, GLint *screen); +typedef CGLError (REGAL_CALL *PFNCGLISENABLEDPROC)(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +typedef CGLError (REGAL_CALL *PFNCGLQUERYRENDERERINFOPROC)(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +typedef CGLError (REGAL_CALL *PFNCGLSETFULLSCREENPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETOFFSCREENPROC)(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +typedef CGLError (REGAL_CALL *PFNCGLSETOPTIONPROC)(CGLGlobalOption pname, GLint param); +typedef CGLError (REGAL_CALL *PFNCGLSETPARAMETERPROC)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLSETVIRTUALSCREENPROC)(CGLContextObj ctx, GLint screen); +typedef const char *(REGAL_CALL *PFNCGLERRORSTRINGPROC)(CGLError error); +typedef void (REGAL_CALL *PFNCGLGETVERSIONPROC)(GLint *majorvers, GLint *minorvers); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_0 +#define CGLChoosePixelFormat rCGLChoosePixelFormat +#define CGLClearDrawable rCGLClearDrawable +#define CGLCopyContext rCGLCopyContext +#define CGLCreateContext rCGLCreateContext +#define CGLDescribePixelFormat rCGLDescribePixelFormat +#define CGLDescribeRenderer rCGLDescribeRenderer +#define CGLDestroyContext rCGLDestroyContext +#define CGLDestroyPixelFormat rCGLDestroyPixelFormat +#define CGLDestroyRendererInfo rCGLDestroyRendererInfo +#define CGLDisable rCGLDisable +#define CGLEnable rCGLEnable +#define CGLErrorString rCGLErrorString +#define CGLFlushDrawable rCGLFlushDrawable +#define CGLGetOffScreen rCGLGetOffScreen +#define CGLGetOption rCGLGetOption +#define CGLGetParameter rCGLGetParameter +#define CGLGetVersion rCGLGetVersion +#define CGLGetVirtualScreen rCGLGetVirtualScreen +#define CGLIsEnabled rCGLIsEnabled +#define CGLQueryRendererInfo rCGLQueryRendererInfo +#define CGLSetFullScreen rCGLSetFullScreen +#define CGLSetOffScreen rCGLSetOffScreen +#define CGLSetOption rCGLSetOption +#define CGLSetParameter rCGLSetParameter +#define CGLSetVirtualScreen rCGLSetVirtualScreen +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_0 +REGAL_DECL CGLError REGAL_CALL CGLChoosePixelFormat(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +REGAL_DECL CGLError REGAL_CALL CGLClearDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLCopyContext(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +REGAL_DECL CGLError REGAL_CALL CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +REGAL_DECL CGLError REGAL_CALL CGLDescribePixelFormat(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +REGAL_DECL CGLError REGAL_CALL CGLDescribeRenderer(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +REGAL_DECL CGLError REGAL_CALL CGLDestroyContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLDestroyPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL CGLError REGAL_CALL CGLDestroyRendererInfo(CGLRendererInfoObj rend); +REGAL_DECL CGLError REGAL_CALL CGLDisable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL CGLEnable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL CGLFlushDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLGetOffScreen(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +REGAL_DECL CGLError REGAL_CALL CGLGetOption(CGLGlobalOption pname, GLint *param); +REGAL_DECL CGLError REGAL_CALL CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLGetVirtualScreen(CGLContextObj ctx, GLint *screen); +REGAL_DECL CGLError REGAL_CALL CGLIsEnabled(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +REGAL_DECL CGLError REGAL_CALL CGLQueryRendererInfo(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +REGAL_DECL CGLError REGAL_CALL CGLSetFullScreen(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetOffScreen(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +REGAL_DECL CGLError REGAL_CALL CGLSetOption(CGLGlobalOption pname, GLint param); +REGAL_DECL CGLError REGAL_CALL CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLSetVirtualScreen(CGLContextObj ctx, GLint screen); +REGAL_DECL const char *REGAL_CALL CGLErrorString(CGLError error); +REGAL_DECL void REGAL_CALL CGLGetVersion(GLint *majorvers, GLint *minorvers); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_0 +REGAL_DECL CGLError REGAL_CALL plugin_CGLChoosePixelFormat(const CGLPixelFormatAttribute *attribs, CGLPixelFormatObj *pix, GLint *npix); +REGAL_DECL CGLError REGAL_CALL plugin_CGLClearDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLCopyContext(CGLContextObj src, CGLContextObj dst, GLbitfield mask); +REGAL_DECL CGLError REGAL_CALL plugin_CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribePixelFormat(CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribeRenderer(CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyRendererInfo(CGLRendererInfoObj rend); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDisable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL plugin_CGLEnable(CGLContextObj ctx, CGLContextEnable pname); +REGAL_DECL CGLError REGAL_CALL plugin_CGLFlushDrawable(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetOffScreen(CGLContextObj ctx, GLsizei *width, GLsizei *height, GLsizei *rowbytes, void **baseaddr); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetOption(CGLGlobalOption pname, GLint *param); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetVirtualScreen(CGLContextObj ctx, GLint *screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLIsEnabled(CGLContextObj ctx, CGLContextEnable pname, GLint *enable); +REGAL_DECL CGLError REGAL_CALL plugin_CGLQueryRendererInfo(GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetFullScreen(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetOffScreen(CGLContextObj ctx, GLsizei width, GLsizei height, GLsizei rowbytes, void *baseaddr); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetOption(CGLGlobalOption pname, GLint param); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetVirtualScreen(CGLContextObj ctx, GLint screen); +REGAL_DECL const char *REGAL_CALL plugin_CGLErrorString(CGLError error); +REGAL_DECL void REGAL_CALL plugin_CGLGetVersion(GLint *majorvers, GLint *minorvers); +#endif + +/** + ** CGL_VERSION_1_1 + **/ + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_1) +#define REGAL_NO_ENUM_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_1) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_1 +#endif + +#if (defined(CGL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_1) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_1 +#endif + +#ifndef CGL_VERSION_1_1 +#define CGL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_1 +typedef CGLError (REGAL_CALL *PFNCGLCREATEPBUFFERPROC)(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +typedef CGLError (REGAL_CALL *PFNCGLDESCRIBEPBUFFERPROC)(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +typedef CGLError (REGAL_CALL *PFNCGLDESTROYPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef CGLError (REGAL_CALL *PFNCGLGETPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +typedef CGLError (REGAL_CALL *PFNCGLSETPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +typedef CGLError (REGAL_CALL *PFNCGLTEXIMAGEPBUFFERPROC)(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_1 +#define CGLCreatePBuffer rCGLCreatePBuffer +#define CGLDescribePBuffer rCGLDescribePBuffer +#define CGLDestroyPBuffer rCGLDestroyPBuffer +#define CGLGetPBuffer rCGLGetPBuffer +#define CGLSetPBuffer rCGLSetPBuffer +#define CGLTexImagePBuffer rCGLTexImagePBuffer +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_1 +REGAL_DECL CGLError REGAL_CALL CGLCreatePBuffer(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +REGAL_DECL CGLError REGAL_CALL CGLDescribePBuffer(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +REGAL_DECL CGLError REGAL_CALL CGLDestroyPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLError REGAL_CALL CGLGetPBuffer(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +REGAL_DECL CGLError REGAL_CALL CGLSetPBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +REGAL_DECL CGLError REGAL_CALL CGLTexImagePBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_1 +REGAL_DECL CGLError REGAL_CALL plugin_CGLCreatePBuffer(GLsizei width, GLsizei height, GLenum target, GLenum internalFormat, GLint max_level, CGLPBufferObj *pbuffer); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDescribePBuffer(CGLPBufferObj pbuffer, GLsizei *width, GLsizei *height, GLenum *target, GLenum *internalFormat, GLint *mipmap); +REGAL_DECL CGLError REGAL_CALL plugin_CGLDestroyPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetPBuffer(CGLContextObj ctx, CGLPBufferObj *pbuffer, GLenum *face, GLint *level, GLint *screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetPBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum face, GLint level, GLint screen); +REGAL_DECL CGLError REGAL_CALL plugin_CGLTexImagePBuffer(CGLContextObj ctx, CGLPBufferObj pbuffer, GLenum source); +#endif + +/** + ** CGL_VERSION_1_2 + **/ + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_2) +#define REGAL_NO_ENUM_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_2) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_2 +#endif + +#if (defined(CGL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_2) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_2 +#endif + +#ifndef CGL_VERSION_1_2 +#define CGL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_2 +typedef CGLContextObj (REGAL_CALL *PFNCGLRETAINCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLGETGLOBALOPTIONPROC)(CGLGlobalOption pname, GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLLOCKCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETGLOBALOPTIONPROC)(CGLGlobalOption pname, const GLint *params); +typedef CGLError (REGAL_CALL *PFNCGLUNLOCKCONTEXTPROC)(CGLContextObj ctx); +typedef CGLPBufferObj (REGAL_CALL *PFNCGLRETAINPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef CGLPixelFormatObj (REGAL_CALL *PFNCGLGETPIXELFORMATPROC)(CGLContextObj ctx); +typedef CGLPixelFormatObj (REGAL_CALL *PFNCGLRETAINPIXELFORMATPROC)(CGLPixelFormatObj pix); +typedef GLuint (REGAL_CALL *PFNCGLGETCONTEXTRETAINCOUNTPROC)(CGLContextObj ctx); +typedef GLuint (REGAL_CALL *PFNCGLGETPBUFFERRETAINCOUNTPROC)(CGLPBufferObj pbuffer); +typedef GLuint (REGAL_CALL *PFNCGLGETPIXELFORMATRETAINCOUNTPROC)(CGLPixelFormatObj pix); +typedef void (REGAL_CALL *PFNCGLRELEASECONTEXTPROC)(CGLContextObj ctx); +typedef void (REGAL_CALL *PFNCGLRELEASEPBUFFERPROC)(CGLPBufferObj pbuffer); +typedef void (REGAL_CALL *PFNCGLRELEASEPIXELFORMATPROC)(CGLPixelFormatObj pix); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_2 +#define CGLGetContextRetainCount rCGLGetContextRetainCount +#define CGLGetGlobalOption rCGLGetGlobalOption +#define CGLGetPBufferRetainCount rCGLGetPBufferRetainCount +#define CGLGetPixelFormat rCGLGetPixelFormat +#define CGLGetPixelFormatRetainCount rCGLGetPixelFormatRetainCount +#define CGLLockContext rCGLLockContext +#define CGLReleaseContext rCGLReleaseContext +#define CGLReleasePBuffer rCGLReleasePBuffer +#define CGLReleasePixelFormat rCGLReleasePixelFormat +#define CGLRetainContext rCGLRetainContext +#define CGLRetainPBuffer rCGLRetainPBuffer +#define CGLRetainPixelFormat rCGLRetainPixelFormat +#define CGLSetGlobalOption rCGLSetGlobalOption +#define CGLUnlockContext rCGLUnlockContext +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_2 +REGAL_DECL CGLContextObj REGAL_CALL CGLRetainContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLGetGlobalOption(CGLGlobalOption pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLLockContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetGlobalOption(CGLGlobalOption pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL CGLUnlockContext(CGLContextObj ctx); +REGAL_DECL CGLPBufferObj REGAL_CALL CGLRetainPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLPixelFormatObj REGAL_CALL CGLGetPixelFormat(CGLContextObj ctx); +REGAL_DECL CGLPixelFormatObj REGAL_CALL CGLRetainPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL GLuint REGAL_CALL CGLGetContextRetainCount(CGLContextObj ctx); +REGAL_DECL GLuint REGAL_CALL CGLGetPBufferRetainCount(CGLPBufferObj pbuffer); +REGAL_DECL GLuint REGAL_CALL CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix); +REGAL_DECL void REGAL_CALL CGLReleaseContext(CGLContextObj ctx); +REGAL_DECL void REGAL_CALL CGLReleasePBuffer(CGLPBufferObj pbuffer); +REGAL_DECL void REGAL_CALL CGLReleasePixelFormat(CGLPixelFormatObj pix); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_2 +REGAL_DECL CGLContextObj REGAL_CALL plugin_CGLRetainContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetGlobalOption(CGLGlobalOption pname, GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLLockContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetGlobalOption(CGLGlobalOption pname, const GLint *params); +REGAL_DECL CGLError REGAL_CALL plugin_CGLUnlockContext(CGLContextObj ctx); +REGAL_DECL CGLPBufferObj REGAL_CALL plugin_CGLRetainPBuffer(CGLPBufferObj pbuffer); +REGAL_DECL CGLPixelFormatObj REGAL_CALL plugin_CGLGetPixelFormat(CGLContextObj ctx); +REGAL_DECL CGLPixelFormatObj REGAL_CALL plugin_CGLRetainPixelFormat(CGLPixelFormatObj pix); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetContextRetainCount(CGLContextObj ctx); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetPBufferRetainCount(CGLPBufferObj pbuffer); +REGAL_DECL GLuint REGAL_CALL plugin_CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix); +REGAL_DECL void REGAL_CALL plugin_CGLReleaseContext(CGLContextObj ctx); +REGAL_DECL void REGAL_CALL plugin_CGLReleasePBuffer(CGLPBufferObj pbuffer); +REGAL_DECL void REGAL_CALL plugin_CGLReleasePixelFormat(CGLPixelFormatObj pix); +#endif + +/** + ** CGL_VERSION_1_3 + **/ + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_ENUM_CGL_VERSION_1_3) +#define REGAL_NO_ENUM_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_TYPEDEF_CGL_VERSION_1_3) +#define REGAL_NO_TYPEDEF_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_NAMESPACE_CGL_VERSION_1_3) +#define REGAL_NO_NAMESPACE_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_PLUGIN_CGL_VERSION_1_3) +#define REGAL_NO_PLUGIN_CGL_VERSION_1_3 +#endif + +#if (defined(CGL_VERSION_1_3) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_CGL_VERSION_1_3)) && !defined(REGAL_NO_DECLARATION_CGL_VERSION_1_3) +#define REGAL_NO_DECLARATION_CGL_VERSION_1_3 +#endif + +#ifndef CGL_VERSION_1_3 +#define CGL_VERSION_1_3 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_CGL_VERSION_1_3 +typedef CGLContextObj (REGAL_CALL *PFNCGLGETCURRENTCONTEXTPROC)(void); +typedef CGLError (REGAL_CALL *PFNCGLGETSURFACEPROC)(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +typedef CGLError (REGAL_CALL *PFNCGLSETCURRENTCONTEXTPROC)(CGLContextObj ctx); +typedef CGLError (REGAL_CALL *PFNCGLSETSURFACEPROC)(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +typedef CGLError (REGAL_CALL *PFNCGLTEXIMAGEIOSURFACE2DPROC)(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +typedef CGLError (REGAL_CALL *PFNCGLUPDATECONTEXTPROC)(CGLContextObj ctx); +typedef CGLShareGroupObj (REGAL_CALL *PFNCGLGETSHAREGROUPPROC)(CGLContextObj ctx); +#endif + +#ifndef REGAL_NO_NAMESPACE_CGL_VERSION_1_3 +#define CGLGetCurrentContext rCGLGetCurrentContext +#define CGLGetShareGroup rCGLGetShareGroup +#define CGLGetSurface rCGLGetSurface +#define CGLSetCurrentContext rCGLSetCurrentContext +#define CGLSetSurface rCGLSetSurface +#define CGLTexImageIOSurface2D rCGLTexImageIOSurface2D +#define CGLUpdateContext rCGLUpdateContext +#endif + +#ifndef REGAL_NO_DECLARATION_CGL_VERSION_1_3 +REGAL_DECL CGLContextObj REGAL_CALL CGLGetCurrentContext(void); +REGAL_DECL CGLError REGAL_CALL CGLGetSurface(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +REGAL_DECL CGLError REGAL_CALL CGLSetCurrentContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL CGLSetSurface(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +REGAL_DECL CGLError REGAL_CALL CGLTexImageIOSurface2D(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +REGAL_DECL CGLError REGAL_CALL CGLUpdateContext(CGLContextObj ctx); +REGAL_DECL CGLShareGroupObj REGAL_CALL CGLGetShareGroup(CGLContextObj ctx); +#endif + +#ifndef REGAL_NO_PLUGIN_CGL_VERSION_1_3 +REGAL_DECL CGLContextObj REGAL_CALL plugin_CGLGetCurrentContext(void); +REGAL_DECL CGLError REGAL_CALL plugin_CGLGetSurface(CGLContextObj ctx, CGSConnectionID *conn, CGSWindowID *win, CGSSurfaceID *srf); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetCurrentContext(CGLContextObj ctx); +REGAL_DECL CGLError REGAL_CALL plugin_CGLSetSurface(CGLContextObj ctx, CGSConnectionID conn, CGSWindowID win, CGSSurfaceID srf); +REGAL_DECL CGLError REGAL_CALL plugin_CGLTexImageIOSurface2D(CGLContextObj ctx, GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, IOSurfaceRef ioSurface, GLuint plane); +REGAL_DECL CGLError REGAL_CALL plugin_CGLUpdateContext(CGLContextObj ctx); +REGAL_DECL CGLShareGroupObj REGAL_CALL plugin_CGLGetShareGroup(CGLContextObj ctx); +#endif + +#endif /* REGAL_SYS_OSX */ + +#if REGAL_SYS_EGL + +/** + ** EGL_ANGLE_query_surface_pointer + **/ + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_ENUM_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_ENUM_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#if (defined(EGL_ANGLE_QUERY_SURFACE_POINTER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_ANGLE_QUERY_SURFACE_POINTER)) && !defined(REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER) +#define REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER +#endif + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_ANGLE_QUERY_SURFACE_POINTER +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYSURFACEPOINTERANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_ANGLE_QUERY_SURFACE_POINTER +#define eglQuerySurfacePointerANGLE reglQuerySurfacePointerANGLE +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_ANGLE_QUERY_SURFACE_POINTER +REGAL_DECL EGLBoolean REGAL_CALL eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_ANGLE_QUERY_SURFACE_POINTER +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, GLvoid **value); +#endif + +/** + ** EGL_ANGLE_surface_d3d_texture_2d_share_handle + **/ + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_TYPEDEF_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_TYPEDEF_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_NAMESPACE_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_NAMESPACE_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_PLUGIN_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_PLUGIN_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#if (defined(EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE)) && !defined(REGAL_NO_DECLARATION_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE) +#define REGAL_NO_DECLARATION_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#endif + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_ANGLE_SURFACE_D3D_TEXTURE_2D_SHARE_HANDLE +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 /* 12800 */ +#endif + +/** + ** EGL_EXT_create_context_robustness + **/ + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_TYPEDEF_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_TYPEDEF_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_NAMESPACE_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_NAMESPACE_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_PLUGIN_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_PLUGIN_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#if (defined(EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS)) && !defined(REGAL_NO_DECLARATION_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS) +#define REGAL_NO_DECLARATION_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#endif + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_EXT_CREATE_CONTEXT_ROBUSTNESS +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30bf /* 12479 */ +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 /* 12600 */ +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31be /* 12734 */ +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31bf /* 12735 */ +#endif + +/** + ** EGL_EXT_multiview_window + **/ + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_TYPEDEF_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_TYPEDEF_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_NAMESPACE_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_NAMESPACE_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_PLUGIN_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_PLUGIN_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#if (defined(EGL_EXT_MULTIVIEW_WINDOW) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_EXT_MULTIVIEW_WINDOW)) && !defined(REGAL_NO_DECLARATION_EGL_EXT_MULTIVIEW_WINDOW) +#define REGAL_NO_DECLARATION_EGL_EXT_MULTIVIEW_WINDOW +#endif + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_EXT_MULTIVIEW_WINDOW +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 /* 12596 */ +#endif + +/** + ** EGL_HI_colorformats + **/ + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_ENUM_EGL_HI_COLORFORMATS) +#define REGAL_NO_ENUM_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_TYPEDEF_EGL_HI_COLORFORMATS) +#define REGAL_NO_TYPEDEF_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_NAMESPACE_EGL_HI_COLORFORMATS) +#define REGAL_NO_NAMESPACE_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_PLUGIN_EGL_HI_COLORFORMATS) +#define REGAL_NO_PLUGIN_EGL_HI_COLORFORMATS +#endif + +#if (defined(EGL_HI_COLORFORMATS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_HI_COLORFORMATS)) && !defined(REGAL_NO_DECLARATION_EGL_HI_COLORFORMATS) +#define REGAL_NO_DECLARATION_EGL_HI_COLORFORMATS +#endif + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_HI_COLORFORMATS +#define EGL_COLOR_FORMAT_HI 0x8f70 /* 36720 */ +#define EGL_COLOR_RGB_HI 0x8f71 /* 36721 */ +#define EGL_COLOR_RGBA_HI 0x8f72 /* 36722 */ +#define EGL_COLOR_ARGB_HI 0x8f73 /* 36723 */ +#endif + +/** + ** EGL_IMG_context_priority + **/ + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_TYPEDEF_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_TYPEDEF_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_NAMESPACE_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_NAMESPACE_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_PLUGIN_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_PLUGIN_EGL_IMG_CONTEXT_PRIORITY +#endif + +#if (defined(EGL_IMG_CONTEXT_PRIORITY) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_IMG_CONTEXT_PRIORITY)) && !defined(REGAL_NO_DECLARATION_EGL_IMG_CONTEXT_PRIORITY) +#define REGAL_NO_DECLARATION_EGL_IMG_CONTEXT_PRIORITY +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_IMG_CONTEXT_PRIORITY +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 /* 12544 */ +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 /* 12545 */ +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 /* 12546 */ +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 /* 12547 */ +#endif + +/** + ** EGL_KHR_config_attribs + **/ + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_TYPEDEF_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_NAMESPACE_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_PLUGIN_EGL_KHR_CONFIG_ATTRIBS +#endif + +#if (defined(EGL_KHR_CONFIG_ATTRIBS) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_CONFIG_ATTRIBS)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_CONFIG_ATTRIBS) +#define REGAL_NO_DECLARATION_EGL_KHR_CONFIG_ATTRIBS +#endif + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_CONFIG_ATTRIBS +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x20 /* 32 */ +#define EGL_CONFORMANT_KHR 0x3042 /* 12354 */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x40 /* 64 */ +#endif + +/** + ** EGL_KHR_create_context + **/ + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_TYPEDEF_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_NAMESPACE_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_PLUGIN_EGL_KHR_CREATE_CONTEXT +#endif + +#if (defined(EGL_KHR_CREATE_CONTEXT) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_CREATE_CONTEXT)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_CREATE_CONTEXT) +#define REGAL_NO_DECLARATION_EGL_KHR_CREATE_CONTEXT +#endif + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_CREATE_CONTEXT +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x1 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x1 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x2 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x2 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 /* 12440 */ +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb /* 12539 */ +#define EGL_CONTEXT_FLAGS_KHR 0x30fc /* 12540 */ +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd /* 12541 */ +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd /* 12733 */ +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be /* 12734 */ +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf /* 12735 */ +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x4 +#define EGL_OPENGL_ES3_BIT_KHR 0x40 /* 64 */ +#endif + +/** + ** EGL_KHR_fence_sync + **/ + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC +#endif + +#if (defined(EGL_KHR_FENCE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_FENCE_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC +#endif + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_FENCE_SYNC +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETSYNCATTRIBKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +typedef EGLSyncKHR (REGAL_CALL *PFNEGLCREATESYNCKHRPROC)(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLint (REGAL_CALL *PFNEGLCLIENTWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_FENCE_SYNC +#define eglClientWaitSyncKHR reglClientWaitSyncKHR +#define eglCreateSyncKHR reglCreateSyncKHR +#define eglDestroySyncKHR reglDestroySyncKHR +#define eglGetSyncAttribKHR reglGetSyncAttribKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_FENCE_SYNC +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLSyncKHR REGAL_CALL eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_FENCE_SYNC +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLSyncKHR REGAL_CALL plugin_eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL plugin_eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags, EGLTimeKHR timeout); +#endif + +/** + ** EGL_KHR_gl_texture_cubemap_image + **/ + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_PLUGIN_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#if (defined(EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE) +#define REGAL_NO_DECLARATION_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_GL_TEXTURE_CUBEMAP_IMAGE +#define EGL_GL_TEXTURE_2D_KHR 0x30b1 /* 12465 */ +#define EGL_GL_TEXTURE_3D_KHR 0x30b2 /* 12466 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30b3 /* 12467 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30b4 /* 12468 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30b5 /* 12469 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30b6 /* 12470 */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30b7 /* 12471 */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30b8 /* 12472 */ +#define EGL_GL_RENDERBUFFER_KHR 0x30b9 /* 12473 */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30bc /* 12476 */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30bd /* 12477 */ +#endif + +/** + ** EGL_KHR_image_base + **/ + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE +#endif + +#if (defined(EGL_KHR_IMAGE_BASE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_IMAGE_BASE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE) +#define REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE +#endif + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_IMAGE_BASE +#define EGL_IMAGE_PRESERVED_KHR 0x30d2 /* 12498 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_BASE +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image); +typedef EGLImageKHR (REGAL_CALL *PFNEGLCREATEIMAGEKHRPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_BASE +#define eglCreateImageKHR reglCreateImageKHR +#define eglDestroyImageKHR reglDestroyImageKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_IMAGE_BASE +REGAL_DECL EGLBoolean REGAL_CALL eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); +REGAL_DECL EGLImageKHR REGAL_CALL eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_IMAGE_BASE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); +REGAL_DECL EGLImageKHR REGAL_CALL plugin_eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +#endif + +/** + ** EGL_KHR_image_pixmap + **/ + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_TYPEDEF_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_NAMESPACE_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_PLUGIN_EGL_KHR_IMAGE_PIXMAP +#endif + +#if (defined(EGL_KHR_IMAGE_PIXMAP) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_IMAGE_PIXMAP)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_IMAGE_PIXMAP) +#define REGAL_NO_DECLARATION_EGL_KHR_IMAGE_PIXMAP +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_IMAGE_PIXMAP +#define EGL_NATIVE_PIXMAP_KHR 0x30b0 /* 12464 */ +#endif + +/** + ** EGL_KHR_lock_surface + **/ + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE) +#define REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE +typedef EGLBoolean (REGAL_CALL *PFNEGLLOCKSURFACEKHRPROC)(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (REGAL_CALL *PFNEGLUNLOCKSURFACEKHRPROC)(EGLDisplay display, EGLSurface surface); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE +#define eglLockSurfaceKHR reglLockSurfaceKHR +#define eglUnlockSurfaceKHR reglUnlockSurfaceKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE +REGAL_DECL EGLBoolean REGAL_CALL eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +REGAL_DECL EGLBoolean REGAL_CALL eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); +#endif + +/** + ** EGL_KHR_lock_surface2 + **/ + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_TYPEDEF_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_NAMESPACE_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_PLUGIN_EGL_KHR_LOCK_SURFACE2 +#endif + +#if (defined(EGL_KHR_LOCK_SURFACE2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_LOCK_SURFACE2)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE2) +#define REGAL_NO_DECLARATION_EGL_KHR_LOCK_SURFACE2 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_LOCK_SURFACE2 +#define EGL_READ_SURFACE_BIT_KHR 0x1 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x100 /* 256 */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x2 +#define EGL_MATCH_FORMAT_KHR 0x3043 /* 12355 */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30c0 /* 12480 */ +#define EGL_FORMAT_RGB_565_KHR 0x30c1 /* 12481 */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30c2 /* 12482 */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30c3 /* 12483 */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30c4 /* 12484 */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30c5 /* 12485 */ +#define EGL_BITMAP_POINTER_KHR 0x30c6 /* 12486 */ +#define EGL_BITMAP_PITCH_KHR 0x30c7 /* 12487 */ +#define EGL_BITMAP_ORIGIN_KHR 0x30c8 /* 12488 */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30c9 /* 12489 */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30ca /* 12490 */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30cb /* 12491 */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30cc /* 12492 */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30cd /* 12493 */ +#define EGL_LOWER_LEFT_KHR 0x30ce /* 12494 */ +#define EGL_UPPER_LEFT_KHR 0x30cf /* 12495 */ +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 /* 12560 */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x80 /* 128 */ +#endif + +/** + ** EGL_KHR_reusable_sync + **/ + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_REUSABLE_SYNC +#endif + +#if (defined(EGL_KHR_REUSABLE_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_REUSABLE_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_REUSABLE_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_REUSABLE_SYNC +#endif + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_REUSABLE_SYNC +#define EGL_SYNC_REUSABLE_KHR 0x30fa /* 12538 */ +#endif + +/** + ** EGL_KHR_stream + **/ + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM) +#define REGAL_NO_ENUM_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM +#endif + +#if (defined(EGL_KHR_STREAM) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM +#endif + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 /* 12816 */ +#define EGL_PRODUCER_FRAME_KHR 0x3212 /* 12818 */ +#define EGL_CONSUMER_FRAME_KHR 0x3213 /* 12819 */ +#define EGL_STREAM_STATE_KHR 0x3214 /* 12820 */ +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 /* 12821 */ +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 /* 12822 */ +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 /* 12823 */ +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 /* 12824 */ +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 /* 12825 */ +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321a /* 12826 */ +#define EGL_BAD_STREAM_KHR 0x321b /* 12827 */ +#define EGL_BAD_STATE_KHR 0x321c /* 12828 */ +#endif + +/** + ** EGL_KHR_stream_consumer_gltexture + **/ + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#if (defined(EGL_KHR_STREAM_CONSUMER_GLTEXTURE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_CONSUMER_GLTEXTURE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#endif + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321e /* 12830 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (REGAL_CALL *PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +#define eglStreamConsumerAcquireKHR reglStreamConsumerAcquireKHR +#define eglStreamConsumerGLTextureExternalKHR reglStreamConsumerGLTextureExternalKHR +#define eglStreamConsumerReleaseKHR reglStreamConsumerReleaseKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_CONSUMER_GLTEXTURE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif + +/** + ** EGL_KHR_stream_cross_process_fd + **/ + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#if (defined(EGL_KHR_STREAM_CROSS_PROCESS_FD) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_CROSS_PROCESS_FD)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD +#endif + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_CROSS_PROCESS_FD +typedef EGLNativeFileDescriptorKHR (REGAL_CALL *PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (REGAL_CALL *PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_CROSS_PROCESS_FD +#define eglCreateStreamFromFileDescriptorKHR reglCreateStreamFromFileDescriptorKHR +#define eglGetStreamFileDescriptorKHR reglGetStreamFileDescriptorKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_CROSS_PROCESS_FD +REGAL_DECL EGLNativeFileDescriptorKHR REGAL_CALL eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLStreamKHR REGAL_CALL eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_CROSS_PROCESS_FD +REGAL_DECL EGLNativeFileDescriptorKHR REGAL_CALL plugin_eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +REGAL_DECL EGLStreamKHR REGAL_CALL plugin_eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif + +/** + ** EGL_KHR_stream_fifo + **/ + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_FIFO +#endif + +#if (defined(EGL_KHR_STREAM_FIFO) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_FIFO)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_FIFO) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_FIFO +#endif + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_FIFO +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31fc /* 12796 */ +#define EGL_STREAM_TIME_NOW_KHR 0x31fd /* 12797 */ +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31fe /* 12798 */ +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31ff /* 12799 */ +#endif + +/** + ** EGL_KHR_stream_producer_eglsurface + **/ + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#if (defined(EGL_KHR_STREAM_PRODUCER_EGLSURFACE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_STREAM_PRODUCER_EGLSURFACE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE) +#define REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#endif + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#define EGL_STREAM_BIT_KHR 0x800 /* 2048 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +typedef EGLSurface (REGAL_CALL *PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +#define eglCreateStreamProducerSurfaceKHR reglCreateStreamProducerSurfaceKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +REGAL_DECL EGLSurface REGAL_CALL eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_STREAM_PRODUCER_EGLSURFACE +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif + +/** + ** EGL_KHR_vg_parent_image + **/ + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_PLUGIN_EGL_KHR_VG_PARENT_IMAGE +#endif + +#if (defined(EGL_KHR_VG_PARENT_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_VG_PARENT_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_VG_PARENT_IMAGE) +#define REGAL_NO_DECLARATION_EGL_KHR_VG_PARENT_IMAGE +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_KHR_VG_PARENT_IMAGE +#define EGL_VG_PARENT_IMAGE_KHR 0x30ba /* 12474 */ +#endif + +/** + ** EGL_KHR_wait_sync + **/ + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_ENUM_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_ENUM_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC +#endif + +#if (defined(EGL_KHR_WAIT_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_KHR_WAIT_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC) +#define REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC +#endif + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_KHR_WAIT_SYNC +typedef EGLint (REGAL_CALL *PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_KHR_WAIT_SYNC +#define eglWaitSyncKHR reglWaitSyncKHR +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_KHR_WAIT_SYNC +REGAL_DECL EGLint REGAL_CALL eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_KHR_WAIT_SYNC +REGAL_DECL EGLint REGAL_CALL plugin_eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR GLsync, EGLint flags); +#endif + +/** + ** EGL_MESA_drm_image + **/ + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE +#endif + +#if (defined(EGL_MESA_DRM_IMAGE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_MESA_DRM_IMAGE)) && !defined(REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE) +#define REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE +#endif + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_MESA_DRM_IMAGE +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x1 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x2 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31d0 /* 12752 */ +#define EGL_DRM_BUFFER_USE_MESA 0x31d1 /* 12753 */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31d2 /* 12754 */ +#define EGL_DRM_BUFFER_MESA 0x31d3 /* 12755 */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31d4 /* 12756 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_MESA_DRM_IMAGE +typedef EGLBoolean (REGAL_CALL *PFNEGLEXPORTDRMIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +typedef EGLImageKHR (REGAL_CALL *PFNEGLCREATEDRMIMAGEMESAPROC)(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_MESA_DRM_IMAGE +#define eglCreateDRMImageMESA reglCreateDRMImageMESA +#define eglExportDRMImageMESA reglExportDRMImageMESA +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_MESA_DRM_IMAGE +REGAL_DECL EGLBoolean REGAL_CALL eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +REGAL_DECL EGLImageKHR REGAL_CALL eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_MESA_DRM_IMAGE +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +REGAL_DECL EGLImageKHR REGAL_CALL plugin_eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +#endif + +/** + ** EGL_NV_coverage_sample + **/ + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE)) && !defined(REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE) +#define REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE +#define EGL_COVERAGE_BUFFERS_NV 0x30e0 /* 12512 */ +#define EGL_COVERAGE_SAMPLES_NV 0x30e1 /* 12513 */ +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 /* 32768 */ +#define GL_COVERAGE_COMPONENT_NV 0x8ed0 /* 36560 */ +#define GL_COVERAGE_COMPONENT4_NV 0x8ed1 /* 36561 */ +#define GL_COVERAGE_ATTACHMENT_NV 0x8ed2 /* 36562 */ +#define GL_COVERAGE_BUFFERS_NV 0x8ed3 /* 36563 */ +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ed5 /* 36565 */ +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ed6 /* 36566 */ +#define GL_COVERAGE_AUTOMATIC_NV 0x8ed7 /* 36567 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE +typedef void (REGAL_CALL *PFNEGLCOVERAGEMASKNVPROC)(GLboolean mask); +typedef void (REGAL_CALL *PFNEGLCOVERAGEOPERATIONNVPROC)(GLenum operation); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE +#define eglCoverageMaskNV reglCoverageMaskNV +#define eglCoverageOperationNV reglCoverageOperationNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL eglCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL eglCoverageOperationNV(GLenum operation); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE +REGAL_DECL void REGAL_CALL plugin_eglCoverageMaskNV(GLboolean mask); +REGAL_DECL void REGAL_CALL plugin_eglCoverageOperationNV(GLenum operation); +#endif + +/** + ** EGL_NV_coverage_sample_resolve + **/ + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_TYPEDEF_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_NAMESPACE_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_PLUGIN_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#if (defined(EGL_NV_COVERAGE_SAMPLE_RESOLVE) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_COVERAGE_SAMPLE_RESOLVE)) && !defined(REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE_RESOLVE) +#define REGAL_NO_DECLARATION_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#endif + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_COVERAGE_SAMPLE_RESOLVE +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 /* 12593 */ +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 /* 12594 */ +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 /* 12595 */ +#endif + +/** + ** EGL_NV_post_sub_buffer + **/ + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER +#endif + +#if (defined(EGL_NV_POST_SUB_BUFFER) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_POST_SUB_BUFFER)) && !defined(REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER) +#define REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER +#endif + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_POST_SUB_BUFFER +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30be /* 12478 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_POST_SUB_BUFFER +typedef EGLBoolean (REGAL_CALL *PFNEGLPOSTSUBBUFFERNVPROC)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_POST_SUB_BUFFER +#define eglPostSubBufferNV reglPostSubBufferNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_POST_SUB_BUFFER +REGAL_DECL EGLBoolean REGAL_CALL eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_POST_SUB_BUFFER +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +/** + ** EGL_NV_sync + **/ + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_ENUM_EGL_NV_SYNC) +#define REGAL_NO_ENUM_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_SYNC) +#define REGAL_NO_TYPEDEF_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_SYNC) +#define REGAL_NO_NAMESPACE_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_PLUGIN_EGL_NV_SYNC) +#define REGAL_NO_PLUGIN_EGL_NV_SYNC +#endif + +#if (defined(EGL_NV_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_SYNC)) && !defined(REGAL_NO_DECLARATION_EGL_NV_SYNC) +#define REGAL_NO_DECLARATION_EGL_NV_SYNC +#endif + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_NV_SYNC +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30e6 /* 12518 */ +#define EGL_SYNC_STATUS_NV 0x30e7 /* 12519 */ +#define EGL_SIGNALED_NV 0x30e8 /* 12520 */ +#define EGL_UNSIGNALED_NV 0x30e9 /* 12521 */ +#define EGL_ALREADY_SIGNALED_NV 0x30ea /* 12522 */ +#define EGL_TIMEOUT_EXPIRED_NV 0x30eb /* 12523 */ +#define EGL_CONDITION_SATISFIED_NV 0x30ec /* 12524 */ +#define EGL_SYNC_TYPE_NV 0x30ed /* 12525 */ +#define EGL_SYNC_CONDITION_NV 0x30ee /* 12526 */ +#define EGL_SYNC_FENCE_NV 0x30ef /* 12527 */ +#define EGL_FOREVER_NV 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_SYNC +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSYNCNVPROC)(EGLSyncNV GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLFENCENVPROC)(EGLSyncNV GLsync); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETSYNCATTRIBNVPROC)(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSIGNALSYNCNVPROC)(EGLSyncNV GLsync, EGLenum mode); +typedef EGLSyncNV (REGAL_CALL *PFNEGLCREATEFENCESYNCNVPROC)(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLint (REGAL_CALL *PFNEGLCLIENTWAITSYNCNVPROC)(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_SYNC +#define eglClientWaitSyncNV reglClientWaitSyncNV +#define eglCreateFenceSyncNV reglCreateFenceSyncNV +#define eglDestroySyncNV reglDestroySyncNV +#define eglFenceNV reglFenceNV +#define eglGetSyncAttribNV reglGetSyncAttribNV +#define eglSignalSyncNV reglSignalSyncNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_SYNC +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySyncNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglFenceNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL eglGetSyncAttribNV(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglSignalSyncNV(EGLSyncNV GLsync, EGLenum mode); +REGAL_DECL EGLSyncNV REGAL_CALL eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL eglClientWaitSyncNV(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_SYNC +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySyncNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglFenceNV(EGLSyncNV GLsync); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetSyncAttribNV(EGLSyncNV GLsync, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSignalSyncNV(EGLSyncNV GLsync, EGLenum mode); +REGAL_DECL EGLSyncNV REGAL_CALL plugin_eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +REGAL_DECL EGLint REGAL_CALL plugin_eglClientWaitSyncNV(EGLSyncNV GLsync, EGLint flags, EGLTimeNV timeout); +#endif + +/** + ** EGL_NV_system_time + **/ + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_ENUM_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_ENUM_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME +#endif + +#if (defined(EGL_NV_SYSTEM_TIME) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_NV_SYSTEM_TIME)) && !defined(REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME) +#define REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME +#endif + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_NV_SYSTEM_TIME +typedef EGLuint64NV (REGAL_CALL *PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void); +typedef EGLuint64NV (REGAL_CALL *PFNEGLGETSYSTEMTIMENVPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_NV_SYSTEM_TIME +#define eglGetSystemTimeFrequencyNV reglGetSystemTimeFrequencyNV +#define eglGetSystemTimeNV reglGetSystemTimeNV +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_NV_SYSTEM_TIME +REGAL_DECL EGLuint64NV REGAL_CALL eglGetSystemTimeFrequencyNV(void); +REGAL_DECL EGLuint64NV REGAL_CALL eglGetSystemTimeNV(void); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_NV_SYSTEM_TIME +REGAL_DECL EGLuint64NV REGAL_CALL plugin_eglGetSystemTimeFrequencyNV(void); +REGAL_DECL EGLuint64NV REGAL_CALL plugin_eglGetSystemTimeNV(void); +#endif + +/** + ** EGL_VERSION_1_0 + **/ + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_0) +#define REGAL_NO_ENUM_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_0) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_0) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_0) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_0 +#endif + +#if (defined(EGL_VERSION_1_0) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_0)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_0) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_0 +#endif + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +#endif + +#ifndef REGAL_NO_ENUM_EGL_VERSION_1_0 +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_DONT_CARE ((EGLint)-1) +#define EGL_UNKNOWN ((EGLint)-1) +#define EGL_FALSE 0x0 +#define EGL_OPENGL_ES_BIT 0x1 +#define EGL_PBUFFER_BIT 0x1 +#define EGL_TRUE 0x1 +#define EGL_VERSION_1_3 0x1 +#define EGL_VERSION_1_4 0x1 +#define EGL_OPENVG_BIT 0x2 +#define EGL_PIXMAP_BIT 0x2 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x20 /* 32 */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x200 /* 512 */ +#define EGL_DISPLAY_SCALING 0x2710 /* 10000 */ +#define EGL_SUCCESS 0x3000 /* 12288 */ +#define EGL_NOT_INITIALIZED 0x3001 /* 12289 */ +#define EGL_BAD_ACCESS 0x3002 /* 12290 */ +#define EGL_BAD_ALLOC 0x3003 /* 12291 */ +#define EGL_BAD_ATTRIBUTE 0x3004 /* 12292 */ +#define EGL_BAD_CONFIG 0x3005 /* 12293 */ +#define EGL_BAD_CONTEXT 0x3006 /* 12294 */ +#define EGL_BAD_CURRENT_SURFACE 0x3007 /* 12295 */ +#define EGL_BAD_DISPLAY 0x3008 /* 12296 */ +#define EGL_BAD_MATCH 0x3009 /* 12297 */ +#define EGL_BAD_NATIVE_PIXMAP 0x300a /* 12298 */ +#define EGL_BAD_NATIVE_WINDOW 0x300b /* 12299 */ +#define EGL_BAD_PARAMETER 0x300c /* 12300 */ +#define EGL_BAD_SURFACE 0x300d /* 12301 */ +#define EGL_CONTEXT_LOST 0x300e /* 12302 */ +#define EGL_BUFFER_SIZE 0x3020 /* 12320 */ +#define EGL_ALPHA_SIZE 0x3021 /* 12321 */ +#define EGL_BLUE_SIZE 0x3022 /* 12322 */ +#define EGL_GREEN_SIZE 0x3023 /* 12323 */ +#define EGL_RED_SIZE 0x3024 /* 12324 */ +#define EGL_DEPTH_SIZE 0x3025 /* 12325 */ +#define EGL_STENCIL_SIZE 0x3026 /* 12326 */ +#define EGL_CONFIG_CAVEAT 0x3027 /* 12327 */ +#define EGL_CONFIG_ID 0x3028 /* 12328 */ +#define EGL_LEVEL 0x3029 /* 12329 */ +#define EGL_MAX_PBUFFER_HEIGHT 0x302a /* 12330 */ +#define EGL_MAX_PBUFFER_PIXELS 0x302b /* 12331 */ +#define EGL_MAX_PBUFFER_WIDTH 0x302c /* 12332 */ +#define EGL_NATIVE_RENDERABLE 0x302d /* 12333 */ +#define EGL_NATIVE_VISUAL_ID 0x302e /* 12334 */ +#define EGL_NATIVE_VISUAL_TYPE 0x302f /* 12335 */ +#define EGL_SAMPLES 0x3031 /* 12337 */ +#define EGL_SAMPLE_BUFFERS 0x3032 /* 12338 */ +#define EGL_SURFACE_TYPE 0x3033 /* 12339 */ +#define EGL_TRANSPARENT_TYPE 0x3034 /* 12340 */ +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 /* 12341 */ +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 /* 12342 */ +#define EGL_TRANSPARENT_RED_VALUE 0x3037 /* 12343 */ +#define EGL_NONE 0x3038 /* 12344 */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 /* 12345 */ +#define EGL_BIND_TO_TEXTURE_RGBA 0x303a /* 12346 */ +#define EGL_MIN_SWAP_INTERVAL 0x303b /* 12347 */ +#define EGL_MAX_SWAP_INTERVAL 0x303c /* 12348 */ +#define EGL_LUMINANCE_SIZE 0x303d /* 12349 */ +#define EGL_ALPHA_MASK_SIZE 0x303e /* 12350 */ +#define EGL_COLOR_BUFFER_TYPE 0x303f /* 12351 */ +#define EGL_RENDERABLE_TYPE 0x3040 /* 12352 */ +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* 12353 */ +#define EGL_CONFORMANT 0x3042 /* 12354 */ +#define EGL_SLOW_CONFIG 0x3050 /* 12368 */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* 12369 */ +#define EGL_TRANSPARENT_RGB 0x3052 /* 12370 */ +#define EGL_VENDOR 0x3053 /* 12371 */ +#define EGL_VERSION 0x3054 /* 12372 */ +#define EGL_EXTENSIONS 0x3055 /* 12373 */ +#define EGL_HEIGHT 0x3056 /* 12374 */ +#define EGL_WIDTH 0x3057 /* 12375 */ +#define EGL_LARGEST_PBUFFER 0x3058 /* 12376 */ +#define EGL_DRAW 0x3059 /* 12377 */ +#define EGL_READ 0x305a /* 12378 */ +#define EGL_CORE_NATIVE_ENGINE 0x305b /* 12379 */ +#define EGL_NO_TEXTURE 0x305c /* 12380 */ +#define EGL_TEXTURE_RGB 0x305d /* 12381 */ +#define EGL_TEXTURE_RGBA 0x305e /* 12382 */ +#define EGL_TEXTURE_2D 0x305f /* 12383 */ +#define EGL_TEXTURE_FORMAT 0x3080 /* 12416 */ +#define EGL_TEXTURE_TARGET 0x3081 /* 12417 */ +#define EGL_MIPMAP_TEXTURE 0x3082 /* 12418 */ +#define EGL_MIPMAP_LEVEL 0x3083 /* 12419 */ +#define EGL_BACK_BUFFER 0x3084 /* 12420 */ +#define EGL_SINGLE_BUFFER 0x3085 /* 12421 */ +#define EGL_RENDER_BUFFER 0x3086 /* 12422 */ +#define EGL_VG_COLORSPACE 0x3087 /* 12423 */ +#define EGL_VG_ALPHA_FORMAT 0x3088 /* 12424 */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* 12425 */ +#define EGL_VG_COLORSPACE_LINEAR 0x308a /* 12426 */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308b /* 12427 */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308c /* 12428 */ +#define EGL_CLIENT_APIS 0x308d /* 12429 */ +#define EGL_RGB_BUFFER 0x308e /* 12430 */ +#define EGL_LUMINANCE_BUFFER 0x308f /* 12431 */ +#define EGL_HORIZONTAL_RESOLUTION 0x3090 /* 12432 */ +#define EGL_VERTICAL_RESOLUTION 0x3091 /* 12433 */ +#define EGL_PIXEL_ASPECT_RATIO 0x3092 /* 12434 */ +#define EGL_SWAP_BEHAVIOR 0x3093 /* 12435 */ +#define EGL_BUFFER_PRESERVED 0x3094 /* 12436 */ +#define EGL_BUFFER_DESTROYED 0x3095 /* 12437 */ +#define EGL_OPENVG_IMAGE 0x3096 /* 12438 */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 /* 12439 */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 /* 12440 */ +#define EGL_MULTISAMPLE_RESOLVE 0x3099 /* 12441 */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309a /* 12442 */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309b /* 12443 */ +#define EGL_OPENGL_ES_API 0x30a0 /* 12448 */ +#define EGL_OPENVG_API 0x30a1 /* 12449 */ +#define EGL_OPENGL_API 0x30a2 /* 12450 */ +#define EGL_OPENGL_ES2_BIT 0x4 +#define EGL_WINDOW_BIT 0x4 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x40 /* 64 */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x400 /* 1024 */ +#define EGL_OPENGL_BIT 0x8 +#define EGLAPIENTRYP EGLAPIENTRY * +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGLAPI KHRONOS_APICALL +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_0 +typedef EGLBoolean (REGAL_CALL *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (REGAL_CALL *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (REGAL_CALL *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (REGAL_CALL *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (REGAL_CALL *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (REGAL_CALL *PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITGLPROC)(void); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLContext (REGAL_CALL *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLContext (REGAL_CALL *PFNEGLGETCURRENTCONTEXTPROC)(void); +typedef EGLDisplay (REGAL_CALL *PFNEGLGETCURRENTDISPLAYPROC)(void); +typedef EGLDisplay (REGAL_CALL *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLSurface (REGAL_CALL *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLint (REGAL_CALL *PFNEGLGETERRORPROC)(void); +typedef __eglMustCastToProperFunctionPointerType (REGAL_CALL *PFNEGLGETPROCADDRESSPROC)(const char *procname); +typedef const char *(REGAL_CALL *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_0 +#define eglChooseConfig reglChooseConfig +#define eglCopyBuffers reglCopyBuffers +#define eglCreateContext reglCreateContext +#define eglCreatePbufferSurface reglCreatePbufferSurface +#define eglCreatePixmapSurface reglCreatePixmapSurface +#define eglCreateWindowSurface reglCreateWindowSurface +#define eglDestroyContext reglDestroyContext +#define eglDestroySurface reglDestroySurface +#define eglGetConfigAttrib reglGetConfigAttrib +#define eglGetConfigs reglGetConfigs +#define eglGetCurrentContext reglGetCurrentContext +#define eglGetCurrentDisplay reglGetCurrentDisplay +#define eglGetCurrentSurface reglGetCurrentSurface +#define eglGetDisplay reglGetDisplay +#define eglGetError reglGetError +#define eglGetProcAddress reglGetProcAddress +#define eglInitialize reglInitialize +#define eglMakeCurrent reglMakeCurrent +#define eglQueryContext reglQueryContext +#define eglQueryString reglQueryString +#define eglQuerySurface reglQuerySurface +#define eglSwapBuffers reglSwapBuffers +#define eglTerminate reglTerminate +#define eglWaitGL reglWaitGL +#define eglWaitNative reglWaitNative +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_0 +REGAL_DECL EGLBoolean REGAL_CALL eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +REGAL_DECL EGLBoolean REGAL_CALL eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +REGAL_DECL EGLBoolean REGAL_CALL eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL eglTerminate(EGLDisplay dpy); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitGL(void); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitNative(EGLint engine); +REGAL_DECL EGLContext REGAL_CALL eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +REGAL_DECL EGLContext REGAL_CALL eglGetCurrentContext(void); +REGAL_DECL EGLDisplay REGAL_CALL eglGetCurrentDisplay(void); +REGAL_DECL EGLDisplay REGAL_CALL eglGetDisplay(EGLNativeDisplayType display_id); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL eglGetCurrentSurface(EGLint readdraw); +REGAL_DECL EGLint REGAL_CALL eglGetError(void); +REGAL_DECL __eglMustCastToProperFunctionPointerType REGAL_CALL eglGetProcAddress(const char *procname); +REGAL_DECL const char *REGAL_CALL eglQueryString(EGLDisplay dpy, EGLint name); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_0 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglTerminate(EGLDisplay dpy); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitGL(void); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitNative(EGLint engine); +REGAL_DECL EGLContext REGAL_CALL plugin_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +REGAL_DECL EGLContext REGAL_CALL plugin_eglGetCurrentContext(void); +REGAL_DECL EGLDisplay REGAL_CALL plugin_eglGetCurrentDisplay(void); +REGAL_DECL EGLDisplay REGAL_CALL plugin_eglGetDisplay(EGLNativeDisplayType display_id); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglGetCurrentSurface(EGLint readdraw); +REGAL_DECL EGLint REGAL_CALL plugin_eglGetError(void); +REGAL_DECL __eglMustCastToProperFunctionPointerType REGAL_CALL plugin_eglGetProcAddress(const char *procname); +REGAL_DECL const char *REGAL_CALL plugin_eglQueryString(EGLDisplay dpy, EGLint name); +#endif + +/** + ** EGL_VERSION_1_1 + **/ + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_1) +#define REGAL_NO_ENUM_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_1) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_1) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_1) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_1 +#endif + +#if (defined(EGL_VERSION_1_1) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_1)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_1) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_1 +#endif + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_1 +typedef EGLBoolean (REGAL_CALL *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (REGAL_CALL *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_1 +#define eglBindTexImage reglBindTexImage +#define eglReleaseTexImage reglReleaseTexImage +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_1 +REGAL_DECL EGLBoolean REGAL_CALL eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +REGAL_DECL EGLBoolean REGAL_CALL eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_1 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +#endif + +/** + ** EGL_VERSION_1_2 + **/ + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_ENUM_EGL_VERSION_1_2) +#define REGAL_NO_ENUM_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_TYPEDEF_EGL_VERSION_1_2) +#define REGAL_NO_TYPEDEF_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_NAMESPACE_EGL_VERSION_1_2) +#define REGAL_NO_NAMESPACE_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_PLUGIN_EGL_VERSION_1_2) +#define REGAL_NO_PLUGIN_EGL_VERSION_1_2 +#endif + +#if (defined(EGL_VERSION_1_2) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_EGL_VERSION_1_2)) && !defined(REGAL_NO_DECLARATION_EGL_VERSION_1_2) +#define REGAL_NO_DECLARATION_EGL_VERSION_1_2 +#endif + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +#endif + +#ifndef REGAL_NO_TYPEDEF_EGL_VERSION_1_2 +typedef EGLBoolean (REGAL_CALL *PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLBoolean (REGAL_CALL *PFNEGLRELEASETHREADPROC)(void); +typedef EGLBoolean (REGAL_CALL *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (REGAL_CALL *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLBoolean (REGAL_CALL *PFNEGLWAITCLIENTPROC)(void); +typedef EGLSurface (REGAL_CALL *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLenum (REGAL_CALL *PFNEGLQUERYAPIPROC)(void); +#endif + +#ifndef REGAL_NO_NAMESPACE_EGL_VERSION_1_2 +#define eglBindAPI reglBindAPI +#define eglCreatePbufferFromClientBuffer reglCreatePbufferFromClientBuffer +#define eglQueryAPI reglQueryAPI +#define eglReleaseThread reglReleaseThread +#define eglSurfaceAttrib reglSurfaceAttrib +#define eglSwapInterval reglSwapInterval +#define eglWaitClient reglWaitClient +#endif + +#ifndef REGAL_NO_DECLARATION_EGL_VERSION_1_2 +REGAL_DECL EGLBoolean REGAL_CALL eglBindAPI(EGLenum api); +REGAL_DECL EGLBoolean REGAL_CALL eglReleaseThread(void); +REGAL_DECL EGLBoolean REGAL_CALL eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +REGAL_DECL EGLBoolean REGAL_CALL eglSwapInterval(EGLDisplay dpy, EGLint interval); +REGAL_DECL EGLBoolean REGAL_CALL eglWaitClient(void); +REGAL_DECL EGLSurface REGAL_CALL eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLenum REGAL_CALL eglQueryAPI(void); +#endif + +#ifndef REGAL_NO_PLUGIN_EGL_VERSION_1_2 +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglBindAPI(EGLenum api); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglReleaseThread(void); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglSwapInterval(EGLDisplay dpy, EGLint interval); +REGAL_DECL EGLBoolean REGAL_CALL plugin_eglWaitClient(void); +REGAL_DECL EGLSurface REGAL_CALL plugin_eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +REGAL_DECL EGLenum REGAL_CALL plugin_eglQueryAPI(void); +#endif + +/** + ** GL_NV_depth_nonlinear + **/ + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_TYPEDEF_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_NAMESPACE_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_PLUGIN_GL_NV_DEPTH_NONLINEAR +#endif + +#if (defined(GL_NV_DEPTH_NONLINEAR) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_NV_DEPTH_NONLINEAR)) && !defined(REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR) +#define REGAL_NO_DECLARATION_GL_NV_DEPTH_NONLINEAR +#endif + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_NV_DEPTH_NONLINEAR +#define EGL_DEPTH_ENCODING_NONE_NV 0x0 +#define EGL_DEPTH_ENCODING_NV 0x30e2 /* 12514 */ +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30e3 /* 12515 */ +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8e2c /* 36396 */ +#endif + +/** + ** GL_VG_KHR_EGL_sync + **/ + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_ENUM) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_TYPEDEF) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_TYPEDEF_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_TYPEDEF_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || !defined(REGAL_NAMESPACE) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_NAMESPACE_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_NAMESPACE_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || !defined(REGAL_PLUGIN_MODE) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_PLUGIN_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_PLUGIN_GL_VG_KHR_EGL_SYNC +#endif + +#if (defined(GL_VG_KHR_EGL_SYNC) || defined(REGAL_NO_DECLARATION) || defined(REGAL_NO_GL_VG_KHR_EGL_SYNC)) && !defined(REGAL_NO_DECLARATION_GL_VG_KHR_EGL_SYNC) +#define REGAL_NO_DECLARATION_GL_VG_KHR_EGL_SYNC +#endif + +#ifndef GL_VG_KHR_EGL_sync +#define GL_VG_KHR_EGL_sync 1 +#endif + +#ifndef REGAL_NO_ENUM_GL_VG_KHR_EGL_SYNC +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30f0 /* 12528 */ +#define EGL_SYNC_STATUS_KHR 0x30f1 /* 12529 */ +#define EGL_SIGNALED_KHR 0x30f2 /* 12530 */ +#define EGL_UNSIGNALED_KHR 0x30f3 /* 12531 */ +#define EGL_TIMEOUT_EXPIRED_KHR 0x30f5 /* 12533 */ +#define EGL_CONDITION_SATISFIED_KHR 0x30f6 /* 12534 */ +#define EGL_SYNC_TYPE_KHR 0x30f7 /* 12535 */ +#define EGL_SYNC_CONDITION_KHR 0x30f8 /* 12536 */ +#define EGL_SYNC_FENCE_KHR 0x30f9 /* 12537 */ +#define EGL_FOREVER_KHR 0xffffffffffffffff /* 18446744073709551615 */ +#endif + +#endif /* REGAL_SYS_EGL */ + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ etc */ +#endif /* __REGAL_H__ */ + +#ifndef __REGAL_API_H +#define __REGAL_API_H + +#if REGAL_SYS_PPAPI +#include +struct PPB_OpenGLES2; +typedef int32_t RegalSystemContext; +#else +typedef void * RegalSystemContext; +#endif + +/* Regal-specific API... try to keep this minimal + this is a seperate include guard to work nicely with RegalGLEW.h +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*RegalErrorCallback)(GLenum); +REGAL_DECL RegalErrorCallback RegalSetErrorCallback( RegalErrorCallback callback ); + +/* RegalConfigure is optional. + */ + +REGAL_DECL void RegalConfigure(const char *json); + +/* RegalShareContext is optional. It must be called before any call + * to RegalMakeCurrent. It specifies that a context is sharing state + * with one already known to Regal. + */ + +REGAL_DECL void RegalShareContext(RegalSystemContext ctx, RegalSystemContext other); + +/* RegalMakeCurrent + * + */ + +#if REGAL_SYS_PPAPI +REGAL_DECL void RegalMakeCurrent( RegalSystemContext ctx, struct PPB_OpenGLES2 *ppb_interface ); +#else +REGAL_DECL void RegalMakeCurrent( RegalSystemContext ctx ); +#endif + +/* RegalDestroyContext - release resources used by Regal context. + * + */ + +REGAL_DECL void RegalDestroyContext(RegalSystemContext ctx); + +#ifdef __cplusplus +} +#endif + +#endif /* __REGAL_API_H */ diff --git a/external/regal_static/lib/armeabi-v7a/Regal_static.a b/external/regal_static/lib/armeabi-v7a/Regal_static.a new file mode 100644 index 0000000..b90b09d Binary files /dev/null and b/external/regal_static/lib/armeabi-v7a/Regal_static.a differ diff --git a/external/regal_static/lib/armeabi-v7a/libRegal_static.a b/external/regal_static/lib/armeabi-v7a/libRegal_static.a new file mode 100644 index 0000000..b90b09d Binary files /dev/null and b/external/regal_static/lib/armeabi-v7a/libRegal_static.a differ diff --git a/external/xpj/xpj4 b/external/xpj/xpj4 new file mode 100644 index 0000000..1acbbc3 Binary files /dev/null and b/external/xpj/xpj4 differ diff --git a/external/xpj/xpj4.exe b/external/xpj/xpj4.exe new file mode 100644 index 0000000..733cdd2 Binary files /dev/null and b/external/xpj/xpj4.exe differ -- cgit v1.2.3